Major Update - 2.0.0.143

EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
This commit is contained in:
SL1900
2026-10-20 13:00:00 +09:00
parent 4bcada6061
commit 08b515afd9
1773 changed files with 1095195 additions and 65670 deletions
+21 -2
View File
@@ -276,9 +276,28 @@ end
function TrialResultCtrl:OnBtnClick_Close(btn)
if PlayerData.Trial:IsActivityTrialMode() then
PlayerData.Trial:SetSelectTrialGroup()
EventManager.Hit(EventId.ClosePanel, PanelId.TrialLevelSelect)
self:Close()
elseif PlayerData.Trial:IsSkinTrialMode() then
local transitionOpenCallback = function()
PanelManager.IGNORE_CS_TRANS_EVENT = true
local function OnEventAfterEnterMain()
EventManager.Remove(EventId.AfterEnterMain, PanelManager, OnEventAfterEnterMain)
EventManager.Hit(EventId.ClosePanel, PanelId.TrialSkinSelectPanel)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(2))
PanelManager.IGNORE_CS_TRANS_EVENT = false
EventManager.Hit(EventId.SetTransition)
end
cs_coroutine.start(wait)
end
EventManager.Add(EventId.AfterEnterMain, PanelManager, OnEventAfterEnterMain)
self:Close()
end
EventManager.Hit(EventId.SetTransition, 17, transitionOpenCallback)
else
self:Close()
end
EventManager.Hit(EventId.ClosePanel, PanelId.TrialLevelSelect)
self:Close()
end
function TrialResultCtrl:OnBtnClick_Retry(btn)
self:Close()