local GuideGroup_103 = class("GuideGroup_103")
local mapEventConfig = {
	StoryDialog_DialogEnd = "OnEvent_StoryDialog_DialogEnd",
	Guide_FateCard_SelectComplete = "OnEvent_FateCard_SelectComplete"
}
local groupId = 103
local totalStep = 2
local current = 1
function GuideGroup_103:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_103:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_103:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_103:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_103:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_103:Step_1()
	self.msg = {
		BindIcon = "FateCardSelectPanel/----SafeAreaRoot----/rtFateCards",
		Size = {1700, 800},
		Deviation = {0, 0},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_3_8",
		DescDeviation = {-930, 300},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_103:Step_2()
	self.msg = {
		BindIcon = "StarTowerRoomInfo/----SafeAreaRoot----/FateCard/goFateCardList",
		Size = {300, 200},
		Deviation = {-100, 40},
		Head = "Icon/Head/head_11101",
		Desc = "Guide_3_8",
		DescDeviation = {-930, 300},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(false)
	current = 2
end
function GuideGroup_103:OnEvent_FateCard_SelectComplete()
	if current == 2 then
		self.parent:PlayTypeMask(self.msg)
	end
end
function GuideGroup_103:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	if current < 1 then
		self:SendGuideStep(current)
	else
		self:SendGuideStep(-1)
	end
	if current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
return GuideGroup_103
