local RoguelikeResultPanel = class("RoguelikeResultPanel", BasePanel)
RoguelikeResultPanel._bAddToBackHistory = false
RoguelikeResultPanel._tbDefine = {
	{
		sPrefabPath = "RoguelikeResultPanel/RoguelikeResult.prefab",
		sCtrlName = "Game.UI.RoguelikeResultPanel.RoguelikeResultCtrl"
	}
}
function RoguelikeResultPanel:Awake()
end
function RoguelikeResultPanel:OnEnable()
end
function RoguelikeResultPanel:OnDisable()
end
function RoguelikeResultPanel:OnDestroy()
end
return RoguelikeResultPanel
