Update - 1.4.0.73
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
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@@ -351,8 +351,14 @@ function GamepadUIManager.DisableGamepadUI(sCtrlName)
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sCurUIName = nil
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if next(tbHistory) ~= nil then
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sCurUIName = tbHistory[#tbHistory]
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InputManager.Instance.IsVirtualMouseEnabled = mapMouseConfig[sCurUIName].VirtualMouse
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InputManager.Instance.IsBlockCursor = mapMouseConfig[sCurUIName].BlockCursor
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if mapMouseConfig[sCurUIName] then
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InputManager.Instance.IsVirtualMouseEnabled = mapMouseConfig[sCurUIName].VirtualMouse
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InputManager.Instance.IsBlockCursor = mapMouseConfig[sCurUIName].BlockCursor
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elseif sCurUIName then
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printWarn("GamepadUIManager:关闭历史未找到对应鼠标配置" .. sCurUIName)
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else
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printWarn("GamepadUIManager:关闭历史未找到对应鼠标配置")
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end
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RefreshCurTypeUI()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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