local DiscSamplePanel = class("DiscSamplePanel", BasePanel)
DiscSamplePanel._bIsMainPanel = false
DiscSamplePanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
DiscSamplePanel._tbDefine = {
	{
		sPrefabPath = "Disc/DiscSamplePanel.prefab",
		sCtrlName = "Game.UI.Disc.DiscSampleCtrl"
	}
}
function DiscSamplePanel:Awake()
end
function DiscSamplePanel:OnEnable()
end
function DiscSamplePanel:OnDisable()
end
function DiscSamplePanel:OnDestroy()
end
return DiscSamplePanel
