return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act One",
			"The Old Days",
			"To escape the Garden of Parasite, you leap into a pit with Nazuka. When you wake up, you're resting your head on Nazuka's lap, and she tells you about what happened in the past. If only this peaceful moment would last forever.",
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			8,
			"0",
			"",
			1,
			"",
			false,
			"",
			"This is a story from a distant past—==RT==one never recorded in any history book.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "Clear",
		param = {
			false,
			0,
			false,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.05,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"white_room_inside_a",
			"0",
			"Linear",
			1.0,
			false,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.05,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m54",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_182",
			"a",
			"002",
			"none",
			nil,
			0.68,
			-0.1,
			1.15,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"avg_emoji_exclamation",
			nil,
			0.6,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			0,
			"",
			false,
			"",
			"==PLAYER_NAME==... ==PLAYER_NAME==! C'mon, wake up.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"none",
			nil,
			nil,
			-0.2,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_077",
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_100",
			"a",
			"011",
			"none",
			2,
			0.3,
			-0.2,
			1.15,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			10.0,
			false,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"none",
			nil,
			nil,
			-0.1,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.15}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"a",
			nil,
			"avg_emoji_sleepy",
			nil,
			0.36,
			-0.1,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutBack",
			0,
			1.5,
			false,
			1.35,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {2.4}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.25,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.7,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"none",
			nil,
			0.66,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"a",
			nil,
			"close",
			nil,
			0.27,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.75}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			0,
			"",
			false,
			"",
			"Hey, check this out! My latest creation. From now on, this is our secret hideout.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.35}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.05,
			nil,
			nil,
			nil,
			"none",
			"OutQuad",
			0.7,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"a",
			nil,
			"none",
			nil,
			0.33,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"avg_emoji_vexation",
			nil,
			0.6,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			0,
			"",
			false,
			"",
			"Why are you always so sleepy? We've still got so much to do!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"020",
			"avg_emoji_question",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"009",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.6}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"012",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"avg_emoji_symbol",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			1,
			"",
			false,
			"",
			"What?==W== You see nothing here?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"009",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"012",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"009",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			0,
			"",
			false,
			"",
			"That's the best part!==W== It means we can decorate it ourselves to our heart's content.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"012",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.4,
			false,
			true
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			70.0,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.7,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"white_room_inside_a",
			"0",
			"OutSine",
			0.6,
			false,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			-65.0,
			nil,
			1.05,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_100",
			"c",
			"012",
			"none",
			nil,
			0.47,
			-0.15,
			1.25,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"009",
			"none",
			nil,
			nil,
			-0.2,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"012",
			"none",
			nil,
			nil,
			-0.15,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.45,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			"009",
			"close",
			nil,
			0.52,
			-0.23,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"InBack",
			0,
			-15.0,
			false,
			1.3,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_100",
			"c",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			true,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_077",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.65}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-180.0,
			nil,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.7,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.1}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_182",
			"a",
			"002",
			"none",
			nil,
			0.85,
			-0.17,
			1.23,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"avg_emoji_flurry",
			nil,
			0.65,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"daintou",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			0,
			"",
			false,
			"",
			"Whoa, you're sleepy again?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			nil,
			1.05,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.6,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.1}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_062",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_182",
			"a",
			nil,
			"none",
			nil,
			0.5,
			-0.32,
			1.45,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			0,
			"",
			false,
			"",
			"Don't lie on the ground like that. You'll catch a cold.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_169",
			0.0,
			false
		}
	},
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		cmd = "SetBg",
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			true,
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		cmd = "CtrlBg",
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			nil,
			nil,
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			0.0,
			true,
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	{
		cmd = "CtrlStage",
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			nil,
			nil,
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			true
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		cmd = "SetFilm",
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			true
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	{
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			false,
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		param = {
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			1,
			"",
			false,
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			"Here. Next time you feel tired, just rest your head on my lap.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "SetBGM",
		param = {
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			"4000ms",
			0.0,
			false
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		cmd = "Clear",
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			false,
			true
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		cmd = "Wait",
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	{
		cmd = "SetBg",
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	{
		cmd = "Wait",
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	},
	{
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			false
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	},
	{
		cmd = "SetFilm",
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			1,
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			0.0,
			true
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	},
	{
		cmd = "Wait",
		param = {0.1}
	},
	{
		cmd = "SetTrans",
		param = {
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			false,
			false,
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			false,
