Update - 1.4.0.73
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
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@@ -82,22 +82,17 @@ local tbShowCoinAdd = {
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[CoinItemId.FREESTONE] = true
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}
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local mapConfig = {
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[PanelId.ShopPopupPanel] = {bDelayShow = true},
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[PanelId.RoguelikeLevel] = {bEvent = true},
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[PanelId.MainlineFormation] = {bEvent = true},
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[PanelId.MainlineFormationDisc] = {bEvent = true},
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[PanelId.RegionBossFormation] = {bEvent = true},
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[PanelId.RogueBossBuildBrief] = {bEvent = true},
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[PanelId.RogueBossLevel] = {bEvent = true},
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[PanelId.MallPopup] = {bDelayShow = true},
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[PanelId.TravelerDuelLevelSelect] = {bEvent = true},
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[PanelId.ExChangePanel] = {bDelayShow = true},
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[PanelId.Raid] = {bDelayShow = true},
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[PanelId.EnergyBuy] = {bDelayShow = true},
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[PanelId.DictionaryFR] = {bEvent = true, bHideHome = true},
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[PanelId.TrekkerVersus] = {bEvent = true},
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[PanelId.DictionaryFR] = {bEvent = true},
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[PanelId.Dictionary] = {bEvent = true},
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[PanelId.Quest] = {bEvent = true},
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[PanelId.DiscSample] = {bEvent = true, bHideHome = true},
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[PanelId.DiscSample] = {bEvent = true},
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[PanelId.ChooseHomePageRolePanel] = {bEvent = true},
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[PanelId.ChooseHomePageSkinPanel] = {bEvent = true},
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[PanelId.CharacterSkinPanel] = {bEvent = true},
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@@ -116,21 +111,12 @@ local mapConfig = {
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[PanelId.ScoreBossSelectPanel] = {bEvent = true},
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[PanelId.SkillInstanceLevelSelect] = {bEvent = true},
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[PanelId.TrialFormation] = {bEvent = true},
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[PanelId.TrialDepot] = {bEvent = true, bHideHome = true},
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[PanelId.TrialDepot] = {bEvent = true},
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[PanelId.JointDrillLevelSelect] = {bEvent = true},
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[PanelId.SwimShopPopup] = {bDelayShow = true},
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[PanelId.ShopPopup_10101] = {bDelayShow = true},
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[PanelId.ShopPopup_10102] = {bDelayShow = true},
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[PanelId.TowerDefenseCharacterDetailPanel] = {bEvent = true, bHideHome = true},
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[PanelId.TowerDefenseCharacterDetailPanel] = {bEvent = true},
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[PanelId.MallSkinPreview] = {bEvent = true},
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[PanelId.StorySet] = {bEvent = true},
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[PanelId.CharBgTrialPanel] = {bHideHome = true},
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[PanelId.CharInfoTrial] = {bHideHome = true},
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[PanelId.CharSkillTrial] = {bHideHome = true},
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[PanelId.CharPotentialTrial] = {bHideHome = true},
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[PanelId.CharTalentTrial] = {bHideHome = true},
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[PanelId.BdConvertPanel] = {bEvent = true},
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[PanelId.BdConvertBuildPanel] = {bEvent = true}
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[PanelId.BdConvertPanel] = {bEvent = true}
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}
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function TopBarCtrl:CreateCoin(tbCoin, bHideCoinAdd)
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self.mapCoinIndex, self.mapItemIndex = nil, nil
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@@ -248,7 +234,7 @@ function TopBarCtrl:InitTopBar(nPanelId)
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self.gameObject:SetActive(false)
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return
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end
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if mapCfg.bDelayShow == true then
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if mapTopBar.DelayShow == true then
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self.bDelayShow = true
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self.gameObject:SetActive(false)
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local wait = function()
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@@ -266,7 +252,7 @@ function TopBarCtrl:InitTopBar(nPanelId)
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end
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self._mapNode.btnBack.gameObject:SetActive(not bHideBackBtn)
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self._mapNode.cgBack.gameObject:SetActive(not bHideBackBtn)
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self._mapNode.btnHome.gameObject:SetActive(not mapCfg.bHideHome)
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self._mapNode.btnHome.gameObject:SetActive(not mapTopBar.HideHome)
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if type(mapCfg.bEvent) == "boolean" then
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self.bEvent = mapCfg.bEvent
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else
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