return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Memory Recollection",
			"The Lost Pilgrim",
			"A question that has haunted a Seeker for years awaits your answer.",
			0
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			100.0,
			nil,
			1.15,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_1s",
			0,
			"m2",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"ttc_market_dusk",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_060",
			1.0,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Phew... The evening market's still buzzing like always. Nice place for a stroll.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_060",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			-100.0,
			nil,
			1.15,
			nil,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.6,
			true,
			0
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_138",
			"a",
			"002",
			"none",
			nil,
			0.2,
			0.0,
			-0.9,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg2_983",
			"a",
			"002",
			"none",
			nil,
			0.4,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg2_984",
			"a",
			"002",
			"none",
			nil,
			0.65,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_138",
			"a",
			nil,
			"none",
			1,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.8,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_983",
			"a",
			nil,
			"none",
			2,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.8,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_984",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.8,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_020_stop",
			0.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_205",
			0.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_116_stop",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_149",
			"a",
			"002",
			"none",
			6,
			0.1,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_983",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			nil,
			"diantou2",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.8,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_984",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			nil,
			"diantou2",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.8,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_138",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou2",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.8,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_052",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			230.0,
			nil,
			1.25,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.8,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_072",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			nil,
			"none",
			nil,
			0.75,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			"tiao2",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.8,
			true,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Huh? Wait a sec... Was that...",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			1.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			true,
			1.0,
			true,
			"fade"
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_149",
			"a",
			"002",
			"none",
			nil,
			0.3,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_144",
			"a",
			"002",
			"none",
			nil,
			0.7,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			"004",
			"avg_emoji_music",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"daintou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
			false,
			"",
			"Excuse me, a basket of Sacred Grapes, please. And could you point me to the florist?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_144",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"chijing",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Fruit Stand Owner",
			"",
			0,
			"",
			false,
			"",
			"Well now, if it isn't Lord Arbiter! Welcome!",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_062",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			120.0,
			nil,
			1.15,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.6,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_144",
			"a",
			nil,
			"none",
			nil,
			0.6,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_077",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_144",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"JuGong",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Fruit Stand Owner",
			"",
			0,
			"",
			false,
			"",
			"Here are your grapes. The flower shop? Go straight, turn right, the second store.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			"017",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
			false,
			"",
			"Thank you. May the God of Grace watch over us.",
			""
		}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.6,
			false,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_060",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"AvgStageEffect_fade_right",
			"OutSine",
			false,
			false,
			0.8,
			true,
			"fade"
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-150.0,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"AvgStageEffect_fade_left",
			"OutSine",
			false,
			false,
			0.8,
			true,
			"fade"
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_149",
			"a",
			"002",
			"none",
			nil,
			0.38,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			0.4,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			nil,
			"none",
			nil,
			0.4,
			nil,
			nil,
			nil,
			0.0,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_062",
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_143",
			"a",
			"002",
			"none",
			nil,
			0.8,
			nil,
			-1.0,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_143",
			"a",
			nil,
			"none",
			nil,
			0.75,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_143",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"JuGong",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Florist",
			"",
			0,
			"",
			false,
			"",
			"Thanks for waiting! Here are your white lilies. It's a huge bouquet, be careful with it!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			"017",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
			false,
			"",
			"I will. Thanks for the flowers and the reminder. May the God of Grace watch over us.",
			""
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			true,
			1.0,
			true,
			"fade"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"city_street_dusk",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			1.0,
			true,
			"fade"
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_062",
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"C_in",
			"avg1_149",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
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			"So, it was you following me, Great ==SEX12==~ Honestly, if you missed me, you could have just said so~",
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			"Are you feeling unwell? Is your symptom...",
			""
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			"That sound... It's a large monster.",
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			"Great ==SEX12==, let's go around it.",
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			"Huh? Normally, you'd be charging right in...",
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			"... Sorry. I don't feel like fighting today.",
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			"Huff... Huff...==W== I can't believe we've walked until nightfall.",
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			"Thank you for your patience. We're almost there.",
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			"This is really strange. Gerie is acting so ... normal today.",
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			"Great ==SEX12==, we're here.",
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			"Are these ...==B== gravestones?",
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			"Moss-covered headstones dot the woods. Gerie kneels gently before one, brushing the dead leaves from its surface.",
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			"I came to pay my respects to an old friend.",
			""
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			"This forest ...==W== graveyard... Right, isn't there a Sanctuary of Grace nearby?",
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			"I spotted it on one of Iris's maps.",
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			"Yes, the Sanctuary is just beyond those trees.",
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			"The living can move on, but the departed remain bound to this land. So someone needs to take care of them.",
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			"Not quite. Just being near magic made her sick. They had no choice but to send her to the Sanctuary of Grace, outside the city.",
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		cmd = "SetTalk",
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			"We became friends. We didn't have a single thing in common—food, hobbies, you name it—but our shared condition connected us.",
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			""
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			"She asked me once==W== if the Gods had forsaken her. I could only tell her the God of Grace abandons no one.",
			""
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			"It must've been hard on you both.",
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			"I didn't know what else to do. And duty called.",
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			"I was on a mission across the continent when the news of her passing reached me.",
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		cmd = "SetTalk",
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			"There was a meltdown at a nearby Monolith. To protect everyone, she unleashed this incredible, blinding spell and neutralized the threat.",
			""
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			"Wait. Didn't you say she couldn't use magic?",
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			"That's when I learned the truth. It wasn't that she couldn't wield magic... She was fatally allergic to it.",
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			"That spell she cast to save everyone... It was the first and last time she ever touched magic.",
			""
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			"Great ==SEX12==, do you think the God of Grace is actually real?",
