Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
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@@ -262,7 +262,7 @@ function SkinPreviewCtrl:LoadCharacter()
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self.nModelDragRot = v.transform.localEulerAngles.y
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self.curShowModel = v
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self:WaitReadyClipFinish()
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NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, v.gameObject)
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NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, v.gameObject, true)
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GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
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else
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v.gameObject:SetActive(false)
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@@ -276,7 +276,7 @@ function SkinPreviewCtrl:LoadCharacter()
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self.tbModelList[self.nSkinId] = go
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self.curShowModel = go
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self:WaitReadyClipFinish()
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NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, go)
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NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, go, true)
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GameUIUtils.SetCustomModelMaterialVariant(go, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
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if self.rtSceneOriginPos ~= nil then
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go.transform.position = self.rtSceneOriginPos.position
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