local BossHUDCtrl = class("BossHUDCtrl", BaseCtrl)
local AdventureModuleHelper = CS.AdventureModuleHelper
local AniTimeHighlight = 0.2
local AniTime = 0.5
local ToughnessRecoverTime = 0.3
local colorHide = Color(1, 1, 1, 0)
local colorWhite = Color(1, 1, 1, 1)
local colorShieldDelay = Color(1, 1, 1, 0.5)
local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1)
local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0)
local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1)
local tabColorJDBoss = {
	[1] = {
		Color(0.9176470588235294, 0.34901960784313724, 0.27450980392156865, 1),
		Color(1, 0.5803921568627451, 0.30980392156862746, 1)
	},
	[2] = {
		Color(1, 0.5803921568627451, 0.30980392156862746, 1),
		Color(0.9803921568627451, 0.8, 0.3411764705882353, 1)
	},
	[3] = {
		Color(0.9803921568627451, 0.8, 0.3411764705882353, 1),
		Color(0.9176470588235294, 0.34901960784313724, 0.27450980392156865, 1)
	}
}
local jointDrillEnergyAnimStage1 = 0.37
local jointDrillEnergyAnimStage2 = 0.68
local jointDrillEnergyStage = {
	None = 1,
	Stage1 = 2,
	Stage2 = 3,
	Max = 4
}
BossHUDCtrl._mapNodeConfig = {
	BossIcon = {
		sNodeName = "imgBossIcon",
		sComponentName = "Image"
	},
	TMP_MonsterName = {sComponentName = "TMP_Text"},
	rtHpFillDelay = {
		sNodeName = "imgHpFillDelay",
		sComponentName = "RectTransform"
	},
	rtHpFill = {
		sNodeName = "imgHpFill",
		sComponentName = "RectTransform"
	},
	aniRtHpDelay = {
		sNodeName = "imgHpFillDelay",
		sComponentName = "HpBarRectTransform"
	},
	ainColorHpDelay = {
		sNodeName = "imgHpFillDelay",
		sComponentName = "HpBarColor"
	},
	aniRtHpFill = {
		sNodeName = "imgHpFill",
		sComponentName = "HpBarRectTransform"
	},
	ainColorHpDelayHighlight = {
		sNodeName = "imgHpDelayHighLight",
		sComponentName = "HpBarColor"
	},
	ainColorHpFillHighLight = {
		sNodeName = "imgHpHighLight",
		sComponentName = "HpBarColor"
	},
	ainColorHpFillRecoverLight = {
		sNodeName = "imgHpFillRecoverLight",
		sComponentName = "HpBarColor"
	},
	rtLine = {},
	rtBossIcon = {},
	rtShield = {},
	rtShieldDelay = {
		sNodeName = "imgShieldDelay",
		sComponentName = "RectTransform"
	},
	aniRtShieldDelay = {
		sNodeName = "imgShieldDelay",
		sComponentName = "HpBarRectTransform"
	},
	imgShieldDelay = {sComponentName = "Image"},
	ainColorShieldDelay = {
		sNodeName = "imgShieldDelay",
		sComponentName = "HpBarColor"
	},
	rtShieldFill = {
		sNodeName = "imgShieldFill",
		sComponentName = "RectTransform"
	},
	aniRtShieldFill = {
		sNodeName = "imgShieldFill",
		sComponentName = "HpBarRectTransform"
	},
	imgShieldFillHighLight = {sComponentName = "Image"},
	ainColorShieldFillHighLight = {
		sNodeName = "imgShieldFillHighLight",
		sComponentName = "HpBarColor"
	},
	rtToughness = {},
	rtNormal = {},
	imgBroken = {},
	imgToughnessMaskDelay = {
		sComponentName = "RectTransform"
	},
	imgToughnessMask = {
		sComponentName = "RectTransform"
	},
	rtHighlight = {
		sComponentName = "RectTransform"
	},
	Highlight = {
		sNodeName = "rtHighlight",
		sComponentName = "CanvasGroup"
	},
	imgBrokenChip = {sComponentName = "Image"},
	aniRtToughnessDelay = {
		sNodeName = "imgToughnessMaskDelay",
		sComponentName = "HpBarRectTransform"
	},
	aniRtToughnessFill = {
		sNodeName = "imgToughnessMask",
		sComponentName = "HpBarRectTransform"
	},
	ainColorToughnessHighlight = {
		sNodeName = "rtHighlight",
		sComponentName = "HpBarCanvasGroup"
	},
	ainToughnessBrokenChip = {sNodeName = "imgBroken", sComponentName = "Animator"},
	imgLight = {
		sComponentName = "RectTransform"
	},
	toughnessLockLight = {
		sComponentName = "CanvasGroup"
	},
	ainLockToughnessHighlight = {
		sNodeName = "toughnessLockLight",
		sComponentName = "HpBarCanvasGroup"
	},
	imgToughnessLock = {},
	rtShakeRoot = {sComponentName = "Animator"},
	rtBuff = {
		sCtrlName = "Game.UI.Hud.Buff.BuffCtrl"
	},
	imgHpFilBossRushBG = {},
	TMP_BossRushLv = {sComponentName = "TMP_Text"},
	TMP_BossRushLv1 = {
