local GuideGroup_46 = class("GuideGroup_46")
local mapEventConfig = {
	[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 46
local totalStep = 3
local current = 1
function GuideGroup_46:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_46:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_46:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_46:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_46:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_46:Step_1()
	self.msg = {
		BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Upgrade---/NotMax/rtInfo/level",
		Size = {800, 120},
		Deviation = {0, 0},
		Desc = "Guide_46_1",
		DescDeviation = {-900, -100},
		Type = GameEnum.guidetype.Introductory
	}
	current = 1
	self.parent:ActiveHide(true)
	self.waitAnimTime = 1
	if self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	else
		self.parent:PlayTypeMask(self.msg)
	end
end
function GuideGroup_46:Step_2()
	self.msg = {
		BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Upgrade---/NotMax/rtInfo/btnOpenAdInfo1",
		Size = {100, 100},
		Deviation = {0, 0},
		Desc = "Guide_46_2",
		DescDeviation = {-580, -120},
		HandDeviation = {0, -100},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 2
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_46:Step_3()
	self.msg = {
		BindIcon = "CharAdvancePreviewInfoPanel/advancePreviewInfo/goContent/InfoBg/AdPre",
		Deviation = {0, 0},
		Desc = "Guide_46_3",
		DescDeviation = {-130, -250},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 1
end
function GuideGroup_46:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 2 then
		self:SendGuideStep(-1)
	elseif current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
	if self.waitAnimTime ~= 0 and current == 3 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
			local tempRoot = GameObject.Find("---- UI ----").transform
			local btn = tempRoot:Find("CharAdvancePreviewInfoPanel/advancePreviewInfo/goContent/AdNodeScrollView/Viewport/AdvanceNodeContent/2/btnNode"):GetComponent("UIButton")
			btn.onClick:Invoke()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_46
