Major Update - 2.0.0.143

EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
This commit is contained in:
SL1900
2026-10-20 13:00:00 +09:00
parent 4bcada6061
commit 08b515afd9
1773 changed files with 1095195 additions and 65670 deletions
+394 -102
View File
@@ -49,7 +49,10 @@ GameEnum.handbookType = {
OUTFIT = 2,
PLOT = 3,
CG = 4,
StorySet = 5
StorySet = 5,
DormSkin = 6,
DormFurniture = 7,
StoryReview = 8
}
GameEnum.roguelikeLevelStyle = {
CountrySide = 1,
@@ -142,7 +145,19 @@ GameEnum.roguelikeLevelStyle = {
StoryActivity_16 = 476,
StoryActivity_16_01 = 477,
StoryActivity_17 = 481,
StoryActivity_17_Boss01 = 482,
StoryActivity_18 = 486,
StoryActivity_19 = 491,
StoryActivity_19_01 = 492,
StoryActivity_20 = 496,
StoryActivity_20_01 = 497,
StoryActivity_21 = 501,
StoryActivity_22 = 506,
StoryActivity_22_01 = 507,
StoryActivity_23 = 511,
StoryActivity_24 = 516,
StoryActivity_25 = 521,
StoryActivity_25_01 = 522,
Training = 901
}
GameEnum.roguelikeFloorFunction = {
@@ -311,7 +326,8 @@ GameEnum.referenceattrib = {
SEP = 18,
AEP = 19,
LEP = 20,
DEP = 21
DEP = 21,
CurrentHp = 22
}
GameEnum.subMapName = {
ThunderBluff = 1,
@@ -382,7 +398,9 @@ GameEnum.jumpType = {
ActivityStory = 44,
ActivityLevel = 45,
ActivityGame1 = 46,
ActivityGame2 = 47
ActivityGame2 = 47,
Soldier = 48,
Dorm = 49
}
GameEnum.characterSearchTargetType = {MELEE = 1, RANGED = 2}
GameEnum.characterSearchTargetTypeTowerDefense = {NORMAL = 1}
@@ -391,7 +409,8 @@ GameEnum.gachaStorageType = {
CharacterCardPool = 2,
DiscUpCardPool = 3,
DiscCardPool = 4,
BeginnerCardPool = 5
BeginnerCardPool = 5,
CharacterCardRewardPool = 6
}
GameEnum.guidetype = {
ForcedClick = 1,
@@ -420,7 +439,9 @@ GameEnum.guideprepose = {
UnlockFunction = 4,
HoldItem = 5,
FinishStarTowerQuest = 6,
UnFinishCharacterPlot = 7
UnFinishCharacterPlot = 7,
FinishDormQuest = 8,
FinishDormQuestGroup = 9
}
GameEnum.guidepost = {UnDoneGuide = 1}
GameEnum.guidetrigger = {
@@ -550,7 +571,9 @@ GameEnum.itemType = {
LevelHonor = 15,
TraceRequest = 16,
HuntPermit = 17,
SoldierItem = 18
SoldierItem = 18,
DormFurniture = 19,
DormHonor = 20
}
GameEnum.expireType = {
ExpireMin = 1,
@@ -693,6 +716,19 @@ GameEnum.achievementCond = {
WeekBossClearTotal = 123,
TraceHuntTraceComplete = 159,
TraceHuntAssistHunt = 160,
DormFurnitureAcquire = 161,
DormRewardReceive = 162,
DormUnlockRoom = 163,
DormPlaceFurniture = 164,
DormRoleInteractionReward = 165,
DormFurnitureCollect = 166,
DormDailyReceiveReward = 171,
DormSendGift = 172,
ActivityStoryPass = 173,
SoldierClearTotal = 174,
SoldierClearTotalWithSeason = 175,
SoldierSpecificRankWithSeason = 176,
DormSaveRoom = 177,
ClientReport = 200,
TowerBattleTimes = 501,
TowerBossChallengeSpecificHighRewardWithTotal = 502,
