local FormationPanel = class("FormationPanel", BasePanel)
FormationPanel._tbDefine = {
	{
		sPrefabPath = "MainlineFormationEx/MainlineFormationScenePanel.prefab",
		sCtrlName = "Game.UI.FormationEx.FormationCtrl"
	}
}
function FormationPanel:Awake()
	EventManager.Add("EnterModule", self, self.OnEvent_EnterModule)
end
function FormationPanel:OnEnable(bPlayFadeIn)
end
function FormationPanel:OnDisable()
end
function FormationPanel:OnDestroy()
	EventManager.Remove("EnterModule", self, self.OnEvent_EnterModule)
end
function FormationPanel:OnEvent_EnterModule(moduleMgr, sExitModuleName, sEnterModuleName)
	if sEnterModuleName == "AdventureModuleScene" then
		self.bAddBuild = false
	end
end
return FormationPanel
