Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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{
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"ActivityAvgLevel.10001.1": "Act One",
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"ActivityAvgLevel.10001.2": "Flickering Glow",
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"ActivityAvgLevel.10001.3": "In a seaside town in summer, a chilling legend circulates: Out on the distant sea, the green light of a \"ghost ship\" flickers. You witness that eerie glow and are swallowed by the ocean...",
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"ActivityAvgLevel.10002.1": "Act Two",
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"ActivityAvgLevel.10002.2": "From the Ghost Ship",
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"ActivityAvgLevel.10002.3": "Two strange rabbit girls rescued you. They're heading out to find the source of the ghost ship's glow.",
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"ActivityAvgLevel.10003.1": "Act Three",
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"ActivityAvgLevel.10003.2": "Mysteries and Scents",
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"ActivityAvgLevel.10003.3": "You learn about Shia and Karin's purpose for this journey:\nThey seek to clear their grandmother's name.\nFor some reason, Shia is unusually affectionate toward you...",
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"ActivityAvgLevel.10004.1": "Act Four",
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"ActivityAvgLevel.10004.2": "A Lead from the Voice",
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"ActivityAvgLevel.10004.3": "Midway through the journey, you stop on a small island to get some rest. There, Karin hears a strange voice. A group of ill-intentioned Trekkers reveals themselves.",
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"ActivityAvgLevel.10005.1": "Act Five",
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"ActivityAvgLevel.10005.2": "Seeing is Deceiving",
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"ActivityAvgLevel.10005.3": "All the clues suggest that their grandma lied.\nThe \"ghost ship\" is merely a decoy to mislead others.\n\"Facing the truth requires courage.\"",
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"ActivityAvgLevel.10006.1": "Act Six",
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"ActivityAvgLevel.10006.2": "The Look-Alike",
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"ActivityAvgLevel.10006.3": "Shia has known that her grandma was hiding something for quite some time. She decides to go ahead and check things out before the others. However, a figure in the darkness has been watching her the entire time.",
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"ActivityAvgLevel.10007.1": "Act Seven",
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"ActivityAvgLevel.10007.2": "Beneath the Shadow",
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"ActivityAvgLevel.10007.3": "A giant Hexhorn Whale attacks, but you and Karin manage to shake it off. Just as you think the danger is over, Shia gets caught in a whirlpool. In that moment of despair, that eerie green glow silently emerges.",
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"ActivityAvgLevel.10008.1": "Act Eight",
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"ActivityAvgLevel.10008.2": "The Land of Echoes",
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"ActivityAvgLevel.10008.3": "You finally reach the source of the light. There is no ghost ship, only a desolate island. Toward the final goal, set forth!",
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"ActivityAvgLevel.10009.1": "Act Nine",
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"ActivityAvgLevel.10009.2": "The Origin of Light",
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"ActivityAvgLevel.10009.3": "Amidst the heavy rain, the Hexhorn Whale skeletons emit a brilliant glow. This place is their habitat, their grave. It is also the place countless Travelers mistake for a heaven filled with treasure.",
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"ActivityAvgLevel.10010.1": "Act Ten",
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"ActivityAvgLevel.10010.2": "The Secret of the Ocean",
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"ActivityAvgLevel.10010.3": "You fight off the treasure-seeking Trekkers who have been tailing you. In the chaos, you accidentally recover Granny's diary. Now, you understand the secret behind that glow.",
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"ActivityAvgLevel.10011.1": "Epilogue",
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"ActivityAvgLevel.10011.2": "Never Ending Summer",
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"ActivityAvgLevel.10011.3": "All is well, and now you can finally relax. This is a summer that belongs to you, to everyone—a summer that never ends."
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}
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@@ -0,0 +1,88 @@
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{
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"ActivityGoods.100101.1": "Summer Sanctuary",
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"ActivityGoods.100101.2": "A Runic Disc titled [Summer Sanctuary]. It can unleash great power.",
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"ActivityGoods.100102.1": "Summer Sanctuary Melody",
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"ActivityGoods.100102.2": "Material required for the Crescendo of the Disc: Summer Sanctuary.",
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"ActivityGoods.100103.1": "Daring Adventure! The Ghost Ship Haunts the Deep",
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"ActivityGoods.100103.2": "Unlocks the Honor Title: Daring Adventure! The Ghost Ship Haunts the Deep.",
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"ActivityGoods.100104.1": "Cerulean Ticket",
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"ActivityGoods.100104.2": "A certificate used for recruiting in Limited Trekker Banner.",
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"ActivityGoods.100105.1": "Sprout Ticket",
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"ActivityGoods.100105.2": "A certificate used for recruiting in Permanent Trekker Banner.",
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"ActivityGoods.100106.1": "Radiant Feather Crown",
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"ActivityGoods.100106.2": "Used for certain Trekker skill upgrade (Lv.7 to Lv.10).",
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"ActivityGoods.100107.1": "Star Emblem Polisher",
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"ActivityGoods.100107.2": "Special material for locking Affixes during Trekker Emblems resets.",
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"ActivityGoods.100108.1": "Exquisite Blower",
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"ActivityGoods.100108.2": "A gift that increases a Trekker's Affinity by 500.",
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"ActivityGoods.100109.1": "Chilling Wind Spinner",
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"ActivityGoods.100109.2": "A gift that increases a Trekker's Affinity by 500.",
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"ActivityGoods.100110.1": "Moonlit Companion",
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"ActivityGoods.100110.2": "A gift that increases a Trekker's Affinity by 500.",
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"ActivityGoods.100111.1": "Count's Gift",
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"ActivityGoods.100111.2": "An advanced material used for Trekker tier-up.",
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"ActivityGoods.100112.1": "Demon Bee Game Cartridge",
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"ActivityGoods.100112.2": "An advanced material used for Trekker ability upgrades.",
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"ActivityGoods.100113.1": "Duloos Essence",
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"ActivityGoods.100113.2": "An advanced material used for Discs tier-up.",
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"ActivityGoods.100114.1": "Monolith Stairs Pass",
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"ActivityGoods.100114.2": "A pass used to initiate a Monolith Express.",
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"ActivityGoods.100115.1": "Trekker's Handwritten Encyclopedia",
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"ActivityGoods.100115.2": "Grants tons of EXP for leveling up Trekkers.",
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"ActivityGoods.100116.1": "Starlit Colored Glass",
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"ActivityGoods.100116.2": "Grants tons of EXP for upgrading Discs.",
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"ActivityGoods.100117.1": "Count's Cellaring",
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"ActivityGoods.100117.2": "An intermediate material used for Trekker tier-up.",
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"ActivityGoods.100118.1": "Barrage Game Cartridge",
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"ActivityGoods.100118.2": "An intermediate material used for Trekker skill upgrades.",
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"ActivityGoods.100119.1": "Duloos Soul Remnant",
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"ActivityGoods.100119.2": "An intermediate material used for Discs tier-up.",
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"ActivityGoods.100120.1": "Dorra",
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"ActivityGoods.100120.2": "A basic currency that can be used in various features.",
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"ActivityGoods.100201.1": "Fist of Courage",
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"ActivityGoods.100201.2": "A Runic Disc titled [Fist of Courage]. It can unleash great power.",
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"ActivityGoods.100202.1": "Fist of Courage Melody",
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"ActivityGoods.100202.2": "Material required for the Crescendo of this Disc: Fist of Courage.",
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"ActivityGoods.100203.1": "Guild Sweet Guild",
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"ActivityGoods.100203.2": "Unlocks the Honor Title: Guild Sweet Guild.",
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"ActivityGoods.100204.1": "Colossus Core",
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"ActivityGoods.100204.2": "Used for certain Trekker skill upgrade (Lv.7 to Lv.10).",
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"ActivityGoods.100205.1": "Cerulean Ticket",
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"ActivityGoods.100205.2": "A certificate used for recruiting in Limited Trekker Banner.",
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"ActivityGoods.100206.1": "Sprout Ticket",
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"ActivityGoods.100206.2": "A certificate used for recruiting in Permanent Trekker Banner.",
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"ActivityGoods.100207.1": "Star Emblem Polisher",
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"ActivityGoods.100207.2": "Special material for locking Affixes during Trekker Emblems resets.",
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"ActivityGoods.100208.1": "Reflective Photo Capturer",
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"ActivityGoods.100208.2": "A gift that increases a Trekker's Affinity by 500.",
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"ActivityGoods.100209.1": "Moonlit Companion",
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"ActivityGoods.100209.2": "A gift that increases a Trekker's Affinity by 500.",
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"ActivityGoods.100210.1": "Blossom Porcelain Cup",
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"ActivityGoods.100210.2": "A gift that increases a Trekker's Affinity by 500.",
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"ActivityGoods.100211.1": "Count's Gift",
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"ActivityGoods.100211.2": "An advanced material used for Trekker tier-up.",
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"ActivityGoods.100212.1": "Demon Bee Game Cartridge",
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||||
"ActivityGoods.100212.2": "An advanced material used for Trekker ability upgrades.",
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"ActivityGoods.100213.1": "Frenzied Waltz Essence",
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"ActivityGoods.100213.2": "An advanced material used for Discs tier-up.",
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"ActivityGoods.100214.1": "Monolith Stairs Pass",
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"ActivityGoods.100214.2": "A pass used to initiate a Monolith Express.",
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"ActivityGoods.100215.1": "Trekker's Handwritten Encyclopedia",
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||||
"ActivityGoods.100215.2": "Grants tons of EXP for leveling up Trekkers.",
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"ActivityGoods.100216.1": "Starlit Colored Glass",
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"ActivityGoods.100216.2": "Grants tons of EXP for upgrading Discs.",
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"ActivityGoods.100217.1": "Count's Cellaring",
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"ActivityGoods.100217.2": "An intermediate material used for Trekker tier-up.",
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"ActivityGoods.100218.1": "Barrage Game Cartridge",
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||||
"ActivityGoods.100218.2": "An intermediate material used for Trekker skill upgrades.",
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"ActivityGoods.100219.1": "Phantom Step Remnant",
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"ActivityGoods.100219.2": "An intermediate material used for Discs tier-up.",
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"ActivityGoods.100220.1": "Novice Trekker Promotion Box",
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"ActivityGoods.100220.2": "Grants one basic tier-up material from Tier-up Trial of your choice.",
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"ActivityGoods.100221.1": "Beginner Cartridge Box",
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"ActivityGoods.100221.2": "Grants a Basic Game Cartridge of your choice.",
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"ActivityGoods.100222.1": "Novice Disc Promotion Box",
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"ActivityGoods.100222.2": "Grants one basic Disc material from Tier-up Trial of your choice.",
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"ActivityGoods.100223.1": "Dorra",
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"ActivityGoods.100223.2": "A basic currency that can be used in various features."
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}
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{
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"ActivityGroup.10100.1": "[Event Notes]\nThe event: Daring Adventure! The Ghost Ship Haunts the Deep has begun!\n\nDuring the event, you can challenge limited-time stages, read event stories, and play the mini-game Lucky Treasure Shovel.\n\nCompleting these activities and event missions will reward you with event currency: Squid Rice Crackers, which can be used to redeem various rewards.",
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"ActivityGroup.10101.1": "[Event Notes]\nThe [Guild Sweet Guild] event has begun!\n\nDuring the event, you can challenge limited-time levels, read main stories, and play the mini-game Cookie Workshop.\n\nCompleting these activities and event missions will reward you with event currency: Glass Marbles, which can be used to redeem various rewards."
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}
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{
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"ActivityLevelsLevel.1000101.1": "Summer Brawl I",
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"ActivityLevelsLevel.1000101.2": "We've encountered another group of Trekkers hunting for treasure on this island!\nKeep an eye out for stamina recovery items by the path, and let's face off under the sun!",
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"ActivityLevelsLevel.1000101.3": "Clear time ≤120s",
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"ActivityLevelsLevel.1000101.4": "Clear with >20s remaining",
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"ActivityLevelsLevel.1000101.5": "Clear with >30s remaining",
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"ActivityLevelsLevel.1000102.1": "Summer Brawl II",
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"ActivityLevelsLevel.1000102.2": "We've encountered another group of Trekkers hunting for treasure on this island!\nKeep an eye out for stamina recovery items in the area, and don't forget your sunscreen!",
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||||
"ActivityLevelsLevel.1000102.3": "Clear time ≤120s",
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||||
"ActivityLevelsLevel.1000102.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1000102.5": "Clear with >30s remaining",
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"ActivityLevelsLevel.1000103.1": "Summer Brawl III",
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"ActivityLevelsLevel.1000103.2": "We've encountered another group of Trekkers hunting for treasure on this island!\nKeep an eye out for stamina recovery items by the path, and beware the elite enemies!",
|
||||
"ActivityLevelsLevel.1000103.3": "Clear time ≤120s",
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||||
"ActivityLevelsLevel.1000103.4": "Clear with >20s remaining",
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||||
"ActivityLevelsLevel.1000103.5": "Clear with >30s remaining",
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"ActivityLevelsLevel.1000104.1": "Summer Brawl IV",
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"ActivityLevelsLevel.1000104.2": "We've encountered a strong group of Trekkers hunting for treasure on this island!\nElite enemies are everywhere; proceed with caution and watch for dropped recovery items!",
|
||||
"ActivityLevelsLevel.1000104.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1000104.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1000104.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1000105.1": "Summer Brawl V",
|
||||
"ActivityLevelsLevel.1000105.2": "We've encountered a strong group of Trekkers hunting for treasure on this island!\nElite enemies are everywhere; proceed with caution and watch for stamina recovery items by the path!",
|
||||
"ActivityLevelsLevel.1000105.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1000105.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1000105.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1000106.1": "Summer Brawl VI",
|
||||
"ActivityLevelsLevel.1000106.2": "We've encountered a strong group of Trekkers hunting for treasure on this island!\nElite enemies are everywhere; proceed with caution and watch for stamina recovery items by the path!",
|
||||
"ActivityLevelsLevel.1000106.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1000106.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1000106.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1000107.1": "Summer Brawl VII",
|
||||
"ActivityLevelsLevel.1000107.2": "We've encountered a strong group of Trekkers hunting for treasure on this island!\nElite enemies are everywhere; proceed with caution and watch for stamina recovery items by the path!",
|
||||
"ActivityLevelsLevel.1000107.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1000107.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1000107.5": "Clear with >30s remaining",
|
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"ActivityLevelsLevel.1000108.1": "Hexhorn Whale (Normal)",
|
||||
"ActivityLevelsLevel.1000108.2": "Is it the truth behind the legendary ghost ship?\nFace the Gobble Hexhorn Whale in a final showdown!",
|
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"ActivityLevelsLevel.1000108.3": "Clear time ≤150s",
|
||||
"ActivityLevelsLevel.1000108.4": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1000108.5": "Clear with >60s remaining",
|
||||
"ActivityLevelsLevel.1000201.1": "Treasure Raider I",
|
||||
"ActivityLevelsLevel.1000201.2": "Engage the rival Trekker group in intense combat on the island!\nBe highly vigilant; they've stepped up their game!",
|
||||
"ActivityLevelsLevel.1000201.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1000201.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1000201.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1000202.1": "Treasure Raider II",
|
||||
"ActivityLevelsLevel.1000202.2": "Engage the rival Trekker group in intense combat on the island!\nBe highly vigilant; they've stepped up their game!",
|
||||
"ActivityLevelsLevel.1000202.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1000202.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1000202.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1000203.1": "Treasure Raider III",
|
||||
"ActivityLevelsLevel.1000203.2": "Engage the rival Trekker group in intense combat on the island!\nBe highly vigilant; they've stepped up their game!",
|
||||
"ActivityLevelsLevel.1000203.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1000203.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1000203.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1000204.1": "Hexhorn Whale (Hard)",
|
||||
"ActivityLevelsLevel.1000204.2": "The treasure hunt has disturbed the tranquility of this small island, and the Gobble Hexhorn Whale is furious!\nPrepare cautiously, for its overwhelming attacks are imminent!",
|
||||
"ActivityLevelsLevel.1000204.3": "Clear time ≤150s",
|
||||
"ActivityLevelsLevel.1000204.4": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1000204.5": "Clear with >60s remaining",
|
||||
"ActivityLevelsLevel.1010101.1": "Operation Green Sweep I",
|
||||
"ActivityLevelsLevel.1010101.2": "United Harvest's farming machines are on a rampage! Clear them out to protect the forest.\nGrab the energy supplies they drop, and watch out for the ferocious machine beasts!",
|
||||
"ActivityLevelsLevel.1010101.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010101.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010101.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010102.1": "Operation Green Sweep II",
|
||||
"ActivityLevelsLevel.1010102.2": "United Harvest's farming machines are on a rampage! Clear them out to protect the forest.\nGrab the energy supplies they drop, and watch out for the ferocious machine beasts!",
|
||||
"ActivityLevelsLevel.1010102.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010102.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010102.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010103.1": "Operation Green Sweep III",
|
||||
"ActivityLevelsLevel.1010103.2": "United Harvest's farming machines are on a rampage! Clear them out to protect the forest.\nGrab the energy supplies they drop, and watch out for the ferocious machine beasts!",
|
||||
"ActivityLevelsLevel.1010103.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010103.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010103.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010104.1": "Operation Green Sweep IV",
|
||||
"ActivityLevelsLevel.1010104.2": "United Harvest's farming machines are on a rampage! Clear them out to protect the forest.\nGrab the energy supplies they drop, and watch out for the ferocious machine beasts!",
|
||||
"ActivityLevelsLevel.1010104.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010104.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010104.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010105.1": "Operation Green Sweep V",
|
||||
"ActivityLevelsLevel.1010105.2": "United Harvest's farming machines are on a rampage! Clear them out to protect the forest.\nGrab the energy supplies they drop, and watch out for the ferocious machine beasts!",
|
||||
"ActivityLevelsLevel.1010105.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010105.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010105.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010106.1": "Operation Green Sweep VI",
|
||||
"ActivityLevelsLevel.1010106.2": "United Harvest's farming machines are on a rampage! Clear them out to protect the forest.\nGrab the energy supplies they drop, and watch out for the ferocious machine beasts!",
|
||||
"ActivityLevelsLevel.1010106.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010106.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010106.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010107.1": "Operation Green Sweep VII",
|
||||
"ActivityLevelsLevel.1010107.2": "United Harvest's farming machines are on a rampage! Clear them out to protect the forest.\nGrab the energy supplies they drop, and watch out for the ferocious machine beasts!",
|
||||
"ActivityLevelsLevel.1010107.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010107.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010107.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010108.1": "Logging Crab Assault (Normal)",
|
||||
"ActivityLevelsLevel.1010108.2": "United Harvest's farming machines are on a rampage! Clear them out to protect the forest.\nGrab the energy supplies they drop, and watch out for the ferocious machine beasts!",
|
||||
"ActivityLevelsLevel.1010108.3": "Clear time ≤150s",
|
||||
"ActivityLevelsLevel.1010108.4": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010108.5": "Clear with >60s remaining",
|
||||
"ActivityLevelsLevel.1010201.1": "Mech Rampant I",
|
||||
"ActivityLevelsLevel.1010201.2": "The United Harvest machines are still on a rampage!\nThey're coming on strong, but you're not backing down!",
|
||||
"ActivityLevelsLevel.1010201.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010201.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010201.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010202.1": "Mech Rampant II",
|
||||
"ActivityLevelsLevel.1010202.2": "The United Harvest machines are still on a rampage!\nThey're coming on strong, but you're not backing down!",
|
||||
"ActivityLevelsLevel.1010202.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010202.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010202.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010203.1": "Mech Rampant III",
|
||||
"ActivityLevelsLevel.1010203.2": "The United Harvest machines are still on a rampage!\nThey're coming on strong, but you're not backing down!",
|
||||
"ActivityLevelsLevel.1010203.3": "Clear time ≤120s",
|
||||
"ActivityLevelsLevel.1010203.4": "Clear with >20s remaining",
|
||||
"ActivityLevelsLevel.1010203.5": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010204.1": "Logging Crab Assault (Hard)",
|
||||
"ActivityLevelsLevel.1010204.2": "The boss of the rampaging machines has arrived, and it's fiercer than ever!\nThis is the final battle—stay sharp and be ready for anything!",
|
||||
"ActivityLevelsLevel.1010204.3": "Clear time ≤150s",
|
||||
"ActivityLevelsLevel.1010204.4": "Clear with >30s remaining",
|
||||
"ActivityLevelsLevel.1010204.5": "Clear with >60s remaining"
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"ActivityShop.1001.1": "!NONEED!",
|
||||
"ActivityShop.1002.1": "!NONEED!"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"ActivityTask.100030101.2": "Read event story: Flickering Glow.",
|
||||
"ActivityTask.100030102.2": "Read event story: Mysteries and Scents.",
|
||||
"ActivityTask.100030103.2": "Read event story: Seeing is Deceiving.",
|
||||
"ActivityTask.100030104.2": "Read event story: The Land of Echoes.",
|
||||
"ActivityTask.100030105.2": "Read event story: The Secret of the Ocean.",
|
||||
"ActivityTask.100030106.2": "Clear Summer Brawl I.",
|
||||
"ActivityTask.100030107.2": "Clear Summer Brawl III.",
|
||||
"ActivityTask.100030108.2": "Clear Summer Brawl V.",
|
||||
"ActivityTask.100030109.2": "Clear Hexhorn Whale Showdown (Normal).",
|
||||
"ActivityTask.100030110.2": "Clear Treasure Raider I.",
|
||||
"ActivityTask.100030111.2": "Clear Treasure Raider II.",
|
||||
"ActivityTask.100030112.2": "Clear Treasure Raider III.",
|
||||
"ActivityTask.100030201.2": "Clear Summer Brawl I with 3★.",
|
||||
"ActivityTask.100030202.2": "Clear Summer Brawl II with 3★.",
|
||||
"ActivityTask.100030203.2": "Clear Summer Brawl III with 3★.",
|
||||
"ActivityTask.100030204.2": "Clear Summer Brawl IV with 3★.",
|
||||
"ActivityTask.100030205.2": "Clear Summer Brawl V with 3★.",
|
||||
"ActivityTask.100030206.2": "Clear Summer Brawl VI with 3★.",
|
||||
"ActivityTask.100030207.2": "Clear Summer Brawl VII with 3★.",
|
||||
"ActivityTask.100030208.2": "Clear Hexhorn Whale Showdown (Normal) with 3★.",
|
||||
"ActivityTask.100030209.2": "Clear event Battle Stages 30 times.",
|
||||
"ActivityTask.100030210.2": "Clear event Battle Stages 50 times.",
|
||||
"ActivityTask.100030211.2": "Clear event Battle Stages 80 times.",
|
||||
"ActivityTask.100030212.2": "Clear event Battle Stages 100 times.",
|
||||
"ActivityTask.100030301.2": "Collect 4 stars in Hard stages.",
|
||||
"ActivityTask.100030302.2": "Collect 6 stars in Hard stages.",
|
||||
"ActivityTask.100030303.2": "Collect 8 stars in Hard stages.",
|
||||
"ActivityTask.100030304.2": "Collect 10 stars in Hard stages.",
|
||||
"ActivityTask.100030305.2": "Collect 12 stars in Hard stages.",
|
||||
"ActivityTask.100030306.2": "Clear event Battle Stages 120 times.",
|
||||
"ActivityTask.100030307.2": "Clear event Battle Stages 160 times.",
|
||||
"ActivityTask.100030308.2": "Obtain Squid Rice Cracker ×35000 during the event.",
|
||||
"ActivityTask.100030309.2": "Obtain Squid Rice Cracker ×50000 during the event.",
|
||||
"ActivityTask.100030310.2": "Use Squid Rice Cracker ×80000 during the event.",
|
||||
"ActivityTask.100030311.2": "Use Squid Rice Cracker ×100000 during the event.",
|
||||
"ActivityTask.100030312.2": "Use Squid Rice Cracker ×120000 during the event.",
|
||||
"ActivityTask.100030401.2": "Gain 200 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030402.2": "Gain 500 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030403.2": "Gain 1000 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030404.2": "Gain 1500 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030405.2": "Gain 2000 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030406.2": "Gain 2500 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030407.2": "Gain 3000 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030408.2": "Gain 3500 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030409.2": "Gain 4000 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030410.2": "Gain 4500 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030411.2": "Gain 5000 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.100030412.2": "Gain 5500 points in Lucky Treasure Shovel in total.",
|
||||
"ActivityTask.10100301.2": "Auth. Level {0}",
|
||||
"ActivityTask.10100302.2": "Auth. Level {0}",
|
||||
"ActivityTask.10100303.2": "Auth. Level {0}",
|
||||
"ActivityTask.10100304.2": "Auth. Level {0}",
|
||||
"ActivityTask.10100305.2": "Auth. Level {0}",
|
||||
"ActivityTask.10100306.2": "Auth. Level {0}",
|
||||
"ActivityTask.10100307.2": "Auth. Level {0}",
|
||||
"ActivityTask.101030101.2": "Clear Main Story Chapter 3: Interlude II",
|
||||
"ActivityTask.101030102.2": "Clear Main Story Chapter 3: Measure of Power",
|
||||
"ActivityTask.101030103.2": "Clear Main Story Chapter 3: The Unwanted Weakling",
|
||||
"ActivityTask.101030104.2": "Clear Main Story Chapter 3: Spirit of Brutality",
|
||||
"ActivityTask.101030105.2": "Clear Main Story Chapter 3: The Last Monster",
|
||||
"ActivityTask.101030106.2": "Clear Operation Green Sweep II.",
|
||||
"ActivityTask.101030107.2": "Clear Operation Green Sweep III.",
|
||||
"ActivityTask.101030108.2": "Clear Operation Green Sweep IV.",
|
||||
"ActivityTask.101030109.2": "Clear Operation Green Sweep V.",
|
||||
"ActivityTask.101030110.2": "Clear Operation Green Sweep VI.",
|
||||
"ActivityTask.101030111.2": "Clear Operation Green Sweep VII.",
|
||||
"ActivityTask.101030112.2": "Clear Logging Crab Showdown (Normal).",
|
||||
"ActivityTask.101030201.2": "Clear Operation Green Sweep I with 3★",
|
||||
"ActivityTask.101030202.2": "Clear Operation Green Sweep II with 3★",
|
||||
"ActivityTask.101030203.2": "Clear Operation Green Sweep III with 3★",
|
||||
"ActivityTask.101030204.2": "Clear Operation Green Sweep IV with 3★",
|
||||
"ActivityTask.101030205.2": "Clear Operation Green Sweep V with 3★",
|
||||
"ActivityTask.101030206.2": "Clear Operation Green Sweep VI with 3★",
|
||||
"ActivityTask.101030207.2": "Clear Operation Green Sweep VII with 3★",
|
||||
"ActivityTask.101030208.2": "Clear Logging Crab Showdown (Normal) with 3★",
|
||||
"ActivityTask.101030209.2": "Clear event Battle Stages 30 times.",
|
||||
"ActivityTask.101030210.2": "Clear event Battle Stages 50 times.",
|
||||
"ActivityTask.101030211.2": "Clear event Battle Stages 80 times.",
|
||||
"ActivityTask.101030212.2": "Clear event Battle Stages 100 times.",
|
||||
"ActivityTask.101030301.2": "Clear Mech Rampant I.",
|
||||
"ActivityTask.101030302.2": "Clear Mech Rampant I with 3★.",
|
||||
"ActivityTask.101030303.2": "Clear Mech Rampant II.",
|
||||
"ActivityTask.101030304.2": "Clear Mech Rampant II with 3★.",
|
||||
"ActivityTask.101030305.2": "Clear Mech Rampant III.",
|
||||
"ActivityTask.101030306.2": "Clear Mech Rampant III with 3★.",
|
||||
"ActivityTask.101030307.2": "Clear Logging Crab Assault (Hard).",
|
||||
"ActivityTask.101030308.2": "Clear Logging Crab Assault (Hard) with 3★.",
|
||||
"ActivityTask.101030309.2": "Obtain Glass Marble ×40,000 during the event",
|
||||
"ActivityTask.101030310.2": "Obtain Glass Marble ×60,000 during the event",
|
||||
"ActivityTask.101030311.2": "Obtain Glass Marble ×80,000 during the event",
|
||||
"ActivityTask.101030312.2": "Obtain Glass Marble ×100,000 during the event",
|
||||
"ActivityTask.101030401.2": "Pack 3 boxes of cookies in Cookie Workshop: Exact Copy I.",
|
||||
"ActivityTask.101030402.2": "Pack 5 boxes of cookies in Cookie Workshop: Exact Copy II.",
|
||||
"ActivityTask.101030403.2": "Pack 6 boxes of cookies in Cookie Workshop: Exact Copy III.",
|
||||
"ActivityTask.101030404.2": "Pack 5 boxes of cookies in Cookie Workshop: Sweet Delight I.",
|
||||
"ActivityTask.101030405.2": "Pack 6 boxes of cookies in Cookie Workshop: Sweet Delight II.",
|
||||
"ActivityTask.101030406.2": "Achieve 50 PERFECT ratings in Cookie Workshop: Fun Rhythm",
|
||||
"ActivityTask.101030407.2": "Achieve 10 MARVELOUS ratings in Cookie Workshop: Fun Rhythm",
|
||||
"ActivityTask.101030408.2": "Pack 30 boxes of cookies in Cookie Workshop: Sweetheart Mode",
|
||||
"ActivityTask.101030409.2": "Pack 10 boxes of cookies in Cookie Workshop: Cuirkie Mode",
|
||||
"ActivityTask.101030410.2": "Pack 100 cookies in Cookie Workshop: Cuirkie Mode",
|
||||
"ActivityTask.101030411.2": "Achieve 20 PERFECT ratings in Cookie Workshop: Cuirkie Mode",
|
||||
"ActivityTask.101030412.2": "Achieve 10 MARVELOUS ratings in Cookie Workshop: Cuirkie Mode"
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
{
|
||||
"AffinityLevel.1000.1": "Acquainted",
|
||||
"AffinityLevel.1001.1": "Acquainted",
|
||||
"AffinityLevel.1002.1": "Acquainted",
|
||||
"AffinityLevel.1003.1": "Acquainted",
|
||||
"AffinityLevel.1004.1": "Acquainted",
|
||||
"AffinityLevel.1005.1": "Friendly",
|
||||
"AffinityLevel.1006.1": "Friendly",
|
||||
"AffinityLevel.1007.1": "Friendly",
|
||||
"AffinityLevel.1008.1": "Friendly",
|
||||
"AffinityLevel.1009.1": "Friendly",
|
||||
"AffinityLevel.1010.1": "Connected",
|
||||
"AffinityLevel.1011.1": "Connected",
|
||||
"AffinityLevel.1012.1": "Connected",
|
||||
"AffinityLevel.1013.1": "Connected",
|
||||
"AffinityLevel.1014.1": "Connected",
|
||||
"AffinityLevel.1015.1": "Devoted",
|
||||
"AffinityLevel.1016.1": "Devoted",
|
||||
"AffinityLevel.1017.1": "Devoted",
|
||||
"AffinityLevel.1018.1": "Devoted",
|
||||
"AffinityLevel.1019.1": "Devoted",
|
||||
"AffinityLevel.1020.1": "Inseparable",
|
||||
"AffinityLevel.1021.1": "Inseparable",
|
||||
"AffinityLevel.1022.1": "Inseparable",
|
||||
"AffinityLevel.1023.1": "Inseparable",
|
||||
"AffinityLevel.1024.1": "Inseparable",
|
||||
"AffinityLevel.1025.1": "Inseparable",
|
||||
"AffinityLevel.1026.1": "Inseparable",
|
||||
"AffinityLevel.1027.1": "Inseparable",
|
||||
"AffinityLevel.1028.1": "Inseparable",
|
||||
"AffinityLevel.1029.1": "Inseparable",
|
||||
"AffinityLevel.1030.1": "Inseparable",
|
||||
"AffinityLevel.1031.1": "Inseparable",
|
||||
"AffinityLevel.1032.1": "Inseparable",
|
||||
"AffinityLevel.1033.1": "Inseparable",
|
||||
"AffinityLevel.1034.1": "Inseparable",
|
||||
"AffinityLevel.1035.1": "Inseparable",
|
||||
"AffinityLevel.1036.1": "Inseparable",
|
||||
"AffinityLevel.1037.1": "Inseparable",
|
||||
"AffinityLevel.1038.1": "Inseparable",
|
||||
"AffinityLevel.1039.1": "Inseparable",
|
||||
"AffinityLevel.1040.1": "Inseparable",
|
||||
"AffinityLevel.1041.1": "Inseparable",
|
||||
"AffinityLevel.1042.1": "Inseparable",
|
||||
"AffinityLevel.1043.1": "Inseparable",
|
||||
"AffinityLevel.1044.1": "Inseparable",
|
||||
"AffinityLevel.1045.1": "Inseparable",
|
||||
"AffinityLevel.1046.1": "Inseparable",
|
||||
"AffinityLevel.1047.1": "Inseparable",
|
||||
"AffinityLevel.1048.1": "Inseparable",
|
||||
"AffinityLevel.1049.1": "Inseparable",
|
||||
"AffinityLevel.1050.1": "Inseparable",
|
||||
"AffinityLevel.2000.1": "Acquainted",
|
||||
"AffinityLevel.2001.1": "Acquainted",
|
||||
"AffinityLevel.2002.1": "Acquainted",
|
||||
"AffinityLevel.2003.1": "Acquainted",
|
||||
"AffinityLevel.2004.1": "Acquainted",
|
||||
"AffinityLevel.2005.1": "Friendly",
|
||||
"AffinityLevel.2006.1": "Friendly",
|
||||
"AffinityLevel.2007.1": "Friendly",
|
||||
"AffinityLevel.2008.1": "Friendly",
|
||||
"AffinityLevel.2009.1": "Friendly",
|
||||
"AffinityLevel.2010.1": "Connected",
|
||||
"AffinityLevel.2011.1": "Connected",
|
||||
"AffinityLevel.2012.1": "Connected",
|
||||
"AffinityLevel.2013.1": "Connected",
|
||||
"AffinityLevel.2014.1": "Connected",
|
||||
"AffinityLevel.2015.1": "Devoted",
|
||||
"AffinityLevel.2016.1": "Devoted",
|
||||
"AffinityLevel.2017.1": "Devoted",
|
||||
"AffinityLevel.2018.1": "Devoted",
|
||||
"AffinityLevel.2019.1": "Devoted",
|
||||
"AffinityLevel.2020.1": "Inseparable",
|
||||
"AffinityLevel.2021.1": "Inseparable",
|
||||
"AffinityLevel.2022.1": "Inseparable",
|
||||
"AffinityLevel.2023.1": "Inseparable",
|
||||
"AffinityLevel.2024.1": "Inseparable",
|
||||
"AffinityLevel.2025.1": "Inseparable",
|
||||
"AffinityLevel.2026.1": "Inseparable",
|
||||
"AffinityLevel.2027.1": "Inseparable",
|
||||
"AffinityLevel.2028.1": "Inseparable",
|
||||
"AffinityLevel.2029.1": "Inseparable",
|
||||
"AffinityLevel.2030.1": "Inseparable",
|
||||
"AffinityLevel.2031.1": "Inseparable",
|
||||
"AffinityLevel.2032.1": "Inseparable",
|
||||
"AffinityLevel.2033.1": "Inseparable",
|
||||
"AffinityLevel.2034.1": "Inseparable",
|
||||
"AffinityLevel.2035.1": "Inseparable",
|
||||
"AffinityLevel.2036.1": "Inseparable",
|
||||
"AffinityLevel.2037.1": "Inseparable",
|
||||
"AffinityLevel.2038.1": "Inseparable",
|
||||
"AffinityLevel.2039.1": "Inseparable",
|
||||
"AffinityLevel.2040.1": "Inseparable",
|
||||
"AffinityLevel.2041.1": "Inseparable",
|
||||
"AffinityLevel.2042.1": "Inseparable",
|
||||
"AffinityLevel.2043.1": "Inseparable",
|
||||
"AffinityLevel.2044.1": "Inseparable",
|
||||
"AffinityLevel.2045.1": "Inseparable",
|
||||
"AffinityLevel.2046.1": "Inseparable",
|
||||
"AffinityLevel.2047.1": "Inseparable",
|
||||
"AffinityLevel.2048.1": "Inseparable",
|
||||
"AffinityLevel.2049.1": "Inseparable",
|
||||
"AffinityLevel.2050.1": "Inseparable"
|
||||
}
|
||||
@@ -0,0 +1,299 @@
|
||||
{
|
||||
"AffinityQuest.10301.1": "Complete {1} Ascension with Amber",
|
||||
"AffinityQuest.10302.1": "Invited and hung out with Amber {1} time",
|
||||
"AffinityQuest.10303.1": "Amber reaches Tier {1}",
|
||||
"AffinityQuest.10304.1": "Upgraded Amber's skills {1} times",
|
||||
"AffinityQuest.10305.1": "Save {1} Rating {2} Records of Amber",
|
||||
"AffinityQuest.10306.1": "Amber reaches Tier {1}",
|
||||
"AffinityQuest.10307.1": "All Amber's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.10308.1": "Save {1} Rating {2} Records of Amber",
|
||||
"AffinityQuest.10309.1": "Collect Amber's Potential ×{1}",
|
||||
"AffinityQuest.10701.1": "Complete {1} Ascension with Tilia",
|
||||
"AffinityQuest.10702.1": "Invited and hung out with Tilia {1} time",
|
||||
"AffinityQuest.10703.1": "Tilia reaches Tier {1}",
|
||||
"AffinityQuest.10704.1": "Upgraded Tilia's skills {1} times",
|
||||
"AffinityQuest.10705.1": "Save {1} Rating {2} Records of Tilia",
|
||||
"AffinityQuest.10706.1": "Tilia reaches Tier {1}",
|
||||
"AffinityQuest.10707.1": "All Tilia's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.10708.1": "Save {1} Rating {2} Records of Tilia",
|
||||
"AffinityQuest.10709.1": "Collect Tilia's Potentials ×{1}",
|
||||
"AffinityQuest.10801.1": "Complete {1} Ascension with Kasimira",
|
||||
"AffinityQuest.10802.1": "Invited and hung out with Kasimira {1} time",
|
||||
"AffinityQuest.10803.1": "Kasimira reaches Tier {1}",
|
||||
"AffinityQuest.10804.1": "Upgraded Kasimira's skills {1} times",
|
||||
"AffinityQuest.10805.1": "Save {1} Rating {2} Records of Kasimira",
|
||||
"AffinityQuest.10806.1": "Kasimira reaches Tier {1}",
|
||||
"AffinityQuest.10807.1": "All Kasimira's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.10808.1": "Save {1} Rating {2} Records of Kasimira",
|
||||
"AffinityQuest.10809.1": "Collect Kasimira's Potential ×{1}",
|
||||
"AffinityQuest.11001.1": "???",
|
||||
"AffinityQuest.11002.1": "???",
|
||||
"AffinityQuest.11003.1": "???",
|
||||
"AffinityQuest.11004.1": "???",
|
||||
"AffinityQuest.11005.1": "???",
|
||||
"AffinityQuest.11006.1": "???",
|
||||
"AffinityQuest.11007.1": "???",
|
||||
"AffinityQuest.11008.1": "???",
|
||||
"AffinityQuest.11009.1": "???",
|
||||
"AffinityQuest.11101.1": "Complete {1} Ascension with Iris",
|
||||
"AffinityQuest.11102.1": "Invited and hung out with Iris {1} time",
|
||||
"AffinityQuest.11103.1": "Iris reaches Tier {1}",
|
||||
"AffinityQuest.11104.1": "Upgraded Iris's skills {1} times",
|
||||
"AffinityQuest.11105.1": "Save {1} Rating {2} Records of Iris",
|
||||
"AffinityQuest.11106.1": "Iris reaches Tier {1}",
|
||||
"AffinityQuest.11107.1": "All Iris's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.11108.1": "Save {1} Rating {2} Records of Iris",
|
||||
"AffinityQuest.11109.1": "Collect Iris's Potential ×{1}",
|
||||
"AffinityQuest.11201.1": "Complete {1} Ascension with Noya",
|
||||
"AffinityQuest.11202.1": "Invited and hung out with Noya {1} time",
|
||||
"AffinityQuest.11203.1": "Noya reaches Tier {1}",
|
||||
"AffinityQuest.11204.1": "Upgraded Noya's skills {1} times",
|
||||
"AffinityQuest.11205.1": "Save {1} Rating {2} Records of Noya",
|
||||
"AffinityQuest.11206.1": "Noya reaches Tier {1}",
|
||||
"AffinityQuest.11207.1": "All Noya's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.11208.1": "Save {1} Rating {2} Records of Noya",
|
||||
"AffinityQuest.11209.1": "Collect Noya's Potential ×{1}",
|
||||
"AffinityQuest.11301.1": "Complete {1} Ascension with Shimiao",
|
||||
"AffinityQuest.11302.1": "Invited and hung out with Shimiao {1} time",
|
||||
"AffinityQuest.11303.1": "Shimiao reaches Tier {1}",
|
||||
"AffinityQuest.11304.1": "Upgraded Shimiao's skills {1} times",
|
||||
"AffinityQuest.11305.1": "Save {1} Rating {2} Records of Shimiao",
|
||||
"AffinityQuest.11306.1": "Shimiao reaches Tier {1}",
|
||||
"AffinityQuest.11307.1": "All Shimiao's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.11308.1": "Save {1} Rating {2} Records of Shimiao",
|
||||
"AffinityQuest.11309.1": "Collect Shimiao's Potential ×{1}",
|
||||
"AffinityQuest.11401.1": "???",
|
||||
"AffinityQuest.11402.1": "???",
|
||||
"AffinityQuest.11403.1": "???",
|
||||
"AffinityQuest.11404.1": "???",
|
||||
"AffinityQuest.11405.1": "???",
|
||||
"AffinityQuest.11406.1": "???",
|
||||
"AffinityQuest.11407.1": "???",
|
||||
"AffinityQuest.11408.1": "???",
|
||||
"AffinityQuest.11409.1": "???",
|
||||
"AffinityQuest.11501.1": "???",
|
||||
"AffinityQuest.11502.1": "???",
|
||||
"AffinityQuest.11503.1": "???",
|
||||
"AffinityQuest.11504.1": "???",
|
||||
"AffinityQuest.11505.1": "???",
|
||||
"AffinityQuest.11506.1": "???",
|
||||
"AffinityQuest.11507.1": "???",
|
||||
"AffinityQuest.11508.1": "???",
|
||||
"AffinityQuest.11509.1": "???",
|
||||
"AffinityQuest.11601.1": "Complete {1} Ascension with Ridge",
|
||||
"AffinityQuest.11602.1": "Invite and hang out with Ridge {1} time",
|
||||
"AffinityQuest.11603.1": "Ridge reaches Tier {1}",
|
||||
"AffinityQuest.11604.1": "Upgrade Ridge's skills {1} times",
|
||||
"AffinityQuest.11605.1": "Save {1} Rating {2} Records of Ridge",
|
||||
"AffinityQuest.11606.1": "Ridge reaches Tier {1}",
|
||||
"AffinityQuest.11607.1": "All Ridge's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.11608.1": "Save {1} Rating {2} Records of Ridge",
|
||||
"AffinityQuest.11609.1": "Collect Ridge's Potential ×{1}",
|
||||
"AffinityQuest.11701.1": "Complete {1} Ascension with Jinglin",
|
||||
"AffinityQuest.11702.1": "Invited and hung out with Jinglin {1} time",
|
||||
"AffinityQuest.11703.1": "Jinglin reaches Tier {1}",
|
||||
"AffinityQuest.11704.1": "Upgraded Jinglin's skills {1} times",
|
||||
"AffinityQuest.11705.1": "Save {1} Rating {2} Records of Jinglin",
|
||||
"AffinityQuest.11706.1": "Jinglin reaches Tier {1}",
|
||||
"AffinityQuest.11707.1": "All Jinglin's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.11708.1": "Save {1} Rating {2} Records of Jinglin",
|
||||
"AffinityQuest.11709.1": "Collect Jinglin's Potential ×{1}",
|
||||
"AffinityQuest.11801.1": "Complete {1} Ascension with Coronis",
|
||||
"AffinityQuest.11802.1": "Invited and hung out with Coronis {1} time",
|
||||
"AffinityQuest.11803.1": "Coronis reaches Tier {1}",
|
||||
"AffinityQuest.11804.1": "Upgraded Coronis's skills {1} times",
|
||||
"AffinityQuest.11805.1": "Save {1} Rating {2} Records of Coronis",
|
||||
"AffinityQuest.11806.1": "Coronis reaches Tier {1}",
|
||||
"AffinityQuest.11807.1": "All Coronis's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.11808.1": "Save {1} Rating {2} Records of Coronis",
|
||||
"AffinityQuest.11809.1": "Collect Coronis's Potential ×{1}",
|
||||
"AffinityQuest.11901.1": "Complete {1} Ascension with Nanoha",
|
||||
"AffinityQuest.11902.1": "Invited and hung out with Nanoha {1} time",
|
||||
"AffinityQuest.11903.1": "Nanoha reaches Tier {1}",
|
||||
"AffinityQuest.11904.1": "Upgraded Nanoha's skills {1} times",
|
||||
"AffinityQuest.11905.1": "Save {1} Rating {2} Records of Nanoha",
|
||||
"AffinityQuest.11906.1": "Nanoha reaches Tier {1}",
|
||||
"AffinityQuest.11907.1": "All Nanoha's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.11908.1": "Save {1} Rating {2} Records of Nanoha",
|
||||
"AffinityQuest.11909.1": "Collect Nanoha's Potential ×{1}",
|
||||
"AffinityQuest.12001.1": "Complete {1} Ascension with Canace",
|
||||
"AffinityQuest.12002.1": "Invited and hung out with Canace {1} time",
|
||||
"AffinityQuest.12003.1": "Canace reaches Tier {1}",
|
||||
"AffinityQuest.12004.1": "Upgraded Canace's skills {1} times",
|
||||
"AffinityQuest.12005.1": "Save {1} Rating {2} Records of Canace",
|
||||
"AffinityQuest.12006.1": "Canace reaches Tier {1}",
|
||||
"AffinityQuest.12007.1": "All Canace's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.12008.1": "Save {1} Rating {2} Records of Canace",
|
||||
"AffinityQuest.12009.1": "Collect Canace's Potentials ×{1}",
|
||||
"AffinityQuest.12301.1": "Complete {1} Ascension with Ann",
|
||||
"AffinityQuest.12302.1": "Invited and hung out with Ann {1} time",
|
||||
"AffinityQuest.12303.1": "Ann reaches Tier {1}",
|
||||
"AffinityQuest.12304.1": "Upgraded Ann's skills {1} times",
|
||||
"AffinityQuest.12305.1": "Save {1} Rating {2} Records of Ann",
|
||||
"AffinityQuest.12306.1": "Ann reaches Tier {1}",
|
||||
"AffinityQuest.12307.1": "All Ann's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.12308.1": "Save {1} Rating {2} Records of Ann",
|
||||
"AffinityQuest.12309.1": "Collect Ann's Potential ×{1}",
|
||||
"AffinityQuest.12501.1": "Complete {1} Ascension with Freesia",
|
||||
"AffinityQuest.12502.1": "Invited and hung out with Freesia {1} time",
|
||||
"AffinityQuest.12503.1": "Freesia reaches Tier {1}",
|
||||
"AffinityQuest.12504.1": "Upgraded Freesia's skills {1} times",
|
||||
"AffinityQuest.12505.1": "Save {1} Rating {2} Records of Freesia",
|
||||
"AffinityQuest.12506.1": "Freesia reaches Tier {1}",
|
||||
"AffinityQuest.12507.1": "All Freesia's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.12508.1": "Save {1} Rating {2} Records of Freesia",
|
||||
"AffinityQuest.12509.1": "Collect Freesia's Potential ×{1}",
|
||||
"AffinityQuest.12601.1": "Complete {1} Ascension with Flora",
|
||||
"AffinityQuest.12602.1": "Invited and hung out with Flora {1} time",
|
||||
"AffinityQuest.12603.1": "Flora reaches Tier {1}",
|
||||
"AffinityQuest.12604.1": "Upgraded Flora's skills {1} times",
|
||||
"AffinityQuest.12605.1": "Save {1} Rating {2} Records of Flora",
|
||||
"AffinityQuest.12606.1": "Flora reaches Tier {1}",
|
||||
"AffinityQuest.12607.1": "All Flora's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.12608.1": "Save {1} Rating {2} Records of Flora",
|
||||
"AffinityQuest.12609.1": "Collect Flora's Potential ×{1}",
|
||||
"AffinityQuest.12701.1": "Complete {1} Ascension with Teresa",
|
||||
"AffinityQuest.12702.1": "Invited and hung out with Teresa {1} time",
|
||||
"AffinityQuest.12703.1": "Teresa reaches Tier {1}",
|
||||
"AffinityQuest.12704.1": "Upgraded Teresa's skills {1} times",
|
||||
"AffinityQuest.12705.1": "Save {1} Rating {2} Records of Teresa",
|
||||
"AffinityQuest.12706.1": "Teresa reaches Tier {1}",
|
||||
"AffinityQuest.12707.1": "All Teresa's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.12708.1": "Save {1} Rating {2} Records of Teresa",
|
||||
"AffinityQuest.12709.1": "Collect Teresa's Potential ×{1}",
|
||||
"AffinityQuest.13001.1": "???",
|
||||
"AffinityQuest.13002.1": "???",
|
||||
"AffinityQuest.13003.1": "???",
|
||||
"AffinityQuest.13004.1": "???",
|
||||
"AffinityQuest.13005.1": "???",
|
||||
"AffinityQuest.13006.1": "???",
|
||||
"AffinityQuest.13007.1": "???",
|
||||
"AffinityQuest.13008.1": "???",
|
||||
"AffinityQuest.13009.1": "???",
|
||||
"AffinityQuest.13201.1": "Complete {1} Ascension with Minova",
|
||||
"AffinityQuest.13202.1": "Invited and hung out with Minova {1} time",
|
||||
"AffinityQuest.13203.1": "Minova reaches Tier {1}",
|
||||
"AffinityQuest.13204.1": "Upgraded Minova's skills {1} times",
|
||||
"AffinityQuest.13205.1": "Save {1} Rating {2} Records of Minova",
|
||||
"AffinityQuest.13206.1": "Minova reaches Tier {1}",
|
||||
"AffinityQuest.13207.1": "All Minova's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.13208.1": "Save {1} Rating {2} Records of Minova",
|
||||
"AffinityQuest.13209.1": "Collect Minova's Potential ×{1}",
|
||||
"AffinityQuest.13301.1": "???",
|
||||
"AffinityQuest.13302.1": "???",
|
||||
"AffinityQuest.13303.1": "???",
|
||||
"AffinityQuest.13304.1": "???",
|
||||
"AffinityQuest.13305.1": "???",
|
||||
"AffinityQuest.13306.1": "???",
|
||||
"AffinityQuest.13307.1": "???",
|
||||
"AffinityQuest.13308.1": "???",
|
||||
"AffinityQuest.13309.1": "???",
|
||||
"AffinityQuest.13401.1": "Complete {1} Ascension with Fuyuka",
|
||||
"AffinityQuest.13402.1": "Invited and hung out with Fuyuka {1} time",
|
||||
"AffinityQuest.13403.1": "Fuyuka reaches Tier {1}",
|
||||
"AffinityQuest.13404.1": "Upgraded Fuyuka's skills {1} times",
|
||||
"AffinityQuest.13405.1": "Save {1} Rating {2} Records of Fuyuka",
|
||||
"AffinityQuest.13406.1": "Fuyuka reaches Tier {1}",
|
||||
"AffinityQuest.13407.1": "All Fuyuka's skills ≥Lv.{1}",
|
||||
"AffinityQuest.13408.1": "Save {1} Rating {2} Records of Fuyuka",
|
||||
"AffinityQuest.13409.1": "Collect Fuyuka's Potential ×{1}",
|
||||
"AffinityQuest.13501.1": "Complete {1} Ascension with Mistique",
|
||||
"AffinityQuest.13502.1": "Invited and hung out with Mistique {1} time",
|
||||
"AffinityQuest.13503.1": "Mistique reaches Tier {1}",
|
||||
"AffinityQuest.13504.1": "Upgraded Mistique's skills {1} times",
|
||||
"AffinityQuest.13505.1": "Save {1} Rating {2} Records of Mistique",
|
||||
"AffinityQuest.13506.1": "Mistique reaches Tier {1}",
|
||||
"AffinityQuest.13507.1": "All Mistique's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.13508.1": "Save {1} Rating {2} Records of Mistique",
|
||||
"AffinityQuest.13509.1": "Collect Mistique's Potential ×{1}",
|
||||
"AffinityQuest.14101.1": "Complete {1} Ascension with Chixia",
|
||||
"AffinityQuest.14102.1": "Invited and hung out with Chixia {1} time",
|
||||
"AffinityQuest.14103.1": "Chixia reaches Tier {1}",
|
||||
"AffinityQuest.14104.1": "Upgraded Chixia's skills {1} times",
|
||||
"AffinityQuest.14105.1": "Save {1} Rating {2} Records of Chixia",
|
||||
"AffinityQuest.14106.1": "Chixia reaches Tier {1}",
|
||||
"AffinityQuest.14107.1": "All Chixia's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.14108.1": "Save {1} Rating {2} Records of Chixia",
|
||||
"AffinityQuest.14109.1": "Collect Chixia's Potential ×{1}",
|
||||
"AffinityQuest.14201.1": "Complete {1} Ascension with Cosette",
|
||||
"AffinityQuest.14202.1": "Invited and hung out with Cosette {1} time",
|
||||
"AffinityQuest.14203.1": "Cosette reaches Tier {1}",
|
||||
"AffinityQuest.14204.1": "Upgraded Cosette's skills {1} times",
|
||||
"AffinityQuest.14205.1": "Save {1} Rating {2} Records of Cosette",
|
||||
"AffinityQuest.14206.1": "Cosette reaches Tier {1}",
|
||||
"AffinityQuest.14207.1": "All Cosette's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.14208.1": "Save {1} Rating {2} Records of Cosette",
|
||||
"AffinityQuest.14209.1": "Collect Cosette's Potential ×{1}",
|
||||
"AffinityQuest.14301.1": "???",
|
||||
"AffinityQuest.14302.1": "???",
|
||||
"AffinityQuest.14303.1": "???",
|
||||
"AffinityQuest.14304.1": "???",
|
||||
"AffinityQuest.14305.1": "???",
|
||||
"AffinityQuest.14306.1": "???",
|
||||
"AffinityQuest.14307.1": "???",
|
||||
"AffinityQuest.14308.1": "???",
|
||||
"AffinityQuest.14309.1": "???",
|
||||
"AffinityQuest.14401.1": "Complete {1} Ascension with Chitose",
|
||||
"AffinityQuest.14402.1": "Invited and hung out with Chitose {1} time",
|
||||
"AffinityQuest.14403.1": "Chitose reaches Tier {1}",
|
||||
"AffinityQuest.14404.1": "Upgraded Chitose's skills {1} times",
|
||||
"AffinityQuest.14405.1": "Save {1} Rating {2} Records of Chitose",
|
||||
"AffinityQuest.14406.1": "Chitose reaches Tier {1}",
|
||||
"AffinityQuest.14407.1": "All Chitose's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.14408.1": "Save {1} Rating {2} Records of Chitose",
|
||||
"AffinityQuest.14409.1": "Collect Chitose's Potential ×{1}",
|
||||
"AffinityQuest.14501.1": "???",
|
||||
"AffinityQuest.14502.1": "???",
|
||||
"AffinityQuest.14503.1": "???",
|
||||
"AffinityQuest.14504.1": "???",
|
||||
"AffinityQuest.14505.1": "???",
|
||||
"AffinityQuest.14506.1": "???",
|
||||
"AffinityQuest.14507.1": "???",
|
||||
"AffinityQuest.14508.1": "???",
|
||||
"AffinityQuest.14509.1": "???",
|
||||
"AffinityQuest.14701.1": "Complete {1} Ascension with Caramel",
|
||||
"AffinityQuest.14702.1": "Invited and hung out with Caramel {1} time",
|
||||
"AffinityQuest.14703.1": "Caramel reaches Tier {1}",
|
||||
"AffinityQuest.14704.1": "Upgraded Caramel's skills {1} times",
|
||||
"AffinityQuest.14705.1": "Save {1} Rating {2} Records of Caramel",
|
||||
"AffinityQuest.14706.1": "Caramel reaches Tier {1}",
|
||||
"AffinityQuest.14707.1": "All Caramel's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.14708.1": "Save {1} Rating {2} Records of Caramel",
|
||||
"AffinityQuest.14709.1": "Collect Caramel's Potential ×{1}",
|
||||
"AffinityQuest.14901.1": "Complete {1} Ascension with Gerie",
|
||||
"AffinityQuest.14902.1": "Invite and hang out with Gerie {1} time",
|
||||
"AffinityQuest.14903.1": "Gerie reaches Tier {1}",
|
||||
"AffinityQuest.14904.1": "Upgrade Gerie's skills {1} times",
|
||||
"AffinityQuest.14905.1": "Save {1} Rating {2} Records of Gerie",
|
||||
"AffinityQuest.14906.1": "Gerie reaches Tier {1}",
|
||||
"AffinityQuest.14907.1": "All Gerie's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.14908.1": "Save {1} Rating {2} Records of Gerie",
|
||||
"AffinityQuest.14909.1": "Collect Gerie's Potential ×{1}",
|
||||
"AffinityQuest.15001.1": "Complete {1} Ascension with Laru",
|
||||
"AffinityQuest.15002.1": "Invited and hung out with Laru {1} time",
|
||||
"AffinityQuest.15003.1": "Laru reaches Tier {1}",
|
||||
"AffinityQuest.15004.1": "Upgraded Laru's skills {1} times",
|
||||
"AffinityQuest.15005.1": "Save {1} Rating {2} Records of Laru",
|
||||
"AffinityQuest.15006.1": "Laru reaches Tier {1}",
|
||||
"AffinityQuest.15007.1": "All Laru's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.15008.1": "Save {1} Rating {2} Records of Laru",
|
||||
"AffinityQuest.15009.1": "Collect Laru's Potential ×{1}",
|
||||
"AffinityQuest.15501.1": "Complete {1} Ascension with Shia",
|
||||
"AffinityQuest.15502.1": "Invite and hang out with Shia {1} time",
|
||||
"AffinityQuest.15503.1": "Shia reaches Tier {1}",
|
||||
"AffinityQuest.15504.1": "Upgrade Shia's skills {1} times",
|
||||
"AffinityQuest.15505.1": "Save {1} Rating {2} Records of Shia",
|
||||
"AffinityQuest.15506.1": "Shia reaches Tier {1}",
|
||||
"AffinityQuest.15507.1": "All Shia's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.15508.1": "Save {1} Rating {2} Records of Shia",
|
||||
"AffinityQuest.15509.1": "Collect Shia's Potential ×{1}",
|
||||
"AffinityQuest.15601.1": "Complete {1} Ascension with Nazuna",
|
||||
"AffinityQuest.15602.1": "Invite and hang out with Nazuna {1} time",
|
||||
"AffinityQuest.15603.1": "Nazuna reaches Tier {1}",
|
||||
"AffinityQuest.15604.1": "Upgrade Nazuna's skills {1} times",
|
||||
"AffinityQuest.15605.1": "Save {1} Rating {2} Records of Nazuna",
|
||||
"AffinityQuest.15606.1": "Nazuna reaches Tier {1}",
|
||||
"AffinityQuest.15607.1": "All Nazuna's skills ≥ Lv.{1}",
|
||||
"AffinityQuest.15608.1": "Save {1} Rating {2} Records of Nazuna",
|
||||
"AffinityQuest.15609.1": "Collect Nazuna's Potential ×{1}"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,146 @@
|
||||
{
|
||||
