local SubSkillDisplayPanel = class("SubSkillDisplayPanel", BasePanel)
SubSkillDisplayPanel._bIsMainPanel = false
SubSkillDisplayPanel._tbDefine = {
	{
		sPrefabPath = "Battle/SubSkillDisplay_forActor2dEditor.prefab"
	},
	{
		sPrefabPath = "Battle/SubSkillDisplay.prefab",
		sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
	}
}
if RUNNING_ACTOR2D_EDITOR ~= true then
	table.remove(SubSkillDisplayPanel._tbDefine, 1)
end
function SubSkillDisplayPanel:Awake()
end
function SubSkillDisplayPanel:OnEnable()
end
function SubSkillDisplayPanel:OnAfterEnter()
end
function SubSkillDisplayPanel:OnDisable()
end
function SubSkillDisplayPanel:OnDestroy()
end
function SubSkillDisplayPanel:OnRelease()
end
return SubSkillDisplayPanel
