local LoginSpRewardCtrl_01 = class("LoginSpRewardCtrl_01", BaseCtrl)
LoginSpRewardCtrl_01._mapNodeConfig = {
	goCommon = {
		sNodeName = "---Common---"
	}
}
LoginSpRewardCtrl_01._mapEventConfig = {}
function LoginSpRewardCtrl_01:UnbindCtrl()
	if self.activityCtrl ~= nil then
		self:UnbindCtrlByNode(self.activityCtrl)
		self.activityCtrl = nil
	end
end
function LoginSpRewardCtrl_01:InitActData(actData)
	if self.activityCtrl == nil then
		self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.LoginReward.LoginSpRewardCtrl_List")
	end
	self.actData = actData
	self.nActId = actData:GetActId()
	self.activityCtrl:InitActData(actData)
end
function LoginSpRewardCtrl_01:ClearActivity()
	self:UnbindCtrl()
end
function LoginSpRewardCtrl_01:OnDisable()
	self:UnbindCtrl()
end
return LoginSpRewardCtrl_01
