local RogueBossResultPanel = class("RogueBossResultPanel", BasePanel)
RogueBossResultPanel._bAddToBackHistory = false
RogueBossResultPanel._tbDefine = {
	{
		sPrefabPath = "RogueBossResult/RogueBossResultPanel.prefab",
		sCtrlName = "Game.UI.RogueBossResult.RogueBossResultCtrl"
	}
}
function RogueBossResultPanel:Awake()
end
function RogueBossResultPanel:OnEnable()
end
function RogueBossResultPanel:OnDisable()
end
function RogueBossResultPanel:OnDestroy()
end
return RogueBossResultPanel
