Update - 1.4.0.73
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
This commit is contained in:
@@ -0,0 +1,403 @@
|
||||
local ReceivePropsNPCCtrl = class("ReceivePropsNPCCtrl", BaseCtrl)
|
||||
local ModuleManager = require("GameCore.Module.ModuleManager")
|
||||
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
local LocalSettingData = require("GameCore.Data.LocalSettingData")
|
||||
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
|
||||
local BubbleVoiceManager = require("Game.Actor2D.BubbleVoiceManager")
|
||||
local PlayerVoiceData = PlayerData.Voice
|
||||
ReceivePropsNPCCtrl._mapNodeConfig = {
|
||||
goBlur = {},
|
||||
HideRoot = {
|
||||
sNodeName = "----SafeAreaRoot----"
|
||||
},
|
||||
aniRoot = {
|
||||
sNodeName = "----SafeAreaRoot----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
txtTips = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Tips_Continue"
|
||||
},
|
||||
txtTips1 = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Tips_Continue"
|
||||
},
|
||||
txtTips2 = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Tips_Continue"
|
||||
},
|
||||
btnGrid = {},
|
||||
btnClose = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_CloseReward"
|
||||
},
|
||||
goItemList1 = {sComponentName = "Transform"},
|
||||
goItemList2 = {},
|
||||
sv = {
|
||||
sComponentName = "LoopScrollView"
|
||||
},
|
||||
btnSkip = {
|
||||
sComponentName = "Button",
|
||||
callback = "OnBtnClick_Skip"
|
||||
},
|
||||
txtDescTip = {sComponentName = "TMP_Text"},
|
||||
Content = {
|
||||
sComponentName = "RectTransform"
|
||||
},
|
||||
btnShortcutClose = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_CloseReward",
|
||||
sAction = "Confirm"
|
||||
},
|
||||
txtClickPre = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "StarTower_Click_Pre"
|
||||
},
|
||||
txtClickSuf = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "StarTower_Click_Suf"
|
||||
},
|
||||
imgTitle1 = {},
|
||||
imgTitle2 = {},
|
||||
imgTitleHolder1 = {},
|
||||
imgTitleHolder2 = {},
|
||||
rawImgActor2D = {
|
||||
sNodeName = "----Actor2D----",
|
||||
sComponentName = "RawImage"
|
||||
},
|
||||
animActorL2D = {
|
||||
sNodeName = "----Actor2D----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
trActor2D_PNG = {
|
||||
sNodeName = "----Actor2D_PNG----",
|
||||
sComponentName = "Transform"
|
||||
},
|
||||
animActor2D = {
|
||||
sNodeName = "----Actor2D_PNG----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
btnActor2D = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Actor2D"
|
||||
},
|
||||
goBubbleRoot = {
|
||||
sNodeName = "----fixed_bubble----"
|
||||
}
|
||||
}
|
||||
ReceivePropsNPCCtrl._mapEventConfig = {
|
||||
[EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText",
|
||||
[EventId.UIBackConfirm] = "OnEvent_UIBack",
|
||||
[EventId.UIHomeConfirm] = "OnEvent_Home"
|
||||
}
|
||||
function ReceivePropsNPCCtrl:RefreshList()
|
||||
if self.nRewardCount <= 4 then
|
||||
self._mapNode.goItemList1.gameObject:SetActive(true)
|
||||
self._mapNode.goItemList2:SetActive(false)
|
||||
self._mapNode.btnClose.interactable = false
|
||||
self:RefreshNormal()
|
||||
else
|
||||
self._mapNode.goItemList1.gameObject:SetActive(false)
|
||||
self._mapNode.goItemList2:SetActive(true)
|
||||
