local StarTowerFastBattleLogCtrl = class("StarTowerFastBattleLogCtrl", BaseCtrl)
StarTowerFastBattleLogCtrl._mapNodeConfig = {
	goWindow = {},
	aniWindow = {sNodeName = "goWindow", sComponentName = "Animator"},
	goBlur = {
		sNodeName = "t_fullscreen_blur_blue"
	},
	txtWindowTitle = {
		sComponentName = "TMP_Text",
		sLanguageId = "StarTower_Sweep_Log_Title"
	},
	btnClose = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_Close"
	},
	btnFullScreenClose = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_Close"
	},
	EmptyRoot = {},
	textEmpty = {
		sComponentName = "TMP_Text",
		sLanguageId = "StarTower_Sweep_Log_Empty"
	},
	LogRoot = {},
	svLog = {
		sComponentName = "LoopScrollView"
	}
}
StarTowerFastBattleLogCtrl._mapEventConfig = {}
function StarTowerFastBattleLogCtrl:Awake()
	self._mapNode.goBlur:SetActive(false)
	self._mapNode.goWindow:SetActive(false)
end
function StarTowerFastBattleLogCtrl:OnEnable()
	self._mapNode.goBlur:SetActive(true)
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
		self:Refresh()
		self._mapNode.goWindow:SetActive(true)
		self._mapNode.aniWindow:Play("t_window_04_t_in")
		EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
	end
	cs_coroutine.start(wait)
end
function StarTowerFastBattleLogCtrl:OnDisable()
end
function StarTowerFastBattleLogCtrl:OnDestroy()
end
function StarTowerFastBattleLogCtrl:Refresh()
	if nil ~= self._panel.tbHistoryLog and #self._panel.tbHistoryLog > 0 then
		self._mapNode.svLog:Init(#self._panel.tbHistoryLog, self, self.OnGridRefreshLog)
		self._mapNode.EmptyRoot:SetActive(false)
		self._mapNode.LogRoot:SetActive(true)
		self._mapNode.svLog:SetScrollGridPos(#self._panel.tbHistoryLog - 1, 0)
	else
		self._mapNode.LogRoot:SetActive(false)
		self._mapNode.EmptyRoot:SetActive(true)
	end
end
function StarTowerFastBattleLogCtrl:OnGridRefreshLog(goGrid, gridIndex)
	local nLogIndex = gridIndex + 1
	local sLog = self._panel.tbHistoryLog[nLogIndex]
	local txtLog = goGrid.transform:Find("btnGrid/AnimRoot/imgBg_Log/textLog"):GetComponent("TMP_Text")
	NovaAPI.SetTMPText(txtLog, sLog)
end
function StarTowerFastBattleLogCtrl:OnBtnClick_Close()
	EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
	self._mapNode.aniWindow:Play("t_window_04_t_out")
	self:AddTimer(1, 0.2, function()
		EventManager.Hit(EventId.ClosePanel, PanelId.StarTowerFastBattleLog)
	end, true, true, true)
end
return StarTowerFastBattleLogCtrl
