local PureAvgCtrl = class("PureAvgCtrl", BaseCtrl)
PureAvgCtrl._mapNodeConfig = {}
PureAvgCtrl._mapEventConfig = {}
function PureAvgCtrl:Awake()
end
function PureAvgCtrl:OnEnable()
	self.bOpen = false
end
function PureAvgCtrl:OnDisable()
end
function PureAvgCtrl:OnDestroy()
end
function PureAvgCtrl:OnEventOpen()
	self.bOpen = not self.bOpen
end
return PureAvgCtrl
