local BaseCtrl = require("GameCore.UI.BaseCtrl")
local DreamThemeCtrl = class("DreamThemeCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
local TimerManager = require("GameCore.Timer.TimerManager")
DreamThemeCtrl._mapNodeConfig = {
	btnEntrance_ = {
		nCount = 5,
		sComponentName = "UIButton",
		callback = "OnBtn_ClickActivityEntrance"
	},
	imgRemaineTime = {},
	txtActivityTime = {sComponentName = "TMP_Text"},
	txtActivityDate = {sComponentName = "TMP_Text"},
	imgEnd = {},
	txtActivityEnd = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_End"
	},
	imgMiniGame = {sComponentName = "Image"},
	txtMiniGame = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_Mini_Game_10102"
	},
	imgMiniGameEnd = {},
	txtMiniGameEnd = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_Mini_Game_10102"
	},
	txtMiniGame_End = {},
	txtTask = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_Task"
	},
	txtTaskProgress = {sComponentName = "TMP_Text"},
	imgTaskActivityTime = {},
	txtTaskActivityTime = {sComponentName = "TMP_Text"},
	txtStory = {
		sComponentName = "TMP_Text",
		sLanguageId = "WorldMap_MainLine_Avg"
	},
	txtStoryDesc = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_StoryChapter_10102"
	},
	goStoryEnd = {},
	txtStory_End = {
		sComponentName = "TMP_Text",
		sLanguageId = "WorldMap_MainLine_Avg"
	},
	txtStoryEnd = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_End"
	},
	txtMiniGameEndState = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_End"
	},
	txtTaskEndState = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_End"
	},
	txtShopEndState = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_End"
	},
	txtShop = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_Shop"
	},
	imgShopActivityTime = {},
	txtShopActivityTime = {sComponentName = "TMP_Text"},
	imgLevel = {sComponentName = "Image"},
	txtLevel = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_Level"
	},
	goLevelEnd = {},
	txtLevelEnd = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_End"
	},
	imgLevelActivityUnlockTime = {},
	txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"},
	txtLevel_End = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_Level"
	},
	imgLevelEnd = {},
	TopBar = {
		sNodeName = "TopBarPanel",
		sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
	},
	imgMiniGameActivityUnlockTime = {},
	txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"},
	imgTaskBgEnd = {},
	imgTaskEnd = {},
	txtTaskEnd = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_Task"
	},
	txtTaskProgress_End = {},
	imgTaskActivityUnlockTime = {},
	txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"},
	imgStoryActivityTime = {},
	txtStoryActivityTime = {sComponentName = "TMP_Text"},
	imgStoryActivityUnlockTime = {},
	txtStoyActivityUnlockTime = {sComponentName = "TMP_Text"},
	imgShopActivityUnlockTime = {},
	txtShopActivityUnlockTime = {sComponentName = "TMP_Text"},
	imgLevelActivityTime = {},
	txtLevelActivityTime = {sComponentName = "TMP_Text"},
	imgMiniGameActivityTime = {},
	txtMiniGameActivityTime = {sComponentName = "TMP_Text"},
	txtShopEnd = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_Shop"
	},
	imgShopEnd = {},
	txtShop_End = {},
	txtTaskProgressEnd = {sComponentName = "TMP_Text"},
	redDotEntrance2 = {},
	storyRedDot = {},
	reddotLevel = {}
}
DreamThemeCtrl._mapEventConfig = {}
DreamThemeCtrl._mapRedDotConfig = {}
local ActivityState = {
	NotOpen = 1,
	Open = 2,
	Closed = 3
}
function DreamThemeCtrl:Awake()
	local param = self:GetPanelParam()
	if type(param) == "table" then
		self.nActId = param[1]
	end
	self.DreamThemeData = PlayerData.Activity:GetActivityGroupDataById(self.nActId)
	if self.DreamThemeData ~= nil then
		self.ActivityGroupCfg = self.DreamThemeData.actGroupConfig
	end
end
function DreamThemeCtrl:FadeIn()
	EventManager.Hit(EventId.SetTransition)
end
function DreamThemeCtrl:OnEnable()
	self:RefreshPanel()
	for i = 1, 5 do
		local actData = self.DreamThemeData:GetActivityDataByIndex(i)
		if i == AllEnum.ActivityThemeFuncIndex.Task then
			local nActId = actData.ActivityId
			RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {
				self.nActId,
				nActId
			}, self._mapNode.redDotEntrance2)
		elseif i == AllEnum.ActivityThemeFuncIndex.Level then
			local nActId = actData.ActivityId
			RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, {
				self.nActId,
				nActId
			}, self._mapNode.reddotLevel)
		end
	end
end
function DreamThemeCtrl:OnDisable()
	if nil ~= self.minigameRemainTimer then
		TimerManager.Remove(self.minigameRemainTimer)
		self.minigameRemainTimer = nil
	end
	if nil ~= self.remainTimer then
