return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act One",
			"Your Name, Unknown to My Heart (Part I)",
			"Boss and the New Star Guild embark on their first joint ascent of the Monolith. Before entering, everyone is busy with their preparations.",
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"Linear",
			false,
			false,
			0.5,
			true,
			"default"
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_037",
			0.0,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"desert_daylight",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			-400.0,
			1.5,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			-200.0,
			1.35,
			nil,
			nil,
			nil,
			nil,
			"none",
			"InSine",
			10.0,
			false,
			0
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_sand_lp",
			0,
			0,
			nil,
			-10.0,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			8,
			"0",
			"",
			0,
			"",
			false,
			"",
			"This all happened right after they pulled me from the desert, before we even made it to Emor...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"Linear",
			false,
			false,
			1,
			true,
			"default"
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_sand_lp",
			1,
			0,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"carriage_inside",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_037_stop",
			0.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_410",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			200.0,
			nil,
			1.25,
			nil,
			nil,
			nil,
			"xingshi",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_1s",
			0,
			"m2",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_111",
			"a",
			"009",
			"none",
			nil,
			0.4,
			nil,
			nil,
			nil,
			nil,
			0.0,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"005",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			0,
			"",
			false,
			"",
			"Spot anything?",
			""
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_103",
			"a",
			"002",
			"none",
			nil,
			0.7,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-150.0,
			nil,
			1.15,
			nil,
			nil,
			nil,
			"xingshi",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			"015",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.8,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_103",
			"",
			0,
			"",
			false,
			"",
			"Clear on my side.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"007",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_047",
			1.0,
			true
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-450.0,
			-50.0,
			1.5,
			nil,
			nil,
			nil,
			"xingshi",
			"OutSine",
			0.8,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"none",
			nil,
			0.35,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"none",
			nil,
			0.65,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.1,
			true,
			true
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_112",
			"a",
			"002",
			"none",
			nil,
			1.2,
			-0.05,
			1.25,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_061",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"006",
			"none",
			nil,
			1.1,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"Linear",
			0,
			45.0,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"huanxin2",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_112",
			"",
			0,
			"",
			false,
			"",
			"Nothin' in my sight!",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_391",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"DaZhenDong",
			"Linear",
			1.0,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"avg_emoji_sweaty",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			1.0
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_111",
			"a",
			"007",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-300.0,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.6,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"017",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"buman",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"008",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			0,
			"",
			false,
			"",
			"Noya! Eyes on the road when you're driving!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_103",
			"a",
			"002",
			"none",
			nil,
			0.6,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			0.0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"Linear",
			0.5,
			false,
			0
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-250.0,
			0.0,
			1.25,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_112",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_061",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"none",
			nil,
			0.75,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			0.0,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_103",
			"",
			0,
			"",
			false,
			"",
			"That's dangerous driving.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Xiao",
			"Linear",
			1.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.4,
			true,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBg",
		param = {
			2,
			"story_main_01_025",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			2,
			nil,
			nil,
			300.0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"xingshi",
			"OutSine",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetStage",
		param = {
			1,
			0,
			"OutSine",
			1.0,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_059",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			9,
			"avg1_112",
			"",
			0,
			"",
			false,
			"",
			"Aww, but you were having such a great time chatting! I felt left out!",
			""
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_111",
			"a",
			"016",
			"none",
			nil,
			0.4,
			nil,
			nil,
			nil,
			1.0,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"009",
			"none",
			nil,
			0.5,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "SetStage",
		param = {
			1,
			1,
			"OutSine",
			0.6,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			1.0,
			0.0,
			1.05,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.6,
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		}
	},
	{
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			"",
			0,
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			"This is the entrance? Incredible. We're nowhere near the Monolith itself.",
			""
		}
	},
	{
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		param = {0.5}
	},
	{
		cmd = "SetAudio",
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		param = {
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			"I know, it's wild! The first time I saw it, I couldn't believe it either. It's just a door on a rock, not connected to anything. You'd never guess it's the way in.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
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	},
	{
		cmd = "CtrlBg",
		param = {
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		param = {
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			"Open the door. Step in. Close it. Open it again. You're there.",
			""
		}
	},
	{
		cmd = "SetChar",
		param = {
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	},
	{
		cmd = "Wait",
		param = {0.3}
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		cmd = "SetMainRoleTalk",
		param = {
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		param = {
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			"",
			0,
			"",
			false,
			"",
