local RaidPanel = class("RaidPanel", BasePanel)
RaidPanel._bIsMainPanel = false
RaidPanel._tbDefine = {
	{
		sPrefabPath = "Raid/RaidPanel.prefab",
		sCtrlName = "Game.UI.Raid.RaidCtrl"
	}
}
function RaidPanel:Awake()
end
function RaidPanel:OnEnable()
end
function RaidPanel:OnDisable()
end
function RaidPanel:OnDestroy()
end
return RaidPanel
