local TrialFormationPanel = class("TrialFormationPanel", BasePanel)
TrialFormationPanel._tbDefine = {
	{
		sPrefabPath = "Play_TrialLevelSelect/TrialFormationScenePanel.prefab",
		sCtrlName = "Game.UI.TrialLevelSelect.TrialFormationCtrl"
	}
}
function TrialFormationPanel:Awake()
end
function TrialFormationPanel:OnEnable(bPlayFadeIn)
end
function TrialFormationPanel:OnDisable()
end
function TrialFormationPanel:OnDestroy()
end
return TrialFormationPanel
