Update - 1.4.0.73

EN: 1.4.0.73
CN: 1.4.0.74
JP: 1.4.0.77
KR: 1.4.0.80
This commit is contained in:
SL1900
2025-12-25 19:00:00 +09:00
parent 5f417fbe9d
commit 35c8d87e86
1183 changed files with 893278 additions and 92778 deletions
+115 -21
View File
@@ -56,22 +56,40 @@
"UIText.ActivityAdv_StoryRead_Wait.1": "To be updated",
"UIText.ActivityAdv_StoryUpdate.1": "<space=8>Story updated",
"UIText.ActivityAdv_StoryWait_Tip.1": "Chapter not updated. Stay tuned.",
"UIText.ActivityEnter_Lock.1": "Reach Authorization Lv. {0} to unlock",
"UIText.ActivityLevels_Adventure.1": "Hard",
"UIText.ActivityLevels_Explore.1": "Normal",
"UIText.ActivityLevels_Hard.1": "Frenzy",
"UIText.ActivityLevels_HardCommon.1": "Hard",
"UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock",
"UIText.ActivityLevels_Lock_Day.1": "Locked",
"UIText.ActivityLevels_Lock_DayHourOpen.1": "Unlocks in {0}d {1}h",
"UIText.ActivityLevels_Lock_DayOpen.1": "Unlock in {0}d",
"UIText.ActivityLevels_Lock_DayOpen_NoneUnLock.1": "{0}d",
"UIText.ActivityLevels_Lock_Day_Color.1": "Unlocks in <color=#08d3d4>{0}d</color>",
"UIText.ActivityLevels_Lock_Day_Color_10101.1": "Unlocks in <color=#f0dc9f>{0}d</color>",
"UIText.ActivityLevels_Lock_Day_Color_Common.1": "Unlocks in <color=#{0}>{1}d</color>",
"UIText.ActivityLevels_Lock_Hour.1": "Unlocks in {0}h",
"UIText.ActivityLevels_Lock_Hour_Color.1": "Unlocks in <color=#08d3d4>{0}h</color>",
"UIText.ActivityLevels_Lock_Hour_Color_10101.1": "Unlocks in <color=#f0dc9f>{0}h</color>",
"UIText.ActivityLevels_Lock_Hour_Color_Common.1": "Unlocks in <color=#{0}>{1}h</color>",
"UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}h",
"UIText.ActivityLevels_Lock_Min.1": "Unlocks in {0} min",
"UIText.ActivityLevels_Lock_Min_Color.1": "Unlocks in <color=#08d3d4>{0} min</color>",
"UIText.ActivityLevels_Lock_Min_Color_10101.1": "Unlocks in <color=#f0dc9f>{0} min</color>",
"UIText.ActivityLevels_Lock_Min_Color_Common.1": "Unlocks in <color=#{0}>{1}m</color>",
"UIText.ActivityLevels_Lock_Min_NoneUnLock.1": "{0}m",
"UIText.ActivityLevels_Lock_PreLevel.1": "Clear {0} to unlock",
"UIText.ActivityLevels_Lock_Sec.1": "Unlocks in {0}s",
"UIText.ActivityLevels_Lock_Sec_Color.1": "Unlocks in <color=#08d3d4>{0}s</color>",
"UIText.ActivityLevels_Lock_Sec_Color_10101.1": "Unlocks in <color=#f0dc9f>{0}s</color>",
"UIText.ActivityLevels_Lock_Sec_Color_Common.1": "Unlocks in <color=#{0}>{1}s</color>",
"UIText.ActivityLevels_Lock_Sec_NoneUnLock.1": "{0}s",
"UIText.ActivityStory_Lock_Day_Color.1": "New chapter in <color=#f0ea8e>{0}d</color>",
"UIText.ActivityStory_Lock_Hour_Color.1": "New chapter in <color=#f0ea8e>{0}h</color>",
"UIText.ActivityStory_Lock_Min_Color.1": "New chapter in <color=#f0ea8e>{0}m</color>",
"UIText.ActivityStory_Lock_Sec_Color.1": "New chapter in <color=#f0ea8e>{0}s</color>",
"UIText.ActivityStory_UnlockActivityLevel.1": "Clear event stage <color=#08d3d4>{0}</color> to unlock",
"UIText.Activity_Btn_Detail.1": "Event Details",
"UIText.Activity_Btn_Quick_Receive.1": "Claim All",
"UIText.Activity_Cond_WorldClass.1": "Reach Authorization Lv. {0}",
@@ -88,15 +106,22 @@
"UIText.Activity_Level.1": "Battle Stage",
"UIText.Activity_Level_10101.1": "<size=64>Battle</size> <size=46>Stage</size>",
"UIText.Activity_Login_Reward_Day.1": "Day {0}",
"UIText.Activity_MainLine_Goto.1": "Go Now",
"UIText.Activity_MainLine_Story_Open.1": "Permanently Available",
"UIText.Activity_Mini_Game.1": "Lucky Treasure Shovel",
"UIText.Activity_Mini_Game_10101.1": "<size=54>Cookie</size> <size=46>Workshop</size>",
"UIText.Activity_Mini_Game_10102.1": "Lucky Treasure Shovel",
"UIText.Activity_Mini_Game_Cookie.1": "Cookie Workshop",
"UIText.Activity_MiningEnd.1": "The Lucky Treasure Shovel event has ended",
"UIText.Activity_Not_Open.1": "The event has not started",
