local GuideGroup_22 = class("GuideGroup_22")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
	Guide_SendTowerGrowthSuccess = "OnEvent_SendTowerGrowthSuccess",
	Guide_SendTowerGrowthSelectGroupId = "OnEvent_SendTowerGrowthSelectGroupId",
	[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 22
local totalStep = 8
local current = 1
function GuideGroup_22:Init(parent, runStep)
	self:BindEvent()
	self.tabChar = {}
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_22:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_22:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_22:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_22:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
	self.tabChar = nil
end
function GuideGroup_22:Step_1()
	self.msg = {
		BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---StarTower---/btnTask",
		Size = {150, 150},
		Deviation = {0, -14},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_22_1",
		DescDeviation = {880, 0},
		HandDeviation = {0, 150},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 1
	self.waitAnimTime = 0.7
	if self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	else
		self.parent:PlayTypeMask(self.msg)
	end
end
function GuideGroup_22:Step_2()
	self.msg = {
		BindIcon = "StarTowerQuestPanel/----SafeAreaRoot----/svQuest/Viewport/Content",
		Size = {940, 600},
		Deviation = {470, -290},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_22_2",
		DescDeviation = {470, -710},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.4
	self.openPanelId = PanelId.StarTowerQuest
end
function GuideGroup_22:Step_3()
	self.msg = {
		BindIcon = "StarTowerQuestPanel/----SafeAreaRoot----/btnReceiveAll",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_22_3",
		DescDeviation = {-700, 150},
		HandDeviation = {0, 120},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 3
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_22:Step_4()
	self.msg = {
		BindIcon = "StarTowerQuestPanel/----SafeAreaRoot----/btnGrowth",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_22_4",
		DescDeviation = {-700, 150},
		HandDeviation = {0, 120},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 4
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_22:Step_5()
	self.msg = {
		BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/svNode/Viewport/NodeContent/NormalNodeList(Clone)",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_22_5",
		DescDeviation = {750, -210},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 5
	self.waitAnimTime = 0.4
	self.openPanelId = PanelId.StarTowerGrowth
	if self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
			local tempRoot = GameObject.Find("---- UI ----").transform
			local svNode = tempRoot:Find("StarTowerGrowthPanel/----SafeAreaRoot----/svNode"):GetComponent("ScrollRect")
			NovaAPI.SetHorizontalNormalizedPosition(svNode, 0)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_22:Step_6()
	self.msg = {
		BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/btnActiveAll",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_22_6",
		DescDeviation = {-700, 150},
		HandDeviation = {0, 120},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 6
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_22:Step_7()
	self.msg = {
		BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/btnQuest",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_22_7",
		DescDeviation = {-700, 150},
		HandDeviation = {0, 120},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 7
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_22:Step_8()
	self.msg = {
		BindIcon = "StarTowerQuestPanel/----SafeAreaRoot----/Cube",
		Size = {700, 780},
		Deviation = {0, -140},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_22_8",
		DescDeviation = {900, -300},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 8
	self.waitAnimTime = 0.4
	self.openPanelId = PanelId.StarTowerQuest
end
function GuideGroup_22:OnEvent_PanelOnEnableById(nPanelId)
	if self.openPanelId and self.openPanelId == nPanelId and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
			if current == 2 then
				EventManager.Hit("GuideSelectNote", 1, 3)
			end
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_22:OnEvent_SendTowerGrowthSuccess()
	if current == 6 then
		self:Step_7()
	end
end
function GuideGroup_22:OnEvent_SendTowerGrowthSelectGroupId(nId)
	self.SelectGroupId = nId
end
function GuideGroup_22:OnEvent_ClosePanel(nPanelId)
	if type(nPanelId) == "number" and nPanelId == PanelId.ReceivePropsTips and current == 3 then
		self:Step_4()
	end
end
function GuideGroup_22:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "0"})
		table.insert(tab, {
			"normal_tutorial_id",
			"7"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	elseif current == 2 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "1"})
		table.insert(tab, {
			"normal_tutorial_id",
			"7"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	end
	if current == 1 then
		self:SendGuideStep(-1)
	elseif current == 2 then
		local tbCore, tbNormal = PlayerData.Quest:GetStarTowerQuestData()
		local bClear = true
		for _, v in pairs(tbNormal) do
			if v.nStatus == 1 then
				bClear = false
				break
			end
		end
		for _, v in pairs(tbCore) do
			if v.nStatus == 1 then
				bClear = false
				break
			end
		end
		if not bClear then
			self:Step_3()
		else
			self:Step_4()
		end
		return
	elseif current == 3 then
		return
	elseif current == 5 then
		local bAble, sTip = PlayerData.StarTower:CheckGroupReady(self.SelectGroupId)
		if bAble then
			self:Step_6()
		else
			self:Step_7()
		end
		return
	elseif current == 6 then
		return
	elseif current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_22
