return {
	{
		cmd = "SetIntro",
		param = {
			"ep_mainline_001",
			"Act Two",
			"Collars and Cords (Part II)",
			"What hidden secrets lie behind those wild, defiant eyes?",
			0
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_005",
			1.5,
			false
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume35_3s",
			0,
			"m44",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetBg",
		param = {
			0,
			"travellers_home_inside",
			"0",
			"Linear",
			1.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "Wait",
		param = {1}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_102",
			"a",
			"002",
			"none",
			nil,
			nil,
			-0.15,
			1.15,
			nil,
			1.0,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_102",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_102",
			"a",
			"007",
			"avg_emoji_music",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_102",
			"",
			0,
			"",
			false,
			"",
			"Your commission's complete.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_305",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_102",
			"a",
			"015",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"diantou",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg3_102",
			"",
			0,
			"",
			false,
			"",
			"Good work out there, Boss.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_102",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			false,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_116",
			1.2,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_052",
			0.0,
			false
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_116_stop",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			-200.0,
			nil,
			1.25,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.7,
			true
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_139",
			"a",
			"002",
			"none",
			nil,
			0.6,
			nil,
			0.93,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg3_138",
			"a",
			"002",
			"none",
			nil,
			0.8,
			nil,
			0.93,
			nil,
			nil,
			0.0,
			0.2,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_061",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_139",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"InSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_138",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"InSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_112",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_138",
			"a",
			"007",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"lengzhan",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Timid Trekker",
			"",
			0,
			"",
			false,
			"",
			"Is that...==B== the one who teamed up with ... the one from the Dusk Arbiter?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_139",
			"a",
			nil,
			"avg_emoji_speechless",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_139",
			"a",
			"008",
			"close",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Discreet Trekker",
			"",
			0,
			"",
			false,
			"",
			"To take a job with that Gerie and be able come back in one piece... Seriously something else.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_072",
			0.5,
			true
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"none",
			"avg2_984",
			"a",
			"002",
			"none",
			nil,
			0.35,
			nil,
			0.93,
			nil,
			nil,
			0.0,
			0.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_984",
			"a",
			nil,
			"none",
			nil,
			0.4,
			nil,
			nil,
			nil,
			nil,
			1.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.7,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg2_984",
			"a",
			nil,
			"avg_emoji_attention",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"huanxin",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_020",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"Well-Informed Trekker",
			"",
			0,
			"",
			false,
			"",
			"Keep it down! That's the \"Boss\" who runs her own company. I heard ==SEX1== and Gerie got ...==W== real close in the Monolith.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_020_stop",
			0.0,
			false
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_138",
			"a",
			"008",
			"avg_emoji_exclamation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg3_139",
			"a",
			"007",
			"avg_emoji_exclamation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.5,
			false,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			0.0,
			0.0,
			1.05,
			nil,
			0.5,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			1,
			0,
			"010",
			"avg_emoji_awkward",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"I've got a bad feeling some nasty rumors are spreading like wildfire...",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"009",
			"none",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"I can handle it, but Gerie's with the Dusk Arbiter. This could cause problems for her. I should give her a heads-up.",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			nil,
			"none",
			"OutSine",
			0.5,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"002",
			"avg_emoji_attention",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Gerie—?==B== Hey, where'd she go?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetBg",
		param = {
			5,
			"travellers_home_inside",
			"0",
			"Linear",
			0.0,
			true,
			"default",
			0
		}
	},
	{
		cmd = "CtrlBg",
		param = {
			5,
			nil,
			nil,
			nil,
			150.0,
			1.8,
			nil,
			nil,
			nil,
			nil,
			"none",
			"Linear",
			0.0,
			true,
			0
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			0,
			"OutSine",
			1.0,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_301",
			0.0,
			false
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			5,
			"C_0.05_in",
			"avg1_149",
			"a",
			"007",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			1.0,
			true,
			nil
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			nil,
			"avg_emoji_flurry",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"chijing",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
			false,
			"",
			"Hah ... hah ...==B== nngh...==B== So hot...",
			""
		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"2000ms",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			nil,
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.0,
			"none",
			"none",
			"OutSine",
			0,
			nil,
			false,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetStage",
		param = {
			4,
			7,
			"Linear",
			1.0,
			true
		}
	},
	{
		cmd = "Clear",
		param = {
			true,
			0.5,
			true,
			true
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_062",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			-20.0,
			1.1,
			nil,
