local ShopGoodsItemCtrl = class("ShopGoodsItemCtrl", BaseCtrl)
ShopGoodsItemCtrl._mapNodeConfig = {
	imgRare = {sComponentName = "Image"},
	imgDiscount = {},
	txtDiscount = {
		sComponentName = "TMP_Text",
		sLanguageId = "Shop_Discount"
	},
	imgLeft = {},
	txtLeft = {sComponentName = "TMP_Text"},
	imgTime = {},
	txtLeftTime = {sComponentName = "TMP_Text"},
	txtName = {sComponentName = "TMP_Text"},
	imgIcon = {sComponentName = "Image"},
	imgElement = {sComponentName = "Image"},
	txtCount = {sComponentName = "TMP_Text"},
	imgCoin = {sComponentName = "Image"},
	goOrigin = {},
	txtOrigin = {sComponentName = "TMP_Text"},
	txtPrice = {sComponentName = "TMP_Text"},
	imgMask = {},
	goRestock = {},
	txtRestock = {
		sComponentName = "TMP_Text",
		sLanguageId = "Shop_Restock"
	},
	goCondition = {},
	txtCondition = {sComponentName = "TMP_Text"}
}
ShopGoodsItemCtrl._mapEventConfig = {}
function ShopGoodsItemCtrl:Refresh(mapData)
	self:RefreshInfo(mapData)
	self:RefreshPrice(mapData)
	self:RefreshTime(mapData)
	self:RefreshLimit(mapData)
end
function ShopGoodsItemCtrl:RefreshInfo(mapData)
	local mapCfg = ConfigTable.GetData_Item(mapData.nItemId)
	NovaAPI.SetTMPText(self._mapNode.txtName, mapData.sName)
	if mapCfg.Type == GameEnum.itemType.Disc then
		self:SetPngSprite(self._mapNode.imgIcon, mapCfg.Icon .. AllEnum.OutfitIconSurfix.Item)
		self._mapNode.imgElement.gameObject:SetActive(true)
		local mapDiscCfgData = ConfigTable.GetData("Disc", mapData.nItemId)
		self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon)
	else
		self:SetPngSprite(self._mapNode.imgIcon, mapCfg.Icon)
		self._mapNode.imgElement.gameObject:SetActive(false)
	end
	local sPath = AllEnum.FrameType_New.ShopGoods .. AllEnum.FrameColor_New[mapCfg.Rarity]
	self:SetAtlasSprite(self._mapNode.imgRare, "12_rare", sPath)
	local bLimit = mapData.nMaximumLimit > 0
	if bLimit then
		NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), mapData.nMaximumLimit - mapData.nBoughtCount))
	else
		NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited")))
	end
	NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), mapData.nItemQuantity))
end
function ShopGoodsItemCtrl:RefreshPrice(mapData)
	self:SetSprite_Coin(self._mapNode.imgCoin, mapData.nCurrencyItemId)
	NovaAPI.SetTMPText(self._mapNode.txtPrice, mapData.nPrice)
	local bSale = mapData.nOriginalPrice > 0
	self._mapNode.imgDiscount:SetActive(bSale)
	self._mapNode.goOrigin:SetActive(bSale)
	if bSale then
		NovaAPI.SetTMPText(self._mapNode.txtOrigin, mapData.nOriginalPrice)
	end
end
function ShopGoodsItemCtrl:RefreshTime(mapData)
	local bTime = mapData.bPurchasTime and mapData.nNextRefreshTime > 0
	self._mapNode.imgTime:SetActive(bTime)
	if not bTime then
		return
	end
	local sTime = ""
	local nRemaining = mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp
	if nRemaining <= 3600 and 0 < nRemaining then
		sTime = ConfigTable.GetUIText("Shop_WithinHour")
	elseif 3600 < nRemaining and nRemaining <= 86400 then
		sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600))
	elseif 86400 < nRemaining then
		sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400))
	end
	NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime)
end
function ShopGoodsItemCtrl:RefreshLimit(mapData)
	local bMask = not mapData.bPurchasable or not mapData.bPurchasTime or mapData.bSoldOut
	self._mapNode.imgMask:SetActive(bMask)
	if mapData.bSoldOut then
		self._mapNode.goRestock:SetActive(true)
		self._mapNode.goCondition:SetActive(false)
		return
	end
	self._mapNode.goRestock:SetActive(false)
	self._mapNode.goCondition:SetActive(true)
	if mapData.nUnlockPurchaseTime > 0 and mapData.nUnlockPurchaseTime == mapData.nNextRefreshTime then
		local sTime = ""
		local nRemaining = mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp
		if nRemaining <= 3600 and 0 < nRemaining then
			sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock")
		elseif 3600 < nRemaining and nRemaining <= 86400 then
			sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600))
		elseif 86400 < nRemaining then
			sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400))
		end
		NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime)
		return
	end
	if not mapData.bPurchasable then
		local sCond = ""
		if mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then
			sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), mapData.tbPurchaseCondParams[1])
		elseif mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut then
			sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut")
		end
		NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond)
		return
	end
end
function ShopGoodsItemCtrl:Awake()
end
function ShopGoodsItemCtrl:OnEnable()
end
function ShopGoodsItemCtrl:OnDisable()
end
function ShopGoodsItemCtrl:OnDestroy()
end
return ShopGoodsItemCtrl
