local BasePanel = require("GameCore.UI.BasePanel")
local CharShardsConvertPanel = class("CharShardsConvertPanel", BasePanel)
CharShardsConvertPanel._bIsMainPanel = false
CharShardsConvertPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
CharShardsConvertPanel._tbDefine = {
	{
		sPrefabPath = "Mall/CharShardsConvertPanel.prefab",
		sCtrlName = "Game.UI.Mall.CharShardsConvertCtrl"
	}
}
function CharShardsConvertPanel:Awake()
end
function CharShardsConvertPanel:OnEnable()
end
function CharShardsConvertPanel:OnDisable()
end
function CharShardsConvertPanel:OnDestroy()
end
function CharShardsConvertPanel:OnRelease()
end
return CharShardsConvertPanel
