Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
This commit is contained in:
@@ -49,7 +49,10 @@ GameEnum.handbookType = {
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OUTFIT = 2,
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PLOT = 3,
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CG = 4,
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StorySet = 5
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StorySet = 5,
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DormSkin = 6,
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DormFurniture = 7,
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StoryReview = 8
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}
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GameEnum.roguelikeLevelStyle = {
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CountrySide = 1,
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@@ -142,7 +145,19 @@ GameEnum.roguelikeLevelStyle = {
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StoryActivity_16 = 476,
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StoryActivity_16_01 = 477,
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StoryActivity_17 = 481,
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StoryActivity_17_Boss01 = 482,
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StoryActivity_18 = 486,
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StoryActivity_19 = 491,
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StoryActivity_19_01 = 492,
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StoryActivity_20 = 496,
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StoryActivity_20_01 = 497,
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StoryActivity_21 = 501,
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StoryActivity_22 = 506,
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StoryActivity_22_01 = 507,
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StoryActivity_23 = 511,
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StoryActivity_24 = 516,
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StoryActivity_25 = 521,
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StoryActivity_25_01 = 522,
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Training = 901
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}
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GameEnum.roguelikeFloorFunction = {
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@@ -311,7 +326,8 @@ GameEnum.referenceattrib = {
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SEP = 18,
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AEP = 19,
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LEP = 20,
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DEP = 21
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DEP = 21,
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CurrentHp = 22
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}
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GameEnum.subMapName = {
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ThunderBluff = 1,
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@@ -382,7 +398,9 @@ GameEnum.jumpType = {
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ActivityStory = 44,
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ActivityLevel = 45,
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ActivityGame1 = 46,
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ActivityGame2 = 47
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ActivityGame2 = 47,
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Soldier = 48,
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Dorm = 49
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}
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GameEnum.characterSearchTargetType = {MELEE = 1, RANGED = 2}
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GameEnum.characterSearchTargetTypeTowerDefense = {NORMAL = 1}
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@@ -391,7 +409,8 @@ GameEnum.gachaStorageType = {
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CharacterCardPool = 2,
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DiscUpCardPool = 3,
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DiscCardPool = 4,
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BeginnerCardPool = 5
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BeginnerCardPool = 5,
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CharacterCardRewardPool = 6
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}
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GameEnum.guidetype = {
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ForcedClick = 1,
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@@ -420,7 +439,9 @@ GameEnum.guideprepose = {
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UnlockFunction = 4,
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HoldItem = 5,
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FinishStarTowerQuest = 6,
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UnFinishCharacterPlot = 7
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UnFinishCharacterPlot = 7,
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FinishDormQuest = 8,
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FinishDormQuestGroup = 9
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}
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GameEnum.guidepost = {UnDoneGuide = 1}
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GameEnum.guidetrigger = {
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@@ -550,7 +571,9 @@ GameEnum.itemType = {
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LevelHonor = 15,
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TraceRequest = 16,
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HuntPermit = 17,
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SoldierItem = 18
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SoldierItem = 18,
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DormFurniture = 19,
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DormHonor = 20
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}
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GameEnum.expireType = {
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ExpireMin = 1,
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@@ -693,6 +716,19 @@ GameEnum.achievementCond = {
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WeekBossClearTotal = 123,
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TraceHuntTraceComplete = 159,
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TraceHuntAssistHunt = 160,
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DormFurnitureAcquire = 161,
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DormRewardReceive = 162,
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DormUnlockRoom = 163,
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DormPlaceFurniture = 164,
