return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act Ten",
			"Victory and Trade",
			"Everyone works together to defeat the Spirit of Brutality. You tell the truth to Fuyuka. Following the advice of Nazuna and Kaede, Fuyuka summons her courage and signs a \"master-apprentice contract\" with you.",
			0
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_1s",
			0,
			"m35",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"forest",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg2_977",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_152",
			0.0,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_line_cen_lp",
			0,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			nil,
			-0.15,
			1.2,
			nil,
			0.0,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_line_cen_lp",
			1,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_dust_light",
			0,
			0,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_152",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"buman",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Xiao",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_151",
			0.5,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Spirit of Brutality",
			"",
			0,
			"",
			false,
			"",
			"ROAR—",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBg",
		param = {
			5,
			"forest",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			1.5,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			5,
			"none",
			"avg1_134",
			"a",
			"002",
			"none",
			nil,
			nil,
			-0.35,
			1.5,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			1.2,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.3,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_048",
			0.0,
			false
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			0,
			"OutSine",
			0.4,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"005",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jingxia",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"You're not getting to Boss!",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_063",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			0.0,
			nil,
			nil,
			1.0,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_103",
			0.0,
			false
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			5,
			"OutSine",
			0.3,
			true
		}
	},
	{
		cmd = "SetChar",
		param = {
			1,
			0,
			"none",
			"avg1_134",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.1,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_134",
			"a",
			"014",
			"none",
			nil,
			-0.2,
			-0.2,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_line_goright_lp",
			0,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			0.2,
			-0.15,
			nil,
			nil,
			nil,
			1.0,
			"tiao2",
			"none",
			"InOutSine",
			0,
			nil,
			false,
			0.3,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			240.0,
			50.0,
			1.25,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.4,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_line_goright_lp",
			1,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_337",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.2,
			false,
			nil
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_fire_attack",
			0,
			1,
			-2.3,
			-1.5,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_hit",
			0,
			1,
			-2.3,
			-1.5,
			1.5,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			1.0,
			1.0,
			0.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.2,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_154",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			1.0,
			1.0,
			0.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.2,
			false,
			nil
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			nil,
			"none",
			"Linear",
			0.2,
			false,
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"A fist engulfed in flame smashes into the Spirit of Brutality's flank.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.1,
			true,
			true
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg2_977",
			"a",
			"002",
			"none",
			nil,
			0.5,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"OutSine",
			0.5,
			false,
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_151",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			0.6,
			nil,
			nil,
			nil,
			0.0,
			1.0,
			"jushou",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-200.0,
			nil,
			1.2,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_153",
			0.0,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_dust_light",
			0,
			0,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			nil,
			-0.03,
			1.05,
			nil,
			nil,
			nil,
			"jingxia",
			"none",
			"InSine",
			0,
			nil,
			false,
			0.3,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_154",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Spirit of Brutality",
			"",
			0,
			"",
			false,
			"",
			"Urgh... ROAR—",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_063",
			0.0,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_line_goleft_lp",
			0,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			0.4,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			"tiao2",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_line_goleft_lp",
			1,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetCharHead",
		param = {
			0,
			2,
			nil,
			nil,
			nil,
			"avg1_156",
			"a",
			"017",
			"none",
			5,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			nil,
			"avg_emoji_exclamation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_156",
			"",
			0,
			"",
			false,
			"",
			"Fuyuka, duck!",
			""
		}
	},
	{
		cmd = "SetCharHead",
		param = {
			1,
			2,
			nil,
			nil,
			nil,
			"avg1_156",
			"a",
			"002",
			"none",
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			0.5,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_134",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			nil,
			"none",
			"OutSine",
			0.3,
			true,
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_135",
			0.0,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_atta",
			0,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_135",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"Linear",
			0.3,
			true,
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_152",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			0.7,
			0.05,
			nil,
			nil,
			0.0,
			1.0,
			"jushou",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.4,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			0.25,
			-0.08,
			1.1,
			nil,
			nil,
			1.0,
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			"Yo, Boss, did you see that?! One punch from Fuyuka, and—BAM!—that mask on the Spirit of Brutality just shattered!",
			""
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			"That's what I call a training montage payoff! Even with those heavy fists, she was weavin' through my bolts and that idiot's wind blades like they were nothing.",
			""
