Update - 1.4.0.73

EN: 1.4.0.73
CN: 1.4.0.74
JP: 1.4.0.77
KR: 1.4.0.80
This commit is contained in:
SL1900
2025-12-25 19:00:00 +09:00
parent 5f417fbe9d
commit 35c8d87e86
1183 changed files with 893278 additions and 92778 deletions
+8 -22
View File
@@ -82,22 +82,17 @@ local tbShowCoinAdd = {
[CoinItemId.FREESTONE] = true
}
local mapConfig = {
[PanelId.ShopPopupPanel] = {bDelayShow = true},
[PanelId.RoguelikeLevel] = {bEvent = true},
[PanelId.MainlineFormation] = {bEvent = true},
[PanelId.MainlineFormationDisc] = {bEvent = true},
[PanelId.RegionBossFormation] = {bEvent = true},
[PanelId.RogueBossBuildBrief] = {bEvent = true},
[PanelId.RogueBossLevel] = {bEvent = true},
[PanelId.MallPopup] = {bDelayShow = true},
[PanelId.TravelerDuelLevelSelect] = {bEvent = true},
[PanelId.ExChangePanel] = {bDelayShow = true},
[PanelId.Raid] = {bDelayShow = true},
[PanelId.EnergyBuy] = {bDelayShow = true},
[PanelId.DictionaryFR] = {bEvent = true, bHideHome = true},
[PanelId.TrekkerVersus] = {bEvent = true},
[PanelId.DictionaryFR] = {bEvent = true},
[PanelId.Dictionary] = {bEvent = true},
[PanelId.Quest] = {bEvent = true},
[PanelId.DiscSample] = {bEvent = true, bHideHome = true},
[PanelId.DiscSample] = {bEvent = true},
[PanelId.ChooseHomePageRolePanel] = {bEvent = true},
[PanelId.ChooseHomePageSkinPanel] = {bEvent = true},
[PanelId.CharacterSkinPanel] = {bEvent = true},
@@ -116,21 +111,12 @@ local mapConfig = {
[PanelId.ScoreBossSelectPanel] = {bEvent = true},
[PanelId.SkillInstanceLevelSelect] = {bEvent = true},
[PanelId.TrialFormation] = {bEvent = true},
[PanelId.TrialDepot] = {bEvent = true, bHideHome = true},
[PanelId.TrialDepot] = {bEvent = true},
[PanelId.JointDrillLevelSelect] = {bEvent = true},
[PanelId.SwimShopPopup] = {bDelayShow = true},
[PanelId.ShopPopup_10101] = {bDelayShow = true},
[PanelId.ShopPopup_10102] = {bDelayShow = true},
[PanelId.TowerDefenseCharacterDetailPanel] = {bEvent = true, bHideHome = true},
[PanelId.TowerDefenseCharacterDetailPanel] = {bEvent = true},
[PanelId.MallSkinPreview] = {bEvent = true},
[PanelId.StorySet] = {bEvent = true},
[PanelId.CharBgTrialPanel] = {bHideHome = true},
[PanelId.CharInfoTrial] = {bHideHome = true},
[PanelId.CharSkillTrial] = {bHideHome = true},
[PanelId.CharPotentialTrial] = {bHideHome = true},
[PanelId.CharTalentTrial] = {bHideHome = true},
[PanelId.BdConvertPanel] = {bEvent = true},
[PanelId.BdConvertBuildPanel] = {bEvent = true}
[PanelId.BdConvertPanel] = {bEvent = true}
}
function TopBarCtrl:CreateCoin(tbCoin, bHideCoinAdd)
self.mapCoinIndex, self.mapItemIndex = nil, nil
@@ -248,7 +234,7 @@ function TopBarCtrl:InitTopBar(nPanelId)
self.gameObject:SetActive(false)
return
end
if mapCfg.bDelayShow == true then
if mapTopBar.DelayShow == true then
self.bDelayShow = true
self.gameObject:SetActive(false)
local wait = function()
@@ -266,7 +252,7 @@ function TopBarCtrl:InitTopBar(nPanelId)
end
self._mapNode.btnBack.gameObject:SetActive(not bHideBackBtn)
self._mapNode.cgBack.gameObject:SetActive(not bHideBackBtn)
self._mapNode.btnHome.gameObject:SetActive(not mapCfg.bHideHome)
self._mapNode.btnHome.gameObject:SetActive(not mapTopBar.HideHome)
if type(mapCfg.bEvent) == "boolean" then
self.bEvent = mapCfg.bEvent
else