return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act Two",
			"The Sleepless Little Guardian (Part II)",
			"Trap handling, medicine grinding, wound treatment, animal communication... Don't be surprised—these are all required courses.",
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetBg",
		param = {
			5,
			"forest_daylight_2_a",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			8,
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			5,
			"none",
			"avg2_977",
			"a",
			"002",
			"none",
			nil,
			0.22,
			nil,
			-1.1,
			nil,
			nil,
			0.0,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_097",
			0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			0.25,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"Tiao",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Zhong",
			"Linear",
			0.5,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_151",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			0.3,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Tiao",
			"none",
			"OutSine",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "CtrlStage",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Xiao",
			"OutSine",
			0.5,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_097",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			0.35,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Tiao",
			"none",
			"OutSine",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "CtrlStage",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Xiao",
			"OutSine",
			0.5,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_097",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlStage",
		param = {
			5,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Zhong",
			"Linear",
			0.5,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_090",
			0.0,
			false
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			9,
			"Linear",
			1.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"Linear",
			true,
			false,
			0.5,
			true,
			"default"
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			1,
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"forest",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m42",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			0.5,
			true,
			"default"
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"025",
			"avg_emoji_shock",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"That's ... a Bark Boar.==RT==And judging by its size and scars, it's likely an Overlord-class beast.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_123",
			"b",
			"004",
			"none",
			nil,
			0.45,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
			"b",
			nil,
			"avg_emoji_question",
			nil,
			0.5,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			0,
			"",
			false,
			"",
			"Overlord-class...?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"It's the powerful monster that rules over this part of the forest.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
			"b",
			"015",
			"avg_emoji_vexation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			0,
			"",
			false,
			"",
			"Uh... I don't really get it...==W== You mean it's like the \"big boss,\" right?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
			"b",
			"014",
			"avg_emoji_idea",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"jushou",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"003",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"You're a smart one, Ann. You can think of it that way, yes.==RT==Bottom line, it's a very dangerous creature. We should get away.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"012",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"For now, let's make a careful retreat to the village, tell everyone to get ready, and then contact the Association for help.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
			"b",
			"008",
			"avg_emoji_exclamation",
			nil,
			nil,
			-0.35,
			1.5,
			nil,
			nil,
			1.0,
			"jushou2",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.35,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			1,
			"",
			false,
			"",
			"It's okay, Bossy. No need to go to all that trouble! Coco and I can handle it ourselves!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
			"b",
			"003",
			"avg_emoji_star",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			0,
			"",
			false,
			"",
			"Besides, it's my duty to protect the forest and everyone in it!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"012",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"But even several elite Trekkers won't be able to handle that beast.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"009",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"We've already marked where it showed up. The right thing to do now is retreat carefully,==W== then organize a proper hunting party...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_061",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
			"b",
			nil,
			"none",
			nil,
			0.2,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"jushou2",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"020",
			"avg_emoji_speechless",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"To make sure no one wanders in by mistake, we'll also need to put up warning signs around here...==W== Hey, are you even listening, Ann?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"avg_emoji_question",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"500ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"025",
			"avg_emoji_exclamation",
			"chijing",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Ann...!? I told you, no!",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_148",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"16",
			"OutSine",
			true,
			false,
			0.5,
			true,
			"AvgStageEffect_fade_left"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"forest_daylight_2_a",
			"0",
			"Linear",
			0.5,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"16",
			"OutSine",
			false,
			false,
			0.5,
			true,
			"AvgStageEffect_fade_right"
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg2_977",
			"a",
			"003",
			"none",
			nil,
			0.25,
			0.0,
			-1.1,
			nil,
			nil,
			0.0,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_977",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m59",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-60.0,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.5,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_123",
			"b",
			"004",
			"close",
			nil,
			0.9,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
			"b",
			nil,
			"avg_emoji_speechless",
			nil,
			0.85,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			0,
			"",
			false,
			"",
			"Um, excuse me...",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
			"b",
			nil,
			"close",
			nil,
			nil,
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			"So it's true. I've heard that Flufla can communicate with monsters...==RT==But it's my first time seeing it in person.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
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			"As long as you're not hurt... Can you tell me what the boar said to you, Ann?",
			""
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			0,
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			"",
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			"Hmm... He said a lot. Bossy, which part do you want to hear?",
			""
		}
	},
	{
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	{
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			"Nothing. I was just worried it might have said something mean.",
			""
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			"I quote: \"You potato-on-legs! I'm gonna hoe you straight into the dirt!\"",
			""
		}
	},
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			"Wow, harsh words.",
			""
		}
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			"",
