Major Update - 2.0.0.143

EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
This commit is contained in:
SL1900
2026-10-20 13:00:00 +09:00
parent 4bcada6061
commit 08b515afd9
1773 changed files with 1095195 additions and 65670 deletions
@@ -0,0 +1,173 @@
local ActivityDustDawnCtrl = class("ActivityDustDawnCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
local ClientManager = CS.ClientManager.Instance
ActivityDustDawnCtrl._mapNodeConfig = {
btnGo = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
txtTime = {sComponentName = "TMP_Text"},
svReward = {
sNodeName = "PreviewUpgradeMaterial",
sComponentName = "LoopScrollView"
},
txtAdvanceMat = {
sComponentName = "TMP_Text",
sLanguageId = "MessageBox_Reward"
},
txtDate = {sComponentName = "TMP_Text"},
imgLock = {},
txtLock = {sComponentName = "TMP_Text"},
imgEnd = {},
txtActivityEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
imgRemaineTime = {},
txtBtnGo = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_TowerAllOpen_Go"
},
txtBtnActDetail = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Btn_Detail"
},
btnActDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
}
}
function ActivityDustDawnCtrl:Awake()
self.tbGridCtrl = {}
end
function ActivityDustDawnCtrl:OnDisable()
self:UnbindCtrl()
end
function ActivityDustDawnCtrl:InitActData(actData)
self.actData = actData
self:RefreshLockState()
self:RefreshDate()
self:RefreshTimeout()
self:RefreshReward()
end
function ActivityDustDawnCtrl:UnInit()
self:UnbindCtrl()
end
function ActivityDustDawnCtrl:UnbindCtrl()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function ActivityDustDawnCtrl:RefreshLockState()
local IsUnlock, txtLock = self.actData:IsUnlock()
self._mapNode.imgLock.gameObject:SetActive(not IsUnlock)
self._mapNode.btnGo.gameObject:SetActive(IsUnlock)
if not IsUnlock then
NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock)
end
end
function ActivityDustDawnCtrl:RefreshTimeout()
local endTime = self.actData:GetActGroupEndTime()
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
self._mapNode.imgRemaineTime:SetActive(0 < remainTime)
self._mapNode.imgEnd:SetActive(remainTime <= 0)
if remainTime < 0 and self.remainTimer ~= nil then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
return
end
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr)
end
function ActivityDustDawnCtrl:RefreshDate()
local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate()
local strOpenDay = string.format("%d", nOpenDay)
local strEndDay = string.format("%d", nEndDay)
local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr)
end
function ActivityDustDawnCtrl:RefreshReward()
local actGroupCfg = self.actData:GetActGroupCfgData()
local rewardData = actGroupCfg.RewardsShow
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick)
end
function ActivityDustDawnCtrl:RefreshRewardGridItem(go, index)
local actGroupCfg = self.actData:GetActGroupCfgData()
local rewardData = actGroupCfg.RewardsShow
local rewardId = rewardData[index + 1]
local nInstanceID = go:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl")
end
self.tbGridCtrl[nInstanceID]:SetItem(rewardId)
end
function ActivityDustDawnCtrl:BtnRewardGridClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local actGroupCfg = self.actData:GetActGroupCfgData()
local rewardData = actGroupCfg.RewardsShow
local item = goGrid.transform:Find("AnimRoot/item")
UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false)
end
function ActivityDustDawnCtrl:OnBtnClick_Go()
local actGroupCfg = self.actData:GetActGroupCfgData()
if actGroupCfg ~= nil and actGroupCfg ~= nil and actGroupCfg.PanelId ~= nil and actGroupCfg.PanelId > 0 then
if actGroupCfg.TransitionId ~= nil and 0 < actGroupCfg.TransitionId then
local callback = function()
EventManager.Hit(EventId.OpenPanel, actGroupCfg.PanelId, actGroupCfg.Id, true)
end
EventManager.Hit(EventId.SetTransition, actGroupCfg.TransitionId, callback)
else
EventManager.Hit(EventId.OpenPanel, actGroupCfg.PanelId, actGroupCfg.Id, true)
end
end
end
function ActivityDustDawnCtrl:OnBtnClick_Detail()
local actGroupCfg = self.actData:GetActGroupCfgData()
if actGroupCfg == nil then
return
end
local msg = {
nType = AllEnum.MessageBox.Desc,
sContent = actGroupCfg.DesText,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function ActivityDustDawnCtrl:ClearActivity()
end
return ActivityDustDawnCtrl
@@ -0,0 +1,179 @@
local ActivityLevelsLvCtrl = class("ActivityLevelsLvCtrl", BaseCtrl)
local lvIndexTitle = "{0}-{1}"
local colorLockSelectImage = Color(0.047058823529411764, 0.1803921568627451, 0.23529411764705882, 1)
local colorLockUnSelectImage = Color(0.047058823529411764, 0.1803921568627451, 0.23529411764705882, 1)
ActivityLevelsLvCtrl._mapNodeConfig = {
tog = {sComponentName = "UIButton"},
Select = {},
unSelect = {},
txt_Select = {sComponentName = "TMP_Text"},
txt_unSelect = {sComponentName = "TMP_Text"},
rt_Targets = {},
btnTarget = {sComponentName = "Button", nCount = 3},
rtLockInfo = {},
rtLockInfoDay = {sComponentName = "Image"},
imgLockMask = {},
bgCondition = {},
rtLockPreLv = {},
rtLockPreLvSelect = {sComponentName = "Image"},
redH = {},
AnimRoot = {sComponentName = "Animator"},
AnimSwitch = {sComponentName = "Animator"}
}
function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen, isLevelUnLock, isPreLevelOpen)
local txtLockConditionTime = self._mapNode.bgCondition.transform:Find("txtLockCondition"):GetComponent("TMP_Text")
if self.timerRun ~= nil then
self.timerRun:Pause(true)
self.timerRun = nil
end
self.circleAni = self._mapNode.unSelect.transform:Find("imgdb/imgdb/circle").gameObject
self.imgdb_glowAni = self._mapNode.unSelect.transform:Find("imgdb/imgdb/imgdb_glow/imgdb_glow").gameObject
self._mapNode.Select:SetActive(false)
self.lvLock = false
self._mapNode.rtLockInfoDay.gameObject:SetActive(false)
self.isShowTexLv = false
self.isOpen = isOpen
if isOpen and isLevelUnLock then
self.isShowTexLv = true
self._mapNode.rt_Targets:SetActive(true)
for i = 1, 3 do
self._mapNode.btnTarget[i].interactable = i <= data.Star
end
self._mapNode.rtLockInfo:SetActive(false)
self._mapNode.rtLockPreLv:SetActive(false)
self._mapNode.bgCondition:SetActive(false)
self._mapNode.AnimRoot:Play("ActivityToggle_in_ready")
self:AddTimer(1, data.baseData.Difficulty * 0.1, function()
self._mapNode.AnimRoot:Play("ActivityToggle_in")
end, true, true, true)
elseif isOpen and not isLevelUnLock then
self._mapNode.rt_Targets:SetActive(false)
self._mapNode.rtLockInfo:SetActive(true)
self._mapNode.imgLockMask:SetActive(false)
self._mapNode.rtLockPreLv:SetActive(true)
self._mapNode.bgCondition:SetActive(false)
self._mapNode.AnimRoot:Play("ActivityToggle_in_ready")
self:AddTimer(1, data.baseData.Difficulty * 0.1, function()
self._mapNode.AnimRoot:Play("ActivityToggle_in")
end, true, true, true)
elseif not isOpen then
self._mapNode.rt_Targets:SetActive(false)
self._mapNode.rtLockInfo:SetActive(true)
self._mapNode.imgLockMask:SetActive(true)
self._mapNode.rtLockInfoDay.gameObject:SetActive(false)
self._mapNode.rtLockPreLv:SetActive(false)
if data.baseData.Difficulty ~= 1 then
self._mapNode.bgCondition:SetActive(isPreLevelOpen)
else
self._mapNode.bgCondition:SetActive(true)
end
self._mapNode.AnimRoot:Play("ActivityToggle_in_lockready")
self:AddTimer(1, data.baseData.Difficulty * 0.1, function()
self._mapNode.AnimRoot:Play("ActivityToggle_in_lock")
end, true, true, true)
local day = activityData:GetUnLockDay(nType, data.baseData.Id)
if day == 0 then
local timerCount = function()
local hour, min, sec = parent.activityLevelsData:GetUnLockHour(nType, data.baseData.Id)
if 0 < hour then
NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "f0e1c0", hour))
elseif 0 < min then
NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "f0e1c0", min))
elseif 0 < sec then
NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "f0e1c0", sec))
end
end
timerCount()
self.timerRun = self:AddTimer(0, 1, function()
timerCount()
end, true, true, false)
else
NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "f0e1c0", day))
end
self.lvLock = true
end
local strTitle = ""
if nType == GameEnum.ActivityLevelType.Explore then
strTitle = orderedFormat(lvIndexTitle, 1, data.baseData.Difficulty)
elseif nType == GameEnum.ActivityLevelType.Adventure then
strTitle = orderedFormat(lvIndexTitle, 2, data.baseData.Difficulty)
elseif nType == GameEnum.ActivityLevelType.HARD then
strTitle = orderedFormat(lvIndexTitle, 3, data.baseData.Difficulty)
end
NovaAPI.SetTMPText(self._mapNode.txt_Select, strTitle)
NovaAPI.SetTMPText(self._mapNode.txt_unSelect, strTitle)
self._mapNode.tog.onClick:RemoveAllListeners()
local clickCb = function()
