local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl)
local mapToggle = {
	[1] = GameEnum.diffculty.Diffculty_1,
	[2] = GameEnum.diffculty.Diffculty_2,
	[3] = GameEnum.diffculty.Diffculty_3,
	[4] = GameEnum.diffculty.Diffculty_4,
	[5] = GameEnum.diffculty.Diffculty_5,
	[6] = GameEnum.diffculty.Diffculty_6,
	[7] = GameEnum.diffculty.Diffculty_7,
	[8] = GameEnum.diffculty.Diffculty_8,
	[9] = GameEnum.diffculty.Diffculty_9,
	[10] = GameEnum.diffculty.Diffculty_10
}
ActivityLevelsSelectCtrl._mapNodeConfig = {
	TopBar = {
		sNodeName = "TopBarPanel",
		sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
	},
	goEnemyInfo = {
		sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl"
	},
	togTypeExplore = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_TogTypeExplore"
	},
	togTypeExploreCtrl = {
		sNodeName = "togTypeExplore",
		sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl"
	},
	redExploreUnSelect = {},
	redExploreSelect = {},
	togTypeAdventure = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_TogTypeAdventure"
	},
	togTypeAdventureCtrl = {
		sNodeName = "togTypeAdventure",
		sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl"
	},
	redAdventureUnSelect = {},
	redAdventureSelect = {},
	togTypeHard = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_TogTypeHard"
	},
	togTypeHardCtrl = {
		sNodeName = "togTypeHard",
		sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl"
	},
	redHardUnSelect = {},
	redHardSelect = {},
	ExploreRoot = {},
	ExploreLVList = {
		sNodeName = "ExploreLV_",
		sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsLvCtrl",
		nCount = 8
	},
	AdventureRoot = {},
	AdventureLVList = {
		sNodeName = "AdventureLV_",
		sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsLvCtrl",
		nCount = 4
	},
	txtRecommendLevel = {
		sNodeName = "txtSuggestLevel",
		sComponentName = "TMP_Text"
	},
	txtTitle = {
		sComponentName = "TMP_Text",
		sLanguageId = "InfinityTower_Recommend_Lv"
	},
	txtBuildTitle = {
		sComponentName = "TMP_Text",
		sLanguageId = "InfinityTower_Recommend_Construct"
	},
	imgBuild = {sComponentName = "Image"},
	TMPName = {sComponentName = "TMP_Text"},
	detailDesc = {sComponentName = "TMP_Text"},
	btnEnemyInfo = {
		sComponentName = "UIButton",
		callback = "OnBtnClick_EnemyInfo"
	},
	tex_EnemyInfo = {
		sComponentName = "TMP_Text",
		sLanguageId = "Equipment_Instance_EnemyInfo"
	},
	txtTitleTarget = {
		sComponentName = "TMP_Text",
		sLanguageId = "RogueBoss_Pause_Target"
	},
	txtReward = {
		sComponentName = "TMP_Text",
		sLanguageId = "Level_Award"
	},
	Task = {sComponentName = "Transform", nCount = 3},
	rewardRoot = {sComponentName = "Transform"},
	btn_itemTemp = {},
	btnListRoot = {},
	btnRaid = {
		sComponentName = "UIButton",
		callback = "OnClickBtnRaid"
	},
	imgRaidUnlockMask = {},
	txtBtnRaid = {
		sComponentName = "TMP_Text",
		sLanguageId = "Raid_Title_Raid"
	},
	TMPRaidUnlockHint = {
		sComponentName = "TMP_Text",
		sLanguageId = "Raid_Btn_Cond"
	},
	btnGo = {
		sComponentName = "UIButton",
		callback = "OnClickBtnGo"
	},
	txtBtnGo = {
		sComponentName = "TMP_Text",
		sLanguageId = "Maninline_Btn_Go"
	},
	goCoin = {},
	txtTicketsCount = {sComponentName = "TMP_Text"},
	ListConditions = {},
	ListConditionsObj = {
		sNodeName = "Conditions_",
		nCount = 2
	}
}
ActivityLevelsSelectCtrl._mapEventConfig = {
	[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy"
}
ActivityLevelsSelectCtrl._mapRedDotConfig = {}
function ActivityLevelsSelectCtrl:Awake()
	local param = self:GetPanelParam()
	if type(param) == "table" then
		self.nActId = param[1]
	end
	self.nLevelType = GameEnum.ActivityLevelType.Explore
	self.tabRewardList = {}
	self.AniRoot = self.gameObject:GetComponent("Animator")
	local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId)
	if bInActGroup then
		RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExploreUnSelect)
		RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExploreSelect)
		RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventureUnSelect)
		RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventureSelect)
		RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHardUnSelect)
		RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHardSelect)
	end
end
function ActivityLevelsSelectCtrl:OnEnable()
	self.timeTab = {}
	EventManager.Hit(EventId.SetTransition)
	self.SelectTogPreLvLock = nil
	self.AniRoot:Play("ActivityLevelsSelect_in")
	self:Init()
end
function ActivityLevelsSelectCtrl:OnDisable()
	self.timeTab = {}
	for i = 1, #self.tabRewardList do
		local go = self.tabRewardList[i].gameObject
		local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton")
		btnSelect.onClick:RemoveAllListeners()
		self:UnbindCtrlByNode(self.tabRewardList[i])
		destroy(go)
	end
	self.tabRewardList = {}
	self.SelectTogPreLvLock = nil
	if self.SelectObj ~= nil then
		self.SelectObj:SetActive(false)
	end
	self.SelectObj = nil
end
function ActivityLevelsSelectCtrl:OnDestroy(...)
