local PlayerSummonerHudCtrl = class("PlayerSummonerHudCtrl", BaseCtrl)
local AdventureModuleHelper = CS.AdventureModuleHelper
local BarHeight = 21
local BarWidth = 175
local AniTimeHighlight = 0.5
local AniTime = 0.16
local ToughnessRecoverTime = 0.3
local ToughnessWidth = 208
local ToughnessHeight = 21
local colorHide = Color(1, 1, 1, 0)
local colorWhite = Color(1, 1, 1, 1)
local colorShieldDelay = Color(1, 1, 1, 0.5)
local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1)
local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0)
local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1)
PlayerSummonerHudCtrl._mapNodeConfig = {
	rtHpFillDelay = {
		sNodeName = "imgHpFillDelay",
		sComponentName = "RectTransform"
	},
	rtHpFill = {
		sNodeName = "imgHpFill",
		sComponentName = "RectTransform"
	},
	aniRtHpDelay = {
		sNodeName = "imgHpFillDelay",
		sComponentName = "HpBarRectTransform"
	},
	ainColorHpDelay = {
		sNodeName = "imgHpFillDelay",
		sComponentName = "HpBarColor"
	},
	aniRtHpFill = {
		sNodeName = "imgHpFill",
		sComponentName = "HpBarRectTransform"
	},
	ainColorHpDelayHighlight = {
		sNodeName = "imgHpDelayHighLight",
		sComponentName = "HpBarColor"
	},
	ainColorHpFillHighLight = {
		sNodeName = "imgHpHighLight",
		sComponentName = "HpBarColor"
	},
	ainColorHpFillRecoverLight = {
		sNodeName = "imgHpFillRecoverLight",
		sComponentName = "HpBarColor"
	},
	rtShieldDelay = {
		sNodeName = "imgShieldDelay",
		sComponentName = "RectTransform"
	},
	aniRtShieldDelay = {
		sNodeName = "imgShieldDelay",
		sComponentName = "HpBarRectTransform"
	},
	imgShieldDelay = {sComponentName = "Image"},
	ainColorShieldDelay = {
		sNodeName = "imgShieldDelay",
		sComponentName = "HpBarColor"
	},
	rtShieldFill = {
		sNodeName = "imgShieldFill",
		sComponentName = "RectTransform"
	},
	aniRtShieldFill = {
		sNodeName = "imgShieldFill",
		sComponentName = "HpBarRectTransform"
	},
	imgShieldFillHighLight = {sComponentName = "Image"},
	ainColorShieldFillHighLight = {
		sNodeName = "imgShieldFillHighLight",
		sComponentName = "HpBarColor"
	},
	rtToughness = {},
	rtNormal = {},
	imgBroken = {},
	imgToughnessMaskDelay = {
		sComponentName = "RectTransform"
	},
	imgToughnessMask = {
		sComponentName = "RectTransform"
	},
	rtHighlight = {
		sComponentName = "RectTransform"
	},
	Highlight = {
		sNodeName = "rtHighlight",
		sComponentName = "CanvasGroup"
	},
	imgBrokenChip = {sComponentName = "Image"},
	aniRtToughnessDelay = {
		sNodeName = "imgToughnessMaskDelay",
		sComponentName = "HpBarRectTransform"
	},
	aniRtToughnessFill = {
		sNodeName = "imgToughnessMask",
		sComponentName = "HpBarRectTransform"
	},
	ainColorToughnessHighlight = {
		sNodeName = "rtHighlight",
		sComponentName = "HpBarCanvasGroup"
	},
	ainColorToughnessBrokenChip = {
		sNodeName = "imgBrokenChip",
		sComponentName = "Animator"
	},
	rtShakeRoot = {sComponentName = "Animator"},
	rtBuff = {
		sCtrlName = "Game.UI.Hud.Buff.BuffCtrl"
	}
}
PlayerSummonerHudCtrl._mapEventConfig = {}
function PlayerSummonerHudCtrl:PlayTweenHp(hp, hpMax)
	local nWidth = 1 <= hp / hpMax and BarWidth or hp / hpMax * BarWidth
	if nWidth > BarWidth then
		nWidth = BarWidth
	end
	if hp < self.nBeforeHp then
		if self._mapNode.rtHpFill.sizeDelta.x > self._mapNode.rtHpFillDelay.sizeDelta.x then
			self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
		end
		self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), 0)
		self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
		self._mapNode.ainColorHpDelay:SetTarget(colorRed)
		local delayTime = 0
		if (self.nBeforeHp - hp) / hpMax > self.bigDamageThreshold then
			self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0)
			self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0.1, AniTime)
			delayTime = 0.5
			self._mapNode.rtShakeRoot:Play("HPShake_in")
		end
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime, delayTime)
		self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
	else
		self._mapNode.rtHpFillDelay.sizeDelta = self._mapNode.rtHpFill.sizeDelta
