local GameTableDefine = {}
GameTableDefine.CommonTable = {
	Achievement = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	AcquireReward = {Key = true},
	Activity = {Key = true},
	ActivityAvgLevel = {
		Key = true,
		Lang = {
			"Index",
			"Name",
			"Desc"
		}
	},
	ActivityGoods = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	ActivityGroup = {
		Key = true,
		Lang = {"DesText"}
	},
	ActivityLevelsFloor = {Key = true},
	ActivityLevelsLevel = {
		Key = true,
		Lang = {
			"Name",
			"OneStarDesc",
			"TwoStarDesc",
			"ThreeStarDesc",
			"Desc"
		}
	},
	ActivityShop = {
		Key = true,
		Lang = {"Name"}
	},
	ActivityShopControl = {Key = true},
	ActivityTask = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	ActivityTaskControl = {},
	ActivityTaskGroup = {Key = true},
	AdControl = {Key = true},
	AddBuffAction = {Key = true},
	AffinityGift = {Key = true},
	AffinityLevel = {
		Key = true,
		Lang = {
			"AffinityLevelName"
		}
	},
	AffinityQuest = {
		Key = true,
		Lang = {"Desc"}
	},
	AffinityUpReward = {
		Key = true,
		Lang = {
			"DescFront1",
			"DescFront2",
			"DescFront3",
			"DescAfter1",
			"DescAfter2",
			"DescAfter3"
		}
	},
	Agent = {
		Key = true,
		Lang = {
			"Note",
			"Name",
			"Desc",
			"Consignor"
		}
	},
	AgentSpecialPerformance = {Key = true},
	AgentTab = {
		Key = true,
		Lang = {"Name"}
	},
	AI = {Key = true},
	AreaEffect = {},
	Attribute = {Key = true},
	AttributeLimit = {Key = true},
	Banner = {Key = true},
	BattlePass = {},
	BattlePassLevel = {},
	BattlePassQuest = {
		Key = true,
		Lang = {"Title"}
	},
	BattlePassReward = {},
	BattleThreshold = {},
	BdConvert = {Key = true},
	BdConvertCondition = {
		Key = true,
		Lang = {"RequestDes"}
	},
	BdConvertContent = {
		Key = true,
		Lang = {"Des"}
	},
	BdConvertControl = {
		Key = true,
		Lang = {"DesText"}
	},
	BdConvertRewardGroup = {
		Key = true,
		Lang = {"Des"}
	},
	BoardNPC = {
		Key = true,
		Lang = {"Name", "Alias"}
	},
	BreakOutCharacter = {
		Key = true,
		Lang = {"Name"}
	},
	BreakOutEnemySpr = {Key = true},
	BreakOutFloor = {Key = true},
	BreakOutLevel = {Key = true},
	Buff = {Key = true},
	BuffEffect = {Key = true},
	BuffValue = {Key = true},
	Chapter = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	Character = {
		Key = true,
		Lang = {"Name"}
	},
	CharacterAdvance = {Key = true},
	CharacterArchive = {Key = true},
	CharacterArchiveBaseInfo = {
		Key = true,
		Lang = {"Title", "Content"}
	},
	CharacterArchiveContent = {
		Key = true,
		Lang = {
			"Title",
			"Content",
			"UpdateContent1"
		}
	},
	CharacterArchiveVoice = {
		Key = true,
		Lang = {"Title"}
	},
	CharacterCG = {
		Key = true,
		Lang = {"Name"}
	},
	CharacterDes = {
		Key = true,
		Lang = {
			"Alias",
			"CnCv",
			"JpCv",
			"CharDes",
			"PotentialMain1",
			"PotentialMain2",
			"PotentialAssistant1",
			"PotentialAssistant2",
			"PotentialMainContent1",
			"PotentialMainContent2",
			"PotentialAssistantContent1",
			"PotentialAssistantContent2"
		}
	},
	CharacterSkillUpgrade = {Key = true},
	CharacterSkin = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	CharacterSkinPanelFace = {Key = true},
	CharacterSkinTheme = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	CharacterTag = {
