Major Update - 2.0.0.143

EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
This commit is contained in:
SL1900
2026-10-20 13:00:00 +09:00
parent 4bcada6061
commit 08b515afd9
1773 changed files with 1095195 additions and 65670 deletions
@@ -122,7 +122,10 @@ function TDPauseCtrl:Refresh()
self._mapNode.goAim[i]:SetActive(false)
end
for i = 1, 3 do
self._mapNode.goChar[i]:SetChar(self.tbChar[i])
local nCharId = self.tbChar[i]
local nTrialId = self._mapCharTrialId and self._mapCharTrialId[nCharId]
self._mapNode.btnChar[i].interactable = not nTrialId or not (0 < nTrialId)
self._mapNode.goChar[i]:SetChar(nCharId, false, false, nTrialId)
end
end
function TDPauseCtrl:PlayInAni()
@@ -186,8 +189,9 @@ function TDPauseCtrl:OnDisable()
end
function TDPauseCtrl:OnDestroy()
end
function TDPauseCtrl:Pause(nLevelId, tbCharId, nHard)
function TDPauseCtrl:Pause(nLevelId, tbCharId, nHard, mapCharTrialId)
self.tbChar = tbCharId
self._mapCharTrialId = mapCharTrialId
self.nLevelId = nLevelId
self.nHard = nHard
EventManager.Hit(EventId.BattleDashboardVisible, false)