		sComponentName = "TMP_Text",
		sLanguageId = "Boss_Rush_Lv"
	},
	rtHPAin = {sNodeName = "rtHP", sComponentName = "Animator"},
	imgHpFilBossRushBGColor = {
		sNodeName = "imgHpFilBossRushBG",
		sComponentName = "HpBarColor"
	},
	imgHpFillColor = {sNodeName = "imgHpFill", sComponentName = "HpBarColor"},
	jointDrill_BossEnergy = {},
	jointDrill_BossEnergyValue = {sComponentName = "Image"}
}
BossHUDCtrl._mapEventConfig = {
	AllHudShow = "OnEvent_HudShow",
	BattleRestart = "OnEvent_Deaded"
}
BossHUDCtrl._mapRedDotConfig = {}
local multipleBossIcon = {
	[GameEnum.monsterBloodType.BOSS] = "icon_story_boss1",
	[GameEnum.monsterBloodType.MINIBOSS] = "icon_story_boss2"
}
function BossHUDCtrl:PlayTweenHp(hp, hpMax)
	if self.bInit == true then
		return
	end
	local nWidth = 1 <= hp / hpMax and self.BarWidth or hp / hpMax * self.BarWidth
	if nWidth > self.BarWidth then
		nWidth = self.BarWidth
	end
	if hp < self.nBeforeHp then
		if self._mapNode.rtHpFill.sizeDelta.x > self._mapNode.rtHpFillDelay.sizeDelta.x and not self.isToughness then
			self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
		end
		self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, self.BarHeight), 0)
		self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
		local delayTime = 0
		if not self.isToughness then
			self._mapNode.ainColorHpDelay:SetTarget(colorRed)
			if (self.nBeforeHp - hp) / hpMax > self.bigDamageThreshold then
				self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0, 0.2)
				self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0.1, AniTime)
				self._mapNode.rtShakeRoot:Play("HPShake_in")
				delayTime = 0.2
			end
			self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime, delayTime)
		else
			self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0)
		end
		self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
	else
		if not self.isToughness then
			self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
		end
		self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
		self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, AniTime)
		self._mapNode.ainColorHpDelayHighlight:SetTarget(colorWhite, 0)
		self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, AniTimeHighlight)
		if not self.isToughness then
			self._mapNode.ainColorHpDelay:SetTarget(colorRecover, 0)
			self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime)
		end
		self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, self.BarHeight), AniTime, AniTime)
		self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRed, 0)
		self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRedHide, AniTimeHighlight, AniTime)
	end
end
function BossHUDCtrl:PlayTweenShield(shieldValue, shieldValueMax)
	local nWidth = 1 <= shieldValue / shieldValueMax and self.ShieldBarWidth or shieldValue / shieldValueMax * self.ShieldBarWidth
	if shieldValue < self.nBeforeShield then
		if self._mapNode.rtShieldDelay.sizeDelta.x < self._mapNode.rtShieldFill.sizeDelta.x then
			self._mapNode.aniRtShieldDelay:SetTarget(self._mapNode.rtShieldFill.sizeDelta, 0)
		end
		self._mapNode.aniRtShieldFill:SetTarget(Vector2(nWidth, self.BarHeight), 0)
		NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
		local delayTime = 0
		if (self.nBeforeShield - shieldValue) / shieldValueMax > self.bigDamageThreshold then
			NovaAPI.SetImageColor(self._mapNode.imgShieldDelay, colorWhite)
			self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0.1, AniTime)
			delayTime = 0.5
		end
		self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime, delayTime)
		self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
	else
		NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
		self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0)
		self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime)
		self._mapNode.aniRtShieldFill:SetTarget(Vector2(nWidth, self.BarHeight), AniTime)
