local BuildRenamePanel = class("BuildRenamePanel", BasePanel)
BuildRenamePanel._bIsMainPanel = false
BuildRenamePanel._tbDefine = {
	{
		sPrefabPath = "StarTowerBuild/BuildRenamePanel.prefab",
		sCtrlName = "Game.UI.BuildPanelEx.BuildRenameCtrl"
	}
}
function BuildRenamePanel:Awake()
end
function BuildRenamePanel:OnEnable()
end
function BuildRenamePanel:OnDisable()
end
function BuildRenamePanel:OnDestroy()
end
return BuildRenamePanel
