local GuideGroup_23 = class("GuideGroup_23")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
}
local groupId = 23
local totalStep = 5
local current = 1
function GuideGroup_23:Init(parent, runStep)
	self:BindEvent()
	self.tabChar = {}
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_23:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_23:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_23:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_23:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
	self.tabChar = nil
end
function GuideGroup_23:Step_1()
	self.msg = {
		BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnMenu",
		Size = {100, 110},
		Deviation = {5, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_23_1",
		DescDeviation = {-750, -260},
		HandDeviation = {-150, 0},
		HandRotation = -90,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 1
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_23:Step_2()
	self.msg = {
		BindIcon = "MainViewSidePanel/----SafeAreaRoot----/ButtonList1/2/btnCraft",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		HandDeviation = {-300, 0},
		HandRotation = -90,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.2
	self.openPanelId = PanelId.MainViewSide
end
function GuideGroup_23:Step_3()
	self.msg = {
		BindIcon = "CraftingPanel/----SafeAreaRoot----/---MatProduction---/goProductionList",
		Deviation = {-8, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_23_3",
		DescDeviation = {760, -360},
		HandDeviation = {400, 0},
		HandRotation = 90,
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 0.5
	self.openPanelId = PanelId.Crafting
end
function GuideGroup_23:Step_4()
	self.msg = {
		BindIcon = "CraftingPanel/----SafeAreaRoot----/---MatProduction---/goCraftingContent/btnCraftingItem",
		Size = {600, 550},
		Deviation = {6, 10},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_23_4",
		DescDeviation = {-740, -500},
		HandDeviation = {-400, 0},
		HandRotation = -90,
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 4
	self.waitAnimTime = 0.1
end
function GuideGroup_23:Step_5()
	self.msg = {
		BindIcon = "CraftingPanel/----SafeAreaRoot----/---MatProduction---/goCraftingContent/goMaterialList",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_23_5",
		DescDeviation = {-800, 250},
		HandDeviation = {-450, 0},
		HandRotation = -90,
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 5
	self.waitAnimTime = 0.1
end
function GuideGroup_23:OnEvent_PanelOnEnableById(nPanelId)
	if self.openPanelId and self.openPanelId == nPanelId and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_23:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "0"})
		table.insert(tab, {
			"normal_tutorial_id",
			"10"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	elseif current == 2 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "1"})
		table.insert(tab, {
			"normal_tutorial_id",
			"10"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	end
	if current == 1 then
		self:SendGuideStep(-1)
	end
	if current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_23
