local PotentialDetailPanel = class("PotentialDetailPanel", BasePanel)
PotentialDetailPanel._bIsMainPanel = false
PotentialDetailPanel._bAddToBackHistory = false
PotentialDetailPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
PotentialDetailPanel._tbDefine = {
	{
		sPrefabPath = "PotentialDetail/PotentialDetailPanel.prefab",
		sCtrlName = "Game.UI.PotentialDetail.PotentialDetailCtrl"
	}
}
function PotentialDetailPanel:Awake()
end
function PotentialDetailPanel:OnEnable()
end
function PotentialDetailPanel:OnDisable()
end
function PotentialDetailPanel:OnDestroy()
end
return PotentialDetailPanel
