local PopupFunctionUnlockPanel = class("PopupFunctionUnlockPanel", BasePanel)
PopupFunctionUnlockPanel._bIsMainPanel = false
PopupFunctionUnlockPanel._bAddToBackHistory = false
PopupFunctionUnlockPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
PopupFunctionUnlockPanel._tbDefine = {
	{
		sPrefabPath = "PopupFunctionUnlock/PopupFunctionUnlockPanel.prefab",
		sCtrlName = "Game.UI.PopupFunctionUnlockPanel.PopupFunctionUnlockCtrl"
	}
}
function PopupFunctionUnlockPanel:Awake()
end
function PopupFunctionUnlockPanel:OnEnable()
end
function PopupFunctionUnlockPanel:OnDisable()
end
function PopupFunctionUnlockPanel:OnDestroy()
end
function PopupFunctionUnlockPanel:OnRelease()
end
return PopupFunctionUnlockPanel