		Key = true,
		Lang = {"Title"}
	},
	CharacterUpgrade = {Key = true},
	CharacterVoiceControl = {Key = true},
	CharAffinityTemplate = {Key = true},
	CharGem = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	CharGemAttrValue = {Key = true},
	CharGemInstance = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	CharGemInstanceFloor = {Key = true},
	CharGemInstanceType = {
		Key = true,
		Lang = {"Name"}
	},
	CharGemSlotControl = {Key = true},
	CharGetLines = {
		Key = true,
		Lang = {"Lines"}
	},
	CharGrade = {},
	CharItemExp = {Key = true},
	CharPotential = {Key = true},
	CharRaritySequence = {Key = true},
	Chat = {Key = true},
	Chest = {Key = true},
	Config = {Key = true},
	ContentWord = {
		Key = true,
		Lang = {"Word"}
	},
	CookieControl = {Key = true},
	CookieFloor = {Key = true},
	CookieLevel = {
		Key = true,
		Lang = {
			"Name",
			"PackContent"
		}
	},
	CookiePackagePathsGroup = {Key = true},
	CookieQuest = {Key = true},
	CookieRhythmlResult = {Key = true},
	DailyInstance = {
		Key = true,
		Lang = {
			"Name",
			"Desc",
			"OneStarDesc",
			"TwoStarDesc",
			"ThreeStarDesc"
		}
	},
	DailyInstanceFloor = {Key = true},
	DailyInstanceRewardGroup = {
		Key = true,
		Lang = {"RewardName", "RewardDes"}
	},
	DailyInstanceType = {
		Key = true,
		Lang = {"Name"}
	},
	DailyQuest = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	DailyQuestActive = {Key = true},
	DailyQuestAward = {Key = true},
	DatingBranch = {
		Key = true,
		Lang = {
			"Option1",
			"Option2",
			"Option3",
			"Option4",
			"Option5"
		}
	},
	DatingCharacterEvent = {
		Key = true,
		Lang = {
			"Desc1",
			"Desc2",
			"Desc3",
			"Name",
			"Clue",
			"Memory"
		}
	},
	DatingCharResponse = {
		Key = true,
		Lang = {"Words"}
	},
	DatingCharTag = {Key = true},
	DatingLandmark = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	DatingLandmarkEvent = {
		Key = true,
		Lang = {
			"Desc1",
			"Desc2",
			"Desc3"
		}
	},
	DatingStartEndEvent = {
		Key = true,
		Lang = {
			"Desc1",
			"Desc2",
			"Desc3"
		}
	},
	DemonAdvance = {
		Key = true,
		Lang = {
			"AdvanceName"
		}
	},
	DemonQuest = {
		Key = true,
		Lang = {"Title"}
	},
	DestroyObject = {Key = true},
	DestroyObjectSpr = {Key = true},
	DictionaryDiagram = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	DictionaryEntry = {
		Key = true,
		Lang = {"Title"}
	},
	DictionaryTab = {
		Key = true,
		Lang = {"Title"}
	},
	DictionaryTopBarEntry = {
		Key = true,
		Lang = {"Title"}
	},
	Disc = {Key = true},
	DiscExtraAttribute = {Key = true},
	DiscIP = {
		Key = true,
		Lang = {
			"VoName1",
			"VoName2",
			"StoryName",
			"StoryDesc"
		}
	},
	DiscItemExp = {Key = true},
	DiscPromote = {Key = true},
	DiscPromoteLimit = {Key = true},
	DiscStrengthen = {Key = true},
	DiscTag = {
		Key = true,
		Lang = {"Title"}
	},
	Drop = {},
	DropItemShow = {},
	DropObject = {Key = true},
	DropObjectGroup = {},
	DropPkg = {},
	Effect = {Key = true},
	EffectDesc = {
		Key = true,
		Lang = {
			"Desc",
			"RandomAttrDesc"
		}
	},
	EffectValue = {Key = true},
	EndSceneType = {Key = true},
	EnergyBuy = {
		Key = true,
		Lang = {"GroupName"}
	},
	EnumDesc = {},
	ErrorCode = {
