local CharPotentialTrialPanel = class("CharPotentialTrialPanel", BasePanel)
CharPotentialTrialPanel._tbDefine = {
	{
		sPrefabPath = "CharacterInfoTrial/CharPotentialTrialPanel.prefab",
		sCtrlName = "Game.UI.CharacterInfoTrial.CharPotentialTrialCtrl"
	}
}
function CharPotentialTrialPanel:Awake()
end
function CharPotentialTrialPanel:OnEnable()
end
function CharPotentialTrialPanel:OnDisable()
end
function CharPotentialTrialPanel:OnDestroy()
end
return CharPotentialTrialPanel