		self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + AniTime)
	end
end
function BossHUDCtrl:KillTweenToughness()
	self._mapNode.aniRtToughnessDelay:Stop()
	self._mapNode.aniRtToughnessFill:Stop()
	self._mapNode.ainColorToughnessHighlight:Stop()
end
function BossHUDCtrl:PlayTweenToughness(toughness, toughnessMax)
	if toughness == self.nBeforeToughness then
		NovaAPI.SetCanvasGroupAlpha(self._mapNode.toughnessLockLight, 1)
		self._mapNode.ainLockToughnessHighlight:SetTarget(0, 0.3)
	end
	self._mapNode.imgToughnessLock.gameObject:SetActive(false)
	self:KillTweenToughness()
	local nWidth = 1 <= toughness / toughnessMax and self.ToughnessWidth or toughness / toughnessMax * self.ToughnessWidth
	if self._mapNode.imgToughnessMaskDelay.sizeDelta.x < self._mapNode.imgToughnessMask.sizeDelta.x then
		self._mapNode.imgToughnessMaskDelay.sizeDelta = self._mapNode.imgToughnessMask.sizeDelta
	end
	self._mapNode.imgToughnessMask.sizeDelta = Vector2(0 < nWidth and nWidth or 0, self.ToughnessHeight)
	self._mapNode.rtHighlight.anchoredPosition = Vector2(871 < nWidth and nWidth - 12 or nWidth - 5, 0)
	self._mapNode.imgLight.anchoredPosition = Vector2(-2, 871 < nWidth and -(nWidth - 871) * 0.75 or 3)
	local delayTime = 0
	if (self.nBeforeToughness - toughness) / toughnessMax > self.bigDamageThreshold then
		delayTime = 0.5
		self._mapNode.rtShakeRoot:Play("HPShake_in")
	end
	NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 1)
	self._mapNode.ainColorToughnessHighlight:SetTarget(0, AniTime, delayTime + AniTime)
	self._mapNode.aniRtToughnessDelay:SetTarget(Vector2(nWidth, self.ToughnessHeight), AniTime, delayTime)
end
function BossHUDCtrl:PlayTweenToughnessBroken()
	self._mapNode.imgToughnessMask.sizeDelta = Vector2(0, self.ToughnessHeight)
	self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(0, self.ToughnessHeight)
	self._mapNode.rtHighlight.anchoredPosition = Vector2(0, 0)
	self._mapNode.rtNormal:SetActive(false)
	self._mapNode.imgBroken:SetActive(true)
	self._mapNode.ainToughnessBrokenChip:Play("imgBrokenChip_in")
	self._mapNode.rtShakeRoot:Play("HPShake_in")
end
function BossHUDCtrl:PlayTweenToughnessRecover()
	self:KillTweenToughness()
	self._mapNode.aniRtToughnessFill:SetTarget(Vector2(0, self.ToughnessHeight), 0)
	self._mapNode.aniRtToughnessDelay:SetTarget(Vector2(0, self.ToughnessHeight), 0)
	self._mapNode.rtHighlight.anchoredPosition = Vector2(self.ToughnessWidth - 12, 0)
	NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
	self._mapNode.rtNormal:SetActive(true)
	self._mapNode.imgBroken:SetActive(false)
	self.tweenerToughness3 = self._mapNode.aniRtToughnessFill:SetTarget(Vector2(self.ToughnessWidth, self.ToughnessHeight), ToughnessRecoverTime)
end
function BossHUDCtrl:ResetHit()
	self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0)
	self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0)
	self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, 0)
	self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, 0)
	self.nBeforeHp = 0
	self.nBeforeHpMax = 0
	self.nBeforeShield1 = 0
	self.nBeforeShield2 = 0
	self.nBeforeShield3 = 0
	self.nBeforeShield4 = 0
	self.nBeforeToughness = 0
	self._mapNode.rtNormal:SetActive(true)
	self._mapNode.imgBroken:SetActive(false)
end
function BossHUDCtrl:KillTween()
	self._mapNode.aniRtHpDelay:Stop()
	self._mapNode.ainColorHpDelay:Stop()
	self._mapNode.aniRtHpFill:Stop()
	self._mapNode.ainColorHpDelayHighlight:Stop()
	self._mapNode.ainColorHpFillHighLight:Stop()
	self._mapNode.ainColorHpFillRecoverLight:Stop()
	self._mapNode.aniRtShieldDelay:Stop()
	self._mapNode.ainColorShieldDelay:Stop()
	self._mapNode.aniRtShieldFill:Stop()
	self._mapNode.ainColorShieldFillHighLight:Stop()
	self._mapNode.aniRtToughnessDelay:Stop()
	self._mapNode.aniRtToughnessFill:Stop()
	self._mapNode.ainColorToughnessHighlight:Stop()
end
function BossHUDCtrl:Awake()
	self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100
