local PotentialPreselectionPanel = class("PotentialPreselectionPanel", BasePanel)
PotentialPreselectionPanel._tbDefine = {
	{
		sPrefabPath = "PotentialPreselection/PotentialPreselectionListPanel.prefab",
		sCtrlName = "Game.UI.PotentialPreselection.PotentialPreselectionCtrl"
	}
}
function PotentialPreselectionPanel:Awake()
	self.mapCacheFilter = {}
	self.tbOption = {
		AllEnum.ChooseOption.Char_Element
	}
	PlayerData.Filter:CacheFilterByOption(self.tbOption)
	PlayerData.Filter:Reset(self.tbOption)
end
function PotentialPreselectionPanel:OnEnable()
end
function PotentialPreselectionPanel:OnDisable()
end
function PotentialPreselectionPanel:OnDestroy()
	PlayerData.Filter:ResetCacheFilter()
end
return PotentialPreselectionPanel
