local ProloguePanel = class("ProloguePanel", BasePanel)
ProloguePanel.OpenMinMap = false
ProloguePanel._bAddToBackHistory = false
ProloguePanel._tbDefine = {
	{
		sPrefabPath = "Battle/ProloguePanel.prefab",
		sCtrlName = "Game.UI.Battle.PrologueCtrl"
	},
	{
		sPrefabPath = "Battle/SkillHintIndicators.prefab",
		sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
	}
}
function ProloguePanel:OnEnable()
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
	end
	cs_coroutine.start(wait)
end
return ProloguePanel
