local TrialResultPanel = class("TrialResultPanel", BasePanel)
TrialResultPanel._bAddToBackHistory = false
TrialResultPanel._tbDefine = {
	{
		sPrefabPath = "Play_TrialBattle/TrialResultPanel.prefab",
		sCtrlName = "Game.UI.TrialBattle.TrialResultCtrl"
	}
}
function TrialResultPanel:Awake()
end
function TrialResultPanel:OnEnable()
end
function TrialResultPanel:OnDisable()
end
function TrialResultPanel:OnDestroy()
end
return TrialResultPanel