if self._mapNode.Select.activeSelf == true then
return
end
self:SetDefault(true)
parent:SetSelectObj(self)
parent:RefreshInstanceInfo(nType, data.baseData.Difficulty, false)
parent.activityLevelsData:ChangeRedDot(nType, data.baseData.Id)
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
self._mapNode.tog.onClick:AddListener(clickCb)
local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(parent.nActId)
if bInActGroup then
if nType == GameEnum.ActivityLevelType.Explore then
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore_Level, {
nActGroupId,
data.baseData.Id
}, self._mapNode.redH)
elseif nType == GameEnum.ActivityLevelType.Adventure then
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure_Level, {
nActGroupId,
data.baseData.Id
}, self._mapNode.redH)
elseif nType == GameEnum.ActivityLevelType.HARD then
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard_Level, {
nActGroupId,
data.baseData.Id
}, self._mapNode.redH)
end
end
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
NovaAPI.CtrlDotweenAnimation(self.circleAni, 2)
NovaAPI.CtrlDotweenAnimation(self.imgdb_glowAni, 2)
end
cs_coroutine.start(wait)
end
function ActivityLevelsLvCtrl:SetDefault(isOn)
if not isOn then
self:ShowArrowAni(false)
end
self._mapNode.Select:SetActive(isOn)
self._mapNode.unSelect:SetActive(true)
self._mapNode.txt_Select.gameObject:SetActive(isOn)
self._mapNode.txt_unSelect.gameObject:SetActive(not isOn)
if isOn then
NovaAPI.SetImageColor(self._mapNode.rtLockInfoDay, colorLockSelectImage)
NovaAPI.SetImageColor(self._mapNode.rtLockPreLvSelect, colorLockSelectImage)
self._mapNode.AnimSwitch.enabled = true
self._mapNode.AnimSwitch:Play("DecoRoot_in")
NovaAPI.CtrlDotweenAnimation(self.circleAni, 1)
NovaAPI.CtrlDotweenAnimation(self.imgdb_glowAni, 1)
else
NovaAPI.SetImageColor(self._mapNode.rtLockInfoDay, colorLockUnSelectImage)
NovaAPI.SetImageColor(self._mapNode.rtLockPreLvSelect, colorLockUnSelectImage)
NovaAPI.CtrlDotweenAnimation(self.circleAni, 2)
NovaAPI.CtrlDotweenAnimation(self.imgdb_glowAni, 2)
end
if not self.isOpen then
self._mapNode.imgLockMask:SetActive(not isOn)
end
end
function ActivityLevelsLvCtrl:ShowArrowAni(isShow)
end
function ActivityLevelsLvCtrl:FadeIn()
EventManager.Hit(EventId.SetTransition)
end
function ActivityLevelsLvCtrl:OnDisable()
if self.timerRun ~= nil then
self.timerRun:Pause(true)
self.timerRun = nil
end
end
return ActivityLevelsLvCtrl
@@ -0,0 +1,761 @@
local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl)
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
local mapToggle = {
[1] = GameEnum.diffculty.Diffculty_1,
[2] = GameEnum.diffculty.Diffculty_2,
[3] = GameEnum.diffculty.Diffculty_3,
[4] = GameEnum.diffculty.Diffculty_4,
[5] = GameEnum.diffculty.Diffculty_5,
[6] = GameEnum.diffculty.Diffculty_6,
[7] = GameEnum.diffculty.Diffculty_7,
[8] = GameEnum.diffculty.Diffculty_8,
[9] = GameEnum.diffculty.Diffculty_9,
[10] = GameEnum.diffculty.Diffculty_10
}
local colorLockSelectImage = Color(0.054901960784313725, 0.054901960784313725, 0.054901960784313725, 1)
local colorLockUnSelectImage = Color(0.9803921568627451, 0.9803921568627451, 0.9803921568627451, 1)
local colorConditionsUnLock = Color(0.1607843137254902, 0.3568627450980392, 0.4392156862745098, 1)
local colorConditionsLock = Color(0.1607843137254902, 0.3568627450980392, 0.4392156862745098, 1)
local lvIndexTitle = "{0}-{1}"
local twelveLvGroupPadding = {
86,
50,
50,
0
}
local twelveLvGroupPaddingOpen = {
86,
818,
50,
0
}
local fourLvGroupPadding = {
620,
88,
50,
0
}
local fourLvGroupPaddingOpen = {
86,
818,
50,
0
}
ActivityLevelsSelectCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
goEnemyInfo = {
sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl"
},
togTypeExplore = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTypeExplore"
},
togTypeExploreCtrl = {
sNodeName = "togTypeExplore",
sCtrlName = "Game.UI.ActivityTheme.20104.ActivityLevels.TemplateToggleTypeCtrl"
},
redExplore = {},
togTypeAdventure = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTypeAdventure"
},
togTypeAdventureCtrl = {
sNodeName = "togTypeAdventure",
sCtrlName = "Game.UI.ActivityTheme.20104.ActivityLevels.TemplateToggleTypeCtrl"
},
redAdventure = {},
togTypeHard = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTypeHard"
},
togTypeHardCtrl = {
sNodeName = "togTypeHard",
sCtrlName = "Game.UI.ActivityTheme.20104.ActivityLevels.TemplateToggleTypeCtrl"
},
redHard = {},
rtToggles = {
sNodeName = "srToggle",
sComponentName = "UIScrollRect"
},
rtTogglesTmp = {
sNodeName = "rt_ToggleTmp",
sComponentName = "Transform"
},
togRoot = {
nCount = 12,
sCtrlName = "Game.UI.ActivityTheme.20104.ActivityLevels.ActivityLevelsLvCtrl"
},
rt_Toggle = {},
rt_ToggleTrans = {sNodeName = "rt_Toggle", sComponentName = "Transform"},
btnCloseBg = {
sComponentName = "UIButton",
callback = "OnBtnClick_CloseBossInfo"
},
rtBoss = {},
rtBossAni = {sNodeName = "rtBoss", sComponentName = "Animator"},
txtRecommendLevel = {
sNodeName = "txtSuggestLevel",
sComponentName = "TMP_Text"
},
txtTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Lv"
},
txtBuildTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Construct"
},
imgBuild = {sComponentName = "Image"},
TMPName = {sComponentName = "TMP_Text"},
TMPLevel = {sComponentName = "TMP_Text"},
detailDescSc = {sComponentName = "Transform"},
detailDesc = {sComponentName = "TMP_Text"},
btnEnemyInfo = {
sComponentName = "UIButton",
callback = "OnBtnClick_EnemyInfo"
},
tex_EnemyInfo = {
sComponentName = "TMP_Text",
sLanguageId = "Equipment_Instance_EnemyInfo"
},
txtTitleTarget = {
sComponentName = "TMP_Text",
sLanguageId = "RogueBoss_Pause_Target"
},
txtReward = {
sComponentName = "TMP_Text",
sLanguageId = "Level_Award"
},
Task = {sComponentName = "Transform", nCount = 3},
rewardRoot = {sComponentName = "Transform"},
btn_itemTemp = {},
btnListRoot = {},
btnRaid = {
sComponentName = "UIButton",
callback = "OnClickBtnRaid"
},
txtBtnRaid = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Title_Raid"
},
btnGo = {
sComponentName = "UIButton",
callback = "OnClickBtnGo"
},
txtBtnGoRaidUnlock = {
sComponentName = "TMP_Text",
sLanguageId = "Maninline_Btn_Go"
},
txtBtnGo = {
sComponentName = "TMP_Text",
sLanguageId = "Maninline_Btn_Go"
},
goCoin = {},
txtTicketsCount = {sComponentName = "TMP_Text"},
btnRaidUnlock = {
sComponentName = "UIButton",
callback = "OnClickBtnGo"
},
goCoinRaidUnlock = {},
txtTicketsCountRaidUnlock = {sComponentName = "TMP_Text"},
grpRaidUnlock = {},
TMPRaidUnlockHint = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Btn_CondStar"
},
ListConditions = {},
ListConditionsObj = {
sNodeName = "Conditions_",
nCount = 2
}
}
ActivityLevelsSelectCtrl._mapEventConfig = {
[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy",
[EventId.ClosePanel] = "OnEvent_ClosePanel",
[EventId.UIBackConfirm] = "OnEvent_Back",
[EventId.UIHomeConfirm] = "OnEvent_BackHome"
}
ActivityLevelsSelectCtrl._mapRedDotConfig = {}
function ActivityLevelsSelectCtrl:Awake()
self.detailDescContent = self._mapNode.detailDescSc:Find("Viewport/Content").transform
self.curRequireEnergy = 0
local param = self:GetPanelParam()
if type(param) == "table" then
self.nActId = param[1]
end
self.nLevelType = GameEnum.ActivityLevelType.Explore
self.tabRewardList = {}
self.AniRoot = self.gameObject:GetComponent("Animator")
local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId)
if bInActGroup then
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExplore)
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventure)
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHard)
end
end
function ActivityLevelsSelectCtrl:OnEnable()
self.isOpenLvMsg = false
self:ShowBossInfo(false, true)
self.timeTab = {}
EventManager.Hit(EventId.SetTransition)
self.SelectTogPreLvLock = nil
self.AniRoot:Play("ActivityLevelsSelect_in")
self:Init()
function self.onScrollValueChanged(value)
self._mapNode.rtTogglesTmp.localPosition = self._mapNode.rt_ToggleTrans.localPosition
end
self._mapNode.rtToggles.onValueChanged:AddListener(self.onScrollValueChanged)
end
function ActivityLevelsSelectCtrl:OnDisable()
self.timeTab = {}
for i = 1, #self.tabRewardList do
local go = self.tabRewardList[i].gameObject
local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton")
btnSelect.onClick:RemoveAllListeners()
self:UnbindCtrlByNode(self.tabRewardList[i])
destroy(go)
end
self.tabRewardList = {}
self.SelectTogPreLvLock = nil
self.SelectObj = nil
if self.onScrollValueChanged ~= nil then
self._mapNode.rtToggles.onValueChanged:RemoveListener(self.onScrollValueChanged)
self.onScrollValueChanged = nil
end
end
function ActivityLevelsSelectCtrl:OnDestroy(...)
