local TowerDefenseSelectPanel = class("TowerDefenseSelectPanel", BasePanel)
TowerDefenseSelectPanel._bIsMainPanel = true
TowerDefenseSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
TowerDefenseSelectPanel._tbDefine = {
	{
		sPrefabPath = "Play_TowerDefence/TowerDefenseSelectPanel.prefab",
		sCtrlName = "Game.UI.TowerDefense.TowerDefenseSelectCtrl"
	}
}
function TowerDefenseSelectPanel:Awake()
end
function TowerDefenseSelectPanel:OnEnable()
end
function TowerDefenseSelectPanel:OnAfterEnter()
end
function TowerDefenseSelectPanel:OnDisable()
end
function TowerDefenseSelectPanel:OnDestroy()
end
function TowerDefenseSelectPanel:OnRelease()
end
return TowerDefenseSelectPanel
