local GuideGroup_12 = class("GuideGroup_12")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
	Guide_OpenStarTowerLevelGroup = "OnEvent_OpenStarTowerLevelGroup"
}
local groupId = 12
local totalStep = 6
local current = 1
function GuideGroup_12:Init(parent, runStep)
	self:BindEvent()
	self.tabChar = {}
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_12:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_12:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_12:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_12:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
	self.tabChar = nil
end
function GuideGroup_12:Step_1()
	self.msg = {
		BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Toggle",
		Size = {530, 870},
		Deviation = {-40, 0},
		Desc = "Guide_12_1",
		DescDeviation = {900, -200},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	self.waitAnimTime = 0.2
end
function GuideGroup_12:Step_2()
	self.msg = {
		BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Info/TMPStarTowerName",
		Size = {800, 300},
		Deviation = {370, -102},
		Desc = "Guide_12_2",
		DescDeviation = {112, -576},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.2
end
function GuideGroup_12:Step_3()
	self.msg = {
		BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Info/btnGo",
		Deviation = {0, 4},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_12_3",
		DescDeviation = {-800, 20},
		HandDeviation = {0, 180},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 0.32
end
function GuideGroup_12:Step_4()
	self.msg = {
		BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/----Char----/goChar1/btnSelect",
		Size = {600, 280},
		Deviation = {0, -140},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_12_4",
		DescDeviation = {-77, -362},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 4
	self.openPanelId = PanelId.MainlineFormation
	self.waitAnimTime = 0.2
end
function GuideGroup_12:Step_5()
	self.msg = {
		BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnFastFormation",
		Deviation = {0, 0},
		Desc = "Guide_12_5",
		DescDeviation = {-800, 200},
		HandDeviation = {0, 120},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 5
	self.waitAnimTime = 0.2
end
function GuideGroup_12:Step_6()
	self.msg = {
		BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnStartBattle",
		Deviation = {0, 2},
		Head = "Icon/Head/head_11101",
		HandDeviation = {0, 120},
		Desc = "Guide_12_6",
		DescDeviation = {-800, 200},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 6
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_12:OnEvent_PanelOnEnableById(_panelId)
	if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_12:OnEvent_OpenStarTowerLevelGroup(nGroup)
	if nGroup ~= 2 then
		self.parent:ClearCurGuide(false)
		return
	end
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_12:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	self.nStarTowerGroupId = 0
	if current == 2 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "0"})
		table.insert(tab, {
			"normal_tutorial_id",
			"2"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	elseif current == 7 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "1"})
		table.insert(tab, {
			"normal_tutorial_id",
			"2"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	end
	if current == totalStep then
		self:SendGuideStep(-1)
		self.parent:ClearCurGuide(true)
		return
	elseif current < totalStep then
		self:SendGuideStep(current)
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_12
