local BattleResultMaskPanel = class("BattleResultMaskPanel", BasePanel)
BattleResultMaskPanel._bIsMainPanel = false
BattleResultMaskPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
BattleResultMaskPanel._tbDefine = {
	{
		sPrefabPath = "BattleResult/BattleResultMaskPanel.prefab",
		sCtrlName = "Game.UI.BattleResult.BattleResultMaskCtrl"
	}
}
function BattleResultMaskPanel:Awake()
end
function BattleResultMaskPanel:OnEnable()
end
function BattleResultMaskPanel:OnDisable()
end
function BattleResultMaskPanel:OnDestroy()
end
return BattleResultMaskPanel