		self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
		self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, AniTime)
		self._mapNode.ainColorHpDelayHighlight:SetTarget(colorWhite, 0)
		self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, AniTimeHighlight)
		self._mapNode.ainColorHpDelay:SetTarget(colorRecover)
		self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime)
		self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), AniTime, AniTime)
		self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRed, 0)
		self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRedHide, AniTimeHighlight, AniTime)
		printLog("over herer 2")
	end
end
function PlayerSummonerHudCtrl:PlayTweenShield(shieldValue, shieldValueMax)
	local nWidth = 1 <= shieldValue / shieldValueMax and BarWidth or shieldValue / shieldValueMax * BarWidth
	if shieldValue < self.nBeforeShield then
		if self._mapNode.rtShieldDelay.sizeDelta.x < self._mapNode.rtShieldFill.sizeDelta.x then
			self._mapNode.rtShieldDelay.sizeDelta = self._mapNode.rtShieldFill.sizeDelta
		end
		self._mapNode.rtShieldFill.sizeDelta = Vector2(nWidth, BarHeight)
		NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
		local delayTime = 0
		if (self.nBeforeShield - shieldValue) / shieldValueMax > self.bigDamageThreshold then
			NovaAPI.SetImageColor(self._mapNode.imgShieldDelay, colorWhite)
			self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0.1, AniTime)
			delayTime = 0.5
		end
		self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime, delayTime)
		self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
	else
		NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
		self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0)
		self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime)
		self._mapNode.aniRtShieldFill:SetTarget(Vector2(nWidth, BarHeight), AniTime)
		self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + AniTime)
	end
end
function PlayerSummonerHudCtrl:KillTweenToughness()
	self._mapNode.aniRtToughnessDelay:Stop()
	self._mapNode.aniRtToughnessFill:Stop()
	self._mapNode.ainColorToughnessHighlight:Stop()
end
function PlayerSummonerHudCtrl:PlayTweenToughness(toughness, toughnessMax)
	self:KillTweenToughness()
	local nWidth = 1 <= toughness / toughnessMax and ToughnessWidth or toughness / toughnessMax * ToughnessWidth
	if nWidth > ToughnessWidth then
		nWidth = ToughnessWidth
	end
	if self._mapNode.imgToughnessMaskDelay.sizeDelta.x < self._mapNode.imgToughnessMask.sizeDelta.x then
		self._mapNode.imgToughnessMaskDelay.sizeDelta = self._mapNode.imgToughnessMask.sizeDelta
	end
	self._mapNode.imgToughnessMask.sizeDelta = Vector2(0 < nWidth and nWidth or 0, ToughnessHeight)
	self._mapNode.rtHighlight.anchoredPosition = Vector2(0 < nWidth and nWidth - 12 or 0, 0)
	local delayTime = 0
	if (self.nBeforeToughness - toughness) / toughnessMax > self.bigDamageThreshold then
		delayTime = 0.5
		self._mapNode.rtShakeRoot:Play("HPShake_in")
	end
	NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 1)
	self._mapNode.ainColorToughnessHighlight:SetTarget(0, AniTime, delayTime + AniTime)
	self._mapNode.aniRtToughnessDelay:SetTarget(Vector2(nWidth, ToughnessHeight), AniTime, delayTime)
end
function PlayerSummonerHudCtrl:PlayTweenToughnessBroken()
	self._mapNode.imgToughnessMask.sizeDelta = Vector2(0, ToughnessHeight)
	self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(0, ToughnessHeight)
	self._mapNode.rtHighlight.anchoredPosition = Vector2(0, 0)
	self._mapNode.rtNormal:SetActive(false)
	self._mapNode.imgBroken:SetActive(true)
	self._mapNode.ainColorToughnessBrokenChip:Play("imgBrokenChip_in")
	self._mapNode.rtShakeRoot:Play("HPShake_in")
end
function PlayerSummonerHudCtrl:PlayTweenToughnessRecover()
	self:KillTweenToughness()
	self._mapNode.imgToughnessMask.sizeDelta = Vector2(0, ToughnessHeight)
	self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(0, ToughnessHeight)