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			"And she must've finally shaken her fear. Her punches were fast and clean, and we were so in sync, we knew what the other was thinking with just a look.",
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			"Indeed. Hehe...==W== Much more graceful than a certain crybaby, wouldn't you agree?",
			""
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			"Hmph...==W== See? Petal Bloom can take down one of the Big Three all by ourselves. We don't need a whole squad for this.",
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			"Settle down, Nazuna. We still have commissions left, so stay sharp. Our friends from New Star Guild have gone to notify the camp and the hunting squad.",
			""
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			"We need to keep a close eye on the Spirit of Brutality until they arrive. If it wakes up...",
			""
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			"No way. You have no idea how hard Fuyuka's punch was—",
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			"Everyone's so happy for Fuyuka, but the star of the show is awfully quiet...",
			""
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			"Boss, could I talk to you for a moment?",
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			"Um...==W== B-Boss...==W== Thank you.",
			""
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			"If they think my skills improved and we fight together when you're not here... I... I could get them hurt again.",
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			"Take another look.",
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			"Next time, you should read what you're signing. What if you'd just signed your life away?",
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			"I...==W== Right. But it was from you,==B== Boss is my only hope... So...==W== I didn't care what it said.",
			""
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			"That's ... a staggering amount of trust.",
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			"I was just trying to make a point, don't worry. I left the relationship clause blank. There's no actual pact between us.",
			""
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			0.4,
			true,
			"fade"
		}
	},
	{
		cmd = "SetPersonalityChoiceRollover",
		param = {1}
	},
	{
		cmd = "SetPersonalityChoiceJumpTo",
		param = {1, 2}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_134",
			"a",
			"010",
			"none",
			nil,
			nil,
			-0.2,
			1.3,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_101",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			-20.0,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.6,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Fuyuka, listen. You synced up with them so well because you've spent all this time watching how they fight.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"006",
			"avg_emoji_shock",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"E-Even if that's true... You're the one who made it work, Boss. I can't do that by myself.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Think about it, Fuyuka...",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"003",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"I can't fight, and I can't use magic. Do you really believe I could've directed a fight that complex against the Spirit of Brutality?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			"005",
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jinzhang",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"But... But I wasn't scared! I was so decisive! That has to be because you have my soul, Boss!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"And if I didn't actually do anything... Would it matter whether I had your soul or not?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"018",
			"avg_emoji_symbol",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"What...==W== What's that supposed to mean?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			1,
			"009",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Alright, time to tell her the truth.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"The truth is, we didn't make a soul pact. That \"pact\" was merely a template written in the Monoliths' script. The relationship part was left blank.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"002",
			"none",
			nil,
			0.7,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			0,
			1,
			"qstory_main_03_009",
			nil,
			nil,
			1.0,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"Huh? Let me see... It really is ...==W== the Monoliths' script. I can't make out a single word. I didn't even look when I signed.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"004",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetFrontObj",
		param = {
			1,
			0,
			"qstory_main_03_009",
			nil,
			nil,
			1.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			true,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetPersonalityChoiceRollover",
		param = {1}
	},
	{
		cmd = "SetPersonalityChoiceJumpTo",
		param = {1, 3}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_134",
			"a",
			"010",
			"none",
			nil,
			nil,
			-0.2,
			1.3,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"011",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"If you're that worried about messing up when I'm not here, then we'll just stick together.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"006",
			"avg_emoji_symbol",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			1,
			"",
			false,
			"",
			"Stick together?!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"003",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			1,
			"",
			false,
			"",
			"Y-You're right! I gave my soul to you, Boss. Since I belong to Boss now, it's only right that I follow my Boss.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"011",
			"avg_emoji_vexation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"I-I'm sorry. I should know my place. From now on, I am your slave. I'll follow your every command, Boss.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			1,
			"007",
			"avg_emoji_exclamation",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"\"Slave\"? What in the world does she take me for?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Right, letting her believe this is a bad idea...==W== Better clear things up now.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"010",
			"avg_emoji_sigh",
			"huanxin",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Ahem. Your naivete is astounding. I'm disappointed you couldn't see through such an obvious trick.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"018",
			"avg_emoji_question",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"T-Trick?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"018",
			"avg_emoji_happy",