self._mapNode.btnClose.interactable = false
|
||||
self:RefreshSV()
|
||||
end
|
||||
end
|
||||
function ReceivePropsNPCCtrl:RefreshNormal()
|
||||
for _, v in ipairs(self.tbReward) do
|
||||
local nItemId = v.id
|
||||
local goItem = instantiate(self._mapNode.btnGrid, self._mapNode.goItemList1)
|
||||
local ctrlObj = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
|
||||
local mapCfg = ConfigTable.GetData_Item(nItemId)
|
||||
if mapCfg then
|
||||
if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then
|
||||
ctrlObj:SetChar(nItemId, v.count, nil, v.rewardType)
|
||||
else
|
||||
ctrlObj:SetItem(nItemId, mapCfg.Rarity, v.count, nil, nil, v.rewardType and v.rewardType == AllEnum.RewardType.First, v.rewardType and v.rewardType == AllEnum.RewardType.Three, true, false, false, v.rewardType and v.rewardType == AllEnum.RewardType.Extra)
|
||||
end
|
||||
end
|
||||
local btnGrid = goItem:GetComponent("UIButton")
|
||||
btnGrid.onClick:RemoveAllListeners()
|
||||
local cbSelect = function()
|
||||
self:OnSelectItem(nItemId, btnGrid, v.nHasCount)
|
||||
EventManager.Hit("Stop_InfinityTowerAutoNextLv")
|
||||
end
|
||||
btnGrid.onClick:AddListener(cbSelect)
|
||||
NovaAPI.SetCanvasGroupAlpha(goItem:GetComponent("CanvasGroup"), 0)
|
||||
end
|
||||
self:PlayNormalAni()
|
||||
end
|
||||
function ReceivePropsNPCCtrl:PlayNormalAni()
|
||||
self.sequence = DOTween.Sequence()
|
||||
self.sequence:AppendInterval(0.25)
|
||||
for i = 1, self.nRewardCount do
|
||||
self.sequence:AppendCallback(function()
|
||||
local goGrid = self._mapNode.goItemList1:GetChild(i - 1)
|
||||
if goGrid then
|
||||
NovaAPI.SetCanvasGroupAlpha(goGrid:GetComponent("CanvasGroup"), 1)
|
||||
local ani = goGrid.transform:Find("AnimRoot/aniGrid"):GetComponent("Animator")
|
||||
ani:Play("receiveprops_icon_t_in")
|
||||
end
|
||||
end)
|
||||
self.sequence:AppendInterval(0.14)
|
||||
end
|
||||
self.sequence.onComplete = dotween_callback_handler(self, function()
|
||||
self:CloseSkip()
|
||||
end)
|
||||
self.sequence:SetUpdate(true)
|
||||
end
|
||||
function ReceivePropsNPCCtrl:RefreshSV()
|
||||
self.tbState = {}
|
||||
self._mapNode.sv:Init(self.nRewardCount, self, self.OnGridRefresh, self.OnGridBtnClick)
|
||||
self:PlaySVAni()
|
||||
end
|
||||
function ReceivePropsNPCCtrl:PlaySVAni()
|
||||
self.sequence = DOTween.Sequence()
|
||||
self.sequence:AppendInterval(0.25)
|
||||
self.sequence:AppendCallback(function()
|
||||
self._mapNode.btnSkip.gameObject:SetActive(true)
|
||||
end)
|
||||
for i = 1, self.nRewardCount do
|
||||
self.sequence:AppendCallback(function()
|
||||
local goGrid = self._mapNode.sv.transform:Find("Viewport/Content/" .. i - 1)
|
||||
if goGrid then
|
||||
NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 1)
|
||||
local ani = goGrid.transform:Find("btnGrid/AnimRoot/aniGrid"):GetComponent("Animator")
|
||||
ani:Play("receiveprops_icon_t_in")
|
||||
end
|
||||
end)
|
||||
self.sequence:AppendInterval(0.14)
|
||||
if 4 <= i and i ~= self.nRewardCount then
|
||||
self.sequence:Append(self._mapNode.Content:DOAnchorPos(Vector2(-(i * 167.8 + 15 + 165 - 760), 0), 0.14):SetEase(Ease.InOutQuad))
|
||||
end
|
||||
end
|
||||
self.sequence.onComplete = dotween_callback_handler(self, function()
|
||||
self:CloseSkip()
|
||||
end)
|
||||
self.sequence:SetUpdate(true)
