local ConsumableSelectItemCtrl = class("ConsumableSelectItemCtrl", BaseCtrl)
ConsumableSelectItemCtrl._mapNodeConfig = {
	rtItem = {
		sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
	},
	imgSelect = {}
}
ConsumableSelectItemCtrl._mapEventConfig = {}
ConsumableSelectItemCtrl._mapRedDotConfig = {}
function ConsumableSelectItemCtrl:Awake()
end
function ConsumableSelectItemCtrl:FadeIn()
end
function ConsumableSelectItemCtrl:FadeOut()
end
function ConsumableSelectItemCtrl:OnEnable()
end
function ConsumableSelectItemCtrl:OnDisable()
end
function ConsumableSelectItemCtrl:OnDestroy()
end
function ConsumableSelectItemCtrl:OnRelease()
end
function ConsumableSelectItemCtrl:Refresh(nTid, nCount, bSelect)
	self._mapNode.rtItem:SetItem(nTid, nil, nCount, nil, nil, false, false, false, false)
	self._mapNode.imgSelect:SetActive(bSelect)
end
function ConsumableSelectItemCtrl:SetSelect(bSelect)
	self._mapNode.imgSelect:SetActive(bSelect)
end
return ConsumableSelectItemCtrl
