return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act Five",
			"Trauma",
			"Despite being powerful, Fuyuka struggles to cooperate with others. It turns out that the reason behind is a past traumatic experience. Fuyuka intends to offer you her soul first, but you, however, have other plans.",
			0
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m2",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"forest",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_001",
			0.0,
			false
		}
	},
	{
		cmd = "SetSceneHeading",
		param = {
			"10:30",
			"Pluvia Month",
			"17th",
			"Outside Philae",
			"Deep in the Forest"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"C_0.05_in",
			"avg1_134",
			"a",
			"011",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"avg_emoji_sigh",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou2",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			1,
			"",
			false,
			"",
			"Huff...==W== Phew...==W== It's over...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"avg_emoji_sigh",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"003",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"That should be ...==W== all of them.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Clear",
		param = {
			true,
			0.4,
			false,
			true
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"L_in",
			"avg1_112",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"C_in",
			"avg1_111",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"R_in",
			"avg1_103",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"013",
			"avg_emoji_star",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"huanxin",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_112",
			"",
			0,
			"",
			false,
			"",
			"Whoa! You took out all those monsters by yourself? Awesome!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"013",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			0,
			"",
			false,
			"",
			"Nice work, Fuyuka. Here, have some tea and take a little break.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			"014",
			"avg_emoji_music",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_103",
			"",
			0,
			"",
			false,
			"",
			"Efficient.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.4,
			true,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_112",
			0.3,
			true
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"C_in",
			"avg1_134",
			"a",
			"006",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"avg_emoji_shy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"niunie",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"Heh ... heheh ...==W== Thanks. I've still got a long way to go before I'm on your level.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"012",
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"1000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_338",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"16",
			"OutSine",
			true,
			true,
			1.0,
			true,
			"fade"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"BG_Black",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetBg",
		param = {
			6,
			"forest",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.25,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m42",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"For day one of Fuyuka's special training, we've ventured deeper into the forest, past the Trekkers' House.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			6,
			"none",
			"avg1_134",
			"a",
			"002",
			"none",
			nil,
			nil,
			0.3,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			6,
			"none",
			"avg1_112",
			"a",
			"002",
			"none",
			nil,
			0.2,
			0.3,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			6,
			"none",
			"avg1_103",
			"a",
			"002",
			"none",
			nil,
			0.8,
			0.3,
			nil,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_103",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"manbu2",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"manbu2",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"manbu2",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetStage",
		param = {
			5,
			2,
			"OutSine",
			0.7,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			6,
			"fx_avg_reminiscence_loop",
			1,
			2,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"0",
			"",
			0,
			"",
			false,
			"",
			"The plan is to gauge her current skill level while taking out some of the smaller monsters.",
			""
		}
	},
	{
		cmd = "SetStage",
		param = {
			5,
			3,
			"OutSine",
			0.5,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.6}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"Linear",
			true,
			true,
			0.4,
			true,
			"default"
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			0.2,
			true,
			"default"
		}
	},
	{
		cmd = "SetBg",
		param = {
			5,
			"forest",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			5,
			"none",
			"avg1_134",
			"a",
			"002",
			"none",
			nil,
			0.7,
			-0.15,
			1.1,
			nil,
			1.0,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			5,
			"none",
			"avg2_001",
			"a",
			"002",
			"none",
			nil,
			nil,
			0.1,
			0.9,
			nil,
			nil,
			nil,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetBg",
		param = {
			5,
			"mood_2",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			2.0,
			0.5,
			0.4,
			0.6,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			1
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			2,
			"OutSine",
			0.7,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_039",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_001",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"buman",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_337",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			1.35,
			nil,
			0.0,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			nil,
			"none",
			nil,
			0.5,
			-0.1,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_040",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_001",
			"a",
			nil,
			"none",
			nil,
			0.2,
			0.5,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"none",
			"InOutSine",
			0,
			50.0,
			false,
			0.3,
			false,
			nil
		}
	},
	{
		cmd = "SetFx",
		param = {
			5,
			"fx_avg_hit",
			0,
			1,
			-5.0,
			2.0,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_001",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			false,
			nil
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			0,
			3,
			nil,
			nil,
			nil,
			"avg1_112",
			"a",
			"008",
			"none",
			3,
			nil,
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			nil,
			nil,
			nil,
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			0.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
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	},
	{
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		param = {
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			"",
			0,
			"",
			false,
			"",
			"Hey, it's fine! No big deal. Just calm down and aim for the next one!",
			""
		}
	},
	{
		cmd = "SetCharHead",
		param = {
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	},
	{
		cmd = "CtrlStage",
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		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			1,
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			"none",
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			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
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			0,
			"",
			false,
			"",
			"Huh? Her punches have slowed down.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