"UIText.Activity_Open_Time.1": "Available in <color=#08d3d4>{0}</color>h",
"UIText.Activity_Open_Time_10103.1": "Available in <color=#08d3d4>{0}</color>h",
"UIText.Activity_Open_Time_Day.1": "Available in <color=#08d3d4>{0}</color> d",
"UIText.Activity_Open_Time_Day_10103.1": "Available in <color=#08d3d4>{0}</color>d",
"UIText.Activity_Open_Time_Min.1": "Available in <color=#08d3d4>{0}</color> min",
"UIText.Activity_Open_Time_Min_10103.1": "Available in <color=#08d3d4>{0}</color>m",
"UIText.Activity_Open_Time_Sec.1": "Available in <color=#08d3d4>{0}</color>s",
"UIText.Activity_Open_Time_Sec_10103.1": "Available in <color=#08d3d4>{0}</color>s",
"UIText.Activity_Play_Cond_Tip_1.1": "Reach Authorization Lv. {0} to unlock",
"UIText.Activity_Play_Cond_Tip_2.1": "Clear Main Story {0} to activate",
"UIText.Activity_PopUp_Goto.1": "View",
@@ -104,6 +129,7 @@
"UIText.Activity_PopUp_Time_Out.1": "Event has expired. The rewards have been sent to your mail",
"UIText.Activity_Remain_Time_Day.1": "{0}d<space=7>{1}h",
"UIText.Activity_Remain_Time_Hour.1": "{0}h<space=7>{1}m",
"UIText.Activity_Remain_Time_LessThenHour.1": "Within 1h",
"UIText.Activity_Remain_Time_Min.1": "{0}m<space=7>{1}s",
"UIText.Activity_Remain_Time_Sec.1": "{0}<space=7>s",
"UIText.Activity_Review.1": "Event Review",
@@ -112,6 +138,7 @@
"UIText.Activity_Story.1": "Story",
"UIText.Activity_StoryChapter_10101.1": "Main Story Chapter 3",
"UIText.Activity_StoryChapter_10102.1": "Chapter 4 Beyond the Dream",
"UIText.Activity_StoryChapter_10103.1": "Chapter 6: Miracle of a Flicker",
"UIText.Activity_Story_10101.1": "Guild Sweet Guild",
"UIText.Activity_Tab_Time_1.1": "Ends in {0}d",
"UIText.Activity_Tab_Time_2.1": "Less than a day",
@@ -125,6 +152,7 @@
"UIText.Advance_Need_Mat.1": "Material Required",
"UIText.Advance_Preview_Title.1": "Tier Up Info",
"UIText.Advance_Waiting_Picked.1": "Tier up {0} more times to claim",
"UIText.Advanced.1": "Hard",
"UIText.Affinity_Max_Level.1": "Max level",
"UIText.Affinity_Max_Level_Tip.1": "Reached max Affinity level",
"UIText.Affinity_Next_Level.1": "Next Level",
@@ -231,9 +259,9 @@
"UIText.Avg_Btn_Close.1": "Close",
"UIText.Avg_Btn_Select.1": "Select",
"UIText.BBSTitle.1": "Stella Sora Official Community",
"UIText.BUBBLE_2_1_A_1.1": "Such giant marks of destruction... Is Igwolf really capable of this...?",
"UIText.BUBBLE_2_1_A_1.1": "Such giant marks of destruction... Is Firefang really capable of this...?",
"UIText.BUBBLE_2_1_A_2.1": "Take a look at what the triggered traps are holding",
"UIText.BUBBLE_2_1_A_3.1": "Bloody footprints... Is it Igwolf?",
"UIText.BUBBLE_2_1_A_3.1": "Bloody footprints... Is it Firefang?",
"UIText.BUBBLE_2_1_B_1_1.1": "The marks of destruction are delicate...and stained with blood",
"UIText.BUBBLE_2_1_B_1_2.1": "The animals seem to have gone through a harsh battle",
"UIText.BUBBLE_2_1_B_2.1": "It looks like we can go inside that greenhouse...",
@@ -370,6 +398,18 @@
"UIText.Bonus_Merge_Hint.1": "Duplicate Notes have been combined for display",
"UIText.BossRoomName.1": "Boss's Domain",
"UIText.Boss_Rush_Lv.1": "Lv.",
"UIText.BreakOut_Act_BattleCount.1": "Battles",
"UIText.BreakOut_Act_CharacterUnOpen.1": "Not Available",
"UIText.BreakOut_Act_DefaultBattleCount.1": "?",
"UIText.BreakOut_Act_DefaultDesc.1": "Select the Ricochet Specialist to participate in the adjustments",
"UIText.BreakOut_Act_DefaultName_Skill.1": "???",
"UIText.BreakOut_Act_Name_Skill.1": "{0}: {1}",
"UIText.BreakOut_Act_Reward.1": "Rewards",
"UIText.BreakOut_Act_Target.1": "Complete the challenge in {0}s and reach <color=#68daff>{1}</color> points",
"UIText.BreakOut_Button_Back.1": "Return to Game",
"UIText.BreakOut_Button_Leave.1": "Leave",
"UIText.BreakOut_Button_Re.1": "Restart",
"UIText.BreakOut_Text_Pause.1": "Battle paused. Continue?",
"UIText.BtnCancel.1": "Cancel",
"UIText.BtnConfirm.1": "Confirm",
