diff --git a/data/bin/ActivityTask.json b/data/bin/ActivityTask.json
index 01a1f6301..ff9c66c58 100644
--- a/data/bin/ActivityTask.json
+++ b/data/bin/ActivityTask.json
@@ -20107,7 +20107,7 @@
"Desc": "ActivityTask.112030104.2",
"Rarity": 2,
"Hide": false,
- "JumpTo": 0,
+ "JumpTo": 10,
"ActivityTaskGroupId": 1120301,
"ActivityGroupName": "艾蕾活动",
"CompleteCond": 63,
@@ -20130,7 +20130,7 @@
"Desc": "ActivityTask.112030105.2",
"Rarity": 1,
"Hide": false,
- "JumpTo": 0,
+ "JumpTo": 10,
"ActivityTaskGroupId": 1120301,
"ActivityGroupName": "艾蕾活动",
"CompleteCond": 63,
diff --git a/data/bin/CharacterSkin.json b/data/bin/CharacterSkin.json
index 680f6abbe..c36ad405a 100644
--- a/data/bin/CharacterSkin.json
+++ b/data/bin/CharacterSkin.json
@@ -3705,7 +3705,7 @@
"ModelScale": 10000,
"ColliderScale": 10000,
"ModelShowScale": 10000,
- "ModelEndScale": 10000,
+ "ModelEndScale": 11900,
"ForbiddenBehitRot": false,
"Icon": "Icon/Head/head_99901",
"Portrait": "Actor2D/Character/99901/99901_a.spriteatlas",
@@ -3739,7 +3739,7 @@
"ModelScale": 10000,
"ColliderScale": 10000,
"ModelShowScale": 10000,
- "ModelEndScale": 10000,
+ "ModelEndScale": 11900,
"ForbiddenBehitRot": false,
"Icon": "Icon/Head/head_99901",
"Portrait": "Actor2D/Character/99901/99901_a.spriteatlas",
diff --git a/data/bin/Handbook.json b/data/bin/Handbook.json
index 1b9506f0f..1a0d27066 100644
--- a/data/bin/Handbook.json
+++ b/data/bin/Handbook.json
@@ -2799,6 +2799,78 @@
"SkinId": 0,
"Cond": 63
},
+ "1120": {
+ "Id": 1120,
+ "Index": 120,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
+ "1121": {
+ "Id": 1121,
+ "Index": 121,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
+ "1122": {
+ "Id": 1122,
+ "Index": 122,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
+ "1123": {
+ "Id": 1123,
+ "Index": 123,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
+ "1124": {
+ "Id": 1124,
+ "Index": 124,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
+ "1125": {
+ "Id": 1125,
+ "Index": 125,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
+ "1126": {
+ "Id": 1126,
+ "Index": 126,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
+ "1127": {
+ "Id": 1127,
+ "Index": 127,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
+ "1128": {
+ "Id": 1128,
+ "Index": 128,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
"2001": {
"Id": 2001,
"Index": 1,
diff --git a/data/bin/MainScreenCG.json b/data/bin/MainScreenCG.json
index 61c04931d..34f91a863 100644
--- a/data/bin/MainScreenCG.json
+++ b/data/bin/MainScreenCG.json
@@ -1189,6 +1189,96 @@
"Name": "MainScreenCG.1119.1",
"Sort": 0
},
+ "1120": {
+ "Id": 1120,
+ "IsShown": false,
+ "FullScreenImg": "",
+ "FullScreenL2D": "",
+ "ListImg": "",
+ "Icon": "",
+ "Name": "MainScreenCG.1120.1",
+ "Sort": 0
+ },
+ "1121": {
+ "Id": 1121,
+ "IsShown": false,
+ "FullScreenImg": "",
+ "FullScreenL2D": "",
+ "ListImg": "",
+ "Icon": "",
+ "Name": "MainScreenCG.1121.1",
+ "Sort": 0
+ },
+ "1122": {
+ "Id": 1122,
+ "IsShown": false,
+ "FullScreenImg": "",
+ "FullScreenL2D": "",
+ "ListImg": "",
+ "Icon": "",
+ "Name": "MainScreenCG.1122.1",
+ "Sort": 0
+ },
+ "1123": {
+ "Id": 1123,
+ "IsShown": false,
+ "FullScreenImg": "",
+ "FullScreenL2D": "",
+ "ListImg": "",
+ "Icon": "",
+ "Name": "MainScreenCG.1123.1",
+ "Sort": 0
+ },
+ "1124": {
+ "Id": 1124,
+ "IsShown": false,
+ "FullScreenImg": "",
+ "FullScreenL2D": "",
+ "ListImg": "",
+ "Icon": "",
+ "Name": "MainScreenCG.1124.1",
+ "Sort": 0
+ },
+ "1125": {
+ "Id": 1125,
+ "IsShown": true,
+ "FullScreenImg": "CG/1125/1125",
+ "FullScreenL2D": "",
+ "ListImg": "Icon/CGHead/story_main_09_011_L",
+ "Icon": "Icon/CGHead/story_main_09_011_S",
+ "Name": "MainScreenCG.1125.1",
+ "Sort": 8956
+ },
+ "1126": {
+ "Id": 1126,
+ "IsShown": true,
+ "FullScreenImg": "CG/1126/1126",
+ "FullScreenL2D": "",
+ "ListImg": "Icon/CGHead/story_main_09_012_L",
+ "Icon": "Icon/CGHead/story_main_09_012_S",
+ "Name": "MainScreenCG.1126.1",
+ "Sort": 8955
+ },
+ "1127": {
+ "Id": 1127,
+ "IsShown": true,
+ "FullScreenImg": "CG/1127/1127",
+ "FullScreenL2D": "",
+ "ListImg": "Icon/CGHead/story_main_09_013_L",
+ "Icon": "Icon/CGHead/story_main_09_013_S",
+ "Name": "MainScreenCG.1127.1",
+ "Sort": 8954
+ },
+ "1128": {
+ "Id": 1128,
+ "IsShown": true,
+ "FullScreenImg": "CG/1128/1128",
+ "FullScreenL2D": "",
+ "ListImg": "Icon/CGHead/story_main_09_014_L",
+ "Icon": "Icon/CGHead/story_main_09_014_S",
+ "Name": "MainScreenCG.1128.1",
+ "Sort": 8953
+ },
"2001": {
"Id": 2001,
"IsShown": true,
diff --git a/data/bin/MainlineFloor.json b/data/bin/MainlineFloor.json
index 3bd2d8fac..eac3b5ec3 100644
--- a/data/bin/MainlineFloor.json
+++ b/data/bin/MainlineFloor.json
@@ -666,7 +666,7 @@
"Theme": 29,
"BGM": "prologue_mechaBoss_setState",
"LeaveTriggerEvent": "amb_prologue_all_stop",
- "MonsterLv": 1,
+ "MonsterLv": 6,
"IntroCutscene": ""
},
"1060505": {
diff --git a/data/bin/UIText.json b/data/bin/UIText.json
index 32165df77..03223f5d9 100644
--- a/data/bin/UIText.json
+++ b/data/bin/UIText.json
@@ -16591,10 +16591,22 @@
"Id": "Activity_Story2_10112",
"Text": "UIText.Activity_Story2_10112.1"
},
+ "Mainline_Last_End": {
+ "Id": "Mainline_Last_End",
+ "Text": "UIText.Mainline_Last_End.1"
+ },
+ "Mainline_Last_End_WaitUnlock": {
+ "Id": "Mainline_Last_End_WaitUnlock",
+ "Text": "UIText.Mainline_Last_End_WaitUnlock.1"
+ },
"Vampire_PrevLevelNotComplete": {
"Id": "Vampire_PrevLevelNotComplete",
"Text": "UIText.Vampire_PrevLevelNotComplete.1"
},
+ "Mainline_Last_End_Fobidden_Click": {
+ "Id": "Mainline_Last_End_Fobidden_Click",
+ "Text": "UIText.Mainline_Last_End_Fobidden_Click.1"
+ },
"Item_Reengagement_DoubleDrop": {
"Id": "Item_Reengagement_DoubleDrop",
"Text": "UIText.Item_Reengagement_DoubleDrop.1"
diff --git a/data/bin/activitytask.bytes b/data/bin/activitytask.bytes
index e2fd36463..97402eb41 100644
Binary files a/data/bin/activitytask.bytes and b/data/bin/activitytask.bytes differ
diff --git a/data/bin/characterskin.bytes b/data/bin/characterskin.bytes
index 0fb5e4dfc..848647a86 100644
Binary files a/data/bin/characterskin.bytes and b/data/bin/characterskin.bytes differ
diff --git a/data/bin/handbook.bytes b/data/bin/handbook.bytes
index 6f43cafaf..bf7303530 100644
Binary files a/data/bin/handbook.bytes and b/data/bin/handbook.bytes differ
diff --git a/data/bin/mainlinefloor.bytes b/data/bin/mainlinefloor.bytes
index bbda88b7a..ebc101380 100644
Binary files a/data/bin/mainlinefloor.bytes and b/data/bin/mainlinefloor.bytes differ
diff --git a/data/bin/mainscreencg.bytes b/data/bin/mainscreencg.bytes
index 2099ccf10..1eabb1597 100644
Binary files a/data/bin/mainscreencg.bytes and b/data/bin/mainscreencg.bytes differ
diff --git a/data/bin/uitext.bytes b/data/bin/uitext.bytes
index ad89b4533..3eac20ed9 100644
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diff --git a/data/bubble/_cn/bubbledata.json b/data/bubble/_cn/bubbledata.json
index b5e11cdc5..39bcd7a89 100644
--- a/data/bubble/_cn/bubbledata.json
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+ ],
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@@ -109873,7 +109885,7 @@
0
],
"female_jp": [
- 2,
+ 1.661,
0,
0,
0
@@ -109905,7 +109917,7 @@
0
],
"female_jp": [
- 2,
+ 1.146,
0,
0,
0
@@ -109937,7 +109949,7 @@
0
],
"female_jp": [
- 2,
+ 1.056,
0,
0,
0
@@ -109969,7 +109981,7 @@
0
],
"female_jp": [
- 2,
+ 1,
0,
0,
0
@@ -110001,7 +110013,7 @@
0
],
"female_jp": [
- 2,
+ 1,
0,
0,
0
@@ -110033,7 +110045,7 @@
0
],
"female_jp": [
- 2,
+ 1.822,
0,
0,
0
@@ -110065,7 +110077,7 @@
0
],
"female_jp": [
- 2,
+ 1.607,
0,
0,
0
@@ -110097,7 +110109,7 @@
0
],
"female_jp": [
- 2,
+ 1.761,
0,
0,
0
@@ -110129,7 +110141,7 @@
0
],
"female_jp": [
- 2,
+ 1.423,
0,
0,
0
@@ -110161,7 +110173,7 @@
0
],
"female_jp": [
- 2,
+ 1.468,
0,
0,
0
diff --git a/data/bubble/_en/bubbledata.json b/data/bubble/_en/bubbledata.json
index 0d3262bef..89da9490a 100644
--- a/data/bubble/_en/bubbledata.json
+++ b/data/bubble/_en/bubbledata.json
@@ -9201,7 +9201,7 @@
0
],
"female_jp": [
- 4,
+ 2.222,
0,
0,
0
@@ -9226,7 +9226,7 @@
0
],
"female_jp": [
- 1.63,
+ 1.628,
0,
0,
0
@@ -9251,7 +9251,7 @@
0
],
"female_jp": [
- 3.36,
+ 3.372,
0,
0,
0
@@ -9276,7 +9276,7 @@
0
],
"female_jp": [
- 5,
+ 5.024,
0,
0,
0
@@ -9301,7 +9301,7 @@
0
],
"female_jp": [
- 2,
+ 2.226,
0,
0,
0
@@ -9326,7 +9326,7 @@
0
],
"female_jp": [
- 8,
+ 7.851,
0,
0,
0
@@ -9336,6 +9336,12 @@
"vo_111_combat_chat_002": {
"anim": {},
"text": {
+ "female_cn": [
+ "Food and equipment maintenance are really cutting into our budget...",
+ "Oh! What am I doing?",
+ "",
+ ""
+ ],
"female_jp": [
"What am I gonna do... The cost of food and equipment maintenance are really cutting into our budget...",
"Ah—! No, no. Now is not the time to be worrying about that...",
@@ -9345,8 +9351,8 @@
},
"time": {
"female_cn": [
- 4.45,
- 8.04,
+ 4.14,
+ 1.06,
0,
0
],
@@ -9401,7 +9407,7 @@
0
],
"female_jp": [
- 4,
+ 3.952,
0,
0,
0
@@ -9411,11 +9417,17 @@
"vo_111_combat_chat_005": {
"anim": {},
"text": {
- "female_jp": [
+ "female_cn": [
"The inside of a Monolith is as remarkable as ever. A unique perk for Trekkers, I suppose.",
"",
"",
""
+ ],
+ "female_jp": [
+ "The inside of a Monolith is as remarkable as ever.",
+ "A unique perk for Trekkers, I suppose.",
+ "",
+ ""
]
},
"time": {
@@ -9426,8 +9438,8 @@
0
],
"female_jp": [
- 9,
- 0,
+ 4.8,
+ 8.079,
0,
0
]
@@ -9451,7 +9463,7 @@
0
],
"female_jp": [
- 3,
+ 2.34,
0,
0,
0
@@ -9476,7 +9488,7 @@
0
],
"female_jp": [
- 4,
+ 1.95,
0,
0,
0
@@ -9501,7 +9513,7 @@
0
],
"female_jp": [
- 3,
+ 2.913,
0,
0,
0
@@ -9526,7 +9538,7 @@
0
],
"female_jp": [
- 5,
+ 5.216,
0,
0,
0
@@ -9551,7 +9563,7 @@
0
],
"female_jp": [
- 4,
+ 2.809,
0,
0,
0
@@ -9576,7 +9588,7 @@
0
],
"female_jp": [
- 3,
+ 2.6,
0,
0,
0
@@ -9601,7 +9613,7 @@
0
],
"female_jp": [
- 3,
+ 3.046,
0,
0,
0
@@ -9626,7 +9638,7 @@
0
],
"female_jp": [
- 3,
+ 2.308,
0,
0,
0
@@ -9651,7 +9663,7 @@
0
],
"female_jp": [
- 3,
+ 3.867,
0,
0,
0
@@ -9676,7 +9688,7 @@
0
],
"female_jp": [
- 4,
+ 3.148,
0,
0,
0
@@ -9701,7 +9713,7 @@
0
],
"female_jp": [
- 6,
+ 5.75,
0,
0,
0
@@ -9726,7 +9738,7 @@
0
],
"female_jp": [
- 3.08,
+ 3.084,
0,
0,
0
@@ -9735,6 +9747,12 @@
},
"vo_111_ui_affchat1_001": {
"anim": {
+ "female_cn": [
+ "shy_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"shy_a",
"",
@@ -9764,8 +9782,8 @@
0
],
"female_jp": [
- 9.141,
- 16.734,
+ 11.52,
+ 20.565,
0,
0
]
@@ -9773,6 +9791,12 @@
},
"vo_111_ui_affchat2_001": {
"anim": {
+ "female_cn": [
+ "think_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"think_a",
"",
@@ -9811,6 +9835,12 @@
},
"vo_111_ui_affchat3_001": {
"anim": {
+ "female_cn": [
+ "shy_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"chat_a",
"",
@@ -9849,6 +9879,12 @@
},
"vo_111_ui_affchat4_001": {
"anim": {
+ "female_cn": [
+ "shy_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"shy_a",
"",
@@ -9881,6 +9917,12 @@
},
"vo_111_ui_affchat5_001": {
"anim": {
+ "female_cn": [
+ "shy_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"shy_a",
"",
@@ -9890,8 +9932,8 @@
},
"text": {
"female_jp": [
- "And that's the end of the story of the girl named Iris. So, your turn. Tell me yours, okay?",
- "",
+ "And that's the end of the story of the girl named Iris.",
+ "So, your turn. Tell me yours, okay?",
"",
""
]
@@ -9904,8 +9946,8 @@
0
],
"female_jp": [
- 11,
- 0,
+ 4.45,
+ 9.676,
0,
0
]
@@ -10028,8 +10070,8 @@
0
],
"female_jp": [
- 16.1,
- 21.06,
+ 15.82,
+ 19.142,
0,
0
]
@@ -10072,10 +10114,10 @@
0
],
"female_jp": [
- 4,
- 9.6,
- 16.4,
- 23.486
+ 3.91,
+ 12.1,
+ 18.2,
+ 25.246
]
}
},
@@ -10106,6 +10148,12 @@
},
"vo_111_ui_discuss_001": {
"anim": {
+ "female_cn": [
+ "chat_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"chat_a",
"",
@@ -10129,7 +10177,7 @@
0
],
"female_jp": [
- 8,
+ 8.272,
0,
0,
0
@@ -10138,6 +10186,12 @@
},
"vo_111_ui_discuss_002": {
"anim": {
+ "female_cn": [
+ "chat_b",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"chat_b",
"",
@@ -10161,7 +10215,7 @@
0
],
"female_jp": [
- 6.7,
+ 6.214,
0,
0,
0
@@ -10170,6 +10224,12 @@
},
"vo_111_ui_discuss_003": {
"anim": {
+ "female_cn": [
+ "presents_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"presents_a",
"",
@@ -10202,6 +10262,12 @@
},
"vo_111_ui_discuss_004": {
"anim": {
+ "female_cn": [
+ "think_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"think_a",
"",
@@ -10234,6 +10300,12 @@
},
"vo_111_ui_discuss_005": {
"anim": {
+ "female_cn": [
+ "think_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"think_a",
"",
@@ -10297,6 +10369,12 @@
},
"vo_111_ui_exhang_001": {
"anim": {
+ "female_cn": [
+ "presents_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"presents_a",
"",
@@ -10344,8 +10422,8 @@
""
],
"female_jp": [
- "Ugh. I shouldn't eat any more.",
- "But my brain is craving sugar...",
+ "Ugh. I shouldn't eat any more. But my brain is craving sugar...",
+ "",
"",
""
]
@@ -10358,8 +10436,8 @@
0
],
"female_jp": [
- 4.99,
- 9.13,
+ 7.864,
+ 0,
0,
0
]
@@ -10367,6 +10445,12 @@
},
"vo_111_ui_fullscreen_002": {
"anim": {
+ "female_cn": [
+ "special_b",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"special_b",
"",
@@ -10460,7 +10544,20 @@
}
},
"vo_111_ui_greet_001": {
- "anim": {},
+ "anim": {
+ "female_cn": [
+ "think_a",
+ "",
+ "",
+ ""
+ ],
+ "female_jp": [
+ "chat_b",
+ "",
+ "",
+ ""
+ ]
+ },
"text": {
"female_cn": [
"==PLAYER_NAME==, there's a lot of work to do...",
@@ -10498,6 +10595,12 @@
},
"vo_111_ui_greet_002": {
"anim": {
+ "female_cn": [
+ "think_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"think_a",
"",
@@ -10506,6 +10609,12 @@
]
},
"text": {
+ "female_cn": [
+ "Another day... W-Well, let's put in some hard work today too!",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"Sigh... Another day... W-Well, let's put in some hard work today too!",
"",
@@ -10521,7 +10630,7 @@
0
],
"female_jp": [
- 7,
+ 9.593,
