local AllEnum = {}
AllEnum.ChannelName = {
	BanShu = "NPPA",
	Dev = "Default",
	Official = "Official"
}
AllEnum.Language = {
	CN = "zh_CN",
	TW = "zh_TW",
	JP = "ja_JP",
	EN = "en_US",
	KR = "ko_KR"
}
AllEnum.LanguageInfo = {
	{
		AllEnum.Language.CN,
		"简中",
		"_cn"
	},
	{
		AllEnum.Language.TW,
		"繁中",
		"_tw"
	},
	{
		AllEnum.Language.JP,
		"日语",
		"_jp"
	},
	{
		AllEnum.Language.EN,
		"英语",
		"_en"
	},
	{
		AllEnum.Language.KR,
		"韩语",
		"_kr"
	}
}
AllEnum.SortingLayerName = {
	HUD = "HUD",
	UI = "UI",
	UI_Top = "UI Top",
	UI_Video = " UI Video",
	Overlay = "Overlay"
}
AllEnum.Const = {MAX_TEAM_COUNT = 6, ICON_SCALE = 0.68}
AllEnum.CoinItemId = {
	Gold = 1,
	Jade = 2,
	STONE = 3,
	FREESTONE = 4,
	Energy = 20,
	WorldClassExp = 21,
	RogueHardCoreTick = 28,
	StarTowerSweepTick = 29,
	StarTowerSweepTickLimit = 30,
	PresentsFragment = 6,
	BossCruTickets = 10,
	FixedRogCurrency = 11,
	FRRewardCurrency = 12,
	NormalSingleTicket = 501,
	LimitedSingleTicket = 502,
	DailyQuestActive = 61
}
AllEnum.QuestStatus = {Undone = false, Done = true}
AllEnum.CharHeadIconSurfix = {
	GC = "_GC",
	GD = "_GD",
	L = "_L",
	S = "_S",
	SK = "_SK",
	XL = "_XL",
	XXL = "_XXL",
	GOODS = "_GOODS",
	QM = "_QM",
	QS = "_QS",
	Q = "_Q"
}
AllEnum.EET = {
	[GameEnum.elementType.WE] = "WEE",
	[GameEnum.elementType.FE] = "FEE",
	[GameEnum.elementType.SE] = "SEE",
	[GameEnum.elementType.AE] = "AEE",
	[GameEnum.elementType.LE] = "LEE",
	[GameEnum.elementType.DE] = "DEE"
}
AllEnum.CharAttr = {
	{
		sKey = "Hp",
		nGroup = 1,
		sLanguageId_Simple = "Attr_Hp_Simple"
	},
	{
		sKey = "Atk",
		nGroup = 2,
		sLanguageId_Simple = "Attr_Atk_Simple"
	},
	{
		sKey = "Def",
		nGroup = 3,
		sLanguageId_Simple = "Attr_Def_Simple"
	},
	{
		sKey = "CritRate",
		nGroup = 4,
		bPercent = true
	},
	{
		sKey = "CritPower",
		nGroup = 5,
		bPercent = true
	},
	{
		sKey = "Suppress",
		nGroup = 6,
		bPercent = true
	},
	{
		sKey = "UltraEnergy",
		nGroup = 7
	},
	{
		sKey = "EnergyEfficiency",
		nGroup = 7,
		bPercent = true
	},
	{
		sKey = "EnergyConvRatio",
		nGroup = 7,
		bPercent = true
	},
	{sKey = "DefPierce", nGroup = 8},
	{
		sKey = "DefIgnore",
		nGroup = 8,
		bPercent = true
	},
	{
		sKey = "WEE",
		nGroup = 9,
		bPercent = true,
		nEET = GameEnum.elementType.WE
	},
	{
		sKey = "WEP",
		nGroup = 9,
		nEET = GameEnum.elementType.WE
	},
	{
		sKey = "WEI",
		nGroup = 9,
		bPercent = true,
		nEET = GameEnum.elementType.WE
	},
	{
		sKey = "FEE",
		nGroup = 10,
		bPercent = true,
		nEET = GameEnum.elementType.FE
	},
	{
		sKey = "FEP",
		nGroup = 10,
		nEET = GameEnum.elementType.FE
	},
	{
		sKey = "FEI",
		nGroup = 10,
		bPercent = true,
		nEET = GameEnum.elementType.FE
	},
	{
		sKey = "SEE",
		nGroup = 11,
		bPercent = true,
		nEET = GameEnum.elementType.SE
	},
	{
		sKey = "SEP",
		nGroup = 11,
		nEET = GameEnum.elementType.SE
	},
	{
		sKey = "SEI",
		nGroup = 11,
		bPercent = true,
		nEET = GameEnum.elementType.SE
	},
	{
		sKey = "AEE",
		nGroup = 12,
		bPercent = true,
		nEET = GameEnum.elementType.AE
	},
	{
		sKey = "AEP",
		nGroup = 12,
		nEET = GameEnum.elementType.AE
	},
	{
		sKey = "AEI",
		nGroup = 12,
		bPercent = true,
		nEET = GameEnum.elementType.AE
	},
	{
		sKey = "LEE",
		nGroup = 13,
		bPercent = true,
		nEET = GameEnum.elementType.LE
	},
	{
		sKey = "LEP",
		nGroup = 13,
		nEET = GameEnum.elementType.LE
	},
	{
		sKey = "LEI",
		nGroup = 13,
		bPercent = true,
		nEET = GameEnum.elementType.LE
	},
	{
		sKey = "DEE",
		nGroup = 14,
		bPercent = true,
		nEET = GameEnum.elementType.DE
	},
	{
		sKey = "DEP",
		nGroup = 14,
		nEET = GameEnum.elementType.DE
	},
	{
		sKey = "DEI",
		nGroup = 14,
		bPercent = true,
		nEET = GameEnum.elementType.DE
	},
	{sKey = "AtkSpd", bPercent = true},
	{sKey = "WER"},
	{sKey = "SER"},
	{sKey = "AER"},
	{sKey = "FER"},
	{sKey = "LER"},
	{sKey = "DER"},
	{sKey = "EET"}
}
AllEnum.AttachAttr = {
	{sKey = "Hp"},
	{sKey = "Atk"},
	{sKey = "Def"},
	{sKey = "CritRate", bPercent = true},
	{
		sKey = "CritResistance",
		bPercent = true
	},
	{sKey = "CritPower", bPercent = true},
	{sKey = "HitRate", bPercent = true},
	{sKey = "Evd", bPercent = true},
	{sKey = "DefPierce"},
	{sKey = "DefIgnore", bPercent = true},
