local TowerDefenseResultPanel = class("TowerDefenseResultPanel", BasePanel)
TowerDefenseResultPanel._nSnapshotPrePanel = 1
TowerDefenseResultPanel._tbDefine = {
	{
		sPrefabPath = "Play_TowerDefence/TowerDefenseResultPanel.prefab",
		sCtrlName = "Game.UI.TowerDefense.TowerDefenseResultCtrl"
	}
}
function TowerDefenseResultPanel:Awake()
end
function TowerDefenseResultPanel:OnEnable()
end
function TowerDefenseResultPanel:OnAfterEnter()
end
function TowerDefenseResultPanel:OnDisable()
end
function TowerDefenseResultPanel:OnDestroy()
end
function TowerDefenseResultPanel:OnRelease()
end
return TowerDefenseResultPanel
