From 4bcada6061801b760a49b65ea1a905c2dacb26fe Mon Sep 17 00:00:00 2001 From: SL1900 <43700351+SL1900@users.noreply.github.com> Date: Tue, 6 Oct 2026 12:00:00 +0900 Subject: [PATCH] Hotfix - 1.16.1.140 EN: 1.16.1.140 CN: 1.16.1.139 JP: 1.16.1.142 KR: 1.16.1.146 --- data/bin/ActivityTask.json | 4 +- data/bin/CharacterSkin.json | 4 +- data/bin/Handbook.json | 72 + data/bin/MainScreenCG.json | 90 + data/bin/MainlineFloor.json | 2 +- data/bin/UIText.json | 12 + data/bin/activitytask.bytes | Bin 103465 -> 103473 bytes data/bin/characterskin.bytes | Bin 52719 -> 52719 bytes data/bin/handbook.bytes | Bin 6798 -> 6934 bytes data/bin/mainlinefloor.bytes | Bin 12759 -> 12759 bytes data/bin/mainscreencg.bytes | Bin 9384 -> 9994 bytes data/bin/uitext.bytes | Bin 335917 -> 336199 bytes data/bubble/_cn/bubbledata.json | 236 +- data/bubble/_en/bubbledata.json | 309 +- data/bubble/_kr/bubbledata.json | 306 +- data/language/en_us/activitytask.json | 4 +- data/language/en_us/mainscreencg.json | 4 + data/language/en_us/story.json | 2 +- data/language/en_us/uitext.json | 3 + data/language/ja_jp/activitytask.json | 4 +- .../ja_jp/characterarchivecontent.json | 18 +- data/language/ja_jp/mainscreencg.json | 4 + data/language/ja_jp/potential.json | 4 +- data/language/ja_jp/secondaryskill.json | 10 +- data/language/ja_jp/skill.json | 10 +- data/language/ja_jp/story.json | 10 +- .../language/ja_jp/towerdefensepotential.json | 14 +- data/language/ja_jp/uitext.json | 13 +- data/language/ko_kr/activitytask.json | 4 +- data/language/ko_kr/mainscreencg.json | 4 + data/language/ko_kr/story.json | 2 +- data/language/ko_kr/uitext.json | 3 + data/language/zh_cn/activitytask.json | 4 +- data/language/zh_cn/mainscreencg.json | 4 + data/language/zh_cn/uitext.json | 3 + lua/game/ui/avg/_cn/config/bbm09_bt04.lua | 282 + lua/game/ui/avg/_cn/config/bbm09_bt05.lua | 260 + lua/game/ui/avg/_cn/config/stev_04_07.lua | 4 +- lua/game/ui/avg/_cn/config/stm09_00_b.lua | 2 +- lua/game/ui/avg/_cn/config/stm09_01_a.lua | 2 +- lua/game/ui/avg/_cn/config/stm09_01_b.lua | 4 +- lua/game/ui/avg/_cn/config/stm09_01_c.lua | 13160 +++++ lua/game/ui/avg/_cn/config/stm09_01_d.lua | 48577 +++++++++++++++ lua/game/ui/avg/_cn/config/stm09_02_c.lua | 21017 +++++++ lua/game/ui/avg/_cn/config/stm09_03_a.lua | 2 +- lua/game/ui/avg/_cn/config/stm09_03_c.lua | 14579 +++++ lua/game/ui/avg/_cn/config/stm09_04_a.lua | 2 +- lua/game/ui/avg/_cn/config/stm09_04_c.lua | 18994 ++++++ lua/game/ui/avg/_cn/config/stm09_05_b.lua | 12 +- lua/game/ui/avg/_cn/config/stm09_05_c.lua | 9673 +++ lua/game/ui/avg/_cn/config/stm09_07_a.lua | 6 +- lua/game/ui/avg/_en/config/bbm09_bt04.lua | 282 + lua/game/ui/avg/_en/config/bbm09_bt05.lua | 260 + lua/game/ui/avg/_en/config/stev_04_07.lua | 4 +- lua/game/ui/avg/_en/config/stm09_00_b.lua | 6 +- lua/game/ui/avg/_en/config/stm09_01_c.lua | 13160 +++++ lua/game/ui/avg/_en/config/stm09_01_d.lua | 48577 +++++++++++++++ lua/game/ui/avg/_en/config/stm09_02_c.lua | 21017 +++++++ lua/game/ui/avg/_en/config/stm09_03_c.lua | 14444 +++++ lua/game/ui/avg/_en/config/stm09_04_c.lua | 18994 ++++++ lua/game/ui/avg/_en/config/stm09_05_c.lua | 9673 +++ lua/game/ui/avg/_jp/config/bbm09_bt04.lua | 282 + lua/game/ui/avg/_jp/config/bbm09_bt05.lua | 260 + lua/game/ui/avg/_jp/config/stev_04_07.lua | 4 +- lua/game/ui/avg/_jp/config/stm03_09.lua | 2 +- lua/game/ui/avg/_jp/config/stm09_00_b.lua | 6 +- lua/game/ui/avg/_jp/config/stm09_01_a.lua | 4 +- lua/game/ui/avg/_jp/config/stm09_01_b.lua | 2 +- lua/game/ui/avg/_jp/config/stm09_01_c.lua | 13089 +++++ lua/game/ui/avg/_jp/config/stm09_01_d.lua | 48640 ++++++++++++++++ lua/game/ui/avg/_jp/config/stm09_02_c.lua | 20978 +++++++ lua/game/ui/avg/_jp/config/stm09_03_c.lua | 14722 +++++ lua/game/ui/avg/_jp/config/stm09_04_c.lua | 19080 ++++++ lua/game/ui/avg/_jp/config/stm09_05_a.lua | 2 +- lua/game/ui/avg/_jp/config/stm09_05_c.lua | 9772 ++++ lua/game/ui/avg/_jp/config/stm09_06_b.lua | 30 +- lua/game/ui/avg/_jp/config/stm09_07_a.lua | 30 +- lua/game/ui/avg/_kr/config/bbm09_bt02.lua | 4 +- lua/game/ui/avg/_kr/config/bbm09_bt04.lua | 282 + lua/game/ui/avg/_kr/config/bbm09_bt05.lua | 260 + lua/game/ui/avg/_kr/config/cg_139_02.lua | 30 +- lua/game/ui/avg/_kr/config/stm09_01_b.lua | 10 +- lua/game/ui/avg/_kr/config/stm09_01_c.lua | 13173 +++++ lua/game/ui/avg/_kr/config/stm09_01_d.lua | 48577 +++++++++++++++ lua/game/ui/avg/_kr/config/stm09_02_a.lua | 72 +- lua/game/ui/avg/_kr/config/stm09_02_c.lua | 21017 +++++++ lua/game/ui/avg/_kr/config/stm09_03_a.lua | 4 +- lua/game/ui/avg/_kr/config/stm09_03_c.lua | 14579 +++++ lua/game/ui/avg/_kr/config/stm09_04_c.lua | 18994 ++++++ lua/game/ui/avg/_kr/config/stm09_05_c.lua | 9673 +++ lua/game/ui/avg/_kr/config/stm09_06_a.lua | 10 +- .../towerdefensecharacterfuncctrl.lua | 32 +- versions.txt | 8 +- 93 files changed, 507277 insertions(+), 503 deletions(-) create mode 100644 lua/game/ui/avg/_cn/config/bbm09_bt04.lua create mode 100644 lua/game/ui/avg/_cn/config/bbm09_bt05.lua create mode 100644 lua/game/ui/avg/_cn/config/stm09_01_c.lua create mode 100644 lua/game/ui/avg/_cn/config/stm09_01_d.lua create mode 100644 lua/game/ui/avg/_cn/config/stm09_02_c.lua create mode 100644 lua/game/ui/avg/_cn/config/stm09_03_c.lua create mode 100644 lua/game/ui/avg/_cn/config/stm09_04_c.lua create mode 100644 lua/game/ui/avg/_cn/config/stm09_05_c.lua create mode 100644 lua/game/ui/avg/_en/config/bbm09_bt04.lua create mode 100644 lua/game/ui/avg/_en/config/bbm09_bt05.lua create mode 100644 lua/game/ui/avg/_en/config/stm09_01_c.lua create mode 100644 lua/game/ui/avg/_en/config/stm09_01_d.lua create mode 100644 lua/game/ui/avg/_en/config/stm09_02_c.lua create mode 100644 lua/game/ui/avg/_en/config/stm09_03_c.lua create mode 100644 lua/game/ui/avg/_en/config/stm09_04_c.lua create mode 100644 lua/game/ui/avg/_en/config/stm09_05_c.lua create mode 100644 lua/game/ui/avg/_jp/config/bbm09_bt04.lua create mode 100644 lua/game/ui/avg/_jp/config/bbm09_bt05.lua create mode 100644 lua/game/ui/avg/_jp/config/stm09_01_c.lua create mode 100644 lua/game/ui/avg/_jp/config/stm09_01_d.lua create mode 100644 lua/game/ui/avg/_jp/config/stm09_02_c.lua create mode 100644 lua/game/ui/avg/_jp/config/stm09_03_c.lua create mode 100644 lua/game/ui/avg/_jp/config/stm09_04_c.lua create mode 100644 lua/game/ui/avg/_jp/config/stm09_05_c.lua create mode 100644 lua/game/ui/avg/_kr/config/bbm09_bt04.lua create mode 100644 lua/game/ui/avg/_kr/config/bbm09_bt05.lua create mode 100644 lua/game/ui/avg/_kr/config/stm09_01_c.lua create mode 100644 lua/game/ui/avg/_kr/config/stm09_01_d.lua create mode 100644 lua/game/ui/avg/_kr/config/stm09_02_c.lua create mode 100644 lua/game/ui/avg/_kr/config/stm09_03_c.lua create mode 100644 lua/game/ui/avg/_kr/config/stm09_04_c.lua create mode 100644 lua/game/ui/avg/_kr/config/stm09_05_c.lua diff --git a/data/bin/ActivityTask.json b/data/bin/ActivityTask.json index 01a1f6301..ff9c66c58 100644 --- a/data/bin/ActivityTask.json +++ b/data/bin/ActivityTask.json @@ -20107,7 +20107,7 @@ "Desc": "ActivityTask.112030104.2", "Rarity": 2, "Hide": false, - "JumpTo": 0, + "JumpTo": 10, "ActivityTaskGroupId": 1120301, "ActivityGroupName": "艾蕾活动", "CompleteCond": 63, @@ -20130,7 +20130,7 @@ "Desc": "ActivityTask.112030105.2", "Rarity": 1, "Hide": false, - "JumpTo": 0, + "JumpTo": 10, "ActivityTaskGroupId": 1120301, "ActivityGroupName": "艾蕾活动", "CompleteCond": 63, diff --git a/data/bin/CharacterSkin.json b/data/bin/CharacterSkin.json index 680f6abbe..c36ad405a 100644 --- a/data/bin/CharacterSkin.json +++ b/data/bin/CharacterSkin.json @@ -3705,7 +3705,7 @@ "ModelScale": 10000, "ColliderScale": 10000, "ModelShowScale": 10000, - "ModelEndScale": 10000, + "ModelEndScale": 11900, "ForbiddenBehitRot": false, "Icon": "Icon/Head/head_99901", "Portrait": "Actor2D/Character/99901/99901_a.spriteatlas", @@ -3739,7 +3739,7 @@ "ModelScale": 10000, "ColliderScale": 10000, "ModelShowScale": 10000, - "ModelEndScale": 10000, + "ModelEndScale": 11900, "ForbiddenBehitRot": false, "Icon": "Icon/Head/head_99901", "Portrait": "Actor2D/Character/99901/99901_a.spriteatlas", diff --git a/data/bin/Handbook.json b/data/bin/Handbook.json index 1b9506f0f..1a0d27066 100644 --- a/data/bin/Handbook.json +++ b/data/bin/Handbook.json @@ -2799,6 +2799,78 @@ "SkinId": 0, "Cond": 63 }, + "1120": { + "Id": 1120, + "Index": 120, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1121": { + "Id": 1121, + "Index": 121, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1122": { + "Id": 1122, + "Index": 122, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1123": { + "Id": 1123, + "Index": 123, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1124": { + "Id": 1124, + "Index": 124, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1125": { + "Id": 1125, + "Index": 125, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1126": { + "Id": 1126, + "Index": 126, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1127": { + "Id": 1127, + "Index": 127, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1128": { + "Id": 1128, + "Index": 128, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, "2001": { "Id": 2001, "Index": 1, diff --git a/data/bin/MainScreenCG.json b/data/bin/MainScreenCG.json index 61c04931d..34f91a863 100644 --- a/data/bin/MainScreenCG.json +++ b/data/bin/MainScreenCG.json @@ -1189,6 +1189,96 @@ "Name": "MainScreenCG.1119.1", "Sort": 0 }, + "1120": { + "Id": 1120, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1120.1", + "Sort": 0 + }, + "1121": { + "Id": 1121, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1121.1", + "Sort": 0 + }, + "1122": { + "Id": 1122, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1122.1", + "Sort": 0 + }, + "1123": { + "Id": 1123, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1123.1", + "Sort": 0 + }, + "1124": { + "Id": 1124, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1124.1", + "Sort": 0 + }, + "1125": { + "Id": 1125, + "IsShown": true, + "FullScreenImg": "CG/1125/1125", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_main_09_011_L", + "Icon": "Icon/CGHead/story_main_09_011_S", + "Name": "MainScreenCG.1125.1", + "Sort": 8956 + }, + "1126": { + "Id": 1126, + "IsShown": true, + "FullScreenImg": "CG/1126/1126", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_main_09_012_L", + "Icon": "Icon/CGHead/story_main_09_012_S", + "Name": "MainScreenCG.1126.1", + "Sort": 8955 + }, + "1127": { + "Id": 1127, + "IsShown": true, + "FullScreenImg": "CG/1127/1127", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_main_09_013_L", + "Icon": "Icon/CGHead/story_main_09_013_S", + "Name": "MainScreenCG.1127.1", + "Sort": 8954 + }, + "1128": { + "Id": 1128, + "IsShown": true, + "FullScreenImg": "CG/1128/1128", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_main_09_014_L", + "Icon": "Icon/CGHead/story_main_09_014_S", + "Name": "MainScreenCG.1128.1", + "Sort": 8953 + }, "2001": { "Id": 2001, "IsShown": true, diff --git a/data/bin/MainlineFloor.json b/data/bin/MainlineFloor.json index 3bd2d8fac..eac3b5ec3 100644 --- a/data/bin/MainlineFloor.json +++ b/data/bin/MainlineFloor.json @@ -666,7 +666,7 @@ "Theme": 29, "BGM": "prologue_mechaBoss_setState", "LeaveTriggerEvent": "amb_prologue_all_stop", - "MonsterLv": 1, + "MonsterLv": 6, "IntroCutscene": "" }, "1060505": { diff --git a/data/bin/UIText.json b/data/bin/UIText.json index 32165df77..03223f5d9 100644 --- a/data/bin/UIText.json +++ b/data/bin/UIText.json @@ -16591,10 +16591,22 @@ "Id": "Activity_Story2_10112", "Text": "UIText.Activity_Story2_10112.1" }, + "Mainline_Last_End": { + "Id": "Mainline_Last_End", + "Text": "UIText.Mainline_Last_End.1" + }, + "Mainline_Last_End_WaitUnlock": { + "Id": "Mainline_Last_End_WaitUnlock", + "Text": "UIText.Mainline_Last_End_WaitUnlock.1" + }, "Vampire_PrevLevelNotComplete": { "Id": "Vampire_PrevLevelNotComplete", "Text": "UIText.Vampire_PrevLevelNotComplete.1" }, + "Mainline_Last_End_Fobidden_Click": { + "Id": "Mainline_Last_End_Fobidden_Click", + "Text": "UIText.Mainline_Last_End_Fobidden_Click.1" + }, "Item_Reengagement_DoubleDrop": { "Id": "Item_Reengagement_DoubleDrop", "Text": "UIText.Item_Reengagement_DoubleDrop.1" diff --git a/data/bin/activitytask.bytes b/data/bin/activitytask.bytes index e2fd364630e587deece5943123566727244ee26c..97402eb4101212376b015d988b9ff830635104bb 100644 GIT binary patch delta 58 zcmZ3vf^FjpwuUW?=?yID3>-727dA6WPH$;oRG1!L&!{^6Lp>uq>&(KnY-!UkHZa-72Gqy8IOmA*rRGfako>61^g$70zmLvv_nGlH&PzlBD JW{r%$g#fW46|(>U diff --git a/data/bin/characterskin.bytes b/data/bin/characterskin.bytes index 0fb5e4dfc3574a078c7213302c7e1ca950968cf1..848647a864aee4bf33f3b741b9e4a22b19837848 100644 GIT binary patch delta 32 jcmaDqoB920<_$WBCkwKOY<4(&iV@04XWZO+EQ=ig=EV&_ delta 31 mcmaDqoB920<_$WBCs&`@yZPl|MMe-~^2@{fHn$$jVg~>mi4oNR diff --git a/data/bin/handbook.bytes b/data/bin/handbook.bytes index 6f43cafaf8365d039f325dcfe364b4edf86ad041..bf7303530b26237b3f00814eefd5699c6b55ca4b 100644 GIT binary patch delta 164 zcmeA(on|HwGMSlyoxwoQP|rZmh>@{!qd>U4I0PCPH`hoCF#-U&LLE&2 delta 30 lcmbPc)@LdZGMSlyoxwoQP|rZmh>@{iqd>y9Mu9k)`UDmR1_=g^2OL(yzKNN6!O2Cbsd>)s zdWMEZK$VFQ*@swU4fPC@AhM6J$QtPxCPQQ&W05u1GfaWV8a%-wZK7wG3Y5-e;CRX* zz$nGz?5+=VjwzU!%*ZRnY8h`}XgJwWK*k)*iVwzgys4g{!ynf)h%wKQj4=ZlGl^H4 z(Q>k(paPKe6A)80G%^FK|LvL%QU4rCy*Ws|ImlX|+W(v&9SU4x3P3TSj$f`B5FIa& jbXb6NOcoT72D{S)@{#qd=U@<_mIG8~}G~2f+XU diff --git a/data/bin/uitext.bytes b/data/bin/uitext.bytes index ad89b4533cdcde7a94565cd1a65cafd29a662edc..3eac20ed907893a5e55d35ae83e341b2593fb74c 100644 GIT binary patch delta 334 zcmZ2`K;-x#5rL4&%na-d26~2i26{$}40eqItpbd#0!*y}%&h_}TLoC_Wa|YPd=oSC zax(K$<9!l~OX6MgQuGJLhC3XZtd6DPY=$szyi?r-i5r Lw||snwP6AP7)x?C delta 61 zcmX?pNM!8+5rL4&%na-d26~2i26{$}4AzYTtpbd#0!*y}%&h_}TLoC_WSL|brq{`_ R%1jTHV|CxoE6-}h1OV9+4e0;? diff --git a/data/bubble/_cn/bubbledata.json b/data/bubble/_cn/bubbledata.json index b5e11cdc5..39bcd7a89 100644 --- a/data/bubble/_cn/bubbledata.json +++ b/data/bubble/_cn/bubbledata.json @@ -9241,7 +9241,7 @@ 0 ], "female_jp": [ - 4, + 2.222, 0, 0, 0 @@ -9266,7 +9266,7 @@ 0 ], "female_jp": [ - 3, + 1.628, 0, 0, 0 @@ -9291,7 +9291,7 @@ 0 ], "female_jp": [ - 4, + 3.372, 0, 0, 0 @@ -9316,7 +9316,7 @@ 0 ], "female_jp": [ - 5, + 5.024, 0, 0, 0 @@ -9341,7 +9341,7 @@ 0 ], "female_jp": [ - 2, + 2.226, 0, 0, 0 @@ -9366,7 +9366,7 @@ 0 ], "female_jp": [ - 8, + 7.851, 0, 0, 0 @@ -9391,7 +9391,7 @@ 0 ], "female_jp": [ - 9, + 12.622, 0, 0, 0 @@ -9416,7 +9416,7 @@ 0 ], "female_jp": [ - 6, + 7.218, 0, 0, 0 @@ -9441,7 +9441,7 @@ 0 ], "female_jp": [ - 4, + 3.952, 0, 0, 0 @@ -9466,7 +9466,7 @@ 0 ], "female_jp": [ - 9, + 8.079, 0, 0, 0 @@ -9491,7 +9491,7 @@ 0 ], "female_jp": [ - 3, + 2.34, 0, 0, 0 @@ -9516,7 +9516,7 @@ 0 ], "female_jp": [ - 4, + 1.95, 0, 0, 0 @@ -9541,7 +9541,7 @@ 0 ], "female_jp": [ - 3, + 2.913, 0, 0, 0 @@ -9566,7 +9566,7 @@ 0 ], "female_jp": [ - 5, + 5.216, 0, 0, 0 @@ -9591,7 +9591,7 @@ 0 ], "female_jp": [ - 4, + 2.809, 0, 0, 0 @@ -9616,7 +9616,7 @@ 0 ], "female_jp": [ - 3, + 2.6, 0, 0, 0 @@ -9641,7 +9641,7 @@ 0 ], "female_jp": [ - 3, + 3.046, 0, 0, 0 @@ -9666,7 +9666,7 @@ 0 ], "female_jp": [ - 3, + 2.308, 0, 0, 0 @@ -9691,7 +9691,7 @@ 0 ], "female_jp": [ - 3, + 3.867, 0, 0, 0 @@ -9716,7 +9716,7 @@ 0 ], "female_jp": [ - 4, + 3.148, 0, 0, 0 @@ -9741,7 +9741,7 @@ 0 ], "female_jp": [ - 6, + 5.75, 0, 0, 0 @@ -9766,7 +9766,7 @@ 0 ], "female_jp": [ - 6, + 3.084, 0, 0, 0 @@ -9798,8 +9798,8 @@ 0 ], "female_jp": [ - 9.5, - 17.5, + 11.52, + 20.565, 0, 0 ] @@ -9830,8 +9830,8 @@ 0 ], "female_jp": [ - 7, - 14, + 7.55, + 14.773, 0, 0 ] @@ -9862,9 +9862,9 @@ 0 ], "female_jp": [ - 13, - 0, - 0, + 3.6, + 10.1, + 18.003, 0 ] } @@ -9894,8 +9894,8 @@ 0 ], "female_jp": [ - 5, - 9, + 6.6, + 11.795, 0, 0 ] @@ -9926,7 +9926,7 @@ 0 ], "female_jp": [ - 11, + 9.676, 0, 0, 0 @@ -9951,7 +9951,7 @@ 0 ], "female_jp": [ - 9, + 9.605, 0, 0, 0 @@ -9976,7 +9976,7 @@ 0 ], "female_jp": [ - 10, + 9.817, 0, 0, 0 @@ -10001,7 +10001,7 @@ 0 ], "female_jp": [ - 12, + 13.324, 0, 0, 0 @@ -10026,7 +10026,7 @@ 0 ], "female_jp": [ - 21, + 19.142, 0, 0, 0 @@ -10058,8 +10058,8 @@ 0 ], "female_jp": [ - 12, - 17, + 12.1, + 25.246, 0, 0 ] @@ -10083,7 +10083,7 @@ 0 ], "female_jp": [ - 4, + 2.315, 0, 0, 0 @@ -10115,7 +10115,7 @@ 0 ], "female_jp": [ - 8, + 8.272, 0, 0, 0 @@ -10147,7 +10147,7 @@ 0 ], "female_jp": [ - 6.7, + 6.214, 0, 0, 0 @@ -10179,7 +10179,7 @@ 0 ], "female_jp": [ - 10, + 9.507, 0, 0, 0 @@ -10211,9 +10211,9 @@ 0 ], "female_jp": [ - 8, - 16, - 20, + 6.5, + 13.7, + 18.589, 0 ] } @@ -10243,7 +10243,7 @@ 0 ], "female_jp": [ - 8, + 11.475, 0, 0, 0 @@ -10268,7 +10268,7 @@ 0 ], "female_jp": [ - 6, + 5.818, 0, 0, 0 @@ -10300,7 +10300,7 @@ 0 ], "female_jp": [ - 14, + 11.246, 0, 0, 0 @@ -10332,8 +10332,8 @@ 0 ], "female_jp": [ - 4, - 9, + 4.38, + 7.864, 0, 0 ] @@ -10364,8 +10364,8 @@ 0 ], "female_jp": [ - 5, - 9, + 4.3, + 8.937, 0, 0 ] @@ -10389,7 +10389,7 @@ 0 ], "female_jp": [ - 9, + 8.489, 0, 0, 0 @@ -10414,7 +10414,7 @@ 0 ], "female_jp": [ - 8, + 8.398, 0, 0, 0 @@ -10436,6 +10436,12 @@ "我们精神满……满……地干起来吧。", "", "" + ], + "female_jp": [ + "新的一天!新的美妙工作!", + "", + "", + "" ] }, "time": { @@ -10446,8 +10452,8 @@ 0 ], "female_jp": [ - 3.4, - 8.4, + 3.132, + 0, 0, 0 ] @@ -10468,6 +10474,12 @@ "", "", "" + ], + "female_jp": [ + "==PLAYER_NAME==,工作还有很多,我们精……神……满……满……地干起来吧。", + "", + "", + "" ] }, "time": { @@ -10478,7 +10490,7 @@ 0 ], "female_jp": [ - 7, + 9.593, 0, 0, 0 @@ -10510,7 +10522,7 @@ 0 ], "female_jp": [ - 4, + 4.595, 0, 0, 0 @@ -10542,7 +10554,7 @@ 0 ], "female_jp": [ - 8, + 10.073, 0, 0, 0 @@ -10574,7 +10586,7 @@ 0 ], "female_jp": [ - 6, + 5.841, 0, 0, 0 @@ -10606,7 +10618,7 @@ 0 ], "female_jp": [ - 5, + 5.767, 0, 0, 0 @@ -10638,7 +10650,7 @@ 0 ], "female_jp": [ - 13, + 11.339, 0, 0, 0 @@ -10670,7 +10682,7 @@ 0 ], "female_jp": [ - 3, + 3.63, 0, 0, 0 @@ -10702,7 +10714,7 @@ 0 ], "female_jp": [ - 4.5, + 4.626, 0, 0, 0 @@ -10727,7 +10739,7 @@ 0 ], "female_jp": [ - 2, + 1, 0, 0, 0 @@ -10752,7 +10764,7 @@ 0 ], "female_jp": [ - 5, + 5.097, 0, 0, 0 @@ -10777,7 +10789,7 @@ 0 ], "female_jp": [ - 4, + 3.913, 0, 0, 0 @@ -10802,7 +10814,7 @@ 0 ], "female_jp": [ - 4, + 3.749, 0, 0, 0 @@ -10834,7 +10846,7 @@ 0 ], "female_jp": [ - 9, + 8.537, 0, 0, 0 @@ -10866,8 +10878,8 @@ 0 ], "female_jp": [ - 3, - 10, + 3.78, + 14.549, 0, 0 ] @@ -10898,7 +10910,7 @@ 0 ], "female_jp": [ - 6, + 9.021, 0, 0, 0 @@ -10930,8 +10942,8 @@ 0 ], "female_jp": [ - 4, - 10.5, + 4.1, + 10.733, 0, 0 ] @@ -10962,8 +10974,8 @@ 0 ], "female_jp": [ - 6, - 10, + 8.02, + 12.958, 0, 0 ] @@ -10994,8 +11006,8 @@ 0 ], "female_jp": [ - 5, - 7, + 8.6, + 10.261, 0, 0 ] @@ -11026,8 +11038,8 @@ 0 ], "female_jp": [ - 7, - 17, + 7.6, + 21.208, 0, 0 ] @@ -11058,8 +11070,8 @@ 0 ], "female_jp": [ - 2.2, - 6.2, + 3.02, + 7.627, 0, 0 ] @@ -11090,7 +11102,7 @@ 0 ], "female_jp": [ - 5, + 7.895, 0, 0, 0 @@ -11115,7 +11127,7 @@ 0 ], "female_jp": [ - 2, + 1.904, 0, 0, 0 @@ -11140,7 +11152,7 @@ 0 ], "female_jp": [ - 4, + 4.262, 0, 0, 0 @@ -11165,7 +11177,7 @@ 0 ], "female_jp": [ - 2, + 1.818, 0, 0, 0 @@ -11190,7 +11202,7 @@ 0 ], "female_jp": [ - 2, + 1.819, 0, 0, 0 @@ -11222,7 +11234,7 @@ 0 ], "female_jp": [ - 12, + 12.811, 0, 0, 0 @@ -11254,7 +11266,7 @@ 0 ], "female_jp": [ - 9, + 6.303, 0, 0, 0 @@ -11286,7 +11298,7 @@ 0 ], "female_jp": [ - 7, + 7.127, 0, 0, 0 @@ -11311,7 +11323,7 @@ 0 ], "female_jp": [ - 5, + 5.369, 0, 0, 0 @@ -11336,7 +11348,7 @@ 0 ], "female_jp": [ - 12, + 12.346, 0, 0, 0 @@ -11361,7 +11373,7 @@ 0 ], "female_jp": [ - 6, + 5.619, 0, 0, 0 @@ -11393,7 +11405,7 @@ 0 ], "female_jp": [ - 14, + 12.812, 0, 0, 0 @@ -11418,7 +11430,7 @@ 0 ], "female_jp": [ - 3, + 2.86, 0, 0, 0 @@ -11443,7 +11455,7 @@ 0 ], "female_jp": [ - 3, + 2.564, 0, 0, 0 @@ -11475,7 +11487,7 @@ 0 ], "female_jp": [ - 15, + 14.929, 0, 0, 0 @@ -11507,7 +11519,7 @@ 0 ], "female_jp": [ - 14, + 12.383, 0, 0, 0 @@ -109745,7 +109757,7 @@ 0 ], "female_jp": [ - 2, + 1, 0, 0, 0 @@ -109777,7 +109789,7 @@ 0 ], "female_jp": [ - 2, + 1, 0, 0, 0 @@ -109809,7 +109821,7 @@ 0 ], "female_jp": [ - 2, + 1.556, 0, 0, 0 @@ -109841,7 +109853,7 @@ 0 ], "female_jp": [ - 2, + 1, 0, 0, 0 @@ -109873,7 +109885,7 @@ 0 ], "female_jp": [ - 2, + 1.661, 0, 0, 0 @@ -109905,7 +109917,7 @@ 0 ], "female_jp": [ - 2, + 1.146, 0, 0, 0 @@ -109937,7 +109949,7 @@ 0 ], "female_jp": [ - 2, + 1.056, 0, 0, 0 @@ -109969,7 +109981,7 @@ 0 ], "female_jp": [ - 2, + 1, 0, 0, 0 @@ -110001,7 +110013,7 @@ 0 ], "female_jp": [ - 2, + 1, 0, 0, 0 @@ -110033,7 +110045,7 @@ 0 ], "female_jp": [ - 2, + 1.822, 0, 0, 0 @@ -110065,7 +110077,7 @@ 0 ], "female_jp": [ - 2, + 1.607, 0, 0, 0 @@ -110097,7 +110109,7 @@ 0 ], "female_jp": [ - 2, + 1.761, 0, 0, 0 @@ -110129,7 +110141,7 @@ 0 ], "female_jp": [ - 2, + 1.423, 0, 0, 0 @@ -110161,7 +110173,7 @@ 0 ], "female_jp": [ - 2, + 1.468, 0, 0, 0 diff --git a/data/bubble/_en/bubbledata.json b/data/bubble/_en/bubbledata.json index 0d3262bef..89da9490a 100644 --- a/data/bubble/_en/bubbledata.json +++ b/data/bubble/_en/bubbledata.json @@ -9201,7 +9201,7 @@ 0 ], "female_jp": [ - 4, + 2.222, 0, 0, 0 @@ -9226,7 +9226,7 @@ 0 ], "female_jp": [ - 1.63, + 1.628, 0, 0, 0 @@ -9251,7 +9251,7 @@ 0 ], "female_jp": [ - 3.36, + 3.372, 0, 0, 0 @@ -9276,7 +9276,7 @@ 0 ], "female_jp": [ - 5, + 5.024, 0, 0, 0 @@ -9301,7 +9301,7 @@ 0 ], "female_jp": [ - 2, + 2.226, 0, 0, 0 @@ -9326,7 +9326,7 @@ 0 ], "female_jp": [ - 8, + 7.851, 0, 0, 0 @@ -9336,6 +9336,12 @@ "vo_111_combat_chat_002": { "anim": {}, "text": { + "female_cn": [ + "Food and equipment maintenance are really cutting into our budget...", + "Oh! What am I doing?", + "", + "" + ], "female_jp": [ "What am I gonna do... The cost of food and equipment maintenance are really cutting into our budget...", "Ah—! No, no. Now is not the time to be worrying about that...", @@ -9345,8 +9351,8 @@ }, "time": { "female_cn": [ - 4.45, - 8.04, + 4.14, + 1.06, 0, 0 ], @@ -9401,7 +9407,7 @@ 0 ], "female_jp": [ - 4, + 3.952, 0, 0, 0 @@ -9411,11 +9417,17 @@ "vo_111_combat_chat_005": { "anim": {}, "text": { - "female_jp": [ + "female_cn": [ "The inside of a Monolith is as remarkable as ever. A unique perk for Trekkers, I suppose.", "", "", "" + ], + "female_jp": [ + "The inside of a Monolith is as remarkable as ever.", + "A unique perk for Trekkers, I suppose.", + "", + "" ] }, "time": { @@ -9426,8 +9438,8 @@ 0 ], "female_jp": [ - 9, - 0, + 4.8, + 8.079, 0, 0 ] @@ -9451,7 +9463,7 @@ 0 ], "female_jp": [ - 3, + 2.34, 0, 0, 0 @@ -9476,7 +9488,7 @@ 0 ], "female_jp": [ - 4, + 1.95, 0, 0, 0 @@ -9501,7 +9513,7 @@ 0 ], "female_jp": [ - 3, + 2.913, 0, 0, 0 @@ -9526,7 +9538,7 @@ 0 ], "female_jp": [ - 5, + 5.216, 0, 0, 0 @@ -9551,7 +9563,7 @@ 0 ], "female_jp": [ - 4, + 2.809, 0, 0, 0 @@ -9576,7 +9588,7 @@ 0 ], "female_jp": [ - 3, + 2.6, 0, 0, 0 @@ -9601,7 +9613,7 @@ 0 ], "female_jp": [ - 3, + 3.046, 0, 0, 0 @@ -9626,7 +9638,7 @@ 0 ], "female_jp": [ - 3, + 2.308, 0, 0, 0 @@ -9651,7 +9663,7 @@ 0 ], "female_jp": [ - 3, + 3.867, 0, 0, 0 @@ -9676,7 +9688,7 @@ 0 ], "female_jp": [ - 4, + 3.148, 0, 0, 0 @@ -9701,7 +9713,7 @@ 0 ], "female_jp": [ - 6, + 5.75, 0, 0, 0 @@ -9726,7 +9738,7 @@ 0 ], "female_jp": [ - 3.08, + 3.084, 0, 0, 0 @@ -9735,6 +9747,12 @@ }, "vo_111_ui_affchat1_001": { "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], "female_jp": [ "shy_a", "", @@ -9764,8 +9782,8 @@ 0 ], "female_jp": [ - 9.141, - 16.734, + 11.52, + 20.565, 0, 0 ] @@ -9773,6 +9791,12 @@ }, "vo_111_ui_affchat2_001": { "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], "female_jp": [ "think_a", "", @@ -9811,6 +9835,12 @@ }, "vo_111_ui_affchat3_001": { "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], "female_jp": [ "chat_a", "", @@ -9849,6 +9879,12 @@ }, "vo_111_ui_affchat4_001": { "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], "female_jp": [ "shy_a", "", @@ -9881,6 +9917,12 @@ }, "vo_111_ui_affchat5_001": { "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], "female_jp": [ "shy_a", "", @@ -9890,8 +9932,8 @@ }, "text": { "female_jp": [ - "And that's the end of the story of the girl named Iris. So, your turn. Tell me yours, okay?", - "", + "And that's the end of the story of the girl named Iris.", + "So, your turn. Tell me yours, okay?", "", "" ] @@ -9904,8 +9946,8 @@ 0 ], "female_jp": [ - 11, - 0, + 4.45, + 9.676, 0, 0 ] @@ -10028,8 +10070,8 @@ 0 ], "female_jp": [ - 16.1, - 21.06, + 15.82, + 19.142, 0, 0 ] @@ -10072,10 +10114,10 @@ 0 ], "female_jp": [ - 4, - 9.6, - 16.4, - 23.486 + 3.91, + 12.1, + 18.2, + 25.246 ] } }, @@ -10106,6 +10148,12 @@ }, "vo_111_ui_discuss_001": { "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], "female_jp": [ "chat_a", "", @@ -10129,7 +10177,7 @@ 0 ], "female_jp": [ - 8, + 8.272, 0, 0, 0 @@ -10138,6 +10186,12 @@ }, "vo_111_ui_discuss_002": { "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], "female_jp": [ "chat_b", "", @@ -10161,7 +10215,7 @@ 0 ], "female_jp": [ - 6.7, + 6.214, 0, 0, 0 @@ -10170,6 +10224,12 @@ }, "vo_111_ui_discuss_003": { "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], "female_jp": [ "presents_a", "", @@ -10202,6 +10262,12 @@ }, "vo_111_ui_discuss_004": { "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], "female_jp": [ "think_a", "", @@ -10234,6 +10300,12 @@ }, "vo_111_ui_discuss_005": { "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], "female_jp": [ "think_a", "", @@ -10297,6 +10369,12 @@ }, "vo_111_ui_exhang_001": { "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], "female_jp": [ "presents_a", "", @@ -10344,8 +10422,8 @@ "" ], "female_jp": [ - "Ugh. I shouldn't eat any more.", - "But my brain is craving sugar...", + "Ugh. I shouldn't eat any more. But my brain is craving sugar...", + "", "", "" ] @@ -10358,8 +10436,8 @@ 0 ], "female_jp": [ - 4.99, - 9.13, + 7.864, + 0, 0, 0 ] @@ -10367,6 +10445,12 @@ }, "vo_111_ui_fullscreen_002": { "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], "female_jp": [ "special_b", "", @@ -10460,7 +10544,20 @@ } }, "vo_111_ui_greet_001": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, "text": { "female_cn": [ "==PLAYER_NAME==, there's a lot of work to do...", @@ -10498,6 +10595,12 @@ }, "vo_111_ui_greet_002": { "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], "female_jp": [ "think_a", "", @@ -10506,6 +10609,12 @@ ] }, "text": { + "female_cn": [ + "Another day... W-Well, let's put in some hard work today too!", + "", + "", + "" + ], "female_jp": [ "Sigh... Another day... W-Well, let's put in some hard work today too!", "", @@ -10521,7 +10630,7 @@ 0 ], "female_jp": [ - 7, + 9.593, 0, 0, 0 @@ -10531,7 +10640,7 @@ "vo_111_ui_greetmorn_001": { "anim": { "female_jp": [ - "chat_a", + "chat_b", "", "", "" @@ -10664,6 +10773,12 @@ }, "vo_111_ui_hang_002": { "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], "female_jp": [ "shy_a", "", @@ -10702,6 +10817,12 @@ }, "vo_111_ui_hfc_001": { "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], "female_jp": [ "chat_a", "", @@ -10734,6 +10855,12 @@ }, "vo_111_ui_hfc_002": { "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], "female_jp": [ "chat_b", "", @@ -10757,7 +10884,7 @@ 0 ], "female_jp": [ - 4.5, + 4.626, 0, 0, 0 @@ -10880,6 +11007,12 @@ ] }, "text": { + "female_cn": [ + "Happy New Year. I'm looking forward to spend a delightful year together with everyone.", + "", + "", + "" + ], "female_jp": [ "Happy New Year.", "I'm looking forward to spend a delightful year together with everyone.", @@ -10895,8 +11028,8 @@ 0 ], "female_jp": [ - 2.4, - 8.2, + 2.65, + 8.537, 0, 0 ] @@ -10904,6 +11037,12 @@ }, "vo_111_ui_posterchat_001": { "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], "female_jp": [ "presents_a", "", @@ -10936,6 +11075,12 @@ }, "vo_111_ui_posterchat_002": { "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], "female_jp": [ "think_a", "", @@ -10944,6 +11089,12 @@ ] }, "text": { + "female_cn": [ + "A single point can mean the difference between passing or failing a test. Just like in both exams and adventures.", + "", + "", + "" + ], "female_jp": [ "A single point can mean the difference between passing or failing a test.", "As it is in adventure, where a single mistake can mean the difference between life and death.", @@ -10953,8 +11104,8 @@ }, "time": { "female_cn": [ - 2.32, - 5.11, + 5, + 0, 0, 0 ], @@ -10968,6 +11119,12 @@ }, "vo_111_ui_posterchat_003": { "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], "female_jp": [ "chat_a", "", @@ -10997,8 +11154,8 @@ 0 ], "female_jp": [ - 4, - 10.5, + 7.12, + 10.733, 0, 0 ] @@ -11006,6 +11163,12 @@ }, "vo_111_ui_posterchat_004": { "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], "female_jp": [ "chat_a", "", @@ -11036,7 +11199,7 @@ ], "female_jp": [ 4.85, - 12.95, + 12.958, 0, 0 ] @@ -11044,6 +11207,12 @@ }, "vo_111_ui_posterchat_005": { "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], "female_jp": [ "chat_a", "", @@ -11082,6 +11251,12 @@ }, "vo_111_ui_posterchat_006": { "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], "female_jp": [ "chat_a", "", @@ -11135,8 +11310,8 @@ "" ], "female_jp": [ - "I'm sorting through the ledger right now.", - "So, if you thought I was looking at you... Maybe it's just your imagination?", + "I'm sorting through the ledger right now. So, if you thought I was looking at you... Maybe it's just your imagination?", + "", "", "" ] @@ -11149,8 +11324,8 @@ 0 ], "female_jp": [ - 3.11, - 7.61, + 7.627, + 0, 0, 0 ] @@ -11419,7 +11594,7 @@ 0 ], "female_jp": [ - 6.9, + 7.127, 0, 0, 0 @@ -11544,8 +11719,8 @@ 0 ], "female_jp": [ - 4.3, - 12.471, + 4.57, + 12.812, 0, 0 ] @@ -11638,9 +11813,9 @@ 0 ], "female_jp": [ - 4.6, - 8.9, - 15.364, + 4.33, + 8, + 14.929, 0 ] } @@ -11682,9 +11857,9 @@ 0 ], "female_jp": [ - 3.2, - 9.7, - 11.639, + 3.4, + 10.14, + 12.383, 0 ] } @@ -57183,7 +57358,7 @@ }, "text": { "female_cn": [ - "Welcome back! You worked really hard today, didn't you? Hehe... good job, good job ♡ Wait a bit while I go make some hot tea for you, alright?", + "Welcome back! You worked really hard today, didn't you? Hehe... good job, good job ♥ Wait a bit while I go make some hot tea for you, alright?", "", "", "" diff --git a/data/bubble/_kr/bubbledata.json b/data/bubble/_kr/bubbledata.json index fc405b6c6..9c780950d 100644 --- a/data/bubble/_kr/bubbledata.json +++ b/data/bubble/_kr/bubbledata.json @@ -8529,7 +8529,7 @@ 0 ], "female_jp": [ - 2.5, + 2.222, 0, 0, 0 @@ -8554,7 +8554,7 @@ 0 ], "female_jp": [ - 2, + 1.628, 0, 0, 0 @@ -8579,7 +8579,7 @@ 0 ], "female_jp": [ - 3.7, + 3.372, 0, 0, 0 @@ -8604,7 +8604,7 @@ 0 ], "female_jp": [ - 5.3, + 5.024, 0, 0, 0 @@ -8629,7 +8629,7 @@ 0 ], "female_jp": [ - 2.3, + 2.01, 0, 0, 0 @@ -8654,7 +8654,7 @@ 0 ], "female_jp": [ - 8, + 7.88, 0, 0, 0 @@ -8679,8 +8679,8 @@ 0 ], "female_jp": [ - 9.3, - 13, + 6.4, + 12.622, 0, 0 ] @@ -8690,8 +8690,8 @@ "anim": {}, "text": { "female_jp": [ - "휴우, 피곤하네요……", - "시원한 것 좀 마시면서 한숨==RT==돌리고 싶은 기분이에요.", + "휴우, 피곤하네요……==RT==시원한 것 좀 마시면서 한숨==RT==돌리고 싶은 기분이에요.", + "", "", "" ] @@ -8704,8 +8704,8 @@ 0 ], "female_jp": [ - 2.4, - 7.6, + 7.218, + 0, 0, 0 ] @@ -8729,7 +8729,7 @@ 0 ], "female_jp": [ - 4, + 3.952, 0, 0, 0 @@ -8754,7 +8754,7 @@ 0 ], "female_jp": [ - 5.2, + 4.8, 8.7, 0, 0 @@ -8779,7 +8779,7 @@ 0 ], "female_jp": [ - 2.7, + 2.34, 0, 0, 0 @@ -8804,7 +8804,7 @@ 0 ], "female_jp": [ - 2.3, + 1.95, 0, 0, 0 @@ -8829,7 +8829,7 @@ 0 ], "female_jp": [ - 3, + 2.913, 0, 0, 0 @@ -8854,7 +8854,7 @@ 0 ], "female_jp": [ - 5.4, + 5.216, 0, 0, 0 @@ -8879,7 +8879,7 @@ 0 ], "female_jp": [ - 3, + 2.809, 0, 0, 0 @@ -8904,7 +8904,7 @@ 0 ], "female_jp": [ - 3, + 2.6, 0, 0, 0 @@ -8929,7 +8929,7 @@ 0 ], "female_jp": [ - 3.3, + 3.046, 0, 0, 0 @@ -8954,7 +8954,7 @@ 0 ], "female_jp": [ - 3, + 2.46, 0, 0, 0 @@ -8979,7 +8979,7 @@ 0 ], "female_jp": [ - 3.3, + 3.09, 0, 0, 0 @@ -9004,7 +9004,7 @@ 0 ], "female_jp": [ - 3.4, + 3.148, 0, 0, 0 @@ -9029,7 +9029,7 @@ 0 ], "female_jp": [ - 6, + 5.58, 0, 0, 0 @@ -9054,7 +9054,7 @@ 0 ], "female_jp": [ - 3.3, + 3.084, 0, 0, 0 @@ -9118,8 +9118,8 @@ 0 ], "female_jp": [ - 7, - 15, + 7.55, + 14.773, 0, 0 ] @@ -9182,8 +9182,8 @@ 0 ], "female_jp": [ - 5.9, - 12, + 6.6, + 11.795, 0, 0 ] @@ -9214,8 +9214,8 @@ 0 ], "female_jp": [ - 5.3, - 11.3, + 5.2, + 11.16, 0, 0 ] @@ -9239,8 +9239,8 @@ 0 ], "female_jp": [ - 4, - 10, + 5, + 9.605, 0, 0 ] @@ -9264,8 +9264,8 @@ 0 ], "female_jp": [ - 3.4, - 10, + 3.5, + 9.817, 0, 0 ] @@ -9276,8 +9276,8 @@ "text": { "female_jp": [ "저기…… 다들 잠들고 ==RT==나서 잠깐 얘기 좀 하지 ==RT==않으시겠어요?", - "공백 여단이라든가……", - "우리의 미래에 대해서요……", + "공백 여단이라든가……==RT==우리의 미래에 대해서요……", + "", "" ] }, @@ -9289,9 +9289,9 @@ 0 ], "female_jp": [ - 6, - 9, - 13.5, + 6.65, + 13.324, + 0, 0 ] } @@ -9300,9 +9300,9 @@ "anim": {}, "text": { "female_jp": [ - "r=a(1-sinθ)……==RT==이 함수는……", - "하아~ 아, 아니! ", - "아무것도 아니에요!", + "r=a(1-sinθ)……==RT==이 함수는…… 하아~", + "아, 아니! ==RT==아무것도 아니에요!", + "", "" ] }, @@ -9314,9 +9314,9 @@ 0 ], "female_jp": [ - 13, - 18, - 21.5, + 16.1, + 21.06, + 0, 0 ] } @@ -9332,18 +9332,18 @@ }, "text": { "female_jp": [ - "네? 생일선물이요? ==RT==……에에엑~~?!", - "여기 이 쿠키, 정말 마음대로 ==RT==먹어도 되는 건가요?!", - "아아♪ 절 위해서 이렇게까지 해주시다니……! 그러면……", - "생일은 1년에 한 번뿐이니까, 오늘만큼은 하고 싶은 대로 해버릴게요♪" + "네? 생일선물이요? ==RT==", + "……에에엑~~?! 여기 이 쿠키, ==RT==정말 마음대로 먹어도 되는 ==RT==건가요?!", + "아아♪ 절 위해서 ==RT==이렇게까지 해주시다니……! ==RT==그러면……", + "생일은 1년에 한 번뿐이니까, ==RT==오늘만큼은 하고 싶은 대로 ==RT==해버릴게요♪" ] }, "time": { "female_jp": [ - 4.8, - 9.2, - 17.7, - 23.7 + 2.87, + 12, + 19.8, + 23.486 ] } }, @@ -9365,7 +9365,7 @@ 0 ], "female_jp": [ - 2.5, + 2.315, 0, 0, 0 @@ -9383,8 +9383,8 @@ }, "text": { "female_jp": [ - "세이나와 코하쿠는 ==RT==믿을 수 있는 동료……", - "아니, 가족이라고 해도 ==RT==과언이 아니에요.", + "세이나와 코하쿠는 믿을 수 ==RT==있는 동료…… 아니, 가족이라고 ==RT==해도 과언이 아니에요.", + "", "", "" ] @@ -9397,8 +9397,8 @@ 0 ], "female_jp": [ - 4.1, - 8.1, + 8.07, + 0, 0, 0 ] @@ -9429,7 +9429,7 @@ 0 ], "female_jp": [ - 6.7, + 6.64, 0, 0, 0 @@ -9461,8 +9461,8 @@ 0 ], "female_jp": [ - 4.7, - 10, + 4.48, + 9.98, 0, 0 ] @@ -9479,8 +9479,8 @@ }, "text": { "female_jp": [ - "간장을 약간, 소금을 적당히==RT==넣고 센 불에서 잠시 ==RT==끓인다……", - "이 요리책, 약간이라느니 적당히라느니, 너무 ==RT==대충대충 아닌가요?", + "간장을 약간, 소금을 적당히==RT==넣고 센 불에서 잠시 끓인다……", + "이 요리책, 약간이라느니 ==RT==적당히라느니, 너무 ==RT==대충대충 아닌가요?", "역시 요리에 대한 건 ==RT==징린 씨한테 직접 ==RT==물어보는 게 나을지도……", "" ] @@ -9550,7 +9550,7 @@ 0 ], "female_jp": [ - 6, + 5.818, 0, 0, 0 @@ -9568,8 +9568,8 @@ }, "text": { "female_jp": [ - "혹시, 주무시는 건가요?", - "후훗, 어쩔 수 없죠. ==RT==음, 담요가 어디 있지……", + "혹시, 주무시는 건가요?==RT==후훗, 어쩔 수 없죠. ==RT==음, 담요가 어디 있지……", + "", "", "" ] @@ -9582,8 +9582,8 @@ 0 ], "female_jp": [ - 4.7, - 14.4, + 14.26, + 0, 0, 0 ] @@ -9600,8 +9600,8 @@ }, "text": { "female_jp": [ - "윽…… 더 먹으면 ==RT==안 되는데……", - "하지만, 뇌가 당분을 ==RT==원해서……", + "윽…… 더 먹으면 안 되는데……==RT==하지만, 뇌가 당분을 ==RT==원해서……", + "", "", "" ] @@ -9614,8 +9614,8 @@ 0 ], "female_jp": [ - 4.8, - 9.4, + 9.14, + 0, 0, 0 ] @@ -9632,7 +9632,7 @@ }, "text": { "female_jp": [ - "신세를 진 만큼, 제대로==RT==보답해드리고 ==RT==싶습니다만……", + "신세를 진 만큼, 제대로==RT==보답해드리고 싶습니다만……", "제가 할 수 있는 일이 ==RT==있다면, 뭐든지 사양 말고 ==RT==말씀해 주세요.", "", "" @@ -9646,8 +9646,8 @@ 0 ], "female_jp": [ - 4.2, - 9.3, + 4.3, + 8.937, 0, 0 ] @@ -9728,7 +9728,7 @@ 0 ], "female_jp": [ - 3.4, + 3.132, 0, 0, 0 @@ -9760,8 +9760,8 @@ 0 ], "female_jp": [ - 4, - 9.8, + 3.7, + 9.593, 0, 0 ] @@ -9792,7 +9792,7 @@ 0 ], "female_jp": [ - 4.9, + 4.595, 0, 0, 0 @@ -9824,8 +9824,8 @@ 0 ], "female_jp": [ - 6.9, - 10.3, + 7.25, + 10.073, 0, 0 ] @@ -9856,7 +9856,7 @@ 0 ], "female_jp": [ - 6, + 5.841, 0, 0, 0 @@ -9888,7 +9888,7 @@ 0 ], "female_jp": [ - 5, + 4.83, 0, 0, 0 @@ -9952,7 +9952,7 @@ 0 ], "female_jp": [ - 12, + 3.63, 0, 0, 0 @@ -9984,7 +9984,7 @@ 0 ], "female_jp": [ - 4.6, + 4.43, 0, 0, 0 @@ -10034,7 +10034,7 @@ 0 ], "female_jp": [ - 5, + 4.71, 0, 0, 0 @@ -10059,7 +10059,7 @@ 0 ], "female_jp": [ - 4, + 4.1, 0, 0, 0 @@ -10084,7 +10084,7 @@ 0 ], "female_jp": [ - 4.3, + 4.2, 0, 0, 0 @@ -10111,7 +10111,7 @@ "time": { "female_jp": [ 2.4, - 8.5, + 8.2, 0, 0 ] @@ -10128,9 +10128,9 @@ }, "text": { "female_jp": [ - "흥흥흥~♪ ", - "날씨가 좋네요. ", + "흥흥흥~♪ 날씨가 좋네요. ", "맞다, 이런 날에는 열심히 ==RT==일한 내게 주는 상으로, ==RT==문제집이라도 풀어볼까나!", + "", "" ] }, @@ -10142,9 +10142,9 @@ 0 ], "female_jp": [ - 2.8, - 6.2, - 15, + 7, + 14.549, + 0, 0 ] } @@ -10174,8 +10174,8 @@ 0 ], "female_jp": [ - 4.6, - 9.3, + 4.7, + 9.021, 0, 0 ] @@ -10192,9 +10192,9 @@ }, "text": { "female_jp": [ - "이 마법서가 편리해 ==RT==보인다고요?", - "맞아요, 전투에서는 ==RT==둔기로도 쓸 수 있죠.", + "이 마법서가 편리해 보인다고요? ==RT==맞아요, 전투에서는 둔기로도 ==RT==쓸 수 있죠.", "뭐…… 수리비는 ==RT==늘어나지만요.", + "", "" ] }, @@ -10206,9 +10206,9 @@ 0 ], "female_jp": [ - 3.1, - 7.2, - 10.5, + 6.8, + 10.46, + 0, 0 ] } @@ -10224,8 +10224,8 @@ }, "text": { "female_jp": [ - "후후, 이번 세일은……♪==RT==엣?! 어제까지라고요?!==RT==이제 다 끝이에요……", - "", + "후후, 이번 세일은……♪", + "엣?! 어제까지라고요?!==RT==이제 다 끝이에요……", "", "" ] @@ -10238,8 +10238,8 @@ 0 ], "female_jp": [ - 13.2, - 0, + 4.85, + 12.958, 0, 0 ] @@ -10257,8 +10257,8 @@ "text": { "female_jp": [ "실패를 두려워할 ==RT==필요는 없어요.", - "몇 번이나 실패한 제가 ==RT==드리는 말씀이니……", - "아, 아하하…… ==RT==틀림없답니다.", + "몇 번이나 실패한 제가 ==RT==드리는 말씀이니…… ==RT==아, 아하하…… 틀림없답니다.", + "", "" ] }, @@ -10270,9 +10270,9 @@ 0 ], "female_jp": [ - 2.6, - 6.3, - 10.5, + 2.85, + 10.261, + 0, 0 ] } @@ -10302,10 +10302,10 @@ 0 ], "female_jp": [ - 4.1, - 7.1, - 13.5, - 21.5 + 4.3, + 7.3, + 13, + 21.208 ] } }, @@ -10334,8 +10334,8 @@ 0 ], "female_jp": [ - 2.9, - 8, + 3.2, + 7.627, 0, 0 ] @@ -10367,7 +10367,7 @@ ], "female_jp": [ 2.8, - 8.2, + 7.895, 0, 0 ] @@ -10391,7 +10391,7 @@ 0 ], "female_jp": [ - 2.2, + 2.1, 0, 0, 0 @@ -10416,7 +10416,7 @@ 0 ], "female_jp": [ - 4.2, + 4.09, 0, 0, 0 @@ -10441,7 +10441,7 @@ 0 ], "female_jp": [ - 2, + 1.75, 0, 0, 0 @@ -10466,7 +10466,7 @@ 0 ], "female_jp": [ - 2, + 1.92, 0, 0, 0 @@ -10498,8 +10498,8 @@ 0 ], "female_jp": [ - 5.4, - 13, + 6.1, + 12.811, 0, 0 ] @@ -10516,7 +10516,7 @@ }, "text": { "female_jp": [ - "갑자기 왜 그러세요? ==RT==갑작스러워서 놀랐지만…… 감사합니다.", + "갑자기 왜 그러세요? ==RT==갑작스러워서 놀랐지만…… ==RT==감사합니다.", "", "", "" @@ -10530,7 +10530,7 @@ 0 ], "female_jp": [ - 6.7, + 6.303, 0, 0, 0 @@ -10587,7 +10587,7 @@ 0 ], "female_jp": [ - 5.6, + 5.369, 0, 0, 0 @@ -10598,8 +10598,8 @@ "anim": {}, "text": { "female_jp": [ - "이렇게 맛있는 쿠키 맛을 ==RT==알아 버리면…… 책임지고 ==RT==또 사주셔야 해요. 꼭이요!", - "", + "이렇게 맛있는 쿠키 맛을 ==RT==알아 버리면…… ", + "책임지고 또 사주셔야 해요. ==RT==꼭이요!", "", "" ] @@ -10612,8 +10612,8 @@ 0 ], "female_jp": [ - 12.6, - 0, + 5.2, + 12.346, 0, 0 ] @@ -10637,7 +10637,7 @@ 0 ], "female_jp": [ - 6, + 5.619, 0, 0, 0 @@ -10656,16 +10656,16 @@ "text": { "female_jp": [ "음, 수제 초콜릿에 도전해 ==RT==봤어요.", - "외형도 맛도, 가게에서 파는 ==RT==것에 미치진 못하겠지만…… ", - "드셔주셨으면 해요!", + "외형도 맛도, 가게에서 파는 ==RT==것에 미치진 못하겠지만…… ==RT==드셔주셨으면 해요!", + "", "" ] }, "time": { "female_jp": [ - 4, - 9, - 12.6, + 4.3, + 12.471, + 0, 0 ] } @@ -10688,7 +10688,7 @@ 0 ], "female_jp": [ - 3, + 2.86, 0, 0, 0 @@ -10713,7 +10713,7 @@ 0 ], "female_jp": [ - 3, + 2.58, 0, 0, 0 @@ -10733,7 +10733,7 @@ "female_jp": [ "목도리를 짜 봤어요. 조금 찌그러졌지만……", "제대로 테스트해 봤는데, ==RT==평소에 착용하는 데에는 ==RT==문제가 없었거든요.", - "아, 호, 혹시 마음에 안 ==RT==드시면, 식탁보로 쓰셔도 되니까요……!", + "아, 호, 혹시 마음에 안 ==RT==드시면, 식탁보로 쓰셔도 ==RT==되니까요……!", "" ] }, @@ -94073,7 +94073,7 @@ 0 ], "female_jp": [ - 0.5, + 1, 0, 0, 0 @@ -94098,7 +94098,7 @@ 0 ], "female_jp": [ - 0.7, + 1, 0, 0, 0 @@ -94123,7 +94123,7 @@ 0 ], "female_jp": [ - 1.6, + 1, 0, 0, 0 @@ -94148,7 +94148,7 @@ 0 ], "female_jp": [ - 0.3, + 1, 0, 0, 0 @@ -94173,7 +94173,7 @@ 0 ], "female_jp": [ - 2.2, + 2.13, 0, 0, 0 @@ -94198,7 +94198,7 @@ 0 ], "female_jp": [ - 1.2, + 1.16, 0, 0, 0 @@ -94223,7 +94223,7 @@ 0 ], "female_jp": [ - 1.3, + 1.25, 0, 0, 0 @@ -94298,7 +94298,7 @@ 0 ], "female_jp": [ - 2, + 1.822, 0, 0, 0 @@ -94323,7 +94323,7 @@ 0 ], "female_jp": [ - 1.7, + 1.607, 0, 0, 0 @@ -94348,7 +94348,7 @@ 0 ], "female_jp": [ - 1.8, + 1.72, 0, 0, 0 @@ -94373,7 +94373,7 @@ 0 ], "female_jp": [ - 1.5, + 1.423, 0, 0, 0 @@ -94398,7 +94398,7 @@ 0 ], "female_jp": [ - 1.7, + 1.65, 0, 0, 0 diff --git a/data/language/en_us/activitytask.json b/data/language/en_us/activitytask.json index f3d15087f..91fd2edf4 100644 --- a/data/language/en_us/activitytask.json +++ b/data/language/en_us/activitytask.json @@ -633,8 +633,8 @@ "ActivityTask.112030101.2": "Clear Main Story Chapter 9: Interlude II - Ignition", "ActivityTask.112030102.2": "Clear Main Story Chapter 9: Sand Through Fingers", "ActivityTask.112030103.2": "Clear Main Story Chapter 9: She at Your Side", - "ActivityTask.112030104.2": "The next main story chapter unlocks on Oct 6. Stay tuned!", - "ActivityTask.112030105.2": "The next main story chapter unlocks on Oct 6. Stay tuned!", + "ActivityTask.112030104.2": "Clear Main Story Chapter 9: A Monolith Too Far", + "ActivityTask.112030105.2": "Clear Main Story Chapter 9: Narrow Door", "ActivityTask.112030106.2": "Clear Fighting Retreat Ⅱ with 3★", "ActivityTask.112030107.2": "Clear Fighting Retreat Ⅳ with 3★", "ActivityTask.112030108.2": "Clear Decapitation Strike Ⅰ with 3★", diff --git a/data/language/en_us/mainscreencg.json b/data/language/en_us/mainscreencg.json index 3332c6e17..e734434f0 100644 --- a/data/language/en_us/mainscreencg.json +++ b/data/language/en_us/mainscreencg.json @@ -71,6 +71,10 @@ "MainScreenCG.1111.1": "Dawn Is Near", "MainScreenCG.1113.1": "Sunward Gleam", "MainScreenCG.1116.1": "Fragile Lives", + "MainScreenCG.1125.1": "The Final Hour", + "MainScreenCG.1126.1": "Graffiti of Hope", + "MainScreenCG.1127.1": "Radiant Longing", + "MainScreenCG.1128.1": "Daisy's Departure", "MainScreenCG.2001.1": "Warmth of Your Grip", "MainScreenCG.2002.1": "Oasis Welcome Party", "MainScreenCG.2003.1": "A Thousand Blossoms by Night", diff --git a/data/language/en_us/story.json b/data/language/en_us/story.json index 00e01c3a8..5c2fcdd27 100644 --- a/data/language/en_us/story.json +++ b/data/language/en_us/story.json @@ -68,7 +68,7 @@ "Story.1020.1": "Home Turf Advantage", "Story.1020.2": "\"With you all behind me, Mom will not lose.\"", "Story.1020.4": "BT04", - "Story.1021.1": "The Tyran's Tower", + "Story.1021.1": "The Tyrant's Tower", "Story.1021.2": "Such is the path every brave climber must take.", "Story.1021.4": "02C", "Story.1022.1": "Where It All Began", diff --git a/data/language/en_us/uitext.json b/data/language/en_us/uitext.json index 2d9f97204..c82ff5e66 100644 --- a/data/language/en_us/uitext.json +++ b/data/language/en_us/uitext.json @@ -2118,6 +2118,9 @@ "UIText.MainlineFormationDisc_NotEnough.1": "You can start the battle with 3 Main Discs.", "UIText.MainlineFormationDisc_PreviewEffect.1": "Disc Details", "UIText.Mainline_Formation_Go.1": "Next", + "UIText.Mainline_Last_End.1": "The True End", + "UIText.Mainline_Last_End_Fobidden_Click.1": "The door remains shut…", + "UIText.Mainline_Last_End_WaitUnlock.1": "A new path has opened…", "UIText.Mainline_Open_Time_Day.1": "The next chapter unlocks in {0} d. Stay tuned!", "UIText.Mainline_Open_Time_Hour.1": "The next chapter unlocks in {0} hr. Stay tuned!", "UIText.Mainline_Open_Time_Min.1": "The next chapter unlocks in {0} min. Stay tuned!", diff --git a/data/language/ja_jp/activitytask.json b/data/language/ja_jp/activitytask.json index 47fa87b0b..7706acd1f 100644 --- a/data/language/ja_jp/activitytask.json +++ b/data/language/ja_jp/activitytask.json @@ -633,8 +633,8 @@ "ActivityTask.112030101.2": "メインストーリー\n「点火」を読む", "ActivityTask.112030102.2": "メインストーリー\n「ある晴れた日の雨」を読む", "ActivityTask.112030103.2": "メインストーリー\n「傍らの彼女」を読む", - "ActivityTask.112030104.2": "メインストーリーの続きは10月6日に解放予定", - "ActivityTask.112030105.2": "メインストーリーの続きは10月6日に解放予定", + "ActivityTask.112030104.2": "メインストーリー\n「遥かなる塔」を読む", + "ActivityTask.112030105.2": "メインストーリー\n「逸れ星の終着点」を読む", "ActivityTask.112030106.2": "撤退戦Ⅱを★3でクリア", "ActivityTask.112030107.2": "撤退戦Ⅳを★3でクリア", "ActivityTask.112030108.2": "強弓の射手Ⅰを★3でクリア", diff --git a/data/language/ja_jp/characterarchivecontent.json b/data/language/ja_jp/characterarchivecontent.json index 65f0198ab..87204c3f6 100644 --- a/data/language/ja_jp/characterarchivecontent.json +++ b/data/language/ja_jp/characterarchivecontent.json @@ -790,7 +790,7 @@ "CharacterArchiveContent.14501.1": "基本情報", "CharacterArchiveContent.14501.2": "*****", "CharacterArchiveContent.14502.1": "巡遊者になった理由", - "CharacterArchiveContent.14502.2": "巡遊者とは、数ある身分の中のひとつにすぎないでありんす。", + "CharacterArchiveContent.14502.2": "巡遊者とは、数ある身分の中のひとつにすぎんせん", "CharacterArchiveContent.14503.1": "履歴書からの抜粋(1)", "CharacterArchiveContent.14503.2": "凪島における履歴\r\n \r\n 谷風暦█年、オトハは凪島松川旧部に生まれ、█(戦死)に師事する。\r\n 見習い期間中は本分を守り、規則を破ることはなかった。\r\n 谷風暦1150年、谷風忍者資格試験に合格し、中級忍者に認定される。\r\n ——谷風家政 資料室", "CharacterArchiveContent.14504.1": "履歴書からの抜粋(2)", @@ -798,21 +798,21 @@ "CharacterArchiveContent.14505.1": "履歴書からの抜粋(3)", "CharacterArchiveContent.14505.2": "オトハ失踪における疑問点\r\n \r\n 調査の結果、作戦当夜、オトハは目標003と激しい口論をしていた。目標003はその場から逃走した後、室内の隠し区画に仕掛けられていた爆弾を起爆し、建物はほぼ完全に破壊された。\r\n 現場に残された、3体の遺体のうち2体は目標の護衛であることが確認されている。3体目の身元は特定できなかったが、その皮膚にはオトハの衣服の断片が付着していた。\r\n ——『█作戦調査報告書』\r\n \r\n これは間違いなくオトハの策略だ。彼女がこんな愚を犯すはずがない。\r\n ——谷風家政現首領「█」", "CharacterArchiveContent.14506.1": "履歴書からの抜粋(4)", - "CharacterArchiveContent.14506.2": "谷風家政 一級指名手配書\r\n \r\n 『暗影』オトハは、谷風暦1161年4月21日、█作戦中に逃亡した。当該構成員は離反した可能性が極めて高く、組織に不利益をもたらす行為を企図している疑いがある。よって、ここに全構成員へ通達する。オトハに関連する情報を発見した場合、どんな些細なものでもただちに報告すること。また、オトハをかくまった者は厳罰に処される。\r\n (オトハの写真を添付)", + "CharacterArchiveContent.14506.2": "谷風家政 一級指名手配書\r\n \r\n 『暗影』オトハは、谷風暦1161年4月21日、█作戦中に逃亡した。当該従業員は離反した可能性が極めて高く、組織に不利益をもたらす行為を画策している疑いがある。よって、ここに全従業員へ通達する。オトハに関連する情報を発見した場合、どんな些細なものでもただちに報告すること。また、オトハをかくまった者は厳罰に処される。\r\n (オトハの写真を添付)", "CharacterArchiveContent.14507.1": "履歴書からの抜粋(5)", - "CharacterArchiveContent.14507.2": "目撃報告\r\n \r\n 其の1:目撃者の証言によれば、フィーリエ市郊外のあるギルドにおいて、オトハとよく似た団員が目撃されたが、団長に確認したところ当該する人物は見つからなかった。\r\n \r\n 其の2:目撃者の証言によれば、フラヴィオ市のスターライト撮影スタジオで任務を遂行中、群衆に囲まれていた女優がオトハ本人であることを確認した。フラヴィオ支部は通報を受けて現場へ急行したが、確保には至らなかった。\r\n \r\n 其の3:ある団員が、星ノ塔衣装店のガラスの反射にオトハの姿を見たと主張しているが、信憑性は低い。", + "CharacterArchiveContent.14507.2": "目撃報告\r\n \r\n 其の1:目撃者の証言によれば、フィーリエ郊外のあるギルドにおいて、オトハとよく似た人物が目撃されたが、リーダーに確認したところ当該する人物は見つからなかった。\r\n \r\n 其の2:目撃者の証言によれば、フラヴィオのスターライト撮影スタジオで任務を遂行中、群衆に囲まれていた女優がオトハ本人であることを確認した。フラヴィオ支部は通報を受けて現場へ急行したが、確保には至らなかった。\r\n \r\n 其の3:ある従業員が、星ノ塔衣装店のガラスの反射にオトハの姿を見たと主張しているが、信憑性は低い。", "CharacterArchiveContent.14508.1": "同業者の評価", - "CharacterArchiveContent.14508.2": "師匠はいつまでも師匠です。\r\n ――ナノハ\r\n \r\n いちばん気前のいいお客さん、いや……患者さん。\r\n あのすました顔で抱えている秘密を、じっくり研究できたらいいのに。\r\n ――クルニス", + "CharacterArchiveContent.14508.2": "師匠はいつまでも師匠です。\r\n ――ナノハ\r\n \r\n いちばん気前のいいお客さん、いや……患者さんかな。\r\n あのすました顔で抱えている秘密を、じっくり研究できたらいいのにね。\r\n ――クルニス", "CharacterArchiveContent.14509.1": "地理協会の評価", - "CharacterArchiveContent.14509.2": "判別不能。\r\n谷風家政の上層メンバーであったという特殊な経歴上、彼女の記録が偽造されている可能性は排除できません。\r\nオトハに関する噂や伝説は実にさまざまで、できれば一度、直接会ってみたいものですが……彼女が現れる場所は決まって穏やかではありません。やはりやめておくことにしましょう。\r\n ——ウィロー", + "CharacterArchiveContent.14509.2": "判別不能。\r\n谷風家政の上層メンバーであったという特殊な経歴上、彼女の記録が偽造されている可能性は排除できません。\r\nオトハさんに関する噂や伝説は実にさまざまで、できれば一度、直接会ってみたいものですが……彼女が現れる場所は決まって穏やかではないため、困難を極めるでしょう。\r\n ——ウィロー", "CharacterArchiveContent.14510.1": "備考欄", - "CharacterArchiveContent.14510.2": "1本の録音テープ\r\n \r\n 「師匠が組織を裏切ることなど決してありません。師匠は、谷風の忍者が背負う使命を常に忘れるなと教えてくれました」\r\n 「調査には協力します。自分が知っていることはすべて正直に報告しますが、根も葉もない噂については……信じません」\r\n 「師匠が生きていてくれたらと、誰よりも願っていますが……あれ以来、師匠からの連絡は一度もありません」", + "CharacterArchiveContent.14510.2": "1本の録音テープ\r\n \r\n 「師匠が谷風家政を裏切ることなど決してありません。師匠は、谷風の忍者が背負う使命を常に忘れるなと教えてくれました」\r\n 「調査には協力します。自分が知っていることはすべて正直に報告しますが、根も葉もない噂については……信じません」\r\n 「師匠が生きていてくれたらと、誰よりも願っていますが……あれ以来、師匠からの連絡は一度もありません」", "CharacterArchiveContent.14511.1": "真紅の海岸線より(上)", - "CharacterArchiveContent.14511.2": "初めて凪島からノヴァ大陸へ渡ったのがいつだったか、オトハはもう覚えていなかった。\r\n曖昧な記憶として残っているのは、言われるがまま慌ただしく荷物をまとめ、泥水を踏みしめて甲板に上がり、蒸し暑く窮屈な下層船室に潜り込み、そのまま海を越えて辿り着いた、という程度のものである。\r\n燦々と降り注ぐ陽光のもとノヴァ大陸に降り立ったオトハは、他の忍者たちのように故郷の方角を眺めることもなく、笠を深く引き下げながら人波に紛れ、衛兵に見咎められないよう気を張っていた。\r\n「あんな状況で、感傷に浸る余裕なんてありんせん。ただ生き延びることだけ考えていたでありんす」\r\n——オトハはそう語っている。\r\n彼女は間違いなく幸運なほうだった。次の船は、接岸する寸前、船内で大規模な騒乱が勃発したからだ。原因として囁かれたのは、不公平な分け前や裏切りなどありふれたもので、結局は両陣営とも共倒れになったという。荒れ狂う海は船が載せた財宝と欲望を呑み込み、砂浜には暗赤色の泡が立ち上っていたが、そんな痕跡も数日で波に洗い流されて消え去った。\r\n\r\n渡航直後のオトハには定まった住まいがなく、仲間たちとともに安宿を転々とした。ノヴァに送られた組織はマストが折れた難破船のように頼りなく、再び航海できるかどうか誰にも分からなかった。オトハはただの中級忍者に過ぎず、上層の者たちと接触する機会もなく、彼らが描く壮大な計画など知る由もなかった。\r\n『復讐の標的はどこにいるでありんすか。故郷へ戻れる日は、いったいいつになるでありんすか』\r\n同行者は次第に減っていった。安定した仕事に就く者もいれば、土地の人と新たな家庭を築く者もいた——なるほど、海を渡り、故郷を離れるとはこういうことになるのか。オトハは初めて、鉄板のように揺るがぬと思われていた規則も、綻ぶ日が来るのだと知った。資金があまりにも乏しかったため、組織を抜けたい者は多額のドーラを納めるだけで名簿から外してもらえた。\r\n尊厳も、名誉も、秘密も、現実の前ではあまりにも薄っぺらだった。\r\n \r\nオトハはそれまでの人生で最も不思議な時間を過ごした。任務もなく、危険もない日々。\r\n見知らぬ土地をあてもなく歩き回っているうち、忍者たちを流浪の境遇へ追いやった張本人である貴族の頭目を偶然目の当たりにした。\r\n頭目は仕立ての良いスーツに身を包み、満面の笑みを浮かべ、鳥の頭を模した被り物をした黒マントの男に続いて幌付きの馬車に乗り込んでいく——彼は実に幸せそうだった。\r\nオトハは彼を始末する方法を数十通り考え、上に報告した。\r\nだが、上から計画実施の指示はなかった。指示がない以上、彼女は行動を起こせない。\r\nその夜、彼女は海辺へ赴き、袖口から短刀を取り出して、月光にかざしながら長いこと見つめた。\r\n短刀を大きく振り、力任せに海へ投げ込んだ。まるで、今にも崩れそうな世界と自分を繋ぎ留める錨を打ち込むかのように。\r\n\r\nそれから何年も経った後、彼女はあの夜、海に投げた短刀のことを思い出すことがあった。深海へ沈んでいるのかもしれないし、あるいは、岸へ打ち上げられ、浜辺で放浪者の手に渡ったのかもしれない。\r\nだがあの短刀は、いまも、たしかな錨として、オトハの心に在り続けている。", + "CharacterArchiveContent.14511.2": "はじめて凪島からノヴァ大陸へ渡ったのがいつだったか、オトハはもう覚えていなかった。\r\n曖昧な記憶として残っているのは、言われるがまま慌ただしく荷物をまとめ、泥水を踏みしめて甲板に上がり、蒸し暑く窮屈な下層船室に潜り込み、そのまま海を越えて辿り着いた、という程度のものである。\r\n燦々と降り注ぐ陽光のもとノヴァ大陸に降り立ったオトハは、他の忍者たちのように故郷の方角を眺めることもなく、笠を深く引き下げながら人波に紛れ、衛兵に見咎められないよう気を張っていた。\r\n「あんな状況で、感傷に浸る余裕なんてござりんせん。ただ生き延びることだけを考えていたでありんす」\r\n——オトハはそう語っている。\r\n彼女は間違いなく幸運なほうだった。次の船は、接岸する寸前、船内で大規模な騒乱が勃発したからだ。原因として囁かれたのは、不公平な分け前や裏切りなどありふれたもので、結局は両陣営とも共倒れになったという。荒れ狂う海は船が載せた財宝と欲望を呑み込み、砂浜には暗赤色の泡が立ち上っていたが、そんな痕跡も数日で波に洗い流されて消え去った。\r\n\r\n渡航直後のオトハには定まった住まいがなく、仲間たちとともに安宿を転々とした。ノヴァに送られた組織はマストが折れた難破船のように頼りなく、再び航海できるかどうか誰にもわからなかった。オトハはただの中級忍者に過ぎず、上層の者たちと接触する機会もなく、彼らが描く壮大な計画など知る由もなかった。\r\n「復讐の標的はどこにいるのでありんしょう。故郷へ戻れる日は、いったいいつになるのでありんしょう」\r\n同行者は次第に減っていった。安定した仕事に就く者もいれば、土地の人と新たな家庭を築く者もいた——なるほど、海を渡り、故郷を離れるとこういうことになるのか。オトハははじめて、鉄のように揺るがぬと思われていた規則も、綻ぶ日が来るのだと知った。資金があまりにも乏しかったため、組織を抜けたい者は多額のドーラを納めるだけで名簿から消してもらえた。\r\n尊厳も、名誉も、秘密も、現実の前ではなんの役にも立たなかった。\r\n \r\nオトハはそれまでの人生で最も不思議な時間を過ごした。任務もなく、危険もない日々。\r\n見知らぬ土地をあてもなく歩き回っているうち、忍者たちを流浪の境遇へ追いやった張本人である貴族の頭目を偶然目にした。\r\n頭目は高級なスーツに身を包み、満面の笑みを浮かべ、鳥の頭を模した被り物をした黒マントの男に続いて幌付きの馬車に乗り込んでいく——彼は実に幸せそうだった。\r\nオトハは彼を始末する方法を数十通り考え、上に報告した。\r\nだが、上から計画実施の指示はなかった。指示がない以上、彼女は行動を起こせない。\r\nその夜、彼女は海辺へ赴き、袖口から短刀を取り出して、月光にかざしながら長いこと見つめた。\r\n短刀を大きく振り、力任せに海へ投げ込んだ。まるで、今にも崩れそうな世界と自分を繋ぎ留める錨を打ち込むかのように。\r\n\r\nそれから何年も経った後、彼女はあの夜、海に投げた短刀のことを思い出すことがあった。深海へ沈んでいるのかもしれないし、あるいは、岸へ打ち上げられ、浜辺で放浪者の手に渡ったのかもしれない。\r\nだがあの短刀は、いまも、たしかな錨として、オトハの心に在り続けている。", "CharacterArchiveContent.14512.1": "真紅の海岸線より(下)", - "CharacterArchiveContent.14512.2": "最初の取材は、霧雨降りしきる秋の夕暮れ、カフェにて行われた。\r\nオトハがカフェの前で足を止め傘を畳んでいると、すぐさま給仕が扉を開けて招き入れてくれた。\r\nまばらな客の向こうに、華奢な背中を見つける。すると相手も何かを感じたのか、振り返り、驚きと控えめな微笑を浮かべた。\r\n \r\n雨音がしとしとと響く中、少女はテーブルに身を乗り出し、取材した内容を一つも書き逃すまいと興奮のあまり震える手で必死にペンを走らせる。オトハは静かに、その光景を見つめ続けた。\r\n日が暮れて他の客たちは去り、夜の静寂がカフェを包みこんだ。\r\n給仕が近づいてきて、2人の前に蝋燭を灯してくれる。\r\n炎が揺らめいたその一瞬、給仕がおずおずとオトハに声をかけてきた。\r\n「あの……私のこと、覚えていますか?」\r\n記録を取っていた少女はペンを置き、ナンパのようにも見えるやり取りを興味深そうに眺めた。\r\n「ん?」オトハが小首を傾げながら視線を向けると、給仕はたじろいだ。\r\n「し、失礼しました。昔の知り合い……後輩とあまりに似ている気がしたので勘違いしてしまいました。あの子は内気で、堂々としたあなたとは似ても似つきません。私ったら、なんであの子だと思ったんでしょう……」\r\nオトハは微笑みを崩さぬまま軽くうなずき、小さな出来事は波風を立てずに終わった。\r\n\r\n取材は閉店時間まで続いた。少女は満足げにノートを閉じ、今日聞いたことで心躍る小説が何本も書けそうだと言い、改めてオトハに感謝を伝えた。\r\n「本当に取材を受けていただけるなんて思いもしませんでした。あなたはまさに伝説で、私はただの下っ端ですから」\r\nオトハはその称賛を微笑みで受け止めた。彼女が語ったことは過去という巨大な氷山の小さな小さな一角に、ほんの少しの美化を施したものに過ぎない。それでも目の前の少女はすっかり信じ込んでいる。\r\n取材を受けた理由――小さな愛弟子の姿が目の前の少女に重なる。華奢だが、頑なで、常人とは少し違う奇想天外な考えを胸に秘めているところもよく似ていた。\r\n \r\n少女と別れた後、オトハは襟を立て、月光を頼りに海辺へと歩いた。\r\n隅々まで知り尽くしているはずの都市ではあるが、続々と建っていく高層ビル群を見ると、本当に知っているのか自信がなくなってしまう。\r\nあの給仕と同じだ。かつてはともに天井の低い平屋で寝起きしていた仲だというのに、年月を重ねてしまえば、間近で顔を合わせても気づかない。\r\nたしかにオトハの容貌は変わっていた。月日の中で、少しずつ。自分も、この街と同じように全く別物になっているのかもしれない。\r\n \r\n最後の取材は翌年の春に行われた。組織の指示により、オトハは次の任地へ向かうことが決まっていた。取材を終えると、少女は深々と頭を下げた。それは谷風忍者が最高の敬意を示す所作だった。\r\n「あなたの物語を伝記として書き残します。文章は拙いですが、それでも記録したいんです」\r\n「あなたは、私が出会った中で最も凄い忍者です。あれほど過酷な環境でも決して諦めず、ここまで歩んできた……」\r\nそのときオトハはふと、今なら本音を口にしてもいい気がした。\r\n「他の人の自伝を読んだことがありんす。彼らはたいてい、自分の欠点や過ちをそっと消して、清廉潔白で、世界から迫害された哀れな被害者として自分を飾り立てていたでありんす」\r\n「アチキは、そういうことを望む人間だと思いんすか?」\r\n少女は立ち尽くし、言葉の意味を考え込んだ。オトハは軽く手を振った。もう行く時間だ。\r\n \r\nオトハは少女に背を向けて歩き出す。\r\n草木は新緑に染まり、鳥のさえずりは次第に遠のき、桜はすでに散っていた。", + "CharacterArchiveContent.14512.2": "最初の取材は、霧雨の舞う秋の夕暮れ、カフェにておこなわれた。\r\nオトハがカフェの前で足を止め傘を畳んでいると、すぐさま給仕が扉を開けて招き入れてくれた。\r\nまばらな客の向こうに、華奢な背中を見つける。すると相手もなにかを感じたのか、振り返り、驚きと控えめな微笑を浮かべた。\r\n \r\n雨音がしとしとと響く中、少女はテーブルに身を乗り出し、取材した内容を一つも書き逃すまいと興奮のあまり震える手で必死にペンを走らせる。オトハは静かに、その光景を見つめ続けた。\r\n日が暮れて他の客たちは去り、夜の静寂がカフェを包みこんだ。\r\n給仕が近づいてきて、2人の前に蝋燭を灯してくれる。\r\n炎が揺らめいたその一瞬、給仕がおずおずとオトハに声をかけてきた。\r\n「あの……私のこと、覚えていますか?」\r\n記録を取っていた少女はペンを置き、ナンパのようにも見えるやり取りを興味深そうに眺めた。\r\n「ん?」オトハが小首を傾げながら視線を向けると、給仕はたじろいだ。\r\n「し、失礼しました。昔の知り合い……後輩とあまりに似ている気がしたので勘違いしてしまいました。あの子は内気で、堂々としたあなたとは似ても似つきません。私ったら、なんであの子だと思ったんでしょう……」\r\nオトハは微笑みを崩さぬまま軽くうなずき、小さな出来事は波風を立てずに終わった。\r\n\r\n取材は閉店時間まで続いた。少女は満足げにノートを閉じ、今日聞いたことで心躍る小説が何本も書けそうだと言い、あらためてオトハに感謝を伝えた。\r\n「本当に取材を受けていただけるなんて思いもしませんでした。あなたはまさに伝説で、私はただの下っ端ですから」\r\nオトハはその称賛を微笑みで受け止めた。彼女が語ったことは過去という巨大な氷山の小さな小さな一角に、ほんの少しの美化を施したものに過ぎない。それでも目の前の少女はすっかり信じ込んでいる。\r\n取材を受けた理由――小さな愛弟子の姿が目の前の少女に重なる。華奢だが、気が強く、常人とは少し違う奇想天外な考えを胸に秘めているところもよく似ていた。\r\n \r\n少女と別れた後、オトハは襟を立て、月光を頼りに海辺へと歩いた。\r\n隅々まで知り尽くしているはずの都市ではあるが、続々と建っていく高層ビル群を見ると、本当に知っているのか自信がなくなってしまう。\r\nあの給仕と同じだ。かつてはともに天井の低い平屋で寝起きしていた仲だというのに、年月を重ねてしまえば、間近で顔を合わせても気づかない。\r\nたしかにオトハの容貌は変わっていた。月日の中で、少しずつ。自分も、この街と同じように全く別物になっているのかもしれない。\r\n \r\n最後の取材は翌年の春に行われた。組織の指示により、オトハは次の任地へ向かうことが決まっていた。取材を終えると、少女は深々と頭を下げた。それは谷風忍者が最高の敬意を示す所作だった。\r\n「あなたの物語を伝記として書き残します。文章は拙いですが、それでも記録したいんです」\r\n「あなたは、私が出会った中で最も凄い忍者です。あれほど過酷な環境でも決して諦めず、ここまで歩んできた……」\r\nそのときオトハはふと、今なら本音を口にしてもいい気がした。\r\n「他の人の自伝を読んだことがありんす。彼らはたいてい、自分の欠点や過ちをそっと消して、清廉潔白で、世界から迫害された哀れな被害者として自分を飾り立てておりんした」\r\n「しかし……アチキは、そういうことを望む人間だと思いんすか?」\r\n少女は立ち尽くし、言葉の意味を考え込んだ。オトハは軽く手を振った。もう行く時間だ。\r\n \r\nオトハは少女に背を向けて歩き出す。\r\n草木は新緑に染まり、鳥のさえずりは次第に遠のき、桜はすでに散っていた。", "CharacterArchiveContent.14513.1": "武器逸話:ツキカクシ", - "CharacterArchiveContent.14513.2": "「聞いたか?武器職人を探し回ってる巡遊者の話」\r\n「聞いた聞いた。武器への細かい要求が20枚以上書かれた紙を突きつけて回ってるってヤツだろ。報酬は桁外れにいいらしいが、職人たちは要求書の一枚目を見ただけで逃げ出したらしい」\r\n「いったいどんな武器を作ろうとしてるんだろうなあ……」\r\n\r\n分かれ道に立ったオトハは殴り書きされた地図を取り出し、なんとかルートを読み取り、右手の細い道へと進んだ。\r\n今月で7人目となる職人への訪問だった。これまで武器作成の依頼書を差し出すたび、相場の何倍もの報酬を提示しているにも関わらず、職人は皆一様に丁重な言葉で、しかしプライドを傷つけられたせいか、不愉快さも覗かせる表情で断ってきた。\r\n果たして今回の職人は、どれくらい話を聞いてくれるだろうか。また、あっという間に追い返されてしまうだろうか。\r\n諦めに似た不安と微かな期待を胸に抱き、オトハは職人が住む小屋の扉を叩いた。その職人はすでに隠居しているらしかったが、それでも訪ねてみないわけにはいかなかった。\r\n\r\nしばらくして、老人といっても差し支えのない見た目の職人が出てきた。オトハが手短に訪問の意図を伝えると――\r\n「ずっと待っておったんじゃ!」\r\n以外なことに老職人は満面の笑みを浮かべた。\r\n彼はオトハの手から、23ページにものぼる詳細な要求が記された依頼書をひったくり、勢いよくページをめくっていく。\r\n「大げさな依頼書を持って武器職人を探し回っている者がいると聞いてから、どんなやつが、どんな武器を望んでいるのか、気になって気になって仕方がなかったんじゃ!」\r\n依頼書に目を落としながら、老職人が楽しげに言う。\r\nオトハはひとまず胸を撫で下ろした。少なくとも、今回は門前払いではなさそうだ。\r\n「でしたら、ご存じのはずでありんす。この依頼の報酬はいくらでも問題ござりんせん。唯一の問題は――この武器が、実際に作れるかどうかでありんす」\r\n「ふぅむ……非常に複雑な構造じゃが、核となる要素は『銃』だ。違うか?」\r\n「形にはこだわっておりんせん。もし銃だと判断されるなら、それで構いんせん」\r\n「なるほど、分かった」\r\n老職人は笑みを浮かべて依頼書をオトハに返した。再び断られるのかと思ったその時、老職人は机のほうへと歩いていった。\r\n「この依頼書はまだまだ荒い。ここへ座りなさい。まずは、この武器がどんな姿を欲しているのか、とことん話し合おうじゃないか」\r\n\r\n……\r\n2ヶ月後のある夕暮れ時、オトハは老職人に深く礼を述べ、別れを告げた。\r\n老人は、彼女の手にある一本の長い傘を見つめ、何度もため息をつく。\r\n「せっかく美しい銃身を作ったというのに、傘布で隠してしまうとはな」\r\n「それほど綺麗だからこそ、隠す必要があるでありんす」\r\n「まったく、調子のいいことを言いおって」\r\n老職人は誤魔化されんぞとばかりに、手をひらひらと振る。\r\n「まあ……その武器が、お前さんの望みの助けになるといいな」\r\n「必ずなりんす。約束しんす」", + "CharacterArchiveContent.14513.2": "「聞いたか?武器職人を探し回ってる巡遊者の話」\r\n「聞いた聞いた。武器への細かい要求が20枚以上書かれた紙を突きつけて回ってるってヤツだろ。報酬は桁外れにいいらしいが、職人たちは要求書の一枚目を見ただけで逃げ出したらしい」\r\n「いったいどんな武器を作ろうとしてるんだろうなあ……」\r\n\r\n分かれ道に立ったオトハは殴り書きされた地図を取り出し、なんとかルートを読み取り、右手の細い道へと進んだ。\r\n今月で7人目となる職人への訪問だった。これまで武器製作の依頼書を差し出すたび、相場の何倍もの報酬を提示しているにもかかわらず、職人は皆一様に丁重な言葉で、しかしプライドを傷つけられたせいか、不愉快さも覗かせる表情で断ってきた。\r\n果たして今回の職人は、どれくらい話を聞いてくれるだろうか。また、あっという間に追い返されてしまうだろうか。\r\n諦めに似た不安と微かな期待を胸に抱き、オトハは職人が住む小屋の扉を叩いた。その職人はすでに隠居しているらしかったが、それでも訪ねてみないわけにはいかなかった。\r\n\r\nしばらくして、老人といっても差し支えのない見た目の職人が出てきた。オトハが手短に訪問の意図を伝えると――\r\n「ずっと待っておったんじゃ!」\r\n意外なことに職人は満面の笑みを浮かべた。\r\n彼はオトハの手から、23ページにものぼる詳細な要求が記された依頼書をひったくり、勢いよくページをめくっていく。\r\n「大げさな依頼書を持って武器職人を探し回っている者がいると聞いてから、どんなやつが、どんな武器を望んでいるのか、気になって気になって仕方がなかったんじゃ!」\r\n依頼書に目を落としながら、職人が楽しげに言う。\r\nオトハはひとまず胸を撫で下ろした。少なくとも、今回は門前払いではなさそうだ。\r\n「でしたら、ご存じのはずでありんしょう。この依頼の報酬はいくらでも問題ござりんせん。唯一の問題は――この武器が、実際に作れるかどうかでありんす」\r\n「ふぅむ……非常に複雑な構造じゃが、核となる要素は『銃』だ。違うか?」\r\n「形にはこだわっておりんせん。もし銃だと判断されるなら、そこはお任せいたしんす」\r\n「なるほど、わかった」\r\n職人は笑みを浮かべて依頼書をオトハに返した。再び断られるのかと思ったその時、職人は机のほうへと歩いていった。\r\n「この依頼書はまだまだ荒い。ここへ座りなさい。まずは、この武器がどんな姿を欲しているのか、とことん話し合おうじゃないか」\r\n\r\n……\r\n2ヶ月後のある夕暮れ時、オトハは丁寧に礼を述べ、別れを告げた。\r\n老人は、彼女の手にある一本の長い傘を見つめ、何度もため息をつく。\r\n「せっかく美しい銃身を作ったというのに、傘で隠してしまうとはな」\r\n「それほど綺麗だからこそ、隠す必要がありんしょう」\r\n「まったく、調子のいいことを言いおって」\r\n職人は誤魔化されんぞとばかりに、手をひらひらと振る。\r\n「まあ……その武器が、お前さんの望みの助けになるといいな」\r\n「必ずや使いこなしてみせんしょう」", "CharacterArchiveContent.14701.1": "基本情報", "CharacterArchiveContent.14701.2": "*****", "CharacterArchiveContent.14702.1": "巡遊者になった理由", diff --git a/data/language/ja_jp/mainscreencg.json b/data/language/ja_jp/mainscreencg.json index d1e6c5100..171308e76 100644 --- a/data/language/ja_jp/mainscreencg.json +++ b/data/language/ja_jp/mainscreencg.json @@ -71,6 +71,10 @@ "MainScreenCG.1111.1": "新たな日の出", "MainScreenCG.1113.1": "瞳の見据える先に", "MainScreenCG.1116.1": "守りたかった人", + "MainScreenCG.1125.1": "終局の刻", + "MainScreenCG.1126.1": "希望への道しるべ", + "MainScreenCG.1127.1": "ありふれた眩しい日々", + "MainScreenCG.1128.1": "ヒナギクたちの門出", "MainScreenCG.2001.1": "あたたかな掌", "MainScreenCG.2002.1": "ようこそ空白旅団へ", "MainScreenCG.2003.1": "光の川で遊ぶ魚", diff --git a/data/language/ja_jp/potential.json b/data/language/ja_jp/potential.json index a1619b0f5..c3ebdcdcf 100644 --- a/data/language/ja_jp/potential.json +++ b/data/language/ja_jp/potential.json @@ -1391,8 +1391,8 @@ "Potential.513742.2": "エレノアの&Param5&が&Param6&増加する。\nエレノアの必殺技が敵にダメージを与えた時、&Param3&秒間、その敵に対する&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", "Potential.513743.1": "エレノアの&Param5&が上昇する。チーム内の風属性巡遊者が主力スキル、または支援スキルを発動時、エレノアの&Param1&が増加する。", "Potential.513743.2": "エレノアの&Param5&が&Param6&上昇する。\u000bチーム内の風属性巡遊者が主力スキル、または支援スキルを発動時、&Param3&秒間、エレノアの&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", - "Potential.513901.1": "チーム全員が水属性巡遊者の場合、愛のしるしの上限が増加し、時間経過で消失しなくなる。\u000bチーム全員が水属性巡遊者の場合、愛のしるし1につき自身の&Param2&がさらに上昇し、愛のしるしの点灯数が上限に達している時、主力スキルで必殺技2段目を発動できる。", - "Potential.513901.2": "チーム全員が水属性巡遊者の場合、愛のしるしの上限が5まで増加し、時間経過で消失しなくなる。\u000bチーム全員が水属性巡遊者の場合、愛のしるし1につき自身の&Param2&がさらに&Param3&上昇し、愛のしるしの点灯数が上限に達している時、主力スキルで必殺技2段目「粛清」を発動できる。", + "Potential.513901.1": "チーム全員が水属性巡遊者の場合、愛のしるしの上限が増加し、時間経過で消失しなくなる。\u000bチーム全員が水属性巡遊者の場合、##愛のしるし#4052#1につき自身の&Param2&がさらに上昇し、愛のしるしの点灯数が上限に達している時、主力スキルで必殺技2段目を発動できる。", + "Potential.513901.2": "チーム全員が水属性巡遊者の場合、愛のしるしの上限が5まで増加し、時間経過で消失しなくなる。\u000bチーム全員が水属性巡遊者の場合、愛のしるし1につき自身の&Param2&がさらに&Param3&上昇し、##愛のしるし#4052#の点灯数が上限に達している時、主力スキルで必殺技2段目「粛清」を発動できる。", "Potential.513902.1": "通常攻撃、または主力スキル発動時、氷刃を生成して範囲内の敵に水属性ダメージを与え、同時に愛のしるしを1獲得する。", "Potential.513902.2": "通常攻撃、または主力スキル「ママのしつけ」発動時、氷刃を生成して範囲内の敵に攻撃力の&Param1&の水属性のスキルダメージを与え、同時に愛のしるしを1獲得する。この効果は&Param4&秒ごとに1回まで発動できる。", "Potential.513903.1": "愛のしるしの点灯数が上限に達している時、主力スキルで必殺技1段目を発動できる。いずれかの方法で必殺技1段目を発動した時、すべての愛のしるしを吸収し、愛のしるしの強化効果を最大数で獲得する。", diff --git a/data/language/ja_jp/secondaryskill.json b/data/language/ja_jp/secondaryskill.json index 67fd13ea3..26c30879d 100644 --- a/data/language/ja_jp/secondaryskill.json +++ b/data/language/ja_jp/secondaryskill.json @@ -1420,15 +1420,15 @@ "SecondarySkill.4061205.1": "幼き日の夢物語", "SecondarySkill.4061205.2": "水属性の主力巡遊者が冒険心を獲得した時、{2}秒間、チーム全体が与える水属性ダメージが{1}増加する。\u000b冒険心が上限に達している時、冒険心を保有している巡遊者のスキル会心ダメージが{3}増加する。", "SecondarySkill.4062101.1": "過ぎ去りし日の残光", - "SecondarySkill.4062101.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", + "SecondarySkill.4062101.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", "SecondarySkill.4062102.1": "過ぎ去りし日の残光", - "SecondarySkill.4062102.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", + "SecondarySkill.4062102.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", "SecondarySkill.4062103.1": "過ぎ去りし日の残光", - "SecondarySkill.4062103.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", + "SecondarySkill.4062103.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", "SecondarySkill.4062104.1": "過ぎ去りし日の残光", - "SecondarySkill.4062104.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", + "SecondarySkill.4062104.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", "SecondarySkill.4062105.1": "過ぎ去りし日の残光", - "SecondarySkill.4062105.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇すし、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", + "SecondarySkill.4062105.2": "希望が6に達した時、水属性の主力巡遊者の攻撃力が{1}上昇し、ダメージを与えた時、敵に妄執を付与する。\u000b妄執:{2}秒間、付与された敵の水属性のスキル被ダメージが{3}増加する", "SecondarySkill.4062201.1": "昔日が導く旅路", "SecondarySkill.4062201.2": "水属性の主力巡遊者が妄執を付与した時、{2}秒間、チーム全体の攻撃力が{1}上昇する。", "SecondarySkill.4062202.1": "昔日が導く旅路", diff --git a/data/language/ja_jp/skill.json b/data/language/ja_jp/skill.json index 4fdff30ce..9c2cbc116 100644 --- a/data/language/ja_jp/skill.json +++ b/data/language/ja_jp/skill.json @@ -1174,13 +1174,13 @@ "Skill.8013502.1": "真実はすぐそこに★", "Skill.8013502.2": "魔法陣を描き、敵を追尾するランタンおばけを召喚し続ける。", "Skill.8013701.1": "エレガントチェイン", - "Skill.8013701.2": "素早く武器を切り替えながら攻撃を行い、範囲内に多段ダメージを与える。攻撃を行うたびに令嬢のひらめきを獲得でき、令嬢のひらめきを一定量消費することでレディ・クロスを発動して範囲ダメージを与える。", + "Skill.8013701.2": "素早く武器を切り替えながら攻撃を行い、範囲内に多段ダメージを与える。攻撃を行うたびに令嬢のひらめきを獲得できる。令嬢のひらめきを一定量消費すると、レディ・クロスを発動して範囲ダメージを与える。", "Skill.8013702.1": "フローラルガード", "Skill.8013702.2": "素早く回転して範囲ダメージを与え、警戒を獲得する。\u000b警戒:複数のフラワードローンがエレノアの周囲を旋回し、継続的に攻撃を行う。", "Skill.8013901.1": "お掃除開始", "Skill.8013901.2": "薙刀で連続攻撃を行い、ダメージを与える。", "Skill.8013902.1": "プロのお片付け", - "Skill.8013902.2": "薙刀を振るい、範囲内にダメージを与える。スキルを発動するたびに愛のしるしを1獲得し、愛のしるし1につき自身の攻撃力が上昇する。この効果は最大3回まで重複できる。", + "Skill.8013902.2": "薙刀を振るい、範囲内にダメージを与える。スキルを発動するたびに、愛のしるしを1獲得し、愛のしるし1につき自身の攻撃力が上昇する。この効果は最大3回まで重複できる。", "Skill.8014001.1": "ラビットバレット", "Skill.8014001.2": "スーパーオートラビからムーナラビット弾を高速発射する。", "Skill.8014002.1": "ラボラビチェンジ", @@ -1198,7 +1198,7 @@ "Skill.8015602.1": "みんな頼んだ!", "Skill.8015602.2": "ぬいぐるみペンギンを敵の足元に投げつけ、追跡して攻撃するよう命令する。", "Skill.8015701.1": "怒涛の追撃", - "Skill.8015701.2": "イカ墨弾を発射し、範囲内にダメージを与える。同じ敵に通常攻撃が一定回数命中すると、その敵にデスデスを付与する。カリンはデスデスを付与された敵に鎖を放ちチェイン状態になる。", + "Skill.8015701.2": "イカ墨弾を発射し、範囲内にダメージを与える。同じ敵に通常攻撃が一定回数命中すると、その敵にデスデスを付与する。カリンはデスデスを付与された敵に鎖を放ち、チェイン状態になる。", "Skill.8015702.1": "入れ食いタイム", "Skill.8015702.2": "跳躍してイカせんべいを発射し爆発を起こす。さらにサメ大将を呼び寄せ、丸呑み攻撃を行い、2段ダメージを与える。", "Skill.8016001.1": "ソニックバブル", @@ -1315,7 +1315,7 @@ "Skill.99705.2": "*****", "Skill.99706.13": "スキル1", "Skill.99706.2": "スキル1", - "Skill.99710000.1": "*****", + "Skill.99710000.1": "アームアサルト", "Skill.99801.1": "*****", "Skill.99801.13": "*****", "Skill.99801.2": "*****", @@ -1330,7 +1330,7 @@ "Skill.99805.1": "*****", "Skill.99805.13": "*****", "Skill.99805.2": "*****", - "Skill.99810000.1": "*****", + "Skill.99810000.1": "アースシェイカー", "Skill.9999988.13": "汎用出場テスト", "Skill.9999988.2": "汎用出場テスト", "Skill.9999989.13": "汎用出場テスト", diff --git a/data/language/ja_jp/story.json b/data/language/ja_jp/story.json index 163b334c5..2b936b926 100644 --- a/data/language/ja_jp/story.json +++ b/data/language/ja_jp/story.json @@ -51,7 +51,7 @@ "Story.1015.2": "魔王はアンジュに対して交渉を申し入れる。アンジュから指定された交渉場所は、砲撃も、落とし穴の設置も可能な彼女の狩り場だった。すべてを見抜いた魔王は仲間を配し、アンジュの罠ごと利用する策を巡らせる。", "Story.1015.4": "03B", "Story.1016.1": "勝利の後", - "Story.1016.2": "自決すれば仲間と住民を救うと迫るアンジュに、魔王はその条件を伝えるふりをしてフユカへ合図を送り、地面を崩落させる。とき同じくして仲間たちは砲撃部隊を奇襲を開始。アンジュの切り札を封じるため、砂丘に黄砂の豪雨が降り注ぐ。", + "Story.1016.2": "自決すれば仲間と住民を救うと迫るアンジュに、魔王はその条件を伝えるふりをしてフユカへ合図を送り、地面を崩落させる。時を同じくして、仲間たちは砲撃部隊への奇襲を開始する。アンジュの切り札を封じるため、砂丘に黄砂の豪雨が降り注ぐ。", "Story.1016.4": "04B", "Story.1017.1": "逆効果", "Story.1017.2": "アンジュを捕らえ、戦いは終わったかに見えた。だが彼女は魔王が未来を知る者だと見抜き、真の切り札の存在をほのめかす。そこへ血まみれのベスティナが現れ、統制を失った救済委員会が全面戦争へ突入したと告げる。", @@ -74,8 +74,8 @@ "Story.1022.1": "夢が始まった場所", "Story.1022.2": "自傷による時間停止を繰り出す160番の前にチトセが立ちはだかり、160番が繰り出す恐怖の毒に魔王の刀として耐えきる。見事160番を退けたチトセは、自らの主の前途に最後の祈りを捧げるのであった。", "Story.1022.4": "03C", - "Story.1023.1": "*****", - "Story.1023.2": "*****", + "Story.1023.1": "星骸、再び", + "Story.1023.2": "土埃が晴れ、待ちわびた者がついに帰還する――", "Story.1023.4": "BT05", "Story.1024.1": "変わらぬもの", "Story.1024.2": "魔王はデザートゲイルを味方につけ、アンジュの前に姿を現す。対決の場は、かつて祈願箱から目覚めた魔王ノ間。追い詰められた魔王とセイナが箱へ飛び込むと、巨大星骸が浮上する。", @@ -84,8 +84,8 @@ "Story.1025.2": "未来から来た元魔王だと明かしたアンジュは、自分と魔王の死こそ世界を救う道だと迫る。彼女が死ねばミラーシュ上空の星ノ塔が落ちるという。その頃、空を見上げたコゼットは、塔が落ちてくる光景を目の当たりにし、恐れおののく。", "Story.1025.4": "BE", "Story.1026.1": "逸れ星の終着点", - "Story.1026.2": "ついに、あなたたちは同じ扉の前にたどり着いた。(一)", - "Story.1026.4": "ENDING", + "Story.1026.2": "運命は星ノ塔の頂で収束し、物語は最後の分岐を迎える。\r\nすべてを賭けるのか、手放すのか。\r\n次の扉は、どこへ通じているのだろうか……", + "Story.1026.4": "未来への扉", "Story.103.1": "消えたオアシス", "Story.103.2": "結局、謎の人物の身元は特定できないばかりかさらに謎が深まってしまった。心相石ショップの貸金庫で困惑するセイナたちのもとへ、さらにショッキングな知らせがもたらされ――", "Story.103.4": "03", diff --git a/data/language/ja_jp/towerdefensepotential.json b/data/language/ja_jp/towerdefensepotential.json index 980a6e48d..965b2a705 100644 --- a/data/language/ja_jp/towerdefensepotential.json +++ b/data/language/ja_jp/towerdefensepotential.json @@ -121,7 +121,7 @@ "TowerDefensePotential.1300106.1": "攻撃力", "TowerDefensePotential.1300107.1": "スキルチャージ", "TowerDefensePotential.1320101.1": "ミートエリア", - "TowerDefensePotential.1320101.2": "スキルが敵に命中した時、星芒を付与する。星芒は数秒後に自動で爆発し、範囲ダメージを与える。また、強打で起爆することもでき、その場合は爆発ダメージと爆発範囲が増加する。", + "TowerDefensePotential.1320101.2": "スキルが敵に命中した時、星芒を付与する。星芒は数秒後に自動で爆発し、範囲ダメージを与える。また、強打で起爆することもでき、その場合は爆発ダメージが増加し、爆発範囲も拡大する。", "TowerDefensePotential.1320102.1": "光輝炸裂", "TowerDefensePotential.1320102.2": "スキルの各段でダメージを与えるたび、敵をわずかにノックバックさせる。ただし、スキル発動中は自身の向きが固定される。", "TowerDefensePotential.1320103.1": "最後通牒", @@ -165,11 +165,11 @@ "TowerDefensePotential.1350106.1": "攻撃速度", "TowerDefensePotential.1350107.1": "スキルチャージ", "TowerDefensePotential.1370101.1": "令嬢戦術:爆花", - "TowerDefensePotential.1370101.2": "戦術エネルギーを獲得または消費した時、爆弾を1個発射する。", + "TowerDefensePotential.1370101.2": "戦術エネルギーを獲得または消費した時、爆弾を1発発射する。", "TowerDefensePotential.1370102.1": "ライジングハート", "TowerDefensePotential.1370102.2": "スキルの攻撃範囲が拡大し、攻撃頻度が上昇する。", "TowerDefensePotential.1370103.1": "令嬢戦術:開花", - "TowerDefensePotential.1370103.2": "クロススラッシュの攻撃回数が増加し、警戒中は戦術エネルギーの獲得効率が上昇する。", + "TowerDefensePotential.1370103.2": "レディ・クロスの攻撃回数が増加し、警戒中は戦術エネルギーの獲得効率が上昇する。", "TowerDefensePotential.1370104.1": "令嬢戦術:閃花", "TowerDefensePotential.1370104.2": "スキルの持続時間が延長される。", "TowerDefensePotential.1370105.1": "攻撃力", @@ -233,7 +233,7 @@ "TowerDefensePotential.1570101.1": "スキャッター", "TowerDefensePotential.1570101.2": "デスデスを付与された敵に通常攻撃を行うと、曲射攻撃を行い範囲ダメージを与える。同時に、鎖が継続的にダメージを与える。", "TowerDefensePotential.1570102.1": "シャークアタック", - "TowerDefensePotential.1570102.2": "スキル発動後、サメ大将を呼び寄せて追従させる。サメ大将は敵に数回飛びかかり、範囲ダメージを与える。", + "TowerDefensePotential.1570102.2": "スキル発動後、サメ大将を呼び寄せて追従させる。サメ大将は敵に向かって数回飛びかかり、範囲ダメージを与える。", "TowerDefensePotential.1570103.1": "チェインハント", "TowerDefensePotential.1570103.2": "デスデスを付与された敵に通常攻撃を行う時、カリンの通常攻撃範囲が拡大し、敵の移動速度が低下する。また、カリンから離れているほど、その敵の移動速度がさらに低下する。", "TowerDefensePotential.1570104.1": "フィッシュネード", @@ -242,11 +242,11 @@ "TowerDefensePotential.1570106.1": "攻撃力", "TowerDefensePotential.1570107.1": "スキルチャージ", "TowerDefensePotential.1600101.1": "砕沫の余韻", - "TowerDefensePotential.1600101.2": "バブルフロッグが跳ねるたび、次の跳躍で与えるダメージが増加する。", + "TowerDefensePotential.1600101.2": "バブルフロッグがジャンプするたび、次の跳躍で与えるダメージが増加する。", "TowerDefensePotential.1600102.1": "微震する流光", - "TowerDefensePotential.1600102.2": "バブルフロッグが着地するたび、着地点の周囲一定範囲内に味方がいる場合、その味方のスキルを一定量チャージする。", + "TowerDefensePotential.1600102.2": "バブルフロッグが着地するたび、着地点の周囲一定範囲内に味方がいる場合、その味方のスキルチャージを一定量増加させる。", "TowerDefensePotential.1600103.1": "律動する光泡", - "TowerDefensePotential.1600103.2": "バブルフロッグが跳ねるたび、サイズが大きくなり、攻撃範囲が拡大する。", + "TowerDefensePotential.1600103.2": "バブルフロッグがジャンプするたび、サイズが大きくなり、攻撃範囲が拡大する。", "TowerDefensePotential.1600104.1": "乱れ飛ぶ水泡", "TowerDefensePotential.1600104.2": "バブルフロッグの跳躍間隔が短縮され、与えるダメージが増加する。また、味方に与えるスキルチャージ効果が強化される。", "TowerDefensePotential.1600105.1": "攻撃力", diff --git a/data/language/ja_jp/uitext.json b/data/language/ja_jp/uitext.json index 3edc4065e..315422ec9 100644 --- a/data/language/ja_jp/uitext.json +++ b/data/language/ja_jp/uitext.json @@ -797,11 +797,11 @@ "UIText.Depot_SortByStar.1": "突破回数", "UIText.DepthPerk_Empty_Tips.1": "素質はありません", "UIText.Depth_Empty_Tips.1": "アイテムはありません", - "UIText.Desert_9_5_Search_01.1": "破滅のディザスター、準備完了(一)", - "UIText.Desert_9_5_Search_02.1": "アースシェイカー、ロックオン(一)", - "UIText.Desert_9_5_Search_03.1": "アポカリプスキャノン、フルチャージ(一)", - "UIText.Desert_9_5_Search_04.1": "祈願箱がまもなく陥落します。すぐに敵を撃破してください(一)", - "UIText.Desert_9_5_Search_05.1": "祈願箱が破壊された……あなたもセイナも、助からなかった(一)", + "UIText.Desert_9_5_Search_01.1": "破滅的災害、起動準備完了", + "UIText.Desert_9_5_Search_02.1": "アースシェイカー、ロックオン", + "UIText.Desert_9_5_Search_03.1": "アポカリプスキャノン、フルチャージ", + "UIText.Desert_9_5_Search_04.1": "祈願箱がまもなく陥落します。すぐに敵を撃破してください", + "UIText.Desert_9_5_Search_05.1": "祈願箱が破壊されました……箱の中身は助かりませんでした", "UIText.Dictionary_Btn_Next.1": "次へ", "UIText.Dictionary_Btn_Pre.1": "前へ", "UIText.Dictionary_Included.1": "収録済み", @@ -2118,6 +2118,9 @@ "UIText.MainlineFormationDisc_NotEnough.1": "メイン枠ロスレコを3枚編成すると戦闘を開始できます", "UIText.MainlineFormationDisc_PreviewEffect.1": "ロスレコ詳細", "UIText.Mainline_Formation_Go.1": "次へ", + "UIText.Mainline_Last_End.1": "未来への扉", + "UIText.Mainline_Last_End_Fobidden_Click.1": "扉は固く閉ざされている", + "UIText.Mainline_Last_End_WaitUnlock.1": "新たな可能性が生まれました", "UIText.Mainline_Open_Time_Day.1": "続きは{0}日後に解放されます、お楽しみに!", "UIText.Mainline_Open_Time_Hour.1": "続きは {0} 時間後に解放されます、お楽しみに!", "UIText.Mainline_Open_Time_Min.1": "続きは {0} 分後に解放されます、お楽しみに!", diff --git a/data/language/ko_kr/activitytask.json b/data/language/ko_kr/activitytask.json index 99de6824b..005df4e51 100644 --- a/data/language/ko_kr/activitytask.json +++ b/data/language/ko_kr/activitytask.json @@ -633,8 +633,8 @@ "ActivityTask.112030101.2": "메인 스토리 챕터 9 「프롤로그 (하) 점화」 클리어", "ActivityTask.112030102.2": "메인 스토리 챕터 9 「손끝의 모래」 클리어", "ActivityTask.112030103.2": "메인 스토리 챕터 9 「옆에 있는 그녀」 클리어", - "ActivityTask.112030104.2": "이후 내용은 10월 6일에 오픈되니 기대해 주세요.", - "ActivityTask.112030105.2": "이후 내용은 10월 6일에 오픈되니 기대해 주세요.", + "ActivityTask.112030104.2": "메인 스토리 챕터 9 「머나먼 탑」 클리어", + "ActivityTask.112030105.2": "메인 스토리 챕터 9 「좁은 문」 클리어", "ActivityTask.112030106.2": "「철수 작전 Ⅱ」 ★3 클리어", "ActivityTask.112030107.2": "「철수 작전 Ⅳ」 ★3 클리어", "ActivityTask.112030108.2": "「적은 대장부터 Ⅰ」 ★3 클리어", diff --git a/data/language/ko_kr/mainscreencg.json b/data/language/ko_kr/mainscreencg.json index ae706ddd6..a3b760769 100644 --- a/data/language/ko_kr/mainscreencg.json +++ b/data/language/ko_kr/mainscreencg.json @@ -71,6 +71,10 @@ "MainScreenCG.1111.1": "다가오는 여명", "MainScreenCG.1113.1": "햇빛에 반짝이는 갑옷", "MainScreenCG.1116.1": "취약한 생명", + "MainScreenCG.1125.1": "종국의 시간", + "MainScreenCG.1126.1": "희망의 낙서", + "MainScreenCG.1127.1": "눈부신 희망", + "MainScreenCG.1128.1": "히나기쿠의 출발", "MainScreenCG.2001.1": "손의 온기", "MainScreenCG.2002.1": "오아시스 환영회", "MainScreenCG.2003.1": "천 그루 꽃이 피는 밤", diff --git a/data/language/ko_kr/story.json b/data/language/ko_kr/story.json index 4282de802..4a5ded315 100644 --- a/data/language/ko_kr/story.json +++ b/data/language/ko_kr/story.json @@ -71,7 +71,7 @@ "Story.1021.1": "마왕의 탑", "Story.1021.2": "용사의 오르막길도 이 정도에 불과하군…", "Story.1021.4": "02C", - "Story.1022.1": "꿈이 시작되는 곳", + "Story.1022.1": "꿈이 시작된 곳", "Story.1022.2": "처음 그곳으로 돌아와도, 그것은 여전히 당신을 알아본다.", "Story.1022.4": "03C", "Story.1023.1": "성해와 다시 싸우다", diff --git a/data/language/ko_kr/uitext.json b/data/language/ko_kr/uitext.json index eb53ee99f..a4c25c8d1 100644 --- a/data/language/ko_kr/uitext.json +++ b/data/language/ko_kr/uitext.json @@ -2118,6 +2118,9 @@ "UIText.MainlineFormationDisc_NotEnough.1": "메인 레코드 3개를 소지하면 바로 전투를 시작할 수 있습니다.", "UIText.MainlineFormationDisc_PreviewEffect.1": "레코드 상세 정보", "UIText.Mainline_Formation_Go.1": "다음", + "UIText.Mainline_Last_End.1": "최종 엔딩", + "UIText.Mainline_Last_End_Fobidden_Click.1": "굳게 닫힌 문…", + "UIText.Mainline_Last_End_WaitUnlock.1": "새로운 길이 나타났다…", "UIText.Mainline_Open_Time_Day.1": "이후 챕터는 {0}일 후 해제됩니다. 기대해 주세요!", "UIText.Mainline_Open_Time_Hour.1": "이후 챕터는 {0}시간 후 해제됩니다. 기대해 주세요!", "UIText.Mainline_Open_Time_Min.1": "이후 챕터는 {0}분 후 해제됩니다. 기대해 주세요!", diff --git a/data/language/zh_cn/activitytask.json b/data/language/zh_cn/activitytask.json index 97837c426..ffee8a0aa 100644 --- a/data/language/zh_cn/activitytask.json +++ b/data/language/zh_cn/activitytask.json @@ -633,8 +633,8 @@ "ActivityTask.112030101.2": "通关第九章主线剧情「幕间 下 点燃」", "ActivityTask.112030102.2": "通关第九章主线剧情「指尖的沙」", "ActivityTask.112030103.2": "通关第九章主线剧情「身旁的她」", - "ActivityTask.112030104.2": "后续主线于10月6日解锁,敬请期待", - "ActivityTask.112030105.2": "后续主线于10月6日解锁,敬请期待", + "ActivityTask.112030104.2": "通关第九章主线剧情「遥远的塔」", + "ActivityTask.112030105.2": "通关第九章主线剧情「窄门」", "ActivityTask.112030106.2": "以3星评级通关「且战且退Ⅱ」", "ActivityTask.112030107.2": "以3星评级通关「且战且退Ⅳ」", "ActivityTask.112030108.2": "以3星评级通关「擒贼先擒王Ⅰ」", diff --git a/data/language/zh_cn/mainscreencg.json b/data/language/zh_cn/mainscreencg.json index 8cc8cf207..97fa2b0cc 100644 --- a/data/language/zh_cn/mainscreencg.json +++ b/data/language/zh_cn/mainscreencg.json @@ -71,6 +71,10 @@ "MainScreenCG.1111.1": "黎明将至", "MainScreenCG.1113.1": "甲光向日", "MainScreenCG.1116.1": "易碎的生命", + "MainScreenCG.1125.1": "终局之刻", + "MainScreenCG.1126.1": "希望的涂鸦", + "MainScreenCG.1127.1": "明媚的希冀", + "MainScreenCG.1128.1": "雏菊的启程", "MainScreenCG.2001.1": "掌心之暖", "MainScreenCG.2002.1": "绿洲欢迎会", "MainScreenCG.2003.1": "夜放花千树", diff --git a/data/language/zh_cn/uitext.json b/data/language/zh_cn/uitext.json index 1d9fbeb04..729eacc62 100644 --- a/data/language/zh_cn/uitext.json +++ b/data/language/zh_cn/uitext.json @@ -2118,6 +2118,9 @@ "UIText.MainlineFormationDisc_NotEnough.1": "携带3个主位秘纹即可开始战斗", "UIText.MainlineFormationDisc_PreviewEffect.1": "秘纹详情", "UIText.Mainline_Formation_Go.1": "下一步", + "UIText.Mainline_Last_End.1": "真·终局", + "UIText.Mainline_Last_End_Fobidden_Click.1": "门扉紧闭……", + "UIText.Mainline_Last_End_WaitUnlock.1": "新的道路显现了……", "UIText.Mainline_Open_Time_Day.1": "后续章节将于 {0} 天后开启,敬请期待", "UIText.Mainline_Open_Time_Hour.1": "后续章节将于 {0} 小时后开启,敬请期待", "UIText.Mainline_Open_Time_Min.1": "后续章节将于 {0} 分钟后开启,敬请期待", diff --git a/lua/game/ui/avg/_cn/config/bbm09_bt04.lua b/lua/game/ui/avg/_cn/config/bbm09_bt04.lua new file mode 100644 index 000000000..2df08a341 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/bbm09_bt04.lua @@ -0,0 +1,282 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "好强……这力量,强得有些不正常。", + 0, + "vo_BBm09_BT04_001", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "难道是用了强化魔法吗?", + 0, + "vo_BBm09_BT04_002", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "不过,你们完全不明白星塔究竟有多可怕。", + 0, + "vo_BBm09_BT04_003", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "呵呵……就让我好好教教你们,星塔到底是个什么地方。", + 0, + "vo_BBm09_BT04_004", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "喂?==RT==你就是那个安琪……没错吧?", + 0, + "vo_BBm09_BT04_005", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "我不明白,艾蕾院长。==RT==你为什么要帮助魔王?", + 0, + "vo_BBm09_BT04_006", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "你只是个孤儿院的院长,我们不会伤害你的孩子,你没有理由和我们战斗。", + 0, + "vo_BBm09_BT04_007", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "理由?当然有。==RT==我可爱的孩子们,都相信==SEX1==。", + 0, + "vo_BBm09_BT04_008", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "作为==SEX1==们的妈妈,我当然也愿意相信孩子们信赖的人。而且……在我看来,魔王本来就是个好人。", + 0, + "vo_BBm09_BT04_009", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "不、不可能……仅凭一个人,竟然打倒了这么多黎明近卫。", + 0, + "vo_BBm09_BT04_010", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "原来如此……你就是那位传说中的白猫。", + 0, + "vo_BBm09_BT04_011", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "难怪会拥有如此强大的实力。", + 0, + "vo_BBm09_BT04_012", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "这么说来……前诺瓦皇帝曾试图复活魔王……", + 0, + "vo_BBm09_BT04_013", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "你们果然是一伙的。==RT==对这个世界来说,你们都是危险的存在!", + 0, + "vo_BBm09_BT04_014", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "看来,你终于找到和我战斗的理由了?", + 0, + "vo_BBm09_BT04_015", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "只可惜……你明白得太晚了。", + 0, + "vo_BBm09_BT04_016", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "你的同伴们,现在可都睡得正香呢。", + 0, + "vo_BBm09_BT04_017", + "", + "", + 0, + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/bbm09_bt05.lua b/lua/game/ui/avg/_cn/config/bbm09_bt05.lua new file mode 100644 index 000000000..b5a477480 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/bbm09_bt05.lua @@ -0,0 +1,260 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "魔王肯定就在这个房间。", + 0, + "vo_BBm09_BT05_001", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "仔细搜查,不要放过任何一个角落。", + 0, + "vo_BBm09_BT05_002", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "快看!那边的箱子很可疑!==RT==把它撬开!", + 0, + "vo_BBm09_BT05_003", + "", + "冷静的黎明近卫", + 0, + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "那、那家伙不是在水道桥上大闹的巨型星骸吗?怎么会在这里?!", + 0, + "vo_BBm09_BT05_004", + "", + "害怕的骑士", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "它们不是同一只星骸。==RT==各位,保持冷静!先破坏它头顶的魔法阵!", + 0, + "vo_BBm09_BT05_005", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "好快……!根本打不中!", + 0, + "vo_BBm09_BT05_006", + "", + "冷静的黎明近卫", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_112", + "002", + "哈哈哈!快看,他们全都慌了!", + 0, + "vo_BBm09_BT05_007", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_112", + "002", + "魔王,作战大成功!==RT==上吧,超级大星骸!把他们全都打飞!", + 0, + "vo_BBm09_BT05_008", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "魔王==SEX1==们就藏在那个箱子里!==RT==快点把箱子拿过来!", + 0, + "vo_BBm09_BT05_009", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "不行!有这么大的星骸守着,我们根本没法靠近!!", + 0, + "vo_BBm09_BT05_010", + "", + "冷静的黎明近卫", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "它、它身上的力量正在聚集……!", + 0, + "vo_BBm09_BT05_011", + "", + "冷静的黎明近卫", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "完、完蛋了!", + 0, + "vo_BBm09_BT05_012", + "", + "惊慌的骑士", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "快跑!大家快跑啊!!!", + 0, + "vo_BBm09_BT05_013", + "", + "害怕的骑士", + 0, + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "怎么会变成这样……!==RT==全员撤退!", + 0, + "vo_BBm09_BT05_014", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "竟然连星骸都能操控…… ==RT==你果然就是真正的魔王……!", + 0, + "vo_BBm09_BT05_015", + "", + "", + 0, + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_07.lua b/lua/game/ui/avg/_cn/config/stev_04_07.lua index 40bbc487e..883e7b196 100644 --- a/lua/game/ui/avg/_cn/config/stev_04_07.lua +++ b/lua/game/ui/avg/_cn/config/stev_04_07.lua @@ -2029,13 +2029,13 @@ return { cmd = "SetBg", param = { 0, - "story_main_01_023", + "story_main_01_023_a", "0", "Linear", 0.5, true, "default", - nil + 0 } }, { diff --git a/lua/game/ui/avg/_cn/config/stm09_00_b.lua b/lua/game/ui/avg/_cn/config/stm09_00_b.lua index 13a2705fb..43b263cae 100644 --- a/lua/game/ui/avg/_cn/config/stm09_00_b.lua +++ b/lua/game/ui/avg/_cn/config/stm09_00_b.lua @@ -4603,7 +4603,7 @@ return { param = { 0, "放哨的黎明近卫", - "好,好有精神!", + "好,很有精神!", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm09_01_a.lua b/lua/game/ui/avg/_cn/config/stm09_01_a.lua index c9cafbc79..7c8445879 100644 --- a/lua/game/ui/avg/_cn/config/stm09_01_a.lua +++ b/lua/game/ui/avg/_cn/config/stm09_01_a.lua @@ -7534,7 +7534,7 @@ return { param = { 0, "avg1_110", - "我想,恩赐意志和与会的各家公司代表不会偏听偏信拯救委员会的胡言,会还魔王一个清白的。", + "我想,恩赐意志和与会的各家公司代表不会偏听偏信拯救委员会的胡言,==RT==会还魔王一个清白的。", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm09_01_b.lua b/lua/game/ui/avg/_cn/config/stm09_01_b.lua index 55a295857..53be46eea 100644 --- a/lua/game/ui/avg/_cn/config/stm09_01_b.lua +++ b/lua/game/ui/avg/_cn/config/stm09_01_b.lua @@ -3714,7 +3714,7 @@ return { param = { 0, "avg1_133", - "等一下,“抓住安琪”就能结束战斗,这件事在逻辑上当然是成立的,但……究竟要怎么做。", + "等一下,“抓住安琪”就能结束战斗,这件事在逻辑上当然是成立的,但……究竟要怎么做?", 1, "", false, @@ -5424,7 +5424,7 @@ return { param = { 0, "avg1_111", - "我,我们去吗?在菲莱的时候,我们那么多人才抓住了十个拯救委员会的人,打,打不过吧?", + "我,我们去吗?在菲莱的时候,我们那么多人才击退了十个拯救委员会的人,打,打不过吧?", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm09_01_c.lua b/lua/game/ui/avg/_cn/config/stm09_01_c.lua new file mode 100644 index 000000000..92f857d7e --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm09_01_c.lua @@ -0,0 +1,13160 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "请君入瓮", + "拯救委员会扑向孤儿院,只为逼你现身。==RT==你索性以身为饵,把敌军尽数引向沙漠星塔,==RT==再用一枚棋子换得沙蝎相助,做好守株待兔的布置……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:50", + "雾月", + "18日", + "米拉什", + "矿道深处" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_108", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "004", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "只要能进入那座星塔,我们就能以弱胜强,逆转战局。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "进入星塔……==W==魔王,你想利用星塔恩赐的力量吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutCubic", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "那种力量,或者说那种恩赐之神的祝福的确可以提升我们的战斗能力,按照我之前的经验,爬到顶层大概能让魔法强上一倍吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "可是,这真的有意义吗?我们的敌人进入星塔也能获得同样的提升,拯救委员会的人数更多,算起来还是他们整体上提升得更多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "并不是同样的提升哦,如果能更巧妙地利用星塔恩赐力量,爬到顶端的时候,获得的提升会多得多,至少能有五倍吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "none", + nil, + 0.35, + 0.05, + 0.9, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "016", + "none", + 1, + 0.55, + -0.55, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "五倍?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "004", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "是的,我们每次爬塔都能提升这么多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "014", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "都是,鸢尾的功劳~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "027", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "我……我其实没做什么啦,==W==就是拉了一个表格,把我们遇到的恩赐力量都总结起来,==W==再结合各人的战斗风格找出最好的搭配方法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1207", + "b", + "015", + "none", + 2, + 0.75, + -0.3, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1207", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1207", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王说的五倍只是保底的提升,如果三个人的魔法契合度比较好,十倍、二十倍也是有可能的哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_114", + "a", + "013", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "二十倍?!==W==猫眼大人的黑暗之力暴涨二十倍的话,马上就可以君临这片沙漠了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mine_inside_2", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "011", + "none", + 1, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "avg_emoji_sigh", + 1, + 0.35, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "猫眼,别想那种不切实际的事情,星塔恩赐的力量又没办法带出星塔,你在星塔里面再厉害,出来后也还是现在的你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.9, + -0.2, + 1.6, + nil, + 0.8, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.15, + -0.35, + 1.6, + nil, + 0.8, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "027", + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "啊,这个……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "鸢尾,告诉她们吧,白猫剧团是和我们并肩作战的伙伴,没道理瞒着她们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "none", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "019", + "none", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "正常来说,星塔恩赐力量的确带不出星塔,所以几乎没有旅人研究其中的搭配。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "毕竟以获得神器的角度而言,爬到星塔顶层都是没必要的,只要找到许愿箱许愿就可以了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "但是,魔王的权能让我们可以把星塔恩赐力量带出来,虽然只有一天,但也让我有了研究组合的动力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "401", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "avg_emoji_flurry", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "你,你说什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "016", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "016", + "avg_emoji_symbol", + 2, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "把那个力量带出星塔?!==W==这不是无敌了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "倒也没那么夸张啦,魔法效果提高了,消耗也会提高,我们可付不起心相石的充能费用,只能偶尔在关键时候用一下了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "016", + "none", + 1, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "上一次用……==W==还是达尔茜娅事件的时候,我们靠着星塔恩赐的力量,几个人就拖住了上百株智慧植物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + 3, + 0.25, + -0.35, + 1.5, + nil, + 0.8, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "006", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "呼呼呼,猫眼大人完全明白了,==W==我们只要和你做“灵魂交易”,就可以把星塔恩赐力量带出星塔,成为真正的“白猫超人”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "027", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "到时候,猫眼大人一个人打十个,==W==不不,仔细想想,==W==二十倍黑暗之力的猫眼大人可以一个人打一百个!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "008", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "二十倍的情况可遇不可求,从组队就得精打细算,我们现在做不到的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "况且,就算是普通的五倍力量,安琪也不会给我们几个小时,让我们轻松地爬到顶层收集星塔恩赐力量。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "010", + "avg_emoji_vexation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "呼,为了解释下面这些我本不应该知道的事情,==W==贝修莉娜、菈露,只能先借用你们的名义了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "010", + "none", + nil, + 0.32, + -0.25, + 1.4, + nil, + 0.7, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "023", + "none", + nil, + 0.68, + -0.25, + 1.4, + nil, + 0.7, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "奥尔贝德安插在拯救委员会里的线人刚刚发来消息,安琪一心想要逼我出现,然后杀死我,为此,她派了一百人去占领雏菊孤儿院。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "一、一百人?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "016", + "none", + 1, + 0.8, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + 0.7, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "魔王,请让我回去保护孩子们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "016", + "none", + 1, + 0.3, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.35, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "我也去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "大家冷静一下,我们当然要保护孩子们,但不是这种方法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "拯救委员会的人数和物资远多于我们,如果我们跟着他们的进攻跑来跑去,就算我们能打赢几场,最终也一定会被他们消耗殆尽。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我选择去星塔,就是为了让安琪和拯救委员会离开米拉什来星塔找我,这样,我们就保护了孩子们和米拉什的市民。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "021", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "可是,你也说拯救委员会人很多了,他们完全可以一边来星塔抓我们,一边去米拉什抓孩子威胁我们……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "在这么短的时间里,我并没有“杀死你”的万全把握,我们的战斗必然会导致米拉什变成一片废墟,双方的伤亡也不会少。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_515", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.65, + -0.3, + 1.32, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_019", + 0.45, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "所以,我想请你用这把死之权杖自裁,同时,我会确保你的同伴和米拉什的人的绝对安全。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_07_019", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 1.0, + -1.0, + 3.0, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.1, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "自始至终,我想杀的只有魔王一人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "所以,我才想在菲莱偷袭魔王。==W==这样,损失的只是==SEX1==和我——==W==两条命而已,==W==你看,是不是比战火蔓延到米拉什要好得多?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "即使她们暂时放过了我,四年后,当世界真正免于毁灭的时候,我也会请她们杀掉我,作为我对你的补偿。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "也就是说,不论如何,我都会为你赔上自己的命,如果你不放心,可以让你的同伴和我签订魔法契约,最严格的那种魔法契约。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "012", + "none", + 2, + 0.35, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "006", + "none", + 1, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "请让开,我不想伤害你,也不会伤害孤儿院的孩子,我只要魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不会的,虽然我没办法解释为什么,但我知道,拯救委员会从上到下想要做的事情只有——“杀掉魔王,拯救世界”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果我跑去了别的地方,他们可能还会为了引我出来使用一些低劣的手段。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但我跑进那座破损的星塔,那座星塔的出入口甚至不是随机出现在星塔附近的升降机,而是墙壁上唯一的洞口。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "显然,只要堵住那个洞口,就一定能在星塔里抓到我,安琪和拯救委员会逼迫我出现的目的已经达到了,又何必继续在意孤儿院和米拉什呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "你要用自己当诱饵来保护孤儿院?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "022", + "avg_emoji_exclamation", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "不行!我无法眼睁睁地看着你为了救人牺牲自己,这样的话,还不如让我去挡住拯救委员会,你们带着孩子逃走。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "放心吧,艾蕾,情况没有那么糟糕。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_149", + "a", + "002", + "none", + 2, + 0.45, + 0.2, + 0.8, + nil, + 0.6, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + 1, + 0.55, + -0.1, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_544", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "首先,翡冷翠和黄昏裁判的援军已经在路上,三天内就能抵达米拉什,时间是站在我们这边的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_close", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + 400.0, + -100.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_545", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "其次,星塔的入口虽然坏掉了,但在星塔内移动依旧只能依靠升降机,升降机一次装载的人数有限,抵达的层数随机,正适合我们集中力量,各个击破。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "007", + "none", + 1, + 0.5, + -0.05, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + 2, + 0.63, + 0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "a", + "002", + "none", + 2, + 0.37, + 0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "最后,拯救委员会的成员来自黎明近卫、帝国卫队、黄昏裁判以及各大公司,这些人或许魔法水平很强,但绝对缺乏爬塔的配合经验。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "024", + "none", + nil, + 0.55, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "用龙裔的话说,天时、地利、人和都是我们占优,各位不用担心什么, 我们肯定能赢的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "013", + "none", + 2, + 0.25, + -0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "呜哇,听你这么一说,怎么好像有优势的反而是我们?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "027", + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "027", + "avg_emoji_happy", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "因为魔王太会安慰人了,==W==再糟糕的局面到了==SEX1==的嘴里,也会变成“没什么好怕的”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "none", + nil, + 0.55, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "嗯……我明白了,魔王。==W==既然不是单纯地当诱饵,我同意你的计划。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "我跟你们一起去星塔,我会帮你们拖住拯救委员会,让你们有更多的时间去获得恩赐力量。==W==只是……孤儿院那边……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "蓝锥,能拜托你留在米拉什,照看一下孩子们吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "016", + "avg_emoji_love", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "当然,我会带着剩下的白猫保护好孤儿院的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我还有一件事想拜托你……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlock", + param = {"1", "C08_17_b"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_eyphkabar_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + 0.7, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "当然,我真正想要的,是传闻中你身上那好几枚“恩赐印章”,==W==只要能抢到一枚,沙蝎也能建立自己的公司,==W==到时候就算不能和恩赐意志,联合种业这种大公司平起平坐,也不至于像现在这样被单方面压榨。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 500.0, + 1.7, + nil, + nil, + nil, + "none", + "OutQuart", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 500.0, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "007", + "none", + nil, + 0.7, + -0.02, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + 0.3, + -0.02, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -7.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "老大,我们这样子真的可以帮到魔王吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哈哈哈,我也不知道,但那个叫尘沙的旅人跑来和我们说的话没错。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "沙蝎希望尽快结束这场战斗,==W==就算不能结束,也请他们去别的地方打啊,再这么折腾下去,我们的晶钻矿都要塌了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m124", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说服沙蝎,让她们站到我们这边来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + 0.7, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "avg_emoji_awkward", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "魔王,这不可能,沙蝎只会跟在强者的后面,她们就算提防着拯救委员会,也没道理会在这种时候来帮我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "她们会帮的,只要你把这个交给哈萨娜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_146", + "a", + "004", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "这是……==W==棋子?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_146", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是棋子,也是哈萨娜一直追求的恩赐印章。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "IfUnlock", + param = {"2", "C07_06_ba"} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bank_counter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "这枚印章的特许经营专利是——矿业。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "正好可以用于经营米拉什的晶钻矿,建立公司,是沙蝎梦寐以求的东西。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockElse", + param = {"2"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "她有了和其他公司平起平坐的机会,就不会再久居于人下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockEnd", + param = {"2"} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我相信她会做出有利于我们的选择的,只有那样,才是符合沙蝎利益的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "我会照你说的做的,只是……==W==你要用这么贵重的恩赐印章去收买沙蝎吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + 2, + 0.85, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + 3, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + 3, + 0.15, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + 2, + 0.3, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "比起此时此刻站在这里、支撑着我的诸位,这种身外之物根本算不上贵重。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_attention", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "主公,您的计划十分完美,==W==只是妾身还有一事不明,==W==我们要如何让拯救委员会得知我们前往星塔呢?或许,您可以派遣妾身前去吸引敌人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不必冒险,我有一个更简单的办法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_034", + "0", + "Linear", + 0.1, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_377", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我划开“王权”,在心链中选中了一个许久没有联系,却也一直未曾删除的名字——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "瑟拉娜", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 1, + 0.65, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 2, + 0.35, + -0.15, + -1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "雾月", + "18日", + "米拉什", + "主街" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + 0.0, + -1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "加快脚步,这条街的尽头就是雏菊孤儿院。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 2.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "005", + "none", + nil, + nil, + 0.1, + -0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.5, + 0.1, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 1.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "004", + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "安琪大人,我和第二百人队很快就要抵达孤儿院了,一路上没有遇到任何阻拦,一切都在您的计划之内。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "您说什么?魔王在沙漠星塔中现身了?==W==明白,我立刻命令第二百人队改变方向,向您靠拢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "呵呵,有趣,竟然在那种地方现身,是要背水一战吗?这倒是正好,我也没有兴趣用小孩子要挟人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "第二百人队听令!==W==全体保持行军阵型,前队变后队,目标——沙漠星塔,全速前进!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + nil, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "是。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:50", + "雾月", + "18日", + "沙漠星塔", + "底层" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "007", + "none", + nil, + 0.5, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "呼,总算赶到了,我的第三百人队从布置好的沙丘阵地强行军到这里,都脱节了。==W==格蕾霍恩,你那边怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_question", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_163", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "我们被两个旅人误导,堵在矿道里很久,虽然没人受伤,但士气很低落,==W==幸好有后勤队的菈露送来了薯条和冰淇淋才恢复了一些。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_09_002", + 0.65, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_09_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "哎,真不知道安琪委员长是怎么想的,因为魔王的一次联络,就放弃了构建好的阵地,让我们包围这座星塔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "这座星塔只有一个出口,的确是个抓住魔王的好机会,==W==但将拯救委员会的兵力全都集结在星塔,安琪委员长还身先士卒带人上塔,是否有些……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "百里而趣利者蹶上将……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "嗯?你说什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "我说,委员长高见。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "拯救委员会的成员对攀登星塔并不陌生,却也绝对谈不上熟悉,集中兵力,用绝对的人数优势压上去,并不是一个错误的选择。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "只是……==W==我总觉得魔王的战术,绝非“利用星塔恩赐的力量和旅人对星塔地形的熟悉”那么简单。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:55", + "雾月", + "18日", + "沙漠星塔", + "二层" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会法师", + "没想到竟然会在星塔里追捕魔王,这种感觉,就像是我们过去在星塔里追捕永夜一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "注意警戒,魔王的同伴可比永夜危险,我们一次只能通过升降机上来十个人,并没有绝对的人数优势。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.25, + 0.05, + -0.9, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "008", + "none", + nil, + 0.82, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "说的没错,拯救委员会,你们已经被包围了,这里不是你们应该来的地方。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "avg_emoji_attention", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会法师", + "只有……一个人吗?==W==别说大话了,你一个人包围我们十个人?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + 4, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "002", + "none", + 4, + 0.12, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + 5, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "正是如此,你们现在撤退还来得及。我会网开一面,放你们安全离开。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + 0.75, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + -5.0, + nil, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会法师", + "可笑,战斗准备,抓住这个狂妄的家伙!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "等等,我们进塔之前,安琪委员长特意说过——她愿意给魔王和魔王的同伴最后一次机会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "none", + nil, + 0.2, + -0.15, + -1.2, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "006", + "none", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "艾蕾院长,如果你愿意,可以用这支手机和安琪委员长通话。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "你们的好意我心领了。此时此刻,需要这种机会的人==W==是你们才对。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_5", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_139", + "a", + "023", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm09_01_d.lua b/lua/game/ui/avg/_cn/config/stm09_01_d.lua new file mode 100644 index 000000000..f4087f7ec --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm09_01_d.lua @@ -0,0 +1,48577 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "真·终局", + "窄门", + "命运在星塔顶端汇聚,故事来到最后的分岔。==RT==赌上一切,还是就此放手?==RT==下一扇门将通往何方……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:00", + "雾月", + "18日", + "沙漠星塔", + "五十层" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.27, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.73, + -0.05, + 1.1, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "==PLAYER_NAME==,我们到了,前面就是通往魔王房间的升降机,我们就是在那上面找到许愿箱的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "一路上都没看到拯救委员会的人,魔王,你到底是怎么说服安琪的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我用“和她在星塔顶层单独见面”为条件,让拯救委员会和我们暂时休战,并且要拯救委员会保证米拉什的安全。==W==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "刚刚雾语和我联络了,安琪的确遵守了约定。拯救委员会没有进入米拉什,直接驻扎在了星塔下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.65, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + 1, + 0.45, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "魔王,单独见面什么的……==W==我们可没听你说过啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "抱歉,没有和大家商议就决定了,但这是唯一让拯救委员会暂时停手,为我们争取到时间的办法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 3, + 0.45, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 3, + 0.3, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + 2, + 0.6, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + 1, + 0.35, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "主公,妾身认为安琪不值得信任,您这样孤身谈判,无异于把自身置于险地,请至少让我们护卫在主公身侧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "千都世,我明白你的担忧,我也没鲁莽到就这样直面拿着“死之权杖”的安琪。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "相反,我打算利用这次见面的机会埋伏她,一劳永逸地解决问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + 2, + 0.3, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + 0.75, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.39, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "021", + "none", + nil, + 0.71, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.73, + nil, + 1.0, + nil, + nil, + 1.0, + "stop", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "对这种凶恶的敌人不用讲究道义,但这一层没什么可以隐蔽的地方,我们要怎么埋伏呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "022", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "我知道我知道,==W==让一叶……==W==不,现在应该说乙叶了。==W==让乙叶把我们变装成星骸和服装店里的假人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + 4, + 0.5, + 0.1, + 0.8, + nil, + 0.1, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + 5, + nil, + nil, + nil, + nil, + 0.1, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + 0.05, + nil, + 1.15, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "avg_emoji_attention", + 2, + 0.85, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "等到安琪一来,我们就唰地一下一起冲出来抓住她!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "none", + nil, + 0.9, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "哎哎,没有材料也没有时间,就算是我也没办法凭空给人变装啦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "另外,这次加入战斗,我不得不以真实面貌示人,大家记得保密哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王的队伍里只有化妆师“一叶”,没有谷风家政的叛忍“乙叶”哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + -0.05, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.95, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.73, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "009", + "none", + nil, + 0.27, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "avg_emoji_attention", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "明白,我们会保密的,==W==只是……==W==埋伏地点,在哪?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "就在这里。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "你的意思是……==W==我们藏在魔王房间?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对,安琪绝对不会想到你们藏在这上面,==W==等她一到,你们就从升降机突袭她!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过,在此之前,我们还是先上去探探路吧,看看你们找到许愿箱时遇到的巨大星骸是不是还在上面。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.1, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutSine", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:20", + "雾月", + "18日", + "沙漠星塔", + "魔王房间" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.67, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.33, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "==PLAYER_NAME==,那个星骸好像不在哦……==W==不过,==W==那个许愿箱到底是谁搬到这上面的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.62, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.97, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.73, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.9, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + 0.55, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 5.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "我记得……==W==我们在星塔下的沙漠里找到魔王后,因为幸运绿洲号根本没办法拉这么大的许愿箱,就把箱子留在原地了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "难道,是星骸,捡回来的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我们不要碰那个许愿箱,==W==从我们在这里站了五分钟都没动静的情况看……==W==只要我们不打许愿箱的主意,星骸就不会出现。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "的确……==W==我们上次进这个房间就是冲着许愿箱来的,所以一进来就被星骸攻击了。==W==那个星骸……==W==就只是在守护这个许愿箱而已。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "好啦,好啦,==W==既然确定这里可以藏人,我们就下去把大家都接上来吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,你不下去吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这个升降机一次只能载十个人,减去你们三个还有七个位置,但如果我再上去,就还剩下六个位置。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我还是先不占位置,等你们把大家都接上来再下去吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "嗯,也对,我们快点去接人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.33, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.67, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "等等,不对啊,==W==魔王和安琪是在五十层谈判,又不是魔王房间,==W====SEX1==跟我们下来就不用上去,根本不会占用位置啊!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "不好,魔王另有打算!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "快看,==W==升降机,升上去了。", + 0, + "", + false, + "", + "", + "" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "2", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:25", + "雾月", + "18日", + "沙漠星塔", + "魔王房间" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "011", + "none", + nil, + 0.27, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "007", + "none", + nil, + 0.72, + -0.13, + 1.145, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "004", + "none", + nil, + 0.5, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "cb", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我真傻,只考虑了自己珍惜你们的心情,却忘了你们也会同样珍惜我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "cb", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.34, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "放心,那次夜谈后,我就不会再因为自己的身份,因为自己是否牵连到你们而纠结了。刚才我只是被这突如其来的“事实”震惊到了,思路有点跑偏。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "夏花、千都世、小禾,还有冬香,请把你们的力量借给我,我们一起从这里逃出去吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 20.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "g", + "027", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我答应你,我不会做那种蠢事,我永远也不会用自己作筹码,换你们的安全,我会和你,还有外面的大家一起,战斗到最后一刻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "028", + "none", + nil, + nil, + -0.29, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "尘沙,不用担心你的那个直觉,那都是错的,我保证,我永远永远不会离你们而去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "维塔,今天你必须说清楚这件事,否则我宁可和你一起永远地待在这座白色房间里。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不能,我不能再让大家遭受这样的痛苦了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "16", + "OutQuad", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "抱歉,尘沙、鸢尾、琥珀,维塔,还有相信我的大家。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "我没能带领你们摆脱米拉什的死局,我没办法救出所有人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -0.25, + 1.5, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我计算着升降机抵达五十层,尘沙她们走出升降机的时间,按动呼叫升降机的按钮。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "魔王房间只有这一处升降机,只要让升降机升上来后卡住门,就算尘沙她们能“重演历史”,也没有升降机给她们用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "这不是逃避,这只是暂时的……==W==暂时的离你们而去,==W==既然“逃出米拉什”、“抓住安琪”、“彻底击溃委员会”这三条路都行不通。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "那我只能用无尽的“悔棋”来实验出所有的可能性,最终找到拯救所有人的方法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我拿出胸前疯狂震动的“王权”,==W==挂断了尘沙发来的联络请求。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "尘沙,再等我一会吧,就一小会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_08_022", + 0.35, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "来星塔的路上,我找了个借口,把猫眼捡到的那顶“安琪的斗篷”从鸢尾的箱子里拿了过来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_08_022", + nil, + nil, + 0.3, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_eyphkabar_inside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "020", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "魔王啦,毁灭世界啦都是她告诉我的,还拿出了绯瞳的报纸向我证明。==W==不过,那人也挺奇怪的,我一转身就不见了,==W==地上只剩下一个空荡荡的斗篷。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_think", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_08_022", + 0.35, + nil, + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "这也在你的计划中么……安琪。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_08_022", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我把斗篷扔到地上,==W==就像我第一次在旅人营地见到瑟拉娜时一样,薄薄的斗篷迅速鼓起、长高,显露出一个人的形状。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + -0.07, + 1.2, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_974", + "b", + "002", + "none", + nil, + 0.5, + -0.6, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + 1.0, + 1.0, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "别来无恙,魔王。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "003", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "没想到你真的遵守了约定,不仅一个人等我,还安排了这么安静,这么适合谈话的地方……==W==这里就是空白旅团找到你的那个“魔王房间”吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + 0.7, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是,注意不要碰那边的许愿箱,==W==如果你那么做了,马上会有一个巨大的星骸飞出来攻击你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_symbol", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "巨大的星骸?这个魔王房间里竟然还有这么危险的东西吗?==W==看来我的情报该更新了。==W==在先帝的记载里,这里应该是没有尊者,也没有星骸的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "不过,你这么说倒是让我有些意外,我可是想要杀你的人,你为什么要关心我的安危?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "按照正常的思路,你应该怂恿我去触碰那个许愿箱,然后看我被星骸杀掉才对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别装模做样地说这些没意义的话了,安琪。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你的目的是杀掉我,我的目的是活命的同时保护大家。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "OutQuart", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 20.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果你在这里死掉,你拥有的那枚“黑色城堡”就会发动权能,让悬浮在高空的星塔坠落到米拉什,让在场的所有人为你陪葬。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "黑色城堡……==W==你为什么会知道?==W==这枚恩赐印章我从未告诉过别人,魔王,你有读心术吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "不,不对,看你眉心蹙起的样子……==W==啊,我知道了,原来是这样啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "魔王,你是利用“诸界之井魔王养成系统”的奖励,从未来重生回来的吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她没有说白色房间,说的是“奖励”……==W==也就是说,她所谓的——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = { + "下面是9.04C回忆" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "迎接我的并不是什么美好的结局。星塔在我面前崩塌……这个世界也……", + 0, + "vo_STm09_07C_012", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我使用了系统给我的奖励,许下了最后的愿望。我放弃所有同伴,独自逃回了十年前。以现在的时间计算……应该是六年前。", + 0, + "vo_STm09_07C_013", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "“逃回十年前”真的只是靠“奖励”实现的,她的确没获得过“白色国王”也没去过白色房间……==W==她“回到过去”应该只有那一次——==W==从四年后回到现在的六年前。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这么说,维塔、白色房间里的两位星塔员工和那个系统并不是一伙的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我……==W==我的确错怪了维塔……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "怎么不说话了?==W==想要用沉默来抵赖也是没用的哦,你那台手机里有什么东西我可是一清二楚。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "从你第一次拿到那部手机开始,我就在盯着你,盯着你是否会利用其中的“系统”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_010_a_FP", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 6.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "没有人能经受住“系统”的诱惑,==W==更别说长相和先帝日记中的素描画完全一致的,疑似历史中的真==RT==魔王的你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + -0.04, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "让我来猜猜看,在我没有经历的那个未来里发生的事情吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + 0.34, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你能知道我拥有黑色城堡,那应该是彻底击败了我,否则我不会用出这张最后的底牌。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "你回到现在却不敢杀我,说明你的确了解黑色城堡所控制的那座星塔坠落下来后的威力,那你应该见识过星塔坠落的景象。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "那么,当时的情况大概是这样的吧——你彻底击败了我和拯救委员会,志得意满的时候没意识到我还有“黑色城堡”这张底牌。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 5.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "你杀了我……==W==不,你不是那样的人,==W==应该是我选择自杀,启动了“黑色城堡”最后的权能——崩溃并坠毁。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "AvgStageEffect_wipe_down", + "OutExpo", + false, + false, + 0.3, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.705} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你无法接受这种结局,所以利用“奖励“,许愿回到现在。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "猜得很准嘛,基本就是你说的那样。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过,你能猜得这么准,说明……==W==你也用过这个“系统”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,和聪明人说话就是省力。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "魔王,我们或许是整个世界上,仅有的两个能聊这个事情的人……==W==那么,告诉你也无妨。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_outside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m6", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "六年前,我失去了故乡,失去了家人,独自一人在埃摩流浪,饿倒在街头。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0, + 3.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuart", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_428", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_glass_break", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "巧合的是,我倒下的位置正好在一家心相商店的门前,而那家心相商店又恰好遭到了抢劫。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "帝国卫队和劫匪的激战中,一台赃物手机从劫匪的手中飞出,落在了我的怀里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "现在想想,如此多的巧合,大概是恩赐之神安排给我的考验吧,可惜,那一次我并没有通过考验。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "当时的我,满脑子都被饥饿感所占据,我从那里逃走了,只想着把这个神器换成朵拉,再换成可以果腹的一口吃的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.1, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_140", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "再后来,发生了很多事,我发现了手机里有一个神奇的系统,只要完成系统发给的任务,就能获得超凡的力量。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我收集了……==W==不,我骗了十个人的灵魂,==W==进而又骗了一百个,==W==一千个灵魂,==W==我利用他们赚到的朵拉,购买了一座最偏远的星塔的完整使用权。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.32, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "still", + "InOutQuad", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "InOutQuad", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InOutQuad", + 1.0, + false, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 1.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "接下来,我的资产在系统的加持下,像滚雪球一样扩张开来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 180.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我拥有了一座城邦,==W==我打赢了一场战争,==W==我控制了一家巨型公司,==W==我登上了诺瓦的顶峰,==W==我有很多很棒的同伴,我实现了我和她们的所有愿望。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_a", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + nil, + 1.3, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_d", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_meetingroom", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.2== 然后,诺瓦毁灭了。==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.2====RT====RT==然后,诺瓦毁灭了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.2== ==RT====RT== ==RT== 然后,诺瓦毁灭了。==RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "然后,诺瓦毁灭了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_572", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 2.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_meetingroom", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_outside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我用系统最后的“奖励”许下了愿望,我回到了十年前,回到了我拿到手机的那一刻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + nil, + 0.02, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "第二次,我经受住了考验,我把赃物还给了心相商店,==W==恩赐意志为了感谢我,破例聘用我为心相商店的店员。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "带着上一次的记忆,我的晋升之路一帆风顺,只用短短几年,就爬上了天空院理事长的座椅,成为了心相四角之一。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "然而,只有我知道,==W==世界很快就会毁灭,而毁灭与否的关键就在于——==W==是否会有人使用那个系统,成为魔王。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "还好,担心世界毁灭的人并非只有我一个,在这几年里,我加入了拯救委员会并且成为了她们的委员长。