0,
0,
0
@@ -10531,7 +10640,7 @@
"vo_111_ui_greetmorn_001": {
"anim": {
"female_jp": [
- "chat_a",
+ "chat_b",
"",
"",
""
@@ -10664,6 +10773,12 @@
},
"vo_111_ui_hang_002": {
"anim": {
+ "female_cn": [
+ "shy_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"shy_a",
"",
@@ -10702,6 +10817,12 @@
},
"vo_111_ui_hfc_001": {
"anim": {
+ "female_cn": [
+ "chat_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"chat_a",
"",
@@ -10734,6 +10855,12 @@
},
"vo_111_ui_hfc_002": {
"anim": {
+ "female_cn": [
+ "chat_b",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"chat_b",
"",
@@ -10757,7 +10884,7 @@
0
],
"female_jp": [
- 4.5,
+ 4.626,
0,
0,
0
@@ -10880,6 +11007,12 @@
]
},
"text": {
+ "female_cn": [
+ "Happy New Year. I'm looking forward to spend a delightful year together with everyone.",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"Happy New Year.",
"I'm looking forward to spend a delightful year together with everyone.",
@@ -10895,8 +11028,8 @@
0
],
"female_jp": [
- 2.4,
- 8.2,
+ 2.65,
+ 8.537,
0,
0
]
@@ -10904,6 +11037,12 @@
},
"vo_111_ui_posterchat_001": {
"anim": {
+ "female_cn": [
+ "presents_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"presents_a",
"",
@@ -10936,6 +11075,12 @@
},
"vo_111_ui_posterchat_002": {
"anim": {
+ "female_cn": [
+ "chat_b",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"think_a",
"",
@@ -10944,6 +11089,12 @@
]
},
"text": {
+ "female_cn": [
+ "A single point can mean the difference between passing or failing a test. Just like in both exams and adventures.",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"A single point can mean the difference between passing or failing a test.",
"As it is in adventure, where a single mistake can mean the difference between life and death.",
@@ -10953,8 +11104,8 @@
},
"time": {
"female_cn": [
- 2.32,
- 5.11,
+ 5,
+ 0,
0,
0
],
@@ -10968,6 +11119,12 @@
},
"vo_111_ui_posterchat_003": {
"anim": {
+ "female_cn": [
+ "chat_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"chat_a",
"",
@@ -10997,8 +11154,8 @@
0
],
"female_jp": [
- 4,
- 10.5,
+ 7.12,
+ 10.733,
0,
0
]
@@ -11006,6 +11163,12 @@
},
"vo_111_ui_posterchat_004": {
"anim": {
+ "female_cn": [
+ "think_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"chat_a",
"",
@@ -11036,7 +11199,7 @@
],
"female_jp": [
4.85,
- 12.95,
+ 12.958,
0,
0
]
@@ -11044,6 +11207,12 @@
},
"vo_111_ui_posterchat_005": {
"anim": {
+ "female_cn": [
+ "think_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"chat_a",
"",
@@ -11082,6 +11251,12 @@
},
"vo_111_ui_posterchat_006": {
"anim": {
+ "female_cn": [
+ "chat_a",
+ "",
+ "",
+ ""
+ ],
"female_jp": [
"chat_a",
"",
@@ -11135,8 +11310,8 @@
""
],
"female_jp": [
- "I'm sorting through the ledger right now.",
- "So, if you thought I was looking at you... Maybe it's just your imagination?",
+ "I'm sorting through the ledger right now. So, if you thought I was looking at you... Maybe it's just your imagination?",
+ "",
"",
""
]
@@ -11149,8 +11324,8 @@
0
],
"female_jp": [
- 3.11,
- 7.61,
+ 7.627,
+ 0,
0,
0
]
@@ -11419,7 +11594,7 @@
0
],
"female_jp": [
- 6.9,
+ 7.127,
0,
0,
0
@@ -11544,8 +11719,8 @@
0
],
"female_jp": [
- 4.3,
- 12.471,
+ 4.57,
+ 12.812,
0,
0
]
@@ -11638,9 +11813,9 @@
0
],
"female_jp": [
- 4.6,
- 8.9,
- 15.364,
+ 4.33,
+ 8,
+ 14.929,
0
]
}
@@ -11682,9 +11857,9 @@
0
],
"female_jp": [
- 3.2,
- 9.7,
- 11.639,
+ 3.4,
+ 10.14,
+ 12.383,
0
]
}
@@ -57183,7 +57358,7 @@
},
"text": {
"female_cn": [
- "Welcome back! You worked really hard today, didn't you? Hehe... good job, good job ♡ Wait a bit while I go make some hot tea for you, alright?",
+ "Welcome back! You worked really hard today, didn't you? Hehe... good job, good job ♥ Wait a bit while I go make some hot tea for you, alright?",
"",
"",
""
diff --git a/data/bubble/_kr/bubbledata.json b/data/bubble/_kr/bubbledata.json
index fc405b6c6..9c780950d 100644
--- a/data/bubble/_kr/bubbledata.json
+++ b/data/bubble/_kr/bubbledata.json
@@ -8529,7 +8529,7 @@
0
],
"female_jp": [
- 2.5,
+ 2.222,
0,
0,
0
@@ -8554,7 +8554,7 @@
0
],
"female_jp": [
- 2,
+ 1.628,
0,
0,
0
@@ -8579,7 +8579,7 @@
0
],
"female_jp": [
- 3.7,
+ 3.372,
0,
0,
0
@@ -8604,7 +8604,7 @@
0
],
"female_jp": [
- 5.3,
+ 5.024,
0,
0,
0
@@ -8629,7 +8629,7 @@
0
],
"female_jp": [
- 2.3,
+ 2.01,
0,
0,
0
@@ -8654,7 +8654,7 @@
0
],
"female_jp": [
- 8,
+ 7.88,
0,
0,
0
@@ -8679,8 +8679,8 @@
0
],
"female_jp": [
- 9.3,
- 13,
+ 6.4,
+ 12.622,
0,
0
]
@@ -8690,8 +8690,8 @@
"anim": {},
"text": {
"female_jp": [
- "휴우, 피곤하네요……",
- "시원한 것 좀 마시면서 한숨==RT==돌리고 싶은 기분이에요.",
+ "휴우, 피곤하네요……==RT==시원한 것 좀 마시면서 한숨==RT==돌리고 싶은 기분이에요.",
+ "",
"",
""
]
@@ -8704,8 +8704,8 @@
0
],
"female_jp": [
- 2.4,
- 7.6,
+ 7.218,
+ 0,
0,
0
]
@@ -8729,7 +8729,7 @@
0
],
"female_jp": [
- 4,
+ 3.952,
0,
0,
0
@@ -8754,7 +8754,7 @@
0
],
"female_jp": [
- 5.2,
+ 4.8,
8.7,
0,
0
@@ -8779,7 +8779,7 @@
0
],
"female_jp": [
- 2.7,
+ 2.34,
0,
0,
0
@@ -8804,7 +8804,7 @@
0
],
"female_jp": [
- 2.3,
+ 1.95,
0,
0,
0
@@ -8829,7 +8829,7 @@
0
],
"female_jp": [
- 3,
+ 2.913,
0,
0,
0
@@ -8854,7 +8854,7 @@
0
],
"female_jp": [
- 5.4,
+ 5.216,
0,
0,
0
@@ -8879,7 +8879,7 @@
0
],
"female_jp": [
- 3,
+ 2.809,
0,
0,
0
@@ -8904,7 +8904,7 @@
0
],
"female_jp": [
- 3,
+ 2.6,
0,
0,
0
@@ -8929,7 +8929,7 @@
0
],
"female_jp": [
- 3.3,
+ 3.046,
0,
0,
0
@@ -8954,7 +8954,7 @@
0
],
"female_jp": [
- 3,
+ 2.46,
0,
0,
0
@@ -8979,7 +8979,7 @@
0
],
"female_jp": [
- 3.3,
+ 3.09,
0,
0,
0
@@ -9004,7 +9004,7 @@
0
],
"female_jp": [
- 3.4,
+ 3.148,
0,
0,
0
@@ -9029,7 +9029,7 @@
0
],
"female_jp": [
- 6,
+ 5.58,
0,
0,
0
@@ -9054,7 +9054,7 @@
0
],
"female_jp": [
- 3.3,
+ 3.084,
0,
0,
0
@@ -9118,8 +9118,8 @@
0
],
"female_jp": [
- 7,
- 15,
+ 7.55,
+ 14.773,
0,
0
]
@@ -9182,8 +9182,8 @@
0
],
"female_jp": [
- 5.9,
- 12,
+ 6.6,
+ 11.795,
0,
0
]
@@ -9214,8 +9214,8 @@
0
],
"female_jp": [
- 5.3,
- 11.3,
+ 5.2,
+ 11.16,
0,
0
]
@@ -9239,8 +9239,8 @@
0
],
"female_jp": [
- 4,
- 10,
+ 5,
+ 9.605,
0,
0
]
@@ -9264,8 +9264,8 @@
0
],
"female_jp": [
- 3.4,
- 10,
+ 3.5,
+ 9.817,
0,
0
]
@@ -9276,8 +9276,8 @@
"text": {
"female_jp": [
"저기…… 다들 잠들고 ==RT==나서 잠깐 얘기 좀 하지 ==RT==않으시겠어요?",
- "공백 여단이라든가……",
- "우리의 미래에 대해서요……",
+ "공백 여단이라든가……==RT==우리의 미래에 대해서요……",
+ "",
""
]
},
@@ -9289,9 +9289,9 @@
0
],
"female_jp": [
- 6,
- 9,
- 13.5,
+ 6.65,
+ 13.324,
+ 0,
0
]
}
@@ -9300,9 +9300,9 @@
"anim": {},
"text": {
"female_jp": [
- "r=a(1-sinθ)……==RT==이 함수는……",
- "하아~ 아, 아니! ",
- "아무것도 아니에요!",
+ "r=a(1-sinθ)……==RT==이 함수는…… 하아~",
+ "아, 아니! ==RT==아무것도 아니에요!",
+ "",
""
]
},
@@ -9314,9 +9314,9 @@
0
],
"female_jp": [
- 13,
- 18,
- 21.5,
+ 16.1,
+ 21.06,
+ 0,
0
]
}
@@ -9332,18 +9332,18 @@
},
"text": {
"female_jp": [
- "네? 생일선물이요? ==RT==……에에엑~~?!",
- "여기 이 쿠키, 정말 마음대로 ==RT==먹어도 되는 건가요?!",
- "아아♪ 절 위해서 이렇게까지 해주시다니……! 그러면……",
- "생일은 1년에 한 번뿐이니까, 오늘만큼은 하고 싶은 대로 해버릴게요♪"
+ "네? 생일선물이요? ==RT==",
+ "……에에엑~~?! 여기 이 쿠키, ==RT==정말 마음대로 먹어도 되는 ==RT==건가요?!",
+ "아아♪ 절 위해서 ==RT==이렇게까지 해주시다니……! ==RT==그러면……",
+ "생일은 1년에 한 번뿐이니까, ==RT==오늘만큼은 하고 싶은 대로 ==RT==해버릴게요♪"
]
},
"time": {
"female_jp": [
- 4.8,
- 9.2,
- 17.7,
- 23.7
+ 2.87,
+ 12,
+ 19.8,
+ 23.486
]
}
},
@@ -9365,7 +9365,7 @@
0
],
"female_jp": [
- 2.5,
+ 2.315,
0,
0,
0
@@ -9383,8 +9383,8 @@
},
"text": {
"female_jp": [
- "세이나와 코하쿠는 ==RT==믿을 수 있는 동료……",
- "아니, 가족이라고 해도 ==RT==과언이 아니에요.",
+ "세이나와 코하쿠는 믿을 수 ==RT==있는 동료…… 아니, 가족이라고 ==RT==해도 과언이 아니에요.",
+ "",
"",
""
]
@@ -9397,8 +9397,8 @@
0
],
"female_jp": [
- 4.1,
- 8.1,
+ 8.07,
+ 0,
0,
0
]
@@ -9429,7 +9429,7 @@
0
],
"female_jp": [
- 6.7,
+ 6.64,
0,
0,
0
@@ -9461,8 +9461,8 @@
0
],
"female_jp": [
- 4.7,
- 10,
+ 4.48,
+ 9.98,
0,
0
]
@@ -9479,8 +9479,8 @@
},
"text": {
"female_jp": [
- "간장을 약간, 소금을 적당히==RT==넣고 센 불에서 잠시 ==RT==끓인다……",
- "이 요리책, 약간이라느니 적당히라느니, 너무 ==RT==대충대충 아닌가요?",
+ "간장을 약간, 소금을 적당히==RT==넣고 센 불에서 잠시 끓인다……",
+ "이 요리책, 약간이라느니 ==RT==적당히라느니, 너무 ==RT==대충대충 아닌가요?",
"역시 요리에 대한 건 ==RT==징린 씨한테 직접 ==RT==물어보는 게 나을지도……",
""
]
@@ -9550,7 +9550,7 @@
0
],
"female_jp": [
- 6,
+ 5.818,
0,
0,
0
@@ -9568,8 +9568,8 @@
},
"text": {
"female_jp": [
- "혹시, 주무시는 건가요?",
- "후훗, 어쩔 수 없죠. ==RT==음, 담요가 어디 있지……",
+ "혹시, 주무시는 건가요?==RT==후훗, 어쩔 수 없죠. ==RT==음, 담요가 어디 있지……",
+ "",
"",
""
]
@@ -9582,8 +9582,8 @@
0
],
"female_jp": [
- 4.7,
- 14.4,
+ 14.26,
+ 0,
0,
0
]
@@ -9600,8 +9600,8 @@
},
"text": {
"female_jp": [
- "윽…… 더 먹으면 ==RT==안 되는데……",
- "하지만, 뇌가 당분을 ==RT==원해서……",
+ "윽…… 더 먹으면 안 되는데……==RT==하지만, 뇌가 당분을 ==RT==원해서……",
+ "",
"",
""
]
@@ -9614,8 +9614,8 @@
0
],
"female_jp": [
- 4.8,
- 9.4,
+ 9.14,
+ 0,
0,
0
]
@@ -9632,7 +9632,7 @@
},
"text": {
"female_jp": [
- "신세를 진 만큼, 제대로==RT==보답해드리고 ==RT==싶습니다만……",
+ "신세를 진 만큼, 제대로==RT==보답해드리고 싶습니다만……",
"제가 할 수 있는 일이 ==RT==있다면, 뭐든지 사양 말고 ==RT==말씀해 주세요.",
"",
""
@@ -9646,8 +9646,8 @@
0
],
"female_jp": [
- 4.2,
- 9.3,
+ 4.3,
+ 8.937,
0,
0
]
@@ -9728,7 +9728,7 @@
0
],
"female_jp": [
- 3.4,
+ 3.132,
0,
0,
0
@@ -9760,8 +9760,8 @@
0
],
"female_jp": [
- 4,
- 9.8,
+ 3.7,
+ 9.593,
0,
0
]
@@ -9792,7 +9792,7 @@
0
],
"female_jp": [
- 4.9,
+ 4.595,
0,
0,
0
@@ -9824,8 +9824,8 @@
0
],
"female_jp": [
- 6.9,
- 10.3,
+ 7.25,
+ 10.073,
0,
0
]
@@ -9856,7 +9856,7 @@
0
],
"female_jp": [
- 6,
+ 5.841,
0,
0,
0
@@ -9888,7 +9888,7 @@
0
],
"female_jp": [
- 5,
+ 4.83,
0,
0,
0
@@ -9952,7 +9952,7 @@
0
],
"female_jp": [
- 12,
+ 3.63,
0,
0,
0
@@ -9984,7 +9984,7 @@
0
],
"female_jp": [
- 4.6,
+ 4.43,
0,
0,
0
@@ -10034,7 +10034,7 @@
0
],
"female_jp": [
- 5,
+ 4.71,
0,
0,
0
@@ -10059,7 +10059,7 @@
0
],
"female_jp": [
- 4,
+ 4.1,
0,
0,
0
@@ -10084,7 +10084,7 @@
0
],
"female_jp": [
- 4.3,
+ 4.2,
0,
0,
0
@@ -10111,7 +10111,7 @@
"time": {
"female_jp": [
2.4,
- 8.5,
+ 8.2,
0,
0
]
@@ -10128,9 +10128,9 @@
},
"text": {
"female_jp": [
- "흥흥흥~♪ ",
- "날씨가 좋네요. ",
+ "흥흥흥~♪ 날씨가 좋네요. ",
"맞다, 이런 날에는 열심히 ==RT==일한 내게 주는 상으로, ==RT==문제집이라도 풀어볼까나!",
+ "",
""
]
},
@@ -10142,9 +10142,9 @@
0
],
"female_jp": [
- 2.8,
- 6.2,
- 15,
+ 7,
+ 14.549,
+ 0,
0
]
}
@@ -10174,8 +10174,8 @@
0
],
"female_jp": [
- 4.6,
- 9.3,
+ 4.7,
+ 9.021,
0,
0
]
@@ -10192,9 +10192,9 @@
},
"text": {
"female_jp": [
- "이 마법서가 편리해 ==RT==보인다고요?",
- "맞아요, 전투에서는 ==RT==둔기로도 쓸 수 있죠.",
+ "이 마법서가 편리해 보인다고요? ==RT==맞아요, 전투에서는 둔기로도 ==RT==쓸 수 있죠.",
"뭐…… 수리비는 ==RT==늘어나지만요.",
+ "",
""
]
},
@@ -10206,9 +10206,9 @@
0
],
"female_jp": [
- 3.1,
- 7.2,
- 10.5,
+ 6.8,
+ 10.46,
+ 0,
0
]
}
@@ -10224,8 +10224,8 @@
},
"text": {
"female_jp": [
- "후후, 이번 세일은……♪==RT==엣?! 어제까지라고요?!==RT==이제 다 끝이에요……",
- "",
+ "후후, 이번 세일은……♪",
+ "엣?! 어제까지라고요?!==RT==이제 다 끝이에요……",
"",
""
]
@@ -10238,8 +10238,8 @@
0
],
"female_jp": [
- 13.2,
- 0,
+ 4.85,
+ 12.958,
0,
0
]
@@ -10257,8 +10257,8 @@
"text": {
"female_jp": [
"실패를 두려워할 ==RT==필요는 없어요.",
- "몇 번이나 실패한 제가 ==RT==드리는 말씀이니……",
- "아, 아하하…… ==RT==틀림없답니다.",
+ "몇 번이나 실패한 제가 ==RT==드리는 말씀이니…… ==RT==아, 아하하…… 틀림없답니다.",
+ "",
""
]
},
@@ -10270,9 +10270,9 @@
0
],
"female_jp": [
- 2.6,
- 6.3,
- 10.5,
+ 2.85,
+ 10.261,
+ 0,
0
]
}
@@ -10302,10 +10302,10 @@
0
],
"female_jp": [
- 4.1,
- 7.1,
- 13.5,
- 21.5
+ 4.3,
+ 7.3,
+ 13,
+ 21.208
]
}
},
@@ -10334,8 +10334,8 @@
0
],
"female_jp": [
- 2.9,
- 8,
+ 3.2,
+ 7.627,
0,
0
]
@@ -10367,7 +10367,7 @@
],
"female_jp": [
2.8,
- 8.2,
+ 7.895,
0,
0
]
@@ -10391,7 +10391,7 @@
0
],
"female_jp": [
- 2.2,
+ 2.1,
0,
0,
0
@@ -10416,7 +10416,7 @@
0
],
"female_jp": [
- 4.2,
+ 4.09,
0,
0,
0
@@ -10441,7 +10441,7 @@
0
],
"female_jp": [
- 2,
+ 1.75,
0,
0,
0
@@ -10466,7 +10466,7 @@
0
],
"female_jp": [
- 2,
+ 1.92,
0,
0,
0
@@ -10498,8 +10498,8 @@
0
],
"female_jp": [
- 5.4,
- 13,
+ 6.1,
+ 12.811,
0,
0
]
@@ -10516,7 +10516,7 @@
},
"text": {
"female_jp": [
- "갑자기 왜 그러세요? ==RT==갑작스러워서 놀랐지만…… 감사합니다.",
+ "갑자기 왜 그러세요? ==RT==갑작스러워서 놀랐지만…… ==RT==감사합니다.",
"",
"",
""
@@ -10530,7 +10530,7 @@
0
],
"female_jp": [
- 6.7,
+ 6.303,
0,
0,
0
@@ -10587,7 +10587,7 @@
0
],
"female_jp": [
- 5.6,
+ 5.369,
0,
0,
0
@@ -10598,8 +10598,8 @@
"anim": {},
"text": {
"female_jp": [
- "이렇게 맛있는 쿠키 맛을 ==RT==알아 버리면…… 책임지고 ==RT==또 사주셔야 해요. 꼭이요!",
- "",
+ "이렇게 맛있는 쿠키 맛을 ==RT==알아 버리면…… ",
+ "책임지고 또 사주셔야 해요. ==RT==꼭이요!",
"",
""
]
@@ -10612,8 +10612,8 @@
0
],
"female_jp": [
- 12.6,
- 0,
+ 5.2,
+ 12.346,
0,
0
]
@@ -10637,7 +10637,7 @@
0
],
"female_jp": [
- 6,
+ 5.619,
0,
0,
0
@@ -10656,16 +10656,16 @@
"text": {
"female_jp": [
"음, 수제 초콜릿에 도전해 ==RT==봤어요.",
- "외형도 맛도, 가게에서 파는 ==RT==것에 미치진 못하겠지만…… ",
- "드셔주셨으면 해요!",
+ "외형도 맛도, 가게에서 파는 ==RT==것에 미치진 못하겠지만…… ==RT==드셔주셨으면 해요!",
+ "",
""
]
},
"time": {
"female_jp": [
- 4,
- 9,
- 12.6,
+ 4.3,
+ 12.471,
+ 0,
0
]
}
@@ -10688,7 +10688,7 @@
0
],
"female_jp": [
- 3,
+ 2.86,
0,
0,
0
@@ -10713,7 +10713,7 @@
0
],
"female_jp": [
- 3,
+ 2.58,
0,
0,
0
@@ -10733,7 +10733,7 @@
"female_jp": [
"목도리를 짜 봤어요. 조금 찌그러졌지만……",
"제대로 테스트해 봤는데, ==RT==평소에 착용하는 데에는 ==RT==문제가 없었거든요.",
- "아, 호, 혹시 마음에 안 ==RT==드시면, 식탁보로 쓰셔도 되니까요……!",
+ "아, 호, 혹시 마음에 안 ==RT==드시면, 식탁보로 쓰셔도 ==RT==되니까요……!",
""
]
},
@@ -94073,7 +94073,7 @@
0
],
"female_jp": [
- 0.5,
+ 1,
0,
0,
0
@@ -94098,7 +94098,7 @@
0
],
"female_jp": [
- 0.7,
+ 1,
0,
0,
0
@@ -94123,7 +94123,7 @@
0
],
"female_jp": [
- 1.6,
+ 1,
0,
0,
0
@@ -94148,7 +94148,7 @@
0
],
"female_jp": [
- 0.3,
+ 1,
0,
0,
0
@@ -94173,7 +94173,7 @@
0
],
"female_jp": [
- 2.2,
+ 2.13,
0,
0,
0
@@ -94198,7 +94198,7 @@
0
],
"female_jp": [
- 1.2,
+ 1.16,
0,
0,
0
@@ -94223,7 +94223,7 @@
0
],
"female_jp": [
- 1.3,
+ 1.25,
0,
0,
0
@@ -94298,7 +94298,7 @@
0
],
"female_jp": [
- 2,
+ 1.822,
0,
0,
0
@@ -94323,7 +94323,7 @@
0
],
"female_jp": [
- 1.7,
+ 1.607,
0,
0,
0
@@ -94348,7 +94348,7 @@
0
],
"female_jp": [
- 1.8,
+ 1.72,
0,
0,
0
@@ -94373,7 +94373,7 @@
0
],
"female_jp": [
- 1.5,
+ 1.423,
0,
0,
0
@@ -94398,7 +94398,7 @@
0
],
"female_jp": [
- 1.7,
+ 1.65,
0,
0,
0
diff --git a/data/language/en_us/activitytask.json b/data/language/en_us/activitytask.json
index f3d15087f..91fd2edf4 100644
--- a/data/language/en_us/activitytask.json
+++ b/data/language/en_us/activitytask.json
@@ -633,8 +633,8 @@
"ActivityTask.112030101.2": "Clear Main Story Chapter 9: Interlude II - Ignition",
"ActivityTask.112030102.2": "Clear Main Story Chapter 9: Sand Through Fingers",
