return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act Three",
			"Mysteries and Scents",
			"You learn about Shia and Karin's purpose for this journey: They seek to clear their grandmother's name. For some reason, Shia is unusually affectionate toward you…",
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"cabin_night",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			0.5,
			true,
			"default"
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_155",
			"b",
			"012",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_155",
			"b",
			nil,
			"avg_emoji_sigh",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_155",
			"",
			0,
			"",
			false,
			"",
			"Thirteen years ago, a mysterious light appeared over the sea, plunging the whole town into panic—people thought it was a sign, an omen of some coming disaster.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_155",
			"b",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"BG_Black",
			"0",
			"Linear",
			0.5,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_055",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_155",
			"",
			0,
			"",
			false,
			"",
			"Granny was the best seafaring Trekker around, so with a brand-new ship and the town's hopes behind her, she sailed out to learn the truth.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_369",
			1.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_155",
			"",
			0,
			"",
			false,
			"",
			"Three days and nights she sailed ... and she finally reached it.",
			""
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_reminiscence_loop",
			0,
			2,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"view_wasteland_night",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.05,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			3.0,
			false,
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m29",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"Linear",
			false,
			false,
			1,
			true,
			"default"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"BG_Black",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetFx",
		param = {
			5,
			"fx_avg_reminiscence_loop",
			0,
			2,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			5,
			"beach_shipwreck_night",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			5,
			nil,
			nil,
			200.0,
			-350.0,
			1.4,
			0.3,
			0.5,
			1.0,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			0,
			"Linear",
			1.0,
			true
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			5,
			nil,
			nil,
			150.0,
			nil,
			nil,
			0.0,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			2.0,
			false,
			0
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_155",
			"",
			0,
			"",
			false,
			"",
			"—But it wasn't just light. It was a massive Ghost Ship, glowing in the dead of night.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			5,
			"none",
			"avg3_201",
			"a",
			"004",
			"none",
			nil,
			0.45,
			nil,
			nil,
			1.0,
			1.0,
			0.0,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_075",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_201",
			"a",
			nil,
			"close",
			nil,
			0.5,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_201",
			"",
			1,
			"",
			false,
			"",
			"...",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_201",
			"a",
			nil,
			"close",
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_201",
			"",
			0,
			"",
			false,
			"",
			"So the legends... They're true.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_369_stop",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			3,
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_reminiscence_loop",
			1,
			2,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"cabin_night",
			"0",
			"Linear",
			0.5,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_155",
			"b",
			"016",
			"none",
			nil,
			0.5,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_155",
			"b",
			nil,
			"avg_emoji_speechless",
			nil,
			0.5,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_155",
			"",
			0,
			"",
			false,
			"",
			"Granny was gone for almost two weeks. Everyone thought we'd lost her.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_155",
			"b",
			nil,
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"012",
			"none",
			"none",
			"v",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"What happened next?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"v",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_155",
			"b",
			"017",
			"avg_emoji_vexation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"chijing",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_155",
			"",
			1,
			"",
			false,
			"",
			"Then one morning, someone found her passed out on the beach. She'd made it back in a tiny, rickety rowboat.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_155",
			"b",
			"011",
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_155",
			"",
			1,
			"",
			false,
			"",
			"She was covered in bandages, clothes in shreds, worn down to nothing... I was scared stiff when I saw her.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_155",
			"b",
			"014",
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_155",
			"",
			0,
			"",
			false,
			"",
			"When she woke up, she told us what happened.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"BG_Black",
			"0",
			"Linear",
			0.5,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_reminiscence_loop",
			0,
			2,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_201",
			"b",
			"007",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_201",
			"b",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_201",
			"",
			0,
			"",
			false,
			"",
			"Never ...==W== ever ... go near those waters.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_368",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_201",
			"b",
			"004",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_201",
			"b",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_201",
			"",
			0,
			"",
			false,
			"",
			"Once you're in the Ghost Ship's territory, there's no escape.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_201",
			"b",
			"007",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"chijing",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_201",
			"",
			0,
			"",
			false,
			"",
			"The ghosts ... they crawl onto your ship when you're not looking, choke you, and claw at your skin ... anything to drag you under.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_201",
			"b",
			"005",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_201",
			"",
			0,
			"",
			false,
			"",
			"I tried to fight them off with a weapon, but my effort was to no avail. I had to abandon my ship...==W== If it wasn't for that spare boat... I'd just be another ghost aboard it now.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_201",
			"b",
			"007",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"1000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_reminiscence_loop",
			1,
			2,
			nil,
			nil,
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			"Ghost Ship... So it's actually real? I thought it was just a myth.",
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			"The sea's full of things you wouldn't believe.",
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			"That's what makes it so enticing!",
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			"But if you know it's the Ghost Ship, why risk heading back out there?",
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			"Because some people in town don't believe what Granny said.",
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			"They think the light is some huge sunken treasure.",
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			"And that the Ghost Ship was just a story she made up to keep the treasure for herself...",
			""
