local CharSkillTrialPanel = class("CharSkillTrialPanel", BasePanel)
CharSkillTrialPanel._tbDefine = {
	{
		sPrefabPath = "CharacterInfoTrial/CharSkillTrialPanel.prefab",
		sCtrlName = "Game.UI.CharacterInfoTrial.CharSkillTrialCtrl"
	}
}
function CharSkillTrialPanel:Awake()
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.nCharId = tbParam[1]
	end
end
return CharSkillTrialPanel