"ActivityTask.112030103.2": "Clear Main Story Chapter 9: She at Your Side",
- "ActivityTask.112030104.2": "The next main story chapter unlocks on Oct 6. Stay tuned!",
- "ActivityTask.112030105.2": "The next main story chapter unlocks on Oct 6. Stay tuned!",
+ "ActivityTask.112030104.2": "Clear Main Story Chapter 9: A Monolith Too Far",
+ "ActivityTask.112030105.2": "Clear Main Story Chapter 9: Narrow Door",
"ActivityTask.112030106.2": "Clear Fighting Retreat Ⅱ with 3★",
"ActivityTask.112030107.2": "Clear Fighting Retreat Ⅳ with 3★",
"ActivityTask.112030108.2": "Clear Decapitation Strike Ⅰ with 3★",
diff --git a/data/language/en_us/mainscreencg.json b/data/language/en_us/mainscreencg.json
index 3332c6e17..e734434f0 100644
--- a/data/language/en_us/mainscreencg.json
+++ b/data/language/en_us/mainscreencg.json
@@ -71,6 +71,10 @@
"MainScreenCG.1111.1": "Dawn Is Near",
"MainScreenCG.1113.1": "Sunward Gleam",
"MainScreenCG.1116.1": "Fragile Lives",
+ "MainScreenCG.1125.1": "The Final Hour",
+ "MainScreenCG.1126.1": "Graffiti of Hope",
+ "MainScreenCG.1127.1": "Radiant Longing",
+ "MainScreenCG.1128.1": "Daisy's Departure",
"MainScreenCG.2001.1": "Warmth of Your Grip",
"MainScreenCG.2002.1": "Oasis Welcome Party",
"MainScreenCG.2003.1": "A Thousand Blossoms by Night",
diff --git a/data/language/en_us/story.json b/data/language/en_us/story.json
index 00e01c3a8..5c2fcdd27 100644
--- a/data/language/en_us/story.json
+++ b/data/language/en_us/story.json
@@ -68,7 +68,7 @@
"Story.1020.1": "Home Turf Advantage",
"Story.1020.2": "\"With you all behind me, Mom will not lose.\"",
"Story.1020.4": "BT04",
- "Story.1021.1": "The Tyran's Tower",
+ "Story.1021.1": "The Tyrant's Tower",
"Story.1021.2": "Such is the path every brave climber must take.",
"Story.1021.4": "02C",
"Story.1022.1": "Where It All Began",
diff --git a/data/language/en_us/uitext.json b/data/language/en_us/uitext.json
index 2d9f97204..c82ff5e66 100644
--- a/data/language/en_us/uitext.json
+++ b/data/language/en_us/uitext.json
@@ -2118,6 +2118,9 @@
"UIText.MainlineFormationDisc_NotEnough.1": "You can start the battle with 3 Main Discs.",
"UIText.MainlineFormationDisc_PreviewEffect.1": "Disc Details",
"UIText.Mainline_Formation_Go.1": "Next",
+ "UIText.Mainline_Last_End.1": "The True End",
+ "UIText.Mainline_Last_End_Fobidden_Click.1": "The door remains shut…",
+ "UIText.Mainline_Last_End_WaitUnlock.1": "A new path has opened…",
"UIText.Mainline_Open_Time_Day.1": "The next chapter unlocks in {0} d. Stay tuned!",
"UIText.Mainline_Open_Time_Hour.1": "The next chapter unlocks in {0} hr. Stay tuned!",
"UIText.Mainline_Open_Time_Min.1": "The next chapter unlocks in {0} min. Stay tuned!",
diff --git a/data/language/ja_jp/activitytask.json b/data/language/ja_jp/activitytask.json
index 47fa87b0b..7706acd1f 100644
--- a/data/language/ja_jp/activitytask.json
+++ b/data/language/ja_jp/activitytask.json
@@ -633,8 +633,8 @@
"ActivityTask.112030101.2": "メインストーリー\n「点火」を読む",
"ActivityTask.112030102.2": "メインストーリー\n「ある晴れた日の雨」を読む",
"ActivityTask.112030103.2": "メインストーリー\n「傍らの彼女」を読む",
- "ActivityTask.112030104.2": "メインストーリーの続きは10月6日に解放予定",
- "ActivityTask.112030105.2": "メインストーリーの続きは10月6日に解放予定",
+ "ActivityTask.112030104.2": "メインストーリー\n「遥かなる塔」を読む",
+ "ActivityTask.112030105.2": "メインストーリー\n「逸れ星の終着点」を読む",
"ActivityTask.112030106.2": "撤退戦Ⅱを★3でクリア",
"ActivityTask.112030107.2": "撤退戦Ⅳを★3でクリア",
"ActivityTask.112030108.2": "強弓の射手Ⅰを★3でクリア",
diff --git a/data/language/ja_jp/characterarchivecontent.json b/data/language/ja_jp/characterarchivecontent.json
index 65f0198ab..87204c3f6 100644
--- a/data/language/ja_jp/characterarchivecontent.json
+++ b/data/language/ja_jp/characterarchivecontent.json
@@ -790,7 +790,7 @@
"CharacterArchiveContent.14501.1": "基本情報",
"CharacterArchiveContent.14501.2": "*****",
"CharacterArchiveContent.14502.1": "巡遊者になった理由",
- "CharacterArchiveContent.14502.2": "巡遊者とは、数ある身分の中のひとつにすぎないでありんす。",
+ "CharacterArchiveContent.14502.2": "巡遊者とは、数ある身分の中のひとつにすぎんせん",
"CharacterArchiveContent.14503.1": "履歴書からの抜粋(1)",
"CharacterArchiveContent.14503.2": "凪島における履歴\r\n \r\n 谷風暦█年、オトハは凪島松川旧部に生まれ、█(戦死)に師事する。\r\n 見習い期間中は本分を守り、規則を破ることはなかった。\r\n 谷風暦1150年、谷風忍者資格試験に合格し、中級忍者に認定される。\r\n ——谷風家政 資料室",
"CharacterArchiveContent.14504.1": "履歴書からの抜粋(2)",
@@ -798,21 +798,21 @@
"CharacterArchiveContent.14505.1": "履歴書からの抜粋(3)",
"CharacterArchiveContent.14505.2": "オトハ失踪における疑問点\r\n \r\n 調査の結果、作戦当夜、オトハは目標003と激しい口論をしていた。目標003はその場から逃走した後、室内の隠し区画に仕掛けられていた爆弾を起爆し、建物はほぼ完全に破壊された。\r\n 現場に残された、3体の遺体のうち2体は目標の護衛であることが確認されている。3体目の身元は特定できなかったが、その皮膚にはオトハの衣服の断片が付着していた。\r\n ——『█作戦調査報告書』\r\n \r\n これは間違いなくオトハの策略だ。彼女がこんな愚を犯すはずがない。\r\n ——谷風家政現首領「█」",
"CharacterArchiveContent.14506.1": "履歴書からの抜粋(4)",
- "CharacterArchiveContent.14506.2": "谷風家政 一級指名手配書\r\n \r\n 『暗影』オトハは、谷風暦1161年4月21日、█作戦中に逃亡した。当該構成員は離反した可能性が極めて高く、組織に不利益をもたらす行為を企図している疑いがある。よって、ここに全構成員へ通達する。オトハに関連する情報を発見した場合、どんな些細なものでもただちに報告すること。また、オトハをかくまった者は厳罰に処される。\r\n (オトハの写真を添付)",
+ "CharacterArchiveContent.14506.2": "谷風家政 一級指名手配書\r\n \r\n 『暗影』オトハは、谷風暦1161年4月21日、█作戦中に逃亡した。当該従業員は離反した可能性が極めて高く、組織に不利益をもたらす行為を画策している疑いがある。よって、ここに全従業員へ通達する。オトハに関連する情報を発見した場合、どんな些細なものでもただちに報告すること。また、オトハをかくまった者は厳罰に処される。\r\n (オトハの写真を添付)",
"CharacterArchiveContent.14507.1": "履歴書からの抜粋(5)",
- "CharacterArchiveContent.14507.2": "目撃報告\r\n \r\n 其の1:目撃者の証言によれば、フィーリエ市郊外のあるギルドにおいて、オトハとよく似た団員が目撃されたが、団長に確認したところ当該する人物は見つからなかった。\r\n \r\n 其の2:目撃者の証言によれば、フラヴィオ市のスターライト撮影スタジオで任務を遂行中、群衆に囲まれていた女優がオトハ本人であることを確認した。フラヴィオ支部は通報を受けて現場へ急行したが、確保には至らなかった。\r\n \r\n 其の3:ある団員が、星ノ塔衣装店のガラスの反射にオトハの姿を見たと主張しているが、信憑性は低い。",
+ "CharacterArchiveContent.14507.2": "目撃報告\r\n \r\n 其の1:目撃者の証言によれば、フィーリエ郊外のあるギルドにおいて、オトハとよく似た人物が目撃されたが、リーダーに確認したところ当該する人物は見つからなかった。\r\n \r\n 其の2:目撃者の証言によれば、フラヴィオのスターライト撮影スタジオで任務を遂行中、群衆に囲まれていた女優がオトハ本人であることを確認した。フラヴィオ支部は通報を受けて現場へ急行したが、確保には至らなかった。\r\n \r\n 其の3:ある従業員が、星ノ塔衣装店のガラスの反射にオトハの姿を見たと主張しているが、信憑性は低い。",
"CharacterArchiveContent.14508.1": "同業者の評価",
- "CharacterArchiveContent.14508.2": "師匠はいつまでも師匠です。\r\n ――ナノハ\r\n \r\n いちばん気前のいいお客さん、いや……患者さん。\r\n あのすました顔で抱えている秘密を、じっくり研究できたらいいのに。\r\n ――クルニス",
+ "CharacterArchiveContent.14508.2": "師匠はいつまでも師匠です。\r\n ――ナノハ\r\n \r\n いちばん気前のいいお客さん、いや……患者さんかな。\r\n あのすました顔で抱えている秘密を、じっくり研究できたらいいのにね。\r\n ――クルニス",
"CharacterArchiveContent.14509.1": "地理協会の評価",
- "CharacterArchiveContent.14509.2": "判別不能。\r\n谷風家政の上層メンバーであったという特殊な経歴上、彼女の記録が偽造されている可能性は排除できません。\r\nオトハに関する噂や伝説は実にさまざまで、できれば一度、直接会ってみたいものですが……彼女が現れる場所は決まって穏やかではありません。やはりやめておくことにしましょう。\r\n ——ウィロー",
+ "CharacterArchiveContent.14509.2": "判別不能。\r\n谷風家政の上層メンバーであったという特殊な経歴上、彼女の記録が偽造されている可能性は排除できません。\r\nオトハさんに関する噂や伝説は実にさまざまで、できれば一度、直接会ってみたいものですが……彼女が現れる場所は決まって穏やかではないため、困難を極めるでしょう。\r\n ——ウィロー",
"CharacterArchiveContent.14510.1": "備考欄",
- "CharacterArchiveContent.14510.2": "1本の録音テープ\r\n \r\n 「師匠が組織を裏切ることなど決してありません。師匠は、谷風の忍者が背負う使命を常に忘れるなと教えてくれました」\r\n 「調査には協力します。自分が知っていることはすべて正直に報告しますが、根も葉もない噂については……信じません」\r\n 「師匠が生きていてくれたらと、誰よりも願っていますが……あれ以来、師匠からの連絡は一度もありません」",
+ "CharacterArchiveContent.14510.2": "1本の録音テープ\r\n \r\n 「師匠が谷風家政を裏切ることなど決してありません。師匠は、谷風の忍者が背負う使命を常に忘れるなと教えてくれました」\r\n 「調査には協力します。自分が知っていることはすべて正直に報告しますが、根も葉もない噂については……信じません」\r\n 「師匠が生きていてくれたらと、誰よりも願っていますが……あれ以来、師匠からの連絡は一度もありません」",
"CharacterArchiveContent.14511.1": "真紅の海岸線より(上)",
- "CharacterArchiveContent.14511.2": "初めて凪島からノヴァ大陸へ渡ったのがいつだったか、オトハはもう覚えていなかった。\r\n曖昧な記憶として残っているのは、言われるがまま慌ただしく荷物をまとめ、泥水を踏みしめて甲板に上がり、蒸し暑く窮屈な下層船室に潜り込み、そのまま海を越えて辿り着いた、という程度のものである。\r\n燦々と降り注ぐ陽光のもとノヴァ大陸に降り立ったオトハは、他の忍者たちのように故郷の方角を眺めることもなく、笠を深く引き下げながら人波に紛れ、衛兵に見咎められないよう気を張っていた。\r\n「あんな状況で、感傷に浸る余裕なんてありんせん。ただ生き延びることだけ考えていたでありんす」\r\n——オトハはそう語っている。\r\n彼女は間違いなく幸運なほうだった。次の船は、接岸する寸前、船内で大規模な騒乱が勃発したからだ。原因として囁かれたのは、不公平な分け前や裏切りなどありふれたもので、結局は両陣営とも共倒れになったという。荒れ狂う海は船が載せた財宝と欲望を呑み込み、砂浜には暗赤色の泡が立ち上っていたが、そんな痕跡も数日で波に洗い流されて消え去った。\r\n\r\n渡航直後のオトハには定まった住まいがなく、仲間たちとともに安宿を転々とした。ノヴァに送られた組織はマストが折れた難破船のように頼りなく、再び航海できるかどうか誰にも分からなかった。オトハはただの中級忍者に過ぎず、上層の者たちと接触する機会もなく、彼らが描く壮大な計画など知る由もなかった。\r\n『復讐の標的はどこにいるでありんすか。故郷へ戻れる日は、いったいいつになるでありんすか』\r\n同行者は次第に減っていった。安定した仕事に就く者もいれば、土地の人と新たな家庭を築く者もいた——なるほど、海を渡り、故郷を離れるとはこういうことになるのか。オトハは初めて、鉄板のように揺るがぬと思われていた規則も、綻ぶ日が来るのだと知った。資金があまりにも乏しかったため、組織を抜けたい者は多額のドーラを納めるだけで名簿から外してもらえた。\r\n尊厳も、名誉も、秘密も、現実の前ではあまりにも薄っぺらだった。\r\n \r\nオトハはそれまでの人生で最も不思議な時間を過ごした。任務もなく、危険もない日々。\r\n見知らぬ土地をあてもなく歩き回っているうち、忍者たちを流浪の境遇へ追いやった張本人である貴族の頭目を偶然目の当たりにした。\r\n頭目は仕立ての良いスーツに身を包み、満面の笑みを浮かべ、鳥の頭を模した被り物をした黒マントの男に続いて幌付きの馬車に乗り込んでいく——彼は実に幸せそうだった。\r\nオトハは彼を始末する方法を数十通り考え、上に報告した。\r\nだが、上から計画実施の指示はなかった。指示がない以上、彼女は行動を起こせない。\r\nその夜、彼女は海辺へ赴き、袖口から短刀を取り出して、月光にかざしながら長いこと見つめた。\r\n短刀を大きく振り、力任せに海へ投げ込んだ。まるで、今にも崩れそうな世界と自分を繋ぎ留める錨を打ち込むかのように。\r\n\r\nそれから何年も経った後、彼女はあの夜、海に投げた短刀のことを思い出すことがあった。深海へ沈んでいるのかもしれないし、あるいは、岸へ打ち上げられ、浜辺で放浪者の手に渡ったのかもしれない。\r\nだがあの短刀は、いまも、たしかな錨として、オトハの心に在り続けている。",
+ "CharacterArchiveContent.14511.2": "はじめて凪島からノヴァ大陸へ渡ったのがいつだったか、オトハはもう覚えていなかった。\r\n曖昧な記憶として残っているのは、言われるがまま慌ただしく荷物をまとめ、泥水を踏みしめて甲板に上がり、蒸し暑く窮屈な下層船室に潜り込み、そのまま海を越えて辿り着いた、という程度のものである。\r\n燦々と降り注ぐ陽光のもとノヴァ大陸に降り立ったオトハは、他の忍者たちのように故郷の方角を眺めることもなく、笠を深く引き下げながら人波に紛れ、衛兵に見咎められないよう気を張っていた。\r\n「あんな状況で、感傷に浸る余裕なんてござりんせん。ただ生き延びることだけを考えていたでありんす」\r\n——オトハはそう語っている。\r\n彼女は間違いなく幸運なほうだった。次の船は、接岸する寸前、船内で大規模な騒乱が勃発したからだ。原因として囁かれたのは、不公平な分け前や裏切りなどありふれたもので、結局は両陣営とも共倒れになったという。荒れ狂う海は船が載せた財宝と欲望を呑み込み、砂浜には暗赤色の泡が立ち上っていたが、そんな痕跡も数日で波に洗い流されて消え去った。\r\n\r\n渡航直後のオトハには定まった住まいがなく、仲間たちとともに安宿を転々とした。ノヴァに送られた組織はマストが折れた難破船のように頼りなく、再び航海できるかどうか誰にもわからなかった。オトハはただの中級忍者に過ぎず、上層の者たちと接触する機会もなく、彼らが描く壮大な計画など知る由もなかった。\r\n「復讐の標的はどこにいるのでありんしょう。故郷へ戻れる日は、いったいいつになるのでありんしょう」\r\n同行者は次第に減っていった。安定した仕事に就く者もいれば、土地の人と新たな家庭を築く者もいた——なるほど、海を渡り、故郷を離れるとこういうことになるのか。オトハははじめて、鉄のように揺るがぬと思われていた規則も、綻ぶ日が来るのだと知った。資金があまりにも乏しかったため、組織を抜けたい者は多額のドーラを納めるだけで名簿から消してもらえた。\r\n尊厳も、名誉も、秘密も、現実の前ではなんの役にも立たなかった。\r\n \r\nオトハはそれまでの人生で最も不思議な時間を過ごした。任務もなく、危険もない日々。\r\n見知らぬ土地をあてもなく歩き回っているうち、忍者たちを流浪の境遇へ追いやった張本人である貴族の頭目を偶然目にした。\r\n頭目は高級なスーツに身を包み、満面の笑みを浮かべ、鳥の頭を模した被り物をした黒マントの男に続いて幌付きの馬車に乗り込んでいく——彼は実に幸せそうだった。\r\nオトハは彼を始末する方法を数十通り考え、上に報告した。\r\nだが、上から計画実施の指示はなかった。指示がない以上、彼女は行動を起こせない。\r\nその夜、彼女は海辺へ赴き、袖口から短刀を取り出して、月光にかざしながら長いこと見つめた。\r\n短刀を大きく振り、力任せに海へ投げ込んだ。まるで、今にも崩れそうな世界と自分を繋ぎ留める錨を打ち込むかのように。\r\n\r\nそれから何年も経った後、彼女はあの夜、海に投げた短刀のことを思い出すことがあった。深海へ沈んでいるのかもしれないし、あるいは、岸へ打ち上げられ、浜辺で放浪者の手に渡ったのかもしれない。\r\nだがあの短刀は、いまも、たしかな錨として、オトハの心に在り続けている。",
"CharacterArchiveContent.14512.1": "真紅の海岸線より(下)",
- "CharacterArchiveContent.14512.2": "最初の取材は、霧雨降りしきる秋の夕暮れ、カフェにて行われた。\r\nオトハがカフェの前で足を止め傘を畳んでいると、すぐさま給仕が扉を開けて招き入れてくれた。\r\nまばらな客の向こうに、華奢な背中を見つける。すると相手も何かを感じたのか、振り返り、驚きと控えめな微笑を浮かべた。\r\n \r\n雨音がしとしとと響く中、少女はテーブルに身を乗り出し、取材した内容を一つも書き逃すまいと興奮のあまり震える手で必死にペンを走らせる。オトハは静かに、その光景を見つめ続けた。\r\n日が暮れて他の客たちは去り、夜の静寂がカフェを包みこんだ。\r\n給仕が近づいてきて、2人の前に蝋燭を灯してくれる。\r\n炎が揺らめいたその一瞬、給仕がおずおずとオトハに声をかけてきた。\r\n「あの……私のこと、覚えていますか?」\r\n記録を取っていた少女はペンを置き、ナンパのようにも見えるやり取りを興味深そうに眺めた。\r\n「ん?」オトハが小首を傾げながら視線を向けると、給仕はたじろいだ。\r\n「し、失礼しました。昔の知り合い……後輩とあまりに似ている気がしたので勘違いしてしまいました。あの子は内気で、堂々としたあなたとは似ても似つきません。私ったら、なんであの子だと思ったんでしょう……」\r\nオトハは微笑みを崩さぬまま軽くうなずき、小さな出来事は波風を立てずに終わった。\r\n\r\n取材は閉店時間まで続いた。少女は満足げにノートを閉じ、今日聞いたことで心躍る小説が何本も書けそうだと言い、改めてオトハに感謝を伝えた。\r\n「本当に取材を受けていただけるなんて思いもしませんでした。あなたはまさに伝説で、私はただの下っ端ですから」\r\nオトハはその称賛を微笑みで受け止めた。彼女が語ったことは過去という巨大な氷山の小さな小さな一角に、ほんの少しの美化を施したものに過ぎない。それでも目の前の少女はすっかり信じ込んでいる。\r\n取材を受けた理由――小さな愛弟子の姿が目の前の少女に重なる。華奢だが、頑なで、常人とは少し違う奇想天外な考えを胸に秘めているところもよく似ていた。\r\n \r\n少女と別れた後、オトハは襟を立て、月光を頼りに海辺へと歩いた。\r\n隅々まで知り尽くしているはずの都市ではあるが、続々と建っていく高層ビル群を見ると、本当に知っているのか自信がなくなってしまう。\r\nあの給仕と同じだ。かつてはともに天井の低い平屋で寝起きしていた仲だというのに、年月を重ねてしまえば、間近で顔を合わせても気づかない。\r\nたしかにオトハの容貌は変わっていた。月日の中で、少しずつ。自分も、この街と同じように全く別物になっているのかもしれない。\r\n \r\n最後の取材は翌年の春に行われた。組織の指示により、オトハは次の任地へ向かうことが決まっていた。取材を終えると、少女は深々と頭を下げた。それは谷風忍者が最高の敬意を示す所作だった。\r\n「あなたの物語を伝記として書き残します。文章は拙いですが、それでも記録したいんです」\r\n「あなたは、私が出会った中で最も凄い忍者です。あれほど過酷な環境でも決して諦めず、ここまで歩んできた……」\r\nそのときオトハはふと、今なら本音を口にしてもいい気がした。\r\n「他の人の自伝を読んだことがありんす。彼らはたいてい、自分の欠点や過ちをそっと消して、清廉潔白で、世界から迫害された哀れな被害者として自分を飾り立てていたでありんす」\r\n「アチキは、そういうことを望む人間だと思いんすか?」\r\n少女は立ち尽くし、言葉の意味を考え込んだ。オトハは軽く手を振った。もう行く時間だ。\r\n \r\nオトハは少女に背を向けて歩き出す。\r\n草木は新緑に染まり、鳥のさえずりは次第に遠のき、桜はすでに散っていた。",
+ "CharacterArchiveContent.14512.2": "最初の取材は、霧雨の舞う秋の夕暮れ、カフェにておこなわれた。\r\nオトハがカフェの前で足を止め傘を畳んでいると、すぐさま給仕が扉を開けて招き入れてくれた。\r\nまばらな客の向こうに、華奢な背中を見つける。すると相手もなにかを感じたのか、振り返り、驚きと控えめな微笑を浮かべた。\r\n \r\n雨音がしとしとと響く中、少女はテーブルに身を乗り出し、取材した内容を一つも書き逃すまいと興奮のあまり震える手で必死にペンを走らせる。オトハは静かに、その光景を見つめ続けた。\r\n日が暮れて他の客たちは去り、夜の静寂がカフェを包みこんだ。\r\n給仕が近づいてきて、2人の前に蝋燭を灯してくれる。\r\n炎が揺らめいたその一瞬、給仕がおずおずとオトハに声をかけてきた。\r\n「あの……私のこと、覚えていますか?」\r\n記録を取っていた少女はペンを置き、ナンパのようにも見えるやり取りを興味深そうに眺めた。\r\n「ん?」オトハが小首を傾げながら視線を向けると、給仕はたじろいだ。\r\n「し、失礼しました。昔の知り合い……後輩とあまりに似ている気がしたので勘違いしてしまいました。あの子は内気で、堂々としたあなたとは似ても似つきません。私ったら、なんであの子だと思ったんでしょう……」\r\nオトハは微笑みを崩さぬまま軽くうなずき、小さな出来事は波風を立てずに終わった。\r\n\r\n取材は閉店時間まで続いた。少女は満足げにノートを閉じ、今日聞いたことで心躍る小説が何本も書けそうだと言い、あらためてオトハに感謝を伝えた。\r\n「本当に取材を受けていただけるなんて思いもしませんでした。あなたはまさに伝説で、私はただの下っ端ですから」\r\nオトハはその称賛を微笑みで受け止めた。彼女が語ったことは過去という巨大な氷山の小さな小さな一角に、ほんの少しの美化を施したものに過ぎない。それでも目の前の少女はすっかり信じ込んでいる。\r\n取材を受けた理由――小さな愛弟子の姿が目の前の少女に重なる。華奢だが、気が強く、常人とは少し違う奇想天外な考えを胸に秘めているところもよく似ていた。\r\n \r\n少女と別れた後、オトハは襟を立て、月光を頼りに海辺へと歩いた。\r\n隅々まで知り尽くしているはずの都市ではあるが、続々と建っていく高層ビル群を見ると、本当に知っているのか自信がなくなってしまう。\r\nあの給仕と同じだ。かつてはともに天井の低い平屋で寝起きしていた仲だというのに、年月を重ねてしまえば、間近で顔を合わせても気づかない。\r\nたしかにオトハの容貌は変わっていた。月日の中で、少しずつ。自分も、この街と同じように全く別物になっているのかもしれない。\r\n \r\n最後の取材は翌年の春に行われた。組織の指示により、オトハは次の任地へ向かうことが決まっていた。取材を終えると、少女は深々と頭を下げた。それは谷風忍者が最高の敬意を示す所作だった。\r\n「あなたの物語を伝記として書き残します。文章は拙いですが、それでも記録したいんです」\r\n「あなたは、私が出会った中で最も凄い忍者です。あれほど過酷な環境でも決して諦めず、ここまで歩んできた……」\r\nそのときオトハはふと、今なら本音を口にしてもいい気がした。\r\n「他の人の自伝を読んだことがありんす。彼らはたいてい、自分の欠点や過ちをそっと消して、清廉潔白で、世界から迫害された哀れな被害者として自分を飾り立てておりんした」\r\n「しかし……アチキは、そういうことを望む人間だと思いんすか?」\r\n少女は立ち尽くし、言葉の意味を考え込んだ。オトハは軽く手を振った。もう行く時間だ。\r\n \r\nオトハは少女に背を向けて歩き出す。\r\n草木は新緑に染まり、鳥のさえずりは次第に遠のき、桜はすでに散っていた。",
"CharacterArchiveContent.14513.1": "武器逸話:ツキカクシ",
