local GuideGroup_48 = class("GuideGroup_48")
local mapEventConfig = {
	Guide_SelectTowerSweepHard = "OnEvent_SelectTowerSweepHard"
}
local groupId = 48
local totalStep = 3
local current = 1
local selectIndex = 1
function GuideGroup_48:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_48:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_48:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_48:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_48:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_48:Step_1()
	self.msg = {
		BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/---Sweep---/goSweepTickets",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_48_1",
		DescDeviation = {-700, -120},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	self.waitAnimTime = 0.5
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_48:Step_2()
	self.msg = {
		BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Toggle/Viewport/rt_ToggleContent/tog" .. selectIndex,
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_48_2",
		DescDeviation = {940, -150},
		HandDeviation = {0, -100},
		Type = GameEnum.guidetype.ForcedClick
	}
	local tempRoot = GameObject.Find("---- UI ----").transform
	local btn = tempRoot:Find(self.msg.BindIcon):GetComponent("UIButton")
	btn.onClick:Invoke()
	self.parent:ActiveHide(true)
	current = 2
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_48:Step_3()
	self.msg = {
		BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/---Sweep---/btnSweep",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_48_3",
		DescDeviation = {-310, 190},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 3
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_48:OnEvent_SelectTowerSweepHard(nHard)
	selectIndex = nHard
end
function GuideGroup_48:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		self:SendGuideStep(-1)
	elseif current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
return GuideGroup_48