	self._mapNode.rtHighlight.anchoredPosition = Vector2(ToughnessWidth - 12, 0)
	NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
	self._mapNode.rtNormal:SetActive(true)
	self._mapNode.imgBroken:SetActive(false)
	self.tweenerToughness3 = self._mapNode.aniRtToughnessFill:SetTarget(Vector2(ToughnessWidth, ToughnessHeight), ToughnessRecoverTime)
end
function PlayerSummonerHudCtrl:ResetHit()
	self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0)
	self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0)
	self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, 0)
	self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, 0)
	self.nBeforeHp = 0
	self.nBeforeHpMax = 0
	self.nBeforeShield1 = 0
	self.nBeforeShield2 = 0
	self.nBeforeShield3 = 0
	self.nBeforeShield4 = 0
	self.nBeforeToughness = 0
	self._mapNode.rtNormal:SetActive(true)
	self._mapNode.imgBroken:SetActive(false)
end
function PlayerSummonerHudCtrl:KillTween()
	self._mapNode.aniRtHpDelay:Stop()
	self._mapNode.ainColorHpDelay:Stop()
	self._mapNode.aniRtHpFill:Stop()
	self._mapNode.ainColorHpDelayHighlight:Stop()
	self._mapNode.ainColorHpFillHighLight:Stop()
	self._mapNode.ainColorHpFillRecoverLight:Stop()
	self._mapNode.aniRtShieldDelay:Stop()
	self._mapNode.ainColorShieldDelay:Stop()
	self._mapNode.aniRtShieldFill:Stop()
	self._mapNode.ainColorShieldFillHighLight:Stop()
	self._mapNode.aniRtToughnessDelay:Stop()
	self._mapNode.aniRtToughnessFill:Stop()
	self._mapNode.ainColorToughnessHighlight:Stop()
end
function PlayerSummonerHudCtrl:Awake()
	self.monsterId = 0
	self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100
end
function PlayerSummonerHudCtrl:OnEnable()
	self.monsterId = 0
	self:ResetHit()
end
function PlayerSummonerHudCtrl:OnDisable()
	self._mapNode.rtBuff:UnbindEntity()
	EventManager.RemoveEntityEvent("HpChanged", self.monsterId, self, self.OnEvent_HpChanged)
	EventManager.RemoveEntityEvent("Dead", self.monsterId, self, self.OnEvent_Deaded)
	EventManager.RemoveEntityEvent("ClearSlef", self.monsterId, self, self.OnEvent_Deaded)
	EventManager.RemoveEntityEvent("ShieldChanged", self.monsterId, self, self.OnEvent_ShieldChanged)
	EventManager.RemoveEntityEvent("ToughnessStateChanged", self.monsterId, self, self.OnEvent_ToughnessStateChanged)
	EventManager.RemoveEntityEvent("ToughnessValueChanged", self.monsterId, self, self.OnEvent_ToughnessValueChanged)
	EventManager.RemoveEntityEvent("ToughnessShowStateChanged", self.monsterId, self, self.OnEvent_ToughnessShowStateChanged)
	self.monsterId = 0
	self:KillTween()
	self:ResetHit()
end
function PlayerSummonerHudCtrl:OnDestroy()
end
function PlayerSummonerHudCtrl:SetMonsterId(monsterId)
	if self.monsterId == monsterId then
		return
	end
	self.monsterId = monsterId
	self:ResetHit()
	self:KillTween()
	local hp = AdventureModuleHelper.GetEntityHp(self.monsterId)
	local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.monsterId)
	self._mapNode.rtToughness.transform.localScale = Vector3.one
	local toughness = AdventureModuleHelper.GetMonsterToughness(self.monsterId)
	local toughnessMax = AdventureModuleHelper.GetMonsterToughnessMax(self.monsterId)
	self:SetHp(hp, hpMax, true)
	self:SetToughness(toughness, toughnessMax, false, true)
	local shieldValue, shieldValueMax = AdventureModuleHelper.GetEntityShieldValue(self.monsterId)
	self:SetShield(shieldValue, shieldValueMax, true)
	self._mapNode.rtBuff:BindEntity(self.monsterId)
	EventManager.AddEntityEvent("HpChanged", self.monsterId, self, self.OnEvent_HpChanged)
	EventManager.AddEntityEvent("Dead", self.monsterId, self, self.OnEvent_Deaded)
	EventManager.AddEntityEvent("ClearSlef", self.monsterId, self, self.OnEvent_Deaded)
	EventManager.AddEntityEvent("ShieldChanged", self.monsterId, self, self.OnEvent_ShieldChanged)
	EventManager.AddEntityEvent("ToughnessStateChanged", self.monsterId, self, self.OnEvent_ToughnessStateChanged)
	EventManager.AddEntityEvent("ToughnessValueChanged", self.monsterId, self, self.OnEvent_ToughnessValueChanged)