- "CharacterArchiveContent.14513.2": "「聞いたか?武器職人を探し回ってる巡遊者の話」\r\n「聞いた聞いた。武器への細かい要求が20枚以上書かれた紙を突きつけて回ってるってヤツだろ。報酬は桁外れにいいらしいが、職人たちは要求書の一枚目を見ただけで逃げ出したらしい」\r\n「いったいどんな武器を作ろうとしてるんだろうなあ……」\r\n\r\n分かれ道に立ったオトハは殴り書きされた地図を取り出し、なんとかルートを読み取り、右手の細い道へと進んだ。\r\n今月で7人目となる職人への訪問だった。これまで武器作成の依頼書を差し出すたび、相場の何倍もの報酬を提示しているにも関わらず、職人は皆一様に丁重な言葉で、しかしプライドを傷つけられたせいか、不愉快さも覗かせる表情で断ってきた。\r\n果たして今回の職人は、どれくらい話を聞いてくれるだろうか。また、あっという間に追い返されてしまうだろうか。\r\n諦めに似た不安と微かな期待を胸に抱き、オトハは職人が住む小屋の扉を叩いた。その職人はすでに隠居しているらしかったが、それでも訪ねてみないわけにはいかなかった。\r\n\r\nしばらくして、老人といっても差し支えのない見た目の職人が出てきた。オトハが手短に訪問の意図を伝えると――\r\n「ずっと待っておったんじゃ!」\r\n以外なことに老職人は満面の笑みを浮かべた。\r\n彼はオトハの手から、23ページにものぼる詳細な要求が記された依頼書をひったくり、勢いよくページをめくっていく。\r\n「大げさな依頼書を持って武器職人を探し回っている者がいると聞いてから、どんなやつが、どんな武器を望んでいるのか、気になって気になって仕方がなかったんじゃ!」\r\n依頼書に目を落としながら、老職人が楽しげに言う。\r\nオトハはひとまず胸を撫で下ろした。少なくとも、今回は門前払いではなさそうだ。\r\n「でしたら、ご存じのはずでありんす。この依頼の報酬はいくらでも問題ござりんせん。唯一の問題は――この武器が、実際に作れるかどうかでありんす」\r\n「ふぅむ……非常に複雑な構造じゃが、核となる要素は『銃』だ。違うか?」\r\n「形にはこだわっておりんせん。もし銃だと判断されるなら、それで構いんせん」\r\n「なるほど、分かった」\r\n老職人は笑みを浮かべて依頼書をオトハに返した。再び断られるのかと思ったその時、老職人は机のほうへと歩いていった。\r\n「この依頼書はまだまだ荒い。ここへ座りなさい。まずは、この武器がどんな姿を欲しているのか、とことん話し合おうじゃないか」\r\n\r\n……\r\n2ヶ月後のある夕暮れ時、オトハは老職人に深く礼を述べ、別れを告げた。\r\n老人は、彼女の手にある一本の長い傘を見つめ、何度もため息をつく。\r\n「せっかく美しい銃身を作ったというのに、傘布で隠してしまうとはな」\r\n「それほど綺麗だからこそ、隠す必要があるでありんす」\r\n「まったく、調子のいいことを言いおって」\r\n老職人は誤魔化されんぞとばかりに、手をひらひらと振る。\r\n「まあ……その武器が、お前さんの望みの助けになるといいな」\r\n「必ずなりんす。約束しんす」",
+ "CharacterArchiveContent.14513.2": "「聞いたか?武器職人を探し回ってる巡遊者の話」\r\n「聞いた聞いた。武器への細かい要求が20枚以上書かれた紙を突きつけて回ってるってヤツだろ。報酬は桁外れにいいらしいが、職人たちは要求書の一枚目を見ただけで逃げ出したらしい」\r\n「いったいどんな武器を作ろうとしてるんだろうなあ……」\r\n\r\n分かれ道に立ったオトハは殴り書きされた地図を取り出し、なんとかルートを読み取り、右手の細い道へと進んだ。\r\n今月で7人目となる職人への訪問だった。これまで武器製作の依頼書を差し出すたび、相場の何倍もの報酬を提示しているにもかかわらず、職人は皆一様に丁重な言葉で、しかしプライドを傷つけられたせいか、不愉快さも覗かせる表情で断ってきた。\r\n果たして今回の職人は、どれくらい話を聞いてくれるだろうか。また、あっという間に追い返されてしまうだろうか。\r\n諦めに似た不安と微かな期待を胸に抱き、オトハは職人が住む小屋の扉を叩いた。その職人はすでに隠居しているらしかったが、それでも訪ねてみないわけにはいかなかった。\r\n\r\nしばらくして、老人といっても差し支えのない見た目の職人が出てきた。オトハが手短に訪問の意図を伝えると――\r\n「ずっと待っておったんじゃ!」\r\n意外なことに職人は満面の笑みを浮かべた。\r\n彼はオトハの手から、23ページにものぼる詳細な要求が記された依頼書をひったくり、勢いよくページをめくっていく。\r\n「大げさな依頼書を持って武器職人を探し回っている者がいると聞いてから、どんなやつが、どんな武器を望んでいるのか、気になって気になって仕方がなかったんじゃ!」\r\n依頼書に目を落としながら、職人が楽しげに言う。\r\nオトハはひとまず胸を撫で下ろした。少なくとも、今回は門前払いではなさそうだ。\r\n「でしたら、ご存じのはずでありんしょう。この依頼の報酬はいくらでも問題ござりんせん。唯一の問題は――この武器が、実際に作れるかどうかでありんす」\r\n「ふぅむ……非常に複雑な構造じゃが、核となる要素は『銃』だ。違うか?」\r\n「形にはこだわっておりんせん。もし銃だと判断されるなら、そこはお任せいたしんす」\r\n「なるほど、わかった」\r\n職人は笑みを浮かべて依頼書をオトハに返した。再び断られるのかと思ったその時、職人は机のほうへと歩いていった。\r\n「この依頼書はまだまだ荒い。ここへ座りなさい。まずは、この武器がどんな姿を欲しているのか、とことん話し合おうじゃないか」\r\n\r\n……\r\n2ヶ月後のある夕暮れ時、オトハは丁寧に礼を述べ、別れを告げた。\r\n老人は、彼女の手にある一本の長い傘を見つめ、何度もため息をつく。\r\n「せっかく美しい銃身を作ったというのに、傘で隠してしまうとはな」\r\n「それほど綺麗だからこそ、隠す必要がありんしょう」\r\n「まったく、調子のいいことを言いおって」\r\n職人は誤魔化されんぞとばかりに、手をひらひらと振る。\r\n「まあ……その武器が、お前さんの望みの助けになるといいな」\r\n「必ずや使いこなしてみせんしょう」",
"CharacterArchiveContent.14701.1": "基本情報",
"CharacterArchiveContent.14701.2": "*****",
"CharacterArchiveContent.14702.1": "巡遊者になった理由",
diff --git a/data/language/ja_jp/mainscreencg.json b/data/language/ja_jp/mainscreencg.json
index d1e6c5100..171308e76 100644
--- a/data/language/ja_jp/mainscreencg.json
+++ b/data/language/ja_jp/mainscreencg.json
@@ -71,6 +71,10 @@
"MainScreenCG.1111.1": "新たな日の出",
"MainScreenCG.1113.1": "瞳の見据える先に",
"MainScreenCG.1116.1": "守りたかった人",
+ "MainScreenCG.1125.1": "終局の刻",
+ "MainScreenCG.1126.1": "希望への道しるべ",
+ "MainScreenCG.1127.1": "ありふれた眩しい日々",
+ "MainScreenCG.1128.1": "ヒナギクたちの門出",
"MainScreenCG.2001.1": "あたたかな掌",
"MainScreenCG.2002.1": "ようこそ空白旅団へ",
"MainScreenCG.2003.1": "光の川で遊ぶ魚",
diff --git a/data/language/ja_jp/potential.json b/data/language/ja_jp/potential.json
index a1619b0f5..c3ebdcdcf 100644
--- a/data/language/ja_jp/potential.json
+++ b/data/language/ja_jp/potential.json
@@ -1391,8 +1391,8 @@
"Potential.513742.2": "エレノアの&Param5&が&Param6&増加する。\nエレノアの必殺技が敵にダメージを与えた時、&Param3&秒間、その敵に対する&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。",
"Potential.513743.1": "エレノアの&Param5&が上昇する。チーム内の風属性巡遊者が主力スキル、または支援スキルを発動時、エレノアの&Param1&が増加する。",
"Potential.513743.2": "エレノアの&Param5&が&Param6&上昇する。\u000bチーム内の風属性巡遊者が主力スキル、または支援スキルを発動時、&Param3&秒間、エレノアの&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。",
- "Potential.513901.1": "チーム全員が水属性巡遊者の場合、愛のしるしの上限が増加し、時間経過で消失しなくなる。\u000bチーム全員が水属性巡遊者の場合、愛のしるし1につき自身の&Param2&がさらに上昇し、愛のしるしの点灯数が上限に達している時、主力スキルで必殺技2段目を発動できる。",
- "Potential.513901.2": "チーム全員が水属性巡遊者の場合、愛のしるしの上限が5まで増加し、時間経過で消失しなくなる。\u000bチーム全員が水属性巡遊者の場合、愛のしるし1につき自身の&Param2&がさらに&Param3&上昇し、愛のしるしの点灯数が上限に達している時、主力スキルで必殺技2段目「粛清」を発動できる。",
+ "Potential.513901.1": "チーム全員が水属性巡遊者の場合、愛のしるしの上限が増加し、時間経過で消失しなくなる。\u000bチーム全員が水属性巡遊者の場合、##愛のしるし#4052#1につき自身の&Param2&がさらに上昇し、愛のしるしの点灯数が上限に達している時、主力スキルで必殺技2段目を発動できる。",
+ "Potential.513901.2": "チーム全員が水属性巡遊者の場合、愛のしるしの上限が5まで増加し、時間経過で消失しなくなる。\u000bチーム全員が水属性巡遊者の場合、愛のしるし1につき自身の&Param2&がさらに&Param3&上昇し、##愛のしるし#4052#の点灯数が上限に達している時、主力スキルで必殺技2段目「粛清」を発動できる。",
"Potential.513902.1": "通常攻撃、または主力スキル発動時、氷刃を生成して範囲内の敵に水属性ダメージを与え、同時に愛のしるしを1獲得する。",
"Potential.513902.2": "通常攻撃、または主力スキル「ママのしつけ」発動時、氷刃を生成して範囲内の敵に攻撃力の&Param1&の水属性のスキルダメージを与え、同時に愛のしるしを1獲得する。この効果は&Param4&秒ごとに1回まで発動できる。",
"Potential.513903.1": "愛のしるしの点灯数が上限に達している時、主力スキルで必殺技1段目を発動できる。いずれかの方法で必殺技1段目を発動した時、すべての愛のしるしを吸収し、愛のしるしの強化効果を最大数で獲得する。",
diff --git a/data/language/ja_jp/secondaryskill.json b/data/language/ja_jp/secondaryskill.json
index 67fd13ea3..26c30879d 100644
--- a/data/language/ja_jp/secondaryskill.json
+++ b/data/language/ja_jp/secondaryskill.json
@@ -1420,15 +1420,15 @@
"SecondarySkill.4061205.1": "幼き日の夢物語",
"SecondarySkill.4061205.2": "水属性の主力巡遊者が冒険心を獲得した時、{2}秒間、チーム全体が与える水属性ダメージが{1}増加する。\u000b冒険心が上限に達している時、冒険心を保有している巡遊者のスキル会心ダメージが{3}増加する。",
"SecondarySkill.4062101.1": "過ぎ去りし日の残光",
- "SecondarySkill.4062101.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
+ "SecondarySkill.4062101.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
"SecondarySkill.4062102.1": "過ぎ去りし日の残光",
- "SecondarySkill.4062102.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
+ "SecondarySkill.4062102.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
"SecondarySkill.4062103.1": "過ぎ去りし日の残光",
- "SecondarySkill.4062103.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
+ "SecondarySkill.4062103.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
"SecondarySkill.4062104.1": "過ぎ去りし日の残光",
- "SecondarySkill.4062104.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
+ "SecondarySkill.4062104.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
"SecondarySkill.4062105.1": "過ぎ去りし日の残光",
- "SecondarySkill.4062105.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
+ "SecondarySkill.4062105.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する",
"SecondarySkill.4062201.1": "昔日が導く旅路",
"SecondarySkill.4062201.2": "水属性の主力巡遊者が妄執を付与した時、{2}秒間、チーム全体の攻撃力が{1}上昇する。",
"SecondarySkill.4062202.1": "昔日が導く旅路",
diff --git a/data/language/ja_jp/skill.json b/data/language/ja_jp/skill.json
index 4fdff30ce..9c2cbc116 100644
--- a/data/language/ja_jp/skill.json
+++ b/data/language/ja_jp/skill.json
@@ -1174,13 +1174,13 @@
"Skill.8013502.1": "真実はすぐそこに★",
"Skill.8013502.2": "魔法陣を描き、敵を追尾するランタンおばけを召喚し続ける。",
"Skill.8013701.1": "エレガントチェイン",
- "Skill.8013701.2": "素早く武器を切り替えながら攻撃を行い、範囲内に多段ダメージを与える。攻撃を行うたびに令嬢のひらめきを獲得でき、令嬢のひらめきを一定量消費することでレディ・クロスを発動して範囲ダメージを与える。",
+ "Skill.8013701.2": "素早く武器を切り替えながら攻撃を行い、範囲内に多段ダメージを与える。攻撃を行うたびに令嬢のひらめきを獲得できる。令嬢のひらめきを一定量消費すると、レディ・クロスを発動して範囲ダメージを与える。",
"Skill.8013702.1": "フローラルガード",
"Skill.8013702.2": "素早く回転して範囲ダメージを与え、警戒を獲得する。\u000b警戒:複数のフラワードローンがエレノアの周囲を旋回し、継続的に攻撃を行う。",
"Skill.8013901.1": "お掃除開始",
"Skill.8013901.2": "薙刀で連続攻撃を行い、ダメージを与える。",
"Skill.8013902.1": "プロのお片付け",
- "Skill.8013902.2": "薙刀を振るい、範囲内にダメージを与える。スキルを発動するたびに愛のしるしを1獲得し、愛のしるし1につき自身の攻撃力が上昇する。この効果は最大3回まで重複できる。",
+ "Skill.8013902.2": "薙刀を振るい、範囲内にダメージを与える。スキルを発動するたびに、愛のしるしを1獲得し、愛のしるし1につき自身の攻撃力が上昇する。この効果は最大3回まで重複できる。",
"Skill.8014001.1": "ラビットバレット",
"Skill.8014001.2": "スーパーオートラビからムーナラビット弾を高速発射する。",
"Skill.8014002.1": "ラボラビチェンジ",
@@ -1198,7 +1198,7 @@
"Skill.8015602.1": "みんな頼んだ!",
"Skill.8015602.2": "ぬいぐるみペンギンを敵の足元に投げつけ、追跡して攻撃するよう命令する。",
"Skill.8015701.1": "怒涛の追撃",
- "Skill.8015701.2": "イカ墨弾を発射し、範囲内にダメージを与える。同じ敵に通常攻撃が一定回数命中すると、その敵にデスデスを付与する。カリンはデスデスを付与された敵に鎖を放ちチェイン状態になる。",
+ "Skill.8015701.2": "イカ墨弾を発射し、範囲内にダメージを与える。同じ敵に通常攻撃が一定回数命中すると、その敵にデスデスを付与する。カリンはデスデスを付与された敵に鎖を放ち、チェイン状態になる。",
"Skill.8015702.1": "入れ食いタイム",
"Skill.8015702.2": "跳躍してイカせんべいを発射し爆発を起こす。さらにサメ大将を呼び寄せ、丸呑み攻撃を行い、2段ダメージを与える。",
"Skill.8016001.1": "ソニックバブル",
@@ -1315,7 +1315,7 @@
"Skill.99705.2": "*****",
"Skill.99706.13": "スキル1",
"Skill.99706.2": "スキル1",
- "Skill.99710000.1": "*****",
+ "Skill.99710000.1": "アームアサルト",
"Skill.99801.1": "*****",
"Skill.99801.13": "*****",
"Skill.99801.2": "*****",
@@ -1330,7 +1330,7 @@
"Skill.99805.1": "*****",
"Skill.99805.13": "*****",
"Skill.99805.2": "*****",
- "Skill.99810000.1": "*****",
+ "Skill.99810000.1": "アースシェイカー",
"Skill.9999988.13": "汎用出場テスト",
"Skill.9999988.2": "汎用出場テスト",
"Skill.9999989.13": "汎用出場テスト",
diff --git a/data/language/ja_jp/story.json b/data/language/ja_jp/story.json
index 163b334c5..2b936b926 100644
--- a/data/language/ja_jp/story.json
+++ b/data/language/ja_jp/story.json
@@ -51,7 +51,7 @@
"Story.1015.2": "魔王はアンジュに対して交渉を申し入れる。アンジュから指定された交渉場所は、砲撃も、落とし穴の設置も可能な彼女の狩り場だった。すべてを見抜いた魔王は仲間を配し、アンジュの罠ごと利用する策を巡らせる。",
"Story.1015.4": "03B",
"Story.1016.1": "勝利の後",
- "Story.1016.2": "自決すれば仲間と住民を救うと迫るアンジュに、魔王はその条件を伝えるふりをしてフユカへ合図を送り、地面を崩落させる。とき同じくして仲間たちは砲撃部隊を奇襲を開始。アンジュの切り札を封じるため、砂丘に黄砂の豪雨が降り注ぐ。",
+ "Story.1016.2": "自決すれば仲間と住民を救うと迫るアンジュに、魔王はその条件を伝えるふりをしてフユカへ合図を送り、地面を崩落させる。時を同じくして、仲間たちは砲撃部隊への奇襲を開始する。アンジュの切り札を封じるため、砂丘に黄砂の豪雨が降り注ぐ。",
"Story.1016.4": "04B",
"Story.1017.1": "逆効果",
"Story.1017.2": "アンジュを捕らえ、戦いは終わったかに見えた。だが彼女は魔王が未来を知る者だと見抜き、真の切り札の存在をほのめかす。そこへ血まみれのベスティナが現れ、統制を失った救済委員会が全面戦争へ突入したと告げる。",
@@ -74,8 +74,8 @@
"Story.1022.1": "夢が始まった場所",
"Story.1022.2": "自傷による時間停止を繰り出す160番の前にチトセが立ちはだかり、160番が繰り出す恐怖の毒に魔王の刀として耐えきる。見事160番を退けたチトセは、自らの主の前途に最後の祈りを捧げるのであった。",
"Story.1022.4": "03C",
- "Story.1023.1": "*****",
- "Story.1023.2": "*****",
+ "Story.1023.1": "星骸、再び",
+ "Story.1023.2": "土埃が晴れ、待ちわびた者がついに帰還する――",
"Story.1023.4": "BT05",
"Story.1024.1": "変わらぬもの",
"Story.1024.2": "魔王はデザートゲイルを味方につけ、アンジュの前に姿を現す。対決の場は、かつて祈願箱から目覚めた魔王ノ間。追い詰められた魔王とセイナが箱へ飛び込むと、巨大星骸が浮上する。",
@@ -84,8 +84,8 @@
"Story.1025.2": "未来から来た元魔王だと明かしたアンジュは、自分と魔王の死こそ世界を救う道だと迫る。彼女が死ねばミラーシュ上空の星ノ塔が落ちるという。その頃、空を見上げたコゼットは、塔が落ちてくる光景を目の当たりにし、恐れおののく。",
"Story.1025.4": "BE",
"Story.1026.1": "逸れ星の終着点",
- "Story.1026.2": "ついに、あなたたちは同じ扉の前にたどり着いた。(一)",
- "Story.1026.4": "ENDING",
+ "Story.1026.2": "運命は星ノ塔の頂で収束し、物語は最後の分岐を迎える。\r\nすべてを賭けるのか、手放すのか。\r\n次の扉は、どこへ通じているのだろうか……",
+ "Story.1026.4": "未来への扉",
"Story.103.1": "消えたオアシス",
"Story.103.2": "結局、謎の人物の身元は特定できないばかりかさらに謎が深まってしまった。心相石ショップの貸金庫で困惑するセイナたちのもとへ、さらにショッキングな知らせがもたらされ――",
"Story.103.4": "03",
diff --git a/data/language/ja_jp/towerdefensepotential.json b/data/language/ja_jp/towerdefensepotential.json
index 980a6e48d..965b2a705 100644
--- a/data/language/ja_jp/towerdefensepotential.json
+++ b/data/language/ja_jp/towerdefensepotential.json
@@ -121,7 +121,7 @@
"TowerDefensePotential.1300106.1": "攻撃力",
"TowerDefensePotential.1300107.1": "スキルチャージ",
"TowerDefensePotential.1320101.1": "ミートエリア",
- "TowerDefensePotential.1320101.2": "スキルが敵に命中した時、星芒を付与する。星芒は数秒後に自動で爆発し、範囲ダメージを与える。また、強打で起爆することもでき、その場合は爆発ダメージと爆発範囲が増加する。",
+ "TowerDefensePotential.1320101.2": "スキルが敵に命中した時、星芒を付与する。星芒は数秒後に自動で爆発し、範囲ダメージを与える。また、強打で起爆することもでき、その場合は爆発ダメージが増加し、爆発範囲も拡大する。",
"TowerDefensePotential.1320102.1": "光輝炸裂",
"TowerDefensePotential.1320102.2": "スキルの各段でダメージを与えるたび、敵をわずかにノックバックさせる。ただし、スキル発動中は自身の向きが固定される。",
"TowerDefensePotential.1320103.1": "最後通牒",
@@ -165,11 +165,11 @@
"TowerDefensePotential.1350106.1": "攻撃速度",
"TowerDefensePotential.1350107.1": "スキルチャージ",
"TowerDefensePotential.1370101.1": "令嬢戦術:爆花",
- "TowerDefensePotential.1370101.2": "戦術エネルギーを獲得または消費した時、爆弾を1個発射する。",
+ "TowerDefensePotential.1370101.2": "戦術エネルギーを獲得または消費した時、爆弾を1発発射する。",
"TowerDefensePotential.1370102.1": "ライジングハート",
"TowerDefensePotential.1370102.2": "スキルの攻撃範囲が拡大し、攻撃頻度が上昇する。",
"TowerDefensePotential.1370103.1": "令嬢戦術:開花",
- "TowerDefensePotential.1370103.2": "クロススラッシュの攻撃回数が増加し、警戒中は戦術エネルギーの獲得効率が上昇する。",
+ "TowerDefensePotential.1370103.2": "レディ・クロスの攻撃回数が増加し、警戒中は戦術エネルギーの獲得効率が上昇する。",
"TowerDefensePotential.1370104.1": "令嬢戦術:閃花",
"TowerDefensePotential.1370104.2": "スキルの持続時間が延長される。",
"TowerDefensePotential.1370105.1": "攻撃力",
@@ -233,7 +233,7 @@
"TowerDefensePotential.1570101.1": "スキャッター",
"TowerDefensePotential.1570101.2": "デスデスを付与された敵に通常攻撃を行うと、曲射攻撃を行い範囲ダメージを与える。同時に、鎖が継続的にダメージを与える。",
"TowerDefensePotential.1570102.1": "シャークアタック",
- "TowerDefensePotential.1570102.2": "スキル発動後、サメ大将を呼び寄せて追従させる。サメ大将は敵に数回飛びかかり、範囲ダメージを与える。",
+ "TowerDefensePotential.1570102.2": "スキル発動後、サメ大将を呼び寄せて追従させる。サメ大将は敵に向かって数回飛びかかり、範囲ダメージを与える。",
"TowerDefensePotential.1570103.1": "チェインハント",
"TowerDefensePotential.1570103.2": "デスデスを付与された敵に通常攻撃を行う時、カリンの通常攻撃範囲が拡大し、敵の移動速度が低下する。また、カリンから離れているほど、その敵の移動速度がさらに低下する。",
"TowerDefensePotential.1570104.1": "フィッシュネード",
@@ -242,11 +242,11 @@
"TowerDefensePotential.1570106.1": "攻撃力",
"TowerDefensePotential.1570107.1": "スキルチャージ",
"TowerDefensePotential.1600101.1": "砕沫の余韻",
- "TowerDefensePotential.1600101.2": "バブルフロッグが跳ねるたび、次の跳躍で与えるダメージが増加する。",
+ "TowerDefensePotential.1600101.2": "バブルフロッグがジャンプするたび、次の跳躍で与えるダメージが増加する。",
"TowerDefensePotential.1600102.1": "微震する流光",
- "TowerDefensePotential.1600102.2": "バブルフロッグが着地するたび、着地点の周囲一定範囲内に味方がいる場合、その味方のスキルを一定量チャージする。",
+ "TowerDefensePotential.1600102.2": "バブルフロッグが着地するたび、着地点の周囲一定範囲内に味方がいる場合、その味方のスキルチャージを一定量増加させる。",
"TowerDefensePotential.1600103.1": "律動する光泡",
- "TowerDefensePotential.1600103.2": "バブルフロッグが跳ねるたび、サイズが大きくなり、攻撃範囲が拡大する。",
+ "TowerDefensePotential.1600103.2": "バブルフロッグがジャンプするたび、サイズが大きくなり、攻撃範囲が拡大する。",
"TowerDefensePotential.1600104.1": "乱れ飛ぶ水泡",
"TowerDefensePotential.1600104.2": "バブルフロッグの跳躍間隔が短縮され、与えるダメージが増加する。また、味方に与えるスキルチャージ効果が強化される。",
"TowerDefensePotential.1600105.1": "攻撃力",
diff --git a/data/language/ja_jp/uitext.json b/data/language/ja_jp/uitext.json
index 3edc4065e..315422ec9 100644
--- a/data/language/ja_jp/uitext.json
+++ b/data/language/ja_jp/uitext.json
@@ -797,11 +797,11 @@
"UIText.Depot_SortByStar.1": "突破回数",
"UIText.DepthPerk_Empty_Tips.1": "素質はありません",
"UIText.Depth_Empty_Tips.1": "アイテムはありません",
- "UIText.Desert_9_5_Search_01.1": "破滅のディザスター、準備完了(一)",