"UIText.Btn_AdvanceUp.1": "Tier Up",
@@ -411,6 +451,7 @@
"UIText.CHARUP_05.1": "No EXP Materials",
"UIText.Camping_Interactive_Pos_Error.1": "Placement error",
"UIText.ChallengeRoomName.1": "Rival's Domain",
"UIText.ChallengingGoals.1": "Challenge Goal",
"UIText.ChangeGender_BtnFemale.1": "Girl with Light Hair",
"UIText.ChangeGender_BtnMale.1": "Boy with Dark Hair",
"UIText.ChangeGender_ConfirmText.1": "Confirm using the currently selected appearance?",
@@ -430,7 +471,7 @@
"UIText.CharDev_UnlockLVDesc.1": "Unlock max level <color=#90AC3F>{0}</color>",
"UIText.CharEquipment_UnEquip.1": "Empty",
"UIText.CharList_Filter_Title.1": "Filter",
"UIText.CharList_Sort_Toggle_Affinity.1": "Affinity",
"UIText.CharList_Sort_Toggle_Affinity.1": "Affinity Level",
"UIText.CharList_Sort_Toggle_Level.1": "Level",
"UIText.CharList_Sort_Toggle_Rare.1": "Rarity",
"UIText.CharList_Sort_Toggle_Skill.1": "Skill Level",
@@ -513,6 +554,7 @@
"UIText.CharacterInfo_Btn_Property.1": "Details",
"UIText.CharacterInfo_Detail_Info.1": "Detailed Info",
"UIText.CharacterInfo_Favor.1": "Affinity",
"UIText.CharacterInfo_NotHave.1": "<color=#fb8037>{0}</color> not acquired",
"UIText.CharacterInfo_Outfit.1": "Disc",
"UIText.CharacterInfo_Outfit_Improve.1": "Upgrade",
"UIText.CharacterInfo_Power.1": "Combat Power",
@@ -615,7 +657,7 @@
"UIText.Crafting_Item_Count.1": "<size=28>×</size>{0}",
"UIText.Crafting_Lock_Tip.1": "Recipe not available",
"UIText.Crafting_Material_Not_Enough.1": "Insufficient materials. Unable to Craft",
"UIText.Crafting_Material_QTY.1": "Owned",
"UIText.Crafting_Material_QTY.1": "Craftable Quantity",
"UIText.Crafting_Material_Select.1": "Placed",
"UIText.Crafting_Material_Title.1": "Material Cost",
"UIText.Crafting_Presents_Count_Limit.1": "Reached maximum number of placed items per use",
@@ -721,6 +763,7 @@
"UIText.Diffculty_6.1": "Difficulty 6",
"UIText.Diffculty_7.1": "Difficulty 7",
"UIText.Diffculty_8.1": "Difficulty 8",
"UIText.DifficultyType.1": "Difficulty: {0}",
"UIText.DiscFormation_HintMainFull.1": "Main Disc slots are full",
"UIText.DiscFormation_HintSubFull.1": "Support Disc slots are full",
"UIText.DiscFormation_InuseMain.1": "Equipped in main slot",
@@ -740,7 +783,7 @@
"UIText.Disc_Advance_L2dUnlock1.1": "Disc Animation",
"UIText.Disc_Advance_L2dUnlock2.1": "Enhance Visuals",
"UIText.Disc_Advance_NoteSkill_SkillLevel.1": "Lv.{0}",
"UIText.Disc_Advance_NoteSkill_UpDesc.1": "Support: {0} (Initial)",
"UIText.Disc_Advance_NoteSkill_UpDesc.1": "Support Slot: Starting {item_0}",
"UIText.Disc_Advance_WorldClass_Limit.1": "Reach Authorization Lv. {0} to further tier up",
"UIText.Disc_AlreadyMainMusic.1": "Set as Main Theme",
"UIText.Disc_Appendix_AvgEntrance.1": "Memory Recollection",
@@ -784,8 +827,8 @@
"UIText.Disc_Skill_LevelLong.1": "Level {0}",
"UIText.Disc_StoryLimitTip.1": "Locked",
"UIText.Disc_SubSkill_ActiveConditions.1": "Activation Requirements:",
"UIText.Disc_SubSkill_ActiveLevel.1": "≥ Lv.{0}",
"UIText.Disc_SubSkill_Level.1": "Lv.{0}",
"UIText.Disc_SubSkill_ActiveLevel.1": "≥{num_0}",
"UIText.Disc_SubSkill_Level.1": "{num_0}",
"UIText.Disc_SubSkill_Tip.1": "Musical Notes available in Monolith Ascension.",
"UIText.Disc_SubSkill_Title.1": "Harmony Skill",
"UIText.Disc_SubSkill_TitleTip.1": "Activate and upgrade by collecting Musical Notes",
@@ -853,6 +896,7 @@
"UIText.Energy_Use_Tip_4.1": "Data has been updated. Please re-open the interface",
"UIText.Energy_Use_Tip_5.1": "No items of this type in the bag",
"UIText.Energy_Use_Tip_6.1": "No Vigor Reserve available",
"UIText.Entry.1": "Beginner",
"UIText.Enums_Effect_1.1": "ATK",
"UIText.Enums_Effect_10.1": "Ignore DEF",
"UIText.Enums_Effect_11.1": "Aqua RES",
@@ -1057,10 +1101,12 @@
"UIText.EventResult_1110101.1": "Recovered HP!",
"UIText.EventResult_1110102.1": "Lost HP!",
