return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Interlude (II)",
			"Vita",
			"Vita wants you to collect souls to raise your authorization level. But being cautious, you're not about to trust her that easily. And somehow, an unfamiliar soul has appeared in your phone.",
			0
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"luckyoasis_forest_daylight",
			"0",
			"Linear",
			0.8,
			false,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.05,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetSceneHeading",
		param = {
			"13:20",
			"Pluvia Month",
			"9th",
			"Outside Emor",
			"Lucky Oasis"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_01_035",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			nil,
			"none",
			"Linear",
			0.7,
			false,
			1
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_01_036",
			"0",
			"OutSine",
			0.5,
			false,
			"default",
			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.3,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			1
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_398",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"Linear",
			0.7,
			false,
			1
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			1,
			"16",
			"OutQuad",
			false,
			false,
			1.0,
			true,
			"fade"
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			1
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_01_004",
			"0",
			"Linear",
			0.6,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			100.0,
			480.0,
			1.4,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			50.0,
			nil,
			1.25,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			13.0,
			false,
			0
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			1,
			"0",
			"OutSine",
			false,
			false,
			1.0,
			false,
			"fade"
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_sand_lp",
			0,
			0,
			nil,
			-10.0,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_037",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {1.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Long ago, the Tyrant's advisor developed this phone called \"Throne\" and the Well of Worlds Tyrant Development System to efficiently train the Tyrant.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"The system automatically monitors the Tyrant's status and generates missions that promote development. Mission completion allows system level-ups, giving the Tyrant more authorizations.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"17",
			"OutSine",
			false,
			false,
			0.8,
			true,
			"fade"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"luckyoasis_forest_daylight",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_037_stop",
			0.0,
			true
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_sand_lp",
			1,
			0,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "Wait",
		param = {0.6}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_01_036",
			"0",
			"OutSine",
			0.7,
			false,
			"default",
			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			-100.0,
			0.9,
			nil,
			0.0,
			0.3,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			0.0,
			nil,
			nil,
			1.0,
			1.0,
			nil,
			"none",
			"Linear",
			0.8,
			false,
			1
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"story_main_01_037",
			"0",
			"OutQuad",
			1.0,
			false,
			"fade",
			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			0.9,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			1
		}
	},
	{
		cmd = "Wait",
		param = {1.5}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_speaking",
			0,
			2,
			nil,
			nil,
			0.9,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"However, the system proved too unstable for practical use, which is why Priest ■■==W== opted to serve as your personal secretary instead.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_402",
			0.0,
			false
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Soul trading is a core feature of your phone. According to Vita's records, you've collected five souls—==W==halfway through your first mission. Congratulations!",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_084",
			0.0,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_congr",
			0,
			0,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.2}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"003",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Five souls...==W== Huh? Hold up...==W== Five, you said?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"003",
			"avg_emoji_question",
			"none",
			"z",
			0.4,
			true,
			"avg3_100"
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"025",
			"avg_emoji_exclamation",
			"none",
			"z",
			0.4,
			true,
			"avg3_100"
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_0s",
			0,
			"m42",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_speaking",
			1,
			2,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			-100.0,
			nil,
			nil,
			0.0,
			nil,
			1.0,
			"none",
			"OutQuad",
			0.8,
			false,
			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"OutSine",
			0.8,
			true,
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_112",
			"a",
			"014",
			"none",
			nil,
			0.52,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_101",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			0.5,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_112",
			"",
			0,
			"",
			false,
			"",
			"==PLAYER_NAME== ... ==W==oh, I suppose we should address you as \"Tyrant\" now...==W== You caught that as well?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"006",
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_077",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"JuGong",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_111",
			"a",
			"003",
			"none",
			nil,
			0.25,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"avg_emoji_speechless",
			nil,
			0.3,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			0.7,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"009",
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			0,
			"",
			false,
			"",
			"There's me, Noya, Amber, and Minova—that's only four, isn't it?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"014",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"012",
			"avg_emoji_attention",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Vita, whose souls exactly have been collected?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"002",
			"avg_emoji_vexation",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Apologies. The system level is insufficient for Vita to answer that question.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"006",
			"avg_emoji_sweaty",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"008",
			"avg_emoji_sweaty",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"007",
			"avg_emoji_symbol",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"What? But you're my personal secretary, aren't you?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"True, but Vita has to comply with the rules of the Well of Worlds Tyrant Development System.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			250.0,
			nil,
			1.25,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"003",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			0.72,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"010",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			0,
			"",
			false,
			"",
			"Rules are rules... It makes sense, actually. It's like company hierarchy—higher positions access more data.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"avg_emoji_love",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Precisely, Lady Iris. You understand the principle perfectly.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"021",
