Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
This commit is contained in:
@@ -1,64 +1,68 @@
|
||||
local BaseCtrl = require("GameCore.UI.BaseCtrl")
|
||||
local StoryChapterCtrl = class("StoryChapterCtrl", BaseCtrl)
|
||||
local AvgData = PlayerData.Avg
|
||||
local LocalData = require("GameCore.Data.LocalData")
|
||||
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
|
||||
local RapidJson = require("rapidjson")
|
||||
StoryChapterCtrl._mapNodeConfig = {
|
||||
loopsvChapterList = {
|
||||
sNodeName = "svChapterList",
|
||||
sComponentName = "LoopScrollView"
|
||||
animBg = {sNodeName = "----Bg----", sComponentName = "Animator"},
|
||||
animTopBar = {sNodeName = "goBack", sComponentName = "Animator"},
|
||||
animChapterList = {
|
||||
sNodeName = "----Root_List----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
txtName = {sNodeName = "txtName", sComponentName = "TMP_Text"},
|
||||
goPersonality = {
|
||||
sNodeName = "goPersonality",
|
||||
sComponentName = "GameObject"
|
||||
animBtnShowStoryLineList = {
|
||||
sNodeName = "btnShowStoryLineList",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
btnChangeInfo = {
|
||||
sNodeName = "btnChangeInfo",
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtn_ClickChangeInfo"
|
||||
},
|
||||
btnLeft = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtn_ClickStoryChapter"
|
||||
},
|
||||
btnRight = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtn_ClickActivity"
|
||||
},
|
||||
Select = {nCount = 2},
|
||||
unSelect = {nCount = 2},
|
||||
rtActor2D = {
|
||||
sNodeName = "----Actor2D_PNG----",
|
||||
sComponentName = "Transform"
|
||||
},
|
||||
animActor2D = {
|
||||
sNodeName = "----Actor2D_PNG----",
|
||||
animMoWang = {
|
||||
sNodeName = "----Root_MoWang----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
TopBar = {
|
||||
sNodeName = "TopBarPanel",
|
||||
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
|
||||
},
|
||||
aniBg = {sNodeName = "----Bg----", sComponentName = "Animator"},
|
||||
txtTitle_Show = {sComponentName = "TMP_Text"},
|
||||
txtTitle2_Show = {sComponentName = "TMP_Text"},
|
||||
imgStoryIcon = {sComponentName = "Image"},
|
||||
TabRedDot = {},
|
||||
txt_Select_1 = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "WorldMap_MainLine_Avg"
|
||||
btnShowStoryLineList = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtn_ShowStoryLineList"
|
||||
},
|
||||
txt_unSelect_1 = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "WorldMap_MainLine_Avg"
|
||||
btnHideStoryLineList = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtn_HideStoryLineList"
|
||||
},
|
||||
txt_Select_2 = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Story_Activity"
|
||||
loopsvChapterList = {
|
||||
sNodeName = "svChapterList",
|
||||
sComponentName = "LoopScrollView"
|
||||
},
|
||||
txt_unSelect_2 = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Story_Activity"
|
||||
loopsvStoryLineList = {
|
||||
sNodeName = "svStoryLineList",
|
||||
sComponentName = "LoopScrollView"
|
||||
},
|
||||
btnArrow = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtn_HideStoryLineList"
|
||||
},
|
||||
rtActor2D = {
|
||||
sNodeName = "----Actor2D_PNG----",
|
||||
sComponentName = "Transform"
|
||||
},
|
||||
txtName = {sNodeName = "txtName", sComponentName = "TMP_Text"},
|
||||
goPersonality = {
|
||||
sNodeName = "goPersonality",
|
||||
sComponentName = "GameObject"
|
||||
},
|
||||
txtBtnChangeInfo = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Change_Role_Character"
|
||||
},
|
||||
btnChangeInfo = {
|
||||
sNodeName = "btnChangeInfo",
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtn_ChangeInfo"
|
||||
}
|
||||
}
|
||||
StoryChapterCtrl._mapEventConfig = {
|
||||
@@ -66,142 +70,285 @@ StoryChapterCtrl._mapEventConfig = {
|
||||
[EventId.UIHomeConfirm] = "OnEvent_BackHome"
|
||||
}
|
||||
StoryChapterCtrl._mapRedDotConfig = {
|
||||
[RedDotDefine.Map_MainLine] = {sNodeName = "TabRedDot"}
|
||||
[RedDotDefine.Map_MainLine_Entrance] = {sNodeName = "TabRedDot"}
|
||||
}
|
||||
function StoryChapterCtrl:Awake()
|
||||
self.bInitLoop = true
|
||||
local tbParam = self:GetPanelParam()
|
||||
self.fromPanel = tbParam[1] ~= nil and tbParam[1] or 0
|
||||
self.aniSafeRoot = self.gameObject:GetComponent("Animator")
|
||||
self.constImgTitleBgWidth = 143.5
|
||||
local callback = function()
|
||||
self.bHasAchievementData = true
|
||||
end
|
||||
PlayerData.Achievement:SendAchievementInfoReq(callback)
|
||||
self.tbPlayedUnlockEffectChapter = {}
|
||||
end
|
||||
function StoryChapterCtrl:FadeIn()
|
||||
EventManager.Hit(EventId.SetTransition)
|
||||
end
|
||||
function StoryChapterCtrl:OnEnable()
|
||||
self:SwitchTog(true)
|
||||
self.tbGridCtrl = {}
|
||||
local count = 0
|
||||
self.nCompletedChapter = AvgData:GetNewLockChapterIndex()
|
||||
count, self.tbAllChapter = PlayerData.Avg:GetChapterCount()
|
||||
self.nRecentChapterId = PlayerData.Avg:GetRecentChapterId()