"Agent.100101.1": "Monetary Reward: I",
|
||||
"Agent.100101.2": "Tidying Up",
|
||||
"Agent.100101.3": "\"The main street is piled high with junk—not only is it hurting business at The Market, but it's a crash waiting to happen!\n\nIf only we could get a Trekker to come help clean it up...\"",
|
||||
"Agent.100101.4": "Ash District Neighborhood Committee",
|
||||
"Agent.100102.1": "Monetary Reward: II",
|
||||
"Agent.100102.2": "Cleaning Up the Neighborhood",
|
||||
"Agent.100102.3": "Recently, biker gang activity in Silver District has been on the rise, with noise disturbances severely affecting the residents' daily lives. We are now recruiting Trekker squads to help put a stop to it.",
|
||||
"Agent.100102.4": "Imperial Guard Traffic Division",
|
||||
"Agent.100103.1": "Monetary Reward: III",
|
||||
"Agent.100103.2": "Pet: MISSING",
|
||||
"Agent.100103.3": "Offering a huge reward for any Trekker who can locate a missing pet belonging to a distinguished resident. Generous compensation guaranteed upon completion.",
|
||||
"Agent.100103.4": "The Concierge",
|
||||
"Agent.100201.1": "Experience Gain: I",
|
||||
"Agent.100201.2": "Professional Spectators",
|
||||
"Agent.100201.3": "Trekker Acrobats Tour now recruiting front-row professional spectators.\n\nPayment? This is a rare learning opportunity! Do it for the experience!",
|
||||
"Agent.100201.4": "Side Hustles Agency",
|
||||
"Agent.100202.1": "Experience Gain: II",
|
||||
"Agent.100202.2": "Combat Skills",
|
||||
"Agent.100202.3": "\"There are some monsters wandering near the city walls—might as well take care of them while we're here!\"\n\n\"As for re-reward... Ahem, helping the people out is priceless! ...Just, uh...just stick close behind me and learn some proper combat skills, alright?\"",
|
||||
"Agent.100202.4": "Flustered Veteran",
|
||||
"Agent.100203.1": "Experience Gain: III",
|
||||
"Agent.100203.2": "Books Organization",
|
||||
"Agent.100203.3": "\"There are books everywhere... Somehow they've piled up into hills, haha...\"\n\n\"If you help me sort them, I can give you a few in return... I have already read them all anyway!\"",
|
||||
"Agent.100203.4": "The Absent-Minded Adventurer",
|
||||
"Agent.100301.1": "Disc Material: I",
|
||||
"Agent.100301.2": "Visual Spectacle",
|
||||
"Agent.100301.3": "\"In my hands, these unwanted Blank Discs can become a beautiful piece of installation art.\"\n\n\"That's right, once the exhibition's over, these Discs are all yours!\"",
|
||||
"Agent.100301.4": "Street Artist",
|
||||
"Agent.100302.1": "Disc Material: II",
|
||||
"Agent.100302.2": "Chasing Notes",
|
||||
"Agent.100302.3": "A collector has put up well-preserved records as a reward, issuing a bounty:\n\n\"A cat slipped in through the window and ran off with my treasured Disc!\"\n\n\"It's been passed down to me from my great-great-grandfather—I must recover it!\"",
|
||||
"Agent.100302.4": "The Disc Collector",
|
||||
"Agent.100303.1": "Disc Material: III",
|
||||
"Agent.100303.2": "Perfect Pitch",
|
||||
"Agent.100303.3": "A composition challenge issued by a mysterious music master—\n\nAll to find you, the one with the perfect pitch.\n\nThe prize: a rare, exquisite, and beautiful glazed record.",
|
||||
"Agent.100303.4": "The Mysterious Musician",
|
||||
"Agent.200101.1": "Trekker Material A: I",
|
||||
"Agent.200101.2": "A Fight Inside the Studio",
|
||||
"Agent.200101.3": "Oh no! My teammate just rushed into the dance studio and started fighting the Grotesque Dancer!\n\nI can't stop them by myself. Someone, please help!",
|
||||
"Agent.200101.4": "A Helpless Trekker",
|
||||
"Agent.200102.1": "Trekker Material A: II",
|
||||
"Agent.200102.2": "Top Hat Collection",
|
||||
"Agent.200102.3": "Ah! How can there be such a beautiful top hat! It belongs inside my display case! I must have it!",
|
||||
"Agent.200102.4": "A Top Hat Collector",
|
||||
"Agent.200103.1": "Trekker Material A: III",
|
||||
"Agent.200103.2": "Noting the Patterns",
|
||||
"Agent.200103.3": "A dance machine is basically a rhythm game. The key to beating it isn't dancing skills but memorizing the patterns. I'll put together a team to record every single pattern.",
|
||||
"Agent.200103.4": "Trekker Association Investigator",
|
||||
"Agent.200201.1": "Trekker Material B: I",
|
||||
"Agent.200201.2": "Get Buff",
|
||||
"Agent.200201.3": "How can I get buff?\n\nIf only someone could give me some tips.",
|
||||
"Agent.200201.4": "A Gym Newbie",
|
||||
"Agent.200202.1": "Trekker Material B: II",
|
||||
"Agent.200202.2": "The Count's Reserve",
|
||||
"Agent.200202.3": "I've heard that the Count's Reserve is a rare vintage. Its color is as clear as a gemstone, its texture as smooth as silk...\n\nIf I ever get the chance, I'd love to try it for myself...",
|
||||
"Agent.200202.4": "A Thrill-Seeking Sommelier",
|
||||
"Agent.200203.1": "Trekker Material B: III",
|
||||
"Agent.200203.2": "The Cursipots' Election",
|
||||
"Agent.200203.3": "Cursipots are a fascinating type of Stellaroid. Every so often, they pick a new leader. By my calculations, it won't be long before we have a new Count of the Duloos.\n\nI'm too old to climb the Monolith myself, but I'm hoping a Trekker with a spirit of discovery can record the whole election process for me.",
|
||||
"Agent.200203.4": "Stellaroid Ecologist",
|
||||
"Agent.200301.1": "Trekker Material C: I",
|
||||
"Agent.200301.2": "Dark Shades",
|
||||
"Agent.200301.3": "We're recruiting new product testers! Just put on our latest sunglasses, take a walk through the brightest place you can find, and write up a short review.\n\nEasy enough, right?",
|
||||
"Agent.200301.4": "Dark Days Studio",
|
||||
"Agent.200302.1": "Trekker Material C: II",
|
||||
"Agent.200302.2": "The Newest Version",
|
||||
"Agent.200302.3": "\"My new proposal is due this week, but I don't have a shred of inspiration right now...\"\n\n\"Can you help me gather some reference material on lighting? Anything at all!\"\n\n\"Not that it matters much... Whatever I end up drawing, they'll just go with the first draft anyway.\"",
|
||||
"Agent.200302.4": "A Lighting Designer",
|
||||
"Agent.200303.1": "Trekker Material C: III",
|
||||
"Agent.200303.2": "Party All Night",
|
||||
"Agent.200303.3": "Have you ever had to shut down a party early because of neighbor complaints?\n\nHave you ever had to turn off the lights the moment the clock struck, just because Grace is too expensive?\n\nDo you always feel like the days are too long and the nights too short?\n\nJoin us! Come and party with us till dawn!\nContact address: ███████████",
|
||||
"Agent.200303.4": "The All-Nighters Club",
|
||||
"Agent.300101.1": "Rhythm Game: I",
|
||||
"Agent.300101.2": "Rhythm Training",
|
||||
"Agent.300101.3": "Help the new Trekker recruits master their basic rhythm skills!\n\nI'll give you these cartridges so you can give them some extra training!",
|
||||
"Agent.300101.4": "The Strict Trainer",
|
||||
"Agent.300102.1": "Rhythm Game: II",
|
||||
"Agent.300102.2": "Rhythm Game Expert",
|
||||
"Agent.300102.3": "I've heard you're pretty good at chasing high scores in rhythm games...\n\nWhy not show my students how it's done? I'll trade you these cartridges for the favor. A pretty good deal, right?",
|
||||
"Agent.300102.4": "The Hidden Master",
|
||||
"Agent.300103.1": "Rhythm Game: III",
|
||||
"Agent.300103.2": "Lingering Melody",
|
||||
"Agent.300103.3": "That's right! In the Monolith Game Room, there's one legendary rhythm game that shows up from time to time...\n\nIf you can challenge the \"Boss's Tune,\" I can share a few treasures from my collection with you...",
|
||||
"Agent.300103.4": "The Cartridge Collector",
|
||||
"Agent.300201.1": "Shooter Game: I",
|
||||
"Agent.300201.2": "Accuracy Training",
|
||||
"Agent.300201.3": "If they can't even hit a stationary target, there's no way they're ready for the field! Help me put them through some intensive training!\n\nThese cartridges are all yours, as promised!",
|
||||
"Agent.300201.4": "The Strict Trainer",
|
||||
"Agent.300202.1": "Shooter Game: II",
|
||||
"Agent.300202.2": "Danmaku Game Expert",
|
||||
"Agent.300202.3": "I've heard you can clear even the toughest danmaku games on a single credit...\n\nI'll leave the demo for this open class to you. Finish the job, and these cartridges are yours!",
|
||||
"Agent.300202.4": "The Hidden Master",
|
||||
"Agent.300203.1": "Shooter Game: III",
|
||||
"Agent.300203.2": "The Demon Bee Legend",
|
||||
"Agent.300203.3": "Clearing \"Demon Bee\" on a single credit is hailed as the ultimate milestone for any Trekker's training... Some even call it the next step in human evolution!\n\n If you can pull it off, these collectibles will be your reward...",
|
||||
"Agent.300203.4": "The Cartridge Collector",
|
||||
"Agent.300301.1": "Kung Fu Game: I",
|
||||
"Agent.300301.2": "Technique Training",
|
||||
"Agent.300301.3": "The new generation of Trekkers' reflexes and focus aren't where they need to be... They're going to need some serious, disciplined training!\n\n If you're willing to help out, these cartridges will be your reward!",
|
||||
"Agent.300301.4": "The Strict Trainer",
|
||||
"Agent.300302.1": "Kung Fu Game: II",
|
||||
"Agent.300302.2": "Fighting Game Expert",
|
||||
"Agent.300302.3": "I've heard that in that fighting game, you've beaten everyone around without breaking a sweat...?\n\nMy students are itching for a challenge. Teach them a lesson for me, and you'll be handsomely rewarded!",
|
||||
"Agent.300302.4": "The Hidden Master",
|
||||
"Agent.300303.1": "Kung Fu Game: III",
|
||||
"Agent.300303.2": "The Phantom",
|
||||
"Agent.300303.3": "You can withstand that lightning-fast fifteen-hit combo, too?! Amazzzzzzing... So you've heard of the legend of the game \"The Phantom\" as well...!\n\n Recreate that battle for me, and my collection will be your prize!",
|
||||
"Agent.300303.4": "The Cartridge Collector",
|
||||
"Agent.400101.1": "Disc Material A: I",
|
||||
"Agent.400101.2": "The First Battle",
|
||||
"Agent.400101.3": "I've heard there's a dance master inside the Monolith and I want to challenge him. Can someone show me the way?",
|
||||
"Agent.400101.4": "Mr. Jackson",
|
||||
"Agent.400102.1": "Disc Material A: II",
|
||||
"Agent.400102.2": "The Rematch",
|
||||
"Agent.400102.3": "Last time I only lost by a hair! This time I've brought my teacher, and we'll be unstoppable together!\n\n Can someone show us the way?",
|
||||
"Agent.400102.4": "Mr. Jackson",
|
||||
"Agent.400103.1": "Disc Material A: III",
|
||||
"Agent.400103.2": "You Again?",
|
||||
"Agent.400103.3": "I've brought my teacher, my teacher's teacher, and even my teacher's teacher's teacher.\n\nThis time, we're definitely making the Grotesque Dancer taste defeat! Can someone lead us there one more time?",
|
||||
"Agent.400103.4": "Mr. Jackson",
|
||||
"Agent.400201.1": "Disc Material B: I",
|
||||
"Agent.400201.2": "Justice Must Be Done",
|
||||
"Agent.400201.3": "The Cursipots have been bullying Glopos a lot lately. I can't just stand by and watch.\n\nI need a good partner to help me drive those steaming pots away, so our Glopos can finally have some peace.",
|
||||
"Agent.400201.4": "A Glopo Fanatic",
|
||||
"Agent.400202.1": "Disc Material B: II",
|
||||
"Agent.400202.2": "Oops I Did It Again",
|
||||
"Agent.400202.3": "I just broke the last pot... If my employer finds out, I'm definitely getting fired this time!\n\nPlease, I'm begging you—help me find a few sturdy pots. I' can offer this month's wages in return.",
|
||||
"Agent.400202.4": "A Clumsy Maid",
|
||||
"Agent.400203.1": "Disc Material B: III",
|
||||
"Agent.400203.2": "True Fanaticism",
|
||||
"Agent.400203.3": "Oh glorious and mighty Count of the Duloos! To be but a trembling thistle at the corner of your castle walls would be far greater than to stand as a towering oak elsewhere—why will you not allow me to prostrate myself before your throne and inscribe my name upon your iron register! I only wish for a glimpse of your noble visage!",
|
||||
"Agent.400203.4": "A Fanatic Admirer of the Count",
|
||||
"Agent.400301.1": "Disc Material C: I",
|
||||
"Agent.400301.2": "Changing a Lightbulb",
|
||||
"Agent.400301.3": "The light at home has been broken for days. Could you help me find a new bulb to replace it?",
|
||||
"Agent.400301.4": "A Struggling Housewife",
|
||||
"Agent.400302.1": "Disc Material C: II",
|
||||
"Agent.400302.2": "The Heirloom Lamp",
|
||||
"Agent.400302.3": "\"The master said... The family's heirloom lamp ran away.\"\n\n\"That lamp has been the house's night watchman for over two hundred years, but now it's completely out of control.\"\n\n\"You must bring it back at any cost!\"\n\n\"...Anyway, that's what the master said.\"",
|
||||
"Agent.400302.4": "An Exasperated Butler",
|
||||
"Agent.400303.1": "Disc Material C: III",
|
||||
"Agent.400303.2": "Early to Bed",
|
||||
"Agent.400303.3": "It's too bright, way too bright! It's keeping all of us from getting any sleep.\n\nSomeone, anyone, just go and turn that lamp off!",
|
||||
"Agent.400303.4": "Anonymous"
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"AgentTab.1.1": "An Urgent",
|
||||
"AgentTab.2.1": "Community Service",
|
||||
"AgentTab.3.1": "Mystic Quest",
|
||||
"AgentTab.4.1": "Stellaroid Tracing",
|
||||
"AgentTab.5.1": "Cartridge Recycling"
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"BattlePassQuest.1001.1": "Daily login",
|
||||
"BattlePassQuest.1002.1": "Use a total of 160 Vigor",
|
||||
"BattlePassQuest.1003.1": "Clear any stage 6 times",
|
||||
"BattlePassQuest.1004.1": "Complete 5 Daily Affairs",
|
||||
"BattlePassQuest.2001.1": "Participate in Ascension 1 time",
|
||||
"BattlePassQuest.2002.1": "Complete Proving Grounds 3 times",
|
||||
"BattlePassQuest.2003.1": "Clear any stage 20 times",
|
||||
"BattlePassQuest.2004.1": "Log in for 5 days this week",
|
||||
"BattlePassQuest.2005.1": "Complete 3 commissions",
|
||||
"BattlePassQuest.2006.1": "Spend 100,000 Dorra in total",
|
||||
"BattlePassQuest.2007.1": "Send 5 gifts in Heartlink",
|
||||
"BattlePassQuest.2008.1": "Spend 1,200 Vigor in total"
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"BdConvertCondition.101.1": "Reach Rating Lv. 15",
|
||||
"BdConvertCondition.102.1": "Reach Rating Lv. 21",
|
||||
"BdConvertCondition.103.1": "Reach Rating Lv. 25",
|
||||
"BdConvertCondition.104.1": "Reach Rating Lv. 28",
|
||||
"BdConvertCondition.105.1": "Reach Rating Lv. 31",
|
||||
"BdConvertCondition.201.1": "Collect 10 or more Musical Notes",
|
||||
"BdConvertCondition.202.1": "Collect 20 or more Musical Notes",
|
||||
"BdConvertCondition.203.1": "Collect 30 or more Musical Notes",
|
||||
"BdConvertCondition.204.1": "Collect 40 or more Musical Notes",
|
||||
"BdConvertCondition.205.1": "Collect 50 or more Musical Notes",
|
||||
"BdConvertCondition.301.1": "Record 5 or more types of Potentials",
|
||||
"BdConvertCondition.302.1": "Record 10 or more types of Potentials",
|
||||
"BdConvertCondition.303.1": "Record 15 or more types of Potentials",
|
||||
"BdConvertCondition.304.1": "Record 20 or more types of Potentials",
|
||||
"BdConvertCondition.305.1": "Record 24 or more types of Potentials",
|
||||
"BdConvertCondition.401.1": "Record 2 Potentials ≥ Lv.2.",
|
||||
"BdConvertCondition.402.1": "Record 2 Potentials ≥ Lv.3.",
|
||||
"BdConvertCondition.403.1": "Record 3 Potentials ≥ Lv.3.",
|
||||
"BdConvertCondition.404.1": "Record 3 Potentials ≥ Lv.4.",
|
||||
"BdConvertCondition.405.1": "Record 3 Potentials ≥ Lv.5.",
|
||||
"BdConvertCondition.501.1": "Activate 2 Harmony Skills",
|
||||
"BdConvertCondition.502.1": "Activate 3 Harmony Skills",
|
||||
"BdConvertCondition.503.1": "Activate 4 Harmony Skills",
|
||||
"BdConvertCondition.504.1": "Activate any 2 Harmony Skills ≥ Lv.2.",
|
||||
"BdConvertCondition.505.1": "Activate any 3 Harmony Skills ≥ Lv.2.",
|
||||
"BdConvertCondition.601.1": "Deploy an Aqua Trekker as the main Trekker",
|
||||
"BdConvertCondition.602.1": "Deploy an Ignis Trekker as the main Trekker",
|
||||
"BdConvertCondition.603.1": "Deploy a Terra Trekker as the main Trekker",
|
||||
"BdConvertCondition.604.1": "Deploy a Ventus Trekker as the main Trekker",
|
||||
"BdConvertCondition.605.1": "Deploy a Lux Trekker as the main Trekker",
|
||||
"BdConvertCondition.606.1": "Deploy an Umbra Trekker as the main Trekker",
|
||||
"BdConvertCondition.7011.1": "Collect Melody of Pummel ×10 or more",
|
||||
"BdConvertCondition.7012.1": "Collect Melody of Pummel ×15 or more",
|
||||
"BdConvertCondition.7013.1": "Collect Melody of Pummel ×20 or more",
|
||||
"BdConvertCondition.7021.1": "Collect Melody of Luck ×10 or more",
|
||||
"BdConvertCondition.7022.1": "Collect Melody of Luck ×15 or more",
|
||||
"BdConvertCondition.7023.1": "Collect Melody of Luck ×20 or more",
|
||||
"BdConvertCondition.8011.1": "Clear with all Aqua Trekkers in a Record",
|
||||
"BdConvertCondition.8012.1": "Clear with all Ignis Trekkers in a Record",
|
||||
"BdConvertCondition.8013.1": "Clear with all Terra Trekkers in a Record",
|
||||
"BdConvertCondition.8021.1": "Clear with all Ventus Trekkers in a Record",
|
||||
"BdConvertCondition.8022.1": "Clear with all Lux Trekkers in a Record",
|
||||
"BdConvertCondition.8023.1": "Clear with all Umbra Trekkers in a Record",
|
||||
"BdConvertCondition.9011.1": "Include at least 1 Vanguard Trekker in a Record",
|
||||
"BdConvertCondition.9012.1": "Include at least 1 Versatile Trekker in a Record",
|
||||
"BdConvertCondition.9013.1": "Include at least 1 Support Trekker in a Record",
|
||||
"BdConvertCondition.9021.1": "Include at least 2 Vanguard Trekkers in a Record",
|
||||
"BdConvertCondition.9022.1": "Include at least 2 Versatile Trekkers in a Record",
|
||||
"BdConvertCondition.9023.1": "Include at least 2 Support Trekkers in a Record"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"BdConvertContent.101.1": "Uncharted Heights",
|
||||
"BdConvertContent.102.1": "Deep Dive",
|
||||
"BdConvertContent.103.1": "First Steps"
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"BdConvertControl.500001.1": "\u000b[Event Period]\u000b21:00, Dec 01, 2025 – 19:59, Dec 08, 2025\u000b\u000b[Requirements]\u000bAuthorization Level ≥10, with the Event feature unlocked.\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!"
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"BdConvertRewardGroup.101.1": "Total Clearance Points reach 200 in Call for Best Records",
|
||||
"BdConvertRewardGroup.102.1": "Total Clearance Points reach 400 in Call for Best Records",
|
||||
"BdConvertRewardGroup.103.1": "Total Clearance Points reach 600 in Call for Best Records",
|
||||
"BdConvertRewardGroup.104.1": "Total Clearance Points reach 800 in Call for Best Records",
|
||||
"BdConvertRewardGroup.105.1": "Total Clearance Points reach 1,000 in Call for Best Records",
|
||||
"BdConvertRewardGroup.106.1": "Total Clearance Points reach 1,200 in Call for Best Records",
|
||||
"BdConvertRewardGroup.107.1": "Total Clearance Points reach 1,400 in Call for Best Records",
|
||||
"BdConvertRewardGroup.108.1": "Total Clearance Points reach 1,600 in Call for Best Records",
|
||||
"BdConvertRewardGroup.109.1": "Total Clearance Points reach 1,800 in Call for Best Records",
|
||||
"BdConvertRewardGroup.110.1": "Total Clearance Points reach 2,000 in Call for Best Records",
|
||||
"BdConvertRewardGroup.111.1": "Total Clearance Points reach 2,200 in Call for Best Records",
|
||||
"BdConvertRewardGroup.112.1": "Total Clearance Points reach 2,400 in Call for Best Records"
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"BoardNPC.173174.1": "Bernina & Virigia",
|
||||
"BoardNPC.173174.2": "Bunny Duo",
|
||||
"BoardNPC.8133.1": "???",
|
||||
"BoardNPC.8133.2": "Event Shop",
|
||||
"BoardNPC.8134.1": "Fuyuka",
|
||||
"BoardNPC.8134.2": "Event Shop",
|
||||
"BoardNPC.9102.1": "Willow",
|
||||
"BoardNPC.9102.2": "Showcase",
|
||||
"BoardNPC.910202.1": "Willow",
|
||||
"BoardNPC.910202.2": "Showcase",
|
||||
"BoardNPC.9131.1": "Bloc",
|
||||
"BoardNPC.9131.2": "Shop Assistant",
|
||||
"BoardNPC.9133.1": "Portia",
|
||||
"BoardNPC.9133.2": "Monolith Shop",
|
||||
"BoardNPC.913302.1": "Portia",
|
||||
"BoardNPC.913302.2": "Monolith Shop",
|
||||
"BoardNPC.9155.1": "Shia",
|
||||
"BoardNPC.9155.2": "Event Shop",
|
||||
"BoardNPC.9159.1": "Horizon",
|
||||
"BoardNPC.9159.2": "Boss Blitz",
|
||||
"BoardNPC.917201.1": "Beatrixa",
|
||||
"BoardNPC.917201.2": "Nurse",
|
||||
"BoardNPC.917202.1": "Beatrixa",
|
||||
"BoardNPC.917202.2": "Streamer",
|
||||
"BoardNPC.917301.1": "Bernina",
|
||||
"BoardNPC.917301.2": "Devil",
|
||||
"BoardNPC.917302.1": "Bernina",
|
||||
"BoardNPC.917302.2": "Bunny Girl",
|
||||
"BoardNPC.917401.1": "Virigia",
|
||||
"BoardNPC.917401.2": "Devil",
|
||||
"BoardNPC.917402.1": "Virigia",
|
||||
"BoardNPC.917402.2": "Bunny Girl",
|
||||
"BoardNPC.93004.1": "Enhancement Machine",
|
||||
"BoardNPC.93004.2": "Enhancement Machine"
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"BreakOutCharacter.1.1": "Noya"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"Chapter.1.1": "Chapter One",
|
||||
"Chapter.1.2": "After braving countless challenges, three Trekkers finally found the rare \"Tyrant Chest\" hidden in the Desert Monolith.",
|
||||
"Chapter.2.1": "Chapter Two",
|
||||
"Chapter.2.2": "Our journey begins. To earn some much-needed funds, we head to Philae, a city known as the \"City of Trekkers\"...",
|
||||
"Chapter.3.1": "Trekker Exclusive Story",
|
||||
"Chapter.3.2": "A series of special chapters dedicated to the Trekkers."
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"Character.103.1": "Amber",
|
||||
"Character.106.1": "???",
|
||||
"Character.107.1": "Tilia",
|
||||
"Character.108.1": "Kasimira",
|
||||
"Character.109.1": "???",
|
||||
"Character.110.1": "???",
|
||||
"Character.111.1": "Iris",
|
||||
"Character.112.1": "Noya",
|
||||
"Character.113.1": "Shimiao",
|
||||
"Character.114.1": "???",
|
||||
"Character.115.1": "???",
|
||||
"Character.116.1": "Ridge",
|
||||
"Character.117.1": "Jinglin",
|
||||
"Character.118.1": "Coronis",
|
||||
"Character.119.1": "Nanoha",
|
||||
"Character.120.1": "Canace",
|
||||
"Character.123.1": "Ann",
|
||||
"Character.125.1": "Freesia",
|
||||
"Character.126.1": "Flora",
|
||||
"Character.127.1": "Teresa",
|
||||
"Character.129.1": "???",
|
||||
"Character.130.1": "???",
|
||||
"Character.132.1": "Minova",
|
||||
"Character.133.1": "Nazuka",
|
||||
"Character.134.1": "Fuyuka",
|
||||
"Character.135.1": "Mistique",
|
||||
"Character.136.1": "???",
|
||||
"Character.141.1": "Chixia",
|
||||
"Character.142.1": "Cosette",
|
||||
"Character.143.1": "???",
|
||||
"Character.144.1": "Chitose",
|
||||
"Character.145.1": "???",
|
||||
"Character.147.1": "Caramel",
|
||||
"Character.149.1": "Gerie",
|
||||
"Character.150.1": "Laru",
|
||||
"Character.155.1": "Shia",
|
||||
"Character.156.1": "Nazuna",
|
||||
"Character.158.1": "???",
|
||||
"Character.159.1": "???"
|
||||
}
|
||||
@@ -0,0 +1,498 @@
|
||||
{
|
||||
"CharacterArchiveBaseInfo.10301.1": "Name",
|
||||
"CharacterArchiveBaseInfo.10301.2": "Amber",
|
||||
"CharacterArchiveBaseInfo.10302.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.10302.2": "August 8th",
|
||||
"CharacterArchiveBaseInfo.10303.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.10303.2": "New Star Guild",
|
||||
"CharacterArchiveBaseInfo.10304.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.10304.2": "Investigation, locating lost cats",
|
||||
"CharacterArchiveBaseInfo.10305.1": "Address",
|
||||
"CharacterArchiveBaseInfo.10305.2": "Roof of the Lucky Oasis",
|
||||
"CharacterArchiveBaseInfo.10306.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.10306.2": "2 years",
|
||||
"CharacterArchiveBaseInfo.10307.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.10307.2": "Cat Treat-1911 Dual-Wield",
|
||||
"CharacterArchiveBaseInfo.10308.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.10308.2": "Please contact Iris",
|
||||
"CharacterArchiveBaseInfo.10701.1": "Name",
|
||||
"CharacterArchiveBaseInfo.10701.2": "Tilia",
|
||||
"CharacterArchiveBaseInfo.10702.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.10702.2": "November 18th",
|
||||
"CharacterArchiveBaseInfo.10703.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.10703.2": "Imperial Guard",
|
||||
"CharacterArchiveBaseInfo.10704.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.10704.2": "Light vehicle driving",
|
||||
"CharacterArchiveBaseInfo.10705.1": "Address",
|
||||
"CharacterArchiveBaseInfo.10705.2": "Slope Apartments 2-3 (Next to the Stargate Inn in Emor City's Ash District)",
|
||||
"CharacterArchiveBaseInfo.10706.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.10706.2": "1 year",
|
||||
"CharacterArchiveBaseInfo.10707.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.10707.2": "Freedom and Glory",
|
||||
"CharacterArchiveBaseInfo.10708.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.10708.2": "An Imperial Guard is not allowed to moonlight",
|
||||
"CharacterArchiveBaseInfo.10801.1": "Name",
|
||||
"CharacterArchiveBaseInfo.10801.2": "Kasimira",
|
||||
"CharacterArchiveBaseInfo.10802.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.10802.2": "October 8th",
|
||||
"CharacterArchiveBaseInfo.10803.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.10803.2": "White Cat Troupe",
|
||||
"CharacterArchiveBaseInfo.10804.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.10804.2": "Firearm modification, close-quarters combat, origami",
|
||||
"CharacterArchiveBaseInfo.10805.1": "Address",
|
||||
"CharacterArchiveBaseInfo.10805.2": "Leave a message on the flagpole at the southern entrance of Mirage. I'll find you",
|
||||
"CharacterArchiveBaseInfo.10806.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.10806.2": "Extensive",
|
||||
"CharacterArchiveBaseInfo.10807.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.10807.2": "Catnip-1886",
|
||||
"CharacterArchiveBaseInfo.10808.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.10808.2": "12,000 Dorra per hour",
|
||||
"CharacterArchiveBaseInfo.11001.1": "???",
|
||||
"CharacterArchiveBaseInfo.11001.2": "???",
|
||||
"CharacterArchiveBaseInfo.11002.1": "???",
|
||||
"CharacterArchiveBaseInfo.11002.2": "???",
|
||||
"CharacterArchiveBaseInfo.11003.1": "???",
|
||||
"CharacterArchiveBaseInfo.11003.2": "???",
|
||||
"CharacterArchiveBaseInfo.11004.1": "???",
|
||||
"CharacterArchiveBaseInfo.11004.2": "???",
|
||||
"CharacterArchiveBaseInfo.11005.1": "???",
|
||||
"CharacterArchiveBaseInfo.11005.2": "???",
|
||||
"CharacterArchiveBaseInfo.11006.1": "???",
|
||||
"CharacterArchiveBaseInfo.11006.2": "???",
|
||||
"CharacterArchiveBaseInfo.11007.1": "???",
|
||||
"CharacterArchiveBaseInfo.11007.2": "???",
|
||||
"CharacterArchiveBaseInfo.11008.1": "???",
|
||||
"CharacterArchiveBaseInfo.11008.2": "???",
|
||||
"CharacterArchiveBaseInfo.11101.1": "Name",
|
||||
"CharacterArchiveBaseInfo.11101.2": "Iris",
|
||||
"CharacterArchiveBaseInfo.11102.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.11102.2": "May 1st",
|
||||
"CharacterArchiveBaseInfo.11103.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.11103.2": "New Star Guild",
|
||||
"CharacterArchiveBaseInfo.11104.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.11104.2": "Office work, accounting, inventory management, sales, civil engineering, etc",
|
||||
"CharacterArchiveBaseInfo.11105.1": "Address",
|
||||
"CharacterArchiveBaseInfo.11105.2": "The Lucky Oasis",
|
||||
"CharacterArchiveBaseInfo.11106.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.11106.2": "1 year",
|
||||
"CharacterArchiveBaseInfo.11107.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.11107.2": "286 Series Magic Book",
|
||||
"CharacterArchiveBaseInfo.11108.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.11108.2": "50,000 Dorra per Monolith Wish commission. Otherwise upon negotiation",
|
||||
"CharacterArchiveBaseInfo.11201.1": "Name",
|
||||
"CharacterArchiveBaseInfo.11201.2": "Noya",
|
||||
"CharacterArchiveBaseInfo.11202.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.11202.2": "June 21st",
|
||||
"CharacterArchiveBaseInfo.11203.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.11203.2": "New Star Guild",
|
||||
"CharacterArchiveBaseInfo.11204.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.11204.2": "Anything Trekker or car-related",
|
||||
"CharacterArchiveBaseInfo.11205.1": "Address",
|
||||
"CharacterArchiveBaseInfo.11205.2": "The Lucky Oasis",
|
||||
"CharacterArchiveBaseInfo.11206.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.11206.2": "2 years",
|
||||
"CharacterArchiveBaseInfo.11207.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.11207.2": "Unmarked",
|
||||
"CharacterArchiveBaseInfo.11208.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.11208.2": "10,000 Dorra... Is that too low? You know what, ask Iris",
|
||||
"CharacterArchiveBaseInfo.11301.1": "Name",
|
||||
"CharacterArchiveBaseInfo.11301.2": "Shimiao",
|
||||
"CharacterArchiveBaseInfo.11302.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.11302.2": "July 6th",
|
||||
"CharacterArchiveBaseInfo.11303.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.11303.2": "Baize Bureau",
|
||||
"CharacterArchiveBaseInfo.11304.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.11304.2": "Designing chalkboard displays, creating plans, and overseeing their execution",
|
||||
"CharacterArchiveBaseInfo.11305.1": "Address",
|
||||
"CharacterArchiveBaseInfo.11305.2": "No. 6 Zhulin Road, Cang Wu City",
|
||||
"CharacterArchiveBaseInfo.11306.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.11306.2": "2 years",
|
||||
"CharacterArchiveBaseInfo.11307.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.11307.2": "Shimiao's Miaovelous Sword",
|
||||
"CharacterArchiveBaseInfo.11308.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.11308.2": "Will only accept commissions assigned by Baize Bureau",
|
||||
"CharacterArchiveBaseInfo.11401.1": "???",
|
||||
"CharacterArchiveBaseInfo.11401.2": "???",
|
||||
"CharacterArchiveBaseInfo.11402.1": "???",
|
||||
"CharacterArchiveBaseInfo.11402.2": "???",
|
||||
"CharacterArchiveBaseInfo.11403.1": "???",
|
||||
"CharacterArchiveBaseInfo.11403.2": "???",
|
||||
"CharacterArchiveBaseInfo.11404.1": "???",
|
||||
"CharacterArchiveBaseInfo.11404.2": "???",
|
||||
"CharacterArchiveBaseInfo.11405.1": "???",
|
||||
"CharacterArchiveBaseInfo.11405.2": "???",
|
||||
"CharacterArchiveBaseInfo.11406.1": "???",
|
||||
"CharacterArchiveBaseInfo.11406.2": "???",
|
||||
"CharacterArchiveBaseInfo.11407.1": "???",
|
||||
"CharacterArchiveBaseInfo.11407.2": "???",
|
||||
"CharacterArchiveBaseInfo.11408.1": "???",
|
||||
"CharacterArchiveBaseInfo.11408.2": "???",
|
||||
"CharacterArchiveBaseInfo.11501.1": "???",
|
||||
"CharacterArchiveBaseInfo.11501.2": "???",
|
||||
"CharacterArchiveBaseInfo.11502.1": "???",
|
||||
"CharacterArchiveBaseInfo.11502.2": "???",
|
||||
"CharacterArchiveBaseInfo.11503.1": "???",
|
||||
"CharacterArchiveBaseInfo.11503.2": "???",
|
||||
"CharacterArchiveBaseInfo.11504.1": "???",
|
||||
"CharacterArchiveBaseInfo.11504.2": "???",
|
||||
"CharacterArchiveBaseInfo.11505.1": "???",
|
||||
"CharacterArchiveBaseInfo.11505.2": "???",
|
||||
"CharacterArchiveBaseInfo.11506.1": "???",
|
||||
"CharacterArchiveBaseInfo.11506.2": "???",
|
||||
"CharacterArchiveBaseInfo.11507.1": "???",
|
||||
"CharacterArchiveBaseInfo.11507.2": "???",
|
||||
"CharacterArchiveBaseInfo.11508.1": "???",
|
||||
"CharacterArchiveBaseInfo.11508.2": "???",
|
||||
"CharacterArchiveBaseInfo.11601.1": "Name",
|
||||
"CharacterArchiveBaseInfo.11601.2": "Ridge",
|
||||
"CharacterArchiveBaseInfo.11602.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.11602.2": "September 22nd",
|
||||
"CharacterArchiveBaseInfo.11603.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.11603.2": "United Harvest",
|
||||
"CharacterArchiveBaseInfo.11604.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.11604.2": "Digging cellars, planting crops, breeding new varieties",
|
||||
"CharacterArchiveBaseInfo.11605.1": "Address",
|
||||
"CharacterArchiveBaseInfo.11605.2": "United Harvest, Philae City, South Sector, Greenhouse No. 6",
|
||||
"CharacterArchiveBaseInfo.11606.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.11606.2": "Less than one year",
|
||||
"CharacterArchiveBaseInfo.11607.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.11607.2": "United Industrial - Prototype 205 Multifunction Shovel",
|
||||
"CharacterArchiveBaseInfo.11608.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.11608.2": "Confidential due to company regulations",
|
||||
"CharacterArchiveBaseInfo.11701.1": "Name",
|
||||
"CharacterArchiveBaseInfo.11701.2": "Jinglin",
|
||||
"CharacterArchiveBaseInfo.11702.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.11702.2": "May 10th",
|
||||
"CharacterArchiveBaseInfo.11703.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.11703.2": "Fenghuang Diner",
|
||||
"CharacterArchiveBaseInfo.11704.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.11704.2": "Bookkeeping, serving customers, channeling lightning",
|
||||
"CharacterArchiveBaseInfo.11705.1": "Address",
|
||||
"CharacterArchiveBaseInfo.11705.2": "8 Aswan Street, Philae",
|
||||
"CharacterArchiveBaseInfo.11706.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.11706.2": "2 years",
|
||||
"CharacterArchiveBaseInfo.11707.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.11707.2": "Thunder God's Grasp",
|
||||
"CharacterArchiveBaseInfo.11708.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.11708.2": "Rate for gathering seasonal ingredients negotiable; 60,000 Dorra per month for bookkeeping",
|
||||
"CharacterArchiveBaseInfo.11801.1": "Name",
|
||||
"CharacterArchiveBaseInfo.11801.2": "Coronis",
|
||||
"CharacterArchiveBaseInfo.11802.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.11802.2": "October 15th",
|
||||
"CharacterArchiveBaseInfo.11803.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.11803.2": "Freelance Trekker",
|
||||
"CharacterArchiveBaseInfo.11804.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.11804.2": "Medical treatment, dissection, medical research",
|
||||
"CharacterArchiveBaseInfo.11805.1": "Address",
|
||||
"CharacterArchiveBaseInfo.11805.2": "Emor City",
|
||||
"CharacterArchiveBaseInfo.11806.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.11806.2": "2 years",
|
||||
"CharacterArchiveBaseInfo.11807.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.11807.2": "Charon",
|
||||
"CharacterArchiveBaseInfo.11808.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.11808.2": "500 Dorra for a clinic appointment; Trekker commission rates negotiable",
|
||||
"CharacterArchiveBaseInfo.11901.1": "Name",
|
||||
"CharacterArchiveBaseInfo.11901.2": "Nanoha",
|
||||
"CharacterArchiveBaseInfo.11902.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.11902.2": "April 20th",
|
||||
"CharacterArchiveBaseInfo.11903.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.11903.2": "Goodwind Homecare",
|
||||
"CharacterArchiveBaseInfo.11904.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.11904.2": "Housekeeping, dessert making",
|
||||
"CharacterArchiveBaseInfo.11905.1": "Address",
|
||||
"CharacterArchiveBaseInfo.11905.2": "Unknown",
|
||||
"CharacterArchiveBaseInfo.11906.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.11906.2": "Unknown",
|
||||
"CharacterArchiveBaseInfo.11907.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.11907.2": "Solar Arashi",
|
||||
"CharacterArchiveBaseInfo.11908.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.11908.2": "500,000 Dorra per hour for housekeeping services",
|
||||
"CharacterArchiveBaseInfo.12001.1": "Name",
|
||||
"CharacterArchiveBaseInfo.12001.2": "Canace",
|
||||
"CharacterArchiveBaseInfo.12002.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.12002.2": "January 22nd",
|
||||
"CharacterArchiveBaseInfo.12003.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.12003.2": "Grace Light Academy",
|
||||
"CharacterArchiveBaseInfo.12004.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.12004.2": "Teaching, specializing in Grace Energy-related subjects",
|
||||
"CharacterArchiveBaseInfo.12005.1": "Address",
|
||||
"CharacterArchiveBaseInfo.12005.2": "Teacher's Office, Building 3, Grace Light Academy, Emor City",
|
||||
"CharacterArchiveBaseInfo.12006.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.12006.2": "Not disclosed",
|
||||
"CharacterArchiveBaseInfo.12007.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.12007.2": "Laurel Bracelet of the Starless Night",
|
||||
"CharacterArchiveBaseInfo.12008.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.12008.2": "Not disclosed",
|
||||
"CharacterArchiveBaseInfo.12301.1": "Name",
|
||||
"CharacterArchiveBaseInfo.12301.2": "Ann",
|
||||
"CharacterArchiveBaseInfo.12302.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.12302.2": "June 1st",
|
||||
"CharacterArchiveBaseInfo.12303.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.12303.2": "Eaze Village Scout Squad (Self-formed)",
|
||||
"CharacterArchiveBaseInfo.12304.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.12304.2": "Scouting",
|
||||
"CharacterArchiveBaseInfo.12305.1": "Address",
|
||||
"CharacterArchiveBaseInfo.12305.2": "Eaze Village",
|
||||
"CharacterArchiveBaseInfo.12306.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.12306.2": "None",
|
||||
"CharacterArchiveBaseInfo.12307.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.12307.2": "Coco (Definitely not a weapon)",
|
||||
"CharacterArchiveBaseInfo.12308.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.12308.2": "Accepting apples for small tasks, watermelons for bigger ones",
|
||||
"CharacterArchiveBaseInfo.12501.1": "Name",
|
||||
"CharacterArchiveBaseInfo.12501.2": "Freesia",
|
||||
"CharacterArchiveBaseInfo.12502.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.12502.2": "September 9th",
|
||||
"CharacterArchiveBaseInfo.12503.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.12503.2": "Post Haste",
|
||||
"CharacterArchiveBaseInfo.12504.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.12504.2": "Dueling, cycling, handling lawsuits",
|
||||
"CharacterArchiveBaseInfo.12505.1": "Address",
|
||||
"CharacterArchiveBaseInfo.12505.2": "No. 9 Tenth Street, Port Bellin",
|
||||
"CharacterArchiveBaseInfo.12506.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.12506.2": "1 year",
|
||||
"CharacterArchiveBaseInfo.12507.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.12507.2": "Reason's Edge",
|
||||
"CharacterArchiveBaseInfo.12508.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.12508.2": "Contact Donna at Post Haste for details",
|
||||
"CharacterArchiveBaseInfo.12601.1": "Name",
|
||||
"CharacterArchiveBaseInfo.12601.2": "Flora",
|
||||
"CharacterArchiveBaseInfo.12602.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.12602.2": "September 5th",
|
||||
"CharacterArchiveBaseInfo.12603.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.12603.2": "Ozora Production",
|
||||
"CharacterArchiveBaseInfo.12604.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.12604.2": "Magic performances",
|
||||
"CharacterArchiveBaseInfo.12605.1": "Address",
|
||||
"CharacterArchiveBaseInfo.12605.2": "Southern Forest, near Flavio",
|
||||
"CharacterArchiveBaseInfo.12606.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.12606.2": "Above 3 years",
|
||||
"CharacterArchiveBaseInfo.12607.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.12607.2": "Phoenix Wand",
|
||||
"CharacterArchiveBaseInfo.12608.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.12608.2": "Appearance fee is five million Dorra. For business meetings, contact me to confirm availability.",
|
||||
"CharacterArchiveBaseInfo.12701.1": "Name",
|
||||
"CharacterArchiveBaseInfo.12701.2": "Teresa",
|
||||
"CharacterArchiveBaseInfo.12702.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.12702.2": "February 21st",
|
||||
"CharacterArchiveBaseInfo.12703.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.12703.2": "Post Haste",
|
||||
"CharacterArchiveBaseInfo.12704.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.12704.2": "Rock climbing, treasure hunting, Artifact repairing",
|
||||
"CharacterArchiveBaseInfo.12705.1": "Address",
|
||||
"CharacterArchiveBaseInfo.12705.2": "No. 9 Tenth Street, Port Bellin",
|
||||
"CharacterArchiveBaseInfo.12706.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.12706.2": "1-2 years",
|
||||
"CharacterArchiveBaseInfo.12707.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.12707.2": "Gram",
|
||||
"CharacterArchiveBaseInfo.12708.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.12708.2": "10,000 Dorra per hour for Monolith exploration, plus all the loot~",
|
||||
"CharacterArchiveBaseInfo.13001.1": "???",
|
||||
"CharacterArchiveBaseInfo.13001.2": "???",
|
||||
"CharacterArchiveBaseInfo.13002.1": "???",
|
||||
"CharacterArchiveBaseInfo.13002.2": "???",
|
||||
"CharacterArchiveBaseInfo.13003.1": "???",
|
||||
"CharacterArchiveBaseInfo.13003.2": "???",
|
||||
"CharacterArchiveBaseInfo.13004.1": "???",
|
||||
"CharacterArchiveBaseInfo.13004.2": "???",
|
||||
"CharacterArchiveBaseInfo.13005.1": "???",
|
||||
"CharacterArchiveBaseInfo.13005.2": "???",
|
||||
"CharacterArchiveBaseInfo.13006.1": "???",
|
||||
"CharacterArchiveBaseInfo.13006.2": "???",
|
||||
"CharacterArchiveBaseInfo.13007.1": "???",
|
||||
"CharacterArchiveBaseInfo.13007.2": "???",
|
||||
"CharacterArchiveBaseInfo.13008.1": "???",
|
||||
"CharacterArchiveBaseInfo.13008.2": "???",
|
||||
"CharacterArchiveBaseInfo.13201.1": "Name",
|
||||
"CharacterArchiveBaseInfo.13201.2": "Minova",
|
||||
"CharacterArchiveBaseInfo.13202.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.13202.2": "Date missing",
|
||||
"CharacterArchiveBaseInfo.13203.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.13203.2": "Ashwind Clan",
|
||||
"CharacterArchiveBaseInfo.13204.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.13204.2": "Vehicle repair, skateboarding, hand-to-hand combat",
|
||||
"CharacterArchiveBaseInfo.13205.1": "Address",
|
||||
"CharacterArchiveBaseInfo.13205.2": "Under the Waterway in Emor City, Ash District",
|
||||
"CharacterArchiveBaseInfo.13206.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.13206.2": "Challenged four or five Monoliths and reached final level each time in the past year",
|
||||
"CharacterArchiveBaseInfo.13207.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.13207.2": "Syougi Ketsu",
|
||||
"CharacterArchiveBaseInfo.13208.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.13208.2": "Ashwind Clan internal commissions only",
|
||||
"CharacterArchiveBaseInfo.13301.1": "???",
|
||||
"CharacterArchiveBaseInfo.13301.2": "???",
|
||||
"CharacterArchiveBaseInfo.13302.1": "???",
|
||||
"CharacterArchiveBaseInfo.13302.2": "???",
|
||||
"CharacterArchiveBaseInfo.13303.1": "???",
|
||||
"CharacterArchiveBaseInfo.13303.2": "???",
|
||||
"CharacterArchiveBaseInfo.13304.1": "???",
|
||||
"CharacterArchiveBaseInfo.13304.2": "???",
|
||||
"CharacterArchiveBaseInfo.13305.1": "???",
|
||||
"CharacterArchiveBaseInfo.13305.2": "???",
|
||||
"CharacterArchiveBaseInfo.13306.1": "???",
|
||||
"CharacterArchiveBaseInfo.13306.2": "???",
|
||||
"CharacterArchiveBaseInfo.13307.1": "???",
|
||||
"CharacterArchiveBaseInfo.13307.2": "???",
|
||||
"CharacterArchiveBaseInfo.13308.1": "???",
|
||||
"CharacterArchiveBaseInfo.13308.2": "???",
|
||||
"CharacterArchiveBaseInfo.13401.1": "Name",
|
||||
"CharacterArchiveBaseInfo.13401.2": "Fuyuka",
|
||||
"CharacterArchiveBaseInfo.13402.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.13402.2": "January 31st",
|
||||
"CharacterArchiveBaseInfo.13403.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.13403.2": "Petal Bloom Guild",
|
||||
"CharacterArchiveBaseInfo.13404.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.13404.2": "Boxing, crafting",
|
||||
"CharacterArchiveBaseInfo.13405.1": "Address",
|
||||
"CharacterArchiveBaseInfo.13405.2": "Petal Bloom Guild Camp, Eastern Forest, Philae Outskirts",
|
||||
"CharacterArchiveBaseInfo.13406.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.13406.2": "1 year",
|
||||
"CharacterArchiveBaseInfo.13407.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.13407.2": "Protection",
|
||||
"CharacterArchiveBaseInfo.13408.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.13408.2": "Please contact Miss Kaede",
|
||||
"CharacterArchiveBaseInfo.13501.1": "Name",
|
||||
"CharacterArchiveBaseInfo.13501.2": "Mistique",
|
||||
"CharacterArchiveBaseInfo.13502.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.13502.2": "November 8th",
|
||||
"CharacterArchiveBaseInfo.13503.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.13503.2": "Scarlet Sights Media",
|
||||
"CharacterArchiveBaseInfo.13504.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.13504.2": "News gathering, flying, photography, floor sweeping (with broomstick)",
|
||||
"CharacterArchiveBaseInfo.13505.1": "Address",
|
||||
"CharacterArchiveBaseInfo.13505.2": "Traveling from place to place. For news tips, please visit the Scarlet Sights Beacon",
|
||||
"CharacterArchiveBaseInfo.13506.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.13506.2": "3 years",
|
||||
"CharacterArchiveBaseInfo.13507.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.13507.2": "Dread Comet",
|
||||
"CharacterArchiveBaseInfo.13508.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.13508.2": "Willing to trade a good lead with one Monolith commission",
|
||||
"CharacterArchiveBaseInfo.14101.1": "Name",
|
||||
"CharacterArchiveBaseInfo.14101.2": "Chixia",
|
||||
"CharacterArchiveBaseInfo.14102.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.14102.2": "April 10th",
|
||||
"CharacterArchiveBaseInfo.14103.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.14103.2": "Yunji Studio",
|
||||
"CharacterArchiveBaseInfo.14104.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.14104.2": "Talisman drawing, fire breathing",
|
||||
"CharacterArchiveBaseInfo.14105.1": "Address",
|
||||
"CharacterArchiveBaseInfo.14105.2": "I spend four months a year in Cangwu City",
|
||||
"CharacterArchiveBaseInfo.14106.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.14106.2": "2 years",
|
||||
"CharacterArchiveBaseInfo.14107.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.14107.2": "The Art of Fire",
|
||||
"CharacterArchiveBaseInfo.14108.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.14108.2": "Protective talismans are 20,000 Dorra each",
|
||||
"CharacterArchiveBaseInfo.14201.1": "Name",
|
||||
"CharacterArchiveBaseInfo.14201.2": "Cosette",
|
||||
"CharacterArchiveBaseInfo.14202.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.14202.2": "May 2nd",
|
||||
"CharacterArchiveBaseInfo.14203.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.14203.2": "███",
|
||||
"CharacterArchiveBaseInfo.14204.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.14204.2": "Undercover, disguise, Monolith climbing",
|
||||
"CharacterArchiveBaseInfo.14205.1": "Address",
|
||||
"CharacterArchiveBaseInfo.14205.2": "Emor City",
|
||||
"CharacterArchiveBaseInfo.14206.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.14206.2": "1 year",
|
||||
"CharacterArchiveBaseInfo.14207.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.14207.2": "Steel Claw",
|
||||
"CharacterArchiveBaseInfo.14208.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.14208.2": "Unknown/A tasty drink (To be confirmed)",
|
||||
"CharacterArchiveBaseInfo.14401.1": "Name",
|
||||
"CharacterArchiveBaseInfo.14401.2": "Chitose",
|
||||
"CharacterArchiveBaseInfo.14402.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.14402.2": "November 3rd",
|
||||
"CharacterArchiveBaseInfo.14403.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.14403.2": "Freelance Trekker",
|
||||
"CharacterArchiveBaseInfo.14404.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.14404.2": "Swordsmanship",
|
||||
"CharacterArchiveBaseInfo.14405.1": "Address",
|
||||
"CharacterArchiveBaseInfo.14405.2": "Amekiku Inn",
|
||||
"CharacterArchiveBaseInfo.14406.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.14406.2": "Half a year",
|
||||
"CharacterArchiveBaseInfo.14407.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.14407.2": "Her Majesty the Blade",
|
||||
"CharacterArchiveBaseInfo.14408.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.14408.2": "Food is sufficient. Rice preferred.",
|
||||
"CharacterArchiveBaseInfo.14701.1": "Name",
|
||||
"CharacterArchiveBaseInfo.14701.2": "Caramel",
|
||||
"CharacterArchiveBaseInfo.14702.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.14702.2": "November 11th",
|
||||
"CharacterArchiveBaseInfo.14703.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.14703.2": "Freelance Trekker",
|
||||
"CharacterArchiveBaseInfo.14704.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.14704.2": "Playing Bass",
|
||||
"CharacterArchiveBaseInfo.14705.1": "Address",
|
||||
"CharacterArchiveBaseInfo.14705.2": "Somewhere near Flavio, maybe",
|
||||
"CharacterArchiveBaseInfo.14706.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.14706.2": "2 years",
|
||||
"CharacterArchiveBaseInfo.14707.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.14707.2": "A bass guitar named \"Midas\"",
|
||||
"CharacterArchiveBaseInfo.14708.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.14708.2": "Snacks are an acceptable form of compensation!",
|
||||
"CharacterArchiveBaseInfo.14901.1": "Name",
|
||||
"CharacterArchiveBaseInfo.14901.2": "Gerie",
|
||||
"CharacterArchiveBaseInfo.14902.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.14902.2": "March 28th",
|
||||
"CharacterArchiveBaseInfo.14903.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.14903.2": "Grace Imperium",
|
||||
"CharacterArchiveBaseInfo.14904.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.14904.2": "Prayer, Inquisition, Punishment",
|
||||
"CharacterArchiveBaseInfo.14905.1": "Address",
|
||||
"CharacterArchiveBaseInfo.14905.2": "Silver District, Emor Grand Sanctum of Grace",
|
||||
"CharacterArchiveBaseInfo.14906.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.14906.2": "███",
|
||||
"CharacterArchiveBaseInfo.14907.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.14907.2": "Mercy",
|
||||
"CharacterArchiveBaseInfo.14908.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.14908.2": "Not disclosed",
|
||||
"CharacterArchiveBaseInfo.15001.1": "Name",
|
||||
"CharacterArchiveBaseInfo.15001.2": "Laru",
|
||||
"CharacterArchiveBaseInfo.15002.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.15002.2": "August 20th",
|
||||
"CharacterArchiveBaseInfo.15003.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.15003.2": "Grace Imperium",
|
||||
"CharacterArchiveBaseInfo.15004.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.15004.2": "Fishing, Skipping Work",
|
||||
"CharacterArchiveBaseInfo.15005.1": "Address",
|
||||
"CharacterArchiveBaseInfo.15005.2": "Deep water near the grove outside Emor",
|
||||
"CharacterArchiveBaseInfo.15006.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.15006.2": "3 years",
|
||||
"CharacterArchiveBaseInfo.15007.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.15007.2": "Silver Gull",
|
||||
"CharacterArchiveBaseInfo.15008.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.15008.2": "Rate negotiable. Accept unique fishing gear.",
|
||||
"CharacterArchiveBaseInfo.15501.1": "Name",
|
||||
"CharacterArchiveBaseInfo.15501.2": "Shia",
|
||||
"CharacterArchiveBaseInfo.15502.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.15502.2": "August 26th",
|
||||
"CharacterArchiveBaseInfo.15503.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.15503.2": "Freelance Trekker",
|
||||
"CharacterArchiveBaseInfo.15504.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.15504.2": "Fishing, sailing, sea rescue, swimsuit quality inspection",
|
||||
"CharacterArchiveBaseInfo.15505.1": "Address",
|
||||
"CharacterArchiveBaseInfo.15505.2": "78 Dawn Street, Sailstead",
|
||||
"CharacterArchiveBaseInfo.15506.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.15506.2": "3 years",
|
||||
"CharacterArchiveBaseInfo.15507.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.15507.2": "Snow Rabbit & Night Rabbit",
|
||||
"CharacterArchiveBaseInfo.15508.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.15508.2": "Negotiable / Accept fishing catch",
|
||||
"CharacterArchiveBaseInfo.15601.1": "Name",
|
||||
"CharacterArchiveBaseInfo.15601.2": "Nazuna",
|
||||
"CharacterArchiveBaseInfo.15602.1": "Birthday",
|
||||
"CharacterArchiveBaseInfo.15602.2": "March 3rd",
|
||||
"CharacterArchiveBaseInfo.15603.1": "Affiliation",
|
||||
"CharacterArchiveBaseInfo.15603.2": "Petal Bloom Guild",
|
||||
"CharacterArchiveBaseInfo.15604.1": "Skills",
|
||||
"CharacterArchiveBaseInfo.15604.2": "Claw machines, marksmanship",
|
||||
"CharacterArchiveBaseInfo.15605.1": "Address",
|
||||
"CharacterArchiveBaseInfo.15605.2": "Petal Bloom Guild Camp, Eastern Forest, Philae Outskirts",
|
||||
"CharacterArchiveBaseInfo.15606.1": "Experience",
|
||||
"CharacterArchiveBaseInfo.15606.2": "3 years",
|
||||
"CharacterArchiveBaseInfo.15607.1": "Weapon",
|
||||
"CharacterArchiveBaseInfo.15607.2": "Heartblossom",
|
||||
"CharacterArchiveBaseInfo.15608.1": "Rate",
|
||||
"CharacterArchiveBaseInfo.15608.2": "Please contact Miss Kaede"
|
||||
}
|
||||
@@ -0,0 +1,881 @@
|
||||
{
|
||||
"CharacterArchiveContent.10301.1": "Basic Info",
|
||||
"CharacterArchiveContent.10301.2": "Name: Amber\nBirthday: August 8th\nAffiliation: New Star Guild\nSkills: Detective investigation, locating lost cats\nAddress: Roof of the Lucky Oasis\nExperience: 2 Years\nWeapon: Cat Treat-1911 Dual-Wield\nRate: Contact Iris",
|
||||
"CharacterArchiveContent.10302.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.10302.2": "Visit Monoliths, talk to different people, get a cat.",
|
||||
"CharacterArchiveContent.10303.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.10303.2": "Typing Speed\n\nDocument Name: Novians and Monoliths\nWord Count: 1413\nTime: 4:33\nAverage Speed: 310 WPM\nFastest Speed: 352 WPM\nAccuracy: 1413/1413\nRank: 1st\nNickname: CatTreat1911",
|
||||
"CharacterArchiveContent.10304.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.10304.2": "Phone Chat History\n\nNoya: Wow! The shopping mall had this huge cat food ad.\nI wonder if it tastes good. Dying to try it!\nIris: Calm down, will you? Just who the heck eats cat food?\nAmber: That would be me! ^_^\nNoya: Really?\nHow was it?\nAmber: Monolith's cat food had the right texture but no flavor whatsoever.\nUnited Harvest copied Monolith but it tasted as bad as Tawny Nightingale.\nOh, and there was a kind of cat treats very popular in the Ash District. No quality control so it was a real toss up. Do not recommend.\nIris: ... Wow, Amber, you weren't kidding.\nNoya: None of these sounds appetizing. If we encounter strays, let's just share our food with them.\nIris: So basically, Tawny Nightingale is cat food. Isn't it?",
|
||||
"CharacterArchiveContent.10305.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.10305.2": "Phone Memos Related to \"Corner\"\n\nComfort Ratings\n1. Trekker Association Hall Beam: Average\nPros: Good for hiding, excellent for scouting.\nCons: The beam is very hard and uncomfortable.\n2. Emor Ash District Waterway Bridge, Second Arch: Poor\nCons: The interior of the arch has an ecosystem of its own, critters and whatnot.\nToo dusty, not recommended as a resting spot. Currently under reconstruction.\n3. Philae United Harvest Campus, Greenhouse Area 2, R&D Department, 3rd Floor, Behind the Landscape Plants: Good\nCons: Often gets noisy when employees slack off by the vending machine.\nPros: This morning, Fuyuka was squatting behind the plants and talking to herself. Next time... I should try to hug her.\n4. Roof of the Lucky Oasis: Perfect\nPros: Very comfortable to the point of being a bit distracting. Prone to fall asleep there.\nMore pros: Iris put a small cushion on the roof just for me. It's got a kitty pattern on it.\n... It's my favorite spot.",
|
||||
"CharacterArchiveContent.10306.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.10306.2": "Phone Memos Related to \"Claw Machine\"\n\nClaw Machine Battle Records\n1. vs \"Lord of the Prize Claw\" Nazuna\n109:58\nThat claw machine is really good; the grip of the claw is always very powerful. Yay!\nAfter the match ended, Nazuna was crying and laughing all at the same time. So ... was she happy or not?\n2. vs \"Emor Claw King\" Jackpipi.\n10:0\nThis one's claw is quite useless. You can only throw with it.\nAll I asked was, \"are you sure you're the real Emor Claw King\"?\nJackpipi burst into tears. ... Um, was it something I said?\n3. vs \"Philae Claw Machine Expert\" Mimi\n56:56\nA draw. Ran out of tokens.\nTrue to her name, a real expert.\nWe made a pact to have one final showdown as soon as we get some more spending money.",
|
||||
"CharacterArchiveContent.10307.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.10307.2": "My scarf, Noya's teddy bear, and Iris' hat are all sewn by the same hand.\nThey were gifts from Aunt Allie when we left the orphanage. We should treasure them.",
|
||||
"CharacterArchiveContent.10308.1": "Peer Comments",
|
||||
"CharacterArchiveContent.10308.2": "Amber's cat photos are always cute.\n—Firefly\nWhenever I want to find a place to hide,\nI always run into a sleeping Amber or a scouting Chaton.\nSniffle... I'm running out of corners to hide in Philae.\n—Fuyuka",
|
||||
"CharacterArchiveContent.10309.1": "TA Feedback",
|
||||
"CharacterArchiveContent.10309.2": "Accurate.<sprite name=\"acrchives_certified_richtext\">\nMs. Amber possesses exceptional detective skills, consistently maintaining a 100% satisfaction rate for tracking down lost items.\nInterestingly, when she submitted her CV this time, Ms. Amber actually greeted me of her own volition.\nI suspect this change might be thanks to ==PLAYER_NAME==.\n—Willow",
|
||||
"CharacterArchiveContent.10310.1": "Appendix",
|
||||
"CharacterArchiveContent.10310.2": "A rough-looking, handwritten receipt.\n\nMonolith Calendar Year 9██, Calor Month, 8th\nSingle entry into cat cafe (one bag of cat treats included)\nAmount: 5,700 Dorra\n\nThere is a line dribbled on the back of the paper:\nThey're all caged up... They don't look happy at all.",
|
||||
"CharacterArchiveContent.10311.1": "Kingdom of Cats I",
|
||||