			"avg_emoji_shy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Alright, different question—are there any risks or costs for people who trade souls with me?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"None. These souls are your property, and Vita will safeguard them diligently. Until you actually utilize these souls, both the souls and their original owners remain perfectly safe.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"003",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"013",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"avg_emoji_question",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"And what does \"actually utilizing\" them mean exactly?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"avg_emoji_sweaty",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Apologies. the system level is insufficient for Vita to answer that question.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBGM",
		param = {
			4,
			"music_avg_volume35_1s",
			0,
			"",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"008",
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"006",
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"025",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"...",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			4,
			"music_avg_volume100_3s",
			0,
			"",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"So I have to level up this system to learn more...==W== Hmm... Doesn't it feel like ...==W== this system is baiting me with information to make me work for it?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"010",
			"avg_emoji_sweaty",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Well, at least knowing that the souls are \"safe until utilized\" is somewhat reassuring. Good to know our gamble against Creta Trading didn't backfire on everyone.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_014",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"011",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"002",
			"avg_emoji_attention",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Hm? It's Amber.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_377",
			0.3,
			true
		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"Linear",
			0.5,
			false,
			0
		}
	},
	{
		cmd = "SetPhone",
		param = {
			0,
			1,
			"103"
		}
	},
	{
		cmd = "SetPhoneMsg",
		param = {
			0,
			"avg1_103",
			"",
			"0",
			"",
			false,
			"",
			"==PLAYER_NAME==, don't stress over our soul trades.",
			""
		}
	},
	{
		cmd = "SetPhoneMsg",
		param = {
			0,
			"avg1_103",
			"",
			"0",
			"",
			false,
			"",
			"It was our choice. We're a Guild, and Guilds gotta stick together.",
			""
		}
	},
	{
		cmd = "SetPhoneMsg",
		param = {
			0,
			"avg1_103",
			"",
			"0",
			"",
			false,
			"",
			"Noya and Iris feel the same way. You stood up for us, and we couldn't let you face the risks alone.",
			""
		}
	},
	{
		cmd = "SetPhone",
		param = {
			1,
			1,
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.15,
			nil,
			nil,
			nil,
			"none",
			"OutQuad",
			0.8,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.7,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.7,
			true,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_1s",
			0,
			"m22",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"005",
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			"Processing... My apologies, Vita is unable to process that request currently...",
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			"Your mercy is appreciated, Tyrant.==W== Currently, Vita can allow you to retain your memories when making wishes! Plus, more benefits will come with higher authorization levels—",
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			"Impossible, how can that be? Memory loss is an unavoidable price to pay for wish-making...",
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			"You're correct, Lady Iris. Memories are the cost demanded by the Monolith for wishes. However, this rule is waived for those employed by Tyrant Accord.",
			""
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			"Tyrant, would you mind showing the original Creta Trading's Seal of Grace you hold?",
			""
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			""
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			"The piece...==W== It's floating, and glowing.",
			""
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			"The Well of Worlds Tyrant Development System has identified the power within this Seal of Grace. It's called \"Promotion.\"",
			""
		}
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			"Promotion ...==W== that's the chess rule where a pawn can be promoted to any piece upon reaching the last rank of the board.",
			""
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			"Indeed, Tyrant. It may appear to be an ordinary pawn, but it holds limitless potential.",
			""
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			"However, since the system isn't at an advanced level yet, we can only access part of its powers—information replication.",
			""
		}
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			"Now I get it.==W== To become other pieces means you need their info beforehand. Having replication as part of the Promotion Power makes sense. Just like what Feagin did, we could create wish cards in mass…",
			""
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			"Just think!==W== No writing out long requests, no reciting complicated prayers. You just hold a card, offer a memory, and make a wish.==W== Isn't that incredible?",
			""
		}
	},
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	{
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			"Memories are also a form of information. Vita will replicate memories the Monolith demands during your wish-making, then hand over those copies while you keep your originals.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
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			"Can ...==W== it really work like that?",
			""
		}
	},
	{
		cmd = "SetAudio",
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	},
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		cmd = "CtrlChar",
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	},
	{
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	},
	{
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	},
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		param = {
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			1,
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			"",
			"Tricking the Monolith ...==W== no, technically we're not tricking it. The Monolith does get the memories, even if they're copies. Info is info, and a copy works just as well as the real thing.",
			""
		}
	},
	{
		cmd = "SetBGM",
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	},
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		param = {
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			"Huh...? Is that really what happened? So this is ...==W== the power of the Tyrant Development System, or rather, the power of this phone...",
			""
		}
	},
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		param = {
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	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"With this kind of power, I really could rule the world like the legendary Tyrant.==W== That explains why this phone is called the \"Throne,\" huh?",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_1s",
			0,
			"m43",
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			0.3,
			true
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
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			nil,
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			false,
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			0,
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			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Indeed. To be precise, these are your powers as the Tyrant. The \"Throne,\" the Development System, and Vita—we all serve you. Please use us as you see fit.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
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			nil,
			nil,
			nil,
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			true,
