local EquipmentUpgradePanel = class("EquipmentUpgradePanel", BasePanel)
EquipmentUpgradePanel._bIsMainPanel = false
EquipmentUpgradePanel._tbDefine = {
	{
		sPrefabPath = "Equipment/EquipmentUpgradePanel.prefab",
		sCtrlName = "Game.UI.Equipment.EquipmentUpgradeCtrl"
	}
}
function EquipmentUpgradePanel:Awake()
end
function EquipmentUpgradePanel:OnEnable()
end
function EquipmentUpgradePanel:OnAfterEnter()
end
function EquipmentUpgradePanel:OnDisable()
end
function EquipmentUpgradePanel:OnDestroy()
end
function EquipmentUpgradePanel:OnRelease()
end
return EquipmentUpgradePanel