|
||||
self._mapNode.loopsvChapterList:Init(count, self, self.RefreshChapterList)
|
||||
self._mapNode.loopsvChapterList:SetScrollGridPos(self.nRecentChapterId - 3)
|
||||
if not self.bInitLoop then
|
||||
local index = 0
|
||||
for k, v in pairs(self.tbGridCtrl) do
|
||||
if v.Id ~= self.nCompletedChapter + 1 then
|
||||
v.aniTrans:Play("StoryChapter_chapter_back")
|
||||
self:ParseData()
|
||||
self.nStoryLineId_From = 0
|
||||
self.nStoryLineId_To = 0
|
||||
self.bStoryLine_NeedPlayUnlockAnim = false
|
||||
self.bStoryLine_NeedPlaySwitchAnim = false
|
||||
self.nChapterId_From = 0
|
||||
self.nChapterId_To = 0
|
||||
self.bChapter_NeedPlayUnlockAnim = false
|
||||
self.nCurLineId = 0
|
||||
self.nCurChapterId = 0
|
||||
self.goLineSel = nil
|
||||
local tbParam = self:GetPanelParam()
|
||||
if type(tbParam) == "table" then
|
||||
local nSpecifyChapterId = tbParam[1] or 0
|
||||
if type(nSpecifyChapterId) == "number" and 0 < nSpecifyChapterId then
|
||||
local bUnlock, sTxt = PlayerData.Avg:IsStoryChapterUnlock(nSpecifyChapterId)
|
||||
if bUnlock == true then
|
||||
self.nChapterId_From = nSpecifyChapterId
|
||||
local cfgdata = ConfigTable.GetData("StoryChapter", nSpecifyChapterId)
|
||||
self.nStoryLineId_From = cfgdata.StoryLineId
|
||||
else
|
||||
printLog("specified chapter hasn't unlocked, chapter id:" .. tostring(nSpecifyChapterId))
|
||||
end
|
||||
end
|
||||
end
|
||||
self.bInitLoop = false
|
||||
self:RefreshPersonality()
|
||||
self._mapNode.animActor2D:Play("Actor2D_PNG_right_in")
|
||||
self.nCompletedChapter = -1
|
||||
self:SetMoWang()
|
||||
self:CheckJustRead()
|
||||
if type(tbParam) == "table" then
|
||||
local nPreviousSelectedChapterId = tbParam[2] or 0
|
||||
if type(nPreviousSelectedChapterId) == "number" and 0 < nPreviousSelectedChapterId then
|
||||
local bUnlock, sTxt = PlayerData.Avg:IsStoryChapterUnlock(nPreviousSelectedChapterId)
|
||||
if bUnlock == true then
|
||||
self.nChapterId_From = nPreviousSelectedChapterId
|
||||
local cfgdata = ConfigTable.GetData("StoryChapter", nPreviousSelectedChapterId)
|
||||
self.nStoryLineId_From = cfgdata.StoryLineId
|
||||
else
|
||||
printLog("previous selected chapter hasn't unlocked, chapter id:" .. tostring(nPreviousSelectedChapterId))
|
||||
end
|
||||
end
|
||||
end
|
||||
self:CheckLatest()
|
||||
self:FallbackToDefault()
|
||||
self.bPlayEnterChapter = false
|
||||
self.bPlayChapterIn = true
|
||||
self.nChapterIn = 0.333
|
||||
self.nCurLineId = self.nStoryLineId_From
|
||||
self:SetBtn_IconTitle(self.nCurLineId)
|
||||
self._mapNode.loopsvStoryLineList:Init(#self.tbLine, self, self.OnGrid_StoryLine, self.OnBtn_StoryLine)
|
||||
for i, v in ipairs(self.tbLine) do
|
||||
if v.nLineId == self.nStoryLineId_From then
|
||||
self._mapNode.loopsvStoryLineList:SetScrollGridPos(i - 1, 0, -1)
|
||||
break
|
||||
end
|
||||
end
|
||||
self.tbChapter = self:GetChapters(self.nCurLineId)
|
||||
self._mapNode.loopsvChapterList:Init(#self.tbChapter, self, self.OnGrid_Chapter, self.OnBtn_Chapter)
|
||||
local nHeadIdx = table.indexof(self.tbChapter, self.nChapterId_From)
|
||||
local nLocateChapterDuration = (nHeadIdx - 1) * 0.1
|
||||
local PlayAnim_RootIn = function()
|
||||
self:PlayRootAnim(true)
|
||||
end
|
||||
local PlayAnim_LocateChapter = function()
|
||||
self.bPlayChapterIn = false
|
||||
self.nChapterIn = 0
|
||||
self._mapNode.loopsvChapterList:SetScrollGridPos(nHeadIdx - 1, nLocateChapterDuration, -1)
|
||||
end
|
||||
local PlayAnim_UnlockBtn = function()
|
||||
self._mapNode.animBtnShowStoryLineList:Play("StoryChapter_LineBtn_Unlock")
|
||||
WwiseAudioMgr:PlaySound("ui_mainline_ago_appear")
|
||||
self:SetBtn_IconTitle(self.nStoryLineId_To, true)
|
||||
end
|
||||
local PlayAnim_MoveRight = function()
|
||||
self:OnBtn_ShowStoryLineList()
|
||||
end
|
||||
local PlayAnim_ScrollToLine = function()
|
||||
for i, v in ipairs(self.tbLine) do
|
||||
if v.nLineId == self.nStoryLineId_To then
|
||||
self._mapNode.loopsvStoryLineList:SetScrollGridPos(i - 1, 0.2, 0)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
local PlayAnim_UnlockNewLine = function()
|
||||
for i, v in ipairs(self.tbLine) do
|
||||
if v.nLineId == self.nStoryLineId_To then
|
||||
local goLineGridBtn = self._mapNode.loopsvStoryLineList.transform:Find("Viewport/Content/" .. tostring(i - 1)).gameObject
|
||||
self:OnGrid_StoryLine(goLineGridBtn, true)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
local PlayAnim_ClickLine = function()
|
||||
for i, v in ipairs(self.tbLine) do
|
||||
if v.nLineId == self.nStoryLineId_To then
|
||||
local goLineGridBtn = self._mapNode.loopsvStoryLineList.transform:Find("Viewport/Content/" .. tostring(i - 1)).gameObject
|
||||
self:OnBtn_StoryLine(goLineGridBtn)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
local PlayAnim_Locate_To_Chapter = function()
|
||||
self.bPlayChapterIn = false
|
||||
self.nChapterIn = 0
|
||||