end
function ActivityLevelsSelectCtrl:Init()
	self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId)
	self.nLevelType = self.activityLevelsData:GetDefaultSelectionType()
	self:RefreshTogTypeCount()
	self:Refresh()
end
function ActivityLevelsSelectCtrl:Refresh()
	self:RefreshTogType(self.nLevelType)
	local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
	self:RefreshTogList(self.nLevelType, nDifficulty)
end
function ActivityLevelsSelectCtrl:RefreshTogTypeCount()
	self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore"))
	self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure"))
	self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Hard"))
	self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore)
	self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure)
	self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD)
	local totalExplore, exploreCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Explore)
	local totalAdventure, adventureCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Adventure)
	local totalHard, hardCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.HARD)
	local str = "%s/%s"
	self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1]
	local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel)
	self._mapNode.togTypeExploreCtrl:SetTogIsOpen(isOpenExplore)
	if isOpenExplore then
		self._mapNode.togTypeExploreCtrl:SetCount(string.format(str, exploreCount, totalExplore))
	else
		self._mapNode.togTypeExploreCtrl:SetCount("")
	end
	self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1]
	local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel)
	self._mapNode.togTypeAdventureCtrl:SetTogIsOpen(isOpenAdventure)
	if isOpenAdventure then
		self._mapNode.togTypeAdventureCtrl:SetCount(string.format(str, adventureCount, totalAdventure))
	else
		self._mapNode.togTypeAdventureCtrl:SetCount("")
	end
	if self.activityLevelsData.hardLevelCount > 0 then
		self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1]
		local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel)
		self._mapNode.togTypeHardCtrl:SetTogIsOpen(isOpenHard)
		if isOpenHard then
			self._mapNode.togTypeHardCtrl:SetCount(string.format(str, hardCount, totalHard))
		else
			self._mapNode.togTypeHardCtrl:SetCount("")
		end
	else
		self._mapNode.togTypeHard.gameObject:SetActive(false)
	end
	self:ShowTogLock()
end
function ActivityLevelsSelectCtrl:ShowTogLock()
	local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel)
	self._mapNode.togTypeExploreCtrl:ShowTogLock(not isOpenExplore and self.nLevelType ~= GameEnum.ActivityLevelType.Explore, not isOpenExplore and self.nLevelType == GameEnum.ActivityLevelType.Explore)
	local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel)
	self._mapNode.togTypeAdventureCtrl:ShowTogLock(not isOpenAdventure and self.nLevelType ~= GameEnum.ActivityLevelType.Adventure, not isOpenAdventure and self.nLevelType == GameEnum.ActivityLevelType.Adventure)
	if self.activityLevelsData.hardLevelCount > 0 then
		local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel)
		self._mapNode.togTypeHardCtrl:ShowTogLock(not isOpenHard and self.nLevelType ~= GameEnum.ActivityLevelType.HARD, not isOpenHard and self.nLevelType == GameEnum.ActivityLevelType.HARD)
	end
end
function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel)
	local day = self.activityLevelsData:GetUnLockDay(nType, nLevel)
	local strTips = ""
	if day == 0 then
		local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel)
		if 0 < hour then
			strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)
		elseif 0 < min then
			strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)
		elseif 0 < sec then
			strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec)
		end
	else
		strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day"), day)
	end
	EventManager.Hit(EventId.OpenMessageBox, strTips)
end
function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore()
	if self.nLevelType == GameEnum.ActivityLevelType.Explore then
		return
	end
	self:CloseAllTimer()
	self.AniRoot:Play("ActivityLevelsSelect_Switch")
	self.nLevelType = GameEnum.ActivityLevelType.Explore
	self:RefreshTogType(self.nLevelType)
	local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
	self:RefreshTogList(self.nLevelType, nDifficulty)
	self:ShowTogLock()
end
function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure()
	if self.nLevelType == GameEnum.ActivityLevelType.Adventure then
		return
	end
	self:CloseAllTimer()
	self.AniRoot:Play("ActivityLevelsSelect_Switch")
	self.nLevelType = GameEnum.ActivityLevelType.Adventure
	self:RefreshTogType(self.nLevelType)
	local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
	self:RefreshTogList(self.nLevelType, nDifficulty)
	self:ShowTogLock()
end
function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard()
	if self.nLevelType == GameEnum.ActivityLevelType.HARD then
		return
	end
	self:CloseAllTimer()
	self.AniRoot:Play("ActivityLevelsSelect_Switch")
	self.nLevelType = GameEnum.ActivityLevelType.HARD
	self:RefreshTogType(self.nLevelType)
	local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
	self:RefreshTogList(self.nLevelType, nDifficulty)
	self:ShowTogLock()
end
function ActivityLevelsSelectCtrl:CloseAllTimer()
	for i, v in pairs(self.timeTab) do
