Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
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local SoldierPopUpCtrl = class("SoldierPopUpCtrl", BaseCtrl)
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local JumpUtil = require("Game.Common.Utils.JumpUtil")
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local ClientManager = CS.ClientManager.Instance
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SoldierPopUpCtrl._mapNodeConfig = {
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btnCloseFullscreen = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnGo = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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txtBtnGo = {sComponentName = "TMP_Text", sLanguageId = "Soldier_Go"},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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}
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}
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SoldierPopUpCtrl._mapEventConfig = {}
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SoldierPopUpCtrl._mapRedDotConfig = {}
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function SoldierPopUpCtrl:ShowPopUp(id, callback, index)
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self.popUpIndex = index
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self.nCurId = id
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self.callback = callback
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self.mapCfg = ConfigTable.GetData("PopUp", self.nCurId)
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self.nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.mapCfg.StartTime)
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if self.mapCfg.EndType == GameEnum.PopUpEndType.Date then
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self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.mapCfg.EndTime)
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elseif self.mapCfg.EndType == GameEnum.activityEndType.TimeLimit then
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self.nEndTime = self.nOpenTime + self.mapCfg.EndDuration * 86400
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end
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self.anim = self.gameObject:GetComponent("Animator")
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self:PlayOpenAnim()
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end
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function SoldierPopUpCtrl:ClosePopUp(callback)
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if self.anim ~= nil then
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self.anim:Play("close", 0, 0)
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self:AddTimer(1, 0.1, function()
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if callback ~= nil then
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callback()
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end
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end, true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.1)
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elseif callback ~= nil then
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callback()
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end
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end
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function SoldierPopUpCtrl:PlayOpenAnim()
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if self.anim then
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self.anim:Play("open", 0, 0)
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end
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end
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function SoldierPopUpCtrl:Awake()
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end
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function SoldierPopUpCtrl:OnEnable()
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end
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function SoldierPopUpCtrl:OnDisable()
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end
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function SoldierPopUpCtrl:OnDestroy()
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end
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function SoldierPopUpCtrl:OnBtnClick_Go()
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local callback = function()
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if nil ~= self.nCurId then
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PopUpManager.InterruptPopUp(self.popUpIndex)
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EventManager.Hit(EventId.ClosePanel, PanelId.ActivityPopUp)
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JumpUtil.JumpTo(self.mapCfg.JumpToParams)
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end
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end
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self:ClosePopUp(callback)
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end
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function SoldierPopUpCtrl:OnBtnClick_Close()
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self:ClosePopUp(self.callback)
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end
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return SoldierPopUpCtrl
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