return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act Three",
			"Masked Knight Tilia (Part III)",
			"Friendship and Bonds! The Hero Returns on Her Mighty Eagle",
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"Linear",
			false,
			false,
			0.0,
			false,
			"default"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"sky_sunny",
			"0",
			"Linear",
			0.0,
			false,
			"default",
			0
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_sunlight_2",
			0,
			0,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutQuart",
			false,
			false,
			1.0,
			false,
			"default"
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_128",
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			5,
			"none",
			"avg1_107",
			"b",
			nil,
			"none",
			nil,
			0.3,
			-0.16,
			1.3,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "SetBg",
		param = {
			5,
			"BG_Black",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_107",
			0.0,
			false
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			0,
			"OutQuint",
			1.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_107",
			"b",
			nil,
			"none",
			nil,
			0.5,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutCirc",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_107",
			"",
			0,
			"",
			false,
			"",
			"Justice served!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			15,
			"OutQuart",
			1.0,
			true
		}
	},
	{
		cmd = "SetChar",
		param = {
			1,
			0,
			"none",
			"avg1_107",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			0,
			1,
			"qstory_side_107_001",
			nil,
			0.6,
			1.0,
			false
		}
	},
	{
		cmd = "SetTalkShake",
		param = {
			0,
			"Zhong",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"zhenjing",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_114",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_107",
			"",
			0,
			"",
			false,
			"",
			"<size=48>Hyaaaaaaaah!</size>",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			1,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"field_town_daylight",
			"0",
			"Linear",
			0.0,
			false,
			"default",
			0
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			1,
			0,
			"qstory_side_107_001",
			nil,
			nil,
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_143",
			"a",
			"008",
			"none",
			nil,
			0.65,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_166",
			"a",
			"007",
			"none",
			nil,
			0.35,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			1,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_143",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Flustered Villager",
			"",
			1,
			"",
			false,
			"",
			"The blade ... it didn't fall?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_166",
			"a",
			"004",
			"avg_emoji_exclamation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Anxious Villager",
			"",
			0,
			"",
			false,
			"",
			"Look! The Knight's lance pierced it right through the center! We're saved!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"Linear",
			false,
			false,
			0.5,
			true,
			"default"
		}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.0,
			true,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_107",
			"b",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m4",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			0.5,
			true,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.2,
			nil,
			nil,
			nil,
			"none",
			"OutQuint",
			1.0,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_107",
			"b",
			"007",
			"avg_emoji_star",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"tiao2",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_107",
			"",
			0,
			"",
			false,
			"",
			"I-I did it!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"013",
			"avg_emoji_happy",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Nice shot, Tilia!",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_107",
			"b",
			"006",
			"avg_emoji_sweaty",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_107",
			"",
			0,
			"",
			false,
			"",
			"I ... I tried to keep the blade in one piece.==W== That way, even if United Harvest sends a bill, it won't be too many Dorra. My savings should be enough...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_107",
			"b",
			nil,
			"avg_emoji_vexation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"021",
			"avg_emoji_speechless",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"You must be the first \"ally of justice\" I've met who'd calculate the damages.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"013",
			"avg_emoji_attention",
			"diantou",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Tilia, look. They're all waiting for you.",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"Linear",
			false,
			false,
			0.5,
			true,
			"default"
		}
	},
	{
		cmd = "SetChar",
		param = {
			1,
			0,
			"none",
			"avg1_107",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_166",
			"a",
			"002",
			"none",
			1,
			0.23,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_143",
			"a",
			"002",
			"none",
			3,
			0.42,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_168",
			"a",
			"003",
			"none",
			2,
			0.58,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_109",
			"a",
			"006",
			"none",
			4,
			0.77,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m53",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			0.5,
			true,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_168",
			"a",
			"006",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"tiao2",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Girl Back From Emor",
			"",
			1,
			"",
			false,
			"",
			"Miss Knight! Thank you for protecting us from the giants!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_143",
			"a",
			"008",
			"avg_emoji_sweaty",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"JuGong",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Relaxed Villager",
			"",
			1,
			"",
			false,
			"",
			"We were almost flattened by that thing! We owe it all to this Imperial Knight. That was amazing!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_166",
			"a",
			"005",
			"avg_emoji_music",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Relieved Villager",
			"",
			1,
			"",
			false,
			"",
