local TowerDefenseGiveUpCtrl = class("TowerDefenseGiveUpCtrl", BaseCtrl)
TowerDefenseGiveUpCtrl._mapNodeConfig = {}
TowerDefenseGiveUpCtrl._mapEventConfig = {}
TowerDefenseGiveUpCtrl._mapRedDotConfig = {}
function TowerDefenseGiveUpCtrl:Awake()
	local param = self:GetPanelParam()
	if type(param) == "table" then
		self.callback = param[1]
	end
end
function TowerDefenseGiveUpCtrl:FadeIn()
end
function TowerDefenseGiveUpCtrl:FadeOut()
end
function TowerDefenseGiveUpCtrl:OnEnable()
end
function TowerDefenseGiveUpCtrl:OnDisable()
	if self.callback ~= nil then
		self.callback()
	end
end
function TowerDefenseGiveUpCtrl:OnDestroy()
end
function TowerDefenseGiveUpCtrl:OnRelease()
end
function TowerDefenseGiveUpCtrl:OnBtnClick_AAA()
end
function TowerDefenseGiveUpCtrl:OnEvent_AAA()
end
return TowerDefenseGiveUpCtrl
