local BattleDamagePanel = class("BattleDamagePanel", BasePanel)
BattleDamagePanel._bIsMainPanel = false
BattleDamagePanel._tbDefine = {
	{
		sPrefabPath = "BattleResult/BattleDamagePanel.prefab",
		sCtrlName = "Game.UI.BattleResult.BattleDamageCtrl"
	}
}
function BattleDamagePanel:Awake()
end
function BattleDamagePanel:OnEnable()
end
function BattleDamagePanel:OnAfterEnter()
end
function BattleDamagePanel:OnDisable()
end
function BattleDamagePanel:OnDestroy()
end
function BattleDamagePanel:OnRelease()
end
return BattleDamagePanel