end
function ActivityLevelsSelectCtrl:Init()
self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId)
self:RefreshTogTypeCount()
self:Refresh()
end
function ActivityLevelsSelectCtrl:Refresh()
self.nLevelType = self.activityLevelsData:GetDefaultSelectionType()
self:RefreshTogType(self.nLevelType)
local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
self:RefreshTogList(self.nLevelType, nDifficulty)
end
function ActivityLevelsSelectCtrl:RefreshTogTypeCount()
self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1]
self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1]
self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1]
local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel)
local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel)
self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore"))
self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure"))
self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Hard"))
self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore, nil, nil, true, 1)
self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure, nil, nil, isOpenAdventure, 2)
self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD, nil, nil, isOpenHard, 3)
local objExploreCert = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject
local objAdventureCert = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject
local objHardCert = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject
objExploreCert:SetActive(true)
for i, v in pairs(self.activityLevelsData.levelTabExplore) do
if 3 > v.Star then
objExploreCert:SetActive(false)
break
end
end
objAdventureCert:SetActive(true)
for i, v in pairs(self.activityLevelsData.levelTabAdventure) do
if 3 > v.Star then
objAdventureCert:SetActive(false)
break
end
end
objHardCert:SetActive(true)
for i, v in pairs(self.activityLevelsData.levelTabHard) do
if 3 > v.Star then
objHardCert:SetActive(false)
break
end
end
end
function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel)
local day = self.activityLevelsData:GetUnLockDay(nType, nLevel)
local strTips = ""
if day == 0 then
local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel)
if 0 < hour then
strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)
elseif 0 < min then
strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)
elseif 0 < sec then
strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec)
end
else
strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayOpen"), day)
end
EventManager.Hit(EventId.OpenMessageBox, strTips)
end
function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore()
if self.nLevelType == GameEnum.ActivityLevelType.Explore then
return
end
self:CloseAllTimer()
self.AniRoot:Play("ActivityLevelsSelect_Switch")
self.nLevelType = GameEnum.ActivityLevelType.Explore
self:RefreshTogType(self.nLevelType)
local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
self:RefreshTogList(self.nLevelType, nDifficulty)
end
function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure()
if self.nLevelType == GameEnum.ActivityLevelType.Adventure then
return
end
self:CloseAllTimer()
self.AniRoot:Play("ActivityLevelsSelect_Switch")
self.nLevelType = GameEnum.ActivityLevelType.Adventure
self:RefreshTogType(self.nLevelType)
local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
self:RefreshTogList(self.nLevelType, nDifficulty)
end
function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard()
if self.nLevelType == GameEnum.ActivityLevelType.HARD then
return
end
self:CloseAllTimer()
self.AniRoot:Play("ActivityLevelsSelect_Switch")
self.nLevelType = GameEnum.ActivityLevelType.HARD
self:RefreshTogType(self.nLevelType)
local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
self:RefreshTogList(self.nLevelType, nDifficulty)
end
function ActivityLevelsSelectCtrl:CloseAllTimer()
for i, v in pairs(self.timeTab) do
v:Pause(true)
end
self.timeTab = {}
end
function ActivityLevelsSelectCtrl:RefreshTogType(nType)
self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore)
self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure)
self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD)
local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel)
local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel)
self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore, nil, nil, true)
self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure, nil, nil, isOpenAdventure)
self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD, nil, nil, isOpenHard)
end
function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty)
self.SelectObj = nil
local tabLevelInfo, tabLevelInfoDifficulty
self.currentTypeLvCount = 0
local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel)
local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel)
if nType == GameEnum.ActivityLevelType.Explore then
tabLevelInfo = self.activityLevelsData.levelTabExplore
tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty
elseif nType == GameEnum.ActivityLevelType.Adventure then
tabLevelInfo = self.activityLevelsData.levelTabAdventure
tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty
else
tabLevelInfo = self.activityLevelsData.levelTabHard
tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty
end
self.currentTypeLvCount = #tabLevelInfoDifficulty
self._mapNode.rtToggles.gameObject:SetActive(true)
local isFour = self.currentTypeLvCount == 4
if self.isOpenLvMsg == false then
local tmpPadding = isFour and fourLvGroupPadding or twelveLvGroupPadding
NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4])
else
local tmpPadding = isFour and fourLvGroupPaddingOpen or twelveLvGroupPaddingOpen
NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4])
end
for i = 1, 12 do
self._mapNode.togRoot[i].gameObject:SetActive(i <= self.currentTypeLvCount)
end
for i = 1, self.currentTypeLvCount do
do
local tmpId = tabLevelInfoDifficulty[i]
local tmpData = tabLevelInfo[tmpId]
local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id)
local preLevelId = tmpData.baseData.PreLevelId
local isPreLevelOpen = true
if preLevelId ~= 0 then
local tmpDataPre = ConfigTable.GetData("ActivityLevelsLevel", preLevelId)
isPreLevelOpen = self.activityLevelsData:GetLevelDayOpen(tmpDataPre.Type, tmpDataPre.Id)
end
local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id)
self._mapNode.togRoot[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock, isPreLevelOpen)
if nDifficulty == i then
if self.isOpenLvMsg then
self.SelectObj = self._mapNode.togRoot[i]
self._mapNode.togRoot[i]:SetDefault(true)
self:RefreshInstanceInfo(nType, nDifficulty, true)
else
self._mapNode.togRoot[i]:SetDefault(false)
local wait = function()
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rt_ToggleTrans.gameObject:GetComponent("RectTransform"))
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
if i < 3 then
self._mapNode.rt_ToggleTrans.localPosition = Vector3(0, self._mapNode.rt_ToggleTrans.localPosition.y, 0)
elseif 10 <= i then
self._mapNode.rt_ToggleTrans.localPosition = Vector3(-2125, self._mapNode.rt_ToggleTrans.localPosition.y, 0)
else
self._mapNode.rt_ToggleTrans.localPosition = Vector3(-300 * (i - 2), self._mapNode.rt_ToggleTrans.localPosition.y, 0)
end
end
cs_coroutine.start(wait)
end
else
self._mapNode.togRoot[i]:SetDefault(false)
end
end
end
end
function ActivityLevelsSelectCtrl:SetSelectObj(tmpSelectObj)
if self.SelectObj ~= nil then
self.SelectObj:SetDefault(false)
end
self.SelectObj = tmpSelectObj
end
function ActivityLevelsSelectCtrl:OnBtnClick_CloseBossInfo()
self._mapNode.rtBossAni:Play("rtBoss_out")
self:AddTimer(1, 0.2, function()
self:ShowBossInfo(false, false)
end, true, true, true)
end
function ActivityLevelsSelectCtrl:ShowBossInfo(isShow, isOnEnable)
self.isOpenLvMsg = isShow
self._mapNode.rtBoss:SetActive(isShow)
self._mapNode.btnCloseBg.gameObject:SetActive(isShow)
if not isShow and self.SelectObj ~= nil then
self.SelectObj:SetDefault(false)
self.SelectObj = nil
end
if not isShow and not isOnEnable then
local isFour = self.currentTypeLvCount == 4
local tmpPadding = isFour and fourLvGroupPadding or twelveLvGroupPadding
if isFour then
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
local moveTime = 0.2
local layoutGroup = self._mapNode.rt_Toggle:GetComponent("HorizontalLayoutGroup")
local startLeft = layoutGroup ~= nil and layoutGroup.padding.left or tmpPadding[1]
NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, startLeft, fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4])
CS.DG.Tweening.DOVirtual.Float(startLeft, tmpPadding[1], moveTime, function(v)
NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, math.floor(v), tmpPadding[2], tmpPadding[3], tmpPadding[4])
