Update - 1.9.0.106
EN: 1.9.0.106 CN: 1.9.0.107 JP: 1.9.0.110 KR: 1.9.0.111
This commit is contained in:
@@ -1189,6 +1189,8 @@
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"Achievement.633.2": "Complete Storm and Thunder on Difficulty 8 for the first time",
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"Achievement.634.1": "Monolith Conqueror Ⅴ",
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"Achievement.634.2": "Clear all three main Monoliths on Difficulty 8",
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"Achievement.635.1": "Wishmaster",
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"Achievement.635.2": "Complete Chapter Seven",
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"Achievement.64.1": "Burnt Out Ⅰ",
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"Achievement.64.2": "Complete Dust and Flames on Difficulty 1 for the first time",
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"Achievement.65.1": "Burnt Out Ⅱ",
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@@ -35,6 +35,7 @@
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"BdConvertCondition.606.1": "Deploy an Umbra Trekker as the main Trekker",
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"BdConvertCondition.607.1": "Deploy a Terra or Umbra Trekker as the main Trekker",
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"BdConvertCondition.608.1": "Deploy a Ventus or Aqua Trekker as the main Trekker",
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"BdConvertCondition.609.1": "Main Trekker Element is Umbra or Aqua",
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"BdConvertCondition.7011.1": "Collect Melody of Pummel ×10 or more",
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"BdConvertCondition.7012.1": "Collect Melody of Pummel ×15 or more",
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"BdConvertCondition.7013.1": "Collect Melody of Pummel ×20 or more",
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@@ -10,5 +10,8 @@
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"BdConvertContent.303.1": "First Steps",
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"BdConvertContent.401.1": "Uncharted Heights",
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"BdConvertContent.402.1": "Deep Dive",
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"BdConvertContent.405.1": "First Steps"
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"BdConvertContent.405.1": "First Steps",
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"BdConvertContent.501.1": "Uncharted Heights",
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"BdConvertContent.502.1": "Deep Dive",
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"BdConvertContent.503.1": "First Steps"
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}
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@@ -2,5 +2,6 @@
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"BdConvertControl.500001.1": "\u000b[Event Period]\u000b21:00, Dec 01, 2025 – 19:59, Dec 08, 2025\u000b\u000b[Requirements]\u000bAuthorization Level ≥10, with the Event feature unlocked.\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
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"BdConvertControl.500002.1": "\u000b[Event Period]\u000b21:00, Jan 26, 2026 – 20:00, Feb 02, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥10.\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
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"BdConvertControl.500003.1": "\u000b[Event Period]\u000b21:00, Feb 16, 2026 – 19:59, Feb 23, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥10.\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
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"BdConvertControl.500004.1": "\u000b[Event Period]\u000b21:00, Mar 30, 2026 – 20:00, Apr 06, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!"
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"BdConvertControl.500004.1": "\u000b[Event Period]\u000b21:00, Mar 30, 2026 – 20:00, Apr 06, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
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"BdConvertControl.500005.1": "\u000b[Event Period]\u000b21:00, May 07, 2026 – 19:59, May 13, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!"
