local LevelSelectPanel = class("LevelSelectPanel", BasePanel)
LevelSelectPanel._bIsMainPanel = true
LevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
LevelSelectPanel._tbDefine = {
	{
		sPrefabPath = "30102/Play/BreakOutLevelSelectPanel.prefab",
		sCtrlName = "Game.UI.Play_BreakOut_30101.LevelSelectCtrl"
	}
}
function LevelSelectPanel:Awake()
end
function LevelSelectPanel:OnEnable()
end
function LevelSelectPanel:OnAfterEnter()
end
function LevelSelectPanel:OnDisable()
end
function LevelSelectPanel:OnDestroy()
end
function LevelSelectPanel:OnRelease()
end
return LevelSelectPanel