	{sKey = "WEE", bPercent = true},
	{sKey = "WEP"},
	{sKey = "WEI", bPercent = true},
	{sKey = "WER"},
	{sKey = "FEE", bPercent = true},
	{sKey = "FEP"},
	{sKey = "FEI", bPercent = true},
	{sKey = "FER"},
	{sKey = "SEE", bPercent = true},
	{sKey = "SEP"},
	{sKey = "SEI", bPercent = true},
	{sKey = "SER"},
	{sKey = "AEE", bPercent = true},
	{sKey = "AEP"},
	{sKey = "AEI", bPercent = true},
	{sKey = "AER"},
	{sKey = "LEE", bPercent = true},
	{sKey = "LEP"},
	{sKey = "LEI", bPercent = true},
	{sKey = "LER"},
	{sKey = "DEE", bPercent = true},
	{sKey = "DEP"},
	{sKey = "DEI", bPercent = true},
	{sKey = "DER"},
	{sKey = "Toughness"},
	{sKey = "Suppress", bPercent = true},
	{sKey = "NORMALDMG", bPercent = true},
	{sKey = "SKILLDMG", bPercent = true},
	{sKey = "ULTRADMG", bPercent = true},
	{sKey = "OTHERDMG", bPercent = true},
	{
		sKey = "RCDNORMALDMG",
		bPercent = true
	},
	{
		sKey = "RCDSKILLDMG",
		bPercent = true
	},
	{
		sKey = "RCDULTRADMG",
		bPercent = true
	},
	{
		sKey = "RCDOTHERDMG",
		bPercent = true
	},
	{sKey = "MARKDMG", bPercent = true},
	{sKey = "SUMMONDMG", bPercent = true},
	{
		sKey = "RCDSUMMONDMG",
		bPercent = true
	},
	{
		sKey = "PROJECTILEDMG",
		bPercent = true
	},
	{
		sKey = "RCDPROJECTILEDMG",
		bPercent = true
	},
	{sKey = "GENDMG"},
	{sKey = "DMGPLUS"},
	{sKey = "FINALDMG"},
	{
		sKey = "FINALDMGPLUS"
	},
	{sKey = "WEERCD"},
	{sKey = "FEERCD"},
	{sKey = "SEERCD"},
	{sKey = "AEERCD"},
	{sKey = "LEERCD"},
	{sKey = "DEERCD"},
	{sKey = "GENDMGRCD"},
	{sKey = "DMGPLUSRCD"},
	{
		sKey = "NormalCritRate"
	},
	{
		sKey = "SkillCritRate"
	},
	{
		sKey = "UltraCritRate"
	},
	{
		sKey = "MarkCritRate"
	},
	{
		sKey = "SummonCritRate"
	},
	{
		sKey = "ProjectileCritRate"
	},
	{
		sKey = "OtherCritRate"
	},
	{
		sKey = "NormalCritPower"
	},
	{
		sKey = "SkillCritPower"
	},
	{
		sKey = "UltraCritPower"
	},
	{
		sKey = "MarkCritPower"
	},
	{
		sKey = "SummonCritPower"
	},
	{
		sKey = "ProjectileCritPower"
	},
	{
		sKey = "OtherCritPower"
	},
	{
		sKey = "ToughnessDamageAdjust"
	},
	{
		sKey = "EnergyConvRatio",
		bPercent = true,
		bPlayer = true
	},
	{
		sKey = "EnergyEfficiency",
		bPercent = true,
		bPlayer = true
	}
}
AllEnum.CharConfigType = {
	Attr = 1,
	Char = 2,
	Skill = 3
}
AllEnum.SkillSlotStrEnum = {
	[GameEnum.skillSlotType.A] = tostring(GameEnum.skillSlotType.A),
	[GameEnum.skillSlotType.B] = tostring(GameEnum.skillSlotType.B),
	[GameEnum.skillSlotType.C] = tostring(GameEnum.skillSlotType.C),
	[GameEnum.skillSlotType.D] = tostring(GameEnum.skillSlotType.D),
	[GameEnum.skillSlotType.NORMAL] = tostring(GameEnum.skillSlotType.NORMAL)
}
AllEnum.SkillLvPowerFactor = {
	[0] = {
		[1] = 0,
		[2] = 0,
		[3] = 0,
		[4] = 0,
		[5] = 0
	},
	[1] = {
		[1] = 0,
		[2] = 90,
		[3] = 100,
		[4] = 120,
		[5] = 80
	},
	[2] = {
		[1] = 0,
		[2] = 135,
		[3] = 150,
		[4] = 180,
		[5] = 120
	},
	[3] = {
		[1] = 0,
		[2] = 180,
		[3] = 200,
		[4] = 240,
		[5] = 160
	},
	[4] = {
		[1] = 0,
		[2] = 225,
		[3] = 250,
		[4] = 300,
		[5] = 200
	}
}
AllEnum.WorldMapNodeType = {
	Mainline = 1,
	Roguelike = 2,
	Branchline = 3,
	Rogueboss = 4,
	FixedRoguelike = 5,
	Prologue = 6,
	DailyInstance = 7,
	TravelerDuel = 8,
	InfinityTower = 9,
	EquipmentInstance = 10,
	VamireSurvivor = 11,
	ScoreBoss = 12,
	SkillInstance = 13,
	Trial = 14,
	JointDrill = 15
}
AllEnum.FrameColor_New = {
	[0] = "0",
	[GameEnum.itemRarity.SSR] = "5",
	[GameEnum.itemRarity.SR] = "4",
	[GameEnum.itemRarity.R] = "3",
	[GameEnum.itemRarity.M] = "2",
	[GameEnum.itemRarity.N] = "1"
}
AllEnum.BoardFrameColor = {
	[0] = "0",
	[GameEnum.itemRarity.SSR] = "5",
	[GameEnum.itemRarity.SR] = "4",
	[GameEnum.itemRarity.R] = "3",
	[GameEnum.itemRarity.M] = "0",
	[GameEnum.itemRarity.N] = "0"
}
AllEnum.FrameType_New = {
	Item = "rare_item_a_",
	ItemS = "rare_item_b_",
	ItemSS = "rare_item_c_",
	CharList = "rare_list_",
	CharFrame = "rare_character_",
	BoardFrame = "rare_mainchara_",
	VestigePerk = "rare_vestige_xintiao_",
	RareBag = "rare_bag_",
	Outfit = "rare_fengjing_",
	OutfitPortrait = "rare_scenery_card_",
	PresentsSide = "rare_gift_side_",
	PresentsEllipse = "rare_gift_ellipse_",
	PresentsDB = "rare_gift_db_",