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}
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@@ -46,5 +46,17 @@
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"BdConvertRewardGroup.409.1": "Total Clearance Points reach 1,800 in Call for Best Records",
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"BdConvertRewardGroup.410.1": "Total Clearance Points reach 2,000 in Call for Best Records",
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"BdConvertRewardGroup.411.1": "Total Clearance Points reach 2,200 in Call for Best Records",
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"BdConvertRewardGroup.412.1": "Total Clearance Points reach 2,400 in Call for Best Records"
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"BdConvertRewardGroup.412.1": "Total Clearance Points reach 2,400 in Call for Best Records",
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"BdConvertRewardGroup.501.1": "Total Clearance Points reach 200 in Call for Best Records",
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"BdConvertRewardGroup.502.1": "Total Clearance Points reach 400 in Call for Best Records",
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"BdConvertRewardGroup.503.1": "Total Clearance Points reach 600 in Call for Best Records",
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"BdConvertRewardGroup.504.1": "Total Clearance Points reach 800 in Call for Best Records",
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"BdConvertRewardGroup.505.1": "Total Clearance Points reach 1,000 in Call for Best Records",
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"BdConvertRewardGroup.506.1": "Total Clearance Points reach 1,200 in Call for Best Records",
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"BdConvertRewardGroup.507.1": "Total Clearance Points reach 1,400 in Call for Best Records",
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"BdConvertRewardGroup.508.1": "Total Clearance Points reach 1,600 in Call for Best Records",
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"BdConvertRewardGroup.509.1": "Total Clearance Points reach 1,800 in Call for Best Records",
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"BdConvertRewardGroup.510.1": "Total Clearance Points reach 2,000 in Call for Best Records",
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"BdConvertRewardGroup.511.1": "Total Clearance Points reach 2,200 in Call for Best Records",
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"BdConvertRewardGroup.512.1": "Total Clearance Points reach 2,400 in Call for Best Records"
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}
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@@ -102,7 +102,7 @@
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"CharacterArchiveContent.11012.1": "Noble Etiquette 101 (Part Two)",
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"CharacterArchiveContent.11012.2": "The performance at the noble etiquette curriculum graduation ceremony was the only time Firenze ever messed up. But it was also her favorite performance.\nBefore that, Firenze, already fluent in \"aristocratic bearing,\" had long won her teacher over.\nHer icy gaze and decisive tones swept past the teacher like an actuary running calculations.\nAlthough the final price was not entirely satisfactory, the teacher was ecstatic simply to be \"priced\" by a noble.\nNext, as long as Firenze could earn the approval of company elders at the graduation ceremony, the teacher's price would naturally rise as well.\nWhat the teacher failed to notice was that from that day on, Firenze never picked up the violin again.\n\nOn stage during the graduation ceremony, Firenze was not wearing the required formal dress or corset, nor was she holding a violin.\nDressed in a trench coat, she casually rested a cane across her shoulder, then lifted the bow in the posture of a performance.\n\"Firenze, what are you doing? Where is your violin?\"\nHer violin teacher's face twisted as she hissed low.\nFirenze smiled faintly. She set the bow lightly against the cane, and began her performance.\n\n\"Mr. Obicci, the mercenaries you asked for have been arranged. One hundred seasoned veterans will arrive tomorrow.\"\n\"Didn't expect you to be so efficient. This favor won't be easy to repay. You're ... a Feltro?\"\n\"I'm still continuing with my noble etiquette curriculum. I heard you'll also be attending the graduation ceremony?\"\n\"Hah! I get it. The tedious violin performance they ask for, right? Don't worry. Even if you saw wood on stage, I'll still give you high marks.\"\n\n\"I got your photos back from those Scarlet Sights Witches. Be more careful next time, dear Giovanni.