Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
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@@ -132,7 +132,14 @@ function VampireLevelSelect_levelInfoGrid:Refresh(mapLevelData, mapBuildData, bF
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if mapBuildData.tbChar[i] ~= nil then
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self._mapNode.tcChar[i].gameObject:SetActive(true)
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local mapChar = ConfigTable.GetData_Character(mapBuildData.tbChar[i].nTid)
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local mapCharData = PlayerData.Char:GetCharDataByTid(mapBuildData.tbChar[i].nTid)
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local mapCharData
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if mapBuildData.nBuildSource == AllEnum.BuildSource.LimitedTrial then
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mapCharData = PlayerData.Char:GetLimitedTrialCharById(mapBuildData.tbChar[i].nTrialId)
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elseif mapBuildData.nBuildSource == AllEnum.BuildSource.Trial then
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mapCharData = PlayerData.Char:GetTrialCharById(mapBuildData.tbChar[i].nTrialId)
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else
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mapCharData = PlayerData.Char:GetCharDataByTid(mapBuildData.tbChar[i].nTid)
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end
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NovaAPI.SetTMPText(self._mapNode.txtRank[i], mapCharData.nLevel)
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local nCharSkinId = mapCharData.nSkinId
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local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
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@@ -218,7 +218,7 @@ function VampireLevelSelectCtrl:OnEvent_ClickLevelGrid(mapData, bNoAnim)
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self.animator:Play("VampireLevelSelectPanel_in1")
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end
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else
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PlayerData.Build:GetAllBuildBriefData(GetBuildCallback)
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PlayerData.Build:GetSelectableBuildBriefData(GetBuildCallback, AllEnum.RegionBossFormationType.Vampire)
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end
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NovaAPI.SetTMPText(self._mapNode.TMPRemainTimeQuest, ConfigTable.GetUIText("Vampire_Season_ScoreTime") .. PlayerData.VampireSurvivor:GetRefreshTiem())
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end
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@@ -291,7 +291,7 @@ function VampireLevelSelectCtrl:OnEvent_VampireSurvivorChangeBuild()
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self._panel.nLevelId = nId
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self._mapNode.rtLevelInfo:Refresh(nId, nil, nil)
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else
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PlayerData.Build:GetAllBuildBriefData(GetBuildCallback)
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PlayerData.Build:GetSelectableBuildBriefData(GetBuildCallback, AllEnum.RegionBossFormationType.Vampire)
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end
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end
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function VampireLevelSelectCtrl:OnBtnClick_Talent()
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