@@ -788,7 +824,12 @@ GameEnum.activityQuestCompleteCond = {
ActivityIceCreamLevelPassed = 155,
ActivityIceCreamCumulativeUseItem = 156,
ActivityIceCreamCumulativeCombo = 157,
ActivitySoldierScore = 158
ActivitySoldierScore = 158,
ActivityMathParkourCumulativeUseItem = 167,
ActivityMathParkourCumulativeScore = 168,
ActivityMathParkourLevelPassed = 169,
ActivityPenguinCardClearDifficulty = 170,
ActivityStoryPass = 173
}
GameEnum.chatCond = {
CharacterAcquire = 5,
@@ -815,7 +856,9 @@ GameEnum.handBookCond = {
SkinAcquire = 61,
StoryClear = 63,
StorySetClearSpecific = 116,
CharacterWithSpecificSkillAndLevel = 118
CharacterWithSpecificSkillAndLevel = 118,
DormFurnitureAcquire = 161,
ActivityStoryPass = 173
}
GameEnum.jointDrillCond = {JointDrillScoreTotal = 95}
GameEnum.questAcceptCond = {
@@ -942,6 +985,18 @@ GameEnum.questCompleteCond = {
WeekBossClearTotal = 123,
ActivityStoryReadStory = 124,
ActivitySoldierScore = 158,
DormRewardReceive = 162,
DormUnlockRoom = 163,
DormPlaceFurniture = 164,
DormRoleInteractionReward = 165,
DormFurnitureCollect = 166,
DormDailyReceiveReward = 171,
DormSendGift = 172,
ActivityStoryPass = 173,
SoldierClearTotal = 174,
SoldierClearTotalWithSeason = 175,
SoldierSpecificRankWithSeason = 176,
DormSaveRoom = 177,
ClientReport = 200,
TowerBattleTimes = 501,
TowerBossChallengeSpecificHighRewardWithTotal = 502,
@@ -1043,7 +1098,8 @@ GameEnum.honorType = {
Normal = 1,
Character = 2,
Group = 3,
Levels = 4
Levels = 4,
Dorm = 5
}
GameEnum.headType = {
HeroineAvatar = 1,
@@ -1545,7 +1601,15 @@ GameEnum.itemStype = {
CharacterSkin = 46,
SouvenirEnergyItem = 47,
Build = 48,
Chess = 49
Chess = 49,
DormHonor = 50,
DormFurniture = 51,
DormKit = 52,
DormScene = 53,
DormSkin = 54,
DormRoom = 55,
DormLayout = 56,
TokenItem = 57
}
GameEnum.targetType = {
AllActor = 1,
@@ -1898,7 +1962,12 @@ GameEnum.activityType = {
IceCream = 23,
FollowSocialMedia = 24,
Soldier = 25,
NewStory = 30
Reengagement = 26,
MathParkour = 27,
MailBind = 28,
NewStory = 30,
MallLogin = 31,
SignIn = 32
}
GameEnum.activityOpenType = {
None = 0,
@@ -2206,7 +2275,8 @@ GameEnum.force = {
Force14 = 14,
Force15 = 15,
Force16 = 16,
Force17 = 17
Force17 = 17,
Force18 = 18
}
GameEnum.bubbleDirection = {Left = 1, Right = 2}
GameEnum.attributeType = {BaseAttrType = 1, PlayerAttrType = 2}
@@ -2341,7 +2411,11 @@ GameEnum.OpenFuncType = {
QuestNewbie = 31,
TraceHunt = 32,
EnergyBattery = 33,
EventReminder = 34
EventReminder = 34,
Dorm = 35,
GuideMission = 36,
Soldier = 37,
ActivityReview = 38
}
GameEnum.TowerQuestType = {Core = 1, Normal = 2}
GameEnum.poolType = {Elite = 1, Boss = 2}
@@ -2594,7 +2668,9 @@ GameEnum.activityThemeType = {
CultivationManual_10111 = 18,