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	},
	{
		cmd = "Wait",
		param = {0.8}
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	{
		cmd = "Wait",
		param = {0.5}
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	{
		cmd = "CtrlStage",
		param = {
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			nil,
			nil,
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			2.0,
			false
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	},
	{
		cmd = "Wait",
		param = {1.35}
	},
	{
		cmd = "Wait",
		param = {1.3}
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	{
		cmd = "SetTalk",
		param = {
			8,
			"0",
			"",
			1,
			"",
			false,
			"",
			"Something soft and warm cradles the back of my head.==RT==I close my eyes, drifting into a peaceful dream.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "Clear",
		param = {
			false,
			0,
			false,
			true
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	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetTrans",
		param = {
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			true,
			true,
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			true,
			"default"
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	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.05,
			nil,
			1.0,
			nil,
			"none",
			"Linear",
			0.0,
			true
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	},
	{
		cmd = "Wait",
		param = {1.2}
	},
	{
		cmd = "SetBg",
		param = {
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			"0",
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			false,
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			0
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	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			200.0,
			1.15,
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			nil,
			nil,
			nil,
			"none",
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			0.0,
			true,
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	},
	{
		cmd = "SetTrans",
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			1,
			0,
			"0",
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			false,
			false,
			0.7,
			false,
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		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			nil,
			"none",
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			4.65,
			false,
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	},
	{
		cmd = "SetFx",
		param = {
			0,
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			0,
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			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "Wait",
		param = {5.2}
	},
	{
		cmd = "SetSceneHeading",
		param = {
			"17:18",
			"Pluvia Month",
			"27th",
			"Outside Philae",
			"Unknown Pit"
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			false,
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	},
	{
		cmd = "SetTalkShake",
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
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			1,
			"",
			false,
			"",
			"Na... Nazuka?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
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			"Where ... are we?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
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	},
	{
		cmd = "SetBGM",
		param = {
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			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.45}
	},
	{
		cmd = "SetBg",
		param = {
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			false,
			"default",
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Before that, tell me: what do you see when you look at me? And describe your surroundings...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"021",
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			"lengzhan",
			"y",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"You? You're just Nazuka.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
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			false,
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		}
	},
	{
		cmd = "Wait",
		param = {0.45}
	},
	{
		cmd = "SetBg",
		param = {
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			"OutSine",
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			false,
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			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
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			nil,
			-500.0,
			-200.0,
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			nil,
			nil,
			nil,
			nil,
			"none",
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			0.0,
			true,
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	},
	{
		cmd = "CtrlBg",
		param = {
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			nil,
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			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
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			false,
			0
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	},
	{
		cmd = "Wait",
		param = {1.2}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			"002",
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			"none",
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"As for our surroundings... Is that a light up there? Are we in some kind of hole?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
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			false,
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		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetBg",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Phew... You haven't been affected by the magic mist from the Garden of Parasite. That's a relief.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetBg",
		param = {
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	},
	{
		cmd = "Wait",
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
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			"020",
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			"none",
			"y",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
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			"The Garden of Parasite... Magic mist?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Right, I remember now! We ran into the Garden of Parasite in the forest, so we took refuge in here.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
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			nil,
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			"none",
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			false,
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		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetBg",
		param = {
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			true,
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		}
	},
	{
		cmd = "Wait",
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	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Yeah. I have no idea who dug it, but this pit was a real lifesaver. It's too deep for those vines to reach us.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"003",
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			"none",
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"I see...==W== Wait, how'd I pass out?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
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		}
	},
	{
		cmd = "Wait",
		param = {0.45}
	},
	{
		cmd = "SetChar",
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			true,
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	},
	{
		cmd = "SetBg",
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	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"A-Ah, well... After you jumped, I kinda ... landed on you.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
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			0,
			nil,
			true,
			0.0,
			true,
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	},
	{
		cmd = "SetMainRoleTalk",
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			"025",
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Oh.==W== So you knocked me out.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
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		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
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		}
