local EquipmentInfoPanel = class("EquipmentInfoPanel", BasePanel)
EquipmentInfoPanel._bIsMainPanel = false
EquipmentInfoPanel._tbDefine = {
	{
		sPrefabPath = "Equipment/EquipmentInfoPanel.prefab",
		sCtrlName = "Game.UI.Equipment.EquipmentInfoCtrl"
	}
}
function EquipmentInfoPanel:Awake()
end
function EquipmentInfoPanel:OnEnable()
end
function EquipmentInfoPanel:OnAfterEnter()
end
function EquipmentInfoPanel:OnDisable()
end
function EquipmentInfoPanel:OnDestroy()
end
function EquipmentInfoPanel:OnRelease()
end
return EquipmentInfoPanel
