return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act One",
			"The Clever Courier Never Gets Hurt (Part I)",
			"They say, ''If you're always by the river, your shoes are bound to get wet''... but this is a bit much, isn't it?",
			0
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_3s",
			0,
			"m2",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_001",
			1.0,
			true
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"forest",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Whew, this is it.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"Early in the morning, I arrive at the forest on the outskirts of Port Bellin to collect the herbs that the client needs.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Sigh ... Hope I can find it soon.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"The pay for gathering herbs isn't great, but for a Trekker like me who can't use magic, this kind of job is all I can really take on.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"avg_emoji_attention",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Huh? What's this?",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"Not far ahead, you see strange patterns carved into the trunk of a large tree. Step closer for a better look—",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_090",
			0.0,
			false
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			0,
			0,
			"qstory_side_127_003",
			nil,
			nil,
			1.0,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Could it be claw marks left by an animal...? No, that's not it. They look more like human-made signs.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"avg_emoji_attention",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"These carvings ... ==B==Are they fish bones?",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Bones… Could it be a warning about some kind of danger...?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"avg_emoji_idea",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			1,
			0,
			"qstory_side_127_003",
			nil,
			nil,
			1.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Guess I'll try following the direction the fish head is pointing to. That patch of grass up ahead looks suspicious.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetChoiceBegin",
		param = {
			"1",
			0,
			{
				0,
				0,
				0,
				0
			},
			{
				"",
				"",
				"",
				""
			},
			1,
			0,
			"a",
			"002",
			"",
			"",
			{
				"",
				"",
				"",
				""
			},
			"",
			{
				"Throw a rock",
				"",
				"",
				""
			},
			{
				"",
				"",
				"",
				""
			}
		}
	},
	{
		cmd = "SetChoiceJumpTo",
		param = {"1", "1"}
	},
	{
		cmd = "SetChoiceRollover",
		param = {"1"}
	},
	{
		cmd = "SetChoiceEnd",
		param = {"1"}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_074",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_phy_attack",
			0,
			0,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_140",
			0.0,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"BG_Black",
			"17",
			"OutSine",
			1.0,
			true,
			"fade",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_112",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"007",
			"avg_emoji_shock",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Whoa! A snare trap that yanks someone off the ground! Close call.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"forest",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			0,
			0,
			"qstory_side_127_003",
			nil,
			nil,
			1.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"If it weren't for that sign, I would've walked right into it.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"011",
			"avg_emoji_flower",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			1,
			0,
			"qstory_side_127_003",
			nil,
			nil,
			1.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Whoever made that mark really did me a favor.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_090",
			0.5,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_090",
			0.5,
			true
		}
	},
	{
		cmd = "SetBg",
		param = {
			5,
			"cavern",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			5,
			nil,
			nil,
			nil,
			200.0,
			2.0,
			nil,
			nil,
			0.6,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			5,
			"none",
			"avg1_127",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			1.0,
			1.0,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_112",
			0.0,
			false
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			2,
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"avg_emoji_flurry",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			1,
			"",
			false,
			"",
			"Help!",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			0,
			"",
			false,
			"",
			"Somebody! Help!",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_236",
			0.0,
			false
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			5,
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_052",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"025",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Oh no, someone else got trapped.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_063",
			0.0,
			false
		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"4000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"3",
			"OutSine",
			true,
			true,
			0.7,
			true,
			"default"
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.1,
			nil,
			"none",
			"OutSine",
			0.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"4",
			"OutSine",
			false,
			false,
			0.7,
			true,
			"default"
		}
	},
	{
		cmd = "SetCharHead",
		param = {
			0,
			1,
			nil,
			nil,
			nil,
			"avg1_127",
			"a",
			"002",
			"none",
			2,
			nil,
			nil,
			nil,
			1.0,
			1.0,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"avg_emoji_sigh",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			1,
			"",
			false,
			"",
			"Cough, cough ... My throat's killing me ... ==B==And still no one's shown up.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"avg_emoji_vexation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_999",
			"",
			0,
			"",
			false,
			"",
			"Am I gonna be stuck here forever?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m44",
			"1500ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"025",
			"avg_emoji_symbol",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Teresa?!",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_112",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlCharHead",
		param = {
			nil,
			nil,
			nil,
			"avg1_127",
			0,
			0.0,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			nil,
			"chijing",
			"none",
			"InSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Bo-boss?!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
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		}
	},
	{
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			"",
			0,
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			false,