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DormRoleInteractionReward = 165,
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DormFurnitureCollect = 166,
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DormDailyReceiveReward = 171,
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DormSendGift = 172,
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ActivityStoryPass = 173,
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SoldierClearTotal = 174,
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SoldierClearTotalWithSeason = 175,
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SoldierSpecificRankWithSeason = 176,
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DormSaveRoom = 177,
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ClientReport = 200,
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TowerBattleTimes = 501,
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TowerBossChallengeSpecificHighRewardWithTotal = 502,
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@@ -788,7 +824,12 @@ GameEnum.activityQuestCompleteCond = {
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ActivityIceCreamLevelPassed = 155,
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ActivityIceCreamCumulativeUseItem = 156,
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ActivityIceCreamCumulativeCombo = 157,
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ActivitySoldierScore = 158
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ActivitySoldierScore = 158,
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ActivityMathParkourCumulativeUseItem = 167,
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ActivityMathParkourCumulativeScore = 168,
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ActivityMathParkourLevelPassed = 169,
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ActivityPenguinCardClearDifficulty = 170,
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ActivityStoryPass = 173
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}
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GameEnum.chatCond = {
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CharacterAcquire = 5,
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@@ -815,7 +856,9 @@ GameEnum.handBookCond = {
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SkinAcquire = 61,
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StoryClear = 63,
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StorySetClearSpecific = 116,
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CharacterWithSpecificSkillAndLevel = 118
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CharacterWithSpecificSkillAndLevel = 118,
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DormFurnitureAcquire = 161,
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ActivityStoryPass = 173
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}
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GameEnum.jointDrillCond = {JointDrillScoreTotal = 95}
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GameEnum.questAcceptCond = {
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@@ -942,6 +985,18 @@ GameEnum.questCompleteCond = {
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WeekBossClearTotal = 123,
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ActivityStoryReadStory = 124,
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ActivitySoldierScore = 158,
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DormRewardReceive = 162,
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DormUnlockRoom = 163,
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DormPlaceFurniture = 164,
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DormRoleInteractionReward = 165,
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DormFurnitureCollect = 166,
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DormDailyReceiveReward = 171,
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DormSendGift = 172,
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ActivityStoryPass = 173,
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SoldierClearTotal = 174,
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SoldierClearTotalWithSeason = 175,
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SoldierSpecificRankWithSeason = 176,
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DormSaveRoom = 177,
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ClientReport = 200,
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TowerBattleTimes = 501,
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TowerBossChallengeSpecificHighRewardWithTotal = 502,
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@@ -1043,7 +1098,8 @@ GameEnum.honorType = {
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Normal = 1,
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Character = 2,
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Group = 3,
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Levels = 4
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Levels = 4,
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Dorm = 5
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}
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GameEnum.headType = {
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HeroineAvatar = 1,
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@@ -1545,7 +1601,15 @@ GameEnum.itemStype = {
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CharacterSkin = 46,
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SouvenirEnergyItem = 47,
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Build = 48,
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Chess = 49
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Chess = 49,
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DormHonor = 50,
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DormFurniture = 51,
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DormKit = 52,
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DormScene = 53,
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DormSkin = 54,
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DormRoom = 55,
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DormLayout = 56,
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TokenItem = 57
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}
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GameEnum.targetType = {
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AllActor = 1,
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@@ -1898,7 +1962,12 @@ GameEnum.activityType = {
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IceCream = 23,
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FollowSocialMedia = 24,
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Soldier = 25,
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NewStory = 30
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Reengagement = 26,
