Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
This commit is contained in:
@@ -65,7 +65,10 @@ AllEnum.CoinItemId = {
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DailyQuestActive = 61,
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WeeklyQuestActive = 63,
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TraceHunt = 37,
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SoldierCurrency = 40
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SoldierCurrency = 40,
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Furniture = 701,
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AutoDecisionToken = 42,
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SoldierHp = 40
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}
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AllEnum.QuestStatus = {Undone = false, Done = true}
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AllEnum.CharHeadIconSurfix = {
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@@ -544,7 +547,8 @@ AllEnum.FrameType_New = {
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DiscLimitS = "rare_outfit_exceed_s_",
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DiscLimitL = "rare_outfit_exceed_l_",
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DiscFrameL = "rare_outfit_team_l_",
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DiscFrameS = "rare_outfit_team_s_"
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DiscFrameS = "rare_outfit_team_s_",
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DormFurniture = "db2_pack_"
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}
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AllEnum.BuildGrade = {
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S = 3,
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@@ -557,6 +561,12 @@ AllEnum.BuildSource = {
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Trial = 2,
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LimitedTrial = 3
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}
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AllEnum.BuildModifierState = {
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NotModified = 0,
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PotentialModified = 1,
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NoteModified = 2,
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CannotModify = 3
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}
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AllEnum.FrameColor = {
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[GameEnum.itemRarity.SSR] = "5",
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[GameEnum.itemRarity.SR] = "4",
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@@ -623,6 +633,11 @@ AllEnum.BattleAnimSetting = {
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Open = 2,
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Close = 3
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}
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AllEnum.BattleHudDamageSetting = {
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Default = 1,
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Merge = 2,
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Close = 3
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}
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AllEnum.CharacterScreenType = {Rare = 1, Element = 2}
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AllEnum.LoginTime = {
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Today = 1,
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@@ -717,7 +732,9 @@ AllEnum.MallToggle = {
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Gem = 3,
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Shop = 4,
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Skin = 5,
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Recommend = 6
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Recommend = 6,
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Furniture = 7,
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Activity = 8
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}
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AllEnum.AvgBubbleShowType = {Avg = 1, Voice = 2}
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AllEnum.SkillTypeShow = {
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@@ -865,7 +882,8 @@ AllEnum.MainViewCorner = {
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Role = 1,
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Disc = 2,
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Recruit = 3,
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Mainline = 4
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Mainline = 4,
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Dorm = 6
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}
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AllEnum.EffectType = {
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Affinity = 1,
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@@ -1035,7 +1053,8 @@ AllEnum.Char_AffiliatedForces = {
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[314] = {sLanguage = 314},
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[315] = {sLanguage = 315},
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[316] = {sLanguage = 316},
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[317] = {sLanguage = 317}
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[317] = {sLanguage = 317},
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[318] = {sLanguage = 318}
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}
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AllEnum.Star_Rarity = {
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[GameEnum.itemRarity.R] = {nSort = 3},
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@@ -1107,6 +1126,7 @@ AllEnum.Star_Tag = {
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[809] = {sLanguage = 809},
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[810] = {sLanguage = 810},
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[811] = {sLanguage = 811},
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[812] = {sLanguage = 812},
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[813] = {sLanguage = 813},
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[817] = {sLanguage = 817},
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[818] = {sLanguage = 818},
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@@ -1350,6 +1370,11 @@ AllEnum.EnergyPanelType = {
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ItemUse = 3,
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BatteryUse = 4
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}
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AllEnum.TokenBuyPanelType = {
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Main = 1,
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BuyConfirm = 2,
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ItemUse = 3
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}
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AllEnum.DispatchState = {
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CanAccept = 0,
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Accepting = 1,
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@@ -1474,8 +1499,13 @@ AllEnum.StarTowerTipsType = {
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NPCAffinity = 5
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}
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AllEnum.UI_SORTING_ORDER = {
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StarTowerSweepPopup = 29000,
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StarTowerSweepDetail = 29100,
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StarTowerAutoDecisionSetting = 29800,
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StarTowerAutoDecisionTokenBuy = 30100,
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AVG_Bubble = 298,
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AVG_ST = 299,
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StarTowerAutoDecisionHUD = 29700,
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Guide = 32000,
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GMMonsterAI = 32760,
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GMTool = 32760,
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@@ -1617,7 +1647,7 @@ AllEnum.GamepadIconSuffix = {Light = "", Dark = "_2"}
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AllEnum.SoldierHandbookType = {
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Character = 1,
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Partner = 2,
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StarterCard = 3,
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Boss = 3,
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StrategyCard = 4
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}
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AllEnum.SoliderNoteTypeCfg = {
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@@ -1666,6 +1696,10 @@ AllEnum.SoldierPartnerLevelIcon = {
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[GameEnum.PartnerLevelQuality.Color] = {
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bg = "PartnerQuality_04",