"UIText.EventRoomName.1": "Destiny's Domain",
"UIText.ExchangeShop.1": "Exchange Shop",
"UIText.Exchange_Btn.1": "Exchange",
"UIText.Exchange_Consume.1": "Cost:",
"UIText.Exchange_Count.1": "Amount",
"UIText.Exchange_Title.1": "Stellanite Lumina Exchange",
"UIText.Expert.1": "Expert",
"UIText.FIXEDROGUE_00.1": "Insufficient <sprite name=item_11_small>",
"UIText.FIXEDROGUE_01.1": "Sold Out",
"UIText.FRBattleInfo_BossChallenge_Min.1": "Clear the stage to receive <color=#2be1f1>basic</color> rewards",
@@ -1216,14 +1262,14 @@
"UIText.GachaCover7.1": "Guaranteed Random Reward in x recruits",
"UIText.GachaCover8.1": "Trekker",
"UIText.GachaCover_DiscRemainCount.1": "<color=#08d3d4>{0}</color> recruits for Guaranteed Featured Discs",
"UIText.GachaCover_FirstTenTip.1": "The first Recruit x10 grants Gold Disc <color=#09cdd0>x{0}</color> ({1} times the usual)",
"UIText.GachaCover_FirstTenTip.1": "The first recruitment x10 grants <sprite name=item_602_small>Gold Disc ×<color=#09cdd0>{0}</color> (×{1})",
"UIText.GachaCover_GuaranteeGetOverTip.1": "Claimed",
"UIText.GachaCover_GuaranteeGetTip.1": "Select to Claim",
"UIText.GachaCover_GuaranteeRemainCount.1": "<color=#08d3d4>{0}</color> remaining recruits to claim",
"UIText.GachaCover_GuaranteeRemainTip.1": "One Time Only",
"UIText.GachaCover_Guarantee_Char.1": "★5 Trekker guaranteed in next <color=#08d3d4>{0}</color> recruits",
"UIText.GachaCover_Guarantee_Disc.1": "★5 Disc guaranteed in next <color=#08d3d4>{0}</color> recruits",
"UIText.GachaCover_OneRewardTip.1": "Each recruitment grants Gold Disc <color=#09cdd0>x{0}</color>",
"UIText.GachaCover_OneRewardTip.1": "Each recruitment grants <sprite name=item_602_small>Gold Disc ×<color=#09cdd0>{0}</color>",
"UIText.GachaCover_RemainCount.1": "Featured Trekker guaranteed in next <color=#08d3d4>{0}</color> recruits",
"UIText.GachaCover_TimeCountDown.1": "Ends in <color=#08d3d4>{0}</color>",
"UIText.GachaHistory_Desc.1": "*Recruit records of the past 6 months can be viewed on this page.",
@@ -1236,6 +1282,7 @@
"UIText.GachaHistory_Type.1": "Type",
"UIText.GachaItemTIpsTitle.1": "Acquired Item",
"UIText.GachaJumpAll.1": "Skip",
"UIText.Gacha_FesGacha.1": "Exclusive Limited",
"UIText.Gacha_GiveItemTitle.1": "Banner Gift",
"UIText.Gacha_History_UPMark.1": "UP",
"UIText.Gacha_NewBieHint.1": "Insufficient chances",
@@ -1273,10 +1320,12 @@
"UIText.Gacha_Prob.1": "Probability",
"UIText.Gacha_ProbValue.1": "Probability",
"UIText.Gacha_Prob_Time.1": "Banner Time:<color=#00000000>.</color>",
"UIText.Gacha_sync_ack.1": "Resource quantity error. Please recruit again.",
"UIText.Gift_Send_Day_Count_Max.1": "Cannot add gift. Reached max gift limit today",
"UIText.Gift_Send_Item_Empty.1": "No gift",
"UIText.Gift_Send_Max_Count.1": "Gift limit exceeded",
"UIText.Gift_Send_Not_Select.1": "Please select a gift",
"UIText.GoToChallenge.1": "Challenge",
"UIText.Guide_101_2.1": "In addition to Core Potentials, you can obtain Common Potentials of varying quality during Ascension.\u000bThese Potentials grant additional skill effects, stat boosts, or other enhancements, and can be upgraded multiple times.",
"UIText.Guide_102_2.1": "During the Ascension, you will get Core Potentials first.\u000bDifferent combinations of Core Potentials correspond to various skill changes and combat builds.",
"UIText.Guide_102_3.1": "Select this button to view potential details and toggle between [Brief] and [Detailed] descriptions.",
@@ -1407,6 +1456,11 @@
"UIText.Guide_51_2.1": "You can increase a Trekker's Affinity through completing Companion Targets, gift-giving, or sending invitations.",
"UIText.Guide_51_3.1": "With increased Affinity, the Trekker's combat power will increase slightly, and more archive entries and voiceovers will be unlocked.",