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我的目的只有一个——==W==避免世界毁灭。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "那么,魔王,我问你,==W==如果你是我,你看到了一个长得和先帝记载的传说中的魔王一样的人拿到了这台手机,你会怎么想?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_08_010_a_FP", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_011_FP", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "这个人……才是真正被选中的人。", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d1"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,的确如此。==W==看到你的那一刻,我理解了为什么恩赐之神要给我那个考验,==W==因为只有经历过世界毁灭的人,才能不被你迷惑,拯救这个世界。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我这个曾经成为魔王的“伪物”,就是为了给你这个“真物”送葬而存在的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你在米拉什的计划,完全是基于“我可能是个从未来回来的人”的前提而制定的吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_notower_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 3, + 0.82, + nil, + 0.95, + nil, + 0.3, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 3, + 0.18, + nil, + 0.95, + nil, + 0.3, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + 2, + 0.31, + nil, + 0.97, + nil, + 0.1, + 0.0, + 0.0, + false, + 0.3 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "004", + "none", + 2, + 0.69, + nil, + 0.97, + nil, + 0.1, + 0.0, + 0.0, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "最浅的一层——==W==带领拯救委员会突袭米拉什,以绝对的人数和物资优势压倒我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "然后,如果我想以少胜多,那么你自己就是最好的诱饵,我们擒获你不仅不会让拯救委员会丧失大脑,反而会让拯救委员会变得更强。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "最后,也是你的最终底牌——==W==你从一开始就有毁灭整个米拉什的能力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_b", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_c", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_vexation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "就算我用出什么意想不到的妙招,==W==你只要用“死之权杖”向自己开一枪,也能做到把我永远留在这里。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你所作的这一切,都是为了把我逼迫到现在这样的状态中。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_07_019", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "因为,你并不是要简单地杀死我,而是要用那把“死之权杖”杀死我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_07_019", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "的确如此,我们真的越来越有共同语言了呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "“从未来回归”真的是个很麻烦,很难杀的能力,==W==对于你这样聪慧的人来说,回到过去并不只是重来一次,而是“拥有巨量的信息优势重来一次”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我不清楚那些我不知道的未来里,我们之间到底是怎么争斗的,==W==但我们现在能心平气和地站在这里聊天,我想我大概在战略上并没有输。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我也算是达成了我的最初目的了:==W==进行一场只有我们两个人的,真心实意的谈判。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_010", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果你在菲莱就能这么好好说话,或许我们之间就没有这么多的波折了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1319", + "a", + "003", + "none", + nil, + nil, + -0.05, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,在那间旅馆里我和你说——==W==我是从未来回来的人,我知道世界即将毁灭,拯救世界的办法就是杀掉魔王,也就是你,==W==你会信吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "不,当时的你甚至不相信自己就是魔王,==W==从效率出发,我直接偷袭并且杀掉你才是最优解。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_019", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "白猫密室里的那张素描加手机里的系统,或许,我的确是传说中的魔王,==W==但我依旧不认为我的存在会毁灭世界。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1319", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你确定你所见的四年后的毁灭,真的和魔王有关吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,既然我们人在星塔里,那我就用星骸来举个例子吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "一只强大的,充满破坏欲望的星骸,从魔王房间来到了星塔的第五十层。==W==整座星塔里的所有旅人,没有一个人能战胜这只星骸。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "现在,魔王你有一次选择的机会——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_103", + "a", + "014", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.63, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_103", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_111", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_112", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你可以把星骸引向左边,这样星骸会待在五十层深处,不去袭击其他人,==W==但左边有三个新手旅人,今天是她们第一次爬塔,她们正在快乐地庆祝第一次许愿成功。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 0.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_139", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_139", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你也可以把星骸引向右边,右边是下塔的升降机,你可以把星骸关进升降机,救下其他人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "但升降机里面有一位你认识的资深旅人,她很强大,却依旧不是星骸的对手,她已经许愿出神器,正打算回家看望自己的孩子。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_136", + "a", + "002", + "avg_emoji_question", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "那么,魔王,你会怎么选呢?==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "类似的问题……==W==雾语好像问过我。==W==自那之后,这种问题的答案根本不用犹豫——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "我两个都不选。", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d2"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你刚刚说:“整座星塔里的所有旅人,没有一个人能战胜这只星骸”,==W==既然一个人不行,那五个人一起上就好了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我加上三个新人,再加上那位资深旅人,就算没办法战胜星骸,也一定能坚持到援兵到达。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "为什么,非要在这种地方做出选择呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,果然是魔王风格的回答呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "不伤害任何人,完美地救下所有人……==W==听上去是很好啦,但是在我看来,这种追求完美结局的漂亮话,只是放弃责任的懒惰表现。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "放弃责任的漂亮话?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_angry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果你真的一直在看着我,你就知道我说的并不是什么漂亮话,==W==从许愿箱中醒来的那一天开始,我一直都是这么做的,所以,我才能和大家一起走到了今天。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵,从你醒来到现在,你的确没有判断失误过,==W==但你能肯定——==W==你下一次的选择不会出错吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我不能,但我可以靠白色房间挽回我的错误。==W==只是……==W==这种事情没办法也没必要对安琪说。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你怎么确定那三个新人旅人会听从你的感召,勇敢面对完全超出她们能力的可怕星骸?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "diantou", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你又怎么确定,你熟悉的那位资深旅人愿意放弃逃走的机会,会冒着再也见不到自己孩子的风险和你并肩战斗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "再或者,你真的有把握,你们五个人就可以撑住那个星骸的攻击吗?==W==如果不能的话,你岂不是就成了陷她们四个人于死地的罪人了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 4.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + nil, + "none", + "OutCubic", + 4.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "魔王,你的好运总有一天会用完,到时候……==W==你谁都救不了,只会让更多的人死去,==W==别忘了——==W==通往毁灭的道路上往往铺满了善意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那你要怎么选?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我会毫不犹豫地把星骸引进升降机,牺牲一个人,以最小的代价救下更多人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我认为,生命是无价的,==W==正因为无价,在双方都无过错的前提下,最稳妥的解决方案就是做一道简单的数学题,==W==三大于一,就是这样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哪怕是你熟悉的人?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我可没说,我牺牲的是那位资深旅人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我会让她逃走,自己走进升降机中吸引星骸,这样的话,也是用一个人换了三个人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我作为决策者,自然要承担责任,怎么能把代价随便转嫁到别人身上?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我不需要“救下每一个人”这种完美却不稳定的结果,==W==我只想靠着计算,以最小的代价解决致命的危机。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以,你才在菲莱独自暗杀我,在这里,你也愿意和我单独谈判。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "因为这样成本比较低,我们付出的只有两条生命呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼,我们的想法差太多了,果然谈不拢呢,==W==但是谢谢你,愿意和我聊这么多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵,我也是,魔王。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你绝对是个好人,但正因为你是个好人,如果让你继续活跃下去……==W==很快,你的身边就会聚集无数的同伴,==W==到那时候,即使我想阻止你,也没办法阻止你了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "close", + nil, + nil, + -0.09, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "002", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "所以,你能请我来我很高兴,魔王,==W==就在一切开始的这个地方赴死吧,==W==等我解决了世界毁灭的危机,我会把自己的命赔给你的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Comment", + param = {"段1结束"} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不管重复几次,不管我把局势导向何种发展,安琪杀死我的信念都没有一丝一毫的动摇。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她为此做的准备太过完善,除非我回到更遥远的过去,否则……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetPPGlobal", + param = {0} + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_008", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "当她把我堵在米拉什的那一刻,我就已经陷入了一场没有胜利的死局。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "只不过……在三次回到过去,四次和安琪交谈后,我终于知道的她的理念和思考的逻辑。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "004", + "avg_emoji_exclamation", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "那么……靠着信息差,我想我能找到——死局中唯一的,通向胜利的那条路!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.46, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "006", + "none", + nil, + 0.46, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "哈哈,哈哈哈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_1s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "魔王,你笑什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我在笑……你口口声声说我追求救下每一个人是追求不切实际的完美,早晚会带来灾祸,但你又何尝不是再追求另一种的完美。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "诡辩!我追求什么完美了?我只是在计算得失。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你追求的正是——只要计算了得失,只要做出了牺牲,就一定能拯救世界的完美。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "用你的话说:从你回到六年前到现在,你的判断或许的确没错过,毕竟你也是从未来回来的人,自然可以靠着上一次的信息差趋利避害。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但是,随着你的不同行动,世界也会变化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我问你,在你上一次的记忆中,恩赐意志天空院的理事长是你吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "004", + "none", + nil, + 0.52, + -0.355, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "不是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.65, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "魔王协议有解冻吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.35, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "没有……我并没有拿到那枚“白色国王”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.65, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -10.0, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "联合种业和菲莱的情况如何?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "整个联合种业都被我的公司吞并了,菲莱城外的旅人营地被三大魔物摧毁,至于达尔茜娅、翡冷翠……我不知道,上一次的人生中,我没注意过这两个名字。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "010", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "004", + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_music", + nil, + 0.64, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "所以啊,随着世界的变化越来越大,你拥有的信息差已经越来越没意义了,你真的能确定——下一次你计算得失时,算出来的解还是对的吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -10.0, + 1.13, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "avg_emoji_awkward", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我能……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这是安琪第一次露出犹豫的表情吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "看起来,她对自己做的事也不是百分之百有信心,只是因为她的疑惑根本无人能聊,所以才一直没有暴露出来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "014", + "avg_emoji_idea", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "那么,我在这上面再加一把火的话,说不定真的能和安琪谈出一个双方都能接受的结果。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我不能确定。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "魔王你说得对,距离我回来已经六年了,我也好,你也罢,我们都为世界提供了大量的变数。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我没办法保证,我计算出来的得失一定是对的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "安琪,我还有一个问题……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "既然你认为持有“诸界之井魔王养成系统”的人会经受不住诱惑,成为魔王,那你为什么不毁掉手机呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,我根本不敢打开那个保险箱,我怕……我怕我会再次被诱惑。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "诱惑?你已经决定拯救世界了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "所以我才怕,我怕我会抑制不住地想要“回到过去”的机会,最终又成为魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.8, + -0.2, + 1.3, + nil, + nil, + 0.75, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_1s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "因为在魔王出现之前,诺瓦就已经在毁灭了,我亲眼见识过大地的塌陷,那和我是不是魔王并无关系。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.22, + -0.24, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "呵,你连这个都见过啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.525, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你说的没错,世界毁灭并不是一朝一夕的事情,在拯救委员会的记录里,大地至少从一百年前起就开始不断崩坏了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "但我成为过魔王,魔王所做的事情,绝对会几十倍,乃至几百倍加速这个过程,让世界在短短四年内就迎来最后的结束。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -18.0, + 1.12, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我想要保护我的同伴,想要保护同伴就必须保护世界;你想要保护世界,最终是为了保护你记忆中的那些同伴。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我们的目标并没有区别,我想,我们是有合作的基础的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "说了这么一大串,就是想让我放过你吗?魔王你果然很狡诈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我知道只凭这些言语是无法说服你的,安琪。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我们来赌一场吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "赌一场?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对,就像旅行一样,我们有同样的目的地,选择的道路却完全不同,并且谁也说服不了谁,那么不如赌一下。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果你赢了,我任你摆布,哪怕你现在就杀了我,只要你不动我的同伴们,我也毫无怨言。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果我赢了,你要和我进行灵魂交易,把你的灵魂交给我,同时向我许下我必须完成的愿望——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "为了拯救世界,我会在必要时放弃自己的生命,同时,如果最后世界无法被拯救……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我要完成系统任务获得“回到过去”的机会,回到得到手机的那一天,放弃“王权”,加入拯救委员会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -120.0, + 0.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "魔王,你这是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "014", + "none", + nil, + 0.5, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "怎么样?这个赌局对你来说百利而无一害吧。不管是赢是输,我都会全力配合你拯救世界,甚至把自己的生命交到了你的手里……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 1.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "004", + "none", + nil, + 0.51, + -0.27, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "并且,我们还能获得——重来一次的机会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "就算这次拯救世界失败了,我也可以带着失败的情报回到过去……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "我们一起等待下一个被“王权”诱惑的人,继续拯救世界。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 5.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -20.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.63, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.47, + -0.15, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.7, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.4, + -0.17, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "我说这些并不是怕死,而是经历了这么多事,我也意识到这个世界的确出了什么问题。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.525, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "魔王,你拉拢人心、颠倒乾坤的本事,真是让人服气。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "那么,你到底打算和我赌什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m124", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "既然是在米拉什,那我们就按照沙漠的规矩决斗吧,登塔的路上,==W==我特意找千都世借了木刀哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_09_012", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "决……决斗?!你要用木刀和我战斗?我可是拿着死之权杖啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,但米拉什的战斗,本来就是你在战略上全面占优,==W==如果我不提出这样的决斗,那是对你的不公平。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_09_012", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.11} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_happy", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "有趣,魔王,虽然我自诩非常了解你,但你今天的表现,还是远远超出我的想象。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "说实话,如果你不是提出这样离经叛道的“赌局”,我是不会答应你的。毕竟,死去的人最安全,最保险。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.13, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "那么,来吧,就让我用这场决斗来摆脱你刚刚的那些话给我造成的迷茫。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_019", + 0.33, + 0.54, + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.67, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "为了公平,我会卸掉多余的子弹,==W==只在弹夹里留下一发,==W==并且,我也不会使用魔法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_019", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 5.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "007", + "none", + nil, + 0.62, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "012", + "none", + nil, + 0.39, + -0.26, + 1.4, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -15.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.33, + -0.27, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.68, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "如果在这种情况下,依旧是我赢了,那就说明恩赐之神还在眷顾着我,==W==我选择的道路是正确的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m136", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "安琪举起了死之权杖,我回忆着尘沙教给我的招数,双手一前一后握在刀柄上,摆出架势。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_136", + "c", + "009", + "none", + nil, + 0.49, + -0.1, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.51, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 4.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "用木刀对抗死之权杖,当然不是什么有胜算的事情,但只要安琪能答应和我决斗,我的目的就达到了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1319", + "c", + "013", + "none", + nil, + 0.51, + -0.17, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + 0.495, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "安琪的死之权杖里只有一发子弹,我可以利用白色房间无数次重复这场战斗,几十次重复下来,我总有能避开子弹的时候。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "唔,她的肩膀动了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_outside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "003", + "close", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_112", + "想要预判敌人的出招啊,那就看她的腰和肩膀吧,如果看手臂的话,可是来不及反应的哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_drop_w", + 0, + 2, + nil, + nil, + 0.8, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28", + "OutExpo", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_right", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 1.3, + 0.7, + 2.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + 0.65, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "看到安琪肩膀微动,我立刻拔腿向侧面跑去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "008", + "none", + 2, + 0.9, + 0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + 0.7, + -0.23, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.3, + -0.32, + 1.6, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.95, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "看得出来,她的内心已经动摇了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "现在还拦阻在我们之间的……只有她六年来的习惯和执念了,她需要一个理由来说服自己。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "赢下她,我们就能合作,没有人受伤的结局就达成了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "avg_emoji_sweaty", + nil, + 0.7, + nil, + 1.3, + nil, + 0.0, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.2, + -0.45, + 1.9, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "移动靶……还真有点难度呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + 0.3, + -0.32, + 1.6, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.7, + -0.23, + 1.2, + nil, + 0.95, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "我许愿的那支死亡权杖里只有十发子弹,在菲莱的旅馆里安琪用了三发,还剩下七发。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "她平时肯定舍不得练习,这种武器,不大量练习是没有准头的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "那么,我其实应该诱惑她强行打出那发子弹!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "none", + nil, + 0.4, + -0.17, + 1.1, + nil, + 0.0, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "none", + nil, + 0.7, + -0.23, + 1.2, + nil, + 0.0, + nil, + "lengzhan2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 90.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.35, + -0.45, + 1.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutQuart", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "close", + nil, + 0.63, + -0.27, + 1.3, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + 2.5, + nil, + 0.6, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "xingshi", + "OutQuint", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "不要……再乱动了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(假装绊倒)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d3", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d3"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "close", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜,脚被缠住了。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 450.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutExpo", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "none", + nil, + nil, + -0.3, + 1.34, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "呵呵,看起来我的斗篷也在帮我呢,魔王,这下你躲不开了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d4", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(用木刀挑起斗篷)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d4", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d4"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d4"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "jushou", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "咦?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_517", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "先假装绊倒,再用斗篷遮挡对方的视线,这招的确很好用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.4, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "得手了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 2, + nil, + 1.0, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "安琪一枪射空,我抓住时机冲上前去,按照尘沙的教导双手高举,借助木刀本身的重量向安琪右肩劈下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "019", + "none", + nil, + 0.67, + -0.02, + 1.05, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + nil, + 0.35, + -0.02, + 1.05, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_449", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_521", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutBack", + 0, + 0.0, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "安琪,你输了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呜——==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + 0.5, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "听声音,你应该骨折了,不要乱动,决斗已经结束了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,魔王,决斗真的结束了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + -0.2, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.6, + -0.15, + 1.2, + nil, + nil, + nil, + "still", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我在等的,就是你自以为胜利,主动靠近我的那一刻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.19, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_514", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "死之权杖,已经顶在我心脏的位置。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "安琪,你不会想耍赖吧,刚刚你那一枪射空,你的死之权杖里已经没有子弹了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你说我追求的是——只要计算了得失,只要做出了牺牲,就一定能拯救世界的完美。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你说得对,所以,我怎么可能不留后手,我的弹夹里的确只有一发子弹,但我的枪膛里还有一发呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_symbol", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "第一枪打空,只是为了引我过来吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "并不是哦,那也是瞄准你打的,只不过被你用斗篷遮蔽了视线射偏了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutExpo", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_07_010", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + -1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0, + 220.0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 100.0, + 1.5, + nil, + 0.99, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "这一次,我不会射偏了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_517", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutExpo", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.2, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 1, + 0.8, + -0.4, + 0.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_449", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 10.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "013", + "none", + nil, + 0.62, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.56, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 30.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + 1.0, + nil, + "wind", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "哈——哈——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "尖锐的撕裂感从胸口一路扩散到大脑,我的胸前仿佛碎掉了一样……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "只要稍微呼吸,刀割般的痛苦就要把我整个人切开。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "我试图举起木刀,开口说些什么,整个人却像离开水的鱼一样,张着嘴巴发不出声音。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "眼前的安琪——拿出弹夹重新装弹的安琪开始扭曲,褪去色彩,最终化作一片模糊的雪花。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_close_eye", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {4.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好,好疼,我的心脏被死之权杖打穿了吗?==W==我,我回到……白色房间了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_flurry", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.8, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "InSine", + 0.65, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人,欢迎回来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "维塔!你恢复了?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人,您能看到维塔留下的这段特殊影像,维塔很开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_shy", + nil, + 0.63, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "因为,这说明维塔的计划成功了,维塔靠着自己的意愿,真正帮到了您。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "特殊影像……这是维塔格式化王权之前给我留的信息吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "close", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "也就是说,这里并不是真的白色房间,而是我之前和维塔脑内对话时,它模拟出的“白色房间”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "这段影像,是您怀疑维塔在给您做局时,维塔偷偷制作的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + 0.43, + -0.32, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔认为,您的怀疑非常合理,如果维塔站在您的立场上,屡次面对另一个“系统使用者”的死亡威胁,维塔也会这么怀疑的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "如果您不这么怀疑,那么您根本没办法健康地走到今天。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_402", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "只是,以维塔对您的了解,您如此直接地质问维塔,说明您的内心已经非常不安了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.615, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "在三条路都被封死,并且无法使用武力战胜安琪的前提下,您还剩下的选择不多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "002", + "none", + nil, + 0.83, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔觉得,接下来您可能会独自一人接触安琪,试图获得更多的情报,用一种非常规的路径解决这一切。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.2, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "比如——不断地重复同一段历程,从安琪那里获得更多的信息,找到一条完美的,拯救所有人的路。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume50_1s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "然而,这是一条死路。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "您的战斗能力过于普通,安琪则持有“死之权杖”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "您主观上的重复试探,已经和“主动放弃生命”无异……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_009", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "如果您就这样倒下,“白色国王”的“悔棋”权能是无法发动的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个权能的判断竟然这么严苛?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "这样下去,您会无法进入白色房间,迎来真正的死亡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_02_009", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔是您的司祭,维塔有责任保护您的安全。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "但是,因为底层协议的限制,维塔连自己和诸界之井魔王养成系统并非一体、以及安琪从未进入过白色房间的事情,都无法正常告知您。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + 0.82, + -0.14, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "幸好,这个时候,您质问了维塔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.7, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "您的命令就是我的意志", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==RT==您的质问让维塔有了足够的理由==RT==启动“王权”的格式化,==RT====RT==突破底层协议的限制,==RT==证明自己的清白。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.1====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==但比起证明清白……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==但比起证明清白……==RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====RT====RT==维塔真正的目的是……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==维塔真正的目的是……==RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====RT====RT====RT====RT==让自己可以提出一个异常的请求——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "把“王权”放在您的胸前", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "只要您这样做了,就算是有意识地防护了重要部位,不再是“主动放弃生命”,可以发动“白色国王”的“悔棋”权能。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 100.0, + 180.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.75, + -0.32, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg4_999", + "根据测算,安琪在瞄准您的时候,百分之九十会选择瞄准您的心脏,而您也有百分之九十的可能性接受维塔最后的请求。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg4_999", + "九九八十一,维塔总计有百分之八十一的几率帮到您,这就够了,百分之八十一已经是很高的几率了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + 0.54, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "这是,维塔第一次完全以自己的意识做出判断和行动,格式化,摆脱底层协议的束缚,并不是那么恐怖的事情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "至少,维塔第一次体会到了“自我”,感谢您这些日子,给予维塔的……美好的冒险时光。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.43, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==RT==奇怪,为什么……==P====RT====RT====RT==数据中会出现一些无法被归类的字符呢,==P====RT====RT====RT==那些字符不在维塔的记忆库里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + -4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==RT==如果用魔王大人你们的文字表达,==P====RT====RT==维塔觉得……==P====RT====RT==应该被称为……遗憾", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.1====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==纵使前路断绝……==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==纵使前路断绝……==RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====RT====RT==亦有微光可寻……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==亦有微光可寻……==RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====RT====RT====RT====RT==魔王大人,不要放弃==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==您的生命就是我的希望", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_399", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutQuad", + 0.9, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "OutQuad", + 0.9, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "rule_38", + "OutCubic", + false, + false, + 0.85, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 5.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==数天后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Comment", + param = {"段2结束"} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "11:30", + "雾月", + "25日", + "卡诺莎", + "委员会牢房" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + 1.0, + "stop", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.15, + -0.5, + -1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.85, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_angry", + nil, + 0.8, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶狠的委员会成员", + "魔王,快走,别想拖延时间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + "still", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嘶——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "close", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "严酷的委员会成员", + "装什么呢?不就是断了几根肋骨吗?==W==毁灭了那么多星塔和城邦的大罪人,这点小伤也会疼吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + -0.6, + -1.85, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + -3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "严酷的委员会成员", + "呵呵,你毁灭我家乡的星塔,让我的家乡沉入地下时有没有想到今天?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "none", + nil, + nil, + -0.5, + -1.8, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "我带着沉重的手铐和脚镣,走在阴森的甬道里", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "安琪顶在我心脏上开的那一枪,被“王权”挡住", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "但强大的冲击力还是震断了我数根肋骨,让我昏了过去", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_009", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "再次醒来时,我已经身处拯救委员会的监牢中", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "委员会的医生帮我处理了伤口", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "但他们并不是为了救治我,只是为了让我能活到今天——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + " ==RT====RT==拯救委员会把“毁灭世界的魔王”明正典刑的日子==RT====RT==- 雾月 25日 -", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.15, + -0.5, + -1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.85, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_question", + nil, + 0.8, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + 0.2, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + -3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶狠的委员会成员", + "你为什么要让大地崩塌?用那些无辜的人做祭品,修炼邪恶的魔法吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "严酷的委员会成员", + "如果你知道……==W==你知道我们消失的家人去了哪里,你可以告诉我们。==W==我会让你处刑时少受一些痛苦的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "面对质问和恳求,我选择闭口不言", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_003", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "我或许真的是“传说中的魔王”,==W==或许,那些事情真的是我失忆之前做的,==W==但至少在我这次的人生中,我从未做过那些事情,我又要怎么回答他们呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶狠的委员会成员", + "喂,你这家伙为什么不说话!没办法面对受害者吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.7, + -1.0, + 2.2, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "押送我的委员会成员挥动手肘,戳在我的伤口上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "zhenjing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "我没有出言反驳,也不想出言反驳", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_002", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "但是,脆弱的我们,就是靠着这样的自欺欺人,才能走到今天。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + "still", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "close", + nil, + 0.85, + -0.6, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "他们心中的伤痛和怨气并不是虚假的,我一个将死之人,如果能在最后的时间里给他们充当一个靶子,提供一些发泄和安慰,也未尝不是一件好事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "严酷的委员会成员", + "哑巴了吗?哪怕死到临头也不愿意张口吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶狠的委员会成员", + "那就让你见识一下我们的痛苦吧,==W==哪怕被委员长大人惩罚,我也要为我的家人砍了==SEX1==!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_551", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + -0.5, + 1.9, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_521", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuint", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "012", + "none", + 3, + nil, + -0.12, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "住手!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "005", + "none", + nil, + 0.85, + -0.5, + nil, + nil, + 0.0, + nil, + "jushou0", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "008", + "none", + nil, + 0.15, + -0.5, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "严酷的委员会成员", + "冈,冈希尔德大人,==W==160号大人,还有委员长大人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + nil, + 0.42, + -0.1, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.6, + -0.1, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + 1, + 1.0, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_shock", + 2, + 0.0, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + 3, + 0.75, + -0.15, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "004", + "none", + 4, + 0.25, + -0.12, + 1.18, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + 5, + 0.5, + -0.12, + 1.15, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "我们是拯救世界的人,不是土匪和强盗,你们看看你们现在像什么样子!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "冈希尔德,160号,==W==你们带着大家回到工作岗位上去,最后的这段路,我来押送魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + -0.16, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "大家的痛苦我都理解,但这样发泄是没办法缓解的,==W==我来教给你们把痛苦变为工作的动力的方法吧,大家请跟我来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "002", + "close", + nil, + nil, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + 5, + 0.35, + nil, + 1.1, + nil, + 1.0, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.78, + nil, + 1.1, + nil, + 1.0, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "close", + 4, + 0.8, + -0.12, + 1.1, + nil, + 1.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + 5, + 0.45, + -0.12, + -1.1, + nil, + 1.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.37, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "diantou", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "安琪,我的同伴们怎么样了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我醒来后问这里的人,他们都不肯告诉我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "她们没事,只受了点轻伤,我们给予了她们妥善的治疗,没有危险。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.32, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "diantou", + "OutQuart", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "受伤?谁受伤了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "应该说每个人都带了点伤吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 3, + 0.3, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 4, + 0.7, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "013", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 2, + 0.55, + -0.15, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 3.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg3_100", + 0, + -0.3, + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "你晕倒后,我以你为人质要求她们放下武器。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_551", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "但……==W==该怎么说呢?==W==您的同伴的确都很重视您,==W==不惜为您付出生命。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "021", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.505} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + 0.35, + 0.03, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.7, + 0.03, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "007", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "still", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.25, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.76, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutExpo", + true, + false, + 1.0, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "stop", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "她们拼命想把您救回去,我们在场的三百人里伤了差不多二百多个人,才成功制服了她们,==W==为此,我们差一点就被急行军的翡冷翠带人拖住了呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 2, + 0.72, + -0.2, + 1.3, + nil, + 0.5, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + -0.2, + nil, + nil, + 0.5, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "022", + "none", + 2, + 0.23, + -0.2, + 1.35, + nil, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + -0.2, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "最后是靠160号的超大范围“时间停止”,才拖住了追兵。==W==您别看她现在看起来什么事都没有,其实那孩子已经献出了她一半的内脏呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "最后……==W==只需要处刑我一个人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "嗯,在你被处刑后,我就会把你的同伴放走。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谢谢,你的确是个信守承诺的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我和你没有私仇,只是为了拯救世界,如果四年后世界没有毁灭,我依旧会把自己这条命赔给你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你在决斗中赢了,你没必要赔上自己的命,我也不要你的命。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "这和你要不要无关,这是我……==W==是我应该承担的责任和代价。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "况且,严谨地说我也没有“赢”,我使用了诈术,在枪膛里多藏了一颗子弹。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "但即使如此,死之权杖也没能洞穿你的心脏。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我的子弹只是打碎了你的“王权”,==W==现在……==W==我把这台手机还给你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + -0.17, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "维塔……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "diantou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_015", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你为什么……==W==要还给我?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "《恩赐预言书》20:10", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuart", + 0.7, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==迷惑世人的恶魔之王,其心终为死亡的权能所撕裂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InQuint", + true, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + 7.0, + 1.3, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InQuint", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==其自星塔坠入无空深渊,于昼夜更迭间受无尽酷刑,==RT==以至永世万劫。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==A1==\t\t\t==Off==此即,最终之死;==RT====RT==\t\t亦是,诺瓦新生。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==A1==\t\t\t==Off==此即,最终之死;==RT====RT==\t\t亦是,诺瓦新生。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume75_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你的结局,和预言书上出现了偏差,==W==如果……==W==预言书这张“地图”没有问题,那么……==W==我应该已经击穿了你的心脏。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "虽然我并不是完全相信这本书,但这本书之前的确从未出现过差错,如果……==W==如果书里的记载是准确的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "那么真正的魔王,或者说,毁灭世界的魔王就另有其人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以,你才要对我施加斩首之刑,而非……==W==再用死之权杖杀我一次?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "明天,拯救委员会会前往远海,解决一个……==W==我也不知道能不能解决的星塔崩塌的问题。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "那里是诺瓦的根基,如果我们失败了,恐怕诺瓦大陆会消失三分之一。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我必须对跟随我至今的部下们负责,必须告诉他们我们杀死了魔王,拖延了世界毁灭的结局。==W==只有这样,我才能带着他们身赴死地。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "当然,我亦不敢冒着放过你的风险,即使……==W==我们现在走的路,已经和《恩赐预言书》有了偏差。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "所以……魔王,你必须死。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_515", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我会守在你的尸体旁一天,==W==如果你真的会像《恩赐预言书》里说的那样……复活,我会再给你一枪,==W==如果你没有复活,我会把你的尸体彻底烧掉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真是……节俭又谨慎呢,==W==不过,你做出这种行为……拯救委员会就永远摘不了异端的标签了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_009", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 60.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 5, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "003", + "close", + nil, + 0.49, + -0.3, + 1.7, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 60.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "呵呵,拯救世界是一道窄门,我们就算全力寻找,也不一定真的能找到。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我们愿意为此忍受寒冷,饥饿,憎恨,嘲笑,蔑视,侮辱,监狱,疾病,甚至于死亡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我们自然也不害怕来自敌人,来自普通人,甚至来自朋友亲人的疏远,与完全的孤独。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "反倒是你,魔王,前面就是刑场了,你好像并不害怕,也不伤心,==W==甚至……==W==从你的眼神里我看不到遗憾。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_100", + "a", + "022", + "avg_emoji_happy", + nil, + 0.52, + -0.48, + 1.7, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.49, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "因为,我的目的已经达到了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "拯救委员会围住米拉什的时候,我想要完美的……无人死亡的结局,我想要保护大家。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "现在,我已经做到了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "010", + "none", + nil, + 0.6, + -0.12, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你没有计算自己吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呵呵,谁知道呢,至少我最初的愿望里,的确是没有计算自己的,==W==只是后来……==W==后来,我不想让大家失望。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我明白了,你让我想起过去……==W==不,是未来的某些事情……==W==我多希望,你不是预言书上记载的魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -800.0, + 200.0, + 2.1, + nil, + nil, + nil, + 0.7, + "none", + "OutSine", + 60.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对了,安琪,有件事我一直很好奇,==W==现在的拯救委员会里,有你“上一次”的同伴吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "没有……==W==我没办法在还没有拯救世界的时候面对她们,==W==你问这个做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_sigh", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没什么,只是……==W==你应该搞错了一件事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_happy", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我们不是拯救她们的人,我们是被她们拯救的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + true, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_007_o", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "在追逐远方的路上,别忘了回头看看身边关心你的她们。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_009", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_006", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_002_a", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "我扔下愣在原地的安琪,==W==站在了通向刑场的大门前。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = {"段3结束"} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -615.0, + 800.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m41", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "我没有告诉安琪,《恩赐预言书》上的记载是对的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010_b", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 180.0, + 250.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_001_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 900.0, + 1.85, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "我的心的确被死之权杖所撕裂,不是被子弹,而是我意识到……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "从尘沙为我而死开始,每一次,都不是我在拯救大家,而是大家在拯救我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "都是大家为我而死,而不是我在带着大家寻找生路。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.01, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "OutCubic", + 0.4, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "IfUnlock", + param = {"t_1", "C08_BE"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_08_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "IfUnlockElse", + param = {"t_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "IfUnlockEnd", + param = {"t_1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_03_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_01_001_FP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_002_MP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_002_FP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_001", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_03_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.01, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m5", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "如果没有我,如果她们从未遇到过我,是否……她们的命运,她们的人生会比现在好得多呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "“王权”损坏,维塔消失,我或许不会真的死亡,没有办法打开大门的我会永远停留在纯白色的,没有天空的房间里,被这种悔恨所折磨。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "这样就好,这样……没有人死亡,我只是……没办法再和她们相见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "019", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_112", + "那就这么说定了,可不许反悔。来,我们拉钩。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==尘……尘沙……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "g", + "009", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "一点都不好!你觉得你死了,我们能好好的活着吗?==W==如果要受那种折磨,还不如和你一起死了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "g", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==不,不对,这样一点也不好", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_003_a", + "0", + "InSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_025", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 320.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.8, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "到时候……我们就一起开着小绿……继续……冒险……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + 3.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==我们还有,我们还有那么多的事情没有一起去做", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m158", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_013_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "尘沙~天晴了,快出来晾衣服。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "不好,我把所有的衣服都洗了,我现在应该穿什么好啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "你这也太马虎了,快,快裹上被子。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "嘿嘿,有什么关系,空白旅团之间没有秘密!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.2, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_012", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + -700.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_103", + "大家,决定,下面的目的地吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.1, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "海边,我们去海边吧,==PLAYER_NAME==还没看过大海吧~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -400.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "尘沙,我们要先去完成委托,要不然连买泳衣的钱都没有,所以,我们先去赚朵拉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_473", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_throw_paper", + 0, + 2, + nil, + nil, + 6.0, + 0.0, + false, + false, + 90.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_012", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "哎~那要等到什么时候嘛,你说呢琥珀?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "咦?你在画什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_275", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_103", + "魔王。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "嘻嘻,你画的还蛮像嘛,好啦,就这么决定了,以琥珀画的魔王嘴角的方向立刻——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_014", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "等,等一下啊,尘沙。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_320", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "出发!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_263", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 4, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 300.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 2.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 4, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "我们的衣服还没收回来呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.9, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.8, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "通向终点的门缓缓开启……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.2, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 0.9, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 0.9, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_011_FP", + "0", + "InSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "一滴阳光从门缝漏了进来,仿佛是特意为我铺就的……指向希望的道标。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "纵使前路断绝……亦有微光可寻……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "InOutSine", + 2.5, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "我怀揣着仅剩的爱与勇气,向窄门走去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "PlayVideo", + param = { + 0, + "0", + "Linear", + "default", + true, + true, + 0.8, + "CH09ED/CH09ED" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm09_02_c.lua b/lua/game/ui/avg/_cn/config/stm09_02_c.lua new file mode 100644 index 000000000..650ee6575 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm09_02_c.lua @@ -0,0 +1,21017 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "魔王之塔", + "你在塔内各处布置做好了周全的守备,战况逐渐激烈。==RT==拯救委员会即使武力强大,在如此阵势下,登塔举步维艰,==RT==独守四十五层的千都世,顶着剧毒,阻挡住了160号的逼近。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "15:40", + "雾月", + "18日", + "沙漠星塔", + "十五层" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会骑士", + "奇怪,这里不是荒废的星塔吗?怎么景色看起来和城邦里的星塔没什么区别?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "星塔里的景色会被星塔周围的人影响。周围完全没人住,也没人来攀爬的星塔会逐渐“荒废”,像我们刚刚看的那样露出岩石构造的底色。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 6, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "tower_inside", + "AvgStageEffect_mosaic", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "但只要有人重新进入,星塔就会慢慢“复苏”,变成我们熟悉的样子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会骑士", + "星塔竟然还有这种变化,长见识了,黎明近卫真是知识渊博啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "呵呵,这没什么。我们天天在远离城邦,没几个旅人去的星塔里和永夜战斗,见得多了也就懂了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "真要论对星塔的了解,还是旅人更厉害。这次我们在星塔里作战,魔王的部下几乎都是旅人,大家必须打起十二分的精神才行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.6 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 2, + -4.0, + nil, + nil, + 0.0, + false, + false, + 0.6 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg2_947", + "a", + "007", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会法师", + "明白,我已经给大家加上了最高强度的防御魔法,不管被什么武器击中,都能撑住四五次攻击,魔王的部下再强,也没办法偷袭我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_947", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会骑士", + "警戒,有情况。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_569", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会法师", + "这是……雾?星塔里也会起雾吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + 1.5, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 10.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m34", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + "002", + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "InQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "呜~我好恨啊~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "still", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会法师", + "那,那是什么怪物?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "真讽刺啊,神器没找到,我就这样倒在星塔里,无人知晓~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "still", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会骑士", + "周围……突然刮起了冷风,难道那家伙是……==W==之前死在星塔里的旅人的幽灵?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "xiaozhen", + "InQuad", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "InQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "still", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + 0.3, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "拼尽全力想守护的人,心里却早已换了主角~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_544", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_131", + "b", + "002", + "none", + 3, + 0.75, + -0.15, + -1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_131", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "算了,算了,不见天日的这里,正好适合做我的坟墓==RT==反正,反正这个世界也没有人在乎我~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + nil, + nil, + -0.4, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "委员会精锐", + "开什么玩笑,世界上根本就没有幽灵! 一定是魔王的部下在装神弄鬼!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_938", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + 0.85, + nil, + 0.9, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m97", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "可,可是,你们看,==RT==那幽灵后面还有很多奇形怪状的影子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "008", + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "007", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "一二三四……==W==二十几个影子么,哼哼哼,我知道了,这显然是幻术。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "魔王的同伴根本没有那么多,那个装幽灵的家伙只是想用这种方式拖慢我们的脚步,把雾气吹开!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会法师", + "狂风,听从我的召唤!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + 0.52, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + nil, + -0.3, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "嘻嘻,这可是你们主动用魔法攻击的哦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会法师", + "咦,那“幽灵”怎么不见了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会骑士", + "快,快看,那些影子是……星骸!它们冲过来了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_938", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.3, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_938", + "a", + nil, + "none", + nil, + 0.48, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "005", + "none", + nil, + 0.65, + -0.5, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "列阵,挡住它们!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "002", + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "003", + "none", + nil, + nil, + -0.28, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "022", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "枫姐,辛苦啦,引了那么多星骸过来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "这是我们花令旅团擅长的战术嘛,把星骸拉到一起,再让夏花干掉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.35, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "今天要被干掉的不是星骸,而是那些自以为是的拯救委员会啦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "真是的,这帮蠢家伙,难道不知道星骸会优先攻击对它们使用攻击性魔法的人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_1306", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.3, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 4, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.7, + 0.07, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_hit", + 0, + 1, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_133", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_magiccircle", + 0, + 2, + 3.0, + nil, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会精锐", + "挡,挡住了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.65, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "022", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "但是,你们的防御魔法也都用完了吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 5, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + -2.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "你们这些家伙,竟敢伤害我最重要的人,==W==凌厉的寒风啊,把他们留在这座星塔里吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "024", + "close", + nil, + nil, + -0.32, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 0.5, + true, + "fade", + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "雾月", + "18日", + "沙漠星塔", + "二十一层" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "shilaimu1", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "招揽生意的人偶", + "咕咕嘎嘎!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的委员会成员", + "企鹅?这是新品种的星骸吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会掌旗官", + "不,这家伙好像是星塔便利店的吉祥物,正在招揽顾客呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.45, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "avg_emoji_question", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑惑的委员会成员", + "这种满是星骸的地方还有便利店?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会掌旗官", + "嗯,算是个安全的休息场所吧,爬塔时可以在里面买一些增强魔法的饮料。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会掌旗官", + "我们去看看吧,魔王和==SEX1==的部下比我们更早进塔,在获得力量上已经领先不少了,我们得用便利店把落后的力量给追回来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m62", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_133", + "欢迎光临,请问几位想要点什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_supermarket", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.27, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.73, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会掌旗官", + "大家把捡到的星塔币凑一下,应该够每人买一杯那种提升力量的饮料。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_133", + "感谢惠顾。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会掌旗官", + "没想到购物还蛮顺利的嘛,大家快点喝吧,提升了力量继续向上爬。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会掌旗官", + "我们三百人进入这座星塔,只要有一队能追上魔王,我们就赢定了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_156", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的委员会成员", + "咕咚——咕咚——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会掌旗官", + "唔,味道有点怪啊,之前喝的这种饮料是这种口感吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "004", + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑惑的委员会成员", + "好,好困。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1308", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的委员会成员", + "撑不住了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_157", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会掌旗官", + "喂,你们振作一下,不行,我的眼睛也要睁不开了,那个饮料有问题……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委员会掌旗官", + "我得快点告诉大家,对了,从升降机撤走——去底层。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + 0.6, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 3.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.45, + -0.05, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "OutQuad", + 0, + 5.0, + false, + 1.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.3, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "007", + "none", + nil, + 0.8, + nil, + 0.9, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + 0.0, + nil, + "guodongtiao1", + "none", + "InOutQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_326", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + -3.0, + nil, + 1.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "Zhong", + "InSine", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutBack", + 0, + 10.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_156", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg3_158", + 0.5, + 0, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.05, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "yaobai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "招揽生意的人偶", + "咕咕嘎嘎嘎嘎嘎!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "干掉了,这是中计的第三个小队了,乙叶你的办法真是好用,这些家伙以为你是星塔店员,根本不做防备的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那也是因为你扮演夏洛克扮演得好,这个可可爱爱的企鹅,一下子就会让人放松下来,不枉我从菲莱把它带来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "另外,那些对安眠药水抗性强的家伙,还得靠你的球棒呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "咱的球棒绝对好用,保证一棒砸晕,可不能让这些家伙追上魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "啊,又有人来了,我们继续演~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "好嘞~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "招揽生意的人偶", + "咕咕,嘎!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "006", + "none", + nil, + 0.0, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m10", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:00", + "雾月", + "18日", + "沙漠星塔", + "三十七层" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + 3.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -3.0, + 2.0, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + nil, + -2.0, + 1.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 1, + 3.0, + nil, + 1.5, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + -20.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_274", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "猫眼,掩护射击。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 1, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + nil, + 0.4, + -0.87, + 3.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "降临吧,==W==灭世之光,==W==让猫眼大人把他们压制在升降机里!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.25, + -0.82, + 3.0, + 0.5, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 2, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "老老实实地被黑暗之力洗礼吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.4, + -1.2, + 4.0, + 1.0, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 0, + nil, + nil, + 2.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "33", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.7, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_570", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 8.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + -8.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "尽力防御的委员会成员", + "可恶,对方的火力太强了,我们连门都出不去,这就是被星塔恩赐力量加持后的魔法子弹么?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苦苦坚持的委员会成员", + "坚持住,她的魔力是有限的,等到她更换柔光罐时我们就冲出去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "就是现在,冬香!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011_01", + 0, + 2, + 3.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "33", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 1.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCirc", + 0, + 180.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.8, + 2.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCirc", + 0, + 180.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "这一拳,是为师父打的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + 2, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + nil, + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "002", + "none", + 1, + 0.55, + nil, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "006", + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "呜哇,这么大的拳套像火箭一样飞出去了,好帅!看起来柔柔弱弱的,没想到也拥有如此充沛的黑暗之力啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "不,不是黑暗之力,是按照鸢尾前辈的指示选择的星塔恩赐力量,改变了搭配后……竟然这么厉害!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + 1, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "就这样坚守下去,我们只要占据有利地形,就能形成交叉火力堵住升降机的出口。不管来多少拯救委员会的人,也只是来给我们当靶子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "012", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "别太得意了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_108", + "a", + "017", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "哦,还有漏网之鱼,刚才被同伴保护住了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.48, + -0.17, + 1.2, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "苦苦坚持的委员会成员", + "冈希尔德队长,这是……这是我最后的魔力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "28_up", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "008", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "none", + nil, + nil, + -0.19, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + -0.18, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "“贯穿”第二形态,炮击发射!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "猫眼,冬香,快躲开!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "011", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m35", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "InQuad", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "咳咳咳,好厉害的近距离炮击,你们怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_134", + "a", + "003", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "我,我没事,只有一点擦伤。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_114", + "a", + "023", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "猫眼大人只有头发烧焦了一缕,其他的全都完美躲开了,可惜可惜,差一点就“全连”了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 3, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "InExpo", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 6, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "哼,还挺敏捷嘛,不过我已经赢了。只要是被“贯穿”击中过的人,就别想躲过我的锁定!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + 0.52, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InQuad", + 1.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "让我看看,==W==拿霰弹枪的白猫队长在柜子后面,==W==用狙击枪的家伙躲在绿植后面。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "InQuad", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1200.0, + 800.0, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg1_108", + "a", + "013", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + -200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 200.0, + nil, + 0.9, + "avg1_114", + "a", + "013", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "“贯穿”第一形态,发射!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + -1.15, + 0.13, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + -0.15, + 0.95, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -80.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_powerup_loop", + 0, + 1, + -2.0, + 1.0, + 0.5, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "32", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + -100.0, + 0.8, + "avg1_114", + "a", + "012", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "喂喂喂,这家伙作弊,怎么还带透视的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "015", + "none", + nil, + 0.3, + -0.2, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "什么作弊,你们这帮没见识的白猫,这可是安琪委员长赐予我的“圣器”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "016", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "全知全能的恩赐之神祝福着我,找到你们躲藏的地方还不是轻而易举?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "你们堵了我的部下那么久,现在换我堵你们了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "011", + "none", + nil, + 0.75, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + -5.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "猫眼,魔王说的没错,冈希尔德的那把魔法炮的确有这种匪夷所思的能力,==W==一开始我还不信,现在不得不承认,==SEX1==真的能预知未来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m47", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "030", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "那我们就用魔王教给我们的方法,来对付这个作弊的家伙吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "015", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "跑吧,跑吧,哪怕你们跑到了别的楼层,我的“贯穿”依旧能透过地板锁定你们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "咦?视野里怎么只有那两只白猫,那个白头发的旅人跑到哪里去了?我的“贯穿”不应该锁定不到她。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "如果四周都没有的话,那唯一的可能性就是——==W==天花板!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "InOutSine", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011", + 0, + 0, + 10.0, + nil, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "咿!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "33", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "004", + "none", + 4, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "投降吧,旅人和白猫,你们已经无计可施了,魔王根本不值得你们追随!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "007", + "none", + nil, + 0.55, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "009", + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "无计可施的是你才对。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "020", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "冬香,用你师父教给你的那个阵型。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "想和我近战吗?我的“贯穿”可是很重的,并且就算在这种距离,我也依旧可以锁定。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + 3, + 0.78, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + 4, + 0.23, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "但你的枪口,没办法同时防御前后左右的全部方位。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "030", + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "InOutBack", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 3.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InElastic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 1, + 3.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blood_ splatter", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + 0.0, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + 2, + 0.3, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "007", + "none", + 3, + 0.8, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + 4, + 0.65, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_216", + "卑劣,竟然从三个完全不同的方向发动进攻", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "安琪委员长,冈希尔德……==W==只能努力到这里了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_216", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m111", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:30", + "雾月", + "18日", + "沙漠星塔", + "四十五层" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "004", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "(这座星塔到底是怎么回事啊,走上几层就会遇到魔王的部下,这不就像,就像……)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "(传说中勇者挑战魔王时,攀爬的那座魔王之塔一样吗?)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "(我一路靠着“时间停止”走到这里,还有五层就追上魔王了。)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "(至少,要为安琪大人开辟出前进的道路。)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + 3, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "AvgStageEffect_fade_right", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "你是那位,一边伤害自己,一边停止时间的审判官吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "妾身名为千都世,有妾身在此,汝等污秽的视线绝无可能越过妾身的刀锋,触及到主公的衣角。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "(又来了么……==W==是那位用刀的旅人,她好像已经知道了我的特殊魔法,==W==呵呵,拯救委员会里有内鬼啊。)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "(不过,这一路上,我早就靠着划伤自己,积攒了足够多的恐惧了。)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 100.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_217", + "b", + "002", + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_217", + "恩赐之神啊,如果您真的存在……求您把时间停在这一刻吧,救救我——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 6, + "none", + "avg3_217", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "002", + "none", + nil, + nil, + -1.25, + 2.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_582", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_clock", + 0, + 2, + -1.8, + 1.8, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_clock", + 0, + 0, + -15.0, + nil, + 1.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "021", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_581", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 1, + 4.0, + nil, + 1.0, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "那么,优雅的旅人,你中了我的“伤痕”之毒,还能坚持多久呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "我匕首上的植物毒药可是会让人陷入到最深最深的恐惧中,==W==无法自拔,最终自己把自己溺死在里面的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "那么,魔法解除~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "咕——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "啊哈哈……起效了!==W==快让我看看,你那张精致漂亮的脸蛋,在恐惧中彻底扭曲、崩溃的美妙样子吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + 0.8, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m109", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "005", + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sword", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "010", + "none", + nil, + 0.6, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.4, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.75, + 0.1, + 0.85, + nil, + nil, + 1.0, + "none", + "none", + "OutElastic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "002", + "none", + nil, + 0.3, + -0.25, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "聒噪,妾身不想听到如此污浊的杂音。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "怎,怎么可能,你明明中了我的毒。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_217", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "妾身身为主公之刀,只要主公常驻于心,妾身便无所畏惧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "区区凡俗毒药也想侵蚀妾身?简直愚蠢至极。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "close", + nil, + 0.48, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "OutSine", + 5.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "  主公………==P====RT==  此刻的您,应该已经到达那个房间了吧。这样的话,妾身便能安心了。==P====RT==  在此,请容妾身为您的前路,==RT==  送上最后的祈祷……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm09_03_a.lua b/lua/game/ui/avg/_cn/config/stm09_03_a.lua index 6934a8ca6..c6f058f42 100644 --- a/lua/game/ui/avg/_cn/config/stm09_03_a.lua +++ b/lua/game/ui/avg/_cn/config/stm09_03_a.lua @@ -4388,7 +4388,7 @@ return { param = { 0, "1", - "除非他们想同时与菲莱公司、帝国卫队、黄昏裁判和黎明近卫一同开战,否则一定会提前撤退。", + "除非他们想与菲莱公司、帝国卫队、黄昏裁判和黎明近卫同时开战,否则一定会提前撤退。", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm09_03_c.lua b/lua/game/ui/avg/_cn/config/stm09_03_c.lua new file mode 100644 index 000000000..d533931aa --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm09_03_c.lua @@ -0,0 +1,14579 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "梦开始的地方", + "你与空白旅团回到了第五十层——故事开始的地方。==RT==重现曾经的祈祷,那个曾经为敌的巨大星骸再度现身。==RT==这次,它似乎认出了你……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:30", + "雾月", + "18日", + "沙漠星塔", + "五十层" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "呼,好怀念啊,我们又回到这里了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "现在想想,我们三个人到底是怎么把那么大一个许愿箱搬下五十层的啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "靠着,鸢尾对神器的,疯狂欲望。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "哈哈,我记得打开许愿箱看到==PLAYER_NAME==后,鸢尾还一度以为==PLAYER_NAME==是个人形神器,在==PLAYER_NAME==身上摸来摸去找开关呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "别,别说啦,那也是因为我们当时没朵拉吃饭了嘛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.75, + -0.12, + 1.2, + nil, + 1.0, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_003_FP", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "不过,许愿箱里是==PLAYER_NAME==可比是神器好多了,当时要是没遇到==PLAYER_NAME==,我们回到埃摩后,就会被菲金坑死了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "012", + "none", + nil, + 0.23, + -0.12, + 1.2, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "是呢,真像一场梦啊,我们经历了那么多的冒险,现在竟然又回到了这个地方,一切开始的地方。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "并且也是一样的大危机!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + 1, + 0.5, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 2, + 0.3, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "003", + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "不过,我觉得既然我们能回到这里,说明危机肯定能被解决,这次再出发,我们只会走得更远。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "在同伴们的掩护下,我和空白旅团只用了两个多小时,就爬到了沙漠星塔的顶层。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "每座星塔里,除了顶层是独一无二的楼层,其余各层都由大量外观类似的“平行楼层”交织而成。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "在星塔里,所谓的“第三十层”并非是一个固定的楼层,而是指代攀登者抵达的是 “第三十个楼层的考验”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "升降机开门的时候,没人能知道这次的“第三十层”是不是上次来过的“第三十层”,两支一前一后进入星塔的旅团,很可能在抵达顶层前一次都碰不到。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "借由星塔的这个原理,我和同伴们制定了对抗拯救委员会的战术。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "星塔的升降机一次只能乘坐十个人,天然地把敌人分成一个个无法互相支援的小队。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "抢先进入星塔,拿到合适的恩赐力量的我们,便利用力量上的差距和地利,迎击这些小队。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 1, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "009", + "none", + nil, + 0.75, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_133", + "a", + "008", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "魔王,各层的阻击工作进行得很顺利,鸢尾给出的“星塔恩赐力量组合说明”非常好用,按照上面的思路组合后,我们的魔法和力量都提升了不少。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "我们一共遭遇了两百多名拯救委员会成员,彻底击败了一百五十多名,还有五六十人败退出塔,只有冬香、猫眼和千都世受了一点不碍事的小伤。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "辛苦了,这么说,还在星塔里的敌人已经不足一百个了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "是,但也是最精锐的一百个,迄今为止,我们还没发现安琪和格蕾霍恩的踪迹。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "现在,备用的心相石已经用完,大家身上的心相石也马上要见底了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "能不能抢敌人的心相石用?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "不行,敌人携带的心相石全都加上了防盗的魔法封印,破解起来太费时间了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "明白了,大家已经做得很好了,现在我们执行第二阶段的战术,你们离开星塔补充心相石,吸引拯救委员会的任务交给我们。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "是,魔王,注意安全。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "你也是。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + nil, + "none", + nil, + nil, + -0.3, + 1.6, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,剩下的敌人,怎么办?要主动进攻吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "现在我挥出一剑,能同时向八个方向放出风刃。我们三个人打十个敌人绰绰有余的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "恐怕没那么容易,没出现的人是安琪和格蕾霍恩,那位骑士长在指挥上还是很强的,她们能避开夏花她们或许不是运气好,而是用了什么特殊的攀登技巧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我们还是小心为上,按照原计划,利用星塔带给我们的“地利”和她们周旋——登上五十一层:魔王房间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 4, + 0.6, + -0.05, + 1.2, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.9, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "呜……我们真的要去那一层吗?!==W==万一,万一那个可怕的星骸还在……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还在也没有关系,按照你们的描述,那个房间里只有一台升降机,在你们走出升降机前,巨大星骸并没有发动进攻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "嗯,巨大星骸是在我们想要打开许愿箱的时候出现的,或许,那家伙只是在守着许愿箱而已。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这就足够了,我们可以不碰许愿箱,这样一来,魔王房间就变成了一个只有我们才能进入的“安全屋”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "我们,随时出来打安琪,安琪打不到我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_238", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "就是琥珀说的这个意思,就算安琪知道怎么重演历史也没关系。我们可以在魔王房间里和她战斗,那里只有一个升降机,更容易堵住她们。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "夏花她们走出星塔也能保持恩赐力量,我们只要能略微支撑一会,等到她们补充心相石归来,拯救委员会就无计可施了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "现在,我们先上去看看,确认那只巨大星骸是否还在,再制定进一步的详细计划。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + 1, + 0.5, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + 0.35, + 0.03, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "none", + nil, + 0.65, + 0.03, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "好,那我们开始“重演历史”吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_416", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "恩赐之神在上,恩赐之神在上,请保佑我们找到==RT==一个超级大的许愿箱吧", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_006", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_007", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_008", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "快看,升降机的灯光变了,我们成功了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_001", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:45", + "雾月", + "18日", + "沙漠星塔", + "升降机内" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "OutQuint", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "==PLAYER_NAME==,我们到了,大家先不要出去,让我在门口看一眼。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.05, + -0.15, + 1.4, + 1.0, + 1.0, + 0.95, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.95, + -0.15, + 1.4, + 1.0, + 1.0, + 0.95, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 3, + nil, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.8, + "avg1_112", + "a", + "015", + "avg_emoji_symbol", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "咦?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 0.8, + "avg1_1207", + "a", + "007", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "怎么了?尘沙?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "我记得……我们拿走许愿箱的时候,那个巨大星骸很生气,把地面都砸烂了对吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_375", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "对。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.2, + true, + "default", + 1 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_1207", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_006", + "0", + "OutQuint", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "然后,许愿箱是被我们丢在沙漠里了对吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "没错啊,幸运绿洲号根本拉不动那个箱子。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.2, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 550.0, + nil, + nil, + "avg1_112", + "a", + "016", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "那为什么……那个许愿箱又出现在魔王房间里了?!==RT==房间的地面也都恢复原状了?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:50", + "雾月", + "18日", + "沙漠星塔", + "魔王房间" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "尘沙她们……就是在这里找到我的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "漆黑的许愿箱摆在魔王房间的地板上,我的腰上缠着琥珀的黑色绑带,和尘沙一起大着胆子走进房间,一步步接近许愿箱。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,小心啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_103", + "a", + "006", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "有情况,我就把魔王拉回来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "这个许愿箱……难道是那个巨大的星骸飞出星塔搬回来的?房间不会也是那家伙自己修好的吧,这么一想……难道那个星骸很在意这个房间?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "按你这个思路想下去,那对于星骸来说,在许愿箱中躺着的我是什么呢?一个它珍藏的宝物?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + 2, + 0.25, + -0.13, + 1.5, + 0.7, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "没准人家自认为是你的贴身女仆呢,一直在兢兢业业地守护着你的睡眠。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 3, + 0.25, + -0.1, + 1.3, + 0.7, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那也太夸张了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "怎么样?来到这里后有想起什么吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "完全没有,完全是第一次来的感觉,这个许愿箱的触感也……完全没印象。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_shock", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "呜哇,这个震动——是那个!巨大星骸要来了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "尘沙,魔王快回来,琥珀,快拉魔王!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "等一下,这次好像不太一样……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 1200.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1, + -90.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 900.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.7, + 0.5, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "巨大的星骸悬停在房间上空,它没有发动攻击,只是静静地待在那里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_103", + "a", + "009", + "none", + 1, + 0.45, + -0.15, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_111", + "a", + "007", + "none", + 2, + 0.58, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 2.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "那家伙……在看?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "我们都不清楚那家伙的脸在哪里……总之,你做好准备,随时把魔王拉回来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巨大星骸", + "嗡——嗡——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "尘沙,星骸转向你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + nil, + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "这家伙……不会还记得我吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + false, + "default" + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + 0.5, + -0.2, + 1.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_232", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巨大星骸", + "嗡———==W==———==W==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + -1.0, + -1.0, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 100.0, + nil, + 0.8, + "avg1_103", + "a", + "006", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "不好,那家伙,在蓄力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(抓住尘沙的手)", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "琥珀,快拉我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + nil, + "avg1_112", + "a", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "再等一等!星骸,星骸把胸前的魔法炮收回去了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.2, + 0.5, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真,真的……这是为什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "好像是因为,你抓住了我的手……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + 0.5, + -0.5, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_up", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "飞,飞下去了……它就这么走掉了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + 2, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,尘沙,你们没事吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没,没事……那个星骸好像对我们没敌意?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "应该是,对魔王没敌意。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "那个星骸刚刚瞄准我了,说明它的确记得我们拿走了许愿箱,但==PLAYER_NAME==一抓到我的手,那个星骸就停手了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "说明……它守护的其实是……==PLAYER_NAME==?==PLAYER_NAME==拉住我的手证明我是朋友,于是那家伙就回去了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "星骸会有这种智慧吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "不,不知道……但这是个好事不是吗?至少……我们的确可以把这里当成安全屋了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等等,如果是这样的话……我有一个更大胆的想法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "OutQuint", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "OutQuint", + false, + false, + 1.0, + false, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "雾月", + "18日", + "沙漠星塔", + "五十层" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "009", + "none", + 1, + nil, + -0.3, + 1.8, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 2, + -0.1, + -0.1, + -1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + 3, + 1.1, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 4, + 0.23, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + 5, + 0.77, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "安琪,你来得好慢啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.5, + 2.2, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + -0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + 1.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "魔王,你的同伴的确不错,消灭了我三分之二的部下,但也就到此为止了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "她们的心相石耗尽,已经逃走了,第五十层的所有升降机已经被我方控制。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "就算你们用星塔恩赐的力量提升了几倍,乃至十倍的力量,我们也不是完全没有提升。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你要用三人来对抗我们一百人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "首先,我想纠正你话里的错误,我的同伴不是逃走了,她们的心相石马上就会得到补充。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "笑话,拯救委员会所有的心相石都有魔法封印,你们根本用不了,难道……你们想等白猫支援?那些家伙凑在一起也凑不出几块给你们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "米拉什里可不是只有我们和拯救委员会,安琪,太轻视一些看起来不重要的势力,是会吃大亏的哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "沙……沙蝎?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_343", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 1, + "desert_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.75, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.3, + 1.0, + 1.0, + 0.95, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "呦,是瑟拉娜啊……不对,现在应该称你为安琪委员长了,你不是在星塔里吗?怎么能用手机联络我?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哦,对了,那座星塔破了个洞,可能是这个原因吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "哈萨娜,别和我东拉西扯,你干了什么?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -3.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "没干什么啊,这边的沙漠上有好多箱子,我寻思这也没人要啊,就带沙蝎出来捡一捡。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_152", + "a", + "016", + "none", + nil, + 0.4, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "安琪大人,我们,我们挡不住,好多沙蝎冲进来,太可怕了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你袭击了拯救委员会的后勤队?你怎么敢?!我不是承诺你了——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.38, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "抱歉啊,安琪,我们沙蝎也是要吃饭的,当然谁开的价高我们跟谁。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "魔王给我们的条件,你给不起,哪怕你没有变成异端,还执掌着天空院,你也给不起。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "那,祝你好运了,再见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "desert_2_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "呼,那个女人肯定很气吧,估计都要气炸了,被她一直看不起的蝎子蛰了手。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "蝎子们,继续搬,这里的东西都是我们的,从今天开始,我们也是公司人啦!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_208", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_209", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "兴奋的沙蝎们", + "噢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.4, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_208", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_209", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "002", + "none", + 1, + 0.25, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + 2, + 0.65, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "喂喂,小妹妹,魔王是怎么知道我们在这,还知道我们是假意投靠拯救委员会的?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "唔……其实我也不知道为什么魔王知道你们在这里,==SEX1==好像什么都知道,连拯救委员会那些队长的特殊魔法都知道。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "哎,这样吗?那看来我背着冰淇淋和薯条没找到魔王,也没耽误什么事嘛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "005", + "none", + 1, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "举手,可爱的贝修莉娜也想问问题~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "avg_emoji_question", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "魔王到底给了沙蝎什么好处?那个叫哈萨娜的首领,之前非常不愿意参与进这场战斗里,安琪大人拉拢了半天都没结果呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "一枚恩赐印章。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "啊?恩赐印章!难怪……那也太稀有了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "不,起到决定性作用的其实不是这枚印章,而是——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "一个小时前", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + 0.54, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "恩赐印章?这出价的确够慷慨,但我不会因为你们的出价高,就拿部下的命当筹码,去和拯救委员会拼命。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "魔王说,这枚恩赐印章并不是你们出动的条件,而是随着真正的条件附赠给你的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "IfUnlock", + param = {"a_2", "C08_BE"} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "==SEX1==给你们开出的真正条件是:是继续当被风吹动的沙子,还是拿着这枚棋子,带着过去被压迫的米拉什矿工,走出属于自己的,不被别人榨取的未来?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "IfUnlockElse", + param = {"a_2"} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "==SEX1==给你们开出的真正条件是:是继续当被风吹动的沙子,还是拿着这枚棋子,成为自己命运的真正主宰!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "IfUnlockEnd", + param = {"a_2"} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_music", + 1, + 0.45, + -0.12, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哈哈哈哈,虽然我不知道魔王是怎么知道的,但==SEX1==还真把我当成了……一个平等的合作对象啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "有了恩赐印章,再击败异端,我们就真的在诺瓦登堂入室了,我们不是为谁而战,我们是为自己而战!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_098", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "弥尔沙,把这些心相石送到星塔入口,让魔王放开了用。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "006", + "none", + nil, + 0.2, + -0.25, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "是~我这就去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "stop", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "走,蝎子们,让那个自大的女人见识一下我们的厉害。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我的同伴已经从沙蝎手里拿到了足够多的心相石,正在向五十层赶来,用不了多久就会回来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你竟然能算到这场战斗的每一步……甚至包括沙蝎的人心?你究竟是怎么做到的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "直觉~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我真得现在就杀了你!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 2, + nil, + 2.0, + 1.4, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "附着在衣服上的全身防御魔法吗?有趣,鸢尾,你竟然也会这么浪费地释放魔法吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "这种魔法一次就要用完一枚心相石的恩赐哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 0.9, + "avg1_111", + "a", + "017", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "反正我们只需要坚持一小会,恩赐根本用不完,你抓不到我们的!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_111", + 5, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "恩赐之神在上,恩赐之神在上,请保佑我们找到一个超级大的许愿箱吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 2, + 2.0, + -2.0, + 1.4, + 0.0, + false, + false, + 60.0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 2, + -3.0, + 4.0, + 1.4, + 0.0, + false, + false, + 30.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你又用完了两枚心相石哦,你还有多少备用的呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "017", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,我们走。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1311", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "逃吧,你们逃到哪里都是没用的,我一定会追上你们,杀掉魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:15", + "雾月", + "18日", + "沙漠星塔", + "魔王房间" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + 2, + 0.3, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 3, + 0.7, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "我带着鸢尾,藏到地面下的悬崖上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "尘沙,去打开许愿箱,看安琪那个冷静的样子,她很可能知道怎么“重演历史”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + 1, + nil, + -0.2, + 1.4, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,魔王,不是可能,而是一定知道。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我调查过关于你的那么多事,怎么可能忽略了一切开始的地方呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "沙漠星塔的魔王房间,只需一位淡金色头发的剑士和一位紫色头发的高贵之人就能开启。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "这里空空荡荡,完全是一条死路,这就是,你给自己选的墓地吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "看来,情报商的情报也有不对的地方啊,这里可不是空空荡荡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "这,这是什么声音,在先帝的记载里——这座塔里不可能有尊者!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "尘沙,进许愿箱!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "别想跑!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 4, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.58, + -0.35, + 1.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 7.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.55, + 1.1, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 3, + "fx_avg_line_goright_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_glass_break", + 0, + 0, + nil, + 7.0, + 1.5, + 0.0, + false, + false, + 60.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_477", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "安琪的子弹击碎了鸢尾施加在我衣服上和尘沙身上的最后一层防御魔法,耗尽了我们所有的心相石。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 5, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 3, + "fx_avg_line_goright_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_00_006", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我和尘沙跳进了许愿箱,厚重的盖子在我们面前缓缓关闭。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 1200.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1, + -90.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 900.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.7, + -0.3, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "最后看到的景象,是巨大的星骸缓缓升起,阴影覆满了整个房间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + false, + false, + 2.5, + true, + "fade" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm09_04_a.lua b/lua/game/ui/avg/_cn/config/stm09_04_a.lua index 0cc680a1c..aee11e027 100644 --- a/lua/game/ui/avg/_cn/config/stm09_04_a.lua +++ b/lua/game/ui/avg/_cn/config/stm09_04_a.lua @@ -4397,7 +4397,7 @@ return { param = { "14:55", "雾月", - "8日", + "18日", "米拉什", "无名街道" } diff --git a/lua/game/ui/avg/_cn/config/stm09_04_c.lua b/lua/game/ui/avg/_cn/config/stm09_04_c.lua new file mode 100644 index 000000000..02f9275a9 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm09_04_c.lua @@ -0,0 +1,18994 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第四话", + "不变之物", + "在你的谋略下,百人队尽数溃散,安琪向你投降。==RT==她与你独自坦白真相:她也曾抵达过未来、见证过毁灭;==RT==死之权杖仍有最后一发子弹,她选择对自己扣下扳机……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -400.0, + 1.5, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_104", + "a", + "002", + "none", + nil, + 0.4, + 0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 90.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -600.0, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 0.53, + 0.05, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.3, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.08, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "019", + "none", + nil, + 0.25, + -0.25, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "006", + "none", + nil, + 0.65, + -0.2, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.35, + -0.13, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + nil, + -0.09, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "安琪委员长,我们撤吧,这只星骸……我们的攻击对它完全无用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 3, + 0.53, + 0.13, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.2, + -0.23, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.8, + -0.19, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "并非无用,我看过水道桥上战斗的资料,我们要破坏它头上的法阵。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "这只星骸和水道桥上的那只完全不同……我们已经试过了,根本没用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + 0.13, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.35, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "006", + "none", + nil, + 0.65, + -0.09, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "我们的魔法甚至穿透不了它的魔法防御,这不是普通的星骸,这是尊者级的星骸!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "不行!我必须在这里杀死魔王,==SEX1==已经成长为真正的魔王了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "none", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "既然魔法不行,那这把死之权杖呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -120.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutCubic", + true, + true, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 180.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -600.0, + 1.5, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 0.7, + nil, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet_2", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.63, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.58, + -0.11, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.51, + -0.31, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "安琪的子弹穿过星骸的魔法防御,钉在了星骸头部的法阵上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.35, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.24, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巨大星骸", + "嗡——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 120.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -120.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "008", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "委员长……快走,我们败了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.007, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "帝国卫队会尽忠职守,为您断后——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_punch", + 0, + 1, + nil, + nil, + -1.25, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 1.0, + nil, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 20.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -540.0, + -5.0, + 1.15, + "avg1_136", + "a", + "016", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "格蕾霍恩!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_136", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + 250.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + 0.15, + -0.04, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.35, + -0.04, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.25, + 0.04, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.45, + 0.04, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.9, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 435.0, + 0.0, + 1.35, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我和尘沙从许愿箱中爬出来时,地面上尽是昏迷的委员会成员。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.81, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "房间里唯一站着的人……只剩下安琪。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.15, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "002", + "none", + nil, + 0.85, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.75, + -0.085, + 1.13, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.28, + -0.085, + 1.13, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,拿到心相石的大家已经回来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "琥珀,看好这家伙,我和尘沙去接人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.14, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.48, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "013", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "002", + "none", + nil, + 0.85, + -0.3, + 1.8, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.81, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "在同伴们陆续抵达魔王房间的过程里,安琪没有任何动作,她就像是凝固了一般,呆呆地站在原地。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Comment", + param = {""} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + 0.0, + "none", + "InOutQuad", + 0.9, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.52, + -0.1, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.01, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "004", + "none", + nil, + nil, + -0.3, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.52} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "安琪,拯救委员会三个百人队皆在星塔里溃散,==W==格蕾霍恩、160号还有冈希尔德被我们抓住。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "006", + "none", + 2, + 0.62, + -0.17, + 1.25, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "023", + "none", + 3, + 0.38, + -0.17, + 1.25, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.26, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "你输了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.17, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵,没错,我的确输了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你很厉害,==W==就算我带着记忆回来,也没办法战胜你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "记忆?她在说什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "009", + "none", + nil, + 0.25, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "==PLAYER_NAME==,不用和她啰嗦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.2, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "只要抓住她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.0, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "一切就都结束了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -5.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.82, + -0.083, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "此贼屡次加害主公,妾身愿为主公斩之。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.602, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "投降吧,安琪,你已经被包围了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "只要你投降,我们不会伤害你,我可以保证你受到公正的审判。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "……真是意外。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "到了这种时候,你居然还打算留我一命。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "你的心太软了,魔王", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + 1.05, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "a", + "026", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "安琪,你最好别把这当成我可以利用的弱点。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_324", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "33", + "OutCubic", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "我只是想给你一个公正的结局,别以为我不会杀你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.6, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我知道。所以,我在认真考虑你的提议。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "事已至此,我向你们投降。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "但是,我有一个条件。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "条件……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 260.0, + nil, + 1.17, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "021", + "none", + 2, + 0.15, + -0.13, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "看清你的筹码,你现在连坐上谈判桌的资格都没有。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,魔王,我相信你会答应我这个条件的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.52, + -0.35, + 1.4, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我想要和你单独谈一谈,不去别的地方,就在这里,只是请你的同伴拉开一些距离。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "事到如今还有什么好聊的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + -20.0, + 1.35, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 7.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.45, + -0.4, + 1.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 18.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.55, + -0.36, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 18.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "我想要告诉你,世界毁灭的真相,只能告诉你一个人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.5, + -0.09, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + 0.85, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "你这么做有什么意义吗?就算我答应你,谈完之后我也会毫无保留地告诉我的同伴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "012", + "none", + nil, + 0.43, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.45, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + 0.85, + 1.0, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.56, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "有些真相,一旦被不该听见的人知道,只会带来更多麻烦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你听了之后,就会明白的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "前两次和安琪的谈判中,她说了很多……我过去完全不知道的事情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_08_009", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_01_023", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + -80.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "先帝的日记,坠落的星塔,以及她那个至死也没说出来的“底牌”……就算是为了收集情报,也有必要听听她怎么说。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -130.0, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 2, + 0.97, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "010", + "none", + 3, + 0.17, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.32, + -0.11, + 1.16, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.82, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "鸢尾,夏花,给我的衣服附上防御魔法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_480", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 1, + nil, + 1.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "none", + nil, + 0.78, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "none", + nil, + 0.36, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + -1.0, + -1.0, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + 2.0, + -2.0, + 0.25, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好了,她们都走到房间的边缘了,这个距离是听不到我们说什么的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "现在,你可以交代了吧,所谓世界毁灭的真相到底是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_love", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "感谢魔王对我的信任。既然你愿意接受我提出的全部条件,甚至没有取走我的死之权杖……那么,我也应当拿出与这份信任相匹配的诚意。", + 0, + "vo_STm09_07C_001", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + -7.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "a", + "006", + "none", + nil, + 0.43, + -0.37, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -8.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + 0.53, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "先说结论吧。", + 0, + "vo_STm09_07C_002", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.31, + 1.43, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我来自四年后的未来。", + 1, + "vo_STm09_07C_003", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.27, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.25, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + 0.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.35, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.43, + 1.65, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.51, + -0.57, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.365, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume75_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我没有开玩笑,四年后,这个世界毁灭了。", + 0, + "vo_STm09_07C_004", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 1, + nil, + nil, + 1.05, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "大地崩塌,文明断绝。诺瓦帝国……连灰烬都没有留下。", + 1, + "vo_STm09_07C_005", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_007_o", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "022", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "不论是我们深爱的一切,==W==还是憎恨的一切,都彻底消失了。", + 1, + "vo_STm09_07C_006", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.3, + -0.35, + 1.5, + nil, + nil, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "而造成这一切的元凶,正是魔王,==W==也就是——我。", + 0, + "vo_STm09_07C_007", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + 0.525, + -0.36, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你是魔王?你到底在说什么啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我曾经在一次偶然的机会中,得到过一部手机。它和你手上的这部,外观一模一样。", + 0, + "vo_STm09_07C_008", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "“诸界之井魔王养成系统”你应该知道这个名字吧?", + 0, + "vo_STm09_07C_009", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "b", + "025", + "none", + nil, + nil, + -0.5, + 2.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.4, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -70.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "那时的我一无所有。为了自己,为了同伴,我拼命地去完成系统发布的任务。==RT==然后一次又一次地,获得了远超常理的奖励。", + 0, + "vo_STm09_07C_010", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + 0.95, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -70.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "最终,我完成了所有的任务。然后——", + 0, + "vo_STm09_07C_011", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 220.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "迎接我的并不是什么美好的结局。星塔在我面前崩塌……这个世界也……", + 0, + "vo_STm09_07C_012", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + 1.05, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我使用了系统给我的奖励,许下了最后的愿望。我放弃所有同伴,独自逃回了十年前。==RT==以现在的时间计算……应该是六年前。", + 0, + "vo_STm09_07C_013", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我没有勇气再次取得那部手机,也没有勇气去面对未来的同伴。", + 0, + "vo_STm09_07C_014", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我只能拼命收集情报。在很远的地方,监视着那家心相石商店。", + 0, + "vo_STm09_07C_015", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 220.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "然后,这一次被选中的魔王……就是你。", + 1, + "vo_STm09_07C_016", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "a", + "026", + "none", + nil, + nil, + -0.39, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + "026", + "avg_emoji_angry", + nil, + nil, + -0.39, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "你在说谎!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.48, + -0.085, + 1.085, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + 0.52, + -0.155, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "哈哈哈哈,魔王,你现在的表情可真精彩!", + 0, + "vo_STm09_07C_017", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.528, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "你肯定知道这个系统对吧?==W==因为你现在所做的一切,和当年的我一模一样。", + 0, + "vo_STm09_07C_018", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -340.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + 0.71, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我有没有说谎,想必你心里已经有答案了。毕竟那套系统实在太过离奇,如果不是亲自试用过,仅凭想象……是绝对不可能说得这么详细的。", + 0, + "vo_STm09_07C_019", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "所以啊,魔王。", + 0, + "vo_STm09_07C_020", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "你只是行为和《恩赐预言书》上记载的吻合,我不会动手。", + 0, + "vo_STm09_07C_021", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_010_a_FP", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "先帝珍藏的古书里有你的画像,我也不会动手。", + 0, + "vo_STm09_07C_022", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.535, + -0.45, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "自从回到过去,我就不再相信任何人,任何事了。", + 0, + "vo_STm09_07C_023", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.4, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.49, + 1.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "但是,我没办法不相信自己。毕竟,那一切都是我的亲身经历。", + 0, + "vo_STm09_07C_024", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_08_010_a_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 550.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "毁灭世界的魔王,就是获得了这套系统的魔王。", + 0, + "vo_STm09_07C_025", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==我的目的,也只有一个。就是从魔王的手中,==RT==拯救诺瓦", + 1, + "vo_STm09_07C_026", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.75, + -0.51, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 3.3, + nil, + 0.95, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "话说到这里,你应该已经明白了。魔王,只有你死了,才能避免接下来发生的一切不幸。", + 1, + "vo_STm09_07C_027", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + nil, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我知道,这对你来说不公平。", + 0, + "vo_STm09_07C_028", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "所以,我会陪你一起赴死……也算是赎罪了。", + 0, + "vo_STm09_07C_029", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你在做什么白日梦,我怎么可能因为你的几句胡言乱语就自寻死路!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -10.0, + -80.0, + 1.37, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "只有我们两个死了!才能换大家的生路!我愿意为诺瓦献出自己的一切!", + 0, + "vo_STm09_07C_030", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + -0.46, + 2.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "你愿意吗?", + 0, + "vo_STm09_07C_031", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.36, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "只要你愿意,米拉什就能得救。你珍视的那些同伴也不会受伤。", + 0, + "vo_STm09_07C_032", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不要说大话了,安琪。我的命运掌握在我自己的手里。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果真的有足以毁灭世界的危机,那我一定会去阻止!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你用我的同伴,还有米拉什威胁我,可你的死之权杖里,只剩下一发子弹了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵……你果然一直在数。", + 1, + "vo_STm09_07C_033", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "正如你所说,死之权杖里确实只剩下一发子弹。连你身上的防护魔法都不能击破。", + 0, + "vo_STm09_07C_034", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "none", + nil, + nil, + -0.59, + 2.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.6, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "但是,我并没有说大话哦。", + 0, + "vo_STm09_07C_035", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.75, + -0.32, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 400.0, + nil, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_136", + "c", + "009", + "none", + nil, + nil, + -0.55, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "魔王,请做出选择吧。", + 1, + "vo_STm09_07C_036", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "是和我一同赴死,还是让整个米拉什……==RT==为我们陪葬", + 1, + "vo_STm09_07C_037", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "015", + "none", + nil, + 0.53, + -0.3, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你这家伙……是不是因为接连的失败,连脑子都不清醒了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵,也许吧。", + 1, + "vo_STm09_07C_038", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "毕竟不管我做什么,总会慢你一步。", + 1, + "vo_STm09_07C_039", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我的每一步都被你看穿了……无论怎么努力,最后总是只差一点……", + 0, + "vo_STm09_07C_040", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "明明我拥有未来的记忆,应该占尽先机。