local GuideGroup_47 = class("GuideGroup_47")
local mapEventConfig = {
	[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 47
local totalStep = 3
local current = 1
function GuideGroup_47:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_47:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_47:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_47:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_47:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_47:Step_1()
	self.msg = {
		BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/svNode/Viewport/NodeContent/KeyNodeList(Clone)",
		Size = {414, 400},
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_47_1",
		DescDeviation = {200, -300},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	self.waitAnimTime = 0.6
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
		local tempRoot = GameObject.Find("---- UI ----").transform
		local btn = tempRoot:Find("StarTowerGrowthPanel/----SafeAreaRoot----/--Tab--/tab1/btnTab1"):GetComponent("UIButton")
		btn.onClick:Invoke()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_47:Step_2()
	self.msg = {
		BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnBack",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_47_2",
		DescDeviation = {650, -150},
		HandDeviation = {0, -100},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 2
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_47:Step_3()
	self.msg = {
		BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---StarTower---/svStarTower",
		AutoDeviationCenter = true,
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_47_3",
		DescDeviation = {1620, -540},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 3
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_47:OnEvent_ClosePanel(nPanelId)
	if type(nPanelId) == "number" and nPanelId == PanelId.StarTowerGrowth and current == 2 then
		self.parent:ActiveHide(true)
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
			self:Step_3()
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_47:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		self:SendGuideStep(-1)
	elseif current == 2 then
		return
	elseif current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
return GuideGroup_47