	self.rootCanvasGroup = self.gameObject:GetComponent("CanvasGroup")
	self.BarWidth = self._mapNode.rtHpFillDelay.sizeDelta.x
	self.BarHeight = self._mapNode.rtHpFillDelay.sizeDelta.y
	self.ToughnessWidth = self._mapNode.imgToughnessMaskDelay.sizeDelta.x
	self.ToughnessHeight = self._mapNode.imgToughnessMaskDelay.sizeDelta.y
	self.ShieldBarWidth = self._mapNode.rtShieldDelay.sizeDelta.x
	self.ShieldBar = self._mapNode.rtShieldDelay.sizeDelta.x
	self.animRtShield = self.gameObject:GetComponent("Animator")
	self.JDBossColorIndex = 0
	self.isToughness = false
	self.JointDrillBossCount = 0
	self.JointDrillEnergyStage = jointDrillEnergyStage.None
end
function BossHUDCtrl:OnEnable()
	self.bossId = 0
	NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, false)
	self:ResetHit()
end
function BossHUDCtrl:OnDisable()
	self:KillTween()
	self:CloseUI()
end
function BossHUDCtrl:OnDestroy()
end
function BossHUDCtrl:SetHp(hp, hpMax, bChange)
	if self.bossId == 0 then
		return
	end
	if hpMax <= 0 then
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, self.BarHeight), 0)
		self._mapNode.aniRtHpFill:SetTarget(Vector2(0, self.BarHeight), 0)
	elseif bChange then
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(hp / hpMax * self.BarWidth, self.BarHeight), 0)
		self._mapNode.aniRtHpFill:SetTarget(Vector2(hp / hpMax * self.BarWidth, self.BarHeight), 0)
	else
		self:PlayTweenHp(hp, hpMax)
	end
	self.nBeforeHp = hp
	self.nBeforeHpMax = hpMax
end
function BossHUDCtrl:OnEvent_HpChanged(hp, hpMax)
	if self.bossType == GameEnum.monsterBloodType.BOSSRUSH and self.isDontChangeHp and hp ~= hpMax then
		return
	end
	if self.bossType ~= GameEnum.monsterBloodType.JOINTDRILLBOSS then
		if hp == self.nBeforeHp then
			self:SetHp(hp, hpMax, true)
		else
			self:SetHp(hp, hpMax)
		end
	else
		local tmpHpBarNum = math.floor(hp / self.tmpJDBossHpMax) + 1
		if tmpHpBarNum < self.curBossHpBarNum then
			self.curBossHpBarNum = tmpHpBarNum
			local tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
			self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax, true)
			self:SetJointDrillBossHPValue()
		else
			local tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
			self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax)
		end
	end
end
function BossHUDCtrl:OnEvent_ToughnessStateChanged(bBroken, nValue, nToughnessMax)
	if bBroken then
		self.isToughness = true
		if self.timerToughnessState ~= nil then
			self._mapNode.aniRtHpDelay:SetTarget(Vector2(self._mapNode.rtHpFill.sizeDelta.x, self.BarHeight), 0)
			self.timerToughnessState:Cancel()
		end
		self:SetToughness(0, nToughnessMax, true)
	else
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(self._mapNode.rtHpFill.sizeDelta.x, self.BarHeight), AniTimeHighlight)
		local changeToughnessState = function()
			self.isToughness = false
			self.timerToughnessState = nil
		end
		self.timerToughnessState = self:AddTimer(1, AniTimeHighlight, changeToughnessState, true, true, true)
		if nValue ~= 0 then
			self:SetToughness(nToughnessMax, nToughnessMax, true)
		end
	end
end
function BossHUDCtrl:OnEvent_ToughnessValueChanged(toughness, toughnessMax)
	self:SetToughness(toughness, toughnessMax, false)
end
function BossHUDCtrl:OnEvent_ToughnessShowStateChanged(bShow)
	if bShow then
		self._mapNode.rtToughness.transform.localScale = Vector3.one
	else
		self._mapNode.rtToughness.transform.localScale = Vector3.zero
	end
end
function BossHUDCtrl:OnEvent_Deaded()
	EventManager.Hit("MonsterBossDead", self.bossId)
	if self.isToughness then
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, self.BarHeight), AniTime)
		local changeToughnessState = function()
			self:CloseUI()
			NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0)
		end
		self:AddTimer(1, AniTime, changeToughnessState, true, true, true)
	else
		self:CloseUI()
		NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0)
	end
end
function BossHUDCtrl:AddEntityEvent()