			nil,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetChar",
		param = {
			0,
			0,
			"C_in",
			"avg1_149",
			"a",
			"007",
			"none",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			true,
			nil
		}
	},
	{
		cmd = "SetBGM",
		param = {
			0,
			"music_avg_volume100_3s",
			0,
			"m42",
			"4000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"002",
			"avg_emoji_question",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Gerie, hey! Why'd you just take off like that?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
			false,
			"",
			"Nngh...==W== Oh. Did you need something?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			"006",
			"avg_emoji_vexation",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			0.3,
			true,
			nil
		}
	},
	{cmd = "SetGoOn"},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_207",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			1.2,
			nil,
			nil,
			nil,
			"jushou",
			"OutSine",
			0.6,
			true
		}
	},
	{
		cmd = "Wait",
		param = {0.3}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
			"se_019",
			0.0,
			false
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"jushou",
			"OutSine",
			1.0,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			2,
			0,
			"025",
			"avg_emoji_exclamation",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"Whoa, you're burning up! What's with this fever...==B== Are you sick?",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"OutSine",
			0.5,
			false
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			"004",
			"avg_emoji_shock",
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			"none",
			"none",
			"Linear",
			0,
			nil,
			false,
			1.0,
			false,
			nil
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"No ... even a bad fever shouldn't feel this hot...",
			""
		}
	},
	{
		cmd = "CtrlStage",
		param = {
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	{
		cmd = "CtrlChar",
		param = {
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	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
			false,
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			"Heh... Don't tell me ... you're actually worried about me?",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.5}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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			0,
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		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Of course, how could I not be? Your fever is really serious. C'mon, I'm taking you to a doctor.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
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	{
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		param = {
			0,
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			"",
			1,
			"",
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			"No point... ==B==This ... can't be cured...",
			""
		}
	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
			false,
			"",
			"My ... pouch...==W== Inhibitor...",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
			0,
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		param = {
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		param = {
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		cmd = "SetBGM",
		param = {
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		cmd = "SetMainRoleTalk",
		param = {
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		cmd = "SetTalk",
		param = {
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			"",
			1,
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			false,
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			"Inhibitor? This thing? You're hot as lava right now ...==W== just try to hold still.",
			""
		}
	},
	{
		cmd = "SetFrontObj",
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		cmd = "SetAudio",
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		cmd = "SetBg",
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	{
		cmd = "SetTalk",
		param = {
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			"After taking the inhibitor, Gerie's temperature drops, and the tension in her brow finally eases. But she has no intention of resting. She just grabs her weapon and heads back toward the Monolith.",
			""
		}
	},
	{
		cmd = "SetAudio",
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	{
		cmd = "SetBGM",
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		cmd = "SetChar",
		param = {
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	{
		cmd = "SetAudio",
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		cmd = "CtrlChar",
		param = {
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	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Hey, don't push yourself. Where are you going?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
			nil,
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	},
	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
			false,
			"",
			"Gotta ... get to the Monolith...==B== This inhibitor won't hold for long...",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
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	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
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			"The Monolith? You're in no shape to go anywhere!",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
			"avg1_149",
			"a",
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	{
		cmd = "SetTalk",
		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
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			"",
			"It's nothing. I just need to go and unleash my magic.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetMainRoleTalk",
		param = {
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	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"Just like this? Aren't you afraid you'll just collapse?",
			""
		}
	},
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		cmd = "CtrlChar",
		param = {
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	{
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		param = {
			0,
			"avg1_149",
			"",
			0,
			"",
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			"",
			"Hehe... Quite the opposite, actually. Like you, I have a special constitution with magic. My body generates it a hundred ... no, maybe thousand times faster than a normal person's.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetMainRoleTalk",
		param = {
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	{
		cmd = "SetTalk",
		param = {
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			"",
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			"",