	PresentsCircle = "rare_gift_circle_",
	SuperscriptDB = "rare_outfit_",
	Talent = "rare_talent_",
	SlotPerk = "rare_vestige_slot_",
	ThemePerk = "rare_vestige_theme_",
	ExclusivePerk = "db_weapon_perk_",
	Text = "rare_character_text_",
	BuildRank = "rare_build_",
	BuildRankDB = "rare_build_db_",
	BuildFormation = "rare_team_build_db_",
	ShopGoods = "db_shop_character_",
	MallGoods = "db_mall_character_",
	DiscList = "rare_outfit_list_",
	FateCard = "rare_vestige_fatecard_",
	FateCardS = "rare_vestige_fatecard_icon_",
	Potential = "rare_vestige_card_",
	PotentialS = "rare_vestige_card_s_",
	StarTowerFateCard = "rare_vestige_fatecard_icon_",
	HarmonySkillL = "rare_outfit_skill_l_",
	HarmonySkillS = "rare_outfit_skill_s_",
	RandomProperty = "rare_chargem_db_a_",
	RandomPropertyLock = "rare_chargem_db_b_",
	DiscLimitS = "rare_outfit_exceed_s_",
	DiscLimitL = "rare_outfit_exceed_l_",
	DiscFrameL = "rare_outfit_team_l_",
	DiscFrameS = "rare_outfit_team_s_"
}
AllEnum.BuildGrade = {
	S = 3,
	A = 2,
	B = 1,
	C = 0
}
AllEnum.FrameColor = {
	[GameEnum.itemRarity.SSR] = "5",
	[GameEnum.itemRarity.SR] = "4",
	[GameEnum.itemRarity.R] = "3",
	[GameEnum.itemRarity.M] = "2",
	[GameEnum.itemRarity.N] = "1"
}
local colorAll = Color(0.996, 0.694, 0.945, 1)
local colorOrange = Color(0.996, 0.757, 0.341, 1)
local colorPurple = Color(0.588, 0.6, 0.996, 1)
local colorBlue = Color(0.435, 0.812, 0.996, 1)
local colorWhite = Color(0.804, 0.804, 0.804, 1)
AllEnum.RarityColor = {
	[GameEnum.itemRarity.SSR] = colorAll,
	[GameEnum.itemRarity.SR] = colorOrange,
	[GameEnum.itemRarity.R] = colorPurple,
	[GameEnum.itemRarity.M] = colorBlue,
	[GameEnum.itemRarity.N] = colorWhite
}
AllEnum.FrameType = {
	Item = "daoju",
	CharList = "juese",
	OutfitList = "lizhuang_a_",
	OutfitPortrait = "lizhuang_b_",
	OutfitCharInfo = "lizhuang_c_",
	TipFrame = "lizhuang_d_",
	PresentsAttr = "liwu_a_",
	PresentsMaster = "liwu_b_",
	Perk = "perk_"
}
AllEnum.OutfitIconSurfix = {
	ListGrid = "_a",
	Item = "_b",
	CharInfo = "_c",
	OutInfo = "_d",
	Gacha = "_gacha"
}
AllEnum.Actor2DType = {Normal = 1, FullScreen = 2}
AllEnum.Disc2DType = {
	Base = 1,
	Main = 2,
	L2D = 3
}
AllEnum.StoryAvgType = {
	Preview = 0,
	PureAvg = 1,
	BeforeBattle = 2,
	AfterBattle = 3,
	Plot = 4
}
AllEnum.LevelResult = {
	Succeed = 0,
	Failed = 1,
	Teleporter = 2
}
AllEnum.TipPosition = {
	Top = 1,
	Bottom = 2,
	Right = 3,
	Left = 4
}
AllEnum.BattleAnimSetting = {
	DayOnce = 1,
	Open = 2,
	Close = 3
}
AllEnum.CharacterScreenType = {Rare = 1, Element = 2}
AllEnum.LoginTime = {
	Today = 1,
	Yesday = 2,
	Date = 3
}
AllEnum.PresentsCircleRarityColor = {
	[GameEnum.itemRarity.SSR] = Color(0.7764705882352941, 0.9568627450980393, 0.9333333333333333, 1),
	[GameEnum.itemRarity.SR] = Color(1, 0.984313725490196, 0.8313725490196079, 0.6),
	[GameEnum.itemRarity.R] = Color(0.7529411764705882, 0.984313725490196, 1, 0.6),
	[GameEnum.itemRarity.M] = Color(0.8509803921568627, 1, 0.9333333333333333, 0.6),
	[GameEnum.itemRarity.N] = Color(1, 1, 1, 0.6)
}
AllEnum.RewardGachaType = {
	[GameEnum.itemRarity.SSR] = "icon_roguegacha_01%s",
	[GameEnum.itemRarity.SR] = "icon_roguegacha_02%s",
	[GameEnum.itemRarity.R] = "icon_roguegacha_03%s",
	[GameEnum.itemRarity.M] = "icon_roguegacha_04%s"
}
AllEnum.SortType = {
	Level = 1,
	Rarity = 2,
	ElementType = 3,
	Id = 4,
	Skill = 5,
	Affinity = 6,
	Time = 7
}
AllEnum.CharSortField = {
	[AllEnum.SortType.Level] = "Level",
	[AllEnum.SortType.Rarity] = "Rare",
	[AllEnum.SortType.ElementType] = "EET",
	[AllEnum.SortType.Id] = "nId",
	[AllEnum.SortType.Time] = "CreateTime",
	[AllEnum.SortType.Skill] = "SkillLevel",
	[AllEnum.SortType.Affinity] = "Favorability"
}
AllEnum.DiscSortField = {
	[AllEnum.SortType.Level] = "nLevel",
	[AllEnum.SortType.Rarity] = "nRarity",
	[AllEnum.SortType.Time] = "nCreateTime",
	[AllEnum.SortType.ElementType] = "nEET",
	[AllEnum.SortType.Id] = "nId"
}
AllEnum.SkillElementColor = {
	[GameEnum.elementType.WE] = "#4e9fd8",
	[GameEnum.elementType.FE] = "#ef522e",
	[GameEnum.elementType.SE] = "#a1673d",
	[GameEnum.elementType.AE] = "#87bf10",
	[GameEnum.elementType.LE] = "#f3b521",
	[GameEnum.elementType.DE] = "#b15f9f"
}