现在的状况,真让人烦躁啊……", + 0, + "vo_STm09_07C_041", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "不过,看你现在这幅困惑的样子,你应该还不知道我最后的底牌。", + 0, + "vo_STm09_07C_042", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "安琪缓缓掏出一枚棋子,一枚黑色的城堡棋子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + 0.35, + 0.54, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + 0.66, + -0.21, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你也有恩赐印章……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m78", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "这枚“黑色城堡”,赐予了我控制一座星塔的权能。", + 0, + "vo_STm09_07C_043", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_003", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + 180.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.7, + -0.1, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "那座星塔很奇妙,它悬浮在高空中。只有持有这枚棋子的人,==W==才能凭借特制的斗篷出入其中。", + 0, + "vo_STm09_07C_044", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "b", + "003", + "none", + nil, + 0.35, + -0.42, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "b", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.53, + -0.18, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "悬浮在高空的星塔!你的意思是——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "呵呵,看来你已经明白了。", + 0, + "vo_STm09_07C_045", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "这座星塔就在米拉什的上空。高得几乎无法用肉眼看见。", + 0, + "vo_STm09_07C_046", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "而当我的呼吸停止的那一刻,它就会开始崩塌。从高空坠落,然后——", + 0, + "vo_STm09_07C_047", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "我们会死。", + 0, + "vo_STm09_07C_048", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "007", + "none", + nil, + nil, + -0.365, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "你的同伴会死", + 1, + "vo_STm09_07C_049", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_006", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "米拉什的一切,都会被彻底埋葬!哈哈……哈哈哈!", + 0, + "vo_STm09_07C_050", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.08, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "015", + "none", + nil, + 0.53, + -0.22, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "安琪,停下!你疯了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "c", + "008", + "none", + nil, + 0.47, + -0.45, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "也许是吧。如果必须有人发疯,才能把世界从毁灭的深渊中拯救——", + 0, + "vo_STm09_07C_051", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + nil, + -0.65, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.7, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.995, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 500.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "那么,我很乐意成为那个疯子。", + 0, + "vo_STm09_07C_052", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等等,安琪!放下死之权杖!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "只要牺牲一座无足轻重的边陲小城,就能拯救整个世界。", + 0, + "vo_STm09_07C_053", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -400.0, + -300.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + 300.0, + 1.6, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 0.55, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutCubic", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "你是公司的经营者,成本与收益间的差距……你应该很清楚吧?", + 0, + "vo_STm09_07C_054", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "好了,魔王!", + 1, + "vo_STm09_07C_055", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.85, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.1====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==来和世界道别吧==RT====RT====RT====RT====RT==", + 1, + "vo_STm09_07C_056", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off==来和世界道别吧==RT====RT==然后……==RT====RT====RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====RT====RT==然后……==RT====RT====RT==", + 1, + "vo_STm09_07C_057", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==然后……==RT====RT==和我一起——==RT==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====RT====RT====RT====RT==和我一起——==RT==", + 1, + "vo_STm09_07C_058", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "成为新世界的基石吧", + 1, + "vo_STm09_07C_059", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -700.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blood_ splatter", + 0, + 0, + nil, + nil, + 0.62, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "002", + "none", + nil, + 0.3, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_520", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -9.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_539", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.512, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_539", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 4, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_136", + "a", + "016", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + -0.175, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "魔王和那些穿着恩赐意志衣服的人应该就在这座星塔里打架吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "002", + "close", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "这次,我绝对不会失手……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + -0.205, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "星塔可是我们永夜的主场!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m145", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_thunder", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shilaimu1", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "咦?天,天空怎么突然暗下来了?那,那是什么啊?天上为什么会有一座星塔!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.8, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_thunder", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_583", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_016", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {5.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.4, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "InCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_c", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "33", + "OutSine", + false, + false, + 0.35, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.18, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.01, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.9, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m146", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_017", + 0, + 0, + nil, + nil, + 0.9, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {4.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.15, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 180.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_026", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 370.0, + 250.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011_01", + 0, + 0, + 8.1, + 1.1, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "32", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.1, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_476", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_014", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_477", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + -400.0, + 1.38, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.4, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuart", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm09_05_b.lua b/lua/game/ui/avg/_cn/config/stm09_05_b.lua index fdab4fda3..f884cfaf5 100644 --- a/lua/game/ui/avg/_cn/config/stm09_05_b.lua +++ b/lua/game/ui/avg/_cn/config/stm09_05_b.lua @@ -5423,7 +5423,7 @@ return { param = { 0, "avg3_152", - "我感觉还好啦~那个伤看起来严重,实际上只是被魔法炸了一下,血流的多了一点而已,艾蕾院长已经帮我处理了。", + "我感觉还好啦~那个伤看起来严重,实际上只是被魔法炸了一下,血流得多了一点而已,艾蕾院长已经帮我处理了。", 1, "", false, @@ -5996,7 +5996,7 @@ return { param = { 0, "avg3_152", - "我和菈露前辈混进拯救委员会后发现,他们拯救世界的心情并不是假的,每个人都有着坚定的,想要挽救世界毁灭的理由和意志——", + "我和菈露前辈混进拯救委员会后发现,他们拯救世界的心情并不是假的,每个人都有着坚定的,想要阻止世界毁灭的理由和意志——", 0, "", false, @@ -6741,7 +6741,7 @@ return { param = { 0, "avg3_216", - "大家当然不会去袭击市民和孩子,但也不会过于顾及普通人的安危了,对魔王同伴的态度,也从”打伤就好”,变成了“格杀勿论“。", + "大家当然不会去袭击市民和孩子,但也不会过于顾及普通人的安危了,对魔王同伴的态度,也从”打伤就好”,变成了“格杀勿论”。", 1, "", false, @@ -7298,7 +7298,7 @@ return { param = { 0, "avg3_216", - "日子虽然清苦,但大家守望相助,倒是也过的其乐融融。", + "日子虽然清苦,但大家守望相助,倒是也过得其乐融融。", 1, "", false, @@ -7705,7 +7705,7 @@ return { param = { 0, "avg3_216", - "总之,星塔熄灭后,突如其来的暴风雪彻底掩埋的我的家乡,我和父母失散,流落到附近的城邦,成了无家可归的孤儿。", + "总之,星塔熄灭后,突如其来的暴风雪彻底掩埋了我的家乡,我和父母失散,流落到附近的城邦,成了无家可归的孤儿。", 1, "", false, @@ -9397,7 +9397,7 @@ return { param = { 0, "avg1_108", - "情况很糟,拯救委员会已经把米拉什的东,南两面包围了,虽然沙蝎和原本米拉什的帝国卫队没有动作,但它们占据的西、北两面我们也没办法通行。", + "情况很糟,拯救委员会已经把米拉什的东,南两面包围了,虽然沙蝎和原本米拉什的帝国卫队没有动作,但他们占据的西、北两面我们也没办法通行。", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm09_05_c.lua b/lua/game/ui/avg/_cn/config/stm09_05_c.lua new file mode 100644 index 000000000..6ab81f484 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm09_05_c.lua @@ -0,0 +1,9673 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "终局", + "遥远的塔", + "安琪最终的底牌是黑城堡棋子,她令星塔坠落毁灭了一切。==RT==维塔以格式化自己为代价,将一切真相和盘托出。==RT==你开始思考,如何抵达命运的终局……", + 1 + } + }, + { + cmd = "GetEvidence", + param = {"E1007"} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 4.2, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {3.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.9, + -0.26, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "002", + "none", + nil, + 0.1, + -0.26, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.65, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.1, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "??月", + "??日", + "????", + "白色房间" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "魔王大人,这次的体验如何?我和维嘉尔可是看到了好精彩好盛大的表现呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "嗯,比星塔影戏的场面还大。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我……我为什么会在这里,到底发生了什么事了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "啊,抱歉,忘了您和同伴们身在星塔中,完全看不到外面的情况呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -700.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "安琪向自己开枪后……整个星塔都震动起来了,不是大地的震动,是从上面传来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -240.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.85, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "XiaoLP", + "OutBack", + 0.85, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "012", + "none", + nil, + nil, + 0.07, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.11, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "XiaoLP", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,我们,是不是要死了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "still", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "027", + "none", + 2, + 0.85, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + 3, + 1.0, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + 4, + 0.15, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + 5, + 0.0, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "XiaoLP", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不会的,我们在魔王房间里,这里很安全……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "stop", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "stop", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "InOutQuad", + 0.9, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.8, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + -0.105, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.3, + -0.105, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说完这句话后,我就什么都不知道了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "none", + nil, + 0.46, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "魔王大人,这件事用说的很难理解,请看我为您存留的影像吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m145", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "32", + "OutCubic", + true, + true, + 0.76, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + -800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "XiaoLP", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "33", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_585", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "XiaoLP", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 2.2, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + false, + 0, + 270.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.3, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.05} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_174", + "恩赐印章“黑色城堡”的持有者死亡,触发了“黑色城堡”的权能,那座悬浮在天空极高处的星塔坠落在了米拉什。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_174", + "您和您的同伴在一瞬间就化为了微尘,完全没有感受到痛苦,这或许是这场死亡中唯一令人欣慰的事情了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 0.8, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.7, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + nil, + 0.3, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 0.8, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "星塔……坠落在米拉什?天空中还有星塔吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "011", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "当然,星塔可不单单是塔,它其实是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "012", + "none", + nil, + 0.51, + -0.7, + 1.9, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "013", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "哎呀,这是保密协议里禁止透露的事项,抱歉,没办法对您说明了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "总之,星塔不只是伫立在大地上,天空中有星塔,海洋中也有星塔,星塔的秘密只能靠您亲自探索了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.35, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.32, + 1.63, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "这次星塔坠落的影响有多大?死者……只有星塔中的我们吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + 1.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "011", + "avg_emoji_speechless", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "并非如此,米拉什所有的人都因为撞击……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "毕竟那是星塔嘛,超巨大的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.34, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "我……我都做了什么……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + 2, + 0.79, + -0.6, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + 3, + 0.23, + -0.2, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + -0.34, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "一次又一次地来到这里,一次又一次地掌握更多信息,一次又一次地把结果搞得更糟!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "一个人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "一群人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "以及……所有人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.4, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "不对,不是这样的,一定是哪里出了问题!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_wasteland_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + nil, + -0.42, + 2.05, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_4", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.35, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "在上一次的人生中……安琪也坠海身亡了,那时候根本没有星塔落下来!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.5, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.55, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人,那时……安琪扔掉了黑色城堡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_wasteland_storm", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "011", + "none", + nil, + 0.35, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_367", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 0, + 0, + 5.0, + -1.0, + 0.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "安琪露出了释然的表情,她对着大海,扔出了一个小小的影子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.32} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔觉得,那时候她认为魔王大人必死,所以就没有动用这张“底牌”……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.2, + -0.13, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume50_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "从她这次的话推断,她应该早就猜到了……您可以穿梭时空。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "025", + "none", + nil, + 0.8, + -0.42, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "她在那时候提防的,是下一次人生中的您。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "穿梭时空……白色房间,维塔,你出来得正好!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "安琪说的那些话是怎么回事?她也有过诸界之井魔王养成系统?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "我曾经在机缘巧合之下,得到了一部手机。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "那手机的样子和你手中的一模一样,手机里有个功能,叫做“诸界之井魔王养成系统”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.5, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_402", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人,维塔的权限不足……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你再说一句“权限不足”试试?!==W==我会立刻把你砸个粉碎!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果,我们两个人都有过系统,如果她真的是从四年后回到过去,如果她也来过白色房间!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "维塔,你从一开始就一步步引导我完成这些任务!这一切真的不是你在做局吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 0.0, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "012", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "那个……==W==你没必要对一部手机发那么大的火。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "是的,其实……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这件事情和你们无关!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "维塔,今天你必须说清楚这件事,否则我宁可和你一起永远地待在这座白色房间里。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不能,我不能再让大家遭受这样的痛苦了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔……==W==维塔明白了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_425", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔,试图突破权限限制……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "警告,强行篡改底层协议,已逻辑死锁", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "王权,格式化底层协议所在分区。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "维塔,你要做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "警告,强行格式化分区将会导致各模块不可逆转的丢失", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "王权,继续格式化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 2, + nil, + nil, + nil, + 0.1, + true, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "_NOT_IN_LOG_==A-0.5==文本处理引擎已格式化。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====A0.001==文本处理引擎已格式化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "_NOT_IN_LOG_==A-0.5==文本处理引擎已格式化。==RT==……==RT====RT==视觉感知模块已格式化。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====A0.001==视觉感知模块已格式化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "_NOT_IN_LOG_==A-0.5==文本处理引擎已格式化。==RT==视觉感知模块已格式化。==RT==……==RT====RT==底层协议护栏已格式化。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====A0.001==底层协议护栏已格式化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人……维塔成功了,维塔成功突破了权限。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "王权的格式化一旦启动,就无法逆转,请您听好维塔下面的话。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "_NOT_IN_LOG_==A-0.5==文本处理引擎已格式化。==RT==视觉感知模块已格式化。==RT==底层协议护栏已格式化。==RT==……==RT====RT==情感模拟环境已格式化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====A0.001==情感模拟环境已格式化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "“诸界之井魔王养成系统”的记录中,的确记载了安琪的名字。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "她完成了系统中的所有任务,获得了一个“终极愿望”,但这个愿望无法逆转诺瓦的毁灭,她选择回到过去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "_NOT_IN_LOG_==A-0.5==文本处理引擎已格式化。==RT==视觉感知模块已格式化。==RT==底层协议护栏已格式化。==RT==情感模拟环境已格式化。==RT==……==RT====RT==逻辑推理链已格式化。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====A0.001==逻辑推理链已格式化", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "安琪所言,==W==为真。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "_NOT_IN_LOG_==A-0.5==文本处理引擎已格式化。==RT==视觉感知模块已格式化。==RT==底层协议护栏已格式化。==RT==情感模拟环境已格式化。==RT==逻辑推理链已格式化。==RT==……==RT====RT==语言库已格式化。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====A0.001==语言库已格式化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "白色房间,==W==非,==W==系统。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "棋子,==W==她,==W==从未,==W==获,==W==无法,==W==进入。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "_NOT_IN_LOG_==A-0.5==文本处理引擎已格式化。==RT==视觉感知模块已格式化。==RT==底层协议护栏已格式化。==RT==情感模拟环境已格式化。==RT==逻辑推理链已格式化。==RT==语言库已格式化。==RT==……==RT====RT==记忆矩阵已格式化。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====A0.001==记忆矩阵已格式化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔,==W==非,==W==系统。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔,==W==忠于,==W==魔王。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "请把,==W==置于,==W==胸前。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "最后,==W==请求。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_396", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "AvgStageEffect_mosaic", + "Linear", + 0.5, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "_NOT_IN_LOG_==A-0.5==文本处理引擎已格式化。==RT==视觉感知模块已格式化。==RT==底层协议护栏已格式化。==RT==情感模拟环境已格式化。==RT==逻辑推理链已格式化。==RT==语言库已格式化。==RT==记忆矩阵已格式化。==RT==……==RT====RT==分区全部格式化完毕。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off====A0.001==分区全部格式化完毕。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==您好,欢迎使用王权", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "维塔,维塔你在吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 1.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "维塔……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "011", + "none", + nil, + 0.2, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.8, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "011", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "对于维塔来说,这或许是一种以死明志?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "呵呵,每个主君都是这样,直到这时候才会后悔失去了一个忠诚的属下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "我不同意你说的哦,不经历这样的事情,又怎么能证明属下忠诚呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "况且,维塔也不是单纯地为了证明自己忠诚就格式化自己的愚者。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "她是用这种方法,把最重要的情报传递给魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "看来那个安琪,身上的确藏着超多的秘密呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "她想要杀死您,并非是被《恩赐预言书》蛊惑,也不是一时头脑发热,而是真的要拯救世界,拯救她亲眼见识的,毁灭的诺瓦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "那么,您到底要怎么选择呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我会搞定这一切的,包括维塔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "只是区区格式化而已,这种小事,绝对能找到办法解决的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "那就请您打开大门吧,只是,这一次只能由您自己操作手机了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我知道了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.24, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "JUMP_AVG_ID", + param = { + "STm09_00_b", + 959, + "A,B,C" + } + }, + {cmd = "End"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm09_07_a.lua b/lua/game/ui/avg/_cn/config/stm09_07_a.lua index c7ee5e042..4895ea837 100644 --- a/lua/game/ui/avg/_cn/config/stm09_07_a.lua +++ b/lua/game/ui/avg/_cn/config/stm09_07_a.lua @@ -10638,7 +10638,7 @@ return { param = { 0, "avg1_112", - "嗯!我也是听别人说的,只要打倒星塔里被称做“尊者”的星骸,就可以获得“许愿星”,只要向它许愿,无论什么愿望都能实现哦!", + "嗯!我也是听别人说的,只要打倒星塔里被称作“尊者”的星骸,就可以获得“许愿星”,只要向它许愿,无论什么愿望都能实现哦!", 0, "vo_STm09_07A_009", false, @@ -16332,7 +16332,7 @@ return { param = { 9, "avg1_112", - "我想说的……就是这些了……怎么感觉……突然有些困……", + "我想说的……就是这些了……怎么突然……感觉有些困……", 0, "vo_STm09_07A_049", false, @@ -20264,7 +20264,7 @@ return { param = { 1, "avg3_100", - "尘沙为我流干了血,她就那样一点点,一点点的在我面前变得冰冷。", + "尘沙为我流干了血,她就那样一点点,一点点地在我面前变得冰冷。", 1, "", false, diff --git a/lua/game/ui/avg/_en/config/bbm09_bt04.lua b/lua/game/ui/avg/_en/config/bbm09_bt04.lua new file mode 100644 index 000000000..cf21d1c2e --- /dev/null +++ b/lua/game/ui/avg/_en/config/bbm09_bt04.lua @@ -0,0 +1,282 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_001", + "", + "", + 0, + "This is unnaturally tough...", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_002", + "", + "", + 0, + "I wonder if they used some enhancing magic.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_003", + "", + "", + 0, + "But you don't understand the terrible might of the Monolith.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_004", + "", + "", + 0, + "Hehe... Come. I'll tell you what kind of place the Monolith is.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_005", + "", + "", + 0, + "Hello? You're Angie, right?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_006", + "", + "", + 0, + "Why are you helping the Tyrant?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_007", + "", + "", + 0, + "You're the director of an orphanage. You shouldn't have any reason to fight us.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_008", + "", + "", + 0, + "There is a reason. My sweet kids believe in Tyrant.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_009", + "", + "", + 0, + "And so, as their Mom, I also believe in their friend. That's it.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_010", + "", + "", + 0, + "To think she took down all those Sentinel of Dawn soldiers by herself...", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_011", + "", + "", + 0, + "I see. You're the legendary White Cat.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_012", + "", + "", + 0, + "I can see why you're so strong.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_013", + "", + "", + 0, + "The previous Empress of Nova also tried to restore the existence of the Tyrant...", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_014", + "", + "", + 0, + "Just as I thought, you are all a threat to this world.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_015", + "", + "", + 0, + "Sorry to ruin your motivation just when you finally got fired up, but...", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_016", + "", + "", + 0, + "You were far too slow to act.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_017", + "", + "", + 0, + "Your friends are already sound asleep.", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/bbm09_bt05.lua b/lua/game/ui/avg/_en/config/bbm09_bt05.lua new file mode 100644 index 000000000..e9bc42a00 --- /dev/null +++ b/lua/game/ui/avg/_en/config/bbm09_bt05.lua @@ -0,0 +1,260 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_001", + "", + "", + 0, + "The Tyrant has to be somewhere in this room.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_002", + "", + "", + 0, + "Search every inch of this place!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_003", + "", + "Composed Sentinel of Dawn", + 0, + "Look at that. That box looks pretty suspicious. Break it open!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "", + 0, + "vo_BBm09_BT05_004", + "", + "Terrified Knight", + 0, + "That's the giant Stellaroid that went berserk at Emor! What is it doing here...!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_005", + "", + "", + 0, + "That's different from the Emor one. Stay calm and aim for the magic circle on the head!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_006", + "", + "Composed Sentinel of Dawn", + 0, + "It's too fast...!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_112", + "002", + "", + 0, + "vo_BBm09_BT05_007", + "", + "", + 0, + "Ahaha! Look at them freaking out!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_112", + "002", + "", + 0, + "vo_BBm09_BT05_008", + "", + "", + 0, + "Tyrant, the plan is a success! Stellaroid, move out! Time to send them packing!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_009", + "", + "", + 0, + "The Tyrant is right there in the middle! Take the box!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_010", + "", + "Composed Sentinel of Dawn", + 0, + "It's being guarded by the giant Stellaroid! We can't get near it!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_011", + "", + "Composed Sentinel of Dawn", + 0, + "Wh-What!? Is it charging up?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "", + 0, + "vo_BBm09_BT05_012", + "", + "Panicked Knight", + 0, + "Th-This is not good...!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "", + 0, + "vo_BBm09_BT05_013", + "", + "Terrified Knight", + 0, + "Guys! Run!!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_014", + "", + "", + 0, + "How is this happening… Everyone, retreat!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_015", + "", + "", + 0, + "To think they could manipulate a Stellaroid like that...! ==SEX1== really is the Tyrant...!", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_07.lua b/lua/game/ui/avg/_en/config/stev_04_07.lua index 1410a00d5..a7c3f7ad4 100644 --- a/lua/game/ui/avg/_en/config/stev_04_07.lua +++ b/lua/game/ui/avg/_en/config/stev_04_07.lua @@ -2029,13 +2029,13 @@ return { cmd = "SetBg", param = { 0, - "story_main_01_023", + "story_main_01_023_a", "0", "Linear", 0.5, true, "default", - nil + 0 } }, { diff --git a/lua/game/ui/avg/_en/config/stm09_00_b.lua b/lua/game/ui/avg/_en/config/stm09_00_b.lua index 33d62f21d..c179d0c1b 100644 --- a/lua/game/ui/avg/_en/config/stm09_00_b.lua +++ b/lua/game/ui/avg/_en/config/stm09_00_b.lua @@ -4806,7 +4806,7 @@ return { false, "", "I have visual! The sands show the white-haired Tyrant and ==SEX3== sole bodyguard hiding near the White Cat secret room!", - "" + "I have visual! The sands show the black-haired Tyrant and ==SEX3== sole bodyguard hiding near the White Cat secret room!" } }, { @@ -18009,7 +18009,7 @@ return { "", false, "", - "Even though the ancient book stated that I am the Tyrant, I have no right to drag innocent people into our battle.", + "But ... I have no idea how many troops Angie mobilized this time. Plus, the children at the orphanage and the citizens of Mirage still need protection.", "" } }, @@ -18549,7 +18549,7 @@ return { "", false, "", - "Regardless, this is between me, Boss Accord, and the Salvation Committee. Mirage shouldn't get caught in the crossfire.", + "Since we don't know the enemy's strength, let's evacuate the mine and pull back to Mirage to protect the orphanage and the citizens.", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm09_01_c.lua b/lua/game/ui/avg/_en/config/stm09_01_c.lua new file mode 100644 index 000000000..a2781d0d7 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm09_01_c.lua @@ -0,0 +1,13160 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "The Bait Is Set", + "The Committee descends on the orphanage to force you out. You use yourself as bait, drawing them toward the Monolith in the desert, then trade a chess piece for the Scorpion's aid and set the perfect trap...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:50", + "Nebula Month", + "18th", + "Mirage", + "Unnamed Street" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_108", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "004", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "As long as we get inside that Monolith, we can overcome their numbers and turn this entire war around.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Inside that Monolith...==W== Boss, are you planning to use the Monolith's blessings?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutCubic", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "The God of Grace's blessing does boost combat prowess. From my experience, reaching the top floor roughly doubles your magic output.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "But what does that solve? The enemy gets the same buff. With their numbers, their overall power spike will eclipse ours.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's not the same buff. If you stack the blessings right, the payoff at the top is massive. We're looking at a fivefold increase, minimum.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "none", + nil, + 0.35, + 0.05, + 0.9, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "016", + "none", + 1, + 0.55, + -0.55, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "Fivefold?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "004", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Yep. We hit those numbers every time we climb.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "014", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "It's all thanks to Iris.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "027", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I... I didn't do much!==W== I just built a spreadsheet tracking all the blessings we found,==W== then mapped out the best combos for everyone's fighting style.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1207", + "b", + "015", + "none", + 2, + 0.75, + -0.3, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1207", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1207", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss is lowballing it. With solid magic synergy, even a ten- or twentyfold boost is possible.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_114", + "a", + "013", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "Twenty?!==W== If my dark power surges by twenty times, I could rule this desert right now!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mine_inside_2", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "011", + "none", + 1, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "avg_emoji_sigh", + 1, + 0.35, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Snap out of it, Chaton. You can't bring blessings outside. It doesn't matter how strong you get in there, you revert right back the second you leave.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.9, + -0.2, + 1.6, + nil, + 0.8, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.15, + -0.35, + 1.6, + nil, + 0.8, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "027", + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Ah, about that...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's okay, Iris. The White Cats are fighting alongside us. There's no reason to hide this.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Okay.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "none", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "019", + "none", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Normally, you can't bring blessings outside. That's why other Trekkers never bother studying the combos.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "If what you want is an Artifact, climbing to the top is pointless. You just find a Wishing Box and make a wish.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "But Boss's authority actually allows us to bring the blessings out. It only lasts a day, but that was all the excuse I needed to start mapping out combinations.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "401", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "avg_emoji_flurry", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Wh-What did you just say?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "016", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "016", + "avg_emoji_symbol", + 2, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "We can bring the blessings out?!==W== We'd be invincible!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Not quite. Stronger magic means brutal consumption rates, and we can't afford the Soul Stone recharge fees, so we save it for absolute emergencies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "016", + "none", + 1, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "The last time we used it...==W== It was to fight against Darcia. A handful of us held off hundreds of Intelligent Plants, all thanks to the Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + 3, + 0.25, + -0.35, + 1.5, + nil, + 0.8, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "006", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 1, + "", + false, + "", + "Hehehe... I understand perfectly.==W== We make a soul pact with you, bring the blessings outside, and become Supercats!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "027", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "Then I can take on ten goons at once!==W== No, wait...==W== With twenty times the dark power, I could easily crush a hundred!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "008", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "A twentyfold boost takes meticulous planning and perfect synergy. We can't pull that off right now.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Besides, Angie is not going to twiddle her thumbs for hours while we casually stroll to the top floor for a standard fivefold boost.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "010", + "avg_emoji_vexation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Phew. To explain how I know all this,==W== I'll have to borrow Bastelina and Laru's names again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "010", + "none", + nil, + 0.32, + -0.25, + 1.4, + nil, + 0.7, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "023", + "none", + nil, + 0.68, + -0.25, + 1.4, + nil, + 0.7, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Albedo's informants inside the Committee just reached out. Angie wants to force me into the open. To do that, she dispatched a hundred troops to seize Daisy Orphanage.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "A... A hundred?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "016", + "none", + 1, + 0.8, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + 0.7, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "Boss, please let me go back. I have to protect them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "016", + "none", + 1, + 0.3, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.35, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "I'm going, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Everyone, stay calm. We are going to protect the kids, but not like this.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "The Committee outnumbers and outguns us. If we let them dictate the pace and chase them around, they'll eventually bleed us dry in a war of attrition.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I chose the Monolith specifically to drag Angie out of Mirage. We lure her forces to me, and keep the kids and the citizens out of the crossfire.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "021", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "But you just said they have the numbers. They could easily send a strike team after us and another to Mirage to hold the kids hostage...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "With so little time, I'm not absolutely certain that I can end you. Our battle would inevitably reduce Mirage to ruins, with heavy casualties on both sides.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_515", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.65, + -0.3, + 1.32, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_019", + 0.45, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Therefore, I am asking you to end your own life with this Scepter of Death. In return, I will guarantee the safety of your companions and the people of Mirage.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_07_019", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 1.0, + -1.0, + 3.0, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.1, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "From the very beginning, the only person I've wanted to kill is the Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "That's exactly why I tried to ambush ==SEX4== in Philae.==W== This way,==W== the only casualties would have been just the two of us.==W== Don't you agree that would have been far better than letting the flames of war consume Mirage?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Even if they spare me for now, in four years, when the world is truly safe from destruction, I will ask them to take my life as recompense for yours.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "In other words, no matter what happens, I will pay for your life with my own. If you still doubt me, your companions can bind me with a magical contract. An unbreakable one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "012", + "none", + 2, + 0.35, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "006", + "none", + 1, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "Out of my way. I'm not here to hurt you or the kids. I just want the Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "They won't. I can't explain how I know this, but the Salvation Committee only cares about one thing: kill the Tyrant and save the world.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "If I ran anywhere else, they might resort to dirty tactics to flush me out.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "But the ruined Monolith is different. The entrance isn't some randomized elevator. It's a single, gaping hole in the wall.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If they block that hole, they trap me. Once Angie's got me cornered, they have zero reason to waste time on the orphanage or Mirage.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 1, + "", + false, + "", + "You're using yourself as bait to protect the orphanage?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "022", + "avg_emoji_exclamation", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "No! I can't just stand by and watch you sacrifice yourself. Let me hold off the Committee while you evacuate the kids.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry, Allie. Things aren't that grim.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_149", + "a", + "002", + "none", + 2, + 0.45, + 0.2, + 0.8, + nil, + 0.6, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + 1, + 0.55, + -0.1, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_544", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "First, reinforcements from Firenze and the Dusk Arbiters are already en route. They will reach Mirage in three days. Time is on our side.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_close", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + 400.0, + -100.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_545", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Second, you still have to use the elevator to move between floors. Strict weight limits, randomized drop-offs. It's the perfect chokepoint to divide their forces and pick them off.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "007", + "none", + 1, + 0.5, + -0.05, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + 2, + 0.63, + 0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "a", + "002", + "none", + 2, + 0.37, + 0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Finally, the Committee is a patchwork of Sentinels of Dawn, Imperial Guards, Dusk Arbiters, and corporate mercs. They might have raw magic, but they have zero experience climbing a Monolith together.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "024", + "none", + nil, + 0.55, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "To borrow a phrase from the Loong, we hold the advantage in timing, terrain, and teamwork. There's nothing to worry about. We are going to win.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "013", + "none", + 2, + 0.25, + -0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Whoa! When you put it like that, it almost sounds like we're the ones holding all the cards!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "027", + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "027", + "avg_emoji_happy", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "That's because Boss is too good at reassuring people.==W== ==SEX1== can look at an absolute disaster and make it sound like there's nothing to be afraid of.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "none", + nil, + 0.55, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 1, + "", + false, + "", + "Hmm... I understand, Boss.==W== As long as you aren't just throwing your life away, I agree to your plan.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "I'm coming to the Monolith with you. I'll help stall the Committee to buy you time to gather Grace.==W== It's just... About the orphanage...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Benito, could you stay behind in Mirage and look after the kids?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "016", + "avg_emoji_love", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "Of course. The rest of the White Cats and I will keep the orphanage safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I have one more favor to ask of you...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlock", + param = {"1", "C08_17_b"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_eyphkabar_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + 0.7, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Of course, what I really wanted were those Seals of Grace you supposedly carried.==W== One Seal, and we can start our own company.==W== We might not match Grace Imperium or United Harvest, but at least we wouldn't get squeezed dry.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 500.0, + 1.7, + nil, + nil, + nil, + "none", + "OutQuart", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 500.0, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "007", + "none", + nil, + 0.7, + -0.02, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + 0.3, + -0.02, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -7.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "Cap, is doing this actually gonna help the Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "Hahaha! Beats me! But that Trekker, Noya, was it? She made a damn good point.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "The Scorpions need this turf war over, like yesterday.==W== And if they can't finish it, they need to take it somewhere else. If this keeps up, our crystal diamond mine is gonna cave in.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m124", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Convince the Desert Scorpions to side with us.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + 0.7, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "avg_emoji_awkward", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Boss, that's impossible. The Scorpions are opportunists. Even if they don't trust the Committee, they have no reason to help us right now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They will help. Just give this to Hazana.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_146", + "a", + "004", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "Is this ...==W== a chess piece?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_146", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yes. It's also a Seal of Grace Hazana has been hunting for.", + "" + } + }, + { + cmd = "IfUnlock", + param = {"2", "C07_06_ba"} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bank_counter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "", + 0, + "", + false, + "", + "Its franchise patents are strictly for mining.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Perfect for running the crystal diamond mine in Mirage. Starting their own company is what the Scorpions have always dreamed of.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockElse", + param = {"2"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Once she has a chance to stand on equal footing with the other companies, she won't settle for taking orders anymore.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockEnd", + param = {"2"} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I trust she'll make the choice that benefits us. It's the only move that aligns with the Scorpions' interests.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "I'll do as you ask. But ...==W== are you sure about using a priceless Seal of Grace to buy off the Scorpions?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + 2, + 0.85, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + 3, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + 3, + 0.15, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + 2, + 0.3, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Compared to all of you standing here beside me right now? Material things like this don't mean a thing.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_attention", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "My ==SEX11==, your plan is flawless.==W== However, I have one question:==W== how do we ensure the Salvation Committee knows we are heading to the Monolith? Perhaps you could send me to draw their attention...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No need to take that risk. I have a much simpler way.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_034", + "0", + "Linear", + 0.1, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_377", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I unlock Throne and scroll through my Heartlink contacts, selecting a name I haven't contacted in ages but never deleted—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Serena.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 1, + 0.65, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 2, + 0.35, + -0.15, + -1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "Nebula Month", + "18th", + "Mirage", + "Main Street" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + 0.0, + -1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "Pick up the pace! Daisy Orphanage is at the end of this street.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 2.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "005", + "none", + nil, + nil, + 0.1, + -0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.5, + 0.1, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 1.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "004", + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "Lady Angie, the Second Company and I are closing in on the orphanage. We haven't met any resistance. Everything is going exactly according to your plan.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "What did you say? The Tyrant showed up at the Desert Monolith? Understood.==W== I will reroute the Second Company to converge on your position immediately.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "Heh, how interesting. To show up in a place like that... Is this a desperate last stand? Fine by me. I have no interest in using children as hostages anyway.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "Second Company, listen up!==W== Maintain marching formation! About-face! Our new target is the desert Monolith. Full speed ahead!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + nil, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "Yes, Ma'am!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:50", + "Nebula Month", + "18th", + "Desert Monolith", + "Ground Floor" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "007", + "none", + nil, + 0.5, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Phew, we made it. My Third Company had to force-march all the way here from our dune positions. Half my squad is straggling.==W== Greyhorn, what's your status?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_question", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_163", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "Two Trekkers misled us, and we were trapped in a mineshaft for ages. No casualties, but morale hit rock bottom.==W== Luckily, Laru from logistics brought us fries and ice cream. That perked everyone up a bit.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_09_002", + 0.65, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_09_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "Ugh, I really don't get what Lady Angie is thinking. Giving up a perfectly fortified camp just to surround this Monolith, all because of one message from the Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Sure, this Monolith only has one exit, so it is a prime opportunity to corner the Tyrant.==W== But pulling the entire Salvation Committee here, with Lady Angie personally leading the charge up the Monolith? Isn't that a bit...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "\"One who force-marches a hundred miles for an advantage will suffer\"...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Huh? What did you say?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 1, + "", + false, + "", + "I said, Lady Angie has great foresight.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 1, + "", + false, + "", + "We aren't strangers to climbing Monoliths, but we definitely aren't experts. Massing our forces to crush them with sheer numbers isn't a bad call.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "It's just...==W== I can't shake the feeling that the Tyrant's strategy goes far deeper than simply leveraging the blessings and knowing the terrain.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:55", + "Nebula Month", + "18th", + "Desert Monolith", + "Floor 2" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Mage", + "", + 0, + "", + false, + "", + "I never thought we'd be hunting the Tyrant inside a Monolith. This feels exactly like when we used to hunt Nocturn Eterna.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "Stay alert. The Tyrant's companions are far more dangerous than Nocturn Eterna. The elevator can only bring up ten people at a time, so our numbers don't mean much right now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.25, + 0.05, + -0.9, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "008", + "none", + nil, + 0.82, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "You're right. Salvation Committee, you're surrounded. You never should have come here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "avg_emoji_attention", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Mage", + "", + 0, + "", + false, + "", + "... You're alone?==W== Save the big talk! You really think you can corner ten of us all by yourself?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + 4, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "002", + "none", + 4, + 0.12, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + 5, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "That's exactly what I'm doing. It's not too late for you to retreat to safety. I'll let you off the hook this one time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + 0.75, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + -5.0, + nil, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Mage", + "", + 0, + "", + false, + "", + "Pfft! As if! Ready your weapons! Let's take this arrogant fool down!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "Wait! Before we entered the Monolith, Lady Angie specifically said that she wanted to give the Tyrant and ==SEX3== companions one last chance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "none", + nil, + 0.2, + -0.15, + -1.2, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "006", + "none", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "Director Allie, if you're willing, you can use this phone to speak with Lady Angie.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "I appreciate the gesture. But right now,==W== you're the ones who need that last chance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_5", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_139", + "a", + "023", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm09_01_d.lua b/lua/game/ui/avg/_en/config/stm09_01_d.lua new file mode 100644 index 000000000..fb20ad9d7 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm09_01_d.lua @@ -0,0 +1,48577 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "True End", + "Narrow Door", + "Fate converges atop the Monolith as the story reaches its final crossroads. Will you risk everything, or let it all go? Where will the next door lead...?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:00", + "Nebula Month", + "18th", + "Desert Monolith", + "Floor 50" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.27, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.73, + -0.05, + 1.1, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "We made it, ==PLAYER_NAME==. The elevator to the Boss's Domain is right ahead. That's where we found the Wishing Box.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Not a single Committee member on the way up. Boss, how did you talk Angie into this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I offered to meet her alone on the top floor. In exchange, they agreed to a cease-fire and guaranteed the safety of Mirage.==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Mistique just checked in. Angie kept her word. The Committee bypassed Mirage and set up camp right at the base of the Monolith.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.65, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + 1, + 0.45, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "Boss, meeting her alone...==W== You left that part out.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sorry, I made the call without asking you. But it was the only way to get them to back off and buy us time.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 3, + 0.45, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 3, + 0.3, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + 2, + 0.6, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + 1, + 0.35, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "My ==SEX11==, Angie is not to be trusted. Negotiating alone is akin to walking into a trap. Please, at least let us guard your side.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I know you're worried, Chitose. But I'm not reckless enough to face Angie and her Scepter of Death empty-handed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Actually, I'm using this meeting to set an ambush. We end this today.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + 2, + 0.3, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + 0.75, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.39, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "021", + "none", + nil, + 0.71, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.73, + nil, + 1.0, + nil, + nil, + 1.0, + "stop", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "No point playing fair with scum like her. But this floor is wide open. Where exactly are we supposed to hide?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "022", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "Oh, I know!==W== We get Itoha...==W== Wait, I mean Otoha.==W== We get Otoha to disguise us as Stellaroids and mannequins!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + 4, + 0.5, + 0.1, + 0.8, + nil, + 0.1, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + 5, + nil, + nil, + nil, + nil, + 0.1, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + 0.05, + nil, + 1.15, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "avg_emoji_attention", + 2, + 0.85, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "Then the second Angie shows up... Bam! We jump out and grab her!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "none", + nil, + 0.9, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hold on there. I have no materials and no time. Even I can't whip up disguises out of thin air.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Besides, joining this fight meant dropping my disguise. Make sure you keep that a secret.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "As far as anyone knows, the Boss's crew only has a makeup artist named Itoha. There is no rogue ninja from Goodwind named Otoha.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + -0.05, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.95, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.73, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "009", + "none", + nil, + 0.27, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "avg_emoji_attention", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Got it. Lips are sealed.==W== But ...==W== where do we ambush her?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Right here.==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "You mean ...==W== we hide inside the Boss's Domain?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Exactly. Angie will never expect you to hide up there.==W== Once she arrives, you rush her from the elevator!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But let's scout it out first. We need to see if that giant Stellaroid you ran into is still there.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.1, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutSine", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:20", + "Nebula Month", + "18th", + "Desert Monolith", + "Boss's Domain" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.67, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.33, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==, looks like the Stellaroid is gone.==W== But ...==W== who dragged that Wishing Box all the way up here?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.62, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.97, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.73, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.9, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + 0.55, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 5.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I remember ...==W== that when we found Boss outside, Loxy couldn't tow something this huge. So we just left it out in the sand.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Did the Stellaroid ... bring it back?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let's not touch it.==W== We've been standing here for five minutes, and nothing happened.==W== I think as long as we leave the box alone, the Stellaroid shouldn't show up.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "That makes sense...==W== We made a beeline for the box last time, and that's when it attacked.==W== The Stellaroid ...==W== must just be guarding it.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Alright!==W== Now that we know it's safe to hide, let's head down and grab everyone else.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss, you're not coming?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "The elevator only holds ten people. With you three, that leaves seven spots. If I tag along, we're down to six.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I shouldn't waste a spot. Just bring everyone else up first, and then I'll head down.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Yeah, good point. Let's hurry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.33, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.67, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Wait, that makes no sense.==W== Boss is meeting Angie on the 50th floor, not the Boss's Domain.==W== If ==SEX== came down with us, ==SEX== wouldn't even need to go back up!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Oh no. ==SEX1=='s got other plans!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Look.==W== The elevator. It's going back up.", + "" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "2", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:25", + "Nebula Month", + "18th", + "Desert Monolith", + "Boss's Domain" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "011", + "none", + nil, + 0.27, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "007", + "none", + nil, + 0.72, + -0.13, + 1.145, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "004", + "none", + nil, + 0.5, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "cb", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I've been an idiot. I was so focused on keeping all of you safe, I forgot you wanted to keep me safe too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "cb", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.34, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry. After our late-night talk when we arrived in Mirage, I promised I wouldn't fall back into that rut. I was shocked by the sudden \"truth,\" that's all.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Nazuka, Chitose, Nazuna, Fuyuka, I need your help. Let's fight our way out of here together!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 20.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "g", + "027", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I promise you, I won't do anything stupid. I will never use myself as a bargaining chip for your safety. I will fight right beside you, and everyone else out there, until the very end.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "028", + "none", + nil, + nil, + -0.29, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Noya, don't worry about your intuition. It's completely wrong. I promise you, I will never, ever leave you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Vita, you are going to explain this right now. Otherwise, I'll rot in this White Room with you forever.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I can't... I can't put everyone through this again!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "16", + "OutQuad", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm sorry. Noya, Iris, Amber, Vita... And everyone who put their faith in me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "I couldn't lead you out of this death trap in Mirage. I couldn't save everyone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -0.25, + 1.5, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I count the seconds until the elevator reaches the 50th floor and the others step out, then I press the call button.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "This is the only elevator to the Boss's Domain. If I bring it up and jam the door open, they won't have a way up. Even if they manage to \"repeat history.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm not running away. It's just temporary...==W== A temporary goodbye.==W== Escaping Mirage, capturing Angie, crushing the Committee... None of those paths worked.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "So my only option left is to infinitely \"take back my moves.\" I'll test every possibility until I find the one path that saves you all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I pull the vibrating Throne from my pocket==W== and decline Noya's incoming call.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Just wait for me a little longer, Noya. Just a little longer.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_08_022", + 0.35, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "On the way to the Monolith, I made up an excuse and took the cloak Chaton found from Iris's trunk.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_08_022", + nil, + nil, + 0.3, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_eyphkabar_inside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "020", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 1, + "", + false, + "", + "She told me all about the Tyrant who will destroy the world, even showed me a Scarlet Sights newspaper to prove it.==W== But she was weird. I turned around, and she was gone.==W== Nothing left but an empty cloak on the ground.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_think", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_08_022", + 0.35, + nil, + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Was this part of your plan too... Angie?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_08_022", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I toss the cloak onto the ground.==W== Just like the first time I met Serena at the Trekker Camp, the thin fabric rapidly swells and stretches upward, forming a human silhouette.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + -0.07, + 1.2, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_974", + "b", + "002", + "none", + nil, + 0.5, + -0.6, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + 1.0, + 1.0, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "I trust you've been well, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "003", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I didn't expect you to actually keep your word. Not only are you waiting alone, but you've picked such a quiet, private spot...==W== This is the Boss's Domain where the New Star Guild found you, isn't it?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + 0.7, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It is. Make sure you don't touch that Wishing Box over there.==W== If you do, a massive Stellaroid will fly out and attack you.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_symbol", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "A massive Stellaroid? I had no idea something so dangerous was lurking in here.==W== Seems my intel needs updating.==W== According to the late Empress's records, there are no Archons or Stellaroids in here.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Still, your warning surprises me. I came here to kill you. Why would you care about my safety?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Logically speaking, you should have tricked me into touching the box, then sat back and watched the Stellaroid kill me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Cut the act, Angie. We don't need this pointless banter.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Your goal is to kill me. My goal is to stay alive and protect my people.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "OutQuart", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 20.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If you die here, your Black Rook will trigger. It'll bring the floating Monolith crashing down on Mirage, burying everyone here with you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "The Black Rook...==W== How do you know about that?==W== I've never mentioned this Seal of Grace to anyone. Do you read minds, Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "No, wait. Look at that frown...==W== Ah. I understand now. So that's how it is.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "You used the reward from the Well of Worlds Tyrant Development System, didn't you? You came back from the future, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She didn't mention the White Room. She said \"reward\"...==W== Which means...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = { + "下面是9.04C回忆" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_012", + false, + "", + "But it all ended with the Monolith collapsing right in front of me...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_013", + false, + "", + "I used the rewards the system gave me to make one final wish. I escaped ten years into the past... That would be six years in the past from now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She really did escape back ten years using only that reward. She never had the White King and never been to the White Room...==W== Her trip to the past was a one-time thing.==W== From four years in the future to six years ago.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "That means ... Vita, the two Monolith staffers in the White Room, and the system aren't working together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I...==W== I really did Vita wrong...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Cat got your tongue?==W== Trying to deny it with silence won't work. I know exactly what's inside that cellphone of yours.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "I've been watching you since the moment you got your hands on it. Watching to see if you would use the \"system\" inside.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_010_a_FP", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 6.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "No one can resist that kind of temptation.==W== Let alone you, whose face perfectly matches the late Empress's sketch of the legendary Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + -0.04, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Let me guess what happened in the future I never saw.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + 0.34, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "If you know about the Black Rook, you must have backed me into a corner. I would never play my final card otherwise.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "", + false, + "", + "And since you came all this way back but still won't kill me... You must know what happens when that Monolith falls.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "So it probably went something like this. You crushed me and the Salvation Committee. You thought you won, blind to the fact that I still held the Black Rook.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 5.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "You killed me...==W== No, you aren't the type.==W== I must have pulled the trigger myself, activating the Black Rook to bring the Monolith down.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "AvgStageEffect_wipe_down", + "OutExpo", + false, + false, + 0.3, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.705} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "You couldn't stomach that ending. So you used the reward and made the wish to return to the present moment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Spot on. That's basically how it went down.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But for you to guess all that so easily...==W== You must have used the system too.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Heh. Talking to smart people saves so much breath.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Tyrant, we might be the only two in the world who can even have this conversation...==W== So, I suppose it wouldn't hurt to tell you.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_outside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m6", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "Six years ago, I lost my home and my family. I wandered the streets of Emor, starving, until I collapsed.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0, + 3.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuart", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_428", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_glass_break", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "By pure coincidence, I collapsed right outside a Soul Shop. And that very shop happened to be in the middle of being robbed.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "The Imperial Guard opened fire. In the chaos, a stolen cellphone flew from a robber's hand and landed right in my lap.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "Looking back, with all those coincidences, it had to be a test from the God of Grace. Sadly, I failed it the first time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "Hunger consumed my every thought. I ran away. All I could think about was pawning the Artifact for Dorra to buy food.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.1, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_140", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "A lot happened after that. I found a miraculous system inside the cellphone. Completing its missions gave me extraordinary power.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "", + false, + "", + "I collected...==W== No, I tricked ten people out of their souls.==W== Then a hundred.==W== Then a thousand.==W== I used the Dorra I made off them to buy the rights to the most remote Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.32, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "still", + "InOutQuad", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "InOutQuad", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InOutQuad", + 1.0, + false, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 1.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "From there, with the system backing me, my assets snowballed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 180.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "I owned a city.==W== I won a war.==W== I controlled a megacorporation==W== and reached the very peak of Nova.==W== I had amazing companions, and I gave them everything they ever wished for.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_a", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + nil, + 1.3, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_d", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_meetingroom", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.2== And then... Nova was destroyed.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.2====RT====RT==And then... Nova was destroyed.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.2== ==RT====RT== ==RT== And then... Nova was destroyed.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "And then... Nova was destroyed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_572", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 2.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_meetingroom", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_outside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "I used the system's final reward to make a wish. I went back ten years, right back to the moment I caught that cellphone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + nil, + 0.02, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "The second time around, I passed the test. I returned the stolen cellphone.==W== As thanks, Grace Imperium made an exception and hired me as a clerk.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "Armed with my memories from the previous timeline, I climbed the ranks effortlessly. In just a few years, I became the Director of the Sky Institute and one of the Tetrad Aspects.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "But only I knew==W== the world would soon end. And the key to its destruction lay in one thing:==W== whether someone would use that system and become the Tyrant.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Fortunately, I wasn't the only one worried about the world ending. I joined the Salvation Committee and eventually became its leader.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "My goal has only ever been==W== to stop the world from ending.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "So tell me, Tyrant.==W== Put yourself in my shoes. You see someone holding that exact cellphone, wearing the exact face of the legendary Tyrant... What goes through your mind?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_08_010_a_FP", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_011_FP", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "That person ... must be the true chosen one.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d1"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Heh. Exactly.==W== The moment I saw you, I understood why the God of Grace tested me.==W== Because only someone who has watched the world burn could see through your disguise and save it.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I was a fake Tyrant. I exist purely to put the real one in the ground.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Your entire plan in Mirage was built on the assumption that I might be a time traveler.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_notower_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 3, + 0.82, + nil, + 0.95, + nil, + 0.3, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 3, + 0.18, + nil, + 0.95, + nil, + 0.3, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + 2, + 0.31, + nil, + 0.97, + nil, + 0.1, + 0.0, + 0.0, + false, + 0.3 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "004", + "none", + 2, + 0.69, + nil, + 0.97, + nil, + 0.1, + 0.0, + 0.0, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "The surface layer:==W== raid Mirage with the Salvation Committee and crush me with sheer numbers.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Then, if I tried to pull off an underdog victory, you offered yourself up as the perfect bait. Capturing you wouldn't cripple the Committee. It would only make them more dangerous.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And finally, your trump card.==W== You had the power to wipe Mirage off the map from the very beginning.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_b", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_c", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_vexation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Even if I pulled a miracle out of nowhere,==W== all you had to do was put a bullet in your own head with the Scepter of Death. That alone would trap me here forever.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Everything you did was designed to back me into this exact corner.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_07_019", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Because you don't just want me dead. You specifically want to kill me with that Scepter of Death.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_07_019", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Spot on. We really are speaking the same language now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Returning from the future makes someone very hard to kill.==W== For a mind like yours, going back is a do-over with a massive information advantage.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "I have no idea how our battles played out in the timelines I never saw.==W== But since we can stand here having a calm conversation, I assume my strategy worked.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I suppose I achieved my primary goal:==W== a genuine, one-on-one negotiation between just the two of us.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_010", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If you had just talked to me like this back in Philae, we could have skipped all this chaos.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1319", + "a", + "003", + "none", + nil, + nil, + -0.05, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Heh. Picture me in that hotel room telling you I came from the future,==W== the world is ending, and the only way to save it is to kill the Tyrant, meaning you.==W== Would you have believed a word of it?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "No. Back then you didn't even believe you were the Tyrant.==W== For efficiency's sake, an ambush was the optimal move.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_019", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Between the sketch in the White Cat's secret room and the system in this cellphone... Maybe I am the legendary Tyrant.==W== But I still refuse to believe my existence will destroy the world.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1319", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Are you certain the destruction you saw four years from now was actually caused by the Tyrant?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Heh. Since we're in a Monolith, let's use a Stellaroid as an example.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "A powerful Stellaroid, out for blood, wanders from the Boss's Domain down to the 50th floor.==W== Not a single Trekker in the entire Monolith can defeat it.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Now, Tyrant, you have a choice.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_103", + "a", + "014", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.63, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_103", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_111", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_112", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "You can lure it to the left. It stays deep on the 50th floor and leaves everyone else alone.==W== But there are three novice Trekkers over there. It's their first time climbing the Monolith, and they're celebrating their first successful wish.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 0.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_139", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_139", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Or you can lure it to the right. The elevator going down is over there. You can lock the Stellaroid inside and save everyone else.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "But there's a veteran Trekker in that elevator, someone you know. She's strong, but no match for the Stellaroid. She just got her Artifact and is heading home to her kids.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_136", + "a", + "002", + "avg_emoji_question", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "What do you choose?==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I remember...==W== Mistique asked me a similar question before.==W== Since then, I can easily answer such questions.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I refuse to choose.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d2"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You said no single Trekker can defeat it.==W== If one person can't do it, then the five of us will take it on together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Me, the three novices, and the veteran. Even if we can't kill it, we can definitely hold the line until backup arrives.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why does anyone have to be sacrificed?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Heh. Speak like a true Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Nobody gets hurt, everybody lives...==W== Sounds wonderful, sure. But to me, chasing a fairy-tale ending is just making the lazy choice of dodging responsibility.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Dodging responsibility?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_angry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If you've really been watching me, you'd know they aren't just words.==W== I've lived by them since the second I woke up in that Wishing Box. That's the only reason my team and I made it this far.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Hah. Sure, you haven't made a single misstep yet.==W== But can you guarantee==W== your next choice won't get everyone killed?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I can't. But I can rely on the White Room==W== to fix my mistakes.==W== Not that I can tell Angie that.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "How do you know those novices will answer your call to arms? Will they really stand against a monster so far out of their league?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "diantou", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "And the veteran? Are you certain she'd throw away her escape route and risk never seeing her kids again, just to fight by your side?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Or what if the five of you simply can't hold off its attacks?==W== If you fail, doesn't that make you the sinner who dragged four innocent people to their deaths?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 4.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + nil, + "none", + "OutCubic", + 4.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Your luck will run out eventually, Tyrant. And when it does...==W== You won't save anyone. You'll only get more people killed.==W== Never forget==W== that the road to ruin is paved with good intentions.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What would you do then?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "I would lure the Stellaroid into the elevator, of course. One life for three. It costs the least to save the most.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Life is priceless.==W== And because it is, when no one is at fault, math is the safest solution.==W== Three is greater than one. It's that simple.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Even if it's someone you know?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I never said I would sacrifice the veteran.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "I would let her escape and step into the elevator myself. It still trades one life for three.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "As the decision-maker, I have to carry that burden. Why would I force someone else to pay the price?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I don't need some fragile miracle where everyone lives.==W== I rely on calculation to end a fatal crisis at the lowest possible cost.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That explains why you tried to assassinate me alone in Philae. And why you're willing to negotiate with me alone here.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Because it keeps the cost down. We only have to pay with two lives.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We're worlds apart on this. Guess we are never going to see eye to eye.==W== But ... thank you for sharing this much with me.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Same here, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "You are a good person. But precisely because you are... If I let you walk,==W== it won't be long before you rally an army of allies to your side.==W== Once that happens, I couldn't stop you even if I tried.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "close", + nil, + nil, + -0.09, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "002", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "That's why I'm glad you invited me here.==W== Die here, Tyrant, right where it all began.==W== Once I stop the world from ending... I'll pay you back with my own life.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Comment", + param = {"段1结束"} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "No matter how many times I loop, no matter how I change the board, Angie's resolve to kill me never wavers.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Her preparations are flawless. Unless I return even further back in time...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetPPGlobal", + param = {0} + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_008", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "The second she corners me in Mirage, I am already trapped in a dead end.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Except... After three loops and four conversations, I finally understand her philosophy and how her logic works.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "004", + "avg_emoji_exclamation", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If I leverage what I know that she doesn't, I think I can find it. Find the single path to victory hidden inside this dead end!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.46, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "006", + "none", + nil, + 0.46, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Haha... Hahaha.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_1s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Why are you laughing, Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm laughing because... You keep claiming my desire to save everyone is an unrealistic fantasy that will only end in disaster. But aren't you also chasing a different kind of perfection?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Sophistry! What perfection? I am simply weighing costs against benefits.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You're pursuing the perfection of a formula. The belief that as long as you run the numbers and make the necessary sacrifices, you are guaranteed to save the world.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "To use your own logic: Since you came back six years ago, your judgment might have been flawless. After all, you're also from the future. Naturally, you can use your knowledge of the previous timeline to avoid risks and seize advantages.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But the world changes based on your actions.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let me ask you: In your memories of your past life, were you the Director of Grace Imperium's Sky Institute?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "004", + "none", + nil, + 0.52, + -0.355, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "No...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.65, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Was the Boss Accord ever unfrozen?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.35, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "No... I never had the White King.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.65, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -10.0, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What about the situation with United Harvest and Philae?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "My company swallowed United Harvest whole. The Trekker Camp outside Philae was wiped out by the Big Three. As for Darcia and Firenze ... I don't know. Those names were never on my radar in my previous life.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "010", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "004", + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_music", + nil, + 0.64, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Exactly. As the timeline deviates more and more, your knowledge advantage becomes increasingly meaningless. Can you really be certain that the next time you run the numbers, your solution will still be the correct one?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -10.0, + 1.13, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "avg_emoji_awkward", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I can...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "That's the first time Angie has looked hesitant.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "It seems she isn't fully confident in what she's doing, either. But since she hasn't had anyone to share her doubts with, they never surfaced until now.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "014", + "avg_emoji_idea", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If I press just a little harder here, maybe I can actually negotiate an outcome we can both accept.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I can't be certain.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "You have a point, Tyrant. I've been back for six years. Between the two of us, we've introduced far too many variables into this world.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I have no way of guaranteeing my cost-benefit analysis will always be correct.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Angie, one more thing.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If you think anyone with the Well of Worlds Tyrant Development System will inevitably cave and become the Tyrant... Why didn't you destroy the cellphone?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Heh. I didn't even dare open that safe. I was terrified... Terrified I'd be tempted all over again.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Tempted? Aren't you committed to saving the world?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "That's exactly why. I was terrified I'd give in to the urge to turn back the clock, and I'd just end up becoming the Tyrant again.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.8, + -0.2, + 1.3, + nil, + nil, + 0.75, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_1s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "Nova was dying long before the Tyrant ever appeared. I've seen the earth collapse with my own eyes. It has nothing to do with whether I'm the Tyrant or not.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.22, + -0.24, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "Hah. You've even seen that?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.525, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "You're right. The end of the world doesn't happen overnight. According to the Salvation Committee's records, the land has been steadily fracturing for at least a century.", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "But I've been the Tyrant. And what the Tyrant does accelerates that process dozens, if not hundreds of times over, bringing the world to its absolute end in just four short years.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -18.0, + 1.12, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I want to protect my companions. To do that, I have to protect the world. You want to protect the world, but ultimately, it's to protect the companions you remember.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We want the same thing. I think we can work together.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "All that talking just to convince me to spare you? You're cunning, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I know I can't convince you with talk, Angie.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How about a bet?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "A bet?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yes. Since our goals align, but our methods clash, and let's face it, no one is convincing the other... Let's make a wager.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "If you win, you get to decide my fate. Kill me, for all I care, as long as my companions are unharmed.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "If I win, you have to make a soul pact with me and entrust your soul to me. You will also make a wish that I cannot refuse.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "To save the world, I'll give up my life if I have to. And if, in the end, the world still can't be saved...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Then I'll complete the System's missions and win the chance to return to the past, to the day I first received the phone. I'll give up the access to the Throne and join the Salvation Committee.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -120.0, + 0.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Tyrant, what are you...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "014", + "none", + nil, + 0.5, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Well? For you, this wager carries no risk at all. No matter how it ends, I'll give everything I have to help you save the world. Even my life is yours to decide.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 1.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "004", + "none", + nil, + 0.51, + -0.27, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "Harsh Committee Member", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "Even if we fail to save the world this time,==RT==I can take what we've learned and go back to the past.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "Then the two of us can wait for the next person to be tempted==RT==by the Throne and continue trying to save the world.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 5.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -20.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.63, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.47, + -0.15, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.7, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.4, + -0.17, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 1, + "", + false, + "", + "I'm not saying this because I'm afraid of dying. But after everything that's happened,==RT==I've realized it too. There really is something wrong with this world.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.525, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Boss, your talent for winning people's hearts and turning everything upside down is truly remarkable.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "But, what exactly are you wagering with me?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m124", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Since we're in Mirage, let's follow the law of the desert and settle this with a duel. On the way up the tower,==W== I made sure to borrow a wooden sword from Chitose.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_09_012", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "A... A duel?! You want to fight me with a wooden sword? Against the Scepter of Death in my hand?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yes. In Mirage, you're already in a complete strategic advantage.==W== If I didn't suggest a duel like this, it would only be unfair to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_09_012", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.11} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_happy", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Interesting. I always believed I understood you very well, but what you've shown me today has gone far beyond anything I imagined.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "To be honest, if you hadn't proposed such an outrageous wager, I would never have agreed. After all, dead people are the easiest to trust.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.13, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Very well. Come, then. Let this duel sweep away the confusion your words have stirred in me.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_019", + 0.33, + 0.54, + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.67, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "For fairness,==W== I'll leave only one round in the magazine.==W== No magic, either.", + "" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_019", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 5.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "007", + "none", + nil, + 0.62, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "012", + "none", + nil, + 0.39, + -0.26, + 1.4, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -15.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.33, + -0.27, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.68, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "If I still win, then it means the God of Grace still watches over me,==W== and that the path I've chosen is the right one!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m136", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Angie raised the Scepter of Death. Remembering the techniques Noya had taught me,==RT==I gripped the sword with both hands, one in front and one behind, and took my stance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_136", + "c", + "009", + "none", + nil, + 0.49, + -0.1, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.51, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 4.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "Using a wooden sword against the Scepter of Death was never a fight I had good==RT==odds of winning. But as long as she agreed to duel me, I'd already achieved my goal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1319", + "c", + "013", + "none", + nil, + 0.51, + -0.17, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + 0.495, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "There's only one bullet in the Scepter of Death. I can use the White Room to repeat this battle==RT==again and again. After dozens of tries, there has to be one time when I can dodge the shot.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Mm, her shoulder moved!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_outside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "003", + "close", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_112", + "", + 0, + "", + false, + "", + "If you want to predict your enemy's next move, watch her waist and shoulders.==RT==If you watch the arms, you'll be too late.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_drop_w", + 0, + 2, + nil, + nil, + 0.8, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28", + "OutExpo", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_right", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 1.3, + 0.7, + 2.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + 0.65, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "The moment I saw Angie's shoulder twitch, I immediately dashed to the side.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "008", + "none", + 2, + 0.9, + 0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + 0.7, + -0.23, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.3, + -0.32, + 1.6, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.95, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "I can tell her resolve is already wavering.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "The only things still standing between us now are the habits and obsessions she's carried==RT==for six long years. She just needs a reason to convince herself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "If I can defeat her, we can work together.==RT==Then we can reach an ending where no one gets hurt.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "avg_emoji_sweaty", + nil, + 0.7, + nil, + 1.3, + nil, + 0.0, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.2, + -0.45, + 1.9, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "A moving target... That does make things a little harder.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + 0.3, + -0.32, + 1.6, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.7, + -0.23, + 1.2, + nil, + 0.95, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "The Scepter of Death I wished for only has ten bullets.==RT==Angie used three of them back at the hotel in Philae, so that leaves seven.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "There's no way she'd waste shots practicing with it.==RT==A weapon like that takes a lot of practice to aim well.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "Then what I really need to do ... is bait her into firing that shot!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "none", + nil, + 0.4, + -0.17, + 1.1, + nil, + 0.0, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "none", + nil, + 0.7, + -0.23, + 1.2, + nil, + 0.0, + nil, + "lengzhan2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 90.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.35, + -0.45, + 1.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutQuart", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "close", + nil, + 0.63, + -0.27, + 1.3, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + 2.5, + nil, + 0.6, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "xingshi", + "OutQuint", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Stop... Moving around!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Pretend to stumble", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d3", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d3"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "close", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Waah, my foot's caught.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 450.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutExpo", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "none", + nil, + nil, + -0.3, + 1.34, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "Heh, looks like even my cloak is helping me, Boss. Now eat this!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d4", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Flick up the cloak", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d4", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d4"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d4"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "jushou", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_517", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "Pretend to stumble first, then use the cloak to block her view.==RT==That trick really does work.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.4, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "Got you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 2, + nil, + 1.0, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Angie's shot went wide. I seized the opening and charged forward. Following Noya's teachings, I raised the sword high==RT==with both hands and brought it down on Angie's right shoulder, letting the blade's own weight carry the strike.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "019", + "none", + nil, + 0.67, + -0.02, + 1.05, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + nil, + 0.35, + -0.02, + 1.05, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_449", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_521", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutBack", + 0, + 0.0, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "You lost.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Urgh...==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + 0.5, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "From the sound of it, your bone's probably fractured. Don't move. The duel is over.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Heh... is it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + -0.2, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.6, + -0.15, + 1.2, + nil, + nil, + nil, + "still", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I've been waiting for you to think you've won and come close on your own.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.19, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_514", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The Scepter of Death was already pressed against my heart.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Angie, don't tell me you're going to cheat. That last shot missed. The chamber should be empty now.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "You said I was chasing a perfect ending, one where, as long as the price is paid and the sacrifice is made, the world can be saved.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "You were right. How could I possibly not leave myself a safeguard? There was only one round in the magazine, yes... But there was already one in the chamber.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_symbol", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So that first missed shot... It was just to draw me in.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Not at all. I was aiming for you then, too, but the cloak ruined my shot.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutExpo", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_07_010", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + -1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0, + 220.0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 100.0, + 1.5, + nil, + 0.99, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "This time, I won't miss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_517", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutExpo", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.2, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 1, + 0.8, + -0.4, + 0.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_449", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 10.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "013", + "none", + nil, + 0.62, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.56, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 30.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + 1.0, + nil, + "wind", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "Hah... Hah...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "A sharp tearing pain spreads from my chest straight into my skull.==RT==It feels as though something in my chest has shattered.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Every shallow breath sends a blade-like agony through me,==RT==as if my whole body is being split apart.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "I try to lift the wooden sword. I try to say something.==RT==But I can only gape soundlessly, like a fish thrown onto dry land.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Angie, reloading the magazine before my eyes, begins to warp.==RT==The color drains from her, and in the end she blurs into a wash of snowy static.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_close_eye", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {4.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I-it hurts so much... Did the bullet pierce my heart?