local CharSucBarPanel = class("CharSucBarPanel", BasePanel)
CharSucBarPanel._bIsMainPanel = false
CharSucBarPanel._tbDefine = {
	{
		sPrefabPath = "SuccessBarEx/CharSucBarPanel.prefab",
		sCtrlName = "Game.UI.SuccessBarEx.CharSucBarCtrl"
	}
}
function CharSucBarPanel:Awake()
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.mapData = tbParam[1]
		self.bUp = tbParam[2]
		self.callback = tbParam[3]
	end
end
function CharSucBarPanel:OnEnable()
end
function CharSucBarPanel:OnDisable()
end
function CharSucBarPanel:OnDestroy()
end
return CharSucBarPanel