		Key = true,
		Lang = {"Template"}
	},
	EventOptions = {
		Key = true,
		Lang = {"Desc"}
	},
	EventOptionsRules = {Key = true},
	EventResult = {Key = true},
	FactionRelation = {Key = true},
	FateCard = {
		Key = true,
		Lang = {
			"Name",
			"Desc",
			"Desc2"
		}
	},
	FloorBuff = {Key = true},
	Force = {
		Key = true,
		Lang = {"Title"}
	},
	FormationScene = {},
	Gacha = {
		Key = true,
		Lang = {"Name"}
	},
	GachaATypeProb = {},
	GachaNewbie = {Key = true},
	GachaPkg = {},
	GachaStorage = {
		Key = true,
		Lang = {"Name"}
	},
	GachaType = {
		Key = true,
		Lang = {
			"Name",
			"Title1",
			"Desc1",
			"Title2",
			"Desc2",
			"Title3",
			"Desc3",
			"Title4",
			"Desc4",
			"Desc5",
			"Title5",
			"Desc6",
			"Desc7",
			"Desc8",
			"Desc9",
			"Desc10",
			"Desc11"
		}
	},
	GamepadAction = {Key = true},
	GamepadButton = {Key = true},
	GMBuild = {Key = true},
	GMOrder = {},
	GMSuperman = {Key = true},
	GMTeam = {Key = true},
	Guide = {Key = true},
	GuideGroup = {Key = true},
	Handbook = {Key = true},
	HitDamage = {Key = true},
	Honor = {
		Key = true,
		Lang = {"Name"}
	},
	HonorCharacter = {Key = true},
	HtmlConfig = {Key = true},
	InfinityTower = {
		Key = true,
		Lang = {"Name"}
	},
	InfinityTowerAffix = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	InfinityTowerBountyLevel = {Key = true},
	InfinityTowerDifficulty = {
		Key = true,
		Lang = {"Name", "UnlockTips"}
	},
	InfinityTowerEnemySet = {},
	InfinityTowerFloor = {Key = true},
	InfinityTowerLevel = {
		Key = true,
		Lang = {"Name"}
	},
	InfinityTowerMap = {Key = true},
	InfinityTowerMsg = {
		Key = true,
		Lang = {"Title", "Content"}
	},
	InfinityTowerPlot = {Key = true},
	InteractiveAction = {
		Key = true,
		Lang = {"Title0", "Title1"}
	},
	Item = {
		Key = true,
		Lang = {
			"Title",
			"Desc",
			"Literary"
		}
	},
	ItemPackMark = {
		Key = true,
		Lang = {"Name"}
	},
	JointDrillAffix = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	JointDrillBattleThreshold = {},
	JointDrillControl = {
		Key = true,
		Lang = {
			"PlotTitle",
			"PlotDesc",
			"DescText",
			"DetailDesc"
		}
	},
	JointDrillFloor = {Key = true},
	JointDrillLevel = {
		Key = true,
		Lang = {"SubName"}
	},
	JointDrillQuest = {
		Key = true,
		Lang = {"Title"}
	},
	JointDrillRank = {Key = true},
	JointDrill_2_Floor = {Key = true},
	JointDrill_2_FloorChange = {Key = true},
	JointDrill_2_Level = {
		Key = true,
		Lang = {"SubName"}
	},
	JointDrill_2_MonsterGroup = {Key = true},
	JumpTo = {
		Key = true,
		Lang = {"Desc"}
	},
	LevelQuest = {
		Key = true,
		Lang = {"QuestName"}
	},
	LevelQuestTarget = {
		Key = true,
		Lang = {"QuestDes"}
	},
	LoginRewardControl = {
		Key = true,
		Lang = {"DesText"}
	},
	LoginRewardGroup = {
		Key = true,
		Lang = {"RewardDesc"}
	},
	MailTemplate = {
		Key = true,
		Lang = {
			"Author",
			"Subject",
			"Desc"
		}
	},
	Mainline = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	MainlineFloor = {Key = true},
	MainScreenCG = {
		Key = true,
		Lang = {"Name"}
	},
	MainSkill = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	MallGem = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	MallMonthlyCard = {
		Key = true,
		Lang = {"Name"}
	},
