local EquipmentRenamePanel = class("EquipmentRenamePanel", BasePanel)
EquipmentRenamePanel._bIsMainPanel = false
EquipmentRenamePanel._tbDefine = {
	{
		sPrefabPath = "Equipment/EquipmentRenamePanel.prefab",
		sCtrlName = "Game.UI.Equipment.EquipmentRenameCtrl"
	}
}
function EquipmentRenamePanel:Awake()
end
function EquipmentRenamePanel:OnEnable()
end
function EquipmentRenamePanel:OnDisable()
end
function EquipmentRenamePanel:OnDestroy()
end
return EquipmentRenamePanel