BreakOut_30103 = 19,
LongestDay_10112 = 20,
BreakOut_30104 = 21
BreakOut_30104 = 21,
DustDawn_20104 = 22,
UnchartedMap_10113 = 23
}
GameEnum.ActivityLevelType = {
Explore = 1,
@@ -2651,9 +2727,24 @@ GameEnum.PopUpSeqType = {
ActivityFaceAnnounce = 5,
ActivityLogin = 6,
NewChat = 7,
MessageBox = 8
MessageBox = 8,
Reengagement = 9,
ReengagementAvg = 10,
StarTowerBuildSave = 12,
MainViewGuide = 13
}
GameEnum.MallItemType = {
Package = 1,
Skin = 2,
Furniture = 3
}
GameEnum.MallItemSubType = {
Package = 1,
Skin = 2,
Furniture = 3,
FurnitureSet = 4,
FurnitureTheme = 5
}
GameEnum.MallItemType = {Package = 1, Skin = 2}
GameEnum.GetLinesType = {
GachaNew = 1,
Gacha = 2,
@@ -2840,7 +2931,8 @@ GameEnum.MallAdvRecommendItemType = {
MonthlyCard = 1,
BattlePass = 2,
Package = 3,
Skin = 4
Skin = 4,
Furniture = 5
}
GameEnum.StoryPreviewType = {
None = 0,
@@ -2976,7 +3068,25 @@ GameEnum.ChessPartnerType = {
DianFengZhanShi = 16,
MeiLiManYi = 17,
RenDuoShiZhong = 18,
MoYu = 19
MoYu = 19,
LongYi = 20,
BaiMaoJuTuan = 21,
ShaXieYongBingTuan = 22,
LiMingJinWei = 23,
HangHaiJia = 24,
WangPaiTeGong = 25,
ZhiHuiGuan = 26,
QiLiMoFa = 27,
HuoLiYaZhi = 28,
XueFuWuChe = 29,
MeiShiJianShangJia = 30,
QiShiJingShen = 31,
WuQiDaShi = 32,
ShouYeRen = 33,
GaoGeDaXinWen = 34,
QianBianRenZhe = 35,
RenDaoChuanCheng = 36,
BenZunJiaDao = 37
}
GameEnum.ActivityIceCreamLevelType = {
Teaching = 1,
@@ -3005,13 +3115,17 @@ GameEnum.soldierNodeType = {
Event = 1,
Battle = 2,
MidBossBattle = 3,
FinalBossBattle = 4
FinalBossBattle = 4,
CheckStage = 5
}
GameEnum.soldierEventType = {
FinalBossBattle = 1,
MidBossBattle = 2,
NormalBattle = 3,
BattleOptions = 4
BattleOptions = 4,
StoryPersonality = 5,
StoryCost = 6,
CheckStage = 7
}
GameEnum.soldierLevelName = {
Simple = 1,
@@ -3071,70 +3185,39 @@ GameEnum.SoldierClientEffect = {
AmendAttr = 2,
PercentAmendAttr = 3,
PartnerTag = 4,
BattleAttrHalve = 5
BattleAttrHalve = 5,
BaseAmendAttr = 6,
BasePercentAmendAttr = 7
}
GameEnum.soldierEffectLifecycleType = {
IMMEDIATE = 0,
CONDITIONAL = 1,
PERMANENT = 2
}
GameEnum.soldierBuffCond = {
CurrentNodeEqual = 1,
CurrentNodeAfterKeep = 2,
CurrentNodeSpecific = 3,
NextNodes = 4,
EnterNodeCountKeep = 5,
EnterNodeCountEqual = 6,
EnterNodeCountEqualLoop = 7,
CurrentStageSpecific = 8,
CurrentStage = 9,
NextNodeType = 11,
BattleCount = 12,
BattleCountLoop = 13,
BattleVictoryCount = 14,
BattleVictoryCountLoop = 15,
BattleDefeatCount = 16,
BattleDefeatCountLoop = 17,
BattleContinuousVictoryCount = 18,
BattleContinuousVictoryCountLoop = 19,
BattleContinuousDefeatCount = 20,
BattleContinuousDefeatCountLoop = 21,
BattleContinuousDefeatCountKeep = 22,
BattleContinuousVictoryCountKeep = 23,
ShopLevelSpecific = 24,