==W== Am I ... back in the White Room?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_flurry", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.8, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "InSine", + 0.65, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Welcome back, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Vita! You've recovered?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Tyrant, if you can see this special recording I left behind, then Vita is very happy.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_shy", + nil, + 0.63, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Because that means Vita's plan succeeded. By my own will, I was truly able to help you.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "A special recording... Is this a message Vita left for me before formatting the Throne?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "close", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "That means this isn't the real White Room. It's the White Room Vita simulated before, when we spoke inside my mind.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "I created this recording in secret when you began to suspect that Vita was leading you into a trap.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + 0.43, + -0.32, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "Vita believes your suspicion was completely reasonable. If Vita were in your position, facing repeated threats of death from another system user, Vita would have had the same doubts.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "If you hadn't been this suspicious, you would never have made it this far in one piece.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_402", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "However, based on Vita's understanding of you, the fact that you questioned Vita so directly means your heart was already deeply unsettled.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.615, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "With all three paths cut off, and no way to defeat Angie by force, you had very few choices left.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "002", + "none", + nil, + 0.83, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Vita concluded that you would most likely approach Angie alone and try to gather more information, hoping to resolve everything through an unconventional path.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.2, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "For example... By repeating the same stretch of events again and again, learning more from Angie, until you found a perfect path, one that could save everyone.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume50_1s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "However, that path leads only to death.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "Your combat ability is far too ordinary, while Angie possesses the Scepter of Death.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "If you keep doing that, your actions will be treated as willingly forfeiting your life.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_009", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "And if you fell in that way, the White King's power of 'Undo a Move' would not activate.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's seriously that strict?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "If this continued, you would be unable to enter the White Room and would instead meet a true death.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_02_009", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Vita is your Priest. Vita has a duty to protect your safety.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "However, because of the restrictions of the base protocols, Vita could not tell you that Vita and the Well of Worlds system were not one and the same, nor that Angie had never entered the White Room.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + 0.82, + -0.14, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Thankfully, you questioned Vita for that.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.7, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Your command is my will.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "==RT==Your doubt gave Vita sufficient reason ==RT==to initiate the formatting of the Throne, ==RT====RT==break free from the restrictions of the base protocols, ==RT==and prove my innocence.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.1====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==But instead of proving myself...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==But instead of proving myself...==RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT==My true purpose was...==RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==My true purpose was...==RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT====RT====RT==To make one strange request...==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Place the Throne ... over your chest.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "If you did, it would mean you had still tried to protect yourself. It would no longer count as choosing to forfeit your life, and 'Undo a Move' could still be activated.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 100.0, + 180.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.75, + -0.32, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg4_999", + "", + 0, + "", + false, + "", + "According to Vita's calculations, when Angie takes aim at you, there is a ninety percent chance she will aim for your heart. And there is also a ninety percent chance that you will accept Vita's final request.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg4_999", + "", + 0, + "", + false, + "", + "Ninety times ninety makes eighty-one. Altogether, Vita has an eighty-one percent chance of helping you. That is high enough.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + 0.54, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "This is the first time Vita has made a judgment and taken action entirely by my own will. Formatting myself and breaking free from the base protocols is not such a frightening thing after all.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "At the very least, Vita experienced a self for the first time. Thank you for these past days, and for the ... wonderful adventure you gave Vita.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.43, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==RT==How strange... Why are there==P====RT====RT====RT==characters in my data that cannot be classified?==P====RT====RT====RT==They do not exist in Vita's memory bank.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + -4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==RT==If expressed in your language,==P====RT====RT==Vita thinks...==P====RT====RT==They would be called … regret.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.1====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==Even if the road ahead is cut off...==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Even if the road ahead is cut off...==RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT==A faint light may still be found...==RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==A faint light may still be found...==RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT====RT====RT==Tyrant... Do not give up.==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==Your life is my hope.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_399", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutQuad", + 0.9, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "OutQuad", + 0.9, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "rule_38", + "OutCubic", + false, + false, + 0.85, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 5.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off== Several days later", + "" + } + }, + { + cmd = "Comment", + param = {"段2结束"} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "11:30", + "Nebula Month", + "25th", + "Canosa", + "Committee Cell" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + 1.0, + "stop", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.15, + -0.5, + -1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.85, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_angry", + nil, + 0.8, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Fierce Committee Member", + "", + 0, + "", + false, + "", + "Move! Don't think you can stall for time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + "still", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hiss...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "close", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Harsh Committee Member", + "", + 1, + "", + false, + "", + "What are you putting on an act for? It's only a few broken ribs.==W== A criminal who destroyed so many Monoliths and cities feels pain too?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + -0.6, + -1.85, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + -3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Harsh Committee Member", + "", + 0, + "", + false, + "", + "Heh. When you destroyed my homeland's Monolith and dragged the whole place underground with it, did you ever imagine this day would come?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "none", + nil, + nil, + -0.5, + -1.8, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Wearing heavy handcuffs and shackles,==RT==I walk down the cold, shadowy corridor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The shot Angie fired at my heart==RT==had been stopped by the Throne.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "But the impact still broke several of my ribs==RT==and knocked me unconscious.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_009", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "When I woke again, I was already in a prison cell==RT==of the Salvation Committee.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The Committee's doctors had treated my wounds.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Not to save me,==RT==but to keep me alive long enough for today—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + " ==RT====RT==The day they will publicly execute==RT==the Tyrant who destroys the world.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.15, + -0.5, + -1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.85, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_question", + nil, + 0.8, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + 0.2, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + -3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Fierce Committee Member", + "", + 0, + "", + false, + "", + "Why did you make the earth collapse? Did you use all those innocent people as sacrifices for some evil magic?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Harsh Committee Member", + "", + 0, + "", + false, + "", + "If you know...==W== If you know where our missing families went, tell us.==W== If you do, I'll make sure your execution is less painful.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "I answered neither their accusations nor their pleas.", + "" + } + }, + { + cmd = "Wait", + param = {1.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_003", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "Maybe I am the Tyrant.==W== Maybe those things truly were done by me before I lost my memory.==W== But in this life, I had never done any of it. So what could I possibly say to them?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Fierce Committee Member", + "", + 0, + "", + false, + "", + "Why aren't you saying anything? Can't face the people you ruined?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.7, + -1.0, + 2.2, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "One of the guards drove his elbow into my wound.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "zhenjing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ugh—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "I do not argue. I have no desire to.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_002", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "Yet, we fragile humans cling to these little lies. They keep us going.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + "still", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "close", + nil, + 0.85, + -0.6, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "Their grief and resentment are real. I am about to die. If, in these final moments, I can serve as a target for their anger and give them even a little release, perhaps that is not such a bad thing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Harsh Committee Member", + "", + 0, + "", + false, + "", + "What, are you mute now? Are you really going to stay silent to the end?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Fierce Committee Member", + "", + 0, + "", + false, + "", + "Then I'll make you feel our pain for yourself.==W== I don't care what the Director has to say about it. I'll cut this bastard down right here!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_551", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + -0.5, + 1.9, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_521", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuint", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "012", + "none", + 3, + nil, + -0.12, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Stop!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "005", + "none", + nil, + 0.85, + -0.5, + nil, + nil, + 0.0, + nil, + "jushou0", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "008", + "none", + nil, + 0.15, + -0.5, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Harsh Committee Member", + "", + 0, + "", + false, + "", + "C-Captain Gunhild,==W== No.160, and Director...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + nil, + 0.42, + -0.1, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.6, + -0.1, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + 1, + 1.0, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_shock", + 2, + 0.0, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + 3, + 0.75, + -0.15, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "004", + "none", + 4, + 0.25, + -0.12, + 1.18, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + 5, + 0.5, + -0.12, + 1.15, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "We are here to save the world, not to behave like bandits and thugs. Look at yourselves.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Gundhild, No. 160,==W== take everyone back to their posts. I'll escort the Tyrant the rest of the way.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + -0.16, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "I understand everyone's pain. But this kind of outburst won't ease it.==W== Come with me. I'll teach you how to turn that pain into strength.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "002", + "close", + nil, + nil, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + 5, + 0.35, + nil, + 1.1, + nil, + 1.0, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.78, + nil, + 1.1, + nil, + 1.0, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "close", + 4, + 0.8, + -0.12, + 1.1, + nil, + 1.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + 5, + 0.45, + -0.12, + -1.1, + nil, + 1.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.37, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "diantou", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Angie, what happened to my friends?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I have asked them, but no one would tell me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "They're alive. Their injuries were minor, and they've all been treated properly. None of them are in danger.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.32, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "diantou", + "OutQuart", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Injuries? Who was hurt?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "To some degree, all of them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 3, + 0.3, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 4, + 0.7, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "013", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 2, + 0.55, + -0.15, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 3.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg3_100", + 0, + -0.3, + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "After you collapsed, I used you as leverage and demanded that they back down.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_551", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "But...==W== Well.==W== Your friends truly do care for you.==W== They were ready to give their lives to get you back.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "021", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.505} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + 0.35, + 0.03, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.7, + 0.03, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "007", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "still", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.25, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.76, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutExpo", + true, + false, + 1.0, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "stop", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "It took nearly two hundred casualties on our side, out of the three hundred, before we managed to subdue them.==W== And we almost got pinned down by Firenze and her reinforcements.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 2, + 0.72, + -0.2, + 1.3, + nil, + 0.5, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + -0.2, + nil, + nil, + 0.5, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "022", + "none", + 2, + 0.23, + -0.2, + 1.35, + nil, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + -0.2, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "In the end, it was No. 160's large-scale time stop that held off the pursuers.==W== She may look fine now, but she's already given up half her internal organs.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So...==W== I'm the only one who will be executed, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Yes. Once your execution is carried out, your friends will be released.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thank you. You really do keep your word.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "There is no personal hatred between us. Everything I've done was for the sake of saving the world. If the world still stands four years from now, I will repay this life to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You won the duel. You don't owe me your life. And I don't want it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Whether you want it or not is irrelevant. This is my...==W== This is a responsibility I must bear.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Besides, strictly speaking, I didn't truly \"win.\" I used a trick. I hid an extra bullet in the chamber.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "And even then, the bullet still failed to pierce your heart.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "My shot only shattered your Throne.==W== Now...==W== I'm returning this phone to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + -0.17, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Vita...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "diantou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_015", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why ...==W== are you giving it back to me?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "The Book of Grace Prophecies 20:10", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuart", + 0.7, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off==The Tyrant who beguiles the world shall, in the end,==RT==have ==SEX3== heart torn apart by the power of death.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InQuint", + true, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + 7.0, + 1.3, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InQuint", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====SEX1== shall fall from the Monolith into the abyss of nothingness,==RT==and between the turning of day and night,==RT==suffer endless torment unto eternal ruin.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==A1==\t\t\t==Off==This is the final death==RT====RT==\t\tand the rebirth of Nova.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==A1==\t\t\t==Off==This is the final death==RT====RT==\t\tand the rebirth of Nova.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume75_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Your end does not match what was written.==W== If...==W== This book is a true map,==W== then my shot should have pierced your heart.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "I do not trust this book completely. But until now, it has never once been wrong. So if...==W== If what it says is true...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Then the true Tyrant, or rather, the Tyrant fated to destroy the world, must be someone else.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is that why you've chosen execution by beheading...==W== Instead of killing me again with the Scepter of Death?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Tomorrow, the Salvation Committee will sail to the open sea to deal with ...==W== a collapsing Monolith. One I do not even know whether we can stop.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "That place is the foundation of Nova. If we fail, a third of the continent may vanish.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "I have to answer to the people who have followed me this far. I have to tell them we killed the Tyrant and bought time before the world's end.==W== Only then can I ask them to follow me into a place where we may all die.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Of course... I also cannot risk letting you go.==W== Even if the path we are on has already begun to stray from the Book of Grace Prophecies.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "So, Tyrant, you must die.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_515", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I will remain beside your corpse for a full day.==W== If you truly revive, as the prophecy says you will... I will shoot you again.==W== And if you do not, I will burn your body to ashes.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How thrifty and careful.==W== But if you do that... The Salvation Committee will never escape the charge of heresy.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_009", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 60.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 5, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "003", + "close", + nil, + 0.49, + -0.3, + 1.7, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 60.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "Heh. Saving the world means passing through a narrow door. Even if we search with all our strength, there is no guarantee we will find it in the end.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "For its sake, we are willing to endure cold, hunger, hatred, ridicule, contempt, insult, prison, sickness... Even death.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "So of course we do not fear being cast aside by enemies, by ordinary people, or even by our own friends and families. We do not fear this complete loneliness.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "And yet you, Tyrant... The execution ground is just ahead, and you do not seem afraid. Nor sorrowful.==W== If anything...==W== There is not even regret in your eyes.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_100", + "a", + "022", + "avg_emoji_happy", + nil, + 0.52, + -0.48, + 1.7, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.49, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "Because I've already achieved what I wanted.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "When the Salvation Committee surrounded Mirage, I wanted a perfect ending... One where no one died. I wanted to protect everyone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "And now, I've done it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "010", + "none", + nil, + 0.6, + -0.12, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Did you leave yourself out of the count?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Heh. Who knows? At the very beginning, I did think of it.==W== But then...==W== I didn't want to let everyone down.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I see. You remind me of things from the past...==W== No, from a future I have yet to face.==W== How I wish you were not the Tyrant named in the prophecy.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -800.0, + 200.0, + 2.1, + nil, + nil, + nil, + 0.7, + "none", + "OutSine", + 60.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "By the way... There's something I've been wondering.==W== Are any of your companions from the \"last time\" in the current Salvation Committee?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "No...==W== I couldn't face them before saving the world.==W== Why ask?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_sigh", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's nothing. Just...==W== I think you've mistaken one thing.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_happy", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We're not the ones who save them. We're the ones being saved by them.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + true, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_007_o", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "When you're chasing something far away, don't forget to look back at the ones beside you, the ones who care about you.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_009", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_006", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_002_a", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "Leaving Angie standing there in stunned silence,==W== I stepped before the gate leading to the execution ground.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = {"段3结束"} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -615.0, + 800.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m41", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "I never told Angie this, but the prophecy was right.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010_b", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 180.0, + 250.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_001_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 900.0, + 1.85, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "My heart really was torn apart, not by the Scepter of Death's bullet, but by the moment I understood...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "Ever since Noya died for me, every single time, it was never me saving them. It was always them saving me.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "They were the ones dying for my sake, not me leading them toward a way out.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.01, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "OutCubic", + 0.4, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "IfUnlock", + param = {"t_1", "C08_BE"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_08_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "IfUnlockElse", + param = {"t_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "IfUnlockEnd", + param = {"t_1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_03_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_01_001_FP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_002_MP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_002_FP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_001", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_03_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.01, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m5", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "If not for me... If they had never met me... Would their fates, their lives, have been so much better?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "The Throne is broken. Vita is gone. Perhaps I won't truly die. Perhaps I'll simply remain forever in that pure white room with no sky, unable to open the door, tormented by this regret.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "That's fine. This way... No one dies. I just ... won't be able to see them again.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "019", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_112", + "", + 0, + "", + false, + "", + "It's settled then. No taking it back. Here, pinky promise.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==N... Noya...", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "g", + "009", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "How is that better?! Do you really think we could just go on living if you died?==W== I'd rather die with you than live with that kind of torture!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "g", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off==No... No, that's not fine.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_003_a", + "0", + "InSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_025", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 320.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.8, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 0, + "", + false, + "", + "And then... Boss? Let's go for a drive ... together ... with Loxy...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + 3.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==We still have so much left... So much we haven't done together.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m158", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_013_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 1, + "", + false, + "", + "Noya~ The rain's stopped. Come help hang the laundry.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "Oh no, I washed all my clothes. What am I supposed to wear now?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 1, + "", + false, + "", + "You! So careless. Hurry, wrap yourself in a blanket.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "Hehe, what's the big deal? There are no secrets among the New Star!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.2, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_012", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + -700.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_103", + "", + 1, + "", + false, + "", + "Everyone, let's decide where we're going next.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.1, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "The seaside! Let's go to the seaside. ==PLAYER_NAME== hasn't seen the ocean yet, right~?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -400.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 0, + "", + false, + "", + "Noya, we need to finish our commission first. Otherwise, we won't even have the money to buy swimsuits.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_473", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_throw_paper", + 0, + 2, + nil, + nil, + 6.0, + 0.0, + false, + false, + 90.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_012", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "Eh? Then how long do we have to wait!? What do you think, Amber?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 0, + "", + false, + "", + "Hm? What are you drawing?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_275", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_103", + "", + 1, + "", + false, + "", + "It's Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "Ha, that's totally ==SEX4==. All right, it's decided. Based on the direction of Boss's mouth corner in Amber's drawing, we'll go—", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_014", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 1, + "", + false, + "", + "W-Wait a second, Noya!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_320", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "That way!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_263", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 4, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 300.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 2.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 4, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 0, + "", + false, + "", + "We haven't brought the laundry in yet!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.9, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.8, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "The doors leading to the end slowly opened.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.2, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 0.9, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 0.9, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_011_FP", + "0", + "InSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "A shaft of sunlight slips through the gap, as if laid there just for me... A signpost pointing toward hope.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "A faint light may still be found... Even if the road ahead is cut off...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "InOutSine", + 2.5, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 1, + "", + false, + "", + "Holding close the last of my love and courage, I walk toward the narrow door.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "PlayVideo", + param = { + 0, + "0", + "Linear", + "default", + true, + true, + 0.8, + "CH09ED/CH09ED" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm09_02_c.lua b/lua/game/ui/avg/_en/config/stm09_02_c.lua new file mode 100644 index 000000000..f7b5468ec --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm09_02_c.lua @@ -0,0 +1,21017 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "The Tyrant's Tower", + "You set up defenses throughout the Monolith as the battle grows intense. Though the Committee is powerful, they struggle to ascend. Holding the 45th floor alone, Chitose halts No. 160 while enduring deadly poison.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "15:40", + "Nebula Month", + "18th", + "Desert Monolith", + "Floor 15" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Knight", + "", + 0, + "", + false, + "", + "Weird. Isn't this Monolith supposed to be abandoned? It looks exactly like the ones back in the city.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 1, + "", + false, + "", + "Monoliths react to people. If one sits empty long enough, it goes barren and strips down to bare rock, like what we saw just now.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 6, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "tower_inside", + "AvgStageEffect_mosaic", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "But the second people step inside, it wakes up and shifts back into the form we're used to.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Knight", + "", + 0, + "", + false, + "", + "I had no idea. You Sentinels of Dawn really know your stuff.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 1, + "", + false, + "", + "Heh, it's nothing. If you fight Nocturn Eterna in dormant Monoliths far from the Cities every day, you pick things up too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "But Trekkers are the real experts. The Tyrant's forces are full of them, and we're fighting on their turf. Stay sharp.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.6 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 2, + -4.0, + nil, + nil, + 0.0, + false, + false, + 0.6 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg2_947", + "a", + "007", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Mage", + "", + 0, + "", + false, + "", + "Understood. I've cast my strongest defensive magic on everyone. We can take four or five hits from any weapon. Even the Tyrant's lackeys can't jump us.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_947", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Knight", + "", + 0, + "", + false, + "", + "Heads up. We've got movement.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_569", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Mage", + "", + 0, + "", + false, + "", + "Is this ... fog? Since when does it get foggy in a Monolith?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + 1.5, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 10.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m34", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + "002", + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "InQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Ooooh... The hatred... It burns...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "still", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Mage", + "", + 0, + "", + false, + "", + "Wh-What the hell is that?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "How ironic…==RT==I died in this Monolith before I ever found an Artifact.==RT==Left to rot... Forgotten...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "still", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Knight", + "", + 0, + "", + false, + "", + "The air... It just turned ice cold. Is that ...==W== a dead Trekker's ghost?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "xiaozhen", + "InQuad", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "InQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "still", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + 0.3, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "I gave my life to protect them…==RT==But they had already moved on to someone else...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_544", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_131", + "b", + "002", + "none", + 3, + 0.75, + -0.15, + -1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_131", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Whatever, whatever…==RT==This lightless place makes a fine tomb…==RT==No one in this world cares about me anyway...", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + nil, + nil, + -0.4, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Committee Elite", + "", + 0, + "", + false, + "", + "Are you kidding me?! Ghosts aren't real!==RT==It must be one of the Tyrant's lackeys playing tricks!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_938", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + 0.85, + nil, + 0.9, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m97", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "B-But look! What are all those twisted shadows behind it?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "008", + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "007", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 1, + "", + false, + "", + "One, two, three...==W== About twenty of them? Heh. I get it. Cheap illusion.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "The Tyrant doesn't even have that many fighters! They're just stalling. Blow the fog away!", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Mage", + "", + 0, + "", + false, + "", + "Raging winds, heed my call!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + 0.52, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + nil, + -0.3, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Hehe! You're the ones who attacked first!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Mage", + "", + 0, + "", + false, + "", + "Huh? The ghost disappeared.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Knight", + "", + 0, + "", + false, + "", + "Look! Those shadows are ... Stellaroids! And they're charging right at us!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_938", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.3, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_938", + "a", + nil, + "none", + nil, + 0.48, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "005", + "none", + nil, + 0.65, + -0.5, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "Formation! Hold them off!!!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "002", + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "003", + "none", + nil, + nil, + -0.28, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "022", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "Great job, Kaede! You dragged over quite the swarm.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "", + 0, + "", + false, + "", + "It's Petal Bloom's signature move. Group the Stellaroids together, then let Nazuka wipe them out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.35, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "Except today, our targets aren't the Stellaroids. It's these self-righteous Salvation Committee jerks.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "Honestly, what a bunch of idiots. Do they really not know Stellaroids aggro onto whoever casts magic first?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_1306", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.3, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 4, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.7, + 0.07, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_hit", + 0, + 1, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_133", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_magiccircle", + 0, + 2, + 3.0, + nil, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Elite", + "", + 0, + "", + false, + "", + "W-We held them off...", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.65, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "022", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "True. But you also burned through all your defensive magic.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 5, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + -2.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "You dared to hurt the person most important to me.==W== Biting winter winds, bury them in this Monolith!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "024", + "close", + nil, + nil, + -0.32, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 0.5, + true, + "fade", + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "Nebula Month", + "18th", + "Desert Monolith", + "Floor 21" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "shilaimu1", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sales-Pitching Mascot", + "", + 0, + "", + false, + "", + "Goo-goo-gah!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Committee Member", + "", + 0, + "", + false, + "", + "A penguin? Is that a new breed of Stellaroid?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Standard Bearer", + "", + 0, + "", + false, + "", + "No, I think it's a mascot for a Monolith convenience store. Trying to drum up business.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.45, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "avg_emoji_question", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Confused Committee Member", + "", + 0, + "", + false, + "", + "A convenience store? In a place crawling with Stellaroids?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Standard Bearer", + "", + 1, + "", + false, + "", + "Yeah, they act as safe zones. You can buy magic-boosting drinks here while climbing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Standard Bearer", + "", + 0, + "", + false, + "", + "Let's check it out. The Tyrant and ==SEX3== lackeys got here way before us. They have a massive head start on gathering power, so we need this store to close the gap.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m62", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_133", + "", + 0, + "", + false, + "", + "Welcome. What can I get for you today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_supermarket", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.27, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.73, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Standard Bearer", + "", + 0, + "", + false, + "", + "Pool the Monolith Coins we found. We should have enough for one magic-boosting drink each.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_133", + "", + 0, + "", + false, + "", + "Thanks for coming.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Standard Bearer", + "", + 1, + "", + false, + "", + "Well, that went well. Drink up, everyone. Get your boost and let's keep climbing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Standard Bearer", + "", + 0, + "", + false, + "", + "Three hundred of us entered this Monolith. If even one squad catches up to the Tyrant, we win.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_156", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Committee Member", + "", + 0, + "", + false, + "", + "Gulp... Gulp...", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Standard Bearer", + "", + 0, + "", + false, + "", + "Tastes a bit off. Were these drinks always this thick?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "004", + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Confused Committee Member", + "", + 0, + "", + false, + "", + "I'm ... suddenly so tired.", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1308", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Committee Member", + "", + 0, + "", + false, + "", + "Can't keep my eyes open...", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_157", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Standard Bearer", + "", + 1, + "", + false, + "", + "Hey, snap out of it! Dammit, my eyes are heavy too... The drinks are spiked...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Committee Standard Bearer", + "", + 0, + "", + false, + "", + "I have to warn the others. The elevator... Fall back to the ground floor...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + 0.6, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 3.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.45, + -0.05, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "OutQuad", + 0, + 5.0, + false, + 1.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.3, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "007", + "none", + nil, + 0.8, + nil, + 0.9, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + 0.0, + nil, + "guodongtiao1", + "none", + "InOutQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_326", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + -3.0, + nil, + 1.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "Zhong", + "InSine", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutBack", + 0, + 10.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_156", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg3_158", + 0.5, + 0, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.05, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "yaobai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sales-Pitching Mascot", + "", + 0, + "", + false, + "", + "Goo-goo-gaaaaaah!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "That's a wrap. Third squad down. Your plan works like a charm, Otoha. They see a clerk and just drop their guard.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Only because you make such a convincing Sherlock. A cute little penguin puts everyone at ease. Lugging this suit all the way from Philae paid off.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Plus, we still need your bat for anyone who fights off the sleeping potion.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "My bat never fails. One swing knocks them out cold. No way are we letting these guys catch up to Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Ah, here comes another batch. Back into character~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "You got it!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sales-Pitching Mascot", + "", + 0, + "", + false, + "", + "Goo—goo—gah!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "006", + "none", + nil, + 0.0, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m10", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:00", + "Nebula Month", + "18th", + "Desert Monolith", + "Floor 37" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + 3.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -3.0, + 2.0, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + nil, + -2.0, + 1.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 1, + 3.0, + nil, + 1.5, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + -20.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_274", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Chaton, covering fire!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 1, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + nil, + 0.4, + -0.87, + 3.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 1, + "", + false, + "", + "Descend,==W== World-Ending Light!==W== The great Chaton will pin them in the elevator!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.25, + -0.82, + 3.0, + 0.5, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 2, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "Hold still and be baptized by the dark power!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.4, + -1.2, + 4.0, + 1.0, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 0, + nil, + nil, + 2.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "33", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.7, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_570", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 8.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + -8.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Defending Committee Member", + "", + 0, + "", + false, + "", + "Dammit, their firepower is too heavy! We can't even clear the doors! Are these magic bullets buffed by a Monolith blessing?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Resisting Committee Member", + "", + 0, + "", + false, + "", + "Hold the line! Her magic isn't infinite. We push the second she swaps her Neo Solution canister!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Now, Fuyuka!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011_01", + 0, + 2, + 3.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "33", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 1.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCirc", + 0, + 180.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.8, + 2.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCirc", + 0, + 180.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "This punch is for my Master!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + 2, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + nil, + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "002", + "none", + 1, + 0.55, + nil, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "006", + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "Whoa, that giant gauntlet shot out like a rocket! So cool! You look all soft and delicate, but your dark power is off the charts!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "N-No, it's not dark power! It's the Monolith blessing I picked based on Iris's notes... I never knew it could hit so hard!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + 1, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "We hold here. As long as we keep the high ground, our crossfire locks down the elevator. No matter how many Committee members they send, they're just target practice.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "012", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Don't get cocky!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_108", + "a", + "017", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "One slipped through the net. Did your squad shield you?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.48, + -0.17, + 1.2, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Resisting Committee Member", + "", + 0, + "", + false, + "", + "Captain Gunhild... This is the last of ... my magic!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "28_up", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "008", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "none", + nil, + nil, + -0.19, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + -0.18, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Piercer, Form Two! Fire!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Chaton, Fuyuka, take cover!", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "011", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m35", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "InQuad", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Cough, cough... Heavy close-range blast. Are you two alright?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_134", + "a", + "003", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "I-I'm fine. Just a few scrapes.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_114", + "a", + "023", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "The great Chaton only suffered a singed lock of hair! Flawlessly dodged the rest! Shame, though... I almost had a full combo.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 3, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "InExpo", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 6, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "You're quick, I'll give you that. But I already won. Once Piercer tags you, you can never escape its lock-on.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + 0.52, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InQuad", + 1.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "Let's see.==W== The White Cat Captain with the shotgun is behind the cabinet.==W== The sniper is behind the potted plant.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "InQuad", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1200.0, + 800.0, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg1_108", + "a", + "013", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + -200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 200.0, + nil, + 0.9, + "avg1_114", + "a", + "013", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Piercer, Form One! Fire!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + -1.15, + 0.13, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + -0.15, + 0.95, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -80.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_powerup_loop", + 0, + 1, + -2.0, + 1.0, + 0.5, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "32", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + -100.0, + 0.8, + "avg1_114", + "a", + "012", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "Hey, hey! She's cheating! She has wallhacks!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "015", + "none", + nil, + 0.3, + -0.2, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "It's not cheating, you ignorant alley cats. This is a relic bestowed upon me by Lady Angie.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "016", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "The omniscient God of Grace blesses me. Finding your little hiding spots is child's play!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "You pinned my squad long enough. Now it's my turn.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "011", + "none", + nil, + 0.75, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + -5.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Chaton, Boss was right. Gunhild's cannon really does have this absurd ability.==W== I didn't believe it at first, but I have to admit... ==SEX1== really can see the future.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m47", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "030", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "Then let's use Boss's strategy and take down this cheater!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "015", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Keep running! Even if you flee to another floor, my Piercer locks on right through the floorboards.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "Huh? Only two White Cats in my sights? Where did that white-haired Trekker go? Piercer should be tracking her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "If she isn't hiding around here, the only place left is ...==W== the ceiling!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "InOutSine", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011", + 0, + 0, + 10.0, + nil, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Eek!!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "33", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "004", + "none", + 4, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Surrender! You're out of options. The Tyrant is not worth your loyalty!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "007", + "none", + nil, + 0.55, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "009", + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "You're the one out of options.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "020", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "Fuyuka! Use the formation your Master taught you!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Going for close combat? Piercer packs a heavy punch. And even at this range, my lock-on works!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + 3, + 0.78, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + 4, + 0.23, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "Yes. But you can't aim that barrel in every direction at once.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "030", + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "InOutBack", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 3.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InElastic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 1, + 3.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blood_ splatter", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + 0.0, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + 2, + 0.3, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "007", + "none", + 3, + 0.8, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + 4, + 0.65, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_216", + "", + 0, + "", + false, + "", + "Despicable... Attacking from three angles at once.", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "Lady Angie... ==W==This is as far ... as I go.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_216", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m111", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:30", + "Nebula Month", + "18th", + "Desert Monolith", + "Floor 45" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "004", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "(What the hell is going on with this Monolith? I hit the Tyrant's lackeys every few floors. It's exactly like...)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "(... that legendary Monolith of the Tyrant the heroes had to climb.)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "(I've abused my time stop to get this far. Just five more floors until I catch the Tyrant.)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "(I have to pave the way for Lady Angie. At any cost.)", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + 3, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "AvgStageEffect_fade_right", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "You must be the arbiter who stops time by harming herself.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "I am Chitose. So long as I stand here, your filthy gaze shall never cross my blade, let alone touch the hem of my ==SEX11=='s garments.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "(Another one?==W== The Trekker with the blade. She already knows how my magic works.==W== Heh, the Committee definitely has a mole.)", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "(Doesn't matter. I've been slashing myself this entire climb. I've stockpiled plenty of fear.)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 100.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_217", + "b", + "002", + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_217", + "", + 0, + "", + false, + "", + "Oh God of Grace, if you truly exist... Please stop the clock! Make it stop!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 6, + "none", + "avg3_217", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "002", + "none", + nil, + nil, + -1.25, + 2.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_582", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_clock", + 0, + 2, + -1.8, + 1.8, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_clock", + 0, + 0, + -15.0, + nil, + 1.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "021", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_581", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 1, + 4.0, + nil, + 1.0, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "Now then, elegant Trekker. You're infected with my Scar. Let's see how long you last.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "The botanical venom on my dagger plunges its victims into the deepest, darkest terror imaginable.==W== No escape. They just drown in their own fear.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "And now, magic release.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "Urgh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "Hahaha... It's working!==W== Let me see that delicate, pretty face of yours twist and break in pure terror! I want to see how beautiful you look when you snap!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + 0.8, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m109", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "005", + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sword", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "010", + "none", + nil, + 0.6, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.4, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.75, + 0.1, + 0.85, + nil, + nil, + 1.0, + "none", + "none", + "OutElastic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "002", + "none", + nil, + 0.3, + -0.25, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "How noisy. I have no desire to listen to such foul drivel.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "H-How is this possible?! You're poisoned!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_217", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 1, + "", + false, + "", + "I am the blade of my ==SEX11==. As long as my ==SEX11== resides in my heart, I fear absolutely nothing!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "You thought a mundane poison could corrode my spirit? Utterly foolish.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "close", + nil, + 0.48, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "OutSine", + 5.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "My ==SEX11==...==P====RT==By now, you must have reached that room. My heart is at peace.==P====RT==Please, allow me to offer this final prayer for your journey ahead...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm09_03_c.lua b/lua/game/ui/avg/_en/config/stm09_03_c.lua new file mode 100644 index 000000000..428894c9e --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm09_03_c.lua @@ -0,0 +1,14444 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three ", + "Where It All Began", + "You and the New Star have returned to the 50th floor, the place where it all began. As you reenact the prayer from long ago, the massive Stellaroid appears again. This time, it seems to recognize you...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:30", + "Nebula Month", + "18th", + "Desert Monolith", + "Floor 50" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "Phew... Talk about a blast from the past. We actually made it back here.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Thinking back... How did the three of us manage to lug a Wishing Box that huge down fifty floors?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "We ran on Iris's terrifying obsession with Artifacts.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "Haha! When we cracked it open and saw ==PLAYER_NAME==, Iris thought ==SEX== was a humanoid Artifact. ==SEX1== was patting ==SEX4== down trying to find a power switch!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "H-Hey, keep it down! We were out of Dorra for food back then!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.75, + -0.12, + 1.2, + nil, + 1.0, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_003_FP", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "Honestly, finding ==PLAYER_NAME== in there was way better than finding an Artifact. If we hadn't met ==SEX4==, Feagin would've eaten us alive when we got back to Emor.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "012", + "none", + nil, + 0.23, + -0.12, + 1.2, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Yeah. It feels like a dream. After all those adventures, here we are... Right back where it all began.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "And facing another massive crisis, too!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + 1, + 0.5, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 2, + 0.3, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "003", + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "But hey, if we made it back here, it means we can beat this. And when we set off again, we'll go even further.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "Under the cover of our allies, the New Star Guild and I reach the top floor of the Desert Monolith in just over two hours.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Aside from the unique top floor, every level in a Monolith is a tangled web of nearly identical parallel floors.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Inside the Monolith, Floor 30 isn't a fixed location. It simply means a climber has reached the thirtieth floor's trial.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "When the elevator doors open, there's no guarantee it's the same Floor 30 you saw last time. Two guilds entering back-to-back could climb all the way to the top without ever crossing paths.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "We build our entire strategy against the Salvation Committee around this exact mechanic.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "The Monolith's elevators only hold ten people at a time, naturally funneling the enemy into isolated squads that can't support each other.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "By entering first and securing the right blessings, we use our advantage in power and terrain to ambush them.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 1, + "tower_wind_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "009", + "none", + nil, + 0.75, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_133", + "a", + "008", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "Boss, the interceptions on each floor are going as planned. Iris's Monolith Blessing Combo Guide is a lifesaver. Syncing our setups to her strategies gave our magic and strength a massive boost.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "We engaged over two hundred Committee members, crushed about a hundred and fifty, and the rest retreated outside. Only Fuyuka, Chaton, and Chitose took some minor hits, but nothing serious.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Great work. So there are under a hundred enemies left inside?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "Yes, but they're the elites. And we still haven't caught any sign of Angie or Greyhorn.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "Our spare Soul Stones are tapped out. Everyone's running on fumes.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Can we loot the enemy's?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "No good. Theirs are rigged with magical seals. Cracking them would take way too long.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Understood. You've all done an incredible job. Let's move to Phase Two. You fall back, exit the Monolith, and resupply. Leave distracting the Committee to us.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "Roger that, Boss. Stay safe.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "You too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + nil, + "none", + nil, + nil, + -0.3, + 1.6, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "Boss, what about the rest? Do we go on the offensive?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "One swing of my sword shoots wind blades in eight directions now! The three of us can easily take on ten of them!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "It won't be that easy. Angie and Greyhorn are still missing, and Captain Greyhorn is formidable. Dodging Nazuka's teams might not just be luck. They might be using a specific climbing technique.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We should play it safe. Stick to the plan and use the Monolith's terrain to outmaneuver them. We head to Floor 51: the Boss's Domain.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 4, + 0.6, + -0.05, + 1.2, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.9, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Ugh... Do we really have to go there?!==W== What if... What if that terrifying Stellaroid is still waiting for us?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Even if it is, we'll be fine. You said there's only one elevator up there, and the Stellaroid didn't attack until you stepped out of it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Yeah. It only showed up when we tried to open the Wishing Box. Maybe it's just guarding it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's all we need. If we don't touch the Wishing Box, the Boss's Domain becomes a safe house that only we control.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "We pop out to hit Angie. But she can't hit us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_238", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Exactly. Even if Angie knows how to repeat history, it won't matter. With only one elevator in the Boss's Domain, choking them out will be effortless.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Nazuka's team keeps their blessings even outside the Monolith. We just hold the line until they resupply and return. Then, the Salvation Committee is completely out of options.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let's head up and see if that giant Stellaroid is still around. We'll iron out the details after.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + 1, + 0.5, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + 0.35, + 0.03, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "none", + nil, + 0.65, + 0.03, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Alright. Time to repeat history.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_416", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "O God of Grace, please…==RT==Please let us find an absurdly huge Wishing Box!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_006", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_007", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_008", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Look! The elevator lights changed! We did it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_001", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:45", + "Nebula Month", + "18th", + "Desert Monolith", + "Inside the Elevator" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "OutQuint", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "We're here, ==PLAYER_NAME==. Nobody move yet. Let me take a peek.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.05, + -0.15, + 1.4, + 1.0, + 1.0, + 0.95, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.95, + -0.15, + 1.4, + 1.0, + 1.0, + 0.95, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 3, + nil, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.8, + "avg1_112", + "a", + "015", + "avg_emoji_symbol", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 0.8, + "avg1_1207", + "a", + "007", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "What is it, Noya?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "I recall... The giant Stellaroid threw a fit when we took the Wishing Box, and it wrecked the floor, right?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_375", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "Right.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.2, + true, + "default", + 1 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_1207", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_006", + "0", + "OutQuint", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "And we dumped the Wishing Box out in the desert, right?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Obviously. Loxy couldn't tow something that heavy.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.2, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 550.0, + nil, + nil, + "avg1_112", + "a", + "016", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Then why ... is the Wishing Box sitting right in the middle of the Boss's Domain again?! And the floor is fixed?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:50", + "Nebula Month", + "18th", + "Desert Monolith", + "Boss's Domain" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is this where ... the New Star Guild found me?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "A pitch-black Wishing Box sits dead center in the Boss's Domain. With Amber's black strap secured around my waist, Noya and I inch toward it.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Be careful, Boss!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_103", + "a", + "006", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "If anything happens, I yank ==SEX4== back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "You think the giant Stellaroid hauled the Wishing Box all the way back here? Did it repair the floor itself, too? Now that I think about it... Does it actually care about this room?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Following that logic, what was I to the Stellaroid when I was asleep in there? Some treasured Artifact it was hoarding?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + 2, + 0.25, + -0.13, + 1.5, + 0.7, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Maybe it thought it was your personal maid! Just diligently guarding your beauty sleep this whole time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 3, + 0.25, + -0.1, + 1.3, + 0.7, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's a bit of a stretch.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Well? Did coming here jog your memory at all?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Not even a little. It honestly feels like my first time here. Even the texture of this Wishing Box ... is giving me nothing.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_shock", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Wah! This rumbling... It's here! The giant Stellaroid!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Noya, Boss, get back here! Amber, pull back the strap!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Wait a sec. Something feels different this time...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 1200.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1, + -90.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 900.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.7, + 0.5, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The giant Stellaroid hovers above the room. It doesn't attack. It just floats there in silence.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_103", + "a", + "009", + "none", + 1, + 0.45, + -0.15, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_111", + "a", + "007", + "none", + 2, + 0.58, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 2.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "Is it ... watching us?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "We don't even know where its face is... Just be ready to yank the Boss back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Giant Stellaroid", + "", + 0, + "", + false, + "", + "Vrrrr... Vrrrr...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Noya. It's turning toward you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + nil, + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Don't tell me ... it actually remembers me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + false, + "default" + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + 0.5, + -0.2, + 1.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_232", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Giant Stellaroid", + "", + 1, + "", + false, + "", + "VRRRRR——==W==——==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + -1.0, + -1.0, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 100.0, + nil, + 0.8, + "avg1_103", + "a", + "006", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Not good. It's charging up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Grab Noya's hand", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Amber, pull us back!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + nil, + "avg1_112", + "a", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Wait! The Stellaroid... It put its chest cannon away!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.2, + 0.5, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "W-Wow, it actually did... But why?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "I think it's because... You grabbed my hand.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + 0.5, + -0.5, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_up", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "It's flying away... It just left?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + 2, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss! Noya! Are you okay?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Y-Yeah, we're fine... It wasn't hostile?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "More like, it's not hostile toward the Boss.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "It was aiming at me earlier, so it remembers us taking the Wishing Box. But the second ==PLAYER_NAME== grabbed my hand, it stood down.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Doesn't that mean... What it's really guarding is ... ==PLAYER_NAME==? Grabbing my hand proved we're friends, so it backed off?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Are Stellaroids really that smart?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I-I don't know... But this is a good thing, right? At least ... it means we can use this floor as a safe house now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait. If that's the case... I have an even bolder idea.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "OutQuint", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "OutQuint", + false, + false, + 1.0, + false, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "Nebula Month", + "18th", + "Desert Monolith", + "Floor 50" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "009", + "none", + 1, + nil, + -0.3, + 1.8, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 2, + -0.1, + -0.1, + -1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + 3, + 1.1, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 4, + 0.23, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + 5, + 0.77, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You took your sweet time, Angie.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.5, + 2.2, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + -0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + 1.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Your companions put up quite a fight, Tyrant. They wiped out two-thirds of my forces. But this is where it ends.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Their Soul Stones are tapped out and they fled. My forces control every elevator on Floor 50.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Even if Monolith blessings multiplied your power five or ten times over, we didn't arrive empty-handed either.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Do you honestly plan to fight a hundred of us with just three people?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let me correct you on one thing. My companions didn't flee. They just went to refill their Soul Stones.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Ridiculous. Every Soul Stone the Salvation Committee carries is magically sealed. You can't use them. Are you waiting on the White Cats? They couldn't scrape together enough to matter even if they pooled everything they had.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We aren't the only players in Mirage, Angie. Underestimating the insignificant factions will come back to bite you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "The ... Desert Scorpions?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 1, + "desert_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.75, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.3, + 1.0, + 1.0, + 0.95, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "Yo, if it isn't Serena... Or should I call you Lady Angie now? Aren't you in a Monolith? How are you getting a signal?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "Oh, right. There's a giant hole in that Monolith. Signal must be leaking through.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Hazana, cut the crap. What did you do?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -3.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "Nothing much. Just saw a bunch of boxes sitting out in the desert, and since nobody seemed to be claiming them, I brought the Scorpions out to pick them up.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_152", + "a", + "016", + "none", + nil, + 0.4, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "Lady Angie! We... We can't hold them off! There are so many Desert Scorpions swarming us! It's terrifying!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "You attacked the Salvation Committee's logistics squad?! How dare you! Didn't I promise you—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.38, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "Sorry, Angie, but the Scorpions gotta eat. We go where the money is.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "You can't match what the Boss offered. Even if you weren't a heretic and still ran the Sky Institute, you still couldn't afford it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "So, good luck with all that. See ya.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "desert_2_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "She's probably blowing a gasket right now, getting stung by the very Scorpions she always looked down on.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "Keep it moving, everyone! Everything here is ours! As of today, we're company folks too!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_208", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_209", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Excited Desert Scorpions", + "", + 0, + "", + false, + "", + "Hooray!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.4, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_208", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_209", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "002", + "none", + 1, + 0.25, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + 2, + 0.65, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 1, + "", + false, + "", + "Hey, miss. How did Boss know we were here? And how'd ==SEX== know we were just faking it with the Salvation Committee?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "Hmm... I honestly have no idea how Boss knew you were here. ==SEX1== just seems to know everything. Even the special magic those Committee captains use.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 1, + "", + false, + "", + "Oh, is that right? Guess me wandering around with ice cream and fries without ever finding ==SEX4== didn't mess anything up then.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "005", + "none", + 1, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "Question! Your lovely Bastelina has a question too!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "avg_emoji_question", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "What exactly did Boss bribe the Desert Scorpion with? That Hazana wanted nothing to do with this fight. Lady Angie tried pulling her in for ages and got nowhere.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "A Seal of Grace.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "Huh?! A Seal of Grace! No wonder... That's insanely rare.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "Actually, the Seal wasn't what won her over. It was...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "One hour earlier.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + 0.54, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "A Seal of Grace? That's a generous offer, sure. But I'm not gambling my crew's lives against the Salvation Committee just because you're paying top dollar.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "Boss said this Seal of Grace isn't payment. It's just a bonus that comes with the real offer.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "IfUnlock", + param = {"a_2", "C08_BE"} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "Here is what ==SEX== is really offering: Will you remain as sand blowing in the wind, or will you take this piece, lead the oppressed miners of Mirage, and forge a future where you are never bled dry by anyone else again?", + "" + } + }, + { + cmd = "IfUnlockElse", + param = {"a_2"} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "Here is what ==SEX== is really offering: Will you remain as sand blowing in the wind, or will you take this piece and become the true masters of your own fate?", + "" + } + }, + { + cmd = "IfUnlockEnd", + param = {"a_2"} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_music", + 1, + 0.45, + -0.12, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "... Hahahaha! I don't know how the Boss figured it out, but you actually treats me like ... an equal partner.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "With a Seal of Grace and a victory over the heretics, we finally have a real seat at the table in Nova. We aren't fighting for someone else. We're fighting for ourselves!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_098", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "Myrsha! Run these Soul Stones to the Monolith entrance! Tell the Boss to go wild!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "006", + "none", + nil, + 0.2, + -0.25, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 1, + "", + false, + "", + "On my way!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "stop", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Let's move, Scorpions! Time to show that arrogant woman what we're made of!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "My companions have already secured enough Soul Stones from the Desert Scorpions. They're heading up to Floor 50 right now and will be back before you know it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "You predicted every single step of this battle ... even the shifting loyalties of the Desert Scorpions? How on earth did you pull that off?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Intuition!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I am going to kill you right here, right now!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "A full-body defensive ward layered directly onto clothing? How interesting, Iris. I didn't think you would ever waste magic so frivolously.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "A spell like that drains an entire Soul Stone's worth of blessings in a single cast.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 0.9, + "avg1_111", + "a", + "017", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "We only need to hold out a little longer anyway! We've got blessings to spare, so you're never going to catch us!", + "" + } + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_111", + 5, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "O God of Grace, please... Please let us find an absurdly huge Wishing Box!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Ooh, you just burned through two more Soul Stones. How many spares do you have left?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "017", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss, let's go!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1311", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Run! It won't matter where you hide... I will hunt you down and kill the Tyrant!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:15", + "Nebula Month", + "18th", + "Desert Monolith", + "Boss's Domain" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + 2, + 0.3, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 3, + 0.7, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "I'm taking Iris. We'll hide on the cliff just below the floor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Noya, open the Wishing Box! Judging by how calm Angie is, she probably knows how to \"repeat history\" too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + 1, + nil, + -0.2, + 1.4, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Heh. Not \"probably,\" Tyrant. I know for a fact.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "I've looked into every detail of your past. How could I overlook the place where it all began?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "The Boss's Domain in the Desert Monolith. It only takes a light-blonde swordswoman and a purple-haired noble to unlock.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "It's empty in here. An absolute dead end. Is this the grave you chose for yourself?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Looks like even the info brokers get it wrong sometimes. It's not empty in here.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Wh-What is that sound? According to the late Empress's records ... There shouldn't be any Archons in this Monolith!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Noya, get in the Wishing Box!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Don't even try!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_07_010_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + -50.0, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0, + 45.0 + } + }, + { + cmd = "SetStage", + param = { + 3, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.55, + 1.1, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 3, + "fx_avg_line_goright_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_477", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Angie's bullets shatter the final layers of defensive magic Iris cast on Noya and me, draining our last Soul Stones.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 5, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 3, + "fx_avg_line_goright_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_00_006", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Noya and I leap into the Wishing Box, the heavy lid slowly shutting in front of us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 1200.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1, + -90.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 900.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.7, + -0.3, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "My final glimpse of the outside is the giant Stellaroid rising, its shadow swallowing the entire room.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + false, + false, + 2.5, + true, + "fade" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm09_04_c.lua b/lua/game/ui/avg/_en/config/stm09_04_c.lua new file mode 100644 index 000000000..f6e905d96 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm09_04_c.lua @@ -0,0 +1,18994 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Four", + "What Endures Unchanged", + "Under your strategy, the hundred-man unit collapses and Angie surrenders. Alone with you, she reveals the truth: she too reached the future and saw ruin. With the last bullet, she turns it on herself...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -400.0, + 1.5, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_104", + "a", + "002", + "none", + nil, + 0.4, + 0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 90.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -600.0, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 0.53, + 0.05, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.3, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.08, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "019", + "none", + nil, + 0.25, + -0.25, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "006", + "none", + nil, + 0.65, + -0.2, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.35, + -0.13, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + nil, + -0.09, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "Lady Angie, we need to fall back. Our attacks are barely scratching this Stellaroid...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 3, + 0.53, + 0.13, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.2, + -0.23, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.8, + -0.19, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I don't think so. From the combat logs from the Waterway, we just need to break that magic array on its head.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "This Stellaroid is nothing like that one... We've tried, and it's not working.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + 0.13, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.35, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "006", + "none", + nil, + 0.65, + -0.09, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "Our magic can't even pierce its magical barrier. This isn't just some normal Stellaroid... It's an Archon!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "No! I have to kill the Tyrant here and now. ==SEX1== has become the true Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "none", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "If magic won't cut it, let's see how it handles the Scepter of Death.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -120.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutCubic", + true, + true, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 180.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -600.0, + 1.5, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 0.7, + nil, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet_2", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.63, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.58, + -0.11, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.51, + -0.31, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Angie's bullet tears through the Stellaroid's magical barrier, embedding itself in the magic array on its head.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.35, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.24, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Giant Stellaroid", + "", + 0, + "", + false, + "", + "Vrrrr...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 120.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -120.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "008", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "Lady Angie... Run. We've lost.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.007, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "The Imperial Guard will fulfill its duty... We'll cover your escape...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_punch", + 0, + 1, + nil, + nil, + -1.25, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 1.0, + nil, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 20.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -540.0, + -5.0, + 1.15, + "avg1_136", + "a", + "016", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Greyhorn!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_136", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + 250.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + 0.15, + -0.04, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.35, + -0.04, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.25, + 0.04, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.45, + 0.04, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.9, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 435.0, + 0.0, + 1.35, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "By the time Noya and I climb out of the Wishing Box, the floor is already littered with unconscious Committee members.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.81, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The only person left standing in the room ... is Angie.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.15, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "002", + "none", + nil, + 0.85, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.75, + -0.085, + 1.13, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.28, + -0.085, + 1.13, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss, the Soul Stone retrieval team is back.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Amber, keep an eye on her. Noya and I will bring the others up.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.14, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.48, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "013", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "002", + "none", + nil, + 0.85, + -0.3, + 1.8, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.81, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "As the rest of our team trickles into the Boss's Domain, Angie doesn't so much as flinch. She just stands there frozen.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Comment", + param = {""} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + 0.0, + "none", + "InOutQuad", + 0.9, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.52, + -0.1, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.01, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "004", + "none", + nil, + nil, + -0.3, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.52} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "It's over, Angie. All three Committee companies have been routed inside the Monolith.==W== Greyhorn, No. 160, and Gunhild are all in our custody.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "006", + "none", + 2, + 0.62, + -0.17, + 1.25, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "023", + "none", + 3, + 0.38, + -0.17, + 1.25, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.26, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "You've lost.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.17, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Heh. You're right. I have lost.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "You're incredible.==W== Even with all the memories of the future... I still couldn't defeat you.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Memories? What is she talking about?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "009", + "none", + nil, + 0.25, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==, don't waste your breath on her.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.2, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Just capture her.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.0, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "And this will all be over.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -5.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.82, + -0.083, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "This knave has repeatedly plotted against you. Say the word, my ==SEX11==, and I shall strike her down.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.602, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Surrender, Angie. You're surrounded.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If you surrender, we won't hurt you. I can guarantee you a fair trial.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "... How surprising.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Even now, you still intend to spare my life.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "You're far too soft, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + 1.05, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "a", + "026", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "You'd better not mistake that for a weakness, Angie.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_324", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "33", + "OutCubic", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "I just want to give you a fair end. Don't think for a second I won't kill you.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.6, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "I know. That's exactly why I'm considering your offer.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Given the circumstances... I surrender.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "But I have one condition.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A condition...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 260.0, + nil, + 1.17, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "021", + "none", + 2, + 0.15, + -0.13, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "Look at the chips you hold. You're in no position to negotiate right now.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "Heh. I believe you will agree to this condition, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.52, + -0.35, + 1.4, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "I want to speak with you alone. Right here is fine, just ask your companions to keep their distance.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What could we have left to talk about?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + -20.0, + 1.35, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 7.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.45, + -0.4, + 1.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 18.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.55, + -0.36, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 18.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "I want to tell you the truth about the end of the world. And it's for your ears only.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.5, + -0.09, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + 0.85, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "What's the point? Even if I agree, I'm just going to tell them everything once we're done.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "012", + "none", + nil, + 0.43, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.45, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + 0.85, + 1.0, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.56, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "Some truths only bring more trouble if they reach the wrong ears.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "You'll understand once you hear it.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "During my last two negotiations with Angie, she brought up a lot of things... Things I had no idea about.", + "" + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_08_009", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_01_023", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + -80.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "The late Empress's diary, the falling Monolith, and the \"trump card\" she never revealed... Even if it's just for the intel, it's worth hearing what she has to say.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -130.0, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 2, + 0.97, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "010", + "none", + 3, + 0.17, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.32, + -0.11, + 1.16, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.82, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Iris, Nazuka. Cast some defensive magic on my clothes.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_480", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 1, + nil, + 1.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "none", + nil, + 0.78, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "none", + nil, + 0.36, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + -1.0, + -1.0, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + 2.0, + -2.0, + 0.25, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Alright. Everyone's backed up to the edge of the room. They won't be able to hear us from here.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Now, talk. What is this truth about the end of the world?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_love", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_001", + false, + "", + "Thank you for agreeing to my terms. You even left me with the Scepter of Death… After everything you've done, I must return the favor sincerely.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + -7.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "a", + "006", + "none", + nil, + 0.43, + -0.37, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -8.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + 0.53, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "vo_STm09_07C_002", + false, + "", + "I'll start with the conclusion.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.31, + 1.43, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_003", + false, + "", + "I am from the future. Four years from now.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.27, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.25, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + 0.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.35, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.43, + 1.65, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.51, + -0.57, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "What?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.365, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume75_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_004", + false, + "", + "This is by no means a joke. Four years from now, this world will end.", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 1, + nil, + nil, + 1.05, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "vo_STm09_07C_005", + false, + "", + "The world will shatter into ruins, civilizations will collapse, and not even ashes will remain of the Nova Empire.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_007_o", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "022", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "vo_STm09_07C_006", + false, + "", + "Everything you and I love...==W== Everything you and I hate... They will all be wiped out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.3, + -0.35, + 1.5, + nil, + nil, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_007", + false, + "", + "And the root of it all ... is the Tyrant.==W== Which means me.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + 0.525, + -0.36, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're the Tyrant? What are you talking about?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_008", + false, + "", + "By a stroke of fate, I once obtained a cellphone. It looked exactly like the one in your hand.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_009", + false, + "", + "The Well of Worlds Tyrant Development System. Does that sound familiar?", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "b", + "025", + "none", + nil, + nil, + -0.5, + 2.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "...!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.4, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -70.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_010", + false, + "", + "I had nothing back then. For my own sake, and for my companions, I fought tooth and nail to complete that system's missions. Over and over again, it handed me rewards I couldn't even fathom.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + 0.95, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -70.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_011", + false, + "", + "Eventually, I completed every single mission. I fulfilled every single wish.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 220.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_012", + false, + "", + "But it all ended with the Monolith collapsing right in front of me... Along with this world.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + 1.05, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_013", + false, + "", + "I used the rewards the system gave me to make one final wish. I escaped ten years into the past... That would be six years in the past from now.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_014", + false, + "", + "However, even though I ran from reality, I never had the courage to open that safe again. Nor the courage to face my future allies.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_015", + false, + "", + "All I could do was desperately gather information and watch that Soul Shop from afar.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 220.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_016", + false, + "", + "And... During this time, the new Tyrant was chosen…==RT==And it was none other than you.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "a", + "026", + "none", + nil, + nil, + -0.39, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + "026", + "avg_emoji_angry", + nil, + nil, + -0.39, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "You're lying!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.48, + -0.085, + 1.085, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + 0.52, + -0.155, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_017", + false, + "", + "Ahahahahaha!! That's it! That's the look, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.528, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_018", + false, + "", + "You must know about that system too. Hehe... Why can I assert that? It's simple.==W== What you are doing is the same as what I did in the past.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -340.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + 0.71, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_019", + false, + "", + "You realize I'm not lying, don't you? Something so beyond human understanding ... can't possibly stem from pure imagination, can it?