"UIText.Guide_51_4.1": "Increased Affinity level will also unlock the Trekker's personal stories.\u000bFinishing the key stories unlocks Memory Snapshots, which can be set as your main screen.",
"UIText.Guide_52_1.1": "A properly assembled Trekker squad will make your Monolith exploration so much easier.\u000bTap Tutorial to learn more.",
"UIText.Guide_52_2.1": "Let's begin with a Ventus squad and start the lineup tutorial mission.",
"UIText.Guide_52_3.1": "This section explains the different roles each Trekker plays in a Ventus squad.",
"UIText.Guide_52_4.1": "Follow the instructions to complete the lineup mission goals.",
"UIText.Guide_52_5.1": "Complete the lineup tutorial and you can claim tons of resources.",
"UIText.Guide_5_1.1": "The <color=#EA5946>Potentials</color> and <color=#EA5946>Disc Skills</color> activated during this exploration will be saved and generated into a <color=#EA5946>Record</color> that can be used for other battles.",
"UIText.Guide_5_2.1": "The activated <color=#EA5946>Potentials</color> and <color=#EA5946>Disc Skills</color> will affect the <color=#EA5946>Record Rating</color>. The higher the Rating, the stronger the Record.",
"UIText.Guide_5_3.1": "<color=#EA5946>Records</color> are <color=#EA5946>bound</color> to the Trekkers in this exploration. The Record cannot be changed when using it for other battles.",
@@ -1562,6 +1616,8 @@
"UIText.ItemStype_44.1": "Trekker Choice Pack",
"UIText.ItemStype_45.1": "Avatar",
"UIText.ItemStype_46.1": "Trekker Appearance",
"UIText.ItemStype_47.1": "Vigor Item",
"UIText.ItemStype_48.1": "Records",
"UIText.ItemStype_5.1": "Authorization Level EXP",
"UIText.ItemStype_6.1": "Trekker Soul Key",
"UIText.ItemStype_7.1": "Monolith Ticket",
@@ -1610,6 +1666,7 @@
"UIText.JointDrill_Boss_Info.1": "Boss Mechanic",
"UIText.JointDrill_Btn_Continue_Challenge.1": "Continue",
"UIText.JointDrill_Btn_Reward.1": "Rewards",
"UIText.JointDrill_Btn_Shop.1": "Shop",
"UIText.JointDrill_Btn_Start_Challenge.1": "Start Challenge",
"UIText.JointDrill_Btn_Start_Challenge_Fast.1": "Express",
"UIText.JointDrill_Btn_Start_Challenge_Simulate.1": "Simulation",
@@ -1642,7 +1699,7 @@
"UIText.JointDrill_Difficulty_Name_2.1": "Hard",
"UIText.JointDrill_Difficulty_Name_3.1": "Extra Hard",
"UIText.JointDrill_Difficulty_Name_4.1": "Ultimate",
"UIText.JointDrill_Difficulty_Name_5.1": "Transcendence",
"UIText.JointDrill_Difficulty_Name_5.1": "Beyond",
"UIText.JointDrill_Difficulty_Select.1": "Select Difficulty",
"UIText.JointDrill_Enter_AVG.1": "Enter Story",
"UIText.JointDrill_Fast_Battle_Hit.1": "Use {0} {1} for Quick Battle to immediately claim rewards.",
@@ -1650,6 +1707,7 @@
"UIText.JointDrill_Fast_Battle_Tip_Text.1": "Use Showdown Decree for Quick Battle to immediately claim rewards.",
"UIText.JointDrill_Fast_Battle_Title.1": "Quick Battle",
"UIText.JointDrill_Give_Up_Tip.1": "End this A Finale Echoing challenge?",
"UIText.JointDrill_Give_Up_Tip_2.1": "※Showdown Decrees will not be refunded.",
"UIText.JointDrill_InBattle_Tip.1": "here is an ongoing challenge",
"UIText.JointDrill_Level_Lock.1": "Clear the previous difficulty level to unlock.",
"UIText.JointDrill_Lock_Tip.1": "Clear the previous difficulty level to unlock.",
@@ -1812,6 +1870,7 @@
"UIText.MainView_Mail.1": "Mail",
"UIText.MainView_Mall.1": "Shop",
"UIText.MainView_Phone.1": "Heartlink",
"UIText.MainView_QuestNewbie.1": "Tutorial",
"UIText.MainView_RANK.1": "Lv.",
"UIText.MainView_Recruit.1": "Recruit",
"UIText.MainView_Role.1": "Trekker",
@@ -1841,11 +1900,11 @@
"UIText.Mall_MaxDay.1": "Reached max purchase duration",
"UIText.Mall_MonthlyCard_BuyImmediately.1": "Purchase to immediately receive",
"UIText.Mall_MonthlyCard_Daily.1": "Daily Bonus",
"UIText.Mall_MonthlyCard_LimitTime.1": "※ Expire in 30 days!\nReceive up to 2,700 Stellanite Dust",
"UIText.Mall_MonthlyCard_LimitTime.1": "※ Expire in <space=9>30<space=9> days!\nReceive up to <space=6>4,500<space=6> Stellanite Dust\n& 30 Bottled Vigor Soda",