local nIdx = table.indexof(self.tbChapter, self.nChapterId_To)
|
||||
self._mapNode.loopsvChapterList:SetScrollGridPos(nIdx - 1, 0.2, -1)
|
||||
end
|
||||
local PlayAnim_Unlock_To_Chapter = function()
|
||||
local nIdx = table.indexof(self.tbChapter, self.nChapterId_To)
|
||||
local goChapterGridBtn = self._mapNode.loopsvChapterList.transform:Find("Viewport/Content/" .. tostring(nIdx - 1)).gameObject
|
||||
self:OnGrid_Chapter(goChapterGridBtn, true)
|
||||
end
|
||||
local AnimDone = function()
|
||||
self.nChapterIn = 0
|
||||
end
|
||||
local nAnimDuration = 0
|
||||
local seq = DOTween.Sequence()
|
||||
seq:AppendInterval(0.1)
|
||||
seq:AppendCallback(PlayAnim_RootIn)
|
||||
if self.nChapterIn < 0.4 then
|
||||
seq:AppendInterval(0.4)
|
||||
nAnimDuration = 0.5
|
||||
else
|
||||
seq:AppendInterval(self.nChapterIn)
|
||||
nAnimDuration = self.nChapterIn + 0.1
|
||||
end
|
||||
seq:AppendCallback(PlayAnim_LocateChapter)
|
||||
seq:AppendInterval(nLocateChapterDuration)
|
||||
nAnimDuration = nAnimDuration + nLocateChapterDuration
|
||||
if self.bStoryLine_NeedPlayUnlockAnim == true then
|
||||
if self.nStoryLineId_From == 1 and self.nStoryLineId_To == 2 then
|
||||
seq:AppendCallback(PlayAnim_UnlockBtn)
|
||||
seq:AppendInterval(2)
|
||||
nAnimDuration = nAnimDuration + 2
|
||||
end
|
||||
seq:AppendCallback(PlayAnim_MoveRight)
|
||||
seq:AppendInterval(0.5)
|
||||
seq:AppendCallback(PlayAnim_ScrollToLine)
|
||||
seq:AppendInterval(0.2)
|
||||
seq:AppendCallback(PlayAnim_UnlockNewLine)
|
||||
seq:AppendInterval(1)
|
||||
seq:AppendCallback(PlayAnim_ClickLine)
|
||||
seq:AppendInterval(0.7)
|
||||
seq:AppendCallback(PlayAnim_Locate_To_Chapter)
|
||||
seq:AppendInterval(0.2)
|
||||
seq:AppendCallback(PlayAnim_Unlock_To_Chapter)
|
||||
seq:AppendInterval(1.3)
|
||||
nAnimDuration = nAnimDuration + 0.5 + 0.2 + 1 + 0.7 + 0.2 + 1.3
|
||||
elseif self.bStoryLine_NeedPlaySwitchAnim == true then
|
||||
seq:AppendCallback(PlayAnim_MoveRight)
|
||||
seq:AppendInterval(0.5)
|
||||
seq:AppendCallback(PlayAnim_ScrollToLine)
|
||||
seq:AppendInterval(0.2)
|
||||
seq:AppendCallback(PlayAnim_ClickLine)
|
||||
seq:AppendInterval(0.7)
|
||||
seq:AppendCallback(PlayAnim_Locate_To_Chapter)
|
||||
seq:AppendInterval(0.2)
|
||||
seq:AppendCallback(PlayAnim_Unlock_To_Chapter)
|
||||
seq:AppendInterval(1.3)
|
||||
nAnimDuration = nAnimDuration + 0.5 + 0.2 + 0.7 + 0.2 + 1.3
|
||||
elseif self.bChapter_NeedPlayUnlockAnim == true then
|
||||
seq:AppendCallback(PlayAnim_Locate_To_Chapter)
|
||||
seq:AppendInterval(0.2)
|
||||
seq:AppendCallback(PlayAnim_Unlock_To_Chapter)
|
||||
seq:AppendInterval(1.3)
|
||||
nAnimDuration = nAnimDuration + 0.2 + 1.3
|
||||
end
|
||||
seq:AppendCallback(AnimDone)
|
||||
seq:SetUpdate(true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimDuration)
|
||||
end
|
||||
function StoryChapterCtrl:OnDisable()
|
||||
self.nStoryLineId_From = 0
|
||||
self.nStoryLineId_To = 0
|
||||
self.bStoryLine_NeedPlayUnlockAnim = false
|
||||
self.bStoryLine_NeedPlaySwitchAnim = false
|
||||
self.nChapterId_From = 0
|
||||
self.nChapterId_To = 0
|
||||
self.bChapter_NeedPlayUnlockAnim = false
|
||||
self.nCurLineId = 0
|
||||
self.nCurChapterId = 0
|
||||
self.goLineSel = nil
|
||||
self.bPlayEnterChapter = false
|
||||
delChildren(self._mapNode.loopsvChapterList.transform:Find("Viewport/Content"))
|
||||
delChildren(self._mapNode.loopsvStoryLineList.transform:Find("Viewport/Content"))
|
||||
end
|
||||
function StoryChapterCtrl:RefreshChapterGrid(grid, index)
|
||||
local chapterData = self.tbAllChapter[index]
|
||||
local trans = grid.transform:Find("AnimRoot")
|
||||
local imgBg = trans:Find("imgBg"):GetComponent("Image")
|
||||
if chapterData.Type == GameEnum.chapterType.Mainline then
|
||||
local txtIndex = trans:Find("txtIndex"):GetComponent("TMP_Text")
|
||||
NovaAPI.SetTMPText(txtIndex, chapterData.Index)
|
||||
function StoryChapterCtrl:ParseData()
|
||||
self.tbLine = {}
|
||||
self.mapChapter = {}
|
||||
self.tbUnlockAnimPlayedChapter = {}
|
||||
self:LoadLocalData()
|
||||
local foreach_Line = function(cfg)
|
||||
table.insert(self.tbLine, {
|
||||
nLineId = cfg.Id,
|
||||
nSort = cfg.SortIndex,
|
||||
tbChapterId = {},
|
||||
bVisible = cfg.Visible,
|
||||
bIsUnlock = false
|
||||
})
|
||||
end
|
||||
local txtChapterIndex = trans:Find("imgTitle1/txtChapterIndex"):GetComponent("TMP_Text")
|
||||
local goUnlock = trans:Find("goUnlock")
|
||||
local goLock = trans:Find("goLock")
|
||||
local txtTitle = goUnlock:Find("txtTitle"):GetComponent("TMP_Text")
|
||||
local txtIndexTitle = goUnlock:Find("txtIndexTitle"):GetComponent("TMP_Text")
|
||||
local aniTrans = trans:GetComponent("Animator")
|
||||
local goFXChapterList = trans:Find("FXChapterList")
|
||||
if self.bInitLoop and self.nCompletedChapter < 0 and self.nRecentChapterId <= 3 then
|
||||
if index <= 5 then
|
||||
if index == 1 then
|
||||
aniTrans:Play("StoryChapter_chapter_in")
