local CharacterInfoPanel = class("CharacterInfoPanel", BasePanel)
CharacterInfoPanel._nFADEINTYPE = 1
CharacterInfoPanel._nFadeInType = 0
CharacterInfoPanel._tbDefine = {
	{
		sPrefabPath = "CharacterInfoEx/CharacterInfoPanel.prefab",
		sCtrlName = "Game.UI.CharacterInfoEx.CharacterInfoCtrl"
	}
}
return CharacterInfoPanel