			"Now we can finally harvest the wheat. Once the new grain's sold, we'll swing by with fresh bread and a gift to thank you properly.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_109",
			"a",
			"004",
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"niunie1",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_143",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Forgetful Village Chief",
			"",
			1,
			"",
			false,
			"",
			"Hey you, she's not one of those awful Imperial Knights, so stop shouting nonsense.==W== Forgotten already? Today's hero is—",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_109",
			"a",
			"005",
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_109",
			"a",
			"006",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetFx",
		param = {
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			"What happened just now==W== was exactly like what I'd see in <i>Masked Knight</i>!==W== Am I dreaming...?",
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			"This <i>Masked Knight</i> story==W== was exactly like what happened just now!==W== I…==W== Am I dreaming...?",
			""
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				"It's not a dream. You saved everyone.",
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				"",
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		cmd = "SetTalk",
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			"Hehe,==W== you are making me blush...==W== But honestly, it was all thanks to you!",
			1,
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			"Hehe,==W== you are making me blush...==W== But honestly,==W== it was all thanks to you!",
			""
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		cmd = "SetTalk",
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			"If it weren’t for you… if you hadn’t give me that push,==W== I probably wouldn’t have had the courage to face that thing.",
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			"If you hadn’t give me that push,==W== I probably wouldn’t have had the courage to make the move.",
			""
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				"I didn’t do anything special.",
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				"I didn’t do anything special.",
				"",
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			{
				"",
				"",
				"",
				""
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			"Umm...==W== In fact, I was really scared back then.==W== If I messed up again, it might have caused more trouble for everyone…",
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			false,
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			"I don't think so.==W== Back then,==W== I was totally lost…",
			""
		}
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		cmd = "SetTalk",
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			"Ugh,==W== I’m such a mess.==W== I always said I’d stand by my own sense of justice,==W== but I still let others’ opinions get to me==W== so easily.",
			0,
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			false,
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			"Ugh,==W== I’m such a mess.==W== I always said I’d stand by my own sense of justice,==W== but I still let others’ opinions==W== get to me so easily.",
			""
		}
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		cmd = "Wait",
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		cmd = "SetChoiceBegin",
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				"We all have those moments.",
				"",
				"",
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				"",
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				"We all have those moments.",
				"",
				"",
				""
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			{
				"",
				"",
				"",
				""
			}
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		cmd = "CtrlL2D",
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		cmd = "SetTalk",
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			"But I even started doubting my belief...",
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			"But just now,==W== I even started doubting my belief…",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			11,
			"avg1_107",
			"Is that why==W== I’ve never been able to become a real Knight?",
			0,
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			"I’ve never been able to become a real Knight...==W== Maybe this is the reason…",
			""
		}
	},
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				"Don’t beat yourself up. Think about what you’ve already done.",
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				"Don’t beat yourself up. Think about what you’ve already done.",
				"",
				"",
				""
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				"",
				"",
				"",
				""
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		cmd = "SetTalk",
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			"What I’ve already done?",
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			"What ...==W== do you mean?",
			""
		}
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		cmd = "Wait",
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		cmd = "SetChoiceBegin",
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				"You've always been the one protecting, with your own strength.",
				"",
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				"",
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				"",
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				"",
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		cmd = "CtrlL2D",
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		cmd = "SetTalk",
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			"My own ... strength...",
			""
		}
	},
	{
		cmd = "SetTalk",
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			"...==W== What you said matters a lot.==W== I'm feeling better.",
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			"Hehe...==W== The way you put it...==W== I'm feeling a little better.",
			""
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				"If you ever feel lost again, just call me.",
				"",
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				"",
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				"If you ever feel lost again, just call me.",
				"",
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				"",
				"",
				"",
				""
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		cmd = "Wait",