"UIText.Mall_MonthlyCard_Name.1": "Everbright Wishes",
"UIText.Mall_MonthlyCard_Received.1": "(Already Claimed)",
"UIText.Mall_MonthlyCard_RemainDay.1": "Remaining: {0}d <color=#08d3d4>{1}</color>",
"UIText.Mall_MonthlyCard_RuleDesc.1": "[Everbright Wishes Details]\n\n1. Purchase to immediately receive 600 Stellanite Lumina and activate a 30-day duration.\n\n2. While active, logging in each day grants 90 Stellanite Dust.\n\n3. If your remaining duration is 180 days or less, purchasing again will extend the time cumulatively.\n\n4. The maximum duration is 210 days. If you already have more than 180 days left, you cannot purchase again.\n\n5. Missed daily rewards will not be compensated.",
"UIText.Mall_MonthlyCard_RuleDesc.1": "[Everbright Wishes Details]\n\n1. Purchase to immediately receive 600 Stellanite Lumina and activate a 30-day duration.\n\n2. While active, logging in each day grants 150 Stellanite Dust and 1 Bottled Vigor Soda.\n\n3. If your remaining duration is 180 days or less, purchasing again will extend the time cumulatively.\n\n4. The maximum duration is 210 days. If you already have more than 180 days left, you cannot purchase again.\n\n5. Missed daily rewards will not be compensated.",
"UIText.Mall_MonthlyCard_RuleDetail.1": "Details",
"UIText.Mall_MonthlyCard_Unreceived.1": "(Unclaimed Today)",
"UIText.Mall_OrderCancel.1": "Payment Failed",
@@ -1937,12 +1996,15 @@
"UIText.NPCAffinity_WeekCnt.1": "Employee Affinity received this week: {0}/{1}",
"UIText.NPCFavor_LevelUp_RewardTitle.1": "Gifts Received",
"UIText.NewTutorialsAct_Complete.1": "Complete: {0}/{1}",
"UIText.NewTutorialsAct_Tutorial.1": "Tutorials",
"UIText.New_Day_Back_To_Home.1": "Login credentials expired. Info has been refreshed. Please log in again",
"UIText.Newbie.1": "Normal",
"UIText.No_Arrived_Future.1": "Unarrived Future",
"UIText.No_Progress_Yet.1": "No Progress",
"UIText.NotEnoughItem.1": "Insufficient items",
"UIText.NotHave_Story_WaitUpdate.1": "No stories available yet. Stay tuned!",
"UIText.Not_Open_Time.1": "Not available today",
"UIText.Note_Count.1": "{num_0}",
"UIText.Note_GrowthPreviewTitle.1": "Support Musical Note Growth",
"UIText.Note_SkillTitle.1": "Musical Note Effect",
"UIText.Note_Skill_Name_Title.1": "Element Musical Note",
@@ -1955,6 +2017,7 @@
"UIText.OUTFIT_16.1": "Crescendo materials are full",
"UIText.Obtainway_Func.1": "Acquire from function page {0}",
"UIText.Obtainway_Sale.1": "Sold in {0} Shop",
"UIText.OpenAfterClearingLevel.1": "Clear {0}{1} to activate",
"UIText.Order_Collected_Notify.1": "The items you purchased have been delivered.\nItem details have been sent to your mailbox.",
"UIText.OutFit_Disassemble_1.1": "Expert or above Discs cannot be dismantled",
"UIText.OutFit_Disassemble_2.1": "Disc equipped. Unable to Dismantle",
@@ -2067,11 +2130,14 @@
"UIText.Previous_Activity_Plot.1": "Previous Event Stories",
"UIText.QuantitySelector_Max.1": "Max limit reached",
"UIText.QuantitySelector_Min.1": "Min limit reached",
"UIText.QuestNewbiePanel_Tab_1.1": "Lineup Tutorial",
"UIText.QuestNewbiePanel_Tab_2.1": "Tutorials",
"UIText.QuestPanel_Tab_1.1": "Tyrant Growth",
"UIText.QuestPanel_Tab_2.1": "Level Rewards",
"UIText.QuestPanel_Tab_3.1": "Daily Affairs",
"UIText.QuestPanel_Tab_4.1": "Tutorials",
"UIText.QuestPanel_Tab_2.1": "Daily Affairs",
"UIText.QuestPanel_Tab_3.1": "Weekly Affairs",
"UIText.QuestPanel_Tab_4.1": "Level Rewards",
"UIText.Quest_Active.1": "Activity Missions",
"UIText.Quest_Back_To_Team_Select.1": "Back to Overview",
"UIText.Quest_Btn_ReceiveAll.1": "Claim All",
"UIText.Quest_Challenge.1": "Adventure Quests",
"UIText.Quest_Closed.1": "Closed",
@@ -2115,8 +2181,10 @@
"UIText.Receive_Reward_CG.1": "Acquired new appearance!!!",
"UIText.Recommend.1": "Recommended Combat Power",
