local GuideGroup_25 = class("GuideGroup_25")
local mapEventConfig = {
	Guide_SelectDisc = "OnEvent_SelectDisc"
}
local groupId = 25
local totalStep = 4
local current = 1
local subSkillCount = 1
function GuideGroup_25:Init(parent, runStep)
	self:BindEvent()
	self.tabChar = {}
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_25:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_25:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_25:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_25:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
	self.tabChar = nil
end
function GuideGroup_25:Step_1()
	self.msg = {
		BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Left--/goNameInfo",
		Size = {500, 400},
		Deviation = {-8, -130},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_25_1",
		DescDeviation = {850, -280},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_25:Step_2()
	self.msg = {
		BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Right--/DiscSkill/ScrollView/Viewport/Content/goMainSkill",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_25_2",
		DescDeviation = {-900, -50},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.1
end
function GuideGroup_25:Step_3()
	EventManager.Hit("Guide_ShowAllSubSkill")
	self.msg = {
		BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Right--/DiscSkill/ScrollView/Viewport/Content/goSubSkill",
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_25_3",
		DescDeviation = {-900, -100},
		Type = GameEnum.guidetype.Introductory
	}
	if 1 < subSkillCount then
		self.msg.BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Right--/DiscSkill/ScrollView/Viewport/Content/goSubSkill/rtSubBg" .. subSkillCount
	end
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 0.1
end
function GuideGroup_25:Step_4()
	self.msg = {
		BindIcon = "DiscPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnBack",
		Deviation = {0, 0},
		HandDeviation = {0, -120},
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 4
	self.waitAnimTime = 0.1
end
function GuideGroup_25:OnEvent_SelectDisc(nId)
	local bHasSecondarySkill = false
	local mapData = PlayerData.Disc:GetDiscById(nId)
	if mapData ~= nil then
		bHasSecondarySkill = mapData.tbSubSkillGroupId ~= nil and #mapData.tbSubSkillGroupId > 0
	end
	if bHasSecondarySkill then
		subSkillCount = #mapData.tbSubSkillGroupId
		self:Step_3()
	else
		self:Step_4()
	end
	if self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_25:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 1 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "0"})
		table.insert(tab, {
			"normal_tutorial_id",
			"9"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	elseif current == 4 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {"action", "1"})
		table.insert(tab, {
			"normal_tutorial_id",
			"9"
		})
		NovaAPI.UserEventUpload("normal_tutorial", tab)
	end
	if current == 1 then
		self:SendGuideStep(-1)
	end
	if current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	if current == 2 then
		self.parent:ActiveHide(true)
		EventManager.Hit("Guide_DiscSkill")
	else
		local funName = "Step_" .. current + 1
		local func = handler(self, self[funName])
		func()
	end
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_25