end)
else
NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4])
end
end
end
function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, isInit)
if self.currentTypeLvCount == 12 then
NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4])
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
local moveTime = isInit and 0.4 or 0.2
if nHard < 3 then
self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime)
elseif 10 <= nHard then
self._mapNode.rt_ToggleTrans:DOLocalMoveX(-2125, moveTime)
else
self._mapNode.rt_ToggleTrans:DOLocalMoveX(-300 * (nHard - 2), moveTime)
end
end
cs_coroutine.start(wait)
elseif self.currentTypeLvCount == 8 then
NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4])
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
local moveTime = isInit and 0.4 or 0.2
if nHard < 3 then
self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime)
elseif 6 <= nHard then
self._mapNode.rt_ToggleTrans:DOLocalMoveX(-958, moveTime)
else
self._mapNode.rt_ToggleTrans:DOLocalMoveX(-300 * (nHard - 2), moveTime)
end
end
cs_coroutine.start(wait)
else
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
local moveTime = isInit and 0.4 or 0.2
EventManager.Hit(EventId.TemporaryBlockInput, moveTime)
local layoutGroup = self._mapNode.rt_Toggle:GetComponent("HorizontalLayoutGroup")
local startLeft = layoutGroup ~= nil and layoutGroup.padding.left or fourLvGroupPadding[1]
NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, startLeft, fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4])
CS.DG.Tweening.DOVirtual.Float(startLeft, fourLvGroupPaddingOpen[1], moveTime, function(v)
NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, math.floor(v), fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4])
end)
if nHard < 2 then
self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime)
elseif 3 <= nHard then
self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime)
else
self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime)
end
end
cs_coroutine.start(wait)
end
self.curSelectHard = nHard
local levelId = 0
self.selectLevelData = nil
if nType == GameEnum.ActivityLevelType.Explore then
levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard]
self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId]
elseif nType == GameEnum.ActivityLevelType.Adventure then
levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard]
self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId]
else
levelId = self.activityLevelsData.levelTabHardDifficulty[nHard]
self.selectLevelData = self.activityLevelsData.levelTabHard[levelId]
end
NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower)
local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank
self:SetPngSprite(self._mapNode.imgBuild, sRank)
NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name)
local strTitle = ""
if nType == GameEnum.ActivityLevelType.Explore then
strTitle = orderedFormat(lvIndexTitle, 1, self.selectLevelData.baseData.Difficulty)
elseif nType == GameEnum.ActivityLevelType.Adventure then
strTitle = orderedFormat(lvIndexTitle, 2, self.selectLevelData.baseData.Difficulty)
elseif nType == GameEnum.ActivityLevelType.HARD then
strTitle = orderedFormat(lvIndexTitle, 3, self.selectLevelData.baseData.Difficulty)
end
NovaAPI.SetTMPText(self._mapNode.TMPLevel, strTitle)
NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc)
self.detailDescContent:DOLocalMoveY(0, 0)
self.curStar = self.selectLevelData.Star
local tbCond = {
self.selectLevelData.baseData.OneStarDesc,
self.selectLevelData.baseData.TwoStarDesc,
self.selectLevelData.baseData.ThreeStarDesc
}
for i = 1, 3 do
local rtTask = self._mapNode.Task[i]
local goDone = rtTask:Find("imgDone").gameObject
local imgUnDone = rtTask:Find("imgUnDone").gameObject
local Text = rtTask:Find("Text"):GetComponent("TMP_Text")
goDone:SetActive(i <= self.curStar)
imgUnDone:SetActive(i > self.curStar)
local cond = tbCond[i]
if cond == nil then
rtTask.gameObject:SetActive(false)
return
else
rtTask.gameObject:SetActive(true)
NovaAPI.SetTMPText(Text, cond)
end
end
self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId
local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id)
local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id)
local isNeedEnergyConsume = true
if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then
isNeedEnergyConsume = false
end
if isOpen and isLevelUnLock then
self._mapNode.btnListRoot:SetActive(true)
self._mapNode.ListConditions:SetActive(false)
if self.selectLevelData.baseData.ThreeStarSweep then
if self.selectLevelData.Star == 3 then
self._mapNode.btnRaid.gameObject:SetActive(true)
self._mapNode.btnGo.gameObject:SetActive(true)
self._mapNode.btnRaidUnlock.gameObject:SetActive(false)
else
self._mapNode.btnRaid.gameObject:SetActive(false)
self._mapNode.btnGo.gameObject:SetActive(false)
self._mapNode.btnRaidUnlock.gameObject:SetActive(true)
self._mapNode.grpRaidUnlock:SetActive(true)
end
else
self._mapNode.btnRaid.gameObject:SetActive(false)
self._mapNode.btnGo.gameObject:SetActive(false)
self._mapNode.btnRaidUnlock.gameObject:SetActive(true)
self._mapNode.grpRaidUnlock:SetActive(false)
end
local nHas = PlayerData.Base:GetCurEnergy()
local nRequire = self.selectLevelData.baseData.EnergyConsume
if not isNeedEnergyConsume then
nRequire = 0
end
self.curRequireEnergy = nRequire
NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire)
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal)
self._mapNode.goCoin:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txtTicketsCountRaidUnlock, nRequire)
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal)
self._mapNode.goCoinRaidUnlock:SetActive(true)
elseif isOpen and not isLevelUnLock then
self._mapNode.btnListRoot:SetActive(false)
self._mapNode.ListConditions:SetActive(true)
local preLevelId = self.selectLevelData.baseData.PreLevelId
if preLevelId ~= 0 then
local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar
local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id)
local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId)
imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar)
imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar)
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name))
NovaAPI.SetTMPColor(txt, lvPreNeedStar <= lvPreStar and colorConditionsUnLock or colorConditionsLock)
else
local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
imgConditions_Lock_1:SetActive(true)
imgConditions_UnLock_1:SetActive(false)
NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel"))
NovaAPI.SetTMPColor(txt, colorConditionsUnLock)
end
local preActivityStory = self.selectLevelData.baseData.PreActivityStory
if preActivityStory ~= nil and preActivityStory[1] ~= nil then
local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2])
local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject
local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
imgConditions_Lock_2:SetActive(not isRead)
imgConditions_UnLock_2:SetActive(isRead)
local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2])
if cfgdata ~= nil then
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title))
self._mapNode.ListConditionsObj[2]:SetActive(true)
NovaAPI.SetTMPColor(txt, isRead and colorConditionsUnLock or colorConditionsLock)
else
self._mapNode.ListConditionsObj[2]:SetActive(false)
end
else
self._mapNode.ListConditionsObj[2]:SetActive(false)
end
elseif not isOpen then
self._mapNode.btnListRoot:SetActive(false)
self._mapNode.ListConditions:SetActive(true)
self._mapNode.ListConditionsObj[2]:SetActive(false)
local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
imgConditions_Lock_1:SetActive(true)
imgConditions_UnLock_1:SetActive(false)
local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
NovaAPI.SetTMPColor(txt, colorConditionsUnLock)
local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id)
if day == 0 then
local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id)
if 0 < hour then
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour))
elseif 0 < min then
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min))
elseif 0 < sec then
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min))
end
else
local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id)
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour))
end
end
for i = 1, #self.tabRewardList do
self.tabRewardList[i].gameObject:SetActive(false)
end
local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview)
self._mapNode.btn_itemTemp.gameObject:SetActive(false)
for i = 1, #tbReward do
if i > #self.tabRewardList then
local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot)
