local SettingsPanel = class("SettingsPanel", BasePanel)
SettingsPanel._bAddToBackHistory = false
SettingsPanel._nSnapshotPrePanel = 1
local LocalSettingData = require("GameCore.Data.LocalSettingData")
SettingsPanel._tbDefine = {
	{
		sPrefabPath = "Settings/SettingsPanel.prefab",
		sCtrlName = "Game.UI.Settings.SettingsCtrl"
	}
}
function SettingsPanel:LoadLocalData(key)
	return LocalSettingData.GetLocalSettingData(key)
end
function SettingsPanel:SaveLocalData(subKey, value)
	LocalSettingData.SetLocalSettingData(subKey, value)
end
function SettingsPanel:Awake()
	self.mapKeyboardBind = {}
	self.mapGamepadBind = {}
	self.Action = {
		"Fire1",
		"Fire2",
		"Fire4",
		"Interactive",
		"ActorSwitch1",
		"ActorSwitch2",
		"SwitchWithUltra1",
		"SwitchWithUltra2"
	}
	self.Move = {
		"Up",
		"Down",
		"Left",
		"Right"
	}
	self.ControlType = {Gamepad = 0, Keyboard = 1}
end
function SettingsPanel:OnEnable()
end
function SettingsPanel:OnDisable()
end
function SettingsPanel:OnDestroy()
end
return SettingsPanel
