local GoldenSpyFloorData = class("GoldenSpyFloorData")
function GoldenSpyFloorData:ctor()
end
function GoldenSpyFloorData:InitData()
	self.tbItem = {}
end
function GoldenSpyFloorData:StartFloor(levelId, floorId)
	self.levelId = levelId
	self.floorId = floorId
	self.floorConfig = ConfigTable.GetData("GoldenSpyFloor", floorId)
	if self.floorConfig == nil then
		return
	end
end
function GoldenSpyFloorData:GetCurFloor()
	return self.floorId
end
function GoldenSpyFloorData:GetFloorConfig()
	return self.floorConfig
end
function GoldenSpyFloorData:SetItem(itemId)
	if self.tbItem[itemId] == nil then
		self.tbItem[itemId] = {itemId = itemId, itemCount = 0}
	end
	self.tbItem[itemId].itemCount = self.tbItem[itemId].itemCount + 1
end
function GoldenSpyFloorData:DeleteItem(itemId)
	if self.tbItem[itemId] == nil then
		return
	end
	self.tbItem[itemId].itemCount = self.tbItem[itemId].itemCount - 1
	if self.tbItem[itemId].itemCount <= 0 then
		self.tbItem[itemId] = nil
	end
	local itemCfg = ConfigTable.GetData("GoldenSpyItem", itemId)
	if itemCfg.ItemType == GameEnum.GoldenSpyItem.BuffItem then
		return
	end
	local nCount = 0
	for k, v in pairs(self.tbItem) do
		local itemCfg = ConfigTable.GetData("GoldenSpyItem", k)
		if itemCfg ~= nil and itemCfg.ItemType ~= GameEnum.GoldenSpyItem.Boom then
			nCount = nCount + v.itemCount
		end
	end
	if self.tbItem == nil or nCount <= 0 then
		EventManager.Hit("GoldenSpy_FinishFloor")
	end
end
function GoldenSpyFloorData:GetItems()
	return self.tbItem
end
return GoldenSpyFloorData