\"\n\"Thank you so much. If photos of me dining with employees of the Grace Imperium had leaked, it would have been a real catastrophe.\"\n\"Then, the graduation ceremony?\"\n\"Of course, of course. My wife is on the judging panel. I'll speak to her.\"\n\n\"Firenze, you finally made it. What did Deepsea Finance say? If that loan can't be secured...\"\n\"I negotiated the interest down by half. The manager over there also needed to meet their lending quota.\"\n\"I... I don't even know how to thank you. You really are a lifesaver.\"\n\"No thanks necessary, Lady Virginia. Just doing my duty. Please remember to attend my graduation ceremony.\"\n\nSkill in performance is honed in everyday practice.\nThe same is true for putting a price tag on others.\nThe ceremony hall was silent. A bow and a cane could not possibly produce elegant music.\nYet the judges put on an air of focus, as though they were mesmerized by a beautiful melody.\nFirenze bowed gracefully. The judges responded with enthusiastic applause, and even the audience joined in clapping.\nTo those who did not understand what was happening, Firenze had probably staged some kind of avant-garde mime.\nShe was so elegant, and the noble judges were surely professionals; if one heard nothing, it must simply be a lack of appreciation.\nAbove all, everything nobles did was right. After today, cane sales in Philae City would probably be way up for a while.\n\nFirenze's teacher handed her the certificate of attendance. She casually slipped it into her pocket and walked out of the hall.\nIn her own way, she had completed her own valuing process. She had determined the price of everyone present, yet no one could see through her own.\nFirenze did not dislike the way this circle played its game, hypocritical as it may be.\nBecause no matter what the rules were, she would always master them and emerge victorious.",
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"CharacterArchiveContent.11013.1": "Weapon Anecdote: Starlight",
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"CharacterArchiveContent.11013.2": "Generally speaking, every young noble equips themselves with a weapon of refined elegance.\nIt serves as a symbol of status and position. All it needs is tasteful design and dazzling appearance; it does not need to be put into practice.\nAfter all, in this day and age, there are tons of mercenaries who do dirty work for hire and packs of Trekkers who live rough on the road in need of commission fees. Why would a well-dressed, wealthy person still fight with weapons?\nDorra can buy you anything. When fighting is required, all it takes is money.\n\nAnd yet, from a young age, Firenze dreamed of owning a sharp weapon.\nLook at the Trekkers who wander between cities, the knights who move through streets and alleys. They all have their own weapons and, therefore, are masters of their own fate.\nBut Firenze never managed to find a weapon completely to her liking.\nA dagger? She disliked sneaking around and assassinations.\nA whip? She didn't care for weapons that could not subdue an enemy in a single decisive strike.\nA cleaver? Too conspicuous, and far too heavy.\nIt was only much, much later that she found a cane at a secondhand market, perfectly balanced in length and weight.\n\"If you take a piece of wood like that home, won't your parents scold you?\" Nyx asked. She had come along with Firezen.\n\"They won't,\" Firenze replied. \"They'll just think I have good taste, and that I've finally reached the age where I know how to choose luxury goods.\"\nSmiling, Firenze pulled off the head of the cane. Just as she expected, the blade concealed within was hard and razor-sharp, gleaming with an immaculate, flawless light.\nShe liked this weapon, liked the threat and killing intent hidden beneath its beautiful exterior.\nShe thought that perhaps she should use this sword to cut through things far more unyielding. Such as tradition, order, and rules.\nOnly when the moon goes dark can the stars burst forth with dazzling brilliance.\nAnd she was like that star, waiting for the uncertain moment when it would finally be drawn from its sheath.\n\"I shall name this sword ... Starlight.\"",
