local TemplateAffixCtrl = class("TemplateAffixCtrl", BaseCtrl)
local _, Gray = ColorUtility.TryParseHtmlString("#B5C3D0")
TemplateAffixCtrl._mapNodeConfig = {
	imgBgNormal = {},
	imgBgActive = {},
	txtActive = {
		sComponentName = "TMP_Text",
		sLanguageId = "Template_Active"
	},
	imgAffixIcon = {sComponentName = "Image"},
	txtAffixUnlock = {sComponentName = "TMP_Text"},
	txtAffixDesc = {sComponentName = "TMP_Text"},
	imgAffixLock = {}
}
TemplateAffixCtrl._mapEventConfig = {}
function TemplateAffixCtrl:SetAffix(sDesc, sIcon, bNew, bLock, nLimit)
	self._mapNode.imgBgNormal:SetActive(not bNew)
	self._mapNode.imgBgActive:SetActive(bNew)
	self:SetPngSprite(self._mapNode.imgAffixIcon, sIcon)
	NovaAPI.SetImageColor(self._mapNode.imgAffixIcon, bLock and Gray or Blue_Normal)
	NovaAPI.SetTMPText(self._mapNode.txtAffixDesc, sDesc)
	NovaAPI.SetTMPColor(self._mapNode.txtAffixDesc, bLock and Gray or Blue_Normal)
	self._mapNode.imgAffixLock:SetActive(bLock)
	self._mapNode.txtAffixUnlock.gameObject:SetActive(bLock)
	if bLock then
		NovaAPI.SetTMPText(self._mapNode.txtAffixUnlock, nLimit)
	end
end
return TemplateAffixCtrl
