local GuideGroup_43 = class("GuideGroup_43")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
}
local groupId = 43
local totalStep = 4
local current = 1
function GuideGroup_43:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_43:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_43:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_43:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_43:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_43:Step_1()
	self.msg = {
		BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnPhone",
		Deviation = {0, 0},
		Desc = "Guide_43_1",
		DescDeviation = {-620, -180},
		HandDeviation = {0, -100},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 1
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_43:Step_2()
	self.msg = {
		BindIcon = "PhonePanel/goContent/----SafeAreaRoot----/PhoneList/addressBookListLSV/Viewport/Content/0",
		Size = {700, 146},
		Deviation = {310, -73},
		Desc = "Guide_43_2",
		DescDeviation = {1180, -241},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 2
	self.openPanelId = PanelId.Phone
	self.waitAnimTime = 1
end
function GuideGroup_43:Step_3()
	self.msg = {
		BindIcon = "PhonePanel/goContent/----SafeAreaRoot----/PhoneList/goTab/btnDating",
		Deviation = {0, 0},
		Desc = "Guide_43_3",
		DescDeviation = {680, 0},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 3
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_43:Step_4()
	self.msg = {
		BindIcon = "PhonePanel/goContent/----SafeAreaRoot----/PhoneList/goTab/btnGift",
		Deviation = {0, 0},
		Desc = "Guide_43_4",
		DescDeviation = {680, 0},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 4
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_43:OnEvent_PanelOnEnableById(_panelId)
	if self.openPanelId and self.openPanelId == _panelId and current == 2 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_43:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		self:SendGuideStep(-1)
	elseif current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
return GuideGroup_43
