local ActivityTabCtrl = class("ActivityTabCtrl", BaseCtrl)
ActivityTabCtrl._mapNodeConfig = {
	imgActivity = {sComponentName = "Image"},
	imgChoose = {},
	imgActTime = {},
	redDotActTab = {},
	redDotActNew = {}
}
ActivityTabCtrl._mapEventConfig = {}
function ActivityTabCtrl:Init(actData)
	self._mapNode.imgChoose.gameObject:SetActive(false)
	self.actData = actData.actData
	self.nType = actData.nType
	if actData.nType == AllEnum.ActivityMainType.Activity then
		self.nActId = self.actData:GetActId()
	elseif actData.nType == AllEnum.ActivityMainType.ActivityGroup then
		self.nActId = self.actData:GetActGroupId()
	end
	local actCfg = actData.nType == AllEnum.ActivityMainType.Activity and self.actData:GetActCfgData() or self.actData:GetActGroupCfgData()
	self:SetPngSprite(self._mapNode.imgActivity, actCfg.TabBgRes)
	NovaAPI.SetImageNativeSize(self._mapNode.imgActivity)
	local endTime = actData.nType == AllEnum.ActivityMainType.Activity and self.actData:GetActEndTime() or self.actData:GetActGroupEndTime()
	local curTime = CS.ClientManager.Instance.serverTimeStamp
	local remainTime = endTime - curTime
	self._mapNode.imgActTime.gameObject:SetActive(0 < endTime and remainTime <= 259200)
	self:RegisterRedDotNode()
end
function ActivityTabCtrl:SetSelect(bSelect)
	self._mapNode.imgChoose.gameObject:SetActive(bSelect)
end
function ActivityTabCtrl:RegisterRedDotNode()
	if self.nType == AllEnum.ActivityMainType.Activity then
		RedDotManager.RegisterNode(RedDotDefine.Activity_Tab, self.nActId, self._mapNode.redDotActTab)
		RedDotManager.RegisterNode(RedDotDefine.Activity_New_Tab, self.nActId, self._mapNode.redDotActNew)
	elseif self.nType == AllEnum.ActivityMainType.ActivityGroup then
		if not self.actData:IsUnlock() then
			self._mapNode.redDotActTab:SetActive(false)
			self._mapNode.redDotActNew:SetActive(false)
		else
			local HasRedDot = RedDotManager.GetValid(RedDotDefine.Activity_Group, {
				self.nActId
			})
			local HasNew = RedDotManager.GetValid(RedDotDefine.Activity_New_Tab, {
				self.nActId
			})
			RedDotManager.SetValid(RedDotDefine.Activity_New_Tab, self.nActId, HasNew and not HasRedDot)
			self._mapNode.redDotActTab.gameObject:SetActive(HasRedDot)
			RedDotManager.RegisterNode(RedDotDefine.Activity_New_Tab, self.nActId, self._mapNode.redDotActNew)
		end
	end
end
function ActivityTabCtrl:OnDisable()
end
return ActivityTabCtrl