	},
	{
		cmd = "Wait",
		param = {0.45}
	},
	{
		cmd = "SetAudio",
		param = {
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			0.0,
			false
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	},
	{
		cmd = "CtrlBg",
		param = {
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			nil,
			nil,
			nil,
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			nil,
			nil,
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			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
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			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"I-It wasn't on purpose! A-And I'm not that heavy...!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetChar",
		param = {
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	},
	{
		cmd = "SetBg",
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	},
	{
		cmd = "SetTalk",
		param = {
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			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Hmph... And here I was trying to be nice 'cause I felt bad...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			true,
			0.3,
			false,
			nil
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			1,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
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			"",
			1,
			"",
			false,
			"",
			"So she isn't always so cold.==W== Maybe ... this is the real Nazuka?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.6}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetBg",
		param = {
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			"",
			1,
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			"Hey, it's not your fault. In an emergency like that, you can't really worry about the landing.==W== Besides, you'd already burned through all your magic and stamina.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
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		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			"",
			0,
			"",
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			"Hang on, what am I lying on?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
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		}
	},
	{
		cmd = "Wait",
		param = {0.45}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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		}
	},
	{
		cmd = "CtrlBg",
		param = {
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	{
		cmd = "CtrlBg",
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	},
	{
		cmd = "CtrlBg",
		param = {
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	},
	{
		cmd = "CtrlBg",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			9,
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			"A soft warmth cradles the back of my head, just like in my dream. It's only then did I realize I'm resting on Nazuka's lap.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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	},
	{
		cmd = "CtrlBg",
		param = {
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	},
	{
		cmd = "Wait",
		param = {0.1}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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		}
	},
	{
		cmd = "CtrlBg",
		param = {
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			nil,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"0",
			"",
			1,
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			false,
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			"I scramble to get up, but Nazuka holds my shoulders down.",
			""
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
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		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
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			"I was worried you had hit your head. Just lie down a little longer.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			1,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
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			0,
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			false,
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			"She's definitely worried. That awkward kindness...==W== It's just like Nazuna.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{cmd = "SetGoOn"},
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		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetBg",
		param = {
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		}
	},
	{
		cmd = "SetChar",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			9,
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			"",
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			"",
			false,
			"",
			"Also ... it'd be a problem for me if you move around. I inhaled some of that mist while casting magic, so right now ... you don't look like yourself to me.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			0,
			"",
			false,
			"",
			"You were poisoned by the mist?!",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
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		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			0,
			nil,
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			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetBg",
		param = {
			0,
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		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
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			"",
			1,
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			"",
			"It's nothing serious. I've been exposed to it before. The effects wear off in about an hour, without lingering effects.",
			""
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_e",
			"0",
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
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			0,
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			"The hallucinations can shift at any second though, so if I look away, my eyes may play another trick on me. With you on my lap, at least I can be sure you are you.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"003",
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			"none",
			"z",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"I see...==W== So the lap pillow's actually practical.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"007",
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			"lengzhan",
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		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"y",
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			false,
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		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
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			-0.205,
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			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
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			"0",
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			true,
			"default",
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		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Mhm. So it's best we stay like this 'til I've recovered. You wouldn't want me to ... mistake you for a monster, would you?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"007",
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			"none",
			"z",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Definitely not...==W== But now I'm curious. What do I look like to you now? What kind of monster?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
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			0.0,
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	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_f",
			"0",
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			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
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			"",
			0,
			"",
			false,
			"",
			"Not a monster. A statue.==W== You know the One-Armed Saint at the Philae Museum of Art? Kinda like that, but with your face.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
			0,
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	},
	{
		cmd = "SetBg",
		param = {
			0,
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		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
