local WorldClassUpgradePanel = class("WorldClassUpgradePanel", BasePanel)
WorldClassUpgradePanel._bIsMainPanel = false
WorldClassUpgradePanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
WorldClassUpgradePanel._tbDefine = {
	{
		sPrefabPath = "WorldClassEx/WorldClassUpgradePanel.prefab",
		sCtrlName = "Game.UI.WorldClassEx.WorldClassUpgradeCtrl"
	}
}
function WorldClassUpgradePanel:Awake()
end
function WorldClassUpgradePanel:OnEnable()
end
function WorldClassUpgradePanel:OnDisable()
end
function WorldClassUpgradePanel:OnDestroy()
end
return WorldClassUpgradePanel