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		}
	},
	{
		cmd = "SetChar",
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	},
	{
		cmd = "CtrlChar",
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	},
	{
		cmd = "CtrlChar",
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			0,
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			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
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			nil,
			"none",
			nil,
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			1.4,
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			0,
			nil,
			false,
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			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
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			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
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			0,
			nil,
			false,
			0.5,
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		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
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			0
		}
	},
	{
		cmd = "CtrlStage",
		param = {
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			nil,
			nil,
			-100.0,
			nil,
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			nil,
			nil,
			nil,
			"none",
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			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"a",
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			"avg_emoji_star",
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			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"huanxin",
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			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_112",
			"",
			0,
			"",
			false,
			"",
			"I don't get the mechanics, but it sounds pretty amazing! Are you saying we're immune to amnesia?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			"002",
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			"none",
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			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"That's correct in simple terms. Moreover, anyone who has made a soul trade with you will be considered part of the Tyrant Accord and can access this benefit.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
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		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
			nil,
			nil,
			nil,
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			nil,
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			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
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			2,
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			1.0,
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			0,
			nil,
			false,
			0.4,
			false,
			1.0
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
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			nil,
			"none",
			1,
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			1.4,
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			0,
			nil,
			false,
			0.4,
			false,
			0.0
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			100.0,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"OutQuad",
			0.4,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			"014",
			"close",
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			nil,
			nil,
			nil,
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			0,
			nil,
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			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_103",
			"",
			0,
			"",
			false,
			"",
			"Finally ...==W== no need to log everything on the phone.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"avg_emoji_music",
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			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
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			0.5,
			false,
			0
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
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			nil,
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			1.0,
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			0,
			nil,
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		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
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			nil,
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			nil,
			nil,
			nil,
			nil,
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			0,
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			true,
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		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
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			"none",
			nil,
			nil,
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			1.0,
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			"Linear",
			0,
			nil,
			false,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.1,
			nil,
			nil,
			nil,
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			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"a",
			nil,
			"none",
			nil,
			0.28,
			nil,
			nil,
			nil,
			nil,
			nil,
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			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
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			nil,
			"none",
			nil,
			0.72,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
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			"OutQuad",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
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			1,
			nil,
			nil,
			nil,
			nil,
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			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			1,
			"",
			false,
			"",
			"Yes, it's great for us, but ...==W== if word leaks about this power, every Trekker and company across Nova will be after our seal!",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
			4,
			"music_avg_volume35_1s",
			1,
			"",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"005",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"chijing",
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			"Linear",
			0,
			nil,
			false,
			0.4,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_070",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
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			"012",
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			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
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			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
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			nil,
			nil,
			nil,
			nil,
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			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"Xiao",
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			1.0,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"018",
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			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
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			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			0,
			"",
			false,
			"",
			"Guys, this has to stay under wraps. Not a word to anyone, understood?",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
			4,
			"music_avg_volume100_3s",
			0,
			"",
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			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
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			"005",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
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			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
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			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
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			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
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			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
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			0,
