local PotentialPreselectionEditPanel = class("PotentialPreselectionEditPanel", BasePanel)
PotentialPreselectionEditPanel._tbDefine = {
	{
		sPrefabPath = "PotentialPreselection/PotentialPreselectionEditPanel.prefab",
		sCtrlName = "Game.UI.PotentialPreselection.PotentialPreselectionEditCtrl"
	}
}
function PotentialPreselectionEditPanel:Awake()
	self.nPanelType = 0
end
function PotentialPreselectionEditPanel:OnEnable()
end
function PotentialPreselectionEditPanel:OnDisable()
end
function PotentialPreselectionEditPanel:OnDestroy()
end
return PotentialPreselectionEditPanel