AllEnum.SkillElementBgColor = {
	[GameEnum.elementType.WE] = "#3432ad",
	[GameEnum.elementType.FE] = "#791834",
	[GameEnum.elementType.SE] = "#552611",
	[GameEnum.elementType.AE] = "#186e30",
	[GameEnum.elementType.LE] = "#ac4b20",
	[GameEnum.elementType.DE] = "#561466"
}
AllEnum.ElementIconType = {
	Skill = "db_common_element_skill_",
	Icon = "icon_common_property_",
	SkillEx = "rare_character_skill_",
	VestigeSkill = "rare_vestige_skill_",
	SpPotential = "Sp_Potential_0"
}
AllEnum.MessageBox = {
	Confirm = 1,
	Alert = 2,
	Tips = 3,
	Desc = 4,
	Item = 5,
	ItemList = 6,
	PlainText = 7,
	Char = 8
}
AllEnum.SuccessBar = {
	Blue = 1,
	Yellow = 2,
	Purple = 3
}
AllEnum.PerkState = {
	Replace = 1,
	New = 2,
	Max = 3,
	Up = 4
}
AllEnum.MallToggle = {
	MonthlyCard = 1,
	Package = 2,
	Gem = 3,
	Shop = 4,
	Skin = 5
}
AllEnum.AvgBubbleShowType = {Avg = 1, Voice = 2}
AllEnum.SkillTypeShow = {
	[1] = {
		iconIndex = 1,
		bgIconIndex = 1,
		sLanguageId = "Char_Skill_Type_1",
		bgColor = "#4f658f"
	},
	[2] = {
		iconIndex = 2,
		bgIconIndex = 2,
		sLanguageId = "Char_Skill_Type_2",
		bgColor = "#4a59b0"
	},
	[3] = {
		iconIndex = 4,
		bgIconIndex = 4,
		sLanguageId = "Char_Skill_Type_3",
		bgColor = "#4a59b0"
	},
	[4] = {
		iconIndex = 3,
		bgIconIndex = 3,
		sLanguageId = "Char_Skill_Type_4",
		bgColor = "#c545a2"
	}
}
AllEnum.CharBgPanelShowType = {
	None = 0,
	L2D = 1,
	Weapon = 2
}
AllEnum.RedDotType = {Single = 1, Number = 2}
AllEnum.UIDragType = {
	DragStart = 1,
	Drag = 2,
	DragEnd = 3
}
AllEnum.DailyInstanceState = {
	None = 0,
	Open = 1,
	Not_OpenDay = 2,
	Not_WorldClass = 3,
	Not_MainLine = 4,
	Not_HardUnlock = 5
}
AllEnum.EquipmentInstanceState = {
	None = 0,
	Open = 1,
	Not_OpenDay = 2,
	Not_WorldClass = 3,
	Not_MainLine = 4,
	Not_HardUnlock = 5
}
AllEnum.SkillInstanceState = {
	None = 0,
	Open = 1,
	Not_WorldClass = 2,
	Not_HardUnlock = 3
}
AllEnum.RogueBossLevelState = {
	None = 0,
	Open = 1,
	Not_OpenDay = 2,
	Not_RogueLike = 3,
	Not_MainLine = 4,
	Not_HardUnlock = 5
}
AllEnum.CraftingToggle = {Material = 1, Presents = 2}
AllEnum.ActQuestStatus = {
	Complete = 1,
	UnComplete = 2,
	Received = 3
}
AllEnum.PhoneChatState = {
	None = 0,
	Complete = 1,
	New = 2,
	UnComplete = 3
}
AllEnum.EnhancedPerkState = {
	On = 1,
	Off = 2,
	Lock = 3,
	Complete = 4
}
AllEnum.SideBaner = {
	Achievement = 1,
	DictionaryReward = 2,
	DictionaryEntry = 3,
	Favour = 4
}
AllEnum.RMBOrderType = {Mall = 1, BattlePass = 2}
AllEnum.AvgLogType = {
	Talk = 1,
	Choice = 2,
	Voiceover = 3,
	PhoneMsg = 4,
	PhoneMsgChoice = 5,
	Thought = 6
}
AllEnum.DiscTab = {
	Info = 1,
	Development = 2,
	BreakLimit = 3,
	Music = 4
}
AllEnum.DiscSucBar = {
	Upgrade = 1,
	Advance = 2,
	BreakLimit = 3,
	BreakLimitAll = 4
}
AllEnum.EquipmentType = {
	[GameEnum.equipmentType.Square] = {
		Language = "Equipment_Type_Square",
		Icon = "Icon/ZZZOther/equip_a_mini"
	},
	[GameEnum.equipmentType.Circle] = {
		Language = "Equipment_Type_Circle",
		Icon = "Icon/ZZZOther/equip_b_mini"
	},
	[GameEnum.equipmentType.Pentagon] = {
		Language = "Equipment_Type_Pentagon",
		Icon = "Icon/ZZZOther/equip_c_mini"
	}
}
AllEnum.EquipmentToggle = {Basic = 1, Upgrade = 2}
AllEnum.EquipmentSlot = {
	[1] = GameEnum.equipmentType.Square,
	[2] = GameEnum.equipmentType.Circle,
	[3] = GameEnum.equipmentType.Pentagon
}
AllEnum.EquipmentRarity_Star = {
	[0] = 0,
	[GameEnum.itemRarity.SSR] = 5,
	[GameEnum.itemRarity.SR] = 4,
	[GameEnum.itemRarity.R] = 3,
	[GameEnum.itemRarity.M] = 2,
	[GameEnum.itemRarity.N] = 1
}
AllEnum.MainViewCorner = {
	Role = 1,
	Disc = 2,
	Recruit = 3,
	Mainline = 4
}
AllEnum.EffectType = {
	Affinity = 1,
	Talent = 2,
	Outfit = 3,
	FateCard = 4,
	Potential = 5,
	Equipment = 6
}
AllEnum.ElementColor = {
	[GameEnum.elementType.WE] = Color(0.27450980392156865, 0.5607843137254902, 0.7607843137254902),
	[GameEnum.elementType.FE] = Color(0.8549019607843137, 0.28627450980392155, 0.1568627450980392),
	[GameEnum.elementType.SE] = Color(0.5215686274509804, 0.3254901960784314, 0.1843137254901961),
	[GameEnum.elementType.AE] = Color(0.37254901960784315, 0.5647058823529412, 0.043137254901960784),
	[GameEnum.elementType.LE] = Color(0.8823529411764706, 0.596078431372549, 0.09803921568627451),