"CharacterArchiveContent.10311.2": "On Amber's birthday,\nshe saved up enough money to treat herself to a cat cafe special in the Emor Ash District.\n\nThat night, Amber had a dream,\nin which she turned into a cat.\n\nAs it turned out, through the eyes of a cat, humans were huge and terrifying creatures.\nThe black cat named Amber tried to control her clumsy limbs as she arched her back, trying to dodge the bustling crowd. Every encounter felt like a brush with death.\nStress made all the fur on her body stand on end. Even if someone did notice this black cat at their feet, they'd probably just mistake her for a stray cat's fur ball—tumbling around the dirty, muddy ground of the Ash District, blown by the winter wind.\n\n\"Chirr, meow. (Come here.)\" \nAmber shook her left ear—after turning into a cat, her hearing had become exceptionally sharp. She pinpointed the cat's call as coming from a pile of abandoned cardboard boxes across the street.\nAll she needed to do was cross the street. Then, perhaps, she would be able to find a companion.\nDespite this, Amber hesitated when she came to the edge of the street. Even though it was only a few human steps away, in the eyes of a cat, the distance seemed impossibly long, like an unbridgeable ravine.\n\nSuddenly, something lifted her up by the scruff of her neck—before she could react, some creature had grabbed her from behind. The powerful gusts from the giants' legs as they walked brushed past her nose, making her whiskers tremble. Amber the cat, who had been flailing her limbs in panic, instantly stopped struggling.\n\"Meow. (Hah.)\"\nA cat's sound came from above, both mocking and comforting at once.\nThe cat who had picked Amber up deftly traversed the street that looked so intimidating to Amber.\n\n\"Meow, purr. (A newbie. Never seen her before.)\"\nSeveral round heads poked out from the shaking cardboard box.\n\"Purr, meow! (Nobody's gonna mess with you, not with us here.)\"\nThe golden head at the bottom meowed twice before a paw pressed it down—a paw which belonged to a purple cat with a tuft of white fur on its forehead.\n\"Meow! Purr... (Don't talk so big, you runt.)\"\nThe cat's words were aimed at her companion, but her narrow pupils were fixed directly on Amber.\n\n\"Meow, meow, purr. (Cat Two, Cat Three, be nice to the newbie.)\"\nThe one who helped Amber finally spoke—she was much larger than the rest of them and seemed to be in charge.\n\"Meow, meow, purr. (I'm not the one in charge here.)\"\nAs if she'd could read Amber's thoughts, the large cat flicked her tail and jumped up to the ruined staircase above the cardboard box.\n...At that moment, Amber realized that even more cats were emerging from the shadows of the stairs, their glowing eyes all fixed on her.",
|
||||
"CharacterArchiveContent.10312.1": "Kingdom of Cats II",
|
||||
"CharacterArchiveContent.10312.2": "At the top of the staircase, a cat sauntered out.\n\"Meow, meow, purrr. (Newbie, the human world is full of danger. Join our Cat Kingdom Troupe, and we shall keep you safe.)\"\nShe looked down at Amber from above. Her face and ears bore scars big and small from battles.\n\nTroupe... Such a familiar word. Amber tilted her head but couldn't figure out why.\n\"Meow, meow, purr? (So...the long-haired blue cat who brought me here, is she also from the Cat Kingdom?)\" Amber found herself asking in the same language.\n\"Purr, meow! Purr, meow! (Of course, she's the strongest warrior in our kingdom—Cat One!)\"\nUpon hearing her name, the large blue cat emerged from the group and cheerfully waved her paw at Amber.\n\"Meow. (Then, I'll join.)\"\nAmber answered without hesitation.\n\"Meow, meow meow. (Good. From now on, you can call me Boss Cat.)\"\nAround here, the Cat Kingdom Troupe is a vast underground organization of cats.\nCats Two and Three, who Amber had encountered earlier, were also strays picked up by Cat One and raised in the Cat Kingdom's sanctuary for kittens—that cardboard box in the corner, its official name being the \"Cardboard Cat Castle.\"\nNobody had told Amber these strange details, but they came into her head all the same.\n\nAmber shook her head, clearing away these thoughts, and focused on playing with a magical mouse puppet. This was a daily training routine for the warriors of the Cat Kingdom.\n\"Meow meow, meow. (Don't let your limbs grow rusty.)\"\nBoss Cat would remind her warriors daily:\n\"Purr...meow, meow! Meow! Meow meow! (Soon, we'll face a great battle. We shall liberate our brethren at the cafe!)\"\n\nThat's right. The mission: Liberate the cats inside the cat cafe.\nThis was Amber's first mission after she joined the Cat Kingdom. It also served as a test given to her by Cat One the big blue cat after she applied to join her team.\nCat Two was already on the team, but Amber was determined to not fall behind Cat Three, who only ever thought about games. She swatted her paw against the mouse's tail and watched with satisfaction as her ranking rose above Cat Three's.\nTo her surprise, that single act seemed to change more than just the ranking.\nThe entire training ground began to shake. Above the field, a giant, featureless human face appeared.\n\"Purr! Meow meow, meow! Purr! (No! The humans from the cafe have acted first—we've been discovered!)\"\nBoss Cat's voice came to her from afar.\n\nAmber's eyes flew open, her heart pounding as she glanced up at the sky—\nNo human face.\nAnd she...was not a cat.\nAfter all, Amber knew how cats communicate—with glances, scents, and body language instead of \"talking\" back and forth with meows.\nOnly humans spoke.\n\n\"The Cat Kingdom Troupe, the Cardboard Cat Castle, Cats One, Two, Three, and Boss Cat... Was it all just a dream?\"\nThe starlight had no answer for Amber. She closed her eyes, hoping she'd find out the truth someday.",
|
||||
"CharacterArchiveContent.10313.1": "Weapon Anecdote: Cat Treat-1911 Dual-Wield",
|
||||
"CharacterArchiveContent.10313.2": "Amber remembers the name of these guns: Cat Treat-1911.\nHowever, she has no idea where they came from.\n\nIt seemed that one day, when she woke up, they were already there—spotlessly clean and neatly placed by her pillow.\n\"Cat Treat-1911,\" Amber read out the unfamiliar name as if she'd always known it.\nLoading, aiming, pulling the trigger—it all felt so familiar, as if her muscles knew them better than her mind.\n\n\"I feel like I've forgotten how I came to have these pistols.\"\nAfter the formation of the New Star Guild, Amber said this to her companions.\n\"Knowing they're yours is enough, isn't it?\"\nThe blonde girl answered. Then she pulled Amber away to watch a rare sight—the Shrubshrew migration.\n\n\"It looks like they are made by NGO. Look, the bullets are actually filled with Neo Solution... Oh by the way, whatever you do, don't carry these guns openly in the cities. If someone from the Grace Imperium see them, you'll get fined.\"\nThe girl warned Amber repeatedly with a most grave expression on her face. She didn't stop until Amber promised not to take the guns out.\n\nLater, a new member joined New Star Guild.\nClutching her pistols, Amber asked the same question to the newcomer.\nThe amnesiac newbie was surprisingly at home with the grip and aim of these guns. If not for the inability to use magic, they could undoubtedly become an excellent sharpshooter.\nBut even the \"Boss,\" who was an expert on Artifacts, wasn't sure if this pair of guns was one of them.\n\nAmber didn't let this get her down.\nBecause she'd already found a clue that will lead her to the truth—\nOn the day she met the newcomer, inside Emor City's Ash District market, she'd spotted a mark that resembled the bullet holes made by her Cat Treat-1911.",
|
||||
"CharacterArchiveContent.10701.1": "Basic Info",
|
||||
"CharacterArchiveContent.10701.2": "Name: Tilia\nBirthday: November 18th\nAffiliation: Imperial Guard\nSkills: Light vehicle driving\nAddress: Slope Apartments 2-3 (Next to the Stargate Inn in Emor City's Ash District)\nExperience: 1 year\nWeapon: Freedom and Glory\nRate: An Imperial Guard is not allowed to moonlight",
|
||||
"CharacterArchiveContent.10702.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.10702.2": "I often need to undertake missions outside the cities, including occasionally ones involving Monoliths. Being a Trekker would make everything easier.",
|
||||
"CharacterArchiveContent.10703.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.10703.2": "Interests\n\nPatrolling, helping people, polishing armor.\nCollecting Masked Knights' helmets.",
|
||||
"CharacterArchiveContent.10704.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.10704.2": "Awards List\n\nImperial Guard Vehicle Driving Competition: First Place\nImperial Guard Weighted Cross-Country Competition: First Place",
|
||||
"CharacterArchiveContent.10705.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.10705.2": "Code of the Imperial Guard:\n\nLoyal to the Empire, Enforce the law impartially, Uphold justice, Protect the weak...\n(These are only the beginning of a full five pages written by Tilia on this topic.—Iris)",
|
||||
"CharacterArchiveContent.10706.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.10706.2": "Aspirations\n\nWhether in novels, stage plays, or folklore, knights share one common trait—they help those in trouble.\nI will do anything to become a knight.",
|
||||
"CharacterArchiveContent.10707.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.10707.2": "Imperial Guard Recruitment Test\n\nBasic Written Exam: Passable\nInterview: Average.\nPhysical Fitness Test: Excellent.\nAdaptability Test: Excellent.\n\nComments:\nThe candidate barely passed the written exam and displayed an excessive sense of justice during the interview, which could potentially affect her performance as a guard.\nThe candidate demonstrated excellent weight-bearing ability, running three laps around the city while carrying 50 kilograms of equipment, with all vital signs remaining normal afterward.\nDuring a simulated hostage scenario, the candidate decisively subdued the assailant and rescued the hostages. However, she used an unusual flying kick which resulted in a ligament sprain.\nNo record of family members becoming knights or Grace Imperium employees within the past five generations.\nTaking all of the above into consideration, it is recommended to admit the candidate as a squire.\n—Anonymous",
|
||||
"CharacterArchiveContent.10708.1": "Peer Comments",
|
||||
"CharacterArchiveContent.10708.2": "A very impressive knight.\nGiven the opportunity, I would love to have another discussion about vehicle driving with her.\n—Noya\n\nWith the ranks of the Imperial Guard, no one embodies the ideals of knighthood better than Tilia does.\nIt is a great irony that she is only a \"squire.\"\n—Kaydoke",
|
||||
"CharacterArchiveContent.10709.1": "TA Feedback",
|
||||
"CharacterArchiveContent.10709.2": "Extremely accurate.<sprite name=\"acrchives_certified_richtext\">\nThere is an unspoken understanding among Trekker teams: if you encounter danger in The Wilds and hear the sound of a scooter, you must call for help loudly. Before long, just like a page out of a classic novel, a knight will come to your aid.\nThis knight is none other than Miss Tilia. Although her position differs from us Trekkers, she treats us same as any other, and her chivalry is truly admirable.\n—Willow",
|
||||
"CharacterArchiveContent.10710.1": "Appendix",
|
||||
"CharacterArchiveContent.10710.2": "The Falcon—Tilia's ride.\nIssued by the Imperial Guard and passed down to Tilia by a retiring knight, this vehicle is said to be 30 years old.\nThanks to Tilia's meticulous care, it looks as good as new, with absolutely no signs of wear and tear.\nWhat's more, according to a Scarlet Sights Media exclusive, this Artifact vehicle has undergone \"special\" modifications at the hands of Tilia's close friend Kaydoke. Kaydoke claims that these changes have made the vehicle better suited to Tilia's style. We look forward to seeing it in full glory someday.\nAlso, our \"When Will Tilia Be Knighted\" lottery continues—interested readers, don't miss out!\n—Scarlet Sights Media Exclusive",
|
||||
"CharacterArchiveContent.10711.1": "A Knight's Story (Part One)",
|
||||
"CharacterArchiveContent.10711.2": "\"Even here, the sky doesn't look any different—when I look up, I see nothing but shoddy roofs and Monoliths in the horizon.\n\"This is Emor City's Ash District, after all. The view is nothing to write home about. But right now, you should be focusing on your recovery.\"\n\"Mind your own business. You're just a delivery girl. Whether I live or die, what's it to you?\"\n\"You look better when you smile.\"\n\nThe moldy walls, a rickety bed ready to collapse, and the pungent smell of medicine in the air.\nAs a newly-appointed knight squire, Tilia's first job was delivering medicine.\nThe girl named Xenoria was not the friendly sort, but a knight's mission to help others wasn't dependent on the recipient's attitude.\n\n\"The doctor says you're almost fully recovered. Want to go for a ride?\"\n\"Yeah, I can get out of bed and walk now, but that's none of your business—hey!\"\n\nTilia, without waiting for an answer, grabbed Xenoria's hand and they mounted her beloved Lapis Eagle.\nThe two of them sped through fields and woods. Xenoria clutched her hoodie tightly and kept her head down, but she kept glancing at the scenery along the way.\n\n\"Isn't this view nice? I come here often when I have time off!\"\n\"This is too extravagant for someone like me.\"\n\"Extravagant? It's just sightseeing. If you like it, we can come here all the time.\"\n\"Don't you have other work to do?\"\n\"Don't worry. I'm not skipping work—that would go against the spirit of chivalry. Today's my day off.\"\n\"Getting too close to someone like me will only bring you bad luck...\"\n\"What are you talking about? What you have is a physical injury, not some contagious disease. Besides, it's a knight's duty to help those in need.\"\n\nXenoria sighed and said no more.\nThis young squire would soon find out just how much bad luck she would bring.",
|
||||
"CharacterArchiveContent.10712.1": "A Knight's Story (Part Two)",
|
||||
"CharacterArchiveContent.10712.2": "Inside the Ash District, rainwater dripped down from eaves.\nTilia stood alone on a deserted street with a small mountain of weapons piled at her feet.\nJust moments ago, while delivering medicine to Xi, she was surrounded by the largest gang in the Ash District—the Ground Vipers.\nAfter she disarmed dozens of gang members, they retreated, but Xi had also disappeared.\n\n\"Getting too close to someone like me will only bring you bad luck...\"\n\nTilia recalled Xi's words from their ride together.\nAt the time, she hadn't given it much thought.\nAs a knight squire stationed inside the Ash District, Tilia often came across similar sentiments.\nInhabitants of the Ash District were, by definition, unlucky people—the lucky ones had long moved to the well-established Silver or Gold Districts.\nBut still...\n\n\"There are footprints.\"\n\nTilia followed the trail.\nFrom deep inside an alley came faint groans of someone injured.\n\n\"Xi, where are you?\"\n\nShe couldn't believe her eyes.\nSeveral Ground Viper thugs lay unconscious on the ground. Xi sat among them, her head bandage stained with fresh blood.\n\n\"Yo. Looks like I've dragged you into this.\"\n\nXi greeted Tilia weakly.\nThere was a box of medicine by her side.\n\n\"These are meds earmarked for the sick children of the Ash District. Somehow the Ground Vipers heard about it.\"\n\"You safeguarded the medicine...\"\n\"No, I'm not that noble.\"\n\nXi removed her head bandage, revealing a pair of sharp horns.\n\n\"During the scuffle, they noticed these.\"\n\"Xi... You're with the Nocturn Eterna...\"\n\nXi shook her head.\n\n\"Our world is more than Nocturn Eterna, but there's no use explaining it.\nBasically, they found me out. Seeing as my bounty fetches more than these meds, they attacked me instead.\"\n\nClang.\nTilia thrust her spear into the ground and raised her shield.\n\n\"Go ahead and capture me. Better that the bounty on my head goes to you than to those scums.\"\n\nThe shield came rushing toward Xi with a gust of wind. Xi closed her eyes.\nBut the hit never came.\nThe sound of metal clashing echoed behind her.\nXi opened her eyes.\nMore Ground Vipers had surrounded them, but Tilia's shield deflected the attacks raining down from above.\n\n\"To uphold justice and protect the weak. That's the code of the Imperial Guard.\"\n\nShe bashed her shield and sent the thugs flying.\n\n\"The code makes no distinction when it comes to race and affiliation.\"\n\nHer solid armor deflected incoming sharp blades.\n\n\"You safeguarded the medicine and, during my time with you, committed no crime. You're not on the Guard's wanted list.\nIf I were to turn you in as a Nocturn Eterna for the bounty on your head, it would be dishonorable and against the spirit of chivalry.\"\n\"Tilia...\"\n\"Just go. I'm simply fulfilling my duty of maintaining order, and you're just a passerby who did a good deed.\"\n\"I have nowhere to...\"\n\"That's not true. Watch this move.\"\n\nTilia leapt high into the air, executing an aerial flying kick that completely defied human anatomy.\nThe sound of a loud crash exploded inside the alley before it quickly drowned out by the rain.\n\nA month later...\nLying in a hospital bed with her leg in a cast, Tilia received an anonymous letter.\n\n\"Salutations,\nI'm sorry I didn't see the end of your flying kick.\nIn the Masked Knight stories you told me, the hero always used this move when there was no other way out, and it would be the pivotal moment when everything turned.\nThank you for your encouragement. When you leapt, I turned and fled from the city.\nGetting close to someone like me brings bad luck.\nBut you're an exception. Maybe it's because your light is so dazzling that it has cleansed me of my misfortune.\nI'm heading north now. Along the way, I saw a golden little flower covered in star-like fuzz. I've sent it along with this letter. When we meet next time, I hope you will tell me its name.\nYour truly\nA Passerby Citizen\"\n\nTilia smiled and tucked the letter under her pillow. One really shouldn't use that ultimate flying kick too often.Perhaps only the rain will remember her brief encounter with the girl who may or may not be a Nocturn Eterna.",
|
||||
"CharacterArchiveContent.10713.1": "Weapon Anecdote: Freedom and Glory",
|
||||
"CharacterArchiveContent.10713.2": "A forge located inside Emor's Ash District.\nAn old blacksmith swung his hammer rhythmically, striking the truesteel on the anvil.\nSparks flew from the hammer and steel, landing on his body, but he paid them no heed. He fixed his eyes on the glowing red metal.\n\nThe beginning of this story can be traced back to several months earlier.\nA grand exhibition was being held inside the Imperial Guard's castle.\nThe lance and shield of the legendary knight Brahmante were displayed in the center of the hall.\nIt was the first time in twenty years that these legendary Artifacts were on view.\nHowever, the old blacksmith only shook his head in disappointment.\nHe could tell by a glance that these were counterfeits made barely a week ago—exceptionally crude ones, at that.\n\nJust as the old blacksmith was about to leave this pointless exhibition,\na monster on display broke out of its shoddy iron cage and charged into the crowd.\nThe defenseless audience fled in all directions. The old blacksmith, caught in this surge of panic, was knocked down in front of the beast.\nHe thought he would end up inside the monster's stomach,\nbut an adolescent girl broke through the display case, grabbed Brahmante's supposed lance and shield, and charged toward the monster.\n\nThe crude counterfeits were, of course, no match for the beast. Nevertheless, the girl did not retreat. She tied herself with a rope and leapt from the second floor, delivering a \"knight's flying kick\" to the beast.\nMaybe it was her perfect aim, or maybe the girl's courage stunned the beast. The monster fell to the floor. The chaos ended with only one person injured.\n\nMonths passed. The girl recovered and was duly discharged from the hospital. She polished her armor until it shone brightly and rode her beloved scooter to the old blacksmith's home.\nShe pushed the rustic door open and saw the blacksmith's final masterpiece: a pair of lance and shield made in Brahmante's style but fundamentally unique.\n\n\"Take these,\" the blacksmith said, \"they are made specially for you. Only you are worthy to wield something made in this legendary design. These are not duplicates of Brahmante's—they are yours. Give them a new name.\"\n\"Thank you! Then... I will call them Freedom and Glory. Simple, but far from common!\"\n\nTilia took the lance and shield with her and stepped out of the workshop. She held them high above her head.\nFrom that moment on, Nova's new knight legend began to take shape.",
|
||||
"CharacterArchiveContent.10801.1": "Basic Info",
|
||||
"CharacterArchiveContent.10801.2": "Name: Kasimira\nBirthday: October 8th\nAffiliation: White Cat Troupe\nSkills: Firearm modification, close-quarters combat, origami\nAddress: Leave a message on the flagpole at the southern entrance of Mirage. I'll find you.\nExperience: Extensive\nWeapon: Catnip-1886\nRate: 12,000 Dorra per hour",
|
||||
"CharacterArchiveContent.10802.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.10802.2": "I will hunt down the traitors and have them answer for my fallen comrades.\n—The handwriting is sharp, bold, and handsome.",
|
||||
"CharacterArchiveContent.10803.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.10803.2": "Rules of White Cat Troupe's Third Squad\n\n1. Every squad member has the right to participate in major internal decisions and vote on them. Majority rules. In the event of a tie, the captain's vote counts as two.\n2. Every squad member has the equal right to the spoils. Stealing from comrades or concealing loot is deemed as acts of betrayal.\n3. The individual who contributes the most during a mission will be rewarded with one day of exclusive access to the game room.\n4. White Cat members are prohibited from gambling. First-time offenders will be given an internal warning and will need to submit a statement of reflection. Repeat offenders will be expelled from the squad.",
|
||||
"CharacterArchiveContent.10804.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.10804.2": "Services Provided\n\nThe White Cat Troupe provides services including mission escort, security, hostage rescue, wild monster extermination, and special Monolith investigations.\nWe take commission that range from half a day to three months, with fees ranging from 8,000 to hundreds of thousands of Dorra. For details, please consult the troupe's office.\nThe White Cat Troupe is dedicated to providing you with the highest level of service!",
|
||||
"CharacterArchiveContent.10805.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.10805.2": "Off-Time Personal Interests\n\nIf you need to find me in a hurry, you can go to the bookstore in Mirage and try asking its owner.\nContact? No. It's just that I often buy fashion magazines there. The owner there knows me as a regular customer. If you're lucky and find me there in person, I can even give you a fortune reading for the day.\nTearing up magazines? No way. Well, in a way, I guess. We don't keep a lot of worldly possessions. It's pointless for me to have piles of old magazines around. So I use them to do origami to amuse everyone in between commissions. Would you like one?\n—From a certain audio recording.",
|
||||
"CharacterArchiveContent.10806.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.10806.2": "The School of Close-Quarters Combat Techniques\n\nWe have noticed that Kasimira's close-quarters combat techniques seem to show traces of Loong martial arts influence.\nHowever, according to herself, she has never crossed path with the Loong—at least, that's what she believes.\nShe says that she learned her close-quarters combat techniques from the former leader of the White Cat Troupe.\nI speculate that, if we trace back far enough, there might be a link between the White Cat Troupe and a Loong. But as to the specifics, we remain in the dark.\n—Willow",
|
||||
"CharacterArchiveContent.10807.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.10807.2": "The Spare Controller\n\nEveryone in the Third Squad loves playing games! Cool, right? Jealous, aren't you? Hah—\nWait, what? It's an open secret? Ugh, that's no fun.\nOf course, Kasimira plays, too. She plays far less than Lanzia-chan and I do. She's always going on about how, as the captain, she must lead by example and not indulge too much. Ugh, it's so annoying. When we all play together, she really enjoys it, too. So why the pretense?\nThere's a secret I want to tell you—Kasimira has a spare controller that's gathering dust. It's in perfect working condition and looks great, but she will not use it. Every time I ask to borrow it, she turns me down. As far as I know, only Lanzia-chan has managed to ever borrow it, and it was just the once.\nAh, Boss, I have a thought—If you ask her for it, she might lend it to you. Why not give it a try?\n—Chaton",
|
||||
"CharacterArchiveContent.10808.1": "Peer Comments",
|
||||
"CharacterArchiveContent.10808.2": "Finally done!\nI once made a vow that I would one day defeat Kasimira and become White Cat's paramount boss...and that day is today! It's my turn to assess her! gbuiweh;ofbaou;gdfo;acboa8wgdcwow Owowowowowow, my bad, Cap, don't smash my face into the keyboard!\n—Chaton\n\nIn her professional capacity, Kasimira is a diligent and responsible captain. On the personal relationship front, she still owes me something. This is an entirely objective assessment.\n—Lanzia",
|
||||
"CharacterArchiveContent.10809.1": "TA Feedback",
|
||||
"CharacterArchiveContent.10809.2": "The White Cat Troupe is missing much of its records. In order to verify certain information, we visited a whole lot of places and interviewed a whole lot of people!\nNow, the verdict is in:\nEXTREMELY RELIABLE!<sprite name=\"acrchives_certified_richtext\">\nI can definitely verify Kasimira's resume, because everyone in the New Star Guild has received an origami creation from her!\n—Noya",
|
||||
"CharacterArchiveContent.10810.1": "Appendix",
|
||||
"CharacterArchiveContent.10810.2": "The game room inside the Monolith is an amazing place.\nThose large arcade machines are not something that can be easily obtained through a single wish, even for trekkers. Only those who have the ability to survive in The Wilds and defeat the Stellaroid can enjoy themselves there.\nTherefore, it's the ultimate hall of fame for gamers. Anyone who can manage to leave their name on the leaderboards there is among the best of the best.\nI was lucky enough to hire a team of Trekkers to escort me there and leave my name on the leaderboard. However, my score was nothing compared to the record holder.\nAlso, the top score on most of the machines in that room belonged to the same name. That name must belong to the god who controls the Monolith's arcade machines.\n—Statement by the president of the Gaming Club of Starlight Academy during an interview with Scarlet Sights Media",
|
||||
"CharacterArchiveContent.10811.1": "The Releasing",
|
||||
"CharacterArchiveContent.10811.2": "Only the kids in the reserve force know that Kasimira is very skilled at origami.\nHer members, who aren't as close with her, tend to describe this reserved squad captain as \"repressed.\"\nEven during the Troupe's social events, she is never to be found at the center of action, though one can always spot her standing somewhere not too far away, watching over everyone with a soft smile on her face.\nBut if you try to walk over and talk to her, she would quickly become flustered and tell you to go enjoy yourself.\n\n\"Kasimira... I think she really likes hearing all the gossip,\" said a Troupe member who was working as a makeup artist at the time. \"Last time, Reiran and I were speculating if Nana was having yet another fight with her boyfriend. Captain happened to walk by us and, out of the blue, she said that this time they'd really called it quits. It was scary.\"\n\"All this time we thought she was the kind who didn't care about what went on around her, but she's been paying attention, hasn't she?\"\n\"But for some reason, whenever we try to have a chat with her, she always finds an excuse to wiggle out of it. Kasi can be real sly when it comes to that.\"\n\"Oh, a cat needs to be 'released.' I gotta run. Let's continue this conversation another time.\"\n\nThe troupe is called \"White Cat\" for a reason, because we live alongside a great many cats. Despite a reputation as heartless creatures, after spending enough time with people, cats do learn who always brings them food and whose touch feels best.\nThus, if something happens and one of our member doesn't make it back, the first ones to be informed are their cats.\nThis process is called \"release.\"\nAll White Cat Troupe mercenaries carry a special strap to communicate with their teammates during missions. If someone doesn't return, their teammates are responsible for recovering their weapon and strap, even if these items are no longer usable. Be it a piece of string or a scrap of cloth—they must be brought back.\nBecause the remnants can tell the living the name and identity of the deceased.\n\nThese recovered scraps and fragments are placed together, and the cats are brought nearby. Cats have a keen sense of smell and great intuition, thus they will pick up the strap carrying the scent familiar to their \"cohabiters.\"\nThis tells everyone that someone who once shared a bond with that cat will never return.\nMost of the time, even after confirming their human's death, the cats will return to their normal routines. But sometimes there are a few truly loyal ones who take the straps and run off. They will not return no matter how much they are called.\nMaybe they've gone off to find the owner of that item. Who knows?\n\nCan you imagine it? Someone who fed you just yesterday is now gone forever. You will never see them again.\nCan you imagine it? Someone who was chatting and laughing with you just yesterday will never smile or joke again.\n\nPeople instinctively avoid confronting the hard truths, as if pretending they never happened will make them disappear. Feigning ignorance is a valuable survival skill, and those who excel at it can avoid a lot of unnecessary pain.\nBut many people are not good at it, and Kasimira is one of them.",
|
||||
"CharacterArchiveContent.10812.1": "The Journey",
|
||||
"CharacterArchiveContent.10812.2": "The children discovered Kasimira's secret after one of the release ceremonies.\nAlthough the reserve kids are allowed to feed the Troupe's cats, they remain barred from attending the release ceremonies. This doesn't bother them, though, because around these irregularly held ceremonies, the adults cannot spare them the attention or the time.\nThis represents a rare chance for them to run wild and play freely.\nOnce, when they had planned to go on an adventure by the stream near the Troupe's base, they found Kasimira sitting by the water. She folded colorful square-shaped papers into beautiful little boats with just a few creases.\n\"If we share some of our candy with you, can we have one of your little boats?\"\n\"You caught me at a bad time. I didn't bring extra paper with me. These boats are for my friends. Ask me next time.\"\n\nFriends? Just where are her friends?\nThe children looked around but didn't see anyone else. Still, they accepted her explanation.\n\"Then next time, we'll come ask you for one! Promise?\"\n\nKasimira simply smiled.\nShe placed the little boats into the water, watching as they floated away.\nOne, two, three, four, five.\nIt just so happened that five troupe members hadn't returned this time.\n\nKasimira is a woman of her word. The following afternoon, she brought a stack of paper to the kids. But this time, instead of folding boats, she made paper cranes.\n\"We don't want Paper cranes. Paper boats can float on water, but paper cranes can't fly!\"\n\"How about this then?\"\nWith a few deft movements, the paper transformed into a delicate paper airplane in her hands.\n\"What's this?\"\n\"According to the Monolith's promotional flyer, an 'autonomous aerodynamic model.' But we usually just call it a paper airplane.\"\nKasimira blew gently on the paper airplane's tip and threw it. It wobbled into the air.\n\"Paper airplanes can fly! Paper airplanes are great!\"\nEach kid received a paper airplane and ran off with the loot. That afternoon, colorful paper airplanes soared under the bright blue sky by the stream.\nBut there was a clumsy one who threw her paper airplane into the river by mistake. She asked Kasimira for a replacement:\n\"Kasi, look, when a paper airplane falls into the river, it floats on the water, too.\nSo it's like, in that moment, it also became a paper boat.\"\n\n\"It's not the same thing,\" said Kasimira. \"A paper boat is a paper boat. A paper airplane is a paper airplane. How can you mix them up?\"\n\"Then what's the difference between them? Kasi, tell me!\"\n\"A paper boat can only drift with the current to a place it doesn't know. Eventually it will sink at an unknown place, never to be remembered again.\nThe journeys of the living and the dead are fundamentally different. The journey of the dead ends in remembrance, closure, and eventually becoming forgotten.\nWhereas paper airplanes—and really, you girls—are meant to soar.\n\nNot to sink slowly into murky waters, but to soar far and high into the vast and clear blue sky.\"\n\"In that case, Kasi, can you fold us birds or butterflies? Those are things that can fly, too!\"\nThis was the only thing Kasimira, as a Watcher, could do for them.\n\"Sure can. Promise me that you will fly far away, just like them.\"\n\n\"I need to do something,\" As she gazed at the brilliant sunset reflected in the water, her hands still folding the papers, Kasimira thought to herself.\n\"I'll talk to the other captains again and keep those reserve kids from going on missions just a bit longer.\"",
|
||||
"CharacterArchiveContent.10813.1": "Weapon Anecdote: Catnip-1886",
|
||||
"CharacterArchiveContent.10813.2": "This happened...\nback when Kasimira had just become a mercenary.\nPeople are prone to be forgetful. From misplacing important documents somewhere to leaving heavy weaponry in a random room inside the Monolith, these mistakes can happen with one simple slip up.\nThe most absurd thing Kasimira had ever done was leaving her shotgun outside a magazine shop.\n\n\"Very Lucky.\" That's what the newspaper's daily fortune draw read. Surely something good was bound to happen today!\nThus did Kasimira make the mistake of equating \"Very Lucky\" with \"today is a good day to take on a mission inside the Monolith.\" Until she reached the base of the Monolith, patted her waist, and realized \"Wait a second—where's my shotgun?\"\nThis is bad, this is so, so bad. Not only had she lost the tool of her trade, even more importantly, the shotgun—specially modified by the White Cat Troupe—was more important than her life itself! When veterans retired, their weapons were passed down to the new generation. These weapons carried the knowledge, memories, and skills of their previous owners. Any mercenary aspiring to leave their mark treated their weapon with utmost care, hoping it would become part of their legacy, passed down forever.\n\"You're the most promising rookie of your class, so I'm entrusting my shotgun to you. It's called Catnip-1886. Remember its name and treat it well.\"\nAlthough all the Troupe's weapons were named after cat-related things, Kasimira couldn't figure out why this particular shotgun was called Catnip.\nBut since her predecessor had made a point of this, the name remained.\n\nAnd now, barely one week into her career as a mercenary, the \"most promising rookie\" had no idea where she'd left her shotgun. What a disaster!\nAfter thinking over where she might have left it, Kasimira came to an even more terrible realization:\nThe park, the shopping street, the magazine shop, the snack stall—all of them swarming with civilians.\nJust when she thought things couldn't get any worse!\nWhat if some clueless civilian innocently picked it up?\n\nThere was nothing for it. She had to retrace her steps from that morning and search for the weapon.\nWhile nobody in Mirage would bother to report the White Cat Troupe's weapons as illegal items, inside this chaotic desert city, once something got lost, it stayed that way until you \"buy it back.\"\nKasimira had already prepared for the worst scenario: If she couldn't recover the weapon, she would have to borrow a lot of money from her colleagues, get an advance for several months' worth of pay, and get a new shotgun made.\n\nShe hit the jackpot at the second place she visited.\n\n\"A strange-looking staff? Yeah, I saw it. I didn't put it away, it's on the bench outside.\"\nOn the bench outside? Kasimira replayed the scene outside in her mind. There were a lot of cats playing with each near the door.\n\"Oh... I know what happened. Come with me.\"\nKasimira followed the owner outside and watched as he dug into the pile of cats, eventually pulling out a shotgun.\n\"You know how it is. Cats love playing with things they've never seen before. You left staff here, and for some reason, all the stray cats in the area came running. They really have a thing for it.\"\n\nWhat's going on? Kasimira sat down inside the shop and disassembled the shotgun that was still new to her. She discovered that its magazine was loaded with not bullets but a bundle of slightly withered catnip leaves.\nAh, so that's why it's called \"Catnip.\" Turns out it had this little trick mechanism.\nIt's impossible to know whether this was her predecessor's own preference or some sort of prank. As she sat on the bench, cats climbed all over her in search of the scent. Kasimira didn't know whether to laugh or cry.\nA Very Lucky day, indeed.",
|
||||
"CharacterArchiveContent.11001.1": "Basic Info",
|
||||
"CharacterArchiveContent.11001.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11002.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11002.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11003.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11003.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11004.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11004.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11005.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11005.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11006.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11006.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11007.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11007.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11008.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11008.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11009.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11009.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11010.1": "Appendix",
|
||||
"CharacterArchiveContent.11010.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11011.1": "Noble Etiquette 101 (Part One)",
|
||||
"CharacterArchiveContent.11011.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11012.1": "Noble Etiquette 101 (Part Two)",
|
||||
"CharacterArchiveContent.11012.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11013.1": "Weapon Anecdote: Starlight",
|
||||
"CharacterArchiveContent.11013.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11101.1": "Basic Info",
|
||||
"CharacterArchiveContent.11101.2": "Name: Iris\nBirthday: May 1st\nAffiliation: New Star Guild\nSkills: Office work, accounting, inventory management, sales, civil engineering, etc.\nAddress: The Lucky Oasis\nExperience: 1 year\nWeapon: 286 Series Magic Book\nRate: 50,000 Dorra per Monolith Wish commission. Otherwise upon negotiation",
|
||||
"CharacterArchiveContent.11102.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11102.2": "Make money, pay off my debts, get an offer from a big company.",
|
||||
"CharacterArchiveContent.11103.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11103.2": "Educational Background\n\nGrace Energy Studies (self-taught)\nImperial Emblem (self-taught)\nMonolith Mathematics (self-taught)\nGrace Spells (self-taught)\nSat for the entrance exam of Grace Light Academy, missed the admission cutoff by 1 point.",
|
||||
"CharacterArchiveContent.11104.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11104.2": "Work Experience\n\nYear 995, Sonus Month to Present: Trekker with the New Star Guild\nPerformance Details: Explored 3 Monoliths, acquired 5 Artifacts, completed a total of 20 commissions with a 100% satisfaction rate. \n\nNivis Month to Sonus Month: Senander Accounting Firm of Emor City (Apprentice)\nResponsibilites: Organized documents and assisted bookkeepers in improving work efficiency. Conducted account sampling, drafted confirmation letters, and prepared bookkeeping report drafts.\nReason for Leaving: Firm closed down.\n\nTonitrua Month to Gelu Month: Grace Imperium Emor Soul Stone Store No. 305 (Sales Rep)\nResponsibilities: Assisted customers and provided Soul Stone recharging services. Received 6 perfect attendance awards and was named Employee of the Month 3 times.\nReason for Leaving: Whole shop was closed due to layoff.\n\nClarus Month to Tonitrua Month: Temp Worker\nDid temp work while preparing for Grace Light Academy entrance exam. Did not pass.",
|
||||
"CharacterArchiveContent.11105.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11105.2": "Skills and Certifications\n\nCertified Bookkeeper \nCertified Safety Construction Engineer\nCertified Fire Protection Engineer\nCertified Magical Girl Assistant\nCertified Fortune Teller",
|
||||
"CharacterArchiveContent.11106.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11106.2": "Hobbies\n\nWhen I have trouble calming down, I would complete a mock exam.\nThe world is complex, but the exam questions are simple. No matter how intricate they are, there is always one—or sometimes several—answers waiting for me at the end.",
|
||||
"CharacterArchiveContent.11107.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11107.2": "About Myself\n\nWhile I may not have extensive experience as a Trekker, I have gained valuable skills through diverse job experiences in various fields.\nPlease consider hiring me if you have an opening.\nI can work for free during probation.",
|
||||
"CharacterArchiveContent.11108.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11108.2": "If you mess up, just go find Iris! She always knows how to fix it.\nOh man, I have caused her so much trouble without even realizing it.\n—Noya\n\nCan always find a new commission or gig just when we run out of budget.\nIris, the logistics wizard of our guild.\n—Amber",
|
||||
"CharacterArchiveContent.11109.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11109.2": "Accurate.<sprite name=\"acrchives_certified_richtext\">\nFrom our perspective, every organization needs someone like Iris.\nDespite her generally pessimistic outlook, it is often those with such a mindset who prove to be the most resilient when it truly matters.",
|
||||
"CharacterArchiveContent.11110.1": "Appendix",
|
||||
"CharacterArchiveContent.11110.2": "...During the admissions process, we came across an unusual applicant.\nOut of the total six exams, this applicant achieved outstanding results in five subjects but was absent for the final exam, leaving their total score one point short of the cutoff.\nIn light of such potential talent, shall we inquire about the reason for their absence?\n\nResponse from the Eye of Grace: The selection process of Grace Light Academy is sacred and its integrity must be maintained without exceptions. Moreover, this may be a sign of Grace at work. When this applicant is truly worthy, they will be seen by the Eye.\n\n—Excerpt from Year 994 Admissions Overview of Grace Light Academy",
|
||||
"CharacterArchiveContent.11111.1": "The Correct Answers",
|
||||
"CharacterArchiveContent.11111.2": "\"Given a circle and its circumscribed square, both rotated around their common axis of symmetry, they form a cylinder containing a sphere. Prove that the sphere's volume is two-thirds of the cylinder's volume. Verify the relationship between the lateral surface area of the cylinder and the surface area of the sphere...\"\n\nThe question wasn't all that difficult.\nAfter reading it once, Iris already figured out what she needed to do and quickly started writing.\nAll was quiet inside the Lucky Oasis. Besides the occasional rustling of pages and the scratching of pen on paper, the rhythmic ticking of the clock was the only sound she could hear.\nIris liked it. It stood for precision, for rules, for something that would never disappoint.\nAn hour was sixty minutes, and sixty it would always remain.\n\nThat's why Iris also liked doing exam questions.\nEvery question had a definite answer. In other words, answering them always brought results.\nIf she got it right, the moment she saw the correct answer was a reward in itself.\nIf she got it wrong, the moment she learned something new was also a reward.\nAs long as one put in the effort, one could gain something in return. Could there be anything better or more equitable than that?\n\n\"Use vector methods to prove that if the diagonals of a quadrilateral bisect each other, then the quadrilateral is a parallelogram.\"\n\nThe next question was a bit harder.\nIris would take photos of books whenever she came across bookstores inside the Monoliths out of habit.\nOf course, one may take nothing out from a Monolith—except for the Artifacts from the Wishing Box.\nBut the Trekkers' memories are not bound by such restrictions.\nNaturally, these randomly collected questions differed wildly in difficulty.\nIris preferred complex questions to simple ones. To her, the process of racking her brain and finally emerging victorious gave her the kind of satisfaction that could not be put into words.\n\n\"An empty water tank takes eight hours to fill and ten hours to drain when full. If the tank is simultaneously being filled and drained, how many hours will it take to fill it?\"\n\nOf course, Iris didn't mind beginner-level questions like this one, either.\nNoya found this one to be a head-scratcher:\"Why would anyone fill and drain a tank at the same time? Isn't that just a waste of water?\"\nIris didn't see it that way.\nIt made perfect sense if you think of water as New Star Guild's budget and the tank as their actual wallet size.\nThe only difference was that the guild's \"tank\" usually drained far faster.\n\nThe alarm clock rang, Iris put down her pen.\nAfter finishing a worksheet pieced together from random photos, she felt calm again. She once more find the courage to face a world full of unanswered questions—or perhaps, questions with no correct answers at all.",
|
||||
"CharacterArchiveContent.11112.1": "Life Consultation",
|
||||
"CharacterArchiveContent.11112.2": "\"Your job isn't to give practical advice; it's to give the customers a massage.\"\n\"M-massage? I thought I applied to be a fortune teller... I—I don't know how to give massages.\"\n\"I mean metaphorically, you know? Just say something that will make them feel better.\"\n\"Oh, that... Right, that was on the exams.\"\n\"Good, then the booth is yours. I'll come back to check on you tonight.\"\n\"Alright, I'll do my best.\"\n\nThis was a conversation from Iris' pre-Trekker days.\nShe paid a fortune to earn her \"Fortune Teller Certificate\" in the hopes of landing a part-time job.\nThen she rented a dimly lit tent, sat there with a pointy hat on her head, and waited for customers to show up.\n\nOf course, mind-reading magic is real in this world.\nBut no one needs to worry about being mind-read by a random fortune teller.\nThe Grace needed to read someone's mind would be astronomical. No fortune teller would spend the equvalent of a million Dorra just to earn a thousand.\nWhat Iris had learned was a different kind of fortune-telling.\nNo need for cold reading or probing them with questions.\nJust listen to the customer's troubles and offer a few comforting words is enough.\nFor example—\n\"The crystal ball shows that while a door has been closed, God of Grace will soon open a window for you.\"\n\"Your luck will improve next month, so don't be too discouraged.\"\nOr something like—\n\"Your coworker's luck is gradually syncing with yours. Your work relationship will smooth out soon.\"\n\"This is the month when restaurants will prosper; all restaurants will see better business and you won't get laid off.\"\nMost of the people who came to see her weren't looking for actual guidance. They just wanted a bit of comfort to get them through the tough times.\nJust like how Iris, after surviving a month of eating nothing but Tawny Nightingale bread, would reward herself with a cookie.\n\nBefore long, Iris' little fortune-telling booth gained a small following.\nThis was partly because her gentle smile made people feel safe and at ease, and partly because her own life experiences resonated with her visitors, making their own struggles seem less daunting in comparison.\n\nAt one point, Iris thought she might just stick with this gig. \"Iris the Fortune Teller\" had a nice ring to it.\nUntil one day—\n\nShe was called upon to do real \"fortune-telling,\" or rather, a \"life consultation.\"\nIt was a rainy day when the child ran into her tent. She asked Iris if she should continue her studies or start working—and if it's the latter, what kind of job would suit her best.\nFor the first time, Iris could find no answer.\nShe felt like a student who'd been guessing the answers on an exam, able to give the correct response without truly understanding why.\nThe child met her eyes earnestly and carefully laid out a handful of coins as payment.\nIris found that she couldn't rely on her usual tricks to give the answer the customer wanted to hear.\nShe had no answer.\nThus \"Iris the Fortune Teller\" was no more.\nTricks for guessing answers are just that—tricks. To answer the question that is life, one must constantly be seeking from the paths ahead.\nOf course, \"Iris the Trekker\" is a whole other story.",
|
||||
"CharacterArchiveContent.11113.1": "Weapon Anecdote: MagBook S-286",
|
||||
"CharacterArchiveContent.11113.2": "Iris' first Monolith climb after becoming a Trekker was also the first climb for the New Star Guild since its formation. It went surprisingly well.\nBefore the climb, Iris did her due diligence.\nShe chose a Monolith close to the city border for the guild, which was perfect for testing the Lucky Oasis.\nThis Monolith had already been visited by many Trekkers, so the Trekker Association had detailed records and guides for it. Given these resources, even newbies could get a good sense of what to expect inside just by reading.\nLast and not least, this Monolith was a good place to wish for Artifacts related to \"office work,\" which were highly valued in the cities and could fetch a hefty price.\n\nWith a solid knowledge as the foundation, the climb proceeded smoothly.\nThe fledging guild proceeded with caution. Iris knew what types of Stellaroid might appear in each room and which corners enemies could be lurking. She devised a strict Soularia usage plan for Noya and Amber.\nWhile other new guilds might throw magic spells at Stellaroid like they were free, Iris would calculate which spells would cost them the least amount of Grace Energy while still getting the job done. After all, they had to pay for these with Dorra at the Grace Imperium.\nThanks to her, the trio managed the feat of clearing three Boss rooms in one go. At the Wishing Box, Iris successfully wished for a valuable Artifact known as the External Brain.\n\nAs the name suggests, this Artifact acts like an extra brain for its user.\nBy typing some magical spells on the keyboard, the Artifact would assist the user in many tasks such as calculation and document filing.\nEven high-level executives in the Gold District took pride in owning such a powerful Artifact.\nNoya suggested keeping the External Brain for Iris to use and Amber agreed.\nDuring the climb, Iris never stopped calculating. By end of the climb, she looking worn out.\nAs Noya put it,\"You should keep it for yourself—if nothing else, your hairline would thank you.\"\n\nIn the end, Iris sold this Artifact.\nCompared to the mental strain of calculation, the New Star Guild's budget posed a bigger threat to her hairline.\nAccording to experienced Trekkers, a Trekker's first wish is always the best, because it carries all their desires or grudges from birth. Once wishing becomes as routine as eating or drinking, it becomes much harder to wish for something truly wonderful.\nIris had to consider what she would do if she couldn't successfully wish for an expensive Artifact next time.\nAs for calculations in battle, paper and pen work just as well. She would just have to work harder.\n\nWith the money from selling the External Brain, Iris returned to the Lucky Oasis to find a gift box waiting for her.\nBoth Noya and Amber had chipped in for this gift—a knockoff of the External Brain called 286 Series Magic Book.\nThough its performance was clearly inferior and the special keys had been replaced with magic runes, the way to use it was the same: It needed to be used horizontally.\nThe night, Iris kept complaining about her guild mates' reckless spending.\nYet many years later, even after the Magic Book's performance had become severely outdated, she still treated it with care and used it daily.",
|
||||
"CharacterArchiveContent.11201.1": "Basic Info",
|
||||
"CharacterArchiveContent.11201.2": "Name: Noya\nBirthday: June 21st\nAffiliation: New Star Guild\nSkills: Anything Trekker or car-related\nAddress: The Lucky Oasis\nExperience: 2 Years\nWeapon: Noname\nRate: 10,000 Dorra... Is that too low? You know what, ask Iris",
|
||||
"CharacterArchiveContent.11202.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11202.2": "Because I want to pluck a star straight from a Monolith!\n\nWillow: This is not a proper reason that you should put in your CV. Next time, write something like: I enjoy meeting new people and experiencing the free lifestyle out in the wilds with them.",
|
||||
"CharacterArchiveContent.11203.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11203.2": "The Lucky Oasis\n\n\"Nicknamed 'Loxy,' is an RV assembled, in its entirety, by Noya alone.\"\n...That's what the Boss said I should write, but come on, that's not what happened!\nBack then, Iris, Amber, and I pooled every last Dorra we had to get our hands on all the parts needed for 'Loxy.' So really, it was a team effort.\nAll I did was put the engine, steering wheel, seats, axles, chassis, and other scavenged parts together by following my instincts. Somehow, it worked! Hehe.",
|
||||
"CharacterArchiveContent.11204.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11204.2": "The Tamago Pet Scam\n\nStatement from scam victim \"N,\" from the Imperial Guard archives:\n\"The scammer set up a stall near the alley entrance—the third one on the left of the Stargate Inn, inside Emor's Ash District.\"\n\"Yeah, average height, dressed like a Trekker, with a very noticeable scar at the corner of his mouth.\"\n\"He said he was selling the rarest of the rare: a Sherlock Tamago. He said that if you raised the pet inside the egg to level 999, you'd be able to summon it outside the Monolith.\"\n\"Right, that's exactly what I did! I raised it to level 999! But Sherlock never showed up. So the guy was definitely a scammer.\"",
|
||||
"CharacterArchiveContent.11205.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11205.2": "First Prize, 7th Wilderness Survival Competition\n\nNote: Since Noya has no recollection of this event, this account is written by Willow.\n\nTrekkers love having all sorts of contests, but the Wilderness Survival Competition, hosted by the Trekker Association, is by far the most prestigious of its kind.\nGifted with speed of the puma, strength of the bear, and eyes of the hawk, Noya outlasted all other participants in the Southern Lushwood Jungle, taking first prize. \nWhat's more, during the competition, Noya showcased her exceptional skills on the grill, to the point that the judge from Fenghuang Diner invited her to become an honorary chef.",
|
||||
"CharacterArchiveContent.11206.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11206.2": "BOGO\n\n\"Big sale at the Monolith convenience store! Buy a Potentials Juice and you have a chance to get another one for free!\"\n\nI still remember the day when I saw an ad at Portia's when we were climbing the Monolith.\nIris said we wouldn't be that lucky, but I opened my Pep Pep Juice from the Wishing Box to find a \"BOGO\" on its ring, even though we had no idea where to collect the second bottle.\nThat's why I made a point of taking the empty bottle with me when I left the Monolith. I've kept it by my side as a good luck charm~",
|
||||
"CharacterArchiveContent.11207.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11207.2": "Treasure Map\n\nThis is the reward from a certain commission.\nAt first I thought I had been scammed with a useless piece of paper.\nBut it was thanks to this treasure map that we were able to find the Boss in the desert.\nSuch a historic moment is definitely going on my resume!",
|
||||
"CharacterArchiveContent.11208.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11208.2": "Oh my gosh, I had no idea Noya had received such a prestigious prize! In that case... It makes sense to increase our commission rate just a little bit, right?\n—Iris\n\nA veteran knight once told me about that Tamago Pet scam. This particular victim actually leveled up a fake tamago all the way to 999. With that kind of determination, they will succeed at anything they set their mind to.\n—Tilia",
|
||||
"CharacterArchiveContent.11209.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11209.2": "Entirely accurate.<sprite name=\"acrchives_certified_richtext\">\nAnyone who can earn Willow's trust as a Trekker partner does not need to have their resume verified. This is not me slacking off. I have a finite amount of time and I'd rather spend it on more important things.\n—Kinsa",
|
||||
"CharacterArchiveContent.11210.1": "Appendix",
|
||||
"CharacterArchiveContent.11210.2": "One day, while cleaning the Lucky Oasis, Boss stumbled upon a really old film reel. Judging by its worn-out appearance, its owner must have played it over and over.\n\nTitle: Operation: Bearly Possible\nSynopsis:\nFive bears calling themselves the \"Invincible Five\" suddenly appear before the adventurer. The five bears are:\nCaptain Magic Bear Vanessa\nVice-Captain Hammer Bear Caris\nStrategist Illusion Bear Bernadette\nKnight Armor Bear Elsa\nVanguard Axe Bear Ursula\n\"Stop right there, Ku-ma! Not one more step into the dungeon!\" Vanessa warns the adventurer.\n\"Stop, Ku-ku! Stop, Ku-ku!\" Caris echoes the captain's words.\nThe adventurer looks down at the pink plushie bears that barely reach waist height even stacked up. Is this adventure really going to work out?",
|
||||
"CharacterArchiveContent.11211.1": "The Legend of the Twin Stars",
|
||||
