Update - 1.4.0.73
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
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@@ -195,7 +195,7 @@ function StarTowerFastBattleCtrl:Init()
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local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
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local mapSkin = ConfigTable.GetData_CharacterSkin(nSkinId)
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if nil ~= mapSkin then
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self:SetPngSprite(self._mapNode.imgRoleIcon[nIndex], mapSkin.Icon .. AllEnum.CharHeadIconSurfix.S)
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self:SetPngSprite(self._mapNode.imgRoleIcon[nIndex], mapSkin.Icon, AllEnum.CharHeadIconSurfix.S)
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end
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end
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if nil ~= self._mapNode.textPerkCount[nIndex] then
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@@ -66,6 +66,7 @@ function StarTowerFastBattleOptionCtrl:OnEnable()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self:Refresh()
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self._mapNode.rtSelectOption:SetActive(true)
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EventManager.Hit(EventId.TemporaryBlockInput, 1)
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end
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cs_coroutine.start(wait)
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GamepadUIManager.EnableGamepadUI("StarTowerFastBattleOptionCtrl", self:GetGamepadUINode())
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