local StorySetPanel = class("StorySetPanel", BasePanel)
StorySetPanel._tbDefine = {
	{
		sPrefabPath = "Play_StorySet/StorySetPanel.prefab",
		sCtrlName = "Game.UI.StorySet.StorySetCtrl"
	}
}
function StorySetPanel:Awake()
end
function StorySetPanel:OnEnable()
end
function StorySetPanel:OnAfterEnter()
end
function StorySetPanel:OnDisable()
end
function StorySetPanel:OnDestroy()
end
function StorySetPanel:OnRelease()
end
return StorySetPanel