"CharacterArchiveContent.11211.2": "\"The Legend of the Twin Stars\" was a story written by an anonymous author published in Trekker Association's\"Trekker's Story Collection: Year █, Iter Month Edition.\"\nIt's Noya's favorite story. Perhaps it's because one of the main characters' dreams truly spoke to her.\n\nHere's an excerpt:\n\nFlowers, applause, and dazzling flashes of light.\nOn the stage of the medal award ceremony, Galavera almost teared up from the constant flashes. She glanced at Daria, who was standing next to her, with admiration. Her partner was calmly reciting her speech without skipping a beat.\n\nDaria knew this would happen, so she only assigned Galavera one simple task: stand to the side, keep your back straight, and smile.\n\"Of course, don't just stand there like a statue. Hmm, let me think... I'll leave the end of speech to you. You're great at doing mic drops.\"\nDaria leaned down and smoothed the creases out their dresses, making final adjustments before they went on stage.\n\n\"Shouldn't I prepare a something in advance?\" In her mind's eye, Galavera could see the audience at the ceremony—esteemed board members of the companies and organizations sitting in velvet chairs, potential big clients to the guild.\n\"What if I get carried away and end up saying something like I want to pluck the stars out from the sky up there again? I'm always told to not say far-fetched stuff like that because it makes us look unprofessional, then the big business in the Gold District will want nothing to do with us.\"\n\"But Galavera, this dream of yours sounds so romantic. I really like it.\" Her partner didn't see the problem. \"If the captain asks, just say it was from my draft.\"\n\"I'm not gonna have you get blamed for something I said. Hehe, I already know what I'll say!\"\n\nDaria's speech was finally coming to its conclusion. The memory stopped.\n\"Of course, our goal doesn't stop here,\" Daria smiled as she passed the mic to her partner.\nGalavera straightened her back even more. The flashes were on her again. She held back tears and said loudly, clearly, without the microphone. Even those sitting in the back row could hear her every word.\n\"We will be plucking the stars out from the sky next.\"\n\nThe awkward silence lasted a second before the applause broke out.\nThe company's directors made the gesture of clapping, if only to maintain their usual formal decorum.\nThe award ceremony came to an end.\n\nGalavera let out a happy whistled. She'd be dealing with the captain's fury later, after they got off the stage.\nWorst case scenario, she'd get fined again. No, actually, Daria would probably get fined this time, too.",
|
||||
"CharacterArchiveContent.11212.1": "The Fall of the Twin Stars",
|
||||
"CharacterArchiveContent.11212.2": "\"The Fall of the Twin Stars\" was published in the Trekker Association's\"Trekker's Story Collection: Year █, Gelu Month Edition.\" It was written by an anonymous author.\nIt is the final installment of The Legend of the Twin Stars series as published by the Collection.\nNoya stayed up all night finish reading it, then she asked Iris to write a letter to the editorial team to protest the ending that befell the two main characters.\n\nHere is an excerpt:\nGalavera licked her pale lips. The stones beneath her feet had caught her unaware; she staggered and had to use her sword to steady herself. Daria, who she was carrying on her back, wasn't so lucky. Galavera's stumble had made she slip a little.\nGalavera paused to adjust her stance. She had to make sure that the unconscious Daria wouldn't get injured again.\n\nShe had no idea how long they'd been walking.\nA seasoned Trekker would always try to minimize her presence inside the Monolith, avoiding unnecessary combat with the Stellaroid.\nIt was a race against time.\nShe realized the cloth on her back had grown increasingly wet and sticky, a mixture of her own sweat and Daria's blood.\n\nShe's still breathing. Don't panic.\nGalavera forced herself to stay calm. She felt her partner's heartbeat—weak, slow, hanging on by a thin thread.\nThe wind inside the Monolith carried death's chill, swirling around the two Trekkers.\n\n\"Mm...\"\nA soft groan came from behind her. To Galavera's ears, it sounded like thunder! A sign of life!\n\"Go to the right... There's an Aqua Glopo... You must... stay hydrated...\"\nEven though she could barely string a whole sentence together, Daria was still dutifully guiding her partner's way.\n\n\"You know that no matter how badly I'm injured, I won't die from it! A few weeks of rest and I'll be fine!!\"\nGalavera heard a faint reply by her ear. Daria couldn't keep the pain out from her heavy breathing. \"Mm, but sometimes the body just reacts by itself...\"\n\"Daria, don't fall asleep. Talk to me.\"\n\"Your back is too stiff... No way I can fall asleep...\"\n\"Daria... Daria!!\"\n\nThree days later, Galavera carried Daria out of the Monolith, but they had paid a heavy price.\nDaria had lost one of her legs.\n\nThe Twin Stars shone but for a brief moment above Torina before they fell to earth.",
|
||||
"CharacterArchiveContent.11213.1": "Weapon Tale: Noname",
|
||||
"CharacterArchiveContent.11213.2": "Legend has it that it was a long sword entirely in emerald green.\nSomeone picked this sword up and, with it, ushered in a new era. \nThe actress walked out of the magical elevator and said to her companions waiting outside:\n\"At last, the mysterious box has been opened... I can tell, this marks the beginning of a new era! The gods have heard our wish.\"\n\nThe performance on stage was coming to its climax.\nOut of the three girls in the audience, only two were still awake.\nOne girl reached out and touched Noya's sword.\n\"Noya's sword looks exactly like the one from the play. You don't think it could really be the legendary sword?\"\n\"Noya bought it at a blacksmith's shop yesterday.\"\n\"So she just bought the same one. Come think of it, she still hasn't named this sword. Do you think naming it would bring good luck?\"\n\n\"Noname.\"\n\"Huh Noya, you're awake?\"\n\"No. She's talking in her sleep.\"\nThat's how this seemingly ordinary long sword got its name.",
|
||||
"CharacterArchiveContent.11301.1": "Basic Info",
|
||||
"CharacterArchiveContent.11301.2": "Name: Shimiao\nBirthday: July 6th\nAffiliation: Baize Bureau\nSkills: Designing chalkboard displays, creating plans, and overseeing their execution.\nAddress: No. 6 Zhulin Road, Cangwu City\nExperience: 2 years\nWeapon: Shimiao's Miaovelous Sword\nCondition: Will only accept commissions assigned by Baize Bureau",
|
||||
"CharacterArchiveContent.11302.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11302.2": "I am a secretary at Baize Bureau and there's a Monolith within its jurisdiction. I became a Trekker in order to better understand the Monolith.",
|
||||
"CharacterArchiveContent.11303.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11303.2": "Personal Statement\n\nI am very good at planning and organizing, and I'm confident I can assist you.\nIf needed, I can help you create weekly or monthly plans and ensure you stay on track.",
|
||||
"CharacterArchiveContent.11304.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11304.2": "HR Records\n\nShimiao.\nGraduated from Yanquan Academy and served as class president for three consecutive years. Well-liked by teachers and fellow students.\nHired by Baize Bureau after coming first in both the written exam and interview portions. Currently serves as the office secretary.",
|
||||
"CharacterArchiveContent.11305.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11305.2": "The Shimiao Logs ①\n\nShimiao is amazing at designing chalkboard bulletins. The neighorhood's public notice boards are all her handiwork.\nHowever, she seems to think nothing of it.\nOh, and she always draws a cute little animal in the corners of the chalkboard bulletins.\n—Colleague A at Baize Bureau",
|
||||
"CharacterArchiveContent.11306.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11306.2": "The Shimiao Logs ②\n\nShimiao likes to stock a wide variety of chili peppers and hot sauces.\nEach jar is carefully labeled with production date, expiration date, place of origin, and some weird symbols that don't make sense.\nIn addition, she also keeps a ton of milk at home. When we ask her why does she buy so much milk, she always end up stammering something about how much she likes drinking milk.\n—Colleague B at Baize Bureau",
|
||||
"CharacterArchiveContent.11307.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11307.2": "The Shimiao Logs ③\n\nShimiao's multifunction storage box was given to her by a Xuan Shi. It has an interesting name: Shimiao's Miaovelous Sword.\nAlthough Shimiao herself does not seem to approve of the name.\nThere is an even more interesting fact: if she utters the name out loud, she will come across a piece of luck that day. But at the same time, she will lose a certain amount of money; for example, her wallet might get lost or stolen. The amount of money lost seems to correlate with just how big is that piece of luck.\nBecause of this, in order to prevent unpredictable financial losses, Shimiao chooses to believe in the power of the box and avoids calling its name as much as possible.\n—Colleague C at Baize Bureau",
|
||||
"CharacterArchiveContent.11308.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11308.2": "Hehe, I once again asked Shimiao to write a \"Scientific Mahjong Playing Guide 2.0\" This time, even my Philae friends will be able to learn it!\n—Jinglin\nShe has a very logical and clear way of tackling problems. I'd love to talk with her about how she would approach worksheet questions.\n—Iris",
|
||||
"CharacterArchiveContent.11309.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11309.2": "Mostly accurate.<sprite name=\"acrchives_certified_richtext\">\nUnderneath her stern exterior, there is a very adorable side to her. As to what exactly, that is not to be disclosed...for now.\n—Willow",
|
||||
"CharacterArchiveContent.11310.1": "Appendix",
|
||||
"CharacterArchiveContent.11310.2": "Anonymous Post: How can I quickly learn to handle spicy food?\nI've tried many tricks, but my spice tolerance hasn't improved much. I'm really frustrated right now.",
|
||||
"CharacterArchiveContent.11311.1": "Fire Safety Routine Inspection Log",
|
||||
"CharacterArchiveContent.11311.2": "Messis Month, Fire Safety Routine Inspection Log\nInspector: Shimiao\nInspection Area: Second Danmu District Shopping Streets\n\n1st St, Shop No. 3: Clogging the fire passage at the entrance and unauthorized construction. Requested removal within three days. Follow-up inspection is needed to ensure the fire exit remains clear.\n\n1st St, Shop No. 26: The premise lacked fire extinguishers. When requested to equip the shop with an appropriate number based on floor size, the owner initially refused. After two hours of communication and safety education, the owner admitted to poor fire safety awareness and promised to implement rectification measures.\n\n3rd St, Shop No. 93: Severe aging issues were found in Illegally installed electrical wiring. During the removal process, a short circuit occurred, sending off sparks. Fortunately, it was promptly managed without serious consequences.\n\n4th St, Shop No. 48: The kitchen warehouse stored thirty bottles of liquefied gas. The owner claimed that they were for inflatable balloons but a further inspection revealed that the bottles were full of flammable gas. Due to lack of fire safety measures, the owner was mandatorily required to relocate the bottles.\nFollow-up inspection is required to ensure safety hazards have been eliminated.\n\n7th St, Shop No. 33: No fire safety hazards were detected, but the owner kept insisting something might be non-compliant and asked me to look around some more. Also offered drinks and fruits during the inspection.\nWe may have overlooked petty and trivial matters and a surprise inspection could be arranged in the future. But why did the shop owner keep staring at me?\n\n7th St, Shop No. 61: During the inspection, a young man asked for help finding his lost child. After searching, the child was found asleep in the bamboo basket on the man's back, which he had forgotten about.\n\n8th St, Shop No. 1: Due to a recent fire, the repair process was still on the way. Nearby shops, affected by the fire, actively cooperated with our inspection.\n\n9th St, Shop No. 74: The owner dismantled fire safety equipment and the hydrant without authorization in order to expand the shopfront. We notified relevant authorities and the owner was arrested. The dismantled fire safety facilities will be restored within seven days.\nFollow-up inspection is required.",
|
||||
"CharacterArchiveContent.11312.1": "Sister and Shimiao",
|
||||
"CharacterArchiveContent.11312.2": "Blood is always thicker than water, and you can never get away from your blood bound sister, especially a wonderful sister.\nEven as a young girl, Shimiao had understood this.\n\nAll of the family's attention was always on her elder sister. For a long time, even Shimiao did the same.\nShimiao's sister was the joy and pride of the family. A model student with a bright personality, She was the embodiment of perfection. Whenever people talked about her parents' daughter, they were always referring to the older one.\nShimiao looked up to her sister, too.\nShe was Shimiao's role model, the kind of person she wanted to be.\nShe wanted to be just as exceptional as her sister.\nA young Shimiao would follow her sister around, telling her about her dreams and goals.\n\nBut over time, Shimiao began to realize that her future wasn't what she had imagined it to be.\nHer sister was always ahead of her, always climbing higher and faster. Always a relentless pursuer, one day she suddenly realized that she couldn't keep up.\nHer hard-earned achievements seemed less impressive next to her sister's, and her efforts felt insignificant in comparison.\nEven though she was always at the top of her class, which was naturally to be expected, because her sister got there first. Anything less felt like falling short and letting her family down.\nThe path she once thought of as a way to catch up with her sister had somehow become a mountain impossible to climb.\nHer sister had become a source of pressure, a peak too high to climb.\n\nBut it wasn't her sister's fault. Deep in Shimiao's heart, she knew that.\nThe sisters were still very close, still could talk about everything and nothing.\nBut there were times, late at night when she was buried in schoolwork, when Shimiao would look out of the window. She would gaze at the moon and wonder what her sister had that she didn't.\n\n\"Well, the real problem lies with the people who keep comparing you two, doesn't it?\"\nOne afternoon, the so-called \"Boss\" looked at Shimiao with a puzzled expression.\n\"You're who you are, and your sister is herself. You're two completely different people. Not to mention you're amazing, too.\"\n\nOh... That is what it is!\nBlood had bound them together; they were alike in some ways, but they were never the same person.\nHer sister is herself, and Shimiao is supposed to be no-one but Shimiao.\nThe cloud in Shimiao's heart had been dispersed, leaving her with a sunny afternoon sky—a scene that she'd never seen before.",
|
||||
"CharacterArchiveContent.11313.1": "Weapon Anecdote: Shimiao's Miaovelous Sword",
|
||||
"CharacterArchiveContent.11313.2": "Why would a storage box bear such a strange name?\nBy the time Shimiao was asked this question for the 103rd time, she no longer had the patience to explain.\nBut one day it suddenly occurred to her that ever since she had received the thing, she herself had never asked why it bore her name—\n\nIt began with a strange figure who showed up on the streets. She was short in stature, with head of flaming red hair that stood out in the crowd. She carried an enormous calligraphy brush on her back and wandered from block to block. It sounded like she was hawking protection charms of some sort.\nShimiao had seen this oddball twice during her routine patrols. Once she was in front of an Artifacts shop, arguing with the shopkeeper that her painting skills were genius level. Another time, she was sitting at a breakfast stall, asking the owner about a kind of bun that was both savory and sweet.\nHer voice was so loud that Shimiao could hear her every word even from the far end of the alley.\n\nThe third encounter was an accident.\nThe strange girl had set up a little table beneath a bridge, with a sheet of white paper scrawled on in ink brushstrokes laid out on top. She had her eyes closed as she muttered under her breath. Drawn by this unusual sight, Shimiao slowed down to look, and just then the girl opened her eyes, leapt up, and dashed straight toward her.\n\"It's you, Shimiao! I've been looking for you forever!!\"\n\"Eh ... me?\"\nBefore Shimiao could even react, the woman dug into her pack and pulled out a long, cloth-wrapped object. She shoved it into Shimiao's hands. Seeing that Shimiao was still bewildered, she pointed to herself: \"What's with that look? It's me, Chixia! Don't you remember? We used to play together when we were kids!\"\n\"Chixia? Ah...! You're that one from back then!\"\n\"Yes, yes! But I don't have time right now, we'll catch up next time! This is Shimiao's Miaovelous Sword! My Master told me to give it to you! I don't know for sure if you're the right Shimiao... But since the name matches, let's say you are!\"\nShe gave Shimiao no chance to speak. She just said it was a storage tool made by her Master, who had insisted it be given to the right person.\n\"Don't worry, everything my Master makes is great. It'll bring you luck! Bye!\"\nBefore Shimiao could even refuse, Chixia had already packed up and ran off. Shimiao stood there with the sword-shaped storage box in her arms, and by the time she thought to chase after her, the red-haired figure was long gone.\n\nThough it had been entrusted to her by a childhood playmate, Shimiao had no idea what it was for at first.\nA month later, when a palm-sized cockroach appeared in her office, she instinctively grabbed the storage box and flung it at the terrifying creature. The box landed right on it. In that instant, she became convinced—\nShimiao's Miaovelous Sword really did bring her good luck.",
|
||||
"CharacterArchiveContent.11401.1": "Basic Info",
|
||||
"CharacterArchiveContent.11401.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11402.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11402.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11403.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11403.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11404.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11404.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11405.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11405.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11406.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11406.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11407.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11407.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11408.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11408.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11409.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11409.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11410.1": "Appendix",
|
||||
"CharacterArchiveContent.11410.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11411.1": "You've got this, sharpshooting mercenary!",
|
||||
"CharacterArchiveContent.11411.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11412.1": "Thank you, sharpshooting mercenary!",
|
||||
"CharacterArchiveContent.11412.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11413.1": "Weapon Anecdote: Cat Wand",
|
||||
"CharacterArchiveContent.11413.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11501.1": "Basic Info",
|
||||
"CharacterArchiveContent.11501.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11502.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11502.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11503.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11503.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11504.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11504.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11505.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11505.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11506.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11506.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11507.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11507.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11508.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11508.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11509.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11509.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11510.1": "Appendix",
|
||||
"CharacterArchiveContent.11510.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11511.1": "The Terrifying Humanoid Weapon",
|
||||
"CharacterArchiveContent.11511.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11512.1": "A Noisy First Encounter",
|
||||
"CharacterArchiveContent.11512.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11513.1": "Weapon Anecdote: Avalanche",
|
||||
"CharacterArchiveContent.11513.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.11601.1": "Basic Info",
|
||||
"CharacterArchiveContent.11601.2": "Name: Ridge\nBirthday: September 22nd\nAffiliation: United Harvest\nSkills: Digging cellars, planting crops, breeding new varieties\nAddress: United Harvest, Philae City, South Sector, Greenhouse No. 6\nExperience: Less than one year\nWeapon: United Industrial – Prototype 205 Multifunction Shovel\nRates: Confidential due to company regulations",
|
||||
"CharacterArchiveContent.11602.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11602.2": "Looking for better farm tools and inspiration to cultivate new crops",
|
||||
"CharacterArchiveContent.11603.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11603.2": "The Greenhouse Manager\n\nThe greenhouse Ridge manages is a facility where United Harvest grows experimental new plants.\nAs the company rapidly shifted its research direction, the poor transition process and chaotic management left many greenhouses half-idle. As one of the few managers still at her post, Ridge continues to keep her greenhouse running normally.",
|
||||
"CharacterArchiveContent.11604.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11604.2": "Digging, Hoarding, Breeding\nDuring work breaks, Ridge plants her own fruits and vegetables in forgotten corners of the greenhouses, storing them away in the cellars she digs herself.\nShe pays little attention to anything else—but when it comes to \"her living space\" and \"her food storage,\" she never yields an inch.",
|
||||
"CharacterArchiveContent.11605.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11605.2": "Do Not Touch\n\nA sign posted in the corner of the greenhouse—\n\"Please DO NOT TOUCH the plants without permission, or you'll be treated as a thief!\"\n(It comes with a simple line-drawn warning sign: a stick figure with a shovel about to drop on its head.)",
|
||||
"CharacterArchiveContent.11606.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11606.2": "A Secluded Sanctuary\n\nIt turned out Ridge didn't even know about what has been happening in the company, thought that might be a bad thing. She wasn't gossiping about me and Firenze like everyone else. Her little greenhouse is just so isolated from the rest of the world.\nCome think of it, growing her own crops here is probably a violation of company policy... But then again, so is me napping here. Guess I'll keep her secret.\nP.S. Her fruit tastes way better than the cafeteria's, and sometimes she even gives some to me to take home.\n—Nyx, while talking about Ridge",
|
||||
"CharacterArchiveContent.11607.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11607.2": "Change? I don't know\n\nRidge hasn't noticed anything unusual in the company—same offices, same facilities, and the employees are still busy with work.\nThe only thing she finds strange is that ██████████████████████████, they've even started granting her research funding again. The last time she got funding was when she first joined.",
|
||||
"CharacterArchiveContent.11608.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11608.2": "\"It's getting hard to find fresh, tasty produce in Philae City's markets, and importing from other cities is just too expensive! If not for Ridge, I really don't know what we'd do.\"\n—Jinglin\n\n\"Technically, taking company resources for personal farming is against the rules. But her crops ... they remind me of what United Harvest used to be. I'll let it slide.\"\n—Firenze\n\n\"Napping in the greenhouse is super comfortable. Every morning I can clock in, then sneak back here for a nap without being late. Waking up to Ridge's fruit is a nice bonus... If only I can avoid running into those rampaging plants.\"\n—Nyx",
|
||||
"CharacterArchiveContent.11609.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11609.2": "Mostly accurate.<sprite name=\"acrchives_certified_richtext\">\nAlthough there are few people to verify her history, the intel collected so far supports Ridge's stated resume.\nHer instinct for food storage and the crops she breeds through variety improvement will no doubt make her an invaluable force in logistics.\n—Willow",
|
||||
"CharacterArchiveContent.11610.1": "Appendix",
|
||||
"CharacterArchiveContent.11610.2": "Assessment of Greenhouse Operations\n\nIn light of current company finances, a review of non-core departments was conducted. Findings regarding several greenhouses are as follows:\n\nThough many have lacked direct funding for a long time, they remain in good working order and have successfully bred several new varieties. Considering their potential commercial value and the minimal cost to maintain them, the Review Committee has decided as follows:\nSome greenhouses will retain their current staffing and will not be dismantled at this time.\n\nEffective immediately.\nUnited Harvest Resource Optimization Committee\n\nYear 994, █/█",
|
||||
"CharacterArchiveContent.11611.1": "Notes on Cultivation of New Varieties",
|
||||
"CharacterArchiveContent.11611.2": "Sonus Month, 3rd——\nToday I opened up a small new test plot to plant a batch of magically altered corn.\n\nClarus Month, 5th——\nA whole month has passed, and Corn No. 8 still shows no signs of life...\nDid the seed lose its vitality? Maybe I should dig it up tomorrow to check.\n... Or maybe I'll just wait a few more days.\n\nClarus Month, 21st——\nLast night I dreamed that Corn No. 8 sprouted. To my surprise, when I woke up this morning, it really had!\nA month and a half has passed; I thought it had gone bad!\nFrom today on, you're no longer Corn No. 8. I shall call you \"Dream Corn!\"\n\nFloris Month, 13th——\nThe first batch of sprouted corn has already started to flower!\nDream Corn hasn't bloomed yet, but its growth is astonishing. It's already taller than the rest.\n\nFloris Month, 29th——\nThe other corn has all finished pollinating one after another.\nWhy hasn't Dream Corn bloomed yet? I worry because the rain season will come next month.\n\nPluvia Month, 24th——\nDream Corn still hasn't bloomed.\nI noticed cracks in the greenhouse roof and reported it to the company. I wonder if anyone will come fix it.\nFor now, I'll just reinforce it with some planks.\n\nPluvia Month, 26th——\nThe planks I fixed ended up giving way, and a lot of rainwater flooded in.\nCorn 1 through 5 suffered badly and probably won't make it.\nNumbers 6 and 7, as well as Dream Corn, look fine for now; I've set up drainage and rain shielding.\n\nPluvia Month, 27th——\nI can't believe it! Dream Corn has finally bloomed! And it's producing more flowers than all the others!\nSadly, Corn 6 and 7 have died, too... Now Dream Corn is the only one left standing.\n\nCalor Month, 4th——\nDream Corn is thriving and has already started producing ears.\nBut... can it really handle this much weight?\n\nMessis Month, 8th——\nDream Corn's ears have grown ginormous, so heavy that the stalks are bending.\nI hammered in three wooden posts around it, and they're just barely holding the whole thing up.\n\nMessis Month, 22nd——\nDream Corn's ears are so massive that a single ear needs a whole wooden cart to carry it!\n\nMessis Month, 3rd——\nToday Shrubshrew and Boss came by, and Boss suggested we roast the corn.\nBut as soon as we held Dream Corn above the fire, it exploded!\nThankfully no one was hurt, but ... is Dream Corn actually Bomb Corn?",
|
||||
"CharacterArchiveContent.11612.1": "Memories of Famine",
|
||||
"CharacterArchiveContent.11612.2": "That summer, the rainstorms came with unusual fury. It was as if the sky above Philae City had been torn open. On the seventh day, the endless downpour burst through the levees, and the murky floodwaters devoured the fields on both sides of the river like a wild beast.\nThen the saturated earth could no longer hold the weight of the mountains—mudslides carrying boulders and splintered trees buried the terraced fields near the highlands completely.\n\nThe disaster statistics for Philae City were cold and merciless: 83% of the plains' farmland wiped out, 62% of mountain fields destroyed, and the city's total grain output cut by 76% in a single season.\n\nHunger arrived faster than anyone expected.\n\nThe city quickly enacted an emergency food rationing system, but the scales of distribution were tipped from the start.\nIn the Gold District, tables were filled with soft white bread and aged wine still; \nin the Silver District, residents could received coarse black bread padded with bran, though in portions half the usual size; \nand in the Ash District, people clutched a handful ration slips, queuing outside United Harvest's grain storehouses for a daily allotment of 200 grams of moldy old rice.\n\n\"Please, just one more piece! My children haven't eaten in two days...\"\n\"Want extra grain? Sure—twelve times the market price, cash only!\"\n\nUnited Harvest's storehouses held three years' worth of reserves, more than enough to see the entire city through the disaster. Yet instead of opening their storehouses for relief, they took the chance to buy up ruined farmland outside the city for pennies, and sell the reserves at staggering markups.\n\nThe gentlemen of the Gold District scoffed at the soaring prices, Silver District families tightened their belts, while those in the Ash District struggled on the edge of hunger and despair. If not for some farmers secretly sharing the food hidden in their cellars with their neighbors, the streets of Ash District would have been littered with countless frozen corpses that winter.\n\nIt was in those days that Ridge developed her fierce obsession with food. She would never forget that single memory: a creaking wooden cart slowly rolling in, piled high with golden, fluffy loaves of bread, steaming with the rich aroma of wheat under the noonday sun.",
|
||||
"CharacterArchiveContent.11613.1": "Weapon Anecdote: United Industrial - Prototype 205 Multifunction Shovel",
|
||||
"CharacterArchiveContent.11613.2": "Developed by \"United Industrial,\" a subsidiary of United Harvest, the original goal was to create the \"ultimate farming tool\"—a single implement that combined digging, chopping, defense, and even cooking functions, gradually replacing traditional tools and ultimately monopolizing the agricultural equipment market.\n\nHowever, during development, the engineers slowly strayed from that original vision...\n\nThe multi-purpose shovel Ridge holds is the 205th prototype, and the most outrageous one yet: built for high strength, wear resistance, corrosion resistance, and heat resistance. It can dig pits, chop wood, serve as a weapon, act as a shield, work as a frying pan, and even fire bombs... In short, there's nothing this shovel can't do.\n\nUnfortunately, production of the 205 prototype was soon halted due to its excessive unit cost. Yet somehow, this particular shovel has remained in Ridge's hands.\n\nPerhaps... It's simply because Ridge was too easily overlooked.\n—After all, ever since the shovel was handed over to Ridge for test, apart from a few perfunctory \"How's it working?\" from developers in the first few days, no one ever followed up.\nNot even a single feedback entry was updated in the project files.",
|
||||
"CharacterArchiveContent.11701.1": "Basic Info",
|
||||
"CharacterArchiveContent.11701.2": "Name: Jinglin\nBirthday: May 10th\nAffiliation: Fenghuang Diner\nSkills: Bookkeeping, serving customers, channeling lightning\nAddress: 8 Aswan Street, Philae\nExperience: 2 Years\nWeapon: Thunder God's Grasp\nRates: Rate for gathering seasonal ingredients negotiable; 60,000 Dorra per month for bookkeeping",
|
||||
"CharacterArchiveContent.11702.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11702.2": "To find rare ingredients and create exciting new dishes.",
|
||||
"CharacterArchiveContent.11703.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11703.2": "Job Title\n\nManager at Huaijing Restaurant\nDuties include reception, handling payment, waitressing, singing birthday songs for guests...",
|
||||
"CharacterArchiveContent.11704.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11704.2": "Career Highlights\n\nAfter I became the manager, Huaijing Restaurant made it to Philae's \"Top 10 Must-Try Restaurants\" list and even won the \"Outstanding Business of the Year\" award.\nThat said, this success wouldn't have been possible without the whole team!",
|
||||
"CharacterArchiveContent.11705.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11705.2": "Career Objectives\n\nTo make Huaijing Restaurant bigger and better, so everyone can enjoy great food and have a blast!\nAlso... I want to grow up and become a truly remarkable person!",
|
||||
"CharacterArchiveContent.11706.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11706.2": "Hobbies\n\nPlaying Mahjong and chatting with customers.",
|
||||
"CharacterArchiveContent.11707.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11707.2": "About Me\n\nTaste the warmth of home, right here at Huaijing... Oops, I just quoted the restaurant's slogan!\nAnyway, whether I'm managing the restaurant or working as a Trekker, you can count on me to deliver!",
|
||||
"CharacterArchiveContent.11708.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11708.2": "While gathering feedback for \"Cangwu Residents\" Dining Experience Survey,\" I noticed many locals mentioned Jing's Bistro in Philae. I hope that Cangwu's restaurants will take a page from Huajing's playbook and focus on their food quality and customer service.\nDespite her young age, Jinglin has already earned so much praise for her eatery. It must have taken a lot of effort on her part. I am very proud of her as a friend.\n—Shimiao, Office Secretary, Baize Bureau",
|
||||
"CharacterArchiveContent.11709.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11709.2": "Fairly accurate.<sprite name=\"acrchives_certified_richtext\">\nInterestingly, Jinglin broke two of my stereotypes about Loong people: number one, they have an insatiable love for spicy food, and number two, they're all Mahjong pros... The sweet dishes at Huaijing are absolutely delicious, and playing Mahjong with Jinglin can be quite enjoyable.\nAfter an eight-round losing streak, Jinglin tried her best to wear a smiling face, but her tail? It was twisted into a knot. Still a kid after all.\n—Willow",
|
||||
"CharacterArchiveContent.11710.1": "Appendix",
|
||||
"CharacterArchiveContent.11710.2": "Great News! Jing's Bistro is celebrating its anniversary!!!\nAll customers will receive a complimentary seasonal dessert: Plum Rolls.\nWe invite both new and returning guests to join us for a delightful dining experience! We can't wait to see you.\n—Jinglin, Manager of Jing's Bistro",
|
||||
"CharacterArchiveContent.11711.1": "Jinglin's Shift Log (Part One)",
|
||||
"CharacterArchiveContent.11711.2": "Year 994 of the Monolith Calendar, Sonus Month, 2nd\n\nToday is my first day as acting manager of Huaijing!\nMom gave me this beautiful new notebook, and from now on, I'm the one keeping the shift logs.\nShe told me, \"The first step is always the hardest.\" and asked me to make the first page look extra neat...\nOops, I made a small mistake there. I hope it won't be a problem.\nI'm sure we'll have plenty of customers today! Here's to a great start!\n\n\nYear 994 of the Monolith Calendar, Sonus Month, 10th\n\nMiaomiao left yesterday. She said she was heading home to care for her parents, but I know the real reason—she found a new job at the restaurant down the street.\nI didn't want her to go, but business has been so slow lately, and I barely managed to scrape together enough to pay her wages for last month... I feel terrible about it.\nThere are several new chain restaurants opening around town, all under the \"United Harvest\" brand. I sneaked over to check them out, and the lines outside were huge! I saw Aunty Lan and her family there. I can't believe it! She's always been a fan of our sweet lotus root, but now she's heading to those places instead...\n\nI can't tell Mom though, or she'll insist on leaving the hospital. The doctor says she needs to rest and recover.\nThe weather's great, but we're still not getting any customers...\n\n\nYear 994 of the Monolith Calendar, Floris Month, 2nd\n\nCustomer Feedback for Today:\nFrom two young women (Philae residents, never tried Loong cuisine before):\nThe Sweet and Sour Ribs are overdone and mushy.\nThe Braised Seitan has a strong soy sauce flavor.\nThe homemade yogurt is good—sweet and refreshing.\n\nFrom a couple in their 50s (Philae residents, fans of Loong cuisine):\nThe Velvety Fish Broth is good, but has a slight fishy odor. Could use some improvement.\nThe dishes here are sweeter than what they're used to at other Loong restaurants.\n\nThe promotion events on the shopping street nearby drew quite a large crowd. I took the opportunity to invite some of the shoppers to stop by and share their thoughts on our food.\nNow I see where we went wrong... Most people aren't used to traditional Loong flavors!\nLooks like the Restaurant Survival Guide is spot on: gathering feedback really helps us improve our dishes.\n\nNext up: convincing Grandpa Qin to tweak his recipes.\nUgh, just thinking about it gives me a headache. This is going to be harder than taking the toughest math worksheets...\nI might need to talk to Mom first...",
|
||||
"CharacterArchiveContent.11712.1": "Jinglin's Shift Log (Part Two)",
|
||||
"CharacterArchiveContent.11712.2": "Year 994 of the Monolith Calendar, Floris Month, 13th\n\nAs expected, Grandpa Qin was furious about my idea—he almost turned purple! He kept shouting, \"These recipes have been passed down for generations; there's no need to change them!\"\nMom says he's been a chef for decades, so it's hard for him to change his ways. We'll need to take a more subtle approach.\n\nSigh... Mom figured out. I promised her that the business would be back on track by the time she gets out of the hospital.\nTo help, I've been handing out flyers around the neighborhood to bring in a few customers. I'm also considering running a special promotion. I noticed that those \"United Harvest\" restaurants have membership cards. Maybe we could try something like that too...\nCan't believe how fast time is flying by. Before I know it, it's already evening. But honestly, I don't mind the busyness at all.\n\n\nYear 994 of the Monolith Calendar, Floris Month, 27th\n\nGrandpa Qin finally agreed!\nAfter a lot of persistence on my part, he reluctantly agreed to help me gather customer feedback and hear what they had to say in person.\nSometimes, he was really upset by the negative reviews—he nearly got into an argument with one of the customers! But when someone praised his cooking, he was so thrilled and wanted to share his secret recipes with everyone. Thankfully, Weiji stopped him before he could reveal too much.\nMom was right: Grandpa Qin is a chef who takes his work seriously. What he always wants is for every customer to have a satisfying meal.\n\nToday, he came to me and said that he finally understood what the customers wanted and was ready to make some changes.\nI can tell he really wants more people to enjoy his cooking and fall in love with Loong cuisine.\nOnce we close for the night, I'm going to share the good news with Mom! Business is picking up, and I know things are going to get better from here on out!\n\n\nYear 994 of the Monolith Calendar, Pluvia Month, 1st\n\nI'm too excited to sleep, so I thought I'd jot down a few thoughts to mark this moment.\nAs I was going through the previous shift logs, I realized it's already been over six months since I started.\nThis is supposed to be a notebook of \"shift logs,\" but I turned it into a diary book with my bits and pieces.\nMom finally came home from the hospital last week, and I kept my promise! Now she can stop worrying about the restaurant and get her well-deserved rest.\nI've also been busy with renovations. I put the money I'd saved to good use, getting a new signage and giving the dining hall a makeover. Plus, I even got Grandpa Qin the cooking tools he'd always wanted.\nAll our tables are booked for tomorrow, and we'll be welcoming customers with a fresh new look!\nI'm so excited. I bet Mom felt the same way when she took over the restaurant.\n\nToday has been great. Tomorrow will be even better. And the day after that? Even better still!",
|
||||
"CharacterArchiveContent.11713.1": "Weapon Anecdote: Thunder God's Grasp",
|
||||
"CharacterArchiveContent.11713.2": "I had seen the little girl for three days in a row now.\nAs usual, she came during the hottest hours of the day, her patched-up crossbody bag swinging up and down as she bounced along.\nShe lied down under my shade, pulled out a picture book from her bag, and started flipping through it happily.\n\nAs a tree that had long stopped worrying the passing of time, I'd grown used to people spending time on their own beneath my branches.\nWhen the little girl began sharing her tiny little concern, she sounded really like a chirping birdling.\n\"I really wish I could use spell now. Why can't I cast it?\"\n\"Mom said I have it in me, I'm just too young for this.\"\n\"I just want to grow up already.\"\nAs an experienced listener, I had an urge to tell her that adulthood only brought bigger problems.\nBut from her furrowed brows, I could tell she was genuinely upset.\n\nSometimes, people treat me, a majestic tree, as a substitute for God.\nThey would come to me with their troubles or wishes, in exchange of a piece of comfort—we both know they are fooling themselves.\nUnlike true gods, I couldn't grant wishes, but thankfully, no one ever got angry at me when their wishes went unfulfilled.\nWhen this little girl laid out a bunch of colorful snacks at my roots and clasped her hands in prayer, I knew exactly what she was doing.\n\"Please, grant me the ability to cast spell!\"\nBoom!\nA loud thunderclap echoed in response. She picked the worst possible time—the storm was about to break.\n\"Ah! Does that mean yes?\"\nStrangely, she didn't cover her ears or flinch like the others.\n\"I have to go! Mom's waiting for me at home! See you tomorrow!\"\nShe waved me goodbye and ran into the rain, her bag held tightly against her chest.\nI wanted to stop her, but I couldn't.\n\nBoom!\nA bolt of lightning struck right where she stood.\n\"Ahhh!!!\"\nIf only I were a real god...\n\"Wh-what's going on?\"\nA golden beam of light descended from the sky, enveloping her. She wasn't hurt at all! Instead, the lightning spiraled around her like bees circling a flower.\nI have never seen anything like it in my lifetime!\nShe raised her hand, a flash of lightning came from her fingertip, sending the startled birds away.\n\"My wish...came true!\"\n\"I can't wait to tell Mom about this!\"\nI watched her, crackling with thunder energy, disappearing into the rain.\n\nA year later, I saw her again.\nShe seems to live in a very, very distant place, and her time here each year is only a brief couple of weeks.\nShe still came to me sharing her worries, though the topics had changed.\n\"I can't control my power. I keep shattering the lightbulbs at the restaurant.\"\n\"My friends are avoiding me. Even the stray dogs on the street keep their distance. Everyone's scared of being zapped.\"\nHer brow was still furrowed, and her tail flicked nervously, crackling with tiny sparks.\n\n\"With these gloves, I can control the lightning!\"\nShe held up a pair of black gloves that looked surprisingly ordinary.\n\"Mom had them made by a skilled Xuan Shi. They're amazing, like a switch that lets me control the lightning.\"\n\"I can make it stronger...or weaker...\"\n\"And they have this super cool name: 'Thunder God's Grasp.' The Xuan Shi came up with it himself!\"\n...\nShe went on explaining the details, but I couldn't quite follow. I just swayed my leaves in response.\nFor once, I believe I truly played the role of a god.",
|
||||
"CharacterArchiveContent.11801.1": "Basic Info",
|
||||
"CharacterArchiveContent.11801.2": "Name: Coronis\nBirthday: October 15th\nAffiliation: Freelance Trekker\nSkills: Medical treatment, dissection, medical research\nAddress: Philae City\nExperience: 2 years\nWeapon: Charon\nRate: 500 Dorra for a clinic appointment; Trekker commission rates negotiable",
|
||||
"CharacterArchiveContent.11802.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11802.2": "There are some fascinating medical instruments and rare medicines among the Monolith Artifacts. Unfortunately, most Trekkers can't even recognize them, let alone make the right wish. So, I have no choice but to get them myself.",
|
||||
"CharacterArchiveContent.11803.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11803.2": "Hobbies\n\nPreparing specimens, collecting pharmaceutical materials, and gathering abnormal biological tissue",
|
||||
"CharacterArchiveContent.11804.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11804.2": "Specialty\n\nThere's no illness I can't cure, as long as you're willing to pay the price~",
|
||||
"CharacterArchiveContent.11805.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11805.2": "Success Cases\n\nBuilt a custom Neo Solution-powered exoskeleton for a completely paralyzed patient, helping him stand and walk again.\nRescued a Trekker suffering from heart failure by using Artifacts with magic.\nGave my own eye an upgrade. (※: This part is for Boss' eyes only.)",
|
||||
"CharacterArchiveContent.11806.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11806.2": "Potion Development Journal\n\nI recently brewed a potion to improve one's sleep. It works wonders, as long as the dosage is strictly controlled.\nA few merchants caught wind of it and came offering a high price for the formula. I rejected them politely with my Charon in hand.\nFor overdose prevention, patients will have to come by my clinic for a freshly mixed dose.",
|
||||
"CharacterArchiveContent.11807.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11807.2": "Volunteers Needed\n\nSeeking daring individuals for my head transplant research. Survival is not guaranteed, but if you've ever wanted a new body, come knock on my door!",
|
||||
"CharacterArchiveContent.11808.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11808.2": "She's the Devil in White! Absolutely terrifying! Don't ask me how I know—you're better off not knowing!\n—Noya\n\nShe's actually really kind. She gave me these cute medical patches, and they made all the pain go away!\n—Firefly",
|
||||
"CharacterArchiveContent.11809.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11809.2": "Pretty accurate.<sprite name=\"acrchives_certified_richtext\">\nShe does have a habit of saying some nerve-wracking things, but if you're dealing with a tough-to-treat condition, she's absolutely the one to go to.\n—Willow",
|
||||
"CharacterArchiveContent.11810.1": "Appendix",
|
||||
"CharacterArchiveContent.11810.2": "Treatment Record for Patient No. ███\n\nName: ████\nAge: ██\n█ Month, █ Day: Two days post-suturing, the wounds are healing surprisingly fast. The patient's resilience is exceptional—definitely a subject of interest for further study.\n█ Month, █ Day: External wounds have almost fully healed, but the patient's vital signs are still below average. Bed rest for several days is recommended.\n...\n█ Month, █ Day: Before discharge, I drew three vials of venous blood from the patient. Analysis confirmed ██████. Follow-up monitoring is necessary.\n\nCoronis dropped this record on Lucky Oasis. The remaining pages are completely blacked out. Boss, you should drop in and return this to her.\n—Iris",
|
||||
"CharacterArchiveContent.11811.1": "High Expenditure",
|
||||
"CharacterArchiveContent.11811.2": "\"How did I go over budget again last month? Why? I've been charging patients properly, haven't I?\"\nCoronis sighs in distress.\n\"Maybe Boss was right... I really should start keeping track of everything. Ugh, fine. I'll give it a try next week.\"\n\nMonday\nPatient with a common cold: Earned 3,000 Dorra.\nPatient with a severe bacterial infection. Unable to afford an amputation, paid with the severed leg.\nBought specimen preservation fluid: Spent 50,000 Dorra.\nPurchased glass jars for specimens: Spent 5,500 Dorra.\nTuesday\nHouse call day: Spent 6,500 Dorra on transportation.\nChanged bandages for a patient with a bone fracture: Earned 18,000 Dorra.\nChild with a high fever: Earned 23,500 Dorra.\nVisited the Rare Finds Market: Spent 80,000 Dorra on three insect specimens (displayed with their host plants) and 35,000 Dorra on potion ingredients.\nWednesday\nPatient attacked by a wild monster: Charged 150,000 Dorra. The family couldn't afford the full payment, so we've agreed on an installment plan.\nPatient who accidentally consumed Cutie Cap mushrooms and experienced some fascinating hallucinations. After negotiating, he agreed to participate as a research subject to cover his treatment costs. He'll take several small doses of the mushroom over time so I can study its effects.\nThursday\nClimbed the Monolith in need of some new pharmaceutical materials, I also took on an Artifact collection commission: Earned 100,000 Dorra.\nOn the way, I helped an injured Trekker and treated him: Charged 150,000 Dorra, but he couldn't remember his payment code due to memory loss. Instead, he handed over a box of mysterious pain-relieving medicine he had wished from the Monolith.\nFriday\nPaid last month's Neo Solution bill: 40,000 Dorra.\nBroke my workbench while crafting a new specimen: Spent 10,000 Dorra for repairs.\nPatient with a common cold: Earned 13,000 Dorra (Pills inc.).\nTurned away a patient with an elbow dislocation, and ended up compensating him 20,000 Dorra.\nSaturday\nRemoved a foreign object in surgery: Earned 150,000 Dorra, plus 20,000 Dorra for confidentiality.\nAdmitted a patient who can only sing (suspected neurological condition) for research: Estimated treatment and hospital fees of 2,000,000 Dorra, with a 36-month payment plan.\nPatient with persistent hiccups, she cured herself after getting startled by one of my specimens. No charge.\nMaintenance of my prosthetic eye: Spent 20,000 Dorra.\nSunday\nDay off.\n\nTotal Weekly Income: 116,056 Dorra\n\"Heh, looks like the clinic's running pretty well. I'll buy that specimen I've had my eye on in a bit.\"\nWith a smile, Coronis tosses the book into the trash.",
|
||||
"CharacterArchiveContent.11812.1": "Who—or what—is Coronis?",
|
||||
"CharacterArchiveContent.11812.2": "Coronis isn't human!\nIn the neighborhood where Coronis often makes house calls, her true identity is a popular topic among the town kids.\nThey like to sneakily follow her, whispering wild speculations about who—or what—she really is, each trying to back up their claims with \"a valid proof.\"\n\n\"She's the Grim Reaper!\"\nThe only kid who's ever stepped foot inside Coronis' clinic swears there's a mysterious little room filled with strange animal specimens and even human bones. And hanging on the wall is a huge scythe. \"That must be the Grim Reaper's weapon!\"\n\n\"She's a homunculus!\"\nOne kid who received her treatment insists, \"I had a close look at it while she was checking me out! One of her eyes is totally mechanical. It glows blue light! And sometimes, instead of saying she's eating, she says she's recharging. That's what a robot would say!\"\n\n\"She's a monster that eats human meat!\"\nOne kid who once followed Coronis out of curiosity says, \"I saw her talking to this really sick guy, and she told him she'd waive his treatment fee if he gave her his leg!\"\n\"Later, I saw that same leg in her clinic—in a jar! She's totally pickling it to eat later!\"\n\n\"She's the grim reaper, and a possible grave robber!\"\nA new girl, who overhears the conversation, chimes in. She says she's heard the adults around town call Coronis the Reaper in White.\" What if she's some kind of legendary figure, like a subordinate of the Tyrant in fairy tales?\nBut then...\nShe remembers the adults talking about Coronis' huge scythe, which isn't just any regular weapon—they say she dug it up from underground. If it came from six feet under... Maybe she's robbing graves! That would make sense, right?\n\nThe kids argue with each other passionately, completely oblivious to the white figure approaching them.\n\"If you're that curious, why not come to my clinic and find out?\"\nCoronis speaks up suddenly, watching as the kids freeze and then scatter like startled birds, shrieking in unison.",
|
||||
"CharacterArchiveContent.11813.1": "Weapon Anecdote: Charon",
|
||||
"CharacterArchiveContent.11813.2": "People with horns sometimes appear in Nova. They are from Nocturn Eterna, a notorious group bent on destroying the Monolith.\nShe had once been caught up in an incident caused by Nocturn Eterna, experiencing firsthand the devastation they brought; and yet, she had also received the kindness of one of its members—the kind that had changed her entire life.\nNow, the very girl who had once saved her collapsed at her feet. Coronis looked down at the horned girl lying before her:\nThe wound in her abdomen was deep, her organs seemed to be spilling out, the blood loss already critical—she was close to death.\nSo Coronis, with considerable effort, dragged the heavily injured Nocturn Eterna girl back to her home. Out of the faintest sense of repaying a debt, she treated and bandaged the girl's wounds.\n\nThe girl stubbornly clung to life and, after several days in a coma, escaped death's grasp. When Coronis was changing her bandages, the girl lay in bed gazing up at her in pure admiration.\n\"You're incredible! I was split clean in two, and you still managed to patch me back together!\"\n\"You flatter me. Honestly, I didn't think I could.\" Coronis pressed a vial of strangely colored medicine into her hand. \"Since you refused to die, then do your best to live.\"\n\nThe girl remained in Coronis's clinic for over a month before finally recovering enough to leave.\nThey bonded almost instantly. The horned girl spoke freely about her past—her life in Nocturn Eterna and the stories of her adventures. Coronis listened with quiet interest. She did not judge, she was simply intrigued by the unknown.\nWhen she left, the girl said that the gift of life could never truly be repaid, but if circumstances allowed, she would one day send Coronis a gift worthy of that grace.\nCoronis thought little of it. What she had done was already a fair exchange. Yet fifteen months after the girl's departure, an anonymous package arrived at the clinic. Inside was a pitch-black scythe and a single strange line:\n\"Without a proper weapon, how can a healer wrest lives from the Death?\"\n—The girl had sent her thank-you present, after all.",
|
||||
"CharacterArchiveContent.11901.1": "Basic Info",
|
||||
"CharacterArchiveContent.11901.2": "Name: Nanoha\nBirthday: April 20th\nAffiliation: Goodwind Homecare\nSkills: Housekeeping, dessert making\nAddress: Unknown\nExperience: Unknown\nWeapon: Solar Arashi\nRate: 500,000 Dorra per hour for housekeeping services",
|
||||
"CharacterArchiveContent.11902.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.11902.2": "At the order of Goodwind Homecare.",
|
||||
"CharacterArchiveContent.11903.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.11903.2": "Certifications\n\nGoodwind Elite Ninja\nNova Culinary & Pastry Master Certification",
|
||||
"CharacterArchiveContent.11904.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.11904.2": "Housekeeping Services\n\nHousehold cleaning, home organization, and dessert making",
|
||||
"CharacterArchiveContent.11905.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.11905.2": "Ninja Services\n\nGathering intelligence, investigating ██, and neutralizing ██",
|
||||
"CharacterArchiveContent.11906.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.11906.2": "Combat Experience\n\nParticipated in a total of █ missions while employed at Goodwind Homecare.\nAverage enemies defeated per mission: █\r\nAverage assists per mission: █\r\nOverall contribution: █",
|
||||
"CharacterArchiveContent.11907.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.11907.2": "Career Objectives\n\nHone my skills and find ██.",
|
||||
"CharacterArchiveContent.11908.1": "Peer Comments",
|
||||
"CharacterArchiveContent.11908.2": "An interesting girl... If she were to drop her guard, she'd be even more endearing.\n—Coronis\n\nHer vibe is...complicated.\n—Amber",
|
||||
"CharacterArchiveContent.11909.1": "TA Feedback",
|
||||
"CharacterArchiveContent.11909.2": "Hmm... Should I put \"mostly accurate\" or \"insufficient info\"?<sprite name=\"acrchives_certified_richtext\">\nTechnically, this is an incomplete resume, but since Nanoha is with Goodwind Homecare, we may make some exceptions.\nOne thing we know for sure: Nanoha makes wonderful cakes, highly recommended.\n—Willow",
|
||||
"CharacterArchiveContent.11910.1": "Appendix",
|
||||
"CharacterArchiveContent.11910.2": "A Folded Drawing\n\nDate Archived: Monolith Calendar Year █, █ Month, █ Day\nBelonging to: Shadow Ninja ██ (MIA)\nCondition: Partially Damaged\nConfidentiality Level: 3\n \nThe sketch appears to be the work of a child, based on its style.\nIts significance is currently unclear, archived for safekeeping.\n—Goodwind Homecare Archives",
|
||||
"CharacterArchiveContent.11911.1": "Hollow Flowers I",
|
||||
