local BasePanel = require("GameCore.UI.BasePanel")
local CharEquipmentPanel = class("CharEquipmentPanel", BasePanel)
CharEquipmentPanel._tbDefine = {
	{
		sPrefabPath = "CharacterInfoEx/CharEquipmentPanel.prefab",
		sCtrlName = "Game.UI.CharacterInfoEx.CharEquipmentCtrl"
	}
}
function CharEquipmentPanel:Awake()
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.nCharId = tbParam[1]
	end
end
function CharEquipmentPanel:OnEnable()
end
function CharEquipmentPanel:OnDisable()
end
function CharEquipmentPanel:OnDestroy()
end
function CharEquipmentPanel:OnRelease()
end
return CharEquipmentPanel
