local GuideGroup_18 = class("GuideGroup_18")
local mapEventConfig = {
	InfinityTowerPanelOpenFinish = "OnEvent_InfinityTowerPanelOpenFinish",
	[EventId.TransAnimOutClear] = "OnEvent_TransAnimOutClear"
}
local groupId = 18
local totalStep = 4
local current = 1
function GuideGroup_18:Init(parent, runStep)
	self:BindEvent()
	self.tabChar = {}
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_18:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_18:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_18:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_18:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
	self.tabChar = nil
	EventManager.Hit("Guide_DisableScrollView", false)
end
function GuideGroup_18:Step_1()
	current = 1
	self.parent:ActiveHide(true)
end
function GuideGroup_18:Step_2()
	self.msg = {
		BindIcon = "InfinityTowerSelectT/----SafeAreaRoot----/towerList/item_1",
		Size = {820, 200},
		Deviation = {0, 5},
		Head = "Icon/Head/head_917302",
		Desc = "Guide_18_1",
		DescDeviation = {-100, -320},
		HandDeviation = {0, -180},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.5
end
function GuideGroup_18:Step_3()
	self.msg = {
		BindIcon = "InfinityTowerSelectT/----SafeAreaRoot----/diffListView/goContent/diffList/Viewport/Content/0/AnimRoot/diff_btn",
		Size = {900, 200},
		Deviation = {-4, 0},
		Head = "Icon/Head/head_917402",
		Desc = "Guide_18_2",
		DescDeviation = {-500, -350},
		HandDeviation = {0, -200},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 1
end
function GuideGroup_18:Step_4()
	current = 4
	self.nEntryId = 201201
end
function GuideGroup_18:OnEvent_InfinityTowerPanelOpenFinish(nPageType)
	if current == 1 then
		if nPageType ~= 1 then
			self.parent:ClearCurGuide(false)
			return
		end
		self:Step_2()
		if self.waitAnimTime ~= 0 then
			local wait = function()
				coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
				self.parent:PlayTypeMask(self.msg)
			end
			cs_coroutine.start(wait)
		end
	end
end
function GuideGroup_18:OnEvent_TransAnimOutClear()
	if current == 4 and self.nEntryId ~= nil then
		EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nEntryId)
		self:FinishCurrentStep()
	end
end
function GuideGroup_18:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 2 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "0"})
		table.insert(tab, {
			"normal_tutorial_id",
			"5"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	elseif current == 3 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "1"})
		table.insert(tab, {
			"normal_tutorial_id",
			"5"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	end
	if current == 3 then
		EventManager.Hit("Guide_DisableScrollView", false)
	end
	if current < totalStep then
		self:SendGuideStep(current)
	elseif current == totalStep then
		self:SendGuideStep(-1)
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
			if current == 3 then
				EventManager.Hit("Guide_DisableScrollView", true)
			end
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_18
