Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
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@@ -23,6 +23,10 @@ SettingsBattleCtrl._mapNodeConfig = {
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sComponentName = "TMP_Text",
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sLanguageId = "Settings_BattleHUD_Title"
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},
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txtAnim4 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Settings_DamageHUD_Title"
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},
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Anim1 = {
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sCtrlName = "Game.UI.Settings.OptionChooseCtrl"
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},
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@@ -32,6 +36,9 @@ SettingsBattleCtrl._mapNodeConfig = {
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Anim3 = {
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sCtrlName = "Game.UI.Settings.OptionChooseCtrl"
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},
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Anim4 = {
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sCtrlName = "Game.UI.Settings.OptionChooseCtrl"
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},
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JoyStick = {
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sCtrlName = "Game.UI.Settings.OptionSwitchCtrl"
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},
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@@ -53,6 +60,7 @@ function SettingsBattleCtrl:RefreshText()
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self._mapNode.Anim1:SetText(ConfigTable.GetUIText("Settings_Animation_One"), ConfigTable.GetUIText("Settings_Animation_Open"), ConfigTable.GetUIText("Settings_Animation_Close"))
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self._mapNode.Anim2:SetText(ConfigTable.GetUIText("Settings_Animation_One"), ConfigTable.GetUIText("Settings_Animation_Open"), ConfigTable.GetUIText("Settings_Animation_Close"))
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self._mapNode.Anim3:SetText(ConfigTable.GetUIText("Settings_BattleHUD_Type1"), ConfigTable.GetUIText("Settings_BattleHUD_Type2"), "")
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self._mapNode.Anim4:SetText(ConfigTable.GetUIText("Settings_DamageHUD_Default"), ConfigTable.GetUIText("Settings_DamageHUD_Merge"), ConfigTable.GetUIText("Settings_DamageHUD_Close"))
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self._mapNode.JoyStick:SetText(ConfigTable.GetUIText("Settings_JoyStick"))
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self._mapNode.Gizmos:SetText(ConfigTable.GetUIText("Settings_Gizmos"))
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self._mapNode.Mouse:SetText(ConfigTable.GetUIText("Settings_Mouse"))
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@@ -114,6 +122,10 @@ function SettingsBattleCtrl:LoadSetting()
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self.autoUlt = not self.autoUlt
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UIGameSystemSetup.Instance.EnableAutoUlt = self.autoUlt
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end, self.autoUlt)
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self.hudDamage = self._panel:LoadLocalData("HudDamageShow")
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self._mapNode.Anim4:Init(function(index)
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self.hudDamage = index
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end, self.hudDamage)
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end
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function SettingsBattleCtrl:SaveSetting()
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self._panel:SaveLocalData("Animation", self.battleAnim)
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@@ -125,6 +137,7 @@ function SettingsBattleCtrl:SaveSetting()
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self._panel:SaveLocalData("Gizmos", self.gizmos)
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self._panel:SaveLocalData("AutoUlt", self.autoUlt)
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self._panel:SaveLocalData("BattleHUD", self.battleHud)
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self._panel:SaveLocalData("HudDamageShow", self.hudDamage)
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end
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function SettingsBattleCtrl:Awake()
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self.bInit = false
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