local GuideGroup_20 = class("GuideGroup_20")
local mapEventConfig = {}
local groupId = 20
local totalStep = 3
local current = 1
function GuideGroup_20:Init(parent, runStep)
	self:BindEvent()
	self.tabChar = {}
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_20:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_20:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_20:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_20:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
	self.tabChar = nil
end
function GuideGroup_20:Step_1()
	self.msg = {
		BindIcon = "SkillInstanceLevelSelect/----SafeAreaRoot----/rt_SkillInstanceInfo/rtToggles/viewPort/rt_Toggle",
		Size = {510, 770},
		Deviation = {-10, -370},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_20_1",
		DescDeviation = {900, -790},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	self.waitAnimTime = 0.3
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_20:Step_2()
	self.msg = {
		BindIcon = "SkillInstanceLevelSelect/----SafeAreaRoot----/rt_SkillInstanceInfo/right/imgReward",
		Size = {650, 250},
		Deviation = {0, -80},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_20_2",
		DescDeviation = {-500, -320},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.1
end
function GuideGroup_20:Step_3()
	self.msg = {
		BindIcon = "SkillInstanceLevelSelect/----SafeAreaRoot----/rt_SkillInstanceInfo/right/titleReward",
		Size = {520, 240},
		Deviation = {4, -70},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_20_3",
		DescDeviation = {-220, -280},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 0.1
end
function GuideGroup_20:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "0"})
		table.insert(tab, {
			"normal_tutorial_id",
			"6"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	elseif current == 2 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "1"})
		table.insert(tab, {
			"normal_tutorial_id",
			"6"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	end
	if current == 1 then
		self:SendGuideStep(-1)
	elseif current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_20
