local GuideGroup_101 = class("GuideGroup_101")
local mapEventConfig = {
	StoryDialog_DialogEnd = "OnEvent_StoryDialog_DialogEnd",
	Guide_Potential_SelectComplete = "OnEvent_Potential_SelectComplete"
}
local groupId = 101
local totalStep = 2
local current = 1
function GuideGroup_101:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 2
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_101:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_101:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_101:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_101:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_101:Step_1()
	local avgId = "BTm00_06"
	current = 1
	self.parent:PlayAvg(avgId)
end
function GuideGroup_101:Step_2()
	self.msg = {
		BindIcon = "PotentialSelectPanel/----SafeAreaRoot----/rtPotentials",
		Size = {1760, 880},
		Deviation = {0, 20},
		Desc = "Guide_101_2",
		DescDeviation = {-530, 440},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 2
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_101:OnEvent_StoryDialog_DialogEnd()
	if current == 1 then
		self:SendGuideStep(current)
		self:Step_2()
	end
end
function GuideGroup_101:OnEvent_Potential_SelectComplete()
	if current == 2 then
		self.parent:PlayTypeMask(self.msg)
	end
end
function GuideGroup_101:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	if current == 2 then
		local tab = {}
		table.insert(tab, {
			"role_id",
			tostring(PlayerData.Base._nPlayerId)
		})
		table.insert(tab, {
			"newbie_tutorial_id",
			"20"
		})
		NovaAPI.UserEventUpload("newbie_tutorial", tab)
	end
	if current < 2 then
		self:SendGuideStep(current)
	else
		self:SendGuideStep(-1)
	end
	if current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
return GuideGroup_101