		v:Pause(true)
	end
	self.timeTab = {}
end
function ActivityLevelsSelectCtrl:RefreshTogType(nType)
	self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore)
	self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure)
	self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD)
	self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore)
	self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure)
	self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD)
end
function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty)
	local tabLevelInfo, tabLevelInfoDifficulty
	self._mapNode.ExploreRoot:SetActive(nType == GameEnum.ActivityLevelType.Explore)
	self._mapNode.AdventureRoot:SetActive(nType ~= GameEnum.ActivityLevelType.Explore)
	if nType == GameEnum.ActivityLevelType.Explore then
		tabLevelInfo = self.activityLevelsData.levelTabExplore
		tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty
	elseif nType == GameEnum.ActivityLevelType.Adventure then
		tabLevelInfo = self.activityLevelsData.levelTabAdventure
		tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty
	elseif nType == GameEnum.ActivityLevelType.HARD then
		tabLevelInfo = self.activityLevelsData.levelTabHard
		tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty
	end
	for i = 1, #tabLevelInfoDifficulty do
		local tmpId = tabLevelInfoDifficulty[i]
		local tmpData = tabLevelInfo[tmpId]
		local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id)
		local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id)
		if nType == GameEnum.ActivityLevelType.Explore then
			self._mapNode.ExploreLVList[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock)
			if nDifficulty == i then
				local obj = self._mapNode.ExploreLVList[i].gameObject.transform:Find("select").gameObject
				obj:SetActive(true)
				self:SetSelectObj(obj)
			end
		else
			self._mapNode.AdventureLVList[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock)
			if nDifficulty == i then
				local obj = self._mapNode.AdventureLVList[i].gameObject.transform:Find("select").gameObject
				self:SetSelectObj(obj)
				obj:SetActive(true)
			end
		end
		if i == nDifficulty then
			self:RefreshInstanceInfo(nType, nDifficulty, true, true)
		end
	end
end
function ActivityLevelsSelectCtrl:SetSelectObj(obj)
	if self.SelectObj ~= nil then
		self.SelectObj:SetActive(false)
	end
	self.SelectObj = obj
end
function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, bLocation, bSetTog)
	self.curSelectHard = nHard
	if self.tmpLockInfoDay ~= nil then
		NovaAPI.SetImageColor(self.tmpLockInfoDay, Color(0.14901960784313725, 0.10196078431372549, 0.47058823529411764, 1))
		self.tmpLockInfoDay = false
	end
	local levelId = 0
	self.selectLevelData = nil
	if nType == GameEnum.ActivityLevelType.Explore then
		levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard]
		self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId]
	elseif nType == GameEnum.ActivityLevelType.Adventure then
		levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard]
		self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId]
	elseif nType == GameEnum.ActivityLevelType.HARD then
		levelId = self.activityLevelsData.levelTabHardDifficulty[nHard]
		self.selectLevelData = self.activityLevelsData.levelTabHard[levelId]
	end
	NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower)
	local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank
	self:SetPngSprite(self._mapNode.imgBuild, sRank)
	NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name)
	NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc)
	self.curStar = self.selectLevelData.Star
	local tbCond = {
		self.selectLevelData.baseData.OneStarDesc,
		self.selectLevelData.baseData.TwoStarDesc,
		self.selectLevelData.baseData.ThreeStarDesc
	}
	for i = 1, 3 do
		local rtTask = self._mapNode.Task[i]
		local goDone = rtTask:Find("imgDone").gameObject
		local imgUnDone = rtTask:Find("imgUnDone").gameObject
		local Text = rtTask:Find("Text"):GetComponent("TMP_Text")
		goDone:SetActive(i <= self.curStar)
		imgUnDone:SetActive(i > self.curStar)
		local cond = tbCond[i]
		if cond == nil then
			rtTask.gameObject:SetActive(false)
			return
		else
			rtTask.gameObject:SetActive(true)
			NovaAPI.SetTMPText(Text, cond)
		end
	end
	self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId
	local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id)
	local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id)
	local isNeedEnergyConsume = true
	if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then
		isNeedEnergyConsume = false
	end
	if isOpen and isLevelUnLock then
		self._mapNode.btnListRoot:SetActive(true)
		self._mapNode.ListConditions:SetActive(false)
		if self.selectLevelData.baseData.ThreeStarSweep then
			self._mapNode.btnRaid.gameObject:SetActive(true)
			self._mapNode.txtBtnRaid.gameObject:SetActive(self.curStar == 3)
			self._mapNode.imgRaidUnlockMask.gameObject:SetActive(self.curStar ~= 3)
		else
			self._mapNode.btnRaid.gameObject:SetActive(false)
		end
		local nHas = PlayerData.Base:GetCurEnergy()
		local nRequire = self.selectLevelData.baseData.EnergyConsume
		if not isNeedEnergyConsume then
			nRequire = 0
		end
		self.curRequireEnergy = nRequire
		NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire)
		NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal)
