return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act Three",
			"The Clever Courier Never Gets Hurt (Part III)",
			"A bandage hides the wound, but not the pain behind it.",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_089",
			0.5,
			true
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_eye_ev",
			0,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_075",
			0.5,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_208",
			0.5,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"1ZhenDong",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"forest",
			"0",
			"Linear",
			1.0,
			false,
			"default",
			0
		}
	},
	{
		cmd = "Wait",
		param = {1.5}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Zhong",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_070",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"007",
			"avg_emoji_exclamation",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalkShake",
		param = {
			0,
			"Zhong",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Oooooohhh——!!!==W== I ... I caught her?",
			""
		}
	},
	{
		cmd = "SetTalkShake",
		param = {
			0,
			"stop",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"025",
			"avg_emoji_flurry",
			"JuGong",
			"z",
			0.3,
			true,
			"avg3_100"
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_338",
			0.5,
			true
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			nil,
			"none",
			"OutSine",
			0.6,
			false,
			0
		}
	},
	{
		cmd = "SetBg",
		param = {
			5,
			"sky_sunny",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			4,
			"OutSine",
			1.0,
			true
		}
	},
	{
		cmd = "SetFx",
		param = {
			5,
			"fx_avg_reminiscence_loop",
			0,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_103",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"loop",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			1,
			"",
			false,
			"",
			"The moment Teresa falls from the cliff, I throw out my arms and rush toward where she's falling.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"stop",
			"Linear",
			0.4,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			1,
			"",
			false,
			"",
			"But there's no jolt like I expected.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_077",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Xiao",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"Teresa lands in my arms, light as a feather.",
			""
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			5,
			"OutSine",
			1.0,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			5,
			"fx_avg_reminiscence_loop",
			1,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_1s",
			0,
			"m37",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"OutSine",
			1.0,
			true,
			0
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"avg_emoji_question",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Uh ... that was way easier than I expected… Teresa, did you use some kind of technique...?",
			""
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_127",
			"a",
			"002",
			"none",
			nil,
			nil,
			-0.4,
			1.37,
			nil,
			1.0,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_061",
			0.0,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"none",
			nil,
			nil,
			-0.3,
			nil,
			nil,
			0.0,
			1.0,
			"jushou",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"003",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou2",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Hehe, you could tell, huh.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Actually, I climb dangerous cliffs all the time,==RT==so I'm totally used to falling by now, meow!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"006",
			"avg_emoji_star",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"I've got at least three ways to land safely.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"008",
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Using the ledges on the cliff to absorb the force of the fall.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Driving my greatsword into the cliff to stop my fall.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"002",
			"avg_emoji_idea",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Or spreading out my body to soften the impact when I land.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"003",
			"avg_emoji_speechless",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"So you didn't need me to catch you at all?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"012",
			"avg_emoji_shy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"niunie",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"I just felt safer with you down below. Knowing someone is there to catch me makes my movements a little sharper.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"003",
			"avg_emoji_sigh",
			"diantou",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"I see ... Well, as long as you are okay.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"007",
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_074",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"002",
			"none",
			nil,
			nil,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"jushou0",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Mm...! Ah, time to head down!==RT==If we don't run now, we might be in real trouble!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_125",
			1.0,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"010",
			"avg_emoji_sweaty",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"True. We'd better shake the Shrubshrews off before they catch up ...",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"What's the safest way to make our escape...?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"005",
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"002",
			"avg_emoji_idea",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou0",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Leave it to me! When I was falling down, I happened to spot a small path.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"It's hidden by plants so it's only visible from the air. No way the Shrubshrews will catch up with us if we go that way!",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_101",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"006",
			"none",
			nil,
			nil,
			-0.15,
			1.2,
			nil,
			nil,
			nil,
			"none",
			"none",
			"InSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"zuochupeng",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Going that way will make the delivery much faster than usual. Let's go, Boss.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"She really is ... ==B==Quite optimistic.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_076",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"AvgStageEffect_clockwise",
			"Linear",
			true,
			true,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "SetTalk",
		param = {
			8,
			"0",
			"",
			0,
			"",
			false,
			"",
			"Two hours later...",
			""
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"field_daylight",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
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			"We've arrived, Boss.",
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			"Hah... hah... I slipped up... didn’t expect so much walking.==W== The shortcut still took two hours. Teresa, how long does it usually take you to deliver a letter like this?",
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			"But since there are people who live in remote places like this, and there are others who want to convey their feelings to them...",
			""
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			"Heheheh～♪==RT==Do you think the old lady will be happy when she gets the letter?",
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			"A few minutes later.",
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			"Here, try this. The old lady gave us some fruits as a \"thank you.\"",
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			"Huh ... Never seen this before. Is it a fruit? Smells really nice ... Munch munch.",
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			"Right? She says it's one of the perks of living deep in the forest!",
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			"It's so delicious, it honestly makes me feel like all the effort to get here was totally worth it...",
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			"Yeah, when you think of it that way, the fruit tastes even sweeter.",
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			"Why? They attacked you earlier.",
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			"Also, this delivery route goes right through their territory. If I stay on good terms with them, there won't be any trouble next time.",
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			"But right now, they're probably still holding a grudge against you.",
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			"It's fine. Worst case, we just duke it out. Last time was on a cliff, but on flat ground, I'm not scared of them at all.",
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		cmd = "SetAudio",
		param = {
			0,
			"se_104",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"a",
			"013",
			"none",
			nil,
			nil,
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			nil,
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			nil,