ShopLevelUpgrade = 25,
ShopLevelKeep = 26,
ShopRefreshCountKeep = 28,
ShopRefreshCountLoop = 30,
ShopPurchaseChess = 32,
ShopPurchaseChessLoop = 33,
ShopPurchaseChessCost = 34,
ShopPurchaseChessCostLoop = 35,
ShopPurchaseChessPartner = 36,
ShopPurchaseChessPartnerLoop = 37,
ShopPurchaseChessType = 38,
ShopPurchaseChessTypeLoop = 39,
ShopChessSell = 40,
ShopChessSellLoop = 41,
ShopPurchaseExpCount = 42,
ShopPurchaseExpCountLoop = 43,
HpEqual = 44,
HpGreaterThan = 45,
HpLessThan = 46,
ResAdd = 47,
ResDeductKeep = 48,
ResDeductLoop = 49,
ResKeep = 50,
ChessMergeSpecificStar = 51,
ChessMergeSpecificStarWithCost = 52,
ChessMergeSpecificStarWithType = 53,
ChessMergeSpecificStarWithPartner = 54,
DeployChessSpecificCountWithCost = 55,
DeployChessSpecificCountWithType = 56,
DeployChessSpecificCountWithPartner = 57,
UsageQuota = 58,
UsageQuotaPerNode = 59,
ShopRefreshCount = 60,
ResDeduct = 61,
DeployChessEqualCountWithPartner = 62,
HpGreaterThanLoop = 63,
HpLessThanLoop = 64,
DeployChessEqualCountWithType = 65
EnterNodeCountEqual = 1,
NextNodeType = 2,
BattleCount = 3,
BattleVictoryCount = 4,
BattleDefeatCount = 5,
BattleContinuousVictoryCount = 6,
BattleContinuousDefeatCount = 7,
ShopRefreshCount = 8,
ShopPurchaseChess = 9,
ShopPurchaseChessCost = 10,
ShopPurchaseChessPartner = 11,
ShopPurchaseChessType = 12,
ShopChessSell = 13,
ShopPurchaseExpCount = 14,
ResAdd = 15,
ResDeduct = 16,
HpGreaterThan = 17,
HpLessThan = 18,
ChessMergeSpecificStar = 19,
ChessMergeSpecificStarWithCost = 20,
ChessMergeSpecificStarWithType = 21,
ChessMergeSpecificStarWithPartner = 22,
NextNode = 23
}
GameEnum.soldierBuffEffect = {
GainItem = 1,
@@ -3151,32 +3234,75 @@ GameEnum.soldierBuffEffect = {
PartnerSpecificAddCount = 12,
NodeTypeModify = 13,
ShopAddExp = 14,
ResMultiply = 15,
ResSet = 16,
RandomChessAddByStar = 17,
RandomChessAddByStarAndCost = 18,
RandomChessAddByType = 19,
ShopRefreshDiscount = 20,
ShopPurchaseExpDiscount = 21,
GainResScale = 22,
HoldResScale = 23,
ShopRandomRarityWeightDouble = 24,
GetTwoDice = 25,
RandomStrategyCardSpecificRarity = 26,
LeftmostWaitingChessChange = 27,
LeftmostWaitingChessSpecificCostChange = 28,
ShopRandomChessBecomeAnotherHigherCost = 29,
ExchangeHpAndGold = 30,
ShopGoodsProbabilityBecomingHigherStar = 31,
ChessWeightUpWithSpecificPartner = 32,
ClientEffect = 33
ResSet = 15,
RandomChessAddByStar = 16,
RandomChessAddByStarAndCost = 17,
RandomChessAddByType = 18,
ShopRefreshDiscount = 19,
ShopPurchaseExpDiscount = 20,
GainResScale = 21,
HoldResScale = 22,
ShopRandomRarityWeightDouble = 23,
GetTwoDice = 24,
RandomStrategyCardSpecificRarity = 25,
LeftmostWaitingChessChange = 26,
LeftmostWaitingChessSpecificCostChange = 27,
