local TransitionPanel = class("TransitionPanel", BasePanel)
TransitionPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
TransitionPanel._bAddToBackHistory = false
TransitionPanel._tbDefine = {
	{
		sPrefabPath = "TransitionEx/TransitionPanel.prefab",
		sCtrlName = "Game.UI.TransitionEx.TransitionCtrl"
	}
}
function TransitionPanel:Awake()
	self.STATUS = AllEnum.TransitionStatus.OutAnimDone
end
function TransitionPanel:ChangeStatus(nStatus)
	self.STATUS = nStatus
end
function TransitionPanel:GetTransitionStatus()
	return self.STATUS
end
return TransitionPanel
