Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
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@@ -134,7 +134,10 @@ function ActivityLevelsInstancePauseCtrl:Refresh()
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end
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end
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for i = 1, 3 do
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self._mapNode.goChar[i]:SetChar(self.tbChar[i])
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local nCharId = self.tbChar[i]
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local nTrialId = self._mapCharTrialId and self._mapCharTrialId[nCharId]
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self._mapNode.btnChar[i].interactable = not nTrialId or not (0 < nTrialId)
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self._mapNode.goChar[i]:SetChar(nCharId, false, false, nTrialId)
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end
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end
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function ActivityLevelsInstancePauseCtrl:PlayInAni()
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@@ -186,8 +189,9 @@ function ActivityLevelsInstancePauseCtrl:OnDisable()
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end
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function ActivityLevelsInstancePauseCtrl:OnDestroy()
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end
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function ActivityLevelsInstancePauseCtrl:Pause(nActivityId, nLevelId, tbCharId)
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function ActivityLevelsInstancePauseCtrl:Pause(nActivityId, nLevelId, tbCharId, mapCharTrialId)
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self.tbChar = tbCharId
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self._mapCharTrialId = mapCharTrialId
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self.nLevelId = nLevelId
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self.nActivityId = nActivityId
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EventManager.Hit(EventId.BattleDashboardVisible, false)
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