		TimerManager.Remove(self.remainTimer)
		self.remainTimer = nil
	end
	if nil ~= self.shopRemainTimer then
		TimerManager.Remove(self.shopRemainTimer)
		self.shopRemainTimer = nil
	end
	if nil ~= self.levelRemainTimer then
		TimerManager.Remove(self.levelRemainTimer)
		self.levelRemainTimer = nil
	end
	if nil ~= self.avgRemainTimer then
		TimerManager.Remove(self.avgRemainTimer)
		self.avgRemainTimer = nil
	end
	if nil ~= self.taskRemainTimer then
		TimerManager.Remove(self.taskRemainTimer)
		self.taskRemainTimer = nil
	end
end
function DreamThemeCtrl:RefreshPanel()
	if self.DreamThemeData == nil or self.ActivityGroupCfg == nil then
		return
	end
	self:RefreshTime()
	self:RefreshButtonState()
end
function DreamThemeCtrl:RefreshTime()
	local bOpen = self.DreamThemeData:CheckActivityGroupOpen()
	if bOpen then
		self:RefreshRemainTime(self.DreamThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
		if nil == self.remainTimer then
			self.remainTimer = self:AddTimer(0, 1, function()
				local remainTime = self:RefreshRemainTime(self.DreamThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
				if remainTime <= 0 then
					TimerManager.Remove(self.remainTimer)
					self.remainTimer = nil
				end
			end, true, true, false)
		end
	end
	self._mapNode.imgRemaineTime:SetActive(bOpen)
	self._mapNode.imgEnd:SetActive(not bOpen)
	local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.DreamThemeData:GetActGroupDate()
	local strOpenDay = string.format("%02d", nOpenDay)
	local strEndDay = string.format("%02d", nEndDay)
	local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
	NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr)
end
function DreamThemeCtrl:RefreshRemainTime(endTime, txtComp)
	local curTime = ClientManager.serverTimeStamp
	local remainTime = endTime - curTime
	local sTimeStr = ""
	if remainTime <= 60 then
		local sec = math.floor(remainTime)
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
	elseif 60 < remainTime and remainTime <= 3600 then
		local min = math.floor(remainTime / 60)
		local sec = math.floor(remainTime - min * 60)
		if sec == 0 then
			min = min - 1
			sec = 60
		end
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
	elseif 3600 < remainTime and remainTime <= 86400 then
		local hour = math.floor(remainTime / 3600)
		local min = math.floor((remainTime - hour * 3600) / 60)
		if min == 0 then
			hour = hour - 1
			min = 60
		end
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
	elseif 86400 < remainTime then
		local day = math.floor(remainTime / 86400)
		local hour = math.floor((remainTime - day * 86400) / 3600)
		if hour == 0 then
			day = day - 1
			hour = 24
		end
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
	end
	NovaAPI.SetTMPText(txtComp, sTimeStr)
	return remainTime
end
function DreamThemeCtrl:RefreshRemainOpenTime(openTime)
	local curTime = ClientManager.serverTimeStamp
	local remainTime = openTime - curTime
	local sTimeStr = ""
	if remainTime <= 60 then
		local sec = math.floor(remainTime)
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec)
	elseif 60 < remainTime and remainTime <= 3600 then
		local min = math.floor(remainTime / 60)
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min)
	elseif 3600 < remainTime and remainTime <= 86400 then
		local hour = math.floor(remainTime / 3600)
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour)
	elseif 86400 < remainTime then
		local day = math.floor(remainTime / 86400)
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day)
	end
	return sTimeStr
end
function DreamThemeCtrl:RefreshButtonState()
	self.tbActState = {}
	for i = 1, 5 do
		local actData = self.DreamThemeData:GetActivityDataByIndex(i)
		if i == AllEnum.ActivityThemeFuncIndex.MiniGame then
			self:RefreshMiniGameButtonState(actData)
		elseif i == AllEnum.ActivityThemeFuncIndex.Task then
			self:RefreshTaskButtonState(actData)
		elseif i == AllEnum.ActivityThemeFuncIndex.Level then
			self:RefreshLevelButtonState(actData)
		elseif i == AllEnum.ActivityThemeFuncIndex.Shop then
			self:RefreshShopButtonState(actData)
		end
	end
end
function DreamThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc)
	local countDowmTimer
	local activityId = actData.ActivityId
	local activityData = ConfigTable.GetData("Activity", activityId)
	local state = ActivityState.NotOpen
	local bShowCountDown = false
	if activityData ~= nil then
		local curTime = ClientManager.serverTimeStamp
		if activityData.StartTime ~= "" and activityData.EndTime ~= "" then
			local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
			local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
