local CharacterInfoTrialPanel = class("CharacterInfoTrialPanel", BasePanel)
CharacterInfoTrialPanel._nFADEINTYPE = 1
CharacterInfoTrialPanel._nFadeInType = 0
CharacterInfoTrialPanel._tbDefine = {
	{
		sPrefabPath = "CharacterInfoTrial/CharacterInfoTrialPanel.prefab",
		sCtrlName = "Game.UI.CharacterInfoTrial.CharacterInfoTrialCtrl"
	}
}
return CharacterInfoTrialPanel
