local FillMaterialPanel = class("FillMaterialPanel", BasePanel)
FillMaterialPanel._bIsMainPanel = false
FillMaterialPanel._tbDefine = {
	{
		sPrefabPath = "FillMaterial/FillMaterialPanel.prefab",
		sCtrlName = "Game.UI.FillMaterial.FillMaterialCtrl"
	}
}
function FillMaterialPanel:Awake()
end
function FillMaterialPanel:OnEnable()
end
function FillMaterialPanel:OnDisable()
end
function FillMaterialPanel:OnDestroy()
end
return FillMaterialPanel
