local BBVEditorPanel = class("BBVEditorPanel", BasePanel)
BBVEditorPanel._tbDefine = {
	{
		sPrefabPath = "BubbleVoiceEditor/BubbleVoiceEditorPanel.prefab",
		sCtrlName = "Game.Actor2D.Editor_BBV.BBVEditorCtrl"
	}
}
return BBVEditorPanel
