local QuestPanel = class("QuestPanel", BasePanel)
QuestPanel._tbDefine = {
	{
		sPrefabPath = "Quest/QuestPanel.prefab",
		sCtrlName = "Game.UI.Quest.QuestCtrl"
	}
}
function QuestPanel:Awake()
	self.nCurTab = nil
end
function QuestPanel:OnEnable()
end
function QuestPanel:OnDisable()
end
function QuestPanel:OnDestroy()
end
function QuestPanel:OnRelease()
end
return QuestPanel