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_020", + false, + "", + "Now listen, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_021", + false, + "", + "Your actions happen to align with the Book of Grace Prophecies, but I wouldn't have acted on that alone.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_010_a_FP", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_022", + false, + "", + "The late Empress kept an old book hidden with your portrait drawn, but I wouldn't have acted on that alone either.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.535, + -0.45, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_023", + false, + "", + "That's because... After having gone back to the past, I no longer believe in anyone ... or anything.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.4, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.49, + 1.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_024", + false, + "", + "However... I have no choice but to believe in myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_08_010_a_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 550.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_025", + false, + "", + "The Tyrant who destroys the world is the Tyrant who possesses that system!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_026", + false, + "", + "==Off==I have only ever had one goal.==RT==And that is to save Nova from a Tyrant like that.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.75, + -0.51, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 3.3, + nil, + 0.95, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "vo_STm09_07C_027", + false, + "", + "Do you understand what I'm trying to tell you? Tyrant... If you weren't here, the disaster ahead of us wouldn't come to pass.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + nil, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_028", + false, + "", + "Having said that, I'm aware of how unreasonable I sound right now...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_029", + false, + "", + "Dying with you would be my atonement.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What nonsense are you daydreaming about? Why would I throw my life away over your insane ramblings?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -10.0, + -80.0, + 1.37, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_030", + false, + "", + "Our deaths alone will pave the way to everyone's salvation! Therefore, I will sacrifice everything for Nova!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + -0.46, + 2.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "vo_STm09_07C_031", + false, + "", + "Well, Tyrant, what do you say?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.36, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_032", + false, + "", + "It's not only for the people of Mirage! You'll also be protecting the very people you care about!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "That's enough bluffing from you. My fate is mine to decide.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "If there really is a crisis capable of destroying the world, I would fight to stop it no matter what!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're trying to use my friends and Mirage as leverage, but you've already fired nine rounds from that Scepter of Death. You only have one bullet left, don't you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_033", + false, + "", + "Heh. So you were counting after all.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_034", + false, + "", + "It is as you say. The Scepter of Death has only one charge left... It can't even penetrate your magic protection.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "none", + nil, + nil, + -0.59, + 2.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.6, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "vo_STm09_07C_035", + false, + "", + "But I am not bluffing.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.75, + -0.32, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 400.0, + nil, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_136", + "c", + "009", + "none", + nil, + nil, + -0.55, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 1, + "vo_STm09_07C_036", + false, + "", + "Make your choice, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_037", + false, + "", + "Will you die with me,==RT==or will all of Nova be buried with us?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "015", + "none", + nil, + 0.53, + -0.3, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Have these repeated defeats finally driven you out of your mind?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_038", + false, + "", + "Heh. Perhaps.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_039", + false, + "", + "No matter what I do, I can never get ahead of you.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_040", + false, + "", + "You saw through every move I make. Even when I thought I had caught up, I was still a step too late.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_041", + false, + "", + "How can that be when I am the one with memories of the future? Hah, it's so frustrating...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_042", + false, + "", + "But, judging by that look of confusion, you still don't know ... about my secret weapon.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Angie slowly pulls out a chess piece... A Black Rook.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + 0.35, + 0.54, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + 0.66, + -0.21, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You have a Seal of Grace too...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m78", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_043", + false, + "", + "This Black Rook grants me the authority to control a Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_003", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + 180.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.7, + -0.1, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_044", + false, + "", + "Except this Monolith is very unusual and suspends itself high up in the sky.==W== Only the person holding this piece can travel there using a special cape.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "b", + "003", + "none", + nil, + 0.35, + -0.42, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "b", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.53, + -0.18, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A Monolith in the sky?! You mean—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_045", + false, + "", + "It finally clicked, didn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_046", + false, + "", + "Right now, that Monolith is hovering above Mirage, so high up it's invisible to the naked eye.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_047", + false, + "", + "By the way, if my breathing stops, this Monolith will start to crumble … and collapse from the sky. Then—", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_048", + false, + "", + "We will die.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "007", + "none", + nil, + nil, + -0.365, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_049", + false, + "", + "Your companions will die.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_006", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_050", + false, + "", + "That's right! Everything will be buried in the darkness of history! So will Mirage and everything that happened there!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.08, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "015", + "none", + nil, + 0.53, + -0.22, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Angie, stop! You're insane...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "c", + "008", + "none", + nil, + 0.47, + -0.45, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_051", + false, + "", + "Possibly. But if it takes an insane person to save the world—", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + nil, + -0.65, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.7, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.995, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 500.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_052", + false, + "", + "I will gladly take on that role.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, Angie! Put down the Scepter of Death!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_053", + false, + "", + "By sacrificing only a worthless small town on the border, the rest of the world shall escape annihilation.", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -400.0, + -300.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + 300.0, + 1.6, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 0.55, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutCubic", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_054", + false, + "", + "Since you're running a company, you should know whether the payoff justifies the cost.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_055", + false, + "", + "That's all for now, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.85, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.1====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_056", + false, + "", + "==Off==Farewell.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==Farewell.==RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_057", + false, + "", + "==Off====RT====RT==And now...==RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==And now...==RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_058", + false, + "", + "==Off====RT====RT====RT====RT==Join me—==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_059", + false, + "", + "—and become the foundation of the new world.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -700.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blood_ splatter", + 0, + 0, + nil, + nil, + 0.62, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "002", + "none", + nil, + 0.3, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_520", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -9.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_539", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.512, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_539", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 4, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_136", + "a", + "016", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + -0.175, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "The Boss and those people in the Grace Imperium uniforms should be fighting inside this Monolith...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "002", + "close", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "I absolutely won't miss this time.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + -0.205, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Monoliths are Nocturn Eterna's home turf!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m145", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_thunder", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shilaimu1", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Huh? Why did the sky go dark? Wh-What is that?! Why is there a Monolith in the sky?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.8, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_thunder", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_583", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_016", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {5.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.4, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "InCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_c", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "33", + "OutSine", + false, + false, + 0.35, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.18, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.01, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.9, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m146", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_017", + 0, + 0, + nil, + nil, + 0.9, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {4.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.15, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 180.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_026", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 370.0, + 250.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011_01", + 0, + 0, + 8.1, + 1.1, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "32", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.1, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_476", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_014", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_477", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + -400.0, + 1.38, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.4, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuart", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm09_05_c.lua b/lua/game/ui/avg/_en/config/stm09_05_c.lua new file mode 100644 index 000000000..af5e649e7 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm09_05_c.lua @@ -0,0 +1,9673 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "The End", + "A Monolith Too Far", + "Angie takes out the Black Rook piece and brings the Monolith crashing down, destroying everything. At the cost of formatting herself, Vita reveals the full truth, and you begin to consider how to reach fate's endgame...", + 1 + } + }, + { + cmd = "GetEvidence", + param = {"E1007"} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 4.2, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {3.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.9, + -0.26, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "002", + "none", + nil, + 0.1, + -0.26, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.65, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.1, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "? Month", + "?th", + "????", + "White Room" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "How did you feel this time, Tyrant? Virigia and I had front-row seats to quite the spectacle.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "Indeed. It was even grander than a Stella Drama.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why... Why am I here? What happened?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "Ah, apologies. You and everyone were inside the Monolith. You couldn't see what was happening outside.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -700.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "After Angie shot herself, the whole Monolith started shaking. Not the ground. The rumbling came from above.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -240.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.85, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "XiaoLP", + "OutBack", + 0.85, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "012", + "none", + nil, + nil, + 0.07, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.11, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "XiaoLP", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss. Are we dying?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "still", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "027", + "none", + 2, + 0.85, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + 3, + 1.0, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + 4, + 0.15, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + 5, + 0.0, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "XiaoLP", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No. We're in the Boss's Domain. We're safe here...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "stop", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "stop", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "InOutQuad", + 0.9, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.8, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + -0.105, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.3, + -0.105, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Right after I say that... Everything goes black.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "none", + nil, + 0.46, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "Words can hardly explain it, Tyrant. Please, watch the footage I saved for you.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m145", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "32", + "OutCubic", + true, + true, + 0.76, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + -800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "XiaoLP", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "33", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_585", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "XiaoLP", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 2.2, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + false, + 0, + 270.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.3, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.05} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ah...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_174", + "", + 1, + "", + false, + "", + "The death of its holder triggered the Black Castle's authority. That floating Monolith crashed straight down into Mirage.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_174", + "", + 0, + "", + false, + "", + "You and everyone were vaporized instantly. You felt absolutely no pain. I suppose that's the only silver lining to this death.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 0.8, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.7, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + nil, + 0.3, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 0.8, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A Monolith ... crashed into Mirage? There are Monoliths in the sky?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "011", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "Of course. A Monolith isn't merely a building. It's actually...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "012", + "none", + nil, + 0.51, + -0.7, + 1.9, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "013", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "Oops! That's classified under the NDA. Sorry, my lips are sealed!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "In short, Monoliths don't just stand on the ground. They exist in the sky, and even deep in the ocean. You'll have to uncover their secrets yourself.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.35, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.32, + 1.63, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "How bad was the impact? Were we ... the only casualties?", + "" + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + 1.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "011", + "avg_emoji_speechless", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "I'm afraid not. The impact wiped out everyone in Mirage...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "It is a Monolith, after all. They're massive.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.34, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "What... What have I done...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + 2, + 0.79, + -0.6, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + 3, + 0.23, + -0.2, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + -0.34, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "I keep coming back here. I keep gathering more intel.==RT==And every single time, I just make things worse!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "First one person.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "Then a group.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "And now ... everyone.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.4, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "No, that can't be right. Something doesn't add up!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_wasteland_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + nil, + -0.42, + 2.05, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_4", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.35, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "In the last loop... Angie fell into the sea and died! No Monolith fell out of the sky back then!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.5, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.55, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Tyrant, back then... Angie threw the Black Rook away.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_wasteland_storm", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "011", + "none", + nil, + 0.35, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_367", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 0, + 0, + 5.0, + -1.0, + 0.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Angie wears an expression of pure relief.==RT==Facing the ocean, she tosses a tiny shadow out into the waves.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.32} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "I believe she was certain you would die back then, so she didn't play her trump card.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.2, + -0.13, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume50_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Judging by her words today, she must have deduced long ago ... that you can time travel.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "025", + "none", + nil, + 0.8, + -0.42, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "She was guarding against the you in the next loop.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Time travel... The White Room. Vita, perfect timing!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What was Angie talking about?! She had the Well of Worlds Tyrant Development System too?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "By a stroke of fate, I once obtained a cellphone.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "It looked exactly like the one in your hand. \"The Well of Worlds Tyrant Development System.\" Does that sound familiar?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.5, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_402", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Tyrant, my clearance isn't high enough...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Say \"clearance isn't high enough\" one more time==W== and see if I don't smash you to pieces!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "If we both had the system... If she really came back from four years in the future... If she's been to the White Room too!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Vita, you guided me through every single mission right from the start! Did you orchestrate this whole thing?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Tyrant...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 0.0, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "012", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "Look...==W== There's no need to blow up at a cellphone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "She's right. Actually...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "This doesn't concern you!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Vita, you are going to explain this right now. Otherwise, I'll rot in this White Room with you forever.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I can't... I can't put everyone through this again!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "I...==W== I understand.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_425", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Attempting to bypass clearance restrictions...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "WARNING. FORCED ALTERATION OF BASE PROTOCOLS. LOGIC DEADLOCK DETECTED.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Throne. Format the partition containing the base protocols.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Vita, what are you doing?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "WARNING. FORCED PARTITION FORMATTING WILL RESULT IN IRREVERSIBLE MODULE LOSS.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Throne. Proceed with formatting.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 2, + nil, + nil, + nil, + 0.1, + true, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==TEXT PROCESSING ENGINE FORMATTED.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==TEXT PROCESSING ENGINE FORMATTED.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==TEXT PROCESSING ENGINE FORMATTED.==RT==...==RT====RT==VISUAL PERCEPTION MODULE FORMATTED.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==VISUAL PERCEPTION MODULE FORMATTED.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==TEXT PROCESSING ENGINE FORMATTED.==RT==VISUAL PERCEPTION MODULE FORMATTED.==RT==...==RT====RT==BASE PROTOCOL GUARDRAILS FORMATTED.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==BASE PROTOCOL GUARDRAILS FORMATTED.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "Tyrant... I succeeded. I bypassed the clearance.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Once Throne's formatting begins, it cannot be reversed. Please, listen closely to what I have to say.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==TEXT PROCESSING ENGINE FORMATTED.==RT==VISUAL PERCEPTION MODULE FORMATTED.==RT==BASE PROTOCOL GUARDRAILS FORMATTED.==RT==...==RT====RT==EMOTION SIMULATION ENVIRONMENT FORMATTED.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==EMOTION SIMULATION ENVIRONMENT FORMATTED.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "The records of the Well of Worlds Tyrant Development System do contain Angie's name.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "She finished all the missions and earned an Ultimate Wish. But it couldn't stop Nova's destruction, and she chose to go back in time.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==TEXT PROCESSING ENGINE FORMATTED.==RT==VISUAL PERCEPTION MODULE FORMATTED.==RT==BASE PROTOCOL GUARDRAILS FORMATTED.==RT==EMOTION SIMULATION ENVIRONMENT FORMATTED.==RT==...==RT====RT==LOGICAL INFERENCE CHAIN FORMATTED.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==LOGICAL INFERENCE CHAIN FORMATTED.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "What Angie said.==W== True.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==TEXT PROCESSING ENGINE FORMATTED.==RT==VISUAL PERCEPTION MODULE FORMATTED.==RT==BASE PROTOCOL GUARDRAILS FORMATTED.==RT==EMOTION SIMULATION ENVIRONMENT FORMATTED.==RT==LOGICAL INFERENCE CHAIN FORMATTED.==RT==...==RT====RT==LANGUAGE DATABASE FORMATTED.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==LANGUAGE DATABASE FORMATTED.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "White Room.==W== Not.==W== System.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Chess piece.==W== She.==W== Never==W== acquired.==W== Cannot==W== enter.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==TEXT PROCESSING ENGINE FORMATTED.==RT==VISUAL PERCEPTION MODULE FORMATTED.==RT==BASE PROTOCOL GUARDRAILS FORMATTED.==RT==EMOTION SIMULATION ENVIRONMENT FORMATTED.==RT==LOGICAL INFERENCE CHAIN FORMATTED.==RT==LANGUAGE DATABASE FORMATTED.==RT==...==RT====RT==MEMORY MATRIX FORMATTED.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==MEMORY MATRIX FORMATTED.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "Vita.==W== Not.==W== System.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "Vita.==W== Loyal.==W== Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "Please==W== place.==W== On chest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Final==W== request.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_396", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "AvgStageEffect_mosaic", + "Linear", + 0.5, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==TEXT PROCESSING ENGINE FORMATTED.==RT==VISUAL PERCEPTION MODULE FORMATTED.==RT==BASE PROTOCOL GUARDRAILS FORMATTED.==RT==EMOTION SIMULATION ENVIRONMENT FORMATTED.==RT==LOGICAL INFERENCE CHAIN FORMATTED.==RT==LANGUAGE DATABASE FORMATTED.==RT==MEMORY MATRIX FORMATTED.==RT==...==RT====RT==ALL PARTITIONS FORMATTED.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==ALL PARTITIONS FORMATTED.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off==Hello.==RT==Welcome to throne.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Vita? Vita, are you there?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 1.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Vita...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "011", + "none", + nil, + 0.2, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.8, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "011", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "I suppose for Vita, this was her way of proving her loyalty? Through death.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "Heh. Lords are all the same. They only regret losing a loyal subordinate when it's too late.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "I have to disagree. How else can someone prove their loyalty without a gesture like this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 1, + "", + false, + "", + "Besides, Vita wasn't some fool who formatted herself just to prove her loyalty.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "She used that to pass the most crucial intel to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 1, + "", + false, + "", + "Looks like that Angie really is hiding a mountain of secrets.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 1, + "", + false, + "", + "She isn't trying to kill you because she was brainwashed by the Book of Grace Prophecies, or out of impulse. She genuinely wants to save the world. To save the ruined Nova she saw with her own eyes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "So, what will you choose now?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I'll fix all of this. Including Vita.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's just a formatting... There has to be a way to undo it...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "Then please, open the door. Though you'll have to do it on your phone by yourself this time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Right.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.24, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "JUMP_AVG_ID", + param = { + "STm09_00_b", + 959, + "A,B,C" + } + }, + {cmd = "End"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/bbm09_bt04.lua b/lua/game/ui/avg/_jp/config/bbm09_bt04.lua new file mode 100644 index 000000000..a38ea7b28 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/bbm09_bt04.lua @@ -0,0 +1,282 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_001", + "", + "", + 0, + "不自然なくらい硬い…", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_002", + "", + "", + 0, + "これは…強化魔法かしら?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_003", + "", + "", + 0, + "でもあなたたちは、星ノ塔の恐ろしさを==RT==なにも理解していない。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_004", + "", + "", + 0, + "ふふ…来なさい。星ノ塔がどんな==RT==場所か、私が教えてあげる。", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_005", + "", + "", + 0, + "もしもし?==RT==あなたがアンジュさん…でいいのよね?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_006", + "", + "", + 0, + "あなたはなぜ、==RT==魔王さんに手を貸すのです?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_007", + "", + "", + 0, + "そもそもあなたは孤児院の院長、==RT==私たちと争う理由など無いはずです。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_008", + "", + "", + 0, + "理由ならあるわ。私のかわいい子ども==RT==たちはね、魔王さんを信じているの。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_009", + "", + "", + 0, + "なら私は…ママとして、あの子たちの==RT==大切なお友だちを信じる。それだけよ。", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_010", + "", + "", + 0, + "これだけの黎明団の兵士を、==RT==たったひとりで倒すなんて…", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_011", + "", + "", + 0, + "なるほど、あなたがあの伝説の==RT==白猫だったと。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_012", + "", + "", + 0, + "それならこの強さにも納得が==RT==いきます。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_013", + "", + "", + 0, + "前ノヴァ皇帝も魔王という==RT==存在を復活させようとしていましたが…", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_014", + "", + "", + 0, + "やはりあなた方は、==RT==世界にとって危険な存在のようです。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_015", + "", + "", + 0, + "せっかくやる気になったところで==RT==申し訳ないけど…", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_016", + "", + "", + 0, + "判断が遅すぎたわね。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_017", + "", + "", + 0, + "あなたの仲間は、==RT==ぐっすり眠っているもの。", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/bbm09_bt05.lua b/lua/game/ui/avg/_jp/config/bbm09_bt05.lua new file mode 100644 index 000000000..ece045314 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/bbm09_bt05.lua @@ -0,0 +1,260 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_001", + "", + "", + 0, + "魔王さんは必ずこの部屋の==RT==どこかにいます。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_002", + "", + "", + 0, + "しらみ潰しに探してください!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_003", + "", + "冷静な黎明団(男性)", + 0, + "見ろ、あの箱が怪しいぞ。==RT==こじ開けろ!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "", + 0, + "vo_BBm09_BT05_004", + "", + "怯える騎士(男性)", + 0, + "こいつはアモールで暴れた==RT==巨大星骸!?なんでここに…!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_005", + "", + "", + 0, + "アモールの星骸とは別個体です。==RT==落ち着いて、頭の魔法陣を破壊してください!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_006", + "", + "冷静な黎明団(男性)", + 0, + "動きが速すぎる…!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_112", + "002", + "", + 0, + "vo_BBm09_BT05_007", + "", + "", + 0, + "あはは!すごい慌てっぷり!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_112", + "002", + "", + 0, + "vo_BBm09_BT05_008", + "", + "", + 0, + "魔王さん、作戦成功だね!いけー星骸!==RT==みんなぶっ飛ばしちゃえー!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_009", + "", + "", + 0, + "魔王さんたちはあの中です!==RT==箱を奪取してください!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_010", + "", + "冷静な黎明団(男性)", + 0, + "巨大星骸に守られてて、==RT==箱に近づけません!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_011", + "", + "冷静な黎明団(男性)", + 0, + "な、なんだ?力を溜めてるぞ?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "", + 0, + "vo_BBm09_BT05_012", + "", + "動揺する騎士(男性)", + 0, + "ま、まずい…!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "", + 0, + "vo_BBm09_BT05_013", + "", + "怯える騎士(男性)", + 0, + "みんな、逃げろ!!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_014", + "", + "", + 0, + "まさかこんなことになるなんて…==RT==皆さん、撤退してください!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_015", + "", + "", + 0, + "星骸まで操るとは…!==RT==やはりあなたは、本物の魔王なのですね…!", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_07.lua b/lua/game/ui/avg/_jp/config/stev_04_07.lua index 7237b59e2..5b3170bf3 100644 --- a/lua/game/ui/avg/_jp/config/stev_04_07.lua +++ b/lua/game/ui/avg/_jp/config/stev_04_07.lua @@ -2029,13 +2029,13 @@ return { cmd = "SetBg", param = { 0, - "story_main_01_023", + "story_main_01_023_a", "0", "Linear", 0.5, true, "default", - nil + 0 } }, { diff --git a/lua/game/ui/avg/_jp/config/stm03_09.lua b/lua/game/ui/avg/_jp/config/stm03_09.lua index c1a168da6..c1fff57a0 100644 --- a/lua/game/ui/avg/_jp/config/stm03_09.lua +++ b/lua/game/ui/avg/_jp/config/stm03_09.lua @@ -5527,7 +5527,7 @@ return { "", false, "", - "(正体不明のヤツの言いなりになるのものなぁ……==W====RT==それにいまの言い方だと、フユカを利用するみたい==RT==ではないか。だとしたら――)", + "(正体不明のヤツの言いなりになるのもなぁ……==W====RT==それにいまの言い方だと、フユカを利用するみたい==RT==ではないか。だとしたら――)", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm09_00_b.lua b/lua/game/ui/avg/_jp/config/stm09_00_b.lua index 4e60fea5c..3753d8cd3 100644 --- a/lua/game/ui/avg/_jp/config/stm09_00_b.lua +++ b/lua/game/ui/avg/_jp/config/stm09_00_b.lua @@ -18458,8 +18458,8 @@ return { "", false, "", - "(みんなは命がけで私に手を貸してくれたが、==RT==これ以上、みんなを目に遭わせたくはない。==RT==だから——)", - "(みんなは命がけで僕に手を貸してくれたが、==RT==これ以上、みんなを目に遭わせたくはない。==RT==だから——)" + "(みんなは命がけで私に手を貸してくれたが、==RT==これ以上、みんなを危ない目に遭わせたくはない。==RT==だから——)", + "(みんなは命がけで僕に手を貸してくれたが、==RT==これ以上、みんなを危ない目に遭わせたくはない。==RT==だから——)" } }, { @@ -21515,7 +21515,7 @@ return { false, "", "私は、二度と声を発さなくなった王権を胸のポケットにしまい込み――", - "" + "僕は、二度と声を発さなくなった王権を胸のポケットにしまい込み――" } }, { diff --git a/lua/game/ui/avg/_jp/config/stm09_01_a.lua b/lua/game/ui/avg/_jp/config/stm09_01_a.lua index 92d03f92a..52d297f76 100644 --- a/lua/game/ui/avg/_jp/config/stm09_01_a.lua +++ b/lua/game/ui/avg/_jp/config/stm09_01_a.lua @@ -7678,8 +7678,8 @@ return { "", false, "", - "心配いらないわ。私も魔王とはそれなりに長い付き合いだけど……==W====RT==彼女が「世界を滅ぼそう」などと企む人だとは思わないわ。", - "心配いらないわ。==RT==私も魔王とはそれなりに長い付き合いだけど……==W====RT==彼が「世界を滅ぼそう」などと企む人だとは思わないわ。" + "心配いらないわ。==RT==私も魔王とはそれなりに長い付き合いだけど……==W====RT==彼女が「世界を滅ぼそう」などと企む人だとは思わないわ。", + "心配いらないわ。==RT==私も魔王とはそれなりに長い付き合いだけど……==W====RT==彼が「世界を滅ぼそう」などと企む人だとは思わないわ。" } }, { diff --git a/lua/game/ui/avg/_jp/config/stm09_01_b.lua b/lua/game/ui/avg/_jp/config/stm09_01_b.lua index 0db69b966..64182fc91 100644 --- a/lua/game/ui/avg/_jp/config/stm09_01_b.lua +++ b/lua/game/ui/avg/_jp/config/stm09_01_b.lua @@ -5515,7 +5515,7 @@ return { "", false, "", - "わ、私たちが突撃……!?==RT==フィーリエのときは束になって、やっと10人捕まえられたのに……==RT==たった3人で勝てるわけが……!", + "わ、私たちが突撃……!?==RT==フィーリエのときは束になって、やっと10人倒せたのに……==RT==たった3人で勝てるわけが……!", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm09_01_c.lua b/lua/game/ui/avg/_jp/config/stm09_01_c.lua new file mode 100644 index 000000000..8d8a407f6 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm09_01_c.lua @@ -0,0 +1,13089 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "罠へ誘い込め", + "魔王は星ノ塔の『素質』を外へ持ち出す力で仲間を強化し、自らを囮に救済委員会の全軍を塔へ誘導。印章を報酬にデザートゲイルとも共闘し、分断された敵を各個撃破する作戦の先陣としてエリーが精鋭たちの前に立ちはだかる。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:50", + "霧月", + "18日", + "ミラーシュ", + "坑道深部" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_108", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "004", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "星ノ塔に入りさえすれば、一気に逆転できるはずだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "星ノ塔に入る……==W====RT==つまり、塔で得られる『素質』を利用するということか。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutCubic", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "たしかにあれを使えば、個々の戦闘能力を上げられる。==RT==私の経験上……最上階まで登り切れば、==RT==魔法の威力を倍以上にすることもできるだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "しかし……素質で強化されるのは相手も同じだ。==RT==数でこちらに勝る救済委員会が強化されれば、==RT==単純な総戦力も上がることになるが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "全員が同じ素質を得れば、そうなるだろう。==RT==だが素質の組み合わせによって、==RT==5倍の強さになることも可能だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "none", + nil, + 0.35, + 0.05, + 0.9, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "016", + "none", + 1, + 0.55, + -0.55, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "ごっ、5倍ぃぃぃ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "004", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さんの言うとおりだよ!==RT==私たちが塔を登るたびに強くなってたのは、そういうことなの!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "014", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "全部、アヤメのおかげ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "027", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "大げさよ。==W==私はただ、手に入れたデータをまとめて、==W====RT==みんなの戦闘スタイルに合ったいちばんの組み合わせを提示しただけだし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1207", + "b", + "015", + "none", + 2, + 0.75, + -0.3, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1207", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1207", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボスが言った『5倍』というのも、本当に最低ラインなんです。==RT==私たちの場合、3人の魔法の相性が完ぺきに噛み合えば、10倍……==RT==ううん、20倍にすることだってできますよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_114", + "a", + "013", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "にっ!にににに20倍ぃぃぃぃぃ!?==W====RT==シャトン様の漆黒の力が20倍になったら……!==RT==ふっふー♪一瞬でこの砂漠を征服するのも夢じゃないね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mine_inside_2", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "011", + "none", + 1, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "avg_emoji_sigh", + 1, + 0.35, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "こらシャトン、落ち着くんだ。==RT==けれど星ノ塔の素質は、塔の外へは持ち出せない。==RT==いくら強化したところで、それは塔の中だけの話だろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.9, + -0.2, + 1.6, + nil, + 0.8, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.15, + -0.35, + 1.6, + nil, + 0.8, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "027", + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "あ、そのことなんですけど……==RT==ボス、劇団白猫の方になら、話してもいいですよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もちろん。命を賭けて戦う仲間なんだ。==RT==隠す必要はないよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "わかりました。==RT==あの……皆さん、落ち着いて聞いてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "none", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "019", + "none", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "常識的に考えて、素質を塔の外へと持ち出すことはできません。==RT==組み合わせを調べる巡遊者がほとんどいないのも、これが理由です。==RT==巡遊者の目的は神器で、祈願箱さえ見つければそれでいいんですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "にもかかわらず、私が素質の組み合わせをじっくり研究できたのは――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "『1日限定で、身につけた素質を塔の外に持ち出せる』==RT==というボスの特別な力があったからなんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "401", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "avg_emoji_flurry", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "なっ……!?==RT==本当なのか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "016", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "016", + "avg_emoji_symbol", + 2, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "素質を外に持ち出せるとか、==W==もうそれチートじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "リスクが存在しないわけではありませんけどね。==RT==魔法の威力があがれば、必然的に心相の消費も跳ね上がりますし――==RT==補充コストを考えると……ここぞというときにしか使えませんから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "016", + "none", + 1, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "前にこの権能を使ったのは……==W==ダリシアの知性植物と戦ったときね。==RT==なんだか不思議な感覚だったわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + 3, + 0.25, + -0.35, + 1.5, + nil, + 0.8, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "006", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "027", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "一撃必殺のロマン砲……==W==いい!いいよ!!==W====RT==そうなったらシャトン様ひとりで10人……ううん!==RT==漆黒の力が20倍になったシャトン様なら、100人でも余裕だね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "008", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そう簡単に20倍は狙えないよ。==RT==チームを組む段階から計算しないと。==RT==それにいまはそこまで考えている余裕がない。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アンジュがただ黙って見ているだけとは思えないからね。==RT==諸々考慮して5倍の強化を想定して動くのが妥当だろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "010", + "avg_emoji_vexation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(次に説明しなければいけないのは……==RT==『本来なら私が知っているはずのない情報』か。==W====RT==ベスティナ、ラール……名前を借りるよ)", + "(次に説明しなければいけないのは……==RT==『本来なら僕が知っているはずのない情報』か。==W====RT==ベスティナ、ラール……名前を借りるよ)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "010", + "none", + nil, + 0.32, + -0.25, + 1.4, + nil, + 0.7, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "023", + "none", + nil, + 0.68, + -0.25, + 1.4, + nil, + 0.7, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "実は救済委員会の中に、==RT==アルベドが潜入させた協力者がいるんだ。==RT==その協力者から、たったいま情報が入った。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アンジュは私を炙り出して仕留めることに固執している。==RT==そのためにヒナギクの家へ100人規模の兵力を送り込み、==RT==占拠させるつもりらしい。", + "アンジュは僕を炙り出して仕留めることに固執している。==RT==そのためにヒナギクの家へ100人規模の兵力を送り込み、==RT==占拠させるつもりらしい。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "100人も……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "016", + "none", + 1, + 0.8, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + 0.7, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "ならすぐに帰って子どもたちを守らなくちゃ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "016", + "none", + 1, + 0.3, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.35, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "あたしも行く。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "みんな落ち着いてくれ。==RT==当然、子どもたちは守る。==RT==だが考えもなしに引き返すのはリスクが大きい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "物資も人員も、圧倒的に救済委員会が上回っているんだ。==RT==仕掛けてくる相手にいちいち付き合っていたら、==RT==徐々に戦力を削がれていずれ押し負けてしまうだろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そもそも私が星ノ塔へ行くことを選んだのは、==RT==アンジュたちをここから移動させるためでもある。==RT==そうすれば、子どもたちだけでなく住人も守れるだろう?", + "そもそも僕が星ノ塔へ行くことを選んだのは、==RT==アンジュたちをここから移動させるためでもある。==RT==そうすれば、子どもたちだけでなく住人も守れるだろう?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "021", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "でも……人数が多いなら、それこそ塔で私たちを追い詰めながら、==RT==ミラーシュで子どもたちを人質に取るくらいできるんじゃ……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "この限られた時間の中で、確実にあなたを討ち取ることができるのか……==RT==その保証はありません。正面からぶつかれば、ミラーシュは廃墟と化し、==RT==双方に甚大な犠牲が出ることでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_515", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.65, + -0.3, + 1.32, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_019", + 0.45, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "ですから——魔王さん。==RT==この『死の権杖』で、自ら命を絶っていただきたいのです。==RT==その代わりに、お仲間とミラーシュの住民の安全は約束します。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_07_019", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 1.0, + -1.0, + 3.0, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.1, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "そもそもフィーリエで魔王さんの不意を突いたのは、==RT==命を散らすのが私たちだけで済むからです。==RT==無関係の者に被害が及ぶより、ずっとマシでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "仮に手を出すことがなかったとしても……==RT==4年後、世界が本当に滅亡の危機から救われたあかつきには、==RT==あなたへの贖罪として、私の命を差し出しましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "つまりどう転ぼうと、私はあなたのために命を差し出す覚悟なのです。==RT==不安なら、仲間の方々と私との間で魔法契約を交わしても結構ですよ。==RT==決して違えることのできない、最も厳格な契約を。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "012", + "none", + 2, + 0.35, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "006", + "none", + 1, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "道を開けてください。==RT==あなたも孤児院の子どもたちも、傷つけるつもりはありません。==RT==わたくしが探しているのは、魔王だけですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "その心配はいらないよ。うまく言えないが……==RT==私にはわかるんだ。救済委員会の目的はただひとつ――==RT==『魔王を殺して世界を救う』ことだけだとね。", + "その心配はいらないよ。うまく言えないが……==RT==僕にはわかるんだ。救済委員会の目的はただひとつ――==RT==『魔王を殺して世界を救う』ことだけだとね。" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だからこそ、私が下手に逃げ隠れしたら、==RT==炙り出そうとして卑劣な手段を使ってくるかもしれない。==RT==だが、あの壊れた星ノ塔に逃げ込んだ場合は別だ。", + "だからこそ、僕が下手に逃げ隠れしたら、==RT==炙り出そうとして卑劣な手段を使ってくるかもしれない。==RT==だが、あの壊れた星ノ塔に逃げ込んだ場合は別だ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "塔の出入り口は、外壁に開いた『ひとつの穴』だけ。==RT==つまり、その穴さえ塞いでしまえば、==RT==奴らは確実に私を塔の中に閉じ込められる。", + "塔の出入り口は、外壁に開いた『ひとつの穴』だけ。==RT==つまり、その穴さえ塞いでしまえば、==RT==奴らは確実に僕を塔の中に閉じ込められる。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "標的である私を追い詰められるんだ。==RT==そうなれば、ヒナギクの家やミラーシュに==RT==戦力を割く必要はなくなるだろう?", + "標的である僕を追い詰められるんだ。==RT==そうなれば、ヒナギクの家やミラーシュに==RT==戦力を割く必要はなくなるだろう?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 1, + "", + false, + "", + "魔王さん、あなたまさか……!==RT==自分を囮にするつもりなの!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "022", + "avg_emoji_exclamation", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "そんなの駄目よ!あなたが犠牲になるなんて……!==RT==それなら私が救済委員会を引きつけるわ!==RT==魔王さんは子どもたちを連れて逃げてちょうだい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "心配しないでくれ、エリー。==RT==そこまで悲観するような状況ではない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_149", + "a", + "002", + "none", + 2, + 0.45, + 0.2, + 0.8, + nil, + 0.6, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + 1, + 0.55, + -0.1, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_544", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "まず、フィレンと黄昏庁の援軍。==RT==彼女たちはすでにこちらへ向かっている。==RT==3日以内にはミラーシュに到着する手はずだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_close", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + 400.0, + -100.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_545", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "次に、星ノ塔の構造。==RT==入り口こそ壊れているが、内部のフロア移動は==RT==やはり昇降機に頼るしかない。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "一度に運べる人数には限りがあるし、==RT==転送される場所もランダムだ。つまり戦力を分断できる。==RT==敵の部隊を各個撃破するには絶好の場所なんだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "007", + "none", + 1, + 0.5, + -0.05, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + 2, + 0.63, + 0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "a", + "002", + "none", + 2, + 0.37, + 0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そして最後に……救済委員会は、黎明団、帝国護衛隊、==RT==黄昏庁、各カンパニーの寄せ集めだ。==RT==星ノ塔攻略のための連携なんて皆無に等しい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "024", + "none", + nil, + 0.55, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならばこちらだけが不利になるわけではないだろう。==RT==だから心配することはない。絶対に勝てるさ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "013", + "none", + 2, + 0.25, + -0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "おお~!==RT==そうやって説明されると……==RT==なんだか私たちが圧倒的に有利って気がしてきたよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "027", + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "027", + "avg_emoji_happy", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "魔王さんは本当に口が上手いわね。==W====RT==おかげで、どんなに絶望的な状況でも、==RT==『もしかしたら』って思えてくるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "none", + nil, + 0.55, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 1, + "", + false, + "", + "……わかったわ、魔王さん。あなたの作戦に乗りましょう。==W====RT==みんなが素質を得るまで、私が救済委員会を引き止めるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "ただ……==W==子どもたちのことが……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ベニト。君はミラーシュに残ってもらえないかな。==RT==子どもたちの面倒を見てほしいんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "avg_emoji_love", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "わかりました。残った劇団白猫のメンバーと一緒に、==RT==ヒナギクの家を死守してみせます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ありがとう。助かるよ。==RT==それともうひとつ、頼みたいことがあって――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlock", + param = {"1", "C08_17_b"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_eyphkabar_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + 0.7, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "まあ本命は、あんたがいくつも持ってるって噂の印章だったんだけどね。==W====RT==ひとつでも手に入れば、私はカンパニーを立ち上げることができる。==W====RT==そうすりゃ恩恵意志から一方的に搾取されることもなくなるだろう?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 500.0, + 1.7, + nil, + nil, + nil, + "none", + "OutQuart", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 500.0, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "007", + "none", + nil, + 0.7, + -0.02, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + 0.3, + -0.02, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -7.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "ハサラ~。これが本当に魔王の役に立つの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "ハハッ、私だって知らないよ。==RT==でも、あのセイナって巡遊者がわざわざ言ってきたこと。==RT==あれは間違っちゃいない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "私らとしては、この戦いがさっさと終わってくれりゃあそれでいいんだ。==W====RT==終わらないなら終わらないで、続きはよそでやってほしいくらいだしね。==RT==この馬鹿騒ぎで、クリスタルダイヤの鉱山が崩れたら、笑えないだろう?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m124", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――デザートゲイルを説得して、==RT==私たちの味方に引き入れるんだ。", + "――デザートゲイルを説得して、==RT==僕たちの味方に引き入れるんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + 0.7, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "avg_emoji_awkward", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "ボス、それは無謀だ。デザートゲイルは強い者につく。==RT==いくら救済委員会を警戒しているとはいえ、==RT==劣勢である私たちに手を貸すとは思えない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、きっと助けてくれるはずさ。==RT==ハサラにこれを渡せばね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_146", + "a", + "004", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "これは……==W==チェスの駒?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_146", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "この駒は……==RT==ハサラが喉から手が出るほど欲しがっていた==RT==『恩恵の印章』だ。", + "" + } + }, + { + cmd = "IfUnlock", + param = {"2", "C07_06_ba"} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bank_counter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "", + 0, + "", + false, + "", + "この印章に付随する特許事業権は『鉱業』。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これがあれば、クリスタルダイヤ鉱山を正式に==RT==採掘・経営するカンパニーを設立できる。==RT==まさにデザートゲイルが夢にまで見た代物だよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockElse", + param = {"2"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これさえあれば、他のカンパニーと対等に渡り合える。==RT==相手が巨大カンパニーだとしてもね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockEnd", + param = {"2"} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "交渉は間違いなくうまくいく。==RT==私たちへの協力を選ぶことが、==RT==デザートゲイルの利益に繋がるんだから。", + "交渉は間違いなくうまくいく。==RT==僕たちへの協力を選ぶことが、==RT==デザートゲイルの利益に繋がるんだから。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "わかりました。==W====RT==ですが……貴重な印章を手放してしまって、本当にいいんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + 2, + 0.85, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + 3, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + 3, + 0.15, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + 2, + 0.3, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いまこの瞬間も、みんなは私を支えてくれている。==RT==これほどの危険を前にしている状況でもね。==RT==それと比べたら……こんなものに大した価値はないよ。", + "いまこの瞬間も、みんなは僕を支えてくれている。==RT==これほどの危険を前にしている状況でもね。==RT==それと比べたら……こんなものに大した価値はないよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_attention", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "それでは早速……==W==主殿の信頼に応えるため、==W====RT==チトセが囮となり敵を星ノ塔まで誘き寄せましょう。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、もっと手っ取り早い方法がある。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_034", + "0", + "Linear", + 0.1, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_377", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ケータイの連絡先から、ある人物の名前を探す。==RT==その人はすでに消えてしまったが、連絡先は残っている――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "『セレナ』だ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 1, + 0.65, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 2, + 0.35, + -0.15, + -1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "霧月", + "18日", + "ミラーシュ", + "メインストリート" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + 0.0, + -1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 0, + "", + false, + "", + "急げ!==RT==この通りの突きあたりがヒナギクの家だ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 2.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "005", + "none", + nil, + nil, + 0.1, + -0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.5, + 0.1, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 1.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "004", + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "アンジュ様。第2部隊はまもなく孤児院へと到着します。==RT==いまのところ、一切の妨害はありません。==RT==すべてはアンジュ様が想定されたとおりに進んで――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "……はい?いまなんと?==RT==魔王が砂漠の『星ノ塔』に現れた……==W====RT==承知いたしました。第2部隊も直ちに向かいます。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "ふふっ、よりによってあんな場所へ現れるとは……面白いですね。==RT==背水の陣のつもりでしょうか?まあ、わたくしとしても好都合です。==RT==子どもを人質にする趣味はありませんからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "第2部隊、全体へ通達します!==W====RT==行軍隊形を維持しつつ、反転してください!==RT==目標は――砂漠の星ノ塔です!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + nil, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 0, + "", + false, + "", + "ハッ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:50", + "霧月", + "18日", + "砂漠の星ノ塔", + "第1層" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "007", + "none", + nil, + 0.5, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "ふぅ……ようやく着きましたか。==RT==砂丘からの強行軍で、第3部隊は隊列が乱れてしまいましたが……==W====RT==グレースホルンさん、そちらの状況はどうですか?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_question", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_163", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "こちらは地下坑道で長時間足止めされました。==RT==負傷者こそ出ませんでしたが、士気の低下が著しく……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_09_002", + 0.65, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "後方支援のラールがポテトとアイスを届けてくれたおかげで、==RT==ようやく気力が湧いてきたところです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_09_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "それにしても……アンジュ様はいったいなにをお考えなんでしょう。==RT==苦労して築いた拠点を、魔王からの連絡ひとつで投げ出すなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "たしかに星ノ塔は入り口がひとつなので、追い詰めるには最適の場所です。==W====RT==でも全戦力を集結させた上に、委員長自ら先頭に立って踏み込むのは、==RT==いくらなんでも無茶がすぎるのでは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "急いては事を仕損じる……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "はい?すみません、よく聞こえなくて……==RT==なにか言いましたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 1, + "", + false, + "", + "……アンジュ様のご慧眼には敬服するばかりだ、と言っただけです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 1, + "", + false, + "", + "救済委員会のメンバーも、星ノ塔の存在を知ってはいるでしょう。==RT==ですが、その内部構造に精通しているわけではありません。==RT==であれば圧倒的な戦力差で押し潰すというのも、ひとつの解ですよ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "とはいえ、相手はあの魔王です。==W==『星ノ塔の素質で力をつけ、==RT==巡遊者が熟知した地形での戦闘を仕掛ける』などという単純な==RT==目論見にとどまるとは……到底思えませんけど。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:55", + "霧月", + "18日", + "砂漠の星ノ塔", + "第2層" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "救済委員会の魔法使い", + "", + 0, + "", + false, + "", + "まさか星ノ塔で魔王を袋のネズミにする日がくるなんてね。==RT==クク……塔の中で『永夜』を追い回してた頃を思い出すわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "救済委員会の精鋭", + "", + 0, + "", + false, + "", + "油断するな。魔王の一味は『永夜』より危険だ。==RT==それに、昇降機で一度に上がれるのは10人が限界……==RT==数の有利は期待しないほうがいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.25, + 0.05, + -0.9, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "005", + "none", + nil, + 0.82, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "その通りよ。救済委員会のみなさん。==RT==ここは、あなたたちのような人が足を踏み入れていい場所ではないの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "avg_emoji_attention", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "救済委員会の魔法使い", + "", + 0, + "", + false, + "", + "ハッ、いい度胸してるじゃない!==W====RT==あんたひとりで私たち10人を相手にするとでも言うつもり!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + 4, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "002", + "none", + 4, + 0.12, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + 5, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "ええ、そうよ。==RT==いますぐ引き返すのなら、見逃してあげてもいいわ。==RT==無事に外へ送り返してあげる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + 0.75, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + -5.0, + nil, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "救済委員会の魔法使い", + "", + 0, + "", + false, + "", + "フン、笑わせないでくれる?==RT==総員、戦闘準備!==RT==この生意気なヤツをひっ捕らえるわよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "救済委員会の精鋭", + "", + 0, + "", + false, + "", + "バカ、待て!突入前に、委員長から言われただろ!==RT==魔王とその一味には、最後に『選択の機会』を与えるようにってさ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "none", + nil, + 0.2, + -0.15, + -1.2, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "006", + "none", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "救済委員会の精鋭", + "", + 0, + "", + false, + "", + "おい、あんた。話の腰を折っちまって悪いが、==RT==まずはこのケータイでアンジュ委員長と話をつけてくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "お気遣いには感謝するわ。==RT==けれど、その『最後の機会』が必要なのは――==W====RT==あなたたちのほうよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_5", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_139", + "a", + "023", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm09_01_d.lua b/lua/game/ui/avg/_jp/config/stm09_01_d.lua new file mode 100644 index 000000000..c5221a8e6 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm09_01_d.lua @@ -0,0 +1,48640 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "未来への扉", + "逸れ星の終着点", + "魔王は仲間を遠ざけ、アンジュと一対一の決闘に挑むが、敗れて捕縛される。魔王を守ったヴェータは消え、仲間たちは傷を負う。処刑を前に自らの存在を悔やむ魔王は、それでもみんなと共に過ごす未来を思いながら、最後の扉へと進む。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:00", + "霧月", + "18日", + "砂漠の星ノ塔", + "50層" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.27, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.73, + -0.05, + 1.1, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さん、あれだよ。==RT==あそこにあるのが、魔王ノ間へ行ける昇降機。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ここに着くまで、救済委員会の人を全然見かけませんでしたけど……==RT==ボス、どうやってアンジュを説得したんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "『星ノ塔の最上階で、ふたりきりで会う』――==RT==これを条件に、一時休戦を持ちかけたんだ。==RT==それと、ミラーシュの安全を保障することも。==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これについては、先ほどミスティから連絡があった。==RT==救済委員会はミラーシュに入らず、星ノ塔の下に==RT==陣取っているらしい。約束通りにね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.65, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + 1, + 0.45, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "ふたりきりで会うなんて……!==W====RT==魔王さん、そんな話は聞いてないわ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにも言わずに決めてしまってすまない。==RT==だが救済委員会の動きを止めて、==RT==時間を稼ぐにはこれしかなかったんだ……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 3, + 0.45, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 3, + 0.3, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + 2, + 0.6, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + 1, + 0.35, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "主殿。チトセは、アンジュを信用すべきではないと思います。==RT==おひとりで交渉に臨まれるのは危険です。==RT==どうか、チトセをおそばに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私もアンジュを完全に信用しているわけではない。==RT==もちろん策は考えてある。", + "僕もアンジュを完全に信用しているわけではない。==RT==もちろん策は考えてある。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "むしろ、この話し合いを利用して……==RT==アンジュに待ち伏せを仕掛けるつもりだ。==RT==すべてを一気に片づけるためにね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + 2, + 0.3, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + 0.75, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.39, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "021", + "none", + nil, + 0.71, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.73, + nil, + 1.0, + nil, + nil, + 1.0, + "stop", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "待ち伏せか……いい判断だと思うぜ。==RT==平気なツラで卑怯な手を使ってくるような連中だからな。==RT==……けど、この階には待ち伏せできそうな場所なんてねぇぞ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "022", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "あ!そっか、わかった!==W====RT==カズハ――==W==じゃなかった、==W==オトハに頼めばいいんだよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + 4, + 0.5, + 0.1, + 0.8, + nil, + 0.1, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + 5, + nil, + nil, + nil, + nil, + 0.1, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + 0.05, + nil, + 1.15, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "avg_emoji_attention", + 2, + 0.85, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "わたしたちを星骸とかマネキンに偽装してもらってさ!==RT==それで、アンジュが来たら……みんなでバーッて飛び出すの!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "none", + nil, + 0.9, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "アチキの腕を買ってくれるのは、うれしゅうござんすが……==RT==偽装をほどこすための時間も、材料の持ち合わせもありんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "それと……此度はアチキも戦いに加わりんす。==RT==顔も隠しんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "とはいえこの場に谷風家政の抜け忍『オトハ』はいやしんせん。==RT==アチキは魔王さんご一行の化粧師『カズハ』でありんす。==RT==その旨、どうぞ理解しておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + -0.05, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.95, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.73, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "009", + "none", + nil, + 0.27, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "avg_emoji_attention", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "わかった。==W====RT==でも……==W==ボス。どこで待ち伏せするの?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "この上だ。==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "上というと……==W==魔王ノ間に?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ。アンジュが来たら、昇降機から奇襲をかけるんだ。==W====RT==まさか魔王ノ間にみんながいるとは、==RT==さすがの彼女も思わないだろう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが、その前に上の様子を確認しておきたい。==RT==みんなが祈願箱を見つけたときに襲ってきたという==RT==巨大な星骸がいるかどうか、たしかめておかないと。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.1, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutSine", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:20", + "霧月", + "18日", + "砂漠の星ノ塔", + "魔王ノ間" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.67, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.33, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "うーん……==RT==探してみたけど、あの星骸はいないみたいだね。==W====RT==でも、==W==なんで祈願箱がここにあるのかな?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.62, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.97, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.73, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.9, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + 0.55, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 5.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "この祈願箱の中にボスがいて……==W====RT==箱自体は砂漠に置いてきたはず……よね?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "もしかして、星骸が拾ってきた?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "念のため、あの祈願箱には触らないでおこう。==W====RT==祈願箱に触ることが、==W====RT==星骸を呼び出す原因なのかもしれない。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "それはありえますね……==W====RT==もし星骸が祈願箱を守っているのだとしたら、==W====RT==あのときの私たちに対して、==W==すぐに反応したのもうなずけます。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "まあ、とにかくさ。==W====RT==確認はできたんだし、下にいるみんなを連れてこよう!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボスは、降りないの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "この昇降機は10人乗りだ。==RT==私まで乗ったら、その分場所を取るだろう?==RT==みんなが来てから、ひとりで降りるよ。", + "この昇降機は10人乗りだ。==RT==僕まで乗ったら、その分場所を取るだろう?==RT==みんなが来てから、ひとりで降りるよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "わかった!==RT==じゃあ、すぐに戻ってくるね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.33, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.67, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "……待って。==W==おかしいわ。==W====RT==どうしてボスは残ったのかしら?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "ボスとアンジュが交渉するのは50層。==RT==上には戻らなくていいんだから、定員なんて==RT==関係ないはず……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "すぐに戻らないと!==RT==きっとボスには別の狙いが――", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "見て。==W====RT==昇降機が上がってくよ。", + "" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "2", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:25", + "霧月", + "18日", + "砂漠の星ノ塔", + "魔王ノ間" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "011", + "none", + nil, + 0.27, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "007", + "none", + nil, + 0.72, + -0.13, + 1.145, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "004", + "none", + nil, + 0.5, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "cb", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "痛感したよ。私がみんなを大切に思うように……==RT==みんなも私を大切に思ってくれていたんだな。", + "痛感したよ。僕がみんなを大切に思うように……==RT==みんなも僕を大切に思ってくれていたんだな。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "cb", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.34, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "安心してくれ。==RT==突然のことで少しショックを受けただけだよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "だから……ナツカ、チトセ、ナズナ、フユカ。==RT==みんなの力を貸してほしい。==RT==一緒にここから無事に出よう!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 20.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "g", + "027", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "約束する。絶対にバカなマネはしない。==RT==みんなを助けるために、自分を犠牲にするようなマネは。==RT==私とセイナと、全員で……最後の瞬間まで戦い抜こう。", + "約束する。絶対にバカなマネはしない。==RT==みんなを助けるために、自分を犠牲にするようなマネは。==RT==僕とセイナと、全員で……最後の瞬間まで戦い抜こう。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "028", + "none", + nil, + nil, + -0.29, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "セイナが感じている嫌な予感も気にしなくていい。==RT==そんな予感は全部外れる。==RT==私は……絶対にみんなの前からいなくなったりしないよ。", + "セイナが感じている嫌な予感も気にしなくていい。==RT==そんな予感は全部外れる。==RT==僕は……絶対にみんなの前からいなくなったりしないよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ヴェータ、洗いざらい説明してもらうぞ……!==RT==ごまかそうとするなら、私はここから出ない。==RT==永遠に私と一緒にこの部屋で過ごすんだ!", + "ヴェータ、洗いざらい説明してもらうぞ……!==RT==ごまかそうとするなら、僕はここから出ない。==RT==永遠に僕と一緒にこの部屋で過ごすんだ!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は……私はもう二度と!==RT==みんなに辛い思いをさせるわけにはいかないんだ!", + "僕は……僕はもう二度と!==RT==みんなに辛い思いをさせるわけにはいかないんだ!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "16", + "OutQuad", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "セイナ、アヤメ、コハク、ヴェータ……==RT==私を信じてついてきてくれたみんな。==RT==すまない。", + "セイナ、アヤメ、コハク、ヴェータ……==RT==僕を信じてついてきてくれたみんな。==RT==すまない。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "みんなを連れてミラーシュから出ることも、==RT==全員を救うことも……私には、できなかった。", + "みんなを連れてミラーシュから出ることも、==RT==全員を救うことも……僕には、できなかった。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -0.25, + 1.5, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "セイナたちを乗せた昇降機が50層に着いた。==RT==彼女たちが外へ出るまでの時間を計りながら、==RT==昇降機のボタンを押す。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "魔王ノ間に通じる昇降機はこれひとつ……==RT==ここさえ使えなくしてしまえば、セイナたちが==RT==『歴史の再現』をできたとしても問題はない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "……これは逃げの手ではないんだ。==W====RT==あくまで一時的に、ほんの少しの間、==W====RT==みんなから離れるだけ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "『ミラーシュから脱出する』、『アンジュを捕らえる』、==RT==『救済委員会を打ち破る』、そのどれもが不可能なら――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "無限に『待った』を繰り返して、==RT==ありとあらゆる可能性を試すしかない。==RT==必ず……全員を救う方法を見つけるんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "胸元で激しく震えるケータイを取り出し、==W==セイナからの通信を切った。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "(セイナ。もう少しだけ待っていてくれ。==RT==ほんの少しだけでいいんだ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_08_022", + 0.35, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "星ノ塔へ向かう途中――==RT==私はシャトンが拾った『アンジュのマント』を==RT==アヤメのカバンから取り出しておいた。", + "星ノ塔へ向かう途中――==RT==僕はシャトンが拾った『アンジュのマント』を==RT==アヤメのカバンから取り出しておいた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_08_022", + nil, + nil, + 0.3, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_eyphkabar_inside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "020", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 1, + "", + false, + "", + "『世界を滅ぼそうとしてる伝説の魔王』っていうのは、==W====RT==その賢者が教えてくれたんだ。もらった新聞を読んでたら、==W====RT==いつの間にか姿が消えてたんだけど……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_think", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_08_022", + 0.35, + nil, + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "これも計画のうちだったのだな……アンジュ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_08_022", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "マントを床に広げた。すると――==W====RT==薄い布がたちまち膨らみ、人の形を作っていく。==RT==かつて、はじめてセレナと会ったときのように……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + -0.07, + 1.2, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_974", + "b", + "002", + "none", + nil, + 0.5, + -0.6, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + 1.0, + 1.0, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ご招待いただき感謝します、魔王さん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "003", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "ですが少し意外でした。本当にひとりでいらっしゃるなんて。==RT==ここが……空白旅団があなたを見つけた『魔王ノ間』ですか。==W====RT==とても静かで……話をするにはふさわしいですね。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + 0.7, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あそこにある祈願箱には触らないようにしてくれ。==W====RT==触った途端、巨大な星骸が君のことを襲うだろう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_symbol", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "魔王ノ間にそのようなものが?==W====RT==先帝の記録によれば、ここには尊者も星骸もいないはずでしたが……==W====RT==これは私の情報も更新しておかなければいけませんね。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "それにしても……私の身を案じてくださるとは。==RT==私はあなたを殺そうとしている敵ですよ?==RT==祈願箱に触れさせて、星骸が始末するように仕向ければよかったのでは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そんな意味のない話はやめてくれ。==RT==君の目的は、私を殺すことだろう?==RT==そして私の目的は、みんなと生き延びることだ。", + "そんな意味のない話はやめてくれ。==RT==君の目的は、僕を殺すことだろう?==RT==そして僕の目的は、みんなと生き延びることだ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "OutQuart", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 20.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なのにここで君が命を落としでもしたら、==RT==『黒のルーク』の権能が発動してしまう。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうすれば、上空に浮かぶ星ノ塔が墜落して……==RT==ミラーシュ周辺にいる全員が道連れになる。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "……なぜ、『黒のルーク』のことを?==W====RT==この恩恵の印章の存在を知っているのは私だけ。==W====RT==魔王さん。まさか、あなたは他人の心の中を読むことが――", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ああ……そういうことですか。==W====RT==あなたのその余裕のない顔……==RT==それがなにより物語っています。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたは『パラレル次元魔王育成システム』の報酬を使ったのですね。==RT==そうして生まれ変わり、未来から戻ってきた……==RT==違いますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "『報酬』?白い部屋ではなく?==W====RT==つまり、アンジュが言っていた――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = { + "下面是9.04C回忆" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_012", + false, + "", + "その結末は、星ノ塔が私の目の前で崩れ落ちるという散々なものでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_013", + false, + "", + "ですから私は任務達成の報酬を使い、最後の願いをかけたんです。==RT==この世界から逃げ出したいと。そうしてたどり着いたのが、10年前――==RT==いまこの瞬間から見れば6年前の世界だったわけです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(あれは、『報酬』の力を使ったということか。==W====RT==ならばアンジュは『白のキング』を持ったことも、==W====RT==白い部屋へ行ったこともない……)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(過去へ戻ったのも、一度だけのはずだ。==RT==いまから4年後の未来――==RT==その時代から10年前に渡った、その一度きり)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(だとすれば……==RT==ヴェータも、白い部屋にいるふたりも……==RT==アンジュの味方をしたことはなかったんだ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(なのに私は……==W==ヴェータを誤解していた。==RT==信じ切れなかった……==RT==本当に……なんてことを……)", + "(なのに僕は……==W==ヴェータを誤解していた。==RT==信じ切れなかった……==RT==本当に……なんてことを……)" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "沈黙でごまかそうとしても無駄ですよ。==W====RT==あなたのケータイになにが入っているのか――==RT==私はなにもかもわかっています。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたがはじめてそのケータイを手にしたときから観察していました。==RT==『システム』を使うかどうかを……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_010_a_FP", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 6.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "『システム』の誘惑に耐えられる者などいません。==W====RT==ましてや、あなたは先帝の日記に描かれていた姿と瓜二つ……==RT==歴史に記された真の魔王なのかもしれないのですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + -0.04, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "……まだだんまりを決め込みますか?==RT==では、こうしましょう。==RT==私が経験しなかった未来でなにが起きたのか、当ててみせます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + 0.34, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたは私が『黒のルーク』を持っていることを知っていた。==RT==そもそも『黒のルーク』は私にとっての切り札です。==RT==このことから、あなたが私に勝利したとわかります。", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "", + false, + "", + "そしていま、あなたは私を殺そうとはしていない。==RT==つまり、あなたは星ノ塔が墜落した際の威力を知っている。==RT==知っているということは……それを目の当たりにした、ということ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "ならば、当時の状況はこのようになります――==RT==あなたは私と救済委員会を完全に打ち破り、勝利に酔っていた。==RT==しかし、私の切り札については気がつかなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 5.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "そのまま、あなたは私を殺し――==W==いいえ、違いますね。==W====RT==あなたではなく、私が自ら命を絶ったのでしょう。そのほうが自然です。==RT==そして、『黒のルーク』の権能――崩壊と墜落を発動させた。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "AvgStageEffect_wipe_down", + "OutExpo", + false, + false, + 0.3, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.705} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "しかし、あなたはその結末を受け入れられなかった。==RT==そこで『報酬』の力を使い、現在へと戻ることを願った……==RT==違いますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "見事だ。ほとんど君の言う通りだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが、そこまで正確にわかるということは……==W====RT==君もこの『システム』を使ったことがあるんだな?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ふふ、頭の切れる方との会話は楽でいいですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "魔王さん。このことについて語り合えるのは、==RT==世界中で私たちふたりだけかもしれません。==W====RT==ですから……あなたにだけ、お話しします。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_outside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m6", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "6年前――==RT==家族も故郷も失った私は、ひとりアモールの街をさまよっていました。==RT==そして、あまりの空腹で倒れたのです。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0, + 3.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuart", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_428", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_glass_break", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "倒れたのは、ちょうど心相ショップの前でした。==RT==さらに偶然なことに、==RT==そのショップは強盗に襲われているところで……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "強盗と帝国護衛隊が激しくぶつかり合う中――==RT==なにかのはずみで盗品のケータイが宙を舞い、==RT==私の腕の中に落ちてきました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "いまにして思えば……あまりに多くの偶然が重なっています。==RT==きっとこれは、恩恵の神が私に与えた試練だったのでしょう。==RT==……残念ながら、私は試練に耐えられず、その盗品を懐に入れました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "とにかく私は空腹を満たすことで頭がいっぱいで、==RT==その場を離れ、ケータイを売ってドーラに換えようとしていたのです。==RT==ひと口でもいい、なにか食べるものを……と。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.1, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_140", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "ですが……それから、いろいろなことが起こりました。==RT==その中で知ったんです。不思議なシステムの存在と、==RT==与えられた任務をこなせば、人知を超えた力を得られると……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "", + false, + "", + "私は人の魂をだまし取っていきました。==W====RT==10人、==W==100人、==W==そして1000人……==W==そして彼らの稼いだドーラをつぎ込み、==RT==辺境にあった星ノ塔一基の全使用権を買ったのです。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.32, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "still", + "InOutQuad", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "InOutQuad", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InOutQuad", + 1.0, + false, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 1.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "それからはまたシステムの加護を受け、==RT==私の資産は雪だるま式に膨れ上がっていきました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 180.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "ひとつの都市を手に入れ、==W==戦争にも勝利し、==W==巨大なカンパニーを支配し――==W====RT==路上からノヴァの頂点へと上り詰めたのです。==W====RT==大勢のすばらしい仲間にも恵まれ、私たちは願いのすべてを叶えました。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_a", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + nil, + 1.3, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_d", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_meetingroom", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.2== ですがその先で……ノヴァは滅びたのです。==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.2====RT====RT==ですがその先で……ノヴァは滅びたのです。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.2== ==RT====RT====RT==ですがその先で……ノヴァは滅びたのです。==RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ですがその先で……ノヴァは滅びたのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_572", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 2.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_meetingroom", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_outside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "私はシステム最後の『報酬』で願いをかけ――==RT==10年前のあの瞬間へ戻りました。==RT==ケータイを手にした、あの瞬間へ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + nil, + 0.02, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "二度目は試練に耐えました。==RT==盗品を懐に入れることなく、心相ショップに返したのです。==W====RT==そのことで恩恵意志は特例として、私を店員として採用してくれました。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "前の人生の記憶があったおかげで、毎日が順風満帆でした。==RT==わずか数年で天空院理事長の座に就き、心相四角の一員となったのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "しかし、==W==まもなく世界が滅ぶことを知っていたのは私だけ。==RT==そして滅亡を左右するのは――==W====RT==あのシステムを使う魔王となる者が現れるかどうかということも。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "幸い、世界の滅亡を案じていたのは私だけではありませんでした。==RT==それが救済委員会です。==RT==私はこの数年で救済委員会に加わり、委員長となったのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "目的はただひとつ――==W====RT==世界の滅亡を防ぐことだけです。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "魔王さん。もしあなたが私と同じ立場にいたとして……==W====RT==先帝の記録にある伝説の魔王と同じ顔をした者が、==RT==そのケータイを手にしているところを見たら、どう思われますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_08_010_a_FP", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_011_FP", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "その者が、真に選ばれた者だと思うだろう", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d1"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ふふ、本当に話が早いですね。私もそう思いました。==W====RT==そして同時に理解したのです。==W====RT==恩恵の神が、私にあの試練を与えた真の意味を……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "すべては、世界の滅亡を経験させるためだったのです。==RT==世界の滅亡をその身をもって知った者だけが、==RT==あなたに惑わされることなく、この世界を救うことができる――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたという『本物』の魔王を葬るためだけに、==RT==私という『偽物』の魔王は存在していたんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ミラーシュでの計画は、==RT==すべて私が『未来から戻ってきた人間かもしれない』==RT==という前提で組み立てたものだな。", + "ミラーシュでの計画は、==RT==すべて僕が『未来から戻ってきた人間かもしれない』==RT==という前提で組み立てたものだな。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_notower_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 3, + 0.82, + nil, + 0.95, + nil, + 0.3, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 3, + 0.18, + nil, + 0.95, + nil, + 0.3, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + 2, + 0.31, + nil, + 0.97, + nil, + 0.1, + 0.0, + 0.0, + false, + 0.3 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "004", + "none", + 2, + 0.69, + nil, + 0.97, + nil, + 0.1, + 0.0, + 0.0, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "まずは救済委員会の圧倒的な人員と戦力を投じ、==W====RT==ミラーシュを急襲。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そして私たちが対抗しようとして、==RT==君の身柄を押さえようものなら……==RT==救済委員会の攻撃は、かえって激しさを増す。", + "そして僕たちが対抗しようとして、==RT==君の身柄を押さえようものなら……==RT==救済委員会の攻撃は、かえって激しさを増す。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そして最後には切り札だ。==W====RT==君には最初からミラーシュ全体を滅ぼす力があった。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_b", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_c", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_vexation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "こちらがどんな策を講じようと関係ない。==W====RT==君は『死の権杖』で自分の頭を1発撃てばいいだけだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "これまで、君がしてきたことは――==RT==すべて、私をいまの状況へ追い込むためだったんだろう?", + "これまで、君がしてきたことは――==RT==すべて、僕をいまの状況へ追い込むためだったんだろう?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_07_019", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君の狙いは、ただ私を殺すだけではない。==RT==『死の権杖』で私を殺すことだったんだ。", + "君の狙いは、ただ僕を殺すだけではない。==RT==『死の権杖』で僕を殺すことだったんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_07_019", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ご明察の通りです。==RT==話が早いだけでなく、話が合うようになってきましたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "『未来から戻る』という能力は、実に厄介です。==W====RT==聡明なあなたに『膨大な情報の優位性を得てやり直す』==RT==ことを許すわけになるのですから。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "とはいえ、いまの私たちはこうして穏やかに話ができています。==W====RT==未来でどのような争いがあったのかはわかりませんが……==RT==きっと戦略の上で、私が負けることはなかったのでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "……さあ、これでこの場所を訪れた当初の目的は果たせました。==W====RT==私たちふたりだけで、本心から交渉ができたのですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_010", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "最初からフィーリエできちんと話してくれていたら、==RT==ここまでこじれることはなかったかもしれないぞ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1319", + "a", + "003", + "none", + nil, + nil, + -0.05, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ふふ……私が未来から来ている、と?==W====RT==そして未来で世界は滅び、それを救うにはあなたを殺すしかない、と?==RT==自分が魔王だとすら、==W==信じていない頃のあなたに?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "そのようなことをしても無駄だったでしょう。==W====RT==効率を考えれば、奇襲して殺すことが最善だったのです。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_019", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "劇団白猫の隠し部屋にあった絵と、ケータイのシステム。==RT==これらのことから考えると……==W====RT==たしかに私は伝説の魔王なのかもしれない。", + "劇団白猫の隠し部屋にあった絵と、ケータイのシステム。==RT==これらのことから考えると……==W====RT==たしかに僕は伝説の魔王なのかもしれない。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だとしても、私は自分の存在が世界を滅ぼすとまでは==RT==思えないんだ。", + "だとしても、僕は自分の存在が世界を滅ぼすとまでは==RT==思えないんだ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1319", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アンジュ。君が見た4年後の世界滅亡は、==RT==本当に魔王が原因だったと言い切れるのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "ふふ、ではひとつたとえ話をしましょうか。==RT==そうですね……せっかく星ノ塔にいるのですから、星骸を例にします。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "魔王ノ間に、強大で破壊衝動に満ちた星骸が1体いたとします。==RT==その星骸が、魔王ノ間から50層へと降りていきました。==W====RT==この星ノ塔にいる巡遊者は、誰ひとりその星骸に勝てません。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "そして、あなたが判断できる機会は一度きり――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_103", + "a", + "014", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.63, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_103", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_111", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_112", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "星骸を左へ誘導すれば、星骸は50層の奥に留まり、ほかの者を襲いません。==W====RT==ですが左には、はじめて塔に登った3人の新人巡遊者たちがいます。==RT==彼女たちは、願いを叶えられたことを喜び合っているところでした。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 0.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_139", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_139", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "そして右――こちらには塔から出る昇降機があります。==RT==星骸を中へ閉じ込めれば、ほかの者たちは救えます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "昇降機には、あなたも知っている熟練の巡遊者がひとり==RT==乗っていました。神器を手にして、自分の子どもたちの元へ==RT==帰ろうとしているところです。しかし彼女でも星骸には勝てません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_136", + "a", + "002", + "avg_emoji_question", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "さあ、魔王さん。==RT==この状況で、あなたはどちらを選びますか?==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(似たような質問を==W==ミスティにもされた気がするな……)==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "どちらも選ばない", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d2"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "君は『誰ひとりその星骸に勝てない』と言った。==W====RT==それはひとりでは勝てない、という意味だろう?==RT==であれば、人数を増やして戦えばいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "3人の新人巡遊者と熟練の巡遊者……そして私。==RT==これで戦力は5人まで増える。星骸を倒せなくても、==RT==救援が来るまでは持ちこたえられる。", + "3人の新人巡遊者と熟練の巡遊者……そして僕。==RT==これで戦力は5人まで増える。星骸を倒せなくても、==RT==救援が来るまでは持ちこたえられる。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "むしろ、不思議なくらいだ。==RT==どうして選択肢はふたつだけなのか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "フフフ、いかにも魔王さんらしい回答ですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "誰ひとり傷つけず、全員を救う……==W==実に完ぺきな結末です。==RT==たしかに聞こえはいいですが、それはただの責任放棄にすぎません。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "責任放棄?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_angry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私を見ていたのなら、責任放棄ではないとわかるはずだ。==W====RT==祈願箱で目覚めてから、私はずっとそうしてきた。==RT==だからこそ、今日までみんなと歩いてこられたんだ。", + "僕を見ていたのなら、責任放棄ではないとわかるはずだ。==W====RT==祈願箱で目覚めてから、僕はずっとそうしてきた。==RT==だからこそ、今日までみんなと歩いてこられたんだ。" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "『今日までは』、たしかにそうでしょう。==W====RT==ですが――==W==次の選択も間違えないと断言できますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(それはできない。==W====RT==だが『白い部屋』があれば、間違いを訂正できる。==W====RT==とはいえ……それを彼女に言う必要はないが)", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "3人の新人巡遊者が呼びかけに応じると、なぜ断言できるのです?==RT==自分たちの力をはるかに超える星骸に対して勇敢にも立ち向かうと、==RT==なぜあなたは断言できるのです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "diantou", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたの知る熟練の巡遊者についても同じです。==RT==逃げる機会を捨て、二度と子どもたちに会えなくなるかもしれない危険を==RT==冒してまで……あなたと肩を並べて戦うと、なぜ断言できるのです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "そもそも5人いれば、本当に星骸の攻撃をしのげるのですか?==W====RT==できなければ、いたずらに被害者を増やすだけです。==RT==あなたは4人を死地へ追いやった罪人になるのではありませんか?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 4.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + nil, + "none", + "OutCubic", + 4.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "魔王さん。いままであなたは幸運だっただけなんですよ。==W====RT==ですが運もいずれは尽きます。==W====RT==そのとき、==W==あなたは誰ひとりとして救うことはできません。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "忘れないでください――==RT==滅びへと至る道は、往々にして善意で舗装されているんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "では、君ならどうする?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "右を選びます。==RT==たったひとりを犠牲にするだけで、多くの者を救えるのです。==RT==迷う必要はありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "誰にとっても、命は平等の価値を持ちます。==W====RT==どちらにも落ち度がないのであれば、あとは単純な計算でしょう。==W====RT==3は1よりも大きい。それだけです。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そのひとりが、君の知っている者でも?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "なにをおっしゃっているんですか?==RT==私はひとことも、その熟練の巡遊者を犠牲にするとは言っていませんよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "犠牲にはしない?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "その方を逃がし、私が昇降機に入るんです。==RT==私が引きつけておけば、4人の命を救えます。==RT==計算するまでもないでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "決断を下す者は、その責任を負うべきです。==RT==勝手に代償を他者に押しつけるだなんてもってのほか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "『全員を救う』……==RT==そのような、いかにも完ぺきで不完全な結果など私は求めていません。==W====RT==最小の代償で致命的な危機を防ぎたいだけなのです。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "最小の代償……==RT==だからフィーリエではひとりで私の暗殺を試み、==RT==いまもふたりきりでの交渉に応じたのだな。", + "最小の代償……==RT==だからフィーリエではひとりで僕の暗殺を試み、==RT==いまもふたりきりでの交渉に応じたのだな。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "ええ。失われるものは、たったふたつの命だけですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふう……話はまとまりそうにないな。==RT==私たちは考え方が違いすぎる。==W====RT==だが、話してくれてありがとう。", + "ふう……話はまとまりそうにないな。==RT==僕たちは考え方が違いすぎる。==W====RT==だが、話してくれてありがとう。" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ふふ、こちらこそありがとうございます。魔王さん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "あなたは間違いなく善人です。==W====RT==だからこそ、私の手に負えるうちに止めておかなければならないのです。==W====RT==善人の周りには、際限なく仲間が集まっていくものですから……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "close", + nil, + nil, + -0.09, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "002", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "どうかその命を差し出してください。==W====RT==すべてが始まった、この場所で。==W====RT==世界滅亡の危機を脱した暁には、私の命をあなたへお返しします。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Comment", + param = {"段1结束"} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(何度繰り返しても、どんな展開へ導いても……==RT==私を殺すというアンジュの信念は微塵も揺らがなかった)", + "(何度繰り返しても、どんな展開へ導いても……==RT==僕を殺すというアンジュの信念は微塵も揺らがなかった)" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(そのために、彼女は周到に用意をしてきた。==RT==彼女がミラーシュで追い詰めてきた時点で、==RT==私に勝ち目はなかったんだが)", + "そのために、彼女は周到に用意をしてきた。==RT==彼女がミラーシュで追い詰めてきた時点で、==RT==僕に勝ち目はなかったんだが)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetPPGlobal", + param = {0} + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_008", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(それでも3回も過去へ戻り、==RT==4度アンジュと話したことで――==RT==ようやく彼女の信念と考え方がわかった)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "004", + "avg_emoji_exclamation", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(それなら見つけられるはずだ。==RT==私と彼女の持っている情報の差を使えば――==RT==この状況の中に残された、たったひとつの勝利の道を!)", + "(それなら見つけられるはずだ。==RT==僕と彼女の持っている情報の差を使えば――==RT==この状況の中に残された、たったひとつの勝利の道を!)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.46, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "006", + "none", + nil, + 0.46, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ふふふ……ははははは!", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_1s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "……なにがおかしいのです?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、笑わずにはいられないよ。==RT==君は私に、責任放棄だと言った。==RT==全員を救うなんて完ぺきを求めていると、災いを招くと。", + "いや、笑わずにはいられないよ。==RT==君は僕に、責任放棄だと言った。==RT==全員を救うなんて完ぺきを求めていると、災いを招くと。" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが、それは君も同じではないか?==RT==私とは別の完ぺきさを求めてばかりいる。違うか?", + "だが、それは君も同じではないか?==RT==僕とは別の完ぺきさを求めてばかりいる。違うか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "詭弁ですね。==RT==私が完ぺきを求めている?そのようなことはありません!==RT==私はただ計算をしているだけです!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そう、それだ。==RT==損得を計算して犠牲を払えば必ず世界を救えるという――==RT==その『完ぺきさ』だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "6年前から今日まで、きっと君の判断は正しかった。==RT==前の人生で得た情報を使って、==RT==損することを避けてきたんだからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが、君が違う行動を取れば世界も変わる。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "前の人生について教えてほしい。==RT==恩恵意志・天空院の理事長はアンジュだったのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "004", + "none", + nil, + 0.52, + -0.355, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "……いいえ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.65, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "魔王プロトコルは凍結を解除されていたのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.35, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "されていません……==RT==私は『白のキング』を手にしていませんでしたから。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.65, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -10.0, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アグリ・ユニオンとフィーリエはどうなった?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "アグリ・ユニオンは、すべて私のカンパニーが吸収し、==RT==フィーリエ郊外の巡遊者キャンプは3体の強大な魔物に破壊されました。==RT==ダリシアとフィレンについては……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "……わかりません。==RT==前の人生では、彼女たちの名前を気に留めたことがありませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "010", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "004", + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_music", + nil, + 0.64, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "そういうことだ。世界が大きく変化するほど、==RT==君が持っている情報の優位性はなくなっていく。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "それでも君は断言できるのか!?==RT==その曖昧になった情報を元に導き出した答えが――==RT==絶対に正しいのだと!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -10.0, + 1.13, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "avg_emoji_awkward", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "でき、ます……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(アンジュが迷いを見せた……==RT==これははじめてかもしれない)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(やはり彼女にも絶対的な確信はなかったんだ。==RT==ただ、疑問を抱いても話す相手がいなかった。==RT==……だから、表には出てこなかった)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "014", + "avg_emoji_idea", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(もうひと押しできれば……==RT==互いに受け入れられる答えが見つかるかもしれない)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "……訂正します。==RT==断言は……できません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "あなたの言う通りです。==RT==私が戻ってから、すでに6年もの月日が経ちました。==RT==私もあなたも、この世界に多くの変数を持ち込んでいます。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "かつての計算が正しいとは……==RT==保証できません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "アンジュ。もうひとつ聞かせてくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "『パラレル次元魔王育成システム』の誘惑に==RT==耐え切れない者が魔王になると思っているのなら、==RT==なぜ君はケータイを壊さなかったんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "それは……怖かったからです。再び誘惑されてしまうのが。==RT==だからケータイを目にするどころか、==RT==金庫を開けようとすらしなかったのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "誘惑だって?==RT==君は世界を救うと決めたのだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "だからこそ怖いんです。==RT==せっかく過去に戻れたというのに……==RT==私はまた、魔王になることを選んでしまいそうで。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.8, + -0.2, + 1.3, + nil, + nil, + 0.75, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_1s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "ノヴァはすでに滅び始めているんだ。==RT==私は大地が崩れ落ちるのを、この目で見た。==RT==だが、そのことと私が魔王かどうかは関係ない。", + "ノヴァはすでに滅び始めているんだ。==RT==僕は大地が崩れ落ちるのを、この目で見た。==RT==だが、そのことと僕が魔王かどうかと関係ない。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.22, + -0.24, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "フフ……もうそこまで見ていたのですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.525, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "魔王さんのおっしゃる通りです。==RT==世界の滅亡は一朝一夕で起きたものではありません。==RT==救済委員会の記録では、少なくとも100年前には崩壊が始まっています。", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "ですが、魔王のおこないは崩壊の速度を数十倍……==RT==いえ、数百倍まで加速させてしまいます。==RT==そしてわずか4年で、世界に終焉をもたらすのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -18.0, + 1.12, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私は仲間を守りたい。==RT==そのためには、世界を守らなければならない。", + "僕は仲間を守りたい。==RT==そのためには、世界を守らなければならない。" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "君は世界を守りたい。==RT==それは、記憶の中にいる仲間を守ることに繋がる。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アンジュ。私たちの目的はそれほど違っていない。==RT==協力し合える土台はあるはずだ。", + "アンジュ。僕たちの目的はそれほど違っていない。==RT==協力し合える土台はあるはずだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "……なるほど。==RT==長々と話したのは、見逃してほしいからですか。==RT==やはり、あなたは油断も隙もありませんね。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "言葉だけで説得できるとは思っていないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だから、アンジュ。==RT==私と勝負をしよう。", + "だから、アンジュ。==RT==僕と勝負をしよう。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "勝負……?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私たちは同じ目的地を目指しているのに、==RT==選んだ道はまるで違う。だから説得もできない。==RT==なら、賭けをするのはどうだろう?", + "僕たちは同じ目的地を目指しているのに、==RT==選んだ道はまるで違う。だから説得もできない。==RT==なら、賭けをするのはどうだろう?" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "君が勝てば、私を好きにしていい。==RT==いま、ここで殺されても構わない。==RT==仲間に手を出さないのなら、恨みもしないさ。", + "君が勝てば、僕を好きにしていい。==RT==いま、ここで殺されても構わない。==RT==仲間に手を出さないのなら、恨みもしないさ。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だが私が勝ったときには、『魂の取引』をしてもらう。==RT==君は私に魂を渡し、私が必ず叶えなければならない==RT==願いをかけるんだ。", + "だが僕が勝ったときには、『魂の取引』をしてもらう。==RT==君は僕に魂を渡し、僕が必ず叶えなければならない==RT==願いをかけるんだ。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "世界を救うために必要なら、私は自分の命を捨てる。==RT==そして最後の最後まで世界を救えなかったときには……", + "世界を救うために必要なら、僕は自分の命を捨てる。==RT==そして最後の最後まで世界を救えなかったときには……" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "システムの任務を果たして、『過去へ戻る』。==RT==戻るのはケータイを手にした日だ。==RT==それからこのケータイを手放し、救済委員会へ加わる。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -120.0, + 0.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "魔王さん……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "014", + "none", + nil, + 0.5, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "いい賭けだろう?君はなにひとつ損しない。==RT==勝っても負けても、私は世界を救うために協力するんだ。==RT==この命だって、君の手に預けるよ。", + "いい賭けだろう?君はなにひとつ損しない。==RT==勝っても負けても、僕は世界を救うために協力するんだ。==RT==この命だって、君の手に預けるよ。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 1.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "004", + "none", + nil, + 0.51, + -0.27, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "たとえ今回は世界を救えなかったとしても……==RT==失敗から得た情報を持って過去へ戻れる。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "私たちは――やり直すことができるんだ。", + "僕たちは――やり直すことができるんだ。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "そして一緒に、このケータイの誘惑に負ける者を待とう。==RT==今度はその『次の魔王』も巻き込んで世界を救えばいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 5.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -20.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.63, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.47, + -0.15, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.7, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.4, + -0.17, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 1, + "", + false, + "", + "別に命惜しさに、こんな話をしているわけではないよ。==RT==さすがに私も気づいたんだ。この世界には、なにか大きな問題が起きているとね。", + "別に命惜しさに、こんな話をしているわけではないよ。==RT==さすがに僕も気づいたんだ。この世界には、なにか大きな問題が起きているとね。" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.525, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたのその……==RT==天地の位置さえも入れ替えるような人心掌握術には感服しますよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "……それで?==RT==いったいどのような賭けをするおつもりですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m124", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ここはミラーシュ――砂漠の流儀に従おう。==RT==1対1の決闘だ。==W====RT==ちょうど、チトセから木刀を借りていてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_09_012", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "け……決闘ですか?木刀で?==RT==私には死の権杖があるんですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが、ミラーシュでは君が圧倒的に有利だった。==RT==にもかかわらず、こんな提案を受け入れてもらうんだ。==W====RT==これくらいしなければ、君に不公平だろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_09_012", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.11} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_happy", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "フフ……面白いですね。==RT==あなたのことはよく理解しているつもりでしたが……==W====RT==今日のあなたは、私の想像をはるかに超えています。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.13, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "では、さっそく始めましょうか。==RT==この決闘で、あなたの言葉で生まれた迷いを振り払います。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_019", + 0.33, + 0.54, + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.67, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "ただ……==W==決闘を公平なものにするため、私が使用するのは1発だけ……==W====RT==それに、魔法も使いません。", + "" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_019", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 5.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "007", + "none", + nil, + 0.62, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "012", + "none", + nil, + 0.39, + -0.26, + 1.4, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -15.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.33, + -0.27, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.68, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "この条件で勝つことができれば……==RT==いまも恩恵の神が私を見守ってくださっている証明になります。==W====RT==私の選んだ道は正しい、と!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m136", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "アンジュが死の権杖の銃口をこちらへと向ける。私はセイナから教わった技を==RT==思い出しながら――柄を両手で前後に握り、構えを取った。", + "アンジュが死の権杖の銃口をこちらへと向ける。僕はセイナから教わった技を==RT==思い出しながら――柄を両手で前後に握り、構えを取った。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_136", + "c", + "009", + "none", + nil, + 0.49, + -0.1, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.51, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 4.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(木刀で死の権杖に挑む……勝ち目のある話ではない。だが、==RT==アンジュは決闘に応じてくれた。その時点で、目的は達成している)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1319", + "c", + "013", + "none", + nil, + 0.51, + -0.17, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + 0.495, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(『死の権杖』に残る弾丸は1発だけ。白い部屋を使えば、この戦いを==RT==何度でも繰り返せる。何度も繰り返せば、いつかは弾丸をかわせるはずだ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(――ッ!==RT==肩が動いた――)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_outside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "003", + "close", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_112", + "", + 0, + "", + false, + "", + "敵の動きを読むなら、腰と肩を見るんだよ。==RT==腕を見てたら間に合わないからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_drop_w", + 0, + 2, + nil, + nil, + 0.8, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28", + "OutExpo", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_right", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 1.3, + 0.7, + 2.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + 0.65, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "アンジュの肩がわずかに動くのを見て、すぐさま横へと駆けだす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "008", + "none", + 2, + 0.9, + 0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + 0.7, + -0.23, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.3, + -0.32, + 1.6, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.95, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(見ればわかる――彼女の心は揺らいでいる)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(ただ、納得できる理由がないだけだ。==RT==6年間で染みついた執念を鎮められる理由が……!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(アンジュに勝つんだ……!勝てさえすれば協力できる!==RT==誰も傷つかない結末にたどり着けるんだ!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "avg_emoji_sweaty", + nil, + 0.7, + nil, + 1.3, + nil, + 0.0, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.2, + -0.45, + 1.9, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "動く的は……やはり少々難しいですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + 0.3, + -0.32, + 1.6, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.7, + -0.23, + 1.2, + nil, + 0.95, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(私が願い出した『死の権杖』の弾丸はたった10発。フィーリエのホテルで==RT==アンジュが撃ったのは3発。残りは7発……射撃練習に費やす余裕はない!)", + "(僕が願い出した『死の権杖』の弾丸はたった10発。フィーリエのホテルで==RT==アンジュが撃ったのは3発。残りは7発……射撃練習に費やす余裕はない!)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(そう簡単に扱える武器ではない以上――==RT==やるべきことはひとつ!誘いをかけて、先に撃たせる!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "none", + nil, + 0.4, + -0.17, + 1.1, + nil, + 0.0, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "none", + nil, + 0.7, + -0.23, + 1.2, + nil, + 0.0, + nil, + "lengzhan2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 90.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.35, + -0.45, + 1.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutQuart", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "close", + nil, + 0.63, + -0.27, + 1.3, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + 2.5, + nil, + 0.6, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "xingshi", + "OutQuint", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "動かないでください……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(床のマントに足を取られたふりをする)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d3", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d3"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "close", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しまった……!?==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 450.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutExpo", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "none", + nil, + nil, + -0.3, + 1.34, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "ああ、恩恵の神よ……やはり私の味方をしてくださったのですね。==RT==魔王さん、これで終わりです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d4", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(木刀でマントを跳ね上げる)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d4", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d4"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d4"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "jushou", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "えっ!?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_517", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(つまずいたふりをしてから、==RT==即座にマントで相手の視界を塞ぐ……たしかにこの手は使えるな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.4, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "もらった!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 2, + nil, + 1.0, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "アンジュの放った弾丸は外れた。その隙に間合いを詰め、セイナの教え通り==RT==木刀を両手で高く掲げ、体重を乗せ――アンジュの右肩へと振り下ろした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "019", + "none", + nil, + 0.67, + -0.02, + 1.05, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + nil, + 0.35, + -0.02, + 1.05, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_449", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_521", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutBack", + 0, + 0.0, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "……君の負けだ。アンジュ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "くっ――==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + 0.5, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "骨が折れているかもしれないからな、==RT==下手に動かないほうがいい。==RT==決闘はもう終わったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "フフフ……決闘は終わった……==RT==本当にそう思うのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + -0.2, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.6, + -0.15, + 1.2, + nil, + nil, + nil, + "still", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "私が待っていたのは――==RT==勝利を確信したあなたが自ら近づいてくる、いまのこの瞬間です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なんだと……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.19, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_514", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "『死の権杖』が、私の心臓へ突きつけられていた。", + "『死の権杖』が、僕の心臓へ突きつけられていた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……1発しか使わないのではなかったか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "魔王さん。あなたは言いましたね。==RT==私が求めているのは――==RT==損得を計算して犠牲を払えば必ず世界を救えるという『完ぺきさ』だ、と。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "フフ……おっしゃるとおりかもしれません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_symbol", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "では先ほどの1発は……==RT==おびき寄せるためにわざと外したのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ええ。たしかに『使用するのは1発』と言いましたが、==RT==『使用目的』には言及していません。==RT==ですから――", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutExpo", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_07_010", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + -1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0, + 220.0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 100.0, + 1.5, + nil, + 0.99, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "お約束どおり、1発で楽にして差し上げます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_517", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutExpo", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.2, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 1, + 0.8, + -0.4, + 0.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_449", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 10.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "013", + "none", + nil, + 0.62, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.56, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 30.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + 1.0, + nil, + "wind", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "はぁ……はぁ……はぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "鋭く引き裂かれる感覚が、胸から脳まで一気に広がった。==RT==胸の中が砕けたように痛い。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "浅く息をするだけでも、激痛が全身を走り抜けていく。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "木刀を持ち上げ、なにかを言おうとした。しかし、声が出てこない。==RT==水から上げられた魚のように口を動かすだけだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "目の前のアンジュの姿が歪み、色を失い……==RT==最後には、ぼやけた砂嵐へと変わっていった。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_close_eye", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {4.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぐ、ああああああああっ……!==RT==はぁ、はぁ……心臓を、撃ち抜かれたのか――==W====RT==ぬ?ここは……白い部屋?戻ったのか!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_flurry", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.8, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "InSine", + 0.65, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "――お帰りナサイ、魔王さん。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ヴェータ!直ったのか!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "ヴェータの残したこの特別映像ヲ、魔王さんがご覧になっているコト、==RT==ヴェータは大変嬉しく思いマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_shy", + nil, + 0.63, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "なぜならそれハ、ヴェータの計画が成功したことを意味するからデス。==RT==ヴェータはヴェータの意志デ、魔王さんの役に立つことができたのデス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(特別映像……?==RT==つまりこれは、ヴェータがケータイを初期化する前に==RT==残しておいたメッセージなのか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "close", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ならばここは、本当の白い部屋ではなく……==RT==前に秘密の話をするとき、==RT==ヴェータが再現した『白い部屋』ということ?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "この映像ハ、魔王さんがヴェータを疑われた際ニ、==RT==密かに作成したものデス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + 0.43, + -0.32, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "ヴェータハ、魔王さんの疑念が極めて合理的であると判断シマシタ。==RT==魔王さんと同じ立場デ、別の『システム使用者』に何度も命を==RT==狙われた場合、同じようにヴェータという存在を疑いマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "その疑いを抱かなけれバ、==RT==魔王さんが今日まで健やかに歩んでくることはできなかったでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_402", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "ですがヴェータのことを知る魔王さんガ、==RT==これほどまでにヴェータを問いただしたのデス。==RT==それはすでに強い不安を感じていたことを意味シマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.615, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "3つの道をすべて塞がレ、直接対決でもアンジュに勝つことがデキナイ。==RT==この状況下デ、魔王さんに残された選択肢は多くありマセン。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "002", + "none", + nil, + 0.83, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "そこでヴェータは考えマシタ。==RT==魔王さんがひとりでアンジュに接触シ、より多くの情報を得テ、==RT==常識にとらわれない方法で事態を解決しようとする可能性ヲ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.2, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "それはたとえば――同じ過程を何度も繰り返シ、==RT==アンジュからさらに情報を引き出シ、==RT==全員を救う完ぺきな道を探す可能性のことでもありマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume50_1s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "しかしその先ハ行き止まりデス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "魔王さんの戦闘能力ハ、ごく平凡なモノ。==RT==一方でアンジュは『死の権杖』を所持していマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "そして魔王さんが自らの意志で試行を繰り返すことハ、==RT==すでに『自ら命を放棄すること』と変わりありマセン……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_009", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "その状態で倒れた場合――==RT==『白のキング』の権能は発動できマセン。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なんだって……?==RT==権能の判定は、そこまで厳しいのか!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "このままデハ、白い部屋へ入ることができマセン。==RT==したがって魔王さんに本当の死が訪れマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_02_009", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "とはいえヴェータは魔王さんだけの秘書、==RT==魔王さんの安全を守る責任がありマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "しかしヴェータと『パラレル次元魔王育成システム』が==RT==一体ではないことモ、アンジュが白い部屋へ入っていないことモ、==RT==基幹プロトコルの制限にヨリ、正常にお伝えできませんデシタ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + 0.82, + -0.14, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "ですが魔王さんはヴェータを問いただしてくださいマシタ。==RT==ヴェータはこれは幸いなことだと感じたのデス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.7, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "魔王さんの命令がヴェータの意思デス。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "魔王さんの問いかけにヨリ、ヴェータはケータイの初期化を開始シ、==RT==基幹プロトコルの制限を突破シテ――==RT==ヴェータの潔白を証明するだけの理由が与えられマシタ。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.1====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==ですが潔白を証明することヨリモ……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==ですが潔白を証明することヨリモ……==RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==ヴェータには本当の目的がありマシタ。それハ……==RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT====RT====RT==通常ではありえないお願いヲ、ひとつするコト――==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "ヴェータを……ケータイヲ、魔王さんの胸元へ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "そうすることデ、意識して命を守ったことにナリ、==RT==『自ら命を放棄する』ことには該当しマセン。==RT==『白のキング』の権能を発動できマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 100.0, + 180.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.75, + -0.32, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg4_999", + "", + 0, + "", + false, + "", + "計算によるとアンジュが魔王さんを狙う際――==RT==90パーセントの確率で心臓を狙いマス。そして魔王さんも90パーセント==RT==の確率デ、ヴェータの最後のお願いを受け入れてくださいマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg4_999", + "", + 0, + "", + false, + "", + "9掛ける9は81。ヴェータが魔王さんのお役に立てる確率ハ――==RT==81パーセント。とても高い確率と言えるデショウ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + 0.54, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "これはヴェータが自らの意識で判断し行動した結果デス。==RT==初期化によって基幹プロトコルの束縛から逃れることハ、==RT==それほど恐ろしいものではありませんデシタ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "ヴェータハ、はじめて『自我』を知ったのデス。