	[GameEnum.elementType.DE] = Color(0.5372549019607843, 0.27058823529411763, 0.5490196078431373),
	[GameEnum.elementType.NONE] = Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764)
}
AllEnum.PotentialRarityCfg = {
	[GameEnum.itemRarity.SSR] = {sColor = "#9b77e3"},
	[GameEnum.itemRarity.SR] = {sColor = "#db8104"},
	[GameEnum.itemRarity.R] = {sColor = "#325e7c"}
}
AllEnum.PotentialElementColor = {
	[GameEnum.elementType.WE] = {sColor = "#4784af"},
	[GameEnum.elementType.FE] = {sColor = "#c1493a"},
	[GameEnum.elementType.SE] = {sColor = "#845640"},
	[GameEnum.elementType.AE] = {sColor = "#7a9c6c"},
	[GameEnum.elementType.LE] = {sColor = "#c68c3e"},
	[GameEnum.elementType.DE] = {sColor = "#a05793"}
}
AllEnum.NoteTypeCfg = {}
AllEnum.StarTowerRoomName = {
	[GameEnum.starTowerRoomType.BattleRoom] = {
		Color = "#ebaf3c",
		Icon = "zs_vestige_map_icon_1",
		SweepIcon = "zs_fastBattle_map_icon_1",
		Language = "StarTower_BattleRoomName"
	},
	[GameEnum.starTowerRoomType.EliteBattleRoom] = {
		Color = "#f07c3a",
		Icon = "zs_vestige_map_icon_2",
		SweepIcon = "zs_fastBattle_map_icon_2",
		Language = "StarTower_EliteBattleRoomName"
	},
	[GameEnum.starTowerRoomType.BossRoom] = {
		Color = "#e44d49",
		Icon = "zs_vestige_map_icon_3",
		SweepIcon = "zs_fastBattle_map_icon_3",
		Language = "StarTower_BossRoomName"
	},
	[GameEnum.starTowerRoomType.FinalBossRoom] = {
		Color = "#e44d49",
		Icon = "zs_vestige_map_icon_3",
		SweepIcon = "zs_fastBattle_map_icon_3",
		Language = "StarTower_FinalBossRoomName"
	},
	[GameEnum.starTowerRoomType.DangerRoom] = {
		Color = "#e44d49",
		Icon = "zs_vestige_map_icon_3",
		SweepIcon = "zs_fastBattle_map_icon_3",
		Language = "StarTower_DangerRoomName"
	},
	[GameEnum.starTowerRoomType.HorrorRoom] = {
		Color = "#e44d49",
		Icon = "zs_vestige_map_icon_8",
		SweepIcon = "zs_fastBattle_map_icon_8",
		Language = "StarTower_HorrorRoomName"
	},
	[GameEnum.starTowerRoomType.ShopRoom] = {
		Color = "#1aa989",
		Icon = "zs_vestige_map_icon_5",
		SweepIcon = "zs_fastBattle_map_icon_5",
		Language = "StarTower_ShopRoomName"
	},
	[GameEnum.starTowerRoomType.EventRoom] = {
		Color = "#41a4c9",
		Icon = "zs_vestige_map_icon_6",
		SweepIcon = "zs_fastBattle_map_icon_6",
		Language = "StarTower_EventRoomName"
	}
}
AllEnum.PotentialIconSurfix = {A = "_A", B = "_B"}
AllEnum.PotentialIconSizeSurfix = {S = "_S", M = "_M"}
AllEnum.PotentialCornerIcon = {
	[GameEnum.potentialCornerType.Diamond] = {
		sIconA = "Icon/Potential/Potential_Diamond_A",
		sIconB = "Icon/Potential/Potential_Diamond_B"
	},
	[GameEnum.potentialCornerType.Triangle] = {
		sIconA = "Icon/Potential/Potential_Triangle_A",
		sIconB = "Icon/Potential/Potential_Triangle_B"
	},
	[GameEnum.potentialCornerType.Round] = {
		sIconA = "Icon/Potential/Potential_Round_A",
		sIconB = "Icon/Potential/Potential_Round_B"
	}
}
AllEnum.StarTowerDepotTog = {
	Potential = 1,
	DiscSkill = 2,
	CharInfo = 3,
	ItemList = 4
}
AllEnum.DiscSkillType = {Common = 1, Passive = 2}
AllEnum.Char_Element = {
	[GameEnum.elementType.WE] = {
		sLanguage = "T_Element_Attr_1",
		icon = "icon_common_property_1",
		nSort = 1
	},
	[GameEnum.elementType.FE] = {
		sLanguage = "T_Element_Attr_2",
		icon = "icon_common_property_2",
		nSort = 2
	},
	[GameEnum.elementType.SE] = {
		sLanguage = "T_Element_Attr_3",
		icon = "icon_common_property_3",
		nSort = 3
	},
	[GameEnum.elementType.AE] = {
		sLanguage = "T_Element_Attr_4",
		icon = "icon_common_property_4",
		nSort = 4
	},
	[GameEnum.elementType.LE] = {
		sLanguage = "T_Element_Attr_5",
		icon = "icon_common_property_5",
		nSort = 5
	},
	[GameEnum.elementType.DE] = {
		sLanguage = "T_Element_Attr_6",
		icon = "icon_common_property_6",
		nSort = 6
	}
}
AllEnum.Char_Rarity = {
	[GameEnum.characterGrade.SR] = {nSort = 2},
	[GameEnum.characterGrade.SSR] = {nSort = 1}
}
AllEnum.Char_PowerStyle = {
	[GameEnum.characterJobClass.Vanguard] = {sLanguage = 101},
	[GameEnum.characterJobClass.Balance] = {sLanguage = 102},
	[GameEnum.characterJobClass.Support] = {sLanguage = 103}
}
AllEnum.Char_TacticalStyle = {
	[201] = {sLanguage = 201},
	[202] = {sLanguage = 202},
	[203] = {sLanguage = 203},