self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl")
end
do
local itemCtrl = self.tabRewardList[i]
itemCtrl.gameObject:SetActive(true)
if tbReward[i] ~= nil then
local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1
local bFirstPass = tbReward[i][3] == 1
itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true)
local btnItem = itemCtrl.gameObject:GetComponent("UIButton")
btnItem.onClick:RemoveAllListeners()
local clickCb = function()
self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject)
end
btnItem.onClick:AddListener(clickCb)
end
end
end
if self._mapNode.rtBoss.activeSelf == false then
self:ShowBossInfo(true, false)
self:AddTimer(1, 0.2, function()
self._mapNode.rtBossAni:Play("rtBoss_in")
end, true, true, true)
else
self._mapNode.rtBossAni:Play("rtBoss_Empty")
self:AddTimer(1, 0.1, function()
self._mapNode.rtBossAni:Play("rtBoss_in")
end, true, true, true)
end
end
function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn)
local rtBtn = btn.transform
UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false)
end
function ActivityLevelsSelectCtrl:OnClickBtnGo()
local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy
if nEnergy < self.curRequireEnergy then
local callback = function()
EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy)
end
EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback)
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy"))
return
end
if self.SelectObj ~= nil then
self.SelectObj:ShowArrowAni(true)
end
self:AddTimer(1, 0.2, function()
self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id)
PlayerData.Activity:SetActivityLevelActId(self.nActId)
EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, {
self.nActId
})
end, true, true, true)
end
function ActivityLevelsSelectCtrl:OnClickBtnRaid()
if self.curStar ~= 3 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock"))
return
end
if self.SelectObj ~= nil then
self.SelectObj:ShowArrowAni(true)
end
self:AddTimer(1, 0.2, function()
local nNeedEnergy = self.curRequireEnergy
EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 0, self.nActId)
end, true, true, true)
end
function ActivityLevelsSelectCtrl:OnEvent_ClosePanel(nPanelId)
if type(nPanelId) == "number" and nPanelId == PanelId.Raid and self.SelectObj ~= nil then
self.SelectObj:ShowArrowAni(false)
end
end
function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo()
EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId)
end
function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy()
local nHas = PlayerData.Base:GetCurEnergy()
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal)
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal)
end
function ActivityLevelsSelectCtrl:OnEvent_Back(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
self.AniRoot:Play("ActivityLevelsSelect_out")
self:AddTimer(1, 0.3, function()
EventManager.Hit(EventId.CloesCurPanel)
end, true, true, true)
end
function ActivityLevelsSelectCtrl:OnEvent_BackHome(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
PanelManager.Home()
end
return ActivityLevelsSelectCtrl
@@ -0,0 +1,21 @@
local ActivityLevelsSelectPanel = class("ActivityLevelsSelectPanel", BasePanel)
ActivityLevelsSelectPanel._sUIResRootPath = "UI_Activity/"
ActivityLevelsSelectPanel._tbDefine = {
{
sPrefabPath = "20104/ActivityLevels/ActivityLevelsSelect.prefab",
sCtrlName = "Game.UI.ActivityTheme.20104.ActivityLevels.ActivityLevelsSelectCtrl"
}
}
function ActivityLevelsSelectPanel:Awake()
end
function ActivityLevelsSelectPanel:OnEnable()
end
function ActivityLevelsSelectPanel:OnAfterEnter()
end
function ActivityLevelsSelectPanel:OnDisable()
end
function ActivityLevelsSelectPanel:OnDestroy()
end
function ActivityLevelsSelectPanel:OnRelease()
end
return ActivityLevelsSelectPanel
@@ -0,0 +1,49 @@
local TemplateToggleTypeCtrl = class("TemplateToggleTypeCtrl", BaseCtrl)
TemplateToggleTypeCtrl._mapNodeConfig = {
AnimSwitch = {sComponentName = "Animator"},
txt_Select = {sComponentName = "TMP_Text"},
txt_unSelect = {sComponentName = "TMP_Text"},
Select = {},
unSelect = {},
lockSel = {},
lockUnSel = {}
}
TemplateToggleTypeCtrl._mapEventConfig = {}
function TemplateToggleTypeCtrl:SetText(sText)
NovaAPI.SetTMPText(self._mapNode.txt_Select, sText)
NovaAPI.SetTMPText(self._mapNode.txt_unSelect, sText)
end
function TemplateToggleTypeCtrl:SetDefaultActivity(bOn, colorSelect, colorUnSelect, isOpen)
if self._mapNode.AnimSwitch.enabled == true then
self._mapNode.AnimSwitch.enabled = false
end
self._mapNode.Select:SetActive(bOn)
self._mapNode.unSelect:SetActive(not bOn)
self._mapNode.txt_Select.gameObject:SetActive(bOn)
self._mapNode.txt_unSelect.gameObject:SetActive(not bOn)
if colorSelect ~= nil then
NovaAPI.SetTMPColor(self._mapNode.txt_Select, colorSelect)
NovaAPI.SetTMPColor(self._mapNode.txt_unSelect, colorUnSelect)
end
self._mapNode.txt_Select.gameObject.transform.localScale = isOpen == true and Vector3.one or Vector3.zero
self._mapNode.txt_unSelect.gameObject.transform.localScale = isOpen == true and Vector3.one or Vector3.zero
local imgTxtSelect = self._mapNode.Select.transform:Find("imgTxt").gameObject
local imgTxtUnSelect = self._mapNode.unSelect.transform:Find("imgTxt").gameObject
imgTxtSelect:SetActive(isOpen)
imgTxtUnSelect:SetActive(isOpen)
self._mapNode.lockSel:SetActive(not isOpen)
self._mapNode.lockUnSel:SetActive(not isOpen)
self._mapNode.Select:GetComponent("Image").enabled = isOpen
self._mapNode.unSelect:GetComponent("Image").enabled = isOpen
end
function TemplateToggleTypeCtrl:SetTrigger(bOn)
if self._mapNode.AnimSwitch.enabled == false then
self._mapNode.AnimSwitch.enabled = true
end
if bOn then
self._mapNode.AnimSwitch:SetTrigger("tOn")
else
self._mapNode.AnimSwitch:SetTrigger("tOff")
end
end
return TemplateToggleTypeCtrl
@@ -0,0 +1,744 @@
local BaseCtrl = require("GameCore.UI.BaseCtrl")
local DustDawnThemeCtrl = class("DustDawnThemeCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
local TimerManager = require("GameCore.Timer.TimerManager")
local LocalData = require("GameCore.Data.LocalData")
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
DustDawnThemeCtrl._mapNodeConfig = {
goBg = {sNodeName = "---Bg---"},
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
btnEntrance_ = {
nCount = 7,
sComponentName = "UIButton",
callback = "OnBtn_ClickActivityEntrance"
},
imgRemaineTime = {},
txtActivityTime = {sComponentName = "TMP_Text"},
txtActivityDate = {sComponentName = "TMP_Text"},
imgEnd = {},
txtActivityEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
imgMiniGame = {},
txtMiniGame = {
sComponentName = "TMP_Text",
sLanguageId = "MathParkour_PlayTitle"
},
imgMiniGameEnd = {},
txtMiniGameEnd = {
sComponentName = "TMP_Text",
sLanguageId = "MathParkour_PlayTitle"
},
txtMiniGame_End = {},
txtMiniGameEndState = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"},
imgMiniGameActivityTime = {},
txtMiniGameActivityTime = {sComponentName = "TMP_Text"},
imgMiniGameActivityUnlockTime = {},
goMiniGameEnd = {
sNodeName = "goMiniGameTxtEnd"
},
txtTask = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Task"
},
txtTaskProgress = {sComponentName = "TMP_Text"},
imgTaskActivityTime = {},
txtTaskActivityTime = {sComponentName = "TMP_Text"},
TaskEndState = {
sNodeName = "txtTaskProgress_End"
},
txtTaskEndState = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
imgTaskEnd = {},
bgTaskTxtEnd = {},
txtTaskEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Task"
},
txtTaskProgress_End = {
sNodeName = "txtTaskProgressEnd"
},
imgTaskActivityUnlockTime = {},
txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"},
txtTaskProgressEnd = {sComponentName = "TMP_Text"},
imgStory = {sComponentName = "Image"},
txtStory = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_StoryName_20104"
},
txtStory2 = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_StoryNameTips_20104"
},
txtShopEndState = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
txtShop = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Shop"
},
imgShopActivityTime = {},
txtShopActivityTime = {sComponentName = "TMP_Text"},
imgShopActivityUnlockTime = {},
txtShopActivityUnlockTime = {sComponentName = "TMP_Text"},
txtShopEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Shop"
},
imgShopEnd = {},
txtShop_End = {},
bgShopTxtEnd = {},
txtLevel = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Level"
},
txtLevel_End = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Level"
},
bgLevelTxtEnd = {},
goLevelEnd = {},
txtLevelEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
imgLevelActivityUnlockTime = {},
txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"},
imgLevelEnd = {},
