Major Update - 2.0.0.143

EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
This commit is contained in:
SL1900
2026-10-20 13:00:00 +09:00
parent 4bcada6061
commit 08b515afd9
1773 changed files with 1095195 additions and 65670 deletions
@@ -248,7 +248,7 @@ function CharacterSkinCtrl:LoadCharacter()
self.nModelDragRot = v.transform.localEulerAngles.y
self.curShowModel = v
self:WaitReadyClipFinish()
NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, v.gameObject)
NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, v.gameObject, true)
GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
else
v.gameObject:SetActive(false)
@@ -265,7 +265,7 @@ function CharacterSkinCtrl:LoadCharacter()
self.tbModelList[self.nSkinId] = go
self.curShowModel = go
self:WaitReadyClipFinish()
NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, go)
NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, go, true)
GameUIUtils.SetCustomModelMaterialVariant(go, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
NovaAPI.ChangeAnimatorDefaultState(go.transform)
go.transform.position = self.rtSceneOriginPos.position