			"huanxin",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Heh heh. The contract I gave you was written in the Monoliths' script—which you can't read. The relationship clause was left blank.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"004",
			"avg_emoji_idea",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Meaning, there was no soul pact to begin with.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"006",
			"avg_emoji_shock",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"But ...==W== the way I fought back there...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			true,
			0.5,
			true,
			"fade"
		}
	},
	{
		cmd = "SetPersonalityChoiceRollover",
		param = {1}
	},
	{
		cmd = "SetPersonalityChoiceEnd",
		param = {1}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_134",
			"a",
			"002",
			"none",
			nil,
			nil,
			-0.2,
			1.3,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			0.4,
			true,
			"default"
		}
	},
	{
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			"That was all you. My little trick was just ... a nudge.==W== You train relentlessly and you're a natural. It only makes sense you'd have that kind of power.",
			""
		}
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			"It's called the placebo effect. It's a legitimate therapeutic method, you know.",
			""
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			"So you're saying ...==W== that was my own strength?",
			""
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			"Exactly. I may call myself a Boss, but I'm really just a CEO. I don't have any special powers to hand out.",
			""
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			"Hmm...==W== But even if it was a trick, it was only possible because of you, Boss.",
			""
		}
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			"You cared so much about helping me, Boss... That kindness was the push I needed!",
			""
		}
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			"I feel terrible for making you waste so much time on someone like me...",
			""
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			"Hey, don't say that! It wasn't a waste of time at all. Besides—",
			""
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			"Every Trekker has a duty to help those with memory loss. 'Cause who knows? Tomorrow, we could be the ones drawing a blank.",
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			"That's what Iris told me. It's why she saved me. You may not have amnesia, but I still think...",
			""
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			"Hehe, well said, ==PLAYER_NAME==! People are supposed to look out for each other—",
			""
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			"Hey! Hold on a sec. So this is where you two were whispering! I've been looking all over for you.",
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			"Fuyuka, your face is all red. Are you just tired from the fight?",
			""
		}
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			"Kaede, I...==W== I don't know what to do...",
			""
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			"A Few Minutes Later",
			""
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			"...Huh?==W== W-W-W-WH-WHAAAT?!==W== W-Wait, Nazuna! If I do that...!",
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			"Ahem! ==PLAYER_NAME==... or should I say, Boss! Did you really just get our sweet Fuyuka to sign a contract like that?",
			""
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			"I understand, but it's only a blank one for<size=45> now<size=38>, right? Here, Fuyuka. Pen.",
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			"Hey! What are you doing?",
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			"Just filling in that little blank you left! Hehe. Shouldn't hand out open contracts like that, Boss. Once the terms are set, they're magically binding.",
			""
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			"Huh? What're you writing... H-Hey, Fuyuka, wait!",
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			"Fuyuka asks Kaede how to write the Monolith script, then leans over the pact and carefully adds a few words, her face set with determination.",
			""
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		cmd = "SetTalk",
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			"There...! Boss, I-I'll be relying on your guidance...!",
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	},
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			"Fuyuka... she still seems so tense...==W== What kind of pact is she trying to lock me into?",
			""
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		param = {
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			"Uh, let's see...==B== \"==PLAYER_NAME== and Fuyuka hereby enter into an apprenticeship\"?",
			""
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			"Master... ==PLAYER_NAME==, will you be my Master?",
			""
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		cmd = "SetMainRoleTalk",
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			"An apprenticeship? But...",
			""
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		param = {
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			"I appreciate the thought, Fuyuka, but I have nothing to teach you. You're miles ahead of me as a fighter.",
			""
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			"N-Not about fighting! I want to learn about management from you.",
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			"She spends all day at the claw machines, which isn't the best look when new recruits come calling. But she and Kaede promised they'd support me.",
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			"Besides...==W== I'm so happy that I'm finally starting to feel a little more confident. I just... I really want to repay you for that.",
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		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"That's no problem. No matter what it is, I'll give it my all.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"You really mean it. Okay then, our pact is sealed. Let's move forward together, Fuyuka.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"008",
			"avg_emoji_flower",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"Thank you, Master.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"Linear",
			0.5,
			true,
			0
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_132",
			"a",
			"002",
			"none",
			2,
			0.3,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_132",
			"a",
			nil,
			"none",
			nil,
			0.35,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			180.0,
			nil,
			1.2,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_132",
			"",
			0,
			"",
			false,
			"",
			"Congratulations, Fuyuka. I suppose we'll have to call you Captain from now on.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"002",
			"none",
			nil,
			0.6,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"006",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"005",
			"avg_emoji_flurry",