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			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"I can dodge all their attacks.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_074",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
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			"OutSine",
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			1,
			"",
			false,
			"",
			"On the way back, Teresa does dodge every attack from the Shrubshrews.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_041",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"She also successfully calms the Shrubshrews with the fruit pits.",
			""
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"posthouse_inside_dusk",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_060",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"AvgStageEffect_fade_left",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"We make it back to Post Haste in the early evening.",
			""
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"C_0.05_in",
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			"none",
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		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_077",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
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			"none",
			"Linear",
			0,
			nil,
			false,
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			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Please have a seat, Boss. I'll get you some tea.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_049",
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			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"013",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"No need for that. You've had a long day already.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_054",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"017",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
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			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"That mountain trail is no big deal. You're my guest, Boss. Sit back and let me be the host.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"011",
			"avg_emoji_speechless",
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			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
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			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"The tea ... I think the tea leaves are on the second floor.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			0,
			nil,
			false,
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			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
			"none",
			nil,
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			nil,
			nil,
			nil,
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			"none",
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			"Linear",
			0,
			nil,
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		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_189",
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"Teresa nimbly hops up the stairs and vanishes in an instant, so I just sit down and relax.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
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			nil,
			"none",
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	},
	{
		cmd = "SetMainRoleTalk",
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			"y",
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"It's just...",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Teresa moves so quickly and thinks through every detail, so how does she end up bruised all over?",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
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			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_276",
			0.0,
			false
		}
	},
	{
		cmd = "Clear",
		param = {
			true,
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			true,
			true
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	},
	{
		cmd = "SetAudio",
		param = {
			0,
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			1.0,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_363",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
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			nil,
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			1.0,
			true
		}
	},
	{
		cmd = "SetTalkShake",
		param = {
			0,
			"Zhong",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Ahhh!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
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			"026",
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			"none",
			"z",
			0.0,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Teresa! What happened?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_301",
			1.0,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_112",
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_127",
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			"011",
			"none",
			nil,
			nil,
			-0.2,
			nil,
			nil,
			1.0,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"015",
			"none",
			nil,
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			nil,
			nil,
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			"chijing",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"I ... I fell from the stairs.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_124",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Don't worry about me, Boss.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"012",
			"none",
			nil,
			nil,
			nil,
			nil,
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			"niunie",
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			"Linear",
			0,
			nil,
			false,
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			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"I just forgot I wasn't wearing shoes and was running so fast. I stubbed my pinky toe going upstairs. Then I tripped and fell, hehe.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"017",
			"avg_emoji_shy",
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			nil,
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			0,
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"I'm totally used to it, no problem at all. Seriously, don't worry about it, meow.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"006",
			"avg_emoji_happy",
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			"none",
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			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"And look, I've even got medical tape on right here.==RT==It's totally fine!",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			0,
			"010",
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			"none",
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Sigh. I need to borrow your first aid kit.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_359",
			0.0,
			true
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"Linear",
			1.0,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"009",
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			0,
			nil,
			false,
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			true,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Eh, what are you doing, Boss?",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_207",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"none",
			nil,
			nil,
			-0.1,
			nil,
			nil,
			1.0,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			-100.0,
			1.2,
			nil,
			nil,
			nil,
			"jushou",
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	},
	{
		cmd = "Clear",
		param = {
			true,
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			true,
			true
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"W-Wait, hold on?! Why are you inching towards me without saying anything～!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			"004",
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			"none",
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"You can barely stand, so stop trying to act tough.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"013",
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"When it hurts, you have to say it out loud. Got it?",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
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			nil,
			nil,
			nil,
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			"none",
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	},
	{
		cmd = "SetTrans",
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	},
	{
		cmd = "SetBGM",
		param = {
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			0,
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			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
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			false,
			false,
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			false,
			"default"
		}
	},
	{
		cmd = "SetL2D",
		param = {
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	},
	{
		cmd = "CtrlL2D",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
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			"Nyaaaaa?!==W== Boss, stop!==W== Don't be rough!",
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				"Settle down... I'll put some medicine on.",
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			"B-Besides, it's the kind of injury that should heal on its own.==W== See? Look here!==W== This is where I got hurt before, and it's all healed up!",
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				"There's a scar... It wasn't disinfected, was it?",