		self._mapNode.goCoin:SetActive(isNeedEnergyConsume)
	elseif isOpen and not isLevelUnLock then
		self._mapNode.btnListRoot:SetActive(false)
		self._mapNode.ListConditions:SetActive(true)
		local preLevelId = self.selectLevelData.baseData.PreLevelId
		if preLevelId ~= 0 then
			local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar
			local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id)
			local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
			local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
			local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
			local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId)
			imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar)
			imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar)
			NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name))
		else
			local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
			local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
			local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
			imgConditions_Lock_1:SetActive(true)
			imgConditions_UnLock_1:SetActive(false)
			NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel"))
		end
		local preActivityStory = self.selectLevelData.baseData.PreActivityStory
		if preActivityStory ~= nil and preActivityStory[1] ~= nil then
			local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2])
			local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject
			local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject
			local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
			imgConditions_Lock_2:SetActive(not isRead)
			imgConditions_UnLock_2:SetActive(isRead)
			local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2])
			if cfgdata ~= nil then
				NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title))
				self._mapNode.ListConditionsObj[2]:SetActive(true)
			else
				self._mapNode.ListConditionsObj[2]:SetActive(false)
			end
		else
			self._mapNode.ListConditionsObj[2]:SetActive(false)
		end
	elseif not isOpen then
		self._mapNode.btnListRoot:SetActive(false)
		self._mapNode.ListConditions:SetActive(true)
		self._mapNode.ListConditionsObj[2]:SetActive(false)
		local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
		local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
		imgConditions_Lock_1:SetActive(true)
		imgConditions_UnLock_1:SetActive(false)
		local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
		local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id)
		if day == 0 then
			local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id)
			if 0 < hour then
				NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour))
			elseif 0 < min then
				NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min))
			elseif 0 < sec then
				NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec))
			end
		else
			local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id)
			NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour))
		end
	end
	for i = 1, #self.tabRewardList do
		self.tabRewardList[i].gameObject:SetActive(false)
	end
	local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview)
	for i = 1, #tbReward do
		if i > #self.tabRewardList then
			local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot)
			self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl")
		end
		do
			local itemCtrl = self.tabRewardList[i]
			itemCtrl.gameObject:SetActive(true)
			if tbReward[i] ~= nil then
				local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1
				local bFirstPass = tbReward[i][3] == 1
				itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true)
				local btnItem = itemCtrl.gameObject:GetComponent("UIButton")
				btnItem.onClick:RemoveAllListeners()
				local clickCb = function()
					self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject)
				end
				btnItem.onClick:AddListener(clickCb)
			end
		end
	end
end
function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn)
	local rtBtn = btn.transform
	UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false)
end
function ActivityLevelsSelectCtrl:OnClickBtnGo()
	local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy
	if nEnergy < self.curRequireEnergy then
		local callback = function()
			EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy)
		end
		EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback)
		EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy"))
		return
	end
	self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id)
	PlayerData.Activity:SetActivityLevelActId(self.nActId)
	EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, {
		self.nActId
	})
end
function ActivityLevelsSelectCtrl:OnClickBtnRaid()
	if self.curStar ~= 3 then
		EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock"))
		return
	end
	local nNeedEnergy = self.curRequireEnergy
	EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 5, self.nActId)
end
function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo()
	EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId)
end
function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy()
	local nHas = PlayerData.Base:GetCurEnergy()
	NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal)
end
return ActivityLevelsSelectCtrl