|
||||
end
|
||||
function ReceivePropsNPCCtrl:CloseSkip()
|
||||
if self.gameObject == nil or self.gameObject:IsNull() then
|
||||
return
|
||||
end
|
||||
self._mapNode.btnSkip.gameObject:SetActive(false)
|
||||
self._mapNode.btnClose.interactable = true
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnGridRefresh(goGrid, gridIndex)
|
||||
local nIndex = gridIndex + 1
|
||||
local mapItem = self.tbReward[nIndex]
|
||||
local nInstanceId = goGrid:GetInstanceID()
|
||||
if not self.tbGridCtrl[nInstanceId] then
|
||||
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid.transform:Find("btnGrid").gameObject, "Game.UI.TemplateEx.TemplateItemCtrl")
|
||||
end
|
||||
local mapCfg = ConfigTable.GetData_Item(mapItem.id)
|
||||
if mapCfg then
|
||||
if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then
|
||||
self.tbGridCtrl[nInstanceId]:SetChar(mapItem.id, mapItem.count, nil, mapItem.rewardType)
|
||||
else
|
||||
self.tbGridCtrl[nInstanceId]:SetItem(mapItem.id, mapCfg.Rarity, mapItem.count, nil, nil, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.First, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Three, true, false, true, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Extra)
|
||||
end
|
||||
end
|
||||
if not self.tbState[nIndex] then
|
||||
self.tbState[nIndex] = true
|
||||
NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 0)
|
||||
else
|
||||
NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 1)
|
||||
end
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnGridBtnClick(goGrid, gridIndex)
|
||||
local nIndex = gridIndex + 1
|
||||
self:OnSelectItem(self.tbReward[nIndex].id, goGrid.transform:Find("btnGrid"), self.tbReward[nIndex].nHasCount)
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnSelectItem(itemId, btn, nHasCount)
|
||||
UTILS.ClickItemGridWithTips(itemId, btn.transform, false, true, false, nHasCount)
|
||||
end
|
||||
function ReceivePropsNPCCtrl:ShowReward(tbReward)
|
||||
self.tbReward = tbReward
|
||||
self.nRewardCount = #tbReward
|
||||
local sort = function(a, b)
|
||||
local cfgA = ConfigTable.GetData_Item(a.id)
|
||||
local cfgB = ConfigTable.GetData_Item(b.id)
|
||||
local rarityA = cfgA.Rarity
|
||||
local rarityB = cfgB.Rarity
|
||||
local typeA = cfgA.Type
|
||||
local typeB = cfgB.Type
|
||||
if a.rewardType ~= nil ~= (b.rewardType ~= nil) then
|
||||
return a.rewardType ~= nil and b.rewardType == nil
|
||||
elseif a.rewardType and b.rewardType and a.rewardType ~= b.rewardType then
|
||||
return a.rewardType < b.rewardType
|
||||
elseif rarityA ~= rarityB then
|
||||
return rarityA < rarityB
|
||||
elseif typeA ~= typeB then
|
||||
return typeA < typeB
|
||||
elseif a.count ~= b.count then
|
||||
return a.count > b.count
|
||||
else
|
||||
return a.id < b.id
|
||||
end
|
||||
end
|
||||
table.sort(self.tbReward, sort)
|
||||
self:RefreshList()
|
||||
self._mapNode.goBlur:SetActive(true)
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
self._mapNode.HideRoot:SetActive(true)
|
||||
self._mapNode.aniRoot:Play("receiveprops_t_in")
|
||||
self._mapNode.animActor2D:Play("Actor2D_PNG_right_middle_in")
|
||||
self._mapNode.animActorL2D:Play("Actor2D_PNG_right_middle_in")
|
||||
WwiseAudioMgr:PlaySound("ui_roguelike_gacha_reward")
