local StarTowerLevelSelectPanel = class("StarTowerLevelSelectPanel", BasePanel)
StarTowerLevelSelectPanel._tbDefine = {
	{
		sPrefabPath = "StarTowerLevelSelect/StarTowerLevelSelect.prefab",
		sCtrlName = "Game.UI.StarTowerLevelSelect.StarTowerLevelSelectCtrl"
	}
}
function StarTowerLevelSelectPanel:Awake()
end
function StarTowerLevelSelectPanel:OnEnable()
end
function StarTowerLevelSelectPanel:OnDisable()
end
function StarTowerLevelSelectPanel:OnDestroy()
end
function StarTowerLevelSelectPanel:OnRelease()
end
function StarTowerLevelSelectPanel:OnAfterEnter()
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
		PopUpManager.OpenPopUpPanelByType(GameEnum.PopUpSeqType.FuncUnlock)
	end
	cs_coroutine.start(wait)
end
return StarTowerLevelSelectPanel
