local GuideGroup_9 = class("GuideGroup_9")
local mapEventConfig = {
	OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
	[EventId.ClosePanel] = "OnEvent_ClosePanel",
	Guide_ReceiveWorldClassReward = "OnEvent_ReceiveWorldClassReward"
}
local groupId = 9
local totalStep = 4
local current = 1
function GuideGroup_9:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_9:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_9:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_9:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_9:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
	EventManager.Hit("Guide_DisableScrollView", false)
end
function GuideGroup_9:Step_1()
	self.msg = {
		BindIcon = "QuestPanel/----SafeAreaRoot----/rtGuideQuest/imgChapterBg",
		Deviation = {0, 0},
		Desc = "Guide_9_1",
		DescDeviation = {-500, -280},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(0.4))
		EventManager.Hit("Guide_SelectQuestPage", AllEnum.QuestPanelTab.GuideQuest)
		coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_9:Step_2()
	self.msg = {
		BindIcon = "QuestPanel/----SafeAreaRoot----/rtTab/trTabOff/tab2/btnTab2",
		Deviation = {0, 0},
		Desc = "Guide_9_2",
		DescDeviation = {0, 350},
		HandDeviation = {0, 120},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 2
	self.waitAnimTime = 0.1
end
function GuideGroup_9:Step_3()
	EventManager.Hit("Guide_DisableScrollView", true)
	self.msg = {
		BindIcon = "QuestPanel/----SafeAreaRoot----/rtWorldClass/rtLevelInfo/rtLevelLsv/levelLsv/Viewport/Content/1/btnGrid/AnimRoot/imgBg/goLevel/btnReceive",
		Deviation = {0, 0},
		Desc = "Guide_9_3",
		DescDeviation = {-800, -130},
		HandDeviation = {0, 120},
		HandRotation = 180,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 3
	self.waitAnimTime = 0.5
end
function GuideGroup_9:Step_4()
	self.msg = {
		BindIcon = "QuestPanel/----SafeAreaRoot----/rtWorldClass/rtLevel",
		Size = {350, 380},
		Deviation = {0, -30},
		Desc = "Guide_9_4",
		DescDeviation = {550, -210},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 4
	self.waitAnimTime = 0.2
end
function GuideGroup_9:OnEvent_PanelOnEnableById(_panelId)
	if self.openPanelId and self.openPanelId == _panelId and current == 2 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
function GuideGroup_9:OnEvent_ClosePanel(nPanelId)
	if nPanelId ~= nil and nPanelId == PanelId.Quest then
		self.parent:ClearCurGuide(true)
	end
end
function GuideGroup_9:OnEvent_ReceiveWorldClassReward()
	if current == 3 then
		self:Step_4()
		if self.waitAnimTime ~= 0 then
			local wait = function()
				coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
				self.parent:PlayTypeMask(self.msg)
			end
			cs_coroutine.start(wait)
		end
	end
end
function GuideGroup_9:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 3 then
		self:SendGuideStep(-1)
	elseif current < 3 then
		self:SendGuideStep(current)
	end
	if current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	if current == 2 then
		local bUnReceive = PlayerData.Base:GetWorldClassState(2)
		if not bUnReceive then
			self:SendGuideStep(-1)
			self.parent:ClearCurGuide(true)
			return
		end
	elseif current == 3 then
		EventManager.Hit("Guide_DisableScrollView", false)
	end
	if current ~= 3 then
		local funName = "Step_" .. current + 1
		local func = handler(self, self[funName])
		func()
	end
	if self.openPanelId == nil and self.waitAnimTime ~= 0 then
		local wait = function()
			coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
			self.parent:PlayTypeMask(self.msg)
		end
		cs_coroutine.start(wait)
	end
end
return GuideGroup_9