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levelIcon = "PartnerLevelQuality_04"
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},
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[GameEnum.PartnerLevelQuality.Special] = {
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bg = "PartnerQuality_05",
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levelIcon = "PartnerLevelQuality_05"
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}
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}
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AllEnum.SoldierChessRarityIcon = {
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@@ -1736,4 +1770,93 @@ AllEnum.MainlineLastEndState = {
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Readed = 3,
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Fobidden = 4
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}
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AllEnum.SoldierTechBattleEffect = {
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[GameEnum.SoldierTechBattleEffect.FinalDamageUp] = {
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sIcon = "Icon/SoldierPartnerAttrIcon/Soldier_00_PartnerAttr_GenDmg",
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sLanguageId = "Soldier_Tech_Node_FinalDamageUp"
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},
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[GameEnum.SoldierTechBattleEffect.FinalDamageReduceUp] = {
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sIcon = "Icon/SoldierPartnerAttrIcon/Soldier_00_PartnerAttr_DmgPlusRcd",
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sLanguageId = "Soldier_Tech_Node_FinalDamageReduceUp"
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},
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[GameEnum.SoldierTechBattleEffect.SkillCritRateUp] = {
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sIcon = "Icon/SoldierPartnerAttrIcon/Soldier_00_PartnerAttr_SkillDmg",
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sLanguageId = "Soldier_Tech_Node_SkillCritRateUp"
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},
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[GameEnum.SoldierTechBattleEffect.SkillFinalDamageUp] = {
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sIcon = "Icon/SoldierPartnerAttrIcon/Soldier_00_PartnerAttr_SkillDmg",
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sLanguageId = "Soldier_Tech_Node_SkillFinalDamageUp"
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}
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}
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AllEnum.SoldierBossSkillType = {
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[GameEnum.SoldierRoleSkillType.SoldierRoleSkillType_1] = {
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sIcon = "",
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sLanguageId = "Soldier_RoleSkillType_1"
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},
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[GameEnum.SoldierRoleSkillType.SoldierRoleSkillType_2] = {
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sIcon = "",
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sLanguageId = "Soldier_RoleSkillType_2"
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},
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[GameEnum.SoldierRoleSkillType.SoldierRoleSkillType_3] = {
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sIcon = "",
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sLanguageId = "Soldier_RoleSkillType_3"
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},
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[GameEnum.SoldierRoleSkillType.SoldierRoleSkillType_4] = {
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sIcon = "",
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sLanguageId = "Soldier_RoleSkillType_4"
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}
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}
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AllEnum.SoldierPersonalityLevelIconByStr = {
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S = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_S",
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A = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_A",
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["A+"] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_A+",
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B = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_B",
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["B+"] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_B+",
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C = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_C",
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["C+"] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_C+"
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}
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AllEnum.SoldierPersonalityLevelIconByEnum = {
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[GameEnum.SoldierPersonalityGrade.PersonalityGrade_1] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_S",
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[GameEnum.SoldierPersonalityGrade.PersonalityGrade_2] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_A+",
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[GameEnum.SoldierPersonalityGrade.PersonalityGrade_3] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_A",
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[GameEnum.SoldierPersonalityGrade.PersonalityGrade_4] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_B+",
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[GameEnum.SoldierPersonalityGrade.PersonalityGrade_5] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_B",
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[GameEnum.SoldierPersonalityGrade.PersonalityGrade_6] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_C+",
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[GameEnum.SoldierPersonalityGrade.PersonalityGrade_7] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_C"
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}
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AllEnum.SoldierPersonalityDB = {
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[0] = "UI/Soldier/SpriteAtlas/Event/db_soldier_common_event_1",
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[GameEnum.SoldierRolePersonality.Personality_Analysis] = "UI/Soldier/SpriteAtlas/Event/db_soldier_common_event_2",
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[GameEnum.SoldierRolePersonality.Personality_Intuition] = "UI/Soldier/SpriteAtlas/Event/db_soldier_common_event_3",
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[GameEnum.SoldierRolePersonality.Personality_Chaos] = "UI/Soldier/SpriteAtlas/Event/db_soldier_common_event_4"
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}
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AllEnum.StarTowerAutoDecisionSettings = {
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AutoDecisionEnable = 0,
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PresetFirstSwitch = 10101,
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PresetOnlySwitch = 10102,
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PotentialSort = 10201,
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PotentialRerollSwitch = 10301,
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PotentialRerollCoinNumSelector = 10302,
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ShopFirstChoose = 20101,
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ShopUpgradeDropdown = 20201,
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ShopSort = 20301,
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ShopCoinRerollSwitch = 20401,
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ShopCoinNumSelector = 20402,
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ShopFinalRerollSwitch = 20403,
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ShopFinalAllInSwitch = 20404,
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EventTendency = 30101,
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EventSort = 30201
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}
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AllEnum.GuideType = {Dorm = 1, Soldier = 2}
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AllEnum.SoldierDiscAddType = {BuffCard = 1, TechNode = 2}
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AllEnum.SoldierEventEffectRewardType = {
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Next = "Next",
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GainCoin = "GainCoin",
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LossCoin = "LossCoin",
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Chess = "Chess",
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Hp = "Hp",
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Card = "Card",
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CardEffect = "CardEffect",
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LoseAllCoin = "LoseAllCoin"
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}
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return AllEnum
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