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"CharacterArchiveContent.11013.2": "Generally speaking, every young noble equips themselves with a weapon of refined elegance.\nIt serves as a symbol of status and position. All it needs is tasteful design and dazzling appearance; it does not need to be put into practice.\nAfter all, in this day and age, there are tons of mercenaries who do dirty work for hire and packs of Trekkers who live rough on the road in need of commission fees. Why would a well-dressed, wealthy person still fight with weapons?\nDorra can buy you anything. When fighting is required, all it takes is money.\n\nAnd yet, from a young age, Firenze dreamed of owning a sharp weapon.\nLook at the Trekkers who wander between cities, the knights who move through streets and alleys. They all have their own weapons and, therefore, are masters of their own fate.\nBut Firenze never managed to find a weapon completely to her liking.\nA dagger? She disliked sneaking around and assassinations.\nA whip? She didn't care for weapons that could not subdue an enemy in a single decisive strike.\nA cleaver? Too conspicuous, and far too heavy.\nIt was only much, much later that she found a cane at a secondhand market, perfectly balanced in length and weight.\n\"If you take a piece of wood like that home, won't your parents scold you?\" Nyx asked. She had come along with Firenze.\n\"They won't,\" Firenze replied. \"They'll just think I have good taste, and that I've finally reached the age where I know how to choose luxury goods.\"\nSmiling, Firenze pulled off the head of the cane. Just as she expected, the blade concealed within was hard and razor-sharp, gleaming with an immaculate, flawless light.\nShe liked this weapon, liked the threat and killing intent hidden beneath its beautiful exterior.\nShe thought that perhaps she should use this sword to cut through things far more unyielding. Such as tradition, order, and rules.\nOnly when the moon goes dark can the stars burst forth with dazzling brilliance.\nAnd she was like that star, waiting for the uncertain moment when it would finally be drawn from its sheath.\n\"I shall name this sword ... Starlight.\"",
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"CharacterArchiveContent.11101.1": "Basic Info",
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"CharacterArchiveContent.11101.2": "Name: Iris\nBirthday: May 1st\nAffiliation: New Star Guild\nSkills: Office work, accounting, inventory management, sales, civil engineering, etc.\nAddress: The Lucky Oasis\nExperience: 1 year\nWeapon: 286 Series Magic Book\nRate: 50,000 Dorra per Monolith Wish commission. Otherwise upon negotiation",
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"CharacterArchiveContent.11102.1": "Reason for Becoming a Trekker",
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@@ -149,7 +149,7 @@
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"Item.111008.3": "A warm flame illuminates the darkest shadows.",
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"Item.111009.1": "Wishmaster",
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"Item.111009.2": "Unlock the Honor Title: Wishmaster",
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"Item.111009.3": "???",
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"Item.111009.3": "An artifact not meant to exist, foreshadowing the shift of an era.",
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"Item.11101.1": "Iris: Default",
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"Item.11102.1": "Iris: Awakened",
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"Item.11103.1": "The 1/365th of You",
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@@ -63,6 +63,9 @@
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"MainScreenCG.1093.1": "Clear Moon & Hanging Rainbow",
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"MainScreenCG.1094.1": "Fall With You",
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"MainScreenCG.1095.1": "Unfamiliar Scent",
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"MainScreenCG.1098.1": "Blades Reunited",
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"MainScreenCG.1102.1": "Dust Off, Blade Out",
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"MainScreenCG.1106.1": "Eternal Slumber",
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"MainScreenCG.2001.1": "Warmth of Your Grip",
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"MainScreenCG.2002.1": "Oasis Welcome Party",
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"MainScreenCG.2003.1": "A Thousand Blossoms by Night",
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@@ -1710,7 +1710,7 @@
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"Potential.514512.1": "Void Blossom (Ultimate) triggers ##Umbra Mark#1019#. Increases Otoha's &Param1&.",
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"Potential.514512.2": "Void Blossom (Ultimate) triggers ##Umbra Mark#1019#. Increases Otoha's &Param1& by <color=#ec6d21>&Param2&</color>.",
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"Potential.514513.1": "When Otoha triggers an ##Umbra Mark#1019#, increases her &Param1&.",