	[204] = {sLanguage = 204},
	[205] = {sLanguage = 205}
}
AllEnum.Char_AffiliatedForces = {
	[301] = {sLanguage = 301},
	[302] = {sLanguage = 302},
	[303] = {sLanguage = 303},
	[304] = {sLanguage = 304},
	[305] = {sLanguage = 305},
	[306] = {sLanguage = 306},
	[307] = {sLanguage = 307},
	[308] = {sLanguage = 308},
	[309] = {sLanguage = 309},
	[310] = {sLanguage = 310},
	[311] = {sLanguage = 311},
	[312] = {sLanguage = 312},
	[314] = {sLanguage = 314},
	[315] = {sLanguage = 315},
	[316] = {sLanguage = 316},
	[317] = {sLanguage = 317}
}
AllEnum.Star_Rarity = {
	[GameEnum.itemRarity.R] = {nSort = 3},
	[GameEnum.itemRarity.SR] = {nSort = 2},
	[GameEnum.itemRarity.SSR] = {nSort = 1}
}
AllEnum.Star_Note = {
	[90011] = {nSort = 1},
	[90012] = {nSort = 2},
	[90013] = {nSort = 3},
	[90014] = {nSort = 4},
	[90015] = {nSort = 5},
	[90016] = {nSort = 6},
	[90017] = {nSort = 7},
	[90018] = {nSort = 8},
	[90019] = {nSort = 9},
	[90020] = {nSort = 10},
	[90021] = {nSort = 11},
	[90022] = {nSort = 12},
	[90023] = {nSort = 13}
}
AllEnum.Star_Element = {
	[GameEnum.elementType.WE] = {
		sLanguage = "T_Element_Attr_1",
		icon = "icon_common_property_1",
		nSort = 1
	},
	[GameEnum.elementType.FE] = {
		sLanguage = "T_Element_Attr_2",
		icon = "icon_common_property_2",
		nSort = 2
	},
	[GameEnum.elementType.SE] = {
		sLanguage = "T_Element_Attr_3",
		icon = "icon_common_property_3",
		nSort = 3
	},
	[GameEnum.elementType.AE] = {
		sLanguage = "T_Element_Attr_4",
		icon = "icon_common_property_4",
		nSort = 4
	},
	[GameEnum.elementType.LE] = {
		sLanguage = "T_Element_Attr_5",
		icon = "icon_common_property_5",
		nSort = 5
	},
	[GameEnum.elementType.DE] = {
		sLanguage = "T_Element_Attr_6",
		icon = "icon_common_property_6",
		nSort = 6
	},
	[GameEnum.elementType.NONE] = {
		sLanguage = "T_Element_Attr_7",
		icon = "icon_common_property_7",
		nSort = 7
	}
}
AllEnum.Star_Tag = {
	[800] = {sLanguage = 800},
	[801] = {sLanguage = 801},
	[802] = {sLanguage = 802},
	[803] = {sLanguage = 803},
	[804] = {sLanguage = 804},
	[805] = {sLanguage = 805},
	[806] = {sLanguage = 806},
	[807] = {sLanguage = 807}
}
AllEnum.Equip_Rarity = {
	[GameEnum.itemRarity.R] = {},
	[GameEnum.itemRarity.SR] = {},
	[GameEnum.itemRarity.SSR] = {}
}
AllEnum.Equip_Type = {
	[GameEnum.equipmentType.Square] = {
		sLanguage = "Equipment_Type_Square",
		icon = "Icon/ZZZOther/equip_a_mini"
	},
	[GameEnum.equipmentType.Circle] = {
		sLanguage = "Equipment_Type_Circle",
		icon = "Icon/ZZZOther/equip_b_mini"
	},
	[GameEnum.equipmentType.Pentagon] = {
		sLanguage = "Equipment_Type_Pentagon",
		icon = "Icon/ZZZOther/equip_c_mini"
	}
}
AllEnum.Equip_Theme_Square = {
	[120081] = {sLanguage = 120081},
	[120641] = {sLanguage = 120641},
	[120571] = {sLanguage = 120571}
}
AllEnum.Equip_Theme_Circle = {
	[120011] = {sLanguage = 120011},
	[120021] = {sLanguage = 120021},
	[120561] = {sLanguage = 120561}
}
AllEnum.Equip_Theme_Pentagon = {
	[120031] = {sLanguage = 120031},
	[120091] = {sLanguage = 120091},
	[120581] = {sLanguage = 120581}
}
AllEnum.Equip_PowerStyle = {
	[101] = {sLanguage = 101, nSort = 2},
	[102] = {sLanguage = 102, nSort = 3},
	[103] = {sLanguage = 103, nSort = 4},
	[104] = {sLanguage = 104, nSort = 1}
}
AllEnum.Equip_TacticalStyle = {
	[201] = {sLanguage = 201, nSort = 2},
	[202] = {sLanguage = 202, nSort = 3},
	[203] = {sLanguage = 203, nSort = 4},
	[204] = {sLanguage = 204, nSort = 5},
	[205] = {sLanguage = 205, nSort = 6},
	[206] = {sLanguage = 206, nSort = 1}
}
AllEnum.Equip_AffiliatedForces = {
	[301] = {sLanguage = 301, nSort = 2},
	[302] = {sLanguage = 302, nSort = 3},
	[303] = {sLanguage = 303, nSort = 4},
	[304] = {sLanguage = 304, nSort = 5},
	[305] = {sLanguage = 305, nSort = 6},
	[306] = {sLanguage = 306, nSort = 7},
	[307] = {sLanguage = 307, nSort = 8},
	[308] = {sLanguage = 308, nSort = 9},
	[309] = {sLanguage = 309, nSort = 10},
	[310] = {sLanguage = 310, nSort = 11},
	[311] = {sLanguage = 311, nSort = 12},
	[312] = {sLanguage = 312, nSort = 13},
	[313] = {sLanguage = 313, nSort = 1}
}
AllEnum.Equip_Match = {
	[1] = {
		sLanguage = "Equipment_Filter_Match_Count_1",
		nSort = 1
	},
	[2] = {