imgLevelActivityTime = {},
txtLevelActivityTime = {sComponentName = "TMP_Text"},
txtShow = {
sComponentName = "TMP_Text",
sLanguageId = "TravelerDuel_ChallengeTitle"
},
imgShowEnd = {},
imgShowActivityTime = {},
txtShowActivityTime = {sComponentName = "TMP_Text"},
goShowEnd = {},
bgShowTxt_End = {},
txtShow_End = {
sComponentName = "TMP_Text",
sLanguageId = "TravelerDuel_ChallengeTitle"
},
txtShowEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
imgShowActivityUnlockTime = {},
txtShowActivityUnlockTime = {sComponentName = "TMP_Text"},
imgShowLock = {},
txtLock = {sComponentName = "TMP_Text"},
imgFateCard = {sComponentName = "Image"},
txtFateCard = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Fate_Card_20104"
},
imgFateCardEnd = {},
txtFateCardEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Fate_Card_20104"
},
txtFateCard_End = {},
goFateCardEnd = {},
txtFateCardEndState = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
imgFateCardActivityUnlockTime = {},
txtFateCardActivityUnlockTime = {sComponentName = "TMP_Text"},
imgFateCardActivityTime = {},
txtFateCardActivityTime = {sComponentName = "TMP_Text"},
dbFateCardEnd = {},
miniGameRedDot = {},
redDotEntrance2 = {},
storyRedDot = {},
reddotLevel = {},
reddotShow = {},
reddotFatecard = {}
}
DustDawnThemeCtrl._mapEventConfig = {}
local ActivityState = {
NotOpen = 1,
Open = 2,
Closed = 3
}
function DustDawnThemeCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.nActId = param[1]
end
self.ActData = PlayerData.Activity:GetActivityGroupDataById(self.nActId)
if self.ActData ~= nil then
self.ActivityGroupCfg = self.ActData.actGroupConfig
end
self.tbBtnAnimator = {}
end
function DustDawnThemeCtrl:OnEnable()
if #self.tbBtnAnimator == 0 then
for k, v in pairs(self._mapNode.btnEntrance_) do
local anim = v.transform:GetChild(0):GetComponent("Animator")
if anim ~= nil and anim:IsNull() == false then
table.insert(self.tbBtnAnimator, anim)
end
end
end
self:RefreshPanel()
self:RegisterReddot()
self:SetEnterState()
end
function DustDawnThemeCtrl:OnDisable()
if nil ~= self.minigameRemainTimer then
TimerManager.Remove(self.minigameRemainTimer)
self.minigameRemainTimer = nil
end
if nil ~= self.remainTimer then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
end
if nil ~= self.shopRemainTimer then
TimerManager.Remove(self.shopRemainTimer)
self.shopRemainTimer = nil
end
if nil ~= self.levelRemainTimer then
TimerManager.Remove(self.levelRemainTimer)
self.levelRemainTimer = nil
end
if nil ~= self.taskRemainTimer then
TimerManager.Remove(self.taskRemainTimer)
self.taskRemainTimer = nil
end
if nil ~= self.showRemainTimer then
TimerManager.Remove(self.showRemainTimer)
self.showRemainTimer = nil
end
if nil ~= self.fateCardRemainTimer then
TimerManager.Remove(self.fateCardRemainTimer)
self.fateCardRemainTimer = nil
end
for i = 1, #self.tbBtnAnimator do
self.tbBtnAnimator[i] = nil
end
end
function DustDawnThemeCtrl:RegisterReddot()
for i = 1, 7 do
local actData = self.ActData:GetActivityDataByIndex(i)
local nActId = actData ~= nil and actData.ActivityId or 0
local state = self.tbActState[nActId]
if nActId ~= nil and 0 < nActId and state ~= nil then
if i == AllEnum.ActivityThemeFuncIndex.Task then
if state == ActivityState.Closed then
self._mapNode.redDotEntrance2:SetActive(false)
else
RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {
self.nActId,
nActId
}, self._mapNode.redDotEntrance2)
end
elseif i == AllEnum.ActivityThemeFuncIndex.Level then
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, {
self.nActId,
nActId
}, self._mapNode.reddotLevel)
elseif i == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then
local activityData = ConfigTable.GetData("Activity", actData.ActivityId)
local nNeedWorldLevel = tonumber(activityData.LimitParam) or 0
if nNeedWorldLevel > PlayerData.Base:GetWorldClass() then
self._mapNode.reddotShow:SetActive(false)
else
RedDotManager.RegisterNode(RedDotDefine.TrekkerVersus, {
self.nActId,
nActId
}, self._mapNode.reddotShow)
end
elseif i == AllEnum.ActivityThemeFuncIndex.FateCard then
if state == ActivityState.Closed then
self._mapNode.reddotFatecard:SetActive(false)
else
RedDotManager.RegisterNode(RedDotDefine.Activity_Group_PenguinCard_Level, {
self.nActId
}, self._mapNode.reddotFatecard)
end
elseif i == AllEnum.ActivityThemeFuncIndex.MiniGame then
if state == ActivityState.Closed then
self._mapNode.miniGameRedDot:SetActive(false)
else
RedDotManager.RegisterNode(RedDotDefine.Activity_MathParkour_New, {
actData.ActivityId
}, self._mapNode.miniGameRedDot)
end
end
end
end
end
function DustDawnThemeCtrl:SetEnterState()
local sAnimName = "DustDawnPanel_Pullback"
local sAnimName_Bt = "btnEntrance_Full_in"
local sAudioName = "Mode_20104_activity"
local nAnimLength = 0.1
if self.bFirstEnter then
sAnimName = ""
if self.nEnterType ~= nil then
if self.nEnterType == AllEnum.ActivityThemeFuncIndex.Level or self.nEnterType == AllEnum.ActivityThemeFuncIndex.TrekkerVersus or self.nEnterType == AllEnum.ActivityThemeFuncIndex.Task then
sAnimName = "DustDawnPanel_Full_Right"
elseif self.nEnterType == AllEnum.ActivityThemeFuncIndex.Story or self.nEnterType == AllEnum.ActivityThemeFuncIndex.MiniGame or self.nEnterType == AllEnum.ActivityThemeFuncIndex.FateCard or self.nEnterType == AllEnum.ActivityThemeFuncIndex.Shop then
sAnimName = "DustDawnPanel_Full_Left"
end
end
sAnimName_Bt = "btnEntrance_in"
sAudioName = "Mode_20104_activity_01"
end
self.bFirstEnter = true
self.animRoot = self.gameObject:GetComponent("Animator")
if sAnimName ~= "" then
self.animRoot:Play(sAnimName, 0, 0)
nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {sAnimName})
end
WwiseAudioMgr:PostEvent(sAudioName)
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
for k, v in pairs(self.tbBtnAnimator) do
v.enabled = true
if k ~= AllEnum.ActivityThemeFuncIndex.Story then
local actData = self.ActData:GetActivityDataByIndex(k)
if actData == nil then
v:Play(sAnimName_Bt)
else
local state = self.ActData:GetActivityEntranceState(actData.ActivityId)
if state == ActivityState.Closed then
v:Play(sAnimName_Bt .. "_lock")
else
v:Play(sAnimName_Bt)
end
end
else
v:Play(sAnimName_Bt)
end
end
end
function DustDawnThemeCtrl:RefreshPanel()
if self.ActData == nil or self.ActivityGroupCfg == nil then
return
end
self:RefreshTime()
self:RefreshButtonState()
end
function DustDawnThemeCtrl:RefreshTime()
local bOpen = self.ActData:CheckActivityGroupOpen()
if bOpen then
self:RefreshRemainTime(self.ActData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, function()
local remainTime = self:RefreshRemainTime(self.ActData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
if remainTime <= 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
end
end, true, true, false)
end
end
self._mapNode.imgRemaineTime:SetActive(bOpen)
self._mapNode.imgEnd:SetActive(not bOpen)
local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.ActData:GetActGroupDate()
local strOpenDay = string.format("%d", nOpenDay)
local strEndDay = string.format("%d", nEndDay)
local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr)
end
function DustDawnThemeCtrl:RefreshRemainTime(endTime, txtComp)
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(txtComp, sTimeStr)
return remainTime
end
function DustDawnThemeCtrl:RefreshRemainOpenTime(openTime)
local curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day)
end
return sTimeStr
end
function DustDawnThemeCtrl:RefreshButtonState()
self.tbActState = {}
for i = 1, 7 do
local actData = self.ActData:GetActivityDataByIndex(i)
if i == AllEnum.ActivityThemeFuncIndex.MiniGame then
self:RefreshMiniGameButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.Task then
self:RefreshTaskButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.Level then
self:RefreshLevelButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.Shop then
self:RefreshShopButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then
self:RefreshOtherButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.FateCard then
self:RefreshFateCardButtonState(actData)
end
end
self:RefreshStoryButtonState_special()
end
function DustDawnThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc)
local countDownTimer
local activityId = actData.ActivityId
local state, bShowCountDown, openTime, endTime = self.ActData:GetActivityEntranceTimerData(activityId)
if state == ActivityState.NotOpen then
if nil == timer and openTime ~= nil then
local fcTimer = function()
local curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
if 0 < remainTime then
local sTimeStr = self:RefreshRemainOpenTime(openTime)
local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text))
if txtUnlock ~= nil then
NovaAPI.SetTMPText(txtUnlock, sTimeStr)