- "UIText.Desert_9_5_Search_02.1": "アースシェイカー、ロックオン(一)",
- "UIText.Desert_9_5_Search_03.1": "アポカリプスキャノン、フルチャージ(一)",
- "UIText.Desert_9_5_Search_04.1": "祈願箱がまもなく陥落します。すぐに敵を撃破してください(一)",
- "UIText.Desert_9_5_Search_05.1": "祈願箱が破壊された……あなたもセイナも、助からなかった(一)",
+ "UIText.Desert_9_5_Search_01.1": "破滅的災害、起動準備完了",
+ "UIText.Desert_9_5_Search_02.1": "アースシェイカー、ロックオン",
+ "UIText.Desert_9_5_Search_03.1": "アポカリプスキャノン、フルチャージ",
+ "UIText.Desert_9_5_Search_04.1": "祈願箱がまもなく陥落します。すぐに敵を撃破してください",
+ "UIText.Desert_9_5_Search_05.1": "祈願箱が破壊されました……箱の中身は助かりませんでした",
"UIText.Dictionary_Btn_Next.1": "次へ",
"UIText.Dictionary_Btn_Pre.1": "前へ",
"UIText.Dictionary_Included.1": "収録済み",
@@ -2118,6 +2118,9 @@
"UIText.MainlineFormationDisc_NotEnough.1": "メイン枠ロスレコを3枚編成すると戦闘を開始できます",
"UIText.MainlineFormationDisc_PreviewEffect.1": "ロスレコ詳細",
"UIText.Mainline_Formation_Go.1": "次へ",
+ "UIText.Mainline_Last_End.1": "未来への扉",
+ "UIText.Mainline_Last_End_Fobidden_Click.1": "扉は固く閉ざされている",
+ "UIText.Mainline_Last_End_WaitUnlock.1": "新たな可能性が生まれました",
"UIText.Mainline_Open_Time_Day.1": "続きは{0}日後に解放されます、お楽しみに!",
"UIText.Mainline_Open_Time_Hour.1": "続きは {0} 時間後に解放されます、お楽しみに!",
"UIText.Mainline_Open_Time_Min.1": "続きは {0} 分後に解放されます、お楽しみに!",
diff --git a/data/language/ko_kr/activitytask.json b/data/language/ko_kr/activitytask.json
index 99de6824b..005df4e51 100644
--- a/data/language/ko_kr/activitytask.json
+++ b/data/language/ko_kr/activitytask.json
@@ -633,8 +633,8 @@
"ActivityTask.112030101.2": "메인 스토리 챕터 9 「프롤로그 (하) 점화」 클리어",
"ActivityTask.112030102.2": "메인 스토리 챕터 9 「손끝의 모래」 클리어",
"ActivityTask.112030103.2": "메인 스토리 챕터 9 「옆에 있는 그녀」 클리어",
- "ActivityTask.112030104.2": "이후 내용은 10월 6일에 오픈되니 기대해 주세요.",
- "ActivityTask.112030105.2": "이후 내용은 10월 6일에 오픈되니 기대해 주세요.",
+ "ActivityTask.112030104.2": "메인 스토리 챕터 9 「머나먼 탑」 클리어",
+ "ActivityTask.112030105.2": "메인 스토리 챕터 9 「좁은 문」 클리어",
"ActivityTask.112030106.2": "「철수 작전 Ⅱ」 ★3 클리어",
"ActivityTask.112030107.2": "「철수 작전 Ⅳ」 ★3 클리어",
"ActivityTask.112030108.2": "「적은 대장부터 Ⅰ」 ★3 클리어",
diff --git a/data/language/ko_kr/mainscreencg.json b/data/language/ko_kr/mainscreencg.json
index ae706ddd6..a3b760769 100644
--- a/data/language/ko_kr/mainscreencg.json
+++ b/data/language/ko_kr/mainscreencg.json
@@ -71,6 +71,10 @@
"MainScreenCG.1111.1": "다가오는 여명",
"MainScreenCG.1113.1": "햇빛에 반짝이는 갑옷",
"MainScreenCG.1116.1": "취약한 생명",
+ "MainScreenCG.1125.1": "종국의 시간",
+ "MainScreenCG.1126.1": "희망의 낙서",
+ "MainScreenCG.1127.1": "눈부신 희망",
+ "MainScreenCG.1128.1": "히나기쿠의 출발",
"MainScreenCG.2001.1": "손의 온기",
"MainScreenCG.2002.1": "오아시스 환영회",
"MainScreenCG.2003.1": "천 그루 꽃이 피는 밤",
diff --git a/data/language/ko_kr/story.json b/data/language/ko_kr/story.json
index 4282de802..4a5ded315 100644
--- a/data/language/ko_kr/story.json
+++ b/data/language/ko_kr/story.json
@@ -71,7 +71,7 @@
"Story.1021.1": "마왕의 탑",
"Story.1021.2": "용사의 오르막길도 이 정도에 불과하군…",
"Story.1021.4": "02C",
- "Story.1022.1": "꿈이 시작되는 곳",
+ "Story.1022.1": "꿈이 시작된 곳",
"Story.1022.2": "처음 그곳으로 돌아와도, 그것은 여전히 당신을 알아본다.",
"Story.1022.4": "03C",
"Story.1023.1": "성해와 다시 싸우다",
diff --git a/data/language/ko_kr/uitext.json b/data/language/ko_kr/uitext.json
index eb53ee99f..a4c25c8d1 100644
--- a/data/language/ko_kr/uitext.json
+++ b/data/language/ko_kr/uitext.json
@@ -2118,6 +2118,9 @@
"UIText.MainlineFormationDisc_NotEnough.1": "메인 레코드 3개를 소지하면 바로 전투를 시작할 수 있습니다.",
"UIText.MainlineFormationDisc_PreviewEffect.1": "레코드 상세 정보",
"UIText.Mainline_Formation_Go.1": "다음",
+ "UIText.Mainline_Last_End.1": "최종 엔딩",
+ "UIText.Mainline_Last_End_Fobidden_Click.1": "굳게 닫힌 문…",
+ "UIText.Mainline_Last_End_WaitUnlock.1": "새로운 길이 나타났다…",
"UIText.Mainline_Open_Time_Day.1": "이후 챕터는 {0}일 후 해제됩니다. 기대해 주세요!",
"UIText.Mainline_Open_Time_Hour.1": "이후 챕터는 {0}시간 후 해제됩니다. 기대해 주세요!",
"UIText.Mainline_Open_Time_Min.1": "이후 챕터는 {0}분 후 해제됩니다. 기대해 주세요!",
diff --git a/data/language/zh_cn/activitytask.json b/data/language/zh_cn/activitytask.json
index 97837c426..ffee8a0aa 100644
--- a/data/language/zh_cn/activitytask.json
+++ b/data/language/zh_cn/activitytask.json
@@ -633,8 +633,8 @@
"ActivityTask.112030101.2": "通关第九章主线剧情「幕间 下 点燃」",
"ActivityTask.112030102.2": "通关第九章主线剧情「指尖的沙」",
"ActivityTask.112030103.2": "通关第九章主线剧情「身旁的她」",
- "ActivityTask.112030104.2": "后续主线于10月6日解锁,敬请期待",
- "ActivityTask.112030105.2": "后续主线于10月6日解锁,敬请期待",
+ "ActivityTask.112030104.2": "通关第九章主线剧情「遥远的塔」",
+ "ActivityTask.112030105.2": "通关第九章主线剧情「窄门」",
"ActivityTask.112030106.2": "以3星评级通关「且战且退Ⅱ」",
"ActivityTask.112030107.2": "以3星评级通关「且战且退Ⅳ」",
"ActivityTask.112030108.2": "以3星评级通关「擒贼先擒王Ⅰ」",
diff --git a/data/language/zh_cn/mainscreencg.json b/data/language/zh_cn/mainscreencg.json
index 8cc8cf207..97fa2b0cc 100644
--- a/data/language/zh_cn/mainscreencg.json
+++ b/data/language/zh_cn/mainscreencg.json
@@ -71,6 +71,10 @@
"MainScreenCG.1111.1": "黎明将至",
"MainScreenCG.1113.1": "甲光向日",
"MainScreenCG.1116.1": "易碎的生命",
+ "MainScreenCG.1125.1": "终局之刻",
+ "MainScreenCG.1126.1": "希望的涂鸦",
+ "MainScreenCG.1127.1": "明媚的希冀",
+ "MainScreenCG.1128.1": "雏菊的启程",
"MainScreenCG.2001.1": "掌心之暖",
"MainScreenCG.2002.1": "绿洲欢迎会",
"MainScreenCG.2003.1": "夜放花千树",
diff --git a/data/language/zh_cn/uitext.json b/data/language/zh_cn/uitext.json
index 1d9fbeb04..729eacc62 100644
--- a/data/language/zh_cn/uitext.json
+++ b/data/language/zh_cn/uitext.json
@@ -2118,6 +2118,9 @@
"UIText.MainlineFormationDisc_NotEnough.1": "携带3个主位秘纹即可开始战斗",
"UIText.MainlineFormationDisc_PreviewEffect.1": "秘纹详情",
"UIText.Mainline_Formation_Go.1": "下一步",
+ "UIText.Mainline_Last_End.1": "真·终局",
+ "UIText.Mainline_Last_End_Fobidden_Click.1": "门扉紧闭……",
+ "UIText.Mainline_Last_End_WaitUnlock.1": "新的道路显现了……",
"UIText.Mainline_Open_Time_Day.1": "后续章节将于 {0} 天后开启,敬请期待",
"UIText.Mainline_Open_Time_Hour.1": "后续章节将于 {0} 小时后开启,敬请期待",
"UIText.Mainline_Open_Time_Min.1": "后续章节将于 {0} 分钟后开启,敬请期待",
diff --git a/lua/game/ui/avg/_cn/config/bbm09_bt04.lua b/lua/game/ui/avg/_cn/config/bbm09_bt04.lua
new file mode 100644
index 000000000..2df08a341
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/bbm09_bt04.lua
@@ -0,0 +1,282 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "好强……这力量,强得有些不正常。",
+ 0,
+ "vo_BBm09_BT04_001",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "难道是用了强化魔法吗?",
+ 0,
+ "vo_BBm09_BT04_002",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "不过,你们完全不明白星塔究竟有多可怕。",
+ 0,
+ "vo_BBm09_BT04_003",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "呵呵……就让我好好教教你们,星塔到底是个什么地方。",
+ 0,
+ "vo_BBm09_BT04_004",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "喂?==RT==你就是那个安琪……没错吧?",
+ 0,
+ "vo_BBm09_BT04_005",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "我不明白,艾蕾院长。==RT==你为什么要帮助魔王?",
+ 0,
+ "vo_BBm09_BT04_006",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "你只是个孤儿院的院长,我们不会伤害你的孩子,你没有理由和我们战斗。",
+ 0,
+ "vo_BBm09_BT04_007",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "理由?当然有。==RT==我可爱的孩子们,都相信==SEX1==。",
+ 0,
+ "vo_BBm09_BT04_008",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "作为==SEX1==们的妈妈,我当然也愿意相信孩子们信赖的人。而且……在我看来,魔王本来就是个好人。",
+ 0,
+ "vo_BBm09_BT04_009",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "不、不可能……仅凭一个人,竟然打倒了这么多黎明近卫。",
+ 0,
+ "vo_BBm09_BT04_010",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "原来如此……你就是那位传说中的白猫。",
+ 0,
+ "vo_BBm09_BT04_011",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "难怪会拥有如此强大的实力。",
+ 0,
+ "vo_BBm09_BT04_012",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "这么说来……前诺瓦皇帝曾试图复活魔王……",
+ 0,
+ "vo_BBm09_BT04_013",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "你们果然是一伙的。==RT==对这个世界来说,你们都是危险的存在!",
+ 0,
+ "vo_BBm09_BT04_014",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "看来,你终于找到和我战斗的理由了?",
+ 0,
+ "vo_BBm09_BT04_015",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "只可惜……你明白得太晚了。",
+ 0,
+ "vo_BBm09_BT04_016",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_139",
+ "002",
+ "你的同伴们,现在可都睡得正香呢。",
+ 0,
+ "vo_BBm09_BT04_017",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/bbm09_bt05.lua b/lua/game/ui/avg/_cn/config/bbm09_bt05.lua
new file mode 100644
index 000000000..b5a477480
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/bbm09_bt05.lua
@@ -0,0 +1,260 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "魔王肯定就在这个房间。",
+ 0,
+ "vo_BBm09_BT05_001",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "仔细搜查,不要放过任何一个角落。",
+ 0,
+ "vo_BBm09_BT05_002",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_948",
+ "002",
+ "快看!那边的箱子很可疑!==RT==把它撬开!",
+ 0,
+ "vo_BBm09_BT05_003",
+ "",
+ "冷静的黎明近卫",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg3_157",
+ "002",
+ "那、那家伙不是在水道桥上大闹的巨型星骸吗?怎么会在这里?!",
+ 0,
+ "vo_BBm09_BT05_004",
+ "",
+ "害怕的骑士",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "它们不是同一只星骸。==RT==各位,保持冷静!先破坏它头顶的魔法阵!",
+ 0,
+ "vo_BBm09_BT05_005",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_948",
+ "002",
+ "好快……!根本打不中!",
+ 0,
+ "vo_BBm09_BT05_006",
+ "",
+ "冷静的黎明近卫",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_112",
+ "002",
+ "哈哈哈!快看,他们全都慌了!",
+ 0,
+ "vo_BBm09_BT05_007",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_112",
+ "002",
+ "魔王,作战大成功!==RT==上吧,超级大星骸!把他们全都打飞!",
+ 0,
+ "vo_BBm09_BT05_008",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "魔王==SEX1==们就藏在那个箱子里!==RT==快点把箱子拿过来!",
+ 0,
+ "vo_BBm09_BT05_009",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_948",
+ "002",
+ "不行!有这么大的星骸守着,我们根本没法靠近!!",
+ 0,
+ "vo_BBm09_BT05_010",
+ "",
+ "冷静的黎明近卫",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_948",
+ "002",
+ "它、它身上的力量正在聚集……!",
+ 0,
+ "vo_BBm09_BT05_011",
+ "",
+ "冷静的黎明近卫",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg3_157",
+ "002",
+ "完、完蛋了!",
+ 0,
+ "vo_BBm09_BT05_012",
+ "",
+ "惊慌的骑士",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg3_157",
+ "002",
+ "快跑!大家快跑啊!!!",
+ 0,
+ "vo_BBm09_BT05_013",
+ "",
+ "害怕的骑士",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"4"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "怎么会变成这样……!==RT==全员撤退!",
+ 0,
+ "vo_BBm09_BT05_014",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_136",
+ "002",
+ "竟然连星骸都能操控…… ==RT==你果然就是真正的魔王……!",
+ 0,
+ "vo_BBm09_BT05_015",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stev_04_07.lua b/lua/game/ui/avg/_cn/config/stev_04_07.lua
index 40bbc487e..883e7b196 100644
--- a/lua/game/ui/avg/_cn/config/stev_04_07.lua
+++ b/lua/game/ui/avg/_cn/config/stev_04_07.lua
@@ -2029,13 +2029,13 @@ return {
cmd = "SetBg",
param = {
0,
- "story_main_01_023",
+ "story_main_01_023_a",
"0",
"Linear",
0.5,
true,
"default",
- nil
+ 0
}
},
{
diff --git a/lua/game/ui/avg/_cn/config/stm09_00_b.lua b/lua/game/ui/avg/_cn/config/stm09_00_b.lua
index 13a2705fb..43b263cae 100644
--- a/lua/game/ui/avg/_cn/config/stm09_00_b.lua
+++ b/lua/game/ui/avg/_cn/config/stm09_00_b.lua
@@ -4603,7 +4603,7 @@ return {
param = {
0,
"放哨的黎明近卫",
- "好,好有精神!",
+ "好,很有精神!",
0,
"",
false,
diff --git a/lua/game/ui/avg/_cn/config/stm09_01_a.lua b/lua/game/ui/avg/_cn/config/stm09_01_a.lua
index c9cafbc79..7c8445879 100644
--- a/lua/game/ui/avg/_cn/config/stm09_01_a.lua
+++ b/lua/game/ui/avg/_cn/config/stm09_01_a.lua
@@ -7534,7 +7534,7 @@ return {
param = {
0,
"avg1_110",
- "我想,恩赐意志和与会的各家公司代表不会偏听偏信拯救委员会的胡言,会还魔王一个清白的。",
+ "我想,恩赐意志和与会的各家公司代表不会偏听偏信拯救委员会的胡言,==RT==会还魔王一个清白的。",
1,
"",
false,
diff --git a/lua/game/ui/avg/_cn/config/stm09_01_b.lua b/lua/game/ui/avg/_cn/config/stm09_01_b.lua
index 55a295857..53be46eea 100644
--- a/lua/game/ui/avg/_cn/config/stm09_01_b.lua
+++ b/lua/game/ui/avg/_cn/config/stm09_01_b.lua
@@ -3714,7 +3714,7 @@ return {
param = {
0,
"avg1_133",
- "等一下,“抓住安琪”就能结束战斗,这件事在逻辑上当然是成立的,但……究竟要怎么做。",
+ "等一下,“抓住安琪”就能结束战斗,这件事在逻辑上当然是成立的,但……究竟要怎么做?",
1,
"",
false,
@@ -5424,7 +5424,7 @@ return {
param = {
0,
"avg1_111",
- "我,我们去吗?在菲莱的时候,我们那么多人才抓住了十个拯救委员会的人,打,打不过吧?",
+ "我,我们去吗?在菲莱的时候,我们那么多人才击退了十个拯救委员会的人,打,打不过吧?",
0,
"",
false,
diff --git a/lua/game/ui/avg/_cn/config/stm09_01_c.lua b/lua/game/ui/avg/_cn/config/stm09_01_c.lua
new file mode 100644
index 000000000..92f857d7e
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm09_01_c.lua
@@ -0,0 +1,13160 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第一话",
+ "请君入瓮",
+ "拯救委员会扑向孤儿院,只为逼你现身。==RT==你索性以身为饵,把敌军尽数引向沙漠星塔,==RT==再用一枚棋子换得沙蝎相助,做好守株待兔的布置……",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "mine_inside_2",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m62",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "13:50",
+ "雾月",
+ "18日",
+ "米拉什",
+ "矿道深处"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "C_in",
+ "avg1_108",
+ "a",
+ "002",
+ "none",
+ 1,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "004",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "只要能进入那座星塔,我们就能以弱胜强,逆转战局。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_108",
+ "a",
+ "005",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_108",
+ "进入星塔……==W==魔王,你想利用星塔恩赐的力量吗?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_108",
+ "a",
+ "011",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_023_a",
+ "0",
+ "OutCubic",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_dream_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_219",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_star_lp",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_108",
+ "那种力量,或者说那种恩赐之神的祝福的确可以提升我们的战斗能力,按照我之前的经验,爬到顶层大概能让魔法强上一倍吧。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_star_lp",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_dream_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "mine_inside_2",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_108",
+ "a",
+ "004",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_108",
+ "可是,这真的有意义吗?我们的敌人进入星塔也能获得同样的提升,拯救委员会的人数更多,算起来还是他们整体上提升得更多。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "并不是同样的提升哦,如果能更巧妙地利用星塔恩赐力量,爬到顶端的时候,获得的提升会多得多,至少能有五倍吧。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "OutCubic",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_108",
