local TrialLevelSelectPanel = class("TrialLevelSelectPanel", BasePanel)
TrialLevelSelectPanel._tbDefine = {
	{
		sPrefabPath = "Play_TrialLevelSelect/TrialLevelSelectPanel.prefab",
		sCtrlName = "Game.UI.TrialLevelSelect.TrialLevelSelectCtrl"
	}
}
function TrialLevelSelectPanel:Awake()
end
function TrialLevelSelectPanel:OnEnable()
end
function TrialLevelSelectPanel:OnDisable()
end
function TrialLevelSelectPanel:OnDestroy()
end
return TrialLevelSelectPanel
