local GuideGroup_7 = class("GuideGroup_7")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
}
local groupId = 7
local totalStep = 6
local current = 1
function GuideGroup_7:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_7:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_7:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_7:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_7:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_7:Step_1()
	self.msg = {
		BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMap",
		CloseObj = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMap/anti_scale",
		Size = {330, 200},
		Deviation = {10, -8},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_7_1",
		DescDeviation = {-750, 60},
		HandDeviation = {0, 180},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 1
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_7:Step_2()
	self.msg = {
		BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/LevelMenu/btnResource",
		Size = {450, 360},
		Deviation = {0, 170},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_7_2",
		DescDeviation = {-800, -40},
		HandDeviation = {-300, 160},
		HandRotation = -90,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 2
	self.openPanelId = PanelId.LevelMenu
	self.waitAnimTime = 0.2
end
function GuideGroup_7:Step_3()
	self.msg = {
		BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---Resource---/svResource/Viewport/Content/btnTimes",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_7_3",
		DescDeviation = {860, -210},
		HandDeviation = {0, 200},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 0.55
end
function GuideGroup_7:Step_4()
	self.msg = {
		BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/SecondMenu/Resource/btnResourceGoto",
		Size = {800, 430},
		Deviation = {0, 120},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_7_4",
		DescDeviation = {-1000, 0},
		HandDeviation = {-500, 160},
		HandRotation = -90,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 4
	self.waitAnimTime = 0.5
end
function GuideGroup_7:Step_5()
	self.msg = {
		BindIcon = "DailyInstanceLevelSelectEx/----SafeAreaRoot----/rt_DailyInstanceInfo/right/rtChangeReward/btnChange",
		Size = {680, 200},
		Deviation = {-230, 40},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_7_5",
		DescDeviation = {-900, -200},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 5
	self.openPanelId = PanelId.DailyInstanceLevelSelect
	self.waitAnimTime = 0.2
end
function GuideGroup_7:Step_6()
	self.msg = {
		BindIcon = "DailyInstanceLevelSelectEx/----SafeAreaRoot----/rt_DailyInstanceInfo/btnGo",
		Deviation = {0, 2},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_7_6",
		DescDeviation = {-730, 80},
		HandDeviation = {0, 100},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 6
	self.waitAnimTime = 0.24
end
function GuideGroup_7:OnEvent_PanelOnEnableById(_panelId)
	if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_7:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 2 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {
			"newbie_tutorial_id",
			"23"
		})
		NovaAPI.UserEventUpload("newbie_tutorial", tab)
	end
	if current < totalStep then
		self:SendGuideStep(current)
	elseif current == totalStep then
		self:SendGuideStep(-1)
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_7