end
else
imgTrans:SetActive(false)
TimerManager.Remove(countDownTimer)
countDownTimer = nil
self.tbActState[activityId] = ActivityState.Open
refreshFunc(actData)
self:RefreshActivityData()
end
end
fcTimer()
countDownTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
end
elseif state == ActivityState.Open and endTime ~= nil and timer == nil and bShowCountDown then
self:RefreshRemainTime(endTime, txtTrans)
local fcTimer = function()
local remainTime = self:RefreshRemainTime(endTime, txtTrans)
if remainTime <= 0 then
TimerManager.Remove(countDownTimer)
countDownTimer = nil
refreshFunc(actData)
end
end
fcTimer()
countDownTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
end
return state, bShowCountDown, countDownTimer
end
function DustDawnThemeCtrl:RefreshMiniGameButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local refreshFunc = function(actData)
self:RefreshMiniGameButtonState(actData)
end
local state, bShowCountDown, countDownTimer = self:RefreshButtonTimer(actData, self.minigameRemainTimer, self._mapNode.txtMiniGameActivityTime, self._mapNode.imgMiniGameActivityUnlockTime, refreshFunc)
if self.minigameRemainTimer == nil then
self.minigameRemainTimer = countDownTimer
end
self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed)
self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed)
self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.goMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed)
self.tbActState[activityId] = state
end
end
function DustDawnThemeCtrl:RefreshTaskButtonState(actData)
local activityId = actData.ActivityId
local actInsData = PlayerData.Activity:GetActivityDataById(activityId)
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local refreshFunc = function(actData)
if actInsData ~= nil then
actInsData:RefreshTaskRedDot()
end
self:RefreshTaskButtonState(actData)
end
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, self._mapNode.imgTaskActivityUnlockTime, refreshFunc)
if self.taskRemainTimer == nil then
self.taskRemainTimer = countDowmTimer
end
if state == ActivityState.Closed and actInsData ~= nil then
actInsData:RefreshTaskRedDot()
end
self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed)
self._mapNode.imgTaskEnd.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.bgTaskTxtEnd.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.TaskEndState.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self.tbActState[activityId] = state
local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId)
local nDone, nTotal = 0, 0
if ActivityTaskData ~= nil then
nDone, nTotal = ActivityTaskData:CalcTotalProgress()
end
local progress = string.format("%d/%d", nDone, nTotal)
NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress)
NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress)
end
end
function DustDawnThemeCtrl:RefreshStoryButtonState_special()
if self:IsStoryRefresh() then
self:CheckStoryRedNode()
self._mapNode.txtStory2.gameObject:SetActive(false)
else
self._mapNode.storyRedDot.gameObject:SetActive(false)
self._mapNode.txtStory2.gameObject:SetActive(true)
end
end
function DustDawnThemeCtrl:IsStoryRefresh()
local curTime = CS.ClientManager.Instance.serverTimeStamp
local time = ConfigTable.GetConfigValue("StoryUnlockTime", "")
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(time)
return curTime > openTime
end
function DustDawnThemeCtrl:RefreshLevelButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local refreshFunc = function(actData)
local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
if nil ~= activityLevelsData then
activityLevelsData:ChangeAllRedHot()
end
self:RefreshLevelButtonState(actData)
end
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.levelRemainTimer, self._mapNode.txtLevelActivityTime, self._mapNode.imgLevelActivityUnlockTime, refreshFunc)
if self.levelRemainTimer == nil then
self.levelRemainTimer = countDowmTimer
end
if state == ActivityState.Closed then
local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
if nil ~= activityLevelsData then
activityLevelsData:ChangeAllRedHot()
end
end
self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed)
self._mapNode.bgLevelTxtEnd:SetActive(state == ActivityState.Closed)
self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed)
self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed)
self.tbActState[activityId] = state
end
end
function DustDawnThemeCtrl:RefreshShopButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local refreshFunc = function(actData)
self:RefreshShopButtonState(actData)
end
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, self._mapNode.imgShopActivityUnlockTime, refreshFunc)
if self.shopRemainTimer == nil then
self.shopRemainTimer = countDowmTimer
end
self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self._mapNode.txtShopEnd.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed)
self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed)
self._mapNode.bgShopTxtEnd:SetActive(state == ActivityState.Closed)
self.tbActState[activityId] = state
end
end
function DustDawnThemeCtrl:RefreshOtherButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local nNeedWorldLevel = tonumber(activityData.LimitParam) or 0
local bNeedLv = nNeedWorldLevel <= PlayerData.Base:GetWorldClass()
local refreshFunc = function(actData)
self:RefreshOtherButtonState(actData)
end
local state, bShowCountDown, countDowmTimer
if bNeedLv then
state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.showRemainTimer, self._mapNode.txtShowActivityTime, self._mapNode.imgShowActivityUnlockTime, refreshFunc)
if self.showRemainTimer == nil then
self.showRemainTimer = countDowmTimer
end
else
state = ActivityState.NotOpen
end
self._mapNode.imgShowActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.imgShowActivityUnlockTime:SetActive(state == ActivityState.NotOpen and bNeedLv)
self._mapNode.imgShowEnd:SetActive(state == ActivityState.Closed or not bNeedLv)
self._mapNode.txtShow.gameObject:SetActive(state ~= ActivityState.Closed and bNeedLv)
self._mapNode.bgShowTxt_End.gameObject:SetActive(state == ActivityState.Closed or not bNeedLv)
self._mapNode.txtShowEnd.gameObject:SetActive(state == ActivityState.Closed or not bNeedLv)
self._mapNode.goShowEnd:SetActive(state == ActivityState.Closed)
self._mapNode.imgShowLock:SetActive(state == ActivityState.NotOpen and not bNeedLv)
local txtLock = orderedFormat(ConfigTable.GetUIText("ActivityEnter_Lock"), nNeedWorldLevel)
NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock)
self.tbActState[activityId] = state
end
end
function DustDawnThemeCtrl:RefreshFateCardButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local refreshFunc = function(actData)
self:RefreshFateCardButtonState(actData)
end
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.fateCardRemainTimer, self._mapNode.txtFateCardActivityTime, self._mapNode.imgFateCardActivityUnlockTime, refreshFunc)
if self.fateCardRemainTimer == nil then
self.fateCardRemainTimer = countDowmTimer
end
self._mapNode.imgFateCardActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
self._mapNode.imgFateCardActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.imgFateCardEnd:SetActive(state == ActivityState.Closed)
self._mapNode.txtFateCard_End:SetActive(state == ActivityState.Closed)
self._mapNode.txtFateCardEnd.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.goFateCardEnd.gameObject:SetActive(state == ActivityState.Closed)
self._mapNode.dbFateCardEnd:SetActive(state == ActivityState.Closed)
self.tbActState[activityId] = state
end
end
function DustDawnThemeCtrl:RequireActivityData()
if self.bRequiredActData then
return
end
local callFunc = function()
self.bRequireSucc = true
self:RefreshPanel()
end
HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc)
self.bRequiredActData = true
self:AddTimer(1, 1, function()
self.bRequiredActData = false
end, true, true, true)
end
function DustDawnThemeCtrl:RefreshActivityData()
if self.bRequiredActData then
return
end
self:AddTimer(1, 3, function()
self:RequireActivityData()
end, true, true, true)
end
function DustDawnThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex)
self.nEnterType = nIndex
if nIndex == AllEnum.ActivityThemeFuncIndex.Story then
if self:IsStoryRefresh() then
local sKey = "20104_StoryNewRedNode"
LocalData.SetPlayerLocalData(sKey, false)
self:CheckStoryRedNode()
end
local chapterId = 11
local isUnlock = PlayerData.Avg:IsStoryChapterUnlock(chapterId)
if isUnlock then
WwiseAudioMgr:PostEvent("Mode_20104_story_01")
self.animRoot:Play("DustDawnPanel_Out_Left", 0, 0)
local OutAnimFinish = function()
EventManager.Hit(EventId.OpenPanel, PanelId.DustDawnStory, chapterId)
end
