Update - 1.9.0.105
EN: 1.9.0.105 CN: 1.9.0.106 JP: 1.9.0.109 KR: 1.9.0.110
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@@ -24,6 +24,7 @@ function EquipmentSlotItemCtrl:Init(mapSlot, nCharId)
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self._mapNode.imgAbleBg.gameObject:SetActive(bEmpty and bUnlock)
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self._mapNode.imgLockBg.gameObject:SetActive(not bUnlock)
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self._mapNode.goEquip.gameObject:SetActive(not bEmpty and bUnlock)
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self:ClearEquipment()
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local nGemId = PlayerData.Equipment:GetGemIdBySlot(nCharId, mapSlot.nSlotId)
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local mapGemCfg = ConfigTable.GetData("CharGem", nGemId)
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if not mapGemCfg then
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@@ -61,6 +62,10 @@ end
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function EquipmentSlotItemCtrl:SetChooseState(bChoose)
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self._mapNode.imgChoose.gameObject:SetActive(bChoose)
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end
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function EquipmentSlotItemCtrl:ClearEquipment()
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delChildren(self._mapNode.imgEquipmentIcon)
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self.goEquipment = nil
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end
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function EquipmentSlotItemCtrl:PlayAnim()
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local sAnimName = ""
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sAnimName = "imgEquipmentIcon_in"
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@@ -70,8 +75,7 @@ function EquipmentSlotItemCtrl:Awake()
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self.animRoot = self.gameObject:GetComponent("Animator")
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self.goEquipment = nil
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end
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function EquipmentSlotItemCtrl:Disable()
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delChildren(self._mapNode.imgEquipmentIcon)
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self.goEquipment = nil
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function EquipmentSlotItemCtrl:OnDisable()
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self:ClearEquipment()
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end
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return EquipmentSlotItemCtrl
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