Major Update - 2.0.0.143

EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
This commit is contained in:
SL1900
2026-10-20 13:00:00 +09:00
parent 4bcada6061
commit 08b515afd9
1773 changed files with 1095195 additions and 65670 deletions
+129 -6
View File
@@ -65,7 +65,10 @@ AllEnum.CoinItemId = {
DailyQuestActive = 61,
WeeklyQuestActive = 63,
TraceHunt = 37,
SoldierCurrency = 40
SoldierCurrency = 40,
Furniture = 701,
AutoDecisionToken = 42,
SoldierHp = 40
}
AllEnum.QuestStatus = {Undone = false, Done = true}
AllEnum.CharHeadIconSurfix = {
@@ -544,7 +547,8 @@ AllEnum.FrameType_New = {
DiscLimitS = "rare_outfit_exceed_s_",
DiscLimitL = "rare_outfit_exceed_l_",
DiscFrameL = "rare_outfit_team_l_",
DiscFrameS = "rare_outfit_team_s_"
DiscFrameS = "rare_outfit_team_s_",
DormFurniture = "db2_pack_"
}
AllEnum.BuildGrade = {
S = 3,
@@ -557,6 +561,12 @@ AllEnum.BuildSource = {
Trial = 2,
LimitedTrial = 3
}
AllEnum.BuildModifierState = {
NotModified = 0,
PotentialModified = 1,
NoteModified = 2,
CannotModify = 3
}
AllEnum.FrameColor = {
[GameEnum.itemRarity.SSR] = "5",
[GameEnum.itemRarity.SR] = "4",
@@ -623,6 +633,11 @@ AllEnum.BattleAnimSetting = {
Open = 2,
Close = 3
}
AllEnum.BattleHudDamageSetting = {
Default = 1,
Merge = 2,
Close = 3
}
AllEnum.CharacterScreenType = {Rare = 1, Element = 2}
AllEnum.LoginTime = {
Today = 1,
@@ -717,7 +732,9 @@ AllEnum.MallToggle = {
Gem = 3,
Shop = 4,
Skin = 5,
Recommend = 6
Recommend = 6,
Furniture = 7,
Activity = 8
}
AllEnum.AvgBubbleShowType = {Avg = 1, Voice = 2}
AllEnum.SkillTypeShow = {
@@ -865,7 +882,8 @@ AllEnum.MainViewCorner = {
Role = 1,
Disc = 2,
Recruit = 3,
Mainline = 4
Mainline = 4,
Dorm = 6
}
AllEnum.EffectType = {
Affinity = 1,
@@ -1035,7 +1053,8 @@ AllEnum.Char_AffiliatedForces = {
[314] = {sLanguage = 314},
[315] = {sLanguage = 315},
[316] = {sLanguage = 316},
[317] = {sLanguage = 317}
[317] = {sLanguage = 317},
[318] = {sLanguage = 318}
}
AllEnum.Star_Rarity = {
[GameEnum.itemRarity.R] = {nSort = 3},
@@ -1107,6 +1126,7 @@ AllEnum.Star_Tag = {
[809] = {sLanguage = 809},
[810] = {sLanguage = 810},
[811] = {sLanguage = 811},
[812] = {sLanguage = 812},
[813] = {sLanguage = 813},
[817] = {sLanguage = 817},
[818] = {sLanguage = 818},
@@ -1350,6 +1370,11 @@ AllEnum.EnergyPanelType = {
ItemUse = 3,
BatteryUse = 4
}
AllEnum.TokenBuyPanelType = {
Main = 1,
BuyConfirm = 2,
ItemUse = 3
}
AllEnum.DispatchState = {
CanAccept = 0,
Accepting = 1,
@@ -1474,8 +1499,13 @@ AllEnum.StarTowerTipsType = {
NPCAffinity = 5
}
AllEnum.UI_SORTING_ORDER = {
StarTowerSweepPopup = 29000,
StarTowerSweepDetail = 29100,
StarTowerAutoDecisionSetting = 29800,
StarTowerAutoDecisionTokenBuy = 30100,
AVG_Bubble = 298,
AVG_ST = 299,
StarTowerAutoDecisionHUD = 29700,
Guide = 32000,
GMMonsterAI = 32760,
GMTool = 32760,
@@ -1617,7 +1647,7 @@ AllEnum.GamepadIconSuffix = {Light = "", Dark = "_2"}
AllEnum.SoldierHandbookType = {
Character = 1,
Partner = 2,
StarterCard = 3,
Boss = 3,
StrategyCard = 4
}
AllEnum.SoliderNoteTypeCfg = {
@@ -1666,6 +1696,10 @@ AllEnum.SoldierPartnerLevelIcon = {
[GameEnum.PartnerLevelQuality.Color] = {
bg = "PartnerQuality_04",
levelIcon = "PartnerLevelQuality_04"
},
[GameEnum.PartnerLevelQuality.Special] = {
bg = "PartnerQuality_05",
levelIcon = "PartnerLevelQuality_05"
}
}
AllEnum.SoldierChessRarityIcon = {
@@ -1736,4 +1770,93 @@ AllEnum.MainlineLastEndState = {
Readed = 3,
Fobidden = 4
}
AllEnum.SoldierTechBattleEffect = {
[GameEnum.SoldierTechBattleEffect.FinalDamageUp] = {
sIcon = "Icon/SoldierPartnerAttrIcon/Soldier_00_PartnerAttr_GenDmg",
sLanguageId = "Soldier_Tech_Node_FinalDamageUp"
