return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_002",
			"Act Two",
			"Traces of the Past",
			"Novians need a Soul Stone to use magic, but the Grace Imperium has no record of you. The key on you, however, opens an ancient safe.",
			0
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.05,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"BG_Black",
			"0",
			"OutSine",
			0.7,
			false,
			"default",
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"After selling the Artifacts, we find ourselves at a large complex.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"wog_store_inside",
			"0",
			"OutSine",
			0.7,
			false,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.05,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			false,
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"This is a Soul Shop run by the Grace Imperium, a place that crafts Soul Stones.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_196",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_196",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m30",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_874",
			"",
			1,
			"",
			false,
			"",
			"Please rest your hand here for about five minutes.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_874",
			"",
			0,
			"",
			false,
			"",
			"While you wait, try thinking of something that makes you happy, or a really important moment in your life.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"020",
			"avg_emoji_speechless",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Things that make me happy...",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"021",
			"avg_emoji_vexation",
			"lengzhan",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"But I don't have any memories to begin with.",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
			2,
			"music_avg_volume100_0s",
			0,
			"",
			"1000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "SetChar",
		param = {
			1,
			0,
			"none",
			"avg3_196",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.4,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_229",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			1,
			"0",
			"OutSine",
			false,
			false,
			0.7,
			true,
			"fade"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_01_007_o",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"OutSine",
			0.8,
			false,
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			1,
			"0",
			"OutSine",
			false,
			false,
			0.8,
			false,
			"fade"
		}
	},
	{
		cmd = "Wait",
		param = {1.3}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			false,
			false,
			0.7,
			true,
			"default"
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_196",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"wog_store_inside",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.65,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			0.7,
			true,
			"default"
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"012",
			"none",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"The only \"important\" thing I can think of is ... that moment when they found me.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"OutSine",
			0.45,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_196",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"daintou",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			3,
			"music_avg_volume100_0s",
			0,
			"",
			"1000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_874",
			"",
			1,
			"",
			false,
			"",
			"You seem troubled...",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_196",
			"a",
			"006",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_874",
			"",
			0,
			"",
			false,
			"",
			"Oh, don't worry. It's not required to make a Soul Stone. It's just that, you know, people say focusing on those memories makes for a higher-quality Soul Stone.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Thanks... This whole process is incredible.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.45}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			200.0,
			nil,
			1.3,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.8,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_060",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_196",
			"a",
			nil,
			"none",
			nil,
			0.32,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.8,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_196",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-280.0,
			nil,
			1.18,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.8,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.6}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_111",
			"a",
			"004",
			"none",
			nil,
			0.61,
			-0.06,
			1.1,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			1,
			"",
			false,
			"",
			"The box you're touching has Water of Grace in it, straight from the God of Grace.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"011",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			0,
			"",
			false,
			"",
			"The Water of Grace resonates with your soul, and then it crystallizes into Soul Stones of all different sizes and colors.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			1,
			"002",
			"avg_emoji_exclamation",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Wow. Iris sounds more like the clerk than the actual clerk.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"y",
			0.0,
			true,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.51}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-200.0,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.7,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			true,
			0.7,
			true,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {0.01}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			nil,
			1.05,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetTalk",
		param = {
			8,
			"0",
			"",
			0,
			"",
			false,
			"",
			"Five minutes later.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"wog_store_inside",
			"0",
			"OutSine",
			0.0,
			false,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			150.0,
			nil,
			1.1,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			0.7,
			false,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_196",
			"a",
			"002",
			"none",
			nil,
			0.5,
			-0.03,
			1.05,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"1500ms",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_196",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_874",
			"",
			1,
			"",
			false,
			"",
			"Alright, you can take your hand away now. And this, from the box, is your...",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_196",
			"a",
			"010",
			"avg_emoji_flurry",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"daintou",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_874",
			"",
			1,
			"",
			false,
			"",
			"Wha...? What?!! The Water of Grace ... it didn't crystallize!!!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "Clear",
		param = {
			false,
			0,
			false,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
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			"Someone with no magic, trekking through the desert alone, climbing a Monolith, and hiding in a wishing box guarded by Stellaroids... It just doesn't add up.",
			""
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			""
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			""
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			""
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		cmd = "CtrlChar",
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			"If you don't mind my asking, are you suffering from memory loss? A pretty bad case?",
			""
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			""
		}
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				"",
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				"Not a clue",
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				"",
				""
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				"",
				"",
				""
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			"That key was already on you when we found you. We don't know what it's for, either.",
			""
		}
	},
	{
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		param = {0.3}
	},
	{
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			"My internship is actually in the Grace Imperium Vault. I'm just helping out at the front desk today by chance.",
			""
		}
	},
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		cmd = "CtrlChar",
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			"",
			false,
			"",
			"If I'm not mistaken, that key you've got is—",
			""
		}
	},
	{
		cmd = "CtrlChar",
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			"—the key to the highest level security safe in our shop.",
			""
		}
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	{
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			""
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	{
		cmd = "Clear",
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			0,
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			false,
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			"This is ... my face? ==W==And bellow should be my name... Sounds familiar.",
			""
		}
	},
	{
		cmd = "Wait",
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		cmd = "SetMainRoleTalk",
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		cmd = "CtrlChar",
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			""
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	{
		cmd = "CtrlChar",
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			0,
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			"Sounds great, nice name!",
			""
		}
	},
	{
		cmd = "Wait",
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	{
		cmd = "CtrlChar",
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		cmd = "CtrlChar",
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		cmd = "SetCharHead",
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		cmd = "SetTalk",
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			0,
			"avg3_152",
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			0,
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			false,
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			"So glad I could help! Now that you have your name, your memories will start coming back.",
			""
		}
	},
	{
		cmd = "Wait",
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	{
		cmd = "SetCharHead",
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		cmd = "Wait",
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		cmd = "CtrlChar",
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			"If you press your finger on it, you can see people you've contacted before and their messages. You might be able to recover more memories.",
			""
		}
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		cmd = "Wait",
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		cmd = "Clear",
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			""
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		cmd = "SetChoiceBegin",
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				"",
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			"",
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				"  Touch the screen and enter Heartlink",
				"",
				"",
				""
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			{
				"",
				"",
				"",
				""
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			"ÎÒèñ ëîðòý, Î ñàí ìîñô äî ïåñò.==RT==Î ëîâå õîó, ==PLAYER_NAME==.",
			""
		}
	},
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			""
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			""
		}
	},
	{
		cmd = "Wait",
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	{
		cmd = "SetMainRoleTalk",
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			"That's it, there's no one else who's ever contacted me.",
			""
		}
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	{
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			0,
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			"Oh, um... Is there something wrong with the communication magic on this phone?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
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		cmd = "Wait",
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	{
		cmd = "Clear",
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		cmd = "CtrlStage",
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			nil,
			nil,
			nil,
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			false
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		cmd = "Wait",
		param = {0.3}
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	{
		cmd = "SetBg",
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			nil,
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			true,
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		cmd = "Wait",
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	{
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	{
		cmd = "CtrlChar",
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			-2.0,
			nil,
			0.008,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_196",
			"a",
			nil,
			"none",
			nil,
			0.43,
			-0.14,
			1.15,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.45,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_874",
			"",
			1,
			"",
			false,
			"",
			"You need to get outside. Now.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_874",
			"",
			0,
			"",
			false,
			"",
			"Someone's trying to tow your ride away!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{cmd = "End"}
}