		sLanguage = "Equipment_Filter_Match_Count_2",
		nSort = 2
	},
	[3] = {
		sLanguage = "Equipment_Filter_Match_Count_3",
		nSort = 3
	},
	[4] = {
		sLanguage = "Equipment_Filter_Match_Count_4",
		nSort = 4
	}
}
AllEnum.ChooseOption = {
	Char_Element = 1,
	Char_Rarity = 2,
	Char_PowerStyle = 3,
	Char_TacticalStyle = 4,
	Char_AffiliatedForces = 5,
	Star_Rarity = 10,
	Star_Note = 11,
	Star_Element = 13,
	Star_Tag = 14,
	Equip_Rarity = 20,
	Equip_Type = 21,
	Equip_Theme_Square = 22,
	Equip_Theme_Circle = 23,
	Equip_Theme_Pentagon = 24,
	Equip_PowerStyle = 25,
	Equip_TacticalStyle = 26,
	Equip_AffiliatedForces = 27,
	Equip_Match = 28
}
AllEnum.OptionLayout = {
	Normal = 1,
	NormalWithIcon = 2,
	Image = 3
}
AllEnum.ChooseOptionCfg = {
	[AllEnum.ChooseOption.Char_Element] = {
		sLanguage = "Filter_Element",
		layout = AllEnum.OptionLayout.NormalWithIcon,
		items = AllEnum.Char_Element
	},
	[AllEnum.ChooseOption.Char_Rarity] = {
		sLanguage = "Filter_Rare",
		layout = AllEnum.OptionLayout.Image,
		items = AllEnum.Char_Rarity
	},
	[AllEnum.ChooseOption.Char_PowerStyle] = {
		sLanguage = "Filter_Tag1",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Char_PowerStyle
	},
	[AllEnum.ChooseOption.Char_TacticalStyle] = {
		sLanguage = "Filter_Tag2",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Char_TacticalStyle
	},
	[AllEnum.ChooseOption.Char_AffiliatedForces] = {
		sLanguage = "Filter_Tag3",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Char_AffiliatedForces
	},
	[AllEnum.ChooseOption.Star_Rarity] = {
		sLanguage = "Filter_Rare",
		layout = AllEnum.OptionLayout.Image,
		items = AllEnum.Star_Rarity
	},
	[AllEnum.ChooseOption.Star_Note] = {
		sLanguage = "Filter_Note",
		layout = AllEnum.OptionLayout.NormalWithIcon,
		items = AllEnum.Star_Note
	},
	[AllEnum.ChooseOption.Star_Element] = {
		sLanguage = "Filter_Element",
		layout = AllEnum.OptionLayout.NormalWithIcon,
		items = AllEnum.Star_Element
	},
	[AllEnum.ChooseOption.Star_Tag] = {
		sLanguage = "Filter_Tag1",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Star_Tag
	},
	[AllEnum.ChooseOption.Equip_Rarity] = {
		sLanguage = "Filter_Rare",
		layout = AllEnum.OptionLayout.Image,
		items = AllEnum.Equip_Rarity
	},
	[AllEnum.ChooseOption.Equip_Type] = {
		sLanguage = "Filter_EquipmentType",
		layout = AllEnum.OptionLayout.NormalWithIcon,
		items = AllEnum.Equip_Type
	},
	[AllEnum.ChooseOption.Equip_Theme_Square] = {
		sLanguage = "Equipment_Filter_Main_Attr",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Equip_Theme_Square
	},
	[AllEnum.ChooseOption.Equip_Theme_Circle] = {
		sLanguage = "Equipment_Filter_Main_Attr",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Equip_Theme_Circle
	},
	[AllEnum.ChooseOption.Equip_Theme_Pentagon] = {
		sLanguage = "Equipment_Filter_Main_Attr",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Equip_Theme_Pentagon
	},
	[AllEnum.ChooseOption.Equip_PowerStyle] = {
		sLanguage = "Filter_Tag1",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Equip_PowerStyle
	},
	[AllEnum.ChooseOption.Equip_TacticalStyle] = {
		sLanguage = "Filter_Tag2",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Equip_TacticalStyle
	},
	[AllEnum.ChooseOption.Equip_AffiliatedForces] = {
		sLanguage = "Filter_Tag3",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Equip_AffiliatedForces
	},
	[AllEnum.ChooseOption.Equip_Match] = {
		sLanguage = "Equipment_Filter_Match_Count",
		layout = AllEnum.OptionLayout.Normal,
		items = AllEnum.Equip_Match
	}
}
AllEnum.OptionType = {
	Char = 1,
	Disc = 2,
	Equipment = 3
}
AllEnum.RewardType = {
	First = 1,
	Three = 2,
	Extra = 3
}
AllEnum.FormationEnterType = {
	MainLine = 0,
	FixedRoguelike = 1,
	StarTower = 2
}
AllEnum.RegionBossFormationType = {
	RegionBoss = 1,
	TravelerDuel = 2,
	DailyInstance = 3,
	InfinityTower = 4,
	EquipmentInstance = 5,
	Story = 6,
	Vampire = 7,
	ScoreBoss = 8,
	SkillInstance = 9,
	WeeklyCopies = 10,
	JointDrill = 11,
	ActivityLevels = 12
}
AllEnum.EnergyPanelType = {
	Main = 1,
	BuyConfirm = 2,
	ItemUse = 3,
	BatteryUse = 4
}
AllEnum.DispatchState = {
	CanAccept = 0,
	Accepting = 1,
	Complete = 2,
	Done = 3
}
AllEnum.PopUpType = {
	DailyCheckIn = 1,
