local MessageBoxPanel = class("MessageBoxPanel", BasePanel)
MessageBoxPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
MessageBoxPanel._bAddToBackHistory = false
MessageBoxPanel._tbDefine = {
	{
		sPrefabPath = "MessageBoxEx/MessageBoxPanel.prefab",
		sCtrlName = "Game.UI.MessageBoxEx.MessageBoxCtrl"
	}
}
function MessageBoxPanel:SetTop(goCanvas)
end
function MessageBoxPanel:Awake()
	self.bBlur = true
	self.trUIRoot = GameObject.Find("---- UI TOP ----").transform
end
function MessageBoxPanel:OnEnable()
end
function MessageBoxPanel:OnDisable()
end
function MessageBoxPanel:OnDestroy()
end
return MessageBoxPanel