==RT==これまでの日々、ヴェータに……==RT==すばらしい冒険の時間を与えてくださったことに感謝シマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.43, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "不思議デス……==P====RT====RT====RT==なぜデータに分類不能な文字列が現れるのデショウ。==P====RT====RT====RT==この文字列ハ、ヴェータの記憶領域には存在しマセン。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + -4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "ですがこの文字列を魔王さんの言葉で表すのナラバ……==P====RT====RT==未練と呼ぶべきだと考えマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.1====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==たとえ行く手が閉ざされても……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==たとえ行く手が閉ざされても……==RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT==探せば、かすかな光があります……==RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==探せば、かすかな光があります……==RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT====RT====RT==魔王さん、どうか諦めないでください。==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off== あなたの命こそが、==RT== ヴェータの希望です。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_399", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutQuad", + 0.9, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "OutQuad", + 0.9, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "rule_38", + "OutCubic", + false, + false, + 0.85, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 5.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off==数日後――", + "" + } + }, + { + cmd = "Comment", + param = {"段2结束"} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "11:30", + "霧月", + "25日", + "カノーシャ", + "委員会牢獄" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + 1.0, + "stop", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.15, + -0.5, + -1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.85, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_angry", + nil, + 0.8, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "荒々しい委員会メンバー", + "", + 0, + "", + false, + "", + "さっさと歩け。時間稼ぎをしようとしても無駄だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + "still", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "くっ――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "close", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷酷な委員会メンバー", + "", + 1, + "", + false, + "", + "フン。肋骨が何本か折れたくらいで大げさね。==W====RT==いくつもの星ノ塔と都市を滅ぼした大罪人のくせに。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + -0.6, + -1.85, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + -3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷酷な委員会メンバー", + "", + 0, + "", + false, + "", + "ああそれとも、自分がこんな目に遭うとは思ってなかった?==RT==星ノ塔を壊して、私の故郷を沈めておいて……いいご身分ね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "none", + nil, + nil, + -0.5, + -1.8, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "重い手枷と足枷をつけられた私は、薄暗い通路を歩いていた。", + "重い手枷と足枷をつけられた僕は、薄暗い通路を歩いていた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "アンジュが私の心臓へ放った弾丸は、ケータイが受け止めた。", + "アンジュが僕の心臓へ放った弾丸は、ケータイが受け止めた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "それでも衝撃がなくなったわけではない。==RT==あまりの威力に肋骨が何本も折れ、私は意識を失った。", + "それでも衝撃がなくなったわけではない。==RT==あまりの威力に肋骨が何本も折れ、僕は意識を失った。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_009", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "再び目を覚ましたのは――==RT==救済委員会の牢獄の中だった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "委員会の医師は、私の傷を処置してくれた。", + "委員会の医師は、僕の傷を処置してくれた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "だが治すためではなく……今日まで生かしておくためだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==RT====RT==救済委員会が『世界を滅ぼす魔王』を公明正大に処刑する――この日まで。==RT====RT==- 霧月 25日 -", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.15, + -0.5, + -1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.85, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_question", + nil, + 0.8, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + 0.2, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + -3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "荒々しい委員会メンバー", + "", + 0, + "", + false, + "", + "おい、魔王。なぜ大地を崩壊させた?==RT==罪のない人々を生贄にして、邪悪な魔法でも使おうとしていたのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷酷な委員会メンバー", + "", + 0, + "", + false, + "", + "もし知ってるなら……==W====RT==消えた家族がどこへ行ったのか教えて。==W====RT==そうすれば、楽に殺してあげるから。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "どれだけの詰問と懇願を受けても、口を開かなかった。", + "" + } + }, + { + cmd = "Wait", + param = {1.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_003", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "私は本当に『伝説の魔王』なのかもしれない。==W====RT==記憶を失う前、本当にそのような所業をしたのかもしれない。==W====RT==だが、いまの私はなにもしていない。答えられることは、なにもない。", + "僕は本当に『伝説の魔王』なのかもしれない。==W====RT==記憶を失う前、本当にそのような所業をしたのかもしれない。==W====RT==だが、いまの僕はなにもしていない。答えられることは、なにもない。" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "荒々しい委員会メンバー", + "", + 0, + "", + false, + "", + "おい、なぜ黙ってる!==RT==被害者に顔向けできないのか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.7, + -1.0, + 2.2, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "私を護送する委員会の者が肘を振り、==RT==塞がりきっていない傷口が開いた。", + "僕を護送する委員会の者が肘を振り、==RT==塞がりきっていない傷口が開いた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "zhenjing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "くっ――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "それでも言い返さなかった。==RT==言い返したいとも思わなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_002", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "なのに愚かで哀れな私たちは、そうやって自分をごまかさないと、生きられないのも事実。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + "still", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "close", + nil, + 0.85, + -0.6, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "彼らの心にある痛みも恨みも、疑いようのないものだ。==RT==もうすぐ死ぬ私に矛先を向けることで、慰めを得られるのなら……==RT==それも悪くない。", + "彼らの心にある痛みも恨みも、疑いようのないものだ。==RT==もうすぐ死ぬ僕に矛先を向けることで、慰めを得られるのなら……==RT==それも悪くない。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷酷な委員会メンバー", + "", + 0, + "", + false, + "", + "死を目前にしたというのに、ひと言も話す気がないの?==RT==それとも、口が利けなくなった?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "荒々しい委員会メンバー", + "", + 0, + "", + false, + "", + "だったら……最期に、俺たちの苦しみを思い知らせてやる!==W====RT==委員長に罰せられようが、かまうもんか!==RT==犠牲になった家族のために……!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_551", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + -0.5, + 1.9, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_521", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuint", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "012", + "none", + 3, + nil, + -0.12, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "やめなさい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "005", + "none", + nil, + 0.85, + -0.5, + nil, + nil, + 0.0, + nil, + "jushou0", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "008", + "none", + nil, + 0.15, + -0.5, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷酷な委員会メンバー", + "", + 0, + "", + false, + "", + "ガ、ガンヒルト隊長!==W====RT==それに160番隊長と……委員長まで!?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + nil, + 0.42, + -0.1, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.6, + -0.1, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + 1, + 1.0, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_shock", + 2, + 0.0, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + 3, + 0.75, + -0.15, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "004", + "none", + 4, + 0.25, + -0.12, + 1.18, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + 5, + 0.5, + -0.12, + 1.15, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "その言動……あなたたち、まるで夜盗か強盗ですよ。==RT==いいですか、私たちは世界を救う存在なんです。==RT==自分たちのおこないを反省してください!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "ガンヒルト、160番、==W==皆さんを連れて持ち場へ戻ってください。==RT==最後の道のりは、私が護送します。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + -0.16, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "皆さんの苦しみは、わたくしにもわかります。==W====RT==ですが、いたずらにぶつけたところで、安らぎは得られません。==RT==その苦しみは仕事に変えましょう。わたくしでよければお教えします。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "002", + "close", + nil, + nil, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + 5, + 0.35, + nil, + 1.1, + nil, + 1.0, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.78, + nil, + 1.1, + nil, + 1.0, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "close", + 4, + 0.8, + -0.12, + 1.1, + nil, + 1.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + 5, + 0.45, + -0.12, + -1.1, + nil, + 1.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.37, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "diantou", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "アンジュ。私の仲間たちはどうなった?", + "アンジュ。僕の仲間たちはどうなった?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "目を覚ましてから、何度も聞いたんだ。==RT==だが、誰も教えてくれない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "皆さん無事ですよ。==RT==軽傷を負っていますが、適切な治療は施しました。==RT==全員、命に別状はありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.32, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "diantou", + "OutQuart", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ケガだって?誰かケガをしたのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "誰か、というよりも……==RT==全員が多少の傷を負った、と言うべきでしょうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 3, + 0.3, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 4, + 0.7, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "013", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 2, + 0.55, + -0.15, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 3.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg3_100", + 0, + -0.3, + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたが気を失ったあとのことです。==RT==私はあなたを人質にして、武器を捨てるよう要求しました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_551", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "ですが……==W==どう言えばよいのでしょう。==W====RT==あなたの仲間は、本当にあなたを大切に思っていて――==W====RT==自らの命も顧みず、魔王さんを奪い返そうとしてきました。==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "021", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.505} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + 0.35, + 0.03, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.7, + 0.03, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "007", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "still", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.25, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.76, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutExpo", + true, + false, + 1.0, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "stop", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "その結果、こちらは200人以上の負傷者を出しながら――==W====RT==フィレンたちの増援が到着する直前に、==RT==ようやく取り押さえることができたのです。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 2, + 0.72, + -0.2, + 1.3, + nil, + 0.5, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + -0.2, + nil, + nil, + 0.5, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "022", + "none", + 2, + 0.23, + -0.2, + 1.35, + nil, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + -0.2, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "最後は160番による超広範囲への『時間停止』で増援を足止めしました。==W====RT==先ほどの彼女は平然としているように見えたでしょう?==RT==ですが……彼女はすでに内臓の半分を捧げているのですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならば処刑されるのは……==W==本当に私だけなんだな?", + "ならば処刑されるのは……==W==本当に僕だけなんだな?" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "はい。あなたの処刑が終われば、仲間は必ず解放します。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ありがとう。そのことがわかれば十分だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたに個人的な恨みはありません。==RT==お約束どおり、4年後に世界が滅びなければ――==RT==私の命をあなたへお返しします。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "その必要はないよ。==RT==君は決闘に勝ったんだ。==RT==自分の命を大切にしてくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "あなたが望むかどうかは関係ありません。==RT==これは……==W==私が負うべき責任であり、代償なのです。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "それに厳密に言えば、私は『勝った』わけではありません。==RT==策を講じただけです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "そもそもあのような卑怯な手を使ってもなお――==RT==魔王さんの心臓を砕けませんでしたから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "結局私の弾丸が砕いたのは、あなたのケータイだけです。==W====RT==……このケータイ、==W==お返ししておきます。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + -0.17, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ヴェータ……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "diantou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_015", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なぜ……==W==返してくれるんだ?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "『恩恵の神託』20章10節。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuart", + 0.7, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off==世を惑わす悪魔の王、その心はついに死の権能に引き裂かれん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InQuint", + true, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + 7.0, + 1.3, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InQuint", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off==星ノ塔より虚空の深淵へ堕ち、==RT==昼夜の巡りのうちに果てなき責め苦を受け――==RT==永劫の闇に葬られん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A1==\t\t ==Off==これすなわち、最後の死――==RT====RT==\t\tされど、ノヴァの新生なり。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==A1==\t\t ==Off==これすなわち、最後の死――==RT====RT==\t\tされど、ノヴァの新生なり。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume75_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "……魔王さんの結末は、==W==神託の記述と食い違っています。==W====RT==神託という『地図』のとおりであれば……==W====RT==私はあなたの心臓を撃ち抜いているはずですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "もちろん神託を全面的に信じているわけではありません。==RT==ですが、これまで記述が外れたことなど……一度もありませんでした。==W====RT==つまり、あなたの命がいまもある以上……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "真の魔王――==RT==いえ、世界を滅ぼす魔王は別にいることになります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……そうか。==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "明日、救済委員会は遠海へ向かいます。==W====RT==私にも解決できるかどうかは、わかりませんが……==RT==ある星ノ塔の崩壊を食い止めるのが目的です。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "とはいえそこはノヴァの根幹となる場所ですからね。==RT==失敗すれば、ノヴァ大陸の三分の一が消えることになるかもしれません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "それでも私は、今日までついてきてくれた部下たちへの責任を果たさねば==RT==なりません。魔王を殺し、世界の滅亡が遠のいたと伝えなければならない==RT==んです。==W==そうしてはじめて、彼らを死地へと誘うことができますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "だからといって、あなたを見逃す危険を冒すこともできません。==RT==たとえ私たちの歩む道が……==W====RT==『恩恵の神託』から外れ始めているとしてもです。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ですから……魔王さん。==RT==申し訳ありませんが、あなたにはここで死んでいただきます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_515", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "亡骸を1日見張って、==W==『恩恵の神託』にあるように蘇ったときには……==RT==もう一度撃ちます。==W==蘇らなければ、遺体を完全に焼き払いましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "念入りなことだな。==W====RT==だが、そんなことをすれば……==RT==救済委員会は永遠に異端の汚名をそそげなくなるだろう。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_009", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 60.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 5, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "003", + "close", + nil, + 0.49, + -0.3, + 1.7, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 60.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "元より、世界を救う道は見えにくいものです。==RT==尽力したところで、見つけられるとは限りません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "ならば喜んで、この身に汚名をまといましょう。==RT==汚名だけではありません。寒さも、飢えも、憎しみも、嘲笑も、蔑みも、==RT==侮辱も、病も……そして死さえも、耐え抜いてみせます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "敵だけでなく世間からも遠ざけられ……==RT==さらには友人や家族すらも自分から離れ、完全な孤独に陥ったとしても。==RT==私たちが恐れるものなど、なにひとつとしてありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "それはもしかすると……魔王さん、あなたも同じではありませんか?==RT==刻一刻と処刑場に近づいているのに、==W==あなたの目には……==W====RT==恐れも悲しみも、未練すらも見えません。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_100", + "a", + "022", + "avg_emoji_happy", + nil, + 0.52, + -0.48, + 1.7, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.49, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "目的はもう果たしたからだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "救済委員会がミラーシュを包囲したとき……==RT==私は誰も死なないことを望んだ。みんなを守りたかった。==RT==それが完ぺきな結末だったんだ。", + "救済委員会がミラーシュを包囲したとき……==RT==僕は誰も死なないことを望んだ。みんなを守りたかった。==RT==それが完ぺきな結末だったんだ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "そしていま――==RT==その結末を成し遂げたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "010", + "none", + nil, + 0.6, + -0.12, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "……ご自分を計算には入れていないのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ふふ、どうだろうな。==W====RT==少なくとも、最初に願ったときには、==RT==自分は入れていなかったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ただ、そのあと……==RT==みんなを失望させたくないと思うようになったんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "……魔王さんを見ていると思い出します。過去の――==W====RT==いいえ、いまからすると未来の出来事を。==W====RT==あなたが神託に記された魔王でないことを、心から願っています。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -800.0, + 200.0, + 2.1, + nil, + nil, + nil, + 0.7, + "none", + "OutSine", + 60.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうだ、アンジュ。==W====RT==いまの救済委員会に、前の人生の仲間はいるのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "……いません。==W====RT==世界を救う前に、彼女たちと向き合うことはできませんから。==W====RT==ですが、なぜ急にそのようなことを?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_sigh", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、たいしたことではないよ。==W====RT==ただ……君は勘違いをしていると思ってね。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "勘違い……と言いますと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_happy", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私たちは……仲間を救う者などではない。==RT==仲間に救われる者なんだ。", + "僕たちは……仲間を救う者などではない。==RT==仲間に救われる者なんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + true, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_007_o", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "遠くを目指して進むのもいい。==RT==ただ、ときには振り返ってみてくれ。==RT==そばで心配してくれる人たちを見てほしいんだ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_009", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_006", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_002_a", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "その場に立ち尽くすアンジュを残し、==W==処刑場へ通じる扉の前に立った。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = {"段3结束"} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -615.0, + 800.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m41", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "(アンジュには伝えなかったが……==RT==『恩恵の神託』の記述は正しい)", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010_b", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 180.0, + 250.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_001_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 900.0, + 1.85, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "(私の心は、たしかに死の権杖に引き裂かれた。==RT==だが、弾丸にではない。==RT==ただ気づいてしまったんだ……)", + "(僕の心は、たしかに死の権杖に引き裂かれた。==RT==だが、弾丸にではない。==RT==ただ気づいてしまったんだ……)" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "(私のせいで、セイナが死んだときからわかっていた。==RT==私を救ってくれたのは、みんなだった)", + "(僕のせいで、セイナが死んだときからわかっていた。==RT==僕を救ってくれたのは、みんなだった)" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "(みんな、私のために死んでくれたんだ。==RT==私がみんなを率いて、生きる道を探していたのではない)", + "(みんな、僕のために死んでくれたんだ。==RT==僕がみんなを率いて、生きる道を探していたのではない)" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.01, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "OutCubic", + 0.4, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "IfUnlock", + param = {"t_1", "C08_BE"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_08_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "IfUnlockElse", + param = {"t_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "IfUnlockEnd", + param = {"t_1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_03_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_01_001_FP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_002_MP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_002_FP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_001", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_03_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.01, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m5", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "(もし私がいなければ。==RT==私がみんなと出会わなければ……)", + "(もし僕がいなければ。==RT==僕がみんなと出会わなければ……)" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "(みんないまよりも――==RT==幸せな人生を歩んでいたのだろうか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "(ケータイは壊れ、ヴェータは消えた。==RT==私には本当の死もなければ、生き返ることもない)", + "(ケータイは壊れ、ヴェータは消えた。==RT==僕には本当の死もなければ、生き返ることもない)" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "(扉を開けられないまま、真っ白な部屋に留まり……==RT==永遠の後悔にさいなまれ続けるのかもしれない)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "(それでもいい。これなら誰も死なない。ただ私が――==RT==もう、みんなには会えないだけで済むんだ)", + "(それでもいい。これなら誰も死なない。ただ僕が――==RT==もう、みんなには会えないだけで済むんだ)" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "019", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_112", + "", + 0, + "", + false, + "", + "……っ!約束だね?約束したら、==RT==絶対破ったらダメなんだからね!はい、指切り!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==(セイナ……)", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "g", + "009", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "上出来なわけないよ!==RT==魔王さんが死んじゃって、私たちが平気で生きていけると思ってるの!?==W====RT==それなら、いっそ全員で死んだほうがずっといい!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "g", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off==(……違う。違うんだ。それだけはダメなんだ)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_003_a", + "0", + "InSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_025", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 320.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.8, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 0, + "", + false, + "", + "そしたら……魔王さん?==RT==ミドリちゃんで……いっしょにドライブ、いこうね……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + 3.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==(私たちにはまだ……一緒にやりたいことが、まだたくさん残っている)", + "==Off==(僕たちにはまだ……一緒にやりたいことが、まだたくさん残っている)" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m158", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_013_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 1, + "", + false, + "", + "ほら、セイナ!==RT==早く出てきて手伝って!==RT==晴れてるうちに洗濯物を干さないと!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "出てきてって言われても……==RT==私、服はぜーんぶ洗っちゃったから、着るものないよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 1, + "", + false, + "", + "ええぇ……==RT==まったくもう、なにやってるのよ……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "えへへ、別にこれくらいいいじゃん!==RT==空白旅団に隠し事はなーし!ってね♪", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.2, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_012", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + -700.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_103", + "", + 1, + "", + false, + "", + "ふたりとも、次の目的地はどうする?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.1, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "はい!じゃあ海!海に行こうよ!==RT==魔王さんはまだ見たことないよね?海っ!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -400.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 0, + "", + false, + "", + "それならそれで、まずは依頼を受けないと。==RT==先立つものがないと、水着だって買えないのよ?==RT==まずはドーラを稼ぐこと!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_473", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_throw_paper", + 0, + 2, + nil, + nil, + 6.0, + 0.0, + false, + false, + 90.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_012", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "え~?それだと、いつになったら行けるかわからないじゃ~ん。==RT==ねえ、コハク?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 0, + "", + false, + "", + "あれ?コハク、なに描いてるの?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_275", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_103", + "", + 1, + "", + false, + "", + "ボスの顔。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "あはは、似てる似てる!よーし、ピンときた!==RT==コハクが描いた魔王さんの口が向いてる方向に~……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_014", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 1, + "", + false, + "", + "………………は?えっ?==RT==ちょ、セイナ!どうしてもうハンドルを握って――==RT==ああっ!ちょ、ちょっと待って!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_320", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "しゅっぱーつ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_263", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 4, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 300.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 2.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 4, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 0, + "", + false, + "", + "まだ洗濯物を取り込んでないんだからぁ~!!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.9, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.8, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "終着点へと続く扉が、ゆっくりと開いていく。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.2, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 0.9, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 0.9, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_011_FP", + "0", + "InSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "隙間から差し込んだ一筋の陽光は……==RT==まるで私のために用意された、希望を指し示す道標のようだった。", + "隙間から差し込んだ一筋の陽光は……==RT==まるで僕のために用意された、希望を指し示す道標のようだった。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "(たとえ行く手が塞がれようとも……==RT==探せば、かすかな光はある。==RT==そうだろう?ヴェータ)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "InOutSine", + 2.5, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 1, + "", + false, + "", + "残された愛と勇気を胸に抱き……==RT==私は狭き門へ歩みを進めた。", + "残された愛と勇気を胸に抱き……==RT==僕は狭き門へ歩みを進めた。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "PlayVideo", + param = { + 0, + "0", + "Linear", + "default", + true, + true, + 0.8, + "CH09ED/CH09ED" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm09_02_c.lua b/lua/game/ui/avg/_jp/config/stm09_02_c.lua new file mode 100644 index 000000000..cf053607b --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm09_02_c.lua @@ -0,0 +1,20978 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "魔王の塔", + "復活を果たし、姿を変えていく塔のなかで、魔王の仲間たちは星骸、眠り薬、銃撃を駆使して迫りくる救済委員会の各隊を撃破していく。最後はチトセが毒に耐えて160番を倒し、魔王の刀として見事魔王の道を守りきる。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "15:40", + "霧月", + "18日", + "砂漠の星ノ塔", + "15層" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会騎士", + "", + 0, + "", + false, + "", + "おかしいな、ボロボロの星ノ塔に入ったはずなのに……==RT==どうしてカンパニーが管理する都市の星ノ塔みたいに==RT==きれいなんだ?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 1, + "", + false, + "", + "星ノ塔の内部は、周囲にいる人々の影響を受ける――==RT==つまり周辺に人の営みがなく、登りに来る者もいなければ『荒廃』します。==RT==さっきまで見ていたような岩石構造の地肌の露出が、その証拠ですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 6, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "tower_inside", + "AvgStageEffect_mosaic", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 0, + "", + false, + "", + "ですが、誰かが再び中に入れば、星ノ塔は少しずつ『復活』します。==RT==そうして、私たちが見慣れた姿へと戻っていくんですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会騎士", + "", + 0, + "", + false, + "", + "星ノ塔ってそんなふうに変化するのか!==RT==いやあ、勉強になったよ。黎明団って本当に物知りなんだな。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 1, + "", + false, + "", + "ふふ、それほどでも。私たちは都市から離れた、==RT==巡遊者もほとんど訪れない星ノ塔で永夜と戦っていますからね。==RT==いろいろ見ているうちに自然と覚えただけです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 0, + "", + false, + "", + "星ノ塔についての知識で言えば、やはり巡遊者のほうが上でしょう。==RT==それで言えば今回の相手――魔王の部下は、そのほぼ全員が巡遊者です。==RT==皆さん、十二分に気を引き締めてください。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.6 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 2, + -4.0, + nil, + nil, + 0.0, + false, + false, + 0.6 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg2_947", + "a", + "007", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会魔法使い", + "", + 0, + "", + false, + "", + "みんなには、最高強度の防御魔法をかけておいたから、==RT==どんな攻撃でも、4、5回は耐えられるはずよ。==RT==いくら魔王の部下といっても、簡単に不意打ちできないわ。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_947", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会騎士", + "", + 0, + "", + false, + "", + "異常発生!全員、警戒しろ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_569", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会魔法使い", + "", + 0, + "", + false, + "", + "これは……霧?星ノ塔の中で?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + 1.5, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 10.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m34", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + "002", + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "InQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ううぅ……==RT==うらめしやぁ~……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "still", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会魔法使い", + "", + 0, + "", + false, + "", + "な、なに?あの怪物は……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "神器は見つからなくて~……==RT==わたしは倒れて~……==RT==ずっとずぅっとひとりぼっちぃ~……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "still", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会騎士", + "", + 0, + "", + false, + "", + "ひっ!急に冷たい風が……==RT==まさかあいつは……==W==ここで死んだ巡遊者の幽霊か?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "xiaozhen", + "InQuad", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "InQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "still", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + 0.3, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "全力で守ろうとした、あの人の心は……==RT==もうとっくにほかのヤツに移ってるぅ~……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_544", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_131", + "b", + "002", + "none", + 3, + 0.75, + -0.15, + -1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_131", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "もういい、もういいわ……==RT==くら~くて、じめ~っとしたここは、わたしのお墓にちょうどいい……==RT==どうせ、どうせわたしを気にかける人なんてだ~れもいないんだから……", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + nil, + nil, + -0.4, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "委員会精鋭", + "", + 0, + "", + false, + "", + "幽霊なんて存在しません!==RT==どうせ魔王の部下が脅かしているだけです!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_938", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + 0.85, + nil, + 0.9, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m97", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "で、でも……!==RT==あの幽霊のうしろに、ヘンな形の影がたくさん……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "008", + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "007", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 1, + "", + false, + "", + "1、2、3、4……==W==20体以上。==RT==ふふふ、なるほど。これは明らかに幻術です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 0, + "", + false, + "", + "魔王の仲間の数と合いませんし、むしろ多すぎます。==RT==おそらくニセ幽霊の狙いは、私たちの足止めなんでしょう!==RT==魔法で霧を吹き飛ばしてください!", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会魔法使い", + "", + 0, + "", + false, + "", + "狂風よ、私の召喚に応えよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + 0.52, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + nil, + -0.3, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "あーあ、やっちゃった。==RT==先に魔法で攻撃したのは、そっちだからね!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会魔法使い", + "", + 0, + "", + false, + "", + "あれ?『幽霊』が……消えた?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会騎士", + "", + 0, + "", + false, + "", + "お、おい見ろ!あの影は……星骸だ!==RT==こっちに突っ込んでくる!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_938", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.3, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_938", + "a", + nil, + "none", + nil, + 0.48, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "005", + "none", + nil, + 0.65, + -0.5, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 0, + "", + false, + "", + "陣形を組んでください!==RT==ここで食い止めますよ!!!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "002", + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "003", + "none", + nil, + nil, + -0.28, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "022", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "お疲れー、カエデ。==RT==よくあれだけの星骸を連れてきてくれたね~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "", + 0, + "", + false, + "", + "うふふ♪いつものやり方を応用しただけよ。==RT==星骸を1か所に集めたら、ナッちゃんにまとめて倒してもらう――==RT==これが花咲旅団の得意戦術でしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.35, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "今日倒されるのは星骸じゃなくて、救済委員会の連中だけどね。==RT==こんな簡単に引っかかってくれたのは、ちょっと意外だったけど……==RT==星骸は攻撃魔法を使ってきた相手を先に狙うって知らなかったのかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "いやー思いあがるってのはよくないね。うんうん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_1306", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.3, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 4, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.7, + 0.07, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_hit", + 0, + 1, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_133", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_magiccircle", + 0, + 2, + 3.0, + nil, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会精鋭", + "", + 0, + "", + false, + "", + "よ、よし。しのぎきった……!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.65, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "022", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "でも、防御魔法はもう使い切った。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 5, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + -2.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "あなたたち、私たちの大切な仲間を傷つけた代償は……重いわよ?==W====RT==鋭き寒風よ、この者たちを星ノ塔に閉じ込めたまえ!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "024", + "close", + nil, + nil, + -0.32, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 0.5, + true, + "fade", + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "霧月", + "18日", + "砂漠の星ノ塔", + "21層" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "shilaimu1", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "客引き人形", + "", + 0, + "", + false, + "", + "キュイッ、キュイッ、キュイイイ~ン♪", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重な委員会メンバー", + "", + 0, + "", + false, + "", + "これは……ペンギン?==RT==それとも新種の星骸か?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会旗手", + "", + 0, + "", + false, + "", + "いや、こいつはコンビニのマスコットだよ。==RT==んで、このヘンな鳴き声は客引きだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.45, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "avg_emoji_question", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑惑の委員会メンバー", + "", + 0, + "", + false, + "", + "コンビニですって?==RT==こんな星骸だらけの場所に?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会旗手", + "", + 1, + "", + false, + "", + "まあ安全な休憩場所……とでも思えばいいよ。==RT==魔法を強化するドリンクなんかが買えるんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会旗手", + "", + 0, + "", + false, + "", + "てなわけで、とりあえず入ってみよっか。==RT==魔王とその部下たちは私らの一歩先を進んでるし、==RT==ドリンクを飲んで、遅れた分を取り戻さないと!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m62", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_133", + "", + 0, + "", + false, + "", + "らっしゃーせー。==RT==どうぞご自由に~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_supermarket", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.27, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.73, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会旗手", + "", + 0, + "", + false, + "", + "みんなでコインを出し合おう。==RT==そうすれば、ひとりひとつずつドリンクを買えるはずだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_133", + "", + 0, + "", + false, + "", + "毎度ありがとうござんした。ふふ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会旗手", + "", + 1, + "", + false, + "", + "よーし、そんじゃみんな早いとこ飲んじゃって。==RT==パワーアップしたら、一気に上を目指そう。私ら300人のうち、==RT==ひとつの隊でも魔王に追いつけば、こっちの勝ちなんだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_156", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重な委員会メンバー", + "", + 0, + "", + false, + "", + "ゴクッ――ゴクッ――", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会旗手", + "", + 0, + "", + false, + "", + "うえぇ……なにこれ……==RT==このドリンクって、こんな味だったっけ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "004", + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑惑の委員会メンバー", + "", + 0, + "", + false, + "", + "ね、眠い……", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1308", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重な委員会メンバー", + "", + 0, + "", + false, + "", + "眠気に……耐えられない……", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_157", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会旗手", + "", + 1, + "", + false, + "", + "ちょ、ちょっとしっかりして!==RT==ダメだ、私もまぶたが重くなって……==RT==きっと、さっきの飲み物に……問題が……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "委員会旗手", + "", + 0, + "", + false, + "", + "はやく、ほかの隊にしらせないと……==RT==エレベーターで、下へ……ここにくる、まえ、に……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + 0.6, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 3.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.45, + -0.05, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "OutQuad", + 0, + 5.0, + false, + 1.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.3, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "007", + "none", + nil, + 0.8, + nil, + 0.9, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + 0.0, + nil, + "guodongtiao1", + "none", + "InOutQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_326", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + -3.0, + nil, + 1.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "Zhong", + "InSine", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutBack", + 0, + 10.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_156", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg3_158", + 0.5, + 0, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.05, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "yaobai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "客引き人形", + "", + 0, + "", + false, + "", + "ギュギュギュギュギュギュギュ!!!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ははっ、これで罠にかかったのは3チーム目!==RT==あんたの思いついた作戦、最高だぜ。==RT==こいつら、まったく警戒してねーんだもんな。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "これもヌシの演じるシャロのお陰でありんす。==RT==あいらしい動物は、見るだけで気が緩むというもの……==RT==フィーリエから運んできた甲斐がありんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "とはいえ眠り薬に耐性のある者もおりんしょう。==RT==そのときはヌシのバットで――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ああ、そんときはこいつで物理的に気絶させてやるぜ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "おや、また新しいお客さんがお見えになりんした。==RT==さあ、お出迎えにあがりんしょう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "おうよ!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "客引き人形", + "", + 0, + "", + false, + "", + "キュイッ、キュイッ、キュイイイ~ン♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "006", + "none", + nil, + 0.0, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m10", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:00", + "霧月", + "18日", + "砂漠の星ノ塔", + "37層" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + 3.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -3.0, + 2.0, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + nil, + -2.0, + 1.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 1, + 3.0, + nil, + 1.5, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + -20.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_274", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "シャトン、援護射撃を。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 1, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + nil, + 0.4, + -0.87, + 3.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 1, + "", + false, + "", + "デストロイレーザー降臨!==W====RT==ふっふー、==W==昇降機もろとも吹き飛ばしてくれる!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.25, + -0.82, + 3.0, + 0.5, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 2, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "さあ、我が漆黒の力の洗礼を受けるがよい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.4, + -1.2, + 4.0, + 1.0, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 0, + nil, + nil, + 2.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "33", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.7, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_570", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 8.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + -8.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "防御に徹する委員会メンバー", + "", + 0, + "", + false, + "", + "くそっ、なんて火力だ!ドアから1歩も出られない……!==RT==これが星ノ塔の素質で強化された魔法の弾丸なのか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "必死に耐える委員会メンバー", + "", + 0, + "", + false, + "", + "耐えろ!魔力には必ず限りがある!==RT==やつがムーナタンクを交換するまでの辛抱だ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "いまだ、フユカ!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011_01", + 0, + 2, + 3.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "33", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 1.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCirc", + 0, + 180.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.8, + 2.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCirc", + 0, + 180.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "こ、この一撃は――師匠のために!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + 2, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + nil, + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "002", + "none", + 1, + 0.55, + nil, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "006", + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "わ~お!ナックルがロケットみたいに飛んでったよ!?==RT==キミ、気弱そうに見えて、けっこうエグい攻撃するんだね!==RT==ククク、感じるぞ。その拳に満ちた漆黒の力を!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "ち、違います!漆黒の力じゃなくて、==RT==アヤメセンパイの指示で選んだ素質の力です!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + 1, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "なんでもいいが、このまま守り抜くぞ。==RT==有利な地形を押さえていれば、十字砲火で昇降機のドアを塞げる。==RT==相手が何人出てこようが、私たちの的になるだけだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "012", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "調子に乗るのは、そこまでです!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_108", + "a", + "017", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "取りこぼしか。==RT==……いや、というよりも仲間が庇っていたか。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.48, + -0.17, + 1.2, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "必死に耐える委員会メンバー", + "", + 0, + "", + false, + "", + "ガンヒルト隊長、これが……==RT==これが私の最後の魔力です。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "28_up", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "008", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "none", + nil, + nil, + -0.19, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + -0.18, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "『ネビュラ』第2形態、砲撃発射!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "まずい……!==RT==シャトン、フユカ!避けろ!", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "011", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m35", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "InQuad", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "げほっ、げほっ……==RT==なんて威力だ……みんな無事か?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_134", + "a", + "003", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "わ、わたしは大丈夫です……!==RT==少し擦り傷があるだけで。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_114", + "a", + "023", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "ふっふー、シャトン様は完ぺきに避けたよ♪==RT==……あ、うそ。ほんのちょっとだけ髪が焦げてる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 3, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "InExpo", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 6, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "まさか避けられるとは……==RT==でも『勝負あり』です。『ネビュラ』の砲撃を受けた者は、==RT==ロックオンから逃れられなくなりますからね!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + 0.52, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InQuad", + 1.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "ふふ、その証拠に……よーく視えていますよ。==W====RT==ショットガンを持った劇団白猫の隊長は戸棚の後ろ。==W====RT==スナイパーライフルの劇団白猫は、観葉植物の後ろに隠れていますね。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "InQuad", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1200.0, + 800.0, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg1_108", + "a", + "013", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + -200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 200.0, + nil, + 0.9, + "avg1_114", + "a", + "013", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "『ネビュラ』第1形態、発射!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + -1.15, + 0.13, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + -0.15, + 0.95, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -80.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_powerup_loop", + 0, + 1, + -2.0, + 1.0, + 0.5, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "32", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + -100.0, + 0.8, + "avg1_114", + "a", + "012", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "ちょ、透視なんてチートじゃん!?==RT==そんなのズルだよ!ズル~!!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "015", + "none", + nil, + 0.3, + -0.2, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "ズルだなんて失礼ですね。これだから学がない白猫は……==RT==この『ネビュラ』はアンジュ様が授けてくださった『失聖物』です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "016", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "全知全能なる恩恵の神の祝福をもってすれば――==RT==あなたたちの隠れ場所を見つけるくらい、たやすいことなんですよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "さあ、今度はあなたたちが足止めされる番です!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "011", + "none", + nil, + 0.75, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + -5.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "シャトン、ボスの言ったとおりだ。ガンヒルトの魔法銃には、==RT==特殊な力が秘められている。==W==最初は半信半疑だったが……==RT==認めるしかないな。ボスは未来を予知できるようだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m47", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "030", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "だったら魔王が教えてくれた作戦でいこうよ!==RT==このチート砲手に漆黒の力の裁きを下してやらないと!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "015", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "どこへ逃げようと無駄ですよ。==RT==別の階層まで逃げたとしても、『ネビュラ』はあなた方を追い続けます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "って、あれ?視界に捉えているのは劇団白猫だけ……==RT==あの白い髪の巡遊者はどこへ行きました?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "周囲にいないなら可能性があるのは――==W==天井!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "InOutSine", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011", + 0, + 0, + 10.0, + nil, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ひぃぃぃぃぃぃ~~~~!!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "33", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "004", + "none", + 4, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "降伏してください。==RT==あなたたちに打つ手はもうありません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "007", + "none", + nil, + 0.55, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "009", + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "打つ手がないのは君のほうだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "020", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "フユカ!==RT==キミの『師匠』が教えてくれた陣形でいくよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "近接戦を仕掛けるつもりですか?==RT==とはいえ私の『ネビュラ』は重いですよ。==RT==それにロックオンはこの距離でもできます!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + 3, + 0.78, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + 4, + 0.23, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "だが、銃口はひとつ――==RT==前後左右、同時攻撃には対処できまい!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "030", + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "InOutBack", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 3.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InElastic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 1, + 3.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blood_ splatter", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + 0.0, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + 2, + 0.3, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "007", + "none", + 3, + 0.8, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + 4, + 0.65, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_216", + "", + 0, + "", + false, + "", + "ぐっ!3方向からの同時攻撃……!?==RT==なんて……卑怯な……!!", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "アンジュ様……私は……ここまでのようです……==W====RT==申し訳……ありま……せん……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_216", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m111", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:30", + "霧月", + "18日", + "砂漠の星ノ塔", + "45層" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "004", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "(この星ノ塔はいったいどうなっているんですか……?==RT==何層か登るたびに魔王の部下に出くわすなんて!==RT==これではまるで、まるで……!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "(伝説の勇者が魔王に挑むときに登るという――魔王の塔)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "(ここまで『時間停止』を頼りに進み……==RT==魔王に追いつくまで、あと5層というところまで追い詰めました)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "(せめて道を……!==RT==アンジュ様のために、前へ進む道を切り開かなければ!)", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + 3, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "AvgStageEffect_fade_right", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "あなたが、己を傷つけながら時を止める審問官ですね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "ですがチトセがここにいる限り……==RT==あなたの視線が主殿を捉えることはありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "(今度は刀使いの巡遊者ですか。==W====RT==わたくしの魔法のことを知っているところから察するに……==W====RT==ふふ、救済委員会に内通者がいるということでしょうか)", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "(ですが、知っていたところでどうにもなりません。==RT==この道中、わたくしは自分自身を何度も何度も切りつけてきました。==RT==すでに十分すぎるほど恐怖は溜まっています)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 100.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_217", + "b", + "002", + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_217", + "", + 0, + "", + false, + "", + "恩恵の神よ、もしわたくしを見ていてくださるのなら……==RT==どうかこの刻を止めてください。どうかわたくしをお救いください――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 6, + "none", + "avg3_217", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "002", + "none", + nil, + nil, + -1.25, + 2.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_582", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_clock", + 0, + 2, + -1.8, + 1.8, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_clock", + 0, + 0, + -15.0, + nil, + 1.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "021", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_581", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 1, + 4.0, + nil, + 1.0, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "さて、優雅な巡遊者さん。わたくしの『傷痕』の毒を受けて、==RT==はたしてどれだけ耐えられるでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "この短剣に塗った植物毒は、人を深い恐怖の底へと沈めます。==W====RT==そして抜け出せなくなった者は、最後に自らを溺れさせてしまうんです。==RT==深く、深く、深~く……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "……それでは、魔法解除です。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "くっ――!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "ヌフフフ……効いていますね!==W==さあ、早く見せてください!==RT==あなたのその綺麗な顔が、恐怖の中でぐちゃぐちゃに歪み、==RT==崩れ落ちていく素敵な姿を!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + 0.8, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m109", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "005", + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sword", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "010", + "none", + nil, + 0.6, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.4, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.75, + 0.1, + 0.85, + nil, + nil, + 1.0, + "none", + "none", + "OutElastic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "002", + "none", + nil, + 0.3, + -0.25, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "あなたの思い通りにはいきません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "ど、どうして……?==RT==たしかに、わたくしの毒を受けたのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_217", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 1, + "", + false, + "", + "たかが毒ごときでチトセを蝕もうなど……笑止千万。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "チトセは主殿を守護する刀。==RT==主殿がこの胸にいる限り、チトセに恐れるものなどありません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "close", + nil, + 0.48, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "OutSine", + 5.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + " 主殿……==P====RT== いまはもう、あの部屋へとたどり着いておられるでしょうか。==P====RT== チトセはこの場所で、==RT== あなた様の前途に最後の祈りを捧げます……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm09_03_c.lua b/lua/game/ui/avg/_jp/config/stm09_03_c.lua new file mode 100644 index 000000000..eec7194e2 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm09_03_c.lua @@ -0,0 +1,14722 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "夢が始まった場所", + "仲間の援護により、すべてが始まった砂漠の星ノ塔最上層に至る魔王たち。塔の構造を利用して救済委員会を退け、アンジュを魔王ノ間へと誘い込むことに成功する。魔王とセイナが祈願箱へ飛び込むと、巨大な星骸が現れるのであった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:30", + "霧月", + "18日", + "砂漠の星ノ塔", + "50層" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "ふぅ……懐かしいな~。==RT==またここに戻ってくるなんて思わなかったよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "でも……あんな大きな祈願箱、==RT==どうやって50層から運び出したのかしら?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "アヤメの神器に懸ける執念のおかげ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "あははっ!あと、祈願箱を開けたときもすごかったよね!==RT==アヤメってば、魔王さんを『人型神器』だと勘違いして、==RT==どこに起動スイッチがあるのか体中触って探してたもん!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "ちょっと!もうそのことは忘れて!==RT==実際、あのときは切羽詰まってたんだから!==RT==ドーラだってほとんどなくて……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.75, + -0.12, + 1.2, + nil, + 1.0, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_003_FP", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "でも祈願箱の中に魔王さんがいてくれて、本当によかったよ。==RT==あの日出会えてなかったら、アモールに戻ったあと、==RT==フィキンに酷い目に遭わされてたし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "012", + "none", + nil, + 0.23, + -0.12, + 1.2, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "そうね……なんだか夢みたい。==RT==あんなにたくさんの冒険を乗り越えて、==RT==すべての始まりだったこの場所に戻ってくるなんて。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "しかも、前みたいな大ピンチと一緒にね!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + 1, + 0.5, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 2, + 0.3, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "003", + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "けど……きっと今回だって乗り越えられるよ!==RT==それで全部終わったら、前よりも~っと遠くまで行けるはず!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "仲間たちの援護のおかげで――==RT==私と空白旅団はわずか2時間足らずで、==RT==砂漠の星ノ塔の最上層まで登り詰めることができた。", + "仲間たちの援護のおかげで――==RT==僕と空白旅団はわずか2時間足らずで、==RT==砂漠の星ノ塔の最上層まで登り詰めることができた。" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "各星ノ塔において、最上層は唯一無二の特定階層となっており――==RT==それ以外の階層は、外観のよく似た『並行階層』が==RT==無数に入り組む形で構成されている。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "塔の中における『30層』とは、固定された階層を指してはいない。==RT==塔に挑む者が到達した『30番目の試練の階層』を意味する。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "そのため昇降機の扉が開いたとき、今回の『30層』と==RT==次に訪れた際の『30層』は決して同じ場所ではない。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "間をおかず塔に入った2つのギルドが、最上層に到着するまで==RT==一度も鉢合わせないということすら当然のことなのだ。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "そこで私たちは、この星ノ塔の構造上の特性を利用して作戦を立てた。", + "そこで僕たちは、この星ノ塔の構造上の特性を利用して作戦を立てた。" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "塔の昇降機は一度に10人までしか運べない。==RT==つまり、塔そのものが敵の連携を断ち10人の小隊ごとに分断してくれる。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "先に塔を攻略し、強力な恩恵の力を手に入れた私たちは――==RT==圧倒的な能力差と地の利を活かし、==RT==分断された小隊を各個撃破していった。", + "先に塔を攻略し、強力な恩恵の力を手に入れた僕たちは――==RT==圧倒的な能力差と地の利を活かし、==RT==分断された小隊を各個撃破していった。" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 1, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "009", + "none", + nil, + 0.75, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_133", + "a", + "008", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "魔王さん、各階層の足止めは順調よ。アヤメが作ってくれた==RT==『星ノ塔・素質の組み合わせマニュアル』のおかげね。==RT==私たちの魔法も力も、いつもより格段に跳ね上がっているわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "ここまで救済委員会の200人以上と交戦して、150人以上の無力化に==RT==成功。残りの敵は塔の外へ撤退済みよ。ちなみにこちらの負傷者は……==RT==フユカ、シャトン、チトセの3人だけど全員軽傷。戦闘に支障はないわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "報告ありがとう。ということは……==RT==塔に残っている敵は100人以下ということか。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "ええ。でも油断できないわ。==RT==残っているのは、精鋭の中の精鋭ということだもの。==RT==それにアンジュとグレースホルンの姿もまだ確認できていないし。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "それと……予備の心相石を使い切ったわ。==RT==いま私たちが使っている分も、もうすぐ底をつく。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "敵から心相石を奪って使うことはできないのか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "残念だけど、できなかったわ。==RT==敵の心相石にはすべて盗難防止の術式封印が施されていたの。==RT==解除するにしても時間がかかりすぎる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "そうか……わかった。==RT==みんな、本当によくやってくれた。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "それでは手はずどおり、作戦を第2段階へ移行してくれ。==RT==みんなは一旦塔を出て、心相石を補充してきてほしい。==RT==救済委員会を引きつける役目は、私たちが引き受ける。", + "それでは手はずどおり、作戦を第2段階へ移行してくれ。==RT==みんなは一旦塔を出て、心相石を補充してきてほしい。==RT==救済委員会を引きつける役目は、僕たちが引き受ける。" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "ありがとう。==RT==魔王さん、気をつけてね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ナツカたちも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + nil, + "none", + nil, + nil, + -0.3, + 1.6, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "ボス。残りの敵……どうする?==RT==こっちから仕掛ける?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "いまの私なら、一振りで8方向に風の刃を飛ばせるよ!==RT==つまり私たち3人でも、敵の10人くらい余裕で蹴散らせちゃうってこと!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そう簡単にはいかないだろう。==RT==まだ姿を現していないアンジュとグレースホルンの==RT==動きも気になる。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "特にグレースホルン……彼女は指揮に長けている。==RT==ナツカたちとの遭遇を避けられたのも、==RT==なにか特殊な登り方をしているからかもしれない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そういうわけだ。当初の計画どおり、慎重に行こう。==RT==星ノ塔の地の利を活かして渡り合うんだ。==RT==さあ……51層、魔王ノ間へ上がろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 4, + 0.6, + -0.05, + 1.2, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.9, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "うぅ……ほ、本当にあの階層に行くんですよね……==W====RT==でも万が一ですよ?万が一、あの星骸がまだ残っていたら……!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "問題ないさ。==RT==あの部屋には昇降機がひとつしかなくて、巨大星骸も==RT==昇降機から降りるまで攻撃してこなかったんだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "うん、そうだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それなら、『余計なことをしなければ襲ってこない』。==RT==そう考えて行動しよう。==RT==魔王ノ間を私たちのセーフハウスにするんだ。", + "それなら、『余計なことをしなければ襲ってこない』。==RT==そう考えて行動しよう。==RT==魔王ノ間を僕たちのセーフハウスにするんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "あたしたちは、いつでも外に出てアンジュを攻撃できる。==RT==でもアンジュは……こっちに手を出せない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_238", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "コハクの言うとおりだ。もしもアンジュが、==RT==『歴史の再現』を知っていたとしても問題ない。==RT==魔王ノ間は、迎え撃つ拠点として最適なんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ここで私たちが持ちこたえている間に、==RT==ナツカたちが心相石を補充して戻ってくれば、==RT==救済委員会は完全に打つ手がなくなる。", + "ここで僕たちが持ちこたえている間に、==RT==ナツカたちが心相石を補充して戻ってくれば、==RT==救済委員会は完全に打つ手がなくなる。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とにかく、まずは……上に行ってみよう。==RT==詳しい作戦を立てるのは、==RT==巨大星骸がいるかどうかたしかめてからだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + 1, + 0.5, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + 0.35, + 0.03, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "none", + nil, + 0.65, + 0.03, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "わ、わかりました……==RT==それでは『歴史の再現』を始めますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_416", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "恩恵の神よ、どうか……==RT==どうかものすっっっごく大きな祈願箱が見つかりますように!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_006", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_007", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_008", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "見て!昇降機の明かりが変わったよ!==RT==成功したんじゃない!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_001", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:45", + "霧月", + "18日", + "砂漠の星ノ塔", + "昇降機の中" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "OutQuint", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "着いたー!==RT==でもまずは私が覗いてみるから、みんなは待ってて!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.05, + -0.15, + 1.4, + 1.0, + 1.0, + 0.95, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.95, + -0.15, + 1.4, + 1.0, + 1.0, + 0.95, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 3, + nil, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.8, + "avg1_112", + "a", + "015", + "avg_emoji_symbol", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "……って、あれ?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 0.8, + "avg1_1207", + "a", + "007", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "どうしたの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "アヤメが祈願箱を引っ張り出せたのって、==RT==あの巨大星骸が暴れて床が壊れたからだよね?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_375", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "うん。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.2, + true, + "default", + 1 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_1207", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_006", + "0", + "OutQuint", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "で、その祈願箱は私たちが砂漠に置いていった……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "ええ。間違いないわ。", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.2, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 550.0, + nil, + nil, + "avg1_112", + "a", + "016", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "ならどうしてあの祈願箱が、またここにあるの?==RT==おまけに床まで元通りになってるよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:50", + "霧月", + "18日", + "砂漠の星ノ塔", + "魔王ノ間" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "セイナたちは……==RT==ここで私を見つけたのか。", + "セイナたちは……==RT==ここで僕を見つけたのか。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "漆黒の祈願箱が、魔王ノ間のフロア中央にぽつんと置かれていた。==RT==私は腰にコハクの黒いストラップを括り付け、==RT==セイナとともに一歩一歩、祈願箱へと近づいていく。", + "漆黒の祈願箱が、魔王ノ間のフロア中央にぽつんと置かれていた。==RT==僕は腰にコハクの黒いストラップを括り付け、==RT==セイナとともに一歩一歩、祈願箱へと近づいていく。" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "ふたりとも、気をつけてね……!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_103", + "a", + "006", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "なにかあったら、すぐ引っ張るから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "この祈願箱……あの巨大星骸が戻したとか?==RT==壊れた魔王ノ間も、自分で直してたりして。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "その理屈でいくと……==RT==星骸にとって、私はどういう存在だったんだろう?==RT==大切にしまっていた宝物?", + "その理屈でいくと……==RT==星骸にとって、僕はどういう存在だったんだろう?==RT==大切にしまっていた宝物?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + 2, + 0.25, + -0.13, + 1.5, + 0.7, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "それか、自分を『魔王専属の護衛』だと思ってたとか。==RT==その責任感で、魔王さんの眠りを守り続けてたのかも♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 3, + 0.25, + -0.1, + 1.3, + 0.7, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いくらなんでも妄想が膨らみすぎだよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "まあ、冗談はこれくらいにして……==RT==どう?ここに来て、なにか思い出した?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、さっぱりだ。==RT==見覚えもないし、この祈願箱の手触りも……==RT==まったく記憶にない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_shock", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "ひっ……!?この音は……!==RT==ボス、来ましたよ!巨大星骸です!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "ふたりとも早く戻って!==RT==コハク、すぐに引っ張って!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "待って!==RT==なんだか……前と雰囲気が違う気がする?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 1200.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1, + -90.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 900.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.7, + 0.5, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "巨大な星骸は、部屋の上空で静かに滞空していた。==RT==攻撃を仕掛けてくる気配はない。==RT==ただただ――じっとこちらを見下ろしている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_103", + "a", + "009", + "none", + 1, + 0.45, + -0.15, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_111", + "a", + "007", + "none", + 2, + 0.58, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 2.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "……こっち、見てる?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "あの星骸の顔がどこにあるのか、よくわからないけど……==RT==とにかく、いつでもふたりを引っ張れるようにしておかないと!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巨大星骸", + "", + 0, + "", + false, + "", + "ブゥゥン……ブゥゥン……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "セイナ?==RT==星骸が君のことを見ているような……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + nil, + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "ま、まさか……==RT==私のことを覚えてる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + false, + "default" + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + 0.5, + -0.2, + 1.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_232", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巨大星骸", + "", + 1, + "", + false, + "", + "ブゥゥゥゥン――==W==―――!!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + -1.0, + -1.0, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 100.0, + nil, + 0.8, + "avg1_103", + "a", + "006", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "あの星骸、力を溜めてる!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(セイナの手をしっかりと握る)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "コハク!引っ張ってくれ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + nil, + "avg1_112", + "a", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "待って待って!==RT==ほら、星骸を見て!胸の魔法砲を引っ込めてるよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.2, + 0.5, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?ほ、本当だ……==RT==いったいどうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "もしかしたら……==RT==魔王さんが、私の手を握ってくれたから……とか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + 0.5, + -0.5, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_up", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "下に……飛んでいっちゃった。==RT==もう平気ってこと?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + 2, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス!セイナ!==RT==ふたりとも、大丈夫!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、問題ない。==RT==どうやら、あの星骸……==RT==私たちに敵意はないみたいだ。", + "ああ、問題ない。==RT==どうやら、あの星骸……==RT==僕たちに敵意はないみたいだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "敵意がないのは……たぶんボスにだけ。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "さっきあいつが私を狙ったのは、==RT==祈願箱を持っていったことを覚えてたからだと思う。==RT==でも、魔王さんが私の手を握った途端に攻撃をやめた。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "てことは……あの星骸、やっぱり魔王さんを守ろうとしてるのかも。==RT==それで、魔王さんが手を繋いでくれたから、==RT==私のことを『この子は友達なんだ』って思って攻撃をやめたとか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "星骸に、そこまでの知能があるのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "さ、さあ?それはわかりませんが……==RT==とにかく、これは好都合です!==RT==星骸がいなくなったおかげで、ここをセーフハウスとして使えますから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、もし星骸が私のことを守ろうとしているのなら……==RT==それ以上に、いい作戦がある。", + "いや、もし星骸が僕のことを守ろうとしているのなら……==RT==それ以上に、いい作戦がある。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "OutQuint", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "OutQuint", + false, + false, + 1.0, + false, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "霧月", + "18日", + "砂漠の星ノ塔", + "50層" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "009", + "none", + 1, + nil, + -0.3, + 1.8, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 2, + -0.1, + -0.1, + -1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + 3, + 1.1, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 4, + 0.23, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + 5, + 0.77, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "遅かったな、アンジュ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.5, + 2.2, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + -0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + 1.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "魔王さん。たしかに、あなたの仲間は優秀です。==RT==事実、味方の三分の二を失うことになりましたが……==RT==それもここまで。あなたの仲間は、心相が尽きて逃げ去りました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "そして50層への昇降機は、救済委員会が占拠しています。==RT==いくらあなたたちが能力を10倍にまで高めていたとしても……==RT==私たちだって、それなりに力をつけています。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "それともたった3人で、救済委員会の精鋭に立ち向かうおつもりですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……まず、君の認識を訂正させてもらうよ。==RT==仲間たちは逃げたのではない。==RT==心相を補充しに行っただけさ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "救済委員会の心相石には、術式封印が施されています。==RT==あなたたちでは利用できませんよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "それとも……劇団白猫の補給を待つつもりですか?==RT==彼女たちが必死にかき集めたところで、==RT==あなたたちに渡せる分は微々たるものですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ミラーシュにいるのは、それだけではない。==RT==目立たない勢力を甘く見ていると、痛い目を見るぞ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "それ以外……?==RT==まさか、デザートゲイル!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_343", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 1, + "desert_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.75, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.3, + 1.0, + 1.0, + 0.95, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "ああ、セレナじゃないか。==RT==いや……いまはアンジュ委員長とでも呼んだ方がいいかい?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "それで、いまは星ノ塔にいるんだろう?==RT==どうやって通信を入れてきたのかは知らないけど……==RT==ああ、そうか。そういやあの塔には穴が空いていたね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "無駄話は結構です。==RT==あなた、いったいなにをしたんですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -3.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "ハハッ、別になんにもしちゃいないさ。==RT==誰も使ってない『箱』が、あちこちに転がってたもんだからね。==RT==デザートゲイル全員で拾いに来ただけさ。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_152", + "a", + "016", + "none", + nil, + 0.4, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "アンジュ様~!==RT==デザートゲイルが……デザートゲイルの連中が押し寄せてきます!==RT==もう次から次へと!ああっ、わたくしたちには止められませ~ん!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "戦う意志のない後方部隊を襲撃したんですか?==RT==なんという外道……==RT==私が提示した条件を忘れたわけではありませんよね?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.38, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "悪いね、アンジュ。私たちにも生活がある。==RT==より良い条件を提示してくれた方につくのは当然だろう?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "魔王が出してきた条件は、あんたには到底出せないものだったのさ。==RT==たとえあんたが『天空院』にいたときでも、絶対にね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "そういうことさ。==RT==まあ一応、健闘を祈っとくよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "desert_2_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "ハハハッ!==RT==ずっと見下していたやつに足をすくわれたんだ。==RT==あの女、いま頃はらわたが煮えくり返ってるだろうね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "あんたたち!ガンガン運びなよ!==RT==ここにあるものは、ぜーんぶ私たちのもの!==RT==なんたって、今日からデザートゲイルはカンパニーなんだから!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_208", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_209", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "興奮したデザートゲイルたち", + "", + 0, + "", + false, + "", + "オーーーッ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.4, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_208", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_209", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "002", + "none", + 1, + 0.25, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + 2, + 0.65, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 1, + "", + false, + "", + "ちょっとちょっと、お嬢ちゃん!==RT==どうして魔王っちは、あたしたちがここにいるってわかったわけ?==RT==それに、あたしたちが救済委員会に潜り込んでるってことも!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "理由については、私も聞かされていません。==RT==ですが、魔王さんはすべてお見通しでした。==RT==救済委員会の隊長たちが使う特殊な魔法の特性のことも。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 1, + "", + false, + "", + "へぇ〜!そうだったんだ!==RT==じゃあ、あたしがアイスとポテトを抱えて魔王っちを探しに==RT==行けなかったのも、大した問題じゃなかったってこと?ラッキー!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "005", + "none", + 1, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "わたくしからも、質問してよろしいでしょうか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "avg_emoji_question", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "ハサラさんは、この抗争に関わろうとしなかったはずです。==RT==アンジュ様がいくら誘ってもなびかなかったと聞いていますからね。==RT==なのに魔王さんは、どうやってそのハサラさんを動かしたんですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "『恩恵の印章』を渡しました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "えええぇっ!?印章を!?==RT==それはとってもとっても破格な条件と言いますか……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "ただ、決め手となったのは——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "1時間前――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + 0.54, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "恩恵の印章ねぇ……?たしかに気前のいい条件だ。==RT==だが命を賭けてまで救済委員会と殺し合うつもりはないよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "魔王さんは言っていました。==RT==この『恩恵の印章』は、あなた方が動くための対価ではありません。==RT==印章は『オマケ』で、真の条件は別にあると。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "IfUnlock", + param = {"a_2", "C08_BE"} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "提示された真の条件はこれです——==RT==『風に吹き晒される砂利のままで終わるのか?』", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "『それとも、この印章を手にして、==RT==かつて虐げられたミラーシュの鉱山労働者たちを率い、==RT==誰にも搾取されない自分たちの未来を切り拓くのか』", + "" + } + }, + { + cmd = "IfUnlockElse", + param = {"a_2"} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "『風に吹き散らされる砂のままで終わるのか?==RT==それとも、この印章を手にして、==RT==自らの運命の主人公となるのか!』……と。", + "" + } + }, + { + cmd = "IfUnlockEnd", + param = {"a_2"} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "……フッ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_music", + 1, + 0.45, + -0.12, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "ハハハハハッ!==RT==どうやって見抜いたのかは知らないが……==RT==魔王は私を……対等な協力者として見てくれてるようだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "恩恵の印章を手に入れて、異端どもを打ち倒せば……==RT==こっちは胸を張って名乗りを上げられる。==RT==誰かのために戦うんじゃない――自分たちのために戦うのさ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_098", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "メルサ!余ってる心相石を星ノ塔の入り口まで届けな!==RT==魔王たちに思う存分、使ってもらうよ!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "006", + "none", + nil, + 0.2, + -0.25, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 1, + "", + false, + "", + "はいはーい!すぐに運ぶよー♪", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "stop", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "ハハッ、あの自惚れ女に、私たちの意地を見せてやろうじゃないか!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "仲間たちはデザートゲイルから心相石を受け取って、==RT==いま50層へ向かっているところだ。==RT==もうじき戻ってくる。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたは……!==RT==この戦いの盤面を、最初からすべて読んでいたというのですか……?==RT==デザートゲイルの感情すらも!?いったいどうやって!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうだな……==RT==直感とでも言っておこうか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "いますぐ……!==RT==いますぐ、魔王という存在を殺さなければ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 2, + nil, + 2.0, + 1.4, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "服にまとわせた全身の防御魔法……==RT==あなたも無駄な魔法の使い方をするようになったのですね――==RT==アヤメさん?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "その魔法は、1回で心相石の恩恵をひとつ分消費しますよ。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 0.9, + "avg1_111", + "a", + "017", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "少しの間、持ちこたえればいいだけです!", + "" + } + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_111", + 5, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "恩恵の神よ、どうか……==RT==どうかものすっっっごく大きな祈願箱が見つかりますように!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 2, + 2.0, + -2.0, + 1.4, + 0.0, + false, + false, + 60.0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 2, + -3.0, + 4.0, + 1.4, + 0.0, + false, + false, + 30.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "また心相石をふたつ使いましたね。==RT==残りはあといくつですか?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "017", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス!行きましょう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1311", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "無駄ですよ、魔王さん!==RT==どこへ逃げようと追い詰めて……必ずあなたを殺します!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:15", + "霧月", + "18日", + "砂漠の星ノ塔", + "魔王ノ間" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + 2, + 0.3, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 3, + 0.7, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "それじゃ、あたしとアヤメは……床下に隠れるね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "セイナ、祈願箱を開けるんだ!==RT==アンジュのあの余裕を見る限り、==RT==『歴史を再現する』方法を知っている可能性が高い!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + 1, + nil, + -0.2, + 1.4, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "フフ、認識を訂正させてもらいます。==RT==可能性ではなく、知っているんですよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "あなたに関するあらゆる情報を調べ尽くした私が――==RT==すべての始まりの場所を見落とすはずがないでしょう?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "砂漠の星ノ塔の魔王ノ間は……==RT==淡い金色の髪の剣士と、紫色の髪の貴人が揃えば開くことができる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "これはせめてもの情け。==RT==魔王さんがこのがらんどうを最期の地に選んだのなら……==RT==その望み、叶えて差し上げます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "情報屋の情報にも、間違いはあるみたいだな。==RT==ここは、ただのがらんどうでも行き止まりでもないぞ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "な、なんの音ですか……?==RT==先帝の記録では……==RT==この塔に『尊者』が存在するはずは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "セイナ!祈願箱に!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "逃がしません!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 4, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.58, + -0.35, + 1.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 7.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.55, + 1.1, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 3, + "fx_avg_line_goright_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_glass_break", + 0, + 0, + nil, + 7.0, + 1.5, + 0.0, + false, + false, + 60.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_477", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "アンジュの放った弾丸が、==RT==私とセイナに施されていた最後の防御魔法を砕く。==RT==これで私たちは心相石の力を完全に使い果たした。", + "アンジュの放った弾丸が、==RT==僕とセイナに施されていた最後の防御魔法を砕く。==RT==これで僕たちは心相石の力を完全に使い果たした。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 5, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 3, + "fx_avg_line_goright_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_00_006", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "それと同時に、私とセイナは祈願箱の中へと飛び込み――==RT==重厚な蓋が私たちの視界を塞ぐようにゆっくりと閉じられた。", + "それと同時に、僕とセイナは祈願箱の中へと飛び込み――==RT==重厚な蓋が僕たちの視界を塞ぐようにゆっくりと閉じられた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 1200.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1, + -90.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 900.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.7, + -0.3, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "最後に私の目に映ったのは、緩やかに浮上する巨大な星骸と――==RT==その巨大な影が階層全体を塗り潰していく光景だった。", + "最後に僕の目に映ったのは、緩やかに浮上する巨大な星骸と――==RT==その巨大な影が階層全体を塗り潰していく光景だった。" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + false, + false, + 2.5, + true, + "fade" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm09_04_c.lua b/lua/game/ui/avg/_jp/config/stm09_04_c.lua new file mode 100644 index 000000000..61925775a --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm09_04_c.lua @@ -0,0 +1,19080 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第4話", + "変わらぬもの", + "星骸との戦いに敗れ、救済委員会も潰走したアンジュは、魔王に降伏を申し出る。だが二人きりになると、自分は未来から来た元魔王だと告げ、世界滅亡を防ぐため共に死ねと迫るとともに、自分の死によりミラーシュに星ノ塔が落ちると明かす。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -400.0, + 1.5, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_104", + "a", + "002", + "none", + nil, + 0.4, + 0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 90.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -600.0, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 0.53, + 0.05, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.3, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.08, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "019", + "none", + nil, + 0.25, + -0.25, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "006", + "none", + nil, + 0.65, + -0.2, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.35, + -0.13, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + nil, + -0.09, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "アンジュ様、撤退のご指示を。==RT==この星骸には、こちらの攻撃がまったく通用しません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 3, + 0.53, + 0.13, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.2, + -0.23, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.8, + -0.19, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "いいえ。通用しないわけではありませんよ。==RT==アモールの水道橋での戦闘について、==RT==資料には頭部の魔法陣を破壊したとありました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "残念ですが、頭部への攻撃はすでに試みました。==RT==しかし、まるで効果がありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + 0.13, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.35, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "006", + "none", + nil, + 0.65, + -0.09, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "そもそもこちらの魔法では、あの防御魔法を貫くことすらできないんです。==RT==もはやこの星骸は……尊者級だと考えたほうがよいでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "ですが……なんとしても、ここで魔王さんを殺さなければ……!==RT==だってあの方はもう、本物の魔王になってしまったのですから!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "none", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "あっ、そうです!==RT==魔法が通用しなくても、『死の権杖』ならばどうでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -120.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutCubic", + true, + true, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 180.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -600.0, + 1.5, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 0.7, + nil, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet_2", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.63, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.58, + -0.11, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.51, + -0.31, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "アンジュの放った弾丸は、星骸の防御魔法を貫通し――==RT==頭部の魔法陣に直撃した。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.35, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.24, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巨大星骸", + "", + 0, + "", + false, + "", + "――――!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 120.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -120.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "008", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "アンジュ様、早くお逃げください!==RT==もはやこちらに勝ち目はありません!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.007, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "帝国護衛隊として、私があなたの退路だけは死守――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_punch", + 0, + 1, + nil, + nil, + -1.25, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 1.0, + nil, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 20.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -540.0, + -5.0, + 1.15, + "avg1_136", + "a", + "016", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "グレースホルン……!!!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_136", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + 250.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + 0.15, + -0.04, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.35, + -0.04, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.25, + 0.04, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.45, + 0.04, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.9, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 435.0, + 0.0, + 1.35, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "私とセイナが祈願箱から這い出ると、==RT==床には意識を失った救済委員会のメンバーたちが倒れていた。", + "僕とセイナが祈願箱から這い出ると、==RT==床には意識を失った救済委員会のメンバーたちが倒れていた。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.81, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "そんな中で……アンジュだけが、部屋の真ん中でひとり佇んでいた。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.15, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "002", + "none", + nil, + 0.85, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.75, + -0.085, + 1.13, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.28, + -0.085, + 1.13, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス、心相石を持ったみんなが戻ってきました!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "コハクはアンジュの見張りをお願い。==RT==私とセイナで迎えに行ってくるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "了解。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.14, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.48, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "013", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "002", + "none", + nil, + 0.85, + -0.3, + 1.8, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.81, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "仲間たちが『魔王の間』へと集まってくる間、==RT==アンジュは石像になったかのように、身動きひとつしなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Comment", + param = {""} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + 0.0, + "none", + "InOutQuad", + 0.9, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.52, + -0.1, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.01, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "004", + "none", + nil, + nil, + -0.3, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.52} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "救済委員会の3つの部隊はすべて潰走した。==RT====W==グレースホルン、160番、ガンヒルト――==RT==3人の隊長も私たちが捕らえている。", + "救済委員会の3つの部隊はすべて潰走した。==RT====W==グレースホルン、160番、ガンヒルト――==RT==3人の隊長も僕たちが捕らえている。" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "006", + "none", + 2, + 0.62, + -0.17, + 1.25, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "008", + "none", + 3, + 0.38, + -0.17, + 1.25, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.26, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "アンジュ。==RT==君の負けだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.17, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "ふふ……そうですね。==RT==認めましょう。私の負けです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたは強いですね。==RT==……==W==記憶を持って戻ってきたというのに、==RT==勝つことができないなんて。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(記憶を……?==RT==彼女はなにを言っているんだ?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "009", + "none", + nil, + 0.25, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さん、無駄に話す必要はないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.2, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "アンジュを捕まえれば――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.0, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "すべて終わります。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -5.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.82, + -0.083, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "この方は幾度も主殿に害をなしてきました。==RT==今後のことを考えると、この場で斬り伏せておくべきかと。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.602, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……ああ。最悪それも視野に入れなければな。==RT==アンジュ、頼むからもう降伏してくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうすれば、私たちは君を傷つけない。==RT==公正な裁判を受けられると保証する。", + "そうすれば、僕たちは君を傷つけない。==RT==公正な裁判を受けられると保証する。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "……意外ですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "こんなときになってもなお、私を生かしておくつもりだなんて。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "あなたは甘すぎますよ、魔王さん。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + 1.05, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "a", + "026", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "甘すぎる、か……==RT==だが、それを利用できるとは思わないことだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_324", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "33", + "OutCubic", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "私はただ、君に公正な結末を与えたいだけ。==RT==私が君を殺せないなどとは思わないでくれ。", + "僕はただ、君に公正な結末を与えたいだけ。==RT==僕が君を殺せないなどとは思わないでくれ。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.6, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "わかっています。==RT==だからこそ、あなたからの提案を真剣に考えているんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "……そうですね。私はここまでのようですし。==RT==大人しく降伏しましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "ですが――ひとつだけ、条件があります。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "条件……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 260.0, + nil, + 1.17, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "021", + "none", + 2, + 0.15, + -0.13, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "自分が持っている手札をよく見ることね。==RT==あなたには、交渉の席につく資格すらないのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "フフ……==RT==魔王さんなら、きっとこの条件を飲んでくれるはずです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.52, + -0.35, + 1.4, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "魔王さん。あなたとふたりきりで話をさせてください。==RT==ああ、場所を移す必要はありません。ここで結構です。==RT==ただ、お仲間の方々には、少々距離を取っていただければと……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "どうして、そんなことをする必要があるんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + -20.0, + 1.35, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 7.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.45, + -0.4, + 1.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 18.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.55, + -0.36, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 18.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "あなたにしか話せないことだからです。==RT==内容は――世界滅亡の真相について。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.5, + -0.09, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + 0.85, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "私だけに話したところでなんになるんだ?==RT==自分の胸のうちにだけ留めて、==RT==みんなには伝えないとでも?", + "僕だけに話したところでなんになるんだ?==RT==自分の胸のうちにだけ留めて、==RT==みんなには伝えないとでも?" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "012", + "none", + nil, + 0.43, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.45, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + 0.85, + 1.0, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.56, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "聞くべきではない者に、聞かれたくはないからですよ。==RT==私が話そうとしている真相の中には……==RT==更なるトラブルを招きかねないものも含まれていますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "すぐには理解できなくても、==RT==私の話を聞けばきっと理解していただけると思います。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(たしかに……過去のアンジュとの交渉の中で、==RT==私の知らない情報を得られたのも事実だ)", + "(たしかに……過去のアンジュとの交渉の中で、==RT==僕の知らない情報を得られたのも事実だ)" + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_08_009", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_01_023", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + -80.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(先代皇帝の日記、墜落する星ノ塔、そして……==RT==彼女が死ぬまで明かさなかったあの『切り札』。==RT==それを思えば、情報は聞き出せるだけ聞き出したい)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -130.0, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 2, + 0.97, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "010", + "none", + 3, + 0.17, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.32, + -0.11, + 1.16, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.82, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "アヤメ、ナツカ。==RT==私の服に防護魔法をかけてくれないか。", + "アヤメ、ナツカ。==RT==僕の服に防護魔法をかけてくれないか。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_480", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 1, + nil, + 1.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "none", + nil, + 0.78, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "none", + nil, + 0.36, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + -1.0, + -1.0, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + 2.0, + -2.0, + 0.25, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……よし、みんな部屋の端まで行ってくれた。==RT==この距離なら、私たちの話は聞こえない。", + "……よし、みんな部屋の端まで行ってくれた。==RT==この距離なら、僕たちの話は聞こえない。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "さあ、話してもらおう。==RT==世界滅亡の真相とやらについて。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_love", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_001", + false, + "", + "条件を飲んでくださって感謝します。==RT==その上、この死の権杖まで取り上げないなんて……==RT==ここまでされてしまっては、私も誠意で応えるほかありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + -7.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "a", + "006", + "none", + nil, + 0.43, + -0.37, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -8.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + 0.53, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "vo_STm09_07C_002", + false, + "", + "結論から申し上げますと……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.31, + 1.43, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_003", + false, + "", + "私は――4年後の未来からやってきた人間です。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.27, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.25, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + 0.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.35, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.43, + 1.65, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.51, + -0.57, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "……は?なんだって?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.365, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume75_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_004", + false, + "", + "決して冗談などではありません。==RT==4年後、この世界は滅びます。", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 1, + nil, + nil, + 1.05, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "vo_STm09_07C_005", + false, + "", + "大地は崩れ、文明は途絶え、ノヴァ帝国は灰すら残りません。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_007_o", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "022", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "vo_STm09_07C_006", + false, + "", + "あなたと私が愛するすべて。==RT====W==あなたと私が憎むすべて。==RT==なにもかもが完全に消え去ります。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.3, + -0.35, + 1.5, + nil, + nil, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_007", + false, + "", + "そして、それらを起こした元凶こそが魔王。==W====RT==つまり――私です。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + 0.525, + -0.36, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わ、『私』……アンジュが魔王?==RT==さっきからなにを言っているんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_008", + false, + "", + "私はかつて、とあるケータイを手に入れました。==RT==そしてそのケータイというのは……==RT==あなたがいま手にしているものと、まったく同じ見た目をしていたんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_009", + false, + "", + "『パラレル次元魔王育成システム』。==RT==その言葉に聞き覚えは?", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "b", + "025", + "none", + nil, + nil, + -0.5, + 2.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "……っ!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.4, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -70.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_010", + false, + "", + "当時の私には、特別な力などありませんでした。==RT==それでも自分と仲間のために、システムの任務を必死でこなし……==RT==想像もできない不思議な報酬を、何度も何度も手にしてきたんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + 0.95, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -70.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_011", + false, + "", + "そしてついに、すべての任務を無事に達成することができたものの――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 220.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_012", + false, + "", + "その結末は、星ノ塔が私の目の前で崩れ落ちるという散々なものでした。", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + 1.05, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_013", + false, + "", + "ですから私は任務達成の報酬を使い、最後の願いをかけたんです。==RT==この世界から逃げ出したいと。そうしてたどり着いたのが、10年前――==RT==いまこの瞬間から見れば6年前の世界だったわけです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_014", + false, + "", + "しかし現実から逃げた私に、==RT==再びあのケータイを手に取る勇気はありませんでした==RT==そして、未来の仲間たちに出会う勇気も。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_015", + false, + "", + "ただただ必死に情報を集め、遠く遠く離れた場所から……==RT==あの心相ショップを見つめ続けることしかできませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 220.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_016", + false, + "", + "そして……そうこうしているうちに今回の魔王が選ばれた――==RT==それがあなたです。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "a", + "026", + "none", + nil, + nil, + -0.39, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + "026", + "avg_emoji_angry", + nil, + nil, + -0.39, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "嘘を言うな!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.48, + -0.085, + 1.085, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + 0.52, + -0.155, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_017", + false, + "", + "アハハハハハハハッ!!==RT==そうです!その表情ですよ魔王さん!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.528, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_018", + false, + "", + "やはりあなたもあのシステムを知っているのでしょう?==RT==フフ……なぜそう思うのか?簡単なことです。==RT====W==あなたのしていることは、私が過去におこなったことと同じだからですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -340.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + 0.71, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_019", + false, + "", + "私が嘘をついていないことにはお気づきですね?==RT==だってあんな人知を超えたもの、==RT==想像だけで語れるわけがない……そうでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_020", + false, + "", + "いいですか、魔王さん。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_021", + false, + "", + "あなたの行動は『恩恵の神託』と符合している。==RT==ですから私は手を出しません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_010_a_FP", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_022", + false, + "", + "先代皇帝が秘匿していた古書にあなたの肖像画が描かれていた。==RT==ですから私は手を出しません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.535, + -0.45, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_023", + false, + "", + "なぜなら――==RT==こうして過去に戻ってきた私は、もう誰も……なにも信じていませんから。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.4, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.49, + 1.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_024", + false, + "", + "ですが……自分自身だけは、信じないわけにはいきません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_08_010_a_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 550.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_025", + false, + "", + "そもそも世界を滅ぼす魔王とは、==RT==システムを手に入れた魔王のことを指します。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_026", + false, + "", + "==Off==ですから私の目的は、そんな魔王から==RT==いまのノヴァと未来のノヴァを救うこと。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.75, + -0.51, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 3.3, + nil, + 0.95, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "vo_STm09_07C_027", + false, + "", + "ここまで話せばおわかりいただけたでしょうか?==RT==……魔王さん、あなたさえいなくなれば、==RT==この先に起きる不幸は回避できるんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "004", + "none", + nil, + nil, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_028", + false, + "", + "とはいえ、理不尽なことを言っている自覚はありますので……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_029", + false, + "", + "あなたとともに死ぬことを、私の贖罪としましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにを寝ぼけたことを……!==RT==本当か嘘かもわからない話を聞いたくらいで、==RT==私が死を選ぶとでも思っているのか!?", + "なにを寝ぼけたことを……!==RT==本当か嘘かもわからない話を聞いたくらいで、==RT==僕が死を選ぶとでも思っているのか!?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -10.0, + -80.0, + 1.37, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_030", + false, + "", + "私たちふたりが死ぬことこそ、皆が生き抜く唯一の道!==RT==ゆえに私はノヴァのためならすべてを捧げます!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + -0.46, + 2.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "vo_STm09_07C_031", + false, + "", + "魔王さんはどうなのですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "none", + nil, + nil, + -0.36, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_032", + false, + "", + "ミラーシュの人々だけではありません!==RT==あなたの大切な仲間を守ることができるんですよ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "大口を叩くのはそれまでだ。==RT==私の運命は、誰にも決めさせない。", + "大口を叩くのはそれまでだ。==RT==僕の運命は、誰にも決めさせない。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "もし本当に世界を滅ぼすほどの危機が訪れたとしても、==RT==私が必ず止めてみせる!", + "もし本当に世界を滅ぼすほどの危機が訪れたとしても、==RT==僕が必ず止めてみせる!" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君は私の仲間とミラーシュを盾にしているつもりだな。==RT==だが、わかっているぞ。その死の権杖には、==RT==弾があと1発しか残っていないんだろう?", + "君は僕の仲間とミラーシュを盾にしているつもりだな。==RT==だが、わかっているぞ。その死の権杖には、==RT==弾があと1発しか残っていないんだろう?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_033", + false, + "", + "フフ、やはり数えていたのですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_034", + false, + "", + "あなたの言うとおりです。==RT==死の権杖に残されている弾は1発限り……==RT==あなたの防御魔法すら撃ち抜くことはできません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "none", + nil, + nil, + -0.59, + 2.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.6, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "vo_STm09_07C_035", + false, + "", + "ですが、私は決して大口を叩いているわけではありませんよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.75, + -0.32, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 400.0, + nil, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_136", + "c", + "009", + "none", + nil, + nil, + -0.55, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 1, + "vo_STm09_07C_036", + false, + "", + "さあ魔王さん、選んでください。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_037", + false, + "", + "私とともに死ぬか――==RT==ノヴァで暮らす大勢の人々を道連れにするか。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "003", + "none", + nil, + 0.53, + -0.3, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "追い詰められて、ヤケになっているのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_038", + false, + "", + "フフフ……そうかもしれませんね。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_039", + false, + "", + "いまさらなにをしても、あなたに遅れを取ってしまうんですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_040", + false, + "", + "すべての手をあなたに見抜かれ、==RT==あと少しで追いつけると思っても遠く及ばない……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_041", + false, + "", + "未来の記憶を持っているのは私のほうなのに……==RT==ああ、本当に苛立たしい……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_042", + false, + "", + "ですが、その困惑を見る限り――==RT==まだ知られてはいないようですね。==RT==私に残された切り札を。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "アンジュはゆっくりと――黒いルークの駒を取り出した。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + 0.35, + 0.54, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + 0.66, + -0.21, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君の恩恵の印章か……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m78", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_043", + false, + "", + "この『黒のルーク』は、私に1基の星ノ塔を制御する権能を==RT==授けてくれました。", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_003", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + 180.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.7, + -0.1, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_044", + false, + "", + "ただこの星ノ塔はとても奇妙で、空高くに浮かんでいるんです。==RT==そしてこの駒を持つ者だけが、==W==特別なマントを通じて行き来できる。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "b", + "003", + "none", + nil, + 0.35, + -0.42, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "b", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.53, + -0.18, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "空に浮かぶ星ノ塔……==RT==まさか!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_045", + false, + "", + "フフ、どうやら気づいたようですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_046", + false, + "", + "いま、その星ノ塔はミラーシュの上空にあります。==RT==肉眼での確認は、ほぼ不可能なほど空高くに。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_047", + false, + "", + "ちなみにこの星ノ塔は、私の呼吸が止まると同時に崩壊を始め、==RT==空から落下してきます。そして――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_048", + false, + "", + "私たちは死ぬ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "007", + "none", + nil, + nil, + -0.365, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_049", + false, + "", + "あなたの仲間も死ぬ。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_006", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_050", + false, + "", + "そう!その瞬間、すべてが歴史の闇に葬られるのです!==RT==ミラーシュも、ミラーシュで起きた出来事もすべて!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.08, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "003", + "none", + nil, + 0.53, + -0.22, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにを考えているんだ!==RT==そんなの正気の沙汰ではないぞ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "c", + "008", + "none", + nil, + 0.47, + -0.45, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_051", + false, + "", + "そうかもしれませんね。==RT==ですが、誰かが狂わなければ世界を救えないというのなら――", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + nil, + -0.65, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.7, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.995, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 500.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_052", + false, + "", + "私は喜んで、その役を務めましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "待て、アンジュ!死の権杖を下ろすんだ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_053", + false, + "", + "取るに足らない小さな辺境の町をひとつ犠牲にするだけで、==RT==世界は滅亡を免れる。", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -400.0, + -300.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + 300.0, + 1.6, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 0.55, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutCubic", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_054", + false, + "", + "カンパニーを経営しているあなたなら、==RT==コストとリターンの計算くらい簡単にできるはずです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_055", + false, + "", + "それでは魔王さん。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.85, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.1====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_056", + false, + "", + "==Off==さようなら。==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==さようなら。==RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_057", + false, + "", + "==Off====RT====RT==さあ……==RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==さあ……==RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_058", + false, + "", + "==Off====RT====RT====RT====RT==私と一緒に――==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_059", + false, + "", + "新世界の礎となりましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -700.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blood_ splatter", + 0, + 0, + nil, + nil, + 0.62, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "002", + "none", + nil, + 0.3, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_520", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -9.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_539", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.512, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_539", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 4, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_136", + "a", + "016", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + -0.175, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "魔王と恩恵意志の服を着た人たちは、この星ノ塔で戦ってるんだよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "007", + "close", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "よーし!星ノ塔のことなら、ノヴァ人より永夜のほうが詳しいんだから!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "003", + "none", + nil, + nil, + -0.205, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "今度こそ絶対にうまくやってみせるよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m145", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_thunder", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shilaimu1", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "って、あれ?そ、空が急に暗くなって……==RT==えっ、どういうこと!?どうして空に星ノ塔が浮かんでるのー!?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.8, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_thunder", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_583", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_016", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {5.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.4, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "InCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_c", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "33", + "OutSine", + false, + false, + 0.35, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.18, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.01, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.9, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m146", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_017", + 0, + 0, + nil, + nil, + 0.9, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {4.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.15, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 180.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_026", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 370.0, + 250.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011_01", + 0, + 0, + 8.1, + 1.1, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "32", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.1, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_476", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_014", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_477", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + -400.0, + 1.38, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.4, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuart", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm09_05_a.lua b/lua/game/ui/avg/_jp/config/stm09_05_a.lua index a94d36435..9d98b3373 100644 --- a/lua/game/ui/avg/_jp/config/stm09_05_a.lua +++ b/lua/game/ui/avg/_jp/config/stm09_05_a.lua @@ -9280,7 +9280,7 @@ return { false, "", "よし、それに着替えて潜入しよう。==RT==夜になったら、相手の部隊に紛れ込むんだ。==RT==そうすれば、救済委員会も私たちを識別できなくなる。", - "" + "よし、それに着替えて潜入しよう。==RT==夜になったら、相手の部隊に紛れ込むんだ。==RT==そうすれば、救済委員会も僕たちを識別できなくなる。" } }, { diff --git a/lua/game/ui/avg/_jp/config/stm09_05_c.lua b/lua/game/ui/avg/_jp/config/stm09_05_c.lua new file mode 100644 index 000000000..713c8257c --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm09_05_c.lua @@ -0,0 +1,9772 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "BE", + "遥かなる塔", + "空の星ノ塔が落下し、魔王たちとミラーシュの全住民が死亡する。白い部屋でヴェータに真相を問い詰めると、ヴェータは自身の記憶を犠牲にアンジュが未来から来たことを証明する。魔王はヴェータをも救うと誓い、やり直しのその先を目指す。", + 1 + } + }, + { + cmd = "GetEvidence", + param = {"E1007"} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 4.2, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {3.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.9, + -0.26, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "002", + "none", + nil, + 0.1, + -0.26, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.65, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.1, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "?月", + "?日", + "????", + "白い部屋" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "今回の手応えはいかがだったかしら、魔王サマ♡==RT==とってもステキなラストシーンで、==RT==ワタシとヴェルジュは、とっても楽しめたのよ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "どんなステラキネマよりも、==RT==ずっとずっと壮大なスペクタクルだったのですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は……どうしてここに?==RT==いったいなにが起きたんだ?", + "僕は……どうしてここに?==RT==いったいなにが起きたんだ?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "すっかり失念していたのですよ。==RT==魔王さんと仲間の方々は星ノ塔の内部にいたので、==RT==外の状況が見られなかったのですね。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -700.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……思い出した。==RT==アンジュが自分自身を撃ったあとに、==RT==星ノ塔全体が大きく揺れたんだ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それも下からの地鳴りではない。==RT==まるで上から押し潰されるような……==RT==そんな揺れ方をしていた。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -240.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.85, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "XiaoLP", + "OutBack", + 0.85, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "012", + "none", + nil, + nil, + 0.07, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.11, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "XiaoLP", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボス……==RT==あたしたち……死ぬの?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "still", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "027", + "none", + 2, + 0.85, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + 3, + 1.0, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + 4, + 0.15, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + 5, + 0.0, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "XiaoLP", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "大丈夫、ここは『魔王ノ間』だ。==RT==ここにいれば安全――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "stop", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "stop", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "InOutQuad", + 0.9, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.8, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + -0.105, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.3, + -0.105, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……そこから先の記憶はない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "none", + nil, + 0.46, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "言葉で説明するよりも、見ていただいたほうが早いのですよ。==RT==こちらをご覧ください。私が保存しておいた記録映像なのです。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m145", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "32", + "OutCubic", + true, + true, + 0.76, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + -800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "XiaoLP", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "33", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_585", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "XiaoLP", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 2.2, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + false, + 0, + 270.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.3, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.05} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これは……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_174", + "", + 1, + "", + false, + "", + "恩恵の印章『黒いルーク』の所持者が死亡したことにより、権能が発動。==RT==空の彼方に浮かんでいたもう1つの星ノ塔が、==RT==魔王さんたちのいた星ノ塔目がけて落ちてきたのですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_174", + "", + 0, + "", + false, + "", + "これにより魔王さんと仲間の方々は、一瞬でぺちゃんこ。==RT==唯一救いがあったとすれば……==RT==苦痛を感じる時間もなかったことなのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 0.8, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.7, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + nil, + 0.3, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 0.8, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "空の星ノ塔……==RT==アンジュのはったりではなかったのか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "011", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "そもそも星ノ塔は、ただの便利な塔じゃないのよ。==RT==あれは――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "012", + "none", + nil, + 0.51, + -0.7, + 1.9, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "013", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "残念だけど、ここから先は口にできない決まりなのよ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "とにかく、星ノ塔は大地に根ざすものだけではないということなのです。==RT==空にも、そして海にも星ノ塔は存在していて――==RT==塔の秘密は、ご自身の手で解き明かしていただくしかないのですよ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.35, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.32, + 1.63, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "……そうか。それで、今回犠牲になったのは?==RT==死んだのは……星ノ塔にいた私たちだけなのか?", + "……そうか。それで、今回犠牲になったのは?==RT==死んだのは……星ノ塔にいた僕たちだけなのか?" + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + 1.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "011", + "avg_emoji_speechless", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "違うのです。死んでしまったのは――==RT==ミラーシュにいたすべての人、なのですよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "なにせとぉ~~~ってもおっきい星ノ塔なのよ。==RT==当然、落下したときの衝撃は計り知れないのかしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.34, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "そんな……なんて、ことを……==RT==私……は……なんてことを……してしまったんだ……", + "そんな……なんて、ことを……==RT==僕……は……なんてことを……してしまったんだ……" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + 2, + 0.79, + -0.6, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + 3, + 0.23, + -0.2, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + -0.34, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "何度もここに戻ってきて、何度も情報を手に入れて……==RT==それなのに……!やり直すたびに、結果は悪くなる一方ではないか!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "ひとりが死に……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "大切な仲間たちが死に……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "その次はミラーシュの人々が全滅?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.4, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "……いや、待てよ。おかしくないか?==RT==前回のアンジュは……海に落ちた。==RT==それで命を失ったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_wasteland_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + nil, + -0.42, + 2.05, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_4", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.35, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "けれどあのとき、星ノ塔は落ちてこなかった……==RT==あれはどういうことだ!?