local LocalData = require("GameCore.Data.LocalData")
local GuideGroup_52 = class("GuideGroup_52")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
	OnEvent_SetNewQuestTaskIndex = "OnEvent_SetNewQuestTaskIndex"
}
local groupId = 52
local totalStep = 5
local current = 1
local taskId = 100101
function GuideGroup_52:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_52:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_52:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_52:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_52:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_52:Step_1()
	self.msg = {
		BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnQuestNewbie",
		Size = {120, 120},
		Deviation = {0, 0},
		Desc = "Guide_52_1",
		DescDeviation = {-500, -280},
		HandDeviation = {0, -120},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 1
	self.parent:PlayTypeMask(self.msg)
	LocalData.SetPlayerLocalData("TeamFormationQuestSelected", nil)
end
function GuideGroup_52:Step_2()
	self.msg = {
		BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goTeamSelect/goFixTeams/btnTeam1",
		Deviation = {0, 2},
		Desc = "Guide_52_2",
		DescDeviation = {780, -350},
		HandDeviation = {0, -320},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 2
	self.openPanelId = PanelId.QuestNewbie
	self.waitAnimTime = 0.24
end
function GuideGroup_52:Step_3()
	self.msg = {
		BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goCharList/imgCharListBg",
		Deviation = {0, 2},
		Desc = "Guide_52_3",
		DescDeviation = {920, -120},
		HandDeviation = {200, 0},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 0.4
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_52:Step_4()
	self.msg = {
		BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/imgBg",
		Deviation = {0, 2},
		Desc = "Guide_52_4",
		DescDeviation = {-1000, -140},
		HandDeviation = {0, -120},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 4
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_52:Step_5()
	self.msg = {
		BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV/Viewport/Content/0/btnGrid/AnimRoot/btnJump",
		Deviation = {0, 2},
		Desc = "Guide_52_5",
		DescDeviation = {-730, 0},
		HandDeviation = {0, -120},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 5
end
function GuideGroup_52:OnEvent_PanelOnEnableById(_panelId)
	if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_52:OnEvent_SetNewQuestTaskIndex(index)
	if current == 5 then
		self.msg.BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV/Viewport/Content/" .. index .. "/btnGrid/AnimRoot/btnJump"
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
			self.parent:PlayTypeMask(self.msg)
			local tempRoot = GameObject.Find("---- UI ----").transform
			local tmpLS = tempRoot:Find("QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV"):GetComponent("LoopScrollView")
			tmpLS.enabled = false
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_52:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		self:SendGuideStep(-1)
	end
	if current == totalStep then
		local tempRoot = GameObject.Find("---- UI ----").transform
		local tmpLS = tempRoot:Find("QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV"):GetComponent("LoopScrollView")
		tmpLS.enabled = true
		self.parent:ClearCurGuide(true)
		return
	elseif current == 4 then
		local mapAllTeamFormationQuestStatus = PlayerData.Quest:GetTeamFormationQuestData()
		local mapStatus = mapAllTeamFormationQuestStatus[taskId]
		if mapStatus ~= nil and mapStatus.nStatus == 0 then
			self:Step_5()
			EventManager.Hit("Guide_GetNewQuestTaskIndex", taskId)
		else
			self.parent:ClearCurGuide(true)
		end
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
return GuideGroup_52
