local GoldenSpyLevelSelectPanel = class("GoldenSpyLevelSelectPanel", BasePanel)
GoldenSpyLevelSelectPanel._bIsMainPanel = true
GoldenSpyLevelSelectPanel._bAddToBackHistory = true
GoldenSpyLevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
GoldenSpyLevelSelectPanel._sUIResRootPath = "UI_Activity/"
GoldenSpyLevelSelectPanel._tbDefine = {
	{
		sPrefabPath = "_400008/GoldenSpyLevelSelectPanel.prefab",
		sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelSelectCtrl"
	}
}
local PanelTab = {Group = 1, Level = 2}
function GoldenSpyLevelSelectPanel:Awake()
	self.nPanelTab = PanelTab.Group
	self.nSelectGroupId = 0
	self.nSelectLevelId = 0
end
function GoldenSpyLevelSelectPanel:OnEnable()
end
function GoldenSpyLevelSelectPanel:OnAfterEnter()
end
function GoldenSpyLevelSelectPanel:OnDisable()
end
function GoldenSpyLevelSelectPanel:OnDestroy()
end
function GoldenSpyLevelSelectPanel:OnRelease()
end
return GoldenSpyLevelSelectPanel