	MonthlyCard = 2,
	Activity = 3,
	ActivityLogin = 4,
	NewChat = 5,
	FuncUnlock = 6,
	WorldClass = 7
}
AllEnum.GamepadUIType = {
	Xbox = 1,
	PS = 2,
	Keyboard = 3,
	Mouse = 4,
	Other = 5
}
AllEnum.StarTowerBookPanelType = {
	Main = 1,
	Potential = 2,
	FateCard = 3,
	Event = 4,
	Affinity = 5
}
AllEnum.FateCardBookStatus = {
	Lock = 1,
	UnLock = 2,
	Collect = 3
}
AllEnum.BookQuestStatus = {
	Complete = 1,
	UnComplete = 2,
	Received = 3
}
AllEnum.DatingEventStatus = {
	Lock = 1,
	Unlock = 2,
	Received = 3
}
AllEnum.DatingKrTags = {
	["1"] = {
		["==KR1=="] = "는",
		["==KR2=="] = "가",
		["==KR3=="] = "를",
		["==KR4=="] = "와"
	},
	["2"] = {
		["==KR1=="] = "은",
		["==KR2=="] = "이",
		["==KR3=="] = "을",
		["==KR4=="] = "과"
	}
}
AllEnum.PotentialCardType = {
	StarTower = 1,
	CharInfo = 2,
	Book = 3,
	TowerDefense = 4,
	Detial = 5
}
AllEnum.PhoneTogType = {
	Chat = 1,
	Dating = 2,
	Gift = 3
}
AllEnum.ReceivePropsTitle = {Common = 1, Dating = 2}
AllEnum.DiscSkillIconSurfix = {Small = "_S", Corner = "_jb"}
AllEnum.QuestPanelTab = {
	GuideQuest = 1,
	WorldClass = 2,
	DailyQuest = 3,
	Tutorial = 4
}
AllEnum.StarTowerFastBattleBg = {
	Bg_L = "bg_fastBattle_%s_l",
	Bg_R = "bg_fastBattle_%s_r",
	Flag = "zs_fastBattle_%s"
}
AllEnum.FateCardBundleIcon = {L = "_L", S = "_S"}
AllEnum.WorldClassType = {LevelUp = 1, Advance = 2}
AllEnum.ShopCondSource = {
	ResidentGoods = 1,
	ResidentShop = 2,
	MallShop = 3,
	MallPackage = 4
}
AllEnum.AnnType = {
	SystemAnn = 1,
	ActivityAnn = 2,
	Other1 = 3,
	Other2 = 4
}
AllEnum.StarTowerTipsType = {
	ItemTip = 1,
	DiscTip = 2,
	FateCardTip = 3,
	NoteTip = 4,
	NPCAffinity = 5
}
AllEnum.UI_SORTING_ORDER = {
	AVG_Bubble = 298,
	AVG_ST = 299,
	Guide = 32000,
	GMMonsterAI = 32760,
	GMTool = 32760,
	Transition = 32761,
	ProVideo = 32762,
	MessageBox = 32763,
	BuiltinUICanvas = -32768,
	Tips = 32764,
	TipsEx = 32765,
	BuiltIn_Alert = 32766,
	BuiltIn_Connecting = 32767,
	BuiltIn_Block = 32767,
	Player_Info = 32764,
	LampNotice = 32764,
	MessageBoxOverlay = 32764,
	BlackEdge = 32765,
	_FPSCounter = 32766,
	TouchEffectUI = 32767
}
AllEnum.PhoneMsgType = {
	ReceiveMsg = 0,
	ReplyMsg = 1,
	ReplyChoiceMgs = 2,
	ReceiveImgMsg = 3,
	ReplyImgMsg = 4,
	SystemMsg = 5,
	InputingMsgLeft = 6,
	InputingMsgRight = 7
}
AllEnum.CharAdvancePreview = {
	LevelMax = 1,
	SkillLevelMax = 2,
	SkinUnlock = 3
}
AllEnum.DiscBgSurfix = {
	Main = "_M",
	L2d = "_L",
	Image = "_B",
	Card = "_G"
}
AllEnum.BossBloodType = {Single = 1, Multiple = 2}
AllEnum.JointDrillResultType = {
	Success = 1,
	BattleEnd = 2,
	Retreat = 3,
	ChallengeEnd = 4
}
AllEnum.ActivityMainType = {Activity = 1, ActivityGroup = 2}
AllEnum.TutorialLevelLockType = {
	None = 1,
	WorldClass = 2,
	PreLevel = 3
}
AllEnum.JointDrillActStatus = {
	WaitStart = 1,
	Start = 2,
	WaitClose = 3,
	Closed = 4
}
AllEnum.DiscReadType = {DiscStory = 1, DiscAvg = 2}
AllEnum.BattleHudType = {Sector = 1, Horizontal = 2}
AllEnum.ActivityThemeFuncIndex = {
	MiniGame = 1,
	Task = 2,
	Story = 3,
	Shop = 4,
	Level = 5
}
AllEnum.CgSurfix = {Main = "_M", Image = ""}
AllEnum.Cg2DType = {Base = 1, L2D = 2}
AllEnum.CharSkinSource = {
	[GameEnum.skinSourceType.ACTIVITY] = "Skin_Unlock_Activity",
	[GameEnum.skinSourceType.TIMELIMIT] = "Skin_Unlock_Shop",
	[GameEnum.skinSourceType.ADVANCE] = "Skin_Unlock_Advance",
	[GameEnum.skinSourceType.BATTLEPASS] = "Skin_Unlock_Battlepass"
}
AllEnum.StorySetStatus = {
	Lock = 1,
	UnLock = 2,
	Received = 3
}
AllEnum.LevelMenuResourceList = {
	[1] = GameEnum.OpenFuncType.DailyInstance,
	[2] = GameEnum.OpenFuncType.RegionBoss,
	[3] = GameEnum.OpenFuncType.SkillInstance,
	[4] = GameEnum.OpenFuncType.CharGemInstance
}
AllEnum.CookieModeIcon = {
	[GameEnum.CookiePackModel.CookiePackNormalModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_01",
	[GameEnum.CookiePackModel.CookiePackPathsModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_02",
	[GameEnum.CookiePackModel.CookiePackRhythmlModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_03"
}
AllEnum.TransitionStatus = {
	IsPlayingInAnim = 1,
	InAnimDone = 2,
	IsPlayingOutAnim = 3,
	OutAnimDone = 4
}
AllEnum.HandBookTab = {
	Skin = 1,
	Disc = 2,
	MainScreenCG = 3
}
return AllEnum
