local GuideGroup_401 = class("GuideGroup_401")
local mapEventConfig = {}
local groupId = 401
local totalStep = 4
local current = 1
function GuideGroup_401:Init(parent, runStep)
	self:BindEvent()
	self.parent = parent
	current = 1
	local funName = "Step_" .. current
	local func = handler(self, self[funName])
	func()
end
function GuideGroup_401:BindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Add(nEventId, self, callback)
		end
	end
end
function GuideGroup_401:UnBindEvent()
	if type(mapEventConfig) ~= "table" then
		return
	end
	for nEventId, sCallbackName in pairs(mapEventConfig) do
		local callback = self[sCallbackName]
		if type(callback) == "function" then
			EventManager.Remove(nEventId, self, callback)
		end
	end
end
function GuideGroup_401:SendGuideStep(step)
	self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_401:Clear()
	self.runGuide = false
	self:UnBindEvent()
	self.parent = nil
end
function GuideGroup_401:Step_1()
	self.msg = {
		BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Team-----/goPanel/TeamCharacter",
		Deviation = {0, 0},
		Desc = "Guide_401_1",
		DescDeviation = {700, 240},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 1
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(1))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_401:Step_2()
	self.msg = {
		BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Team-----/goPanel/btn_Team",
		Deviation = {0, 0},
		Desc = "Guide_401_2",
		DescDeviation = {-300, 140},
		HandDeviation = {0, -100},
		HandRotation = 0,
		Type = GameEnum.guidetype.ForcedClick
	}
	self.parent:ActiveHide(true)
	current = 2
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_401:Step_3()
	self.msg = {
		BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Window-----/TowerDefenseTeamPanel/----SafeAreaRoot----/Root/bg_sv",
		Deviation = {0, 0},
		Desc = "Guide_401_3",
		DescDeviation = {0, 400},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 3
	local wait = function()
		coroutine.yield(CS.UnityEngine.WaitForSeconds(1))
		self.parent:PlayTypeMask(self.msg)
	end
	cs_coroutine.start(wait)
end
function GuideGroup_401:Step_4()
	self.msg = {
		BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Team-----/goPanel/TeamCharacter",
		Deviation = {0, 0},
		Desc = "Guide_401_4",
		DescDeviation = {300, -240},
		Type = GameEnum.guidetype.Introductory
	}
	self.parent:ActiveHide(true)
	current = 4
	self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_401:FinishCurrentStep()
	self.msg = nil
	self.openPanelId = nil
	self.waitAinEnd = nil
	self.runGuide = false
	self.waitAnimTime = 0
	if current == 2 then
		self:SendGuideStep(-1)
	end
	if current == totalStep then
		self.parent:ClearCurGuide(true)
		return
	end
	local funName = "Step_" .. current + 1
	local func = handler(self, self[funName])
	func()
end
return GuideGroup_401
