local InfinityTowerActCtrl = class("InfinityTowerActCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local LocalSettingData = require("GameCore.Data.LocalSettingData")
local rabbitRightId = 917302
local rabbitLeftId = 917402
InfinityTowerActCtrl._mapNodeConfig = {
	txtActTime = {sComponentName = "TMP_Text"},
	txtActDesc = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_TowerAllOpen_Des"
	},
	txtActTips = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_TowerAllOpen_Tip"
	},
	btn_Go = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_Go"
	},
	txtBtn = {
		sComponentName = "TMP_Text",
		sLanguageId = "Activity_TowerAllOpen_Go"
	},
	imgActTimeBg = {},
	trRoot_L = {
		sNodeName = "----Actor2DLeft302----",
		sComponentName = "Transform"
	},
	trRoot_R = {
		sNodeName = "----Actor2DRight402----",
		sComponentName = "Transform"
	},
	Actor2DLeft = {
		sNodeName = "rawImg_L_302",
		sComponentName = "RawImage"
	},
	Actor2DPngL = {sNodeName = "png_L_302", sComponentName = "Transform"},
	Actor2DRight = {
		sNodeName = "rawImg_R_402",
		sComponentName = "RawImage"
	},
	Actor2DPngR = {sNodeName = "png_R_402", sComponentName = "Transform"}
}
InfinityTowerActCtrl._mapEventConfig = {}
function InfinityTowerActCtrl:InitActData(actData)
	self.actData = actData
	self.nActId = actData:GetActId()
	self:StartActTimer()
	self.UseLive2D = LocalSettingData.mapData.UseLive2D
	self:LoadRabbit()
end
function InfinityTowerActCtrl:ClearActivity()
end
function InfinityTowerActCtrl:OnDisable()
	self:UnLoadRabbit()
end
function InfinityTowerActCtrl:GetTimeStr(nRemainTime)
	local sTimeStr = ""
	if nRemainTime <= 60 then
		local sec = math.floor(nRemainTime)
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
	elseif 60 < nRemainTime and nRemainTime <= 3600 then
		local min = math.floor(nRemainTime / 60)
		local sec = math.floor(nRemainTime - min * 60)
		if sec == 0 then
			min = min - 1
			sec = 60
		end
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
	elseif 3600 < nRemainTime and nRemainTime <= 86400 then
		local hour = math.floor(nRemainTime / 3600)
		local min = math.floor((nRemainTime - hour * 3600) / 60)
		if min == 0 then
			hour = hour - 1
			min = 60
		end
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
	elseif 86400 < nRemainTime then
		local day = math.floor(nRemainTime / 86400)
		local hour = math.floor((nRemainTime - day * 86400) / 3600)
		if hour == 0 then
			day = day - 1
			hour = 24
		end
		sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
	end
	return sTimeStr
end
function InfinityTowerActCtrl:StartActTimer()
	if self.timer ~= nil then
		self.timer:Cancel()
		self.timer = nil
	end
	local nStartTime = self.actData:GetActOpenTime()
	local nEndTime = self.actData:GetActCloseTime()
	self.isTimeVisible = self._mapNode.imgActTimeBg.gameObject.activeSelf
	local refreshTime = function()
		local nCurTime = ClientManager.serverTimeStamp
		local sTime = ""
		local IsTimeVisible = true
		local nRemainTime = 0
		if nCurTime >= nStartTime and nCurTime < nEndTime then
			nRemainTime = math.max(nEndTime - nCurTime, 0)
			sTime = self:GetTimeStr(nRemainTime)
		else
			nRemainTime = math.max(nEndTime - nCurTime, 0)
			sTime = self:GetTimeStr(nRemainTime)
		end
		if nRemainTime <= 0 then
			IsTimeVisible = false
			if self.timer ~= nil then
				self.timer:Cancel()
				self.timer = nil
			end
		end
		if self.isTimeVisible ~= IsTimeVisible then
			self._mapNode.imgActTimeBg.gameObject:SetActive(IsTimeVisible)
		end
		NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime)
	end
	refreshTime()
	self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
end
function InfinityTowerActCtrl:OnBtnClick_Detail()
	if self.mapActCfg == nil then
		return
	end
	local msg = {
		nType = AllEnum.MessageBox.Desc,
		sContent = self.mapActCfg.DetailDesc,
		sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
	}
	EventManager.Hit(EventId.OpenMessageBox, msg)
end
function InfinityTowerActCtrl:OnBtnClick_Go()
	local nEndTime = self.actData:GetActCloseTime()
	local nCurTime = ClientManager.serverTimeStamp
	if nEndTime < nCurTime then
		return
	end
	local bPlayCond = self.actData:CheckActJumpCond(true)
	if not bPlayCond then
		return
	end
	local func = function()
		EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower)
	end
	EventManager.Hit(EventId.SetTransition, 8, func)
end
function InfinityTowerActCtrl:LoadRabbit()
	self._mapNode.Actor2DLeft.transform.localScale = self.UseLive2D == true and Vector3.one or Vector3.zero
	self._mapNode.Actor2DRight.transform.localScale = self.UseLive2D == true and Vector3.one or Vector3.zero
	self._mapNode.Actor2DPngL.localScale = self.UseLive2D == true and Vector3.zero or Vector3.one
	self._mapNode.Actor2DPngR.localScale = self.UseLive2D == true and Vector3.zero or Vector3.one
	if self.UseLive2D == true then
		Actor2DManager.SetBoardNPC2D(PanelId.ActivityInfinity, self._mapNode.Actor2DLeft, rabbitLeftId, nil, nil, 1)
		Actor2DManager.SetBoardNPC2D(PanelId.ActivityInfinity, self._mapNode.Actor2DRight, rabbitRightId, nil, nil, 2)
	else
		Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.Actor2DPngL, PanelId.ActivityInfinity, rabbitLeftId)
		Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.Actor2DPngR, PanelId.ActivityInfinity, rabbitRightId)
	end
end
function InfinityTowerActCtrl:UnLoadRabbit()
	Actor2DManager.UnsetBoardNPC2D(1)
	Actor2DManager.UnsetBoardNPC2D(2)
end
return InfinityTowerActCtrl
