local BdConvertQuestPanel = class("BdConvertQuestPanel", BasePanel)
BdConvertQuestPanel._bIsMainPanel = false
BdConvertQuestPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
BdConvertQuestPanel._sUIResRootPath = "UI_Activity/"
BdConvertQuestPanel._tbDefine = {
	{
		sPrefabPath = "_500001/BdConvertQuestPanel.prefab",
		sCtrlName = "Game.UI.Activity.BdConvert._500001.BdConvertQuestCtrl"
	}
}
function BdConvertQuestPanel:Awake()
end
function BdConvertQuestPanel:OnEnable()
end
function BdConvertQuestPanel:OnAfterEnter()
end
function BdConvertQuestPanel:OnDisable()
end
function BdConvertQuestPanel:OnDestroy()
end
function BdConvertQuestPanel:OnRelease()
end
return BdConvertQuestPanel
