local ThrowGiftLevelSelectPanel_400009 = class("ThrowGiftLevelSelectPanel_400009", BasePanel)
ThrowGiftLevelSelectPanel_400009._sUIResRootPath = "UI_Activity/"
ThrowGiftLevelSelectPanel_400009._tbDefine = {
	{
		sPrefabPath = "_400009/ThrowGiftsLevelSelectPanel.prefab",
		sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftLevelSelectCtrl"
	}
}
function ThrowGiftLevelSelectPanel_400009:Awake()
	self.nTransition = 45
	self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400009
	self.nQuestPanelId = PanelId.Task_10107
end
function ThrowGiftLevelSelectPanel_400009:OnEnable()
end
function ThrowGiftLevelSelectPanel_400009:OnAfterEnter()
end
function ThrowGiftLevelSelectPanel_400009:OnDisable()
end
function ThrowGiftLevelSelectPanel_400009:OnDestroy()
end
function ThrowGiftLevelSelectPanel_400009:OnRelease()
end
return ThrowGiftLevelSelectPanel_400009