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		cmd = "SetChoiceBegin",
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				"As your partner in justice, I’ll always be right behind you.",
				"",
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				"",
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				"As your partner in justice, I’ll always be right behind you.",
				"",
				"",
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				"",
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				"",
				""
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			"... Thank you.",
			1,
			"",
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			"… I get it.==W== Thank you,==W== Boss.",
			""
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	},
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		cmd = "SetTalk",
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			1,
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			"You’re right.==W== Since you believe in me so much,==W== I need to pull myself together!",
			""
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		cmd = "SetTalk",
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			"Ahem!==W== Well then, from now on,==W== squire Tilia will give her all==W== and work toward becoming a true knight of justice!",
			0,
			"",
			false,
			"",
			"Ahem!==W== Well then, again—==W== Knight squire Tilia,==W== aiming at becoming a true knight of justice,==W== will always give her all!",
			""
		}
	},
	{
		cmd = "Wait",
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	{
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		cmd = "SetMainRoleTalk",
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	{
		cmd = "SetTalk",
		param = {
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			"",
			0,
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			false,
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			"All right, the Masked Knight's heroic deed is done. Now it's this Boss' turn to put on a show.",
			""
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	},
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		cmd = "SetMainRoleTalk",
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		cmd = "SetTalk",
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			"A show? Wait, you've already figured out how to handle United Harvest?",
			""
		}
	},
	{
		cmd = "Wait",
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
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			"Yep. Sooner the better. We can't let the villagers get dragged into this.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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		cmd = "SetTalk",
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			"So, my Masked Knight in training, go fetch the spoils of your giant battle.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
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		cmd = "CtrlChar",
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	{
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		param = {
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			0,
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			"",
			"The s-spoils?",
			""
		}
	},
	{
		cmd = "Wait",
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"That giant, four-pronged \"arm of the giant.\"",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetBGM",
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	},
	{
		cmd = "Wait",
		param = {0.5}
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	{
		cmd = "SetTrans",
		param = {
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	},
	{
		cmd = "Clear",
		param = {
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		cmd = "CtrlStage",
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		cmd = "SetBg",
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			"All right, just like you wanted. One bridge, over the road.",
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			"Plus, the materials you brought were a perfect fit, saved me a ton of work.",
			""
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			"Oh, that ... that's the arm I got from defeating the giant. The villagers were kind enough to help us haul it back.",
			""
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			"Right, right. The \"giant's arm.\" Got it.",
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			"Sigh. Tilia's taking her <i>Masked Knights</i> story to heart again. One of these days she's gonna bring me a \"dragon's heart.\"",
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			"Of course! Here's the payment.",
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			"Pleasure doing business with ya. Come back anytime.",
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			"Boss! Wow, you're a total genius!",
			""
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			"Building an overpass with the fallen windmill blade here—==W==people cross above, cars go under. No more conflicts!",
			""
		}
	},
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		param = {1.0}
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			"Waste not, want not. If United Harvest asks, we'll call it recycling. That way, they won't hassle the villagers.",
			""
		}
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			"But if they keep pushing their luck, I'll leak it to the witch at Scarlet Sights: \"Neglected Windmill Nearly Kills Locals!\"==W== That'd be something, huh?",
			""
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	},
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			"Wow, that's ... sneaky! No, I mean smart. Really smart!",
			""
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			"Heh. Gotta play craftier to beat the bad guys. So, does that make me a bona fide partner in justice?",
			""
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			"Yes! This bridge does more than a hundred granny crossings!",
			""
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			"I must keep up! Boss, you wanted me to find a shop, right? I still haven't helped! Let me do this!",
			""
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	},
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			"That helps a ton. I need a legendary rental shop with tons of rare old dramas.",
			""
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	{cmd = "End"}
}
