local PerkTipsParamCtrl = class("PerkTipsParamCtrl", BaseCtrl)
local color_singular = "#e8eef2"
local color_even = "#ffffff"
PerkTipsParamCtrl._mapNodeConfig = {
	imgBg = {nCount = 4, sComponentName = "Image"},
	txtParamName = {sComponentName = "TMP_Text"},
	txtParamValue = {sComponentName = "TMP_Text"}
}
PerkTipsParamCtrl._mapEventConfig = {}
function PerkTipsParamCtrl:RefreshParam(nIndex, nAllCount, sName, sValue)
	local sColor = nIndex % 2 == 0 and color_even or color_singular
	local _b, _color = ColorUtility.TryParseHtmlString(sColor)
	for _, v in ipairs(self._mapNode.imgBg) do
		NovaAPI.SetImageColor(v, _color)
		v.gameObject:SetActive(false)
	end
	if nIndex == 1 then
		if nAllCount == 1 then
			self._mapNode.imgBg[1].gameObject:SetActive(true)
		else
			self._mapNode.imgBg[2].gameObject:SetActive(true)
		end
	elseif nIndex == nAllCount then
		self._mapNode.imgBg[4].gameObject:SetActive(true)
	else
		self._mapNode.imgBg[3].gameObject:SetActive(true)
	end
	NovaAPI.SetTMPText(self._mapNode.txtParamName, sName)
	NovaAPI.SetTMPText(self._mapNode.txtParamValue, sValue)
end
return PerkTipsParamCtrl
