local EquipmentAttrPreviewPanel = class("EquipmentAttrPreviewPanel", BasePanel)
EquipmentAttrPreviewPanel._bIsMainPanel = false
EquipmentAttrPreviewPanel._tbDefine = {
	{
		sPrefabPath = "Equipment/EquipmentAttrPreviewPanel.prefab",
		sCtrlName = "Game.UI.Equipment.EquipmentAttrPreviewCtrl"
	}
}
function EquipmentAttrPreviewPanel:Awake()
end
function EquipmentAttrPreviewPanel:OnEnable()
end
function EquipmentAttrPreviewPanel:OnAfterEnter()
end
function EquipmentAttrPreviewPanel:OnDisable()
end
function EquipmentAttrPreviewPanel:OnDestroy()
end
function EquipmentAttrPreviewPanel:OnRelease()
end
return EquipmentAttrPreviewPanel
