local MallPanel = class("MallPanel", BasePanel)
MallPanel._tbDefine = {
	{
		sPrefabPath = "Mall/MallPanel.prefab",
		sCtrlName = "Game.UI.Mall.MallCtrl"
	}
}
function MallPanel:Awake()
	self.nCurTog = nil
	self.nDefaultId = nil
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.nCurTog = tbParam[1]
		self.nDefaultId = tbParam[2]
		self.nTabParam = tbParam[3]
	end
end
function MallPanel:OnEnable()
end
function MallPanel:OnDisable()
end
function MallPanel:OnDestroy()
end
return MallPanel
