local MiningGameGuideCardCtrl = class("MiningGameGuideCardCtrl", BaseCtrl)
MiningGameGuideCardCtrl._mapNodeConfig = {
	btn = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_Selected"
	},
	img_selected = {},
	iconTra = {
		sNodeName = "img_icon",
		sComponentName = "RectTransform"
	},
	img_icon = {sComponentName = "Image"},
	img_type = {nCount = 4}
}
MiningGameGuideCardCtrl._mapEventConfig = {
	MiningGame_SelectedCard = "OnEvent_SelectedCard"
}
MiningGameGuideCardCtrl._mapRedDotConfig = {}
function MiningGameGuideCardCtrl:SetData(id)
	local config = ConfigTable.GetData("MiningTreasure", id)
	if config == nil then
		return
	end
	self.nId = id
	if config.Icon ~= "" then
		self:SetPngSprite(self._mapNode.img_icon, config.Icon)
		self._mapNode.iconTra.localRotation = Quaternion.Euler(0, 0, config.SelfRotate)
	end
	for index, go in pairs(self._mapNode.img_type) do
		if index == config.MiningItemType then
			go:SetActive(true)
		else
			go:SetActive(false)
		end
	end
end
function MiningGameGuideCardCtrl:SetSelected(id)
	if id == self.nId then
		self._mapNode.img_selected:SetActive(true)
	else
		self._mapNode.img_selected:SetActive(false)
	end
end
function MiningGameGuideCardCtrl:OnBtnClick_Selected()
	EventManager.Hit("MiningGame_SelectedCard", self.nId)
end
function MiningGameGuideCardCtrl:OnEvent_SelectedCard(id)
	self:SetSelected(id)
end
return MiningGameGuideCardCtrl