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"Potential.514513.2": "When Otoha triggers an ##Umbra Mark#1019#, increases her &Param1& by <color=#ec6d21>&Param2&</color> for &Param3&, stacking up to &Param4& times.",
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"Potential.514513.2": "When Otoha triggers an ##Umbra Mark#1019#, increases her &Param1& by <color=#ec6d21>&Param2&</color> for &Param3&s, stacking up to &Param4& times.",
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"Potential.514521.1": "Increases Soul Rend duration. When Otoha deals Ultimate DMG, reduces Ultimate Cooldown and gains Energy. Increases Otoha's &Param4& and &Param6&.",
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"Potential.514521.2": "Increases Soul Rend duration to <color=#0abec5>&Param1&</color>s.\u000bWhen Otoha deals Ultimate DMG, reduces Ultimate Cooldown by <color=#0abec5>&Param2&</color>s and gain <color=#0abec5>&Param3&</color> Energy. This effect can be triggered once every 1s.\u000bIncreases Otoha's &Param4& by <color=#0abec5>&Param5&</color> and &Param6& by <color=#0abec5>&Param7&</color>.",
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"Potential.514522.1": "When the Main Umbra Trekker deals DMG to a target with Soul Rend, Otoha summons Doomfall, dealing AoE DMG and gaining Energy. Increases Otoha's &Param3& and &Param5&.",
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@@ -200,15 +200,15 @@
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"SecondarySkill.3022105.1": "Surge of Flame",
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"SecondarySkill.3022105.2": "When any Ignis Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023101.1": "Holy Glow",
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"SecondarySkill.3023101.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023101.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023102.1": "Holy Glow",
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"SecondarySkill.3023102.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023102.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023103.1": "Holy Glow",
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"SecondarySkill.3023103.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023103.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023104.1": "Holy Glow",
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"SecondarySkill.3023104.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023104.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023105.1": "Holy Glow",
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"SecondarySkill.3023105.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3023105.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3024101.1": "Sweet Creek",
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"SecondarySkill.3024101.2": "When any Aqua Trekker casts an Ultimate, increases the ATK of Aqua Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.",
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"SecondarySkill.3024102.1": "Sweet Creek",
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@@ -21,10 +21,10 @@
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"StarTowerBookEventReward.10801.2": "This was one of Kasimira's little pleasures during her adventures in the Monolith.\n\"It's time to roll the dice!\"\nShe put six dice into a cup. The game was a classic: high or low.\nA squadmate who was in a good mood wagered a pack of instant noodles and decided to go all-in.\nKasimira rummaged through her bag. She hadn't brought any noodles today, but she was feeling confident.\n\"High or low?\"\n\"High!\"\n\"Alright, let's see!\"\nFive seconds later, Kasimira was dutifully handing over the noodle's equivalent value in Stella Coins.",
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"StarTowerBookEventReward.10801.3": "Clear Monolith with Kasimira in your squad once",
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"StarTowerBookEventReward.10802.1": "High or Low (2)",
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"StarTowerBookEventReward.10802.2": "Today, Kasimira was once again looking for someone to play high-or-low with.\nWhile White Cat Squad was taking a break, Kasimira was tugging at a ally's sleeve, saying she'd made a wish to Pep Pep Juice before setting out, so her luck today must be through the roof.\nThe squadmate was already used to this kind of talk from her, but seeing how excited she looked, she finally gave in and agreed to a round.\nIt was best two out of three. Kasimira wagered a newly acquired Artifact, clearly full of faith in her rituals.\nUnfortunately, the outcome was as a familiar one. Kasimira meekly handed over her Stella Coins.\nEven after they left the Monolith, Kasimira was still muttering about why Pep Pep Juice didn't grant her wish.",