			nil,
			false,
			0.4,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
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			nil,
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			nil,
			nil,
			nil,
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			0,
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			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			0,
			nil,
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			nil
		}
	},
	{
		cmd = "SetMainRoleTalk",
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			"none",
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			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Lady Iris is quite meticulous, but Vita too would recommend the same. Until you have established an army of true loyalists, Tyrant, everything about the \"Throne\" and the system must be kept absolutely confidential.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
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			nil,
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"You're right about this. These secrets stay between just us.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			0,
			nil,
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			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"none",
			nil,
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			nil,
			"none",
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			"Linear",
			0,
			nil,
			false,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_101",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			"OutQuad",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"Linear",
			0.5,
			false,
			0
		}
	},
	{
		cmd = "CtrlStage",
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			"分支从这里开始"
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			"Please don't be alarmed, Tyrant. This isn't the actual White Room—it's a simulated space Vita created inside your head with the king chess piece's ability.",
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			"As the king piece holds abilities of the utmost significance, Vita would strongly advise that our following discussion remain private—for your ears only.",
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			"A virtual space created by the king piece? Are you saying ...==W== entering the White Room is the king piece's power?",
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			"Allow me to clarify. Its creation ability extends beyond virtual spaces. The original \"White Room\" itself was constructed by the king piece.",
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			"So that place ... was made by the king piece as well?",
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			"That's right. It's a power known as \"Player\"—the king piece on the board represents the \"Player,\" and as such, one can occasionally \"undo a move.\"",
			""
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			"Since you've already been to the White Room, you must be aware of its unique nature.==W== That place is ...<size=55> the convergence of time and space in the Monolith.",
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			"So I can't tell anyone else about this ...==W== can I?",
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			"I'm afraid not. The ability of this room cannot be manipulated at will. Choosing to forfeit your life will not initiate its function.",
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			"This is precisely why Vita is communicating this to you within the realm of your mind. Plus, Vita has implanted a subtle mental barrier in your consciousness to prevent you from mentioning this to anyone else.",
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			"You're very considerate. Thank you.==W== Or maybe you just doesn't trust me enough? ...==W== Just kidding.",
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			"??:??",
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			"White Room"
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			"Huh? What is this ... place?==W== Hello—Noya? Iris? Amber?",
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			0,
			"",
			false,
			"",
			"Tyrant, this is a simulated White Room that Vita has created in your mind. We're having this conversation via your thought right now.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"025",
			"avg_emoji_symbol",
			"none",
			"z",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			"",
			0,
			"",
			false,
			"",
			"Vita?! ... White Room? What's that supposed to be?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
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			false,
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"It appears you've successfully evaded all threats. Your wisdom never ceases to amaze Vita.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"010",
			"avg_emoji_awkward",
			"none",
			"z",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Please cut to the chase. Weren't we having a regular conversation? Why are you making it so complicated all of a sudden?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Let Vita explain. You inquired about the power of the king's piece. ==W==Due to its significance, this must remain confidential, even from your subordinates.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetFx",
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			nil,
			nil,
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			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
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			nil,
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		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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			0.0,
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		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_223",
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			false
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
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			1,
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			nil,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"The seal carries a power known as \"Player.\" The king piece on the board represents the \"Player,\" and as such, you occasionally have the right to \"undo a move.\"",
			""
		}
	},
	{
		cmd = "SetFrontObj",
		param = {
			1,
			1,
			"qstory_main_011",
			nil,
			nil,
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		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
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			"none",
			"z",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Undo a move? You mean ...==W== I can start over?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			0,
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		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlBg",
		param = {
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			"none",
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			1
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_401",
			0.0,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_speaking",
			0,
			2,
			nil,
			nil,
			0.9,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Correct. However, it only works for accidental deaths. Choosing to forfeit your life will not initiate this function.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Unlike in my simulated space, should you meet an unfortunate end and enter the White Room, two divine messengers of the Monolith ...==W== or employees will be here to guide you. They look like this—",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetFx",
		param = {
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			1,
			2,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
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			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
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		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