ShopRandomChessBecomeAnotherHigherCost = 28,
ExchangeHpAndGold = 29,
ShopGoodsProbabilityBecomingHigherStar = 30,
ChessWeightUpWithSpecificPartner = 31,
ClientEffectAttr = 32,
ClientEffectHarvest = 33,
InterestLimitAdd = 34,
CardReRollAddCount = 35,
DiceAddPoint = 36,
ShopRandomTempFreeRefresh = 37,
PartnerAddShopExp = 38,
HarvestAddRes = 39,
HarvestBattleDefeatAddRes = 40,
ClientEffectAddGold = 41
}
GameEnum.soldierBuffEvent = {
EnterNode = 1,
HpChange = 2,
Battle = 3,
Deploy = 4,
ShopPurchase = 5,
ShopUpgrade = 6,
ShopRefresh = 7,
ShopSell = 8,
ResChange = 9,
ChessMerge = 10,
Client = 11
}
GameEnum.soldierBuffState = {
NextNodes = 1,
CurrentNode = 2,
CurrentStage = 3,
CurrentNodeAfter = 4,
CheckNode = 5,
CheckStage = 6,
CheckNodeType = 7,
CheckHp = 8,
CheckRes = 9,
CheckShopLevel = 10,
CheckDeployChessByPartner = 11,
CheckDeployChessByType = 12,
CheckDeployChessByCost = 13,
CheckDeployChessById = 14,
CheckBattleResult = 15,
CheckBattleCount = 16,
CheckShopRefreshCount = 17,
CheckResConsume = 18,
CheckResObtain = 19
}
GameEnum.PartnerLevelQuality = {
None = 0,
Copper = 1,
Silver = 2,
Gold = 3,
Color = 4
Color = 4,
Special = 5
}
GameEnum.SoldierCharacterType = {Actor = 1, Monster = 2}
GameEnum.ActivityPenguinCardLevelType = {Normal = 1, Endless = 2}
@@ -3189,4 +3315,170 @@ GameEnum.EventReminderType = {
}
GameEnum.CharGemInstanceRewardType = {General = 1, Enhance = 2}
GameEnum.CharGemInstanceDropGuarantee = {RoundTableGuarantee = 1, SequentialGuarantee = 2}
GameEnum.DormRoomType = {Outdoor = 0, Indoor = 1}
GameEnum.DormRoomSizeType = {OutdoorSize1 = 0, IndoorSize1 = 1}
GameEnum.DormFurType = {
OnFloor = 0,
OnWall = 1,
Carpet = 2,
Poster = 3,
Wall = 4,
Floor = 5,
FloorCarpet = 6,
FloorPoster = 7
}
GameEnum.DormFurFixedType = {
None = 0,
Wall = 1,
Floor = 2,
Doll = 3,
Drink = 4,
Elevator = 5
}
GameEnum.DormFurRotate = {
None = 0,
Quarter = 1,
Half = 2,
Quarter3 = 3
}
GameEnum.DormRoleType = {
MoWang = 0,
Character = 1,
NPC = 2
}
GameEnum.DormRewardType = {Normal = 0, Entry = 1}
GameEnum.DormConditionType = {
Room = 1,
Furniture = 2,
Role = 3
}
GameEnum.DormInterType = {Common = 1, Approproative = 2}
GameEnum.DormAchievementType = {FurnitureCollectionValue = 1}
GameEnum.ActivityStoryPreviewType = {
None = 0,
MainlineStory = 1,
StorySet = 2,
ActivityStory = 3
}
GameEnum.MathParkourObjectType = {
Enemy = 1,
TrappedActor = 2,
AccelerationConveyor = 3,
DecelerationConveyor = 4,
SpecialConveyor = 5,
BenefitItem = 6,
Boss = 7,
Wall = 8
}
GameEnum.MathParkourBuffType = {
Rocket = 1,
Drill = 2,
Saw = 3,
Shield = 4,
ActorA = 5,
ActorB = 6,
ActorC = 7,
Boom = 8
}
GameEnum.TowerVitaOptionCategories = {
Potential = 1,
Shop = 2,
Event = 3
}
GameEnum.TowerVitaOptionType = {
Switch = 1,