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"StarTowerBookEventReward.10802.2": "Today, Kasimira was once again looking for someone to play high-or-low with.\nWhile White Cat Squad was taking a break, Kasimira was tugging at an ally's sleeve, saying she'd made a wish to Pep Pep Juice before setting out, so her luck today must be through the roof.\nThe squadmate was already used to this kind of talk from her, but seeing how excited she looked, she finally gave in and agreed to a round.\nIt was best two out of three. Kasimira wagered a newly acquired Artifact, clearly full of faith in her rituals.\nUnfortunately, the outcome was as a familiar one. Kasimira meekly handed over her Stella Coins.\nEven after they left the Monolith, Kasimira was still muttering about why Pep Pep Juice didn't grant her wish.",
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"StarTowerBookEventReward.10802.3": "Clear Monolith with Kasimira in your squad twice",
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"StarTowerBookEventReward.10803.1": "High or Low (3)",
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"StarTowerBookEventReward.10803.2": "Kasimira loved playing high-low, but her luck wasn't much. Actually... It was pretty bad.\n\"Maybe we should let her win this one time?\"\nOne day, a few of Kasimira's squadmates whispered behind her back. All of them had won plenty of her already, and the more it happened, the guiltier they felt.\nSo they all agreed to a plan to let Kasimira finally win one without her realizing it.\n\"Wanna bet on a round?\"\n\"What's the special occasion?\" Kasimira asked, surprised, since it was rare for her squadmates to make the offer.\n\"No reason. It's about time you had a win.\"\n\"Heh, well then, thanks for sharing the good luck.\"\nIn truth, Kasimira knew of their plan. She just kept quiet about it.",
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"StarTowerBookEventReward.10803.2": "Kasimira loved playing high-low, but her luck wasn't great. Actually... It was pretty bad.\n\"Maybe we should let her win this one time?\"\nOne day, a few of Kasimira's squadmates whispered behind her back. All of them had won plenty from her already, and the more it happened, the guiltier they felt.\nSo they all agreed to a plan to let Kasimira finally win one without her realizing it.\n\"Wanna bet on a round?\"\n\"What's the special occasion?\" Kasimira asked, surprised, since it was rare for her squadmates to make the offer.\n\"No reason. It's about time you had a win.\"\n\"Heh, well then, thanks for sharing the good luck.\"\nIn truth, Kasimira knew of their plan. She just kept quiet about it.",
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"StarTowerBookEventReward.10803.3": "Clear Monolith with Kasimira in your squad 3 times",
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"StarTowerBookEventReward.11001.1": "The Roaming Music Box (1)",
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"StarTowerBookEventReward.11001.2": "It wasn't the first time Firenze had seen that music box.\nThe first time must have been when a Stellaroid had it. After her squad took the Stellaroid down, Firenze had picked the little box up from the ground.\nShe hadn't known what it was for; only that when she wound the lever on the side, it would start to spin and play a tune.\nBut Firenze didn't care for the box's plain appearance, nor the cheerful music it played, so she set it aside without much thought and left.\nEver since then, every time she entered a Monolith, she would encounter that music box again.\n\"I don't like your music. There's no point in following me around.\"\nFirenze muttered under her breath to the box without even knowing why.",
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@@ -349,5 +349,80 @@
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"Story.6511.4": "09",
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"Story.6512.1": "Daydream",
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"Story.6512.2": "It solidified into golden specimens, alongside a vanished dream.",
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"Story.6512.4": "10"
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"Story.6512.4": "10",
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"Story.801.1": "A Heart Far Away",
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||||
"Story.801.2": "Seize the moment, and strike.",
|
||||
"Story.801.4": "BT01",
|
||||
"Story.802.1": "Hotel Brawl",
|
||||