"CharacterArchiveContent.11911.2": "It was Nanoha's first day running the pastry shop. Even before dawn, she was already hustling, her busy figure moving swiftly from corner to corner.\n\nThere was so much to take care of: preparing the ingredients, cleaning and setting up the dining area... Every little detail had to be perfect.\nThe dough had to rise for just the right amount of time. Not a speck of dust should be found between the tiles. The tables had to be evenly spaced. The couch pillows needed to be fluffed up. All these little details were to ensure the best guest experience.\nNow everything was in place, she allowed herself a quiet sigh of relief, and then carefully placed the freshly cut sunflowers into the tall vase on the counter.\n\nIt was still early spring, with a lingering chill in the air. Droplets of water clung to the sunflower petals, quivering as if they might fall at any moment. Nanoha slipped off her gloves and lightly brushed them, feeling the coolness seep into her fingertips.\nFor a moment, an unsettling sense of familiarity washed over her.\nFor a ninja, \"déjà vu\" was a dangerous feeling. She needed to pinpoint exactly where it was coming from.\nBut for now, she chose to let it go. There were more pressing matters at hand.\n\nAs the morning mist began to lift, Nanoha pushed open the door. The wind and sunlight brushed past her as she flipped the wooden sign from \"Closed\" to \"Open.\"\n\"...Will anyone actually show up?\"\nShe couldn't help but feel a little nervous, as if she was sent back in time, to the very day of her junior ninja exam. She had waited all day, from sunrise to sunset, thinking it was some sort of special patient test. It was only later that she found out the Elite Ninjas who were supposed to be her examiners had been sent on an emergency mission.\n\nShe stood at the door, waiting patiently. Soon, the street began to come alive. The first customer appeared, followed by a second, then a third.\nShe got used to move around the kitchen and dining area, gracefully maneuvering around the food displays and stacks of plates and cups, carrying the warm, mouthwatering aromas. Adults praised her for her attention to detail, and children were drawn to her gentle nature. She cherished every \"see you next time,\"—each one planting a small seed of hope in her heart.\n\nThe sunflowers in the vase were replaced every day, swaying bright yellow petals gently on the clean counter.\nShe tended to them with care, even though their beauty would fade by day's end.\nShe had been waiting for someone...",
|
||||
"CharacterArchiveContent.11912.1": "Hollow Flowers II",
|
||||
"CharacterArchiveContent.11912.2": "As the days went by, the pastry shop's business continued to thrive. In the rare moments of quiet, Nanoha felt an unexpected sense of belonging, as if she were always meant to be here.\nShe wasn't one to ask for much, never daring to dream beyond the basics. But in these peaceful moments, a desire quietly began to stir within her, slowly growing like whipped cream.\n\"If only that day would come...\"\n\n\"Ah!!\"\nA cheering little girl, flailing her arms around, accidentally knocked over her dessert. The melting cherry ice cream spilled everywhere.\n\"It's okay. Let me clean it.\"\nNanoha smiled and calmed the flustered child, then started cleaning up the mess.\n\"Sis, your gloves...they've got some jam on them.\"\nNanoha looked down at her gloves, the white satin now marked with a few dark red stains. A memory suddenly surfaced. Now she understood why she'd felt that strange sense of familiarity when touching the droplets on the sunflower petals earlier.\nEver since her first mission, she'd started wearing gloves. Because she couldn't stand the feel of someone else's blood on her skin.\n \nDing—\nThe wind chime by the door jingled as another customer walked in.\n\"Welcome! How can I-\"\n\"I'll have the special plum wine with agar jelly, please.\"\nThe customer smiled at her. At last, the person she'd been waiting for arrived.\n\nThe night was far from over. In a quiet, unremarkable alley, silence hung thick in the air. Someone would never speak again.\nScattering sunflower petals on the ground had already lost their bright color. A short figure was patiently picking them up, as if performing a final tribute.\n\"Are you going to clean up every petals? You and your master are very much alike in many ways.\"\nA female figure sat on the wall, swinging her legs idly. She held up a special-shaped shuriken to the moonlight, admiring it.\nIt was her first time working with Nanoha, and the quiet, reserved younger ninja was a bit of a mystery to her.\n\"You ever heard? For ninjas, a full moon is a bad omen. Guess we were lucky tonight.\"\n\"Yeah, I had my first mission on the night of the full moon.\"\n\"Really? How did that go?\"\n\nNanoha didn't respond. She carefully picked up the last petal, ensuring no trace was left behind, then turned toward the woman sitting under the moonlight.\n\"Can we go now?\"\n\"Yeah, sure. I'm starving. Let's grab a late-night snack.\"\n\n\"By the way...why don't you just stay and run the shop? I think you'd be better at it than me. This mission has worn me out. I'm ready to retire.\"\n\"...You know the shop is an important contact point to the organization, right? We can't just change the person in charge without permission.\"\n\"Don't be so serious. I was just joking.\"\n\nThat day would never come...\nNanoha knew, deep down, after that full moon night, her dream had already slipped away.",
|
||||
"CharacterArchiveContent.11913.1": "Weapon Tale: Solar Arashi",
|
||||
"CharacterArchiveContent.11913.2": "In life, there are things that arouse fond memories of the past: The warmth of a winter hearth. A tattered child's drawing.\nThe shock of the first hit. The bandage freshly washed. The figure that slips away by the window.\nThe first sunflower seed, ripened. The stem, strong and tall.\nThe night when the petals fall.\n\n\"...Thirteen, fourteen.\"\n\"Nanoha, what are you counting?\"\n\"...\"\n\"If you're counting the seeds in the sunflower, then I suppose you're not wasting your time.\"\n\"In this bright sunlight, observing every detail of the target is part of the training too.\"\n\"I understand, Master.\"\n\"Go rest now. Come back in the afternoon.\"\n\"Yes, Master.\"\n\"This winter's especially cold. I wonder if these sunflowers will make it to spring.\"\n\"...Don't look so down. If they die, we'll just plant more.\"\n\"...It's not the same.\"\n\"What's the difference? Let me ask you, does it matter which one of us get sent to the shadow?\"\n\"Goodwind ninjas must complete our missions. If one falls, we simply replace them, just like replacing a wilted flower.\"\n\"I understand, Master.\"\n\"Alright, let's head inside. Make me some hot tea, and have some yourself.\"\n\n\"What's this you're drawing? A shuriken? Or a sunflower?\"\n\"It's...a shuriken in the shape of a sunflower.\"\n\"Mm... I like the creativity.\"\n\"Still, a unique weapon like that could easily make you an obvious target to the enemies.\"\n\"...But I want to be remembered.\"\n\"Think about that once you've made it to the top.\"\n\n\"Miss Nanoha, based on your custom design, we should have a prototype ready in about a week.\"\n\"Once it's ready, please come by to test it. We'll only proceed with production when you greenlight it.\"\n\"This is a special perk reserved for the Goodwind elite.\"\n\"Thank you.\"\n\"If I may ask, is the design for this shuriken inspired by a flower?\"\n\"Yes, it's sunflower.\"\n\"I see. 'Solar Arashi.' That's a beautiful name.\"",
|
||||
"CharacterArchiveContent.12001.1": "Basic Info",
|
||||
"CharacterArchiveContent.12001.2": "Name: Canace\nBirthday: January 22nd\nAffiliation: Grace Light Academy\nSkills: Teaching, specializing in Grace Energy-related subjects\nAddress: Teacher's Office, Building 3, Grace Light Academy, Emor City\nExperience: Not disclosed\nWeapon: Laurel Bracelet of the Starless Night\nRate: Not disclosed",
|
||||
"CharacterArchiveContent.12002.1": "Reason for Becoming a Teacher",
|
||||
"CharacterArchiveContent.12002.2": "To help each student find and pursue their own path.",
|
||||
"CharacterArchiveContent.12003.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.12003.2": "Personal Experience\n\nGraduated from Starlight Academy and currently teaching there.",
|
||||
"CharacterArchiveContent.12004.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.12004.2": "Personal Achievements\n\nDuring my time at Starlight Academy, I was awarded the title of \"Top Star Student\" for three consecutive years.\nAfter joining the faculty, I was promoted to professor in recognition of my outstanding contributions to researches on Grace Energy and Stellnanite Veins.",
|
||||
"CharacterArchiveContent.12005.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.12005.2": "Key Publications\n\n\"The Conduction of Grace Energy Across Various Mediums\"\nThis paper explores the varying Grace Energy conductivity across different mediums as well as methods to improve it. It has been cited over 1,000 times within three years after publication.\n\n\"The Hypothesis on the Geographic Influence of Magic\"\nThis paper explains how, on the continent of Nova, the use of magic at the same level can produce different effects depending on geographic differences and unique environments, and on this basis proposes a hypothesis.",
|
||||
"CharacterArchiveContent.12006.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.12006.2": "Other Notable Publications\n\n\"On the Concept of Wish from a Trekker's Perspective\"\n\"The Current State and Future Trends of Grace Substitutes Research\"\n\"Exploring the Management of Monoliths in Cities\"\n\"A Guide to Edible Wild Plants in Nova\"",
|
||||
"CharacterArchiveContent.12007.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.12007.2": "Awards & Recognition\n\n1st Place in Starlight Academy's \"Most Popular Teacher\" Poll (Unofficial)\n1st Place in Starlight Academy's \"Most Feared Teacher\" Poll (Unofficial)",
|
||||
"CharacterArchiveContent.12008.1": "Peer Comments",
|
||||
"CharacterArchiveContent.12008.2": "Canace is great; Being her student is not.\n—Firefly\n\nShe's published numerous papers, led several projects, and earned lifelong recognition.\nYet, after all that, she chose a career as a university professor over a prestigious position at the Eye of Grace.\nHonestly, she might be the most perplexing student I've ever taught.\n—Professor Zosimos, Department of Elements, Grace Light Academy",
|
||||
"CharacterArchiveContent.12009.1": "TA Feedback",
|
||||
"CharacterArchiveContent.12009.2": "Fairly accurate.<sprite name=\"acrchives_certified_richtext\">\nSurveys from Starlight Academy graduates indicate that most of Canace's students respect and admire her. She frequently incorporates Trekker-related topics into her lessons, always with a positive perspective.\n—Willow",
|
||||
"CharacterArchiveContent.12010.1": "Appendix",
|
||||
"CharacterArchiveContent.12010.2": "Investigation Halted.\n\nDuring our background check on Canace, we faced significant interference and warnings from the Grace Imperium.\nSuch reaction only confirms that the details of her \"year-long absence\" are highly classified even within the Grace Imperium.\nBased on her published research, it's clear that Canace has accumulated substantial Trekker experience. However, her unwillingness to discuss this raises concerns.\nGiven the missing details about her background, we advise caution in further dealings with her.<sprite name=\"acrchives_falsified_richtext\">\n—███, Trekker Association",
|
||||
"CharacterArchiveContent.12011.1": "The One with No Last Name",
|
||||
"CharacterArchiveContent.12011.2": "\"From today onward, you may no longer call yourself a Metonia.\"\nMy mother sat at the center of the family council. She was the most accomplished woman in the history of the Metonia family, someone I had always admired since childhood. That she presided over this meeting herself could only mean the Metonia family had sacrificed no small share of its interests in order to ransom me back...\nShe looked at me with apologetic eyes—an expression almost never seen on her face. Yet in the end, she said nothing more. She got up and left her seat without so much as a backward glance. A servant immediately stepped forward to help her change coats, preparing her for the next meeting.\nFor as long as I could remember, I had only ever seen my mother at such times. She was always hurrying from one meeting to the next, as though her schedule of councils and boardrooms were endless.\nOnly after the sound of her heels faded into the distance did the others at the table finally exhale in relief.\nMy older brother, already lined with wrinkles despite his youth, let out half a sigh, but swallowed the rest when Famia, my older sister, shot him a glare.\nAmong us siblings, Famia was considered the one most likely to inherit our mother's position, though she herself always claimed that I should be the one to take that seat.\nI, however, had no interest in my mother's position.\n\nWhen I had packed the last of my belongings and walked out of the Metonia estate alone, a gaunt-faced man stood waiting by the iron gate.\nHe was my father, a well-known businessman in Nova. Born in the Ash District, he had, through sheer determination and by marrying into the Metonia family, became a man of consequence in Emor's Gold District.\nAll these years, my father had seldom spoken to us. I never knew what he was truly thinking. Only that, unlike my mother who valued results above all else, he cared more about the direction at the start.\nI thought he was about to say something, but he just handed me a book.\n\"The Fundamentals of Grace Energy.\"\nI recognized it at once. It was the birthday gift I had begged my parents for when I was a child. But now, I had turned my back on it.\n\"Since you chose this path for yourself, see it through to the end.\"\nLeaving those words behind, he turned and walked away, just as my mother had.\nRight on cue, the rain began to fall. The butler arrived with my luggage, wrapped in waterproof cloth. He explained that Father had personally given the instructions, since most of it was out of print rare books that could easily ruined by water.\n\"Miss, please understand. Mistress and Master, they...\"\nThe lines on the butler's forehead deepened. Ever since my incident, he had followed my parents everywhere as they tried to get me out. No doubt he, too, had endured a difficult time.\n\"It's all right. I understand. To protect me and the family, they had no other choice.\"\n\nFrom the carriage window I watched the Metonia estate recede into the distance. Taking out the Grace Light Academy employment registration form, I filled in the blank for \"Full Name\" with—\nCanace·No family name.",
|
||||
"CharacterArchiveContent.12012.1": "Looking Back on the Path I Took",
|
||||
"CharacterArchiveContent.12012.2": "Before officially becoming a teacher, I spent some time interning in a small, remote town.\nThe school there was soon to be shut down, and the students there were the first class I ever taught—and I was their last teacher.\nThe reason for the school closure was simple: it couldn't collect enough tuition fees.\nIn Nova, education is a luxury.\nIn a way, a teacher like me is no different from an Artifact salesperson in a shop...\n\n\"Ah, I knew I'd find you here, Ms. Canace.\"\n\nJuno pushed open the door to the rooftop, greeted me like an old friend, and gave me a polite bow.\nShe was the class president. With only a five-year age gap between us, we were more like friends than teacher and student.\n\n\"The graduation ceremony is about to start. Aren't you coming down, Ms. Canace?\"\n\"I need a moment... I'm feeling a bit...\"\n\nI tugged at the hem of the suit I'd found in the Monolith.\nI felt uneasy about the upcoming ceremony.\nThis wasn't a traditional graduation—it was more of a forced graduation due to the school shutting down.\nFacing the imminent graduation, the graduates had only finished half of the semester.\nI couldn't stop the school from closing, but I still felt I hadn't done enough for my students.\n\n\"Wow, is that the formal suit in the Monolith?\"\n\nJuno noticed my unusual outfit and circled around me in excitement.\nIt was indeed the formal wear popular in the Gold District.\nWhen I left home, my older sister packed it for me, but I never got a chance to wear it.\n\n\"The premium stuff from the Monolith! How does it feel? Is it really as comfortable as people say?\"\n\"It's tight and hard to move in it, not comfortable at all.\"\n\"I see! This is the first time I've seen you in a suit, Ms. Canace.\"\n\"Well... There are still lessons I haven't covered this semester. Sorry about that.\"\n\"Don't worry! You've already taught us the most important lesson.\"\n\nI gave her a confused look.\nAfter hearing about the school closure, I handed out the remaining lesson plans and textbooks. But that didn't count as completing the lessons, right?\n\n\"The most important lesson is this.\"\n\nJuno pointed at my suit.\n\n\"This?\"\n\"Yeah, before you came, we thought Emor was this intimidating place, and the people there seemed to know so much more.\nWe thought we could never catch up, no matter how hard we tried.\nThen you came, and we learned that people from Emor are just like us...\nAnd I just find out now that they wear these really uncomfortable clothes.\"\n\"I don't think that's much of a compliment.\"\n\"What? No, I really mean it. Everyone in class likes you, Ms. Canace. You've given us confidence we didn't have.\"\n\"Well... I never realized I could do that.\"\n\"Yeah, now we know we're just like everyone else, and there's nothing to be afraid of. Anyway, everyone's waiting for you in the hall. Let's go.\"\n\nTo quote a book from the Monolith: In any group of three, one of them can always teach me something.\nI guess teaching these students helped me gain new insights as well.\nJuno gently pushed me forward, a teacher who had learned just as much, toward my first \"graduation\" in life.",
|
||||
"CharacterArchiveContent.12013.1": "Weapon Anecdote: Laurel Bracelet of the Starless Night",
|
||||
"CharacterArchiveContent.12013.2": "Soft whimpers of a young girl emanated from the pitch-black cell.\nCurled up in the cold corner of the stone-walled room, she clutched tightly to memento from her adventure.\nIt was a bracelet made from calcified laurel leaves.\n\nThe coldness was gnawing at her senses while darkness was stripping away her will.\nAll she could do was silently repeating her defense in the trial.\n\"It'll be fine. If I just play dumb, I can get away with this.\"\n\"Everything will be okay. Once my parents step in, I'll be out of here soon.\"\nBut memories intruded and the past flashed before her eyes once again.\n\nOne could not have both freedom and stability. Longings for the Wilds made her sneak out to a Monolith outside the city.\nShe saw climbing the Monolith as a kind of graduation celebration.\n\n\"Everyone wants to climb higher, but few stop to notice what's beneath their feet.\"\n\nThe girl descended into the Abyss, witnessing sights no one had ever seen before.\nThe Monoliths, the continents, and the very planet itself.\nShe realized that the true history of the world and its forgotten memories was beyond anything Novians could ever imagine.\nOnce she took that first step, she could never accept living in a glass house of ignorance.\n\nShe weaved a bracelet out of tree branches to symbolize her will.\nShe longed to reveal the truth to the world. and that obsession drove her to force her frail body back along the path she had come.\nThere the memories came to an abrupt end, followed by events too terrible to speak of.\n\nA beam of light cut through the darkness of the cell.\nThrough the doorway, the young girl saw her parents and the figures of the Grace Imperium outside.\nDuring the trial, she lied. This was a first for her, as she had always been taught to speak the truth.\nCanace held firm onto the belief that silence would not last forever, those who sought knowledge would one day unearth the truth.\nShe carried that secret on her back and began to walk her lonely path.",
|
||||
"CharacterArchiveContent.12301.2": "Name: Ann\nBirthday: June 1st\nAffiliation: Eaze Village Scout Squad (Self-formed)\nSkills: Scouting\nAddress: Eaze Village\nExperience: None\nWeapon: Coco (Definitely not a weapon)\nRates: Accepting apples for small tasks, watermelons for bigger ones",
|
||||
"CharacterArchiveContent.12302.1": "Reason for Becoming the Scout Squad Captain",
|
||||
"CharacterArchiveContent.12302.2": "The Scout Squad used to be a big, bustling group, but over time, everyone moved away. Now it's just me, Coco, and Bubble holding down the fort.",
|
||||
"CharacterArchiveContent.12303.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.12303.2": "My Special Magic to Make You Smile\n\nFeeling bad?\nI will draw you a sun to brighten your day~",
|
||||
"CharacterArchiveContent.12304.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.12304.2": "Things I'm Not Good At\n\nPeeling onions, staying up late, studying, and saying goodbye to my closest friends.",
|
||||
"CharacterArchiveContent.12305.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.12305.2": "My Important Companions\n\nBubble is the fastest in the Ponpon Fish Village. She can carry me all the way to the treetops.\nCoco can instantly become super bulky and breathe fire. She can even whip up warm porridge to make me feel better when I'm sick!",
|
||||
"CharacterArchiveContent.12306.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.12306.2": "Scout Squad Responsibilities\n\nWe help the villagers, patrol the forest, and keep an eye out for monsters.\nEach team member has a unique role, and as long as you care about the village, you're considered an honorary member of the Scout Squad.",
|
||||
"CharacterArchiveContent.12307.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.12307.2": "About Me\n\nI don't remember who my parents are. Villagers told me, a few years ago, Coco brought me to the village.\nI have asked Coco about it, but she only responds with \"wuf.\" Strange—she usually understands me just fine.",
|
||||
"CharacterArchiveContent.12308.1": "Peer Comments",
|
||||
"CharacterArchiveContent.12308.2": "She'll always be the little sunshine of Eaze Village.\n—Chief of the Village\n\nThe little sister helped me so much and she climbs trees faster than I do!\n—Teresa",
|
||||
"CharacterArchiveContent.12309.1": "TA Feedback",
|
||||
"CharacterArchiveContent.12309.2": "Mostly accurate.<sprite name=\"acrchives_certified_richtext\">\nRegardless of her age, Ann has already managed to rally the help of two companions and protect the village in her own way.\nHer unique perspective of nature and creatures is also impressive, showing the potential to become an excellent Trekker.\nThat said, before she gets too caught up in her \"adventures,\" she needs to catch up on the homework she's missed.\n—Willow",
|
||||
"CharacterArchiveContent.12310.1": "Appendix",
|
||||
"CharacterArchiveContent.12310.2": "Excerpt from a paper on Firefangs study\n\nFluflas are known for their exceptional hearing and natural bond with animals. However, little is understood about their interactions with monsters like Firefangs.\nThe Firefang is a fierce, fire-breathing creature. Its innate pride makes it nearly impossible to tame.\nThat said, Coco, Ann's Firefang companion, is a unique case. Not only has she formed a strong bond with Ann, but she has also picked up abilities that are uncommon for her kind. This makes Coco an intriguing subject for further study.\n—From a paper archived at Eye of Grace",
|
||||
"CharacterArchiveContent.12311.1": "The Legend of the Sun Knight (Part One)",
|
||||
"CharacterArchiveContent.12311.2": "One day, a terrible curse struck the peaceful village without warning.\nThe curse made the sky lose its memory, so it wept endlessly, its tears flooding the fields.\nThe curse also made the clouds sick. They turned dark and heavy, and their pain was spread to the wheat crops, causing them to bend.\n \nThe villagers laboring in the fields turned to the sage for help, asking how they could lift the curse.\nThe wheat still clung to life, but the villagers were drained, their bodies and spirits worn thin by the curse.\nThe sage stroked his beard thoughtfully and told the villagers that only the legendary Sun Knight could awaken the slumbering sun, whose light would break the curse.\nThe villagers asked eagerly, \"Where can we find the Sun Knight?\"\nThis time, the sage simply shook his head, offering no answer.\n\nAs a matter of fact, the Sun Knight was already on her way.\nWrapped in a magic cloak to shield her from the cold, she ventured deep into the damp forest.\nThis was her domain, and she knew every creature that called it home. In return, these creatures adored her. The fluffy-tailed nut identifiers and the flying singers eagerly guided her along the way.\n \nThe Sun Knight was on a quest to collect the materials needed to awaken the sun.\nShe gathered handfuls of royal poinciana petals, a large basket of marigold buds, and some tasty onions and purple sweet potatoes—everything packed into a big bag.\nBut no, she wasn't planning to wake the sun with a feast!\nShe also collected spider webs, madder roots, and a barrel of tree sap.\nCarefully, she loaded the heavy bag onto the back of her most trusted companion, Lady Firefang, and brought them all back to her secret hideout.\nIn a large pot, the ingredients simmered for hours, turning into precious liquid by the time the piles of firewood disappeared. What had once been a heap of materials was now stored in several small jars.\nThe Sun Knight packed the jars carefully, borrowed a few strands of Lady Firefang's beautiful fur, and made her way toward the \"tower\" in the village.\n \nShe squeezed through the crack in the wall and climbed the steps to the top.\nBelow, Lady Firefang stood, her gaze fixed on the Sun Knight as she ascended.\nThe ritual to awaken the sun began.\nThe magical fluid from the jars was poured onto the tower, painting it with golden and fiery-red hues. As the warm colors spread, the sky seemed to recall its memory. The warm hues also healed the clouds, and sunlight returned to the village.\nBut the remnants of the curse clung to the Sun Knight. No one knew where she went after that.\nAs for when the Sun Knight would return... Well, that's a different story.\n \n\"Big Bo, don't you think the windmill in the village is lovely?\"\n\"It is! But what's that on it? Is that...an orange?\"\n\"It's the sun! The color's faded from the rain.\"\n\"I see, you were working on this the other day.\"\n\"Yeah. The rainy season was so annoying. But the sun I painted brought smiles to everyone in the village.\"\n\"So, that's how you caught a cold?\"\n\"Achoo! It's nothing, really! I'll be fine in a couple of days. Please, Big Bo, don't buy me any medicine. I really don't want to drink that bitter stuff again.\"",
|
||||
"CharacterArchiveContent.12312.1": "The Legend of the Sun Knight (Part Two)",
|
||||
"CharacterArchiveContent.12312.2": "Another day, the capricious queen of winter, along with her loyal servants of wind and snow, swept through the village.\nWhen dawn broke, the villagers awoke to find Lady Firefang's paw prints near a broken fence.\nDisturbed, they sought the sage's counsel, hoping for a fair judgement.\nThe sage, stroking his beard, gazed solemnly toward the forest. \"The just Sun Knight will uncover the truth.\"\n\nOnce again, the Sun Knight put on her cold-immune magical cloak and stepped into the frozen forest alone.\nThe snowstorm casted unease among the forest creatures, but the Sun Knight returned to her domain undeterred. No cheers of welcome greeted her, but she was determined to help those in need.\nShe carefully placed five pine nuts—forgotten treasures of the fluffy-tailed nut identifiers—at their door.\nShe gently returned three bird eggs—cherished offspring of the flying singers—to their nest.\nAnd then, she spotted a set of paw prints—no, not just any paw prints—these were the tracks of Lady Firefang!\n\nThe Sun Knight quickened her pace, following the trail deeper into the forest.\nThrough the wind and snow, she saw Lady Firefang up ahead. She was close now—just a few steps away from getting the answer she needed.\nBut as she drew near, a sense of shiver crept over her. The figure before her wasn't Lady Firefang at all—it was a vicious wolf, who looked strikingly similar to her.\nHe wore the disguise of Lady Firefang, hoping to deceive the villagers and break their trust in her.\nJust as the Sun Knight moved to confront him, the biting wind and snow suddenly numbed her limbs.\nAt the critical moment, the real Lady Firefang appeared and engaged in the fight, shielding the Sun Knight behind her.\n\nThe battle soon ended, as the wolf stood no chance against Lady Firefang. But in a final act of desperation, he grabbed Lady Firefang and pulled her down the mountainside with him.\nThe Sun Knight quickly called on the creatures of the forest. They brought spruces, ivy vines, and a large, elastic mushroom.\nTogether, they crafted a sled to ride over the snow.\nWithout hesitation, the Sun Knight jumped onto the sled and sped down the mountain.\n\nIn a quiet cave, she found Lady Firefang, injured but still breathing. \"Hold on, my friend.\" the Sun Knight said gently. She reached into her pouch and pulled out two strange stones.\nClick. Clack. The melodious sounds summoned a fire spirit. It appeared in a flash of flames, offering warmth.\n\"This isn't enough.\" the Sun Knight murmured, draping her enchanted cloak over Lady Firefang to protect her from the cold.\nThe fire spirit danced through the night. Finally, the long, bitter night ended.\n\nSoon after, the sage led the villagers to the cave. When they learned the truth, their concerns were resolved. However, the Sun Knight, still recovering from her illness, became even weaker.\nDetermined to care for her, Lady Firefang began to learn the villagers' ways of living...\n\n\"No matter how many times I see it, I still can't believe Coco can cook!\"\n\"Heh, impressive, isn't it?\"\n\"Yeah. Coco is impressive! Unlike Ann...\"\n\"That's not true! I... I can cook too! I'll show you, Big Bo!\"\n\"Hold on! Did you just pour the entire bag of salt in there!?\"",
|
||||
"CharacterArchiveContent.12313.1": "Weapon Anecdote: Golden Wheat Flag",
|
||||
"CharacterArchiveContent.12313.2": "\"Ann, we're here! Hey! What are you doing on the floor?\"\n\"Hey, guys! The flag by the village gate got a hole in it, and I'm trying to figure out what to do with it.\"\n\"I know! Dad says this is called 'crafting.' They have crafting lessons every day in Philae schools!\"\nLying on the flag that had been blown off from the flag post by the strong winds the night before, the Flufla girl turned her head to welcome the two members of the Scout Squad.\n\"Ann, why not add something to it that's unique to our Eaze Village...or Ponpon Fish Village? That way, everyone will recognize it right away!\"\n\"Something unique to Ponpon Fish Village... Hmm! I know what I can do! Thanks, Ya!\"\n\"Pfft, I thought you were making a battle flag! You know, like the one the standard bearer of Imperial Guard holds.\"\n\"They will wave it like this, see? This way, everybody is going to look at you!\"\n\"That's so cool! I want one too! But I don't know how to make it...\"\n\"Ann, don't listen to him. Even without a flag, Coco will still follow your orders.\"\n\"I see! Once I fix the flag, we can put it back together!\"\n\"Ah... About that...\"\n\"Ann, I hate to tell you this, but we're moving to Philae soon...\"\n\"Phil-lay? Is that a nearby village? That's okay! With Coco around, she can take me to visit you every day!\"\n\"It's not like that, Ann... We are moving to...\"\nThe two gave Ann her first lesson in farewells, and her mood was as low as her floppy ears.\n\n\"Do you think it was the right thing to tell her? I still remember the sad look on her face that day...\"\nOn the moving carriage, the girl spoke regretfully to the boy beside her.\n\"It beats let her discover it for herself. And stop sticking your head out the window, it's dangerous.\"\n\"I think...I see something strange in the wheat field.\"\n\"There are some strangely tall stalks, and they're moving towards us.\"\n\"Impossible, you must be seeing things...\"\nThe boy leaned out of the window, and as sunlight swept across the wheat field, he saw a girl on the back of a Firefang. In the golden wheat waves, she was waving a flag made of wheat stalks in the air.\n\"Nalan! Ya! Look, I made this really cool wheat flag!\"\n\"When I become the captain of the Scout Squad, I'll carry it with me everywhere!\"\n\"I'll hang it high at the village gate, so you will see it when you come back!\"\nThe Flufla girl could no longer hear her friends' responses as the carriage carried them away. She stopped and looked at their waving goodbye silhouettes gradually disappearing into the horizon.",
|
||||
"CharacterArchiveContent.12501.2": "Name: Freesia\nBirthday: September 9th\nAffiliation: Post Haste\nSkills: Dueling, cycling, handling lawsuits\nAddress: No. 9 Tenth Street, Port Bellin\nExperience: 1 year\nWeapon: Reason's Edge\nRate: Contact Donna at Post Haste for details",
|
||||
"CharacterArchiveContent.12502.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.12502.2": "To advocate the unheard, to fortify my body, and to push my limits—this is what being a Courier Trekker means to me.",
|
||||
"CharacterArchiveContent.12503.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.12503.2": "Education\n\nGoldfinch Academy of Excellence: Graduated Summa Cum Laude",
|
||||
"CharacterArchiveContent.12504.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.12504.2": "Awards\n\nBellin Star of the Year Medal\nSecond Place, Bellin Lake Circuit Cycling Race\nBest Stamina Award, Bellin Port Marble Tournament",
|
||||
"CharacterArchiveContent.12505.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.12505.2": "Hobbies\n\nReading, dueling, and enjoying tea",
|
||||
"CharacterArchiveContent.12506.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.12506.2": "Courier Services\n\nStandard Services: Local delivery of letters, newspapers, and packages\nCustom Services: Oversized package delivery and intercity mail\nReminder: Custom services must be booked in advance",
|
||||
"CharacterArchiveContent.12507.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.12507.2": "Self-Assessment\n\nAs a novice, I'm still far behind those seasoned Trekkers in both knowledge and practical experience.\nIt takes me seventeen strikes to knock out a wild boar, and I've yet to complete the \"30 Days on Hardtacks\" challenge...\nTo bridge these gaps, I am diligently learning from the best: absorbing tales from veteran adventurers, engaging in marble duels with children, sampling every snack available, and refining my skills in Artifact repair.",
|
||||
"CharacterArchiveContent.12508.1": "Peer Comments",
|
||||
"CharacterArchiveContent.12508.2": "It took me quite a bit of effort to convince Freesia not to list \"eating snacks\" as one of her hobbies...\nAnyway, don't let her cold, distant vibe throw you off. Spend some time with her and you'll see there's more to her than meets the eye!\n—Donna",
|
||||
"CharacterArchiveContent.12509.1": "TA Feedback",
|
||||
"CharacterArchiveContent.12509.2": "Totally accurate.<sprite name=\"acrchives_certified_richtext\">\nFreesia's capabilities far exceed what she listed in her CV—it seems she may have somewhat missed the point when detailing her achievements\nOut of curiosity, I dug deeper and discovered that the \"Bellin Star of the Year Medal\" is actually awarded to the person who defeats the most wandering wild boars in town each year... It's hard to imagine what this young lady has gone through to earn that.\n—Willow",
|
||||
"CharacterArchiveContent.12510.1": "Appendix",
|
||||
"CharacterArchiveContent.12510.2": "An excerpt from an old news article.\n\nExclusive! Poitou Family Advocate Disappears!\nSources reveal that an advocate from the Poitou family, who previously assaulted an attendee in court, has now gone missing. Her law firm has received several anonymous letters demanding a public apology.\nAs of now, the Poitou family has not issued any statement regarding the situation...\n—The Voice of Port Goldfinch",
|
||||
"CharacterArchiveContent.12511.1": "The Search for Meaning",
|
||||
"CharacterArchiveContent.12511.2": "\"Based on the company's current situation, we've outlined the following proposals...\"\n\"You had made some solid plans, but...\"\nAs the conversation went on, the conference room was filled with tedious contract term explanations and convoluted legal jargons. Freesia sat at the large table, diligently noting every word her esteemed clients said, as she always did.\nEven though most of the time they repeated questions that had already been answered several times or made unreasonable demands, she remained composed.\n\n\"... You were zoning out during the meeting, weren't you?\"\nFreesia, who had been sorting her files, was startled. She had assumed her mentor, preoccupied with dealing with the difficult clients, would pay less attention to her. But to her surprise, the seasoned advocate saw it all.\nAfter admitting her lapse, Freesia couldn't help but ask a question that had been on her mind.\n\"This is our third meeting with this company. Why are they so slow in giving us an answer? Why do they keep sending different representatives to hear the same proposals?\"\n\"Good question. Consider it a standard procedure. The larger the company, the more complex its internal structure.\"\n\"We need to gather feedback from all sides and tailor a proposal that satisfies the group with the final say.\"\n\"With all due respect, I think this approach slows down the process.\"\n\"That's not our concern. As advocates, our job is to fulfill the client's needs.\"\n\"... I understand. Thank you for explaining.\"\n\n\nThe afternoon sunlight poured through the window, offering an invitation to nap. Even though Freesia maintained a healthy routine, she still felt her eyelids growing heavy. She looked out the window.\nIt was the perfect weather for practicing dueling techniques outdoors.\nHow long has it been since she last felt an adrenaline rush?\nWhen she vowed to become an advocate, she thought she was stepping into a new \"dueling arena,\" just as the respected ancestors of her family had done.\nShe longed for simple, direct fights, but reality was different from what she wanted.\n\n\n\"... Thank you. See you tomorrow.\"\nAfter saying goodbye to her mentor, Freesia stepped out of the imposing building, feeling unusually tired.\n\"Excuse me, miss... Are you an advocate?\"\nA couple approached her, interrupting her thoughts. They were dressed in simple clothes, looking both anxious and earnest.\nFreesia nodded seriously.\n\"Yes, how can I help you?\"",
|
||||
"CharacterArchiveContent.12512.1": "A New Beginning",
|
||||
"CharacterArchiveContent.12512.2": "\"I will not ask you to drop this case, but given your lack of experience and the defendant's strong background, a lost case is almost certain.\"\n\"And, as expected, I'll be the one representing the defendant.\"\n\"... You're fully aware of the harm he's caused. Why would you still defend him?\"\n\"Because I'm his personal legal counselor. As an advocate, my duty is to provide legal service to my clients, and I won't be swayed by anything else.\"\nHer mentor's resolute response shattered the last shreds of Freesia's idealism.\n\"... You are the senior I respect most in this field, but even if I have to take an opponent like you on, I won't back down.\"\n\"Besides, I think I still have a shot at winning.\"\n\n\nThe rain began to let up, a knock on the door broke the silence.\n\"Come in.\"\n\"It's fine, I'll just stand here. I don't want to stain your carpet with my wet shoes.\"\n\"I'm here to say goodbye. I'm quitting the firm... I don't think I can be a competent advocate.\"\n\"Don't be afraid of failure. You can always learn from your mistakes and start fresh. You have a lot of potential, so don't give up on yourself.\"\n\"But I've been thinking... If being an advocate means only fighting for the powerful, even at the expense of the common people, who else will stand up for justice?\"\n\"Society has its own rules. You shouldn't question them until you have the power to change them.\"\n\"And remember, you became an advocate only because you are a Poitou...\"\n\n\n\"... Freesia! Freesia! What are you reading?\"\nA nimble girl leaned over curiously, her shadow falling on the book pages.\n\"Whoa, so many words! I don't understand any of this...\"\n\"Haha, the books Freesia reads are too deep for us.\"\nThe orange-haired girl, who had been stitching a piece of clothing, squeezed herself into the already tight space on the couch. The three girls huddled together, chatting.\n\"I was just flipping through it... The bookstore owner gave me a few bestsellers.\"\n\"As thanks for your help in dealing with those ruffians last time, right? They had threatened to raise her rent more than once.\"\n\"I remember! Then Freesia said a bunch of legal things I didn't understand, and those people were absolutely stunned.\"\n\"When Freesia talks about legal stuff, she's a totally different person.\"\n\"Now that Freesia's getting some recognition in the neighborhood, I wonder if Post Haste will land a big job soon...\"\n...\n\n\"Now, I've started to understand the meaning of that period of my life.\"\nThough it came later than expected, Freesia could finally feel proud of her former identity as an advocate.",
|
||||
"CharacterArchiveContent.12513.1": "Weapon Anecdote: Reason's Edge",
|
||||
"CharacterArchiveContent.12513.2": "What does it take to become the undefeated champion of duels?\n\"Courage,\" \"Tenacity,\" and \"Justice...\"\nThese were her deadliest weapons, her most loyal followers.\nWith them, she ensured that promises were met and disputes were settled.\n\"Courage\" was a dark silver dagger laced with poison, capable of striking down enemies with lethal precision in the blink of an eye.\n\"Tenacity\" was forged from rhino bones and crimson rocks, able to shatter any defense as if it were glass.\n\"Justice\" was a lance, its tip sharp enough to pierce the sky, its gleaming edge often the last an enemy would ever see.\nIn her arsenal, weapons were named after various virtues. Among them, an unwieldy great axe was left unattended, waiting for its master to choose it.\nBut she didn't need \"Reason.\"\nShe had always charged forward with reckless abandon.\n\nHowever, even the undefeated champion would eventually fall.\n\"Impulsiveness is your downfall.\"\n\"Never ignore the power of reason.\"\nThis was the comment she received.\nAfter that, she vanished, and not soon after, the tradition of dueling.\nThe once-glorious weapons and their legends were sealed in the memories, forgotten by all.\n\nA hundred years later, a young girl, fleeing in desperation, stumbled upon the arsenal.\nHer presence brought a renewed sense of purpose to those forgotten weapons.\nBut unlike the legendary duelist before her, this girl was inexperienced and lacked confidence.\nShe wandered past the weapons that had once witnessed epic battles, searching for one to help her deal with the difficulties ahead.\n\"Hmm... You're the one.\"\n\"I need more reason.\"\nHeld in her hand, the great obsidian axe seemed to come alive.\nDeep inside the disheartened girl, the axe felt her courage, tenacity, and justice.\nIt also recognized her fiery passion, the same passion that its previous master had a century ago.",
|
||||
"CharacterArchiveContent.12601.1": "Basic Info",
|
||||
"CharacterArchiveContent.12601.2": "Name: Flora\nBirthday: September 9th\nAffiliation: Ozora Production\nSkills: Magic performances\nAddress: Southern Forest, near Flavio\nExperience: above 3 years\nWeapon: Phoenix Wand\nRates: Appearance fee: 5 million Dorra. For business collaborations, please contact me in advance to discuss the details.",
|
||||
"CharacterArchiveContent.12602.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.12602.2": "To tour with OpenSky Agency artists, bringing joy to audiences while recruiting and mentoring performers and help them become star artists.",
|
||||
"CharacterArchiveContent.12603.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.12603.2": "About OpenSky Agency\n\nOpenSky Agency is a newly established agency that broke away from the traditional model of securing performance opportunities with one city at a time. Instead, it operates with complete flexibility, touring and performing regularly across Nova.\nScope of services include: magic performances, stage plays, talent training, and Monolith exploration.\nPermanent address: Southern Forest, near Flavio\nOffice Number: 62442",
|
||||
"CharacterArchiveContent.12604.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.12604.2": "About Magic Performances\n\nMagic performances involve creating visual wonders using magical powers, which requires the performer to possess exceptional magical skills.\nThe origins of magic performances are unclear, but available records suggest that the practice dates back centuries, possibly even a thousand years.\nThe founding figure of modern magic art is known as the \"Clockmaker's Apprentice.\" He was the first to combine traditional magic tricks with acrobatics and other theatrical illusions, bringing the folk practice to the nobility and transforming it into an art form.\nHowever, due to various historical reasons, magic performances gradually lost its appeal among the general public. A few years ago, Celine Robert, the last direct descendant of the Clockmaker's Apprentice, passed away in Flavio, marking the end of an era for this art form.",
|
||||
"CharacterArchiveContent.12605.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.12605.2": "Career Highlights\n\nPreviously signed to a 15-year contract with Scarlet Sights Media's Radiant Promotion.\nHas starred in 32 films (9 as the leading actress), 15 stage plays, and 48 live performances.\n\nAwards:\nBest Newcomer Award, 26th Flavio Film Festival\nBest Actress Award, 26th Flavio Film Festival\nLifetime Achievement Award, 27th Flavio Film Festival",
|
||||
"CharacterArchiveContent.12606.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.12606.2": "Signature Magic Performance Techniques\n\nI've refined traditional magic tricks, using a wand to expertly control magical powers.\nWith exquisite magic props and my graceful dance moves, I put on a spectacular visual feast of magic show entirely on my own.",
|
||||
"CharacterArchiveContent.12607.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.12607.2": "A Lavish Costume\n\nAfter inheriting the legacy of a Magician Maximus, I recreated her iconic stage costume from her youth as a tribute, adding a few personal touches.\nHowever, I found myself overwhelmed by the weight of her legacy. But with time and practice, I managed to step into her shoes and embrace the responsibility it carried.\n\nThat's the story we tell the public. The truth is Miss Flora had no idea how to put the costume on.\n—Fannie, Assistant at Ozora Production",
|
||||
"CharacterArchiveContent.12608.1": "Peer Comments",
|
||||
"CharacterArchiveContent.12608.2": "I've heard about Miss Flora's accomplishments as an actress in Flavio. Unfortunately, I couldn't travel there, so I could only watch her work on a projector Artifact. I often wonder when she'll return to Flavio to resume her actress career again.\n—Aobelle\n\nWe deeply regret that Miss Befana, or rather Miss Flora, has left the film industry. While Radiant Promotion has officially severed ties with her, we promise that the honors and awards she earned will not be revoked.\n—Flavio Film Association",
|
||||
"CharacterArchiveContent.12609.1": "TA Feedback",
|
||||
"CharacterArchiveContent.12609.2": "Highly questionable.<sprite name=\"acrchives_falsified_richtext\">\nMiss Flora, a skilled magician, always demonstrates excellent social skills, reflecting her background in the entertainment industry. However, the rumors about her, both on the media and in the industry, cannot be ignored.\nThe opinions about her seem poles apart, which has led us to doubt the authenticity of her resume.\nRather than a typical resume, we see this more as an invitation letter. If you're lucky enough to receive it, think of it as Flora inviting you to join her on stage for a magic performance.\n—Willow",
|
||||
"CharacterArchiveContent.12610.1": "Appendix",
|
||||
"CharacterArchiveContent.12610.2": "About the Contract Dispute Between Miss Befana and Radiant Promotion\n\nFrom records in Flavio Archives:\nMiss Befana filed a lawsuit against her employer, Radiant Promotion, citing its inhumane working conditions, inadequate pay, and failure to provide career development opportunities aligned with her goals.\nBefore a verdict was reached, the dispute between Miss Befana and Radiant Promotion drew significant public attention in Flavio, with many other artists coming forward to expose similar exploitative practices by talent agencies and entertainment companies.\nThe case was ultimately settled with Miss Befana agreeing to pay the penalties for breach of contract. As one SSM reporter stated, \"Although Miss Befana lost the case, she has sparked the fight against the unfair contract terms of artists.\"",
|
||||
"CharacterArchiveContent.12611.1": "A Featureless Face in the Mirror",
|
||||
"CharacterArchiveContent.12611.2": "When did she first start noticing it?\n\nPerhaps it was the moment the applause faded, the spotlights dimmed, and the curtains fell.\nFlora stood at the center of the stage, bowing still, until the darkness completely enveloped her.\nA beam of light broke through from behind as one staff from Radiant Promotion approached, reminding her of her meeting with the producers. She nodded.\nBefore the meeting, she wanted to check her makeup, only to discover that her heavy, ornate gown had no pocket to hold a compact mirror. No matter. As a celebrated star, all she needed was her ever-present smile.\nThe meeting went smoothly. Flora secured another film project, a victory for both herself and the company.\nOnce the staff was gone, she went to the bathroom to remove her makeup. The cold water washed away her makeup, erasing the traces of her stage persona. The sound of unfamiliar footsteps drew near.\n\"Miss Flora? Still here? It's been a long day, hasn't it?\"\n\"I'm fine, thank you. Just need to remove my makeup before leaving.\"\nFlora replied in a perfect manner, though she neither knew the speaker nor cared to.\n\"But...you look weary. Are you alright?\"\nWhere did that come from? Had her perfect mask slipped off?\nFlora slowly raised her eyes to the mirror in front of her.\nIn the reflection, her face had no features.\n\n\"Ah!\"\nFlora jolted awake, realizing she was in the back seat of a luxury limo speeding into the night streets in Flavio. Her agent sat beside her.\n\"What's wrong, my superstar? Still not used to riding in a high-end Artifact car?\"\nFlora offered a tired smile and shook her head, her gaze drifting to the neon-lit cityscape outside the window. It occurred to her that she didn't even like this city.\nAt night, the streets of Flavio were teeming with drunken office workers, underground idols who were rushing to their next part-time jobs with their stage makeups, and art-pursuing talents who were forced to trade everything they had in a bet-on agreement for their long-overdue opportunities.\nEveryone seemed to be caught in a cycle, siphoning joy from each other's struggles.\n\"Stop looking at those losers. Focus on what you have—talent and better access to resources.\"\nFlora stayed silent, her eyes fixed on the view outside. In the blurry background, she caught a glimpse of a familiar red-haired girl, her figure fading into the night.\n\"Ma'am... I think...\"\n\n\"Don't even think about quitting. There's no going back now.\"\n\nSuddenly, the car screeched to a sudden halt. Flora instinctively braced herself, her heart started racing.\nShe looked around in shaken silence, she realized that everyone—both inside and outside the car—was staring directly at her.\nThey were all faceless versions of herself.\n\nKnocks at the door broke the silence, followed by a concerned voice from the other side of the door.\nA cool breeze slipped through the cracked window of the old hotel, sending a chill to the figure hunched at the desk.\nFlora finally woke from the nightmares that felt disturbingly close to reality.\n\"Flora, Are you alright? We are going to the rehearsal for the show booked by the House of Trekkers' Affairs.\"\n\"Ah...yes! Six shows in six consecutive days are just a warm-up for a Magician Maximus.\"\nFlora rubbed her temples to collect her thoughts. She rose up from the chair, placing the unfinished book back on the shelf. Routinely, she put on her performance attire, as if nothing had changed in the past decades.\nBefore leaving, she paused in front of the mirror, summoning the courage to look at her own reflection.\n\nWhen did she first start noticing it?\nThe realization that she barely recognized herself in the mirror.\n\n\"Miss Flora, perhaps we should...postpone the show. Everyone is worried about your health.\"\nNo response. Inside the quite room, only the crying of summer cicadas from afar could be heard.\nAfter a moment, the door creaked open. The familiar, ever-confident magician emerged once again.\n\"Nonsense. In OpenSky, the show must go on!\"",
|
||||
"CharacterArchiveContent.12612.1": "The Fiery Butterfly",
|
||||
"CharacterArchiveContent.12612.2": "A little girl, like a frightened kitten, shuffling through the bustling crowd, calling out for her mother.\nWhen she was about to fall, a pair of hands, showing the marks of time, supported her.\n\"Goodness, I thought you were one of those red-haired Wood Rats! Turns out you're a little girl.\"\nThe girl looked up, an old lady in elegant gown was standing before her. She quickly wiped off the tear streaks on her face and thanked the woman in a proper manner.\n\"Did you get separated from your mother? Do you need help to find her?\"\n\"Mother... She...she's no longer with me. I came to Emor with my father.\"\n\"Oh... I didn't mean it, dear.\"\nThe girl shook her head, feeling the familiar twitch in her nose as tears threatened to fall again.\n\"Thank you, but I really must go now.\"\n\"Not so fast, little one. Check what's in your pocket.\"\n\"Huh?\" The girl fumbled through her pocket, pulling out one handkerchief after another, as if her pocket were a bottomless treasure chest. Each handkerchief had the name Celine Robert embroidered on it.\n\"Oh my, sorry! I'm getting old and forgetful. Your handkerchief is right here.\"\nThe woman pulled out the handkerchief that belonged to the girl from her own pocket and knelt down to gently wipe away the girl's tears.\nBut as she did, a drop of tear evaporated, transforming into a butterfly with fiery wings.\n\"Wow, that's amazing! What was that?\"\n\"This, my dear, is a magic trick.\"\n\"Magic trick? I've only heard of magic spell... What's the difference?\"\nAs the old woman spoke of the history of magic tricks, her fingers flickering, countless handkerchiefs seemed to come to life. They fluttered together like paper dolls holding hands, finally settling on her shoulder.\nFrom folk magic to the Clockmaker's Apprentice, from grand magic performances to Flavio, the girl was attracted to the tales of the past and forgot her sorrow.\n\"Listen closely. There are many types of magic tricks, but whether grand or simple, their essence is the same—to bring joy to the audience.\"\n\"I want to learn magic tricks! Everyone in Emor always looks so sad!\"\n\"Shh! Don't say that loud again, Okay?\" The old woman panicked a bit, covering the girl's mouth. Making sure no one had paid any attention, she sighed in relief.\nThe girl found her flustered reaction amusing, laughed at her. The woman chuckled at herself, too.\n\"You laughed! Does that mean I've grasped the essence?\"\n\"Aren't you a clever one? When you're older, come find me in Flavio, and I'll teach you properly.\"\n\"I will! Don't go back on your word!\"\nAt that moment, the girl caught a glimpse of appreciation in the woman's eyes—something she had never seen before. The woman smiled softly, gently ruffled the girl's hair, and slowly rose to her feet.\nThen, just like magic, she vanished into the crowd, as mysteriously as she had appeared.\nAll that remained was the fiery butterfly on girl's fingertip, fluttering its wings, guiding her home.",
|
||||
"CharacterArchiveContent.12613.1": "Weapon Anecdote: Phoenix Wand",
|
||||
"CharacterArchiveContent.12613.2": "\"Please, tell me how to make magic props!\"\n\"Get lost.\"\n\nThe door slammed shut, and the momentum sent raindrops against Flora's face.\nAbove her, the dim light flickered on a sign that read: Garrod's Magic Prop Shop—CLOSE DOWN. The sign swayed helplessly in the downpour.\nFlora stood there, unwilling to leave. Minutes later, the elderly man reappeared with a grumpy face, tossing a pile of books and materials at her.\nWith another slam of the door, the meeting between Flora and Nova's last magic prop maker came to an abrupt end.\n\nFlora set up a makeshift shelter on a nearby hill, immersing herself in the study of magic props day and night.\nIn later days, she would look back and joke about herself, \"I must've looked like a witch from a picture book back then.\"\n\nFlora was working on a tool designed to control magic power—a small, convenient device, much like a conductor's baton, but capable of channeling the power and coalescing it into a physical form.\nShe sent the idea to Master Garrod, but his response was nothing short of scorn.\n\"For generations, magicians have honed their skills in isolation, trying to control magic with their own hands. Magic props are just tools. What you're trying to do goes against tradition!\"\n\"But sticking to tradition won't revive magic tricks.\"\nFlora replied with a single sentence before she set off to gather the three essential components for her wand: the body, a magical stone, and the core.\nShe didn't need Garrod's approval—a word of advice will be enough to shed the light. Just like her magic performances, interacting with the audience was a mere distraction. What truly mattered was the show itself.\n\nWhen Garrod received Flora's latest letter, he was surprised to learn that she had already gathered the materials for the wand's body and the magic stone, and was still working hard to find the right core.\nHe couldn't imagine how a celebrated star from Flavio city had managed to journey across mountains and valleys in search of magic conducting material that were rare-finds even in the black market.\nLater, the bedridden Garrod, bored and restless, began flipping through old newspapers from a year ago—he found his answer. No matter which one he picked up, the headline was the same: \"Famous Actress Befana Breaks Away with Radiant Promotion, Plans to Go Solo!\"\n\nGarrod froze. Slowly, he reached into his drawer and pulled out a finely crafted wooden box. Inside was a crimson feather, a gift from his old partner, Celine Robert, given to him over a decade ago, right after she made it around the world and back.\nThe feather was said to come from a mysterious creature. Some legends claimed it was a monster, while others described it as a divine beast. In all accounts, however, there was one thing in common: whenever the creature dies, it will reborn through fire.\nGarrod wrote a brief letter to Flora, the last one he would ever send. He told her to use the feather as the core for her wand, and promised to see the debut of the wand once it was done.\n\nBut on the day they were supposed to meet, Garrod never showed up. Instead, Flora was greeted only by a torrential downpour.\nShortly after, Garrod's eldest son arrived to inform Flora that the old man was dying.\nFlora fell silent. She stared out at the storm for a moment and left the showroom. Against the warnings of the others, she began her ascent up the hill. Alone atop the hill, she bowed silently as if acknowledging an invisible audience, and then drew her Phoenix Wand...\n\nDown in the cottage at the foot of the hill, Garrod lay on his deathbed, sustained only by a medical Artifact.\nIn the last minute of his life, he turned his head toward the hill. In the distance, he saw a flickering red light—a flame, just like the first magic trick performed by his partner magician. It was a simple fire trick.\nThe familiar burning flame would take him toward her in the afterlife.\nSurrounded by his family, Garrod passed away. That same day, countless people reported seeing a firebird, its wings ablaze, break through the dark clouds and soar into the boundless blue sky.",