|
||||
else
|
||||
self:AddTimer(1, 0.1 * (index - 1), function()
|
||||
aniTrans:Play("StoryChapter_chapter_in")
|
||||
end, true, true, true)
|
||||
local foreach_Chapter = function(cfg)
|
||||
if PlayerData.Avg:IsStoryChapterShow(cfg.Id) == true then
|
||||
local bUnlock, sTxt = PlayerData.Avg:IsStoryChapterUnlock(cfg.Id)
|
||||
self.mapChapter[cfg.Id] = {
|
||||
nHeadStoryId = 0,
|
||||
bHeadRead = false,
|
||||
tbPrevStoryId = cfg.PrevStories,
|
||||
bIsUnlock = bUnlock,
|
||||
sUnlockTips = sTxt
|
||||
}
|
||||
for i, v in ipairs(self.tbLine) do
|
||||
if v.nLineId == cfg.StoryLineId and 0 >= table.indexof(v.tbChapterId, cfg.Id) then
|
||||
table.insert(v.tbChapterId, cfg.Id)
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
aniTrans:Play("StoryChapter_chapter_defaut")
|
||||
end
|
||||
else
|
||||
aniTrans:Play("StoryChapter_chapter_defaut")
|
||||
end
|
||||
NovaAPI.SetTMPText(txtChapterIndex, chapterData.Name)
|
||||
self:SetPngSprite(imgBg, chapterData.ChapterIcon)
|
||||
local isUnlock, lockText = PlayerData.Avg:IsStoryChapterUnlock(chapterData.Id)
|
||||
goFXChapterList.gameObject:SetActive(false)
|
||||
if self.nCompletedChapter + 1 == chapterData.Id and isUnlock then
|
||||
goFXChapterList.gameObject:SetActive(true)
|
||||
aniTrans:Play("StoryChapter_chapter_Unlock")
|
||||
local foreach_Story = function(cfg)
|
||||
local data = self.mapChapter[cfg.Chapter]
|
||||
if data ~= nil then
|
||||
local tb = cfg.ParentStoryId
|
||||
if tb == nil or type(tb) == "table" and #tb == 0 then
|
||||
local n = self.mapChapter[cfg.Chapter].nHeadStoryId
|
||||
if n == 0 or 0 < n and n > cfg.Id then
|
||||
self.mapChapter[cfg.Chapter].nHeadStoryId = cfg.Id
|
||||
self.mapChapter[cfg.Chapter].bHeadRead = PlayerData.Avg:IsStoryReaded(cfg.Id)
|
||||
if cfg.Chapter == 1 then
|
||||
self.mapChapter[cfg.Chapter].bHeadRead = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
goUnlock.gameObject:SetActive(true)
|
||||
goLock.gameObject:SetActive(not isUnlock or self.nCompletedChapter + 1 == chapterData.Id)
|
||||
NovaAPI.SetTMPText(txtTitle, chapterData.Desc)
|
||||
local RecentStoryId = PlayerData.Avg:GetRecentStoryId(chapterData.Id)
|
||||
if RecentStoryId ~= nil and isUnlock then
|
||||
local storyData = ConfigTable.GetData_Story(RecentStoryId)
|
||||
NovaAPI.SetTMPText(txtIndexTitle, storyData.Index .. " " .. storyData.Title)
|
||||
elseif not isUnlock then
|
||||
NovaAPI.SetTMPText(txtIndexTitle, ConfigTable.GetUIText("Chapter_Not_Unlock"))
|
||||
end
|
||||
if not isUnlock then
|
||||
local txtLock = goLock:Find("txtLock"):GetComponent("TMP_Text")
|
||||
NovaAPI.SetTMPText(txtLock, lockText)
|
||||
end
|
||||
local btn = grid.transform:GetComponent("UIButton")
|
||||
btn.onClick:RemoveAllListeners()
|
||||
btn.onClick:AddListener(function()
|
||||
if isUnlock then
|
||||
goLock.gameObject:SetActive(false)
|
||||
aniTrans:Play("StoryChapter_chapter_setout")
|
||||
self:OnBtn_ClickChapterGrid(chapterData.Id, grid)
|
||||
ForEachTableLine(DataTable.StoryLine, foreach_Line)
|
||||
ForEachTableLine(DataTable.StoryChapter, foreach_Chapter)
|
||||
ForEachTableLine(DataTable.Story, foreach_Story)
|
||||
table.sort(self.tbLine, function(a, b)
|
||||
if a.nSort == b.nSort then
|
||||
return a.nLineId < b.nLineId
|
||||
else
|
||||
EventManager.Hit(EventId.OpenMessageBox, lockText)
|
||||
return a.nSort < b.nSort
|
||||
end
|
||||
end)
|
||||
end
|
||||
function StoryChapterCtrl:RefreshChapterList(grid, index)
|
||||
index = index + 1
|
||||
local chapterData = self.tbAllChapter[index]
|
||||
if chapterData == nil then
|
||||
return
|
||||
local tbChapterId_HasNoStory = {}
|
||||
for k, v in pairs(self.mapChapter) do
|
||||
if v.nHeadStoryId == 0 then
|
||||
table.insert(tbChapterId_HasNoStory, k)
|
||||
end
|
||||
end
|
||||
local chapterType = chapterData.Type
|
||||
local gridTrans = grid.transform
|
||||
local mainlineTrans = gridTrans:Find("btn")
|
||||
local branchlineTrans = gridTrans:Find("Branch")
|
||||
if chapterType == GameEnum.chapterType.Mainline then
|
||||
gridTrans = mainlineTrans
|
||||
elseif chapterType == GameEnum.chapterType.Branchline then
|
||||
gridTrans = branchlineTrans
|
||||
for i, v in ipairs(tbChapterId_HasNoStory) do
|
||||
self.mapChapter[v] = nil
|
||||
end
|
||||
for i, v in ipairs(self.tbLine) do
|
||||
for ii, vv in ipairs(tbChapterId_HasNoStory) do
|
||||
local nIdx = table.indexof(v.tbChapterId, vv)
|
||||
if 0 < nIdx then
|
||||
table.remove(v.tbChapterId, nIdx)
|
||||
end
|
||||
end
|
||||
end
|
||||
local n = #self.tbLine
|
||||
for i = n, 1, -1 do
|
||||
local data = self.tbLine[i]
|
||||
if 0 >= #data.tbChapterId then
|
||||
table.remove(self.tbLine, i)
|
||||
else
|
||||
table.sort(data.tbChapterId)
|
||||
local nChapterId = data.tbChapterId[1]
|
||||
self.tbLine[i].bIsUnlock = self.mapChapter[nChapterId].bIsUnlock
|
||||
if data.bVisible == false and data.bIsUnlock == false then
|
||||