self:SetAnimationCallback(self.animRoot, OutAnimFinish)
else
local sLockReadTipsKey = "Mainline_Preview_Lock_Read_" .. chapterId
if LocalData.GetPlayerLocalData(sLockReadTipsKey) then
self.animRoot:Play("DustDawnPanel_Out_Left", 0, 0)
WwiseAudioMgr:PostEvent("Mode_20104_story_01")
local OutAnimFinish = function()
EventManager.Hit(EventId.OpenPanel, PanelId.DustDawnStory, chapterId)
end
self:SetAnimationCallback(self.animRoot, OutAnimFinish)
return
end
local sTip = ConfigTable.GetUIText("Mainline_Preview_Lock_Read")
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = sTip,
callbackConfirm = function()
self.animRoot:Play("DustDawnPanel_Out_Left", 0, 0)
WwiseAudioMgr:PostEvent("Mode_20104_story_01")
local OutAnimFinish = function()
LocalData.SetPlayerLocalData(sLockReadTipsKey, true)
EventManager.Hit(EventId.OpenPanel, PanelId.DustDawnStory, chapterId)
end
self:SetAnimationCallback(self.animRoot, OutAnimFinish)
end
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
return
end
local actData = self.ActData:GetActivityDataByIndex(nIndex)
if actData == nil then
return
end
local bOpen, _state, _sTips, bNeedRefreshData = self.ActData:CheckActivityEntranceOpen(actData.ActivityId, actData.PanelId, true, self.bRequiredActData)
if not bOpen then
if bNeedRefreshData then
self:RequireActivityData()
end
return
end
if nIndex == AllEnum.ActivityThemeFuncIndex.Level then
self.animRoot:Play("DustDawnPanel_Out_Right", 0, 0)
local OutAnimFinish = function()
self.ActData:OpenActivityEntrance(actData.ActivityId, actData.PanelId)
end
self:SetAnimationCallback(self.animRoot, OutAnimFinish)
end
self.ActData:OpenActivityEntrance(actData.ActivityId, actData.PanelId)
end
function DustDawnThemeCtrl:CheckStoryRedNode()
local sKey = "20104_StoryNewRedNode"
local bIsFirst = LocalData.GetPlayerLocalData(sKey)
if bIsFirst == nil then
bIsFirst = true
else
bIsFirst = false
end
self._mapNode.storyRedDot.gameObject:SetActive(bIsFirst)
end
return DustDawnThemeCtrl
@@ -0,0 +1,20 @@
local BasePanel = require("GameCore.UI.BasePanel")
local DustDawnThemePanel = class("DustDawnThemePanel", BasePanel)
DustDawnThemePanel._sUIResRootPath = "UI_Activity/"
DustDawnThemePanel._tbDefine = {
{
sPrefabPath = "20104/DustDawnPanel.prefab",
sCtrlName = "Game.UI.ActivityTheme.20104.DustDawnThemeCtrl"
}
}
function DustDawnThemePanel:Awake()
end
function DustDawnThemePanel:OnEnable()
end
function DustDawnThemePanel:OnDisable()
end
function DustDawnThemePanel:OnDestroy()
end
function DustDawnThemePanel:OnRelease()
end
return DustDawnThemePanel
@@ -0,0 +1,134 @@
local ActivityShopGoodsItemCtrl = class("ActivityShopGoodsItemCtrl", BaseCtrl)
ActivityShopGoodsItemCtrl._mapNodeConfig = {
imgRare = {sComponentName = "Image"},
imgLeft = {},
txtLeft = {sComponentName = "TMP_Text"},
imgTime = {},
txtLeftTime = {sComponentName = "TMP_Text"},
txtName = {sComponentName = "TMP_Text"},
imgIcon = {sComponentName = "Image"},
imgElement = {sComponentName = "Image"},
goStar = {
sCtrlName = "Game.UI.TemplateEx.TemplateStarCtrl"
},
imgExpire = {sComponentName = "Image"},
txtCount = {sComponentName = "TMP_Text"},
imgCoin = {sComponentName = "Image"},
txtPrice = {sComponentName = "TMP_Text"},
imgMask = {},
goRestock = {},
txtRestock = {
sComponentName = "TMP_Text",
sLanguageId = "Mall_Package_SoldOut"
},
goCondition = {},
txtCondition = {sComponentName = "TMP_Text"}
}
ActivityShopGoodsItemCtrl._mapEventConfig = {}
function ActivityShopGoodsItemCtrl:Refresh(mapData, nCurrencyItemId)
self.mapData = mapData
self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId)
if not self.mapGoodsCfg then
return
end
self:RefreshInfo()
self:RefreshPrice(nCurrencyItemId)
self:RefreshTime()
self:RefreshLimit()
end
function ActivityShopGoodsItemCtrl:RefreshInfo()
local mapItemCfg = ConfigTable.GetData_Item(self.mapGoodsCfg.ItemId)
if not mapItemCfg then
return
end
NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name)
if mapItemCfg.Type == GameEnum.itemType.Disc then
self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item)
self._mapNode.imgElement.gameObject:SetActive(true)
self._mapNode.goStar.gameObject:SetActive(true)
local mapDiscCfgData = ConfigTable.GetData("Disc", self.mapGoodsCfg.ItemId)
if mapDiscCfgData then
self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon)
end
local nStar = 6 - mapItemCfg.Rarity
self._mapNode.goStar:SetStar(nStar, nStar)
else
self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon)
self._mapNode.imgElement.gameObject:SetActive(false)
self._mapNode.goStar.gameObject:SetActive(false)
end
self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0)
local sPath = "db_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity]
self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "20104/SpriteAtlas/2010404", sPath)
local bLimit = 0 < self.mapData.nMaximumLimit
if bLimit then
NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount))
else
NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited")))
end
NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), self.mapGoodsCfg.ItemQuantity))
end
function ActivityShopGoodsItemCtrl:RefreshPrice(nCurrencyItemId)
self:SetSprite_Coin(self._mapNode.imgCoin, nCurrencyItemId)
NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price)
end
function ActivityShopGoodsItemCtrl:RefreshTime()
local bTime = self.mapData.bPurchasTime and self.mapData.nNextRefreshTime > 0
self._mapNode.imgTime:SetActive(bTime)
if not bTime then
return
end
local sTime = ""
local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp
if nRemaining <= 3600 and 0 < nRemaining then
sTime = ConfigTable.GetUIText("Shop_WithinHour")
elseif 3600 < nRemaining and nRemaining <= 86400 then
sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600))
elseif 86400 < nRemaining then
sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400))
end
NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime)
end
function ActivityShopGoodsItemCtrl:RefreshLimit()
local bMask = not self.mapData.bPurchasable or not self.mapData.bPurchasTime or self.mapData.bSoldOut
self._mapNode.imgMask:SetActive(bMask)
if self.mapData.bSoldOut then
self._mapNode.goRestock:SetActive(true)
self._mapNode.goCondition:SetActive(false)
return
end
self._mapNode.goRestock:SetActive(false)
self._mapNode.goCondition:SetActive(true)
if self.mapData.nUnlockPurchaseTime > 0 and self.mapData.nUnlockPurchaseTime == self.mapData.nNextRefreshTime then
local sTime = ""
local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp
if nRemaining <= 3600 and 0 < nRemaining then
sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock")
elseif 3600 < nRemaining and nRemaining <= 86400 then
sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600))
elseif 86400 < nRemaining then
sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400))
end
NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime)
return
end
if not self.mapData.bPurchasable then
local sCond = ""
if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then
sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), self.mapData.tbPurchaseCondParams[1])
elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then
sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut")
end
NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond)
return
end
end
function ActivityShopGoodsItemCtrl:Awake()
end
function ActivityShopGoodsItemCtrl:OnEnable()
end
function ActivityShopGoodsItemCtrl:OnDisable()
end
function ActivityShopGoodsItemCtrl:OnDestroy()
end
return ActivityShopGoodsItemCtrl
@@ -0,0 +1,24 @@
local ActivityShopPanel = class("ActivityShopPanel", BasePanel)
ActivityShopPanel._sUIResRootPath = "UI_Activity/"
ActivityShopPanel._tbDefine = {
{
sPrefabPath = "20104/Shop/ActivityShopPanel.prefab",
sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl"
}
}
function ActivityShopPanel:Awake()
self.nDefaultId = nil
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.nActId = tbParam[1]
self.nDefaultId = tbParam[2]
end
self.actShopData = PlayerData.Activity:GetActivityDataById(self.nActId)
end
function ActivityShopPanel:OnEnable()
end
function ActivityShopPanel:OnDisable()
end
function ActivityShopPanel:OnDestroy()
end
return ActivityShopPanel
@@ -0,0 +1,16 @@
local DustDawnTaskPanel = class("DustDawnTaskPanel", BasePanel)
DustDawnTaskPanel._sUIResRootPath = "UI_Activity/"
DustDawnTaskPanel._tbDefine = {
{
sPrefabPath = "20104/Task.prefab",
sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01"
}
}
local tbImgDbType = {SizeDelta = 1, FillAmount = 2}
function DustDawnTaskPanel:Awake()
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" and tbParam[3] == nil then
tbParam[3] = tbImgDbType.FillAmount
end
end
return DustDawnTaskPanel