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MathParkour = 27,
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MailBind = 28,
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NewStory = 30,
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MallLogin = 31,
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SignIn = 32
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}
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GameEnum.activityOpenType = {
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None = 0,
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@@ -2206,7 +2275,8 @@ GameEnum.force = {
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Force14 = 14,
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Force15 = 15,
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Force16 = 16,
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Force17 = 17
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Force17 = 17,
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Force18 = 18
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}
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GameEnum.bubbleDirection = {Left = 1, Right = 2}
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GameEnum.attributeType = {BaseAttrType = 1, PlayerAttrType = 2}
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@@ -2341,7 +2411,11 @@ GameEnum.OpenFuncType = {
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QuestNewbie = 31,
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TraceHunt = 32,
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EnergyBattery = 33,
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EventReminder = 34
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EventReminder = 34,
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Dorm = 35,
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GuideMission = 36,
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Soldier = 37,
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ActivityReview = 38
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}
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GameEnum.TowerQuestType = {Core = 1, Normal = 2}
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GameEnum.poolType = {Elite = 1, Boss = 2}
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@@ -2594,7 +2668,9 @@ GameEnum.activityThemeType = {
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CultivationManual_10111 = 18,
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BreakOut_30103 = 19,
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LongestDay_10112 = 20,
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BreakOut_30104 = 21
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BreakOut_30104 = 21,
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DustDawn_20104 = 22,
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UnchartedMap_10113 = 23
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}
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GameEnum.ActivityLevelType = {
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Explore = 1,
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@@ -2651,9 +2727,24 @@ GameEnum.PopUpSeqType = {
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ActivityFaceAnnounce = 5,
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ActivityLogin = 6,
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NewChat = 7,
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MessageBox = 8
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MessageBox = 8,
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Reengagement = 9,
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ReengagementAvg = 10,
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StarTowerBuildSave = 12,
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MainViewGuide = 13
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}
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GameEnum.MallItemType = {
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Package = 1,
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Skin = 2,
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Furniture = 3
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}
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GameEnum.MallItemSubType = {
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Package = 1,
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Skin = 2,
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Furniture = 3,
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FurnitureSet = 4,
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FurnitureTheme = 5
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}
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GameEnum.MallItemType = {Package = 1, Skin = 2}
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GameEnum.GetLinesType = {
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GachaNew = 1,
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Gacha = 2,
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@@ -2840,7 +2931,8 @@ GameEnum.MallAdvRecommendItemType = {
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MonthlyCard = 1,
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BattlePass = 2,
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Package = 3,
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Skin = 4
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Skin = 4,
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Furniture = 5
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}
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GameEnum.StoryPreviewType = {
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None = 0,
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@@ -2976,7 +3068,25 @@ GameEnum.ChessPartnerType = {
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DianFengZhanShi = 16,
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MeiLiManYi = 17,
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RenDuoShiZhong = 18,
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MoYu = 19
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MoYu = 19,
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LongYi = 20,
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BaiMaoJuTuan = 21,
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ShaXieYongBingTuan = 22,
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LiMingJinWei = 23,
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HangHaiJia = 24,
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WangPaiTeGong = 25,
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ZhiHuiGuan = 26,
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QiLiMoFa = 27,
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HuoLiYaZhi = 28,
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XueFuWuChe = 29,
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MeiShiJianShangJia = 30,