	self._mapNode.rtBuff:BindEntity(self.bossId)
	EventManager.AddEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged)
	EventManager.AddEntityEvent("HpChanged", self.bossId, self, self.OnEvent_HpChanged)
	EventManager.AddEntityEvent("Dead", self.bossId, self, self.OnEvent_Deaded)
	EventManager.AddEntityEvent("ClearSlef", self.bossId, self, self.OnEvent_Deaded)
	EventManager.AddEntityEvent("BossBuffChanged", self.bossId, self, self.OnEvent_BuffChanged)
	EventManager.AddEntityEvent("ToughnessStateChanged", self.bossId, self, self.OnEvent_ToughnessStateChanged)
	EventManager.AddEntityEvent("ToughnessValueChanged", self.bossId, self, self.OnEvent_ToughnessValueChanged)
	EventManager.AddEntityEvent("ToughnessShowStateChanged", self.bossId, self, self.OnEvent_ToughnessShowStateChanged)
	EventManager.AddEntityEvent("BossRushMonsterLevelChanged", self.bossId, self, self.OnEvent_BossRushMonsterLevelChanged)
	EventManager.AddEntityEvent("BossRushMonsterBattleAttrChanged", self.bossId, self, self.OnEvent_BossRushMonsterBattleAttrChanged)
	EventManager.AddEntityEvent("JointDrillBossEnergyChanged", self.bossId, self, self.OnEvent_JointDrillBossEnergyChanged)
	EventManager.AddEntityEvent("RefreshBossEnergyValueHUD", self.bossId, self, self.OnEvent_RefreshBossEnergyValueHUD)
	EventManager.AddEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill)
end
function BossHUDCtrl:SetBossInfo(nDataId, nType, nBloodType)
	local mapMonster = ConfigTable.GetData("Monster", nDataId)
	if mapMonster == nil then
		return
	end
	if nType == GameEnum.monsterBloodType.BOSS or nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.MINIBOSS or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
		local mapSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
		if mapSkin == nil then
			return
		end
		local mapMonsterManual = ConfigTable.GetData("MonsterManual", mapSkin.MonsterManual)
		if mapMonsterManual == nil then
			return
		end
		if nBloodType == AllEnum.BossBloodType.Single then
			self:SetPngSprite(self._mapNode.BossIcon, mapMonsterManual.Icon)
		else
			local sIcon = multipleBossIcon[nType]
			self:SetAtlasSprite(self._mapNode.BossIcon, "15_battle", sIcon)
		end
		self._mapNode.rtLine:SetActive(true)
		self._mapNode.rtBossIcon:SetActive(true)
	else
		self._mapNode.rtLine:SetActive(false)
		self._mapNode.rtBossIcon:SetActive(false)
	end
end
function BossHUDCtrl:InitUI(bossId, nDataId, nType, nBloodType)
	local mapMonster = ConfigTable.GetData("Monster", nDataId)
	if mapMonster == nil then
		return
	end
	NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 1)
	self.bossType = nType
	self._mapNode.rtShakeRoot.gameObject:SetActive(true)
	self._mapNode.imgHpFilBossRushBG:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
	self._mapNode.TMP_BossRushLv1.gameObject:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
	self:SetBossInfo(nDataId, nType, nBloodType)
	self._mapNode.jointDrill_BossEnergy:SetActive(nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
	if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS and self.maxJointDrillBossEnergy == nil then
		self.maxJointDrillBossEnergy, self.curJointDrillBossEnergy = safe_call_cs_func2(CS.AdventureModuleHelper.GetJointDrillBossEnergy, bossId)
		self:OnEvent_JointDrillBossEnergyChanged(self.curJointDrillBossEnergy)
		self.jDBossHpBarNum = PlayerData.JointDrill:GetBossHpBarNum()
	end
	if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
		self.JointDrillBossCount = self.JointDrillBossCount + 1
	end
	self.bossId = bossId
	self:ResetHit()
	self:KillTween()
	NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, "")
	NovaAPI.SetTMPText(self._mapNode.TMP_BossRushLv, 1)
	self.bToughnessRecover = mapMonster.ToughnessBrokenTime > 0
	if mapMonster ~= nil then
		local mSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
		local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual)