			1,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jinzhang",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"N-No, please don't! I couldn't ask you to call me that, Kaede...!==W== Just Fuyuka is fine.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"005",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			"003",
			"none",
			nil,
			0.8,
			nil,
			nil,
			nil,
			0.0,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			"002",
			"none",
			nil,
			0.75,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			0.5,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_132",
			"a",
			nil,
			"none",
			nil,
			0.25,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"zuochupeng",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_156",
			"",
			1,
			"",
			false,
			"",
			"Ahaha! All eyes are on you now, Fuyuka. Better start gettin' used to the title!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"006",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_156",
			"",
			0,
			"",
			false,
			"",
			"Sooo...==W== Since that's all settled, how 'bout a party to celebrate taking down the Spirit of Brutality?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			"022",
			"avg_emoji_idea",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"012",
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"013",
			"avg_emoji_flower",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"Yes! Let's all go out for a big meal and celebrate.",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_1s",
			0,
			"m55",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_132",
			"a",
			"004",
			"avg_emoji_music",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_132",
			"",
			0,
			"",
			false,
			"",
			"In that case, I'd better pull out all the stops for dinner. ♪",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			"004",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"huanxin",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_156",
			"",
			0,
			"",
			false,
			"",
			"Yay, party time! The Boss and everyone from the New Star Guild are coming too, right?",
			""
		}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.4,
			true,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"avg_emoji_question",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Hold on, isn't someone missing?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"C_in",
			"avg1_156",
			"a",
			"024",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_156",
			"",
			0,
			"",
			false,
			"",
			"Oh, you mean Nazuka? It's fine. She likes to do her own thing.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Oh, right. Speaking of Nazuka...==W== Did we technically just steal the hunting squad's kill?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"010",
			"avg_emoji_sweaty",
			"none",
			"z",
			0.4,
			true,
			"avg3_100"
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			"007",
			"avg_emoji_question",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_156",
			"",
			1,
			"",
			false,
			"",
			"It's fine. As much as that idiot gets on my nerves,==W== she's fair. She wouldn't abuse her authority or try to steal credit.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			"006",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			"011",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_156",
			"",
			1,
			"",
			false,
			"",
			"At the end of the day... Ugh, why are we talking about such a downer? If she wanted to join, she could just ask.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			"015",
			"avg_emoji_sigh",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_156",
			"a",
			"004",
			"avg_emoji_happy",
			nil,
			nil,
			-0.2,
			1.35,
			nil,
			nil,
			nil,
			"JuGong",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_156",
			"",
			0,
			"",
			false,
			"",
			"Anyway, c'mon! Let's go get groceries!",
			""
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			true,
			1.0,
			true,
			"fade"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"forest_daylight_2",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetSceneHeading",
		param = {
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			"27th",
			"Outside Philae",
			"West Forest"
		}
	},
	{
		cmd = "SetAudio",
		param = {
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		}
	},
	{
		cmd = "Wait",
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	},
	{
		cmd = "SetMainRoleTalk",
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			"Heh. Nazuna says not to talk about Nazuka, but she's the one who won't stop talking about her.",
			""
		}
	},
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		cmd = "SetMainRoleTalk",
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			"In the end, Fuyuka decides to invite Nazuka, and Nazuna agrees with a reluctant pout.",
			""
		}
	},
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		cmd = "SetFx",
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			"But ... knowing her, she'll probably just turn us down...==W== So, sorry, but could you go invite her for us, Boss?",
			""
		}
	},
	{
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		param = {
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			""
		}
	},
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		cmd = "SetAudio",
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			"—Hm? What's that sound...?",
			""
		}
	},
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		cmd = "SetBGM",
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			"As I approach the hunting squad camp, I hear faint voices coming from behind the trees up ahead.",
			""
		}
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	},
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		cmd = "SetChar",
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	},
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	},
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		cmd = "SetTalk",
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			"I played only a minor role in defeating the Spirit of Brutality. The real credit belongs to Petal Bloom, the New Star Guild, and that Boss, ==PLAYER_NAME==.==W== Their prowess is impeccable.",
			""
		}
	},
	{
		cmd = "CtrlChar",
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	{
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	{
		cmd = "CtrlChar",
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			"However, Claire, even so, do not allow them to join the hunting squad.",
			""
		}
	},
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	{
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	},
	{
		cmd = "Wait",
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	},
	{
		cmd = "CtrlChar",
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	},
	{
		cmd = "Wait",
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	{
		cmd = "CtrlChar",
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	{
		cmd = "SetStage",
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	},
	{cmd = "End"}
}
