local BuildAttributePanel = class("BuildAttributePanel", BasePanel)
BuildAttributePanel._bIsMainPanel = false
BuildAttributePanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
BuildAttributePanel._tbDefine = {
	{
		sPrefabPath = "BuildAttribute/BuildAttributePanel.prefab",
		sCtrlName = "Game.UI.BuildAttribute.BuildAttributeCtrl"
	}
}
function BuildAttributePanel:Awake()
end
function BuildAttributePanel:OnEnable()
end
function BuildAttributePanel:OnDisable()
end
function BuildAttributePanel:OnDestroy()
end
return BuildAttributePanel