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			nil,
			nil,
			nil,
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	},
	{
		cmd = "CtrlChar",
		param = {
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			"Linear",
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			nil,
			false,
			0.5,
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
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			0,
			"",
			false,
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			"Gurgle...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
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			"",
			0,
			"",
			false,
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			"The monster cocks its head, apparently deciding Fuyuka is the easier target.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_074",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_958",
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			nil,
			"none",
			nil,
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	},
	{
		cmd = "SetAudio",
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			false
		}
	},
	{
		cmd = "SetChar",
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			nil,
			nil,
			0.5,
			false,
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	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
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			nil,
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			nil,
			nil,
			"none",
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			true
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	},
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		cmd = "CtrlChar",
		param = {
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			nil,
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			nil,
			nil,
			"none",
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			"Linear",
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	{
		cmd = "SetTalk",
		param = {
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			0,
			"",
			false,
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			"Fuyuka, it's heading for you!",
			""
		}
	},
	{
		cmd = "SetTrans",
		param = {
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	},
	{
		cmd = "SetChar",
		param = {
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			0,
			"R_in",
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		cmd = "SetTrans",
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	{
		cmd = "SetAudio",
		param = {
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			false
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	},
	{
		cmd = "CtrlChar",
		param = {
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		cmd = "SetTalk",
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			0,
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			"Right... Hyaah—!",
			""
		}
	},
	{
		cmd = "SetChar",
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		cmd = "SetAudio",
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		cmd = "SetFx",
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		cmd = "CtrlChar",
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	{
		cmd = "CtrlChar",
		param = {
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			nil
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	},
	{
		cmd = "Wait",
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	{
		cmd = "CtrlChar",
		param = {
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		cmd = "CtrlChar",
		param = {
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	{
		cmd = "CtrlChar",
		param = {
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		cmd = "CtrlStage",
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			true
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		cmd = "SetChar",
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		cmd = "SetTalk",
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			"Fuyuka throws a punch, but with noticeably less force. She takes the full brunt of the monster's charge.",
			""
		}
	},
	{
		cmd = "CtrlStage",
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		cmd = "SetAudio",
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			"Gah—?!",
			""
		}
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			"I'll hold it! Amber, end it!",
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			"Got it.",
			""
		}
	},
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		cmd = "SetAudio",
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		cmd = "CtrlChar",
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		cmd = "SetAudio",
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		cmd = "CtrlChar",
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		cmd = "CtrlStage",
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	{
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		cmd = "SetAudio",
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	{
		cmd = "Wait",
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	{
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	},
	{
		cmd = "SetTalkShake",
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			"On a Monolith climb, you have designated attackers and support. The support team doesn't engage without orders, let alone wander into the attacker's line of fire.",
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			"Heh, sounds like you're a good senior to have. Since you know what really happened, why not fill us in?",
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			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
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			nil
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	},
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		param = {
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			"",
			0,
			"",
			false,
			"",
			"They set new Trekkers up to fail—or just fake a mistake—so they can shake them down for cash.",
			""
		}
	},
	{
		cmd = "SetCharHead",
		param = {
			0,
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		param = {
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			"",
			0,
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			"There are crooked Trekkers?! Where are they? I'll expose those jerks!",
			""
		}
	},
	{
		cmd = "SetCharHead",
		param = {
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		param = {
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			"",
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			"Wish I knew.==W== That crew wanted to join the expedition team we were forming, but their rep was so bad we said no.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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		cmd = "CtrlChar",
		param = {
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		cmd = "SetTalk",
		param = {
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			"",
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			"But ... word is they followed us anyway. Not a single one made it back.==W== End of story.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "CtrlChar",
		param = {
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		param = {
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			"",
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			"A month later, Fuyuka couldn't find them to pay them back, so she came to the old Trekkers' House. That's how we met.",
			""
		}
	},
	{
		cmd = "SetCharHead",
		param = {
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		cmd = "CtrlChar",
		param = {
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		cmd = "SetTalk",
