local ActivityLevelsInstanceResultCtrl = class("ActivityLevelsInstanceResultCtrl", BaseCtrl)
local WwiseManger = CS.WwiseAudioManager.Instance
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
ActivityLevelsInstanceResultCtrl._mapNodeConfig = {
	imgBlurredBg = {},
	goComplete = {sComponentName = "GameObject"},
	goFailed = {sComponentName = "GameObject"},
	Mask = {
		sComponentName = "CanvasGroup"
	},
	txtMainlineName = {nCount = 2, sComponentName = "TMP_Text"},
	ButtonClose = {
		nCount = 2,
		sComponentName = "UIButton",
		callback = "OnBtnClick_Close"
	},
	goRoot = {
		sNodeName = "----SafeAreaRoot----"
	},
	goWorldLevel = {},
	imgExp = {
		sComponentName = "RectTransform"
	},
	imgExp1 = {
		sComponentName = "RectTransform"
	},
	txtRank = {sComponentName = "TMP_Text"},
	txtRankEn = {
		sComponentName = "TMP_Text",
		sLanguageId = "MainView_RANK"
	},
	txtWorldExp = {sComponentName = "TMP_Text"},
	imgExpBg = {},
	txtGetWorldExp = {sComponentName = "TMP_Text"},
	goRankArrow = {},
	goRank = {},
	goStarList = {},
	getStar = {nCount = 3, sComponentName = "Transform"},
	txtTip = {
		sComponentName = "TMP_Text",
		sLanguageId = "Battle_Result_Fail_Tip"
	},
	txtTipShadow = {
		sComponentName = "TMP_Text",
		sLanguageId = "Battle_Result_Fail_Tip"
	},
	txtExp = {
		sComponentName = "TMP_Text",
		sLanguageId = "WorldClass_ExpTips"
	},
	txtMaxLevel = {
		sComponentName = "TMP_Text",
		sLanguageId = "Battle_Result_Max_Level"
	},
	goGacha = {},
	animGacha = {
		sNodeName = "goGachaItem",
		sComponentName = "Animator"
	},
	imgFull = {sComponentName = "Image"},
	imgSplitB = {sComponentName = "Image"},
	imgSplitC = {sComponentName = "Image"},
	imgSplitD = {sComponentName = "Image"},
	btnDamageResult = {
		nCount = 2,
		sComponentName = "UIButton",
		callback = "OnBtnClick_ShowDamageResult"
	},
	txtClickToContinue = {
		nCount = 2,
		sComponentName = "TMP_Text",
		sLanguageId = "Tips_Continue"
	},
	imgExpFillBg = {
		sComponentName = "RectTransform"
	}
}
ActivityLevelsInstanceResultCtrl._mapEventConfig = {}
local starGachaCfg = {
	[1] = {
		iconPath = "icon_roguegacha_03%s",
		animName = "BattleResultgoGacha_r"
	},
	[2] = {
		iconPath = "icon_roguegacha_02%s",
		animName = "BattleResultgoGacha_sr"
	},
	[3] = {
		iconPath = "icon_roguegacha_01%s",
		animName = "BattleResultgoGacha_ssr"
	}
}
function ActivityLevelsInstanceResultCtrl:Awake()
	self.canvas = self.gameObject:GetComponent("Canvas")
	EventManager.Hit(EventId.AvgBubbleShutDown)
	NovaAPI.SetComponentEnable(self.canvas, false)
	self._mapNode.goGacha.gameObject:SetActive(false)
end
function ActivityLevelsInstanceResultCtrl:OnEnable()
	local tbParam = self:GetPanelParam()
	local nResultState = 0
	if #tbParam == 2 and tbParam[1] == false then
		nResultState = 3
	elseif tbParam[1] then
		nResultState = 1
	elseif #tbParam == 3 and tbParam[1] == false then
		nResultState = 2
	end
	local starCount = tbParam[2]
	local GenerRewardItems = tbParam[3]
	local FirstRewardItems = tbParam[4]
	local ChestRewardItems = tbParam[5]
	local nExp = tbParam[6] or 0
	local bPureAvg = tbParam[7]
	local sLarge = tbParam[8]
	local sSmall = tbParam[9]
	local nLevelInstanceId = tbParam[10]
	local tbChar = tbParam[11]
	self.mapChangeInfo = tbParam[12]
	self.tbCharDamage = tbParam[13] or {}
	for i = 1, 2 do
		self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage)
	end
	self.mapLevelsInstance = ConfigTable.GetData("ActivityLevelsLevel", nLevelInstanceId)
	local sDailyInstanceName = ""
	if self.mapLevelsInstance ~= nil then
		sDailyInstanceName = self.mapLevelsInstance.Name
	end
	local nStar = starCount
	self.nLevelStar = nStar
	self.bSuccess = 0 < nStar
	self.mapReward = {}
	for _, v in pairs(GenerRewardItems) do
		table.insert(self.mapReward, v)
	end
	for _, v in pairs(FirstRewardItems) do
