local CraftingPanel = class("CraftingPanel", BasePanel)
CraftingPanel._tbDefine = {
	{
		sPrefabPath = "Crafting/CraftingPanel.prefab",
		sCtrlName = "Game.UI.Crafting.CraftingCtrl"
	}
}
function CraftingPanel:Awake()
end
function CraftingPanel:OnEnable()
end
function CraftingPanel:OnDisable()
end
function CraftingPanel:OnDestroy()
end
return CraftingPanel
