Update - 1.4.0.73
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
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local MainLineStoryActCtrl = class("MainLineStoryActCtrl", BaseCtrl)
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local ClientManager = CS.ClientManager.Instance
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local JumpUtil = require("Game.Common.Utils.JumpUtil")
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MainLineStoryActCtrl._mapNodeConfig = {
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txtActTime = {sComponentName = "TMP_Text"},
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btnGo = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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txtBtnGo = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_MainLine_Goto"
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}
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}
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function MainLineStoryActCtrl:InitActData(actData)
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self.actData = actData
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self.nActId = actData:GetActId()
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self.AdConfig = ConfigTable.GetData("AdControl", self.nActId)
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self:RefreshAct()
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end
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function MainLineStoryActCtrl:GetTimeStr(nRemainTime)
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local sTimeStr = ""
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if nRemainTime <= 60 then
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local sec = math.floor(nRemainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < nRemainTime and nRemainTime <= 3600 then
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local min = math.floor(nRemainTime / 60)
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local sec = math.floor(nRemainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < nRemainTime and nRemainTime <= 86400 then
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local hour = math.floor(nRemainTime / 3600)
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local min = math.floor((nRemainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < nRemainTime then
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local day = math.floor(nRemainTime / 86400)
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local hour = math.floor((nRemainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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return sTimeStr
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end
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function MainLineStoryActCtrl:RefreshAct()
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local nStartTime = ClientManager:ISO8601StrToTimeStamp(self.AdConfig.StartTime)
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local nCurTime = ClientManager.serverTimeStamp
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local nRemainTime = 0
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local sTime = ""
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local refresh = function()
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nCurTime = ClientManager.serverTimeStamp
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if nCurTime < nStartTime then
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self._mapNode.btnGo.gameObject:SetActive(false)
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nRemainTime = math.max(nStartTime - nCurTime, 0)
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sTime = self:GetTimeStr(nRemainTime)
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NovaAPI.SetTMPText(self._mapNode.txtActTime, ConfigTable.GetUIText("ActivityAdv_StoryCountDown") .. sTime)
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else
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self._mapNode.btnGo.gameObject:SetActive(true)
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local sStartTime = os.date("%Y/%m/%d", nStartTime)
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NovaAPI.SetTMPText(self._mapNode.txtActTime, sStartTime .. ConfigTable.GetUIText("Activity_MainLine_Story_Open"))
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if self.refreshTimer ~= nil then
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self.refreshTimer:Cancel()
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self.refreshTimer = nil
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end
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end
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end
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if self.refreshTimer ~= nil then
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self.refreshTimer:Cancel()
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self.refreshTimer = nil
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end
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refresh()
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self.refreshTimer = self:AddTimer(0, 1, refresh, true, true, true)
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end
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function MainLineStoryActCtrl:OnBtnClick_Go()
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local nEndTime = self.actData:GetActCloseTime()
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local nCurTime = ClientManager.serverTimeStamp
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if nEndTime < nCurTime then
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return
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end
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local bPlayCond = self.actData:CheckActJumpCond(true)
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if not bPlayCond then
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return
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end
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local jumpToId = self.AdConfig.JumpTo[1]
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JumpUtil.JumpTo(jumpToId)
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end
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return MainLineStoryActCtrl
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