			"How in the world does that work?",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
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	},
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		cmd = "SetChar",
		param = {
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	},
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		cmd = "CtrlChar",
		param = {
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	{
		cmd = "SetTalk",
		param = {
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			"",
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			"The Monoliths are full of mysteries.==RT==It's not confirmed, but we think it's some form of teleportation magic...",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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		cmd = "CtrlChar",
		param = {
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			"There's no door at the base of the Monolith. The only way in is to find one of these elevators blended into the terrain. They link up with the elevators inside the Monolith.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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		param = {
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			"That's just ... incredible.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"These elevators vanish the second you use them, only to pop up somewhere else around the Monolith. It's probably just like the legends say—==W==a trial from the God of Grace for anyone who dares to climb the Monoliths.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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		param = {
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			"It usually takes some time to find an entrance. Today was actually really fast. One time, we roamed around a Monolith for two whole days and still couldn't find its entrance...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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		cmd = "SetTalk",
		param = {
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			"No wonder it felt like we were just driving in circles.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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		cmd = "SetChar",
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		cmd = "CtrlChar",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
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			"",
			0,
			"",
			false,
			"",
			"When that happens, it just means your luck's out. Probably shouldn't attempt a climb! Even if you force it, your wish will probably be a dud.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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		param = {
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			"There's no actual evidence connecting the two...==W== That's just a hunch of yours, Noya.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
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	{cmd = "SetGoOn"},
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		cmd = "CtrlChar",
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	},
	{
		cmd = "SetTalk",
		param = {
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			0,
			"",
			false,
			"",
			"Who cares! We found it this fast, so we must be on a roll! C'mon, let's get ready and dive in!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
		cmd = "CtrlChar",
		param = {
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			nil,
			false,
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	},
	{
		cmd = "CtrlStage",
		param = {
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			nil,
			nil,
			nil,
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		cmd = "CtrlChar",
		param = {
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		cmd = "SetTalk",
		param = {
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			0,
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			false,
			"",
			"You've got a point...==W====RT==Okay, let's start prepping.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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		param = {
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			false,
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			"What about you? If you don't wanna climb, you can just wait out here for us.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
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		cmd = "CtrlBg",
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		cmd = "CtrlStage",
		param = {
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	{
		cmd = "CtrlChar",
		param = {
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		param = {
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			"Come with us! It's way too dangerous to be out in the Wilds alone. Don't worry if you're not much of a fighter. Just stick right behind us.",
			""
		}
	},
	{
		cmd = "SetChar",
		param = {
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			"After stashing the Lucky Oasis out of sight, we start preparing for the climb.",
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			"Like this—back to back with me...==B== Now hook your arms with mine.",
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	},
	{
		cmd = "SetTalk",
		param = {
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			"Noya gets right behind me, her body close as she gently pushes my torso forward.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"Her breathing is soft. A warmth radiates down my spine. I should be feeling relaxed, but my heart is pounding.",
			""
		}
	},
	{
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		param = {0.3}
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	{
		cmd = "SetAudio",
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	},
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		cmd = "SetBg",
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	},
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			"Wait, hold on...==W== Ow! Ow, ow, OW!",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
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	},
	{
		cmd = "Wait",
		param = {0.3}
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	{
		cmd = "SetAudio",
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	},
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		cmd = "SetCharHead",
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	},
	{
		cmd = "SetTalk",
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			0,
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			"Hahaha!==RT==Oh, stop being so dramatic! Just a little longer!",
			""
		}
	},
	{
		cmd = "SetCharHead",
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	},
	{
		cmd = "SetTalk",
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			"It's gonna break! I swear my spine is gonna snap!",
			""
		}
	},
	{
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		param = {0.3}
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	{
		cmd = "SetTrans",
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			0,
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			"Ten minutes later...",
			""
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	},
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		cmd = "SetBg",
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	},
	{
		cmd = "SetBGM",
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	},
	{
		cmd = "SetAudio",
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	},
	{
		cmd = "CtrlStage",