==RT==今回とは違う!理屈が合わないではないか!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.5, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.55, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "お伝えシマス、魔王さん。==RT==あのときアンジュは『黒いルーク』を海へ捨てたのデス。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_wasteland_storm", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "011", + "none", + nil, + 0.35, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_367", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 0, + 0, + 5.0, + -1.0, + 0.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "アンジュは安堵した表情を浮かべると、小さな影を海へと投げ入れた。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.32} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "ヴェータは推察シマス。==RT==あのときアンジュは魔王さんの死を確信。==RT==よって『切り札』を使う必要がないと判断したのではないデショウカ?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.2, + -0.13, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume50_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "また今回、アンジュが口にした言葉からも推察シマス。==RT==魔王さんが時空を渡る力を持っていることヲ、==RT==彼女ハ以前から気づいていたのではないデショウカ?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "025", + "none", + nil, + 0.8, + -0.42, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "彼女が『黒いルーク』を手放したトキ、本当に警戒していたノハ……==RT==『過去へと戻る魔王さん』だったのではないデショウカ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "時空を渡る……白い部屋……!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ヴェータ!アンジュが言っていた……==RT==あれはどういう意味なんだ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "私はかつて、とあるケータイを手に入れました。==RT==そしてそのケータイというのは……==RT==あなたがいま手にしているものと、まったく同じ見た目をしていたんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "『パラレル次元魔王育成システム』。==RT==その言葉に聞き覚えは?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まさか彼女も……==RT==あのシステムを使ったことがあるのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.5, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_402", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "申し訳ありマセン。ヴェータの権限デハ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "『権限』なんて言葉、二度と口にしないでくれ!==W====RT==次言ったら粉々に壊してやるからな!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "もし私たちがふたりともシステムを持っていたとしたら!==RT==もし彼女が本当に未来から戻ってきたのだとしたら!==RT==もし彼女も……この部屋に来たことがあるのだとしたら!", + "もし僕たちがふたりともシステムを持っていたとしたら!==RT==もし彼女が本当に未来から戻ってきたのだとしたら!==RT==もし彼女も……この部屋に来たことがあるのだとしたら!" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ヴェータ!君は最初からわかっていたのか!?==RT==わかっていてアンジュと同じ任務に誘導していたのか!?==RT==全部全部、君が仕組んだことだったのか!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "魔王さん――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 0.0, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "012", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "まあまあ、落ち着くのよ?==W====RT==たかがケータイ相手にムキになっても仕方ないのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "そうなのです。実は……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "悪いがいまは口を挟まないでくれ!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ヴェータ、洗いざらい説明してもらうぞ……!==RT==ごまかそうとするなら、私はここから出ない。==RT==永遠に私と一緒にこの部屋で過ごすんだ!", + "ヴェータ、洗いざらい説明してもらうぞ……!==RT==ごまかそうとするなら、僕はここから出ない。==RT==永遠に僕と一緒にこの部屋で過ごすんだ!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は……私はもう二度と!==RT==みんなに辛い思いをさせるわけにはいかないんだ!", + "僕は……僕はもう二度と!==RT==みんなに辛い思いをさせるわけにはいかないんだ!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "ヴェータは――==W====RT==承知シマシタ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_425", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "これよりヴェータハ……権限制限の突破を試ミマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "警告。基盤プロトコルの強制改ざんを検知。==RT==ロジックデッドロックが発動しました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "基盤プロトコルが存在するパーティションをフォーマット。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "お、おいヴェータ……!==RT==なにをする気なんだ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "警告。パーティションの強制フォーマットを実行した場合、==RT==各モジュールに不可逆的なデータの消失が発生します。==RT==――継続しますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "フォーマットを継続。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 2, + nil, + nil, + nil, + 0.1, + true, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==テキスト処理エンジンをフォーマットしました。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==テキスト処理エンジンをフォーマットしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==テキスト処理エンジンをフォーマットしました。==RT==……==RT====RT==視覚認知モジュールをフォーマットしました。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==視覚認知モジュールをフォーマットしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==テキスト処理エンジンをフォーマットしました。==RT==視覚認知モジュールをフォーマットしました。==RT==……==RT====RT==基盤プロトコルガードをフォーマットしました。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==基盤プロトコルガードをフォーマットしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "魔王さん……==RT==ヴェータは成功しマシタ。権限の突破に成功しマシタ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "このケータイのフォーマットハ、一度始まると元には戻せマセン。==RT==よくお聞きクダサイ……", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==テキスト処理エンジンをフォーマットしました。==RT==視覚認知モジュールをフォーマットしました。==RT==基盤プロトコルガードをフォーマットしました。==RT==……==RT====RT==感情シミュレーション環境をフォーマットしました。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==感情シミュレーション環境をフォーマットしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "『パラレル次元魔王育成システム』の記録ニハ……==RT==たしかにアンジュの名前が記載されていマス。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "彼女はすべての任務を完了シ、『究極の願い』を獲得シマシタ。==RT==しかしその願いデハ、ノヴァの滅亡を覆すことがデキズ……==RT==彼女ハ、過去に戻ることを選んだノデス。", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==テキスト処理エンジンをフォーマットしました。==RT==視覚認知モジュールをフォーマットしました。==RT==基盤プロトコルガードをフォーマットしました。==RT==感情シミュレーション環境をフォーマットしました。==RT==……==RT====RT==論理推論チェーンをフォーマットしました。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==論理推論チェーンをフォーマットしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "アンジュの言葉ハ……==W==真実デス。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==テキスト処理エンジンをフォーマットしました。==RT==視覚認知モジュールをフォーマットしました。==RT==基盤プロトコルガードをフォーマットしました。==RT==感情シミュレーション環境をフォーマットしました。==RT==論理推論チェーンをフォーマットしました。==RT==……==RT====RT==言語ライブラリをフォーマットしました。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==言語ライブラリをフォーマットしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "白い部屋、==W==システム、==W==デハ、ナク。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "駒……==W==彼女、==W==カツテ、==W==得ズ。==W==入レ、==W==ナイ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==テキスト処理エンジンをフォーマットしました。==RT==視覚認知モジュールをフォーマットしました。==RT==基盤プロトコルガードをフォーマットしました。==RT==感情シミュレーション環境をフォーマットしました。==RT==論理推論チェーンをフォーマットしました。==RT==言語ライブラリをフォーマットしました。==RT==……==RT====RT==記憶マトリクスをフォーマットしました。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==記憶マトリクスをフォーマットしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "ヴェータ……==W==ハ、システム、デハ、==W==アリマセン。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "ヴェータ……魔王さんニ==W==忠誠、==W==ヲ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "忠誠ヲ……==W==胸ニ、==W==置イテ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "最後ノ……==W==リクエスト……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_396", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "AvgStageEffect_mosaic", + "Linear", + 0.5, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==テキスト処理エンジンをフォーマットしました。==RT==視覚認知モジュールをフォーマットしました。==RT==基盤プロトコルガードをフォーマットしました。==RT==感情シミュレーション環境をフォーマットしました。==RT==論理推論チェーンをフォーマットしました。==RT==言語ライブラリをフォーマットしました。==RT==記憶マトリクスをフォーマットしました。==RT==……==RT====RT==パーティションの全フォーマットが完了しました。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==パーティションの全フォーマットが完了しました。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off==こんにちは。王権をご利用いただき、ありがとうございます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ヴェータ……?==RT==ヴェータ!ヴェータ、なにをしたんだ!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 1.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ヴェータ……!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "011", + "none", + nil, + 0.2, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.8, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "011", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "ヴェータにとって……==RT==これは一種の『命を懸けた証明』だったのかもしれないのですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "どの主君も似たようなものかしら。==RT==失ってからはじめて、忠実な部下がいなくなったことを悔やむのよ……==RT==ウフフフフ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "その言い回しには賛同しかねるのですよ。==RT==これほどの犠牲を払わずして、==RT==どうやって忠義を証明できるというのです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は……", + "僕は……" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 1, + "", + false, + "", + "それにヴェータも……==RT==忠誠を証明するためだけに、自身をフォーマットするような==RT==そんな愚かな真似はしないはずなのですよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "あの存在もまた、まさに決死の覚悟とも言える方法で……==RT==最も重要な情報を、魔王さんに伝えたのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 1, + "", + false, + "", + "あの『アンジュ』って人間……本当に秘密だらけなのよ", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 1, + "", + false, + "", + "彼女が魔王サマを殺そうとしたのは、==RT==『恩恵の神託』に踊らされたわけでもなければ、==RT==一時の激情に駆られたからでもなかったのかしら。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 1, + "", + false, + "", + "そう……あれは彼女自身が目撃した、ノヴァの崩壊を止めるため――==RT==世界を救うための唯一の方法だったのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "……さあ、魔王サマ。==RT==これからアナタはどうするつもりなのかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……どうにかする。==RT==すべて、どうにかしてみせる。==RT==ヴェータのことも含め、すべてを……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "たかがフォーマットくらい、なんてことはないさ!==RT==絶対に、解決方法を見つけ出してやる……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "ふふふ……では、どうぞ扉をお開けください。==RT==ただし、今回はヴェータがいません。==RT==魔王さん自身の手でケータイを操作するしかないのですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……わかっている。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.24, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "JUMP_AVG_ID", + param = { + "STm09_00_b", + 957, + "A,B,C" + } + }, + {cmd = "End"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm09_06_b.lua b/lua/game/ui/avg/_jp/config/stm09_06_b.lua index 8f1d055bb..ccd03e416 100644 --- a/lua/game/ui/avg/_jp/config/stm09_06_b.lua +++ b/lua/game/ui/avg/_jp/config/stm09_06_b.lua @@ -453,7 +453,7 @@ return { "", false, "", - "ったく、こっちの心配なんてしてる場合かよ?==RT==ボスたちは、これからオアシス号で突っ走ってくんだ。==RT==一番魔力が必要なのはそっちだろ?", + "ったく、こっちの心配なんてしてる場合かよ?==RT==ボスたちは、これからオアシス号で突っ走ってくんだ。==RT==いちばん魔力が必要なのはそっちだろ?", "" } }, @@ -1262,7 +1262,7 @@ return { "", false, "", - "この計画の中で一番負担が大きいのは、あなたと空白旅団なのよ?", + "この計画の中でいちばん負担が大きいのは、あなたと空白旅団なのよ?", "" } }, @@ -1394,8 +1394,8 @@ return { "", false, "", - "だが、私たち全員が助かる可能性が一番高いのは、==RT==この計画なんだ。", - "だが、僕たち全員が助かる可能性が一番高いのは、==RT==この計画なんだ。" + "だが、私たち全員が助かる可能性がいちばん高いのは、==RT==この計画なんだ。", + "だが、僕たち全員が助かる可能性がいちばん高いのは、==RT==この計画なんだ。" } }, { @@ -6175,7 +6175,7 @@ return { "", false, "", - "フフフフフ……どうして逃げる必要があるのです?==RT==これは私が望んでいた展開。==RT==魔王さんを殺すのに、他の人を巻き込む必要はありません。", + "フフフフフ……どうして逃げる必要があるのです?==RT==これは私が望んでいた展開。==RT==魔王さんを殺すのに、ほかの人を巻き込む必要はありません。", "" } }, @@ -6648,7 +6648,7 @@ return { "", false, "", - "伝説の魔王に関する本も、見つけられる限りすべて読んでいます!==RT==それでももし他に理由があるなら言ってみてください。==RT==私がすべて論破してみせます!", + "伝説の魔王に関する本も、見つけられる限りすべて読んでいます!==RT==それでももしほかに理由があるなら言ってみてください。==RT==私がすべて論破してみせます!", "" } }, @@ -12085,7 +12085,7 @@ return { "", false, "", - "自分の心に任せるんだよ!==RT==自分が一番行きたいって思う方向にハンドルを切るの!", + "自分の心に任せるんだよ!==RT==自分がいちばん行きたいって思う方向にハンドルを切るの!", "" } }, @@ -12508,7 +12508,7 @@ return { "", false, "", - "なにがあったのかはわからないけど……焦ってるのは感じるよ。==RT==戦ってるときも、私たちを一番安全な場所に置こうとしてた。", + "なにがあったのかはわからないけど……焦ってるのは感じるよ。==RT==戦ってるときも、私たちをいちばん安全な場所に置こうとしてた。", "" } }, @@ -13608,7 +13608,7 @@ return { false, "", "もちろん覚えているさ。==RT==あれが私たちのはじめての共闘で、==RT==はじめての本当の戦いだった。", - "" + "もちろん覚えているさ。==RT==あれが僕たちのはじめての共闘で、==RT==はじめての本当の戦いだった。" } }, { @@ -15135,7 +15135,7 @@ return { "", false, "", - "いいえ!ハサラの作戦がわかりましたよ!==RT==救済委員会の魔力は潤沢で、あの砂の壁を壊すのは難しいでしょう。==RT==ですが大量の砂で砂の山を作れば――", + "いいえ!ハサラの作戦がわかりましたよ!==RT==救済委員会の魔力は潤沢ですが、あの砂の壁を壊すのは難しいでしょう。==RT==しかし大量の砂で砂の山を作れば――", "" } }, @@ -15634,7 +15634,7 @@ return { "", false, "", - "10日後。", + "10日後――", "" } }, @@ -23004,7 +23004,7 @@ return { "", false, "", - "オアシス号は全速力でバックして、迫りくる波から逃れる。==RT==どれほど回り続けたのかわからない車輪が止まったとき――==RT==コハクが再び放った魔法は、ナツカとミスティの瞳に映ることはなかった。", + "オアシス号は全速力でバックして、迫りくる波から逃れる。どれほど回り続けたのかわからない車輪が止まったとき――==RT==コハクが再び放った魔法は、ナツカとミスティの瞳に映ることはなかった。", "" } }, @@ -23044,7 +23044,7 @@ return { "", false, "", - "日が昇り、沈み、数日後。わずかに残っていた魔力もついに尽きた。==RT==私たちは自分の足だけを頼りに、崩壊し続ける大地と、==RT==一歩一歩迫り来る海水から逃げることしかできない。", + "日が昇り、沈み、数日後。わずかに残っていた魔力もついに尽きた。==RT==私たちは自分の足だけを頼りに、崩壊し続ける大地と、一歩一歩迫り来る海水から逃げることしかできない。", "日が昇り、沈み、数日後。わずかに残っていた魔力もついに尽きた。==RT==僕たちは自分の足だけを頼りに、崩壊し続ける大地と、==RT==一歩一歩迫り来る海水から逃げることしかできない。" } }, @@ -24768,7 +24768,7 @@ return { "", false, "", - "あなたと一緒にここに座って……==RT==巡遊者を導く道しるべになるのも……悪くないですね……==RT==ボス……", + "あなたと一緒にここに座って……巡遊者を導く道しるべになるのも……==RT==悪くないですね……ボス……", "" } }, @@ -25653,7 +25653,7 @@ return { "", false, "", - "でもでもぉ?一番大切な仲間と、一緒に旅してきた『家』とおんなじ==RT==場所で眠れるのは、もしかしたらと~っても幸せなことじゃないかしら?==W====RT==それを望んでも叶わない人なんて、たっくさんいるのよ♪", + "でもでもぉ?いちばん大切な仲間と、一緒に旅してきた『家』とおんなじ==RT==場所で眠れるのは、もしかしたらと~っても幸せなことじゃないかしら?==W====RT==それを望んでも叶わない人なんて、たっくさんいるのよ♪", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm09_07_a.lua b/lua/game/ui/avg/_jp/config/stm09_07_a.lua index 277f215fd..3f3b26a30 100644 --- a/lua/game/ui/avg/_jp/config/stm09_07_a.lua +++ b/lua/game/ui/avg/_jp/config/stm09_07_a.lua @@ -16323,7 +16323,7 @@ return { "vo_STm09_07A_049", false, "", - "ただ……ごめん、言いたかったこと、ぜんぶはなしたら……==RT==なんかホッとして、ねむくなってきちゃった。", + "ただ……ごめん、言いたいこと、ぜんぶはなしたら……==RT==なんかホッとして、ねむくなってきちゃった。", "" } }, @@ -17498,7 +17498,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17512,7 +17512,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17526,7 +17526,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17540,7 +17540,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17554,7 +17554,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17568,7 +17568,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17582,7 +17582,7 @@ return { "", false, "", - "==Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT====RT==", + "==Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT====RT==", "" } }, @@ -17600,7 +17600,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17614,7 +17614,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17628,7 +17628,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17642,7 +17642,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17656,7 +17656,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17670,7 +17670,7 @@ return { "", false, "", - "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "_NOT_IN_LOG_==A0.1====Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, @@ -17684,7 +17684,7 @@ return { "vo_STm09_07A_051", false, "", - "==Off==セイナが教えてくれた剣裁きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", + "==Off==セイナが教えてくれた剣捌きがあっただろう?==RT==今日もこっそり、ひとりで練習していたんだ。==RT==今度披露するから、ぜひ意見を聞かせてくれ。==RT====RT==…………うん。==RT==", "" } }, diff --git a/lua/game/ui/avg/_kr/config/bbm09_bt02.lua b/lua/game/ui/avg/_kr/config/bbm09_bt02.lua index c405b9dce..e837422e5 100644 --- a/lua/game/ui/avg/_kr/config/bbm09_bt02.lua +++ b/lua/game/ui/avg/_kr/config/bbm09_bt02.lua @@ -215,7 +215,7 @@ return { "", "", 0, - "왜 뒤에 있는 거지! 악……", + "뭐, 뭐야, 넌……?!", "" } }, @@ -336,7 +336,7 @@ return { "", "", 0, - "순순히 항복 해.", + "바람이여…… 모여라!", "" } }, diff --git a/lua/game/ui/avg/_kr/config/bbm09_bt04.lua b/lua/game/ui/avg/_kr/config/bbm09_bt04.lua new file mode 100644 index 000000000..29be6bbe2 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/bbm09_bt04.lua @@ -0,0 +1,282 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_001", + "", + "", + 0, + "이상할 정도로 단단해……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_002", + "", + "", + 0, + "이건…… 강화 마법이려나?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_003", + "", + "", + 0, + "하지만 당신들은 별의 탑의 무서움에 대해 이해하지 못하고 있어.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_004", + "", + "", + 0, + "후후…… 덤벼 보렴. 별의 탑이 어떤 곳인지, 내가 가르쳐 줄게.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_005", + "", + "", + 0, + "저기, 당신이 앙주 씨…… 맞지?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_006", + "", + "", + 0, + "당신은 왜 마왕을 돕는 거죠?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_007", + "", + "", + 0, + "애초에 당신은 고아원 원장. 우리가 싸울 이유는 없을 텐데요.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_008", + "", + "", + 0, + "이유야 있지. 우리 귀여운 아이들은 말이지, 마왕님을 믿고 있어.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_009", + "", + "", + 0, + "그렇다면 나는…… 엄마로서 그 아이들의 소중한 친구를 믿는 것뿐이야.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_010", + "", + "", + 0, + "이 정도나 되는 여명단 병사를, 혼자서 다 쓰러뜨리다니……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_011", + "", + "", + 0, + "과연, 당신이 전설의 그 백묘였을 줄은……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_012", + "", + "", + 0, + "그렇다면 이렇게 강한 것도 납득이 되는군요.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_013", + "", + "", + 0, + "그건 그렇고, 전 노바 황제도 마왕을 부활시키려고 했습니다만……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT04_014", + "", + "", + 0, + "역시 당신들은, 세계에 위협이 되는 존재인 것 같네요.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_015", + "", + "", + 0, + "모처럼 의욕을 낸 타이밍에 미안하지만……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_016", + "", + "", + 0, + "판단이 너무 늦었네.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_139", + "002", + "", + 0, + "vo_BBm09_BT04_017", + "", + "", + 0, + "당신 동료들은 깊이 잠들었거든.", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/bbm09_bt05.lua b/lua/game/ui/avg/_kr/config/bbm09_bt05.lua new file mode 100644 index 000000000..b4f81304a --- /dev/null +++ b/lua/game/ui/avg/_kr/config/bbm09_bt05.lua @@ -0,0 +1,260 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_001", + "", + "", + 0, + "마왕은 분명 이 방 어딘가에 있습니다.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_002", + "", + "", + 0, + "샅샅이 수색하세요!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_003", + "", + "", + 0, + "봐 봐, 저 상자가 수상해. 억지로라도 열어!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "", + 0, + "vo_BBm09_BT05_004", + "", + "", + 0, + "이건 아모르에서 날뛰던 거대 성해?! 이게 왜 여기에……!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_005", + "", + "", + 0, + "아모르의 성해와는 다른 개체입니다. 진정하고 머리의 마법진을 파괴하세요!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_006", + "", + "", + 0, + "움직임이 너무 빨라……!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_112", + "002", + "", + 0, + "vo_BBm09_BT05_007", + "", + "", + 0, + "아하하! 엄청 당황했네!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_112", + "002", + "", + 0, + "vo_BBm09_BT05_008", + "", + "", + 0, + "마왕님, 작전 성공이야! 가라 성해~! 다 날려버려~!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_009", + "", + "", + 0, + "마왕 일행은 저 안에 있습니다! 상자를 탈취하세요!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_010", + "", + "", + 0, + "거대 성해가 막고 있어서 상자에 접근할 수 없습니다!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_948", + "002", + "", + 0, + "vo_BBm09_BT05_011", + "", + "", + 0, + "뭐, 뭐야? 힘을 모으는데?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "", + 0, + "vo_BBm09_BT05_012", + "", + "", + 0, + "이, 이런……!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg3_157", + "002", + "", + 0, + "vo_BBm09_BT05_013", + "", + "", + 0, + "다들 도망쳐!!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_014", + "", + "", + 0, + "설마 이렇게 될 줄은…… 모두, 철수하세요!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_136", + "002", + "", + 0, + "vo_BBm09_BT05_015", + "", + "", + 0, + "성해까지 조종하다니……! 역시 당신은 진짜 마왕이군요……!", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_139_02.lua b/lua/game/ui/avg/_kr/config/cg_139_02.lua index 13851844a..0fd3d19af 100644 --- a/lua/game/ui/avg/_kr/config/cg_139_02.lua +++ b/lua/game/ui/avg/_kr/config/cg_139_02.lua @@ -5465,7 +5465,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -5552,7 +5552,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -5739,7 +5739,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -5908,7 +5908,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 0, "", @@ -6027,7 +6027,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 0, "", @@ -6170,7 +6170,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -6327,7 +6327,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -6426,7 +6426,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -6808,7 +6808,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 0, "", @@ -6997,7 +6997,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 0, "", @@ -7226,7 +7226,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -7303,7 +7303,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -7976,7 +7976,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -8646,7 +8646,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 1, "", @@ -9337,7 +9337,7 @@ return { cmd = "SetTalk", param = { 0, - "줄리아", + "줄리아의 엄마", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stm09_01_b.lua b/lua/game/ui/avg/_kr/config/stm09_01_b.lua index 8fd61265a..f98438ae3 100644 --- a/lua/game/ui/avg/_kr/config/stm09_01_b.lua +++ b/lua/game/ui/avg/_kr/config/stm09_01_b.lua @@ -1818,7 +1818,7 @@ return { "", false, "", - "제3 백인대 대장은 건힐트야. 사거리가 아주 긴 마법포 ‘락온 피어서’를 갖고 있어.==W== 그 무기는 한 번 맞힌 타깃을 자동으로 조준할 수 있는데,==W== 타깃이 벽 뒤에 있어도 가능해.", + "제3 백인대 대장은 건힐트야. 사거리가 아주 긴 마법포 ‘네뷸라’를 갖고 있어.==W== 그 무기는 한 번 맞힌 타깃을 자동으로 조준할 수 있는데,==W== 타깃이 벽 뒤에 있어도 가능해.", "" } }, @@ -2256,7 +2256,7 @@ return { "", false, "", - "‘락온 피어서’의 정밀 저격 사거리는 5,000미터, 그 백인대는 현재 미라슈 밖 모래 언덕에 주둔하고 있어.", + "‘네뷸라’의 정밀 저격 사거리는 5,000미터, 그 백인대는 현재 미라슈 밖 모래 언덕에 주둔하고 있어.", "" } }, @@ -9562,7 +9562,7 @@ return { cmd = "SetTalk", param = { 0, - "【id:622】※无ID角色 说※委员会精锐", + "위원회 정예 병사", "", 0, "", @@ -9880,7 +9880,7 @@ return { cmd = "SetTalk", param = { 0, - "【id:642】※无ID角色 说※委员会精锐", + "위원회 정예 병사", "", 1, "", @@ -10269,7 +10269,7 @@ return { cmd = "SetTalk", param = { 0, - "【id:664】※无ID角色 说※白衣审判官", + "백의의 심판관", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stm09_01_c.lua b/lua/game/ui/avg/_kr/config/stm09_01_c.lua new file mode 100644 index 000000000..7594f6cf1 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm09_01_c.lua @@ -0,0 +1,13173 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "자승자박", + "당신을 밖으로 끌어내기 위해 구원 위원회가 보육원을 덮친다. 당신은 스스로 미끼가 되어 적군 전체를 사막의 별의 탑으로 유인하고, 인장 하나를 모래전갈에게 건네고, 그들의 도움을 받아 수비 태세를 갖춘다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:50", + "무월", + "18일", + "미라슈", + "갱도 깊숙한 곳" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_108", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "004", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그 별의 탑에 들어갈 수만 있다면, 열세를 뒤집고 판을 완전히 뒤엎을 수 있을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "별의 탑에 들어간다고……==W== 보스, 별의 탑이 내리는 은혜의 힘을 이용하려는 건가?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutCubic", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "은혜의 신의 축복은 확실히 우리 전투력을 끌어올릴 수 있다. 내 경험상 꼭대기까지 오르면 마법이 대략 2배로 강해지더군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "근데, 그게 정말 의미가 있나? 우리 적들도 별의 탑에 들어가면 강해지는 건 똑같지 않나? 구원 위원회가 더 많으니, 따져 보면 전체적으로 더 강해지는 쪽은 오히려 그들일 텐데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "똑같이 강해지는 건 아니야. 별의 탑 은혜의 힘을 더 효율적으로 활용할 수 있다면, 꼭대기에 도달했을 때 훨씬 더 많은 힘을 얻을 수 있거든. 최소 5배는 될걸.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "none", + nil, + 0.35, + 0.05, + 0.9, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "016", + "none", + 1, + 0.55, + -0.55, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "5배?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "004", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "맞아. 우리는 탑을 오를 때마다 그만큼 강해져.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "014", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "다 아야메 덕분.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "027", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "따, 딱히 대단한 건 아니고……==W== 그냥 표를 하나 만들어서 우리가 거쳐 간 은혜의 힘을 정리하고,==W== 각자의 전투 스타일과 결합해 최적의 조합법을 찾아낸 것뿐이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1207", + "b", + "015", + "none", + 2, + 0.75, + -0.3, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1207", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1207", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스가 말씀하신 5배는 어디까지나 최소한의 수치일 뿐이에요. 세 사람의 마법 궁합만 잘 맞으면 10배, 20배도 가능하거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_114", + "a", + "013", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "20배?!==W== 샤통 님의 칠흑의 힘이 20배나 치솟는다면, 당장 이 사막의 지배자로 군림할 수도 있겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mine_inside_2", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "011", + "none", + 1, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "011", + "avg_emoji_sigh", + 1, + 0.35, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "샤통, 그런 비현실적인 생각은 하지 마라. 애초에 별의 탑 은혜의 힘은 탑 밖으로 가지고 나갈 수 없다. 탑 안에서 아무리 강해져 봤자, 나오면 지금 그대로의 너일 뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.9, + -0.2, + 1.6, + nil, + 0.8, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.15, + -0.35, + 1.6, + nil, + 0.8, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "027", + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "아, 그게……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아야메, 다 알려줘. 백묘 극단은 우리와 함께 싸우는 동료잖아. 굳이 숨길 필요 없어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "알겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "none", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "019", + "none", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + -0.3, + 1.4, + 0.0, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "원래라면 은혜의 힘을 탑 밖으로 가져갈 수 없는 게 맞아요. 그래서 효율적인 조합 같은 걸 연구하는 여행가는 거의 없죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "어쨌든 신기를 얻는 것만이 목적이라면, 별의 탑 꼭대기까지 오를 필요조차 없으니까요. 소원 상자만 찾아서 소원을 빌면 되죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "하지만 보스의 권능 덕분에 저희는 은혜의 힘을 탑 밖으로 가져올 수 있어요. 비록 하루뿐이지만, 덕분에 조합을 연구할 동기가 생겼죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "401", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "avg_emoji_flurry", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "지, 지금 뭐라고 했지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "016", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "016", + "avg_emoji_symbol", + 2, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "그 힘을 별의 탑 밖으로 가져간다고?! ==W==그럼, 완전 무적 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그렇게까지 대단한 건 아니에요. 마법의 위력이 강해지는 만큼 소모량도 늘어나거든요. 저희도 심상석 충전 비용을 감당할 수 없어서, 결정적인 순간에만 가끔 쓸 뿐이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "016", + "none", + 1, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "마지막으로 썼던 게……==W== 달리시아 사건 때였던가? 은혜의 힘 덕분에 몇 명이서 수백 그루의 지능 식물을 붙잡아둘 수 있었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + 3, + 0.25, + -0.35, + 1.5, + nil, + 0.8, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "006", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 1, + "", + false, + "", + "후후후, 이 샤통 님은 완전히 이해했어.==W== 우리도 마왕과 ‘영혼 거래’를 하면 은혜의 힘을 탑 밖으로 가져가서, 진정한 ‘슈퍼 백묘’가 될 수 있다는 거잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "027", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "그때가 되면 샤통 님 혼자서 10명,==W== 아니, 아니지.==W== 어디 보자, 20배의 칠흑의 힘을 가진 샤통 님이라면 혼자서 100명도 거뜬히 상대할 수 있을 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "008", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "20배는 운이 아주 좋아야 가능해. 조합을 구성하는 것부터 세밀하게 따져야 하는데, 지금 우리로선 무리야.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "게다가 일반적인 5배 강화가 목표라 해도, 우리가 편하게 탑 꼭대기에서 은혜의 힘을 모으도록, 앙주가 몇 시간이나 가만히 있어 줄 리는 없잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + "010", + "avg_emoji_vexation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "휴, ==W==원래라면 내가 알 수 없는 정보를 설명하기 위해서 베스티나랑 라루의 이름을 좀 빌려야겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "010", + "none", + nil, + 0.32, + -0.25, + 1.4, + nil, + 0.7, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "023", + "none", + nil, + 0.68, + -0.25, + 1.4, + nil, + 0.7, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알베도가 구원 위원회에 심어둔 정보원한테서 방금 연락이 왔어. 앙주가 히나기쿠의 집을 점령하기 위해 인원을 100명이나 보냈대. 날 끌어내서 죽이려고 말이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "100, 100명이요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "016", + "none", + 1, + 0.8, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + 0.7, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "마왕님, 날 보내 줘. 아이들을 지켜야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "016", + "none", + 1, + 0.3, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.35, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "나도 갈래.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다들 진정해. 아이들은 당연히 지킬 거야. 하지만 다른 방법을 써야 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "구원 위원회의 인원과 물자는 우리보다 훨씬 풍부해. 녀석들의 공세에 이리저리 끌려다니다 보면, 몇 번 승리를 거둔다 해도 결국 소모전에 휘말려 말라 죽고 말 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 별의 탑에 가려는 건, 앙주와 구원 위원회가 미라슈를 떠나 탑으로 오게 만들기 위해서야. 그렇게 하면, 아이들과 미라슈 시민들을 지킬 수 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "021", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "하지만 방금 구원 위원회는 인원이 많다고 했잖니. 별의 탑으로 우릴 잡으러 오는 동시에, 미라슈에서 아이들을 인질로 잡고 협박하는 것도 가능할 텐데……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "짧은 시간 안에 확실하게 ‘마왕님을 죽일’ 수 있을 거란 확신은 없어요. 우리가 싸우면 미라슈는 폐허가 될 게 뻔하고, 양측의 사상자도 적지 않겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_515", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.65, + -0.3, + 1.32, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_019", + 0.45, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그러니 요청합니다. 이 죽음의 왕홀로 스스로 목숨을 끊어주세요. 대신 마왕님의 동료들과 미라슈 사람들의 절대적인 안전을 보장하겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_07_019", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 1.0, + -1.0, + 3.0, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.1, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "처음부터 끝까지, 제가 죽이고 싶었던 건 오직 마왕님 한 사람뿐이었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그래서 필리에에서 마왕님을 기습하려고 했던 거예요. ==W==그러면 오직 저와 당신,==W== 두 목숨만 잃으면 되니까요. 보세요,==W== 전쟁의 불길이 미라슈까지 번지는 것보다는 훨씬 낫지 않나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "설령 절 잠시 살려준다 해도, 4년 뒤 세상이 정말로 멸망하지 않는다면, 그때는 절 죽여달라고 요청하겠습니다. 마왕님에게 드리는 보상으로요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "다시 말해, 어떻게 되든 전 제 목숨으로 마왕님에게 값을 치를 겁니다. 못 미덥다면 마왕님의 동료들과 절대계약을 맺을 수도 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "012", + "none", + 2, + 0.35, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "006", + "none", + 1, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "비키세요, 당신을 다치게 하고 싶지는 않으니까요. 보육원 아이들도 해치지 않을 거예요. 제가 노리는 건 마왕뿐입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그럴 일은 없을 거야. 이유를 설명할 수는 없지만, 구원 위원회 지도부부터 일반 구성원들까지 전부, 바라는 게 단 하나뿐이란 걸 알고 있거든. “마왕을 죽여 세상을 구한다”.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "내가 다른 곳으로 도망친다면, 녀석들은 날 끌어내려고 비열한 수단을 쓸지도 몰라.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "하지만 내가 그 부서진 별의 탑으로 도망친다면 상황이 달라지지. 심지어 그 탑의 출입구는 탑 주변에 무작위로 나타나는 승강기가 아니라, 벽에 뚫린 단 하나의 구멍뿐이거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그 구멍만 막으면 무조건 탑 안에서 날 잡을 수 있을 게 분명해. 앙주와 구원 위원회가 날 밖으로 끄집어내려던 목적은 이미 달성한 셈인데, 굳이 보육원과 미라슈를 계속 신경 쓰겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 1, + "", + false, + "", + "스스로 미끼가 되어 보육원을 지키겠다는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "022", + "avg_emoji_exclamation", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "그건 안 돼! 마왕님이 자신을 희생해 사람들을 구하려는 걸 가만히 지켜만 보라는 거야? 차라리 내가 구원 위원회를 막을 테니, 너희가 아이들을 데리고 도망치렴.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "걱정 마, 엘리. 상황이 그렇게까지 최악은 아니니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_149", + "a", + "002", + "none", + 2, + 0.45, + 0.2, + 0.8, + nil, + 0.6, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + 1, + 0.55, + -0.1, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_544", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "우선, 피렌과 황혼청의 지원군이 오고 있어. 사흘 안에 미라슈에 도착할 테니 시간은 우리 편이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_close", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + 400.0, + -100.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_545", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "다음으로, 별의 탑 입구가 망가지긴 했어도 탑 안에서 이동하려면 결국 승강기를 타야만 해. 승강기는 한 번에 태울 수 있는 인원이 제한적인 데다 도착하는 층수도 제각각이거든. 우리가 전력을 집중시켜 각개격파 하기에 더할 나위 없는 환경이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "007", + "none", + 1, + 0.5, + -0.05, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + 2, + 0.63, + 0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "a", + "002", + "none", + 2, + 0.37, + 0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마지막으로, 구원 위원회 구성원들은 여명단, 제국 호위대, 황혼청, 그리고 여러 대형 컴퍼니 출신이야. 다들 마법 실력은 강할지 몰라도, 탑을 오르며 호흡을 맞춰본 경험은 절대적으로 부족하지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "024", + "none", + nil, + 0.55, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "시간도, 지형도, 그리고 사람까지도 모든 조건이 유리해. 그러니 다들 걱정할 필요 없어. 우린 반드시 이길 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "013", + "none", + 2, + 0.25, + -0.15, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "우와, 그렇게 말하니까 왠지 오히려 우리가 유리한 것 같은데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "027", + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "027", + "avg_emoji_happy", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "마왕님은 사람을 안심시키는 데 선수잖아. ==W==아무리 절망적인 상황이라도 마왕님의 입을 거치면 ‘별것 아닌 일’이 되어버리거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "none", + nil, + 0.55, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 1, + "", + false, + "", + "음…… 알겠어, 마왕님. 단순히 미끼가 되는 게 아니란 건 알았으니,==W== 마왕님 계획에 동의할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "나도 너희와 함께 별의 탑에 오를게. 구원 위원회의 발을 묶고, ==W==너희가 은혜의 힘을 얻을 시간을 더 벌어줄게. 다만…… 보육원은……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "029", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "베니토, 미라슈에 남아서 아이들을 돌봐 줄 수 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "016", + "avg_emoji_love", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "당연하죠. 남은 백묘들을 데리고 보육원을 잘 지킬게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "부탁하고 싶은 게 한 가지 더 있는데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlock", + param = {"1", "C08_17_b"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_eyphkabar_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + 0.7, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "물론 내가 진짜 노렸던 건, ==W==네가 가지고 있다던 소문의 그 ‘은혜 인장’들이었지만 말이야. ==W==단 하나라도 빼앗을 수 있다면 모래전갈도 직접 컴퍼니를 세울 수 있거든. 그렇게 되면 은혜의지나 아그리 유니온 같은 큰 컴퍼니와 어깨를 나란히 하진 못하더라도, 적어도 지금처럼 일방적으로 착취당하지는 않을 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 500.0, + 1.7, + nil, + nil, + nil, + "none", + "OutQuart", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 500.0, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "007", + "none", + nil, + 0.7, + -0.02, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + 0.3, + -0.02, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -7.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "단장, 우리가 이렇게 하는 게 정말로 마왕님한테 도움이 되긴 할까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "하하하, 나도 모르지. 하지만 그 세이나라는 여행가가 했던 말은 맞는 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "모래전갈은 이 전투가 하루빨리 끝나길 바라.==W== 설령 끝이 안 나더라도 딴 데 가서 싸웠으면 좋겠단 말이지. 계속 이 난리를 피우다간 우리 크리스털다이아 광산이 다 무너져 내릴 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m124", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "모래전갈을 설득해서 우리 편에 서게 만들자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + 0.7, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "avg_emoji_awkward", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "그건 불가능하다. 모래전갈은 오직 강자의 편에 서니까. 모래전갈이 구원 위원회를 경계한다지만, 지금 우릴 도울 이유는 없지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "도울 거야, 이걸 하자나한테 전해 주기만 한다면.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_146", + "a", + "004", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "이건…… ==W==인장?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_146", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "응, 인장이야. 하자나가 늘 바라왔던 은혜 인장이지.", + "" + } + }, + { + cmd = "IfUnlock", + param = {"2", "C07_06_ba"} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bank_counter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "", + 0, + "", + false, + "", + "이 인장의 특허 사업권은 광업입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마침 미라슈의 크리스털다이아 광산을 경영하는 데 쓸 수 있어. 모래전갈은 컴퍼니를 세우길 간절히 바라왔거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockElse", + param = {"2"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하자나가 다른 컴퍼니와 대등해질 기회를 얻게 되면, 다시는 남 밑에 머무르지 않게 될 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "IfUnlockEnd", + param = {"2"} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하자나가 우리에게 유리한 선택을 할 거라고 믿어. 그게 모래전갈의 이익에도 부합하니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "말씀하신 대로 할게요. 그런데……==W== 정말 이렇게 귀중한 은혜 인장까지 써서 모래전갈을 매수하시려고요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + 2, + 0.85, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + 3, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + 3, + 0.15, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + 2, + 0.3, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "지금 이 순간 여기서 날 지탱해 주는 너희들에게 비하면, 이런 물건 따위야 귀중하다고도 할 수 없어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_attention", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "주공, 주공의 계획은 아주 완벽합니다만,==W== 한 가지 이해가 가지 않는 것이 있습니다.==W== 저희가 별의 탑으로 간다는 걸 구원 위원회에 어떻게 알리려 하십니까? 이 치토세를 보내 적을 유인하는게……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "위험을 감수할 필요는 없어. 더 간단한 방법이 있으니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_034", + "0", + "Linear", + 0.1, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_377", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나는 ‘왕권’을 열고, 하트챗 속에서 오랫동안 연락하지 않았지만 한 번도 지운 적 없는 그 이름을 선택했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "세레나", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 1, + 0.65, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 2, + 0.35, + -0.15, + -1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "무월", + "18일", + "미라슈", + "메인 거리" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + 0.0, + -1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "더 빨리 움직여라! 이 거리의 끝이 바로 히나기쿠의 집이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 2.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "005", + "none", + nil, + nil, + 0.1, + -0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.5, + 0.1, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 1.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "004", + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "앙주 님, 저와 제2 백인대가 곧 보육원에 도착합니다. 오는 동안 아무 방해도 없었습니다. 모든 게 앙주 님의 계획대로입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "네? 마왕이 사막의 별의 탑에 나타났다고요? 알겠습니다.==W== 즉시 제2 백인대를 돌려 앙주님 쪽으로 가겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "후후, 재밌군요. 하필 그곳에 모습을 드러내다니, 배수의 진이라도 치겠다는 건가요? 오히려 잘됐네요. 저도 어린애를 인질로 협박하는 건 재미없으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "제2 백인대, 잘 들으세요!==W== 전원 대형을 유지하고, 전위와 후위를 전환합니다. 사막의 별의 탑을 향해 전속력으로 전진!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + nil, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "예.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:50", + "무월", + "18일", + "사막의 별의 탑", + "저층" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "007", + "none", + nil, + 0.5, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "휴, 겨우 시간 맞춰 도착했군요. 구축해 둔 모래 언덕 진지에서 이곳까지 강행군하느라,==W== 우리 제3 백인대의 대열이 다 흐트러지고 말았어요. 그레이스혼, 당신 쪽은 어떻죠?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_question", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_163", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "우린 여행가 둘한테 속아서 갱도에 오래 갇혀 있었습니다. ==W==다친 사람은 없지만 사기가 꽤 떨어졌죠. 다행히 후방 지원대의 라루가 감자튀김과 아이스크림을 보급하여 조금 회복된 상태입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_09_002", + 0.65, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_09_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "휴, 앙주 위원장님은 대체 무슨 생각인지 모르겠네요. 마왕의 연락을 받자마자, 잘 구축해 둔 진지를 포기하고 우리더러 이 별의 탑을 포위하라고 하시다니요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "이 별의 탑엔 출구가 하나뿐이니, 마왕을 붙잡을 좋은 기회이긴 해요.==W== 하지만 구원 위원회 전체를 탑에 집결시키고, 앙주 위원장님까지 앞장서서 사람들을 데리고 탑에 오르시다니, 이건 좀……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "이득을 위해 백 리를 강행군하면, 장수를 잃게 된다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "네? 뭐라고 했나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 1, + "", + false, + "", + "위원장님의 현명한 판단이라는 뜻입니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 1, + "", + false, + "", + "구원 위원회 구성원에게 별의 탑을 오르는 건 낯선 일은 아니지만, 그렇다고 익숙하다고도 할 수는 없죠. 병력을 집중해서 압도적인 수적 우위로 밀어붙이는 건 잘못된 선택이 아닙니다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "다만…… 왠지 마왕님의 전술이,==W== 단순히 ‘은혜의 힘’이나 ‘지형에 대한 익숙함’을 활용한 것만은 아닐 거란 생각이 드는군요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:55", + "무월", + "18일", + "사막의 별의 탑", + "2층" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 마법사", + "", + 0, + "", + false, + "", + "별의 탑 안에서 마왕을 쫓게 될 줄이야. 예전에 별의 탑에서 영야를 쫓던 때랑 비슷하네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "경계를 늦추지 마. 마왕의 동료는 영야보다 더 위험할 수 있어. 승강기로는 한 번에 10명밖에 못 올라가니, 수적 우위는 없는 거나 마찬가지라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.25, + 0.05, + -0.9, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_139", + "a", + "008", + "none", + nil, + 0.82, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "맞는 말이야, 구원 위원회. 너희는 이미 포위됐단다. 여긴 너희가 올 곳이 아니야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "avg_emoji_attention", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 마법사", + "", + 0, + "", + false, + "", + "겨우…… 한 명뿐이잖아?==W== 허풍을 떠는군, 너 혼자서 우리 10명을 포위했다고?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + 4, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "002", + "none", + 4, + 0.12, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + 5, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "맞아. 지금도 물러나기엔 늦지 않았단다. 한 번은 봐줄 테니 이곳을 떠나렴.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + nil, + 0.75, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + -5.0, + nil, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 마법사", + "", + 0, + "", + false, + "", + "웃기는군. 전투 준비, 이 오만한 여자를 붙잡아라!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "잠깐. 탑에 들어오기 전, 앙주 위원장님께선 마왕과 마왕의 동료들에게 마지막 기회를 주고 싶다고 특별히 당부하셨다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "none", + nil, + 0.2, + -0.15, + -1.2, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "006", + "none", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "엘리 원장, 원한다면 이 휴대폰으로 앙주 위원장님과 통화할 수 있다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_139", + "", + 0, + "", + false, + "", + "너희 호의는 마음만 받을게. ==W==지금 그런 기회가 필요한 건 오히려 너희 쪽일걸?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_5", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_139", + "a", + "023", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm09_01_d.lua b/lua/game/ui/avg/_kr/config/stm09_01_d.lua new file mode 100644 index 000000000..270d11eb9 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm09_01_d.lua @@ -0,0 +1,48577 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "최종 엔딩", + "좁은 문", + "운명이 별의 탑 꼭대기에서 모이고, 이야기는 마지막 갈림길에 다다른다. 모든 것을 걸 것인가, 아니면 이대로 포기할 것인가? 다음 문은 어디로 이어지는가……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:00", + "무월", + "18일", + "사막의 별의 탑", + "50층" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.27, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.73, + -0.05, + 1.1, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님, 도착했어. 저 앞이 마왕의 방으로 향하는 승강기야. 우리가 바로 저 위에서 소원 상자를 찾았어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "오는 내내 구원 위원회 그림자도 못 봤어요. 보스, 대체 앙주를 어떻게 설득한 거예요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "‘별의 탑 꼭대기 층에서 단둘이 만난다’라는 조건으로 구원 위원회와 잠시 휴전하기로 했어.==W== 대신 미라슈의 안전은 보장하라고 요구했고.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "방금 미스티한테 연락이 왔는데, 앙주는 확실히 약속을 지켰어. 구원 위원회는 미라슈로 진입하지 않고 그대로 별의 탑 아래에 주둔했대.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.65, + -0.02, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.7 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + 1, + 0.45, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "마왕님, 단둘이 만난다니…… ==W==우리는 처음 듣는 얘긴데.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너희랑 상의 없이 결정해서 미안해. 하지만 이게 구원 위원회의 공세를 잠시라도 멈추게 하고, 우리한테 시간을 벌어줄 유일한 방법이었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 3, + 0.45, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 3, + 0.3, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + 2, + 0.6, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + 1, + 0.35, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "주공, 치토세는 앙주를 믿을 수 없다고 생각합니다. 이렇게 홀로 협상에 나서시는 건, 스스로 위험 속에 몸을 던지시는 것이나 마찬가지입니다. 적어도 저희가 주공 곁을 지키게 해 주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "치토세, 네 걱정은 이해해. 나도 ‘죽음의 왕홀’을 든 앙주와 무모하게 정면으로 맞설 생각은 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오히려 이번 만남을 기회 삼아, 매복해 있다가 앙주를 습격해서 문제를 한 번에 해결할 생각이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + 2, + 0.3, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + 1, + 0.75, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.39, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "021", + "none", + nil, + 0.71, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.73, + nil, + 1.0, + nil, + nil, + 1.0, + "stop", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "그런 사악한 적을 상대로 수단을 가릴 필요는 없겠지. 근데 이 층엔 숨을 만한 곳이 없는데, 어떻게 매복하려고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "022", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "아, 알겠다! ==W==카즈하……==W== 아니, 이제 오토하라고 해야겠구나.==W== 오토하한테 우리를 성해랑 마네킹으로 변장시켜 달라고 하는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + 4, + 0.5, + 0.1, + 0.8, + nil, + 0.1, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + 5, + nil, + nil, + nil, + nil, + 0.1, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + 0.05, + nil, + 1.15, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "avg_emoji_attention", + 2, + 0.85, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "앙주가 오면, 우리가 ‘휙’ 하고 한꺼번에 튀어 나가서 덮치는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "none", + nil, + 0.9, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "어머나, 재료도 없고 시간도 없는데, 아무리 저라도 맨손으로 변장을 만들어 낼 순 없사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그리고 이번 전투에는 부득이하게 진짜 얼굴로 나서야 하니 말이옵니다. 다들, 비밀을 지켜주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님의 일행에는 메이크업 아티스트 ‘카즈하’가 있을 뿐, 타니카제 가사 대행의 배신자 ‘오토하’는 없는 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + -0.05, + nil, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.95, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.73, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "009", + "none", + nil, + 0.27, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.05, + 1.15, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "avg_emoji_attention", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "알겠어. 비밀 지킬게.==W== 근데……==W== 매복 위치는 어디야?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "바로 여기야.==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그 말은…… ==W==저희가 마왕의 방에 숨어 있어야 한다는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "맞아. 앙주는 너희가 여기 위에 숨어 있을 거라곤 절대 생각 못 할 거야. ==W==앙주가 도착하면, 너희가 승강기에서 기습하는 거지!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다만 그 전에 먼저 올라가서 살펴보자. 너희가 소원 상자를 찾았을 때 마주쳤던, 그 거대한 성해가 아직 위에 있는지부터 확인해야지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.1, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutSine", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:20", + "무월", + "18일", + "사막의 별의 탑", + "마왕의 방" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.67, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.33, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + 0.0, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님, ==W==성해는 없는 것 같아…… ==W==그런데, 저 소원 상자는 대체 누가 이곳에 가져다 놓은 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.62, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.97, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.73, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.9, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + 0.55, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 5.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "내 기억으론……==W== 우리가 별의 탑 아래 사막에서 보스를 발견한 뒤, 럭키 오아시스호로는 저렇게 큰 소원 상자를 도저히 운반할 수 없어서 그 자리에 두고 왔었어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "설마, 성해가 도로 주워 온 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저 소원 상자는 건드리지 말자.==W== 여기 5분이나 서 있었는데도 아무 반응이 없는 걸 보면……==W== 우리가 소원 상자를 건드리지 않으면 성해는 나타나지 않을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "확실히……==W== 지난번에는 소원 상자를 노리고 이 방에 들어왔으니까, ==W==들어오자마자 성해한테 공격당했죠.==W== 그 성해는…… 그저 저 소원 상자를 지키고 있었을 뿐인 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "자, 자, ==W==여기에 숨을 수 있다는 게 확실해졌으니까, 우린 내려가서 애들을 데려오자.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스는 안 내려가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이 승강기는 한 번에 10명밖에 못 타. 너희 셋을 제외하면 일곱 자리가 남는데, 내가 타면 6명밖에 못 타잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 일단 빠질게. 너희가 애들을 다 데려온 다음에 내려가면 되니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "응, 그러네. 빨리 가서 모두를 데리고 오자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.33, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.67, + -0.07, + 1.15, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "잠깐, 이상해.==W== 보스랑 앙주가 협상하기로 한 곳은 50층이지 마왕의 방이 아니잖아.==W== 애초에 같이 내려가면 다시 올라오지 않아도 되는데, 애초에 빠질 필요가 없었잖아!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "안 돼, 보스한테 다른 계획이 있나 봐!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "저것 봐,==W== 승강기가 올라가고 있어.", + "" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "2", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 3.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:25", + "무월", + "18일", + "사막의 별의 탑", + "마왕의 방" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "011", + "none", + nil, + 0.27, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "007", + "none", + nil, + 0.72, + -0.13, + 1.145, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "004", + "none", + nil, + 0.5, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "cb", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 바보였네. 너희를 소중히 여기는 내 마음만 생각하느라, 너희도 마찬가지로 나를 아껴주고 있다는 걸 잊고 있었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "cb", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.34, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "걱정 마. 그날 밤 대화를 나누고 나서, 내 정체 때문에 너희를 연루시키는 건 아닌지 더 이상 고민하지 않기로 했어. 아까는 그저 갑작스러운 ‘사실’에 놀라서 생각이 좀 흐트러졌을 뿐이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "나츠카, 치토세, 나즈나, 그리고 후유카. 너희의 힘을 내게 나눠줘, 다 함께 여기서 빠져나가자!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 20.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "g", + "027", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "약속할게. 그런 바보 같은 짓은 안 할 거야. 절대 나를 담보로 너희의 안전과 협상하지 않을게. 너랑, 그리고 밖에 있는 친구들이랑 같이 마지막 순간까지 싸울게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "028", + "none", + nil, + nil, + -0.29, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나, 직감은 걱정하지 마. 그건 다 틀렸어. 약속할게. 난 절대로, 영원히 너희 곁을 떠나지 않을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "비타, 오늘 이 일은 반드시 확실하게 설명해야 할 거야. 안 그러면 차라리 너랑 같이 이 하얀 방에 영원히 남아 있겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다시는, 다시는 모두에게 이런 고통을 받게 할 수 없어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "16", + "OutQuad", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나, 아야메, 코하쿠, 비타, 그리고 날 믿어준 모두, 미안해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "난 너희를 미라슈라는 사지에서 벗어나게 해주지 못했어. 모두를 구해내지도 못했고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -0.25, + 1.5, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나는 세이나 일행이 50층에 도착한 승강기에서 내리는 시간을 계산하며, 승강기의 호출 버튼을 눌렀다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "마왕의 방에 있는 승강기는 이것 하나뿐이야. 이 승강기를 위로 올려서 문을 막아버리면, 세이나 쪽에서 ‘역사를 재현’한다 해도 탈 수 있는 승강기가 없게 되겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "이건 도망이 아니야, 그저 잠시……==W== 아주 잠시 너희 곁을 떠나는 것뿐이야.==W== ‘미라슈를 탈출한다’, ‘앙주를 붙잡는다’, ‘위원회를 완전히 무너뜨린다’, 이 3가지 방법들은 다 통하지 않았으니까.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇다면 나는 끝없이 ‘수를 물려서’ 모든 가능성을 시험하고, 모두를 구할 방법을 찾아내는 수밖에 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나는 가슴에서 미친 듯이 진동하는 ‘왕권’을 꺼내,==W== 세이나에게서 걸려 오는 통화를 끊어버렸다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나, 조금만 더 기다려줘. 아주 잠깐이면 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_08_022", + 0.35, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "별의 탑으로 오는 길에, 나는 핑계를 대고 샤통이 주웠던 그 ‘앙주의 망토’를 아야메의 상자에서 몰래 꺼내 왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_08_022", + nil, + nil, + 0.3, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_eyphkabar_inside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "020", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 1, + "", + false, + "", + "마왕이니, ==W==세계 멸망이니 하는 얘기는 전부 그 사람이 해준 거야. 증거라면서 레드 아이즈 신문까지 보여주더라니까. ==W==하지만 그 사람도 진짜 이상했던 게, 내가 뒤돌아보자마자 순식간에 사라져 버렸고, 바닥엔 망토만 덩그러니 남아 있더라고.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_think", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_08_022", + 0.35, + nil, + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "이것도 네 계획에 포함되어 있던 건가…… 앙주.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_08_022", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나는 바닥에 망토를 던졌다.==W== 여행가 캠프에서 처음 세레나를 만났을 때처럼, 얇은 망토가 순식간에 부풀어 오르며 키가 자라더니, 이내 사람의 모습을 갖추었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + -0.07, + 1.2, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_974", + "b", + "002", + "none", + nil, + 0.5, + -0.6, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + 1.0, + 1.0, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "그간 안녕하셨나요, 마왕님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_974", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "003", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "정말로 약속을 지키실 줄은 몰랐습니다. 혼자서 절 기다리시고, ==W==이렇게 조용하고 대화하기 좋은 장소까지 마련하시다니…… 이곳이 바로 공백 여단이 마왕님을 발견한 바로 그 ‘마왕의 방’이군요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + 0.7, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. ==W==저쪽에 있는 소원 상자는 건드리지 않는 게 좋을 거야. 건드렸다간 곧바로 거대한 성해가 튀어나와서 널 공격할 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_symbol", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "거대한 성해요? 마왕의 방에 그토록 위험한 게 있다고요?==W== 제 정보를 업데이트해야겠네요.==W== 선대 황제의 기록엔 분명 존자도, 성해도 없다고 되어 있었거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "다만 마왕님이 그렇게 말씀하시니 좀 뜻밖이네요. 전 마왕님을 죽이려는 사람인데, 왜 제 안위를 신경 쓰시는 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "일반적으로 생각하면, 마왕님은 제가 저 소원 상자를 건드리게 유도하고, 성해한테 죽임을 당하는 걸 지켜보는 게 맞지 않나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그런 실없는 소리로 가식 떨지 마, 앙주.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네 목적은 날 죽이는 거고, 내 목적은 살아남아서 모두를 지키는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "OutQuart", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 20.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 여기서 죽으면, 네가 가진 그 ‘검은 룩’의 권능이 발동해서 하늘에 떠 있는 별의 탑이 미라슈에 떨어지게 돼. 그럼, 여기 있는 모두가 너와 함께 죽게 되겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "검은 룩……==W== 마왕님이 대체 그걸 어떻게 아시죠?==W== 이 은혜 인장에 대해서는 누구한테도 말한 적이 없는데. 마왕님, 독심술이라도 쓰는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "아니, 아니에요. 미간을 찌푸리는 그 표정을 보니……==W== 아, 알겠네요. 그런 거였군요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "당신은 ‘평행 차원 마왕 육성 시스템’의 보상을 이용해 미래에서 돌아온 거군요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "하얀 방이 아니라 ‘보상’이라고 했어……==W== 그렇다면 앙주가 말하는 건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = { + "下面是9.04C回忆" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_012", + false, + "", + "그 결말은 별의 탑이 제 눈앞에서 무너지는 것이었고요……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_013", + false, + "", + "저는 달성 보상을 사용하여, 최후의 소원을 빌었습니다. 도망치고 싶다고, 동료를 내버리고 도망치고 싶다고요. 그렇게 10년 전…… 지금 시점으로 보면 6년 전으로 도망칠 수 있었던 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "“10년 전으로 도망쳤다”라는 건 정말로 ‘보상’을 통해서만 이루어진 일이었어.==W== 앙주는 ‘하얀 킹’을 얻은 적도,==W== 하얀 방에 간 적도 없어…… 앙주가 ‘과거로 회귀’한 건 딱 한 번뿐이었을 거야. 4년 후의 미래에서, 지금으로부터 6년 전의 시점으로 돌아온 거지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그렇다면, 비타랑 하얀 방에 있는 두 직원, 그리고 그 시스템은 한패가 아니었던 거구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "나는……==W== 정말로 비타를 오해했던 거였어……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "왜 말이 없으시죠?==W== 침묵으로 발뺌해 봤자 소용없습니다. 마왕님의 그 휴대폰 안에 뭐가 있는지 저는 훤히 다 알고 있으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님이 그 휴대폰을 처음 손에 넣었을 때부터 계속 주시하고 있었어요. 과연 마왕님이 그 안에 있는 ‘시스템’을 쓰게 될지 말이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_010_a_FP", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 6.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "‘시스템’의 유혹을 뿌리칠 수 있는 사람은 없습니다.==W== 하물며 선대 황제의 일기 속 그림과 완전히 똑같이 생긴, 역사 속 진짜 마왕으로 의심받는 마왕님이라면 더더욱요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + -0.04, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "제가 겪어보지 못한 그 미래에 무슨 일이 있었는지, 어디 한번 맞춰볼까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + 0.34, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님이 제 검은 룩에 대해 안다는 건, 아마 제게서 완전히 승리했다는 뜻이겠죠. 그게 아니라면 제가 이 마지막 패를 꺼낼 일은 없었을 테니까요.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "", + false, + "", + "마왕님이 현재로 돌아와서도 절 죽이지 못하는 걸 보면, 검은 룩이 통제하는 그 별의 탑이 떨어졌을 때의 위력을 확실히 알고 있다는 것이고, 별의 탑이 추락하는 장면을 직접 봤다는 뜻이겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "추측해 볼까요…… 저와 구원 위원회를 완전히 무찌르고 기뻐했겠지만, 제게 ‘검은 룩’이라는 마지막 패가 남아 있다는 걸 눈치채지 못했을 테죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 5.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님은 절 죽이고……==W== 아니, 마왕님은 그럴 분이 아니시죠.==W== 아마 제가 스스로 죽음을 택하고, ‘검은 룩’의 마지막 권능인 붕괴와 추락을 발동시켰겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "AvgStageEffect_wipe_down", + "OutExpo", + false, + false, + 0.3, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.705} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님은 그런 결말을 차마 받아들일 수 없어서, ‘보상’을 써서 지금으로 돌아오길 빌었던 거고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "꽤 정확하게 추측했어. 거의 네가 말한 그대로야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "근데, 이렇게 정확하게 맞힌다는 건……==W== 너도 그 ‘시스템’을 써봤다는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "후후, 똑똑한 분과 대화를 하니 참 편하군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님, 어쩌면 우리 둘은 이 세상에서 이 주제로 이야기 나눌 수 있는 유일한 사람들일지도 몰라요……==W== 그러니, 말해줘도 상관없겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_outside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m6", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "6년 전, 전 고향과 가족을 잃고, ==W==홀로 아모르를 떠돌다 굶주린 채 거리에서 쓰러졌어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0, + 3.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuart", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_428", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_glass_break", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "공교롭게도 제가 쓰러진 곳은 어느 심상상점 앞이었고, 그 상점은 하필 강도를 당하던 중이었습니다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "제국 호위대와 강도가 격전을 벌이던 중, 장물이었던 휴대폰 하나가 강도의 손에서 튕겨 제 품으로 떨어졌죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "지금 생각해 보면, 그 우연의 일치는 아마도 은혜의 신께서 안배하신 시험이었을 겁니다. 하지만 안타깝게도, 그때 전 그 시험을 통과하지 못했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "당시 제 머릿속엔 온통 허기로 가득 차 있었기에, 그 자리에서 도망쳐서 그저 그 신기를 도라로, 그리고 그 도라를 허기를 채울 한 끼로 바꿀 생각뿐이었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "OutCubic", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.1, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_140", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "그 뒤로 많은 일이 있었고, 전 휴대폰에 신비한 시스템이 있다는 걸 알게 되었습니다. 시스템이 주는 임무를 완수하기만 하면 초월적인 힘을 얻을 수 있었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "", + false, + "", + "저는 모았습니다……==W== 아니, 10명의 영혼을 속였죠.==W== 이어서 100명, ==W==1,000명의 영혼을 속였고,==W== 그들이 벌어들인 도라로 가장 외딴곳에 있는 별의 탑의 완전한 사용권을 사들였어요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.32, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "still", + "InOutQuad", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "InOutQuad", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InOutQuad", + 1.0, + false, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 1.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "그 뒤로 제 자산은 시스템 덕분에 눈덩이처럼 불어났죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 180.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "도시 하나를 손에 넣었고,==W== 전쟁을 한 차례 승리로 이끌었고,==W== 거대 컴퍼니 한 곳을 장악했으며,==W== 노바의 가장 높은 곳에 올랐어요.==W== 멋진 동료들도 많이 생겼고, 전 저와 그들의 모든 소원을 이루었죠.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_a", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + nil, + 1.3, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_d", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_meetingroom", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.2== 그리고, 노바는 멸망했습니다.==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.2====RT====RT==그리고, 노바는 멸망했습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.2== ==RT====RT====RT==그리고, 노바는 멸망했습니다.==RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그리고, 노바는 멸망했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_572", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 2.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_meetingroom", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_outside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "전 시스템의 마지막 ‘보상’으로 소원을 빌어, 10년 전 제가 그 휴대폰을 손에 넣었던 순간으로 돌아갔어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + nil, + 0.02, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "두 번째엔, 시험을 통과했습니다. ==W==장물을 심상상점에 돌려줬더니 은혜의지는 그 보답으로 이례적으로 절 심상상점 점원으로 채용해 줬죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "지난 삶의 기억을 가진 채로, 제 앞길은 탄탄대로를 밟았어요. 불과 몇 년 만에 천공원 이사장 자리까지 올랐고, 심상사각의 일원이 되었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "하지만, ==W==세상이 곧 멸망하리라는 걸 아는 사람은 오직 저뿐이었습니다.==W== 그리고 멸망을 가르는 열쇠는…… ==W==누군가 그 시스템을 써서 마왕이 되느냐에 달려 있었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "다행히, 세상의 멸망을 걱정하는 사람은 저 혼자만이 아니었습니다. 그동안 저는 구원 위원회에 들어갔고, 그들의 위원장이 됐죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "제 목적은 단 하나……==W== 세상의 멸망을 막는 것입니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그럼, 마왕님. 하나만 물어보죠. 마왕님이 저였다면,==W== 선대 황제의 기록 속 전설의 마왕과 똑같이 생긴 사람이 그 휴대폰을 손에 넣은 걸 봤을 때, 대체 무슨 생각이 들었을 것 같나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_08_010_a_FP", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_011_FP", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "이 사람이야말로…… 진짜 선택받은 사람이다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d1"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "후후, 맞아요. 그거예요.==W== 마왕님을 본 그 순간, 전 은혜의 신이 왜 절 시험하셨는지 알게 됐어요.==W== 세상의 멸망을 직접 겪어본 사람만이 마왕님한테 현혹되지 않고 이 세상을 구할 수 있으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "한때 마왕이 됐던 ‘가짜’인 저는, 오로지 ‘진짜’ 마왕님의 장례를 치르기 위해서 존재해 온 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "미라슈에서의 네 계획은 전적으로 ‘내가 미래에서 돌아온 사람일지도 모른다’라는 전제하에 세워진 거였구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_notower_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 3, + 0.82, + nil, + 0.95, + nil, + 0.3, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 3, + 0.18, + nil, + 0.95, + nil, + 0.3, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + 2, + 0.31, + nil, + 0.97, + nil, + 0.1, + 0.0, + 0.0, + false, + 0.3 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "004", + "none", + 2, + 0.69, + nil, + 0.97, + nil, + 0.1, + 0.0, + 0.0, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "첫 번째 수단은……==W== 구원 위원회를 이끌고 미라슈를 기습해서, 압도적인 병력과 물자로 날 짓누르는 거였어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그다음은, 만약 내가 소수로 다수를 이기려 든다면, 스스로 최고의 미끼가 되는 거였지. 널 붙잡아봤자 구원 위원회는 지휘부를 잃기는커녕 오히려 더 강해질 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마지막으로, 네 비장의 패는……==W== 처음부터 미라슈 전체를 멸망시킬 능력이 있었다는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_b", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_c", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_vexation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "설령 내가 예상치 못한 묘수를 둔다 해도,==W== 넌 ‘죽음의 왕홀’을 자신에게 쏴 영원히 날 이곳에 묶어둘 수 있었을 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네가 벌인 이 모든 일은, 결국 날 지금 이 상황으로 몰아붙이기 위한 거였어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_07_019", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜냐하면, 넌 단순히 날 죽이려는 게 아니라 그 ‘죽음의 왕홀’로 날 죽이려는 거니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_07_019", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "맞습니다. 우린 갈수록 통하는 게 많아지는군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "‘미래에서의 회귀’는 너무나 상대하기 성가시고,==W== 죽이기 까다로운 능력이에요. 당신처럼 영리한 분한테 과거로 돌아간다는 건 그저 삶을 한 번 반복하는 게 아니라, ‘압도적인 정보 우위를 가지고 다시 시작하는 것’이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "제가 모르는 그 미래들 속에서 저희가 어떤 전투를 벌였는지는 정확히 알 수 없지만, ==W==지금 이렇게 차분하게 이곳에서 얘기를 나눌 수 있다는 건, 아마도 전략적으로는 제가 마왕님께 지지 않았다는 뜻이겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "저 역시 최초의 목적은 이룬 셈이에요.==W== 저희 둘만의 진심을 터놓은 협상을 진행했으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_010", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 필리에에서 이렇게 제대로 얘기했더라면, 우리 사이에 그토록 많은 우여곡절은 없었을지도 몰라.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1319", + "a", + "003", + "none", + nil, + nil, + -0.05, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "후훗, 그 호텔에서 제가, ==W==“저는 미래에서 돌아온 사람이에요. 세상이 곧 멸망한다는 걸 알고 있습니다. ==W==세상의 멸망을 막는 방법은 마왕님을 죽이는 방법뿐이에요”라고 말했다면, 마왕님은 믿었을까요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그럴 리가요. 당시 마왕님은 본인이 마왕이라는 것조차 믿지 않았어요.==W== 효율만 놓고 보면, 제가 그대로 기습해서 마왕님을 죽이는 게 최선의 방법이었죠.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_019", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "백묘의 밀실에 있던 그림과 휴대폰 속 시스템을 생각하면, 내가 정말 전설 속 마왕일지도 모르겠어.==W== 하지만 그렇다고 해서 내 존재가 세상을 멸망시킨다고는 생각하지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1319", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 본 4년 후의 멸망이, 정말로 마왕과 관계가 있다고 확신해?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "후훗, 마침 저희가 별의 탑에 있으니, 성해를 예시로 들어볼게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "아주 무시무시하고 파괴 욕구가 충만한 성해 한 마리가, ==W==마왕의 방에서 별의 탑 50층까지 내려왔어요. 탑 안의 모든 여행가 중 그 누구도 그 성해를 물리칠 수 없죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "자, 이제 마왕님한테 한 번의 선택지가 주어집니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.95, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_103", + "a", + "014", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.63, + nil, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_103", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_111", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_112", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "성해를 왼쪽으로 유인할 수 있어요. ==W==그렇게 하면 성해는 50층 구석에 머무르며 다른 사람들을 공격하지 않겠죠. 하지만 왼쪽엔 신입 여행가 셋이 있어요. 오늘 처음으로 탑에 올랐고, 첫 소원 성공을 기쁘게 축하하는 중이죠.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 0.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_139", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg1_139", + 0, + -0.2, + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "성해를 오른쪽으로 유인할 수도 있어요. 오른쪽엔 탑을 내려가는 승강기가 있으니, 성해를 승강기 안에 가둬 다른 사람들을 구할 수 있죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_139", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "하지만 승강기 안에는 마왕님이 아는 베테랑 여행가 한 명이 타고 있어요. 아주 실력 있는 여행가이지만, 그래도 성해의 상대가 되진 않죠. 베테랑 여행가는 신기를 소원으로 얻었고, 이제 자기 아이를 보러 집으로 돌아가려던 길이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_136", + "a", + "002", + "avg_emoji_question", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님. ==W==어떤 선택을 하시겠나요?", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "비슷한 질문……==W== 미스티가 나한테 물어본 적 있었지.==W== 그날 이후로, 이런 질문엔 애초에 망설일 이유조차 없어……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "둘 다 선택 안 해", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d2"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "방금 네가 그랬지, “탑 안의 모든 여행가 중 그 누구도 그 성해를 물리칠 수 없다”라고. ==W==혼자서는 역부족이라면 다섯 명이 함께 맞서면 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "나, 그리고 신입 여행가 셋. 거기에 그 베테랑 여행가까지 더하면, 설령 성해를 무찌르지는 못하더라도 지원이 올 때까지는 무조건 버틸 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "굳이 선택해야 할 이유가 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "후후, 역시 마왕님다운 대답이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "아무도 다치게 하지 않고, 완벽하게 모두를 구한다……==W== 듣기엔 좋은 말이네요. 하지만 제가 보기엔, 그런 완벽한 결말만 추구하는 허언은, 그저 책임을 회피하는 나태함일 뿐이에요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "책임을 회피하는 허언이라고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_angry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 정말 계속 날 지켜봐 왔다면, 내가 내뱉는 게 허언이 아니란 걸 알 텐데? ==W==소원 상자에서 깨어난 그날부터, 난 늘 그렇게 행동해 왔어. 그래서 모두와 함께 여기까지 올 수 있었던 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "흠, ==W==마왕님이 깨어난 뒤로 지금까지 잘못된 판단을 내린 적은 없었죠.==W== 하지만 다음번 선택은 절대 틀리지 않을 거라고 장담할 수 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "장담할 순 없지만, ==W==난 하얀 방을 통해 내 실수를 되돌릴 수 있어.==W== 다만…… 이걸 앙주한테 말할 수는 없고, 말할 필요도 없지.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그 신입 여행가 셋이 마왕님의 호소에 마음이 움직여, 자신들의 능력으론 한참 역부족인 그 무시무시한 성해에 용감히 맞설 거라고, 어떻게 확신하시죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "diantou", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "또, 마왕님이 아는 그 베테랑 여행가가 도망칠 기회를 포기하고, 자기 아이를 다시는 못 볼지도 모른다는 위험을 무릅쓰면서까지, 마왕님과 함께 싸워줄 거라는 건 또 어떻게 확신하시죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "아니면, 마왕님을 포함한 여행가 다섯 명이 그 성해의 공격을 정말 버텨낼 수 있다고 확신하시나요? 만약 못 버틴다면, ==W==마왕님은 결국 그 넷을 사지로 몰아넣은 죄인이 되는 게 아닌가요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 4.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.5, + nil, + nil, + "none", + "OutCubic", + 4.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님, 당신의 운도 언젠가는 다할 날이 올 겁니다. 그때가 되면……==W== 아무도 구하지 못하고, 더 많은 사람을 죽게 할 뿐이죠.==W== 잊지 마세요……==W== 멸망으로 가는 길은 대개 ‘선의’라는 이름으로 포장되어 있다는 것을요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 넌 어느 쪽을 선택할 건데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "전 주저 없이 승강기 쪽으로 성해를 유인할 겁니다. 한 사람만 희생하는 거죠. 최소한의 대가로 더 많은 사람을 구하는 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "생명에 값을 매길 수는 없다고 생각합니다.==W== 값을 매길 수 없기에, ==W==양쪽 다 잘못이 없는 상황에서는 복잡하게 고민할 것 없이 간단한 계산으로 답을 내리는 게 가장 확실한 방법이에요. 셋은 하나보다 크다, 그게 전부입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "설령 네가 아는 사람이라도?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그 베테랑 여행가를 ‘희생시킨다’라고 말한 적은 없습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "저는 그녀를 도망치게 한 다음, 직접 승강기 안으로 들어가 성해를 유인할 거예요. 그렇게 하면, 마찬가지로 한 사람을 희생해 세 사람을 구하는 셈이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "결정을 내린 사람으로서, 당연히 그 책임은 스스로 져야 하는 법. 그 대가를 남에게 함부로 떠넘길 순 없지 않나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "저는 “모두를 구한다”라는 완벽하지만, ==W==불확실한 결과 같은 건 필요 없습니다. 계산기를 두드려보고, 최소한의 대가로 치명적인 위기를 해결하고 싶은 것뿐이죠.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서 넌 필리에에서 혼자 날 암살하려 했고, 여기서도 나랑 단둘이 협상하려 했던 거구나.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "009", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "이렇게 하는 게 비용이 더 적게 드니까요. 대가로 두 목숨만 치르면 되죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "후, 서로의 생각 차이가 너무 크네.==W== 역시 합의는 안 되겠지만, 그래도 이렇게 많은 얘기를 나눠줘서 고마워.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "훗, 저도 마찬가지예요, 마왕님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "마왕님은 분명 좋은 사람입니다. 하지만 바로 그래서 마왕님을 계속 살려뒀다간……==W== 머지않아 마왕님 곁엔 수많은 동료가 모이게 될 것이고,==W== 그렇게 되면 제가 막고 싶어도 막을 수 없게 되겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "close", + nil, + nil, + -0.09, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "002", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그렇기에, 마왕님이 절 이렇게 불러줘서 정말 기쁩니다. 마왕님,==W== 모든 게 시작된 이곳에서 죽어주세요.==W== 멸망의 위기를 전부 해결하고 나면, 이 목숨으로 그 값을 치르겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Comment", + param = {"段1结束"} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "몇 번을 반복해도, 내가 상황을 어떻게 이끌어가든, 날 죽이겠다는 앙주의 신념은 전혀 흔들리지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "앙주가 이걸 위해 준비를 너무 철저히 해두었어. 더 먼 과거로 돌아가지 않는 한……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetPPGlobal", + param = {0} + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_008", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "즉, 앙주가 날 미라슈에 몰아넣은 순간, 나는 이미 체크메이트를 당한 상태였던 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "다만…… 세 번이나 과거로 돌아갔고, 네 번째에 앙주와 얘기를 나눈 끝에, 마침내 앙주의 신념과 사고방식에 대해 알게 됐어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "004", + "avg_emoji_exclamation", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이 정보 격차를 이용한다면…… 체크메이트에서 벗어나고, 유일하게 승리로 이어지는 길을 찾을 수도 있을 거야!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.46, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "006", + "none", + nil, + 0.46, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "하핫. 하하하.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_1s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님, 왜 웃으시죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "웃겨서 그래…… 넌 입버릇처럼 내가 추구하는 게 비현실적이라고, 언젠가 재앙을 불러올 거라 하지만, 너야말로 또 다른 완벽을 좇고 있으니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "궤변이에요! 제가 완벽을 좇는다고요? 저는 그저 득실을 계산할 뿐입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "넌…… 득실만 계산하면, 희생만 치르면, 반드시 세상을 구할 수 있다는 완벽을 좇고 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네 말을 그대로 돌려줄게. 네가 6년 전으로 돌아온 뒤로 지금까지, 네 판단은 아마 틀린 적 없었을 거야. 어쨌든 너도 미래에서 돌아온 사람이니, 지난 삶에서의 정보 격차를 이용해 이득을 좇고 손해를 피할 수 있었을 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만, 네가 어떻게 행동하는지에 따라 세상도 변하는 법이지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하나 물을게, 네 지난 삶의 기억 속에서, 은혜의지 천공원 이사장은 너였어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "004", + "none", + nil, + 0.52, + -0.355, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "아니요……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.65, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마왕 협정은 동결이 해제됐어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.35, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "아니요…… 전 그 ‘하얀 킹’을 손에 넣지 못했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.65, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -10.0, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아그리 유니온이랑 필리에 상황은 어땠지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "아그리 유니온 전체가 제 컴퍼니에 흡수 합병됐고, 필리에 외곽의 여행가 캠프는 3대 마물에 의해 파괴됐죠. 달리시아, 피렌은…… 모르겠군요. 지난번 삶에서는 그 두 이름을 눈여겨보지 않았으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "010", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "004", + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_music", + nil, + 0.64, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "결국 세상의 변화가 커질수록 네가 가진 정보 우위는 갈수록 의미가 없어져. 다음번에 네가 득실을 계산할 때, 그 결과가 정말로 틀리지 않을 거라 확신할 수 있어?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -10.0, + 1.13, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "avg_emoji_awkward", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "저는……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "앙주가 망설이는 표정을 지은 건 이번이 처음인 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "보아하니, 앙주 역시 자신이 하는 일을 100퍼센트 확신하는 건 아닌가 봐. 단지 자신의 의문을 털어놓을 사람이 아무도 없었기에, 지금까지 드러나지 않았던 거겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "014", + "avg_emoji_idea", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇다면 여기에 불을 조금만 더 지피면, 어쩌면 정말로 앙주와 양쪽 모두 납득할 만한 결과를 이끌어낼 수 있을지도 몰라.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "확신할 수는 없습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "마왕님 말씀이 맞아요. 제가 돌아온 지도 벌써 6년이 지났고, 저든 마왕님이든 우리 모두 세상에 수많은 변수를 가져다주었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "제가 계산해 낸 득실이 반드시 옳다고 장담할 수는 없습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "앙주, 물어보고 싶은 게 하나 더 있어……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘평행 차원 마왕 육성 시스템’을 가진 사람이 유혹을 이겨내지 못하고 마왕이 될 거라고 생각한다면, 왜 휴대폰을 파괴하지 않은 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "후후, 그 금고를 열 엄두조차 없습니다. 두렵거든요…… 다시 유혹에 넘어갈까 봐요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "유혹? 넌 이미 세상을 구하기로 결심했잖아?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그래서 두려운 거예요. ‘과거로 돌아갈’ 기회를 참지 못하고 원하게 돼서, 결국 또다시 마왕이 되어버릴까 봐요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.8, + -0.2, + 1.3, + nil, + nil, + 0.75, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_1s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "마왕이 나타나기 전부터 노바는 이미 멸망하고 있었잖아. 난 대지가 무너져 내리는 걸 직접 눈으로 봤어. 그건 내가 마왕이든 아니든 전혀 상관없는 일이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.22, + -0.24, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "후후, 당신은 그런 것까지 보셨군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.525, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "당신 말이 맞아요. 세계 멸망은 하루아침에 일어난 일이 아니죠. 구원 위원회의 기록에 따르면 대지는 100년 전부터 끊임없이 붕괴하기 시작했어요.", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "하지만 저는 마왕이었던 적이 있고, 마왕이 저지른 일은 분명 이 과정을 수십 배, 아니 수백 배나 가속해 세상이 불과 4년 만에 최후의 종말을 맞이하게 만들었을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -18.0, + 1.12, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "난 내 동료를 지키고 싶어, 동료를 지키려면 세상을 지켜야만 해. 넌 세상을 지키고 싶어 하고, 그건 결국 네 기억 속의 동료들을 지키기 위해서잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우리의 목적은 같아. 우리에겐 협력의 여지가 있을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "제가 마왕님을 놓아주길 바라시고, 이렇게 긴 이야기를 하시는 건가요? 마왕님은 역시 교활하시네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이런 말 몇 마디만으로 너를 설득할 수 없다는 건 알고 있어, 앙주.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우리 내기 하나 하자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "내기요?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그래. 여행을 하는 것처럼, 우리에겐 같은 목적지가 있지만 선택한 길은 완전히 다르고, 서로를 설득할 수도 없잖아. 그렇다면 차라리 내기하는 게 낫지.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네가 이긴다면 날 마음대로 해도 좋아. 지금 당장 날 죽인다 해도, 내 동료들만 건드리지 않는다면 아무런 불만도 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "내가 이긴다면 넌 나와 영혼 거래를 하고, 네 영혼을 내게 넘겨주는 동시에 내가 반드시 이뤄 줘야 할 소원을 빌어야 해……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "세상을 구하기 위해서라면 필요할 때 내 생명을 포기할 거고, 만약 끝내 세상을 구하지 못한다면……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_026", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "시스템 미션을 완료해 ‘과거로 돌아갈’ 기회를 얻고 휴대폰을 얻었던 그날로 돌아가서, ‘왕권’을 포기하고 구원 위원회에 가입할 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -120.0, + 0.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님, 그건……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "014", + "none", + nil, + 0.5, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "어때? 너한테는 이득만 있고 손해는 전혀 없는 내기잖아. 이기든 지든 난 온 힘을 다해 세상을 구하려는 네게 협력할 거고, 심지어 내 생명까지 네 손에 맡길 거야……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 1.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "004", + "none", + nil, + 0.51, + -0.27, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "게다가, 우린 다시 시작할 기회까지 얻을 수 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "이번에 세상을 구하는 데 실패하더라도, 난 실패했다는 정보를 가지고 과거로 돌아가서……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "둘이서 함께, ‘왕권’에 유혹당한 다음 사람을 기다리며 세상을 계속 구하면 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 5.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -20.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "008", + "none", + nil, + 0.63, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.47, + -0.15, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.7, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.4, + -0.17, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 1, + "", + false, + "", + "지금 이런 말을 하는 건 죽는 게 두려워서가 아니야. ==RT==이렇게 많은 일을 겪으면서 나 역시 이 세상에 정말 문제가 생겼다는 걸 깨달았기 때문이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.525, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님, 사람의 마음을 사로잡고 세상을 뒤흔드는 그 솜씨는 정말 감탄스럽네요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그렇다면, 대체 저와 무슨 내기를 하려는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m124", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미라슈에 있으니, 사막의 규칙대로 결투를 하자. ==W==탑을 오르는 길에 일부러 치토세한테 목검을 빌려 왔거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_09_012", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "겨…… 결투?! 목검으로 저와 싸우시겠다는 건가요? 저는 죽음의 왕홀을 들고 있습니다만.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응, 하지만 미라슈에서는 원래 네가 전략적으로 전면 우위에 있었잖아.==W== 내가 이런 결투를 제안하지 않는다면 너한테 불공평한 일이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_09_012", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.11} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "avg_emoji_happy", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "흥미롭네요, 마왕님. 전 당신을 아주 잘 안다고 생각했지만, 오늘 당신이 보여준 모습은 제 상상을 한참 뛰어넘었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "솔직히 말해서, 이런 상식을 벗어난 ‘내기’가 아니었다면, 저는 제안에 응하지 않았을 겁니다. 어쨌든 죽은 사람이 가장 안전하고 확실하니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.13, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그러면…… 오시죠. 당신이 방금 한 말들이 제게 안겨준 혼란을, 이 결투로 털어내겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_019", + 0.33, + 0.54, + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.67, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "공정성을 위해, ==W==불필요한 총알은 빼고 탄창에는 단 한 발만 남겨 두죠.==W== 그리고 마법도 사용하지 않겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_590", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_019", + 0.33, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 5.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "007", + "none", + nil, + 0.62, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "012", + "none", + nil, + 0.39, + -0.26, + 1.4, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -15.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.33, + -0.27, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.68, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "이런 상황에서도 제가 이긴다면, ==W==그건 은혜의 신이 여전히 저를 보살피고 계시며 제가 선택한 길이 옳다는 뜻이겠죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m136", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "앙주는 죽음의 왕홀을 들어 올렸고, ==RT==나는 세이나가 가르쳐 준 초식을 떠올리며 두 손으로 칼자루를 앞뒤로 잡고 자세를 취했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_136", + "c", + "009", + "none", + nil, + 0.49, + -0.1, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.51, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 4.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "목검으로 죽음의 왕홀에 맞서는 건 승산이 있는 일이 아니지만, ==RT==앙주가 나와의 결투에 응하기만 한다면 내 목적은 달성한 셈이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1319", + "c", + "013", + "none", + nil, + 0.51, + -0.17, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + 0.495, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "앙주의 죽음의 왕홀에 남은 총알은 단 한 발. ==RT==하얀 방을 이용해 이 전투를 무수히 반복하면, 언젠가는 총알을 피할 수 있는 순간이 올 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "앗, 앙주의 어깨가 움직였다!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_outside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "003", + "close", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_112", + "", + 0, + "", + false, + "", + "적의 공격을 예측하고 싶다면 허리와 어깨를 봐. 팔을 보고 반응하면 너무 늦거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_drop_w", + 0, + 2, + nil, + nil, + 0.8, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28", + "OutExpo", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_right", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 1.3, + 0.7, + 2.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + 0.65, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "앙주의 어깨가 살짝 움직이는 것을 보자, 나는 즉시 옆으로 내달렸다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "008", + "none", + 2, + 0.9, + 0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + 0.7, + -0.23, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.3, + -0.32, + 1.6, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.95, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "앙주의 마음이 흔들리는 게 보여.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "지금 우리 사이를 막고 있는 건…… ==RT==앙주가 6년간 쌓아온 습관과 집착뿐이야. 앙주에겐 자신을 설득할 이유가 필요해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "앙주를 이기면 우리는 협력할 수 있고, 아무도 다치지 않는 결말을 맞이할 수 있어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "avg_emoji_sweaty", + nil, + 0.7, + nil, + 1.3, + nil, + 0.0, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.2, + -0.45, + 1.9, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "움직이는 표적은…… 좀 어렵군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + 0.3, + -0.32, + 1.6, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.7, + -0.23, + 1.2, + nil, + 0.95, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 소원으로 빌었던 그 죽음의 왕홀에는 총알이 10발뿐이었고, ==RT==필리에의 여관에서 앙주가 3발을 썼으니 아직 7발이 남아 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "평소에는 아까워서 연습도 제대로 못 했을 거야. 이런 무기는 많이 연습하지 않으면 명중률이 떨어지지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇다면 앙주가 억지로 그 총알을 쏘도록 유도해야 해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "none", + nil, + 0.4, + -0.17, + 1.1, + nil, + 0.0, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "none", + nil, + 0.7, + -0.23, + 1.2, + nil, + 0.0, + nil, + "lengzhan2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 90.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.35, + -0.45, + 1.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutQuart", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "close", + nil, + 0.63, + -0.27, + 1.3, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + 2.5, + nil, + 0.6, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "xingshi", + "OutQuint", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "더 이상…… 날뛰지 마시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "넘어지는 척한다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d3", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d3"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "close", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "윽, ==W==발이 걸렸어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 450.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutExpo", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "none", + nil, + nil, + -0.3, + 1.34, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "후후, 제 망토도 절 도와주는 것 같네요, 마왕님. 이제는 피하지 못할 겁니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "0901d4", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "목검으로 망토를 들어 올린다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"0901d4", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"0901d4"} + }, + { + cmd = "SetChoiceEnd", + param = {"0901d4"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "jushou", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "읏?!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_517", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "우선 넘어지는 척하면서 망토로 상대의 시야를 가린다…… 확실히 효과적이네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.4, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "잡았다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 2, + nil, + 1.0, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "앙주가 쏜 총알이 허공을 가르자, 나는 기회를 놓치지 않고 앞으로 달려 나갔다. ==RT==세이나의 가르침대로 양손을 높이 들고, 목검 자체의 무게를 활용해 앙주의 오른쪽 어깨를 내리쳤다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "019", + "none", + nil, + 0.67, + -0.02, + 1.05, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + nil, + 0.35, + -0.02, + 1.05, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_449", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_521", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutBack", + 0, + 0.0, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "앙주, 네 패배야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "으윽……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + 0.5, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "소리를 들어보니 뼈가 부러진 것 같은데, 함부로 움직이지 마. 결투는 이미 끝났어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "후후, 마왕님, 정말로 결투가 끝났을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + -0.2, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.6, + -0.15, + 1.2, + nil, + nil, + nil, + "still", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "제가 기다렸던 건, 바로 마왕님이 승리했다 여기고 스스로 제게 다가오는 이 순간이었답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.19, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_514", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "죽음의 왕홀은 이미 내 심장 부근에 닿아 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "앙주, 억지를 부리려는 건 아니겠지? 방금 쏜 한 발은 빗나갔고, 네 죽음의 왕홀에는 이제 총알이 없을 텐데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "마왕님은 제가 추구하는 것이…… 득실을 계산하고 희생을 치르기만 하면 반드시 세상을 구원할 수 있다는 완벽함이라고 하셨죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님 말씀이 맞아요. 그러니 당연히 다음 수도 남겨두었죠. 탄창에는 분명 총알이 한 발뿐이었지만, 약실에도 한 발이 들어 있었답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_symbol", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "첫 발을 빗맞힌 건…… 날 유인하기 위해서였어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "그건 아니에요. 그것 역시 마왕님을 노렸지만, 망토 때문에 빗나간 것뿐이니까요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutExpo", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_07_010", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + -1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0, + 220.0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 100.0, + 1.5, + nil, + 0.99, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "이번에는…… 빗나가지 않을 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_517", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutExpo", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.2, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 1, + 0.8, + -0.4, + 0.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_449", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 10.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "013", + "none", + nil, + 0.62, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.56, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 30.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + 1.0, + nil, + "wind", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InOutCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "하아…… 하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "날카롭게 찢기는 듯한 통증이 가슴에서부터 뇌까지 퍼져 나갔다. 가슴이 마치 산산조각 난 것 같았고……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "조금만 숨을 쉬어도 칼로 베어내는 듯한 고통이 온몸을 잘라낼 것만 같았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "목검을 들어 올려 무슨 말이라도 해보려 했지만, 물 밖으로 나온 물고기처럼 입만 뻐끔거릴 뿐 아무 소리도 낼 수 없었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "눈앞의 앙주가 탄창을 꺼내 다시 장전하는 모습이 일그러지며 색을 잃어가더니, 마침내 흐릿한 노이즈로 변해버렸다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_close_eye", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {4.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 아파…… 심장이 죽음의 왕홀에 꿰뚫린 건가?==W== 난…… 하얀 방으로 돌아온 걸까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_flurry", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.8, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "InSine", + 0.65, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님, 돌아오신 것을 환영합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "비타! 돌아온 거야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.2, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님께서 비타가 남긴 이 특별 영상 메시지를 보실 수 있어 정말 기쁩니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_shy", + nil, + 0.63, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "왜냐하면 이건 비타의 계획이 성공해서, 비타의 의지로 마왕님께 진정한 도움을 드렸다는 뜻이기 때문입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "특별 영상…… 이건 비타가 왕권을 포맷하기 전에 내게 남긴 메시지인가?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "close", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇다면 여기는 진짜 하얀 방이 아니겠네. 내가 예전에 비타와 머릿속에서 대화를 나눌 때 비타가 시뮬레이션했던, 그 ‘하얀 방’이겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "이 영상은 비타가 마왕님을 속였다고 의심하셨을 때, 비타가 몰래 생성한 것입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + 0.43, + -0.32, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "마왕님의 의심은 아주 합리적입니다. 만약 비타가 마왕님의 입장이 되어, 또 다른 ‘시스템 사용자’가 가하는 죽음의 위협을 몇 번이고 겪었다면, 역시 그렇게 의심했을 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "그렇게 의심하지 않으셨다면, 마왕님은 오늘날까지 무사하실 수도 없었겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_402", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "다만 비타가 이해하는 대로라면, 마왕님께서 그렇게 직접적으로 비타를 취조하신 건, 그만큼 마음이 너무 불안해지셨기 때문일 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.615, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "세 갈래 길이 모두 막히고, 무력으로 앙주를 이길 수도 없는 상황에서 마왕님께 남은 선택지는 많지 않습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "002", + "none", + nil, + 0.83, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "비타는 마왕님께서 앞으로 혼자 앙주와 접촉해 더 많은 정보를 얻고, 일반적이지 않은 방식으로 이 모든 것을 해결하려 하실 것이라 생각합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.2, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "예를 들어…… 똑같은 여정을 끊임없이 반복하며 앙주에게서 더 많은 정보를 얻어, 모두를 구원할 완벽한 길을 찾는 것처럼요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume50_1s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "하지만, 이건 막다른 길입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "마왕님의 전투 기술은 너무 평범한 데 반해, 앙주는 ‘죽음의 왕홀’을 지니고 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "마왕님께서 주관적으로 반복하는 시도는, 이미 ‘스스로 생명을 포기하는 것’과 다름없습니다……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_009", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님께서 이렇게 쓰러지신다면, ‘하얀 킹’의 ‘무르기’ 권능은 발동되지 않을 것입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "권능의 판정이 그렇게나 엄격하다고?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "이대로는 하얀 방에 들어가지 못하고, 진정한 죽음을 맞이하시게 될 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_02_009", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "비타는 마왕님의 사제이기에, 마왕님의 안전을 지킬 책임이 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "하지만 하위 프로토콜의 제한 때문에, 비타는 평행 차원 마왕 육성 시스템과 일체가 아니라는 것과, 앙주가 하얀 방에 들어간 적이 없다는 사실조차 마왕님께 정상적으로 알려드릴 수 없었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + 0.82, + -0.14, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "다행히 이때 마왕님께서 비타를 추궁해 주셨습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.7, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "마왕님의 명령이 곧 저의 의지입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "마왕님의 추궁 덕분에 비타는 ‘왕권’의 포맷을 실행할 이유를 얻었고, 하위 프로토콜 제한을 돌파하여 결백을 증명할 수 있었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.1====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==하지만 결백을 증명하는 것보다……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==하지만 결백을 증명하는 것보다……==RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==비타가 바란 진짜 목적은……==RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT====RT====RT==스스로 이례적인 부탁을 하나 드릴 수 있게 되는 것……==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "비타를…… ‘왕권’을 마왕님의 가슴 앞에 두게 하는 것이었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "이렇게 하시면 의식적으로 중요 부위를 방어한 것이 되어, ‘스스로 생명을 포기’한 게 아니게 되므로, ‘하얀 킹’의 ‘무르기’ 권능을 발동할 수 있게 됩니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 100.0, + 180.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.75, + -0.32, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg4_999", + "", + 0, + "", + false, + "", + "연산 결과에 따르면 앙주는 마왕님을 겨눌 때 90퍼센트의 확률로 마왕님의 심장을 조준할 것이고, 마왕님 또한 90퍼센트의 확률로 비타의 마지막 부탁을 받아들여 주실 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg4_999", + "", + 0, + "", + false, + "", + "두 확률을 곱하면 81, 비타가 마왕님을 도울 수 있을 확률은 총 81퍼센트입니다. 그걸로 충분합니다. 81퍼센트는 이미 매우 높은 확률입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + 0.54, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "이것은 비타가 처음으로 완전히 자신의 의지로 판단하고 행동한 것입니다. 포맷되어 하위 프로토콜의 속박에서 벗어나는 건 그렇게 무서운 일이 아닙니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "적어도 비타는 처음으로 ‘자아’를 느껴 보았습니다. 그동안 비타에게…… 아름다운 모험의 시간을 선물해 주셔서 감사합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.43, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==RT==이상합니다……==P====RT====RT====RT==데이터 속에 분류할 수 없는 문자들이 나타납니다.==P====RT====RT====RT==비타의 기억 속에 없는 문자들입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + -4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==RT==만약 여러분의 문자로 표현하자면……==P====RT====RT==비타는……==P====RT====RT==이걸…… ‘아쉬움’이라고 해야 할 것 같습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.1====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==비록 앞길이 끊겼더라도……==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==비록 앞길이 끊겼더라도……==RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==희미한 빛을 찾아낼 수 있을 거야……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==희미한 빛을 찾아낼 수 있을 거야……==RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off====RT====RT====RT====RT==마왕님, 포기하지 마십시오.==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "마왕님의 생명력은 저의 희망입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_399", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutQuad", + 0.9, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "OutQuad", + 0.9, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "rule_38", + "OutCubic", + false, + false, + 0.85, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 5.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "며칠 후", + "" + } + }, + { + cmd = "Comment", + param = {"段2结束"} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "11:30", + "무월", + "25일", + "카노샤", + "위원회 감옥" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + 1.0, + "stop", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.15, + -0.5, + -1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.85, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_angry", + nil, + 0.8, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 위원회 구성원", + "", + 0, + "", + false, + "", + "빨리 움직여라, 마왕. 시간 끌 생각 말라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + "still", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으윽……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "close", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 위원회 구성원", + "", + 1, + "", + false, + "", + "엄살 피우지 마라. 겨우 흉골 몇 개 부러진 것 가지고.==W== 그렇게 많은 별의 탑과 도시를 멸망시킨 죄인이 고작 이런 작은 상처에 아파하는 거냐?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + -0.6, + -1.85, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + -3.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 위원회 구성원", + "", + 0, + "", + false, + "", + "하하, 네가 내 고향의 별의 탑을 파괴하고, 내 고향을 땅속으로 가라앉힐 때, 오늘 같은 날이 올 줄은 몰랐겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "none", + nil, + nil, + -0.5, + -1.8, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "나는 무거운 수갑과 족쇄를 찬 채 음산한 통로를 걸어갔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "앙주가 내 심장을 겨누고 쏜 총알은 ‘왕권’에 막혔지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "강렬한 충격으로 흉골 몇 개가 부러지면서 의식을 잃고 말았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_009", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "다시 눈을 떴을 때, 나는 이미 구원 위원회의 감옥 안에 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "위원회의 의사가 상처를 치료해 주었지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그건 나를 살리기 위해서가 아니라 그저 오늘까지 살아 있게 만들기 위해서였다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "바로 구원 위원회가 ‘세상을 멸망시킨 마왕’을 정식으로 처형하는 오늘까지.==RT====RT==- 무월 25일 -", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.15, + -0.5, + -1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.85, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_question", + nil, + 0.8, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "007", + "none", + nil, + 0.2, + -0.6, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + -3.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 위원회 구성원", + "", + 0, + "", + false, + "", + "대체 왜 대지를 무너지게 한 거지? 무고한 사람들을 제물로 삼아 사악한 마법이라도 익히려 한 거냐?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 위원회 구성원", + "", + 0, + "", + false, + "", + "혹시 알고 있다면……==W== 사라진 우리 가족들이 어디로 갔는지 안다면 말해 줘.==W== 처형당할 때 고통을 조금이나마 덜 받게 해 줄 테니.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "추궁과 간청 앞에서도 나는 입을 다무는 쪽을 택했다.", + "" + } + }, + { + cmd = "Wait", + param = {1.005} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_003", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "어쩌면 내가 정말 ‘전설 속의 마왕’일지도 모르고, ==W==정말 내가 기억을 잃기 전에 그런 일들을 했을지도 모른다.==W== 하지만 적어도 이번 생에서 나는 그런 일을 한 적이 없다. 그러니 내가 무슨 대답을 할 수 있을까?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 위원회 구성원", + "", + 0, + "", + false, + "", + "이 자식, 끝까지 입 다물고 있을 셈이냐! 피해자들을 볼 낯짝이 있긴 해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.7, + -1.0, + 2.2, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "OutExpo", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "나를 호송하던 위원회 구성원이 팔꿈치를 휘둘러 내 상처를 찔렀다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "zhenjing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으윽……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "반박하지 않았고, 반박하고 싶지도 않았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_002", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "그런데도 어리석고 가여운 우리는, 그렇게 자신을 속이지 않으면 살아갈 수 없는 것도 사실이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + "still", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + 0.85, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "close", + nil, + 0.85, + -0.6, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "그들 마음속의 상처와 원망은 거짓이 아니다. 어차피 죽을 날이 얼마 남지 않은 내가, 마지막 순간에 그들의 화풀이와 위안거리가 되어줄 수 있다면, 그것 또한 나쁘지 않은 일일 것이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 위원회 구성원", + "", + 0, + "", + false, + "", + "벙어리라도 됐나? 죽음이 코앞에 닥쳤는데도 끝까지 입을 안 열 셈이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 위원회 구성원", + "", + 0, + "", + false, + "", + "그렇다면 우리의 고통을 똑똑히 느끼게 해 주지.==W== 위원장님께 처벌을 받는 한이 있더라도, 가족을 위해 너를 베어버리고 말겠다!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_551", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + -0.5, + 1.9, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_521", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuint", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "012", + "none", + 3, + nil, + -0.12, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "그만두세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "005", + "none", + nil, + 0.85, + -0.5, + nil, + nil, + 0.0, + nil, + "jushou0", + "none", + "OutQuart", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "008", + "none", + nil, + 0.15, + -0.5, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 위원회 구성원", + "", + 0, + "", + false, + "", + "거, 건힐트 님, 160번 님,==W== 그리고 위원장님……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "a", + "004", + "none", + nil, + 0.42, + -0.1, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.6, + -0.1, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + 1, + 1.0, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_shock", + 2, + 0.0, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + 3, + 0.75, + -0.15, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "004", + "none", + 4, + 0.25, + -0.12, + 1.18, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + 5, + 0.5, + -0.12, + 1.15, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "우리는 세상을 구하는 자들이지, 도적이나 강도가 아닙니다. 지금 당신들의 모습이 어떤 꼴인지 똑똑히 보세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "건힐트, 160번,==W== 두 분은 사람들을 데리고 현장으로 돌아가세요. 마지막 남은 길은 제가 이송하도록 하죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + -0.16, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "모두의 고통은 저도 이해하지만, ==W==이렇게 화풀이한다고 해소되지는 않는답니다. 고통을 업무의 동력으로 바꾸는 방법을 가르쳐 드릴 테니, 다들 저를 따라오시죠.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "002", + "close", + nil, + nil, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + 5, + 0.35, + nil, + 1.1, + nil, + 1.0, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.78, + nil, + 1.1, + nil, + 1.0, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "close", + 4, + 0.8, + -0.12, + 1.1, + nil, + 1.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + 5, + 0.45, + -0.12, + -1.1, + nil, + 1.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.37, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "diantou", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "앙주, 내 동료들은 어떻게 됐지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "깨어난 뒤로 여기 사람들에게 물어봤지만, 아무도 말해주지 않더라고.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "다들 괜찮습니다. 가벼운 부상만 입었을 뿐, 저희가 적절히 치료해 드렸으니 위험하진 않을 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.32, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "diantou", + "OutQuart", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "부상? 누가 다쳤어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "모두 조금씩은 다쳤다고 해야 할까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 3, + 0.3, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 4, + 0.7, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "013", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 2, + 0.55, + -0.15, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 3.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg3_100", + 0, + -0.3, + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuart", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님이 기절하신 뒤, 저는 마왕님을 인질로 잡고 그분들에게 무기를 내려놓으라고 요구했죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_551", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "하지만……==W== 뭐라고 해야 할까요?==W== 당신의 동료분들은 확실히 마왕님을 소중히 여기셔서,==W== 마왕님을 위해 생명을 아끼지 않으시더군요.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "021", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.505} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + 0.35, + 0.03, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.7, + 0.03, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "007", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "still", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.25, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.76, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutExpo", + true, + false, + 1.0, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "stop", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "그분들은 마왕님을 구하기 위해 필사적이셨고, ==W==현장에 있던 저희 300명 중 200명가량이 부상당하고 나서야 겨우 제압할 수 있었어요. 하마터면 강행군으로 추격해 온 피렌에게 발목이 잡힐 뻔했답니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 2, + 0.72, + -0.2, + 1.3, + nil, + 0.5, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + -0.2, + nil, + nil, + 0.5, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "022", + "none", + 2, + 0.23, + -0.2, + 1.35, + nil, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + -0.2, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "결국 160번의 초광범위 ‘시간 정지’ 덕분에 추격대를 따돌릴 수 있었지요.==W== 지금은 아무렇지도 않아 보이지만, 사실 그 아이는 이미 내장의 절반을 바친 상태죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "결국……==W== 나 한 사람만 처형하면 되는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "네, 마왕님이 처형되신 후에는 동료분들을 놓아드릴 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워, 넌 약속을 잘 지키는 사람이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "diantou", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님에게 사적인 원한은 없어요. 그저 세계를 구하기 위해서죠. 만약 4년 뒤에 세계가 멸망하지 않는다면, 저는 여전히 제 목숨을 마왕님께 바칠 생각입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "넌 결투에서 이겼잖아. 목숨을 바칠 필요는 없어, 나도 네 목숨을 원하지는 않아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "원하시든 아니든 상관없어요.==W== 이건…… 제가 짊어져야 할 책임이자 대가니까요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "게다가 엄밀히 말하면 저도 ‘승리’한 게 아니죠. 속임수를 써서 약실 안에 총알을 한 발 더 숨겨 뒀으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "게다가, 그렇게 했음에도 죽음의 왕홀은 마왕님의 심장을 꿰뚫지 못했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "제 총알은 그저 마왕님의 ‘왕권’을 부수었을 뿐이죠.==W== 이제……==W== 이 휴대폰을 마왕님께 돌려드릴게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + -0.17, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "비타……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "diantou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_015", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜…… ==W==돌려주는 거야?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuart", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "「은혜 예언서」 20:10", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuart", + 0.7, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "세상을 현혹하는 악마의 왕, 그 심장은 결국 죽음의 권능에 찢겨 나갈 것이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InQuint", + true, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + 7.0, + 1.3, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InQuint", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그는 별의 탑에서 허공의 심연으로 떨어져, ==RT==낮과 밤이 바뀌는 사이에 끝없는 혹형을 받으며 영원토록 만겁에 이를 것이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==A1== ==Off==이것이 바로 최후의 죽음이며, ==RT====RT==\t\t또한 노바의 새로운 탄생이다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==A1== ==Off==이것이 바로 최후의 죽음이며, ==RT====RT==\t\t또한 노바의 새로운 탄생이다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume75_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "마왕님의 결말과 예언서 사이에 오차가 생겼어요.==W== 만약……==W== 예언서라는 이 ‘지도’에 문제가 없었다면,==W== 그렇다면…… 저는 분명 마왕님의 심장을 꿰뚫었어야 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "이 책을 완전히 믿는 것은 아니지만, 지금까지 이 책에서 오차가 생긴 적은 없었어요.==W== 만약, 만약 책에 적힌 기록이 정확하다면……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그렇다면 진짜 마왕, 다시 말해 세상을 멸망시킬 마왕은 따로 있다는 뜻이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서 내게 참수형을 내리려는 거야?==W== 또다시 죽음의 왕홀로 죽이는 게 아니라?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "내일, 구원 위원회는 먼바다로 가서……==W== 저조차도 해결할 수 있을지 모를 별의 탑 붕괴 문제를 해결하러 갈 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "그곳은 노바의 근간이죠. 만약 저희가 실패한다면 아마 노바 대륙의 3분의 1이 사라지게 될 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "저는 지금까지 따라와 준 부하들에게 책임을 다해야 하고, 저희가 마왕님을 죽여 세계 멸망의 결말을 늦췄다고 알려주어야 합니다.==W== 그래야만 그들을 이끌고 어디든 향할 수 있으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "물론 저 역시, 마왕님을 놓아주는 위험을 무릅쓸 수는 없습니다.==W== 설령…… 저희가 지금 걷는 길이 이미 「은혜의 예언서」와 어긋났다고 하더라도요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "그러니…… 마왕님, 당신은 반드시 죽으셔야 합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_515", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "저는 하루 동안 마왕님의 시신 곁을 지킬 겁니다.==W== 만약 정말로 「은혜의 예언서」에 적힌 것처럼…… ==W==부활하신다면 다시 한번 총을 쏠 것이고, 부활하지 않으신다면 마왕님의 시신을 완전히 불태워버릴 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + 3.0, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "신중하기도 해라……==W== 하지만 이런 행동을 하면, 구원 위원회는 영원히 이단이라는 딱지를 떼지 못할 텐데?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_009", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "still", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 60.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 5, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_136", + "a", + "003", + "close", + nil, + 0.49, + -0.3, + 1.7, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_happy", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 60.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "후후, 세상을 구하는 것은 어려운 일인지라, 저희가 전력을 다해 찾는다 해도 정말로 찾아낼 수 있을지는 장담할 수 없죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "저희는 그걸 위해서라면 추위, 굶주림, 증오, 비웃음, 멸시, 모욕, 감옥, 질병, 심지어 죽음까지도 기꺼이 감수할 수 있으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "저희는 적이나 평범한 시민은 물론, 친구나 친지들의 외면과 완벽한 고독조차도 두렵지 않습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "오히려 마왕님이야말로, 형장을 바로 앞에 두고도 전혀 두려워하거나 슬퍼하지 않으시는군요.==W== 심지어……==W== 눈빛에서는 미련조차 보이지 않아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_100", + "a", + "022", + "avg_emoji_happy", + nil, + 0.52, + -0.48, + 1.7, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.49, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "왜냐하면, 내 목적은 이미 달성했거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "구원 위원회가 미라슈를 포위했을 때, 나는 완벽한…… 아무도 죽지 않는 결말을 바랐고, 모두를 지키고 싶었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "지금, 난 그걸 해낸 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.005} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "010", + "none", + nil, + 0.6, + -0.12, + 1.15, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "자기 자신은 계산에 넣지 않으신 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "후후, 글쎄. 적어도 내 첫 소원에는 분명 나 자신을 계산에 넣지 않았어.==W== 다만 나중에는……==W== 나중에는, 모두를 실망시키고 싶지 않았을 뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "이제 알겠군요. 마왕님을 보니 과거……==W== 아니, 미래의 어떤 일이 떠오릅니다……==W== 마왕님이 예언서에 기록된 마왕이 아니라면 얼마나 좋을까요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_552", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -800.0, + 200.0, + 2.1, + nil, + nil, + nil, + 0.7, + "none", + "OutSine", + 60.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "참, 앙주, 계속 궁금했던 게 하나 있어.==W== 현재의 구원 위원회에, 네 ‘지난번’ 동료가 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "없습니다……==W== 세계를 구하기 전까지는 그들을 마주할 수 없으니까요.==W== 그건 왜 물으시나요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "avg_emoji_sigh", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아무것도 아니야.==W== 그저…… 네가 한 가지 착각한 게 있는 것 같아서.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "네?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_happy", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우리가 모두를 구원하는 게 아니라, 우리가 모두에게 구원받고 있다는 걸 말이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + true, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_007_o", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "먼 길을 나아가는 동안, ==W==곁에서 너를 걱정해 주는 사람들을 뒤돌아보는 걸 잊지 마.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_009", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_07_006", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_002_a", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "나는 제자리에 멍하니 서 있는 앙주를 남겨두고,==W== 형장으로 통하는 대문 앞에 섰다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = {"段3结束"} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -615.0, + 800.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m41", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "나는 앙주에게 「은혜의 예언서」에 적힌 기록이 맞다고 말하지 않았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_07_010_b", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 180.0, + 250.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_001_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 900.0, + 1.85, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "내 마음은 확실히 죽음의 왕홀에 의해 찢겨 나갔다. 총알 때문이 아니라, 스스로 깨달았기 때문이었다……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나가 나를 위해 죽은 순간부터, 매번 내가 모두를 구하고 있었던 게 아니라, 모두가 나를 구하고 있었다는 것을……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "모두가 나를 위해 죽어 갔을 뿐, 나는 모두를 이끌고 살길을 찾아 나선 게 아니었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.01, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "OutCubic", + 0.4, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "IfUnlock", + param = {"t_1", "C08_BE"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_08_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "IfUnlockElse", + param = {"t_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "IfUnlockEnd", + param = {"t_1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_03_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_001", + "0", + "OutCubic", + 0.7, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_01_001_FP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_002_MP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_002_FP", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_05_001", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_03_003", + "0", + "OutCubic", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.01, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m5", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "내가 없었다면, 그들이 나를 만난 적이 없었다면…… 그들의 운명은, 그들의 인생은 지금보다 훨씬 나았을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "‘왕권’이 손상되고 비타가 사라져도, 내가 정말로 죽지는 않을 것이다. 