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QiShiJingShen = 31,
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WuQiDaShi = 32,
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ShouYeRen = 33,
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GaoGeDaXinWen = 34,
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QianBianRenZhe = 35,
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RenDaoChuanCheng = 36,
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BenZunJiaDao = 37
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}
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GameEnum.ActivityIceCreamLevelType = {
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Teaching = 1,
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@@ -3005,13 +3115,17 @@ GameEnum.soldierNodeType = {
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Event = 1,
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Battle = 2,
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MidBossBattle = 3,
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FinalBossBattle = 4
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FinalBossBattle = 4,
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CheckStage = 5
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}
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GameEnum.soldierEventType = {
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FinalBossBattle = 1,
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MidBossBattle = 2,
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NormalBattle = 3,
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BattleOptions = 4
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BattleOptions = 4,
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StoryPersonality = 5,
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StoryCost = 6,
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CheckStage = 7
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}
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GameEnum.soldierLevelName = {
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Simple = 1,
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@@ -3071,70 +3185,39 @@ GameEnum.SoldierClientEffect = {
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AmendAttr = 2,
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PercentAmendAttr = 3,
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PartnerTag = 4,
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BattleAttrHalve = 5
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BattleAttrHalve = 5,
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BaseAmendAttr = 6,
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BasePercentAmendAttr = 7
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}
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GameEnum.soldierEffectLifecycleType = {
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IMMEDIATE = 0,
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CONDITIONAL = 1,
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PERMANENT = 2
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}
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GameEnum.soldierBuffCond = {
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CurrentNodeEqual = 1,
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CurrentNodeAfterKeep = 2,
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CurrentNodeSpecific = 3,
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NextNodes = 4,
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EnterNodeCountKeep = 5,
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EnterNodeCountEqual = 6,
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EnterNodeCountEqualLoop = 7,
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CurrentStageSpecific = 8,
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CurrentStage = 9,
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NextNodeType = 11,
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BattleCount = 12,
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BattleCountLoop = 13,
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BattleVictoryCount = 14,
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BattleVictoryCountLoop = 15,
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BattleDefeatCount = 16,
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BattleDefeatCountLoop = 17,
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BattleContinuousVictoryCount = 18,
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BattleContinuousVictoryCountLoop = 19,
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BattleContinuousDefeatCount = 20,
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BattleContinuousDefeatCountLoop = 21,
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BattleContinuousDefeatCountKeep = 22,
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BattleContinuousVictoryCountKeep = 23,
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ShopLevelSpecific = 24,
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ShopLevelUpgrade = 25,
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ShopLevelKeep = 26,
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ShopRefreshCountKeep = 28,
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ShopRefreshCountLoop = 30,
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ShopPurchaseChess = 32,
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ShopPurchaseChessLoop = 33,
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ShopPurchaseChessCost = 34,
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ShopPurchaseChessCostLoop = 35,
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ShopPurchaseChessPartner = 36,
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ShopPurchaseChessPartnerLoop = 37,
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ShopPurchaseChessType = 38,
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ShopPurchaseChessTypeLoop = 39,
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ShopChessSell = 40,
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ShopChessSellLoop = 41,
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ShopPurchaseExpCount = 42,
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ShopPurchaseExpCountLoop = 43,
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HpEqual = 44,
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HpGreaterThan = 45,
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HpLessThan = 46,
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ResAdd = 47,
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ResDeductKeep = 48,
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ResDeductLoop = 49,
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ResKeep = 50,
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ChessMergeSpecificStar = 51,
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ChessMergeSpecificStarWithCost = 52,