table.remove(self.tbLine, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
mainlineTrans.gameObject:SetActive(chapterType == GameEnum.chapterType.Mainline)
|
||||
branchlineTrans.gameObject:SetActive(chapterType == GameEnum.chapterType.Branchline)
|
||||
self:RefreshChapterGrid(gridTrans, index)
|
||||
local ChapterRedDot = gridTrans:Find("AnimRoot/ChapterRedDot")
|
||||
local aniTrans = gridTrans:Find("AnimRoot"):GetComponent("Animator")
|
||||
local nInstanceID = grid:GetInstanceID()
|
||||
self.tbGridCtrl[nInstanceID] = {
|
||||
Id = chapterData.Id,
|
||||
aniTrans = aniTrans
|
||||
}
|
||||
RedDotManager.RegisterNode(RedDotDefine.Map_MainLine_Chapter, chapterData.Id, ChapterRedDot, nil, nil, true)
|
||||
end
|
||||
function StoryChapterCtrl:RefreshPersonality()
|
||||
local tbPersonality, sTitle = PlayerData.Avg:CalcPersonality(1)
|
||||
NovaAPI.SetPersonalityRing(self._mapNode.goPersonality, tbPersonality)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtName, sTitle)
|
||||
function StoryChapterCtrl:SetMoWang()
|
||||
local charId = AdjustMainRoleAvgCharId()
|
||||
local spBody, spFace, v3OffsetPos, v3OffsetScale, spBlackBody = self:GetAvgPortrait(charId, "a", "002")
|
||||
local trans = self._mapNode.rtActor2D
|
||||
@@ -214,75 +361,370 @@ function StoryChapterCtrl:RefreshPersonality()
|
||||
NovaAPI.SetImageSpriteAsset(imgFace, spFace)
|
||||
NovaAPI.SetImageNativeSize(imgBody)
|
||||
NovaAPI.SetImageNativeSize(imgFace)
|
||||
local tbPersonality, sTitle = PlayerData.Avg:CalcPersonality(1)
|
||||
NovaAPI.SetPersonalityRing(self._mapNode.goPersonality, tbPersonality)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtName, sTitle)
|
||||
end
|
||||
function StoryChapterCtrl:SwitchTog(bLeft)
|
||||
self._mapNode.Select[1]:SetActive(bLeft)
|
||||
self._mapNode.unSelect[1]:SetActive(not bLeft)
|
||||
self._mapNode.Select[2]:SetActive(not bLeft)
|
||||
self._mapNode.unSelect[2]:SetActive(bLeft)
|
||||
end
|
||||
function StoryChapterCtrl:PlayAnimOut()
|
||||
self._mapNode.aniBg:Play("StoryChapter_bg_out")
|
||||
self.aniSafeRoot:Play("StoryChapter_out")
|
||||
self._mapNode.animActor2D:Play("Actor2D_PNG_right_out")
|
||||
local time1 = NovaAPI.GetAnimClipLength(self._mapNode.aniBg, {
|
||||
"StoryChapter_bg_out"
|
||||
})
|
||||
local time2 = NovaAPI.GetAnimClipLength(self.aniSafeRoot, {
|
||||
"StoryChapter_out"
|
||||
})
|
||||
local time = math.min(time1, time2)
|
||||
return time
|
||||
end
|
||||
function StoryChapterCtrl:OnBtn_ClickChapterGrid(index, grid)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 1)
|
||||
for k, v in pairs(self.tbGridCtrl) do
|
||||
if v.Id ~= index then
|
||||
v.aniTrans:Play("StoryChapter_chapter_unsetout")
|
||||
end
|
||||
end
|
||||
local time = self:PlayAnimOut()
|
||||
self:AddTimer(1, time, function()
|
||||
local chapterData = self.tbAllChapter[index]
|
||||
if chapterData == nil then
|
||||
return
|
||||
end
|
||||
if chapterData.Type == GameEnum.chapterType.Mainline then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, index, PanelId.StoryChapter)
|
||||
elseif chapterData.Type == GameEnum.chapterType.Branchline then
|
||||
EventManager.Hit(EventId.OpenPanel, chapterData.StoryPanelId, index)
|
||||
end
|
||||
end, true, true, true)
|
||||
end
|
||||
function StoryChapterCtrl:OnBtn_ClickChangeInfo()
|
||||
local time = self:PlayAnimOut()
|
||||
self:AddTimer(1, time, function()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.ChangeGender)
|
||||
end, true, true, true)
|
||||
end
|
||||
function StoryChapterCtrl:OnBtn_ClickStoryChapter()
|
||||
self:SwitchTog(true)
|
||||
self._mapNode.loopsvChapterList.gameObject:SetActive(true)
|
||||
local count = PlayerData.Avg:GetChapterCount()
|
||||
self._mapNode.loopsvChapterList:Init(count, self, self.RefreshChapterList)
|
||||
end
|
||||
function StoryChapterCtrl:OnBtn_ClickActivity()
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Function_NotAvailable"))
|
||||
end
|
||||
function StoryChapterCtrl:OnEvent_UIBackConfirm()
|
||||
if self.fromPanel ~= 0 and self.fromPanel ~= PanelId.StoryChapter then
|
||||
if self.fromPanel == PanelId.MainlineEx then
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineEx)
|
||||
else
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu)
|
||||
end
|
||||
end
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.StoryChapter)
|
||||
end
|
||||
function StoryChapterCtrl:OnEvent_BackHome(nPanelId)
|
||||
if self._panel._nPanelId ~= nPanelId then
|
||||
function StoryChapterCtrl:CheckJustRead()
|
||||
if self.nChapterId_From ~= 0 then
|
||||
return
|
||||
end
|
||||
PanelManager.Home()
|
||||
local nStoryId = PlayerData.Avg.nJustReadStoryId
|
||||
if nStoryId <= 0 then
|
||||
return
|
||||
end
|
||||
local cfg = ConfigTable.GetData("Story", nStoryId)
|
||||
if cfg == nil then
|
||||
return
|
||||
end
|
||||
local nChapterId = cfg.Chapter
|
||||
if self.mapChapter[nChapterId].bIsUnlock ~= true then
|
||||