			if curTime < openTime then
				state = ActivityState.NotOpen
			elseif curTime >= openTime and curTime <= endTime then
				state = ActivityState.Open
			else
				state = ActivityState.Closed
			end
		elseif activityData.EndType == GameEnum.activityEndType.NoLimit then
			state = ActivityState.Open
			if activityData.StartTime ~= "" then
				local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
				if curTime < openTime then
					state = ActivityState.NotOpen
				end
			end
		end
		if state == ActivityState.NotOpen then
			if nil == timer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
				local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
				local fcTimer = function()
					curTime = ClientManager.serverTimeStamp
					local remainTime = openTime - curTime
					if 0 < remainTime then
						local sTimeStr = self:RefreshRemainOpenTime(openTime)
						local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text))
						if txtUnlock ~= nil then
							NovaAPI.SetTMPText(txtUnlock, sTimeStr)
						end
					else
						imgTrans:SetActive(false)
						TimerManager.Remove(timer)
						countDowmTimer = nil
						self.tbActState[activityId] = ActivityState.Open
						refreshFunc(actData)
						self:RefreshActivityData()
					end
				end
				fcTimer()
				countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
			end
		elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
			do
				local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
				if endTime > self.DreamThemeData:GetActGroupEndTime() then
					bShowCountDown = true
				elseif endTime < self.DreamThemeData:GetActGroupEndTime() then
					bShowCountDown = endTime - curTime <= 259200
				end
				if timer == nil and bShowCountDown then
					self:RefreshRemainTime(endTime, txtTrans)
					do
						local fcTimer = function()
							local remainTime = self:RefreshRemainTime(endTime, txtTrans)
							if remainTime <= 0 then
								TimerManager.Remove(timer)
								countDowmTimer = nil
								refreshFunc(actData)
							end
						end
						fcTimer()
						countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
					end
				end
			end
		end
	end
	return state, bShowCountDown, countDowmTimer
end
function DreamThemeCtrl:RefreshMiniGameButtonState(actData)
	local activityId = actData.ActivityId
	local activityData = ConfigTable.GetData("Activity", activityId)
	if activityData ~= nil then
		local refreshFunc = function(actData)
			self:RefreshMiniGameButtonState(actData)
		end
		local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.minigameRemainTimer, self._mapNode.txtMiniGameActivityTime, self._mapNode.imgMiniGameActivityUnlockTime, refreshFunc)
		if self.minigameRemainTimer == nil then
			self.minigameRemainTimer = countDowmTimer
		end
		self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
		self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown)
		self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed)
		self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed)
		self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed)
		self.tbActState[activityId] = state
	end
end
function DreamThemeCtrl:RefreshTaskButtonState(actData)
	local activityId = actData.ActivityId
	local actInsData = PlayerData.Activity:GetActivityDataById(activityId)
	local activityData = ConfigTable.GetData("Activity", activityId)
	if activityData ~= nil then
		local refreshFunc = function(actData)
			if actInsData ~= nil then
				actInsData:RefreshTaskRedDot()
			end
			self:RefreshTaskButtonState(actData)
		end
		local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, self._mapNode.imgTaskActivityUnlockTime, refreshFunc)
		if self.taskRemainTimer == nil then
			self.taskRemainTimer = countDowmTimer
		end
		if state == ActivityState.Closed and actInsData ~= nil then
			actInsData:RefreshTaskRedDot()
		end
		self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
		self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed)
		self._mapNode.txtTaskProgressEnd.gameObject:SetActive(state == ActivityState.Closed)
		self._mapNode.imgTaskBgEnd:SetActive(state == ActivityState.Closed)
		self._mapNode.imgTaskEnd:SetActive(state == ActivityState.Closed)
		self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed)
		self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
		self._mapNode.txtTaskProgress.gameObject:SetActive(state >= ActivityState.Open)
		self.tbActState[activityId] = state
		local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId)
		local nDone, nTotal = 0, 0
		if ActivityTaskData ~= nil then
			nDone, nTotal = ActivityTaskData:CalcTotalProgress()
		end
