local CharPotentialPanel = class("CharPotentialPanel", BasePanel)
CharPotentialPanel._tbDefine = {
	{
		sPrefabPath = "CharacterInfoEx/CharPotentialPanel.prefab",
		sCtrlName = "Game.UI.CharacterInfoEx.CharPotentialCtrl"
	}
}
function CharPotentialPanel:Awake()
end
function CharPotentialPanel:OnEnable()
end
function CharPotentialPanel:OnDisable()
end
function CharPotentialPanel:OnDestroy()
end
return CharPotentialPanel