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			"No wonder some folks just laughed at us when we asked about the Ghost Ship.",
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			"I'm afraid they think it's just a hoax.",
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			"Since then, the light has appeared every few years. Whether it's a coincidence or not, it always shows up after continuous summer downpours. And since that’s when storms are most frequent, no one dares to go out to sea.",
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			"But it stopped appearing a few years ago ... right around when Granny passed away.",
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			"So people started this awful rumor that the light vanished 'cause Granny took all the treasure before she died.",
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			"She was trying to protect everyone, and they call her a liar... It's so messed up.",
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			"But after that big storm a few days back, the light finally returned. This is our chance. We have to find that Ghost Ship.",
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			"Oh, I get it now.==RT==You're doing this to clear your grandmother's name, right?",
			""
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			"Exactly. And the jerks spreading those lies? They hired their own Trekkers and are bragging they'll \"find the treasure within a week.\"",
			""
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			"...==W== A big storm should just get rid of 'em. Right?",
			""
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			"Did she just say what I think she said...? No, I must've misheard...",
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			"Right? Right? Right? Right? Right? Right? Right?! RIGHT?!",
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			"Okay, that is terrifying!!",
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			"Granny never cared about the rumors, but I can't stand people trashing her name.",
			""
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			"... And yeah, I need to solve the mystery she left behind.",
			""
		}
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			"A mystery?==RT==So her grandma was hiding another secret?",
			""
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		cmd = "SetBGM",
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			"You bet! A stupid ghost ship doesn't scare us!",
			""
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			"Besides, we even got a special camera from the Trekker Association to catch those ghosts on film!",
			""
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			"Hmm, if you actually got a shot of the Ghost Ship...",
			""
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			"—We can take cursed photos!==RT====W==That'll curse all the jerks who bad-mouthed Grandma! For generations! Right?!",
			""
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			"C-Curse...?==RT==Okay, definitely didn't mishear that...",
			""
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			"Anyway, we're after the same thing.",
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			"Wonder if they'd let me join...",
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		cmd = "SetTalk",
		param = {
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			"Ahem. Got a proposal for you two.",
			""
		}
	},
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		cmd = "SetMainRoleTalk",
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	},
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		cmd = "Wait",
		param = {0.5}
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		cmd = "CtrlChar",
		param = {
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			"A proposal?",
			""
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	},
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		cmd = "Wait",
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		cmd = "CtrlChar",
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			"What is it? Out with it.",
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	},
	{
		cmd = "Wait",
		param = {0.5}
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		cmd = "SetMainRoleTalk",
		param = {
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		cmd = "SetTalk",
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			"",
			"Since we're all here investigating the light, mind if I tag along?",
			""
		}
	},
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		param = {
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		cmd = "SetTalk",
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			"I can't swim or sail, but I'm quick on my feet, and I can pull my weight. Another pair of hands, right?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "Wait",
		param = {0.5}
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	{
		cmd = "CtrlChar",
		param = {
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			"Hmm...==W== What do you think, Shia?",
			""
		}
	},
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		cmd = "Wait",
		param = {1.0}
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	{
		cmd = "CtrlChar",
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	},
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		cmd = "Wait",
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		cmd = "CtrlChar",
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			"Sounds good, but what if ==SEX=='s actually bad person?",
			""
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	},
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			"Mornin', Boss<size=60>♪</size>",
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			"Sleep okay? How was your first night at sea?",
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			"Great. Wasn't as rocky as I expected, and the bedding smelled ... nice.",
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			"Oh, you noticed...==RT====W==Sorry 'bout that. It's the blanket Karin and I use.",
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			"... Oh! You really didn't have to. The floor would've been fine.",
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			"Don't be silly. You're part of the crew now, Boss. We look after our own.",
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			"Alright, if you say so. Thanks, I appreciate it.",
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			"By the way, I thought I heard a weird noise last night. Was everything okay?",
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			"Just the waves. They got pretty rough for a bit. I was surprised you slept through it.==W== You were totally knocked out...<size=60>♪</size>",
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			"Karin? What is she doing?",
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			"<size=50>Aah—!!!",
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			"A much more violent jolt rocks the cabin. The floorboards heave, and I lose my footing, toppling backward.",
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			"Phew, close one.==W== You okay, Boss?",
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				"",
				"",
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				"Ugh, I'm fine...",
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				"",
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				"Thanks for saving me ... again. You're okay?",
				"",
				"",
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				"",
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			"I'm good.==RT====W==Good thing, too. If you'd hit that floor, you could've really cracked your head open.",
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	{
		cmd = "CtrlChar",
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	{cmd = "SetGoOn"},
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	{
		cmd = "Wait",
		param = {0.5}
	},
	{cmd = "End"}
}
