local GuideGroup_27 = class("GuideGroup_27")
local mapEventConfig = {}
local groupId = 27
local totalStep = 2
local current = 1
function GuideGroup_27:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_27:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_27:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_27:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_27:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_27:Step_1()
	self.msg = {
		BindIcon = "MainlineFormationDiscPanelEx/----SafeAreaRoot----/bottomBtnList/btnFastFormation",
		Deviation = {0, 2},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_27_1",
		DescDeviation = {-800, 10},
		HandDeviation = {0, 120},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 1
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_27:Step_2()
	self.msg = {
		BindIcon = "MainlineFormationDiscPanelEx/----SafeAreaRoot----/rtSelect/rtCur/rtMainDisc/rtDisc1/rtDisc/btnDetail",
		Deviation = {0, 2},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_27_2",
		DescDeviation = {720, 50},
		HandDeviation = {0, -120},
		HandRotation = 0,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.2
end
function GuideGroup_27:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	self.nStarTowerGroupId = 0
	if current == totalStep then
		self:SendGuideStep(-1)
		self.parent:ClearCurGuide(true)
		return
	elseif current < totalStep then
		self:SendGuideStep(current)
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_27