		param = {
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			"",
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			"Sounds like they got what was coming to them.",
			""
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		cmd = "SetCharHead",
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		param = {
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			"",
			0,
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			"See, Fuyuka? That \"accident\" has nothing to do with you. It was just a setup by some lowlifes. Just be yourself and fight how you know you can.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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		param = {
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			"",
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			"I... I know it was a scam, but ...==W== I can't get that image out of my head—of him lying there. I'm terrified that next time, it'll be for real.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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		cmd = "CtrlChar",
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		cmd = "SetTalk",
		param = {
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			"The incident was three months ago. She met Nazuna and Kaede a month ago.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
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			"So she lived with that guilt for two whole months. No wonder this messed with her head so much.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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		param = {
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			false,
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			"A quick chat isn't going to fix this. I need to figure out a real plan.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	{
		cmd = "SetBGM",
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		cmd = "SetTrans",
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		cmd = "SetBg",
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	},
	{
		cmd = "SetTrans",
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	},
	{
		cmd = "SetSceneHeading",
		param = {
			"13:00",
			"Pluvia Month",
			"17th",
			"Outside Philae",
			"Old Trekkers' House"
		}
	},
	{
		cmd = "SetBGM",
		param = {
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	},
	{
		cmd = "SetChar",
		param = {
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		cmd = "SetChar",
		param = {
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	},
	{
		cmd = "SetAudio",
		param = {
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	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
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			"Linear",
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			nil,
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	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			1,
			"",
			false,
			"",
			"Please, be honest with me... Can that Boss really fix what's wrong with me?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"014",
			"none",
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			nil,
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			nil,
			nil,
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			0,
			nil,
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"I feel so bad, making everyone go through all this trouble just for me...",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_974",
			"b",
			nil,
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		cmd = "SetTalk",
		param = {
			0,
			"avg3_974",
			"",
			1,
			"",
			false,
			"",
			"Relax, Fuyuka. We're talking about Boss here. Or perhaps ... I should call ==SEX4== Tyrant.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_974",
			"",
			0,
			"",
			false,
			"",
			"A little hang-up like yours is nothing to ==SEX4==.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"011",
			"avg_emoji_vexation",
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
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			"",
			1,
			"",
			false,
			"",
			"B-But... ==SEX1== wore such a grim look after watching me fight this morning.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
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		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"Am I really that bad?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_974",
			"b",
			nil,
			"close",
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_974",
			"",
			0,
			"",
			false,
			"",
			"If you're that worried, there's a foolproof method. With this, you'll never have to worry about hurting a teammate again.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			0,
			"",
			false,
			"",
			"R-Really? Is there actually a way?",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_074",
			0.0,
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	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_974",
			"b",
			nil,
			"none",
			nil,
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			nil,
			nil,
			nil,
			nil,
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			0,
			nil,
			false,
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			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			250.0,
			nil,
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			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.5,
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		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_974",
			"b",
			nil,
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_974",
			"",
			1,
			"",
			false,
			"",
			"Surrender your soul to the Boss.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_134",
			"a",
			"009",
			"none",
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_974",
			"",
			0,
			"",
			false,
			"",
			"Just give control of your body to someone else. Become a puppet. That way...==W== If anyone gets hurt, it's not on you.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "CtrlChar",
		param = {
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			0,
			nil,
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			false,
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	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_134",
			"",
			1,
			"",
			false,
			"",
			"Become ...==W== Boss's puppet? Let Boss control my body... That way, I couldn't... I couldn't possibly hurt anyone.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"The solution I came up with is—",
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			"As long as she relaxes and stops thinking about \"harming her squadmates,\" her problem should be solved.",
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			"I just need to let her adapt to fighting alongside her friends through extensive training. Hmm... For safety, I'll need to limit her power a bit.",
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		cmd = "SetMainRoleTalk",
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	},
	{
		cmd = "SetTalk",
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			"There's no time for slow methods. The way to deal with one trauma is to create an even bigger one to overshadow it.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
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	{
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	{
		cmd = "SetMajorChoiceRollover",
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	{
		cmd = "SetMajorChoiceEnd",
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	},
	{cmd = "End"}
}