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			"none",
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Don't know that one...==W== But if I look like stone, do I feel cold and hard, too?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
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			nil,
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			nil,
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	},
	{
		cmd = "Wait",
		param = {0.6}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
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			nil,
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		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_b",
			"0",
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			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
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			"",
			0,
			"",
			false,
			"",
			"Mhm. Rough, cold, and hard. The mist from the Garden of Parasite messes with your sense of touch, too.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.35}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"This must be uncomfortable... And you've been watching over me the whole time?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
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			"none",
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	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetBg",
		param = {
			0,
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	},
	{
		cmd = "SetTalk",
		param = {
			9,
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			"",
			0,
			"",
			false,
			"",
			"It's nothing. When you were unconscious, I wasn't even sure if you'd wake up... That was the real worry.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			0,
			"",
			false,
			"",
			"Pfft—hahaha.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_103",
			"a",
			"002",
			"avg_emoji_question",
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			0.59,
			-0.5,
			1.6,
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			nil,
			0.0,
			0.0,
			true,
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		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_c",
			"0",
			"OutSine",
			0.3,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Hey... What's so funny?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
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			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
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			"Linear",
			0,
			nil,
			true,
			0.0,
			true,
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		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			0,
			"014",
			"avg_emoji_music",
			"none",
			"z",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Sorry, couldn't help it.==W== I just never imagined that the serious, combative, and somewhat aloof Nazuka I know had a side like this.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.7}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"011",
			"avg_emoji_shy",
			"none",
			"y",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
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			"0",
			"OutSine",
			0.4,
			false,
			"default",
			0
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"023",
			"none",
			"none",
			"y",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"You're actually pretty gentle. And it's unexpectedly endearing that you'd worry about your weight at a time like this.==W== This version of you is pretty approachable.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.6}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"022",
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			"none",
			"z",
			0.0,
			false,
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		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_103",
			"a",
			"002",
			"avg_emoji_vexation",
			nil,
			0.55,
			-0.22,
			-1.15,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_g",
			"0",
			"OutSine",
			0.4,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"I feel like you're teasing me.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			true,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"007",
			"avg_emoji_exclamation",
			"none",
			"z",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"It's a 100% genuine compliment.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_103",
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			"avg_emoji_speechless",
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			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_h",
			"0",
			"OutSine",
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			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			1,
			"",
			false,
			"",
			"If you say so. Still, you're pretty relaxed, trying to lighten the mood even now. Do you really understand the severity of our situation?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
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			0,
			nil,
			false,
			0.3,
			false,
			nil
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_c",
			"0",
			"OutSine",
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			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"The Garden of Parasite is still up there waiting for us, we're trapped in this steep hole that could collapse at any second, and my magic is gone, so I can't fly us out.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"010",
			"avg_emoji_sigh",
			"none",
			"y",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Hmm... So we really are at a dead end.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			true,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Yeah. All we can do is wait for the magic mist to clear, pray this hole doesn't fall in on us, and try to recover some magic. That and nothing else.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"013",
			"avg_emoji_music",
			"none",
			"z",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"For now, isn't that enough?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_103",
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			"avg_emoji_question",
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			0.585,
			-0.45,
			1.55,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_b",
			"0",
			"OutSine",
			0.4,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Why are you smiling?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
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			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"I have a friend who smiles in any situation. I once asked her about, and she said—",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			false,
			false,
			0.7,
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		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
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			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"ttc_parkbase_daylight",
			"0",
			"OutSine",
			0.0,
			false,
			"default",
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		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			-30.0,
			15.0,
			1.1,
			nil,
			nil,
			nil,
			0.2,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_reminiscence_loop",
			0,
			0,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.4,
			false,
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
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			"0",
			"OutSine",
			false,
			false,
			0.5,
			false,
			"default"
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
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			"none",
			nil,
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			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_1996",
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			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			-5.0,
			false,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"b",
			nil,
			"avg_emoji_attention",
			nil,
			0.55,
			-0.15,
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			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			-7.0,
			false,
			0.35,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_112",
			"",
			0,
			"",
			false,
			"",
			"Smiling or crying, you're still facing the same problem...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_1996",