		v.rewardType = AllEnum.RewardType.First
		table.insert(self.mapReward, v)
	end
	for _, v in pairs(ChestRewardItems) do
		table.insert(self.mapReward, v)
	end
	for _, v in ipairs(self._mapNode.txtMainlineName) do
		NovaAPI.SetTMPText(v, sDailyInstanceName)
	end
	self:RefreshWorldClass(nExp)
	self:RefreshTarget(starCount)
	local nCurTeam = 5
	if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then
		nCurTeam = PlayerData.Mainline.nCurTeamIndex
	end
	local tbTeamMemberId, nCaptain
	if tbChar == nil then
		nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam)
	else
		tbTeamMemberId = tbChar
	end
	local tbRoleId = {}
	for i = 1, #tbTeamMemberId do
		if tbTeamMemberId[i] ~= nil and 0 < tbTeamMemberId[i] then
			table.insert(tbRoleId, tbTeamMemberId[i])
		end
	end
	if #tbRoleId == 0 then
		table.insert(tbRoleId, 112)
	end
	if bPureAvg then
		self._mapNode.trActor2D_PNG.gameObject:SetActive(false)
	else
	end
	WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false)
	WwiseManger:PostEvent("char_common_all_pause")
	WwiseManger:PostEvent("mon_common_all_pause")
	WwiseManger:SetState("level", "None")
	WwiseManger:SetState("combat", "None")
	local nAnimTime
	if nResultState == 1 then
		self._mapNode.goRoot.gameObject:SetActive(true)
		self._mapNode.goFailed:SetActive(false)
		self._mapNode.imgBlurredBg.gameObject:SetActive(false)
		self._mapNode.goComplete:SetActive(true)
		CS.WwiseAudioManager.Instance:PlaySound("ui_roguelike_victory")
		WwiseManger:SetState("system", "victory")
		nAnimTime = 4
	else
		WwiseManger:SetState("system", "defeat")
		CS.AdventureModuleHelper.PauseLogic()
		self._mapNode.goRoot.gameObject:SetActive(false)
		self._mapNode.imgBlurredBg.gameObject:SetActive(true)
		self._mapNode.goFailed:SetActive(true)
		self._mapNode.goComplete:SetActive(false)
		nAnimTime = 3
	end
	self._mapNode.Mask.gameObject:SetActive(false)
	self._mapNode.ButtonClose[1].gameObject:SetActive(false)
	self._mapNode.ButtonClose[2].gameObject:SetActive(false)
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
		self._mapNode.goRoot.gameObject:SetActive(true)
		self._mapNode.ButtonClose[1].gameObject:SetActive(true)
		self._mapNode.ButtonClose[2].gameObject:SetActive(true)
		NovaAPI.SetComponentEnable(self.canvas, true)
		if bPureAvg then
			self:OpenReward()
		end
	end
	cs_coroutine.start(wait)
	self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true)
	EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
	PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == 1)
end
function ActivityLevelsInstanceResultCtrl:OnDisable()
	PlayerData.DailyInstance:SetSettlementState(false)
	PlayerData.Voice:StopCharVoice()
end
function ActivityLevelsInstanceResultCtrl:PlayAnim()
	PlayerData.SideBanner:TryOpenSideBanner()
	local callback = function()
		self:OpenReward()
	end
	self.bOpenUpgrade = PlayerData.Base:TryOpenWorldClassUpgrade(callback)
end
function ActivityLevelsInstanceResultCtrl:RefreshWorldClass(nExp)
	local nWorldClass = PlayerData.Base:GetWorldClass()
	local nCurExp = PlayerData.Base:GetWorldExp()
	local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true)
	local nFullExp = 0
	if mapCfg then
		nFullExp = mapCfg.Exp
	end
	local bMax = nFullExp == 0
	self._mapNode.txtWorldExp.gameObject:SetActive(not bMax)
	self._mapNode.txtMaxLevel.gameObject:SetActive(bMax)
	self._mapNode.goRank:SetActive(not bMax)
	self._mapNode.goRankArrow.gameObject:SetActive(false)
	NovaAPI.SetTMPText(self._mapNode.txtRank, orderedFormat(ConfigTable.GetUIText("CommonTips_LevelFormat") or "", nWorldClass))
	local nMaxWidth = 443
	local v2Size = self._mapNode.imgExpFillBg.sizeDelta
	v2Size.y = self._mapNode.imgExp.sizeDelta.y
	if bMax then
		v2Size.x = nMaxWidth
		self._mapNode.imgExp.sizeDelta = v2Size
	else
		local nfillAmount = (nCurExp - nExp) / nFullExp