return
|
||||
end
|
||||
local _cfg = ConfigTable.GetData("StoryChapter", nChapterId)
|
||||
local nStoryLineId = _cfg.StoryLineId
|
||||
local mapLine
|
||||
for i, v in ipairs(self.tbLine) do
|
||||
if v.nLineId == nStoryLineId then
|
||||
mapLine = v
|
||||
break
|
||||
end
|
||||
end
|
||||
if mapLine == nil then
|
||||
return
|
||||
end
|
||||
if mapLine.bIsUnlock ~= true then
|
||||
return
|
||||
end
|
||||
local sAvgLuaName = cfg.StoryId
|
||||
self.nChapterId_From = cfg.Chapter
|
||||
self.nStoryLineId_From = _cfg.StoryLineId
|
||||
self.bChapter_NeedPlayUnlockAnim = false
|
||||
local nNextChapterId = self.nChapterId_From + 1
|
||||
local data = self.mapChapter[nNextChapterId]
|
||||
if type(data) == "table" and 0 < table.indexof(data.tbPrevStoryId, sAvgLuaName) and data.bIsUnlock == true and data.bHeadRead == false and self:UnlockAnimHasPlayed(nNextChapterId) == false then
|
||||
self.bChapter_NeedPlayUnlockAnim = true
|
||||
end
|
||||
self:Check_StoryLine_NeedPlayUnlockAnim(nNextChapterId)
|
||||
end
|
||||
function StoryChapterCtrl:CheckLatest()
|
||||
if self.nChapterId_From ~= 0 then
|
||||
return
|
||||
end
|
||||
self.bChapter_NeedPlayUnlockAnim = false
|
||||
local tb = {}
|
||||
for k, v in pairs(self.mapChapter) do
|
||||
table.insert(tb, k)
|
||||
end
|
||||
table.sort(tb)
|
||||
local nNewUnlockChapterId = 0
|
||||
local n = #tb
|
||||
for i = n, 1, -1 do
|
||||
local nChapterId = tb[i]
|
||||
local data = self.mapChapter[nChapterId]
|
||||
if data.bIsUnlock == true then
|
||||
self.nChapterId_From = nChapterId
|
||||
if data.bHeadRead == false and self:UnlockAnimHasPlayed(nChapterId) == false then
|
||||
self.bChapter_NeedPlayUnlockAnim = true
|
||||
self.nChapterId_From = tb[i - 1]
|
||||
nNewUnlockChapterId = nChapterId
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
local cfg = ConfigTable.GetData("StoryChapter", self.nChapterId_From)
|
||||
self.nStoryLineId_From = cfg.StoryLineId
|
||||
self:Check_StoryLine_NeedPlayUnlockAnim(nNewUnlockChapterId)
|
||||
end
|
||||
function StoryChapterCtrl:Check_StoryLine_NeedPlayUnlockAnim(nNextChapterId)
|
||||
self.nChapterId_To = 0
|
||||
self.nStoryLineId_To = 0
|
||||
self.bStoryLine_NeedPlayUnlockAnim = false
|
||||
self.bStoryLine_NeedPlaySwitchAnim = false
|
||||
if self.bChapter_NeedPlayUnlockAnim == true and 0 < nNextChapterId then
|
||||
self.nChapterId_To = nNextChapterId
|
||||
cfg = ConfigTable.GetData("StoryChapter", nNextChapterId)
|
||||
if cfg ~= nil then
|
||||
for i, v in ipairs(self.tbLine) do
|
||||
if v.nLineId == cfg.StoryLineId then
|
||||
if v.tbChapterId[1] == nNextChapterId then
|
||||
self.nStoryLineId_To = v.nLineId
|
||||
self.bStoryLine_NeedPlayUnlockAnim = true
|
||||
break
|
||||
end
|
||||
if cfg.StoryLineId ~= self.nStoryLineId_From then
|
||||
self.nStoryLineId_To = v.nLineId
|
||||
self.bStoryLine_NeedPlaySwitchAnim = true
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function StoryChapterCtrl:FallbackToDefault()
|
||||
if self.nChapterId_From ~= 0 then
|
||||
return
|
||||
end
|
||||
self.nStoryLineId_From = 1
|
||||
self.nStoryLineId_To = 0
|
||||
self.bStoryLine_NeedPlayUnlockAnim = false
|
||||
self.bStoryLine_NeedPlaySwitchAnim = false
|
||||
self.nChapterId_From = 1
|
||||
self.nChapterId_To = 0
|
||||
self.bChapter_NeedPlayUnlockAnim = false
|
||||
end
|
||||
function StoryChapterCtrl:LoadLocalData()
|
||||
local sJson = LocalData.GetPlayerLocalData("UnlockAnimPlayedChapter")
|
||||
local tb = decodeJson(sJson)
|
||||
if type(tb) == "table" then
|
||||
self.tbUnlockAnimPlayedChapter = tb
|
||||
if table.indexof(self.tbUnlockAnimPlayedChapter, "1") <= 0 then
|
||||
table.insert(self.tbUnlockAnimPlayedChapter, "1")
|
||||
end
|
||||
end
|
||||
end
|
||||
function StoryChapterCtrl:MarkAndSaveLocalData(nChapterId)
|
||||
if type(self.tbUnlockAnimPlayedChapter) == "table" then
|
||||
local sId = tostring(nChapterId)
|
||||
if table.indexof(self.tbUnlockAnimPlayedChapter, sId) <= 0 then
|
||||
table.insert(self.tbUnlockAnimPlayedChapter, sId)
|
||||
local sJson = RapidJson.encode(self.tbUnlockAnimPlayedChapter)
|
||||
LocalData.SetPlayerLocalData("UnlockAnimPlayedChapter", sJson)
|
||||
end
|
||||
end
|
||||
end
|
||||
function StoryChapterCtrl:UnlockAnimHasPlayed(nChapterId)
|
||||
if type(self.tbUnlockAnimPlayedChapter) == "table" and table.indexof(self.tbUnlockAnimPlayedChapter, tostring(nChapterId)) > 0 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
function StoryChapterCtrl:GetChapters(nLineId)
|
||||
for i, v in ipairs(self.tbLine) do
|
||||
if v.nLineId == nLineId then
|
||||
return v.tbChapterId
|
||||
end
|
||||
end
|
||||
end
|
||||
function StoryChapterCtrl:PlayRootAnim(bIn)
|
||||
local sAnimName = ""
|
||||
if bIn == true then
|
||||
sAnimName = "StoryChapter_Bg_MoveIn"
|
||||
else
|
||||
sAnimName = "StoryChapter_Bg_MoveOut"
|
||||
end
|
||||
self._mapNode.animBg:Play(sAnimName)
|
||||
if bIn == true then