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			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
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			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.4,
			false,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_112",
			"b",
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			"none",
			nil,
			0.53,
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			1.23,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"b",
			"003",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			-3.0,
			false,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"b",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"b",
			nil,
			"none",
			nil,
			0.48,
			-0.215,
			1.34,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			0.5,
			false,
			0.35,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.32}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"b",
			nil,
			"avg_emoji_music",
			nil,
			0.49,
			-0.218,
			1.35,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			-0.1,
			false,
			0.2,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.15}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_112",
			"",
			0,
			"",
			false,
			"",
			"So why not smile and feel a little better?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.35}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			true,
			0.7,
			true,
			"default"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_reminiscence_loop",
			1,
			0,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.05,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			0.6,
			false,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {0.25}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"024",
			"avg_emoji_speechless",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"I think she's right. Even if we really are stuck, there's no point being miserable. A sour face won't fix anything.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"y",
			0.0,
			false,
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	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetBg",
		param = {
			0,
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			"0",
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	},
	{
		cmd = "SetTalk",
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			9,
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			"",
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			"We might as well smile since crying makes no difference. Interesting...==W== I shall give it a try since we're stuck here.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBg",
		param = {
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	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
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			"That's the spirit. On that note, I have a suggestion—",
			""
		}
	},
	{
		cmd = "SetBg",
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			"Why don't we use this time to get to know each other?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
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	},
	{
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			"If we understand each other's strengths and weaknesses, we'll have more tactical options when a crisis hits.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "Wait",
		param = {0.51}
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	{
		cmd = "SetBg",
		param = {
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			"A way to use our time efficiently... That's not a bad idea.==W== Shall I begin?",
			""
		}
	},
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	},
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	},
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		cmd = "CtrlChar",
		param = {
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
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		cmd = "SetTalk",
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			"After you.",
			""
		}
	},
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		param = {
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	},
	{
		cmd = "Wait",
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	{
		cmd = "SetBg",
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	},
	{
		cmd = "SetTalk",
		param = {
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			"",
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			"",
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			"",
			"Come to think of it... ==PLAYER_NAME==, have you actually been inside Philae since you got here?",
			""
		}
	},
	{
		cmd = "Wait",
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
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		cmd = "SetTalk",
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			"Huh? I guess we haven't... We've just been going back and forth between the camp and the Trekkers' House.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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		cmd = "SetTalk",
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			"But what does that have to do with her...?",
			""
		}
	},
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		cmd = "SetMainRoleTalk",
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	},
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		cmd = "SetChar",
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	{
		cmd = "SetBg",
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	},
	{
		cmd = "SetTalk",
		param = {
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			"",
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			"",
			"Then you probably don't know that the One-Armed Saint statue at the Philae Museum of Art is nude.",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
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	},
	{
		cmd = "Wait",
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	},
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		cmd = "CtrlChar",
		param = {
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		cmd = "SetMainRoleTalk",
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	},
	{
		cmd = "SetTalk",
		param = {
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			"",
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			"But nude statues are pretty common for showcasing the human form, aren't they?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "Wait",
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	},
	{
		cmd = "SetAudio",
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	},
	{
		cmd = "SetTrans",
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		}
	},
	{
		cmd = "SetBg",
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			true,
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		}
	},
	{
		cmd = "SetFx",
		param = {
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			nil,
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			0.0,
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		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
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			"0",
			"Linear",
			false,
			false,
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			"default"
		}
	},
	{
		cmd = "SetFx",
		param = {
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			0,
			nil,
			nil,
			nil,
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	},
	{
		cmd = "Wait",
		param = {0.75}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			false,
			"",
			"Definitely not...==W== But now I'm curious. What do I look like to you now? What kind of monster?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.7}
	},
	{
		cmd = "SetMainRoleTalk",
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	},
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	},
	{
		cmd = "Wait",
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	{
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	{
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		cmd = "SetTalk",
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			"Not a monster. A statue. You know the One-Armed Saint at the Philae Museum of Art? Kinda like that, but with your face.",
			""
		}
	},
	{
		cmd = "SetFx",
		param = {
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	},