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			"Whoa, hey now. You're a Dusk Arbiter. That's a dangerous question to ask.",
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			"Heh... You're right.==W====RT==Fate can be so cruel. If this isn't some sick joke by the God of Grace, what else could it be?",
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			"Rather than getting caught up in that, I prefer to believe in \"paradise.\"",
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			"A final home for every soul that fought to the very end, no matter their faith or their path in life.",
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			"Maybe someday, we can ask your friend in person what was truly on her mind at her last moment.",
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			"Pfft... Hahahaha~",
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			"Thanks to you, my heart is finally still.",
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			"Just as I thought. Of all the souls I've met, yours is the strongest, the most unique ... and the one that intrigues me most.",
			""
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			"Yes... I simply must make you mine, no matter what it takes~",
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			"So ... how about becoming my Great ==SEX12==, and mine alone? I'll make it well worth your while~",
			""
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			"z",
			0.0,
			false,
			"avg3_100"
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	},
	{
		cmd = "SetTalk",
		param = {
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			"",
			0,
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			false,
			"",
			"I'm happy you're feeling better, but I'm gonna take a hard pass on that...!",
			""
		}
	},
	{
		cmd = "SetBg",
		param = {
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	},
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		cmd = "CtrlBg",
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		cmd = "SetTalk",
		param = {
			9,
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			1,
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			"There you go again... But that's another thing I adore about you.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
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			"A soul, once gone, can't return. But the one before me now can still be saved. And for that I'm willing to use forceful methods.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
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	},
	{
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			"W-Wait...! Are you serious this time!?",
			""
		}
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	{
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		param = {
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			"Time for a little taste~",
			""
		}
	},
	{
		cmd = "SetAudio",
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		cmd = "Wait",
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	{
		cmd = "SetBGM",
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	{
		cmd = "SetTalk",
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			"Stop it!",
			""
		}
	},
	{
		cmd = "SetTrans",
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	},
	{
		cmd = "SetAudio",
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	},
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		cmd = "SetMainRoleTalk",
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	},
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		cmd = "SetTalk",
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			1,
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			"G-Gerie...?!",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
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			0,
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	},
	{
		cmd = "SetAudio",
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	},
	{
		cmd = "SetBg",
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	},
	{
		cmd = "SetMainRoleTalk",
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	},
	{
		cmd = "SetFx",
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	},
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		param = {
			2,
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			0,
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			false,
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			"So warm ... and soft?",
			""
		}
	},
	{
		cmd = "SetChar",
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	},
	{
		cmd = "SetBGM",
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	{
		cmd = "CtrlChar",
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	},
	{
		cmd = "CtrlChar",
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	{
		cmd = "SetTalk",
		param = {
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			0,
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			"Hehe... I shall spare you this time. Seeing that flustered look on your face was worth it, Great ==SEX12==~",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetMainRoleTalk",
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	},
	{
		cmd = "SetTalk",
		param = {
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			"Hah... Don't joke like that again! I can never tell when you're actually being serious.",
			""
		}
	},
	{
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	{
		cmd = "SetTalk",
		param = {
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			"Oh? But I'm always completely sincere with you, my Great ==SEX12==.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetMainRoleTalk",
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	{
		cmd = "SetTalk",
		param = {
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			"That's why I'm always on edge!==W====RT==Anyway, why'd you bring me all the way out here?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	{cmd = "SetGoOn"},
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	},
	{
		cmd = "SetTalk",
		param = {
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			"I couldn't get her her favorite comic book, so I was hoping you could share about your adventures with her.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetMainRoleTalk",
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	},
	{
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		param = {
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			"Oh, I get it. Leave it to me.",
			""
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	},
	{
		cmd = "CtrlChar",
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			"Hehe... Thank you~ I know she'll be thrilled.",
			""
		}
	},
	{
		cmd = "SetAudio",
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		cmd = "SetTrans",
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	{
		cmd = "CtrlBg",
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	{
		cmd = "CtrlBg",
		param = {
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	{
		cmd = "Wait",
		param = {1.5}
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	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"We sit together, and I share stories of our journey so far.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlStage",
		param = {
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		cmd = "SetMainRoleTalk",
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	},
	{
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		param = {
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			"Wow, it's gotten late. Looks like I won't finish tonight.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
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			"There are still so many stories left. I'll come back if I get the chance.",
			""
		}
	},
	{
		cmd = "SetChar",
		param = {
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	{
		cmd = "SetTalk",
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			"I'm really looking forward to it...==W== Well, then, let's call it a day. It's so late, I will escort you home~",
			""
		}
	},
	{
		cmd = "CtrlChar",
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	},
	{cmd = "SetGoOn"},
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		cmd = "Wait",
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	{
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		param = {
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	},
	{
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		param = {
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			0,
			"",
			false,
			"",
			"Please ... don't bother.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
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	},
	{
		cmd = "CtrlChar",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
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			"",
			0,
			"",
			false,
			"",
			"Hehe...==W== Don't worry about it. Carrying you back in my arms will be much faster than you walking by yourself, don't you think?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	},
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	{
		cmd = "SetAudio",
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "CtrlStage",
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	},
	{
		cmd = "SetTalk",
		param = {
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			0,
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			"No need! I can walk on my own.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
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	},
	{
		cmd = "SetAudio",
		param = {
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		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			"009",
			"none",
			nil,
			nil,
			-0.4,
			1.45,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"AvgStageEffect_wipe_up",
			"OutSine",
			true,
			true,
			0.7,
			true,
			"fade"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_01_006_c",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_115",
			1.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			1.5,
			false,
			"default"
		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"1500ms",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.1,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			3.0,
			false,
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"That night, Gerie sees me safely back to the Lucky Oasis, as serene and gentle as a true devotee of the God of Grace.",
			""
		}
	},
	{cmd = "End"}
}