|
||||
sAnimName = "tc_top_back_01_t_in"
|
||||
else
|
||||
sAnimName = "tc_top_back_01_t_out"
|
||||
end
|
||||
self._mapNode.animTopBar:Play(sAnimName)
|
||||
if bIn == true then
|
||||
sAnimName = "StoryChapterList_MoveIn"
|
||||
else
|
||||
sAnimName = "StoryChapterList_MoveOut"
|
||||
end
|
||||
self._mapNode.animChapterList:Play(sAnimName)
|
||||
if bIn == true then
|
||||
sAnimName = "StoryChapterMW_MoveIn"
|
||||
else
|
||||
sAnimName = "StoryChapterMW_MoveOut"
|
||||
end
|
||||
self._mapNode.animMoWang:Play(sAnimName)
|
||||
if bIn == true then
|
||||
sAnimName = "StoryChapter_LineBtn_In"
|
||||
else
|
||||
sAnimName = "StoryChapter_LineBtn_Out"
|
||||
end
|
||||
self._mapNode.animBtnShowStoryLineList:Play(sAnimName)
|
||||
end
|
||||
function StoryChapterCtrl:SetBtn_IconTitle(nLineId, bForceVisible)
|
||||
if bForceVisible == true then
|
||||
self._mapNode.btnShowStoryLineList.transform.localScale = Vector3.one
|
||||
else
|
||||
local b = false
|
||||
if #self.tbLine > 1 then
|
||||
b = true
|
||||
if self.bStoryLine_NeedPlayUnlockAnim == true and self.nStoryLineId_From == 1 and self.nStoryLineId_To == 2 then
|
||||
b = false
|
||||
end
|
||||
end
|
||||
self._mapNode.btnShowStoryLineList.transform.localScale = b == true and Vector3.one or Vector3.zero
|
||||
end
|
||||
local cfg = ConfigTable.GetData("StoryLine", nLineId)
|
||||
local sRemovedMain = string.gsub(cfg.TitleMain, "\n", "")
|
||||
local sRemovedSub = string.gsub(cfg.TitleSub, "\n", "")
|
||||
sRemovedMain = string.gsub(sRemovedMain, "\r", "")
|
||||
sRemovedSub = string.gsub(sRemovedSub, "\r", "")
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTitle_Show, sRemovedMain)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTitle2_Show, sRemovedSub)
|
||||
self:SetPngSprite(self._mapNode.imgStoryIcon, cfg.Icon)
|
||||
end
|
||||
function StoryChapterCtrl:OnGrid_StoryLine(go, bPlayUnlockAnim)
|
||||
local nIndex = tonumber(go.name) + 1
|
||||
local data = self.tbLine[nIndex]
|
||||
local cfg = ConfigTable.GetData("StoryLine", data.nLineId)
|
||||
local tr = go.transform:Find("scale_on_click")
|
||||
local goSel = tr:Find("imgDb_Sel").gameObject
|
||||
local trOff = tr:Find("imgDb_off")
|
||||
local trOn = tr:Find("imgDb_on")
|
||||
NovaAPI.SetTMPText(trOff:Find("tmpTabTitle_off"):GetComponent("TMP_Text"), "???")
|
||||
NovaAPI.SetTMPText(trOn:Find("tmpTabTitle_on"):GetComponent("TMP_Text"), cfg.TitleMain)
|
||||
NovaAPI.SetTMPText(trOn:Find("tmpTabTitle_on/tmpTabTitle2_on"):GetComponent("TMP_Text"), cfg.TitleSub)
|
||||
self:SetPngSprite(trOn:Find("imgStoryIcon_on"):GetComponent("Image"), cfg.Icon)
|
||||
goSel:SetActive(self.nCurLineId == data.nLineId)
|
||||
if self.nCurLineId == data.nLineId then
|
||||
self.goLineSel = goSel
|
||||
end
|
||||
local goRedDot = trOn:Find("tmpTabTitle_on/redDotTab").gameObject
|
||||
RedDotManager.RegisterNode(RedDotDefine.Map_MainLine_StoryLine, data.nLineId, goRedDot)
|
||||
if bPlayUnlockAnim == true and data.nLineId == self.nStoryLineId_To then
|
||||
WwiseAudioMgr:PlaySound("ui_mainline_ago_unlock")
|
||||
go:GetComponent("Animator"):Play("StoryChapter_Line_unlock")
|
||||
elseif data.bIsUnlock == true and data.nLineId == self.nStoryLineId_To and self.nChapterId_To == data.tbChapterId[1] then
|
||||
go:GetComponent("Animator"):Play("StoryChapter_Line_off")
|
||||
else
|
||||
go:GetComponent("Animator"):Play("StoryChapter_Line_on")
|
||||
end
|
||||
end
|
||||
function StoryChapterCtrl:OnBtn_StoryLine(go)
|
||||
WwiseAudioMgr:PlaySound("ui_mainline_ago_point")
|
||||
local nIndex = tonumber(go.name) + 1
|
||||
local data = self.tbLine[nIndex]
|
||||
if self.nCurLineId == data.nLineId then
|
||||
return
|
||||
end
|
||||
if IsNull(self.goLineSel) == false then
|
||||
self.goLineSel:SetActive(false)
|
||||
end
|
||||
self.goLineSel = go.transform:Find("scale_on_click/imgDb_Sel").gameObject
|
||||
self.goLineSel:SetActive(true)
|
||||
self.nCurLineId = data.nLineId
|
||||
self.tbChapter = self:GetChapters(self.nCurLineId)
|
||||
self.bPlayChapterIn = true
|
||||
self.nChapterIn = 0.333
|
||||
self._mapNode.loopsvChapterList:Init(#self.tbChapter, self, self.OnGrid_Chapter, self.OnBtn_Chapter)
|
||||
self:SetBtn_IconTitle(self.nCurLineId, true)
|
||||
end
|
||||
function StoryChapterCtrl:OnGrid_Chapter(go, bPlayUnlockAnim)
|
||||
local nIndex = tonumber(go.name) + 1
|
||||
local nChapterId = self.tbChapter[nIndex]
|
||||
local data = self.mapChapter[nChapterId]
|
||||
local cfg = ConfigTable.GetData("StoryChapter", nChapterId)
|
||||
local goA = go.transform:Find("btn").gameObject
|
||||
local goB = go.transform:Find("Branch").gameObject
|
||||
goA:SetActive(cfg.Type == GameEnum.chapterType.Mainline)
|
||||
goB:SetActive(cfg.Type == GameEnum.chapterType.Branchline)
|
||||
local tr = goA.transform:Find("AnimRoot")
|
||||
if cfg.Type == GameEnum.chapterType.Branchline then
|
||||
tr = goB.transform:Find("AnimRoot")
|
||||
end