	{
		cmd = "SetFx",
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	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetBg",
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	},
	{
		cmd = "SetAudio",
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	},
	{
		cmd = "CtrlStage",
		param = {
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			0.0,
			true
		}
	},
	{
		cmd = "SetBGM",
		param = {
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalkShake",
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	},
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		cmd = "SetTalk",
		param = {
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			"You see me like that too?!==W== Wait, hold on a sec—",
			""
		}
	},
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		cmd = "Wait",
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	{
		cmd = "SetMainRoleTalk",
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	},
	{
		cmd = "Wait",
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		cmd = "CtrlBg",
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	},
	{
		cmd = "Wait",
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	{
		cmd = "SetChoiceBegin",
		param = {
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			{
				"",
				"",
				"",
				""
			},
			1,
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			"",
			{
				"",
				"",
				"",
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			},
			"",
			{
				"Cover yourself up",
				"",
				"",
				""
			},
			{
				"",
				"",
				"",
				""
			}
		}
	},
	{
		cmd = "SetChoiceJumpTo",
		param = {"a_23", "1"}
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	{
		cmd = "SetChoiceRollover",
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	{
		cmd = "SetChoiceEnd",
		param = {"a_23"}
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	{
		cmd = "Wait",
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	{
		cmd = "SetChar",
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	{
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	{
		cmd = "SetTalk",
		param = {
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			"Pfft—",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
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	{
		cmd = "CtrlChar",
		param = {
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		param = {
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			"Hey! You're messing with me, aren't you?!",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
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	},
	{
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	{
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	},
	{
		cmd = "SetBg",
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	},
	{
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			"Well, someone was making such a big deal about getting \"knocked out\" earlier. So now we're even.",
			""
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			"Holding a grudge over something so silly...==W== Still, it's good that we can joke around like this.",
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			"Wait! What about the statue?! You left out the most important part!",
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			"Relax... Some part of the One-Armed Saint is clothed, though it's still about 95% exposed.",
			""
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			"How is that any different from being completely naked...?!",
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			"Steady. The Garden of Parasite is on the move.",
			""
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		cmd = "SetTalk",
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			"The ground shudders violently, as dirt and rock fall from the wall. Nazuka shields me with her body, using the last of her magic to conjure a wind barrier as thin as a cicada's wing.",
			""
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	},
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			"Thanks...==W== But you don't have to shield me like that. I'm tougher than most people make me out to be.",
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	},
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	{
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		param = {
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			"I... I just can't bear seeing people around me fall into danger.",
			""
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		cmd = "Wait",
		param = {0.3}
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	{
		cmd = "SetMainRoleTalk",
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			"You can't bear that, huh?==W== Is that why you left Petal Bloom? Even though I don't actually know the whole story.",
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			"Don't jump to conclusions.",
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		cmd = "Wait",
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		cmd = "SetMainRoleTalk",
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			"But you and Nazuna fought so flawlessly together.==W== I don't think that's possible if you really dislike her.",
			""
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	},
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		cmd = "Wait",
		param = {0.5}
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			"I don't pay much attention to what people say. I care more about what they do.",
			""
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		cmd = "SetMainRoleTalk",
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			"==PLAYER_NAME==. Please, no more questions.",
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		cmd = "SetMainRoleTalk",
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			"Keeping something like that to yourself must be agonizing.",
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		cmd = "SetMainRoleTalk",
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			"Doesn't it ... hurt?",
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	{
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	{
		cmd = "SetTalk",
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			"...?!",
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	},
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	{
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			"This ... has nothing to do with you.",
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		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
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			"You're right, it doesn't.==W== After all, I'm just a stone statue with Boss's face now.",
			""
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	},
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		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"\"A stone statue with Boss's face\"...==W== Pfft. What a weird way to put it.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_e",
			"0",
			"OutSine",
			0.4,
			true,
			"default",
			0
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"003",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Exactly. I'm just a statue.==W== Your secret's safe with me. I won't tell anyone.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.6}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"022",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_f",
			"0",
			"OutSine",
			0.45,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"\"The One-Armed Saint statue with Boss's face\"... You know, that does make you a fitting confidant.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"4000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_e",
			"0",
			"OutSine",
			0.45,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Fine. If you really want to know... Here it goes.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_103",
			"a",
			"002",
			"avg_emoji_speechless",
			nil,
			0.583,
			-0.38,
			1.5,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_03_011_b",
			"0",
			"OutSine",
			0.45,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_133",
			"",
			0,
			"",
			false,
			"",
			"Two months ago, I was covering the expedition party's retreat. And I saw something I was never meant to see.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{cmd = "End"}
}