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		cmd = "SetMainRoleTalk",
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	},
	{
		cmd = "SetTalk",
		param = {
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			"Ugh... We haven't even started climbing, and my body's already falling apart...",
			""
		}
	},
	{
		cmd = "SetChar",
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	{
		cmd = "CtrlChar",
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		cmd = "SetTalk",
		param = {
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			0,
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			false,
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			"But you feel a lot looser after stretching, don't you?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetMainRoleTalk",
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	},
	{
		cmd = "SetTalk",
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			"Now that you mention it, I do feel a little more limber.",
			""
		}
	},
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			"Hehe, that's great!==W== You never know what you'll run into in a Monolith, so always remember to warm up before going in!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
		cmd = "SetBGM",
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		cmd = "SetTrans",
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	{
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		cmd = "SetTrans",
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	{
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			"I say goodbye to Noya and walk over to someone else who's caught my eye.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
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			"Amber, what are you doing?",
			""
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	},
	{
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		param = {0.4}
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	{
		cmd = "SetAudio",
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	{
		cmd = "SetBGM",
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
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			"",
			1,
			"",
			false,
			"",
			"Scouting.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
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			0,
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			"High ground. Better view.",
			""
		}
	},
	{
		cmd = "SetCharHead",
		param = {
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			nil,
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	},
	{
		cmd = "CtrlStage",
		param = {
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		cmd = "SetMainRoleTalk",
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		param = {
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			"The view is definitely better from up high, but...",
			""
		}
	},
	{
		cmd = "CtrlStage",
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		cmd = "SetMainRoleTalk",
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			0,
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			false,
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			"Why are you ... hanging there?",
			""
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	},
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		cmd = "CtrlChar",
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	{
		cmd = "CtrlChar",
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			0,
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			"<size=35>Had an accident...",
			""
		}
	},
	{
		cmd = "Wait",
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	{
		cmd = "SetMainRoleTalk",
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			"Huh? What was that?",
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		}
	},
	{
		cmd = "CtrlChar",
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			"Right. It allows me to hang from tricky spots, and tie up enemies.",
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			""
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			"Amber drops into my arms. She's small and soft, and instinctively curls up like a kitten.",
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	},
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		cmd = "SetAudio",
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			"If... I get tangled up again, I'm counting on you.",
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			"Happy to help,==W== but maybe try not to get tangled up so often?",
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			"",
			"Oh, need something?",
			""
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			"C-==W==Could I borrow your hand for a second?",
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		cmd = "SetTalk",
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			"I reach out to Iris. A moment later, she takes my hand in both of hers and squeezes it tight.",
			""
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		cmd = "SetTalk",
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			"Her palms are soft, and a pleasant coolness spreads from her fingers to mine.",
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			"Just a little ritual I have before entering a Monolith. Hope it's not too weird...",
			""
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			"Ah, no! Sorry about that!",
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			"No need to apologize. It makes me feel like I'm already part of the crew. It's kinda nice.",
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			"Thank you. It's a huge relief.",
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			"Noya, Amber! C'mere. Handshake time.",
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			"Right.",
			""
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	},
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		cmd = "Wait",
		param = {1.0}
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	},
	{
		cmd = "SetTalk",
		param = {
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			"A little while later, we're all geared up and ready to go.",
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	},
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		cmd = "SetBg",
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	{
		cmd = "SetChar",
		param = {
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	{
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			"Once we're inside, you have to stick with us. Don't wander off.",
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	},
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		param = {
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			"The space inside is chaotic. The only way forward or out is through elevators that pop up at random. If you get separated, you could be lost in here for good.",
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	},
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			"Also ...==W== the Monolith is full of magical things—all creations of the God of Grace. You can look, you can touch, but never take anything. And most importantly, do not eat a single thing.",
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			"Okay, that's kinda terrifying...==W====RT==But sure, I'll be careful.",
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			"The four of us step into the elevator as it radiates an eerie glow.",
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}
