local GuideGroup_5 = class("GuideGroup_5")
local TimerManager = require("GameCore.Timer.TimerManager")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
	[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 5
local totalStep = 6
local current = 1
function GuideGroup_5:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_5:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_5:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_5:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_5:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_5:Step_1()
	self.msg = {
		BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/ContentList/imgBg",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_5_1",
		DescDeviation = {-475, -520},
		Type = GameEnum.guidetype.Introductory
	}
	current = 1
	local run = function()
		self.parent:PlayTypeMask(self.msg)
	end
	TimerManager.Add(1, 0.4, nil, run, true, true, true, nil)
end
function GuideGroup_5:Step_2()
	self.msg = {
		BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/BuildDetail/imgRareScore",
		Size = {140, 160},
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_5_2",
		DescDeviation = {650, 0},
		Type = GameEnum.guidetype.Introductory
	}
	current = 2
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_5:Step_3()
	self.msg = {
		BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/BuildDetail/imgBg",
		Size = {600, 640},
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_5_3",
		DescDeviation = {850, 200},
		Type = GameEnum.guidetype.Introductory
	}
	current = 3
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_5:Step_4()
	self.msg = {
		BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/img_BottomBar/btnSave",
		Deviation = {0, 4},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_5_4",
		DescDeviation = {-750, 60},
		HandDeviation = {0, 180},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	current = 4
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_5:Step_5()
	current = 5
	self.nEntryId = 200201
	self.parent:ActiveHide(true)
end
function GuideGroup_5:Step_6()
	self.msg = {
		BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnHome",
		Deviation = {0, 0},
		DescDeviation = {540, -280},
		HandDeviation = {0, -120},
		Type = GameEnum.guidetype.ForcedClick
	}
	current = 6
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_5:OnEvent_PanelOnEnableById(_panelId)
	if current == 5 and _panelId == PanelId.StarTowerLevelSelect then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(0.44999999999999996))
			EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nEntryId)
			self.parent:ActiveHide(false)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_5:OnEvent_ClosePanel(nPanelId)
	if type(nPanelId) == "number" and nPanelId == PanelId.DictionaryEntry and current == 5 then
		self:Step_6()
	end
end
function GuideGroup_5:FinishCurrentStep()
	self.msg = nil
	self.waitAinEnd = nil
	self.runGuide = false
	if current == 4 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {
			"newbie_tutorial_id",
			"21"
		})
		NovaAPI.UserEventUpload("newbie_tutorial", tab)
	end
	if current == 1 then
		self:SendGuideStep(-1)
	elseif current == 4 then
		if PanelManager.CheckPanelOpen(PanelId.StarTowerLevelSelect) then
			self:Step_5()
		else
			self.parent:ClearCurGuide(true)
		end
		return
	elseif current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_5:OnEvent_GuideAniEnd(aniName)
	if self.waitAinEnd and not self.runGuide and self.waitAinEnd == aniName then
		self.runGuide = true
		self.parent:PlayTypeMask(self.msg)
	end
end
return GuideGroup_5