		if mManual ~= nil then
			NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, mManual.Name)
		end
	end
	local hp = AdventureModuleHelper.GetEntityHp(self.bossId)
	local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.bossId)
	local toughness = AdventureModuleHelper.GetMonsterToughness(self.bossId)
	local toughnessMax = AdventureModuleHelper.GetMonsterToughnessMax(self.bossId)
	self._mapNode.rtToughness:SetActive(true)
	self._mapNode.rtToughness.transform.localScale = Vector3.one
	if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
		self.tmpJDBossHpMax = math.floor(hpMax / self.jDBossHpBarNum)
		local tmpJDBossHpCur = 0
		if hp == hpMax then
			self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax)
			tmpJDBossHpCur = self.tmpJDBossHpMax
		else
			self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax) + 1
			tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
		end
		self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax, true)
		self:SetJointDrillBossHPValue()
	else
		self:SetHp(hp, hpMax, true)
	end
	self:SetToughness(toughness, toughnessMax, false, true)
	local shieldValue, shieldValueMax = AdventureModuleHelper.GetEntityShieldValue(self.bossId)
	self:SetShield(shieldValue, shieldValueMax, true)
	self:AddEntityEvent()
	self.bInit = true
	if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS and self.JointDrillBossCount >= 2 then
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
		self._mapNode.aniRtHpFill:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
	else
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, self.BarHeight), 0)
		self._mapNode.aniRtHpFill:SetTarget(Vector2(0, self.BarHeight), 0)
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0.5, 0.5)
		self._mapNode.aniRtHpFill:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0.5, 0.5)
	end
	local InitCompleteCallback = function()
		self.bInit = false
		self:SetHp(self.nBeforeHp, self.nBeforeHpMax)
	end
	self:AddTimer(1, 1, InitCompleteCallback, true, true, true)
end
function BossHUDCtrl:RefreshUI(bossId, nDataId, nType, nBloodType)
	local mapMonster = ConfigTable.GetData("Monster", nDataId)
	if mapMonster == nil then
		return
	end
	NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 1)
	self.bossType = nType
	self._mapNode.rtShakeRoot.gameObject:SetActive(true)
	self._mapNode.imgHpFilBossRushBG:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
	self._mapNode.TMP_BossRushLv1.gameObject:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
	self:SetBossInfo(nDataId, nType, nBloodType)
	self._mapNode.jointDrill_BossEnergy:SetActive(nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
	if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS and self.maxJointDrillBossEnergy == nil then
		self.maxJointDrillBossEnergy, self.curJointDrillBossEnergy = safe_call_cs_func2(CS.AdventureModuleHelper.GetJointDrillBossEnergy, bossId)
		self:OnEvent_JointDrillBossEnergyChanged(self.curJointDrillBossEnergy)
		self.jDBossHpBarNum = PlayerData.JointDrill:GetBossHpBarNum()
	end
	self.bossId = bossId
	self:KillTween()
	NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, "")
	NovaAPI.SetTMPText(self._mapNode.TMP_BossRushLv, 1)
	self.bToughnessRecover = mapMonster.ToughnessBrokenTime > 0
	if mapMonster ~= nil then
		local mSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
		local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual)
		if mManual ~= nil then
			NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, mManual.Name)
		end
	end
	local hp = AdventureModuleHelper.GetEntityHp(self.bossId)
	local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.bossId)
	local toughness = AdventureModuleHelper.GetMonsterToughness(self.bossId)
	local toughnessMax = AdventureModuleHelper.GetMonsterToughnessMax(self.bossId)
	self._mapNode.rtToughness:SetActive(true)
	self._mapNode.rtToughness.transform.localScale = Vector3.one