	MallPackage = {
		Key = true,
		Lang = {"Name", "DetailName"}
	},
	MallPackagePage = {
		Key = true,
		Lang = {"Name"}
	},
	MallShop = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	MallShopPage = {
		Key = true,
		Lang = {"Name"}
	},
	MangaLoading = {
		Key = true,
		Lang = {"Title"}
	},
	MiningControl = {Key = true},
	MiningDemoConfig = {Key = true},
	MiningDemoRewardConfig = {},
	MiningQuest = {
		Key = true,
		Lang = {"QuestDes"}
	},
	MiningStory = {Key = true},
	MiningSupport = {
		Key = true,
		Lang = {"SkillName", "SkillDes"}
	},
	MiningTreasure = {
		Key = true,
		Lang = {"Name", "Des"}
	},
	Monster = {Key = true},
	MonsterActionBranch = {Key = true},
	MonsterAI = {Key = true},
	MonsterAttributeContact = {Key = true},
	MonsterBornGroup = {},
	MonsterGroup = {Key = true},
	MonsterManual = {
		Key = true,
		Lang = {
			"Name",
			"Desc",
			"SkillDesc"
		}
	},
	MonsterSkin = {Key = true},
	MonsterTeam = {Key = true},
	MonsterValueTemplete = {Key = true},
	MonsterValueTempleteAdjust = {Key = true},
	MonsterValueTempleteModify = {Key = true},
	MonthlyCard = {Key = true},
	NPCAffinityGroup = {
		Key = true,
		Lang = {
			"RelationshipName"
		}
	},
	NPCAffinityPlot = {
		Key = true,
		Lang = {
			"Name",
			"Desc",
			"PlotSum"
		}
	},
	NPCConfig = {
		Key = true,
		Lang = {
			"Name",
			"Desc",
			"Literary"
		}
	},
	NPCSkin = {Key = true},
	OnceAdditionalAttribute = {Key = true},
	OnceAdditionalAttributeValue = {Key = true},
	OpenFunc = {
		Key = true,
		Lang = {
			"Name",
			"Desc",
			"Tips"
		}
	},
	PeriodicQuest = {
		Key = true,
		Lang = {"Title"}
	},
	PeriodicQuestControl = {
		Key = true,
		Lang = {"DesText"}
	},
	PeriodicQuestGroup = {},
	Perk = {Key = true},
	PerkPassiveSkill = {
		Key = true,
		Lang = {
			"Name",
			"Desc",
			"Desc1",
			"Param1",
			"Desc2",
			"Param2",
			"Desc3",
			"Param3",
			"Desc4",
			"Param4"
		}
	},
	PlayerHead = {
		Key = true,
		Lang = {"Desc"}
	},
	Plot = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	PopUp = {Key = true},
	PopUpSequence = {Key = true},
	Potential = {
		Key = true,
		Lang = {"BriefDesc", "Desc"}
	},
	PotentialPassiveSkill = {
		Key = true,
		Lang = {
			"BriefDesc",
			"Desc",
			"Param1",
			"Param2",
			"Param3",
			"Param4"
		}
	},
	PreviewMonsterGroup = {Key = true},
	ProduceHelper = {Key = true},
	Production = {
		Key = true,
		Lang = {"Name", "UnlockTip"}
	},
	ProductionType = {
		Key = true,
		Lang = {"TypeName"}
	},
	RandomLevelMonster = {Key = true},
	Rank = {},
	RegionBoss = {
		Key = true,
		Lang = {
			"Name",
			"OpenDayDesc"
		}
	},
	RegionBossAffix = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	RegionBossFloor = {Key = true},
	RegionBossLevel = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	ResidentGoods = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	ResidentShop = {
		Key = true,
		Lang = {"Name"}
	},
	ScoreBossAbility = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	ScoreBossBattleThreshold = {},
	ScoreBossControl = {Key = true},
	ScoreBossFloor = {Key = true},
	ScoreBossGetControl = {
		Key = true,
		Lang = {
			"Name",
			"BehaviorDes"
		}
	},
	ScoreBossLevel = {Key = true},
	ScoreBossRank = {Key = true},