|
||||
"CharacterArchiveContent.12701.1": "Basic Info",
|
||||
"CharacterArchiveContent.12701.2": "Name: Teresa\nBirthday: February 21st\nAffiliation: Post Haste\nSkills: Rock climbing, treasure hunting, Artifact repairing\nAddress: No. 9 Tenth Street, Port Bellin\nExperience: 1-2 years\nWeapon: Gram\nRate: 10,000 Dorra per hour for Monolith exploration, plus all the loot~",
|
||||
"CharacterArchiveContent.12702.1": "Reason for Becoming a Courier",
|
||||
"CharacterArchiveContent.12702.2": "Whether the letters bring good news or bad news, they must be delivered to those who are eagerly waiting.",
|
||||
"CharacterArchiveContent.12703.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.12703.2": "The Most Dangerous Place\n\nThe second-hand Artifact shop in Port Sailstead.\nI once brought in some treasure I had found. The moment I stepped in, they accused me of trying to mess up their business and kicked me out.",
|
||||
"CharacterArchiveContent.12704.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.12704.2": "Fishbone Signs\n\nI developed a code system using fishbone signs to represent different information.\nThe head and tail indicate where I'm heading and where I've come from.\nThe number of bones shows the distance from the starting point to the sign.\nThe size of the fish eye reflects the level of danger nearby.",
|
||||
"CharacterArchiveContent.12705.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.12705.2": "Survival Skills\n\nWhen I'm thirsty, I can always find dew. When I'm hungry, there are berries to eat. And if I get hurt, the Wilds offers healing herbs.\nMy dad once told me, \"When you're out in the wilderness and run out of supplies, just look around. Resources are everywhere.\"",
|
||||
"CharacterArchiveContent.12706.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.12706.2": "Discovery of a New Path\n\nShortly after I arrived in Port Sailstead, I found a tunnel on the outskirts and shared the information with the Trekker Association.\nThey had a hot debate about whether it was built during the war or formed by shifting tides.\nI couldn't care less about that. What mattered was that I had a shortcut for delivering letters.",
|
||||
"CharacterArchiveContent.12707.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.12707.2": "Concerns\n\nMore than two thirds of the treasures I find only need a little repair and renovation to be useful again.\nThese items were meant to serve their purpose longer, but instead, they're abandoned in the Wilds. It feels wrong to leave them like that.",
|
||||
"CharacterArchiveContent.12708.1": "Peer Comments",
|
||||
"CharacterArchiveContent.12708.2": "She's a bit of a handful, but you can always count on her.\n—Freesia\n\nBefore I met Teresa, she was already in the mailing business. You could say she's a senior to me.\nBut she doesn't act like one at all. In fact, she has this way of making people want to look out for her. Heh~\n—Donna",
|
||||
"CharacterArchiveContent.12709.1": "TA Feedback",
|
||||
"CharacterArchiveContent.12709.2": "Mostly accurate.<sprite name=\"acrchives_certified_richtext\">\nTeresa had already been working as a courier in several cities long before Post Haste was founded. In addition to delivering letters, she is more than qualified for any other tasks, from monster hunting to tracking down missing cats.\n—Willow",
|
||||
"CharacterArchiveContent.12710.1": "Appendix",
|
||||
"CharacterArchiveContent.12710.2": "Monolith Keeper's Report\n\nI used to be a keeper at a Monolith out in the Wilds.\nOne day, someone fired a flare gun from the forest. It was so bright that I thought someone was casting Fireball.\nWhen I got there, I found Teresa stuck in a tree, fainting from hunger.\nI knew her father well, so I told him about this incident with his daughter.\nHis response was an odd one: \"At least she's not stuck on a cliff this time.\"\nI was a bit drunk when he said this, so maybe I misheard.\nBut I'd say their father-daughter relation is unique in its own way.\n—A member of the Trekker Association",
|
||||
"CharacterArchiveContent.12711.1": "Carefully-stored Treasures",
|
||||
"CharacterArchiveContent.12711.2": "It is an old, yellowed book, its margins filled with notes that contain the wisdom of its previous owner.\nThe notes describe scenes from the snow-covered peaks of the Northern Isles to the barren wilderness of the West.\nFrom the vast southern plains to the ancient, mysterious cities of the East.\nWe have no idea if the book's original owner achieved their goals, but the value of these notes has long surpassed that of the book itself.\nOver time, the book was passed from hand to hand, until it found a young girl, who set off on her own adventure because of it.\n\nIt is a rare scale, taken from the first creature Teresa defeated using Gram.\nIt was a gigantic Draklisk, whose scales were so valuable that any knowledgeable merchant would pay a high price to get their hands on them.\nBut Teresa didn't care about that. It was shiny and beautiful, so she kept it for herself.\n\nIt is a set of rusty keys, along with an undelivered letter.\nThe letter and keys were from an elderly man, his trembling palms were calloused from years of hard labor.\nFollowing the vague address, Teresa traveled to a city, only to learn that the recipient had lost his business and become a Trekker. The man was desperately exploring the Monolith in the hope of making up for the money he had lost.\nWhen Teresa found him, he was lost deep inside a Monolith. After she rescued him, he refused the letter and wouldn't speak of the old man. Instead, he left the keys to Teresa as extra payment for her trouble.\nTeresa never opened the letter, nor did she try to find the lock the keys might open. She simply kept them safe.\nShe believed that while the letter couldn't be delivered today, it might still reach its recipient in the future.\n\nThe \"treasures\" Teresa collected have occupied an entire room in Post Haste.\nIt is a room neither Donna nor Freesia ever set foot in.\nTeresa believes that regardless of their worth, these items will eventually play a part in her plan.\n\n\"Teresa~ Dinner's ready! Hurry, or Freesia will eat it all!\"\n\"Overruled. Donna always sneaks extra bites under the excuse of 'Tasting.'\"\n\nThe routine quarrel comes from downstairs.\nTeresa carefully locks the door. Before she can set her plan in motion, her treasures have to rest just a little longer.",
|
||||
"CharacterArchiveContent.12712.1": "A Letter Received Two Years Later",
|
||||
"CharacterArchiveContent.12712.2": "Dear Teresa,\n\nAs I write this letter, I am sitting by the window, watching you leave.\n\nTonight marks the first time you've left home as a Trekker, leaving the city and stepping into the Wilds. My colleagues suggested I follow you to keep you safe. But I believe humans are born with two legs for a reason—to walk independently on our own path. I shouldn't be a crutch to you as you take your first steps, and honestly, I don't think you'd be happy if I did.\n\nBeing a courier is a noble calling. You deliver messages across the land, helping people remain connected. I'm proud of the path you've chosen, but what fills me with even more pride is your courage to step into the vast wilderness and explore a world full of new possibilities.\n\nThe skills I taught you will be more than enough for you to handle the challenges in the Wilds, so I'm not worried about your safety. What I do feel is regret. I've missed too many important moments in your life—your childhood, your first day of school, the moment you became a courier. A good father should have been there for all of those moments.\n\nAnd I owe your mother an apology, too. When I was younger, I was so focused on chasing my dreams that I rarely stopped to appreciate the people who supported me. Your mother sacrificed so much for me, and it wasn't until much later that I truly understood what love really meant.\n\nThe best decision I ever made in my life was finding this beautiful hill, building a little house for our family, and then having you.\n\nNow that I'm old, I can finally use the time I have left to make up for you two. To say I'm not worried about you would be a lie. But I believe you'll meet people who share your passions. With good friends by your side, there's no challenge you can't overcome.\n\nI've left a gift for you. It is hidden in the ancient ruins beneath the cave where you used to play as a child. Just be careful—there is a clutch of Draklisks residing in the area, so it's best to bring something to draw them away.\n\nWith love,\n\nYour Father\n\nWhen Teresa was going through her old things, she came across the geography book her father had insisted she take with her in her first Trekker trip. She had read it so many times that she never bothered to open it. And inside the book was the letter, left unopened for two years.\n\nNow, Teresa understood the awkward smile on her father's face the night she returned with Gram.\r\n\r\nThat is the reason why you need a courier to properly deliver the letter to its right recipient...",
|
||||
"CharacterArchiveContent.12713.1": "Weapon Anecdote: Gram",
|
||||
"CharacterArchiveContent.12713.2": "Once upon a time, there was a legendary Trekker who wielded a great sword to hunt down monsters.\nShe traveled far and wide. With the great sword in hand, she carved out paths through the Wilds and connected the Cities.\nDespite her heroic deeds, her name was eventually forgotten—and that was exactly how she wanted it.\nAfter all, roads are meant to be walked, not admired.\n\n\"Is that it?\"\n\nTeresa pouted, frustrated that the story ended so underwhelmingly.\nBut that was all the context inscribed on the broken stone tablet she was reading.\n\n\"Huh, it doesn't have your name in it.\"\n\nNeither an archaeologist, nor a history buff, Teresa just wanted to find the name of the broken sword she had stumbled upon in the ruins.\n\n\"Grrraargh...\"\n\nA growl echoed from above.\nA giant Draklisk crouched above the stone tablet, its bloody-red tongue flicking in and out, its pale yellow eyes locked onto Teresa.\n\n\"This sword isn't yours, is it? You can't even hold it with your claws.\"\n\nTeresa paused for a moment, making sure she wasn't snatching the belonging of the Draklisk. Confident that she hadn't, she puffed out her chest.\n\n\"Finders keepers! I found it first!\"\n\"Hey, why are you attacking me? Fine, if you want a fight, you've got it.\"\n\nThe Draklisk's claws scraped against the sword, sending sparks flying.\nClearly, the monster cared more about filling its stomach than getting back the piece of metal it used as a pillow.\nHowever, as anyone knows, a hungry monster doesn't stand a chance against someone who was full of vitality after a good meal.\nAnd lucky for Teresa, she'd had a hearty meal prepared by her mom before heading out.\n\nAnd so, the sword earned a new name after a good fight.\nAs Teresa walked out of the ruins, carrying her prize—a perfect Draklisk scale—she had already decided on its name.\n\n\"Sword of Destruction or Draklisk Slayer... Nah, I think 'Gram' suits it better!\"\n\nThen she thought about how she'd tell today's adventure to her mom. She was so focused that she completely missed the fishbone marks she'd left on the trees.\n\n\"Strange... Is this the path I came from?\"\n\"Eh, whatever. I will inspect the surrounding on that tree first.\"\n\nAnd with that, another story began...",
|
||||
"CharacterArchiveContent.13001.1": "Basic Info",
|
||||
"CharacterArchiveContent.13001.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13002.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.13002.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13003.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.13003.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13004.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.13004.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13005.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.13005.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13006.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.13006.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13007.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.13007.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13008.1": "Peer Comments",
|
||||
"CharacterArchiveContent.13008.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13009.1": "TA Feedback",
|
||||
"CharacterArchiveContent.13009.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13010.1": "Appendix",
|
||||
"CharacterArchiveContent.13010.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13011.1": "Donna's Day",
|
||||
"CharacterArchiveContent.13011.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13012.1": "The Letter Carrier Girl",
|
||||
"CharacterArchiveContent.13012.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13013.1": "Weapon Anecdote: Domina",
|
||||
"CharacterArchiveContent.13013.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13201.1": "Basic Info",
|
||||
"CharacterArchiveContent.13201.2": "Name: Minova\nBirthday: Date missing\nAffiliation: Ashwind Clan\nSkills: Vehicle repair, skateboarding, hand-to-hand combat\nAddress: Under the Waterway in Emor City, Ash District\nExperience: Challenged four or five Monoliths and reached final level each time in the past year\nWeapon: Syougi Ketsu\nRates: Ashwind Clan internal commissions only",
|
||||
"CharacterArchiveContent.13202.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.13202.2": "To collect books from Monoliths that can be used for teachings.\nEducation is the key to revitalizing the Ash District.",
|
||||
"CharacterArchiveContent.13203.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.13203.2": "Ashwind Clan's Motto:\n\nHelp your mates, speak your mind.",
|
||||
"CharacterArchiveContent.13204.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.13204.2": "How to Join Ashwind Clan?\n\nTo join Ashwind Clan, you must meet three criteria:\n1. Be loyal.\n2. Keep your promises.\n3. Love skateboarding.",
|
||||
"CharacterArchiveContent.13205.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.13205.2": "Ashwind Members Perks:\n\nBespoke skateboards made by the clan.\nRegular skateboarding races with amazing prizes.\nFree access to the clan's exclusive library.",
|
||||
"CharacterArchiveContent.13206.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.13206.2": "Ashwind Members Obligations:\n\nDonate a book that's not in the library annually.\nShare your knowledge with other clan members at least once a month.\nProtect the neighborhood you live in.",
|
||||
"CharacterArchiveContent.13207.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.13207.2": "Personal Interests:\n\nReading shojo manga and trying different lollipops.\n※This part of the CV is for Boss's eyes only.",
|
||||
"CharacterArchiveContent.13208.1": "Peer Comments",
|
||||
"CharacterArchiveContent.13208.2": "Minova isn't just our captain, she's our lifesaver, and we'll follow her forever!\n—Vollara\n\nDeveloping a district requires stable investment and thriving businesses, not wishful thinking and empty slogans.\n—██",
|
||||
"CharacterArchiveContent.13209.1": "TA Feedback",
|
||||
"CharacterArchiveContent.13209.2": "Highly accurate.<sprite name=\"acrchives_certified_richtext\">\nMinova was an exceptional student at Platinum Academy, earning full-ride scholarships for two years and achieving high scores on the Trekker Qualification Assessment.\nDespite her evident potential in both academic and Trekker pursuits, she chose to return to Ash District to contribute to her community. While some may view this as a loss of Trekker talent, it is clear that this path aligns best with her values and aspirations.\nOn a side note, do not write clan regulations in your CV!\n—Willow",
|
||||
"CharacterArchiveContent.13210.1": "Appendix",
|
||||
"CharacterArchiveContent.13210.2": "Within the shadowy lanes of Emor's Ash District lies the covert Ashwind Clan.\nRumor has it these enigmatic members can breeze through the chaotic streets of Ash District with the swiftness of the wind itself.\nWhat's their secret? Some speculate it's all thanks to their trusty skateboards. In an audacious attempt to uncover the truth, the daring Witches of Scarlet Sights Media took to the skies on broomsticks faster than any skateboard—but alas, they couldn't keep pace!.\nPerhaps, Ashwind Clan does possess some ancient magic that turns people into living gusts of wind.\n—A report from Scarlet Sights Media. The authenticity is yet to be verified.",
|
||||
"CharacterArchiveContent.13211.1": "A Nest for the Legless Birds",
|
||||
"CharacterArchiveContent.13211.2": "The rumble of skateboard wheels on cobblestones mingled with the clash of armor, going from the port all the way to the bustling marketplace.\nMinova nimbly hopped over a set of stairs, weaving through a labyrinth of alleys, leaving the Imperial Guard knights far behind.\nShe knew this place like the back of her hand.\nEvery shortcut, every hidden nook—she had them all memorized. There was no way she could be caught, unless the Imperial Guard flooded the area with overwhelming numbers.\nAnd if they did...she had a backup plan...\n\nTen minutes later.\nA girl in Platinum Academy uniform and glasses walked right past the Imperial Guard's blockade.\nThe knights on duty let her through without even setting eyes on her.\nAfter all, how could a quiet, studious girl who was reading as she walked down the street possibly be one of those vile gang members?\nOnce past the blockade, the girl tucked away her manga and pulled out her phone.\n\"Vollara, did you make it home?\"\n\"Safe and sound, Cap. How is everything there?\"\n\"Shook them off. Meet you at the usual spot.\"\nEnding the brief call, Minova flashed a smile—one that didn't belong to a student in uniform—and headed toward the deeper, darker center of Ash District.\n\nShe rounded corner after corner, took off her shoes, and waded through a stream formed by water dripping under the Waterway.\nFinally, Minova returned to her \"base.\"\nIn the heart of Ash District, beneath the towering Waterway, lies the quietest spot in Emor\n—A colorful little house stood in stark contrast among the unoccupied, dilapidated buildings.\nThe wind vane on the roof creaked in the veering wind.\nIn the soft afternoon sunlight, birds startled awake, flapping their wings toward the sky.\n\nMonths ago, Minova and the Ashwind kids discovered this place.\nThe house was in complete disrepair; the roof and floors were riddled with holes, letting in enough sunlight into the basement for one to read without a lamp during the day.\nDespite its shabby condition, they unanimously decided to turn it into their \"base.\"\nThe open space in front of the house was perfect for practicing skateboarding, and the nearby bridge piers served as shortcuts to the Waterway above.\nThe neighboring abandoned buildings offered free bricks and planks for their refurbishment. As for other thing that don't come free, like books, the members found ways to buy them with their part-time salary.\nToday, the clan went to the harbor to pick up the books, only to be mistaken by the Imperial Guard as smugglers. The knights chased them for several streets. After Minova volunteered to play a decoy, the gang successfully shook the knights off their tails.\n\nOutside the house, Vollara, Neuvira, and the other Ashwind kids lined up, waiting for Minova's return.\nMinova wasn't a fan of formalities, but certain things demanded a sense of ceremony.\nShe stood under the banner the kids had strung up, took the scissors from Vollara, and cut the red ribbon in half.\nWith a soft \"snip,\" Ashwind Clan was officially established—It was a crude imitation of the openings of stores and larger corporations in Silver District.\nDespite what its name suggested, Ashwind Clan was more like a school and library for the kids.\nHolding a \"grand\" ribbon-cutting ceremony was Minova's idea—to build confidence for Ashwind members, especially those who had been left homeless due to various misfortunes and were often bullied by other gangs.\nShe wanted them to understand that they don't have to feel inferior to the kids living in Silver District and even Gold District. One day, they too could have everything that the rich kids took for granted.\n\nThe ceremony ended in a burst of cheers, but the kids didn't leave. Instead, they busied themselves decorating their new home with wildflowers and homemade natural paints.\nMinova's gaze swept over the joyful faces, then turned toward the towering Monolith in the distance.\nAt this time of day, the Monolith in the city casted a huge shadow over their base.\nThat's alright, she thought to herself.\nOne day, she'd take that step and do what most wouldn't even dare imagine.\nSo for now, she needed to gather more strength.",
|
||||
"CharacterArchiveContent.13212.1": "The Waterway Memories",
|
||||
"CharacterArchiveContent.13212.2": "\"I had a fight with someone.\"\nMinova could never forget that scene in her lifetime.\nShe was just ten years old when she struck someone for the first time.\nHer opponent was a girl her age, wearing an Imperial Guard helmet.\nShe didn't know the girl, but she couldn't stand the way she talked about the kids from Ash District.\nGoing on about—\n\"If you're going the wrong way, trying harder just makes it worse.\"\nEveryone in Ash District was working hard. What was wrong with that?\nMinova found her face behind the helmet incredibly annoying.\nThe moment Minova's tiny fist landed on the girl's face, she felt a burning pain on her own face too.\nThe opponent hit her harder—because she was wearing metal gauntlets.\nThe first taste of violence taught Minova one thing\n—Violence only leads to more violence.\nHowever, the overwhelming rage already made her lost her nerves. All she could think about was where to the next punch.\n\n\"I ran.\"\nMinova didn't lose the fight. On the contrary, even with the protection of that ill-fitting armor, Minova had caused more damage than she'd received.\nShe ran away because she thought about her hard-earned chance to study in Platinum Academy.\nIf the conflict with the daughter of an Imperial Guard employee escalated, she would get herself expelled from school and fail her parents.\nIt seemed, in Emor, even violence is a privilege reserved for the wealthy.\nToo afraid to go home, she wandered aimlessly around the Waterway until sundown. She huddled in a corner, head buried deep in her knees, as if in this way no one could see her.\nShe was wrong...\n\n\"Hey, that's my spot.\"\nThe girl from earlier, bruised and angry, stood in front of Minova.\nMinova recognized her instantly, but this time, she wasn't wearing her armor. It looked like she didn't plan on \"recognizing\" Minova either.\n\n\"Whatever.\"\nMinova scooched over to make room for the girl, but didn't leave.\nShe wasn't looking for another fight, but she didn't want to give up the spot either. It would make her feel...defeated.\nFortunately, the space was spacious enough for two—or rather, the girls were both too small and skinny.\nAnyway, the girls sat curled up in the corner, shoulder against shoulder.\n\n\"Looks like you had a fight with someone.\"\n\"Yeah.\"\n\"Funny, I did too.\"\n\"Did you win?\"\n\"Yeah, of course.\"\n\"Then I won too.\"\n\"How?\"\n\"I made her hurt worse than I am. How about you?\"\n\"Well, I made her run away.\"\n\nThe two girls exchanged glances, then quickly turned heads away.\nMinova noticed the wounds on the other girl's hands, they weren't any better than hers.\nLike the other armor pieces, the gauntlets didn't fit right.\nFor every punch the girl delivered, she was hitting a piece of iron.\nIt turned out they were both pretending to be tough.\n\n\"Next time, I'll win again.\"\n\"Same here.\"\n\"You're bluffing. Put this on your cuts if you're so tough!\"\n\"What's that? Water?\"\n\"Ointment. Bet you're too scared to use it.\"\n\"I'm not scared. Come on, pour it on this napkin and rub it on.\"\n\"Whoever cries is a coward!\"\n\"Try me!\"\n\nThat day, the girls never cared to ask for the other's name.\nThey both thought that whoever asked first would lose the battle. They figured they'd have more fights in the days to come and eventually get to know each other.\nLittle did they know that their next showdown would come much late than they'd expected.",
|
||||
"CharacterArchiveContent.13213.1": "Weapon Anecdote: Syougi Ketsu",
|
||||
"CharacterArchiveContent.13213.2": "The wind chimes at the entrance tinkled as a girl dressed in Platinum Academy uniform entered the café.\n\"Sorry, we're closing.\"\nThe waitress, wearing a cat ear headband, bowed and apologized.\n\n\"Can I get an ' Afternoon Death,' extra owl?\"\n\"Right this way.\"\nThe waitress deftly pressed a hidden button, and the bathroom door swung open.\nThe wall with the floor-length mirror slid open, revealing a staircase leading down.\nBehind her, the waitress swiftly closed the bathroom door.\nThe girl sighed, pulling a paper envelope from her backpack, and descended the stairs.\n\n\"Lanzia, I brought you some sweets.\"\n\"Ah, Minova, you're here.\nJust put them on the table... oh, wait, no room, put them on the floor then.\"\nWhite Cat's workshop, no—Lanzia's workshop, was messy as always.\nBut despite that, she was the best mechanic in Ash District.\n\n\"How's it going recently? Been busy?\"\n\"Yeah, Bean's father broke his leg at work, so I made him a wheelchair.\"\n\"I know, I am here on behalf of the Bean's family. Here, a thank-you gift from them.\"\nMinova put the paper envelope in Lanzia's hands.\nLanzia had a rare kindness in Emor City, which was why Ashwind Clan allowed her to open a shop in the neighborhood.\n\"Wow, it's Fenghuang Diner's malt candy! The best ever candy you can find! Only in the City of a Thousand Monoliths!\"\nAnd her childlike innocence... Minova added silently to herself.\n\n\"Ah, right, you're not here just to chat, are you?\nWhat's broken this time?\"\nLanzia eagerly popped the candy into her mouth and mumbled.\nMinova put down the backpack nearly half her height, unzipped it, revealing her bat and skateboard inside.\n\"Whoa... that is some real damage.\"\n\"Ground Viper remnants tried to sneak attack during the nighttime. I fended them off with my bat and skateboard. So... Can you still fix them?\"\n\"Well, it's doable. But...\"\nLanzia picked up the bat to examine the damage. The surface of the bat was battered and shattered. The dents and scratches reflected the lamplight shone on them, as if recounting the proud fights it had endured.\n\"If it were a regular bat, no problem. But this one is a Monolith Artifact, yeah? I don't know if I can get similar materials any sooner.\"\n\"Use regular materials then.\"\n\"Are you sure? It won't look the same then. You've said that the skateboard and the bat are your best partners, didn't you? Even went as far as to pick out a name 'Syougi Ketsu' from your favorite manga to name them.\"\n\"How the hell did you know that? ...Ugh! Whatever! If you tell anyone, you'll be in for it, Miss!\"\n\"Hey, we White Cat Troupe are mercenaries. Discretion is kind of our thing.\"\"Of course, I treasure them, but...I also need them to protect everyone. What's the point of making them just look cool?\"\n\"Heh, I like that answer. Leave it to me. By the way, would you like to try my NGO arms? I promise you, it beats a bat in close range.\"\n\"Thanks, but I'm broke.\"\n\nMinova waved goodbye, and left the café.\n\"If you can't feel the weapon with your own hands in combat, how can you channel your resolve into it?\"\nAbove her, the starry sky swirled quietly, just like the oil painting she came across in Monolith that inspired her to create an iconic skateboard trick.",
|
||||
"CharacterArchiveContent.13301.1": "Basic Info",
|
||||
"CharacterArchiveContent.13301.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13302.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.13302.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13303.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.13303.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13304.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.13304.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13305.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.13305.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13306.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.13306.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13307.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.13307.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13308.1": "Peer Comments",
|
||||
"CharacterArchiveContent.13308.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13309.1": "TA Feedback",
|
||||
"CharacterArchiveContent.13309.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13310.1": "Appendix",
|
||||
"CharacterArchiveContent.13310.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13311.1": "The Determination",
|
||||
"CharacterArchiveContent.13311.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13312.1": "Excerpt from Nazuka's Hunting Party Journal",
|
||||
"CharacterArchiveContent.13312.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13313.1": "Weapon Anecdote: Timeless Grace",
|
||||
"CharacterArchiveContent.13313.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13401.1": "Basic Info",
|
||||
"CharacterArchiveContent.13401.2": "Name: Fuyuka\nBirthday: January 31st\nAffiliation: Petal Bloom\nSkills: Boxing, handicraft\nAddress: Petal Bloom Camp, Eastern Forest, Philae Outskirts\nExperience: One year\nWeapon: Protection\nRates: Please contact Miss Kaede",
|
||||
"CharacterArchiveContent.13402.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.13402.2": "I'm looking to escape the ordinary and set out on adventures with friends.",
|
||||
"CharacterArchiveContent.13403.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.13403.2": "Work Preference\n\nI feel most at ease when I'm alone. If there are commissions that can be completed solo, please do consider me.",
|
||||
"CharacterArchiveContent.13404.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.13404.2": "Team Role\n\nMy gauntlets can break through obstacles.\nSo I guess my role is ... the cleaner, I guess?",
|
||||
"CharacterArchiveContent.13405.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.13405.2": "Tips for Easing Tension\n\nWhen I'm nervous, I just close my eyes and cover my ears.",
|
||||
"CharacterArchiveContent.13406.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.13406.2": "Trekker Hero\n\nThe infamous \"The Big Three\" of Philae have now all met their end. It was Fuyuka who played the key role in the demise of the \"Spirit of Brutality.\"",
|
||||
"CharacterArchiveContent.13407.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.13407.2": "What's in a Name\n\nWhen I first saw the name \"Petal Bloom,\" even as a clueless newcomer, I felt an inexplicable sense of belonging... If there is such a thing as \"destiny\" in this world, I suppose it must be something like that.",
|
||||
"CharacterArchiveContent.13408.1": "Peer Comments",
|
||||
"CharacterArchiveContent.13408.2": "She brought that extra spark of energy and oomph into our world.\n—Kaede\n\nWho is Fuyuka? She's the sweetest junior, the Trekker with the most potential, and the most dependable guild leader. Of course, just as importantly, she's got an amazing mentor in me.\n—Nazuna",
|
||||
"CharacterArchiveContent.13409.1": "TA Feedback",
|
||||
"CharacterArchiveContent.13409.2": "Extremely accurate.<sprite name=\"acrchives_certified_richtext\">\nAlthough Fuyuka has always claimed that her motives for becoming a Trekker were ordinary, and that she isn't very good at socializing, her actual achievements in the field have earned recognition from the company, the association, and fellow Trekkers alike.\nShe is without a doubt Philae's star trekker.\n—Willow",
|
||||
"CharacterArchiveContent.13410.1": "Appendix",
|
||||
"CharacterArchiveContent.13410.2": "You ask me why I quit being an assassin?\nWell, lost my nerve, didn't I?\nA year ago, I took a job in Philae.\nThe job went smoothly. But when I was covering my tracks at the end, a girl just showed up out of nowhere, without a sound.\nShe was carrying a pair of massive gauntlets, big enough to crush me with a single punch.\nThe fact that she could sneak up on me with such a gigantic weapon was clearly her way of warning me.\nIf I hadn't gotten the message, I probably wouldn't be alive to give you this interview.\nIn the end, as I ran away, that girl even kept apologizing to me.\nNever judge a book by its cover...\n—Excerpt from Crime Scene: The Retired Assassin, published by Scarlet Sights Media",
|
||||
"CharacterArchiveContent.13411.1": "Winter's Feather",
|
||||
"CharacterArchiveContent.13411.2": "A white-tailed titmouse landed in the snowy forest.\nHere there were no predators, no others of its kind. No one would challenge it for the seeds and frozen insects buried beneath the snow.\nBut the white-tail was not happy. It lifted its head toward the falling snow.\nPairs of shapes passed over the white treetops—\nBrown-feathers, flying free, side by side, together.\n\nThe white-tail could not understand the brown-feathers' way of life.\nWhite-tails only gather in pairs in order to hatch their eggs.\nFood was scarce, gathering in groups only meant less for each bird.\nLuckily, the brown-feathers didn't care for the forest. They were only passing through.\nThe white-tail tucked its head under its wing and enjoyed the tranquility of being alone.\n\nBut the sound of wings did not fade.\nCurious, the white-tail followed the sound and found two injured brown-feathers hiding in a thicket.\nTheir feathers were darker, their wings broader.\nBut on this white winter day, they were far too visible—\nunlike the white-tail, who could vanish from its predators' sight simply by keeping still in the snow.\nThe brown-feathers struggled to build a nest from dead branches that were covert enough for both of them, but with their wings broken, they couldn't reach far for materials.\nThe white-tail slipped away; after all, its path was different from theirs.\nStill, in the days that followed, whenever it passed by, it would drop a twig or two without thinking.\n\nThis year's blizzard was the fiercest the white-tail had ever seen.\nThough used to flying through wind and snow, at last it lost its way, its wings frostbitten.\nAs the white-tail closed its eyes, it thought of the two brown-feathers, and wondered if their nest could weather the storm.\nBy the time the white-tail opened its eyes again,\nit had its answer.\nThe white-tail found itself inside a nest—set up inside the thicket, big enough for three birds. The two brown-feathers' wounds had nearly healed. They had put the white-tail in the middle of the nest, shielding it from the icy storm.\nFrom the look of it, the nest had been built from the start with room for more than themselves.\n\nYears later, a human girl asked the forest birds: why do two kinds of birds with different habits spend the winter together in Philae?\nThe young white-tail and the brown-feathers told her this story.\nThe human girl tilted her head, lost in thought.",
|
||||
"CharacterArchiveContent.13412.1": "Where the Shooting Star Fell",
|
||||
"CharacterArchiveContent.13412.2": "The sun was setting, and Fuyuka sat on a swing in the park with a form in her hands.\nIt was the Employment Preference Form that her school had handed out.\nIn Philae, most students dreamed of joining United Harvest.\nGreenhouse work was considered the worst, loaders sometimes could get out of the office, and researchers were the most enviable—at least, that was the common view.\n\nFuyuka used to think the same way.\nShe thought of herself as perfectly ordinary: going to school like everybody else, growing up like everybody else, then finding a job and one day growing old.\nNormally she would have already filled in one of the popular choices and handed in the form.\nBut...\nThis year was different.\nCompared to the previous years, United Harvest's job openings had been slashed by half, and even the greenhouse posts that no one used to want were now high demand.\nFuyuka wasn't good at competing with others, nor did she want to.\nSo she didn't know what to write on the form.\n\"If only I had someone to talk to...\" Just as thought occurred to her, a classmate walked up to her.\n\"Hey, sorry to keep you waiting.\"\nFuyuka fidgeted with her hands, not knowing how to respond to the warm greeting.\n\"You're so slow! We might not get the best spot for watching the meteor shower.\"\nThere was someone behind Fuyuka—another classmate. The two girls walked off together, laughing as they headed toward the school.\nFuyuka quietly pulled back the hand she had half raised and sat back down on the swing.\n\"Good thing I didn't say anything... Haha, hahaha.\"\nThe cold wind scattered leaves at her feet. Only the swing creaked in reply.\n\n\"Are you lonely, miss~?\"\nA raspy voice suddenly came from behind.\nAn old woman stood there with a crystal ball in her hands.\n\"Hehehe... Do you want to alter your destiny?\"\nFuyuka nodded quickly.\nBut the woman didn't go on. She only repeated herself.\n\"Hehehe... do you want to alter your destiny? Destiny will give hints to those who truly want it.\"\nShe put emphasis on the words \"truly want it.\"\n\nFuyuka understood; she pulled some money from her wallet to show that yes, she truly wanted it.\nThe old woman rubbed the crystal ball theatrically.\n\"The direction where the meteors fall—that is your future.\"\n\"Meteors?\"\nFuyuka looked up. The shower streaked across the sky, falling in every direction.\n\"So... Which direction is it really?\"\nShe tried to make some more sense out of the fortune reading, but before she knew it, the old woman had already disappeared.\n\"Hmm... What do meteors all have in common?\"\nFuyuka stared at the sky and thought hard. The strange encounter with the old woman must have been a sign.\n\"Ah, I see now.\"\nAs far as she could tell, all the meteors were falling beyond the city limits of Philae.\nFuyuka picked up her pen and put down \"Trekker\" on the form.\nA job beyond the city walls—in other words, a Trekker.",
|
||||
"CharacterArchiveContent.13413.1": "Weapon Anecdote: Protection",
|
||||
"CharacterArchiveContent.13413.2": "This story happened before Fuyuka became a Trekker.\nOn winter in Philae, a night of strong winds had downed many trees.\nAt dawn, Fuyuka went into the forest to check on her friends who lived in the trees.\n\n\"Hey you, girlie... Can you give me a hand...?\"\n\"Eek! A tree! A tree's talking...!?\"\n\"Trees could evolve eons and eons and still never develop a language system. Of course it's a person talking!\"\n\nA girl covered in tools was pinned beneath a fallen tree, looking quite miserable.\nHer tools were all tangled up in the branches, and there was no way she could free herself on her own.\n\n\"I—I see, I'll get you out of there right away.\"\n\nFuyuka lifted the trunk and pulled the girl free.\n\n\"Wow! You lifted that tree with just one hand!\"\n\nThe girl held Fuyuka's hand as if she had just drawn a rare Artifact from a wishing ritual.\nFuyuka was never good at dealing with people, and now she was even more nervous. She trembled like a frightened little rabbit, trying to pull her hand back.\n\n\"Then ... Could you try this for me?\"\n\nThe girl dug out a pair of smoke-belching metal gauntlets from the roots of the tree.\n\n\"These are my newest creation. They're kind of big, hehe.\nActually, they're also pretty heavy. I just tried them myself, but my grip strength wasn't up for the job, and I ended up smashing a tree.\"\n\nAfter some quick adjustments, the girl cheerfully slipped the gauntlets onto Fuyuka's hands despite her obvious confusion.\n\n\"Just throw a punch. Think of it as helping me test them. I'll pay you.\"\n\"O-okay... But please stand back, far back...\"\n\nFuyuka threw a serious punch upwards into the air.\nA fierce shockwave blasted through the air.\nWhen the heat wave finally faded, the girl peeked out from behind a tree, with a strand of singed hair around her face.\n\n\"Hey—are you, are you alright!?\"\n\"I'm fine... and so is this little one. The gust from your punch just knocked it out of the tree.\"\n\nFuyuka opened her hand. It held a bird's egg, still perfectly intact.\n\n\"In-incredible. You can control these gauntlets' power with so much precision.\"\n\nThe girl's jaw dropped in amazement. Over Fuyuka's protests, she insisted on giving the gauntlets to her.\n\n\"Weapons belong in the hands of those who can master them.\"\n\nAfter thanking her repeatedly, Fuyuka carefully cradled the gauntlets and set off for home.\nMeanwhile, the girl glanced at the data device in her hand—it was sputtering black smoke from overload. She gave a wry smile and pulled out her phone.\n\n\"Suspend Project Titan-Hand for now. Our design works, but it takes a very particular kind of person to use it.\nWhat? You mean the prototype?\nIt already went bam-bam. Just put the expenses on my tab.\"",
|
||||
"CharacterArchiveContent.13501.1": "Basic Info",
|
||||
"CharacterArchiveContent.13501.2": "Name: Mistique\nBirthday: November 8th\nAffiliation: Scarlet Sights Media\nSkills: News gathering, flying, photography, floor sweeping (with broomstick)\nAddress: Traveling from place to place. For news tips, please visit the Scarlet Sights Beacon\nExperience: 3 years\nWeapon: Dread Comet\nRates: Willing to trade a good lead with one Monolith commission",
|
||||
"CharacterArchiveContent.13502.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.13502.2": "You'll never find a good lead in a cubicle.",
|
||||
"CharacterArchiveContent.13503.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.13503.2": "Mistique's Everyday Carry\n\nA magical broomstick.\nA recorder Artifact and a camera Artifact.\nNotebook and pen for shorthand.\nOne small cactus.\nAnd two summons: the most adorable Pumpka and the utterly ordinary Lanterna.\n—Pumpka",
|
||||
"CharacterArchiveContent.13504.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.13504.2": "Chasing News Tips\n\n Mistique dispatches her summons to sift through the city's whispers.\nAfterall, the first hints of hidden truths are often found in rumors on the streets.\nIn this regard, it's Lanterna who truly shines, uncovering leads five times more than any other summon.\nObviously, everyone should learn from Lanterna.\n—Lanterna",
|
||||
"CharacterArchiveContent.13505.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.13505.2": "The Behaviors of Mistique: An Observation\n\nMistique is a fearsome witch.\nShe'll do whatever it takes to uncover the truth.\nWhile working on a feature about Trekkers, she signed up for commission tasks from the Trekker Association and roamed around the Wilds for months.\nWhen investigating a case of illegal mining, she disguised herself as a miner, wearing ankle cuffs and working underground for weeks.\nHer relentless determination sends shivers down even my ethereal spine.\nA kind reminder to whoever is reading this: whatever you do, never, ever disobey Mistress Mistique!\n—Lanterna",
|
||||
"CharacterArchiveContent.13506.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.13506.2": "Mistique's \"Cooking\" Skills\n\nAs honorable summons to Mistress Mistique, we cannot allow ourselves to be as crude and unrefined as common summoned beings.\nOur palates are reserved for only the finest, most thrilling, and exceptional pieces of news, which is why we pledge our undying loyalty to Mistress Mistique!\nHer every story carries the ghastly and exquisite taste of undeniable truth, no matter its flavor.\n—Pumpka",
|
||||
"CharacterArchiveContent.13507.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.13507.2": "Notes from the Summons\n\n\"This is Lanterna, thank you for reading up to this section.\"\n\"This is Pumpka! Puka!\"\n\"Will you stop with the random catchphrases? You are not in an anime!\"\n\"And that's why Mistress Mistique prefers me over your 'no-nonsense' attitude!\"\n\"Hah! You wish, pumpkin head. Mistress Mistique's all for hard work, not a glib tongue.\"\n\"Well, it's a glib tongue that gets people and ghosts alike to talk!\"\n—Lanterna & Pumpka",
|
||||
"CharacterArchiveContent.13508.1": "Peer Comments",
|
||||
"CharacterArchiveContent.13508.2": "I've written mine already. Why ask me to write it again? Mistique didn't tell me about this part.\n—Lanterna\n\nI enjoy Mistique's articles. Her reports are factual, concise, and packed with practical information. They've helped me plenty during my hunt for the Nocturn Eterna.\n—Wraith",
|
||||
"CharacterArchiveContent.13509.1": "TA Feedback",
|
||||
"CharacterArchiveContent.13509.2": "Highly suspicious!<sprite name=\"acrchives_falsified_richtext\">\nMistique, DO NOT ask your summons write the resume for you!\n—Willow",
|
||||
"CharacterArchiveContent.13510.1": "Appendix",
|
||||
"CharacterArchiveContent.13510.2": "Two Key Principles of being a Witch in SSM\n1. Choose a GOOD TOPIC. Each day, thousands of stories emerge across Nova, but only the most fascinating ones—or those closest to the hearts of the readers—are worth telling.\n2. Be There in Person. Even what you see with your own eyes might not be the full truth. Never rely on secondhand accounts. Always cross-check and confirm a lead with multiple sources.\n\n—The outlines in juvenile but neat handwriting on this page have been crossed out. On the side, there is a scrawled comment read: \"Liars, all of them. \" Despite this, Mistique still carries the notebook with her everyday.",
|
||||
"CharacterArchiveContent.13511.1": "The Witch, the Legend, the Mistique I",
|
||||
"CharacterArchiveContent.13511.2": "\"A boring story isn't worth telling, and a boring life isn't worth living.\"\nThat said, can anyone truly live a life to their fullest? Full of excitement, never a dull moment?\n\nPerhaps that's why people have invented countless ways to pass the time, with the most universal and enduring one being gossip.\nCity folks and Trekkers in the Cities and the Wilds, men and women, young and old—are always gossiping—exchanging information, forging bonds, and injecting a bit of fun into an otherwise uneventful day.\nBut when the rumors become outrageous, unfounded tall tales—especially ones about you—things quickly become less entertaining.\n\"Give her a photo, and she'll spin a story out of thin air.\"\"From the rise and fall of cities to a local shrubshrew's first handstand, she knows everything.\"\"That's right, she's the legend of Scarlet Sights Media: Mistique.\"\nMistique had no idea how things got to this point.\nWhen she left Flavio, she was just an unremarkable novice witch.\nBut when she returned after some time spent in Emor and Philae, urban legends about her were zipping around faster than her broomstick.\nIn those urban legends, she became the pillar of Scarlet Sights Media, a witch without equal, Nova's once and future best!\n\nThat's a bit...over the top.\n\nMistique once read a line scribbled on a wall in the Monolith: The author is dead.\n—It means what you wish to convey is almost never the same as what others interpret. Also, the real you is never the same with the version of you in others' minds. These differences are probably bigger than that between a person and a banana.\nFor this reason, Mistique cares nothing about these whimsical stories.\nShe is open to opinions, praise or criticism alike. If she's doing her job well, she'll keep at it; if she's doing poorly, she'll improve next time.\n\nBut this only applies to gossips based in some truth.\nThe intentions behind a gossip can vary—they might be deliberate or accidental, malicious or well-meaning. Casual gossip is one thing, baseless slander and malicious flattery, however, are another matter entirely.\nBut truth to be told, it's easier to track down the culprits behind a crime than trace the origin of a gossip. Afterall, word of mouth is the easiest way to pass on information, accuracy not considered. What begins as \"Monolith\" may very well end up as \"Marmalade,\" and even that isn't the most ridiculous answer.\n\nSo, faced with this web of whispers, Mistique devised a solution—one that is quintessentially \"Mistique.\"",
|
||||
"CharacterArchiveContent.13512.1": "The Witch, the Legend, the Mistique II",
|
||||
"CharacterArchiveContent.13512.2": "\"EXTRA! EXTRA! Mistique the Legend Witch breaks her broom in Philae, descends a big fire, and burns down 30% of United Harvest's factories!\"\n\"BREAKING NEWS! Mistique the Legend Witch allegedly strikes a secret deal with the Tyrant—some citizens demand her immediate arrest!\"\n\"SHOCKING DEVELOPMENT! Scarlet Sights Media Trio of Witches become a Quartet—Guess Who's Joining?!\"\n\nMistique firmly believes: interesting things will always triumph over dullness.\nA rumor only becomes popular when it's entertaining.\nBut she also understands that familiarity breeds contempt; no matter how thrilling something might seem, constant exposure can lead to feelings of boredom and annoyance.\n\nSo she spread even more outrageous, self-made gossips about herself.\nWhen the \"Legendary Witch Mistique\" made headline once in a while, readers were thrilled.\nBut once they were bombarded with Mistique's exploits nonstop, frustration and apathy grew quickly.\n\nAlthough Mistique's planted rumors seemed random and slapdash at first glance, they were well-directed tittle-tattles.\nEvery day, she donned a cloak and a pair of sunglasses, sending her summons across the city to monitor the reach and impact of her fabricated stories.\n\nDay One: Everyone was abuzz about whether witches and Tyrant are of the same ilk.\nDay Three: Debates flared as someone presented a formula \"proving\" Mistique couldn't have demolished so many factories unless she weighed as much as a Spellbound Golem.\nDay Five: The hot topic among the Flavio citizens was United Harvest's poor employee benefits and its possible connection with their tree bark-taste bread.\n\nMistique was delighted. Why? Because no one cared about the \"Trio of Witches.\" anymore\nMore precisely, those who usually reveled in discussing the three witches had completely skirted the topic.\nIt was as though they purposely avoided to touch on this topic.\n\nShe narrowed her eyes as she gazed toward Flavio's perpetually foggy city center.\n\n\"Looks like I've stumbled upon something big again.\"",
|
||||
"CharacterArchiveContent.13513.1": "Weapon Anecdote: Dread Comet",
|
||||
"CharacterArchiveContent.13513.2": "Ash District Residents travel on foot.\nSilver District residents travel by public Artifacts.\nGold District residents tend to have Artifacts of their own.\nBut the Witches are different.\nThey alone ride brooms and fly across the sky.\n\nWhat people outside Scarlet Sight don't know is that their Witches' training program includes \"long-distance running.\"\n\"Whenever an event occurs, at least three Witches, ten bystanders, and a hundred onlookers will gather. Only the fastest Witch can get the first-hand scoop.\"\nSo, when brooms are no help, running becomes the best alternative.\nMistique does not want to run.\nShe skipped every single long-distance running class and barely scraped by the exam.\nIn her view, instead of training her legs, it was better to train her broom.\nA well-trained broomstick, in her opinion, should be capable of flying, navigating, accelerating on its own, and—ideally—drafting the article for her.\n\nStill, Mistique removed the last item from her wish list before getting someone to modify her broom.\nAfter all, if a broom can write news articles by itself, what do SSM need her for?\nShe had to spend three months of her salary, but Mistique did obtain her new broom from the Neo Grace Organization—the Dread Comet.\nThe manual read: As long as it's fed the right fuel, the Dread Comet could fly faster than its counterparts.\nAnd the fuel it needed perfectly aligned with Mistique's job: news reports, lots and lots of them.\nSimply feed it a roll of finished articles, and the broom could fly faster and steadier than ever before; Mistique could even write while airborne.\nOf course, the catch was that Mistique had to keep writing non-stop, every day of the week.\nNaturally, the manual was nonsense. A broom has no mouth—how could it eat articles? It was only a little joke left for Mistique.\nBut Mistique accepted this \"design\" with pleasure.\nShe would ride the Dread Comet through the streets and alleys, and keep on writing.",
|
||||
"CharacterArchiveContent.13601.1": "Basic Info",
|
||||
"CharacterArchiveContent.13602.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.13603.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.13604.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.13605.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.13606.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.13607.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.13608.1": "Peer Comments",
|
||||
"CharacterArchiveContent.13609.1": "TA Feedback",
|
||||
"CharacterArchiveContent.13610.1": "Appendix",
|
||||
"CharacterArchiveContent.13701.1": "Basic Info",
|
||||
"CharacterArchiveContent.13701.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13702.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.13702.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13703.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.13703.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13704.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.13704.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13705.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.13705.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13706.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.13706.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13707.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.13707.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13708.1": "Peer Comments",
|
||||
"CharacterArchiveContent.13708.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13709.1": "TA Feedback",
|
||||
"CharacterArchiveContent.13709.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13710.1": "Appendix",
|
||||
"CharacterArchiveContent.13710.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13711.1": "The Greatest Adventurer's Guide in the World (Part One)",
|
||||
"CharacterArchiveContent.13711.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.13713.1": "Weapon Anecdote",
|
||||
"CharacterArchiveContent.13713.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14101.1": "Basic Info",
|
||||
"CharacterArchiveContent.14101.2": "Name: Chixia\nBirthday: April 10th\nAffiliation: Yunji Studio\nSkills: Talisman drawing, fire spitting\nPrimary Residence: I spend four months a year in Cangwu City\nTrekker Experience: 2 years\nPreferred Weapon: The Art of Fire\nRate: Protective talismans are 20,000 Dorra each",
|
||||
"CharacterArchiveContent.14102.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.14102.2": "It's part of my Xuan Shi training!\nTotally not just me trying to find a way to be braver!",
|
||||
"CharacterArchiveContent.14103.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.14103.2": "Hobbies\n\nPainting and calligraphy are also part of talisman making, thus she studies them seriously.\nAfter a few years of practice, her painting and calligraphy skills are much like her talisman work, and she's very proud of it.",
|
||||
"CharacterArchiveContent.14104.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.14104.2": "Fire Incident Log\n\nWithin the first month of receiving her weapon from her master, she triggered four fire alarms at the temple.\nThough she was duly warned by the fire department not to play with fire and admitted her mistakes sincerely, she still occasionally sets things on fire by accident.\nShe has gotten pretty good at putting them out before they spread.",
|
||||
"CharacterArchiveContent.14105.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.14105.2": "A Commission from the Master\n\nWhen she made up her mind to become a Trekker and explore Nova, Chixia received her very first commission from her master.\nShe was asked to deliver \"Shimiao's Miaovelous Sword\" to its rightful owner. Although her master never said who that owner was, she soon found a girl who matched this unusual name.\n\"How could Shimiao not be the rightful owner of the 'Shimiao's Miaovelous Sword'! If I were mistaken, then ... ah, anyway, there's no way I could be wrong!\"",
|
||||
"CharacterArchiveContent.14106.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.14106.2": "Top Apprentice\n\nThe temple was holding a contest to name the Top Apprentice of the year. All one had to do was hanging a candidate's name tag on the nomination board, and whoever got the most nominations would win.\nBut when Chixia checked the board, her name was nowhere to be found on it. That night, she wrote twenty nomination tags herself and hung them up.\nThe next day, her master caught her and made her copy twenty practice scrolls, saying she couldn't go out until they were finished. To this day, Chixia still doesn't understand why her punishment was doing calligraphy.",
|
||||
"CharacterArchiveContent.14107.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.14107.2": "The Five Urban Legends of Cangwu City\n\n1. The Mysterious Footsteps—Every Wednesday, at midnight, clear footsteps can be heard on the top floor of Yanquan Academy. They start from the east side and walk to the west, exactly forty-nine steps in total.\n2. The Wandering Wooden Beast—It's said that during heavy rain in Cangwu City, a driver-less wooden ox-drawn carriage roams the streets. Many have claimed to see it—old, creaky, and nearly falling apart, it moves slowly down Central Avenue toward the Divine Tree before vanishing into the downpour.\n3. The Enclave Restaurant—Located on a deserted island to the south of the city, this place only appears when the tide rises past a certain alert level. It looks like a ruined wooden house soaked in seawater, covered in coral and seaweed. A fallen sign out front reads \"The Enclave Restaurant.\" Though no one's inside, the sound of a lively banquet can be heard from within.\n4. Dragon's Cry During the Damp Season—During the damp, foggy season, flashes of lightning are sometimes accompanied by a deep, echoing sound. The Loong call this sound \"Dragon's Cry.\" Oddly, whenever it's heard, strange dragon-shaped ink blots appear on paper somewhere in the region.\n5. The Roach-Serpent—According to a local folk tale: \"A string of cockroaches, head to tail, form a serpent. Seeing it is a bad omen. At best, you'll lose money; at worst, you'll suffer bloodshed.\"",