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ChessMergeSpecificStarWithType = 53,
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ChessMergeSpecificStarWithPartner = 54,
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DeployChessSpecificCountWithCost = 55,
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DeployChessSpecificCountWithType = 56,
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DeployChessSpecificCountWithPartner = 57,
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UsageQuota = 58,
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UsageQuotaPerNode = 59,
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ShopRefreshCount = 60,
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ResDeduct = 61,
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DeployChessEqualCountWithPartner = 62,
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HpGreaterThanLoop = 63,
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HpLessThanLoop = 64,
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DeployChessEqualCountWithType = 65
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EnterNodeCountEqual = 1,
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NextNodeType = 2,
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BattleCount = 3,
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BattleVictoryCount = 4,
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BattleDefeatCount = 5,
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BattleContinuousVictoryCount = 6,
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BattleContinuousDefeatCount = 7,
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ShopRefreshCount = 8,
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ShopPurchaseChess = 9,
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ShopPurchaseChessCost = 10,
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ShopPurchaseChessPartner = 11,
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ShopPurchaseChessType = 12,
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ShopChessSell = 13,
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ShopPurchaseExpCount = 14,
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ResAdd = 15,
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ResDeduct = 16,
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HpGreaterThan = 17,
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HpLessThan = 18,
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ChessMergeSpecificStar = 19,
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ChessMergeSpecificStarWithCost = 20,
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ChessMergeSpecificStarWithType = 21,
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ChessMergeSpecificStarWithPartner = 22,
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NextNode = 23
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}
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GameEnum.soldierBuffEffect = {
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GainItem = 1,
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@@ -3151,32 +3234,75 @@ GameEnum.soldierBuffEffect = {
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PartnerSpecificAddCount = 12,
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NodeTypeModify = 13,
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ShopAddExp = 14,
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ResMultiply = 15,
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ResSet = 16,
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RandomChessAddByStar = 17,
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RandomChessAddByStarAndCost = 18,
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RandomChessAddByType = 19,
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ShopRefreshDiscount = 20,
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ShopPurchaseExpDiscount = 21,
|
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GainResScale = 22,
|
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HoldResScale = 23,
|
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ShopRandomRarityWeightDouble = 24,
|
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GetTwoDice = 25,
|
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RandomStrategyCardSpecificRarity = 26,
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LeftmostWaitingChessChange = 27,
|
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LeftmostWaitingChessSpecificCostChange = 28,
|
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ShopRandomChessBecomeAnotherHigherCost = 29,
|
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ExchangeHpAndGold = 30,
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ShopGoodsProbabilityBecomingHigherStar = 31,
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ChessWeightUpWithSpecificPartner = 32,
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ClientEffect = 33
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ResSet = 15,
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RandomChessAddByStar = 16,
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RandomChessAddByStarAndCost = 17,
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RandomChessAddByType = 18,
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ShopRefreshDiscount = 19,
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ShopPurchaseExpDiscount = 20,
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GainResScale = 21,
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HoldResScale = 22,
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ShopRandomRarityWeightDouble = 23,
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GetTwoDice = 24,
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RandomStrategyCardSpecificRarity = 25,
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LeftmostWaitingChessChange = 26,
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LeftmostWaitingChessSpecificCostChange = 27,
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ShopRandomChessBecomeAnotherHigherCost = 28,
|
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ExchangeHpAndGold = 29,
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ShopGoodsProbabilityBecomingHigherStar = 30,
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ChessWeightUpWithSpecificPartner = 31,
|
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ClientEffectAttr = 32,
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ClientEffectHarvest = 33,
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InterestLimitAdd = 34,
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CardReRollAddCount = 35,
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DiceAddPoint = 36,
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ShopRandomTempFreeRefresh = 37,
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PartnerAddShopExp = 38,
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HarvestAddRes = 39,