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		}
	},
	{
		cmd = "SetChar",
		param = {
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			true,
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		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_174",
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			0,
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		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
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			nil,
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			1.2,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
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			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.7}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_173",
			"a",
			nil,
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			nil,
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			nil,
			nil,
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			0,
			nil,
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			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"OutQuad",
			0.6,
			true
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"InOutQuad",
			0.8,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_173",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
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			"none",
			"none",
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			0,
			nil,
			false,
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			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_174",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
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			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.8,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.8}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"009",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Although it's possible to start over, hmm ...==W== I'd prefer staying alive. Let's keep this as a backup plan.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"010",
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			"diantou",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			0.0,
			nil,
			nil,
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			nil,
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			0.6,
			false,
			1
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
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			0.8,
			false,
			0
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_401",
			0.0,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_speaking",
			0,
			2,
			nil,
			nil,
			0.9,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			1,
			"",
			false,
			"",
			"I concur, Tyrant. Prudence serves us well.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Moreover, if any third party besides you and Vita learns of this, the room will cease to function. Please be sure to note this.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"I see. This mental communication must be to keep everything under wraps.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			1,
			"",
			false,
			"",
			"This is precisely why Vita is communicating this to you within the realm of your mind. Plus, Vita has implanted a subtle mental barrier in your consciousness to prevent you from mentioning this to anyone else.",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"For your protection, please handle everything regarding the White Room with utmost discretion. Vita trusts you will exercise good judgment.",
			""
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_speaking",
			1,
			2,
			nil,
			nil,
			nil,
			0.3,
			true,
			false
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
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			nil,
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			nil,
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			"none",
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			0.8,
			false,
			1
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "CtrlBg",
		param = {
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			false,
			0
		}
	},
	{
		cmd = "Wait",
		param = {1.4}
	},
	{
		cmd = "SetBg",
		param = {
			0,
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		}
	},
	{
		cmd = "CtrlBg",
		param = {
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	},
	{
		cmd = "SetAudio",
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	},
	{
		cmd = "CtrlBg",
		param = {
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
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		}
	},
	{
		cmd = "CtrlStage",
		param = {
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			"none",
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			true
		}
	},
	{
		cmd = "IfUnlockEnd",
		param = {"a_1"}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
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			false,
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			"default"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
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			"0",
			"Linear",
			0.0,
			true,
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			0
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
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			0,
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			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
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			false,
			false,
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			"default"
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
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			"none",
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			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
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			"",
			0,
			"",
			false,
			"",
			"Phew, I'm back.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
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			false,
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
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			"==PLAYER_NAME==, same for you—no more memory wipes! Oh, oh, why don't we wish for some super-rare Artifacts? Just to test it out, ya know!",
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			false,
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			"I get where you're coming from ...==W== but we should be cautious. Maybe start out with smaller wishes?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"009",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"010",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			true,
			1.0,
			true,
			"fade"
		}
	},
	{
		cmd = "SetPersonalityChoiceRollover",
		param = {1}
	},
	{
		cmd = "SetPersonalityChoiceJumpTo",
		param = {1, 3}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			true,
			true,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_1s",
			0,
			"m12",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			1,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"\"Implanting a subtle mental barrier in the consciousness\"...==W== Is such a thing even possible? What if I try to say \"White Room\" out loud?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"006",
			"avg_emoji_happy",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_048",
			0.0,
			false
		}
	},
	{
		cmd = "SetBGM",
		param = {
			4,
			"music_avg_volume35_1s",
			0,
			"",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"003",
			"none",
			"jushou",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Whi—",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"025",
			"avg_emoji_shock",
			"ChanDou",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"I-It won't come out. Then how about I write it down?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"Linear",
			0.5,
			false,
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_227",
			0.0,
			false
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_noise",