+ "a",
+ "011",
+ "none",
+ nil,
+ 0.35,
+ 0.05,
+ 0.9,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_114",
+ "a",
+ "016",
+ "none",
+ 1,
+ 0.55,
+ -0.55,
+ 1.5,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_114",
+ "a",
+ "016",
+ "avg_emoji_shock",
+ nil,
+ nil,
+ -0.35,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_114",
+ "五倍?!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_112",
+ "a",
+ "004",
+ "avg_emoji_happy",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_114",
+ "a",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "是的,我们每次爬塔都能提升这么多。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_114",
+ "a",
+ "013",
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_103",
+ "a",
+ "014",
+ "avg_emoji_love",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "都是,鸢尾的功劳~",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_112",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_114",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "027",
+ "none",
+ 1,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ "027",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "我……我其实没做什么啦,==W==就是拉了一个表格,把我们遇到的恩赐力量都总结起来,==W==再结合各人的战斗风格找出最好的搭配方法。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.3,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_1207",
+ "b",
+ "015",
+ "none",
+ 2,
+ 0.75,
+ -0.3,
+ 1.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_1207",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ "023",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_1207",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ },
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+ cmd = "SetTalk",
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+ "即使她们暂时放过了我,四年后,当世界真正免于毁灭的时候,我也会请她们杀掉我,作为我对你的补偿。",
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+ }
+ },
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+ }
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+ param = {
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+ false,
+ "",
+ "",
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+ }
+ },
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+ param = {
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ cmd = "SetMainRoleTalk",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_139",
+ "你要用自己当诱饵来保护孤儿院?",
+ 1,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "放心吧,艾蕾,情况没有那么糟糕。",
+ 0,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ "首先,翡冷翠和黄昏裁判的援军已经在路上,三天内就能抵达米拉什,时间是站在我们这边的。",
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+ false,
+ "",
+ "",
+ ""
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+ param = {
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+ "",
+ ""
+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ cmd = "SetMainRoleTalk",
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ ""
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+ "",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "只有……一个人吗?==W==别说大话了,你一个人包围我们十个人?",
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+ }
+ },
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+ cmd = "SetAudio",
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+ },
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+ {
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+ },
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ 0.0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_139",
+ "正是如此,你们现在撤退还来得及。我会网开一面,放你们安全离开。",
+ 0,
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+ false,
+ "",
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+ ""
+ }
+ },
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+ },
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+ "none",
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+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
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+ "fx_speedline_center_w",
+ 0,
+ 2,
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+ nil,
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "委员会法师",
+ "可笑,战斗准备,抓住这个狂妄的家伙!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
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+ },
+ {
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+ false,
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+ }
+ },
+ {
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+ param = {
+ 0,
+ "委员会精锐",
+ "等等,我们进塔之前,安琪委员长特意说过——她愿意给魔王和魔王的同伴最后一次机会。",
+ 0,
+ "",
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+ "",
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+ }
+ },
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+ },
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+ },
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+ },
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+ "none",
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+ true,
+ nil
+ }
+ },
+ {
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
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+ {
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+ 0.0,
+ 0.0,
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+ nil,
+ "none",
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+ 0.1,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_139",
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+ "none",
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+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_267",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_948",
+ "a",
+ "002",
+ "none",
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+ nil,
+ nil,
+ nil,
+ 1.0,
+ "jushou0",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "委员会精锐",
+ "艾蕾院长,如果你愿意,可以用这支手机和安琪委员长通话。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_139",
+ "a",
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+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_139",
+ "你们的好意我心领了。此时此刻,需要这种机会的人==W==是你们才对。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 0.1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "mood_5",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg1_139",
+ "a",
+ "023",
+ "none",
+ nil,
+ nil,
+ -0.35,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_176",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 14,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm09_01_d.lua b/lua/game/ui/avg/_cn/config/stm09_01_d.lua
new file mode 100644
index 000000000..f4087f7ec
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm09_01_d.lua
@@ -0,0 +1,48577 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "真·终局",
+ "窄门",
+ "命运在星塔顶端汇聚,故事来到最后的分岔。==RT==赌上一切,还是就此放手?==RT==下一扇门将通往何方……",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_common",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 3.5,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m79",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "17:00",
+ "雾月",
+ "18日",
+ "沙漠星塔",
+ "五十层"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.27,
+ -0.05,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.73,
+ -0.05,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.05,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "none",
+ 3,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ 2,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ 1,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "==PLAYER_NAME==,我们到了,前面就是通往魔王房间的升降机,我们就是在那上面找到许愿箱的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ "010",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "一路上都没看到拯救委员会的人,魔王,你到底是怎么说服安琪的?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "我用“和她在星塔顶层单独见面”为条件,让拯救委员会和我们暂时休战,并且要拯救委员会保证米拉什的安全。==W==",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_happy",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "刚刚雾语和我联络了,安琪的确遵守了约定。拯救委员会没有进入米拉什,直接驻扎在了星塔下。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuart",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ -0.02,
+ 1.0,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.7
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ -0.02,
+ 1.0,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.7
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ -0.02,
+ 1.0,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.7
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_099",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ 1,
+ 0.45,
+ -0.1,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "魔王,单独见面什么的……==W==我们可没听你说过啊。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "013",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_sigh",
+ "JuGong",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "抱歉,没有和大家商议就决定了,但这是唯一让拯救委员会暂时停手,为我们争取到时间的办法。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ 3,
+ 0.45,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ 3,
+ 0.3,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "none",
+ 2,
+ 0.6,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ 1,
+ 0.35,
+ -0.05,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_144",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.75,
+ -0.05,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ nil,
+ "none",
+ 1,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ nil,
+ "none",
+ 1,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_144",
+ "主公,妾身认为安琪不值得信任,您这样孤身谈判,无异于把自身置于险地,请至少让我们护卫在主公身侧。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "014",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "千都世,我明白你的担忧,我也没鲁莽到就这样直面拿着“死之权杖”的安琪。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "017",
+ "avg_emoji_star",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "相反,我打算利用这次见面的机会埋伏她,一劳永逸地解决问题。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ 2,
+ 0.3,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ nil,
+ "none",
+ 1,
+ 0.75,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_132",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.39,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.37,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_156",
+ "a",
+ "021",
+ "none",
+ nil,
+ 0.71,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.73,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "stop",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ nil,
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
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+ }
+ },
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+ },
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+ false,
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+ }
+ },
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+ },
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+ param = {
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+ "avg3_100",
+ "这不是逃避,这只是暂时的……==W==暂时的离你们而去,==W==既然“逃出米拉什”、“抓住安琪”、“彻底击溃委员会”这三条路都行不通。",
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ param = {1}
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+ {cmd = "SetGoOn"},
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+ },
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+ "avg3_100",
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+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ param = {
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_136",
+ "巨大的星骸?这个魔王房间里竟然还有这么危险的东西吗?==W==看来我的情报该更新了。==W==在先帝的记载里,这里应该是没有尊者,也没有星骸的。",
+ 1,
+ "",
+ false,
+ "",
+ "",
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+ {
+ cmd = "SetTalk",
+ param = {
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+ }
+ },
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+ },
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+ },
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+ }
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+ cmd = "SetTalk",
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+ "放弃责任的漂亮话?",
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+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ cmd = "SetTalk",
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+ "呵,从你醒来到现在,你的确没有判断失误过,==W==但你能肯定——==W==你下一次的选择不会出错吗?",
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+ },
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+ cmd = "SetTalk",
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "",
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+ "说了这么一大串,就是想让我放过你吗?魔王你果然很狡诈。",
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+ }
+ },
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+ param = {
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+ "",
+ ""
+ }
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "对,就像旅行一样,我们有同样的目的地,选择的道路却完全不同,并且谁也说服不了谁,那么不如赌一下。",
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ cmd = "SetTalk",
+ param = {
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+ "如果你赢了,我任你摆布,哪怕你现在就杀了我,只要你不动我的同伴们,我也毫无怨言。",
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+ false,
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+ "",
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+ }
+ },
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+ {
+ cmd = "SetTalk",
+ param = {
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+ "avg3_100",
+ "如果我赢了,你要和我进行灵魂交易,把你的灵魂交给我,同时向我许下我必须完成的愿望——",
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ "",
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+ },
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+ "我和你没有私仇,只是为了拯救世界,如果四年后世界没有毁灭,我依旧会把自己这条命赔给你。",
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+ false,
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+ }
+ },
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+ },
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+ "这和你要不要无关,这是我……==W==是我应该承担的责任和代价。",
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+ },
