local GuideGroup_14 = class("GuideGroup_14")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
}
local groupId = 14
local totalStep = 2
local current = 1
function GuideGroup_14:Init(parent, runStep)
	self:BindEvent()
	self.tabChar = {}
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_14:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_14:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_14:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_14:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
	self.tabChar = nil
end
function GuideGroup_14:Step_1()
	EventManager.Hit("Guide_SelectQuestPage", AllEnum.QuestPanelTab.DailyQuest)
	self.msg = {
		BindIcon = "QuestPanel/----SafeAreaRoot----/rtDailyQuest/goQuestList",
		Deviation = {0, 0},
		Desc = "Guide_14_1",
		DescDeviation = {-930, -420},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	self.waitAnimTime = 0.5
	if self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	else
		self.parent:PlayTypeMask(self.msg)
	end
end
function GuideGroup_14:Step_2()
	self.msg = {
		BindIcon = "QuestPanel/----SafeAreaRoot----/rtDailyQuest/imgTitleBg",
		Size = {1050, 160},
		Deviation = {0, 0},
		Desc = "Guide_14_2",
		DescDeviation = {-500, -280},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.2
end
function GuideGroup_14:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "0"})
		table.insert(tab, {
			"normal_tutorial_id",
			"3"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	elseif current == 3 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "1"})
		table.insert(tab, {
			"normal_tutorial_id",
			"3"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	end
	if current == 1 then
		self:SendGuideStep(-1)
	end
	if current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_14
