local MainlineFormationDiscPanel = class("MainlineFormationDiscPanel", BasePanel)
MainlineFormationDiscPanel._tbDefine = {
	{
		sPrefabPath = "MainlineFormationDisc/MainlineFormationDiscPanelEx.prefab",
		sCtrlName = "Game.UI.MainlineFormationDiscEx.MainlineFormationDiscCtrl"
	}
}
function MainlineFormationDiscPanel:Awake()
	self.curRoguelikeId = nil
	self.nTeamIndex = nil
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.curRoguelikeId = tbParam[1]
		self.nTeamIndex = tbParam[2]
		self.bSweep = tbParam[3]
	end
end
function MainlineFormationDiscPanel:OnEnable()
end
function MainlineFormationDiscPanel:OnDisable()
end
function MainlineFormationDiscPanel:OnDestroy()
end
return MainlineFormationDiscPanel