	ScoreBossReward = {Key = true},
	ScoreBossStar = {},
	ScoreGetSwitch = {Key = true},
	ScriptParameter = {Key = true},
	ScriptParameterValue = {Key = true},
	SecondarySkill = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	Shield = {Key = true},
	ShieldValue = {Key = true},
	SignIn = {},
	Skill = {
		Key = true,
		Lang = {
			"Title",
			"BriefDesc",
			"Desc"
		}
	},
	SkillDamage = {Key = true},
	SkillInstance = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	SkillInstanceFloor = {Key = true},
	SkillInstanceType = {
		Key = true,
		Lang = {"Name"}
	},
	StarTower = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	StarTowerBookEntrance = {
		Key = true,
		Lang = {"Position", "Desc"}
	},
	StarTowerBookEventReward = {
		Key = true,
		Lang = {
			"Name",
			"Story",
			"Source"
		}
	},
	StarTowerBookFateCard = {
		Key = true,
		Lang = {"Source"}
	},
	StarTowerBookFateCardBundle = {
		Key = true,
		Lang = {"Name", "ShortName"}
	},
	StarTowerBookFateCardQuest = {
		Key = true,
		Lang = {"Desc"}
	},
	StarTowerBookPotentialReward = {
		Key = true,
		Lang = {"Desc"}
	},
	StarTowerBuildRank = {Key = true},
	StarTowerCombatEvent = {Key = true},
	StarTowerCombo = {Key = true},
	StarTowerDropItem = {Key = true},
	StarTowerEnemySet = {},
	StarTowerEvent = {Key = true},
	StarTowerEventAction = {
		Key = true,
		Lang = {"Desc"}
	},
	StarTowerEventOptionAction = {
		Key = true,
		Lang = {"Desc"}
	},
	StarTowerFloor = {Key = true},
	StarTowerFloorExp = {Key = true},
	StarTowerFloorSet = {Key = true},
	StarTowerGroup = {
		Key = true,
		Lang = {"Name"}
	},
	StarTowerGrowthGroup = {
		Key = true,
		Lang = {"Name"}
	},
	StarTowerGrowthNode = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	StarTowerMap = {Key = true},
	StarTowerMapMaxNumPerStage = {Key = true},
	StarTowerMonsterBornGroup = {},
	StarTowerMonsterSpAttr = {Key = true},
	StarTowerNPC = {
		Key = true,
		Lang = {"Name", "NPCDesc"}
	},
	StarTowerQuest = {
		Key = true,
		Lang = {"Title"}
	},
	StarTowerScenePrefab = {Key = true},
	StarTowerShopGoods = {Key = true},
	StarTowerSpecificCombat = {Key = true},
	StarTowerSpMode = {Key = true},
	StarTowerStage = {Key = true},
	StarTowerTalk = {
		Key = true,
		Lang = {"Name", "Content"}
	},
	StarTowerTeamExp = {Key = true},
	Story = {
		Key = true,
		Lang = {
			"Index",
			"Title",
			"Desc",
			"Aim"
		}
	},
	StoryChapter = {
		Key = true,
		Lang = {
			"Name",
			"Desc",
			"ChapterYear"
		}
	},
	StoryChapterTimeStamp = {
		Key = true,
		Lang = {"TimeStamp"}
	},
	StoryCondition = {Key = true},
	StoryEvidence = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	StoryPersonality = {
		Key = true,
		Lang = {"Name"}
	},
	StoryRolePersonality = {
		Key = true,
		Lang = {
			"Amax",
			"Bmax",
			"Cmax",
			"Aplus",
			"Bplus",
			"Cplus",
			"Ab",
			"Ac",
			"Bc",
			"Normal"
		}
	},
	StorySetChapter = {
		Key = true,
		Lang = {
			"Title",
			"Name",
			"LockText"
		}
	},
	StorySetSection = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	SubNoteSkill = {
		Key = true,
		Lang = {
			"Name",
			"BriefDesc",
			"Desc"
		}
	},
	SubNoteSkillDropGroup = {Key = true},
	SubNoteSkillPromoteGroup = {Key = true},
