local SkillInstanceResultPanel = class("SkillInstanceResultPanel", BasePanel)
SkillInstanceResultPanel._bAddToBackHistory = false
SkillInstanceResultPanel._tbDefine = {
	{
		sPrefabPath = "BattleResult/BattleResultPanel.prefab",
		sCtrlName = "Game.UI.BattleResult.SkillInstanceResultCtrl"
	}
}
function SkillInstanceResultPanel:Awake()
end
function SkillInstanceResultPanel:OnEnable()
end
function SkillInstanceResultPanel:OnDisable()
end
function SkillInstanceResultPanel:OnDestroy()
end
return SkillInstanceResultPanel