			0,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"016",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Ugh, my mind's gone blank... How to spell the word again...?",
			""
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"Xiao",
			"Linear",
			0.5,
			false,
			0
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_noise",
			1,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_401",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg4_999",
			"",
			0,
			"",
			false,
			"",
			"Tyrant, prudence serves you well. Testing it yourself is better than blindly trusting Vita.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg4_999"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
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			"007",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			4,
			"music_avg_volume100_1s",
			0,
			"",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"006",
			"avg_emoji_question",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_112",
			"",
			0,
			"",
			false,
			"",
			"What are you talking about? What's with the \"whi\"?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"010",
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			"JuGong2",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Ahem, \"while,\" I mean, while it's still daylight, we should work on our plans.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
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			nil,
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			0,
			nil,
			false,
			0.7,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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			nil,
			"none",
			nil,
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			nil,
			nil,
			nil,
			nil,
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			"none",
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			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			1,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Nearly blew it there. Guess there's seriously no way to mention the \"White Room\" to others...",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"none",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"OutSine",
			true,
			true,
			1.0,
			true,
			"fade"
		}
	},
	{
		cmd = "SetPersonalityChoiceRollover",
		param = {1}
	},
	{
		cmd = "SetPersonalityChoiceEnd",
		param = {1}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
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			nil,
			nil,
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			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
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			false,
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			true,
			"fade"
		}
	},
	{
		cmd = "SetChar",
		param = {
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			"none",
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			"none",
			nil,
			0.28,
			nil,
			nil,
			nil,
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			0.0,
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			true,
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		}
	},
	{
		cmd = "SetChar",
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			"none",
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			0.72,
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			nil,
			nil,
			0.0,
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			true,
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	},
	{
		cmd = "SetChar",
		param = {
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			nil,
			nil,
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			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"OutQuad",
			0.6,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"none",
			nil,
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			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			0.7,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"none",
			nil,
			nil,
			0.0,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.6,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"002",
			"avg_emoji_attention",
			"none",
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			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"So, we're heading to Philae next, aren't we?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
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			"010",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			0,
			"",
			false,
			"",
			"Right. The trip should take roughly a week, even on the Lucky Oasis.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			"005",
			"avg_emoji_speechless",
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			nil,
			nil,
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			nil,
			nil,
			nil,
			"none",
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			"Linear",
			0,
			nil,
			false,
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			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_103",
			"",
			0,
			"",
			false,
			"",
			"Fingers crossed we uncover something. I'm really concerned about Aunt Allie and the kids.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"a",
			nil,
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
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			nil,
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			false,
			nil
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	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
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			"004",
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			nil,
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			nil,
			nil,
			"zuochupeng",
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			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_112",
			"",
			0,
			"",
			false,
			"",
			"No sweat! Little Bastelina even hooked us up with an information broker.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_169",
			0.0,
			false
		}
	},
	{
		cmd = "SetBGM",
		param = {
			4,
			"music_avg_volume35_1s",
			0,
			"",
			"none",
			0.0,
			false
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
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			"16",
			"OutSine",
			true,
			true,
			0.7,
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		}
	},
	{
		cmd = "CtrlStage",
		param = {
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			nil,
			nil,
			0.0,
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			nil,
			nil,
			nil,
			nil,
			"none",
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			0.0,
			true
		}
	},
	{
		cmd = "SetBg",
		param = {
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			"wog_store_inside",
			"0",
			"Linear",
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			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
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			nil,
			nil,
			0.0,
			0.0,
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			nil,
			nil,
			nil,
			nil,
			"none",
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			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetChar",
		param = {
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			"none",
			"avg3_152",
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			"006",
			"none",
			nil,
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			1.4,
			nil,
			nil,
			nil,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_reminiscence_loop",
			0,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"Linear",
			false,
			false,
			1.0,
			true,
			"default"
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"007",
			"avg_emoji_idea",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_152",
			"",
			0,
			"",
			false,
			"",
			"It's actually information.==W== There's an info broker in Philae named Serena. She might know something about what you're after.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"025",