"Story.802.2": "Focus on the threat at hand. Time is running out.",
|
||||
"Story.802.4": "BT02",
|
||||
"Story.803.1": "Beyond Fear",
|
||||
"Story.803.2": "An ancient, slumbering god wakes without warning.",
|
||||
"Story.803.4": "BT03",
|
||||
"Story.804.1": "Omnisky Aegis",
|
||||
"Story.804.2": "Even the filthiest scandal can serve as a stepping stone to the top.",
|
||||
"Story.804.4": "Interlude",
|
||||
"Story.805.1": "History of United Harvest",
|
||||
"Story.805.2": "Time is a slow, silent mutation.",
|
||||
"Story.805.4": "01",
|
||||
"Story.806.1": "A Deal",
|
||||
"Story.806.2": "A storm is breaking, and every card is on the table.",
|
||||
"Story.806.4": "02",
|
||||
"Story.807.1": "Bid Day",
|
||||
"Story.807.2": "Every hidden agenda is finally laid out on the table.",
|
||||
"Story.807.4": "03",
|
||||
"Story.808.1": "The Offer",
|
||||
"Story.808.2": "Let reason be your final fuel. Then set it ablaze!",
|
||||
"Story.808.4": "04",
|
||||
"Story.809.1": "Status Unknown",
|
||||
"Story.809.2": "A single crack is all it takes for the floodwaters to rush in.",
|
||||
"Story.809.4": "BE",
|
||||
"Story.810.1": "Haunting Thoughts",
|
||||
"Story.810.2": "From a dead leaf, a new sprout breaks through.",
|
||||
"Story.810.4": "05A",
|
||||
"Story.811.1": "A Hundred Million",
|
||||
"Story.811.2": "Run all you want—you can't shake the shadow snapping at your heels.",
|
||||
"Story.811.4": "05B",
|
||||
"Story.812.1": "From Another World",
|
||||
"Story.812.2": "A rigged game with no way to balance the books.",
|
||||
"Story.812.4": "BE",
|
||||
"Story.813.1": "Unfulfilled Promise",
|
||||
"Story.813.2": "You've only ever scratched the surface.",
|
||||
"Story.813.4": "BE",
|
||||
"Story.814.1": "Redemption of United Harvest",
|
||||
"Story.814.2": "Cowardice locks the soul away, but hope doesn't set you free either.",
|
||||
"Story.814.4": "BE",
|
||||
"Story.815.1": "Fallen Petals",
|
||||
"Story.815.2": "A voice calls out that familiar greeting.",
|
||||
"Story.815.4": "06",
|
||||
"Story.816.1": "Blades Reunited",
|
||||
"Story.816.2": "Through the fog of chaos, she's still your anchor.",
|
||||
"Story.816.4": "07",
|
||||
"Story.817.1": "Cannon Fodder Tactic",
|
||||
"Story.817.2": "You can never have too many friends.",
|
||||
"Story.817.4": "08",
|
||||
"Story.818.1": "Crossing the Sky",
|
||||
"Story.818.2": "At long last, she shares this sky with you.",
|
||||
"Story.818.4": "09",
|
||||
"Story.819.1": "Starting Easy",
|
||||
"Story.819.2": "You have to take things one bite at a time.",
|
||||
"Story.819.4": "12",
|
||||
"Story.820.1": "Ascending for a Prayer",
|
||||
"Story.820.2": "The water keeps rising. Time to pick up the pace.",
|
||||
"Story.820.4": "10",
|
||||
"Story.821.1": "Lies and Hope",
|
||||
"Story.821.2": "A little hope never hurts.",
|
||||
"Story.821.4": "11",
|
||||
"Story.822.1": "Mutual Benefit",
|
||||
"Story.822.2": "Don't overthink it. This is strictly business.",
|
||||
"Story.822.4": "13",
|
||||
"Story.823.1": "Technical Adjustment",
|
||||
"Story.823.2": "Even when it seems all hope is lost, a single spark can start a wildfire.",
|
||||
"Story.823.4": "14",
|
||||
"Story.824.1": "Floor 51",
|
||||
"Story.824.2": "Are you trying to be the Armless Saint too?",
|
||||
"Story.824.4": "15",
|
||||
"Story.825.1": "Scepter of Death",
|
||||
"Story.825.2": "She asks, you answer, and then...",
|
||||
"Story.825.4": "Epilogue"
|
||||
}
|
||||
@@ -19,5 +19,8 @@
|
||||
"StoryChapter.6.3": "Monolith Calendar Year 996",
|
||||
"StoryChapter.7.1": "Special Chapter",
|
||||
"StoryChapter.7.2": "Overture of a Shadowy Enigma",
|
||||
"StoryChapter.7.3": "Monolith Calendar Year 996"
|
||||
"StoryChapter.7.3": "Monolith Calendar Year 996",
|
||||
"StoryChapter.8.1": "Chapter 07",
|
||||
"StoryChapter.8.2": "Price of the Star",
|
||||
"StoryChapter.8.3": "Monolith Calendar Year 996"
|
||||
}
|
||||
@@ -84,5 +84,24 @@
|
||||
"StoryChapterTimeStamp.615.1": "Messis Month, Bread Day 02:57",
|
||||
"StoryChapterTimeStamp.616.1": "Messis Month, Bread Day 03:00",
|
||||
"StoryChapterTimeStamp.617.1": "Messis Month, Rice Day 10:00",
|
||||
"StoryChapterTimeStamp.618.1": "Messis Month, Bonfire Day 11:00"
|
||||
"StoryChapterTimeStamp.618.1": "Messis Month, Bonfire Day 11:00",
|
||||
"StoryChapterTimeStamp.801.1": "Venatio Month, Footfree Falcon Day, 9:30",
|
||||
"StoryChapterTimeStamp.802.1": "Venatio Month, Footfree Falcon Day, 11:00",
|
||||
"StoryChapterTimeStamp.803.1": "Venatio Month, Footfree Falcon Day, 12:00",
|
||||
"StoryChapterTimeStamp.804.1": "Venatio Month, Footfree Falcon Day, 13:00",
|
||||
"StoryChapterTimeStamp.805.1": "Venatio Month, Howling Owl Day, 11:30",
|
||||
"StoryChapterTimeStamp.806.1": "Venatio Month, Howling Owl Day, 13:40",