	Talent = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	TalentGroup = {
		Key = true,
		Lang = {"Title"}
	},
	TestCharacterAtt = {Key = true},
	TestCharacterList = {Key = true},
	TestTeamData = {Key = true},
	Title = {
		Key = true,
		Lang = {"Desc"}
	},
	TopBar = {
		Key = true,
		Lang = {"Title"}
	},
	TourGuideQuest = {
		Key = true,
		Lang = {"Title"}
	},
	TourGuideQuestGroup = {Key = true},
	TowerDefenceCharacterAI = {Key = true},
	TowerDefenseCharacter = {
		Key = true,
		Lang = {"Name"}
	},
	TowerDefenseControl = {
		Key = true,
		Lang = {"DesText"}
	},
	TowerDefenseFloor = {Key = true},
	TowerDefenseGuide = {Key = true},
	TowerDefenseItem = {
		Key = true,
		Lang = {"Name", "Des"}
	},
	TowerDefenseLevel = {
		Key = true,
		Lang = {
			"LevelName",
			"Des1",
			"Des2",
			"Des3"
		}
	},
	TowerDefenseMonster = {
		Key = true,
		Lang = {"Brief"}
	},
	TowerDefensePotential = {
		Key = true,
		Lang = {
			"Name",
			"PotentialDes"
		}
	},
	TowerDefenseQuest = {
		Key = true,
		Lang = {"Desc"}
	},
	TowerDefenseQuestGroup = {
		Key = true,
		Lang = {"GroupName"}
	},
	TowerDefenseStory = {Key = true},
	TowerDefenseTeamExp = {Key = true},
	Trap = {Key = true},
	TrapAttribute = {Key = true},
	TravelerDuelBoss = {
		Key = true,
		Lang = {"Name"}
	},
	TravelerDuelBossLevel = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	TravelerDuelChallengeAffix = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	TravelerDuelChallengeDifficulty = {Key = true},
	TravelerDuelChallengeQuest = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	TravelerDuelChallengeRankReward = {Key = true},
	TravelerDuelChallengeSeason = {Key = true},
	TravelerDuelFloor = {Key = true},
	TravelerDuelLevel = {Key = true},
	TravelerDuelQuest = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	TrialBuild = {
		Key = true,
		Lang = {"Name"}
	},
	TrialCharacter = {
		Key = true,
		Lang = {"Name"}
	},
	TrialControl = {Key = true},
	TrialDisc = {Key = true},
	TrialFloor = {Key = true},
	TrialGroup = {Key = true},
	TrialPotential = {Key = true},
	TutorialLevel = {
		Key = true,
		Lang = {"Title"}
	},
	TutorialLevelFloor = {Key = true},
	UIText = {
		Key = true,
		Lang = {"Text"}
	},
	VampireBattleThreshold = {},
	VampireEnemyPool = {},
	VampireEnemySet = {},
	VampireEnemySpAttr = {Key = true},
	VampireFloor = {Key = true},
	VampireMap = {Key = true},
	VampireRankSeason = {Key = true},
	VampireSurvivor = {
		Key = true,
		Lang = {
			"Name",
			"Name1",
			"Name2"
		}
	},
	VampireSurvivorLevel = {},
	VampireSurvivorQuest = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	VampireTalent = {
		Key = true,
		Lang = {"Name"}
	},
	VampireTalentDesc = {
		Key = true,
		Lang = {"Num"}
	},
	VampireTalentFloor = {Key = true},
	VoDirectory = {Key = true},
	WeekBossAffix = {
		Key = true,
		Lang = {"Name", "Desc"}
	},
	WeekBossFloor = {Key = true},
	WeekBossLevel = {
		Key = true,
		Lang = {"Name"}
	},
	WeekBossType = {
		Key = true,
		Lang = {"Name"}
	},
	WeightParameter = {},
	Word = {
		Key = true,
		Lang = {"Title", "Desc"}
	},
	WorldClass = {
		Key = true,
		Lang = {
			"FuncChangeText1",
			"FuncChangeText2",
			"FuncChangeText3"
		}
	}
}
return GameTableDefine