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			"But it was so agitated just a moment ago. Why is it so calm all of a sudden?",
			""
		}
	},
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			"Because he listened to me and now he knows that you and I aren't baddies.",
			""
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			"I told him that we don't mean him harm.==RT==Besides, Mr. Big Boar didn't come to the forest to cause trouble.",
			""
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			"I see...==RT==Then why did it come to this forest in the first place?",
			""
		}
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			"... That's because...",
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			""
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			"Are you still hurting...? I'm sorry. I'll get you treated right away!",
			""
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			"Bossy, let's head to my secret base first. Mr. Big Boar is hurt, and I need some stuff to treat him.",
			""
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			"Following Ann's lead, we come up to an old, abandoned cabin along the path we came from.",
			""
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			"So this is your secret base? I thought it was just an abandoned old house.",
			""
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			"Uncle Mike used to live here.",
			""
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	},
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			"After he let us have the house, we all gathered some tools and built a secret hideout together.",
			""
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	},
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			"Ah, I see. So it's a place full of memories.",
			""
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			"Yeah, you can really tell a lot of this was handmade.",
			""
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	},
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			""
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			"Isn't this a bit too intense for kids?",
			""
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	},
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			"Come help me, Bossy...",
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			"Help—==W== Me— ==W== Ugh! I can't reach it!",
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			"Don't move, don't move. This glass jar, right? I'll get it.==RT==It's dangerous, you know. Don't try to do it alone.",
			""
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			"I usually do all things by myself. Just couldn't find the ladder today, that's all.",
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			"Mmm… I want to grow up fast!",
			""
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			"...==W== Once you really grow up, you won't think that anymore.",
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			"So what's inside this jar? Herbs?",
			""
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			"Yep! I go up the mountain every week to gather some and keep it stored, just in case something like this happens.",
			""
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			"As Ann speaks, she grabs a mortar, pestle, and a stool. She climbs up the stool and starts grinding the herbs. She looks so practiced, one can't help but wonder how many times she's done this before.",
			""
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			"Little jar spins and twirls, three to the left, three to the right~==RT==Marigold hops with joy, angelica laughs in powdery light~",
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			"Little mortar rings ding-dong; in spring we grind cloud, in fall it's frost~==RT==Mint leaves has the cool breath, honeysuckle a soothing gust~",
			""
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			"Heave-ho...==W== Here we go! Just rub this on the wound and it'll heal up in no time.",
			""
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			"Bossy, let's hurry and take the medicine to him~",
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			"I told you to stay still! I've only got this much medicine left—if it's not enough, it's going to keep hurting!",
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			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"JuGong1",
			"none",
			"Linear",
			0,
			nil,
			false,
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			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			0,
			"",
			false,
			"",
			"... Yeah, it's okay though.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Really?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m31",
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			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
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			"none",
			nil,
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			nil,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			0,
			"",
			false,
			"",
			"When I was saying goodbye to Mr. Big Boar, I could feel he wanted to say something. ==W== He must've known his time is almost up... That's why he came here.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
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		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBg",
		param = {
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	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			0,
			"",
			false,
			"",
			"There used to be some small animals in the forest who'd play with me, but sometimes, without saying a word, they'd just suddenly stop coming around... Back then, I never really understood why.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			0,
			"",
			false,
			"",
			"Eventually people in Eaze told me, \"They've left forever.\"",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
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			0,
			"",
			false,
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			"\"They've left forever\"...",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
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			nil,
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			false,
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
			"b",
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			"avg_emoji_vexation",
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			nil,
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			0,
			nil,
			false,
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			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			1,
			"",
			false,
			"",
			"I ... I remember hearing the grown-ups in the village say it before, but I never really understood what the words meant.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_123",
			"",
			1,
			"",
			false,
			"",
			"I have thought about it and thought about it, but I still don't get it.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_123",
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
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			0,
			"",
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			"So Bossy, could you tell me?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
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	},
	{
		cmd = "SetBg",
		param = {
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			1.0,
			true,
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		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
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			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
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			"0",
			"Linear",
			false,
			false,
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			"default"
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_055",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			8,
			"0",
			"",
			0,
			"",
			false,
			"",
			"What does it mean to \"leave forever\"?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{cmd = "End"}
}