			"A thousand times faster? So you don't even need the magic in Soul Stone?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
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		param = {
			0,
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			"",
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			"",
			"Sounds convenient, doesn't it? The problem is, if I don't use it, the magic just builds up inside me ... and my body starts acting up.",
			""
		}
	},
	{
		cmd = "Wait",
		param = {0.4}
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	{
		cmd = "SetMainRoleTalk",
		param = {
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	{
		cmd = "SetTalk",
		param = {
			1,
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			"",
			0,
			"",
			false,
			"",
			"Like the fever you had?",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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		param = {
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			"That's just one symptom. My senses are already numb from the constant overflow. If I just let it be, the magic will clog them until I can't see or hear ...==W== and I'll go mad.",
			""
		}
	},
	{
		cmd = "CtrlChar",
		param = {
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	{
		cmd = "SetTalk",
		param = {
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			"",
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			"",
			"And if I don't release it soon, I'll just—==W==BOOM—be blown apart by it. Taking everything around me with me.",
			""
		}
	},
	{
		cmd = "SetAudio",
		param = {
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	{
		cmd = "SetFx",
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		param = {
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	{
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		param = {
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			"So, the only cure is a total release. Letting all the excess magic out.",
			""
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			"I see, that's why you have to go to the Monolith...==W== But is there really no way to cure it?",
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			"In a way, it isn't a disease, it's my gift. So there's no \"cure.\" All I can do is release my magic regularly and use inhibitors to manage it.",
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			"I get the situation, but even so ...==W== you're an easy target in this state. It's dangerous.",
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			"Hehe, you're worried about me. That makes me kinda happy... But for me, danger is a good thing. Getting hurt would be even better...",
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			"Better? What's so good about getting hurt?",
			""
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			"Fighting while injured burns through more magic. The blood and bruises just sharpen my senses. It makes me feel more alive.",
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			"When you think of it that way, even pain becomes ...==B== endearing. It turns into this sweet sensation that builds to ... absolute ecstasy==W==!",
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			"The more wounded I am, the more it hurts, the stronger the pleasure gets! That's why I crave injury! It's my purpose! I crave pain! Pain is sweet, pain is bliss, pain is—",
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			"Err ...==W== she's getting worked up. I really shouldn't have brought this up.",
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			"Hah ... hah... Nngh... I'm burning up again ... so hot... But==W== this scalding agony ... it's just as sweet... <size=60>♪",
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			"Heh heh... I really let loose back there ... but I've still got plenty of magic to burn... I should've used that magic more.",
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			"So ... was she holding back==W== 'cause I was there? If so, I feel kinda bad.",
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			"Gerie, just hang on a little longer. Once we reach the Monolith, you can cut loose all you want.",
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			"Heh ... that's a tempting offer ...==W====RT== but I'm afraid I'm at my limit...",
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			"I have to—==W==",
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			"Hey! You can't use that here!",
			""
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			"Ack!",
			""
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			"Phew... Yes...! Just in time!",
			""
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			"In the nick of time, I lunge forward and snatch the cord from her neck.",
			""
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		cmd = "CtrlStage",
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			"Do you need help? I'll call for aid right—==W==huh?",
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			"GE—RIE—!! Stop it! Just stop! Don't you think this is weird?! I mean, you're always weird, but this is a whole new brand of weird!",
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			"What in the world?! I thought someone needed help! Doing ... that?! Have you no decency?! We're in a public street!",
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			"Boss. Pull it again. Now.",
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			"This choker and cord are sacred relics that store the legendary spell \"Soul Judgment.\" No one but me is ever allowed to touch them.",
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			"A \"legendary spell,\" huh? Well, if it'll calm her down, I guess I should do it.",
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		}
	},
	{
		cmd = "CtrlStage",
		param = {
			0,
			nil,
			nil,
			nil,
			nil,
			nil,
			nil,
			0.5,
			nil,
			"none",
			"OutSine",
			0.5,
			true
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"020",
			"avg_emoji_think",
			"none",
			"y",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetBGM",
		param = {
			1,
			"music_avg_volume100_0s",
			0,
			"",
			"4000ms",
			0.0,
			false
		}
	},
	{
		cmd = "SetTalk",
		param = {
			2,
			"avg3_100",
			"",
			1,
			"",
			false,
			"",
			"The God of Grace sends me as a messenger? Yeah, right. If there really is a God of Grace, this has to be my punishment.",
			""
		}
	},
	{
		cmd = "SetMainRoleTalk",
		param = {
			0,
			0,
			"026",
			"avg_emoji_exclamation",
			"none",
			"z",
			0.0,
			false,
			"avg3_100"
		}
	},
	{
		cmd = "SetTalk",
		param = {
			1,
			"avg3_100",
			"",
			0,
			"",
			false,
			"",
			"<size=50>Gerie, snap out of it!",
			""
		}
	},
	{cmd = "End"}
}