|
||||
"StoryChapterTimeStamp.807.1": "Venatio Month, Howling Owl Day, 16:15",
|
||||
"StoryChapterTimeStamp.808.1": "Venatio Month, Hexhorn Whale Day, 08:00",
|
||||
"StoryChapterTimeStamp.809.1": "Venatio Month, Hexhorn Whale Day, 08:35",
|
||||
"StoryChapterTimeStamp.810.1": "Venatio Month, Hexhorn Whale Day, 10:30",
|
||||
"StoryChapterTimeStamp.811.1": "Venatio Month, Hexhorn Whale Day, 10:36",
|
||||
"StoryChapterTimeStamp.812.1": "Venatio Month, Hexhorn Whale Day, 11:35",
|
||||
"StoryChapterTimeStamp.813.1": "Venatio Month, Hexhorn Whale Day, 12:00",
|
||||
"StoryChapterTimeStamp.814.1": "Venatio Month, Hexhorn Whale Day, 20:50",
|
||||
"StoryChapterTimeStamp.815.1": "Venatio Month, Woodpecker Day, 08:30",
|
||||
"StoryChapterTimeStamp.816.1": "Venatio Month, Woodpecker Day, 12:00",
|
||||
"StoryChapterTimeStamp.817.1": "Venatio Month, Woodpecker Day, 17:00",
|
||||
"StoryChapterTimeStamp.818.1": "Venatio Month, Woodpecker Day, 18:00",
|
||||
"StoryChapterTimeStamp.819.1": "Venatio Month, Woodpecker Day, 18:15"
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
"StoryPreview.10.1": "The Nova Times #13",
|
||||
"StoryPreview.11.1": "Main Story Special Episode",
|
||||
"StoryPreview.12.1": "The Nova Times #14",
|
||||
"StoryPreview.13.1": "Main Story Chapter 7",
|
||||
"StoryPreview.2.1": "The Nova Times #07",
|
||||
"StoryPreview.3.1": "Main Story Chapter 5",
|
||||
"StoryPreview.4.1": "Main Story Chapter 6",
|
||||
|
||||
@@ -466,7 +466,7 @@
|
||||
"UIText.Build_Preselection_Btn.1": "Potential Presets",
|
||||
"UIText.Build_Preselection_CharDiff.1": "Character mismatch.",
|
||||
"UIText.Build_Preselection_Empty.1": "Preset not set.",
|
||||
"UIText.Build_Preselection_Selected.1": "Preset saved.",
|
||||
"UIText.Build_Preselection_Selected.1": "Preset set.",
|
||||
"UIText.Build_Score.1": "Score",
|
||||
"UIText.Build_StoryModel.1": "Story Mode",
|
||||
"UIText.Build_StoryTip.1": "Story Records cannot be adjusted",
|
||||
@@ -2360,8 +2360,8 @@
|
||||
"UIText.Potential_Preselection_Cancel_Suc.1": "Preset selection canceled.",
|
||||
"UIText.Potential_Preselection_Change_Name.1": "Rename Preset",
|
||||
"UIText.Potential_Preselection_Char_Change.1": "The Presets for the following characters will be cleared. Continue?",
|
||||
"UIText.Potential_Preselection_Char_Empty.1": "No character selected.",
|
||||
"UIText.Potential_Preselection_Char_Lock.1": "Character not owned.",
|
||||
"UIText.Potential_Preselection_Char_Empty.1": "Not selected.",
|
||||
"UIText.Potential_Preselection_Char_Lock.1": "Trekker not owned.",
|
||||
"UIText.Potential_Preselection_Char_Lock_Tip.1": "This preset includes unrecruited Trekkers.\nApply anyway?",
|
||||
"UIText.Potential_Preselection_Char_Not_Full.1": "Please select 3 Trekkers to continue.",
|
||||
"UIText.Potential_Preselection_Char_Selected.1": "Trekker Selected",
|
||||
@@ -2380,8 +2380,8 @@
|
||||
"UIText.Potential_Preselection_Import_Input.1": "Enter preset code.",
|
||||
"UIText.Potential_Preselection_Import_Suc.1": "Preset imported.",
|
||||
"UIText.Potential_Preselection_Import_Title.1": "Import Preset",
|
||||
"UIText.Potential_Preselection_Item_Char_Diff.1": "Characters do not match.",
|
||||
"UIText.Potential_Preselection_Item_Char_Lock.1": "Contains unowned characters",
|
||||
"UIText.Potential_Preselection_Item_Char_Diff.1": "Trekkers do not match.",
|
||||
"UIText.Potential_Preselection_Item_Char_Lock.1": "Contains unowned Trekkers",
|
||||
"UIText.Potential_Preselection_List_Empty.1": "No saved Presets.",
|
||||
"UIText.Potential_Preselection_List_Empty_Filter.1": "No characters match your filter.",
|
||||
"UIText.Potential_Preselection_Member.1": "Squad Members",
|
||||
@@ -2393,9 +2393,9 @@
|
||||
"UIText.Potential_Preselection_Recommend_Level.1": "Rcmd: Lv. {0}",
|
||||
"UIText.Potential_Preselection_Save_CD.1": "Preset saving is on cooldown. Please try again later.",
|
||||
"UIText.Potential_Preselection_Save_Form_Rank.1": "Saved to your Presets.",
|
||||
"UIText.Potential_Preselection_Select.1": "Currently applied...",
|
||||
"UIText.Potential_Preselection_Select.1": "Currently applied.",
|
||||
"UIText.Potential_Preselection_Select_Char.1": "Select Trekkers for your squad.",
|
||||
"UIText.Potential_Preselection_Select_Suc.1": "Potential preset selected!",
|
||||
"UIText.Potential_Preselection_Select_Suc.1": "Potential preset set!",
|
||||
"UIText.Potential_Preselection_Sepcail_Max.1": "Each Trekker can activate up to two Core Potentials.",
|
||||
"UIText.Potential_Preselection_Share.1": "Share",
|
||||
"UIText.Potential_Preselection_Share_Fail.1": "Failed to share squad code",
|
||||
|
||||
Reference in New Issue
Block a user