	if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
		self.tmpJDBossHpMax = math.floor(hpMax / self.jDBossHpBarNum)
		local tmpJDBossHpCur = 0
		if hp == hpMax then
			self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax)
			tmpJDBossHpCur = self.tmpJDBossHpMax
		else
			self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax) + 1
			tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
		end
		self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax, true)
		self:SetJointDrillBossHPValue()
	else
		self:SetHp(hp, hpMax, true)
	end
	self:SetToughness(toughness, toughnessMax, false, true)
	local shieldValue, shieldValueMax = AdventureModuleHelper.GetEntityShieldValue(self.bossId)
	self:SetShield(shieldValue, shieldValueMax, true)
	self:AddEntityEvent()
	self.bInit = false
	self:SetHp(self.nBeforeHp, self.nBeforeHpMax)
end
function BossHUDCtrl:OpenUI(bossId, nDataId, nType, nBloodType, bRefresh)
	if self.bossId ~= 0 and self.bossId ~= nil and bReinit then
		printError(string.format("boss血条已被EntityId为%d绑定 %d重复绑定不生效", self.bossId, bossId))
		return
	end
	if not bRefresh then
		self:InitUI(bossId, nDataId, nType, nBloodType)
	else
		self:RefreshUI(bossId, nDataId, nType, nBloodType)
	end
end
function BossHUDCtrl:SetShield(shieldValue, shieldValueMax, bChange)
	if self.bossId == 0 then
		return
	end
	if shieldValue <= 0 then
		self._mapNode.aniRtShieldDelay:SetTarget(Vector2(0, self.BarHeight), 0)
		self._mapNode.aniRtShieldFill:SetTarget(Vector2(0, self.BarHeight), 0)
		if bChange then
			self.animRtShield:Play("rtShield_out_change")
		elseif 0 < self.nBeforeShield then
			self.animRtShield:Play("rtShield_out")
		end
	elseif bChange then
		self.animRtShield:Play("rtShield_in_change")
		self._mapNode.aniRtShieldDelay:SetTarget(Vector2(shieldValue / shieldValueMax * self.ShieldBarWidth, self.BarHeight), 0)
		self._mapNode.aniRtShieldFill:SetTarget(Vector2(shieldValue / shieldValueMax * self.ShieldBarWidth, self.BarHeight), 0)
	else
		if 0 >= self.nBeforeShield then
			self.animRtShield:Play("rtShield_in")
		end
		self:PlayTweenShield(shieldValue, shieldValueMax)
	end
	self.nBeforeShield = shieldValue
	self.nBeforeShieldMax = shieldValueMax
end
function BossHUDCtrl:SetToughness(toughness, toughnessMax, bState, bChange)
	if self.bossId == 0 then
		return
	end
	if toughnessMax <= 0 then
		self._mapNode.rtToughness:SetActive(false)
	elseif bChange then
		self._mapNode.imgToughnessMask.sizeDelta = Vector2(toughness / toughnessMax * self.ToughnessWidth, self.ToughnessHeight)
		self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(toughness / toughnessMax * self.ToughnessWidth, self.ToughnessHeight)
		NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
	elseif bState then
		if toughness == 0 then
			self:PlayTweenToughnessBroken()
		else
			self._mapNode.rtToughness:SetActive(true)
			self:PlayTweenToughnessRecover()
		end
	else
		self:PlayTweenToughness(toughness, toughnessMax)
	end
	self.nBeforeToughness = toughness
end
function BossHUDCtrl:OnEvent_ShieldChanged(value1, value2)
	if value1 == self.nBeforeShield then
		return
	else
		self:SetShield(value1, value2)
	end
end
function BossHUDCtrl:CloseUI()
	EventManager.RemoveEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged)
	EventManager.RemoveEntityEvent("HpChanged", self.bossId, self, self.OnEvent_HpChanged)
	EventManager.RemoveEntityEvent("Dead", self.bossId, self, self.OnEvent_Deaded)
	EventManager.RemoveEntityEvent("ClearSlef", self.bossId, self, self.OnEvent_Deaded)
	EventManager.RemoveEntityEvent("ToughnessStateChanged", self.bossId, self, self.OnEvent_ToughnessStateChanged)
	EventManager.RemoveEntityEvent("ToughnessValueChanged", self.bossId, self, self.OnEvent_ToughnessValueChanged)
	EventManager.RemoveEntityEvent("ToughnessShowStateChanged", self.bossId, self, self.OnEvent_ToughnessShowStateChanged)
	EventManager.RemoveEntityEvent("BossRushMonsterLevelChanged", self.bossId, self, self.OnEvent_BossRushMonsterLevelChanged)