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+ "况且,严谨地说我也没有“赢”,我使用了诈术,在枪膛里多藏了一颗子弹。",
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+ }
+ },
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+ },
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+ "但即使如此,死之权杖也没能洞穿你的心脏。",
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+ false,
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+ "",
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+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "avg1_136",
+ "我的子弹只是打碎了你的“王权”,==W==现在……==W==我把这台手机还给你。",
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+ false,
+ "",
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+ },
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+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_09_014",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_146",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_111",
+ "等,等一下啊,尘沙。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_320",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_112",
+ "出发!",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_263",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 4,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_dream_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_03_008_d",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 300.0,
+ 300.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutBack",
+ 2.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_sunlight",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 4,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.7}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_111",
+ "我们的衣服还没收回来呢!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_231",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_299",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white_room_inside_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.9,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.8,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "InSine",
+ false,
+ false,
+ 0.9,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "0",
+ "通向终点的门缓缓开启……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 2.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InOutSine",
+ 0.9,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 2.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InOutSine",
+ 0.9,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.9,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_09_010_FP",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.9,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.95}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_549",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_09_011_FP",
+ "0",
+ "InSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "0",
+ "一滴阳光从门缝漏了进来,仿佛是特意为我铺就的……指向希望的道标。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_100",
+ "纵使前路断绝……亦有微光可寻……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InOutSine",
+ 2.5,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "0",
+ "我怀揣着仅剩的爱与勇气,向窄门走去。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "PlayVideo",
+ param = {
+ 0,
+ "0",
+ "Linear",
+ "default",
+ true,
+ true,
+ 0.8,
+ "CH09ED/CH09ED"
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm09_02_c.lua b/lua/game/ui/avg/_cn/config/stm09_02_c.lua
new file mode 100644
index 000000000..650ee6575
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm09_02_c.lua
@@ -0,0 +1,21017 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第二话",
+ "魔王之塔",
+ "你在塔内各处布置做好了周全的守备,战况逐渐激烈。==RT==拯救委员会即使武力强大,在如此阵势下,登塔举步维艰,==RT==独守四十五层的千都世,顶着剧毒,阻挡住了160号的逼近。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "15:40",
+ "雾月",
+ "18日",
+ "沙漠星塔",
+ "十五层"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_3s",
+ 0,
+ "m42",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_157",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_075",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_157",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_157",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "委员会骑士",
+ "奇怪,这里不是荒废的星塔吗?怎么景色看起来和城邦里的星塔没什么区别?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1307",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.73,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1307",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_157",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1307",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "委员会精锐",
+ "星塔里的景色会被星塔周围的人影响。周围完全没人住,也没人来攀爬的星塔会逐渐“荒废”,像我们刚刚看的那样露出岩石构造的底色。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 6,
+ "tower_common",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 5,
+ 6,
+ "OutSine",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 6,
+ "tower_inside",
+ "AvgStageEffect_mosaic",
+ "OutSine",
+ 1.0,
+ false,
+ "fade",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "委员会精锐",
+ "但只要有人重新进入,星塔就会慢慢“复苏”,变成我们熟悉的样子。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 5,
+ 1,
+ "OutSine",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_157",
+ "a",
+ "002",
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "委员会骑士",
+ "星塔竟然还有这种变化,长见识了,黎明近卫真是知识渊博啊。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_157",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_217",
+ "啊哈哈……起效了!==W==快让我看看,你那张精致漂亮的脸蛋,在恐惧中彻底扭曲、崩溃的美妙样子吧!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_217",
+ "b",
+ "003",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ -50.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_368",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_217",
+ "b",
+ "016",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ "017",
+ "none",
+ nil,
+ 0.8,
+ -0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_3s",
+ 0,
+ "m109",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_217",
+ "b",
+ "005",
+ "avg_emoji_question",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_063",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_line_goleft_lp_w",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.0,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_405",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_217",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_sword",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "4",
+ "OutSine",
+ true,
+ true,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_wind_light",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_217",
+ "b",
+ "010",
+ "none",
+ nil,
+ 0.6,
+ nil,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_144",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.4,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_line_goleft_lp_w",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "3",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_075",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_217",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ 0.1,
+ 0.85,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutElastic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ -0.25,
+ 1.35,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_023",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_144",
+ "聒噪,妾身不想听到如此污浊的杂音。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ -50.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_217",
+ "b",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_217",
+ "怎,怎么可能,你明明中了我的毒。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "PlayCharAnim",
+ param = {
+ "avg3_217",
+ "shake_L",
+ false,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_110",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_217",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 300.0,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ "009",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_144",
+ "妾身身为主公之刀,只要主公常驻于心,妾身便无所畏惧!",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_144",
+ "区区凡俗毒药也想侵蚀妾身?简直愚蠢至极。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ "009",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ "007",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ "017",
+ "close",
+ nil,
+ 0.48,
+ -0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_wind_light",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -100.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 30.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_tower",
+ "0",
+ "OutSine",
+ 5.0,
+ false,
+ "fade",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 10,
+ "0",
+ " 主公………==P====RT== 此刻的您,应该已经到达那个房间了吧。这样的话,妾身便能安心了。==P====RT== 在此,请容妾身为您的前路,==RT== 送上最后的祈祷……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm09_03_a.lua b/lua/game/ui/avg/_cn/config/stm09_03_a.lua
index 6934a8ca6..c6f058f42 100644
--- a/lua/game/ui/avg/_cn/config/stm09_03_a.lua
+++ b/lua/game/ui/avg/_cn/config/stm09_03_a.lua
@@ -4388,7 +4388,7 @@ return {
param = {
0,
"1",
- "除非他们想同时与菲莱公司、帝国卫队、黄昏裁判和黎明近卫一同开战,否则一定会提前撤退。",
+ "除非他们想与菲莱公司、帝国卫队、黄昏裁判和黎明近卫同时开战,否则一定会提前撤退。",
1,
"",
false,
diff --git a/lua/game/ui/avg/_cn/config/stm09_03_c.lua b/lua/game/ui/avg/_cn/config/stm09_03_c.lua
new file mode 100644
index 000000000..d533931aa
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm09_03_c.lua
@@ -0,0 +1,14579 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第三话",
+ "梦开始的地方",
+ "你与空白旅团回到了第五十层——故事开始的地方。==RT==重现曾经的祈祷,那个曾经为敌的巨大星骸再度现身。==RT==这次,它似乎认出了你……",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_common",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m33",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
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+ "五十层"
+ }
+ },
+ {
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+ param = {
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ }
+ },
+ {
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+ param = {
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+ }
+ },
+ {
+ cmd = "SetChar",
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+ nil,
+ nil,
+ nil,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
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+ nil,
+ nil,
+ nil,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "呼,好怀念啊,我们又回到这里了。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "现在想想,我们三个人到底是怎么把那么大一个许愿箱搬下五十层的啊。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "017",
+ "avg_emoji_sigh",
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+ nil,
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+ nil,
+ "JuGong",
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+ "Linear",
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+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "靠着,鸢尾对神器的,疯狂欲望。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "005",
+ "avg_emoji_attention",
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+ nil,
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+ "none",
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+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "哈哈,我记得打开许愿箱看到==PLAYER_NAME==后,鸢尾还一度以为==PLAYER_NAME==是个人形神器,在==PLAYER_NAME==身上摸来摸去找开关呢。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "016",
+ "avg_emoji_awkward",
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+ nil,
+ "lengzhan",
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "别,别说啦,那也是因为我们当时没朵拉吃饭了嘛。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
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+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "003",
+ "avg_emoji_speechless",
+ nil,
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+ 1.2,
+ nil,
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+ 0.9,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "0",
+ "OutQuint",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "不过,许愿箱里是==PLAYER_NAME==可比是神器好多了,当时要是没遇到==PLAYER_NAME==,我们回到埃摩后,就会被菲金坑死了。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
+ "none",
+ "none",
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+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ "none",
+ "avg1_111",
+ "a",
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+ 1.2,
+ nil,
+ 1.0,
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+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "avg_emoji_sigh",
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+ "none",
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+ "OutQuint",
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+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "是呢,真像一场梦啊,我们经历了那么多的冒险,现在竟然又回到了这个地方,一切开始的地方。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
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+ "avg_emoji_happy",
+ nil,
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+ nil,
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+ nil,
+ "tiao2",
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+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "并且也是一样的大危机!",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_common",
+ "0",
+ "OutQuint",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "002",
+ "none",
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+ 1.0,
+ nil,
+ 0.0,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
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+ nil,
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+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ "none",
+ "avg1_103",
+ "a",
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+ "none",
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+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
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+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