	EventManager.AddEntityEvent("ToughnessShowStateChanged", self.monsterId, self, self.OnEvent_ToughnessShowStateChanged)
	printLog("herherhehrhehrherheh")
end
function PlayerSummonerHudCtrl:SetHp(hp, hpMax, bChange)
	if self.monsterId == 0 then
		return
	end
	if hpMax <= 0 then
		self._mapNode.rtHpFillDelay.sizeDelta = Vector2(0, BarHeight)
		self._mapNode.rtHpFill.sizeDelta = Vector2(0, BarHeight)
	elseif bChange then
		self._mapNode.rtHpFillDelay.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
		self._mapNode.rtHpFill.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
	else
		self:PlayTweenHp(hp, hpMax)
	end
	self.nBeforeHp = hp
	self.nBeforeHpMax = hpMax
end
function PlayerSummonerHudCtrl:SetToughness(toughness, toughnessMax, bState, bChange)
	if self.monsterId == 0 then
		return
	end
	if toughnessMax <= 0 then
		self._mapNode.rtToughness:SetActive(false)
	elseif bChange then
		self._mapNode.imgToughnessMask.sizeDelta = Vector2(toughness / toughnessMax * ToughnessWidth, ToughnessHeight)
		self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(toughness / toughnessMax * ToughnessWidth, ToughnessHeight)
		NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
	elseif bState then
		if toughness == 0 then
			self:PlayTweenToughnessBroken()
		else
			self:PlayTweenToughnessRecover()
		end
	else
		self:PlayTweenToughness(toughness, toughnessMax)
	end
	self.nBeforeToughness = toughness
end
function PlayerSummonerHudCtrl:OnEvent_HpChanged(hp, hpMax)
	if hp == self.nBeforeHp then
		self:SetHp(hp, hpMax, true)
	else
		self:SetHp(hp, hpMax)
	end
end
function PlayerSummonerHudCtrl:OnEvent_ShieldChanged(value1, value2)
	if value1 == self.nBeforeShield then
		self:SetShield(value1, value2, true)
	else
		self:SetShield(value1, value2)
	end
end
function PlayerSummonerHudCtrl:OnEvent_ToughnessStateChanged(bBroken, nValue, nToughnessMax)
	if bBroken then
		self:SetToughness(0, nToughnessMax, true)
	elseif nValue ~= 0 then
		self:SetToughness(nToughnessMax, nToughnessMax, true)
	end
end
function PlayerSummonerHudCtrl:OnEvent_ToughnessValueChanged(toughness, toughnessMax)
	self:SetToughness(toughness, toughnessMax, false)
end
function PlayerSummonerHudCtrl:OnEvent_ToughnessShowStateChanged(bShow)
	if bShow then
		self._mapNode.rtToughness.transform.localScale = Vector3.one
	else
		self._mapNode.rtToughness.transform.localScale = Vector3.zero
	end
end
function PlayerSummonerHudCtrl:SetShield(shieldValue, shieldValueMax, bChange)
	if self.monsterId == 0 then
		return
	end
	if shieldValue <= 0 then
		self._mapNode.aniRtShieldDelay:SetTarget(Vector2(0, BarHeight), 0)
		self._mapNode.aniRtShieldFill:SetTarget(Vector2(0, BarHeight), 0)
	elseif bChange then
		self._mapNode.aniRtShieldDelay:SetTarget(Vector2(shieldValue / shieldValueMax * BarWidth, BarHeight), 0)
		self._mapNode.aniRtShieldFill:SetTarget(Vector2(shieldValue / shieldValueMax * BarWidth, BarHeight), 0)
	else
		self:PlayTweenShield(shieldValue, shieldValueMax)
	end
	self.nBeforeShield = shieldValue
	self.nBeforeShieldMax = shieldValueMax
end
function PlayerSummonerHudCtrl:OnEvent_Deaded()
	self._mapNode.rtBuff:UnbindEntity()
	EventManager.RemoveEntityEvent("HpChanged", self.monsterId, self, self.OnEvent_HpChanged)
	EventManager.RemoveEntityEvent("Dead", self.monsterId, self, self.OnEvent_Deaded)
	EventManager.RemoveEntityEvent("ClearSlef", self.monsterId, self, self.OnEvent_Deaded)
	EventManager.RemoveEntityEvent("ShieldChanged", self.monsterId, self, self.OnEvent_ShieldChanged)
	EventManager.RemoveEntityEvent("ToughnessStateChanged", self.monsterId, self, self.OnEvent_ToughnessStateChanged)
	EventManager.RemoveEntityEvent("ToughnessValueChanged", self.monsterId, self, self.OnEvent_ToughnessValueChanged)
	EventManager.RemoveEntityEvent("ToughnessShowStateChanged", self.monsterId, self, self.OnEvent_ToughnessShowStateChanged)
	self.monsterId = 0
	self:KillTween()
	self:ResetHit()
	EventManager.Hit("MonsterHUDChange", self.monsterId, GameEnum.monsterBloodType.PLAYERSUMMON, false)
end
return PlayerSummonerHudCtrl
