local GuideGroup_104 = class("GuideGroup_104")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
	Show_MainView_UI = "ShowMainViewUI",
	[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 104
local totalStep = 5
local current = 1
function GuideGroup_104:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_104:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_104:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_104:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_104:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_104:Step_1()
	self.msg = {
		BindIcon = "CharFgPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnHome",
		Deviation = {0, 0},
		Desc = "Guide_104_1",
		DescDeviation = {540, -280},
		HandDeviation = {0, -120},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(false)
	current = 1
end
function GuideGroup_104:Step_2()
	self.msg = {
		BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomLeft--/trBoardBtnList/btnSwitchActor2D",
		Size = {90, 110},
		Deviation = {0, 0},
		DescDeviation = {650, 60},
		HandDeviation = {0, -120},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(false)
	current = 2
end
function GuideGroup_104:Step_3()
	self.msg = {
		BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Right---/goNotEmpty/sv",
		Deviation = {0, 0},
		Desc = "Guide_104_2",
		DescDeviation = {-850, 340},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 3
	self.openPanelId = PanelId.ChooseHomePageRolePanel
	self.waitAnimTime = 0.24
end
function GuideGroup_104:Step_4()
	self.msg = {
		BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Left---/btnChange",
		Deviation = {100, 0},
		Desc = "Guide_104_3",
		DescDeviation = {760, 40},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 4
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_104:Step_5()
	EventManager.Hit("Guide_ChangeCharShowOrder")
	self.msg = {
		BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Left---/imgListBg",
		Deviation = {0, 0},
		Desc = "Guide_104_4",
		DescDeviation = {420, 260},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 5
	self.waitAnimTime = 0.5
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_104:OnEvent_ClosePanel(nPanelId)
	if type(nPanelId) == "number" and nPanelId == PanelId.ReceivePropsTips and current == 1 then
		self.parent:ActiveHide(true)
		self.parent:PlayTypeMask(self.msg)
	end
end
function GuideGroup_104:OnEvent_PanelOnEnableById(_panelId)
	if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
			EventManager.Hit("Guide_ChangeCharBoardPage", AllEnum.HandBookTab.Skin)
			coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_104:ShowMainViewUI()
	if current == 2 then
		self.parent:PlayTypeMask(self.msg)
	end
end
function GuideGroup_104:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		self:SendGuideStep(-1)
	elseif current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	if current == 3 and PlayerData.Board:CheckSelectBoardChar() == false then
		self:Step_5()
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
return GuideGroup_104
