local BdConvertPanel = class("BdConvertPanel", BasePanel)
BdConvertPanel._bIsMainPanel = true
BdConvertPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
BdConvertPanel._sUIResRootPath = "UI_Activity/"
BdConvertPanel._tbDefine = {
	{
		sPrefabPath = "_500001/BdConvertPanel.prefab",
		sCtrlName = "Game.UI.Activity.BdConvert._500001.BdConvertCtrl"
	}
}
function BdConvertPanel:Awake()
end
function BdConvertPanel:OnEnable()
end
function BdConvertPanel:OnAfterEnter()
end
function BdConvertPanel:OnDisable()
end
function BdConvertPanel:OnDestroy()
end
function BdConvertPanel:OnRelease()
end
return BdConvertPanel
