Update - 1.7.0.92
EN: 1.7.0.92 CN: 1.7.0.94 JP: 1.7.0.95 KR: 1.7.0.98
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@@ -65,6 +65,7 @@ function HudMainCtrl:OnEnable()
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local tbParam = self:GetPanelParam()
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self.isVampireInstance = tbParam[1] or false
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local bNotAdventureEnter = tbParam[2]
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self.jointDrillType = tbParam[3]
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if not bNotAdventureEnter then
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self._mapNode.BattleTarget.gameObject:SetActive(true)
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end
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@@ -141,7 +142,7 @@ function HudMainCtrl:MonsterShowChanged(id, showed, nType, nDataId)
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self.monsterHuds[id] = nil
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end
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end
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function HudMainCtrl:MonsterAdvShowChanged(id, showed, nType, nDataId, bMultipleBoss)
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function HudMainCtrl:MonsterAdvShowChanged(id, showed, nType, nDataId)
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local monsterHud = self.monsterAdvHuds[id]
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local isPlayerSummoner = nType == GameEnum.monsterBloodType.PLAYERSUMMON
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if showed then
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@@ -157,7 +158,7 @@ function HudMainCtrl:MonsterAdvShowChanged(id, showed, nType, nDataId, bMultiple
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monsterHud.gameObject.transform.localScale = Vector3.one
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end
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if monsterHud ~= nil then
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monsterHud:SetMonsterId(id, nDataId, nType, bMultipleBoss)
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monsterHud:SetMonsterId(id, nDataId, nType)
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local height = AdventureModuleHelper.GetEntityMonsterBarHeight(id)
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local offset = Vector3(0, height, 0)
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AdventureModuleHelper.SetHudFollowTarget(id, monsterHud.gameObject, offset, true)
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@@ -170,7 +171,7 @@ end
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function HudMainCtrl:OnEvent_ShowBossHUD(bossId, nType, showed, nDataId, nBloodType)
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self.nBloodType = nBloodType
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showed = showed and self.tbBossBloodState[bossId] == true
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self:MonsterAdvShowChanged(bossId, showed, nType, nDataId, true)
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self:MonsterAdvShowChanged(bossId, showed, nType, nDataId)
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end
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function HudMainCtrl:OnEvent_MonsterHUDChange(id, nType, showed, nDataId)
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if nType == GameEnum.monsterBloodType.BOSSRUSH then
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