		local nAddAmount = nCurExp / nFullExp
		if nCurExp - nExp <= 0 then
			nfillAmount = 0
			nAddAmount = nCurExp / nFullExp
		end
		nfillAmount = 1 < nfillAmount and 1 or nfillAmount
		v2Size.x = nMaxWidth * nfillAmount
		self._mapNode.imgExp.sizeDelta = v2Size
		nAddAmount = 1 < nAddAmount and 1 or nAddAmount
		v2Size.x = nMaxWidth * nAddAmount
		self._mapNode.imgExp1.sizeDelta = v2Size
		NovaAPI.SetTMPText(self._mapNode.txtWorldExp, nCurExp .. "/" .. nFullExp)
		NovaAPI.SetTMPText(self._mapNode.txtGetWorldExp, "+" .. nExp)
	end
end
function ActivityLevelsInstanceResultCtrl:RefreshTarget(starCount)
	for i = 1, 3 do
		local tr = self._mapNode.getStar[i]
		local star = tr:Find("star"):GetComponent("Transform")
		local starPass = star:Find("starPass")
		local txtCondition = tr:Find("texCondition"):GetComponent("TMP_Text")
		if i == 1 then
			NovaAPI.SetTMPText(txtCondition, self.mapLevelsInstance.OneStarDesc)
		elseif i == 2 then
			NovaAPI.SetTMPText(txtCondition, self.mapLevelsInstance.TwoStarDesc)
		elseif i == 3 then
			NovaAPI.SetTMPText(txtCondition, self.mapLevelsInstance.ThreeStarDesc)
		end
		if nil ~= starPass then
			starPass.gameObject:SetActive(i <= starCount)
		end
	end
end
function ActivityLevelsInstanceResultCtrl:ClosePanel()
	EventManager.Hit(EventId.TemporaryBlockInput, 0.6)
	CS.AdventureModuleHelper.ResumeLogic()
	if NovaAPI.GetCurrentModuleName() == "MainMenuModuleScene" then
		EventManager.Hit(EventId.CloesCurPanel)
		PlayerData.Base:OnBackToMainMenuModule()
	else
		NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0)
		self._mapNode.Mask.gameObject:SetActive(true)
		EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
		local sequence = DOTween.Sequence()
		sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true))
		sequence:AppendCallback(function()
			if self.bSuccess then
				NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
				self._mapNode.imgBlurredBg:SetActive(false)
			else
				local function levelEndCallback()
					EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
					NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
					self._mapNode.imgBlurredBg:SetActive(false)
				end
				EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
				CS.AdventureModuleHelper.LevelStateChanged(true, 0, true)
			end
		end)
		sequence:SetUpdate(true)
	end
end
function ActivityLevelsInstanceResultCtrl:RefreshGacha()
	local sIconPath = "UI/big_sprites/"
	local gachaCfg = starGachaCfg[self.nLevelStar]
	if nil ~= gachaCfg then
		self:SetPngSprite(self._mapNode.imgFull, sIconPath .. string.format(gachaCfg.iconPath, "a"))
		self:SetPngSprite(self._mapNode.imgSplitB, sIconPath .. string.format(gachaCfg.iconPath, "b"))
		self:SetPngSprite(self._mapNode.imgSplitC, sIconPath .. string.format(gachaCfg.iconPath, "c"))
		self:SetPngSprite(self._mapNode.imgSplitD, sIconPath .. string.format(gachaCfg.iconPath, "d"))
		self._mapNode.animGacha:Play(gachaCfg.animName)
	end
end
function ActivityLevelsInstanceResultCtrl:OnBtnClick_Close(btn)
	if self.bOpenUpgrade then
		self:ClosePanel()
	else
		self:OpenReward()
	end
end
function ActivityLevelsInstanceResultCtrl:OpenReward()
	if #self.mapReward > 0 then
		local nAnimTime = 2
		self._mapNode.goGacha.gameObject:SetActive(true)
		WwiseManger:PlaySound("ui_roguelike_gacha_specialOpen")
		self:RefreshGacha()
		EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(nAnimTime))
			local callback = function()
				self:ClosePanel()
			end
			UTILS.OpenReceiveByDisplayItem(self.mapReward, self.mapChangeInfo, callback)
		end
		cs_coroutine.start(wait)
	else
		self:ClosePanel()
	end
end
function ActivityLevelsInstanceResultCtrl:OnBtnClick_ShowDamageResult()
	EventManager.Hit(EventId.OpenPanel, PanelId.BattleDamage, self.tbCharDamage)
end
return ActivityLevelsInstanceResultCtrl
