local StarTowerFastBattleOptionPanel = class("StarTowerFastBattleOptionPanel", BasePanel)
StarTowerFastBattleOptionPanel._bIsMainPanel = false
StarTowerFastBattleOptionPanel._tbDefine = {
	{
		sPrefabPath = "StarTowerFastBattle/StarTowerFastBattleOptionPanel.prefab",
		sCtrlName = "Game.UI.StarTowerFastBattle.StarTowerFastBattleOptionCtrl"
	}
}
function StarTowerFastBattleOptionPanel:Awake()
	self.bShop = self:GetPanelParam()[1]
	self.bMachine = self:GetPanelParam()[2]
	self.nMachineCount = self:GetPanelParam()[3]
	self.nCoinCount = self:GetPanelParam()[4]
	self.closeCallback = self:GetPanelParam()[5]
	self.nDiscount = self:GetPanelParam()[6]
	self.bFirstFree = self:GetPanelParam()[7]
	self.bLastFloor = self:GetPanelParam()[8]
end
function StarTowerFastBattleOptionPanel:OnEnable()
end
function StarTowerFastBattleOptionPanel:OnDisable()
end
function StarTowerFastBattleOptionPanel:OnDestroy()
end
return StarTowerFastBattleOptionPanel