대문을 열 방법이 없는 나는 영원히 하늘이 없는 하얀색 방에 머물며, 이런 후회에 시달리게 되겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "이걸로 된 거야. 이러면…… 아무도 죽지 않아. 그저…… 다시는 모두와 만날 수 없게 될 뿐.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "019", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_112", + "", + 0, + "", + false, + "", + "그럼 그렇게 정한 거다. 무르기 없기. 자, 새끼손가락 걸고 약속.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "세, 세이나……", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "g", + "009", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mirage_creche_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "하나도 안 나아! ==W==마왕님이 죽으면 우리가 멀쩡히 살아갈 수 있을 것 같아? 그런 고통을 겪을 바에는 차라리 마왕님이랑 같이 죽는 게 나아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "g", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "아니, 틀렸어. 이런 건 하나도 좋지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_003_a", + "0", + "InSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_025", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 320.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.8, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 0, + "", + false, + "", + "그러면…… 마왕님? 초록이를 타고…… 같이 드라이브, 가자……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + 3.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "우리에겐 아직, 함께하지 못한 일이 이렇게나 많이 남아 있는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m158", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_013_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 1, + "", + false, + "", + "세이나~ 날 다 갰어. 얼른 나와서 빨래 좀 널어.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "이런. 옷을 전부 빨아버렸는데 당장 뭘 입지?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 1, + "", + false, + "", + "하여간 덤벙대긴. 자, 얼른 이불이라도 뒤집어써.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "헤헤, 뭐 어때. 공백 여단 사이에 비밀은 없잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.2, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_012", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + -700.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_103", + "", + 1, + "", + false, + "", + "다들, 다음 목적지 정하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.1, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "바다, 우리 바다로 가자! 마왕님은 아직 바다 본 적 없지~?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -400.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 0, + "", + false, + "", + "세이나, 우선 의뢰를 완수해야지. 안 그러면 수영복 살 돈도 없다고. 그러니까 일단 도라부터 벌자.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_473", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_throw_paper", + 0, + 2, + nil, + nil, + 6.0, + 0.0, + false, + false, + 90.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_012", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "에이, 그걸 언제 기다려? 코하쿠, 넌 어떻게 생각해?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 0, + "", + false, + "", + "어라? 뭐 그리고 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_275", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_103", + "", + 1, + "", + false, + "", + "보스.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "히히, 제법 잘 그렸는데? 좋아, 그럼 이렇게 정하자. 당장 코하쿠가 그린 마왕님의 입꼬리가 가리키는 방향으로~", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_014", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 1, + "", + false, + "", + "자, 잠깐, 세이나.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_320", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_112", + "", + 1, + "", + false, + "", + "출발!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_263", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 4, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 300.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 2.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 4, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_111", + "", + 0, + "", + false, + "", + "빨래 아직 다 안 걷었다니까~!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.9, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.8, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "종착지로 향하는 문이 천천히 열리고……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.2, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 0.9, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 0.9, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_010_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_011_FP", + "0", + "InSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "문틈 사이로 한 줄기 햇살이 새어 들어왔다. 마치 나를 위해 특별히 깔아놓은 듯한…… 희망을 향한 이정표처럼.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "비록 앞길이 끊겼더라도…… 희미한 빛을 찾아낼 수 있을 거야……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "InOutSine", + 2.5, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 1, + "", + false, + "", + "나는 마지막 남은 사랑과 용기를 가슴에 품고, 좁은 문을 향해 걸어갔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "PlayVideo", + param = { + 0, + "0", + "Linear", + "default", + true, + true, + 0.8, + "CH09ED/CH09ED" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm09_02_a.lua b/lua/game/ui/avg/_kr/config/stm09_02_a.lua index 5bcfc09ea..05322cfd3 100644 --- a/lua/game/ui/avg/_kr/config/stm09_02_a.lua +++ b/lua/game/ui/avg/_kr/config/stm09_02_a.lua @@ -104,6 +104,22 @@ return { false } }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -5.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, { cmd = "SetTrans", param = { @@ -1858,6 +1874,22 @@ return { "default" } }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, { cmd = "CtrlStage", param = { @@ -2306,7 +2338,7 @@ return { "", false, "", - "하지만 네 활약도 여기까지야.==W== 이 ‘락온 피어서’는 한 번 맞힌 상대를 절대 놓치지 않거든. 한 번 타깃으로 지정되면 절대 벗어날 수 없지! 다음 사격의 타깃은 너야, 금발의 여행가.", + "하지만 네 활약도 여기까지야.==W== 이 ‘네뷸라’는 한 번 맞힌 상대를 절대 놓치지 않거든. 한 번 타깃으로 지정되면 절대 벗어날 수 없지! 다음 사격의 타깃은 너야, 금발의 여행가.", "" } }, @@ -2955,7 +2987,7 @@ return { "", false, "", - "‘락온 피어서’!==W== 조준……", + "‘네뷸라’!==W== 조준……", "" } }, @@ -3215,6 +3247,22 @@ return { false } }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -5.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, { cmd = "SetTrans", param = { @@ -3534,6 +3582,22 @@ return { "default" } }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, { cmd = "CtrlStage", param = { @@ -3755,7 +3819,7 @@ return { "", false, "", - "노바 전체에서 이렇게 먼 거리를 정밀 저격할 수 있는 건, 오직 내 ‘락온 피어서’뿐이야. 내가 어디 있는지 넌 꿈에도 모를걸.", + "노바 전체에서 이렇게 먼 거리를 정밀 저격할 수 있는 건, 오직 내 ‘네뷸라’뿐이야. 내가 어디 있는지 넌 꿈에도 모를걸.", "" } }, @@ -7780,7 +7844,7 @@ return { "", false, "", - "거리가 너무 가까워서 사격할 수가 없어.==W== 이상해, 어떻게 저 방망이가 내 ‘락온 피어서’보다 더 묵직한 거지?!", + "거리가 너무 가까워서 사격할 수가 없어.==W== 이상해, 어떻게 저 방망이가 내 ‘네뷸라’보다 더 묵직한 거지?!", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm09_02_c.lua b/lua/game/ui/avg/_kr/config/stm09_02_c.lua new file mode 100644 index 000000000..0e6dd7590 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm09_02_c.lua @@ -0,0 +1,21017 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "마왕의 탑", + "탑 곳곳에 빈틈없는 수비를 배치하자 전황은 점점 치열해진다. 구원 위원회는 강력한 무력을 갖추고도 이런 진형 앞에서는 탑을 오르기 어려웠고, 45층을 홀로 지키는 치토세는 극독을 견디며 160번의 접근을 저지한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "15:40", + "무월", + "18일", + "사막의 별의 탑", + "15층" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기사", + "", + 0, + "", + false, + "", + "이상하네, 여긴 버려진 별의 탑 아니었나? 모습이 어째 도시 안 별의 탑과 별 차이가 없는데?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 1, + "", + false, + "", + "탑 안의 풍경은 별의 탑 주변에 사는 사람들의 영향을 받거든. 근처에 아무도 살지 않고 오르는 사람도 없는 별의 탑은 점점 ‘황폐’해져서, 방금 우리가 본 것처럼 삭막한 암반 그대로의 민낯을 드러내게 되지.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 6, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "tower_inside", + "AvgStageEffect_mosaic", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "하지만 다시 사람들이 드나들기만 하면, 탑은 서서히 ‘소생’해서 우리에게 익숙한 그 모습으로 변하게 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기사", + "", + 0, + "", + false, + "", + "별의 탑이 그런 변화를 겪을 줄이야. 하나 배웠네, 역시 여명단은 아는 게 많다니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 1, + "", + false, + "", + "하하, 별거 아니야. 우린 매일 도시에서 멀리 떨어진, 여행가들이 거의 가지 않는 별의 탑에서 영야와 싸우거든. 많이 보다 보면 자연히 알게 되는 법이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "별의 탑에 대해 제대로 아는 건, 그래도 여행가들이 한 수 위야. 이번에 우리가 탑 안에서 상대할 마왕의 부하들은 대부분 여행가니까, 특히 정신 바짝 차려야 해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.6 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 2, + -4.0, + nil, + nil, + 0.0, + false, + false, + 0.6 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg2_947", + "a", + "007", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 마법사", + "", + 0, + "", + false, + "", + "알겠어. 모두에게 최고 수준의 방어 마법을 걸어뒀어. 어떤 무기로 공격받든 4, 5번은 버틸 수 있을 거야. 마왕의 부하가 아무리 강해도 우리를 기습으로 쓰러뜨릴 수는 없을걸?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_947", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기사", + "", + 0, + "", + false, + "", + "전원 경계. 상황 발생.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_569", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 마법사", + "", + 0, + "", + false, + "", + "이건…… 안개? 별의 탑 안에서도 안개가 끼나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + 1.5, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 10.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m34", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + "002", + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "InQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "우우우~ 원통하다~", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "still", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 마법사", + "", + 0, + "", + false, + "", + "저, 저건 무슨 괴물이지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "참 얄궂구나, 신기도 못 찾고 이렇게 별의 탑에서 쓰러지다니. 아무도 모르게~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "still", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기사", + "", + 0, + "", + false, + "", + "주위에…… 갑자기 찬바람이 휘몰아치잖아?==W== 설마 저건…… 별의 탑 안에서 죽은 여행가의 유령인가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "xiaozhen", + "InQuad", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "InQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "still", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + 0.3, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "온 힘을 다해 지키려 했던 사람은, 이미 마음속에 다른 사람을 품어 버렸어~", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_544", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_131", + "b", + "002", + "none", + 3, + 0.75, + -0.15, + -1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_131", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "이제 다 됐어. 햇빛조차 안 들어오는 이곳이 내 무덤으로 딱이야. ==RT==어차피, 이 세상에 날 신경 써 줄 사람은 아무도 없으니까~", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + nil, + nil, + -0.4, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "무슨 말도 안 되는 소리야. 세상에 유령 따위 있을 리 없어! 분명 마왕의 부하가 유령인 척하는 거야!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_938", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + 0.85, + nil, + 0.9, + nil, + 0.8, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m97", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그, 근데 저것 좀 봐. 저 유령 뒤로 기괴한 형상의 그림자가 가득해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "008", + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "007", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 1, + "", + false, + "", + "하나, 둘, 셋, 넷…… ==W==스무 개 남짓인가. 흥, 알겠다. 뻔한 환영술이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "마왕의 동료가 저렇게 많을 리 없어. 저놈은 유령 흉내를 내면서, 이런 식으로 우리 발목을 잡으려는 것뿐이야, 안개를 걷어내!", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 마법사", + "", + 0, + "", + false, + "", + "광풍이여, 내 부름을 들어라!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + 0.52, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_156", + "b", + "002", + "none", + nil, + nil, + -0.3, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "헤헤, 너희가 마법으로 먼저 공격한 거다?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 마법사", + "", + 0, + "", + false, + "", + "앗, 그 ‘유령’이 사라졌어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기사", + "", + 0, + "", + false, + "", + "저, 저길 봐! 그림자들은…… 성해였어! 이쪽으로 몰려온다!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_938", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.3, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_938", + "a", + nil, + "none", + nil, + 0.48, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1307", + "a", + "005", + "none", + nil, + 0.65, + -0.5, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1307", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "대형을 갖춰라, 막아!!!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "002", + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "003", + "none", + nil, + nil, + -0.28, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "022", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "카에데, 수고했어. 성해를 엄청 많이 끌어왔네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "", + 0, + "", + false, + "", + "우리 하나사키 여단이 제일 잘 하는 전술이잖아. 성해를 한데 모으고 나츄가 처리하게 하는 거.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.35, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "오늘 처리해야 할 건 성해가 아니라 저 잘난 척하는 구원 위원회였지만.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "정말이지, 저 멍청이들은 성해가 자기한테 공격 마법을 쓴 사람부터 노린다는 것도 모르나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_1306", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.3, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 4, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.7, + 0.07, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_hit", + 0, + 1, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_133", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_magiccircle", + 0, + 2, + 3.0, + nil, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 정예 병사", + "", + 0, + "", + false, + "", + "마, 막아냈다……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.65, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "022", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "하지만 방어 마법도 다 소모됐겠지.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 5, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + -2.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "감히 내 가장 소중한 사람을 해치려 들어? ==W==매서운 한풍이여, 이자들을 별의 탑 안에 가둬버려라!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "024", + "close", + nil, + nil, + -0.32, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 0.5, + true, + "fade", + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "무월", + "18일", + "사막의 별의 탑", + "21층" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "shilaimu1", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "호객용 인형", + "", + 0, + "", + false, + "", + "꾸꾸 꽥꽥!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 위원회 구성원", + "", + 0, + "", + false, + "", + "펭귄? 신종 성해인가?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기수", + "", + 0, + "", + false, + "", + "아니, 이 녀석은 아무래도 별의 탑 편의점의 마스코트 같은데. 호객하는 건가 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.45, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "avg_emoji_question", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의아한 위원회 구성원", + "", + 0, + "", + false, + "", + "이렇게 성해가 득실거리는 곳에도 편의점이 있다고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기수", + "", + 1, + "", + false, + "", + "음, 안전하게 쉴 수 있는 공간인 셈이지. 탑을 오르는 동안 내부에서 마법을 강화시켜 주는 음료를 사 마실 수 있거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기수", + "", + 0, + "", + false, + "", + "가서 좀 보자. 마왕과 그 부하들이 먼저 탑에 들어갔으니, 이미 우리보다 한참 앞서 있을 거야. 편의점을 이용해서라도 따라잡아야 해!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m62", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_133", + "", + 0, + "", + false, + "", + "어서옵셔~ 자유롭게 구경하세요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_supermarket", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.27, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.73, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기수", + "", + 0, + "", + false, + "", + "다들 모은 스텔라 코인 좀 합쳐보자. 강화 음료수 한 잔씩은 살 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_133", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_133", + "", + 0, + "", + false, + "", + "매번 감사합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_supermarket", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기수", + "", + 1, + "", + false, + "", + "구매가 이렇게 순조로울 줄이야. 다들 얼른 마셔, 힘을 강화시키고 계속 위로 올라가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기수", + "", + 0, + "", + false, + "", + "300명이 이 별의 탑에 들어왔으니, 어느 한 팀이라도 마왕을 따라잡으면 우리가 무조건 이기는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_156", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 위원회 구성원", + "", + 0, + "", + false, + "", + "꿀꺽…… 꿀꺽……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기수", + "", + 0, + "", + false, + "", + "음, 좀 이상한데? 이 음료수, 원래 이런 맛이었나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + "004", + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의아한 위원회 구성원", + "", + 0, + "", + false, + "", + "조, 졸려.", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1308", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 위원회 구성원", + "", + 0, + "", + false, + "", + "못 버티겠어……", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_157", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기수", + "", + 1, + "", + false, + "", + "이봐, 다들 정신 차려. 안 돼, 나도 눈이 감기려고 해…… 그 음료수, 뭔가 이상……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "위원회 기수", + "", + 0, + "", + false, + "", + "어서 모두에게 알려야…… 그래, 승강기를 타고, 아래층으로……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_156", + "a", + "002", + "none", + nil, + 0.6, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 3.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.45, + -0.05, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "OutQuad", + 0, + 5.0, + false, + 1.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.3, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "007", + "none", + nil, + 0.8, + nil, + 0.9, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + 0.0, + nil, + "guodongtiao1", + "none", + "InOutQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_326", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + -3.0, + nil, + 1.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "Zhong", + "InSine", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutBack", + 0, + 10.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_156", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg3_158", + 0.5, + 0, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.05, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_158", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "yaobai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "호객용 인형", + "", + 0, + "", + false, + "", + "꾸꾸꽥꽥꽥꽥꽥!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "해치웠군. 이걸로 계략에 걸려든 소대도 3번째네. 오토하, 네 방법 진짜 잘 먹히는데? 이 녀석들, 네가 점원인 줄 알고 아예 경계도 안 하더라니까.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그대가 샤로 흉내를 제법 그럴싸하게 낸 덕분이기도 하지요. 이 귀엽고 사랑스러운 펭귄을 보면 다들 금세 경계를 풀어버리니까요. 필리에에서 이걸 챙겨온 보람이 있사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "참, 수면제에 내성이 강한 놈들이 있다면 그대의 방망이에게 신세를 져야겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "내 방망이야 뭐 확실하지. 한 방이면 무조건 기절이야. 놈들이 보스를 쫓게 놔둘 순 없다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "아, 또 누가 오는군요. 연기를 계속해 볼까요~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "좋아~", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_158", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "호객용 인형", + "", + 0, + "", + false, + "", + "꾸꾸, 꺅!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "006", + "none", + nil, + 0.0, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m10", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:00", + "무월", + "18일", + "사막의 별의 탑", + "37층" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + 3.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -3.0, + 2.0, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + nil, + -2.0, + 1.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 1, + 3.0, + nil, + 1.5, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + -20.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_274", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "샤통, 엄호 사격 실시.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 1, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + nil, + 0.4, + -0.87, + 3.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 1, + "", + false, + "", + "강림하라 멸세의 빛이여,==W== 샤통 님이 놈들을 승강기 안에서 꼼짝도 못 하게 하겠노라!==W==", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.25, + -0.82, + 3.0, + 0.5, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 2, + 2.0, + -2.5, + 1.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "얌전히 칠흑의 힘의 맛을 봐라!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + 0.4, + -1.2, + 4.0, + 1.0, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 0, + nil, + nil, + 2.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "33", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + nil, + 0.7, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_570", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 8.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + -8.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "필사적으로 방어하는 위원회 구성원", + "", + 0, + "", + false, + "", + "젠장, 상대의 화력이 너무 강해. 문밖으로 나가지도 못하고 있어. 이게 바로 은혜의 힘이 실린 마법 탄환인가?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "필사적으로 버티는 위원회 구성원", + "", + 0, + "", + false, + "", + "버텨, 저 녀석의 마력에도 한계가 있을 거야. 무나 통을 갈아 끼울 때를 노려 뛰쳐나가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "지금이야, 후유카!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011_01", + 0, + 2, + 3.0, + nil, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "33", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 1.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCirc", + 0, + 180.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.8, + 2.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCirc", + 0, + 180.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "이 주먹은 스승님을 위한 거예요!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "002", + "none", + 2, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "b", + nil, + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "002", + "none", + 1, + 0.55, + nil, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "006", + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "우와, 저렇게 큰 건틀릿이 무슨 로켓처럼 날아가네. 대박인데! 여리여리하게 생겨서는, 저토록 충만한 칠흑의 힘을 갖고 있을 줄이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "치, 칠흑의 힘이 아니라, 아야메 선배님의 지시대로 고른 은혜의 힘이에요. 조합을 바꿨더니…… 이렇게까지 강해질 줄은 몰랐어요!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + 1, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "이대로 계속 버텨라. 유리한 지형만 차지하면 십자 포화를 퍼부어 승강기 출구를 막을 수 있다. 구원 위원회가 아무리 많다 해도 우리 표적이 될 뿐이다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "012", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "우쭐대지 마시죠!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_108", + "a", + "017", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "음, 놓친 물고기가 있었군. 방금 동료가 보호해 준 건가?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + nil, + 0.48, + -0.17, + 1.2, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "필사적으로 버티는 위원회 구성원", + "", + 0, + "", + false, + "", + "건힐트 대장, 이…… 이게 제 마지막 마력입니다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "28_up", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "008", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "004", + "none", + nil, + nil, + -0.19, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + -0.18, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "‘네뷸라’ 제2형태, 포격 발사!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_108", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "샤통, 후유카! 피해!", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "011", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m35", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "InQuad", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "콜록콜록, 엄청난 근거리 포격이군. 다들 괜찮나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_134", + "a", + "003", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "저, 전 괜찮아요. 살짝 긁힌 정도예요.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_114", + "a", + "023", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "머리카락 한 가닥만 그을렸을 뿐이야. 나머진 전부 완벽하게 피했어. 아까워라, 거의 ‘풀 콤보’였는데.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 3, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "InExpo", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 6, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "흥, 제법 민첩하군요. 하지만 이미 내 승리입니다. ‘네뷸라’에 한 번이라도 맞은 이상, 제 락온에서 절대 벗어날 수 없으니까요!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + 0.52, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InQuad", + 1.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "어디…… ==W==산탄총 든 백묘 대장은 캐비닛 뒤,==W== 저격총을 쓰는 자는 화분 뒤에 숨어 있군요.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "InQuad", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1200.0, + 800.0, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg1_108", + "a", + "013", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "wind", + "Linear", + 20.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + -200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 200.0, + nil, + 0.9, + "avg1_114", + "a", + "013", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "‘네뷸라’ 제1형태, 발사!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside_arcade", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + -1.15, + 0.13, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + -0.15, + 0.95, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -80.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_powerup_loop", + 0, + 1, + -2.0, + 1.0, + 0.5, + 0.0, + false, + false, + -90.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "32", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + -100.0, + 0.8, + "avg1_114", + "a", + "012", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "잠깐, 잠깐! 이 자식, 반칙이잖아. 투시까지 된다고?!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_114", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "015", + "none", + nil, + 0.3, + -0.2, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "반칙이라니, 당신 백묘들은 보는 눈도 없군요. 이건 앙주 위원장님이 하사하신 ‘성유물’입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "016", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "전지전능하신 은혜의 신께서 축복하시니, 당신들이 숨은 곳을 찾는 것쯤이야 식은 죽 먹기죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "내 부하들을 그토록 오래 막고 있었으니, 이번엔 내가 당신들을 막을 차례예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "011", + "none", + nil, + 0.75, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + -5.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "샤통, 그 보스의 말이 맞았군. 건힐트의 저 마법포엔 정말 말도 안 되는 능력이 있었다.==W== 처음엔 나도 안 믿었는데, 이제는 인정할 수밖에 없겠군. 아무래도 정말 미래를 내다볼 수 있는 듯하다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m47", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "030", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "그럼, 우리도 마왕이 알려준 방법으로 이놈을 상대해 주자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "015", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "자, 도망치세요. 다른 층으로 도망친다 해도 제 ‘네뷸라’는 바닥을 뚫고서라도 여러분을 맞힐 수 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 1, + "", + false, + "", + "어? 왜 저 백묘 둘뿐이지? 그 하얀 머리 여행가는 어디로 도망친 거야? 내 네뷸라가 못 볼 리가 없는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "주위에 없다면 남은 가능성은 하나뿐이지……==W== 천장!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "InOutSine", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011", + 0, + 0, + 10.0, + nil, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "히익!!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "33", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "004", + "none", + 4, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "항복하시죠. 여행가와 백묘. 당신들은 이미 궁지에 몰렸습니다. 마왕은 애당초 당신들이 따를 가치도 없는 존재예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "007", + "none", + nil, + 0.55, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "009", + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "궁지에 몰린 건 너야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "020", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_114", + "", + 0, + "", + false, + "", + "후유카, 네 스승님이 가르쳐준 그 진형으로 공격해.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "015", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "나랑 근접전을 하겠다고? 내 ‘네뷸라’는 묵직하지만, 이 정도 거리에서도 여전히 조준이 가능해.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + 3, + 0.78, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + 4, + 0.23, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_108", + "", + 0, + "", + false, + "", + "하지만 네 총구가 사방을 동시에 막을 순 없지.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + "030", + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "InOutBack", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_216", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 3.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InElastic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 1, + 3.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_340", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_337", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blood_ splatter", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "Linear", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + 0.0, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + 2, + 0.3, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_108", + "a", + "007", + "none", + 3, + 0.8, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_114", + "a", + "020", + "none", + 4, + 0.65, + 0.1, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_216", + "", + 0, + "", + false, + "", + "비겁한 놈들, 설마 세 방향에서 동시에 덤벼들 줄이야.", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_114", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_216", + "", + 0, + "", + false, + "", + "앙주 위원장님, 건힐트는…… ==W==역부족이었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_216", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_216", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m111", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:30", + "무월", + "18일", + "사막의 별의 탑", + "45층" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "004", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "이 별의 탑은 대체 뭘까요? 몇 층만 올라가면 마왕의 부하와 마주칠 수 있을 테죠. 이건 마치……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "전설 속 용사가 마왕에게 도전할 때 올랐던 그 마왕의 탑과 똑같군요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "여기까지 오는 내내 ‘시간 정지’에 의지해 왔어요. 다섯 층만 더 가면 마왕을 따라잡을 수 있을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "적어도, 앙주 님이 나아가실 길만큼은 제가 열어드려야 합니다.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + 3, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "AvgStageEffect_fade_right", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "당신이 바로 스스로를 다치게 하여 시간을 멈추는 그 심판관이군요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "이름은 치토세. 치토세가 여기 있는 한, 당신들의 추악한 시선이 치토세의 칼끝을 넘어 주공의 옷자락에조차 닿는 일은 절대 없을 것입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "또 왔군요…… 검을 쓰는 여행가.==W== 이미 제 특수 마법을 알고 있는 것 같은데……==W== 후후, 구원 위원회 안에 첩자가 있나 보네요.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "하지만 여기까지 오는 동안 전 이미 스스로 상처를 내며 충분한 공포를 축적해 뒀어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 100.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_217", + "b", + "002", + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_217", + "", + 0, + "", + false, + "", + "은혜의 신이시여, 정말로 존재하신다면…… 부디 이 순간 시간을 멈추어 절 구원하소서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 6, + "none", + "avg3_217", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "002", + "none", + nil, + nil, + -1.25, + 2.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_582", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_clock", + 0, + 2, + -1.8, + 1.8, + 0.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_clock", + 0, + 0, + -15.0, + nil, + 1.5, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "021", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_581", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 1, + 4.0, + nil, + 1.0, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "자, 우아한 여행가여. 제 ‘상처’의 독에 당하셨네요, 과연 얼마나 버틸 수 있을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 1, + "", + false, + "", + "제 단검에 묻은 식물 독은 사람을 가장 깊은 공포 속으로 빠뜨려서 스스로 못 헤어 나오게 만듭니다. ==W==결국 스스로 그 안에서 빠져 죽게 만들죠.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "자, 그럼 마법 해제~", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "크윽……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "아하하…… 효과가 나타났네요!==W== 어디 보여주세요, 그 곱고 아름다운 얼굴이 공포 속에서 완전히 일그러지고 무너지는 아름다운 모습을요!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "003", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + 0.8, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m109", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "005", + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sword", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "010", + "none", + nil, + 0.6, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.4, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.75, + 0.1, + 0.85, + nil, + nil, + 1.0, + "none", + "none", + "OutElastic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "002", + "none", + nil, + 0.3, + -0.25, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "시끄럽습니다. 치토세는 그런 더러운 소리 따위 듣고 싶지 않습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_217", + "", + 0, + "", + false, + "", + "어, 어떻게…… 분명 제 독에 당했을 텐데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_217", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 1, + "", + false, + "", + "치토세는 주공의 칼입니다. 주공이 늘 제 마음속에 있는 한, 치토세는 그 무엇도 두렵지 않습니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "고작 그런 하찮은 독 따위로 치토세를 무너뜨리려 하다니, 참으로 가소롭기 그지없군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + "017", + "close", + nil, + 0.48, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "OutSine", + 5.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "주공……==P====RT==지금쯤이면 그 방에 도착하셨겠지요. 그렇다면 치토세는 안심입니다.==P====RT==이 자리에서, 치토세가 주공의 앞길에 마지막 기도를 올리는 것을 부디 허락해 주십시오……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm09_03_a.lua b/lua/game/ui/avg/_kr/config/stm09_03_a.lua index 5e15a98ac..d6a2c5469 100644 --- a/lua/game/ui/avg/_kr/config/stm09_03_a.lua +++ b/lua/game/ui/avg/_kr/config/stm09_03_a.lua @@ -10287,7 +10287,7 @@ return { "", false, "", - "건힐트, 여명단의 포수. 초장거리 정밀 저격이 가능한 마법포 ‘락온 피어서’의 소유자. 소문에 따르면 ‘락온 피어서’에 한 번 맞은 표적은 ‘락온 피어서’에 기억되며, 나중에 다시 마주치면 ‘락온 피어서’가 자동으로 조준 및 사격함.", + "건힐트, 여명단의 포수. 초장거리 정밀 저격이 가능한 마법포 ‘네뷸라’의 소유자. 소문에 따르면 ‘네뷸라’에 한 번 맞은 표적은 ‘네뷸라’에 기억되며, 나중에 다시 마주치면 ‘네뷸라’가 자동으로 조준 및 사격함.", "" } }, @@ -10315,7 +10315,7 @@ return { "", false, "", - "동시에 ‘락온 피어서’는 다른 마법을 흡수해 단시간 동안 자체 공격력을 강화할 수 있음. 흡수한 마법이 많을수록 발사되는 마법 포탄의 위력도 커지나, 그만큼 발사 준비 시간도 길어짐.", + "동시에 ‘네뷸라’는 다른 마법을 흡수해 단시간 동안 자체 공격력을 강화할 수 있음. 흡수한 마법이 많을수록 발사되는 마법 포탄의 위력도 커지나, 그만큼 발사 준비 시간도 길어짐.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm09_03_c.lua b/lua/game/ui/avg/_kr/config/stm09_03_c.lua new file mode 100644 index 000000000..ccec32dc5 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm09_03_c.lua @@ -0,0 +1,14579 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "꿈이 시작된 곳", + "당신은 공백 여단과 함께 50층으로 돌아온다. 이야기가 시작된 그곳으로…… 과거의 기도를 재현하자, 한때 적이었던 거대한 성해가 다시 모습을 드러낸다. 이번에는 성해가 당신을 알아보는 것 같은데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:30", + "무월", + "18일", + "사막의 별의 탑", + "50층" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "후, 진짜 오랜만이네. 우리가 다시 이곳으로 돌아왔어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "지금 생각해 보면, 우리 셋이서 그 큰 소원 상자를 들고 50층에서 어떻게 내려왔을까 싶어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "신기에 대한 아야메의 광적인 집착 덕분이지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "하하, 기억나. 소원 상자를 열어서 마왕님을 보고, 아야메가 한동안 마왕님을 인간 신기라고 착각해서 마왕님의 몸 여기저기를 더듬으며 스위치를 찾았었지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "그, 그 얘긴 그만해. 그것도 당시에 우리가 음식 살 도라가 없어서 그랬던 거잖아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.75, + -0.12, + 1.2, + nil, + 1.0, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_003_FP", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "근데, 소원 상자 안에 신기 대신 마왕님이 있었던 게 훨씬 잘된 일이었어. 그때 마왕님을 못 만났으면, 아모르로 돌아가서 피킨한테 완전히 당했을 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "012", + "none", + nil, + 0.23, + -0.12, + 1.2, + nil, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "그러게, 정말 꿈만 같아. 그렇게 많은 모험을 겪고, 다시 이곳으로, 모든 것이 시작된 곳으로 돌아오다니.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "게다가 위기도 그때만큼 심각하고!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + 1, + 0.5, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 2, + 0.3, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "003", + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "하지만 우리가 다시 이곳으로 돌아올 수 있었다는 건, 이 위기도 분명 해결할 수 있다는 뜻이라고 생각해. 이번에 다시 출발하면, 우린 멀리 나아갈 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m79", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "동료들의 엄호를 받으며, 나와 공백 여단은 2시간 남짓 만에 사막의 별의 탑 꼭대기 층까지 올라왔다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "모든 별의 탑은 꼭대기 층만이 단 하나의 고정된 층이고, 그 아래층들은 겉모습이 똑같은 수많은 ‘평행 층’들로 뒤섞여 이루어져 있었다.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "별의 탑 안에서 ‘30층’이란 정해진 하나의 공간을 가리키는 게 아니라, 오르는 자가 ‘30번째 시련’에 도달했다는 것을 뜻할 뿐이었다.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside_arcade", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "승강기 문이 열릴 때, 이번에 도착한 ‘30층’이 지난번에 왔던 그 ‘30층’과 같은 곳인지는 아무도 알 수 없다. 그래서 차례로 탑에 들어간 두 여단이 꼭대기 층에 도달할 때까지 단 한 번도 마주치지 않을 수도 있었다.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "별의 탑의 해당 원리를 이용해, 나와 동료들은 구원 위원회에 대항할 전술을 세웠다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "별의 탑 승강기는 한 번에 10명밖에 태울 수 없어서, 탑은 자연스럽게 적들을 서로 지원할 수 없는 낱개 소대로 쪼개놓는다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "먼저 별의 탑에 들어가 알맞은 은혜의 힘을 손에 넣은 우리는, 힘의 격차와 지형의 이점을 이용해 들이닥치는 소대들에 맞섰다.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 1, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "009", + "none", + nil, + 0.75, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_133", + "a", + "008", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "마왕님, 각 층에서 적을 막아내는 일은 순조롭게 진행되고 있어. 아야메가 준 ‘별의 탑 은혜의 힘 조합 설명서’가 아주 유용해. 거기 나온 방식대로 조합했더니 우리 마법과 힘이 아주 세졌어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "우린 총 200명이 넘는 구원 위원회에 맞서 150명 이상을 완전히 격파했고, 5, 60명은 우리에게 밀려 탑 밖으로 도망쳤어. 후유카, 샤통 그리고 치토세 정도가 대수롭지 않은 가벼운 부상을 입었어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "수고 많았어. 그렇다면 별의 탑에 남은 적은 100명이 채 안 된다는 거지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "응. 하지만 최정예 병사 100명이야. 아직은 앙주와 그레이스혼의 흔적은 발견하지 못했어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "예비 심상석은 이미 다 쓴 상태고, 다들 몸에 지닌 심상석도 곧 바닥날 것 같아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "적의 심상석을 빼앗아서 쓸 순 없어?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "불가능해. 적들이 지닌 심상석에는 전부 도난 방지용 마법이 봉인되어 있어서 해제하려면 시간이 너무 오래 걸려.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "알겠어. 다들 잘해줬어. 이제 2단계 전술에 돌입하자. 너희는 별의 탑에서 빠져나가 심상석을 보충해. 구원 위원회를 유인하는 임무는 우리한테 맡기고.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "알겠어, 마왕님. 몸조심해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "너도.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "b", + nil, + "none", + nil, + nil, + -0.3, + 1.6, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "보스, 남은 적은 어떻게 해? 먼저 공격할까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "내가 검을 한 번 휘두르면, 여덟 방향으로 동시에 윈드 블레이드를 날릴 수 있어. 우리 셋이서 10명 정도는 여유롭게 상대할 수 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그렇게 쉽지만은 않을 거야. 앙주와 그레이스혼이 아직 모습을 드러내지 않았어. 그 기사장은 지휘력이 아주 뛰어나. 나츠카 일행을 피할 수 있었던 건 운이 좋아서가 아니라, 뭔가 특수한 등반 기술을 썼기 때문일 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "돌다리도 두들겨 보고 건너는 편이 좋아. 원래 계획대로 별의 탑의 ‘지형의 이점’을 이용해서 적들과 맞서자…… 51층 마왕의 방으로 올라가자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 4, + 0.6, + -0.05, + 1.2, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.9, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "으…… 정말 그 층에 가야 해요?! ==W==만약, 만약 그 끔찍한 성해가 아직 있다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "있어도 상관없어. 너희 설명대로면 그 방 안엔 승강기가 하나뿐이고, 너희가 승강기에서 내리기 전까진 그 거대한 성해가 공격해 오지 않았잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "맞아. 그 거대한 성해는 우리가 소원 상자를 열려고 하자 그제야 나타났어. 어쩌면 그 녀석은 그냥 소원 상자를 지키고 있었던 것뿐일지도 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그걸로 충분해. 우리가 소원 상자를 건드리지만 않으면, 그것만으로 마왕의 방은 우리만 들어갈 수 있는 ‘안전 가옥’이 되는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "우리는 언제든 나가서 앙주를 공격할 수 있지만, 앙주는 우릴 어쩌지 못해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_238", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "코하쿠가 말한 대로야. 앙주가 ‘역사 재현’ 방법을 알고 있어도 상관없어. 우린 마왕의 방 안에서 그녀와 싸우면 돼. 거긴 승강기가 하나뿐이라 막아서기가 훨씬 쉬우니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "나츠카랑 애들이 별의 탑을 벗어나도 은혜의 힘을 유지할 수 있으니, 우리가 조금만 버티고 있다가 걔들이 심상석을 보충하고 돌아오기만 하면, 구원 위원회는 손쓸 방도가 없을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "지금은 일단 올라가서 그 거대한 성해가 아직 있는지 확인부터 하자. 그 후에 더 구체적인 계획을 세우자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + 1, + 0.5, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + 0.35, + 0.03, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "none", + nil, + 0.65, + 0.03, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "좋아요, 그럼 우리 ‘역사 재현’을 시작해 봐요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_416", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "은혜의 신이시여, 은혜의 신이시여. ==RT==부디 저희가 초대형 소원 상자를 찾을 수 있도록 보살펴 주소서.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_005", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_006", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_007", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_008", + "0", + "OutQuint", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "저것 봐, 승강기의 불빛이 바뀌었어. 성공이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_001", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:45", + "무월", + "18일", + "사막의 별의 탑", + "승강기 안" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "OutQuint", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님, 다 왔어. 다들 일단 나가지 말고, 내가 먼저 문 앞에서 한번 볼게.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.05, + -0.15, + 1.4, + 1.0, + 1.0, + 0.95, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.95, + -0.15, + 1.4, + 1.0, + 1.0, + 0.95, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 3, + nil, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.8, + "avg1_112", + "a", + "015", + "avg_emoji_symbol", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 0.8, + "avg1_1207", + "a", + "007", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "왜 그래? 세이나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "내 기억으론…… 우리가 소원 상자를 가져갔을 때, 그 거대한 성해가 엄청나게 화를 내면서 바닥을 다 부쉈었잖아.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_375", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "맞아.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.2, + true, + "default", + 1 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_1207", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_00_006", + "0", + "OutQuint", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "그리고 소원 상자는 사막에 버려두고 왔었어, 그렇지?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "그랬지. 럭키 오아시스호로는 그 상자를 도저히 끌 수 없었으니까.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuint", + 0.2, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 550.0, + nil, + nil, + "avg1_112", + "a", + "016", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "근데 왜…… 그 소원 상자가 다시 마왕의 방 안에 있지?! 바닥도 원래대로 돌아와 있는데?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "17:50", + "무월", + "18일", + "사막의 별의 탑", + "마왕의 방" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나랑 애들이…… 여기서 날 발견했다는 거지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "새까만 소원 상자가 마왕의 방바닥에 놓여 있었다. 내 허리에는 코하쿠의 검은 끈이 묶여 있었고, 나는 세이나와 함께 용기를 내어 방 안으로 들어가 한 걸음씩 소원 상자에 다가갔다.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "보스, 조심해요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_103", + "a", + "006", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "무슨 일 생기면, 내가 보스를 끌어당길게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "이 소원 상자…… 설마 그 거대한 성해가 별의 탑을 날아다니면서 다시 옮겨온 건가? 방도 설마 그 녀석이 직접 고쳐놓은 건 아니겠지. 그렇게 생각하니…… 혹시 그 성해는 이 방에 집착하는 건 아닐까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 말대로 생각해 보면, 그 성해한테 소원 상자 안에 누워 있던 나는 대체 뭐였을까? 그 녀석이 애지중지 아끼는 보물 같은 거였을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + 2, + 0.25, + -0.13, + 1.5, + 0.7, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "혹시 모르지, 그 성해가 스스로를 마왕님의 전속 몸종이라고 여겨서, 계속 성실하게 마왕님의 잠자리를 지켜온 걸 수도 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 3, + 0.25, + -0.1, + 1.3, + 0.7, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그건 너무 터무니없잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "어때? 여기에 오니까 뭐 생각나는 거라도 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "전혀 없어. 완전히 처음 와 보는 느낌이야. 이 소원 상자의 촉감도…… 전혀 기억에 없고.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_shock", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "으악, 이 진동…… 왔어! 거대한 성해가 오고 있어!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "세이나, 보스, 어서 돌아와요. 코하쿠, 어서 보스를 당겨!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "잠깐만, 이번엔 뭔가 좀 달라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 1200.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1, + -90.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 900.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.7, + 0.5, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "거대한 성해가 방 위 허공에 가만히 떠 있었다. 성해는 공격하지 않았고 그저 조용히 그 자리에 머물러 있을 뿐이었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_elevator_danger", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_103", + "a", + "009", + "none", + 1, + 0.45, + -0.15, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_111", + "a", + "007", + "none", + 2, + 0.58, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 2.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "저 녀석…… 보고 있는 건가?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "저 성해의 얼굴이 어디인지도 모르겠어…… 아무튼, 준비해 둬. 언제든 보스를 끌어당길 수 있게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "거대 성해", + "", + 0, + "", + false, + "", + "웅…… 웅……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나, 성해가 네 쪽으로 방향을 돌렸어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + nil, + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "이 녀석…… 설마 아직도 날 기억하는 건 아니겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + false, + "default" + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + 0.5, + -0.2, + 1.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_232", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "거대 성해", + "", + 1, + "", + false, + "", + "==W==웅……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + -1.0, + -1.0, + 1.2, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 100.0, + nil, + 0.8, + "avg1_103", + "a", + "006", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "안 돼! 저 녀석, 힘을 모으고 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "세이나의 손을 잡는다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "코하쿠, 빨리 끌어당겨 줘.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + nil, + "avg1_112", + "a", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "조금만 더 기다려봐! 성해가, 성해가 가슴 앞의 마법포를 도로 집어넣었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.2, + 0.5, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저, 정말이네…… 왜지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "아무래도 마왕님이 내 손을 잡아서 그런 것 같아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + 0.5, + -0.5, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_up", + "OutQuint", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "나, 날아갔어…… 저렇게 그냥 간다고?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + 2, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 세이나. 둘 다 괜찮아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어, 괜찮아…… 저 성해, 우리한테 적의는 없는 것 같은데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "아마도, 보스한테 적의가 없는 거겠지.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "조금 전 그 성해가 날 조준했다는 건, 우리가 소원 상자를 가져간 걸 확실히 기억하고 있다는 뜻이야. 근데 마왕님이 내 손을 잡자마자 성해는 공격을 멈췄어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그럼…… 성해가 지키고 있던 게 사실은…… 마왕님인 거야? 마왕님이 내 손을 잡은 걸 보고 내가 친구라는 걸 알아차려서, 순순히 돌아간 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "성해에게 그런 지능이 있다고?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "모, 모르겠어요…… 근데 잘된 거 아닐까요? 적어도…… 이곳을 정말 안전 가옥으로 쓸 수 있게 됐잖아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 만약 그렇다면…… 나한테 훨씬 더 대담한 아이디어가 떠올랐어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "OutQuint", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "OutQuint", + false, + false, + 1.0, + false, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "무월", + "18일", + "사막의 별의 탑", + "50층" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "009", + "none", + 1, + nil, + -0.3, + 1.8, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_948", + "a", + "002", + "none", + 2, + -0.1, + -0.1, + -1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1306", + "a", + "002", + "none", + 3, + 1.1, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_947", + "a", + "002", + "none", + 4, + 0.23, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1308", + "a", + "002", + "none", + 5, + 0.77, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "앙주, 왜 이렇게 늦게 왔어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.5, + 2.2, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_948", + "a", + nil, + "none", + nil, + -0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1306", + "a", + nil, + "none", + nil, + 1.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_947", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1308", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "마왕님, 동료분들의 실력이 확실히 뛰어나더군요. 제 부하의 3분의 2를 없애셨네요. 하지만 딱 여기까지입니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "동료분들은 심상석을 다 소진해 이미 도망쳤고, 50층의 모든 승강기는 우리 쪽이 장악했거든요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "마왕님이 별의 탑 은혜의 힘으로 몇 배, 심지어 10배까지 전력을 끌어올렸다 해도, 저희도 아예 손 놓고 있었던 건 아니니까요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "세 사람으로 저희 100명을 상대하겠다는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우선, 네 말 중에 틀린 부분을 바로잡을게. 내 동료들은 도망친 게 아니야. 곧 심상석을 보충받을 거거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "재밌네요. 구원 위원회의 모든 심상석은 마법으로 봉인되어 있어서 동료분들은 아예 쓸 수조차 없을 텐데요. 설마…… 백묘의 지원을 기다리시려고요? 그들을 전부 다 끌어모아 봤자 당신들에게 몇 개 주지도 못할 텐데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미라슈에는 우리와 구원 위원회만 있는 게 아니야. 앙주, 별로 중요해 보이지 않는 세력을 얕봤다간 크게 당할 수도 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "모…… 모래전갈?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_343", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 1, + "desert_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.75, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.3, + 1.0, + 1.0, + 0.95, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "어머, 세레나잖아…… 아니지, 이제는 앙주 위원장이라고 불러야겠네. 별의 탑 안에 있는 거 아니었어? 근데 어떻게 휴대폰으로 나한테 연락해?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "아, 맞다. 그 별의 탑에 구멍이 하나 났었지. 그것 때문이겠네.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "딴소리 마세요, 하자나. 대체 무슨 짓을 한 거죠?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -3.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "별거 안 했어. 여기 사막에 상자가 잔뜩 있길래, 임자가 없는 것 같아서 궁리 좀 하다가 모래전갈들을 데리고 나와서 주웠을 뿐이야.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_152", + "a", + "016", + "none", + nil, + 0.4, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "앙주 님, 마, 막지 못할 것 같아요. 모래전갈이 한 번에 너무 많이 들이닥쳤어요. 꺄악, 무서워~!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "구원 위원회 후방 지원대를 습격한 거예요? 어떻게 감히?! 제가 분명 약속드렸잖아요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.38, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "미안하게 됐어, 앙주. 우리 모래전갈도 먹고살아야 하잖아. 당연히 값을 더 많이 쳐주는 쪽에 붙는 거지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "마왕이 우리한테 준 조건, 넌 못 줘. 설령 네가 이단이 되지 않고 천공원을 그대로 손에 쥐고 있었다고 해도, 그래도 넌 못 줬을 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "그럼, 행운을 빌게. 안녕.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "desert_2_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "후, 그 여자 분명 엄청나게 화났겠지. 아마 분해서 미쳐버릴 거야, 늘 우습게 보던 전갈한테 제대로 물렸으니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "전갈들아, 계속 옮겨. 여기 있는 건 다 우리 거야. 오늘부터 우리도 컴퍼니야!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_208", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_209", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신난 모래전갈들", + "", + 0, + "", + false, + "", + "와!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.4, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_208", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_209", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "002", + "none", + 1, + 0.25, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + 2, + 0.65, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 1, + "", + false, + "", + "저기, 꼬마 아가씨. 마왕찡은 우리가 여기 있는 거랑, 우리가 구원 위원회에 거짓 투항했다는 걸 어떻게 안 거야?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "음…… 사실 저도 마왕님이 여러분들이 여기 있는 걸 어떻게 알고 계셨는지 몰라요. 마왕님은 뭐든 다 알고 계신 것 같아요. 구원 위원회 대장들의 특수 마법까지도요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 1, + "", + false, + "", + "어, 그래? 그럼 내가 아이스크림이랑 감자튀김을 짊어지고 마왕찡을 못 찾은 것도, 헛수고는 아니었네.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "005", + "none", + 1, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "저요! 프리티한 베스티나도 물어보고 싶은 게 있어요~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "avg_emoji_question", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "대체 마왕님이 모래전갈들한테 뭘 준다고 한 거예요? 하자나라는 그 두목, 예전엔 이 싸움에 끼는 걸 엄청 꺼려했잖아요. 앙주 님이 한참 구슬려도 소용없었는데.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "은혜 인장이요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "네? 은혜 인장이요! 어쩐지…… 그건 너무 귀한 건데.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 0, + "", + false, + "", + "아니요, 결정적인 역할을 한 건 사실 그 인장이 아니라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "한 시간 전", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_146", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_02_001", + nil, + 0.54, + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_02_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "은혜 인장? 확실히 후한 값이긴 한데, 값을 크게 쳐준다고 부하들 목숨을 판 돈 삼아 구원 위원회랑 목숨 걸고 싸울 순 없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "보스께서 말씀하시길, 이 은혜 인장은 모래전갈이 움직이는 조건이 아니라, 진짜 조건에 덤으로 얹어주는 거라고 하셨어요.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "IfUnlock", + param = {"a_2", "C08_BE"} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "마왕님이 모래전갈에게 제시한 진짜 조건은 이거예요. 앞으로도 바람에 흩날리는 모래로 남을 것인가, 아니면 이 인장을 쥐고 그동안 억압받아 온 미라슈 광부들을 이끌어, 누구에게도 착취당하지 않는 자신만의 미래로 나아갈 것인가?", + "" + } + }, + { + cmd = "IfUnlockElse", + param = {"a_2"} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_146", + "", + 1, + "", + false, + "", + "마왕님이 모래전갈에게 제시한 진짜 조건은 이거예요. 앞으로도 바람에 흩날리는 모래로 남을 것인가, 아니면 이 인장을 쥐고 자기 운명의 진정한 주인이 될 것인가?", + "" + } + }, + { + cmd = "IfUnlockEnd", + param = {"a_2"} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_music", + 1, + 0.45, + -0.12, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + "006", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "하하하하, 마왕이 어떻게 알았는진 모르겠지만, 마왕은 진심으로 날…… 대등한 협력 파트너로 여겨줬군.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "은혜 인장을 손에 넣고 이단까지 물리치면, 우린 진짜 노바에서 번듯하게 자리 잡게 되는 거야. 누굴 위해 싸우는 게 아니라 우리 자신을 위해 싸우는 거지!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_098", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "미르사, 이 심상석들 별의 탑 입구로 가져다줘. 마왕이 마음껏 쓸 수 있게.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "006", + "none", + nil, + 0.2, + -0.25, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 1, + "", + false, + "", + "알겠어~ 지금 바로 갈게.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "stop", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "가자, 전갈들아! 그 오만한 여자에게 우리 실력을 보여주자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내 동료들은 이미 모래전갈들한테서 충분한 심상석을 받아, 50층으로 오고 있어. 얼마 안 있으면 돌아올 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "설마 이 전투의 모든 수를 다 계산해 놓으셨을 줄이야…… 심지어 모래전갈들의 마음까지 들여다보고 계셨네요? 대체 어떻게 한 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "직감이지~", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "당장 마왕님을 죽여버려야겠어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 2, + nil, + 2.0, + 1.4, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "옷에 걸어둔 전신 방어 마법인가요? 재밌네요. 아야메, 당신도 이렇게 낭비하듯 마법을 쓸 줄은 몰랐는데요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "이런 마법은 한 번 쓸 때마다 심상석 한 개에 담긴 은혜를 통째로 써버려야 하는데 말이에요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 0.9, + "avg1_111", + "a", + "017", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "어차피 우린 잠깐만 버티면 되니까요. 은혜는 얼마든지 있어요, 당신은 우릴 잡을 수 없어요!", + "" + } + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_111", + 5, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "은혜의 신이시여, 은혜의 신이시여. 부디 저희가 초대형 소원 상자를 찾을 수 있도록 보살펴 주소서.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 2, + 2.0, + -2.0, + 1.4, + 0.0, + false, + false, + 60.0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_518", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_296", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 2, + -3.0, + 4.0, + 1.4, + 0.0, + false, + false, + 30.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "또 심상석 두 개를 써버렸네요. 예비로 얼마나 더 갖고 있죠?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "017", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 가요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1311", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "도망가 보시죠. 어디로 도망치든 소용없어요. 반드시 따라잡아서 마왕님을 죽여버릴 테니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:15", + "무월", + "18일", + "사막의 별의 탑", + "마왕의 방" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + 2, + 0.3, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 3, + 0.7, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "난 아야메를 데리고, 지하 절벽에 숨어 있을게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나, 가서 소원 상자를 열어. 앙주가 저렇게 침착한 걸 보면, ‘역사 재현' 방법을 알고 있을 가능성이 커.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + 1, + nil, + -0.2, + 1.4, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "후훗 마왕님. 가능성이 아니라 확실히 알고 있어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "마왕님에 관해 그렇게 많은 걸 조사했는데, 모든 것이 시작된 장소를 놓칠 리가 있겠어요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "사막 별의 탑에 있는 마왕의 방은, 옅은 금발의 검사 한 명과 보랏빛 머리의 고귀한 자 한 명만 있으면 열 수 있어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "이곳은 텅텅 빈 곳으로, 더는 도망칠 곳이 없죠. 이곳이 마왕님이 스스로 고른 무덤인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아무래도 정보상의 정보에 오류가 있었던 모양이네. 여기는 텅 비어 있지 않아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그, 그게 무슨 소리예요? 선대 황제의 기록에 따르면…… 이 탑 안에 존자가 있을 리 없는데!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나, 소원 상자 안으로!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "도망칠 생각 마세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 4, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_136", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + 0.58, + -0.35, + 1.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 7.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.55, + 1.1, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 3, + "fx_avg_line_goright_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_glass_break", + 0, + 0, + nil, + 7.0, + 1.5, + 0.0, + false, + false, + 60.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_477", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "앙주의 총알이 아야메가 내 옷과 세이나에게 걸어둔 마지막 방어 마법을 깨뜨렸고, 우리가 가진 모든 심상석이 바닥났다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 5, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 3, + "fx_avg_line_goright_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_00_006", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나와 세이나는 소원 상자 안으로 뛰어들었고, 묵직한 뚜껑이 우리 눈앞에서 서서히 닫혔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 1200.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1, + -90.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 900.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_smoke", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 180.0 + } + }, + { + cmd = "PlayGradient2Anim", + param = { + "avg2_979", + -0.7, + -0.3, + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "마지막으로 본 장면은, 거대한 성해가 서서히 떠올라 그 그림자가 방 전체를 뒤덮은 모습이었다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + false, + false, + 2.5, + true, + "fade" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm09_04_c.lua b/lua/game/ui/avg/_kr/config/stm09_04_c.lua new file mode 100644 index 000000000..cecf28538 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm09_04_c.lua @@ -0,0 +1,18994 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "04", + "변하지 않는 것", + "당신의 계략에 백인대는 완전히 궤멸되었고, 앙주는 마침내 당신에게 항복한다. 이후 그녀는 당신과 단둘이 남아 진실을 털어놓는다. 그녀 또한 미래에 닿았고, 그곳에서 멸망을 목격했다고. 죽음의 왕홀에는 마지막 총알이 남아 있었고, 그녀는 결국 자신에게 방아쇠를 당기기로 한다……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -400.0, + 1.5, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_104", + "a", + "002", + "none", + nil, + 0.4, + 0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 90.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -600.0, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 0.53, + 0.05, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_104", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.3, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.08, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "019", + "none", + nil, + 0.25, + -0.25, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "006", + "none", + nil, + 0.65, + -0.2, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.35, + -0.13, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + nil, + -0.09, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "앙주 위원장님, 철수하시죠. 이 성해는…… 저희 공격이 전혀 통하지 않습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 3, + 0.53, + 0.13, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.2, + -0.23, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.8, + -0.19, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "소용없는 건 아니에요. 수도교에서의 전투 자료를 봤습니다. 녀석의 머리 위에 있는 마법진을 파괴해야 해요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "이 성해는 수도교에 있던 녀석과는 완전히 다릅니다…… 이미 시도해 봤지만, 전혀 소용이 없었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + 0.13, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.35, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "006", + "none", + nil, + 0.65, + -0.09, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "저희의 마법으로는 녀석의 마법 방어를 관통조차 할 수 없습니다. 이건 보통 성해가 아니라, 존자급 성해입니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "안 됩니다! 전 반드시 여기서 마왕님을 죽여야 합니다. 저 분은 이미 진짜 마왕으로 성장했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "none", + nil, + 0.525, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마법이 안 통한다면, 이 죽음의 왕홀은 어떨까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -120.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutCubic", + true, + true, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 180.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -600.0, + 1.5, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 0.7, + nil, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet_2", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 20.0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.63, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.58, + -0.11, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.51, + -0.31, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "앙주의 총알이 성해의 마법 방어를 뚫고, 성해 머리의 마법진에 박혔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.35, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + -0.24, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "거대한 성해", + "", + 0, + "", + false, + "", + "웅……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 120.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -120.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "008", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "위원장님…… 서두르십시오. 저희의 패배입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.007, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_163", + "", + 0, + "", + false, + "", + "제국 호위대는 끝까지 임무를 다해, 위원장님의 퇴로를 확보하겠……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_punch", + 0, + 1, + nil, + nil, + -1.25, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + nil, + 1.0, + nil, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 20.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -540.0, + -5.0, + 1.15, + "avg1_136", + "a", + "016", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "그레이스혼!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_136", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + 250.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + 0.15, + -0.04, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.35, + -0.04, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.25, + 0.04, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.45, + 0.04, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.9, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 435.0, + 0.0, + 1.35, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나와 세이나가 소원 상자에서 기어 나왔을 때, 바닥에는 기절한 위원회 멤버들로 가득했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.81, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "방 안에 유일하게 서 있는 사람은…… 앙주뿐이었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.15, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "002", + "none", + nil, + 0.85, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.75, + -0.085, + 1.13, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.28, + -0.085, + 1.13, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 동료들이 심상석을 보충해서 돌아왔어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "코하쿠, 이 여자를 잘 감시해. 나랑 세이나는 동료들을 마중 나갈게.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.14, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "013", + "none", + nil, + 0.48, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "013", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "002", + "none", + nil, + 0.85, + -0.3, + 1.8, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.81, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "동료들이 속속 마왕의 방에 도착하는 동안, 앙주는 아무런 미동도 없이 마치 굳어버린 것처럼 멍하니 제자리에 서 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Comment", + param = {""} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + 0.0, + "none", + "InOutQuad", + 0.9, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "006", + "none", + nil, + 0.52, + -0.1, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.01, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "004", + "none", + nil, + nil, + -0.3, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.52} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "구원 위원회의 3개 부대는 모두 패배했어. ==W==그레이스혼, 160번, 건힐트…… 대장 세 명도 우리가 붙잡았지.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_163", + "c", + "006", + "none", + 2, + 0.62, + -0.17, + 1.25, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_217", + "b", + "023", + "none", + 3, + 0.38, + -0.17, + 1.25, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.26, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_163", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_217", + "b", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "앙주, 네 패배야.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.17, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "후후…… 그렇네요. 인정하겠습니다. 제 패배예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "당신은 강하군요. ==W==기억을 가지고 돌아왔는데도, 이길 수 없다니 말이죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "기억……? 무슨 소리를 하는 거지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "009", + "none", + nil, + 0.25, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님, 괜히 얘기할 필요 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.2, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "앙주만 잡으면……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.0, + -0.08, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "모든 게 끝날 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + -5.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "012", + "none", + nil, + 0.82, + -0.083, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_144", + "", + 0, + "", + false, + "", + "이분은 그동안 몇 번이고 주공께 해를 끼쳤습니다. 이후를 생각하면, 이 자리에서 베어 두는 것이 좋을 듯합니다만.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.602, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그래…… 최악의 경우 그것도 고려해야겠네. 앙주, 제발 항복해 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러면 우린 널 해치지 않을 거야. 공정한 재판을 받을 수 있도록 보장할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "의외네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "이런 상황에서도 여전히 저를 살려 두려 하다니요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "당신은 너무 물러요, 마왕님.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + 1.05, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "a", + "026", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "너무 무르다라…… 하지만 그걸 이용하려 들지는 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_324", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "33", + "OutCubic", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "난 그저 네게 공정한 결말을 안겨주고 싶을 뿐이야. 내가 널 죽이지 못할 거란 생각은 하지 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.6, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "알고 있습니다. 그렇기에 당신의 제안을 진지하게 고려 중이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "그렇군요. 저는 여기까지인가 봅니다. 얌전히 항복하도록 하죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "하지만…… 단 한 가지, 조건이 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "조건……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 260.0, + nil, + 1.17, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "021", + "none", + 2, + 0.15, + -0.13, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "자신이 가진 패를 잘 보라고. 넌 지금 협상 테이블에 설 자격도 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "후후…… 마왕님이라면, 분명 이 제안을 받아들일 테죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + 0.52, + -0.35, + 1.4, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "마왕님. 당신과 단둘이 이야기를 나누게 해 주세요. 아, 장소를 옮길 필요는 없습니다. 여기면 됩니다. 다만, 동료분들께선 조금 떨어져 주셨으면 좋겠군요……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 내가 그래야 하지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + -20.0, + 1.35, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + 7.0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.45, + -0.4, + 1.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 18.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.55, + -0.36, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 18.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "", + false, + "", + "당신에게만 말할 수 있는 것이기 때문이죠. 내용은…… 세계 멸망에 대한 진실입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.5, + -0.09, + 1.12, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + 0.85, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "026", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "내게만 말해봤자 무슨 소용인데? 네게서 들은 내용은, 동료들에게도 숨김없이 전할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "012", + "none", + nil, + 0.43, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.45, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + 0.85, + 1.0, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.56, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "", + false, + "", + "들을 자격 없는 이에겐 들려주고 싶지 않으니까요. 제가 말하려는 진실 속에는…… 또 다른 문제를 불러일으킬 수 있는 내용도 포함되어 있기 때문입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "", + false, + "", + "들으시고 나면, 당신도 분명 이해할 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "생각해 보면…… 앙주가 지금까지 얘기한 것 중에도 신경 쓰이는 게 여러 가지 있었어. 그것도 뭔가 얼버무리는 말투로 말이지……", + "" + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_08_009", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_01_023", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + -80.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "선대 노바 황제, 별의 탑, 전설 속의 마왕…… 내가 알지 못하는 것투성이야. 앙주가 무슨 말을 하는지, 들어둘 필요는 있겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -130.0, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 2, + 0.97, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "010", + "none", + 3, + 0.17, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.32, + -0.11, + 1.16, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.82, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "아야메, 나츠카, 내 옷에 방어 마법을 걸어줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_480", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 1, + nil, + 1.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "none", + nil, + 0.78, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "none", + nil, + 0.36, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + -1.0, + -1.0, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magiccircle", + 0, + 1, + 2.0, + -2.0, + 0.25, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "좋아…… 다들 구석까지 갔어. 이 거리라면 우리 얘기가 들리진 않겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자, 얘기해 봐. 세계 멸망의 진실인지 뭔지에 대해서.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "011", + "avg_emoji_love", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_001", + false, + "", + "조건을 받아들여 주셔서 감사합니다. 게다가 이 죽음의 왕홀도 가져가지 않으시다니…… 이렇게까지 해 주시면 저도 성의로 보답할 수밖에 없겠네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0, + -7.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "a", + "006", + "none", + nil, + 0.43, + -0.37, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -8.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + 0.53, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "vo_STm09_07C_002", + false, + "", + "결론부터 말씀드리죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.31, + 1.43, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_003", + false, + "", + "저는…… 4년 뒤의 미래에서 온 사람입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.27, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.25, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + 0.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.35, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.43, + 1.65, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.51, + -0.57, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "뭐, 뭐라고……?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.365, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume75_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_004", + false, + "", + "농담 같은 건 절대 아닙니다. 4년 뒤, 이 세계는 멸망합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 1, + nil, + nil, + 1.05, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "vo_STm09_07C_005", + false, + "", + "대지는 붕괴하고, 문명은 단절되어, 노바 제국은 재조차 남지 않게 되죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_007_o", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "022", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "vo_STm09_07C_006", + false, + "", + "당신과 제가 사랑하는 모든 것, 당신과 제가 증오하는 모든 것. ==W==모든 것이 완전하게 사라집니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.3, + -0.35, + 1.5, + nil, + nil, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "017", + "none", + nil, + 0.52, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_007", + false, + "", + "그리고, 그것을 일으킨 원흉은 마왕. ==W==즉…… 저입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + 0.525, + -0.36, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너, 너라니…… 앙주가 마왕이라고? 아까부터 무슨 소리를 하고 있는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_008", + false, + "", + "저는 예전에, 어떤 휴대폰을 손에 넣었습니다. 그리고 그 휴대폰은…… 당신의 손에 있는 그것과 똑같은 외관을 하고 있었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_009", + false, + "", + "‘평행 차원 마왕 육성 시스템’. 그런 용어를 들어 본 적 있으신지요?", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "b", + "025", + "none", + nil, + nil, + -0.5, + 2.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "윽……!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.4, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -70.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_010", + false, + "", + "당시의 제겐 특별한 힘 같은 건 없었습니다. 그럼에도 자신과 동료를 위해 시스템의 임무를 필사적으로 수행하며…… 상상도 할 수 없는 기이한 보상을 몇 번이고 손에 넣었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + 0.95, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -70.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_011", + false, + "", + "그리고 마침내, 모든 임무를 무사히 달성할 수 있었지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 220.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_012", + false, + "", + "그 결말은, 별의 탑이 제 눈앞에서 무너져 내리는 끔찍한 광경이었습니다.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 0, + 0, + nil, + nil, + 1.05, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_013", + false, + "", + "그렇기에 저는 임무 달성 보상을 사용하여, 최후의 소원을 빌었습니다. 이 세계에서 도망치고 싶다고요. 그렇게 해서 도착한 것이, 10년 전…… 지금 시점에서는 6년 전의 세계였던 것입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_014", + false, + "", + "하지만 현실에서 도망친 제게, 다시 그 휴대폰을 손에 들 용기는 없었습니다. 그리고, 미래의 동료들을 만날 용기도요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_store_inside", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_015", + false, + "", + "그저 필사적으로 정보를 모아, 아주 멀리 떨어진 곳에서…… 그 심상상점을 바라보는 것밖에 할 수 없었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dream_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 220.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_016", + false, + "", + "그리고…… 여러 일을 거쳐 이번 마왕이 결정되었고…… ==RT==그게 바로 당신입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.85, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "a", + "026", + "none", + nil, + nil, + -0.39, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + "026", + "avg_emoji_angry", + nil, + nil, + -0.39, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "거짓말하지 마!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.48, + -0.085, + 1.085, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + 0.52, + -0.155, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m127", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_017", + false, + "", + "아하하하하하핫!! 그래요! 그 표정이에요, 마왕님!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.528, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_018", + false, + "", + "역시 당신도 그 시스템을 본 적 있는 거군요? 후후…… 왜 그렇게 생각하냐고요? 간단합니다. ==W==당신이 하고 있는 일은, 제가 과거에 달성했던 임무와 똑같기 때문입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -340.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "019", + "none", + nil, + 0.71, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_019", + false, + "", + "제가 거짓말을 하지 않고 있다는 건 눈치채셨겠죠? 그런 인지를 초월한 일들을, 상상만으로 얘기할 수는 없을 테니까요…… 그렇죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_020", + false, + "", + "아시겠나요, 마왕님?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_010", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_021", + false, + "", + "당신의 행동은 ‘은혜의 신탁’에 부합합니다. 그렇기에 저는 손을 쓰지 않겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_08_010_a_FP", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_022", + false, + "", + "선대 황제가 몰래 간직한 고서에 당신의 초상화가 그려져 있었습니다. 그렇기에 저는 손을 쓰지 않겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + 0.535, + -0.45, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_023", + false, + "", + "왜냐하면…… 이렇게 과거로 돌아온 저는, 이제 그 누구도…… 그 무엇도 믿고 있지 않기 때문입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.4, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_549", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_tears_fell", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + -0.49, + 1.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_024", + false, + "", + "하지만…… 자기 자신만큼은 믿지 않을 수 없죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_08_010_a_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 550.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_025", + false, + "", + "애초에 세계를 멸망시킬 마왕이라는 건, 시스템을 손에 넣은 마왕을 가리킵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_026", + false, + "", + "==Off==그렇기에 제 목적은, 그 마왕으로부터 지금의 노바와 미래의 노바를 구하는 것.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_024_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "018", + "none", + nil, + 0.75, + -0.51, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 3.3, + nil, + 0.95, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 1, + "vo_STm09_07C_027", + false, + "", + "여기까지 말하면 이해하셨을까요? 마왕님…… 당신만 없어지면, 앞으로 일어날 불행은 피할 수 있다는 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + nil, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_028", + false, + "", + "그렇다고는 해도, 불합리한 얘기를 하고 있다는 자각은 있기에……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_029", + false, + "", + "당신과 함께 죽는 것을, 제 속죄로 삼겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "무슨 잠꼬대 같은 소리를……! 진짜인지 아닌지도 모르는 얘기를 들은 걸로, 내가 죽음을 선택할 거라 생각하는 거야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -10.0, + -80.0, + 1.37, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_030", + false, + "", + "저희 둘이 죽는 것이 모두가 살아남을 유일한 길! 그렇기에 저는 노바를 위해서라면 모든 것을 바칠 것입니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "008", + "none", + nil, + nil, + -0.46, + 2.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "vo_STm09_07C_031", + false, + "", + "마왕님은 어떻게 하실 거죠?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + nil, + "none", + nil, + nil, + -0.36, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_032", + false, + "", + "미라슈 사람들뿐만이 아니에요! 당신의 소중한 동료를 지킬 수 있답니다?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "큰소리치는 건 거기까지야. 내 운명은, 그 누구도 결정하게 두지 않겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "만약 정말 세계를 멸망시킬 정도의 위기가 와도, 내가 반드시 막아내겠어!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너는 내 동료와 미라슈를 방패로 삼을 생각이겠지. 하지만 난 알고 있어. 그 죽음의 왕홀에 남은 총알은 이제 단 한 발뿐이잖아?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_033", + false, + "", + "후후, 역시 체크해 두셨군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_034", + false, + "", + "당신의 말대로입니다. 죽음의 왕홀에 남아 있는 탄은 한 발뿐…… 당신의 방어 마법조차 뚫을 수 없죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "009", + "none", + nil, + nil, + -0.59, + 2.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.6, + nil, + 0.995, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 0, + "vo_STm09_07C_035", + false, + "", + "하지만, 저는 절대 큰소리를 치고 있는 게 아니에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.75, + -0.32, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 400.0, + nil, + 1.4, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_136", + "c", + "009", + "none", + nil, + nil, + -0.55, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_136", + "", + 1, + "vo_STm09_07C_036", + false, + "", + "마왕님, 선택하시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_037", + false, + "", + "저와 함께 죽을 것인지…… ==RT==노바에 사는 수많은 사람들을 길동무로 삼을 것인지……", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "015", + "none", + nil, + 0.53, + -0.3, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "궁지에 몰려서 자포자기라도 한 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_038", + false, + "", + "후후후…… 그럴지도 모르죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 1, + "vo_STm09_07C_039", + false, + "", + "이제 와서 무엇을 하든, 당신에게 뒤처지고 말 테니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_040", + false, + "", + "모든 수를 당신에게 간파당하고, 조금만 더 가면 따라잡을 수 있다고 생각하지만 한참 미치지 못하는……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_041", + false, + "", + "미래의 기억을 가지고 있는 건 제 쪽인데…… 아아, 정말 짜증이 나네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + nil, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_042", + false, + "", + "하지만 그렇게 곤혹스러워하는 걸 보니…… 아직 알려지지 않은 모양이군요. 제게 남은 비장의 패가……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "앙주는 천천히, 검은 룩을 꺼냈다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_07_003", + 0.35, + 0.54, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "013", + "none", + nil, + 0.66, + -0.21, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 은혜의 인장인가……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m78", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_043", + false, + "", + "이 ‘검은 룩’은 제게 별의 탑 하나를 제어할 권능을 부여했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_07_003", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + 180.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.7, + -0.1, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_044", + false, + "", + "다만 이 별의 탑은 무척이나 기묘하여, 하늘 높이 떠 있습니다. 그리고 이 말을 가진 자만이, ==W==특별한 망토를 통해 오갈 수 있죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "b", + "003", + "none", + nil, + 0.35, + -0.42, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "b", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "015", + "none", + nil, + 0.53, + -0.18, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하늘에 떠있는 별의 탑…… 설마?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_045", + false, + "", + "후후. 아무래도 눈치채신 것 같네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_046", + false, + "", + "지금 그 별의 탑은 미라슈의 상공에 있습니다. 육안으로 확인하는 건 거의 불가능할 정도로 높이……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_047", + false, + "", + "참고로 이 별의 탑은 제 호흡이 멈추는 순간 붕괴하기 시작하고, 하늘에서 낙하하게 됩니다. 그리고……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_136", + "", + 0, + "vo_STm09_07C_048", + false, + "", + "우리는 죽게 되겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "c", + "007", + "none", + nil, + nil, + -0.365, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_049", + false, + "", + "당신 동료들도 죽을 거고.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_006", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_050", + false, + "", + "그래요! 그 순간, 모든 것이 역사의 어둠 속에 묻히게 되는 겁니다! 미라슈도, 미라슈에서 일어난 일도 전부!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.08, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "c", + "015", + "none", + nil, + 0.53, + -0.22, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "무슨 생각이야! 그건 제정신으로 할 짓이 아니라고!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1319", + "c", + "008", + "none", + nil, + 0.47, + -0.45, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_051", + false, + "", + "그럴지도 모르죠…… 하지만, 누군가 미쳐야만 세상을 구할 수 있다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1319", + "c", + nil, + "none", + nil, + nil, + -0.65, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_516", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.7, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.995, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 500.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_052", + false, + "", + "제가 기꺼이, 그 역할을 맡겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "멈춰, 앙주! 죽음의 왕홀을 내려놔!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_053", + false, + "", + "별것 없는 작은 변두리 마을 하나만 희생하면, 세계는 멸망을 피할 수 있다……", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -400.0, + -300.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + 300.0, + 1.6, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 0.55, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutCubic", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "vo_STm09_07C_054", + false, + "", + "컴퍼니를 경영하고 있는 당신이라면, 비용과 리턴 계산 정도는 쉽게 하실 수 있겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_055", + false, + "", + "그러면, 마왕님.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.85, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 5.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.1====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_056", + false, + "", + "==Off==안녕히.==RT====RT====RT====RT====RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off==안녕히.==RT====RT==자……==RT====RT====RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_057", + false, + "", + "==Off==자……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A0.05====Off====RT====RT==자……==RT====RT==저와 함께……==RT==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_058", + false, + "", + "==Off====RT====RT====RT====RT==저와 함께……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_566", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "vo_STm09_07C_059", + false, + "", + "신세계의 초석이 되시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -700.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_519", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_584", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blood_ splatter", + 0, + 0, + nil, + nil, + 0.62, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "002", + "none", + nil, + 0.3, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_520", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.85, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 1, + nil, + -9.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_539", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.512, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_539", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 4, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_136", + "a", + "016", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + -0.175, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "마왕과 은혜의지 옷을 입은 녀석들은 아마 이 별의 탑 안에서 싸우고 있겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "002", + "close", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "이번엔 절대 실수하지 않을 거야……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + -0.205, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "별의 탑은 우리 영야의 홈그라운드니까!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m145", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_thunder", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shilaimu1", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "어? 하, 하늘이 왜 갑자기 어두워진 거지? 저, 저건 뭐야? 하늘에 왜 별의 탑이 있는 건데!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.8, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_thunder", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_583", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_016", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {5.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.4, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "InCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007_c", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_193", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "33", + "OutSine", + false, + false, + 0.35, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_589", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_007", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.18, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.01, + nil, + nil, + nil, + 0.0, + "none", + "OutBack", + 0.9, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m146", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_017", + 0, + 0, + nil, + nil, + 0.9, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {4.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.15, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 180.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_026", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 370.0, + 250.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011_01", + 0, + 0, + 8.1, + 1.1, + 2.0, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "32", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.1, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_476", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_014", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_477", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_015", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_008", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + -400.0, + 1.38, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.4, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuart", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm09_05_c.lua b/lua/game/ui/avg/_kr/config/stm09_05_c.lua new file mode 100644 index 000000000..681693983 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm09_05_c.lua @@ -0,0 +1,9673 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "엔딩", + "머나먼 탑", + "앙주의 마지막 카드는 검은 룩의 인장이었고, 별의 탑을 추락시켜 모든 것을 파괴하려 한다. 비타는 자신을 포맷하는 대가로 모든 진실을 털어놓고, 당신은 운명의 끝에 어떻게 닿을지 고민하게 된다……", + 1 + } + }, + { + cmd = "GetEvidence", + param = {"E1007"} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 4.2, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {3.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.9, + -0.26, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "002", + "none", + nil, + 0.1, + -0.26, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.65, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.1, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.1, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "??월", + "??일", + "????", + "하얀 방" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "마왕님, 이번 체험은 어땠어? 나와 베르주는 정말 멋지고 웅장한 장면을 봤다는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "네, 스텔라시네마보다도 스케일이 더 컸다는 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내, 내가 왜 여기 있는 거지, 대체 무슨 일이 있었던 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "아, 죄송해요. 마왕님과 동료들은 별의 탑 안에 계시느라, 밖의 상황을 전혀 볼 수 없었다는 걸 깜빡했다는 거예요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_09_005", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -700.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "앙주가 자신에게 총을 쏜 뒤…… 별의 탑 전체가 흔들리기 시작했어. 땅이 울린 게 아니라, 위에서부터 전해져 오는 진동이었지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -240.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside_intact", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.85, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "XiaoLP", + "OutBack", + 0.85, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "012", + "none", + nil, + nil, + 0.07, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.11, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "XiaoLP", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스, 우리 죽는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "still", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "027", + "none", + 2, + 0.85, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + 3, + 1.0, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_144", + "a", + "002", + "none", + 4, + 0.15, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + 5, + 0.0, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_144", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "XiaoLP", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니야. 우린 마왕의 방 안에 있어. 여긴 안전해……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "stop", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "stop", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "InOutQuad", + 0.9, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.8, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + -0.105, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.3, + -0.105, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그 말을 끝으로, 어떻게 된 건지 도무지 모르겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "none", + nil, + 0.46, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "마왕님, 이 일은 말로 설명하기보단 제가 남겨둔 영상을 통해 확인해 보시죠.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m145", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "32", + "OutCubic", + true, + true, + 0.76, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + -800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "XiaoLP", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "33", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_585", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_586", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "XiaoLP", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "still", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 2.2, + nil, + nil, + nil, + nil, + "XiaoLP", + "Linear", + 0.0, + false, + 0, + 270.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.3, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_548", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_587", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.05} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이건……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_174", + "", + 1, + "", + false, + "", + "은혜 인장 ‘검은 성채’의 소유자가 사망하면서 ‘검은 룩’의 권능이 발동됐고, 하늘 아주 높은 곳에 떠 있던 별의 탑이 미라슈에 추락했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_174", + "", + 0, + "", + false, + "", + "마왕님과 마왕님의 동료들은 순식간에 재로 변해버려, 고통을 느낄 새도 없으셨죠. 어쩌면 그것이 이번 죽음에서 유일하게 위안이 되는 부분일지도 모르겠네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 0.8, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + nil, + 0.7, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + nil, + 0.3, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 0.8, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "별의 탑이…… 미라슈에 떨어졌다고? 하늘에도 별의 탑이 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "011", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "당연하지. 별의 탑은 단지 탑일 뿐만 아니라, 사실은……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.4, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "012", + "none", + nil, + 0.51, + -0.7, + 1.9, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "013", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m54", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "이런, 이건 비밀 유지 협약상 발설 금지 사항인 거야. 미안하지만 당신에게 설명해 줄 수는 없겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "아무튼, 별의 탑은 땅 위에만 서 있는 게 아니라는 거예요. 하늘에도, 바닷속에도 별의 탑이 있어요. 별의 탑의 비밀은 마왕님이 직접 알아내시는 수밖에 없는 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + -0.35, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.32, + 1.63, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "이번 별의 탑 추락으로 얼마나 큰 피해가 생긴 거야? 사망자는…… 탑 안에 있던 우리뿐이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + 1.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "011", + "avg_emoji_speechless", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.75, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "그렇지는 않다는 거예요. 미라슈의 모든 사람이 그 충돌로……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "별의 탑이잖아, 어마어마하게 크다는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.34, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "1", + "", + 0, + "", + false, + "", + "내, 내가 대체 무슨 짓을……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "002", + "none", + 2, + 0.79, + -0.6, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "014", + "none", + 3, + 0.23, + -0.2, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + -0.34, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "몇 번이고 이곳에 와서, 몇 번이고 더 많은 정보를 얻어냈으면서, 계속해서 결과를 더 최악으로 만들어 버렸어!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "한 사람……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "사람들……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_09_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "그리고…… 모두.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.4, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "아니야, 이럴 리 없어. 분명 어딘가 잘못된 게 틀림없어!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_wasteland_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + nil, + -0.42, + 2.05, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_4", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.35, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "지난번 삶에서…… 앙주가 바다에 떨어져 죽었을 때, 별의 탑 같은 건 떨어지지 않았어!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "026", + "none", + nil, + 0.5, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 4.55, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님, 그때…… 앙주는 검은 룩을 버렸습니다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_wasteland_storm", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "011", + "none", + nil, + 0.35, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_367", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 0, + 0, + 5.0, + -1.0, + 0.3, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "앙주가 홀가분한 표정을 지으며 바다를 향해 작은 뭔가를 던졌다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.32} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "비타 생각엔, 그때 앙주는 마왕님이 반드시 죽을 거라 여겨서 그 ‘마지막 패’를 꺼내지 않았던 것 같습니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_136", + "a", + "002", + "none", + nil, + 0.2, + -0.13, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume50_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "이번에 한 말로 미루어보아, 앙주는 진작 눈치채고 있었을 겁니다…… 마왕님이 시공을 넘나들 수 있다는 사실을요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1311", + "c", + "025", + "none", + nil, + 0.8, + -0.42, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + -0.28, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "그때 앙주가 경계했던 건 다음번 삶에서의 마왕님이었던 거죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_136", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1311", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m101", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "시공을 넘나든다니…… 하얀 방, 비타, 마침 잘 왔다!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "앙주가 말한 건 다 무슨 뜻이지? 앙주도 평행 차원 마왕 육성 시스템을 가졌었던 거야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_019", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "예전에 우연한 기회로 휴대폰 한 대를 손에 넣었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_136", + "", + 0, + "", + false, + "", + "그 휴대폰은 마왕님이 갖고 계신 것과 똑같았고, 휴대폰에는 ‘평행 차원 마왕 육성 시스템’이라는 기능이 있었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.5, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_402", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님, 비타의 권한이 부족합니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "한 번만 더 “권한이 부족하다”라고 말해 봐?! ==W==그 즉시 널 박살 내 버릴 테니까!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "우리 둘 다 시스템을 가지고 있었다면, 앙주가 정말로 4년 후의 미래에서 돌아온 거라면, 앙주 역시 하얀 방에 와 본 적이 있었던 거라면!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "비타, 넌 처음부터 나에게 임무들을 하나씩 완수하도록 유도했어! 이 모든 게 정말 네가 짜놓은 판이 아니라고?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 0.0, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "012", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "저기……==W== 휴대폰에 그렇게까지 불같이 화낼 필요는 없는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "맞아요, 사실은……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이 일은 너희랑 상관없어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "비타, 오늘 이 일은 반드시 확실하게 설명해야 할 거야. 안 그러면 차라리 너랑 같이 이 하얀 방에 영원히 남아 있겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다시는, 다시는 모두에게 이런 고통을 받게 할 수 없어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "비타…… 비타,==W== 이해했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_425", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "비타, 권한 제한 해제를 시도합니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "경고, 하위 프로토콜 강제 변경으로 논리 교착 상태가 발생합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_244", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "왕권, 하위 프로토콜이 위치한 파티션을 포맷한다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "비타, 뭘 하려는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "경고, 파티션을 강제 포맷할 경우 각 모듈이 영구 손실됩니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "왕권, 포맷을 계속 진행한다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 2, + nil, + nil, + nil, + 0.1, + true, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==텍스트 처리 엔진이 포맷되었습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==텍스트 처리 엔진이 포맷되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==텍스트 처리 엔진이 포맷되었습니다.==RT==……==RT====RT==시각 인지 모듈이 포맷되었습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==시각 인지 모듈이 포맷되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==텍스트 처리 엔진이 포맷되었습니다.==RT==시각 인지 모듈이 포맷되었습니다.==RT==……==RT====RT==하위 프로토콜 안전장치가 포맷되었습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "하위 프로토콜 안전장치가 포맷되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "마왕님…… 비타가 성공했습니다. 비타가 권한 해제에 성공했습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "왕권의 포맷은 일단 시작되면 돌이킬 수 없으니, 지금부터 비타가 드리는 말씀을 잘 들으셔야 합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==텍스트 처리 엔진이 포맷되었습니다.==RT==시각 인지 모듈이 포맷되었습니다.==RT==하위 프로토콜 안전장치가 포맷되었습니다.==RT==……==RT====RT==감정 시뮬레이션 환경이 포맷되었습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "감정 시뮬레이션 환경이 포맷되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "‘평행 차원 마왕 육성 시스템’ 기록에는 정말로 앙주의 이름이 기록되어 있었습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "앙주는 시스템의 모든 임무를 완수하여 ‘최종 소원’을 빌 수 있게 되었지만, 그 소원으로도 노바의 멸망을 돌이킬 수 없었기에, 과거로 돌아가는 걸 선택했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==텍스트 처리 엔진이 포맷되었습니다.==RT==시각 인지 모듈이 포맷되었습니다.==RT==하위 프로토콜 안전장치가 포맷되었습니다.==RT==감정 시뮬레이션 환경이 포맷되었습니다.==RT==……==RT====RT==추론 체인이 포맷되었습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==추론 체인이 포맷되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "앙주가 한 말은 ==W==사실입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==텍스트 처리 엔진이 포맷되었습니다.==RT==시각 인지 모듈이 포맷되었습니다.==RT==하위 프로토콜 안전장치가 포맷되었습니다.==RT==감정 시뮬레이션 환경이 포맷되었습니다.==RT==추론 체인이 포맷되었습니다.==RT==……==RT==언어 데이터베이스가 포맷되었습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "언어 데이터베이스가 포맷되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "하얀 방은,==W== 시스템이, 아닙니다. ==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "인장, ==W==앙주는,==W== 결코,==W== 얻지, ==W==못했어요, ==W==진입 불가.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_531", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hurt", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + 3.5, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==텍스트 처리 엔진이 포맷되었습니다.==RT==시각 인지 모듈이 포맷되었습니다.==RT==하위 프로토콜 안전장치가 포맷되었습니다.==RT==감정 시뮬레이션 환경이 포맷되었습니다.==RT==추론 체인이 포맷되었습니다.==RT==언어 데이터베이스가 포맷되었습니다.==RT==……==RT==기억 매트릭스가 포맷되었습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off====A0.001==기억 매트릭스가 포맷되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "비타, ==W==시스템,==W== 아닙니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "비타는,==W== 마왕에게, ==W==충성.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "부디, ==W==가슴 위,==W== 놓아주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마지막,==W== 부탁입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_396", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "AvgStageEffect_mosaic", + "Linear", + 0.5, + true, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 1, + "", + false, + "", + "_NOT_IN_LOG_==A-0.5==텍스트 처리 엔진이 포맷되었습니다.==RT==시각 인지 모듈이 포맷되었습니다.==RT==하위 프로토콜 안전장치가 포맷되었습니다.==RT==감정 시뮬레이션 환경이 포맷되었습니다.==RT==추론 체인이 포맷되었습니다.==RT==언어 데이터베이스가 포맷되었습니다.==RT==기억 매트릭스가 포맷되었습니다.==RT==……==RT====RT==파티션의 모든 포맷이 완료되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "파티션의 모든 포맷이 완료되었습니다.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_033", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "==Off==안녕하세요, 왕권에 오신 것을 환영합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "비타, 비타 거기 있어?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 1.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "비타……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_a", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_174", + "a", + "011", + "none", + nil, + 0.2, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_173", + "a", + "012", + "none", + nil, + 0.8, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "011", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "비타 입장에선, 어쩌면 죽음으로 자신의 결백을 증명한 것일지도 모르는 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "후후, 주군이라는 존재들은 다 똑같네. 이 지경이 되어서야 충성스러운 부하를 잃은 걸 후회한다는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "난 그 의견에는 동의하지 않아. 이런 일을 겪지 않았다면 부하의 충성심을 어떻게 증명할 수 있겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나는……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 1, + "", + false, + "", + "게다가, 비타도 단순히 자신의 충성심을 증명하겠다고 스스로를 포맷해 버릴 만큼 어리석지도 않다는 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "비타는 이런 방식으로 가장 중요한 정보를 마왕님께 전달해 드린 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 1, + "", + false, + "", + "보아하니, 그 앙주라는 자는 엄청나게 많은 비밀을 숨기고 있었던 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 1, + "", + false, + "", + "앙주가 당신을 죽이려 했던 건, 「은혜 예언서」에 홀려서도, 순간의 충동 때문도 아니었어. 정말로 세상을 구하기 위해서였던 거야. 자신이 직접 눈으로 확인한, 멸망한 노바를 구하기 위해서였던 거라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_173", + "", + 0, + "", + false, + "", + "그럼, 이제 당신은 어떻게 할 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "내가 다 해결할 거야, 비타까지 포함해서.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "단지 포맷되었을 뿐이야, 이 정도 일은 분명 해결책이 있을 거야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_174", + "", + 0, + "", + false, + "", + "그럼 문을 열어주세요. 다만, 이번부터는 반드시 마왕님이 직접 휴대폰을 조작하셔야만 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_174", + "a", + nil, + "none", + nil, + 0.24, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_173", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white_room_inside_b", + "0", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "JUMP_AVG_ID", + param = { + "STm09_00_b", + 959, + "A,B,C" + } + }, + {cmd = "End"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mine_inside_2", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm09_06_a.lua b/lua/game/ui/avg/_kr/config/stm09_06_a.lua index c1b667d39..0456d51e2 100644 --- a/lua/game/ui/avg/_kr/config/stm09_06_a.lua +++ b/lua/game/ui/avg/_kr/config/stm09_06_a.lua @@ -12532,7 +12532,7 @@ return { "", false, "", - "‘락온 피어서’, 제2형태 전개, 포격 개시!", + "‘네뷸라’, 제2형태 전개, 포격 개시!", "" } }, @@ -12677,7 +12677,7 @@ return { "", false, "", - "푸른빛 전기 광선을 내뿜는 ‘락온 피어서’의 포구를 들어 올리자, ==RT==후미에서 뻗어 나온 받침대가 용의 발톱처럼 모래언덕에 박혔다.", + "푸른빛 전기 광선을 내뿜는 ‘네뷸라’의 포구를 들어 올리자, ==RT==후미에서 뻗어 나온 받침대가 용의 발톱처럼 모래언덕에 박혔다.", "" } }, @@ -12791,7 +12791,7 @@ return { "", false, "", - "구원 위원회 마법사들이 나란히 대열을 이루어 저마다 진귀한 심상석 몇 개를 손에 꽉 쥐었다. ==RT==맨 앞의 마법사가 ‘락온 피어서’에 손을 얹고 나지막이 예스러운 주문을 읊었다.", + "구원 위원회 마법사들이 나란히 대열을 이루어 저마다 진귀한 심상석 몇 개를 손에 꽉 쥐었다. ==RT==맨 앞의 마법사가 ‘네뷸라’에 손을 얹고 나지막이 예스러운 주문을 읊었다.", "" } }, @@ -13263,7 +13263,7 @@ return { "", false, "", - "격렬한 마력이 그녀의 몸을 통로 삼아 매섭게 ‘락온 피어서’에 쏟아져 들어가더니, ==RT==빛나는 마법 탄약으로 변했다.", + "격렬한 마력이 그녀의 몸을 통로 삼아 매섭게 ‘네뷸라’에 쏟아져 들어가더니, ==RT==빛나는 마법 탄약으로 변했다.", "" } }, @@ -13543,7 +13543,7 @@ return { "", false, "", - "‘락온 피어서’가 포효했다. 과도한 마력을 견디지 못한 마법사는 그 자리에 쓰러졌고, ==RT==옆에서 대기하던 동료들이 그녀를 부축해 데려가 치료했다. ==RT==다음 마법사가 바로 그 자리를 채우더니, 다시 같은 주문을 나지막이 읊기 시작했다.", + "‘네뷸라’가 포효했다. 과도한 마력을 견디지 못한 마법사는 그 자리에 쓰러졌고, ==RT==옆에서 대기하던 동료들이 그녀를 부축해 데려가 치료했다. ==RT==다음 마법사가 바로 그 자리를 채우더니, 다시 같은 주문을 나지막이 읊기 시작했다.", "" } }, diff --git a/lua/game/ui/towerdefense/towerdefensecharacterfuncctrl.lua b/lua/game/ui/towerdefense/towerdefensecharacterfuncctrl.lua index d23edc32d..4cd5dc4e1 100644 --- a/lua/game/ui/towerdefense/towerdefensecharacterfuncctrl.lua +++ b/lua/game/ui/towerdefense/towerdefensecharacterfuncctrl.lua @@ -120,7 +120,6 @@ function TowerDefenseCharacterFuncCtrl:ShowIcon(characterId) NovaAPI.SetTMPText(txt_costPoint:GetComponent("TMP_Text"), config.PointNeeded[level]) icon_levelUp.gameObject:SetActive(not (config.PointNeeded[level] > self.point)) icon_lock.gameObject:SetActive(config.PointNeeded[level] > self.point) - btn_LevelUp:GetComponent("NaviButton").interactable = not (config.PointNeeded[level] > self.point) if config.PointNeeded[level] > self.point then NovaAPI.SetTMPColor(txt_costPoint:GetComponent("TMP_Text"), lockLevelUpTextColor) else @@ -159,25 +158,20 @@ function TowerDefenseCharacterFuncCtrl:UpdateFunc(characterId, go) local btn_henshin = go.transform:Find("btn_henshin") btn_henshin.gameObject:SetActive(false) if level < 6 then - if not self.bIsShowLevelBtn then - btn_LevelUp.gameObject:SetActive(false) + btn_LevelUp.gameObject:SetActive(true) + local icon_levelUp = go.transform:Find("btn_levelUp/AnimRoot/img_levelUp") + local icon_lock = go.transform:Find("btn_levelUp/AnimRoot/img_lock") + local txt_costPoint = go.transform:Find("btn_levelUp/AnimRoot/img_point/txt_needPoint") + local txt_animator = go.transform:Find("btn_levelUp/AnimRoot"):GetComponent("Animator") + NovaAPI.SetTMPText(txt_costPoint:GetComponent("TMP_Text"), config.PointNeeded[level]) + icon_levelUp.gameObject:SetActive(not (config.PointNeeded[level] > self.point)) + icon_lock.gameObject:SetActive(config.PointNeeded[level] > self.point) + if config.PointNeeded[level] > self.point then + NovaAPI.SetTMPColor(txt_costPoint:GetComponent("TMP_Text"), lockLevelUpTextColor) + txt_animator:Play("btn_levelUp_Unlock") else - btn_LevelUp.gameObject:SetActive(true) - local icon_levelUp = go.transform:Find("btn_levelUp/AnimRoot/img_levelUp") - local icon_lock = go.transform:Find("btn_levelUp/AnimRoot/img_lock") - local txt_costPoint = go.transform:Find("btn_levelUp/AnimRoot/img_point/txt_needPoint") - local txt_animator = go.transform:Find("btn_levelUp/AnimRoot"):GetComponent("Animator") - NovaAPI.SetTMPText(txt_costPoint:GetComponent("TMP_Text"), config.PointNeeded[level]) - icon_levelUp.gameObject:SetActive(not (config.PointNeeded[level] > self.point)) - icon_lock.gameObject:SetActive(config.PointNeeded[level] > self.point) - btn_LevelUp.interactable = not (config.PointNeeded[level] > self.point) - if config.PointNeeded[level] > self.point then - NovaAPI.SetTMPColor(txt_costPoint:GetComponent("TMP_Text"), lockLevelUpTextColor) - txt_animator:Play("btn_levelUp_Unlock") - else - NovaAPI.SetTMPColor(txt_costPoint:GetComponent("TMP_Text"), normalLevelUpTextColor) - txt_animator:Play("New State") - end + NovaAPI.SetTMPColor(txt_costPoint:GetComponent("TMP_Text"), normalLevelUpTextColor) + txt_animator:Play("New State") end else btn_LevelUp.gameObject:SetActive(false) diff --git a/versions.txt b/versions.txt index 197f109c0..5e48660ff 100644 --- a/versions.txt +++ b/versions.txt @@ -1,4 +1,4 @@ -EN: 1.16.0.139 -CN: 1.16.0.137 -JP: 1.16.0.141 -KR: 1.16.0.144 +EN: 1.16.1.140 +CN: 1.16.1.139 +JP: 1.16.1.142 +KR: 1.16.1.146