},
[GameEnum.SoldierTechBattleEffect.FinalDamageReduceUp] = {
sIcon = "Icon/SoldierPartnerAttrIcon/Soldier_00_PartnerAttr_DmgPlusRcd",
sLanguageId = "Soldier_Tech_Node_FinalDamageReduceUp"
},
[GameEnum.SoldierTechBattleEffect.SkillCritRateUp] = {
sIcon = "Icon/SoldierPartnerAttrIcon/Soldier_00_PartnerAttr_SkillDmg",
sLanguageId = "Soldier_Tech_Node_SkillCritRateUp"
},
[GameEnum.SoldierTechBattleEffect.SkillFinalDamageUp] = {
sIcon = "Icon/SoldierPartnerAttrIcon/Soldier_00_PartnerAttr_SkillDmg",
sLanguageId = "Soldier_Tech_Node_SkillFinalDamageUp"
}
}
AllEnum.SoldierBossSkillType = {
[GameEnum.SoldierRoleSkillType.SoldierRoleSkillType_1] = {
sIcon = "",
sLanguageId = "Soldier_RoleSkillType_1"
},
[GameEnum.SoldierRoleSkillType.SoldierRoleSkillType_2] = {
sIcon = "",
sLanguageId = "Soldier_RoleSkillType_2"
},
[GameEnum.SoldierRoleSkillType.SoldierRoleSkillType_3] = {
sIcon = "",
sLanguageId = "Soldier_RoleSkillType_3"
},
[GameEnum.SoldierRoleSkillType.SoldierRoleSkillType_4] = {
sIcon = "",
sLanguageId = "Soldier_RoleSkillType_4"
}
}
AllEnum.SoldierPersonalityLevelIconByStr = {
S = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_S",
A = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_A",
["A+"] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_A+",
B = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_B",
["B+"] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_B+",
C = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_C",
["C+"] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_C+"
}
AllEnum.SoldierPersonalityLevelIconByEnum = {
[GameEnum.SoldierPersonalityGrade.PersonalityGrade_1] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_S",
[GameEnum.SoldierPersonalityGrade.PersonalityGrade_2] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_A+",
[GameEnum.SoldierPersonalityGrade.PersonalityGrade_3] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_A",
[GameEnum.SoldierPersonalityGrade.PersonalityGrade_4] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_B+",
[GameEnum.SoldierPersonalityGrade.PersonalityGrade_5] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_B",
[GameEnum.SoldierPersonalityGrade.PersonalityGrade_6] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_C+",
[GameEnum.SoldierPersonalityGrade.PersonalityGrade_7] = "UI/Soldier/SpriteAtlas/Common/PersonalityGrade_C"
}
AllEnum.SoldierPersonalityDB = {
[0] = "UI/Soldier/SpriteAtlas/Event/db_soldier_common_event_1",
[GameEnum.SoldierRolePersonality.Personality_Analysis] = "UI/Soldier/SpriteAtlas/Event/db_soldier_common_event_2",
[GameEnum.SoldierRolePersonality.Personality_Intuition] = "UI/Soldier/SpriteAtlas/Event/db_soldier_common_event_3",
[GameEnum.SoldierRolePersonality.Personality_Chaos] = "UI/Soldier/SpriteAtlas/Event/db_soldier_common_event_4"
}
AllEnum.StarTowerAutoDecisionSettings = {
AutoDecisionEnable = 0,
PresetFirstSwitch = 10101,
PresetOnlySwitch = 10102,
PotentialSort = 10201,
PotentialRerollSwitch = 10301,
PotentialRerollCoinNumSelector = 10302,
ShopFirstChoose = 20101,
ShopUpgradeDropdown = 20201,
ShopSort = 20301,
ShopCoinRerollSwitch = 20401,
ShopCoinNumSelector = 20402,
ShopFinalRerollSwitch = 20403,
ShopFinalAllInSwitch = 20404,
EventTendency = 30101,
EventSort = 30201
}
AllEnum.GuideType = {Dorm = 1, Soldier = 2}
AllEnum.SoldierDiscAddType = {BuffCard = 1, TechNode = 2}
AllEnum.SoldierEventEffectRewardType = {
Next = "Next",
GainCoin = "GainCoin",
LossCoin = "LossCoin",
Chess = "Chess",
Hp = "Hp",
Card = "Card",
CardEffect = "CardEffect",
LoseAllCoin = "LoseAllCoin"
}
return AllEnum