local ActivityListPanel = class("ActivityListPanel", BasePanel)
ActivityListPanel._tbDefine = {
	{
		sPrefabPath = "ActivityList/ActivityListPanel.prefab",
		sCtrlName = "Game.UI.ActivityList.ActivityListCtrl"
	}
}
function ActivityListPanel:Awake()
	self.nSelectGroup = nil
end
function ActivityListPanel:OnEnable()
end
function ActivityListPanel:OnAfterEnter()
end
function ActivityListPanel:OnDisable()
end
function ActivityListPanel:OnDestroy()
	self.nSelectGroup = nil
end
function ActivityListPanel:OnRelease()
end
return ActivityListPanel