|
||||
"CharacterArchiveContent.14108.1": "Peer Comments",
|
||||
"CharacterArchiveContent.14108.2": "A super cool-looking girl...! We don't get to see each other often, but she's a really good friend of mine.\n—Shimiao\nEvery time I run into her, there's always some wild gossip waiting. It's like she's a natural-born headline magnet!\n—Mistique",
|
||||
"CharacterArchiveContent.14109.1": "TA Feedback",
|
||||
"CharacterArchiveContent.14109.2": "Mostly accurate.<sprite name=\"acrchives_certified_richtext\">\n\nBut she really should be more careful when it comes to using fire. Hopefully her guardian can keep a closer watch on that.\n—Willow",
|
||||
"CharacterArchiveContent.14110.1": "Appendix",
|
||||
"CharacterArchiveContent.14110.2": "Anonymous Help Request\n\nI heard there's actually a five-clawed golden dragon sleeping beneath our temple. When it snores, its breath turns into damp air, and the sound shakes the mountains. That's why you can sometimes hear the \"dragon's cry\" on foggy days near the temple.\nBut an older apprentice told me that's all made up. She said that there are actually zombies kept under the temple and only the master knows about it.\nSo... Would anyone be willing to escort me to evening training at the temple tomorrow night?",
|
||||
"CharacterArchiveContent.14111.1": "Fireborne",
|
||||
"CharacterArchiveContent.14111.2": "Fire is bright. It brings light and warmth.\n\nOne night at the temple, Chixia tugged on an older apprentice's sleeve, saying she'd learned a new fire spell and wanted to show it off.\nShe snuffed out all the candles and lanterns in the room, leaving only one candle on the table, standing three meters away. She wasn't holding any talismans, nor did she bring the writing brush/flamethrower her master had given her. Her senior, already familiar with how these things usually went, quietly fetched two buckets of water.\nChixia didn't mind. She ran through the hand seals her master had taught her earlier, adding a little personal flair she'd been working on. As she chanted under her breath, sparks flickered at her fingertips. The flame leapt up, curling like a vine, blossoming into a glowing flame flower.\n\"See? Pretty cool, right?\"\nChixia said proudly, hands on her hips.\nUnfortunately, before she could finish bragging, the flame flower didn't burn out like she expected. Instead of simply lighting the candle on the table, the flame started crawling across the room like overgrown ivy.\n\"Eh?? Ehhhhh!! Why's it out of control again?! It worked perfectly when I practiced it this afternoon—!!\"\nChixia's senior, clearly used to this, only shook her head and grabbed the water buckets. With a practiced splash, she doused all the flames. Chixia herself also got a good soak.\n\"...Thanks you.\"\n\"It's fine. You're doing great, Chixia.\"\n\"Waaah, you're the best... A-aachoo!\" She sniffled as a breeze rolled in through the window. Still dripping, she held out her hands again, ready to summon another flame. \"I'll make a small fire to warm up and dry myself.\"\n\"...We're out of water. Just go get changed.\"\n\"You don't trust me at all!!\"\n\"I didn't say that.\"\n\"You laughed! I saw it! You were totally laughing at me!!\"\n\nFire always burns bright and hot—dangerous, yet full of light and warmth.\nBut for Chixia, it's the gift she was born with.",
|
||||
"CharacterArchiveContent.14112.1": "Timid but Curious",
|
||||
"CharacterArchiveContent.14112.2": "Shifting shadows outside the window, the hushed whispers from the forest, lamps that go out for no reason, and that ever-present feeling of being watched...\nThose were the things that haunted Chixia's childhood dreams.\nBut what were they, really?\nChildren are often full of fear, yet at the same time, they can't help being drawn to the unknown.\nWho was casting that shadow at the window? Who was crying out in the dark?\nLittle Chixia would hide under her blanket, believing it to be her invincible magical shield. She would tremulously peek out from a tiny gap and watch for the strange and mysterious things of the night.\n\n\"Your little one has such bright, clear eyes.\"\nA wandering Xuan Shi had just returned from her travels and was passing through a village when a rowdy child ran straight into her.\nThe tiny girl fell backward onto the ground and looked up with big, watery eyes. She locked gazes with the Xuan Shi and immediately burst into tears.\n\"There's a monster!!\"\nShe ran home crying, face smeared like a tear-streaked kitten. To this day, her master still teases her about that first meeting.\nMaybe because she was too young at the time, Chixia remembers none of it.\nAnd she refuses to believe it. \"No way I was that scared! Master's totally making it up just to mess with me!\"\nShe always gets flustered like that.\nThe master shakes her head with a sigh but also a smile.\nA child blessed with talent like that. What kind of world does she see through those bright, clear eyes?\nAnd after witnessing so many frightening things, how does she still manage to stay curious to this world?\n\nOf course, Chixia has no idea what her master is thinking.\nShe's currently lying on the floor, copying a picture of a fire phoenix from her sketchbook, convinced this will finally be her first masterpiece.\n\nSo full of confidence, and yet so adorably timid.\nHer master looks at the sketch—a scrawny, featherless bird more chick than phoenix—and smiles, shaking her head.\nWhat an interesting child she is.",
|
||||
"CharacterArchiveContent.14113.1": "Weapon Anecdote: The Art of Fire",
|
||||
"CharacterArchiveContent.14113.2": "\"Chixia's really in tune with fire.\"\nThat's what her master used to say all the time back when Chixia first started training under her.\nBut after a while, once Chixia began learning how to draw talismans, that line changed to:\n\"Chixia's talismans are...quite unique.\"\n\"Quite unique\" had to mean really good, right?\nSitting in a pile of messy scrolls, Chixia admired her latest creation. She happily rolled it up and pulled out a fresh sheet of paper to start anew.\n\"Huh? Where's my brush? Wasn't it here just a second ago??\"\nOne day, after she managed to lose a total of eight brushes in a single day, her master's most frequent line became:\n\"How is it that you lost your brush again?\"\n\n\"If you're always this scatterbrained, what will you do if you lose your brush out in the Wilds or during a Monolith trek? How will you fight then?\"\nChixia got the lecture again today.\nShe pouted, wanting to argue, but she knew her master was right.\nHer Xuan skills weren't the best. Despite being in tune with fire, her fireballs are never quite right. They either fizzle out mid-air or they get too big and nearly exploded in her face.\nBut she is good at drawing talismans! As long as she has a brush in hand, even her biggest blunders could be fixed in no time!\n\"If only there was a way to make the brush easier to spot... Then I'd stop losing it!\"\nShe mutters to herself while sitting on the temple steps, only to yelp the next moment when a loose notebook whacks her on the head.\n\"Oww! Who hit me?!\"\n\"You think making your brush more visible means you won't lose it?\"\nShe turns and sees her master standing right behind her.\n\"Well, yeah! I mean, if the brush were th~~is big, there's no way I'd lose it!\" Chixia holds out her arms dramatically, only to quickly shrink back under her master's cold stare. \"I, I was just babbling... I've been reflecting really seriously on your teachings today, master...\"\nHer master gives her a wordless sidelong glance.\nA few days later, as the sun begins to set, Chixia is summoned to the courtyard. There, her master hands her a brush that's nearly as tall as she is.\n\n\"Wh—what's this?!\"\n\"Didn't you say you'd stop losing your brush if it was big enough?\" her master gives her a look. \"The other end's got a support module. With it, you should be able to properly use your fire spells.\"\n\"Master...\"\n\"What?\"\n\"You're the bestest master ever!\"\n\"...Cut the flattery. Give your new weapon a proper name and bring it to the temple tomorrow. I'll teach you how to use it.\"\n\"Name it? Easy!\"\nChixia thinks about it long and hard, flipping through the handful of storybooks she'd read, until she finally finds the perfect name for her very special weapon—\n\"I got it! I shall call it... The Art of Fire!\"",
|
||||
"CharacterArchiveContent.14201.1": "Basic Info",
|
||||
"CharacterArchiveContent.14201.2": "Name: Cosette\nBirthday: May 2nd\nAffiliation: ███\nSkills: Undercover, disguise, Monolith climbing\nResidence: Emor City\nExperience: 1 Year\nWeapon: Steel Claw\nRates: Unknown/A tasty drink (To be confirmed)",
|
||||
"CharacterArchiveContent.14202.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.14202.2": "I'll do anything to be useful to Lady Aeloria!",
|
||||
"CharacterArchiveContent.14203.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.14203.2": "Hobbies\n\nTasting various drinks, no matter how strange the flavor is.\nI would even go out of my way to find those peculiar flavors, like cilantro juice.",
|
||||
"CharacterArchiveContent.14204.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.14204.2": "File\n\nBecause she never learned the magic of hiding her horns, Cosette sawed them off herself.\nBut Bayans' horns, whether shed or broken, grow back like fingernails. To keep herself horn-less, Cosette has to regularly use a file to grind the new growth smooth.",
|
||||
"CharacterArchiveContent.14205.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.14205.2": "Emor Living Guide\n\n1. Always Keep your Soul Stone with you. All your personal information is stored in it.\n2. The Grace Imperium Office opens from 9:00 AM to 5:00 PM. If you encounter difficulties, feel free to seek assistance there.\n3. Avoid being seen by the Imperial Guard. They are ████████.",
|
||||
"CharacterArchiveContent.14206.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.14206.2": "Fridge Inventory\n\n3 days ago: counted 17 bottles, 4 orange flavors, 7 sodas, 2 cartons of yogurt, and 4 discounted mixed juices from the convenience store.\nThe day before yesterday: picked one before heading out in the morning and drank another at night.\nYesterday: picked one in the morning, brought back two in the evening.\nToday: forgot to take one when going out, drank a soda after coming back.\nThere should be 15 bottles left in the fridge now...\nBut why are there 18 bottles?! When did two malt drinks get in there?!",
|
||||
"CharacterArchiveContent.14207.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.14207.2": "Mission Log\n\nToday I was tailing Boss, but I got too caught up watching and walked straight into a utility pole, blowing my cover...\nToday I planned to kidnap Boss with a rope and fashioned a lasso for that purpose. But before I could even throw it, I tripped over the rope myself and fell flat...\nToday I planned to lure Boss into the Monolith, but then I passed by the supermarket and saw their soda was half off, so the mission's on hold for now. Please don't be mad, Lady Aeloria...\nToday I successfully broke into New Star Guild's RV, but they were in the middle of eating... And had drinks I've never seen before...",
|
||||
"CharacterArchiveContent.14208.1": "Peer Comments",
|
||||
"CharacterArchiveContent.14208.2": "Where on earth does she keep finding those spicy drinks? And every time it's a different brand?! Still... they're surprisingly good...\n—Minova\n\nI don't understand, every time we meet, she keeps staring at me. I can tell there's no malice in it, but still...\n—Amber",
|
||||
"CharacterArchiveContent.14209.1": "TA Feedback",
|
||||
"CharacterArchiveContent.14209.2": "... Mostly accurate.<sprite name=\"acrchives_certified_richtext\">\n\nBut has ██████ really run out of people? To send such an innocent, naïve child to be a \"fixer?\" Or was the kid just tricked into believing she was actually carrying out a mission...?\n—Willow",
|
||||
"CharacterArchiveContent.14210.1": "Appendix",
|
||||
"CharacterArchiveContent.14210.2": "Help\n\nI recently got a cilantro-flavored yogurt by chance. Does anyone know where I can buy it? I've checked every mall, but no luck!",
|
||||
"CharacterArchiveContent.14211.1": "The Fridge",
|
||||
"CharacterArchiveContent.14211.2": "Cosette has a small fridge in her room.\nIt's tucked away in the corner, behind the wardrobe, and covered with a small curtain. The door is decorated with various cute magnets and a tiny memo board, with a doodle of flowers that Cosette had drawn.\n\nEach morning, before heading out, Cosette opens the fridge and picks her \"reward\" for the day from the neatly stacked bottles inside.\nYesterday, she had coconut flavor fruit milk.\nToday, a bitter tea to balance things out.\nTomorrow?\nBy tomorrow, the fridge will be one-third empty—Time to restock!\n\nWhere there are \"rewards,\" there are also \"punishments.\"\nOnce, when she didn't execute her mission perfectly, Cosette reflected on the failure at bedtime and \"punished\" herself by not having any \"reward\" drinks for a whole week.\nIn the following days, the fridge remained untouched.\nOne week later, she opened the fridge and discovered that last week's fresh milk had turned sour. Cosette took a sip, then added sugar to make it taste just the way she liked it.\nThat night, Cosette almost vomited her guts out. That's when she learned from the doctor that fridge couldn't keep things fresh indefinitely; when milk turned sour, it didn't magically become yogurt. Cosette watched tearfully as the doctor threw away all the expired drinks that she cherished too much to drink.\"You can't get those cilantro-flavored yogurt anymore... And that's my last case...\"\"It expired two months ago; it should've been in the waste bin long ago.\"\n\nThe fridge was almost empty, time to replenish her stock.\nCosette picked up a pen and wrote a memo on the board:\"Yogurt and milk only last a week, don't buy too much.\"",
|
||||
"CharacterArchiveContent.14212.1": "Before I am a Novian",
|
||||
"CharacterArchiveContent.14212.2": "What kind of place is Nova?\n\nThe atmosphere within Nocturn Eterna has been restive lately. Everyone seems on edge. The other girls told Cosette that there was a big plan in the works and it could change the future for all Bayans.\n—A chance to bring a better life to everyone.\nWhat would a better life look like? The girls chatter excitedly about their dreams for the future: proper homes, a warm and cozy room with hearty meals in the cold winter. They've heard of something called cake—soft, sweet, and fragrant—and they wonder what it would be like to taste even a single bite...\nCosette trails in the line behind Aeloria, glancing curiously around. She isn't really interested in what the others are talking about. She doesn't feel much sense of belonging to Nocturn Eterna. What she cares about is Aeloria's mission, and whether there's something she can do to help.\n\nTo Cosette, the people of Nocturn Eterna aren't much different from those of her old village.\nUnder the guise of taking in orphans, they brought Cosette and a dozen other children away, promising food, shelter, even education. In reality, they shut the children in a cramped room, giving them just enough to stay alive, with no freedom of movement, let alone \"education.\"\nCosette spent an entire winter in that tiny room. After that, people began to show up, taking away children one by one. In the end, only Cosette remained.\nThe guards didn't bother to hide their chatter: children deemed useless would be sent back to their villages. Cosette overheard them but thought going back didn't sound so bad. At least there, she could still rummage freely through the trash piles.\n\nAnd it was on that very day that Aeloria appeared.\nShe took Cosette in, gave her food and clothing, a place to stay, meals that filled her belly. She even taught her to read and how to use magic.\nThus when Aeloria received a new mission, Cosette looked up at her, full with expectation.\n\"Is there anything I can do to help? No matter what it is, I'll give it my all!\"\nAeloria's expression grew complicated, and in the end she sighed.\n\"Then come with me to the continent of Nova. As a Sleeper, you'll blend into Novian society and remain hidden until I summon you.\" \n\"But before that, you must learn the magic that conceals your horns.\"\nCosette's eyes gleamed with confidence.\n\"I'll succeed for sure, Lady Aeloria!\"\n\nThe journey from Baya to Nova is a blur in Cosette's memory—perhaps from excitement, perhaps from nervousness. By the time she comes to her senses, her group of Sleepers has already scaled a cliffside waterfall and reached a dense forest.\nStanding on this land, Cosette sees green stretching in every direction, all of it brimming with life. The breeze stirs, insects and birds sing together—a sight and sound unknown in Baya.\nShe turns back to glance at the waterfall behind her, its torrents leaping into the unseen depths below.\nSo this is what Nova's world is like.\nCosette lingers quietly for a while, then she shoulders her backpack. With a map in hand and her mission ahead, she steps forward into an entirely new adventure.",
|
||||
"CharacterArchiveContent.14213.1": "Weapon Anecdote: Steel Claw",
|
||||
"CharacterArchiveContent.14213.2": "\"So hungry... Will I be able to find food today?\" she thought.\nIn the night sky, a full moon hanging high, casting silver light over the ruined village. There was little sign of life in sight.\n\"Days ago, a house on the back side of the village collapsed.\"\nCosette, light-headed from hunger, vaguely remembered a group of beggars talking about it earlier that day. She thought about it briefly: there might still be food left in the building. Maybe she could find something within the ruins...\nThus she gathered her energy and headed toward the north of the village.\nUnfortunately, her hope was quickly dashed. It was a small village, and by the time Cosette arrived at the collapsed house, it had already been thoroughly searched. Forget food—even corpses might have already been cleared away.\nShe sighed, sat down by the crumbled walls, letting out another long, heavy sigh. She hadn't found anything to eat in the last two days. A loud growl from her belly echoed in the silence of the night.\n\n\"Hey, are you hungry?\"\nA lively voice came from behind her. Cosette quickly lifted her head to find another dirty, scruffy girl perched on a half-broken wall, staring down at her.\n\"Your stomach's growling so loud. If you're that hungry... Here, take this.\"\nThe girl rummaged through her equally filthy pack and pulls out two flatbreads, handing them to Cosette. They were dry and hard, no telling how long they've been kept.\nCosette froze for a second. Then instinct took over because survival came first. She devoured one of the flatbreads in just a few bites, nearly choking on the rock-hard crust.\nThe girl laughed at the sight of her scarfing everything down, then handed her a water bag. Seeing how young Cosette was, she eventually gave her two more small bread rolls.\n\"Keep them. This village is almost deserted. Before you go hungry again, you'd better move on.\"\n\"If I take your food... What about you?\"\n\"I'll meet up with my partner before dawn, so don't worry about me... Don't look at me like that. I can't take you with me. We're about to do something dangerous. Might even die.\"\n\"Eh?\"\nThe girl pointed up at the sky. The moonlight bathed her in a shimmering glow.\n\"They say in the sky there's a paradise, with clean water and endless food. If we can find it, maybe we'll never have to starve again.\"\n\"But how could people ever reach the sky?\"\nThe girl didn't answer. When she left, she told Cosette that she hoped someday Cosette could leave this wretched place behind.\n\nThe encounter with the girl was but a brief interlude in Cosette's life. Cosette's good fortune did not last.\nShe didn't manage to leave the decaying village before the next hunger struck. And the next day, her bread rolls were taken by other hungry kids in the village.\nIn a place like this, there were all too many orphans like her.\n\n\"If... if I couldn't even hold onto the kindness that others showed me, then how could I ever repay them...?\"\nThe setting sun stretched her shadow long and crooked across the trash piles.\nAt that moment, she spotted a metal object half-buried under garbage bags. She stared at it for a long time before finally dragging it out with effort.\n—It was a steel claw.\nToo large and too heavy for the girl as she was then. Yet, as if guided by fate, she wiped the grime away. In the last light of sunset, she dragged it with both hands and walked out of the dump.\nIf she had a weapon—if she had strength—then one day...",
|
||||
"CharacterArchiveContent.14301.1": "Basic Info",
|
||||
"CharacterArchiveContent.14302.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.14303.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.14304.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.14305.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.14306.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.14307.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.14308.1": "Peer Comments",
|
||||
"CharacterArchiveContent.14309.1": "TA Feedback",
|
||||
"CharacterArchiveContent.14310.1": "Appendix",
|
||||
"CharacterArchiveContent.14401.1": "Basic Info",
|
||||
"CharacterArchiveContent.14401.2": "Name: Chitose\nBirthday: November 3rd\nAffiliation: Freelance Trekker\nSkills: Swordsmanship\nAddress: Amekiku Inn\nExperience: Half a year\nWeapon: Her Majesty the Blade\nRates: Food should suffice (rice preferred).",
|
||||
"CharacterArchiveContent.14402.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.14402.2": "Searching for the Wielder",
|
||||
"CharacterArchiveContent.14402.3": "To become the sharpest blade in all of Nova with Boss as my Wielder",
|
||||
"CharacterArchiveContent.14403.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.14403.2": "The Basic Standard for a Wielder\n\nOne who is not harmed by my aura of edge.",
|
||||
"CharacterArchiveContent.14404.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.14404.2": "Parents and Master\n\nThe twin blades on my back are \"Father and Mother,\" while the odachi is \"Master.\"\nMy own strength is still lacking, and I have yet to truly become a worthy blade. Thus I must still rely on their power.",
|
||||
"CharacterArchiveContent.14405.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.14405.2": "Amekiku\n\nA once-abandoned traveler's inn on the outskirts of the City of a Thousand Monoliths, later refurbished by Chitose into something resembling a dojo and given the name \"Amekiku.\"\nChitose usually offers conveniences here to passing Trekkers, including but not limited to weather forecasts and tea service.\n—From the words of Trekkers passing through",
|
||||
"CharacterArchiveContent.14406.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.14406.2": "Treasure bag\n\nBesides the three katanas she carries, Chitose's pack holds many other things, bundled together like a treasure bag. When opened, it can even serve as a quilt.\nIt holds: a set of blade maintenance tools, Chitose's daily necessities, a change of clothes, a cloth bag for rice balls, and more.\n\n\"Even in the Wilds, one must not act with abandon; propriety, cleanliness, and restraint must never be neglected.\" —\"Family Rites\", Volume VI (excerpt)",
|
||||
"CharacterArchiveContent.14407.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.14407.2": "Blade Maintenance\n\nFirst, remove the hilt and separate the blade;\nThen wipe the blade with a clean cloth to remove old oil and dust;\nNext, use a cloth dipped in blade oil to coat the blade evenly, preventing rust;\nFinally, return the blade to its scabbard, taking care never to leave it in a damp place.\nThis is a task that must be done every day.",
|
||||
"CharacterArchiveContent.14408.1": "Peer Comments",
|
||||
"CharacterArchiveContent.14408.2": "Next time, let's grab a drink together! A new Monolith bubble tea shop just opened in the City of a Thousand Monoliths, and their specialty is really good!\n—Cosette\n\nSo that noble gave up on his plan? Or did the kid manage to escape on her own strength... Interesting. If I get the chance to meet her in the future, I'd like to have a talk with her.\n—██",
|
||||
"CharacterArchiveContent.14409.1": "TA Feedback",
|
||||
"CharacterArchiveContent.14409.2": "Absolutely accurate!<sprite name=\"acrchives_certified_richtext\">\n\nThis is the first time I've met such a powerful Trekker! She can cut down most Stellaroids and monsters without relying on magic!\nThat being said, I always find it a bit difficult to communicate with her... I just hope she doesn't get taken advantage of by those with ulterior motives.\n—Willow",
|
||||
"CharacterArchiveContent.14410.1": "Appendix",
|
||||
"CharacterArchiveContent.14410.2": "Shuriken Charm\n\nA charm marked with a shuriken pattern, which Chitose has always worn at her waist as a family heirloom.",
|
||||
"CharacterArchiveContent.14411.1": "The Demon-Slaying Blade",
|
||||
"CharacterArchiveContent.14411.2": "It is said that in the distant past, a terrifying \"Oni\" once ruled over Windhowl Island.\nIt could peer into human hearts, control their will, and force the people of Matsukawa City to climb the Monolith and offer up their memories as sacrifice.\nTime and again, the islanders chose brave warriors to slay the Oni, but because it could sense all hostility, every challenger was killed before they could act.\nAt last, a swordswoman named Matsuko proposed a plan called \"the human blade\": to temper someone into a being without love, without hate, without heart—thus becoming a pure \"blade\" that the Oni could not perceive.\nThis heartless Blade, stripped of all emotion and distraction, possessed only the will to cut; its speed was nearly divine.\nYet, though the Blade was sharp, it could not choose its target on its own. It needed a \"Wielder\" to guide where the edge would fall.\nOnly when the Blade and its Wielder became of one mind, reaching the state of \"Jinken Hitotsu,\" could the Blade sense the Wielder's intent and act without command.\nIn the end, only a single pair ever achieved this Oneness—and they succeeded in destroying the Oni.\nFrom then on, the tradition of \"human blade\" endured in that land, and families tied to it flourished for a time.\nBut never again did anyone reach that supreme state of Oneness, and so those families declined, leaving only whispers of the tale carried on the wind.",
|
||||
"CharacterArchiveContent.14412.1": "Listening to the Rain",
|
||||
"CharacterArchiveContent.14412.2": "\"Wow, it's really coming down!\"\n\"There's a pavilion over there! Let's get out of all this rain for a bit!\"\n\nOn Nova, during Tonitrua Month, the weather could turn in an instant. Clear skies in the morning, but by noon the clouds rolled in, and before long a torrential downpour left Trekkers drenched from head to toe.\n\n\"Sorry... Hope we're not intruding...\"\nTwo Trekkers darted into the pavilion, and there they found a young girl quietly polishing her blade.\n\"Not at all. This pavilion was built as a shelter for Trekkers from both wind and rain.\"\nShe rose, poured two cups of hot tea from a small kettle, and offered them to the visitors.\n\n\"Thank you so much!\"\nThe Trekkers accepted gratefully, thanking her again and again.\nShe only gave a small nod before settling back into the corner, wiping her blade once more.\n\n\"Master, do you think we can still make it to Philae on time?\"\n\"If the rain stops before sundown, we should.\"\n\"So ... We'll have to travel by night?\"\n\"Yes. If this letter isn't delivered on time, the pay will be halved.\"\nThe older Trekker frowned at the sheets of rain outside, silently praying for it to ease.\n\nNot long after, the storm seemed to let up, and the misty mountains came back into view.\n\"Come on, let's go!\"\nThe older Trekker urged, quickly packing up.\n\n\"The rain hasn't truly stopped. It'll likely go on for another two or three days.\"\nThe girl set her blade down and looked at them.\n\"How can you tell?\"\n\"If that's true, then we need to leave right now!\"\nBut the moment one of them stepped outside, the rain came crashing down again. Raindrops as big as beans pelted the flagstones, splashing up bursts of spray.\nThe Trekkers froze, looking back at the girl.\n\n\"Even so, I would not recommend traveling in this weather.\"\n\"Why not?\"\n\"To reach Philae you must cross the mountains. In rain like this, the roads grow muddy and the slopes become treacherous. There will be dangers unseen.\"\nThe Trekkers studied her—At her side there was no rain gear, as if in this fickle season she had no fear at all of being suddenly soaked by the rain.\n\n\"There will be strong winds tonight. If you turn back now and explain things to your client, they might be understanding.\"\nHer gaze stayed fixed on the distant peaks, calm and certain.\n\n\"We shall go back.\"\n\"Master? Back to where?\"\n\"Back to where we come from.\"\nRumor has it that on the outskirts of the City of a Thousand Monoliths, there stands an inn called Amekiku.\nIf the girl inside says rain is coming, the skies will open without fail. If she says the winds will rise, then the mountains will surely howl.",
|
||||
"CharacterArchiveContent.14413.1": "Weapon Anecdote: Her Majesty the Blade",
|
||||
"CharacterArchiveContent.14413.2": "\"Remember, the highest form of swordsmanship is a mind as still as water, occupied by nothing but the cut.\"\n\"Understood, Master.\"\n\"Then... Again.\"\nWith that, the girl slowly slid her blade back into its scabbard and closed her eyes. For an instant, time itself seemed to stand still.\n\"Ha!—\"\nNo one could say exactly when the sword had left its scabbard. A flash of white light tore through the air, leaving a cross-shaped afterimage ahead.\nTo the onlookers, it looked as if she had swung only once, but in truth she had delivered two strikes.\nWithout the aid of magic, to unleash such speed with nothing but flesh and bone was already the very limit of human capability.\nAnd yet—\n\"Not enough! Still not fast enough!\"\n\"Master...\"\n\"That's enough for today.\"\nThe girl quietly picked up the odachi beside her. She traced her fingertips along its edge before she wiped it clean and carefully set it back on the rack.\n\"Are we really going to keep up this charade, my lord?\"\nA faint voice drifted from a small room beside the dojo.\n\"It has been years, and she still can't perform that legendary strike! Was the legend nothing but a lie?\"\n\"Then...?\"\n\"Starting tomorrow, remove all the servants from this hall.\"\n\"Even her 'parents'?\"\n\"I am her 'Master', and I shall no longer be here. Do you really think there's any need to keep the 'parents?'\"\n\"As you command.\"\nFrom that day on, the girl kept watch over the ever-emptier dojo alone. Her \"parents\" and \"master\" never show up again. Her world became nothing but the daily rhythm of sword practice and study.\nYears passed. The roof of the hall began to leak; the wooden floors slowly rotted away.\nUntil one dawn, when the dew was still fresh, she caught her reflection on the cold steel as she wiped her blade—the silence of her \"parents\" and \"master\" had not been punishment for her lack of improvements. Instead, they had already become the \"blade\" in her hands.\nAt last, in the morning fog, the girl shouldered her pack and walked away, disappearing into the distance. She was setting out to find the one person spoken of in legend, the \"Wielder\" who could make her truly become the Blade.",
|
||||
"CharacterArchiveContent.14501.1": "Basic Info",
|
||||
"CharacterArchiveContent.14501.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14502.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.14502.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14503.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.14503.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14504.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.14504.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14505.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.14505.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14506.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.14506.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14507.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.14507.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14508.1": "Peer Comments",
|
||||
"CharacterArchiveContent.14508.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14509.1": "TA Feedback",
|
||||
"CharacterArchiveContent.14509.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14510.1": "Appendix",
|
||||
"CharacterArchiveContent.14510.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14511.1": "The Red Coastline (Part One)",
|
||||
"CharacterArchiveContent.14511.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14512.1": "The Red Coastline (Part Two)",
|
||||
"CharacterArchiveContent.14512.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14513.1": "Weapon Anecdote",
|
||||
"CharacterArchiveContent.14513.2": "Coming Soon!",
|
||||
"CharacterArchiveContent.14701.1": "Basic Info",
|
||||
"CharacterArchiveContent.14701.2": "Name: Caramel\nBirthday: November 11th\nAffiliation: Freelance Trekker\nSkills: Playing Bass\nLocation: Somewhere near Flavio, maybe\nExperience: 2 years\nWeapon: A bass guitar named \"Midas\"\nRate: Snacks are an acceptable form of compensation!",
|
||||
"CharacterArchiveContent.14702.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.14702.2": "At the spot closest to the top of the Monolith, one can probably hear the \"voice of the Monolith\" more clearly.",
|
||||
"CharacterArchiveContent.14703.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.14703.2": "A message to all listeners:\n\nThank you so much for the love and support; but just to be clear, I can perform solo, no problem.\nAlso: If you're booking me for a gig, feel free to bring some snacks. Thanks!",
|
||||
"CharacterArchiveContent.14704.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.14704.2": "Artistic Studies\n\n\"Watching performances is the best way for a musician to learn.\"\nBesides listening to vocal and instrumental shows all over Flavio,\ntuning in to the rhythm of nature—on grassy fields, by the seaside, or in the mountains—can be just as inspiring.",
|
||||
"CharacterArchiveContent.14705.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.14705.2": "A verse of lyrics\n\nNo more wandering...through forests and seas/\nNo more doubting...sing loud, sing free\nDreaming, hopes, soul, and song/\nAt the summit, the stars are shining.",
|
||||
"CharacterArchiveContent.14706.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.14706.2": "Underground Hollow\n\nOn the western edge of the forest outside Flavio City, deep and rhythmic vibrations often rise through the ground at night. Locals say there's a demon down there who loves to strum steel bars, and most people avoid the area.\n\"Here we are—this is one of my secret hideouts.\"\n\"The hollow gathers up my basslines and sends them right back to me. It's a great listener, you know.\"",
|
||||
"CharacterArchiveContent.14707.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.14707.2": "Questions for the Divine Messengers\n\nCaramel always carries a few hand-drawn badges in her backpack. They are painted from memory with the resemblance of the Divine Messengers.\nDuring her chance encounter with the two Divine Messengers inside the Monolith—beings said to reflect people's deepest wishes—Caramel, sensed their uniqueness: If the staff of the Monolith represent its will... Then getting close to them might be the key to uncovering Monolith's secrets, right?\nUnfortunately, when faced with tough questions like \"What does this melody mean?\" or \"Can you sing?\" even the Divine Messengers seem at a loss for words.",
|
||||
"CharacterArchiveContent.14708.1": "Peer Comments",
|
||||
"CharacterArchiveContent.14708.2": "Hmm-hmm! Quite the pro musician—she could play my theme song after hearing it just once. Not the loudest sound, but surprisingly powerful—!\n—An excited White Cat mercenary\n\nHer stage outfit looks...a little scary, but also kind of cute.\nI think I just found inspiration for my next outfit design!\n—Donna",
|
||||
"CharacterArchiveContent.14709.1": "TA Feedback",
|
||||
"CharacterArchiveContent.14709.2": "A bit suspicious.<sprite name=\"acrchives_falsified_richtext\">\nInvestigation shows that Caramel is often spotted in remote, out-of-the-way places... She doesn't seem like someone chasing fame in Flavio. It's hard to imagine how she makes a living in this city of entertainment.\nOn the other hand, she's got many loyal fans...\n—Willow",
|
||||
"CharacterArchiveContent.14710.1": "Appendix",
|
||||
"CharacterArchiveContent.14710.2": "Ensemble Recruitment\n\nMusicians wanted! My bass blends perfectly with any kind of instrument! Just please keep your volume in check—thanks for your cooperation!",
|
||||
"CharacterArchiveContent.14711.1": "Strings in the Pot",
|
||||
"CharacterArchiveContent.14711.2": "\"The person I'm most grateful to? That would have to be Miss Caramel.\"\n\"Back then, a few of us students started a band on a whim. We knew next to nothing. Almost everything we learned about performing came from Caramel.\"\n\"Yeah, Caramel's one of the few...very talkative bassists we've met?\"\n\"Every time she showed up at rehearsal, she'd immediately start sharing her thoughts nonstop, from gear setup to show planning.\"\n\"She talked a lot, but everything she said was useful.\"\n\"We learned so much from her.\"\n\"It was thanks to Caramel that I even realized a bassist could do solos.\"\n\"But I heard she rarely shows off those techniques in her performances anymore.\"\n\"Kinda miss that, honestly.\"\n\"Too bad Caramel always went straight home after shows, and we have no photos with her. Otherwise we could've shown those to you.\"\n\"I think it's because she's frugal. After all, living in Flavio is seriously expensive...\"\n\"I heard she even made her own stage outfit.\"\n\"Or maybe Caramel-sensei's taste is just...really unique.\"\n\"There was this one time we went to visit her, and she happened to be cooking. We thought we could score a free meal, but then we saw her boiling steel wire in a pot...\"\n\"It was horrifying. She was tossing in seasoning while it cooked.\"\n\"We figured there was no way we could chew that stuff, so we made an excuse and left.\"\n\"Thinking back... it was probably bass strings.\"\n\"Aren't strings more expensive than noodles?\"\n\"Oh, I got it then. They weren't for eating. Boiling old strings makes them sound almost like new.\"\n\"I see. We thought it was something out of a horror story.\"",
|
||||
"CharacterArchiveContent.14712.1": "Midas the Long-Eared",
|
||||
"CharacterArchiveContent.14712.2": "Back when Caramel was a little girl, her father often told her the story of \"Midas the Long-Eared.\"\n\nThe tale perhaps had its origin in a former patrician of Flavio—a man who controlled more than half the city's wealth and manpower, and to whom no one dared say \"no.\"\nA professional flatterer named Midas spent his days and nights praising the patrician's taste. Naturally, he was handsomely rewarded for it.\nWhen the patrician became interested in music, Midas followed suit, never ceasing his praise. Over time, the patrician came to believe he was the finest musician in all the land.\nAs the legend has it, one day, while inspecting a new woodland on the outskirts of the city, the patrician heard the voice of a mountain spirit calling to him. The spirit appeared in human form and said: \"I've heard you are the most skilled musician. Would you care for a contest?\"\nDrunk on Midas's flattery, the patrician gladly accepted. He spared no expense and hosted a lavish banquet in the woods, inviting all of the city's elite. Before everyone's eyes, he picked up his best instrument - the flute - and began to play. As the melody echoed in the air, Midas danced beside him with glee, shouting to his loudest: \"What magnificent music! What magnificent music! You are the finest musician in the world!\"\nAt that moment, the mountain spirit descended like mist. People say that with a mere gesture, he turned a tree branch into a harp's frame and leaves into strings, then he began to play. The sound was like flowing water, like a bird's song, like a breeze, like the moonlight. All those present were awestruck—even the prideful patrician acknowledge the spirit's supreme skill.\nBut just as the award ceremony was about to end the competition on a note of harmony and goodwill, Midas's voice cut through and ruined the moment. He shouted: \"What's wrong with your ears? What's wrong with your judgement? Are you just scared of the mountain spirit's authority? Was the patrician's music not beautiful?\nThe mountain spirit was annoyed and gave a cold laugh. \"Midas,\" he said, \"do not comment on the things you understand nothing about.\"\nThen he raised his hand and Midas's ears suddenly stretched longer than his two arms!\n\"Maybe now you'll hear things more clearly,\" the spirit mocked and vanished like smoke.\nPoor Midas was left with ears longer than anyone else's. And indeed, he did hear more clearly. From that day on, he never praised the patrician's playing again. Instead, he often pointed out its flaws—and rather than punishing him, the patrician rewarded him even more handsomely.\n\"Thank you, Midas,\" the patrician said. \"Thanks to you, I've learned that there's always someone better, always something greater...and that above all, one must speak the truth—especially when it comes to art.\"\n\n\"Is that why our ears are so long, papa?\"\n\"Oh, no, child. But we should learn from Midas the Long-Eared... Especially now, in Flavio, where one's ability to tell the truth matters more than ever.\"\n\"But... Aren't they telling the truth now?\"\nIt might be a long time before Caramel can get this question answered.trings in the Pot",
|
||||
"CharacterArchiveContent.14713.1": "Weapon Anecdote: Midas",
|
||||
"CharacterArchiveContent.14713.2": "Flavio wasn't always the city it is today. It was once a place famous for its craftsmanship and spice.\nAfter a new spice source was discovered in the northern forests, the city-state lord hired many workers to help with spice harvesting and transportation. Caramel's parents were among those who joined the rush. As Flufla, they had sharp senses of smell and hearing.\nMore and more people gathered in Flavio, but each's share of the profit pie kept shrinking. Caramel's parents soon turned their eyes to the Monolith—the rapid growth of the city-state, the booming spice trade, and the rise of Scarlet Sights Media presented a prime opportunity for commerce and entertainment to flourish, and the subsequent demand for Artifacts meant that a wave of \"Trekker fever\" would follow.\nAfter becoming Trekkers, Caramel's parents were able to build a stable home life. Then, on Flavio Day of Nebula Month, Caramel was born. She grew up alongside Flavio's expansion, shaped by the influence of her Trekker parents.\nWhen Caramel secretly followed her parents into the Monolith for the first time, she was instantly drawn in by the Monolith's strange, dreamlike sounds. Drumbeats and deep, piercing rhythms flowed into her keen ears from the empty air overhead, the ground beneath her, and every corner around her.\nOne day, after stumbling across a Stella Drama inside the Monolith, Caramel recognized it at last: the deep, entrancing sound that had fascinated her was coming from the instrument held by the person on the screen—an instrument with four thick strings.\nEven so, at the time, she still didn't know what the instrument was called—it looked a little like a guitar, but the sound was far deeper.\nYears later, standing as an established Trekker before the Wishing Box, she could only dig through her hazy memories of those sounds and images, then putting the wish finally into words:\n\"I want to play the sound of the Monolith.\"\nWhen she left the Monolith that day, Caramel was cradling her beloved instrument in her arms. Looking down at it, she remembered a story her father had told her not long ago. She decided she would become a musician who always \"tell the truth.\"\n\"I'll call you Midas.\"",
|
||||
"CharacterArchiveContent.14901.1": "Basic Info",
|
||||
"CharacterArchiveContent.14901.2": "Name: Gerie\nBirthday: March 28th\nAffiliation: Grace Imperium\nSkills: Prayer, inquisition, punishment\nAddress: Silver District, Emor Grand Sanctum of Grace\nExperience: Undisclosed\nWeapon: Mercy\nRates: Undisclosed",
|
||||
"CharacterArchiveContent.14902.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.14902.2": "Trekkers, Seekers, Arbiters...\nI care nothing for titles. I seek only powerful opponents.",
|
||||
"CharacterArchiveContent.14903.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.14903.2": "Rules of the Devout\n\nPoverty, chastity, obedience—these are the three evangelical counsels.\nClearly, Gerie has no intention of following any of them, yet she relishes playing her part in the Grand Sanctum. Her true purpose perhaps lies buried deep within her deranged mind.",
|
||||
"CharacterArchiveContent.14904.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.14904.2": "Overall Aptitude\n\nShe is the Chief Arbiter of the Dusk Arbiters. As such her overall capabilities, including combat prowess, are presumed to be exceptional, well beyond standard classifications, possibly amongst the strongest in Nova.\nBut if combat ability alone were the key, it would contradict both eyewitness accounts and official statements. Gerie must possess other, far more \"terrifying\" abilities...",
|
||||
"CharacterArchiveContent.14905.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.14905.2": "Mental Health Evaluation Report\n\n#Emor Mental Health Center\n##Comprehensive Psychiatric Assessment Results\n##Date: NA\n##Total Individual Factor Score\n\nSomatization Score: 3.4 (Moderate)\nAggression Score: 4.2 (Moderate)\nHallucination Score: 5.5 (Severe)\nParanoia Score: 5.1 (Severe)\nAberration Score: 2.5 (Mild)\n\n##Remarks\nIn previous evaluations, the subject's composite scores were consistently around 2.0, indicating mild symptoms with stable emotion.\nThis time, however, her condition has worsened considerably, showing signs of psychological polarization and auditory hallucinations. Subject claims to hear incomprehensible voices. These may be tied to other triggers. Observation in the Containment Ward is recommended.\n\n#For reference only. Not for diagnostic use.",
|
||||
"CharacterArchiveContent.14906.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.14906.2": "Looking for Opponents\n\nSeeking individuals worthy of doing battle with me or those who can provide leads for locating them.\nThose who prove their worth will be generously rewarded.\nThis commission is permanently active with no limit on submissions.",
|
||||
"CharacterArchiveContent.14907.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.14907.2": "Magic Energy Concentration Analysis Report\n\n\"Sealed ██-████\"\nFollowing administration of a sedative compound for temporary normalization, the subject presented no observable differences from a typical human. Waveform readings showed standard shadow patterns, stable body temperature, and balanced mental state.\nSeveral hours later, shadows intensified significantly, imaging revealed blurred contours, accelerated heart rate, and her body temperature steadily rose.\nUpon reaching the safety threshold, the subject's total magic energy exceeded that of a typical human by ███ times. It is estimated that during combat, injury, or emotional distress conditions, her magic level may still surge to 1,000, potentially peaking at ████ times the baseline—though this would result in irreversible damage.\nBased on projected peak values, it is recommended that the subject release magic energy or take inhibitors at intervals of every █ hours.",
|
||||
"CharacterArchiveContent.14907.3": "Magic Energy Concentration Analysis Report\n\n\"Sealed 14-4000\"\nFollowing administration of a sedative compound for temporary normalization, the subject presented no observable differences from a typical human. Waveform readings showed standard shadow patterns, stable body temperature, and balanced mental state.\nSeveral hours later, shadows intensified significantly, imaging revealed blurred contours, accelerated heart rate, and her body temperature steadily rose.\nUpon reaching the safety threshold, the subject's total magic energy exceeded that of a typical human by 666 times. It is estimated that during combat, injury, or emotional distress conditions, her magic level may still surge to 1,000, potentially peaking at 1530 times the baseline—though this would result in irreversible damage.\nBased on projected peak values, it is recommended that the subject release magic energy or take inhibitors at intervals of every 7 hours.",
|
||||
"CharacterArchiveContent.14908.1": "Peer Comments",
|
||||
"CharacterArchiveContent.14908.2": "A walking storm. A disaster in human form. A monster that knows not the meaning of enough.\n—A legendary Trekker who survived a duel with Gerie\n\nA girl cursed from birth. She is the victim of original sin, yet is still \"greedy\" enough to keep on living.\n—Chief Justice of the Dusk Arbiters",
|
||||
"CharacterArchiveContent.14909.1": "TA Feedback",
|
||||
"CharacterArchiveContent.14909.2": "Largely accurate.<sprite name=\"acrchives_certified_richtext\">\n\nThere is almost nothing false in those statements—or rather, the subject shows no desire to conceal her own nature.\nThough parts were provided and edited by the Dusk Arbiters, it aligns with what everyone who's encountered Gerie has said of her: dangerous but pure.\n—Willow",
|
||||
"CharacterArchiveContent.14910.1": "Appendix",
|
||||
"CharacterArchiveContent.14910.2": "Dusk Arbiters Shelter Archive\n\n「Subject Name: Gerie」\n「Record No: 013」\nGerie, female, age 8.\nRoutine observation shows the subject to be timid, withdrawn, highly sensitive, and easily frightened.\nIn periods of magic energy surge, she is prone to experience mental instability that manifest as:\nrestlessness, disordered thoughts, and the onset of aggression. This contrasts sharply with her original personality profile.\nAdditionally, it has been observed that excess magic energy severely compromises several physical functions, including:\ndiminished pain perception, decreased vision and hearing, dulled tactile sense, and near-total loss of taste.\nThis is expected to be a lifelong condition, though its potential impact on the subject's survival remains uncertain.\n\nDevelop a method as soon as possible to help the subject release excess magic energy.\n...\n...\n(Verdict from the Great Luminar: Denied. Do not incur unnecessary development costs. Sufficient to keep the subject alive with drugs and ensure only basic motor function.)",
|
||||
"CharacterArchiveContent.14911.1": "Shattered Reflection",
|
||||
"CharacterArchiveContent.14911.2": "The children clambered over the fence and rushed toward the playground.\nThe boys were always the most excited, scrambling to claim their favorite rides, while the girls held hands with each other and ran to the quieter corners.\nA frail girl straggled behind them. She ran slower than everyone else. After only a few steps, tiny beads of sweat rolled down her thin cheeks.\n\"Sorry, we ran too fast. Want me to pull you along?\"\n\"It's fine... I-I just need a moment to catch my breath...\"\n\nThe others came back for her, reaching out their hands. She did her best to grip theirs in return.\nShe often remembered how, on that summer day, what she saw above wasn't the silver-colored playground equipment but drifting clouds under a boundless blue sky.\n\n\"This is boring. Let's build sandcastles today.\"\n\"Did you bring water? You can't build them without water.\"\n\"Ah! I—I left in a rush and forgot...\"\n\"It's... It's okay. Maybe we can build the sand castles without water...\"\n\nShe crouched down and carefully scooped a handful of sand into her palms. But it sifted through her fingers, carried off by the wind only to fall back into the pit.\nFrustrated, she tried again, but the same thing happened.\n\n\"See? It won't work without water! Let's go fetch some!\"\n\"Wait, don't go...\"\n\"Leave it to us. You stay here. No point for you to follow us.\"\n\"No... Don't leave me alone...\"\n\nShe watched as they left, and a tangled emotion welled up inside her.\nIt was disgust at her own body, but also jealousy at seeing others walking closely.\nIt wasn't the first time she'd been treated differently, and she knew it wouldn't be the last.\nShe had lost count of how many times she'd had this thought. And when that unease pressed too hard against her heart, something long-repressed finally began to break loose.\nShe felt the restlessness take form, swelling, spreading outward from within her until everything around her fell silent.\n\nThe change struck her in a flash...\nBy the time she came to, the world before her was no longer familiar.\nThe trees that once shaded her were laying toppled across the streets,\nthe playground equipment was bent and twisted, jammed into buildings,\nScreams replaced the birds and cicadas, and her friends were nowhere to be found.\nShe lifted her gaze skyward: it was neither blue nor white, but a hue of red that looked almost black.\nNo laughter echoed in the playground anymore, only an incomprehensible noise of chaos.\nThe summer heat grew unbearable, as if it meant to burn everything to ash...\n\nAt last, she began to understand what was happening. She tried to stand, to run, but her body would not move.\nLooking down, she saw the sandy pit had become a scatter of broken stained glass,\nreflecting a twisted world—and her own face, blurred beyond recognition.",
|
||||
"CharacterArchiveContent.14912.1": "Still being Loved",
|
||||
"CharacterArchiveContent.14912.2": "Gerie opened her eyes, but everything was still pitch-black. She could hear the hum of several Artifacts running at once,\nthen a streak of white light split through the darkness. Grabbing hold of its edge, Gerie used every ounce of strength to pull herself free.\nAt last, she crawled down the altar.\n\nHer bare feet touched the cold floor. The chill she got was enough to make her happy, because it was proof that the excess magic had been purged. The results would only last a week, but for a few days she could feel what it was like to live as an ordinary person.\nWithout even changing into her novice habit, Gerie sprinted toward the Grand Sanctum in her ritual whites. The choir faltered at her sudden intrusion, but Gerie filled her lungs with all the air she could and shouted in her loudest voice—\"Don't mind me! Please continue!\"\nThen she gasped for breath until she nearly passed out.\nShe savored this sensation. After she was taken in by Grace Imperium, she learned her fate and the price she had to pay—a sliver of her freedom, traded for treatment that would keep her alive. Ever since then, she had but a single thought.\n\"As long as I get to live, this isn't so bad.\"\nShe no longer cursed fate, and she gave up trying to trace its causes. She only wanted to experience, as much as possible, what being alive felt like.\n\n\"How many times have I told you? Don't run around in that outfit!\"\nAn elderly woman hauled her up. She wore a nun's robe, but her authority was no less than a bishop's.\n\"S-sorry... Mother, I was just released today...\"\nThe old nun looked over her frail body and sighed.\n\"Never mind. After you eat, remember to come back and clean the chapel. No freeloading allowed if you want to stay here.\"\n\"Mother, what are we eating today?\"\n\"I made you extra-spicy porridge. You can't taste much else, right?\"\n\"No, please... Last time you cut peppers, you were coughing for so long...\"\n\"You've always been a bother, and now you worry about me? Just eat it.\"\nStubborn as ever, Gerie would not just sit and eat the food quietly. She tried to help fetch the knives, only to cut her hand by accident.\nThe old nun stayed calm. She pulled out alcohol and cloth from her pocket to treat the wound, as though she had done so countless times before.\n\"You heal fast and say you don't feel the pain. So you think you're made of iron?\"\nGerie stayed silent. She didn't want to argue. She only watched the old nun's calloused hands carefully cleaning her wound.\nOnly in moments like this could she feel a proper child.\n\n\"You need to learn some life skills. You can't rely on me forever.\"\n\"But you wouldn't let me handle the knives just now... Ah!\"\n\"That's different. The higher-ups only see you as a tool, but someone has to teach you how to live... Let's start with shelling beans.\"\n\"And after the beans? Washing vegetables, baking bread, and, and...\"\n\"One thing at a time. You'll learn everything I teach you, and then you won't need to depend on me anymore.\"",
|
||||
"CharacterArchiveContent.14913.1": "Weapon Anecdote: Mercy",
|
||||
