local TDPauseCtrl = class("TDPauseCtrl", BaseCtrl)
local GameCameraStackManager = CS.GameCameraStackManager.Instance
local AdventureModuleHelper = CS.AdventureModuleHelper
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
TDPauseCtrl._mapNodeConfig = {
	goBlur = {
		sNodeName = "t_fullscreen_blur_01"
	},
	aniBlur = {
		sNodeName = "t_fullscreen_blur_01",
		sComponentName = "Animator"
	},
	safeAreaRoot = {
		sNodeName = "----SafeAreaRoot----"
	},
	imgBlocker = {},
	btnBgClose = {
		sComponentName = "Button",
		callback = "OnBtnClick_Close"
	},
	aniWindow = {
		sNodeName = "PauseWindow",
		sComponentName = "Animator"
	},
	txtWindowTitle = {
		sComponentName = "TMP_Text",
		sLanguageId = "MainBattle_Pause"
	},
	btnClose = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_Close"
	},
	btnGiveUp = {
		sComponentName = "NaviButton",
		callback = "OnBtnClick_GiveUp",
		sAction = "Giveup"
	},
	btnBack = {
		sComponentName = "NaviButton",
		callback = "OnBtnClick_Close",
		sAction = "Back"
	},
	btnSettings = {
		sComponentName = "NaviButton",
		callback = "OnBtnClick_Settings"
	},
	btnPopSkill = {
		sComponentName = "NaviButton",
		callback = "OnBtnClick_Skill"
	},
	ActionBar = {
		sCtrlName = "Game.UI.ActionBar.ActionBarCtrl"
	},
	txtGiveUp = {
		nCount = 2,
		sComponentName = "TMP_Text",
		sLanguageId = "Pause_Btn_EndBattle"
	},
	txtBack = {
		nCount = 2,
		sComponentName = "TMP_Text",
		sLanguageId = "Pause_Btn_ContinueBattle"
	},
	txtBtnSkill = {
		sComponentName = "TMP_Text",
		sLanguageId = "StarTowerMap_Btn_Skill"
	},
	txtBtnSettings = {
		sComponentName = "TMP_Text",
		sLanguageId = "StarTowerMap_Btn_Settings"
	},
	btnChar = {
		nCount = 3,
		sComponentName = "UIButton",
		callback = "OnBtnClick_Char"
	},
	goChar = {
		nCount = 3,
		sNodeName = "btnChar",
		sCtrlName = "Game.UI.TemplateEx.TemplateCharCtrl"
	},
	txtSubTitle1 = {
		sComponentName = "TMP_Text",
		sLanguageId = "MainBattle_Time"
	},
	txtSubTitle2 = {
		sComponentName = "TMP_Text",
		sLanguageId = "MainBattle_Task"
	},
	txtAim = {nCount = 3, sComponentName = "TMP_Text"},
	goAim = {nCount = 3},
	imgOff = {nCount = 3},
	imgOn = {nCount = 3},
	txtTime = {sComponentName = "TMP_Text"},
	txtLeader = {
		sComponentName = "TMP_Text",
		sLanguageId = "Build_Leader"
	},
	txtSub = {
		nCount = 2,
		sComponentName = "TMP_Text",
		sLanguageId = "Build_Sub"
	}
}
TDPauseCtrl._mapEventConfig = {
	TravelerDuel_Time_CountUp = "OnEvent_Time",
	OpenTDPause = "Pause",
	GamepadUIReopen = "OnEvent_Reopen"
}
function TDPauseCtrl:Refresh()
	for i = 1, 3 do
		self._mapNode.goAim[i]:SetActive(false)
	end
	for i = 1, 3 do
		self._mapNode.goChar[i]:SetChar(self.tbChar[i])
	end
end
function TDPauseCtrl:PlayInAni()
	self._mapNode.goBlur:SetActive(true)
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
		self._mapNode.safeAreaRoot:SetActive(true)
		self._mapNode.aniWindow:Play("t_window_04_t_in")
		EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
	end
	cs_coroutine.start(wait)
end
function TDPauseCtrl:PlayCloseAni(bGiveUp)
	self._mapNode.aniWindow:Play("t_window_04_t_out")
	self._mapNode.aniBlur:SetTrigger("tOut")
	EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
	self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, bGiveUp)
end
function TDPauseCtrl:OnPanelClose(_, bGiveUp)
	PanelManager.InputEnable()
	GamepadUIManager.DisableGamepadUI("TDPauseCtrl")
	EventManager.Hit(EventId.BattleDashboardVisible, true)
	self._mapNode.safeAreaRoot:SetActive(false)
	self._mapNode.goBlur:SetActive(false)
	self._mapNode.imgBlocker:SetActive(false)
	if bGiveUp then
		EventManager.Hit(EventId.AbandonBattle)
	end
end
function TDPauseCtrl:Awake()
	self._mapNode.safeAreaRoot:SetActive(false)
	self.tbGamepadUINode = self:GetGamepadUINode()
	self.nLevelId = PlayerData.TravelerDuel.LevelId
	NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", 0, 0))
	local tbConfig = {
		{
			sAction = "Skill",
			sLang = "StarTowerMap_Btn_Skill"
		},
		{
			sAction = "Settings",
			sLang = "StarTowerMap_Btn_Settings"
		}
	}
	self._mapNode.ActionBar:InitActionBar(tbConfig)
end
function TDPauseCtrl:OnEnable()
end
function TDPauseCtrl:OnDisable()
end
function TDPauseCtrl:OnDestroy()
end
function TDPauseCtrl:Pause(nLevelId, tbCharId)
	self.tbChar = tbCharId
	self.nLevelId = nLevelId
	EventManager.Hit(EventId.BattleDashboardVisible, false)
	PanelManager.InputDisable()
	self:PlayInAni()
	self:Refresh()
	GamepadUIManager.EnableGamepadUI("TDPauseCtrl", self.tbGamepadUINode)
end
function TDPauseCtrl:OnEvent_Time(nTime)
	local mapCfg = ConfigTable.GetData("TravelerDuelBossLevel", self.nLevelId)
	if mapCfg == nil then
		printError("没有当前关卡信息")
	else
		nTime = mapCfg.Timelimit - nTime
		local nMin = math.floor(nTime / 60)
		local nSec = math.fmod(nTime, 60)
		NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", nMin, nSec))
	end
end
function TDPauseCtrl:OnBtnClick_GiveUp(btn)
	local sTip = ""
	local mapCfg = ConfigTable.GetData("TravelerDuelBossLevel", self.nLevelId)
	if mapCfg == nil then
		printError("没有当前关卡信息")
		sTip = "Level None"
	elseif mapCfg.Difficulty > 0 then
		sTip = orderedFormat(ConfigTable.GetUIText("RogueBoss_Pause_GiveUpTips"), mapCfg.Name, mapCfg.Difficulty)
	else
		sTip = orderedFormat(ConfigTable.GetUIText("RogueBoss_Pause_GiveUpTips_Simple"), mapCfg.Name)
	end
	local confirmCallback = function()
		self:PlayCloseAni(true)
		self._mapNode.imgBlocker:SetActive(true)
	end
	local msg = {
		nType = AllEnum.MessageBox.Confirm,
		sContent = sTip,
		callbackConfirm = confirmCallback,
		bBlur = false
	}
	EventManager.Hit(EventId.OpenMessageBox, msg)
end
function TDPauseCtrl:OnBtnClick_Close(btn)
	self:PlayCloseAni(false)
end
function TDPauseCtrl:OnBtnClick_Char(btn, nIndex)
end
function TDPauseCtrl:OnBtnClick_Skill(btn)
	EventManager.Hit(EventId.OpenPanel, PanelId.PopupSkillPanel, self.tbChar)
	self._mapNode.ActionBar.gameObject:SetActive(false)
end
function TDPauseCtrl:OnBtnClick_Settings(btn)
	EventManager.Hit(EventId.OpenPanel, PanelId.BattleSettings)
	self._mapNode.ActionBar.gameObject:SetActive(false)
end
function TDPauseCtrl:OnEvent_Reopen(sName)
	if sName ~= "TDPauseCtrl" then
		return
	end
	self._mapNode.ActionBar.gameObject:SetActive(true)
end
return TDPauseCtrl
