Update - 1.4.0.73

EN: 1.4.0.73
CN: 1.4.0.74
JP: 1.4.0.77
KR: 1.4.0.80
This commit is contained in:
SL1900
2025-12-25 19:00:00 +09:00
parent 5f417fbe9d
commit 35c8d87e86
1183 changed files with 893278 additions and 92778 deletions
@@ -195,7 +195,7 @@ function StarTowerFastBattleCtrl:Init()
local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
local mapSkin = ConfigTable.GetData_CharacterSkin(nSkinId)
if nil ~= mapSkin then
self:SetPngSprite(self._mapNode.imgRoleIcon[nIndex], mapSkin.Icon .. AllEnum.CharHeadIconSurfix.S)
self:SetPngSprite(self._mapNode.imgRoleIcon[nIndex], mapSkin.Icon, AllEnum.CharHeadIconSurfix.S)
end
end
if nil ~= self._mapNode.textPerkCount[nIndex] then
@@ -66,6 +66,7 @@ function StarTowerFastBattleOptionCtrl:OnEnable()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self:Refresh()
self._mapNode.rtSelectOption:SetActive(true)
EventManager.Hit(EventId.TemporaryBlockInput, 1)
end
cs_coroutine.start(wait)
GamepadUIManager.EnableGamepadUI("StarTowerFastBattleOptionCtrl", self:GetGamepadUINode())