local GuideGroup_32 = class("GuideGroup_32")
local TimerManager = require("GameCore.Timer.TimerManager")
local TimerScaleType = require("GameCore.Timer.TimerScaleType")
local mapEventConfig = {
	Guide_StarTowerDepotDisc = "OnEvent_StarTowerDepotDisc"
}
local groupId = 32
local totalStep = 4
local current = 1
function GuideGroup_32:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_32:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_32:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_32:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_32:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_32:Step_1()
	self.msg = {
		BindIcon = "StarTowerDepotPanel/----SafeAreaRoot----/---DiscSkill---/goNoteListBtn",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_32_1",
		DescDeviation = {-550, -400},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	self.waitAnimTime = 0.3
	if self.waitAnimTime ~= 0 then
		TimerManager.Add(1, self.waitAnimTime + 0.2, self, function()
			self.parent:PlayTypeMask(self.msg)
		end, true, false, false)
	else
		self.parent:PlayTypeMask(self.msg)
	end
end
function GuideGroup_32:Step_2()
	self.msg = {
		BindIcon = "StarTowerDepotPanel/----SafeAreaRoot----/---DiscSkill---/svDiscSkill/Viewport/goDiscSkillContent/goHarmonyGrid/HarmonySkillDepotItem(Clone)/btnItem",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_32_2",
		DescDeviation = {0, -200},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.1
end
function GuideGroup_32:Step_3()
	self.msg = {
		BindIcon = "StarTowerDepotPanel/----SafeAreaRoot----/---DiscSkill---/svDiscSkill",
		Size = {0, 0},
		Deviation = {1200, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_32_3",
		DescDeviation = {0, 0},
		Type = GameEnum.guidetype.Introductory,
		isNoMiddle = true
	}
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 0.1
end
function GuideGroup_32:Step_4()
	self.msg = {
		BindIcon = "StarTowerDepotPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnBack",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_32_4",
		DescDeviation = {870, -400},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 4
	self.waitAnimTime = 0.1
end
function GuideGroup_32:OnEvent_StarTowerDepotDisc(bHasSkill)
	self.bHasSkill = bHasSkill
end
function GuideGroup_32:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	self.nStarTowerGroupId = 0
	if current == 1 then
		self:SendGuideStep(-1)
	end
	if current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	if current ~= 1 then
		local funName = "Step_" .. current + 1
		local func = handler(self, self[funName])
		func()
	elseif current == 1 then
		if self.bHasSkill then
			self:Step_2()
		else
			self:Step_3()
		end
	end
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		TimerManager.Add(1, self.waitAnimTime + 0.2, self, function()
			self.parent:PlayTypeMask(self.msg)
		end, true, false, false)
	end
end
return GuideGroup_32
