local SideBanner = class("SideBanner", BasePanel)
SideBanner._sSortingLayerName = AllEnum.SortingLayerName.Overlay
SideBanner._bAddToBackHistory = false
SideBanner._tbDefine = {
	{
		sPrefabPath = "SideBanner/SideBannerPanel.prefab",
		sCtrlName = "Game.UI.SideBanner.SideBannerCtrl"
	}
}
function SideBanner:Awake()
end
function SideBanner:OnEnable()
end
function SideBanner:OnDisable()
end
function SideBanner:OnDestroy()
end
return SideBanner
