local NoteListBtnCtrl = class("NoteListBtnCtrl", BaseCtrl)
NoteListBtnCtrl._mapNodeConfig = {
	btnItem = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_Item"
	},
	imgNoteIcon = {sComponentName = "Image"},
	imgIconMask = {sComponentName = "Image"},
	txtNoteName = {sComponentName = "TMP_Text"},
	imgChoose = {},
	txtLv = {sComponentName = "TMP_Text"},
	txtNotHave = {
		sComponentName = "TMP_Text",
		sLanguageId = "StarTower_Depot_Potential_Lock"
	}
}
NoteListBtnCtrl._mapEventConfig = {
	SelectNoteListBtn = "OnEvent_SelectNoteListBtn"
}
function NoteListBtnCtrl:SetItem(noteCfg, nLv)
	self.nNoteId = noteCfg.Id
	self.nLv = nLv
	self:SetPngSprite(self._mapNode.imgNoteIcon, noteCfg.Icon .. AllEnum.DiscSkillIconSurfix.Small)
	self:SetPngSprite(self._mapNode.imgIconMask, noteCfg.Icon .. AllEnum.DiscSkillIconSurfix.Small)
	NovaAPI.SetTMPText(self._mapNode.txtNoteName, noteCfg.Name)
	NovaAPI.SetTMPText(self._mapNode.txtLv, "Lv." .. nLv)
	if nLv <= 0 then
		self._mapNode.imgIconMask.gameObject:SetActive(true)
		self._mapNode.txtLv.gameObject:SetActive(false)
		self._mapNode.txtNotHave.gameObject:SetActive(true)
	end
end
function NoteListBtnCtrl:OnEvent_SelectNoteListBtn(nNoteId, _)
	self._mapNode.imgChoose.gameObject:SetActive(self.nNoteId == nNoteId)
end
function NoteListBtnCtrl:OnBtnClick_Item()
	EventManager.Hit("SelectNoteListBtn", self.nNoteId, self.nLv)
end
return NoteListBtnCtrl