|
||||
self:SetPngSprite(tr:Find("imgBg"):GetComponent("Image"), cfg.ChapterIcon)
|
||||
NovaAPI.SetTMPText(tr:Find("imgTitle1/txtChapterIndex"):GetComponent("TMP_Text"), cfg.Name)
|
||||
NovaAPI.SetTMPText(tr:Find("txtIndex"):GetComponent("TMP_Text"), cfg.Index)
|
||||
NovaAPI.SetTMPText(tr:Find("goUnlock/txtTitle"):GetComponent("TMP_Text"), cfg.Desc)
|
||||
local sTxt = ConfigTable.GetUIText("Chapter_Not_Unlock")
|
||||
if data.bIsUnlock == true then
|
||||
local nStoryId = PlayerData.Avg:GetRecentStoryId(nChapterId)
|
||||
cfg = ConfigTable.GetData("Story", nStoryId)
|
||||
sTxt = cfg.Index .. " " .. cfg.Title
|
||||
end
|
||||
NovaAPI.SetTMPText(tr:Find("goUnlock/txtIndexTitle"):GetComponent("TMP_Text"), sTxt)
|
||||
NovaAPI.SetTMPText(tr:Find("goLock/txtLock"):GetComponent("TMP_Text"), data.sUnlockTips or "")
|
||||
local goRedDot = tr:Find("ChapterRedDot").gameObject
|
||||
RedDotManager.RegisterNode(RedDotDefine.Map_MainLine_Chapter, {
|
||||
self.nCurLineId,
|
||||
nChapterId
|
||||
}, goRedDot)
|
||||
local bIsOn = data.bIsUnlock == true and nChapterId ~= self.nChapterId_To
|
||||
tr:Find("goLock").gameObject:SetActive(bIsOn == false)
|
||||
local anim = tr:GetComponent("Animator")
|
||||
if self.bPlayChapterIn == true then
|
||||
if (nIndex - 1) * 0.1 + 0.333 > self.nChapterIn then
|
||||
self.nChapterIn = (nIndex - 1) * 0.1 + 0.333
|
||||
end
|
||||
anim:Play("StoryChapter_CH_in2")
|
||||
self._mapNode.loopsvChapterList:PlayAnim(anim, "StoryChapter_CH_in", (nIndex - 1) * 0.1)
|
||||
elseif bPlayUnlockAnim == true and nChapterId == self.nChapterId_To then
|
||||
self:MarkAndSaveLocalData(nChapterId)
|
||||
WwiseAudioMgr:PlaySound("ui_mainline_ago_unlock_2")
|
||||
anim:Play("StoryChapter_CH_unlock")
|
||||
elseif self.bPlayEnterChapter == true then
|
||||
if nChapterId == self.nCurChapterId then
|
||||
anim:Play("StoryChapter_CH_setout")
|
||||
else
|
||||
anim:Play("StoryChapter_CH_unsetout")
|
||||
end
|
||||
else
|
||||
anim:Play("StoryChapter_CH_refresh")
|
||||
end
|
||||
end
|
||||
function StoryChapterCtrl:OnBtn_Chapter(go)
|
||||
WwiseAudioMgr:PlaySound("ui_mainline_chapter_click")
|
||||
local nIndex = tonumber(go.name) + 1
|
||||
local nChapterId = self.tbChapter[nIndex]
|
||||
local cfg = ConfigTable.GetData("StoryChapter", nChapterId)
|
||||
if self.mapChapter[nChapterId].bIsUnlock == false then
|
||||
EventManager.Hit(EventId.OpenMessageBox, self.mapChapter[nChapterId].sUnlockTips)
|
||||
return
|
||||
end
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 1)
|
||||
self.nCurChapterId = nChapterId
|
||||
local Play_ChapterAnim = function()
|
||||
self.bPlayEnterChapter = true
|
||||
self._mapNode.loopsvChapterList:Init(#self.tbChapter, self, self.OnGrid_Chapter, self.OnBtn_Chapter, true)
|
||||
self._mapNode.animMoWang:Play("StoryChapterMW_MoveOut")
|
||||
end
|
||||
local OpenPanel = function()
|
||||
local nPanelId = cfg.StoryPanelId
|
||||
if nPanelId == 0 then
|
||||
nPanelId = PanelId.MainlineEx
|
||||
end
|
||||
EventManager.Hit(EventId.OpenPanel, nPanelId, self.nCurChapterId)
|
||||
end
|
||||
if type(self._panel._tbParam) ~= "table" then
|
||||
self._panel._tbParam = {}
|
||||
end
|
||||
self._panel._tbParam[1] = 0
|
||||
self._panel._tbParam[2] = self.nCurChapterId
|
||||
local seq = DOTween.Sequence()
|
||||
seq:AppendInterval(0.1)
|
||||
seq:AppendCallback(Play_ChapterAnim)
|
||||
seq:AppendInterval(0.3)
|
||||
seq:AppendCallback(OpenPanel)
|
||||
seq:SetUpdate(true)
|
||||
end
|
||||
function StoryChapterCtrl:OnBtn_ShowStoryLineList()
|
||||
WwiseAudioMgr:PlaySound("ui_mainline_ago_point")
|
||||
self._mapNode.animBtnShowStoryLineList:Play("StoryChapter_LineBtn_Out")
|
||||
self._mapNode.animChapterList:Play("StoryChapterList_MoveRight")
|
||||
self._mapNode.animMoWang:Play("StoryChapterMW_MoveOut")
|
||||
WwiseAudioMgr:PlaySound("ui_mainline_ago")
|
||||
end
|
||||
function StoryChapterCtrl:OnBtn_HideStoryLineList()
|
||||
WwiseAudioMgr:PlaySound("ui_mainline_ago_out")
|
||||
self.bPlayChapterIn = false
|
||||
self.nChapterIn = 0
|
||||
self._mapNode.animBtnShowStoryLineList:Play("StoryChapter_LineBtn_In")
|
||||
self._mapNode.animChapterList:Play("StoryChapterList_MoveLeft")
|
||||
self._mapNode.animMoWang:Play("StoryChapterMW_MoveIn")
|
||||
end
|
||||
function StoryChapterCtrl:OnBtn_ChangeInfo()
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.ChangeGender)
|
||||
end
|
||||
function StoryChapterCtrl:OnEvent_UIBackConfirm(nPanelId)
|
||||
if nPanelId == PanelId.StoryChapter then
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
|
||||
EventManager.Hit(EventId.ClosePanel, nPanelId)
|
||||
end
|
||||
end
|
||||
function StoryChapterCtrl:OnEvent_BackHome(nPanelId)
|
||||
if nPanelId == PanelId.StoryChapter then
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
|
||||
PanelManager.Home()
|
||||
end
|
||||
end
|
||||
return StoryChapterCtrl
|
||||
|
||||
Reference in New Issue
Block a user