	EventManager.RemoveEntityEvent("BossRushMonsterBattleAttrChanged", self.bossId, self, self.OnEvent_BossRushMonsterBattleAttrChanged)
	EventManager.RemoveEntityEvent("JointDrillBossEnergyChanged", self.bossId, self, self.OnEvent_JointDrillBossEnergyChanged)
	EventManager.RemoveEntityEvent("RefreshBossEnergyValueHUD", self.bossId, self, self.OnEvent_RefreshBossEnergyValueHUD)
	EventManager.RemoveEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill)
	self._mapNode.rtBuff:UnbindEntity()
	self.bossId = 0
	self.isToughness = false
	self.maxJointDrillBossEnergy = nil
	self.JDBossColorIndex = 0
end
function BossHUDCtrl:HideUI()
	self._mapNode.rtShakeRoot.gameObject:SetActive(false)
end
function BossHUDCtrl:OnEvent_HudShow(bShow)
	if bShow and self.bossId ~= 0 then
		NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 1)
	else
		NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0)
	end
end
function BossHUDCtrl:OnEvent_BossRushMonsterLevelChanged(oldLevel, battleLevel)
	self.isDontChangeHp = true
	NovaAPI.SetTMPText(self._mapNode.TMP_BossRushLv, battleLevel)
	self._mapNode.rtHPAin:Play("BossRushHP_in")
	if self.isToughness then
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
	end
end
function BossHUDCtrl:OnEvent_BossRushMonsterBattleAttrChanged()
	self.isDontChangeHp = false
end
function BossHUDCtrl:OnEvent_JointDrillBossEnergyChanged(curEnergy, bIsUp)
	if self.maxJointDrillBossEnergy and self.maxJointDrillBossEnergy ~= 0 then
		local val = 0.3 + curEnergy / self.maxJointDrillBossEnergy * 0.62
		NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, val)
		if bIsUp then
			self:ChangeBossEnergy(curEnergy, self.maxJointDrillBossEnergy)
		elseif curEnergy == 0 then
			self.JointDrillEnergyStage = jointDrillEnergyStage.None
		end
	else
		NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, 0)
		self.JointDrillEnergyStage = jointDrillEnergyStage.None
	end
end
function BossHUDCtrl:OnEvent_RefreshBossEnergyValueHUD(isSave)
	if not isSave then
		NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, 0)
		self.JointDrillEnergyStage = jointDrillEnergyStage.None
	end
end
function BossHUDCtrl:SetJointDrillBossHPValue()
	self._mapNode.TMP_BossRushLv1.text = ""
	self._mapNode.TMP_BossRushLv.text = "x" .. self.curBossHpBarNum
	self.JDBossColorIndex = self.JDBossColorIndex + 1
	local tmpIndex = math.fmod(self.JDBossColorIndex, 3)
	if tmpIndex == 0 then
		tmpIndex = 3
	end
	self._mapNode.imgHpFillColor:SetTarget(tabColorJDBoss[tmpIndex][1])
	self._mapNode.imgHpFilBossRushBGColor:SetTarget(tabColorJDBoss[tmpIndex][2])
	if self.curBossHpBarNum == 1 then
		self._mapNode.imgHpFilBossRushBGColor.gameObject:SetActive(false)
	end
	if self.isToughness then
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
	end
end
function BossHUDCtrl:ChangeBossEnergy(curValue, maxValue)
	local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator")
	if anim == nil then
		return
	end
	local percent = curValue / maxValue
	if 1 <= percent then
		anim:Play("JointDrill_BossEnergy_full")
		self.JointDrillEnergyStage = jointDrillEnergyStage.Max
	elseif percent >= jointDrillEnergyAnimStage2 then
		if self.JointDrillEnergyStage < jointDrillEnergyStage.Stage2 then
			anim:Play("JointDrill_BossEnergy_recharge2")
			self.JointDrillEnergyStage = jointDrillEnergyStage.Stage2
		end
	else
		if percent >= jointDrillEnergyAnimStage1 and self.JointDrillEnergyStage < jointDrillEnergyStage.Stage1 then
			anim:Play("JointDrill_BossEnergy_recharge1")
			self.JointDrillEnergyStage = jointDrillEnergyStage.Stage1
		else
		end
	end
end
function BossHUDCtrl:OnEvent_JointDrillBossUseSkill()
	local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator")
	if anim == nil then
		return
	end
	anim:Play("Empty")
	self._mapNode.rtHPAin:Play("JointDrill_BossEnergy_open")
	self.JointDrillEnergyStage = jointDrillEnergyStage.None
end
return BossHUDCtrl
