Major Update - 2.0.0.143

EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
This commit is contained in:
SL1900
2026-10-20 13:00:00 +09:00
parent 4bcada6061
commit 08b515afd9
1773 changed files with 1095195 additions and 65670 deletions
@@ -136,7 +136,7 @@ function SkillInstanceLevel:PlaySuccessPerform(FirstRewardItems, tbStarReward, t
local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName
local tbSkin = {}
for _, nCharId in ipairs(tbChar) do
local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
local nSkinId = PlayerData.Build:GetBattleCharSkinId(nCharId)
table.insert(tbSkin, nSkinId)
end
CS.AdventureModuleHelper.PlaySettlementPerform(sName, "", tbSkin, func_SettlementFinish)
@@ -191,6 +191,6 @@ function SkillInstanceLevel:SetDiscInfo()
safe_call_cs_func(CS.AdventureModuleHelper.SetDiscInfo, tbDiscInfo)
end
function SkillInstanceLevel:OnEvent_Pause()
EventManager.Hit("OpenSkillInstancePause", self.nLevelId, self.tbCharId)
EventManager.Hit("OpenSkillInstancePause", self.nLevelId, self.tbCharId, self.tbCharTrialId)
end
return SkillInstanceLevel