"UIText.Recruit_Charge.1": "Insufficient <sprite name=item_{0}_small>. Go top up now?",
"UIText.Recruit_ComboDrawTicket.1": "Spend {2} <sprite name=item_{3}_small> with {0}<sprite name=item_{1}_small> to recruit?",
"UIText.Recruit_Exchange.1": "Purchase {2} <sprite name=item_{3}_small> with {0}<sprite name=item_{1}_small> to recruit?",
"UIText.Recruit_ExchangeGem.1": "Currently own {0} <sprite name=item_{1}_small>\nPurchase {4} <sprite name=item_{5}_small> with {2}<sprite name=item_{3}_small> to recruit?",
"UIText.Recruit_ExchangeGem2.1": "Currently own {0} <sprite name=item_{1}_small> {2}<sprite name=item_{3}_small>\nPurchase {6} <sprite name=item_{7}_small> with {4}<sprite name=item_{5}_small> to recruit?",
"UIText.Recruit_ExchangeGemZero.1": "Insufficient <sprite name=item_{0}_small>. Use {1} <sprite name=item_{2}_small> to cover?",
"UIText.Recruit_history.1": "Recruit Record",
"UIText.Recruit_history_empty.1": "No Record",
@@ -2636,7 +2704,7 @@
"UIText.StarTower_Depot_Note_Simple.1": "Brief",
"UIText.StarTower_Depot_Note_Skill_Lv.1": "Level {0}/{1}",
"UIText.StarTower_Depot_Note_Skill_MaxLv.1": "Level <color=#0ABEC5>{0}</color>/{1}",
"UIText.StarTower_Depot_Note_Tips_Skill_Lv.1": "Lv. {0}",
"UIText.StarTower_Depot_Note_Tips_Skill_Lv.1": "{num_0}",
"UIText.StarTower_Depot_Potential.1": "Potentials",
"UIText.StarTower_Depot_PotentialEmpty.1": "No Potentials",
"UIText.StarTower_Depot_Potential_ALL.1": "All",
@@ -2773,6 +2841,7 @@
"UIText.Startower_EventFailHint.1": "Requirement not satisfied",
"UIText.Startower_ReBattleHint.1": "Try Again?",
"UIText.Startower_ShopItemTitleWithNumber.1": "{0} x{1}",
"UIText.StoryEntrance_Activity_Lock.1": "Event Review Coming Soon",
"UIText.StorySet_Chapter_Empty.1": "Coming Soon",
"UIText.StorySet_Chapter_Lock.1": "Locked",
"UIText.StorySet_Chapter_Open_Day.1": "{0}d",
@@ -2809,13 +2878,19 @@
"UIText.TDEmptyAffix.1": "No Affixes selected",
"UIText.TDQuest_Day.1": "{0}d",
"UIText.TDQuest_Hour.1": "{0}h",
"UIText.TDQuest_LessThenDay.1": "less than a day",
"UIText.TDQuest_Min.1": "{0}m",
"UIText.TDQuest_Normal.1": "Duel Mission",
"UIText.TDQuest_Season.1": "Season Mission",
"UIText.TDRanking_UploadTimes.1": "Remaining upload chances <color=#0abec5>{0}</color>",
"UIText.TD_AffixCond1.1": "Guild Lv. {0} to activate",
"UIText.TD_AffixCond2.1": "Duel Lv. {0} to activate",
"UIText.TD_AffixCond3.1": "Challenge {0} Difficulty to activate",
"UIText.TD_AffixCond3.1": "Difficulty {0}",
"UIText.TD_AffixCond4.1": "In {0}",
"UIText.TD_AffixCondTips1.1": "Guild Lv. {0} to activate",
"UIText.TD_AffixCondTips2.1": "Duel Lv. {0} to activate",
"UIText.TD_AffixCondTips3.1": "Clear the {0} Difficulty to activate",
"UIText.TD_AffixCondTips4.1": "Available in {0}",
"UIText.TD_AffixHardLevelTitle.1": "Current Difficulty Level",
"UIText.TD_AffixSelectTitle.1": "Select Affix",
"UIText.TD_BattleResultDifficulty.1": "Difficulty {0}",
@@ -2833,6 +2908,7 @@
"UIText.TD_Lock_PreNormal.1": "Clear <color=#08d3d4>{0}</color> to activate",
"UIText.TD_Lock_WorldClass.1": "Not available in this test",
"UIText.TD_OpenTimeTitle.1": "Available Period",
"UIText.TD_Pause_GiveUpTips_Simple.1": "Give up <color=#ec6d21>{0}</color>?\n<size=36><color=#bd3059>(Difficulty: {1})</color></size>",
"UIText.TD_QusetTitle.1": "Duel Mission",
"UIText.TD_RankingHint.1": "Submit score to update rank",
"UIText.TD_ScoreTitle.1": "Difficulty Score",
@@ -2862,6 +2938,7 @@
"UIText.Talent_Skill_Skill.1": "Skills",
"UIText.Talent_Skill_Ultimate.1": "Ultimate",
"UIText.Talent_Upgrade_SkillUnable.1": "Tier Up Trekker to upgrade",
"UIText.TeamFormation_Quest_Desc.1": "Select an Element to start the tutorial mission.\nComplete it to earn <sprite name=item_2_small> Stellanite Dust and tons of upgrade materials!",
"UIText.Template_Active.1": "Activate",
