Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
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@@ -136,7 +136,7 @@ function SkillInstanceLevel:PlaySuccessPerform(FirstRewardItems, tbStarReward, t
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local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName
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local tbSkin = {}
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for _, nCharId in ipairs(tbChar) do
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local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
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local nSkinId = PlayerData.Build:GetBattleCharSkinId(nCharId)
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table.insert(tbSkin, nSkinId)
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end
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CS.AdventureModuleHelper.PlaySettlementPerform(sName, "", tbSkin, func_SettlementFinish)
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@@ -191,6 +191,6 @@ function SkillInstanceLevel:SetDiscInfo()
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safe_call_cs_func(CS.AdventureModuleHelper.SetDiscInfo, tbDiscInfo)
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end
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function SkillInstanceLevel:OnEvent_Pause()
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EventManager.Hit("OpenSkillInstancePause", self.nLevelId, self.tbCharId)
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EventManager.Hit("OpenSkillInstancePause", self.nLevelId, self.tbCharId, self.tbCharTrialId)
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end
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return SkillInstanceLevel
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