local DepotItemInfoCtrl = class("DepotItemInfoCtrl", BaseCtrl)
DepotItemInfoCtrl._mapNodeConfig = {
	goSkill = {
		sCtrlName = "Game.UI.DepotEx.DepotInfoSkillCtrl"
	},
	goDescribe = {
		sCtrlName = "Game.UI.DepotEx.DepotInfoDescribeCtrl"
	},
	goSource = {
		sCtrlName = "Game.UI.DepotEx.DepotInfoSourceCtrl"
	},
	Content = {
		sComponentName = "RectTransform"
	},
	Scrollbar = {sComponentName = "Transform"}
}
DepotItemInfoCtrl._mapEventConfig = {}
function DepotItemInfoCtrl:SetItemInfo(nTog, mapItem)
	self._mapNode.Scrollbar.localScale = Vector3.zero
	self:SetItem(mapItem.nTid)
	self._mapNode.Scrollbar.localScale = Vector3.one
end
function DepotItemInfoCtrl:SetItem(nId)
	self._mapNode.goSkill.gameObject:SetActive(false)
	self._mapNode.goDescribe.gameObject:SetActive(true)
	self._mapNode.goSource.gameObject:SetActive(true)
	self._mapNode.goDescribe:SetDesc(nId)
	self._mapNode.goSource:Refresh(nId)
end
function DepotItemInfoCtrl:Awake()
end
function DepotItemInfoCtrl:OnEnable()
end
function DepotItemInfoCtrl:OnDisable()
end
function DepotItemInfoCtrl:OnDestroy()
end
return DepotItemInfoCtrl