Selector = 2,
DropList = 3,
NumberInput = 4,
SortTableList = 5
}
GameEnum.SoldierTechNodeType = {
None = 0,
Core = 1,
Attribute = 2,
BossAbility = 3
}
GameEnum.SoldierTechBattleEffect = {
None = 0,
FinalDamageUp = 1,
FinalDamageReduceUp = 2,
SkillCritRateUp = 3,
SkillFinalDamageUp = 4
}
GameEnum.ShopType = {
None = 0,
Resident = 1,
GuideMission = 2
}
GameEnum.SoldierTechBattleBuffTarget = {
All = 0,
Team = 1,
Enemy = 2
}
GameEnum.SoldierPersonalityGrade = {
PersonalityGrade_1 = 1,
PersonalityGrade_2 = 2,
PersonalityGrade_3 = 3,
PersonalityGrade_4 = 4,
PersonalityGrade_5 = 5,
PersonalityGrade_6 = 6,
PersonalityGrade_7 = 7
}
GameEnum.SoldierRolePersonality = {
Personality_Intuition = 1,
Personality_Analysis = 2,
Personality_Chaos = 3
}
GameEnum.SoldierRoleSkillType = {
SoldierRoleSkillType_1 = 1,
SoldierRoleSkillType_2 = 2,
SoldierRoleSkillType_3 = 3,
SoldierRoleSkillType_4 = 4
}
GameEnum.SoldierSeason = {None = 0, S1 = 1}
GameEnum.SoldierStoryOptionCond = {
BossPersonalityGrade = 1,
OptionChosenInRun = 2,
EndingUnlocked = 3,
GradeLevelUnlocked = 4,
CoinUnlocked = 5,
HpUnlocked = 6
}
GameEnum.SoldierStoryRewardType = {
GainItem = 1,
GainChessStarCostWeight = 2,
GainChessByCost = 3,
GainChessStarPartnerWeight = 4,
GainCardQualityWeight = 5,
GainCardByQuality = 6,
RecoverHp = 7,
GainHiddenCard = 8,
LoseHp = 9,
LoseItem = 10,
LoseAllCoin = 11
}
GameEnum.EndingCondition = {FinalBossDefeated = 1, FinalBossNotDefeated = 2}
GameEnum.SoldierStoryCondFailMode = {Hide = 1, Disable = 2}
GameEnum.SoldierStoryResultType = {Default = 1, Fail = 2}
GameEnum.PartnerCatalogue = {Camp = 1, Style = 2}
GameEnum.EventOptionTag = {
Preservative = 1,
Standard = 2,
Aggresive = 3,
Correct = 4,
PotentialCommon = 5,
PotentialRare = 6,
PotentialMain = 7,
PotentialAssist = 8,
PotentialRandom = 9,
NoteRandom = 10,
Note90011 = 11,
Note90012 = 12,
Note90013 = 13,
Note90014 = 14,
Note90015 = 15,
Note90016 = 16,
Note90017 = 17,
Coin = 18
}
return GameEnum
+186 -4
View File
@@ -22,6 +22,7 @@ GameTableDefine.CommonTable = {
Key = true,
Lang = {"Desc"}
},
ActivityEntrance = {Key = true},
ActivityGoods = {
Key = true,
Lang = {"Name", "Desc"}
@@ -51,6 +52,10 @@ GameTableDefine.CommonTable = {
"Desc"
}
},
ActivityMailBindControl = {
Key = true,
Lang = {"Desc"}
},
ActivityPenguinCardLevel = {
Key = true,
Lang = {"Name"}
@@ -63,6 +68,36 @@ GameTableDefine.CommonTable = {
Key = true,
Lang = {"GroupName"}
},
ActivityReturnee = {Key = true},
ActivityReturneeCard = {
Key = true,
Lang = {"Name", "Desc"}
},
ActivityReturneeLoginRewardControl = {
Key = true,
Lang = {"DesText"}
},
ActivityReturneeLoginRewardGroup = {
Key = true,
Lang = {"RewardDesc"}
},
ActivityReturneePack = {
Key = true,
Lang = {
