Update - 1.4.0.73

EN: 1.4.0.73
CN: 1.4.0.74
JP: 1.4.0.77
KR: 1.4.0.80
This commit is contained in:
SL1900
2025-12-25 19:00:00 +09:00
parent 5f417fbe9d
commit 35c8d87e86
1183 changed files with 893278 additions and 92778 deletions
+8 -2
View File
@@ -351,8 +351,14 @@ function GamepadUIManager.DisableGamepadUI(sCtrlName)
sCurUIName = nil
if next(tbHistory) ~= nil then
sCurUIName = tbHistory[#tbHistory]
InputManager.Instance.IsVirtualMouseEnabled = mapMouseConfig[sCurUIName].VirtualMouse
InputManager.Instance.IsBlockCursor = mapMouseConfig[sCurUIName].BlockCursor
if mapMouseConfig[sCurUIName] then
InputManager.Instance.IsVirtualMouseEnabled = mapMouseConfig[sCurUIName].VirtualMouse
InputManager.Instance.IsBlockCursor = mapMouseConfig[sCurUIName].BlockCursor
elseif sCurUIName then
printWarn("GamepadUIManager:关闭历史未找到对应鼠标配置" .. sCurUIName)
else
printWarn("GamepadUIManager:关闭历史未找到对应鼠标配置")
end
RefreshCurTypeUI()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())