local JointDrillActCtrl = class("JointDrillActCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
JointDrillActCtrl._mapNodeConfig = {
	btnDetail = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_Detail"
	},
	txtDetail = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_Btn_Detail"
	},
	btnWaitStart = {
		sComponentName = "UIButton",
		callback = "OnEvent_WaitStart"
	},
	txtBtnWaitStart = {
		sComponentName = "TMP_Text",
		sLanguageId = "JointDrill_Act_Wait_Start"
	},
	imgBtnMask = {},
	btnStart = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_Start"
	},
	txtBtnStart = {
		sComponentName = "TMP_Text",
		sLanguageId = "JointDrill_Act_Goto"
	},
	txtActDesc = {sComponentName = "TMP_Text"},
	txtActTime = {sComponentName = "TMP_Text"},
	txtFuncLock = {sComponentName = "TMP_Text"},
	txtBeta = {
		sComponentName = "TMP_Text",
		sLanguageId = "JointDrill_Beta_Tip"
	}
}
JointDrillActCtrl._mapEventConfig = {}
function JointDrillActCtrl:InitActData(actData)
	self.actData = actData
	self.mapActCfg = self.actData:GetJointDrillActCfg()
	if self.mapActCfg == nil then
		return
	end
	NovaAPI.SetTMPText(self._mapNode.txtActDesc, self.mapActCfg.DescText)
	self:StartActTimer()
	local bPlayCond, sTips = self.actData:CheckActJumpCond()
	self._mapNode.txtFuncLock.gameObject:SetActive(not bPlayCond)
	if not bPlayCond then
		NovaAPI.SetTMPText(self._mapNode.txtFuncLock, sTips)
	end
end
function JointDrillActCtrl:GetTimeStr(nRemainTime)
	local sTimeStr = ""
	if nRemainTime <= 60 then
		local sec = math.floor(nRemainTime)
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
	elseif 60 < nRemainTime and nRemainTime <= 3600 then
		local min = math.floor(nRemainTime / 60)
		local sec = math.floor(nRemainTime - min * 60)
		if sec == 0 then
			min = min - 1
			sec = 60
		end
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
	elseif 3600 < nRemainTime and nRemainTime <= 86400 then
		local hour = math.floor(nRemainTime / 3600)
		local min = math.floor((nRemainTime - hour * 3600) / 60)
		if min == 0 then
			hour = hour - 1
			min = 60
		end
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
	elseif 86400 < nRemainTime then
		local day = math.floor(nRemainTime / 86400)
		local hour = math.floor((nRemainTime - day * 86400) / 3600)
		if hour == 0 then
			day = day - 1
			hour = 24
		end
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
	end
	return sTimeStr
end
function JointDrillActCtrl:StartActTimer()
	if self.timer ~= nil then
		self.timer:Cancel()
		self.timer = nil
	end
	local nOpenTime = self.actData:GetActOpenTime()
	local nCloseTime = self.actData:GetActCloseTime()
	local nStartTime = nOpenTime + self.mapActCfg.DrillStartTime
	local nEndTime = nStartTime + self.mapActCfg.DrillDurationTime
	local nStatus = 0
	local refreshTime = function()
		local nCurTime = ClientManager.serverTimeStamp
		local sTime = ""
		local nRemainTime = 0
		if nCurTime < nStartTime then
			nStatus = AllEnum.JointDrillActStatus.WaitStart
			nRemainTime = math.max(nStartTime - nCurTime, 0)
			sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Time"), self:GetTimeStr(nRemainTime))
		elseif nCurTime >= nStartTime and nCurTime < nEndTime then
			nStatus = AllEnum.JointDrillActStatus.Start
			nRemainTime = math.max(nEndTime - nCurTime, 0)
			sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Start_Time"), self:GetTimeStr(nRemainTime))
		else
			nStatus = AllEnum.JointDrillActStatus.WaitClose
			nRemainTime = math.max(nCloseTime - nCurTime, 0)
			sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Close_Time"), self:GetTimeStr(nRemainTime))
		end
		if nRemainTime <= 0 and self.timer ~= nil then
			self.timer:Cancel()
			self.timer = nil
		end
		self._mapNode.btnStart.gameObject:SetActive(nStatus ~= AllEnum.JointDrillActStatus.WaitStart)
		self._mapNode.btnWaitStart.gameObject:SetActive(nStatus == AllEnum.JointDrillActStatus.WaitStart)
		NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime)
	end
	refreshTime()
	self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
end
function JointDrillActCtrl:OnEvent_WaitStart()
	local bPlayCond = self.actData:CheckActJumpCond(true)
	if not bPlayCond then
		return
	end
	EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Tip"))
end
function JointDrillActCtrl:OnBtnClick_Start()
	local bPlayCond = self.actData:CheckActJumpCond(true)
	if not bPlayCond then
		return
	end
	EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function()
		EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect, self.actData.nActId)
	end)
end
function JointDrillActCtrl:OnBtnClick_Detail()
	if self.mapActCfg == nil then
		return
	end
	local msg = {
		nType = AllEnum.MessageBox.Desc,
		sContent = self.mapActCfg.DetailDesc,
		sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
	}
	EventManager.Hit(EventId.OpenMessageBox, msg)
end
return JointDrillActCtrl