"Name",
"DetailName",
"SimpleName"
}
},
ActivityReturneeQuest = {
Key = true,
Lang = {"Title"}
},
ActivityReturneeQuestGroup = {Key = true},
ActivityReturneeQuestPoint = {},
ActivityReturneeReunionReward = {Key = true},
ActivityReturneeTrialBuild = {Key = true},
ActivityReturneeTrialBuildGroup = {Key = true},
ActivityShop = {
Key = true,
Lang = {"Name"}
@@ -77,9 +112,16 @@ GameTableDefine.CommonTable = {
"Aim"
}
},
ActivityStoryChapter = {Key = true},
ActivityStoryChapter = {
Key = true,
Lang = {"Title", "StoryTime"}
},
ActivityStoryCondition = {Key = true},
ActivityStoryEvidence = {Key = true},
ActivityStoryLine = {
Key = true,
Lang = {"Title"}
},
ActivityTask = {
Key = true,
Lang = {"Title", "Desc"}
@@ -416,6 +458,45 @@ GameTableDefine.CommonTable = {
Key = true,
Lang = {"Title"}
},
DormAchievement = {
Key = true,
Lang = {"Title", "Desc"}
},
DormFurniture = {Key = true},
DormHonorTitle = {Key = true},
DormInteractive = {Key = true},
DormLayoutReward = {
Key = true,
Lang = {
"RoomLayoutName",
"RoomLayoutDesc",
"RoomLayoutTag",
"GetWay"
}
},
DormQuest = {
Key = true,
Lang = {"Title"}
},
DormQuestGroup = {
Key = true,
Lang = {"Title"}
},
DormReward = {Key = true},
DormRole = {Key = true},
DormRoleSkin = {Key = true},
DormRoom = {
Key = true,
Lang = {
"DefaultName"
}
},
DormRoomLayout = {Key = true},
DormRoomScene = {
Key = true,
Lang = {"Desc"}
},
DormRoomSize = {Key = true},
Drop = {},
DropItemShow = {},
DropObject = {Key = true},
@@ -477,6 +558,7 @@ GameTableDefine.CommonTable = {
GachaATypeProb = {},
GachaNewbie = {Key = true},
GachaPkg = {},
GachaReward = {Key = true},
GachaStorage = {
Key = true,
Lang = {"Name"}
@@ -538,8 +620,14 @@ GameTableDefine.CommonTable = {
GoldenSpySkill = {Key = true},
Guide = {Key = true},
GuideGroup = {Key = true},
GuideMissionChapter = {Key = true},
GuideMissionQuest = {Key = true},
GuideMissionChapter = {
Key = true,
Lang = {"Index", "Title"}
},
GuideMissionQuest = {
Key = true,
Lang = {"Title"}
},
GuideMissionQuestGroup = {Key = true},
Handbook = {Key = true},
HitDamage = {Key = true},
@@ -669,6 +757,10 @@ GameTableDefine.CommonTable = {
Key = true,
Lang = {"Name", "Desc"}
},
MallActivity = {
Key = true,
Lang = {"Name"}
},
MallAdvRecommend = {Key = true},
MallGem = {
Key = true,
@@ -710,6 +802,33 @@ GameTableDefine.CommonTable = {
Key = true,
Lang = {"Title"}
},
MathParkourAreaConfig = {Key = true},
MathParkourBuffItem = {
Key = true,
Lang = {"Name", "Desc"}
},
MathParkourConfig = {Key = true},
MathParkourControl = {
Key = true,
Lang = {"Desc"}
},
MathParkourItemGroup = {Key = true},
MathParkourLevel = {
Key = true,
Lang = {"Title", "Desc"}
},
MathParkourObject = {
Key = true,
Lang = {"Name"}
},
MathParkourQuest = {
