local DiscPanel = class("DiscPanel", BasePanel)
DiscPanel._nFADEINTYPE = 2
DiscPanel._tbDefine = {
	{
		sPrefabPath = "Disc/DiscPanel.prefab",
		sCtrlName = "Game.UI.Disc.DiscCtrl"
	}
}
function DiscPanel:ChangeMatList(mapMat, bRemove)
	if not bRemove then
		self.tbMat[mapMat.nIndex] = mapMat
	else
		self.tbMat[mapMat.nIndex] = nil
	end
end
function DiscPanel:ClearMatList()
	self.tbMat = {}
end
function DiscPanel:Awake()
	self.tbMat = {}
	self.nId = nil
	self.nCurTog = nil
	self.bPause = false
	self.bAvg = false
	self.bGetAvgReward = false
	self.mapAvgRewardData = {}
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.nId = tbParam[1]
		self.tbId = tbParam[2]
		self.nCurTog = tbParam[3]
	end
end
function DiscPanel:OnEnable()
end
function DiscPanel:OnDisable()
end
function DiscPanel:OnDestroy()
end
return DiscPanel