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+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "不过,我觉得既然我们能回到这里,说明危机肯定能被解决,这次再出发,我们只会走得更远。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
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+ "none",
+ "none",
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+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuint",
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+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ 0,
+ "m79",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -100.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "在同伴们的掩护下,我和空白旅团只用了两个多小时,就爬到了沙漠星塔的顶层。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "每座星塔里,除了顶层是独一无二的楼层,其余各层都由大量外观类似的“平行楼层”交织而成。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "OutQuint",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_inside",
+ "0",
+ "OutQuint",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "在星塔里,所谓的“第三十层”并非是一个固定的楼层,而是指代攀登者抵达的是 “第三十个楼层的考验”。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "OutQuint",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_inside_arcade",
+ "0",
+ "OutQuint",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "升降机开门的时候,没人能知道这次的“第三十层”是不是上次来过的“第三十层”,两支一前一后进入星塔的旅团,很可能在抵达顶层前一次都碰不到。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "OutQuint",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_elevator_close",
+ "0",
+ "OutQuint",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "借由星塔的这个原理,我和同伴们制定了对抗拯救委员会的战术。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "星塔的升降机一次只能乘坐十个人,天然地把敌人分成一个个无法互相支援的小队。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_493",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_elevator_unknow",
+ "0",
+ "OutQuint",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "抢先进入星塔,拿到合适的恩赐力量的我们,便利用力量上的差距和地利,迎击这些小队。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "OutQuint",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_common",
+ "0",
+ "OutQuint",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_014",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1311",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1311",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 1,
+ "tower_inside",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_342",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1311",
+ "b",
+ "009",
+ "none",
+ nil,
+ 0.75,
+ -0.1,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutQuint",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
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+ },
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+ }
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+ "",
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+ }
+ },
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+ },
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+ },
+ {
+ cmd = "SetTalk",
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+ 0,
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+ "",
+ ""
+ }
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+ },
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+ "",
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+ }
+ },
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+ },
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+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "飞,飞下去了……它就这么走掉了?",
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+ false,
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+ "",
+ ""
+ }
+ },
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+ cmd = "SetChar",
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+ },
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+ }
+ },
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+ cmd = "SetTalk",
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+ "",
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+ }
+ },
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+ cmd = "Wait",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "avg3_100",
+ "没,没事……那个星骸好像对我们没敌意?",
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
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+ },
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+ {
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+ "a",
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+ "diantou",
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+ false,
+ nil
+ }
+ },
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+ cmd = "SetAudio",
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+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "应该是,对魔王没敌意。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
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+ },
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+ }
+ },
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+ cmd = "SetTalk",
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ false,
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+ }
+ },
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+ cmd = "SetTalk",
+ param = {
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+ "说明……它守护的其实是……==PLAYER_NAME==?==PLAYER_NAME==拉住我的手证明我是朋友,于是那家伙就回去了?",
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
+ cmd = "SetTalk",
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+ "星骸会有这种智慧吗?",
+ 0,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ }
+ },
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+ },
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+ },
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "avg1_111",
+ "不,不知道……但这是个好事不是吗?至少……我们的确可以把这里当成安全屋了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ },
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+ }
+ },
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "等等,如果是这样的话……我有一个更大胆的想法。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
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+ "1500ms",
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+ },
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+ "AvgStageEffect_clockwise"
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+ },
+ {
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+ },
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+ },
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+ },
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+ },
+ {
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+ },
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+ },
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+ "米拉什里可不是只有我们和拯救委员会,安琪,太轻视一些看起来不重要的势力,是会吃大亏的哦。",
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+ false,
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+ "",
+ ""
+ }
+ },
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+ param = {
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+ "沙……沙蝎?!",
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_210",
+ "呦,是瑟拉娜啊……不对,现在应该称你为安琪委员长了,你不是在星塔里吗?怎么能用手机联络我?",
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+ false,
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+ "",
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+ param = {
+ 0,
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+ 1,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_136",
+ "哈萨娜,别和我东拉西扯,你干了什么?!",
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+ "",
+ ""
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+ cmd = "SetTalk",
+ param = {
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+ "avg3_210",
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+ false,
+ "",
+ "",
+ ""
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "avg3_152",
+ "安琪大人,我们,我们挡不住,好多沙蝎冲进来,太可怕了!",
+ 1,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_136",
+ "你袭击了拯救委员会的后勤队?你怎么敢?!我不是承诺你了——",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
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+ nil,
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+ nil,
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+ "none",
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+ },
+ {
+ cmd = "CtrlChar",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_210",
+ "抱歉啊,安琪,我们沙蝎也是要吃饭的,当然谁开的价高我们跟谁。",
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_136",
+ "沙漠星塔的魔王房间,只需一位淡金色头发的剑士和一位紫色头发的高贵之人就能开启。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_136",
+ "c",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.98,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutQuint",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_516",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_136",
+ "这里空空荡荡,完全是一条死路,这就是,你给自己选的墓地吗?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "014",
+ "avg_emoji_sigh",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "看来,情报商的情报也有不对的地方啊,这里可不是空空荡荡。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_136",
+ "c",
+ "010",
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_136",
+ "这,这是什么声音,在先帝的记载里——这座塔里不可能有尊者!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "026",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "尘沙,进许愿箱!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_136",
+ "c",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ -0.05,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.7,
+ 1.0,
+ "none",
+ "OutQuint",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_136",
+ "别想跑!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 4,
+ "white",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_516",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 4,
+ "none",
+ "avg1_136",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_136",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.58,
+ -0.35,
+ 1.9,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ 7.0,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 3,
+ 6,
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 3,
+ "none",
+ "avg1_112",
+ "b",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ 1.1,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 3,
+ "white",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 2,
+ 4,
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 3,
+ "fx_avg_line_goright_lp",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_519",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 0.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_glass_break",
+ 0,
+ 0,
+ nil,
+ 7.0,
+ 1.5,
+ 0.0,
+ false,
+ false,
+ 60.0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_477",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "安琪的子弹击碎了鸢尾施加在我衣服上和尘沙身上的最后一层防御魔法,耗尽了我们所有的心相石。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 2,
+ 5,
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 3,
+ 5,
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 3,
+ "fx_avg_line_goright_lp",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "story_main_00_006",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_207",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 6,
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "我和尘沙跳进了许愿箱,厚重的盖子在我们面前缓缓关闭。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 7,
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "bossroom_inside_intact",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_08_003_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ 1200.0,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1,
+ -90.0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -300.0,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 900.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuart",
+ 1.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -500.0,
+ 1.4,
+ nil,
+ nil,
+ 0.8,
+ 1.0,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_979",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.3,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_979",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_443",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_smoke",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false,
+ 180.0
+ }
+ },
+ {
+ cmd = "PlayGradient2Anim",
+ param = {
+ "avg2_979",
+ -0.7,
+ -0.3,
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "最后看到的景象,是巨大的星骸缓缓升起,阴影覆满了整个房间。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "34",
+ "OutQuad",
+ false,
+ false,
+ 2.5,
+ true,
+ "fade"
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm09_04_a.lua b/lua/game/ui/avg/_cn/config/stm09_04_a.lua
index 0cc680a1c..aee11e027 100644
--- a/lua/game/ui/avg/_cn/config/stm09_04_a.lua
+++ b/lua/game/ui/avg/_cn/config/stm09_04_a.lua
@@ -4397,7 +4397,7 @@ return {
param = {
"14:55",
"雾月",
- "8日",
+ "18日",
"米拉什",
"无名街道"
}
diff --git a/lua/game/ui/avg/_cn/config/stm09_04_c.lua b/lua/game/ui/avg/_cn/config/stm09_04_c.lua
new file mode 100644
index 000000000..02f9275a9
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm09_04_c.lua
@@ -0,0 +1,18994 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第四话",
+ "不变之物",
+ "在你的谋略下,百人队尽数溃散,安琪向你投降。==RT==她与你独自坦白真相:她也曾抵达过未来、见证过毁灭;==RT==死之权杖仍有最后一发子弹,她选择对自己扣下扳机……",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "bossroom_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ -400.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_104",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.4,
+ 0.4,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_104",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ 90.0,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_104",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -600.0,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ 1.0,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_979",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.53,
+ 0.05,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
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