"UIText.Template_CharRank.1": "Trekker Level",
"UIText.Template_EET.1": "Stats",
@@ -2924,6 +3001,11 @@
"UIText.TowerDef_Re_Confirm.1": "Restart?",
"UIText.TowerDef_RewardPre.1": "Rewards",
"UIText.TowerDef_SkillInfo.1": "{0} - Skill Info",
"UIText.TowerDef_Skip.1": "Skip Tutorial",
"UIText.TowerDef_SkipSubTips.1": "{0} will take 2 minutes. Skipping the tutorial does not affect your rewards",
"UIText.TowerDef_SkipTips.1": "If you are playing Chess Defense for the first time, we highly recommend you complete this tutorial",
"UIText.TowerDef_SkipTitle.1": "Chess Beginner Guide",
"UIText.TowerDef_Skip_Go.1": "Start Game",
"UIText.TowerDef_Story.1": "Story",
"UIText.TowerDef_Story_Index.1": "Act {0}",
"UIText.TowerDef_Story_Lock.1": "Clear Lv. {0} first",
@@ -2948,18 +3030,23 @@
"UIText.TowerDef_Title_RewardInfo.1": "Rewards",
"UIText.TowerDef_Title_Target.1": "Mission Target",
"UIText.TowerDefense_Tutorial_Tips_1_1.1": "EXP gain is significantly increased for this match. Select your Trekkers and level them up!",
"UIText.TowerDefense_Tutorial_Tips_2_1.1": "All characters gain significantly increased skill charge in the current match.",
"UIText.TravelerDuel_AffixDescFormat.1": "[{0}]: {1}",
"UIText.TravelerDuel_Affixes_Title.1": "Affixes Selected",
"UIText.TravelerDuel_ChallengeBtn.1": "Start Show",
"UIText.TravelerDuel_ChallengeRankScore.1": "{0} Points",
"UIText.TravelerDuel_ChallengeRankTitle1.1": "Below Rank {0}",
"UIText.TravelerDuel_ChallengeRankTitle2.1": "#{0}",
"UIText.TravelerDuel_ChallengeTitle.1": "Apex Challenge",
"UIText.TravelerDuel_ChallengeTitle.1": "Summit Show",
"UIText.TravelerDuel_Countdown_Day.1": "d",
"UIText.TravelerDuel_Countdown_Hour.1": "h",
"UIText.TravelerDuel_Countdown_Minute.1": "m",
"UIText.TravelerDuel_Cover_Preview.1": "Will be available later\nComing soon",
"UIText.TravelerDuel_JumptoAffixUnlock.1": "Contains locked Affixes",
"UIText.TravelerDuel_LevelRewardTitle.1": "Rewards",
"UIText.TravelerDuel_NPC1.1": "Monolith Top Streamer",
"UIText.TravelerDuel_NPC2.1": "Beatrixa",
"UIText.TravelerDuel_NPC3.1": "'s Live Stream",
"UIText.TravelerDuel_NPC1.1": "Welcome to",
"UIText.TravelerDuel_NPC2.1": "♥Lilibea's",
"UIText.TravelerDuel_NPC3.1": "House of Healing♥",
"UIText.TravelerDuel_NormalTitle.1": "Normal Challenge",
"UIText.TravelerDuel_RankBuildTitle.1": "Score",
"UIText.TravelerDuel_RankNameTitle.1": "Title",
@@ -2970,6 +3057,11 @@
"UIText.TravelerDuel_RankScoreTitle.1": "Score",
"UIText.TravelerDuel_RankTitle.1": "Rank <size=32>{0}</size>",
"UIText.TravelerDuel_Rank_Continue_Notice.1": "No more score upload chances\nSure to continue with the challenge?",
"UIText.TravelerDuel_RecommendLevelTitle.1": "Rec.\nLevel",
"UIText.TravelerDuel_RecordEmptySubTitle.1": "Tap [Start Show] to go live!",
"UIText.TravelerDuel_RecordEmptyTitle.1": "No challenge history",
"UIText.TravelerDuel_RecordTitle.1": "Clear the highest difficulty",
"UIText.TravelerDuel_Result_Difficulty.1": "Difficulty",
"UIText.TravelerDuel_Unlock_Diffculty.1": "Clear the previous difficulty to unlock",
"UIText.TravelerDuel_Unlock_DuelRank.1": "Duel Lv. {0} to unlock",
"UIText.TravelerDuel_Unlock_WorldClass.1": "Reach Authorization Lv. {0} to challenge",
@@ -3228,6 +3320,8 @@
"UIText.WeeklyBoss_TipContent.1": "No more reward chances. This battle will not provide rewards beyond the first clear items. Proceed anyway?",
"UIText.WeeklyBoss_TipDiff.1": "Clear the previous difficulty to unlock",
"UIText.WeeklyBoss_TuiJianJiLu.1": "Rec.\r\nRecord",
"UIText.Weekly_Quest_Remain.1": "Time until next refresh: <color=#08d3d4>{0}</color>",
"UIText.Weekly_Quest_Reward_Tip.1": "Reach {0} weekly Tyrant Points to claim the following rewards:",
"UIText.WindMark_Trigger_Effect_01.1": "Blossom",
"UIText.WindMark_Trigger_Effect_02.1": "Air Cannon",
"UIText.WindMark_Trigger_Effect_03.1": "Wind Erosion",