local EquipmentInstanceLevelSelectPanel = class("EquipmentInstanceLevelSelectPanel", BasePanel)
EquipmentInstanceLevelSelectPanel._tbDefine = {
	{
		sPrefabPath = "EquipmentInstanceLevelSelect/EquipmentInstanceLevelSelect.prefab",
		sCtrlName = "Game.UI.EquipmentInstanceLevelSelect.EquipmentInstanceLevelSelectCtrl"
	}
}
function EquipmentInstanceLevelSelectPanel:Awake()
end
function EquipmentInstanceLevelSelectPanel:OnEnable()
end
function EquipmentInstanceLevelSelectPanel:OnDisable()
end
function EquipmentInstanceLevelSelectPanel:OnDestroy()
end
function EquipmentInstanceLevelSelectPanel:OnRelease()
end
return EquipmentInstanceLevelSelectPanel
