local EquipmentInstanceResultPanel = class("EquipmentInstanceResultPanel", BasePanel)
EquipmentInstanceResultPanel._bAddToBackHistory = false
EquipmentInstanceResultPanel._tbDefine = {
	{
		sPrefabPath = "BattleResult/BattleResultPanel.prefab",
		sCtrlName = "Game.UI.BattleResult.EquipmentInstanceResultCtrl"
	}
}
function EquipmentInstanceResultPanel:Awake()
end
function EquipmentInstanceResultPanel:OnEnable()
end
function EquipmentInstanceResultPanel:OnDisable()
end
function EquipmentInstanceResultPanel:OnDestroy()
end
return EquipmentInstanceResultPanel
