local GoldenSpyBuffSelectPanel = class("GoldenSpyBuffSelectPanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
GoldenSpyBuffSelectPanel._bIsMainPanel = false
GoldenSpyBuffSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
GoldenSpyBuffSelectPanel._sUIResRootPath = "UI_Activity/"
GoldenSpyBuffSelectPanel._tbDefine = {
	{
		sPrefabPath = "_400008/GoldenSpyBuffSelectPanel.prefab",
		sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffSelectCtrl"
	}
}
function GoldenSpyBuffSelectPanel:Awake()
	GamepadUIManager.EnableGamepadUI("GoldenSpyBuffSelect", {})
	self.nTipsPanelId = PanelId.GoldenSpyBuffTipsPanel_400008
end
function GoldenSpyBuffSelectPanel:OnEnable()
end
function GoldenSpyBuffSelectPanel:OnAfterEnter()
end
function GoldenSpyBuffSelectPanel:OnDisable()
end
function GoldenSpyBuffSelectPanel:OnDestroy()
	GamepadUIManager.DisableGamepadUI("GoldenSpyBuffSelect")
end
function GoldenSpyBuffSelectPanel:OnRelease()
end
return GoldenSpyBuffSelectPanel