				"",
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				"",
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				"",
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		cmd = "SetTalk",
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			"What?==W== How did you know?==W==",
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			"What?==W== How did you know?",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
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			"H-Hey! Seriously, wait!==W== No!==W== No antiseptic! ==W== L-Look, I'm pretty tough! I don't need any antiseptic!",
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				"",
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				"You can't deal with antiseptic?",
				"",
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				"",
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		cmd = "SetChoiceJumpTo",
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		cmd = "SetChoiceRollover",
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		cmd = "SetChoiceEnd",
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		cmd = "SetTalk",
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			""
		}
	},
	{
		cmd = "SetTalk",
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		cmd = "SetTalk",
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			"O-Ow! It stings!==W== Yowch! Yowch!==W== Ugh...!==W== B-Boss...!==W== I'm begging you! No more, please!",
			""
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	{
		cmd = "SetChoiceBegin",
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				"So, you really can't deal with it.",
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		cmd = "SetTalk",
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			"It's like==W== the pain echoes through my whole body==W== and I just can't!==W== What...?==W== Wait.==W== It suddenly doesn't hurt as much==W== after you disinfect it...",
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				"There's a right way to do it. And I got a bandage on there for you.",
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		cmd = "SetTalk",
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			"Th-Thank you!==W== Hm?==W== This bandage...==W== it's so cute!",
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			"Th-Thank you!==W== Hm?==W== This bandage...==W== it's so cute!",
			""
		}
	},
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		cmd = "SetTalk",
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			"Is this yours,==W== Boss? I wouldn't have expected it, but... I like it!",
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			"Is this yours,==W== Boss?==W== I wouldn't have expected it,==W== but... I like it!",
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				"We should probably put some more antiseptic on.",
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		cmd = "SetTalk",
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		cmd = "SetTrans",
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		cmd = "SetAudio",
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	},
	{
		cmd = "SetAudio",
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	},
	{
		cmd = "SetMainRoleTalk",
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	{
		cmd = "SetTalk",
		param = {
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			"",
			1,
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			"Alright, alright. Since you know it hurts, try to be more careful next time, okay?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
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	},
	{
		cmd = "SetTalk",
		param = {
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			0,
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			"You can safely land from falling off cliffs...==B== But you still fall into those in-your-face holes, and even trip inside your own home.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
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	{
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			"Cliffs are dangerous, so I stay on high alert.",
			""
		}
	},
	{
		cmd = "CtrlChar",
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	{
		cmd = "SetTalk",
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			"Maybe it's because once I'm somewhere safe, I let my guard down...?",
			""
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	},
	{
		cmd = "Wait",
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	{
		cmd = "SetMainRoleTalk",
		param = {
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	{
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			"If that's the case, then you're way too careless.",
			""
		}
	},
	{
		cmd = "CtrlChar",
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		cmd = "CtrlChar",
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			nil,
			nil,
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			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
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			"No, uh, it's only because I'm so relaxed when I'm with you, Boss.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"When I'm with you, I tend to pay more attention on you than on the dangers around me...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			0,
			"024",
			"avg_emoji_vexation",
			"none",
			"z",
			0.0,
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Got it. I'll try to come here less often from now on.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"014",
			"avg_emoji_flurry",
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			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"No no no! That's not what I meant! You should come more often!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"003",
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			nil,
			nil,
			nil,
			nil,
			nil,
			"huanxin",
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			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
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			"",
			0,
			"",
			false,
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			"Next time I see you, I'll wrap myself up in bandages ahead of time so I won't get hurt.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
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			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"That's taking it a bit too far. Alright, I was just kidding. Sorry.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"014",
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"In Sailstead there's a shop that sells old broken Artifacts. Lots of them, and affordable, too.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
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			0,
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			false,
			"",
			"Let's go together sometime.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
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	{
		cmd = "SetAudio",
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	{
		cmd = "CtrlChar",
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	{
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	{
		cmd = "SetTalk",
		param = {
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			"",
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			"Eh, really?! If you want to go, I'd love to come along, meow!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
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	{
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			"Sure. But… This time, don't get hurt again, okay? ",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
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			"If you can promise me that, I'll take you.",
			""
		}
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	{
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	{
		cmd = "SetBGM",
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			"Got it. I'll do my best to go a week without injury!",
			""
		}
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	{
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		cmd = "SetTalk",
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			"In the end, Teresa was extra careful not to get hurt. She did manage to achieve her \"one week without injury\" goal.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
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			"However, the very next day, she got so excited heading out that she smacked her forehead on the door frame.",
			""
		}
	},
	{
		cmd = "SetBg",
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	{
		cmd = "CtrlBg",
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	{
		cmd = "CtrlBg",
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	},
	{
		cmd = "SetTrans",
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	},
	{
		cmd = "SetAudio",
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	},
	{
		cmd = "SetCharHead",
		param = {
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	},
	{
		cmd = "SetTalkShake",
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	},
	{
		cmd = "SetTalk",
		param = {
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			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"<size=50>Going a week without injury is so hard, meow~",
			""
		}
	},
	{
		cmd = "SetCharHead",
		param = {
			1,
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			nil,
			nil,
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	},
	{cmd = "End"}
}