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
end
|
||||
function ReceivePropsNPCCtrl:RefreshNPC2D(mapData)
|
||||
self.nNpcId = mapData.nNpcId
|
||||
self.nVoiceId = mapData.nVoiceId
|
||||
local bUseL2D = LocalSettingData.mapData.UseLive2D
|
||||
self._mapNode.rawImgActor2D.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero
|
||||
self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one
|
||||
self.bPlayVoice = false
|
||||
self._mapNode.btnActor2D.interactable = false
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
if bUseL2D then
|
||||
Actor2DManager.SetBoardNPC2D(PanelId.ReceivePropsNPC, self._mapNode.rawImgActor2D, self.nNpcId, nil, nil, 2)
|
||||
else
|
||||
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.ReceivePropsNPC, self.nNpcId)
|
||||
end
|
||||
self._mapNode.btnActor2D.interactable = true
|
||||
self:PlayVoice()
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
end
|
||||
function ReceivePropsNPCCtrl:PlayVoice()
|
||||
if self.bPlayVoice then
|
||||
return
|
||||
end
|
||||
local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", self.nVoiceId)
|
||||
if not mapVoDirectoryData then
|
||||
return
|
||||
end
|
||||
local vo = PlayerVoiceData:PlayCharVoice(mapVoDirectoryData.votype, self.nNpcId, nil, true)
|
||||
if vo == 0 then
|
||||
return
|
||||
end
|
||||
end
|
||||
function ReceivePropsNPCCtrl:Awake()
|
||||
self._mapNode.HideRoot:SetActive(false)
|
||||
self._mapNode.txtDescTip.gameObject:SetActive(false)
|
||||
self.tbReward = nil
|
||||
self.tbGridCtrl = {}
|
||||
self.callback = nil
|
||||
self.tbGamepadUINode = self:GetGamepadUINode()
|
||||
self._mapNode.btnShortcutClose.gameObject:SetActive(GamepadUIManager.GetInputState())
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnEnable()
|
||||
if GamepadUIManager.GetInputState() then
|
||||
PanelManager.InputDisable()
|
||||
EventManager.Hit("StarTowerSetButtonEnable", false, false)
|
||||
GamepadUIManager.EnableGamepadUI("ReceivePropsNPCCtrl", self.tbGamepadUINode)
|
||||
end
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.9)
|
||||
local tbParam = self:GetPanelParam()
|
||||
if type(tbParam[3]) == "function" then
|
||||
self.callback = tbParam[3]
|
||||
end
|
||||
local nTitleType = tbParam[4] or AllEnum.ReceivePropsTitle.Common
|
||||
self._mapNode.imgTitle1.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Common)
|
||||
self._mapNode.imgTitle2.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Dating)
|
||||
self._mapNode.imgTitleHolder1.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Common)
|
||||
self._mapNode.imgTitleHolder2.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Dating)
|
||||
self:ShowReward(tbParam[1])
|
||||
BubbleVoiceManager.StopBubbleAnim()
|
||||
PlayerVoiceData:ClearTimer()
|
||||
PlayerVoiceData:StopCharVoice()
|
||||
self:RefreshNPC2D(tbParam[2])
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnDisable()
|
||||
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
|
||||
self:UnbindCtrlByNode(objCtrl)
|
||||
self.tbGridCtrl[nInstanceId] = nil
|
||||
end
|
||||
self.tbGridCtrl = {}
|
||||
if GamepadUIManager.GetInputState() then
|
||||
GamepadUIManager.DisableGamepadUI("ReceivePropsNPCCtrl")
|
||||
EventManager.Hit("StarTowerSetButtonEnable", true, true)
|
||||
PanelManager.InputEnable()