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			"Could this be ... my life flashing before my eyes...? ==B==No! You are real! What are you doing here...?!",
			""
		}
	},
	{
		cmd = "SetCharHead",
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			"",
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			"Just passing by. I'll get you out of here pronto. Worry about the rest later.==RT==",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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		cmd = "SetTalk",
		param = {
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			"...Sooo, how did you end up falling into a trap like this?",
			""
		}
	},
	{
		cmd = "Wait",
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	{
		cmd = "SetTalk",
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			"I ... I accidentally stepped into a Shrubshrew hole...",
			""
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	},
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	},
	{
		cmd = "SetChar",
		param = {
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			nil,
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	{
		cmd = "SetAudio",
		param = {
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	},
	{
		cmd = "CtrlChar",
		param = {
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		cmd = "CtrlChar",
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	{
		cmd = "SetTalk",
		param = {
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			"",
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			"Y-you saved me...==RT==Thank you, Boss～～～!!!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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		param = {
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			"Trapped in this hole with no one coming to help ... I really thought I was going to starve out here… I'm so glad, meow～～～!!!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetMainRoleTalk",
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	{
		cmd = "SetTalk",
		param = {
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			"Haha, you're exaggerating, Teresa.==RT==",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
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		cmd = "SetTalk",
		param = {
			1,
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			"",
			0,
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			false,
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			"I noticed the trees around here all have fishbone marks showing where the traps are. You didn't see them?",
			""
		}
	},
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		cmd = "CtrlChar",
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		param = {
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			"Ah, so you noticed those marks. Yep, I drew them all, hehe.",
			""
		}
	},
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		cmd = "CtrlChar",
		param = {
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			"There are groups of mischievous Shrubshrews roaming around in this forest. They are fighting over territory, so they've put a bunch of traps.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
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			"See?",
			""
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	},
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	{
		cmd = "SetTalk",
		param = {
			0,
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			"Teresa tosses a stone toward another spot marked with a fishbone. Many rotten tree fruits come crashing down from the trees.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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		cmd = "SetTalk",
		param = {
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			"Ugh...! It stinks...! If you fall into that trap, the smell probably won't come off for days...  ",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			"What a nasty trap...!",
			""
		}
	},
	{
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		param = {
			1,
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			"",
			1,
			"",
			false,
			"",
			"But if you're sharp enough to spot traps that well hidden, how'd you end up falling into one of their holes?",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			"",
			0,
			"",
			false,
			"",
			"Anyone walking by would be bound to notice a hole this size.",
			""
		}
	},
	{
		cmd = "SetChar",
		param = {
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		param = {
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			"",
			1,
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			"W-Wait! It's not like I fell in because I was dumb or anything! There was a reason!",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
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			false,
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			"This isn't a trap. This is a hole.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Uh ... ==B==I mean, you've made a good point.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
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	{
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		param = {
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			"",
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			false,
			"",
			"I'm telling the truth! Look at these fish bone symbols.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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	{
		cmd = "CtrlChar",
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	{
		cmd = "SetTalk",
		param = {
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			"The fish head shows the trap's direction, the number of bones tells you how many steps to take, and the size of the eye shows how dangerous it is.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
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	{
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	{
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			0,
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			false,
			"",
			"See? I've had every detail covered, there's no way I'd fall for a trap!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
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	},
	{
		cmd = "SetTalk",
		param = {
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			"",
			1,
			"",
			false,
			"",
			"Sure, the markings are really detailed, but they don't seem to have much to do with why you fell into the hole...  ",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			"",
			0,
			"",
			false,
			"",
			"Never mind. Anyway, good job, Teresa!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
		cmd = "SetTalk",
		param = {
			0,
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			"",
			1,
			"",
			false,
			"",
			"Sounds like a back-handed compliment. But I'll take it, meow♪",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"I always leave a mark each time so that when others come into the forest, they won't fall into the traps.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"006",
			"avg_emoji_happy",