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HarvestBattleDefeatAddRes = 40,
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ClientEffectAddGold = 41
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}
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GameEnum.soldierBuffEvent = {
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EnterNode = 1,
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HpChange = 2,
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Battle = 3,
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Deploy = 4,
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||||
ShopPurchase = 5,
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ShopUpgrade = 6,
|
||||
ShopRefresh = 7,
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ShopSell = 8,
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ResChange = 9,
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ChessMerge = 10,
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Client = 11
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||||
}
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GameEnum.soldierBuffState = {
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NextNodes = 1,
|
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CurrentNode = 2,
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||||
CurrentStage = 3,
|
||||
CurrentNodeAfter = 4,
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||||
CheckNode = 5,
|
||||
CheckStage = 6,
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||||
CheckNodeType = 7,
|
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CheckHp = 8,
|
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CheckRes = 9,
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CheckShopLevel = 10,
|
||||
CheckDeployChessByPartner = 11,
|
||||
CheckDeployChessByType = 12,
|
||||
CheckDeployChessByCost = 13,
|
||||
CheckDeployChessById = 14,
|
||||
CheckBattleResult = 15,
|
||||
CheckBattleCount = 16,
|
||||
CheckShopRefreshCount = 17,
|
||||
CheckResConsume = 18,
|
||||
CheckResObtain = 19
|
||||
}
|
||||
GameEnum.PartnerLevelQuality = {
|
||||
None = 0,
|
||||
Copper = 1,
|
||||
Silver = 2,
|
||||
Gold = 3,
|
||||
Color = 4
|
||||
Color = 4,
|
||||
Special = 5
|
||||
}
|
||||
GameEnum.SoldierCharacterType = {Actor = 1, Monster = 2}
|
||||
GameEnum.ActivityPenguinCardLevelType = {Normal = 1, Endless = 2}
|
||||
@@ -3189,4 +3315,170 @@ GameEnum.EventReminderType = {
|
||||
}
|
||||
GameEnum.CharGemInstanceRewardType = {General = 1, Enhance = 2}
|
||||
GameEnum.CharGemInstanceDropGuarantee = {RoundTableGuarantee = 1, SequentialGuarantee = 2}
|
||||
GameEnum.DormRoomType = {Outdoor = 0, Indoor = 1}
|
||||
GameEnum.DormRoomSizeType = {OutdoorSize1 = 0, IndoorSize1 = 1}
|
||||
GameEnum.DormFurType = {
|
||||
OnFloor = 0,
|
||||
OnWall = 1,
|
||||
Carpet = 2,
|
||||
Poster = 3,
|
||||
Wall = 4,
|
||||
Floor = 5,
|
||||
FloorCarpet = 6,
|
||||
FloorPoster = 7
|
||||
}
|
||||
GameEnum.DormFurFixedType = {
|
||||
None = 0,
|
||||
Wall = 1,
|
||||
Floor = 2,
|
||||
Doll = 3,
|
||||
Drink = 4,
|
||||
Elevator = 5
|
||||
}
|
||||
GameEnum.DormFurRotate = {
|
||||
None = 0,
|
||||
Quarter = 1,
|
||||
Half = 2,
|
||||
Quarter3 = 3
|
||||
}
|
||||
GameEnum.DormRoleType = {
|
||||
MoWang = 0,
|
||||
Character = 1,
|
||||
NPC = 2
|
||||
}
|
||||
GameEnum.DormRewardType = {Normal = 0, Entry = 1}
|
||||
GameEnum.DormConditionType = {
|
||||
Room = 1,
|
||||
Furniture = 2,
|
||||
Role = 3
|
||||
}
|
||||
GameEnum.DormInterType = {Common = 1, Approproative = 2}
|
||||
GameEnum.DormAchievementType = {FurnitureCollectionValue = 1}
|
||||
GameEnum.ActivityStoryPreviewType = {
|
||||
None = 0,
|
||||
MainlineStory = 1,
|
||||
StorySet = 2,
|
||||
ActivityStory = 3
|
||||
}
|
||||
GameEnum.MathParkourObjectType = {
|
||||
Enemy = 1,
|
||||
TrappedActor = 2,
|
||||
AccelerationConveyor = 3,
|
||||
DecelerationConveyor = 4,
|
||||
SpecialConveyor = 5,
|
||||
BenefitItem = 6,
|
||||
Boss = 7,
|
||||
Wall = 8
|
||||
}
|
||||
GameEnum.MathParkourBuffType = {
|
||||
Rocket = 1,
|
||||
Drill = 2,
|
||||
Saw = 3,
|
||||
Shield = 4,
|
||||
ActorA = 5,
|
||||
ActorB = 6,
|
||||
ActorC = 7,
|
||||
Boom = 8
|
||||
}
|
||||
GameEnum.TowerVitaOptionCategories = {
|
||||
Potential = 1,
|
||||
Shop = 2,
|
||||
Event = 3
|
||||
}
|
||||
GameEnum.TowerVitaOptionType = {
|
||||
Switch = 1,
|
||||
Selector = 2,
|
||||
DropList = 3,
|
||||
NumberInput = 4,
|
||||
SortTableList = 5
|
||||
}
|
||||
GameEnum.SoldierTechNodeType = {
|
||||
None = 0,
|
||||
Core = 1,
|
||||
Attribute = 2,
|
||||
BossAbility = 3
|
||||
}
|
||||
GameEnum.SoldierTechBattleEffect = {
|
||||
None = 0,
|
||||
FinalDamageUp = 1,
|
||||
FinalDamageReduceUp = 2,
|
||||
SkillCritRateUp = 3,
|
||||
SkillFinalDamageUp = 4
|
||||
}
|
||||
GameEnum.ShopType = {
|
||||
None = 0,
|
||||
Resident = 1,
|
||||
GuideMission = 2
|
||||
}
|
||||
GameEnum.SoldierTechBattleBuffTarget = {
|
||||
All = 0,
|
||||
Team = 1,
|
||||
Enemy = 2
|
||||
}
|
||||
GameEnum.SoldierPersonalityGrade = {
|
||||
PersonalityGrade_1 = 1,
|
||||
PersonalityGrade_2 = 2,
|
||||
PersonalityGrade_3 = 3,
|
||||
PersonalityGrade_4 = 4,
|
||||
PersonalityGrade_5 = 5,
|
||||
PersonalityGrade_6 = 6,
|
||||
PersonalityGrade_7 = 7
|
||||
}
|
||||
GameEnum.SoldierRolePersonality = {
|
||||
Personality_Intuition = 1,
|
||||
Personality_Analysis = 2,
|
||||
Personality_Chaos = 3
|
||||
}
|
||||
GameEnum.SoldierRoleSkillType = {
|
||||
SoldierRoleSkillType_1 = 1,
|
||||
SoldierRoleSkillType_2 = 2,
|
||||
SoldierRoleSkillType_3 = 3,
|
||||
SoldierRoleSkillType_4 = 4
|
||||
}
|
||||
GameEnum.SoldierSeason = {None = 0, S1 = 1}
|
||||
GameEnum.SoldierStoryOptionCond = {
|
||||
BossPersonalityGrade = 1,
|
||||
OptionChosenInRun = 2,
|
||||
EndingUnlocked = 3,
|
||||
GradeLevelUnlocked = 4,
|
||||
CoinUnlocked = 5,
|
||||
HpUnlocked = 6
|
||||
}
|
||||
GameEnum.SoldierStoryRewardType = {
|
||||
GainItem = 1,
|
||||
GainChessStarCostWeight = 2,
|
||||
GainChessByCost = 3,
|
||||
GainChessStarPartnerWeight = 4,
|
||||
GainCardQualityWeight = 5,
|
||||
GainCardByQuality = 6,
|
||||
RecoverHp = 7,
|
||||
GainHiddenCard = 8,
|
||||
LoseHp = 9,
|
||||
LoseItem = 10,
|
||||
LoseAllCoin = 11
|
||||
}
|
||||
GameEnum.EndingCondition = {FinalBossDefeated = 1, FinalBossNotDefeated = 2}
|
||||
GameEnum.SoldierStoryCondFailMode = {Hide = 1, Disable = 2}
|
||||
GameEnum.SoldierStoryResultType = {Default = 1, Fail = 2}
|
||||
GameEnum.PartnerCatalogue = {Camp = 1, Style = 2}
|
||||
GameEnum.EventOptionTag = {
|
||||
Preservative = 1,
|
||||
Standard = 2,
|
||||
Aggresive = 3,
|
||||
Correct = 4,
|
||||
PotentialCommon = 5,
|
||||
PotentialRare = 6,
|
||||
PotentialMain = 7,
|
||||
PotentialAssist = 8,
|
||||
PotentialRandom = 9,
|
||||
NoteRandom = 10,
|
||||
Note90011 = 11,
|
||||
Note90012 = 12,
|
||||
Note90013 = 13,
|
||||
Note90014 = 14,
|
||||
Note90015 = 15,
|
||||
Note90016 = 16,
|
||||
Note90017 = 17,
|
||||
Coin = 18
|
||||
}
|
||||
return GameEnum
|
||||
|
||||
Reference in New Issue
Block a user