		local progress = string.format("%d/%d", nDone, nTotal)
		NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress)
		NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress)
	end
end
function DreamThemeCtrl:RefreshLevelButtonState(actData)
	local activityId = actData.ActivityId
	local activityData = ConfigTable.GetData("Activity", activityId)
	if activityData ~= nil then
		local refreshFunc = function(actData)
			local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
			if nil ~= activityLevelsData then
				activityLevelsData:ChangeAllRedHot()
			end
			self:RefreshLevelButtonState(actData)
		end
		local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.levelRemainTimer, self._mapNode.txtLevelActivityTime, self._mapNode.imgLevelActivityUnlockTime, refreshFunc)
		if self.levelRemainTimer == nil then
			self.levelRemainTimer = countDowmTimer
		end
		if state == ActivityState.Closed then
			local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
			if nil ~= activityLevelsData then
				activityLevelsData:ChangeAllRedHot()
			end
		end
		self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
		self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
		self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed)
		self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed)
		self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed)
		self.tbActState[activityId] = state
	end
end
function DreamThemeCtrl:RefreshShopButtonState(actData)
	local activityId = actData.ActivityId
	local activityData = ConfigTable.GetData("Activity", activityId)
	if activityData ~= nil then
		local refreshFunc = function(actData)
			self:RefreshShopButtonState(actData)
		end
		local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, self._mapNode.imgShopActivityUnlockTime, refreshFunc)
		if self.shopRemainTimer == nil then
			self.shopRemainTimer = countDowmTimer
		end
		self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
		self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
		self._mapNode.txtShopEnd.gameObject:SetActive(state == ActivityState.Closed)
		self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed)
		self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed)
		self.tbActState[activityId] = state
	end
end
function DreamThemeCtrl:RequireActiviyData()
	if self.bRequiredActData then
		return
	end
	local callFunc = function()
		self.bRequireSucc = true
		self:RefreshPanel()
	end
	HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc)
	self.bRequiredActData = true
	self:AddTimer(1, 1, function()
		self.bRequiredActData = false
	end, true, true, true)
end
function DreamThemeCtrl:RefreshActivityData()
	if self.bRequiredActData then
		return
	end
	self:AddTimer(1, 3, self.RequireActiviyData, true, true, true)
end
function DreamThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex)
	if nIndex == AllEnum.ActivityThemeFuncIndex.Story then
		local chapterIndex = 4
		local isUnlock = PlayerData.Avg:IsStoryChapterUnlock(chapterIndex)
		if isUnlock then
			EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, chapterIndex)
		else
			EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter)
		end
		return
	end
	local actData = self.DreamThemeData:GetActivityDataByIndex(nIndex)
	local state = self.tbActState[actData.ActivityId]
	if nil == state then
		return
	end
	if state == ActivityState.Closed then
		EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice"))
		return
	elseif state == ActivityState.NotOpen then
		EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open"))
		return
	elseif state == ActivityState.Open then
		local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId)
		if activityData == nil then
			local bHint = true
			if nIndex == AllEnum.ActivityThemeFuncIndex.Story then
				bHint = not PlayerData.ActivityAvg:HasActivityData(actData.ActivityId)
			end
			if self.bRequiredActData and bHint then
				EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing"))
				return
			end
			if bHint then
				EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open"))
				self:RequireActiviyData()
				return
			end
		end
	end
	if actData.PanelId ~= nil and ActivityState.Open == state then
		if nIndex == AllEnum.ActivityThemeFuncIndex.MiniGame then
			local callback = function()
				EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId)
			end
			local miniGameData = PlayerData.Activity:GetActivityDataById(actData.ActivityId)
			if miniGameData ~= nil then
				miniGameData:RequestLevelData(0, callback)
			end
		else
			EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId)
		end
	end
end
return DreamThemeCtrl
