local AVProVideoGUIPanel = class("AVProVideoGUIPanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
AVProVideoGUIPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
AVProVideoGUIPanel._bIsMainPanel = false
AVProVideoGUIPanel._tbDefine = {
	{
		sPrefabPath = "AVProVideo/AVProVideoGUI.prefab",
		sCtrlName = "Game.UI.AVProVideo.AVProVideoGUICtrl"
	}
}
function AVProVideoGUIPanel:OnEnable()
	if GamepadUIManager.GetInputState() then
		GamepadUIManager.EnableGamepadUI("AVProVideoGUICtrl", self._tbObjCtrl[1].tbGamepadUINode)
	end
end
function AVProVideoGUIPanel:OnDisable()
	if GamepadUIManager.GetInputState() then
		GamepadUIManager.DisableGamepadUI("AVProVideoGUICtrl")
	end
end
return AVProVideoGUIPanel