Key = true,
Lang = {"Desc"}
},
MathParkourQuestGroup = {
Key = true,
Lang = {"GroupName"}
},
MiningControl = {
Key = true,
Lang = {"Desc"}
@@ -822,7 +941,7 @@ GameTableDefine.CommonTable = {
PenguinCardFixedTurn = {Key = true},
PenguinCardFloor = {
Key = true,
Lang = {"Floortips"}
Lang = {"Floortips", "FloorDesc"}
},
PenguinCardHandRank = {
Key = true,
@@ -945,12 +1064,24 @@ GameTableDefine.CommonTable = {
Key = true,
Lang = {"Name"}
},
SoldierBossPersonalityGrade = {},
SoldierBossTemplate = {
Key = true,
Lang = {
"Name",
"Title",
"Desc"
}
},
SoldierBuff = {Key = true},
SoldierCardEffect = {Key = true},
SoldierCharacter = {
Key = true,
Lang = {"Name"}
},
SoldierCharGrowthTier = {Key = true},
SoldierCharTierAttrBonus = {Key = true},
SoldierCheckStageAddScore = {Key = true},
SoldierChessAI = {Key = true},
SoldierChessType = {
Key = true,
@@ -961,10 +1092,19 @@ GameTableDefine.CommonTable = {
Key = true,
Lang = {"DesText"}
},
SoldierDifficultyAdjustGrade = {Key = true},
SoldierEndingPlan = {
Key = true,
Lang = {
"EndingTitle",
"Desc"
}
},
SoldierEventBattlePool = {
Key = true,
Lang = {"Title", "Name"}
},
SoldierEventPersonalityStory = {Key = true},
SoldierEventPlan = {Key = true},
SoldierFloor = {Key = true},
SoldierGradeChallenge = {
@@ -977,6 +1117,10 @@ GameTableDefine.CommonTable = {
},
SoldierLabelMark = {Key = true},
SoldierNodePlan = {Key = true},
SoldierOptionType = {
Key = true,
Lang = {"OptionDesc", "CostDesc"}
},
SoldierPartner = {
Key = true,
Lang = {"Name", "Desc"}
@@ -1023,6 +1167,20 @@ GameTableDefine.CommonTable = {
"Desc"
}
},
SoldierStoryPersonalityOption = {Key = true},
SoldierStoryResult = {
Key = true,
Lang = {"ResultText"}
},
SoldierStoryReward = {Key = true},
SoldierStoryType = {
Key = true,
Lang = {
"Title",
"Desc",
"OptionTitleDesc1"
}
},
SoldierStrategyCard = {
Key = true,
Lang = {
@@ -1031,6 +1189,12 @@ GameTableDefine.CommonTable = {
"Desc"
}
},
SoldierTechBattleEffect = {Key = true},
SoldierTechNode = {
Key = true,
Lang = {"Name", "Desc"}
},
SoldierTotalReward = {Key = true},
StarTower = {
Key = true,
Lang = {"Name", "Desc"}
@@ -1138,6 +1302,10 @@ GameTableDefine.CommonTable = {
Key = true,
Lang = {"Name", "Desc"}
},
StoryLine = {
Key = true,
Lang = {"TitleMain", "TitleSub"}
},
StoryPersonality = {
Key = true,
Lang = {"Name"}
@@ -1277,6 +1445,20 @@ GameTableDefine.CommonTable = {
},
TowerDefenseStory = {Key = true},
TowerDefenseTeamExp = {Key = true},
TowerVitaOption = {
Key = true,
Lang = {
"OptionText1",
"OptionText2",
"OptionText3",
"OptionText4",
"OptionText5",
"OptionText6",
"OptionText7",
"OptionText8",
"OptionText9"
}
},
TraceHuntBoss = {Key = true},
TraceHuntControl = {Key = true},
TraceHuntDifficulty = {},