|
||||
end
|
||||
Actor2DManager.UnsetBoardNPC2D(2)
|
||||
BubbleVoiceManager.StopBubbleAnim()
|
||||
PlayerVoiceData:ClearTimer()
|
||||
PlayerVoiceData:StopCharVoice()
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnDestroy()
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnBtnClick_CloseReward(btn)
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.ReceivePropsNPC)
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
EventManager.Hit("AfterCloseNPCReceive")
|
||||
if self.callback then
|
||||
self.callback()
|
||||
end
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnBtnClick_Skip(btn)
|
||||
if self.sequence then
|
||||
self.sequence:Kill()
|
||||
self.sequence = nil
|
||||
end
|
||||
if self.nRewardCount <= 4 then
|
||||
for i = 1, self.nRewardCount do
|
||||
local goGrid = self._mapNode.goItemList1:GetChild(i - 1)
|
||||
if goGrid then
|
||||
NovaAPI.SetCanvasGroupAlpha(goGrid:GetComponent("CanvasGroup"), 1)
|
||||
end
|
||||
end
|
||||
else
|
||||
for i = 1, self.nRewardCount do
|
||||
self.tbState[i] = true
|
||||
local goGrid = self._mapNode.sv.transform:Find("Viewport/Content/" .. i - 1)
|
||||
if goGrid then
|
||||
NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 1)
|
||||
end
|
||||
end
|
||||
self._mapNode.sv:SetScrollPos(1)
|
||||
end
|
||||
self:CloseSkip()
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnBtnClick_Actor2D()
|
||||
self:PlayVoice()
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnEvent_ShowBubbleVoiceText(nNpcId, nId)
|
||||
if nNpcId ~= self.nNpcId then
|
||||
return
|
||||
end
|
||||
local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", nId)
|
||||
if mapVoDirectoryData == nil then
|
||||
printError("VoDirectory未找到数据id:" .. nId)
|
||||
return
|
||||
end
|
||||
BubbleVoiceManager.PlayFixedBubbleAnim(self._mapNode.goBubbleRoot, mapVoDirectoryData.voResource, 2)
|
||||
local nTime = BubbleVoiceManager.GetVoResLen(mapVoDirectoryData.voResource)
|
||||
if 0 < nTime then
|
||||
self.bPlayVoice = true
|
||||
self:AddTimer(1, nTime, function()
|
||||
self.bPlayVoice = false
|
||||
end, true, true, true)
|
||||
end
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnEvent_UIBack(nPanelId)
|
||||
if PanelId.DiscSample ~= nPanelId or PanelId.CharBgTrialPanel ~= nPanelId then
|
||||
PlayerVoiceData:StartBoardFreeTimer(self.nNpcId)
|
||||
end
|
||||
end
|
||||
function ReceivePropsNPCCtrl:OnEvent_Home(nPanelId)
|
||||
if PanelId.DiscSample ~= nPanelId or PanelId.CharBgTrialPanel ~= nPanelId then
|
||||
PlayerVoiceData:StartBoardFreeTimer(self.nNpcId)
|
||||
end
|
||||
end
|
||||
return ReceivePropsNPCCtrl
|
||||
@@ -0,0 +1,17 @@
|
||||
local ReceivePropsNPCPanel = class("ReceivePropsNPCPanel", BasePanel)
|
||||
ReceivePropsNPCPanel._bIsMainPanel = false
|
||||
ReceivePropsNPCPanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "ReceivePropsEx/ReceivePropsNPCPanel.prefab",
|
||||
sCtrlName = "Game.UI.ReceivePropsEx.ReceivePropsNPCCtrl"
|
||||
}
|
||||
}
|
||||
function ReceivePropsNPCPanel:Awake()
|
||||
end
|
||||
function ReceivePropsNPCPanel:OnEnable()
|
||||
end
|
||||
function ReceivePropsNPCPanel:OnDisable()
|
||||
end
|
||||
function ReceivePropsNPCPanel:OnDestroy()
|
||||
end
|
||||
return ReceivePropsNPCPanel
|
||||
Reference in New Issue
Block a user