local TDBattleResultPanel = class("TDBattleResultPanel", BasePanel)
TDBattleResultPanel._bAddToBackHistory = false
TDBattleResultPanel._tbDefine = {
	{
		sPrefabPath = "BattleResult/TravelerDuelBattleResultPanel.prefab",
		sCtrlName = "Game.UI.BattleResult.TDBattleResultCtrl"
	}
}
function TDBattleResultPanel:Awake()
end
function TDBattleResultPanel:OnEnable()
end
function TDBattleResultPanel:OnDisable()
end
function TDBattleResultPanel:OnDestroy()
end
return TDBattleResultPanel
