local InfinityTowerSelectTowerPanel = class("InfinityTowerSelectTowerPanel", BasePanel)
InfinityTowerSelectTowerPanel._tbDefine = {
	{
		sPrefabPath = "InfinityTower/InfinityTowerSelectT.prefab",
		sCtrlName = "Game.UI.InfinityTower.InfinityTowerSelectTowerCtrl"
	}
}
function InfinityTowerSelectTowerPanel:Awake()
	self.openTowerId = nil
	local tbParam = self:GetPanelParam()
	if tbParam[1] then
		self.openTowerId = tbParam[1]
	end
end
function InfinityTowerSelectTowerPanel:OnEnable()
end
function InfinityTowerSelectTowerPanel:OnDisable()
end
function InfinityTowerSelectTowerPanel:OnDestroy()
end
function InfinityTowerSelectTowerPanel:OnRelease()
end
return InfinityTowerSelectTowerPanel
