local GuideGroup_41 = class("GuideGroup_41")
local mapEventConfig = {}
local groupId = 41
local totalStep = 1
local current = 1
function GuideGroup_41:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_41:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_41:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_41:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_41:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_41:Step_1()
	self.msg = {
		BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnRole",
		Size = {140, 140},
		Deviation = {0, 0},
		Desc = "Guide_41_1",
		DescDeviation = {-630, 260},
		HandDeviation = {-150, 0},
		HandRotation = -90,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 1
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_41:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	if current == totalStep then
		self:SendGuideStep(-1)
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
return GuideGroup_41