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			nil,
			nil,
			nil,
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			nil,
			nil,
			"huanxin",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"That way, more people might venture out of the city. And more walkers mean more paths.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"none",
			"none",
			"z",
			0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"That's true ... I guess I've been saved by Teresa's markings myself. Thank you, Teresa. You really helped me out.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"014",
			"avg_emoji_shock",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Wow...! You thanked me...! I think this the first time somebody did...?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"012",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"niunie1",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Everyone else either say they can't tell the direction the fish heads are facing, or how many bones there are, or they don't even notice them at all...",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"011",
			"avg_emoji_sweaty",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Except for Donna and Freesia, people just say, \"Trekkers can handle traps themselves, you're wasting your time\"...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"avg_emoji_happy",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"I don't see it that way. If people learn to read the markings, their trip would be a lot safer.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"014",
			"avg_emoji_music",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"I think what you're doing is amazing, Teresa. Really, have more confidence in yourself.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"003",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Hee hee, thanks!♪",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"002",
			"avg_emoji_question",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou0",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Come think of it, what are you doing here, Boss?",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Explore the Monolith like usual? There's no Monolith around here, I think.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"003",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"I'm here for Purple Nettles. It's a herb that grows on steep hillsides and blooms with tiny purple flowers.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Oh yeah, Shrubshrews love munching on those. I know where they are. Follow me.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"You really don't have to. What about your delivery run?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"003",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"It's totally fine! You've helped me so much. Just think of it as my way to thank you!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"006",
			"avg_emoji_star",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Today's delivery destination is deep in this forest. We're headed the same way anyway.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"007",
			"avg_emoji_shock",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Post Haste delivers to remote places like this?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"005",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"huanxin",
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			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Of course we do. In Donna's words: \"A letter carries the writer's heart. No matter the distance, we must make sure they reach the other person.\"",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"002",
			"avg_emoji_star",
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			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"So no matter if it's deep in the forest or underground, I'll make sure the letter gets delivered!",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"And if I mark the traps along the way, that could help others too, right?==RT==",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"If it means I can help others, a little extra work is totally worth it!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"008",
			"avg_emoji_attention",
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			nil,
			nil,
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			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"I remember they're in this direction. I'll go take a look.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			nil,
			"none",
			nil,
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			nil,
			nil,
			nil,
			1.0,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_089",
			0.0,
			false
		}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.3,
			true,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"002",
			"avg_emoji_exclamation",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Thanks. Watch out for the traps.",
			""
		}
	},
	{
		cmd = "SetCharHead",
		param = {
			0,
			0,
			nil,
			nil,
			nil,
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			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Don't worry, I've marked all the traps. I could dodge them with my eyes closed—==W==Whoa!",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_104",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Xiao",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_127",
			"a",
			"009",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"chijing",
			"none",
			"OutSine",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetCharHead",
		param = {
			1,
			0,
			nil,
			nil,
			nil,
			"avg1_127",
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			"002",
			"none",
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_110",
			0.2,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_312",
			0.0,
			false
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			0,
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			"qstory_side_127_004",
			nil,
			nil,
			1.0,
			true
		}
	},
	{
		cmd = "SetTalkShake",
		param = {
			0,
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			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			1,
			"",
			false,
			"",
			"Why is there another Shrubshrew hole here?!",
			""
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			1,
			0,
			"qstory_side_127_004",
			nil,
			nil,
			1.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_127",
			"",
			0,
			"",
			false,
			"",
			"Please get me out of this hole, Boss ... Again.",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"4000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"mood_3",
			"0",
			"OutSine",
			1.0,
			false,
			"default",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_122",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"010",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Hmmm ... Is she really gonna be okay?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{cmd = "End"}
}