			"avg_emoji_symbol",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Think she'd have info on the orphanage? Or the Boss Accord?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"010",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_152",
			"",
			1,
			"",
			false,
			"",
			"Possibly. If Serena doesn't know, it's unlikely anyone does.==W== She might even have intel on that Nocturn Eterna officer you encountered.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"005",
			"avg_emoji_star",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"003",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_152",
			"",
			1,
			"",
			false,
			"",
			"Oh, oh,==W== and get this—the broker Serena has this quirk of playing mind games.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"002",
			"avg_emoji_music",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_152",
			"",
			0,
			"",
			false,
			"",
			"So she might challenge you to play some games ...==W== hehehe. Best of luck when that happens.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"007",
			"avg_emoji_happy",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"huanxin",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"025",
			"avg_emoji_shock",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"What kind of games are we talking about?",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"010",
			"avg_emoji_star",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_152",
			"",
			0,
			"",
			false,
			"",
			"Heehee, I'm not sure. Could be anything, but—",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_074",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"002",
			"none",
			nil,
			nil,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.4,
			false,
			nil
		}
	},
	{
		cmd = "SetFilm",
		param = {
			0,
			"OutQuad",
			0.5,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"003",
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			3,
			"avg3_152",
			"",
			0,
			"",
			false,
			"",
			"Serena doesn't cheat.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetFilm",
		param = {
			1,
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_152",
			"a",
			"007",
			"avg_emoji_music",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou2",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_152",
			"",
			0,
			"",
			false,
			"",
			"That's the only hint I can give you.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_169",
			0.0,
			false
		}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"17",
			"OutSine",
			true,
			true,
			1.0,
			true,
			"fade"
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"luckyoasis_forest_daylight",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "SetFx",
		param = {
			0,
			"fx_avg_reminiscence_loop",
			1,
			1,
			nil,
			nil,
			nil,
			0.0,
			false,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.0,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true
		}
	},
	{
		cmd = "SetTrans",
		param = {
			1,
			0,
			"0",
			"OutSine",
			false,
			false,
			0.6,
			true,
			"fade"
		}
	},
	{
		cmd = "SetBGM",
		param = {
			4,
			"music_avg_volume100_1s",
			0,
			"",
			"500ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_111",
			"b",
			"002",
			"none",
			nil,
			0.3,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_112",
			"a",
			"002",
			"none",
			nil,
			0.7,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg1_103",
			"b",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			1,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Bastelina seems pretty sure about this. Finding Serena should give us the leads we need on the orphanage.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
			0,
			nil,
			"close",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"OutQuad",
			0.6,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"009",
			"none",
			nil,
			0.3,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			nil,
			"none",
			nil,
			0.7,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"b",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.6,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"003",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			"002",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_111",
			"",
			0,
			"",
			false,
			"",
			"Yeah, let's climb some Monoliths during our trip. We need to raise more funds.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_111",
			"a",
			nil,
			"none",
			nil,
			0.28,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-180.0,
			nil,
			1.2,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"013",
			"avg_emoji_star",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"b",
			"003",
			"avg_emoji_star",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"",
			"",
			0,
			"",
			false,
			"",
			"Sure thing!",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"b",
			nil,
			"none",
			nil,
			0.48,
			-0.35,
			1.4,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"003",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			1.0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"OutSine",
			0.5,
			true,
			0
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"b",
			"006",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_103",
			"",
			0,
			"",
			false,
			"",
			"==PLAYER_NAME==, feel free to chat with me anytime on the road.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"b",
			"002",
			"avg_emoji_music",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_074",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_103",
			"b",
			nil,
			"none",
			nil,
			0.45,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutQuad",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlBg",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"Linear",
			0.5,
			false,
			0
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_112",
			"a",
			"002",
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	{
		cmd = "CtrlChar",
		param = {
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	{
		cmd = "CtrlChar",
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	},
	{
		cmd = "CtrlChar",
		param = {
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	},
	{
		cmd = "CtrlStage",
		param = {
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		}
	},
	{
		cmd = "Wait",
		param = {1.0}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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	},
	{
		cmd = "SetTrans",
		param = {
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		}
	},
	{
		cmd = "SetBg",
		param = {
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			"0",
			"Linear",
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		}
	},
	{
		cmd = "CtrlStage",
		param = {
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	},
	{
		cmd = "SetTrans",
		param = {
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBg",
		param = {
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	},
	{
		cmd = "CtrlBg",
		param = {
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	},
	{
		cmd = "SetAudio",
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	},
	{
		cmd = "CtrlBg",
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	},
	{
		cmd = "CtrlBg",
		param = {
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	},
	{
		cmd = "CtrlStage",
		param = {
			0,
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			false
		}
	},
	{
		cmd = "Wait",
		param = {1.8}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			1,
			"020",
			"avg_emoji_think",
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
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			0,
			"",
			false,
			"",
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			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetMainRoleTalk",
		param = {
			3,
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			nil,
			"close",
			"none",
			"y",
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		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTrans",
		param = {
			0,
			0,
			"0",
			"Linear",
			false,
			false,
			1.8,
			true,
			"default"
		}
	},
	{cmd = "End"}
}
