local FixedRoguelikeLevelSelectPanel = class("FixedRoguelikeLevelSelectPanel", BasePanel)
FixedRoguelikeLevelSelectPanel._tbDefine = {
	{
		sPrefabPath = "FRLevelSelectEx/RoguelikeLevelSelect.prefab",
		sCtrlName = "Game.UI.FixedRoguelikeLevelSelectEx.FixedRoguelikeLevelCtrl"
	}
}
function FixedRoguelikeLevelSelectPanel:Awake()
end
function FixedRoguelikeLevelSelectPanel:OnEnable()
end
function FixedRoguelikeLevelSelectPanel:OnDisable()
end
function FixedRoguelikeLevelSelectPanel:OnDestroy()
end
function FixedRoguelikeLevelSelectPanel:OnRelease()
end
function FixedRoguelikeLevelSelectPanel:OnAfterEnter()
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
		PopUpManager.OpenPopUpPanelByType(GameEnum.PopUpSeqType.FuncUnlock)
	end
	cs_coroutine.start(wait)
end
return FixedRoguelikeLevelSelectPanel
