local EquipmentRollPanel = class("EquipmentRollPanel", BasePanel)
EquipmentRollPanel._tbDefine = {
	{
		sPrefabPath = "Equipment/EquipmentRollPanel.prefab",
		sCtrlName = "Game.UI.Equipment.EquipmentRollCtrl"
	}
}
function EquipmentRollPanel:Awake()
	local tbParam = self:GetPanelParam()
	if type(tbParam) == "table" then
		self.nCharId = tbParam[1]
		self.nSlotId = tbParam[2]
		self.nSelectGemIndex = tbParam[3]
		self.nEquipedGemIndex = tbParam[4]
		PlayerData.Equipment:CacheEquipmentSelect(self.nSlotId, self.nSelectGemIndex, self.nCharId)
	end
end
function EquipmentRollPanel:OnEnable()
end
function EquipmentRollPanel:OnAfterEnter()
end
function EquipmentRollPanel:OnDisable()
end
function EquipmentRollPanel:OnDestroy()
end
function EquipmentRollPanel:OnRelease()
end
return EquipmentRollPanel
