local DiscSucBarPanel = class("DiscSucBarPanel", BasePanel)
DiscSucBarPanel._bIsMainPanel = false
DiscSucBarPanel._tbDefine = {
	{
		sPrefabPath = "SuccessBarEx/DiscSucBarPanel.prefab",
		sCtrlName = "Game.UI.SuccessBarEx.DiscSucBarCtrl"
	}
}
function DiscSucBarPanel:Awake()
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.mapData = tbParam[1]
		self.nCurTog = tbParam[2]
		self.callback = tbParam[3]
	end
end
function DiscSucBarPanel:OnEnable()
end
function DiscSucBarPanel:OnDisable()
end
function DiscSucBarPanel:OnDestroy()
end
return DiscSucBarPanel
