Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
This commit is contained in:
@@ -0,0 +1,97 @@
|
||||
local GuideGroup_509 = class("GuideGroup_509")
|
||||
local mapEventConfig = {}
|
||||
local groupId = 509
|
||||
local totalStep = 2
|
||||
local current = 1
|
||||
function GuideGroup_509:Init(parent, runStep)
|
||||
self:BindEvent()
|
||||
self.parent = parent
|
||||
current = 1
|
||||
local funName = "Step_" .. current
|
||||
local func = handler(self, self[funName])
|
||||
func()
|
||||
end
|
||||
function GuideGroup_509:BindEvent()
|
||||
if type(mapEventConfig) ~= "table" then
|
||||
return
|
||||
end
|
||||
for nEventId, sCallbackName in pairs(mapEventConfig) do
|
||||
local callback = self[sCallbackName]
|
||||
if type(callback) == "function" then
|
||||
EventManager.Add(nEventId, self, callback)
|
||||
end
|
||||
end
|
||||
end
|
||||
function GuideGroup_509:UnBindEvent()
|
||||
if type(mapEventConfig) ~= "table" then
|
||||
return
|
||||
end
|
||||
for nEventId, sCallbackName in pairs(mapEventConfig) do
|
||||
local callback = self[sCallbackName]
|
||||
if type(callback) == "function" then
|
||||
EventManager.Remove(nEventId, self, callback)
|
||||
end
|
||||
end
|
||||
end
|
||||
function GuideGroup_509:SendGuideStep(step)
|
||||
local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
|
||||
self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
|
||||
end
|
||||
function GuideGroup_509:Clear()
|
||||
self.runGuide = false
|
||||
self:UnBindEvent()
|
||||
self.parent = nil
|
||||
end
|
||||
function GuideGroup_509:Step_1()
|
||||
local index = self:GetShopIndex()
|
||||
local tmpDescDeviation = {300, -400}
|
||||
if 3 < index then
|
||||
tmpDescDeviation = {-300, -400}
|
||||
end
|
||||
self.msg = {
|
||||
BindIcon = "SoldierSandtablePanel/SoldierShopComponent/Container/rtCardGrid/SoldierCharCardShopItem" .. index,
|
||||
Deviation = {0, 0},
|
||||
Desc = "Guide_509_1",
|
||||
DescDeviation = tmpDescDeviation,
|
||||
Type = GameEnum.guidetype.Introductory
|
||||
}
|
||||
self.parent:ActiveHide(true)
|
||||
current = 1
|
||||
self.parent:PlayTypeMask(self.msg)
|
||||
end
|
||||
function GuideGroup_509:Step_2()
|
||||
current = 2
|
||||
local nEntryId = 400904
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, nEntryId)
|
||||
self.parent:FinishCurrentStep()
|
||||
end
|
||||
function GuideGroup_509:GetShopIndex()
|
||||
local tmpId = 1
|
||||
if PlayerData.SoldierData.tbGuideData[509] ~= nil then
|
||||
tmpId = PlayerData.SoldierData:GetGuideData(509)
|
||||
end
|
||||
local levelData = PlayerData.SoldierData:GetCurLevelData()
|
||||
local shopList = levelData:GetShopData()
|
||||
local index = 1
|
||||
for i, v in pairs(shopList.tbGoods) do
|
||||
if tmpId == v.Id then
|
||||
index = i
|
||||
end
|
||||
end
|
||||
return index
|
||||
end
|
||||
function GuideGroup_509:FinishCurrentStep()
|
||||
self.msg = nil
|
||||
self.openPanelId = nil
|
||||
self.waitAinEnd = nil
|
||||
self.runGuide = false
|
||||
if current == totalStep then
|
||||
self:SendGuideStep(-1)
|
||||
self.parent:ClearCurGuide(true)
|
||||
return
|
||||
end
|
||||
local funName = "Step_" .. current + 1
|
||||
local func = handler(self, self[funName])
|
||||
func()
|
||||
end
|
||||
return GuideGroup_509
|
||||
Reference in New Issue
Block a user