local EquipmentSucBarPanel = class("EquipmentSucBarPanel", BasePanel)
EquipmentSucBarPanel._bIsMainPanel = false
EquipmentSucBarPanel._tbDefine = {
	{
		sPrefabPath = "SuccessBarEx/EquipmentSucBarPanel.prefab",
		sCtrlName = "Game.UI.SuccessBarEx.EquipmentSucBarCtrl"
	}
}
function EquipmentSucBarPanel:Awake()
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.mapData = tbParam[1]
		self.callback = tbParam[2]
	end
end
function EquipmentSucBarPanel:OnEnable()
end
function EquipmentSucBarPanel:OnDisable()
end
function EquipmentSucBarPanel:OnDestroy()
end
return EquipmentSucBarPanel
