local SkillSucBarPanel = class("SkillSucBarPanel", BasePanel)
SkillSucBarPanel._bIsMainPanel = false
SkillSucBarPanel._tbDefine = {
	{
		sPrefabPath = "SuccessBarEx/SkillSucBarPanel.prefab",
		sCtrlName = "Game.UI.SuccessBarEx.SkillSucBarCtrl"
	}
}
function SkillSucBarPanel:Awake()
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.mapData = tbParam[1]
		self.callback = tbParam[2]
	end
end
function SkillSucBarPanel:OnEnable()
end
function SkillSucBarPanel:OnDisable()
end
function SkillSucBarPanel:OnDestroy()
end
return SkillSucBarPanel
