local ConsumablePanel = class("ConsumablePanel", BasePanel)
ConsumablePanel._bIsMainPanel = false
ConsumablePanel._tbDefine = {
	{
		sPrefabPath = "ConsumablesPanel/ConsumablesPanel.prefab",
		sCtrlName = "Game.UI.Consumable.ConsumableCtrl"
	}
}
function ConsumablePanel:Awake()
end
function ConsumablePanel:OnEnable()
end
function ConsumablePanel:OnAfterEnter()
end
function ConsumablePanel:OnDisable()
end
function ConsumablePanel:OnDestroy()
end
function ConsumablePanel:OnRelease()
end
return ConsumablePanel
