Hotfix - 2.0.0.144
EN: 2.0.0.144 CN: 2.0.0.143 JP: 2.0.0.146 KR: 2.0.0.151
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@@ -1094,7 +1094,7 @@ function AvgData:SendMsg_STORY_DONE(callBack, tbBattleEvents)
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if self.tbLastEndStoryIds ~= nil then
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for _, nLastEndStoryId in ipairs(self.tbLastEndStoryIds) do
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local mapLastEndStoryCfg = ConfigTable.GetData_Story(nLastEndStoryId)
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if mapLastEndStoryCfg ~= nil and 0 < table.indexof(self.tbTempStoryIds, mapLastEndStoryCfg.StoryId) then
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if mapLastEndStoryCfg ~= nil then
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self:SetLastEndState(nLastEndStoryId)
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end
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end
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@@ -855,6 +855,10 @@ function PlayerBuildData:SyncLimitedTrialBuildCache()
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end
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self:RefreshLimitedTrialBuildCache(tbTrialBuildId)
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end
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function PlayerBuildData:GetLimitedTrialBuild(nBuildId)
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self:SyncLimitedTrialBuildCache()
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return self._MapLimitedTrialBuildData[nBuildId]
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end
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function PlayerBuildData:GetActiveLimitedTrialBuilds(nType, bIncludeUnsupported)
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local tbRet = {}
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local mapRet = {}
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@@ -738,6 +738,12 @@ function PlayerCharData:GetLimitedTrialCharSkillAddedLevel(nTrialId)
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end
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return tbSkillLevel
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end
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function PlayerCharData:GetAnyTrialCharSkillAddedLevel(nTrialId)
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if self._mapLimitedTrialChar[nTrialId] ~= nil then
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return self:GetLimitedTrialCharSkillAddedLevel(nTrialId)
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end
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return self:GetTrialCharSkillAddedLevel(nTrialId)
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end
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function PlayerCharData:GetCharPlotDataById(charId)
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return CacheTable.GetData("_Plot", charId)
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end
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