local EquipmentSelectPanel = class("EquipmentSelectPanel", BasePanel)
EquipmentSelectPanel._bIsMainPanel = false
EquipmentSelectPanel._tbDefine = {
	{
		sPrefabPath = "Equipment/EquipmentInfoPanel.prefab",
		sCtrlName = "Game.UI.Equipment.EquipmentInfoCtrl"
	}
}
function EquipmentSelectPanel:Awake()
end
function EquipmentSelectPanel:OnEnable()
end
function EquipmentSelectPanel:OnAfterEnter()
end
function EquipmentSelectPanel:OnDisable()
end
function EquipmentSelectPanel:OnDestroy()
end
function EquipmentSelectPanel:OnRelease()
end
return EquipmentSelectPanel