"CharacterArchiveContent.14913.2": "\"This is what you came up with? Are you mocking me!?\"\nIn one of the Dusk Arbiters' chambers, the blacksmith tore Gerie's submitted weapon design into shreds.\nUnbothered, Gerie calmly pulled out another identical set of blueprints from within her novice habit—\nIt was a weapon that could change its form: Able to pass as an iron shovel, yet with a mechanism that split its hollow interior to transform into a retractable chain blade.\n\"You're so heartless. I spent all night on that~\"\n\"Sigh~ Could it be that you actually enjoy breaking what others treasure?\"\n\nHidden blades, poison daggers, throwing knives... The man had overseen the development of countless weapons, and he knew immediately what he was looking at.\nThe weapon Gerie designed had but one purpose—to wound without killing outright.\n\"The Arbiters require missions carried out with efficiency, not someone like you treating battle as entertainment!\"\n\"But I'm like this. And you know that not only do I always finish my missions, I can also extract valuable intel without executing the enemy.\"\nGerie smiled at him with unabashed confidence as she played with her hair.\n\"I'll admit your methods work sometimes. But most of the time, even with targets who didn't matter, you did not strike them down. Which makes all this just excuses for your twisted tastes!\"\n\"Look at this design. Instead of reinforcing it for lethal efficiency, why waste effort on making it transform?\"\n\"Hehe~ But if the fight ends in one stroke, isn't that boring?\"\n\nThe man could hardly believe that someone with a mind as unsound as hers had risen to the position of Chief Arbiter.\nWorse still, he could imagine what damage it would do to his belief if such a frivolous weapon were actually approved.\n\"Enough! The fact that the Chief Justice favors you doesn't mean you can break all the rules. If not for your last assigned weapon being ruined in the endurance test—\"\n\"... Wait, that rampage wasn't an accident? You did it on purpose, just to get the excuse to design something new...\"\n\"There are some things you really shouldn't dig into~ Who knows? If another 'incident' were to happen here, people might just call it one of my little fits~\"\n\"As the most outstanding and authoritative blacksmith here, is getting a nice toy for an Arbiter really too much to ask of you?\"\n\nGerie pushed the door open and stepped out, her face split with a grin she couldn't hide. The novice nun, who had been waiting outside for some time, hurried over and took the design plans from Gerie's hand.\n\"How did it go? Did they approve it?\"\n\"Of course~ Thanks to you helping me design it, all credit to you, little Tessa.\"\n\"No, no! Being able to assist you is already a great honor!\"\n\"It's just... there's one thing I don't understand. Why go through all this trouble? Is it really just so you could 'enjoy' fighting?\"\n\"... Life is too short. The words we want to say, the things we want to do... Most of the time, we never get the chance.\"\n\"One's will to live is the fiercest when death is staring them in the face. That's why I show my enemies mercy, so they can fight for another breath.\"\n\"I... I don't understand...\"\n\"And besides, watching people claw and struggle to live... It makes me so very happy. Fufu~~ Hahaha~~~\"\nLight on her feet, Gerie skipped down the sunset-lit corridor, not caring at all about the stares around her.\nAs Tessa watched her go, she couldn't help but wonder—was Gerie well and truly delirious, as the rumors claimed?",
|
||||
"CharacterArchiveContent.15001.1": "Basic Info",
|
||||
"CharacterArchiveContent.15001.2": "Name: Laru\nBirthday: August 20th\nAffiliation: Grace Imperium\nSkills: Fishing, Skipping Work\nPrimary Residence: Deep water near the grove outside Emor City\nTrekker Experience: 3 years\nPreferred Weapon: Silver Gull\nRate: Rate negotiable. Accept unique fishing gear.",
|
||||
"CharacterArchiveContent.15002.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.15002.2": "Just another assignment from the higher-ups. \nBut hey, once she's inside the Monolith, no one's keeping tabs on her. She can even fake her hours if she wants.",
|
||||
"CharacterArchiveContent.15003.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.15003.2": "Hobbies\n\nSkipping work to go fishing. \nShe's in the habit of baiting the waters heavily, and rarely comes back empty-handed, though there have been exceptions.",
|
||||
"CharacterArchiveContent.15004.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.15004.2": "Slacking Technique\n\nKeep a serious expression while staring at your work files, and your boss probably won't bother to check whether you're taking notes, doodling, or quietly playing a game of five-in-a-row with yourself. \nIf they do happen to pop over, just grab your pen and quickly scribble over whatever you were doing. Throw on a frustrated face, and boom, you're now \"deep in thought, wrestling with a tough problem.\"",
|
||||
"CharacterArchiveContent.15005.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.15005.2": "Fries, Fries Everywhere\n\nWhere does Laru keep pulling those fries from?\nRumor has it that the first time she ventured into the Monolith, it gifted her a mysterious dimensional pouch—big as a room on the inside, and anything stored in it stays exactly as it was. So she loaded it up with 37,000 bags of fries. That's why she can always whip out a hot, crispy batch; anytime, anywhere.\nYou're wondering if this story's true? That's for you to guess.",
|
||||
"CharacterArchiveContent.15006.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.15006.2": "Tackle Treasury\n\nLaru has an entire room at home dedicated to storing her fishing gear collection, which includes, but is by no means limited to:\nHooks, lines, rods, floats, sinkers, bait;\nkeepnets, landing nets, rod stands, fish finders;\ntrolling rods, electric reels, steel leaders, oversized lures;\nheavy-duty boat rods, heavy-duty trolling rods...\n\nAs for that last pile of stuff... Laru herself is not exactly sure what all those are. She just got them out of the Monolith.",
|
||||
"CharacterArchiveContent.15007.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.15007.2": "The \"Guaranteed-to-Succeed Apology Method at Work Place\"\n\n\"As long as you honestly come clean about everything, you'll be forgiven.\"\n\"No matter how big the mess, do this and no one will hold it against you.\"\n\"You'll definitely get to keep your job, no question.\"",
|
||||
"CharacterArchiveContent.15008.1": "Peer Comments",
|
||||
"CharacterArchiveContent.15008.2": "How does she even do it? She skips work every day but still finishes everything on time.\n—Nyx\n\nShe's an interesting employee. Clearly has the skills to climb higher but insists on drifting through life as some errand-running \"slacker.\" \n—Angie",
|
||||
"CharacterArchiveContent.15009.1": "TA Feedback",
|
||||
"CharacterArchiveContent.15009.2": "Mostly accurate. <sprite name=\"acrchives_certified_richtext\">\n\nBut next time you skip work and end up in my office, at least bring me something for tea that isn't fries. \n—Willow",
|
||||
"CharacterArchiveContent.15010.1": "Appendix",
|
||||
"CharacterArchiveContent.15010.2": "Which sounds better: cake-flavored fries or fry-flavored cake? \n\nThat is the question. \n\"Cake flavor\" is kinda vague. Maybe cream cheese fries?\nAs for fry-flavored cake, I guess it would have to be made with potatoes?\nI really want to try both. Offering 50,000 Dorra for the commission. If any cake artists or fry specialists can make it happen, please contact me!",
|
||||
"CharacterArchiveContent.15011.1": "All-Fish Feast",
|
||||
"CharacterArchiveContent.15011.2": "Laru is always going on about her so-called \"All-Fish Feast\" when she's out fishing.\n\n\"Just wait, tonight's dinner is gonna be an all-fish feast~\"\n\"I could feel it when I cast the line—today's definitely an all-fish feast day.\"\n\"You have no idea. I've been so lucky lately, I'm almost sick of all-fish feasts.\"\n\nSo, what exactly is in an all-fish feast? Sashimi? Steamed, braised, sweet-and-sour fish fillets? Fish balls? Fish head tofu soup?\nLaru just grins at the guesses and says nothing.\n\nToday's another big haul. She struts down the street with an eight-pound fish, bragging to anyone who'll listen, including the horse standing by the road and the dog dozing at the shop door.\nShe hums all the way home. \"Another all-fish feast coming right up.\"\nWhen she gets home, she builds a fire in her backyard with practiced ease. The knife dances in her hands—guts out, scales off, the fish split open and set on a rack like a flying carpet spread wide above the flames.\nShe sprinkles sea salt over the sizzling, golden skin.\n\nBut tonight, no one's around to share the haul. The smell of grilled fish drifts into the night air, luring a stray cat to perch on the wall, drooling.\nLaru generously tears off a chunk of tail and offers it to the kitten.\n\"An all-fish feast just means a feast made entirely of fish, isn't it?\"\n\nShe sits down to enjoy her hard-earned dinner, only to see the cat sniff the fish, paw at it twice, and then walk away.\n\"Huh?! What's gotten into you, you little furball?! Wasting food is a crime!\"\nBut the cat doesn't look back. Clearly, it's decided there's nothing edible here.\n\"Rude... You don't know good food when it's shoved right in front of you. This is Laru's personally caught, personally cooked grilled fish! Fine, more for me... mm—mmph?! Ptui!\"\n\nLaru spits it out, her eyes suddenly widening. She grabs her chopsticks and pokes at the fish's head.\n\"I can't believe I forgot to check... This is a Stinkyfish? You can't eat this!\"",
|
||||
"CharacterArchiveContent.15012.1": "The Art of Underachieving",
|
||||
"CharacterArchiveContent.15012.2": "\"If you can already score a 90, why not push a little harder and aim for a perfect score next time?\"\nYoung Laru looked up at her parents' expectant eyes and, for the first time, began to doubt her own excellence.\nShe had the highest score in the entire class. She beat everyone. Her teachers praised her, her parents were proud of her, and everyone around her said she was amazing.\nBut before she even had a chance to feel proud, everyone said the same thing.\n—You'll definitely do even better next time, right?\n—You're so smart, you'll grow up to be someone really impressive, right?\n—These mistakes were just from carelessness. If you focus a bit more, a perfect score is totally within reach, right?\n...\n...\n\nBut I already got first place! Shouldn't you be proud of me?\nShe envied the neighbor girl, who barely scraped by with passing grades but whose parents praised her without hesitation, as if just passing was already something to celebrate.\nWhy?\nLittle Laru didn't understand. She just felt wronged.\n\nLater, as she got older, Laru began to understand.\nShe was too good.\nHer achievements weren't just her own. Her parents, her teachers, everyone around her—they all had a stake in them.\nAnd so, every \"next time\" came with expectation—an endless string of \"next times\" to keep the spotlight burning.\nBut that was exhausting, wasn't it?\nTwelve-year-old Laru leaned against the windowsill. She watched the neighbor girl—her same age—skip out the door, clearly headed off for a picnic with friends.\n\"Must be nice. Just barely pass and never have to deal with anyone's expectations...\"\nThen it hit her. Laru found the perfect solution.\nWhat if she always just barely passed...?\nIf she stayed average, kept her head down, wasn't too good—maybe she could be carefree like that girl too.\nAnd so, at age twelve, Laru discovered her life philosophy.\n\n\"Hello—Ma'am, yes, it's me, Laru. Oh, you said I left early? Actually...I had to meet with a very important client tonight.\n\"Yes, a very important one. They insisted, so I had no choice but to attend... Y-yes, it's all wrapped up now, I'm heading back to the office.\"\nLaru hangs up. The angler next to her shakes their head.\n\"Looks like your slacking time's up.\"\n\"Well, I caught plenty today. Here, take the bucket~\"\nLaru stretches and cheerfully hands over all the fish she caught, then begins packing up.\nThe evening breeze is crisp. She does the math in her head as she walks back.\nAn hour and a half left till the end of the workday. The trip back takes twenty minutes. Today's tasks will take about forty. That still leaves a good thirty minutes to slack off.\n\"Another day, perfectly optimized for slacking~♪\"",
|
||||
"CharacterArchiveContent.15013.1": "Weapon Anecdote: Silver Gull",
|
||||
"CharacterArchiveContent.15013.2": "Grace Imperium is giving all official personnel a full round of weapon maintenance, using better materials and more advanced techniques to significantly boost both performance and lethality.\n\"I bet some bored idiot sweet-talked the Senate into approving the budget, then quietly skimmed a little off the top.\"\nLaru sits on Willow's desk, mechanically munching on fries while glumly staring at her weapon—a lance that used to feel just right in her hands. After this so-called \"maintenance,\" sure, the power's gone up, but thanks to whatever mystery material they forged in, the whole thing is now ridiculously heavy.\n\"There's no way I can use this to fish anymore!!\"\n\"Was the lance ever supposed to be used for fishing in the first place?\"\nWillow doesn't even look up from her paperwork. Laru is a friend who keeps turning up in her office to slack off.\n\"You don't get it...\"\nLaru lets out another sigh.\nAs in every corporation, Grace Imperium has countless pointless rules—one of them being that assigned weapons are considered part of a person's identity. Even if you hate yours, you still have to carry it around.\nWhen Laru first joined Grace Imperium, she immediately picked this lance from the limited options available. It was the perfect size, weight and balance—easy to carry, and if you just tied on some fishing line and a hook, bam: instant fishing rod.\nIt was practically made for her.\nBut now, the lance is way too heavy for fishing. And with how long it is, even carrying it feels like a chore.\nAfter Laru's third dramatic sigh, Willow finally glances up from her work.\n\"Grace Imperium doesn't forbid personal weapon modifications, does it?\"\nThat snaps Laru out of her funk.\n\"You mean...\"\nWillow pulls a blank sheet of paper from her desk, scribbles down a name, and hands it over.\n\"The Trekker Association recently pulled some really strong, lightweight materials from the Monolith. Go ask Horizon if there's any left. If there is, take it to this person at the Starlight Research Institute. She can help you mod it—though you'll have to pay for it yourself.\"\n\"Oooh! You're still the queen of contacts and inside info! I'll bring you fries next time~\"\nLaru takes the note, thanks Willow, and leaves the same way she came—vaulting through the window in a blaze of energy.\n\nHalf a month later, Laru sends someone to deliver Willow a grilled fish and three bags of fries, along with a thank-you note:\n\"My very first catch since I got Silver Gull re-modded~ Enjoy~\"",
|
||||
"CharacterArchiveContent.15501.1": "Basic Info",
|
||||
"CharacterArchiveContent.15501.2": "Name: Shia\nBirthday: August 26th\nAffiliation: Freelance Trekker\nSkills: Fishing, sailing, sea rescue, swimsuit quality inspection\nAddress: 78 Dawn Street, Sailstead\nExperience: Three years\nWeapons: Snow Rabbit & Night Rabbit\nRates: Negotiable / Accept fishing catch",
|
||||
"CharacterArchiveContent.15502.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.15502.2": "My grandma was a kick-ass seafaring Trekker, and I'm gonna be every bit as great as she was!",
|
||||
"CharacterArchiveContent.15503.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.15503.2": "Daughter of the Sea\n\nWhether it's surfing, windsurfing, canoeing, snorkeling or fishing, Shia excels at it all, as if she was born to be a daughter of the sea.",
|
||||
"CharacterArchiveContent.15504.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.15504.2": "\"Super Lightweight\"\n\nOnce, after mistakenly taking a delivery from Post Haste, she thought Donna's ale tonic was a new drink Karin had bought. Two sips and she was out like a light for a whole day.",
|
||||
"CharacterArchiveContent.15505.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.15505.2": "Making a Living\n\nThere aren't many commissions available for seafaring Trekkers. To make ends meet, she works at the salt fields of Sailstead whenever there's no commission work.",
|
||||
"CharacterArchiveContent.15506.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.15506.2": "\"Sun Blocker\"\n\nDespite spending so much time at sea and along the shore, she never tans. Her secret? A special ointment she had wished from the Monolith. Before that, she relied on a homemade \"mud salve,\" a recipe passed down from her grandmother.",
|
||||
"CharacterArchiveContent.15507.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.15507.2": "Seafood Mastery\n\nShe's picked up all kinds of unique tricks when it comes to cooking seafood, especially the art of turning one fish into several different dishes. On long voyages, that means she never gets tired of eating the same catch, so she never goes hungry.",
|
||||
"CharacterArchiveContent.15508.1": "Peer Comments",
|
||||
"CharacterArchiveContent.15508.2": "Shia can surf, catch fish, steer an entire ship through a storm, and cook up the most delicious seafood feast in the world. There's nobody better than her on the sea!\nWhat? You're saying my evaluation is \"too biased?\" I'm being totally objective here! \n—Karin \n\nI don't know her that well, but I've heard she can even turn the normally inedible Stinkyfish into a meal. If I ever get the chance, I'd love to learn a thing or two from her.\n—Laru",
|
||||
"CharacterArchiveContent.15509.1": "TA Feedback",
|
||||
"CharacterArchiveContent.15509.2": "Basically accurate.<sprite name=\"acrchives_certified_richtext\">\nShe wins the surfing competition every year and is quite well-known in Sailstead.\n—Willow",
|
||||
"CharacterArchiveContent.15510.1": "Appendix",
|
||||
"CharacterArchiveContent.15510.2": "Handmade Fishing Nets for Sale\n\nWoven entirely by hand, sturdy and durable, decorated with Sailstead's lucky seashells so every voyage ends with plentiful catch~",
|
||||
"CharacterArchiveContent.15511.1": "The Hug, Part I",
|
||||
"CharacterArchiveContent.15511.2": "\"Shia, aren't you going home?\"\n\"Not yet, I'll stay a little longer. You guys go on ahead~\"\n\nAfter her friends left for dinner, the moon rose high, and Shia still lingered by the shore, savoring the empty beach. \nShe filled a bucket with tiny crabs, built a sandcastle, and lined up every seashell she had found... Yet even after all this, she still didn't want to go home. \nShe knew it was late, but what was the point of going home? The house was small, but it was always so empty. All week her grandmother had been leaving at dawn and returning late. Right after preparing Shia's meals for the day, she would rush out the door. \nEveryone said her grandmother was the greatest seafaring Trekker in town, but Shia sometimes could find little comfort in that. All the other kids had family doting on them; she only had the sea for a companion. \n\"Anyway, even if I go home late, Grandma won't notice. No matter how late I am, she won't get in until even later.\"\nA defiant Shia decided she wouldn't return until her grandmother came to find her by the shore. She was both eager and uneasy, excited but afraid—would Grandma scold her? Would she be grounded for days? Whatever it was, it had to be better than the silence. \n\nThe night wind stung her eyelids and drowsiness washed over her like the tide. She wandered for a while, then plopped down beneath a giant coconut tree. \nWhen she woke again, dawn was breaking. She rubbed her eyes—she had slept there all night. \nBut Grandma hadn't come home? Before she could get properly angry, she detected the delicious smell of grilled fish. Not far away, someone had set up a small fire and grill; following the scent, Shia saw that familiar figure. \n\"You're up? Go back and wash up. We'll be having breakfast here, by the sea.\"\nShia ate with a knot in her chest. Grandma never asked why she had stayed out, and Shia had no idea when she had found her.\nBut in the week that followed, Grandma didn't set out to sea again. She stayed home every day and did handcraft. \nShia's wish had come true, but it left her rattled.",
|
||||
"CharacterArchiveContent.15512.1": "The Hug, Part II",
|
||||
"CharacterArchiveContent.15512.2": "\"If you ask me, your grandma's definitely mad. She's waiting for you to apologize first.\"\n\"Yeah, if it were my mom, I'd have been licked already. Your grandma is so nice and patient.\"\n\"She's not patient—she just...\" Shia's voice caught, irritation rising. \"She barely talks to me anyway. I think she just can't be bothered with me, that's why she said nothing.\"\nShe would rather be yelled at, even punished. At least that would mean her grandma cared. Instead, her grandma treated her the same as always and even bought her a new surfboard.\nMore than once, Shia stared at her grandmother's back, wanting to ask what was she really thinking. But it felt like some stubborn contest, and whoever spoke first would lose.\n\n\"But my mom said that your grandma was fixing ships last week. There were some stuff only she could do.\"\n\"You mean the ships that are sailing tomorrow? Our inn's packed with out-of-town Trekkers.\"\n\"My sister's going, too. I don't want her to leave... We're all going to see her off.\"\n\"Take me with you...\"\nSo it was because of the ship repairs? Shia's resentment suddenly evaporated. Come think of it, around this time of the year, the harbor was always at its busiest, of course Grandma would be overwhelmed with work.\nShe regretted it. She shouldn't have picked a fight. But now, what could she do?\n\nThe next morning, Grandma left at dawn again. She was leading the send-off prayers before the ships set sail—the biggest event of the year in town.\nShia followed her in secret. The docks were packed, ships lined in rows, sailors holding their families tight, tears glittering as they said goodbye. Shia's chest tightened.\nShe suddenly realized she had never once really hugged her grandmother. If she couldn't say it out loud, then she would show it. \n\nWhen Grandma finally returned home that night, Shia heard the door creak open. She bolted forward and threw her arms around her grandmother. \n\"I'm sorry, Grandma... I shouldn't have sulked.\"\nShe spilled everything in one breath. And just as she braced for silence, a drop fell onto her hand. \nShe recognized the smell—it was the scent of tears. \n\"Grandma...\"\nThe reply came in an embrace, fierce and wordless, stronger than anything words could hold.",
|
||||
"CharacterArchiveContent.15513.1": "Weapon Anecdote: Rabbits Companion",
|
||||
"CharacterArchiveContent.15513.2": "People always assume their daily life will go on forever, like the tides that return each day or the sea breeze that never goes away.\nA week after her grandmother passed, Shia found herself restless and nothing could fill the emptiness inside her. She accepted a commission to salvage a long-sunken boat.\nThe client rattled on about the details, but Shia wasn't paying much attention. She just wanted something to do. Diving, sailing, keeping herself busy... Maybe that would wash away the loneliness that clung to her.\n\nAt least the ocean still felt familiar to her. In the dim light beneath the waves, she groped around and searched.\nThe Artifacts granted by wishing at the Monolith came in all shapes and forms, and Shia couldn't even be sure which ones were actually Artifacts, and which were just garbage. She simply kept hauling up whatever she could find, piling it onto her boat until it was filled to the brim. When she returned to port, the client showered her with praises and handed over a generous payment.\nTo cap it all off, she was told that she could keep one Artifact from the dripping wet heap. Shia looked them over and picked a smooth white metal ball.\n\nWould seawater ruin an Artifact?\nShe wasn't sure. She brought it to the Trekker Association headquarters and handed it to Nuz, a tiny girl known for tinkering with strange Artifacts. Nuz's eyes lit up—she'd never seen anything like it—and vanished into her workshop. When Shia finally saw her again, a week had passed. \nThe ball had been polished clean. The moment Shia placed her hand on it, the ball unfolded, like a small rabbit stretching its limbs, floating in the air beside her. Then it began to vibrate.\n\"Eh? Don't tell me I fixed it wrong—\"\nNuz was cut off when something crashed through the glass window. A black rabbit-shaped Artifact shot across the room and landed at Shia's side.\n\"This Artifact... It comes as a pair?\" Shia murmured, staring at the two rabbits. \"This is perfect. This way, they won't get lonely.\"\n\"... Hmm?\"\n\"How much do you charge for repairing this Artifact? I'll also pay for you to replace the window class.\"\n\"Uh—r-right, I'll get you the invoice...\"\nNuz thought the girl in front of her was strange. She'd just been hit with an extra expense, so why did she look so happy?\n\"One white, one black... I'll call you Snow Rabbit and Night Rabbit.\"",
|
||||
"CharacterArchiveContent.15601.1": "Basic Info",
|
||||
"CharacterArchiveContent.15601.2": "Name: Nazuna\nBirthday: March 3rd\nAffiliation: Petal Bloom\nSkills: Claw machines, marksmanship\nAddress: Petal Bloom Camp, Eastern Forest, Philae Outskirts\nExperience: Three years\nWeapon: Heartblossom\nRates: Please contact Kaede",
|
||||
"CharacterArchiveContent.15602.1": "Reason for Becoming a Trekker",
|
||||
"CharacterArchiveContent.15602.2": "Living a carefree life of doing nothing in particular with guildies.",
|
||||
"CharacterArchiveContent.15603.1": "CV Excerpt 1",
|
||||
"CharacterArchiveContent.15603.2": "Things She Claims to be Good at & Her Daydreams\n\nIt's got to be claw machines, of course. You've probably heard of my title already, but my next goal is to make the name \"Lord of the Prize Claw\" known all across Philae, then host the very first Philae Claw Machine Tournament in my honor.\nAfter that, I'll take it to all of Nova...",
|
||||
"CharacterArchiveContent.15604.1": "CV Excerpt 2",
|
||||
"CharacterArchiveContent.15604.2": "Once the \"Star of Trekkers\"\n\nBefore the Trekker Association withdrew from Philae, Nazuna once earned the title of \"Star of Trekkers.\" Newspapers back in the day carried a photo of her alongside Nazuka, Kaede, and others.",
|
||||
"CharacterArchiveContent.15605.1": "CV Excerpt 3",
|
||||
"CharacterArchiveContent.15605.2": "Combat Skills\n\nWhen training new recruits, Nazuna often stressed that survival and using the environment to outmaneuver enemies should always come first. Beyond that, what left the deepest impression were the \"people skills\" she passed on to them.",
|
||||
"CharacterArchiveContent.15606.1": "CV Excerpt 4",
|
||||
"CharacterArchiveContent.15606.2": "Troublemaker Reformed\n\nFuyuka is the Petal Bloom's nominal leader, but everyone knows that Kaede is the one keeping things running. To Kaede's eternal headache, she has to deal with a certain someone who is both a slacker and a prankster.\nLately, though, that troublemaker seemed to have reformed herself, perhaps thanks to the influence of their new friend.",
|
||||
"CharacterArchiveContent.15607.1": "CV Excerpt 5",
|
||||
"CharacterArchiveContent.15607.2": "Inside Intel\n\nOnly recently have people come to realize that during what looked like Nazuna's wasted years after the Trekkers' House pulled out of Philae, she had in fact been secretly gathering intelligence on █████.\nThe information she provided was a great help in ███, though she herself seemed far from satisfied with the results.",
|
||||
"CharacterArchiveContent.15607.3": "Inside Intel\n\nOnly recently have people come to realize that during what looked like Nazuna's wasted years after the Trekkers' House pulled out of Philae, she had in fact been secretly gathering intelligence on monsters.\nThe information she provided was a great help to the monster-hunting operations, though she herself seemed far from satisfied with the results.",
|
||||
"CharacterArchiveContent.15608.1": "Peer Comments",
|
||||
"CharacterArchiveContent.15608.2": "\"Nazuna may look lazy, but she's actually amazing... When she decides to get serious...!\"\n—Fuyuka\n\nAm I really supposed to be writing this? Won't people think I'm being biased? It's fine? ... Alright then... I only have one thing to say: if you can get her to respect you as a person, she'll be the most reliable partner you could ask for.\n—Nazuka",
|
||||
"CharacterArchiveContent.15609.1": "TA Feedback",
|
||||
"CharacterArchiveContent.15609.2": "Basically accurate.<sprite name=\"acrchives_certified_richtext\">\nThough she comes off as lazy most of the time, every now and then she reveals a hidden sharpness... That's in line with the \"Prize Lord\" image she cultivates.\nIf there's one thing Nazuna excels at, it's being supportive to her allies in battle. She has a keen sense of perception and quick judgment.\n—Willow",
|
||||
"CharacterArchiveContent.15610.1": "Appendix",
|
||||
"CharacterArchiveContent.15610.2": "Why aren't there claw machines in the arcade? Yes, of course customers have asked that very question. But all of us old hands know the answer.\nIt's because of her, that weird girl with the green hair...\n\"Lord of the Prize Claw.\" To you it might sound like a joke, but to us it was truly a living nightmare...\n—From an interview with a shopping mall manager in Philae",
|
||||
"CharacterArchiveContent.15611.1": "Instructor Nazuna",
|
||||
"CharacterArchiveContent.15611.2": "Not long after the Petal Bloom were founded, they rose to fame thanks to several daring expeditions and involvement in major events. With their excellent compensation and benefits, they soon became one of the top choices in Philae for Trekkers seeking a group to join.\nBut as their ranks grew, the need for systematic training of newcomers became pressing. One could not expect a bunch of rookies to be useful in the field.\nAmong the leaders, Fuyuka is best suited to lead expeditions while Kaede handles logistics and day-to-day operations.\nEven though Boss Accord would often pitch in, Fuyuka and Kaede's workloads were still heavy. And in the middle of all this, there always seemed to be one core member lounging about, idling away the hours—\nWhich was precisely why Nazuna (reluctantly) got saddled with the job of training newbies.\nAt first, Nazuna was far from happy about it. Her usual flippant attitude didn't exactly inspire confidence either, and people worried how it would turn out, but...\n...\n\"Listen up! The most important thing for a Trekker is to stay alive. Don't ever think running away is a shameful thing to do! Failure still counts as important experience!\"\n\"And remember, your enemies aren't just the monsters of the Wilds or the Stellaroids inside the Monoliths. Some of you hold illusions about this world or your own kind, but those with bad intentions and hidden motives can become your enemies, too. So, learning how to deal with people is essential!\"\n\"Hah? You think that's dishonorable? Don't be ridiculous! It's survival tactics! Stop whining and get it through your head!\"\n...\nHer training might looks a little different from the standard orientation you'd see in other guilds, but the results speak for themselves. Injury rates among Petal Bloom recruits are the lowest in the field, and many people are beginning to see an unexpected side of this girl.\nOf course, for Nazuna herself, this isn't necessarily a good thing. Because...\n\"What? Another guild invited me to be their instructor? No way, absolutely not! Not even for money! I'm already swamped!\"",
|
||||
"CharacterArchiveContent.15612.1": "The Return of the Lord of the Prize Claw",
|
||||
"CharacterArchiveContent.15612.2": "\"You're here.\"\n\"You shouldn't have come.\"\n\"But I came anyway.\"\n\"I knew you wouldn't miss this chance—this chance to prove yourself.\"\n\"Your token. Where is it?\"\n\"Right here, right in my hand.\"\n\"Then why not use it?\"\n\"I am waiting for someone.\"\n\"For whom?\"\n\"I am waiting for the true Lord of the Prize Claw to appear.\"\n\"Standing right in front of you.\"\n\"... Hmph, such arrogance.\"\n...\nThe night was dark, and the arcade shrouded in shadow. Two silhouettes stood facing each other, the air drawn tight to the point of suffocation.\nNeither moved first, both keeping a cautious watch on the other's hands and eyes, like seasoned hunters sizing up their prey.\nThen, from somewhere, a cat's cry rang out, shattering the silence of the night—and with it, the tense deadlock.\n\n\"I'm going in! Lord of the Prize Claw, this time I won't lose! I'll take your title for myself!\"\n\"That cat's cry just reminded me: there's always someone stronger, always another mountain taller than the one in front of you. If you keep seeing me as the summit, then your vision has already been clouded by prejudice. You'll never find the reach 'supreme state' of playing.\"\n\"W-what?! You mean there's someone even stronger than you...? Who?\"\n\"Come on then. Beat me, and I'll tell you.\"",
|
||||
"CharacterArchiveContent.15613.1": "Weapon Anecdote: Heartblossom",
|
||||
"CharacterArchiveContent.15613.2": "Nazuna's usual weapon of choice is the small crossbow she hides beneath her clothes.\nLike its master, this weapon has no legendary backstory, no mark of a master craftsman. It's just an ordinary crossbow, modified by her own hands and always carefully kept in top condition.\nNazuna wipes it down with a dry cloth and coats it with light oil, cleans the groove with cotton swabs to clear residue and prevent scratches, and treats the wooden stock with beeswax to keep it from cracking—\nA process she repeats day after day.\nFor a girl so notoriously lazy, it is the one thing she never neglects. Rain or shine, whether out on duty or at home, she always insists on doing this task herself. \nShe is always prepared.\n\nThis crossbow is, after all, the weapon that suits her best after much trial and error.\nLacking wrist strength, she relies on mechanisms to compensate; without fast speed, she hones the art of concealment and evasive movement; she has no gift for advanced magic, nor is she naturally strong, so she chooses the path of ranged combat.\nTo safeguard her own life, to hold her ground against fierce enemies...\nAnd to be of use to her companions.\nAny survival strategy is valid, so long as it keeps them all alive together.\n\nEven the most ordinary person can one day shine, letting loose that one arrow at the decisive moment. With that thought, she waits... And keeps waiting...",
|
||||
"CharacterArchiveContent.701.1": "The Greatest Adventurer's Guide in the World (Part Two)",
|
||||
"CharacterArchiveContent.701.2": "Coming Soon!"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,39 @@
|
||||
{
|
||||
"CharacterCG.10301.1": "Amber - Memory Snapshots",
|
||||
"CharacterCG.10601.1": "???",
|
||||
"CharacterCG.10701.1": "Tilia - Memory Snapshots",
|
||||
"CharacterCG.10801.1": "Kasimira - Memory Snapshots",
|
||||
"CharacterCG.10901.1": "???",
|
||||
"CharacterCG.11001.1": "???",
|
||||
"CharacterCG.11101.1": "Iris - Memory Snapshots",
|
||||
"CharacterCG.11201.1": "Noya - Memory Snapshots",
|
||||
"CharacterCG.11301.1": "Shimiao - Memory Snapshots",
|
||||
"CharacterCG.11401.1": "???",
|
||||
"CharacterCG.11501.1": "???",
|
||||
"CharacterCG.11601.1": "Ridge - Memory Snapshots",
|
||||
"CharacterCG.11701.1": "Jinglin - Memory Snapshots",
|
||||
"CharacterCG.11801.1": "Coronis - Memory Snapshots",
|
||||
"CharacterCG.11901.1": "Nanoha - Memory Snapshots",
|
||||
"CharacterCG.12001.1": "Canace - Memory Snapshots",
|
||||
"CharacterCG.12301.1": "Ann - Memory Snapshots",
|
||||
"CharacterCG.12501.1": "Freesia - Memory Snapshots",
|
||||
"CharacterCG.12601.1": "Flora - Memory Snapshots",
|
||||
"CharacterCG.12701.1": "Teresa - Memory Snapshots",
|
||||
"CharacterCG.12901.1": "???",
|
||||
"CharacterCG.13001.1": "???",
|
||||
"CharacterCG.13201.1": "Minova - Memory Snapshots",
|
||||
"CharacterCG.13301.1": "???",
|
||||
"CharacterCG.13401.1": "Fuyuka - Memory Snapshots",
|
||||
"CharacterCG.13501.1": "Mistique - Memory Snapshots",
|
||||
"CharacterCG.13601.1": "???",
|
||||
"CharacterCG.14101.1": "Chixia - Memory Snapshots",
|
||||
"CharacterCG.14201.1": "Cosette - Memory Snapshots",
|
||||
"CharacterCG.14301.1": "???",
|
||||
"CharacterCG.14401.1": "Chitose - Memory Snapshots",
|
||||
"CharacterCG.14501.1": "???",
|
||||
"CharacterCG.14701.1": "Caramel - Memory Snapshots",
|
||||
"CharacterCG.14901.1": "Gerie - Memory Snapshots",
|
||||
"CharacterCG.15001.1": "Laru - Memory Snapshots",
|
||||
"CharacterCG.15501.1": "Shia - Memory Snapshots",
|
||||
"CharacterCG.15601.1": "Nazuna - Memory Snapshots"
|
||||
}
|
||||
@@ -0,0 +1,470 @@
|
||||
{
|
||||
"CharacterDes.103.1": "Si Bai",
|
||||
"CharacterDes.103.10": "An AoE build that enhances skills, allowing them to be cast consecutively.",
|
||||
"CharacterDes.103.11": "A sustained DPS build that extends skill duration and generates Shadows.",
|
||||
"CharacterDes.103.12": "A burst DPS build that allows skills to quickly deal DMG multiple times.",
|
||||
"CharacterDes.103.2": "Amber",
|
||||
"CharacterDes.103.3": "The agile dual pistols allow Amber to sashay across the battlefield. Enemies who try to get close to her will turn into ashes long before they can reach her perimeter.",
|
||||
"CharacterDes.103.4": "Main Build 1",
|
||||
"CharacterDes.103.5": "Main Build 2",
|
||||
"CharacterDes.103.6": "Support Build 1",
|
||||
"CharacterDes.103.7": "Support Build 2",
|
||||
"CharacterDes.103.8": "Yuuki Takada",
|
||||
"CharacterDes.103.9": "An AoE build that reloads additional ammo after casting a skill, enhancing Auto Attack DMG.",
|
||||
"CharacterDes.106.1": "???",
|
||||
"CharacterDes.106.10": "???",
|
||||
"CharacterDes.106.11": "???",
|
||||
"CharacterDes.106.12": "???",
|
||||
"CharacterDes.106.2": "???",
|
||||
"CharacterDes.106.3": "???",
|
||||
"CharacterDes.106.4": "???",
|
||||
"CharacterDes.106.5": "???",
|
||||
"CharacterDes.106.6": "???",
|
||||
"CharacterDes.106.7": "???",
|
||||
"CharacterDes.106.8": "???",
|
||||
"CharacterDes.106.9": "???",
|
||||
"CharacterDes.107.1": "Chen Yu",
|
||||
"CharacterDes.107.10": "A build that continuously weakens enemies, deals DMG, and enhances the shield-raising duration.",
|
||||
"CharacterDes.107.11": "A build that hurls shields, continuously applying Marks to targets hit.",
|
||||
"CharacterDes.107.12": "A build that hurls shields at all nearby enemies and the main Trekker.",
|
||||
"CharacterDes.107.2": "Tilia",
|
||||
"CharacterDes.107.3": "Tilia will always be charging at the forefront, using her shield to protect everyone. Guess only another Imperial Knight might break through her defense.",
|
||||
"CharacterDes.107.4": "Tilia: Main Build 1",
|
||||
"CharacterDes.107.5": "Tilia: Main Build 2",
|
||||
"CharacterDes.107.6": "Tilia: Support Build 1",
|
||||
"CharacterDes.107.7": "Tilia: Support Build 2",
|
||||
"CharacterDes.107.8": "Rumi Okubo",
|
||||
"CharacterDes.107.9": "A build that grants powerful shields through enhanced counterattacks and enhances the moment of shield-raising.",
|
||||
"CharacterDes.108.1": "Li Chanfei",
|
||||
"CharacterDes.108.10": "A build that loads flame bullets to deal DMG over time.",
|
||||
"CharacterDes.108.11": "A build that calls in bombardments to create sustained DMG zones.",
|
||||
"CharacterDes.108.12": "A build that calls in multiple rounds of precision bombardments.",
|
||||
"CharacterDes.108.2": "Kasimira",
|
||||
"CharacterDes.108.3": "Kasimira wields a brutal shotgun. She often puts herself in the line of fire in order to get a hit on her enemies. No matter what, her enemy will fall first.",
|
||||
"CharacterDes.108.4": "Kasimira: Main Build 1",
|
||||
"CharacterDes.108.5": "Kasimira: Main Build 2",
|
||||
"CharacterDes.108.6": "Kasimira: Support Build 1",
|
||||
"CharacterDes.108.7": "Kasimira: Support Build 2",
|
||||
"CharacterDes.108.8": "Yasuno Kiyono",
|
||||
"CharacterDes.108.9": "A build that loads flame bullets to deal massive single-target DMG.",
|
||||
"CharacterDes.109.1": "???",
|
||||
"CharacterDes.109.10": "???",
|
||||
"CharacterDes.109.11": "???",
|
||||
"CharacterDes.109.12": "???",
|
||||
"CharacterDes.109.2": "???",
|
||||
"CharacterDes.109.3": "???",
|
||||
"CharacterDes.109.4": "???",
|
||||
"CharacterDes.109.5": "???",
|
||||
"CharacterDes.109.6": "???",
|
||||
"CharacterDes.109.7": "???",
|
||||
"CharacterDes.109.8": "???",
|
||||
"CharacterDes.109.9": "???",
|
||||
"CharacterDes.110.1": "???",
|
||||
"CharacterDes.110.10": "???",
|
||||
"CharacterDes.110.11": "???",
|
||||
"CharacterDes.110.12": "???",
|
||||
"CharacterDes.110.2": "???",
|
||||
"CharacterDes.110.3": "???",
|
||||
"CharacterDes.110.4": "???",
|
||||
"CharacterDes.110.5": "???",
|
||||
"CharacterDes.110.6": "???",
|
||||
"CharacterDes.110.7": "???",
|
||||
"CharacterDes.110.8": "???",
|
||||
"CharacterDes.110.9": "???",
|
||||
"CharacterDes.111.1": "Chen Zhang",
|
||||
"CharacterDes.111.10": "A build that empowers the second phase of skills to deal massive DMG over time.",
|
||||
"CharacterDes.111.11": "A build that summons ice pillars to draw enemies and deal DMG over time.",
|
||||
"CharacterDes.111.12": "A build that summons ice pillars, dealing DMG upon their creation and shattering.",
|
||||
"CharacterDes.111.2": "Iris",
|
||||
"CharacterDes.111.3": "Iris' notebook is filled with magical formulas. Little-trained in close combat, she prefers to use ice to wear down the enemy from a safe distance.",
|
||||
"CharacterDes.111.4": "Iris: Main Build 1",
|
||||
"CharacterDes.111.5": "Iris: Main Build 2",
|
||||
"CharacterDes.111.6": "Iris: Support Build 1",
|
||||
"CharacterDes.111.7": "Iris: Support Build 2",
|
||||
"CharacterDes.111.8": "Yuko Natsuyoshi",
|
||||
"CharacterDes.111.9": "A build that enhances skills to summon ice walls that freeze enemies.",
|
||||
"CharacterDes.112.1": "Kiyo",
|
||||
"CharacterDes.112.10": "A ranged control build that enables ranged Auto Attacks after casting a skill.",
|
||||
"CharacterDes.112.11": "An AoE build that boosts the range and DMG of sword auras.",
|
||||
"CharacterDes.112.12": "A focused build that increases the number of sword auras and allows them to split.",
|
||||
"CharacterDes.112.2": "Noya",
|
||||
"CharacterDes.112.3": "Noya uses techniques no one has ever seen, learned from an unknown source. Even skill-casting does not interrupt her long sword's movements.",
|
||||
"CharacterDes.112.4": "Noya: Main Build 1",
|
||||
"CharacterDes.112.5": "Noya: Main Build 2",
|
||||
"CharacterDes.112.6": "Noya: Support Build 1",
|
||||
"CharacterDes.112.7": "Noya: Support Build 2",
|
||||
"CharacterDes.112.8": "Riona Imaizumi",
|
||||
"CharacterDes.112.9": "An AoE build that transforms skills into multi-phase attacks with slashes.",
|
||||
"CharacterDes.113.1": "Chen Yang",
|
||||
"CharacterDes.113.10": "A build that adds water ripples to skills, boosting melee DMG.",
|
||||
"CharacterDes.113.11": "A build that increases the number and speed of water blades, enabling sustained high single-target DPS.",
|
||||
"CharacterDes.113.12": "A versatile DPS build that extends the duration and allows water blades to penetrate targets with enhanced single-target DMG.",
|
||||
"CharacterDes.113.2": "Shimiao",
|
||||
"CharacterDes.113.3": "In addition to offering long-term on-site support to her companions, Shimiao is also skilled at handling problems herself. Perhaps this is why she embodies the perfect secretary.",
|
||||
"CharacterDes.113.4": "Shimiao: Main Build 1",
|
||||
"CharacterDes.113.5": "Shimiao: Main Build 2",
|
||||
"CharacterDes.113.6": "Shimiao: Support Build 1",
|
||||
"CharacterDes.113.7": "Shimiao: Support Build 2",
|
||||
"CharacterDes.113.8": "Ari Ozawa",
|
||||
"CharacterDes.113.9": "A ranged AoE build that grants Super Armor upon skill activation and increases the attack range.",
|
||||
"CharacterDes.114.1": "???",
|
||||
"CharacterDes.114.10": "???",
|
||||
"CharacterDes.114.11": "???",
|
||||
"CharacterDes.114.12": "???",
|
||||
"CharacterDes.114.2": "???",
|
||||
"CharacterDes.114.3": "???",
|
||||
"CharacterDes.114.4": "???",
|
||||
"CharacterDes.114.5": "???",
|
||||
"CharacterDes.114.6": "???",
|
||||
"CharacterDes.114.7": "???",
|
||||
"CharacterDes.114.8": "???",
|
||||
"CharacterDes.114.9": "???",
|
||||
"CharacterDes.115.1": "???",
|
||||
"CharacterDes.115.10": "???",
|
||||
"CharacterDes.115.11": "???",
|
||||
"CharacterDes.115.12": "???",
|
||||
"CharacterDes.115.2": "???",
|
||||
"CharacterDes.115.3": "???",
|
||||
"CharacterDes.115.4": "???",
|
||||
"CharacterDes.115.5": "???",
|
||||
"CharacterDes.115.6": "???",
|
||||
"CharacterDes.115.7": "???",
|
||||
"CharacterDes.115.8": "???",
|
||||
"CharacterDes.115.9": "???",
|
||||
"CharacterDes.116.1": "Zhang Kaixuan",
|
||||
"CharacterDes.116.10": "A build that boosts ATK SPD and frequently triggers bullet effects upon skill activation.",
|
||||
"CharacterDes.116.11": "A DPS build that boosts the DMG and hit count of skills.",
|
||||
"CharacterDes.116.12": "A build that delays skill spread to trigger Mark DMG.",
|
||||
"CharacterDes.116.2": "Ridge",
|
||||
"CharacterDes.116.3": "Ridge is a United Harvest Forester with a habit of stockpiling food. She has a shovel that can fire energy blasts, and she fights alongside the seed plants she scatters on the field.",
|
||||
"CharacterDes.116.4": "Ridge: Main Build 1",
|
||||
"CharacterDes.116.5": "Ridge: Main Build 2",
|
||||
"CharacterDes.116.6": "Ridge: Support Build 1",
|
||||
"CharacterDes.116.7": "Ridge: Support Build 2",
|
||||
"CharacterDes.116.8": "Kero Nanase",
|
||||
"CharacterDes.116.9": "A build that summons plants to attack nearby targets upon skill activation.",
|
||||
"CharacterDes.117.1": "Han Jiaojiao",
|
||||
"CharacterDes.117.10": "A build that casts chain lightning after unleashing a thunderbolt.",
|
||||
"CharacterDes.117.11": "A build that summons a Thunder Domain to deal AoE high-frequency DMG.",
|
||||
"CharacterDes.117.12": "A build that summons a Thunder Domain to control enemies and deal burst DMG.",
|
||||
"CharacterDes.117.2": "Jinglin",
|
||||
"CharacterDes.117.3": "Jinglin can summon lightning and fill the area around her with golden strikes. Though there is no consensus on the origin of this power, Jinglin herself believes that it was granted to her by the Divine Tree in Cang Wu city.",
|
||||
"CharacterDes.117.4": "Jinglin: Main Build 1",
|
||||
"CharacterDes.117.5": "Jinglin: Main Build 2",
|
||||
"CharacterDes.117.6": "Jinglin: Support Build 1",
|
||||
"CharacterDes.117.7": "Jinglin: Support Build 2",
|
||||
"CharacterDes.117.8": "Saran Tajima",
|
||||
"CharacterDes.117.9": "A build that progressively enhances single-target thunderbolt DMG.",
|
||||
"CharacterDes.118.1": "Zhou Yuhan",
|
||||
"CharacterDes.118.10": "A DPS build that accumulates and consumes Energy to launch Shadow Scythe to slice targets.",
|
||||
"CharacterDes.118.11": "A build that launches Shadow Scythe with skills, capable of performing multiple horizontal sweeps against a single target.",
|
||||
"CharacterDes.118.12": "A support build that pulls powerful enemies and drops Potent Potions that enhance the main Trekker.",
|
||||
"CharacterDes.118.2": "Coronis",
|
||||
"CharacterDes.118.3": "A doctor obsessed with researching strange malady. She wields a scythe, dispenses deadly poisons, and moves through the battlefield with grace.",
|
||||
"CharacterDes.118.4": "Coronis: Main Build 1",
|
||||
"CharacterDes.118.5": "Coronis: Main Build 2",
|
||||
"CharacterDes.118.6": "Coronis: Support Build 1",
|
||||
"CharacterDes.118.7": "Coronis: Support Build 2",
|
||||
"CharacterDes.118.8": "Yuka Saito",
|
||||
"CharacterDes.118.9": "A build that increases the number of skill attack hits and progressively expands their range.",
|
||||
"CharacterDes.119.1": "Dou Nai",
|
||||
"CharacterDes.119.10": "A build that enhances dart attack range and enables multi-hit DMG, ideal for fighting large targets.",
|
||||
"CharacterDes.119.11": "An AoE build that triggers Ventus Marks when hitting multiple targets, reducing cooldown greatly.",
|
||||
"CharacterDes.119.12": "A single-target build that continuously tracks and pursues targets, gradually increasing detonation DMG.",
|
||||
"CharacterDes.119.2": "Nanoha",
|
||||
"CharacterDes.119.3": "Nanoha is a maid working at Goodwind who is also skilled in \"Flower\" Ninjutsu. She takes pride in her Sunflower Shuriken, which can hit its target while moving at high speed.",
|
||||
"CharacterDes.119.4": "Nanoha: Main Build 1",
|
||||
"CharacterDes.119.5": "Nanoha: Main Build 2",
|
||||
"CharacterDes.119.6": "Nanoha: Support Build 1",
|
||||
"CharacterDes.119.7": "Nanoha: Support Build 2",
|
||||
"CharacterDes.119.8": "Satomi Sato",
|
||||
"CharacterDes.119.9": "A build that increases ATK SPD and dart count, with consecutive hits triggering additional AoE DMG.",
|
||||
"CharacterDes.120.1": "Liang Shuang",
|
||||
"CharacterDes.120.10": "A single-target build that enhances Auto Attacks after casting a skill, with a chance to fire additional bullets.",
|
||||
"CharacterDes.120.11": "A melee AoE build that increases the range of Laurel Wreaths and shortens the Attack Interval.",
|
||||
"CharacterDes.120.12": "A ranged AoE build that increases the rotation speed of Laurel Wreaths and adds extra DMG per orbit.",
|
||||
"CharacterDes.120.2": "Canace",
|
||||
"CharacterDes.120.3": "The legendary \"Devil Teacher\" as the students called. Her mysterious laurel bracelet can unleashes unexpected effects in battle.",
|
||||
"CharacterDes.120.4": "Canace: Main Build 1",
|
||||
"CharacterDes.120.5": "Canace: Main Build 2",
|
||||
"CharacterDes.120.6": "Support Build 1",
|
||||
"CharacterDes.120.7": "Support Build 2",
|
||||
"CharacterDes.120.8": "Megumi Toyoguchi",
|
||||
"CharacterDes.120.9": "An AoE build that increases the number and rotation speed of Flying Leaves, continuously attacking multiple targets along their path.",
|
||||
"CharacterDes.123.1": "Jing Chen",
|
||||
"CharacterDes.123.10": "A build that fires laser beams, dealing penetration DMG, and support Trekkers can activate additional laser beams by triggering marks.",
|
||||
"CharacterDes.123.11": "A build that increases the number of walls of wind and applies shields to them, improving the squad's survivability.",
|
||||
"CharacterDes.123.12": "A build that allows walls of wind to deal DMG over time and enhances friendly projectiles that pass through them, ideal for pairing with a ranged main Trekker.",
|
||||
"CharacterDes.123.2": "Ann",
|
||||
"CharacterDes.123.3": "Coco the Firefang is Ann's best friend. Wind is also Ann's friend. With help from these friends, Ann is the fastest Trekker around.",
|
||||
"CharacterDes.123.4": "Ann: Main Build 1",
|
||||
"CharacterDes.123.5": "Ann: Main Build 2",
|
||||
"CharacterDes.123.6": "Ann: Support Build 1",
|
||||
"CharacterDes.123.7": "Ann: Support Build 2",
|
||||
"CharacterDes.123.8": "Rina Hidaka",
|
||||
"CharacterDes.123.9": "A build with a higher chance to trigger Wind Bursts, knocking back enemies and making them take increased DMG.",
|
||||
"CharacterDes.125.1": "Zhang Ye",
|
||||
"CharacterDes.125.10": "A build that deals DMG through continuous spinning slashes.",
|
||||
"CharacterDes.125.11": "A build that generates numerous Ice Blossoms, ideal for fighting large enemies.",
|
||||
"CharacterDes.125.12": "A build that continuously generates Ice Blossoms to attack enemies while Berserk.",
|
||||
"CharacterDes.125.2": "Freesia",
|
||||
"CharacterDes.125.3": "The ancient \"Frenzy\" magic fuels Freesia to keep fighting until utter exhaustion. This is the dark side of the usually graceful girl—one that should be kept from others.",
|
||||
"CharacterDes.125.4": "Freesia: Main Build 1",
|
||||
"CharacterDes.125.5": "Freesia: Main Build 2",
|
||||
"CharacterDes.125.6": "Freesia: Support Build 1",
|
||||
"CharacterDes.125.7": "Freesia: Support Build 2",
|
||||
"CharacterDes.125.8": "Lynn",
|
||||
"CharacterDes.125.9": "A DPS build that combines multiple spinning slashes with Auto Attacks.",
|
||||
"CharacterDes.126.1": "Mu Fei",
|
||||
"CharacterDes.126.10": "A penetration build that creates clones, causing Auto Attacks to split and continuously inflict marks.",
|
||||
"CharacterDes.126.11": "A mark infliction build that increases the number of Soulflare Butterflies, allowing them to split continuously.",
|
||||
"CharacterDes.126.12": "A Crit build that increases the number of Mindflare Butterflies, increasing the main Trekker's DMG.",
|
||||
"CharacterDes.126.2": "Flora",
|
||||
"CharacterDes.126.3": "Flora goes on tour in Nova to perform her original magic performance. Her fiery butterflies may seem fragile, but they are perfect fire starters that can burn her enemies into ashes.",
|
||||
"CharacterDes.126.4": "Flora: Main Build 1",
|
||||
"CharacterDes.126.5": "Flora: Main Build 2",
|
||||
"CharacterDes.126.6": "Flora: Support Build 1",
|
||||
"CharacterDes.126.7": "Flora: Support Build 2",
|
||||
"CharacterDes.126.8": "Ikumi Hasegawa",
|
||||
"CharacterDes.126.9": "A sustained AoE build that increases the number of Top Hats and allows them to be recycled.",
|
||||
"CharacterDes.127.1": "Jing Liu",
|
||||
"CharacterDes.127.10": "A survival build that grants shields after casting a skill and randomly restores squadmates' Energy.",
|
||||
"CharacterDes.127.11": "A build that grants a shield, with attacks from the shielded main Trekker generating water ripples, ideal for a melee main Trekker.",
|
||||
"CharacterDes.127.12": "A build that creates a Tidal Domain to knock back enemies and boost the main Trekker's DMG within the area, ideal for a ranged main Trekker.",
|
||||
"CharacterDes.127.2": "Teresa",
|
||||
"CharacterDes.127.3": "Teresa has extensive experience in wilderness exploration and understands the importance of conserving stamina.",
|
||||
"CharacterDes.127.4": "Teresa: Main Build 1",
|
||||
"CharacterDes.127.5": "Teresa: Main Build 2",
|
||||
"CharacterDes.127.6": "Teresa: Support Build 1",
|
||||
"CharacterDes.127.7": "Teresa: Support Build 2",
|
||||
"CharacterDes.127.8": "Manaka Iwami",
|
||||
"CharacterDes.127.9": "A build that increases skill hits and generates additional water ripples, boosting DMG and mark infliction.",
|
||||
"CharacterDes.129.1": "???",
|
||||
"CharacterDes.129.10": "???",
|
||||
"CharacterDes.129.11": "???",
|
||||
"CharacterDes.129.12": "???",
|
||||
"CharacterDes.129.2": "???",
|
||||
"CharacterDes.129.3": "???",
|
||||
"CharacterDes.129.4": "???",
|
||||
"CharacterDes.129.5": "???",
|
||||
"CharacterDes.129.6": "???",
|
||||
"CharacterDes.129.7": "???",
|
||||
"CharacterDes.129.8": "???",
|
||||
"CharacterDes.129.9": "???",
|
||||
"CharacterDes.130.1": "???",
|
||||
"CharacterDes.130.10": "???",
|
||||
"CharacterDes.130.11": "???",
|
||||
"CharacterDes.130.12": "???",
|
||||
"CharacterDes.130.2": "???",
|
||||
"CharacterDes.130.3": "???",
|
||||
"CharacterDes.130.4": "???",
|
||||
"CharacterDes.130.5": "???",
|
||||
"CharacterDes.130.6": "???",
|
||||
"CharacterDes.130.7": "???",
|
||||
"CharacterDes.130.8": "???",
|
||||
"CharacterDes.130.9": "???",
|
||||
"CharacterDes.132.1": "Yang Qingjiang",
|
||||
"CharacterDes.132.10": "A build that enhances the two-phase attacks of skills, enabling consecutive skill casting for sustained DPS.",
|
||||
"CharacterDes.132.11": "A build that scatters stars that attach to targets, dealing DMG over time.",
|
||||
"CharacterDes.132.12": "A build that scatters stars that attach and weaken enemies, granting a shield to the main Trekker.",
|
||||
"CharacterDes.132.2": "Minova",
|
||||
"CharacterDes.132.3": "As the leader of the Ashwind Clan, Minova rarely operates alone. Her greatest asset in battle is not her skateboard or baseball bat, but her companions.",
|
||||
"CharacterDes.132.4": "Minova: Main Build 1",
|
||||
"CharacterDes.132.5": "Minova: Main Build 2",
|
||||
"CharacterDes.132.6": "Minova: Support Build 1",
|
||||
"CharacterDes.132.7": "Minova: Support Build 2",
|
||||
"CharacterDes.132.8": "Ai Fairouz",
|
||||
"CharacterDes.132.9": "A build that adds a 3rd attack to skills, synergizing Auto Attacks and skill combos for optimal DMG.",
|
||||
"CharacterDes.133.1": "???",
|
||||
"CharacterDes.133.10": "???",
|
||||
"CharacterDes.133.11": "???",
|
||||
"CharacterDes.133.12": "???",
|
||||
"CharacterDes.133.2": "???",
|
||||
"CharacterDes.133.3": "???",
|
||||
"CharacterDes.133.4": "???",
|
||||
"CharacterDes.133.5": "???",
|
||||
"CharacterDes.133.6": "???",
|
||||
"CharacterDes.133.7": "???",
|
||||
"CharacterDes.133.8": "???",
|
||||
"CharacterDes.133.9": "???",
|
||||
"CharacterDes.134.1": "Liu Yilei",
|
||||
"CharacterDes.134.10": "A build that instantly releases Energy, dealing massive DMG with high-frequency Auto Attacks.",
|
||||
"CharacterDes.134.11": "A build that gathers power to deal massive single-target DMG.",
|
||||
"CharacterDes.134.12": "A build that deals rapid, multi-hit DMG to targets over time.",
|
||||
"CharacterDes.134.2": "Fuyuka",
|
||||
"CharacterDes.134.3": "Though somewhat shy, she has formidable strength. It's hard to imagine that her heavy gauntlets are in fact \"restraints\" for her natural immense power.",
|
||||
"CharacterDes.134.4": "Fuyuka: Main Build 1",
|
||||
"CharacterDes.134.5": "Fuyuka: Main Build 2",
|
||||
"CharacterDes.134.6": "Fuyuka: Support Build 1",
|
||||
"CharacterDes.134.7": "Fuyuka: Support Build 2",
|
||||
"CharacterDes.134.8": "Chika Anzai",
|
||||
"CharacterDes.134.9": "A build that raises the Energy Cap and strikes enemies with enhanced Auto Attacks.",
|
||||
"CharacterDes.135.1": "Wu Zheru",
|
||||
"CharacterDes.135.10": "A build that enhances the control and sustain of phantoms, ideal for fighting elite targets.",
|
||||
"CharacterDes.135.11": "A build that extends skill duration and continuously boosts phantoms' DMG on the battlefield.",
|
||||
"CharacterDes.135.12": "A build that allows skills to pull enemies and boosts the Explosion DMG of phantoms, ideal for the melee main Trekker.",
|
||||
"CharacterDes.135.2": "Mistique",
|
||||
"CharacterDes.135.3": "Mistique is the witch of Scarlet Sights Media. She has two summons that help her strike down her enemies in exchange for their \"sustenance\": Real news and truth.",
|
||||
"CharacterDes.135.4": "Mistique: Main Build 1",
|
||||
"CharacterDes.135.5": "Mistique: Main Build 2",
|
||||
"CharacterDes.135.6": "Mistique: Support Build 1",
|
||||
"CharacterDes.135.7": "Mistique: Support Build 2",
|
||||
"CharacterDes.135.8": "Aoi Koga",
|
||||
"CharacterDes.135.9": "An AoE build that increases skill range and DMG, causing phantoms to deal Explosion DMG to enemies upon disappearance.",
|
||||
"CharacterDes.136.1": "???",
|
||||
"CharacterDes.136.10": "???",
|
||||
"CharacterDes.136.11": "???",
|
||||
"CharacterDes.136.12": "???",
|
||||
"CharacterDes.136.2": "???",
|
||||
"CharacterDes.136.3": "???",
|
||||
"CharacterDes.136.4": "???",
|
||||
"CharacterDes.136.5": "???",
|
||||
"CharacterDes.136.6": "???",
|
||||
"CharacterDes.136.7": "???",
|
||||
"CharacterDes.136.8": "???",
|
||||
"CharacterDes.136.9": "???",
|
||||
"CharacterDes.141.1": "Tang Xiafang",
|
||||
"CharacterDes.141.10": "A DPS build that boosts the burst DMG of flames.",
|
||||
"CharacterDes.141.11": "A build that allows skills to summon multiple Crimson Dragons for ranged attacks.",
|
||||
"CharacterDes.141.12": "A build that allows skills to summon a Tiger of the East for melee attacks.",
|
||||
"CharacterDes.141.2": "Chixia",
|
||||
"CharacterDes.141.3": "Nobody would expect a Xuan Shi to be so timid. Her giant writing brush is a modified flamethrower and also her instrument in drawing powerful talismans.",
|
||||
"CharacterDes.141.4": "Chixia: Main Build 1",
|
||||
"CharacterDes.141.5": "Chixia: Main Build 2",
|
||||
"CharacterDes.141.6": "Chixia: Support Build 1",
|
||||
"CharacterDes.141.7": "Chixia: Support Build 2",
|
||||
"CharacterDes.141.8": "Sora Tokui",
|
||||
"CharacterDes.141.9": "A build that extends the duration of flames and enhances Auto Attacks when there is enough heat.",
|
||||
"CharacterDes.142.1": "Tang Meng",
|
||||
"CharacterDes.142.10": "A single-target combat build that allows skills to enhance Auto Attacks and inflicts marks.",
|
||||
"CharacterDes.142.11": "A build that enhances claw strike range and pulls targets, synergizing with the main Trekker's attacks.",
|
||||
"CharacterDes.142.12": "A build that increases the number of claw strikes and boosts the squad's DPS.",
|
||||
"CharacterDes.142.2": "Cosette",
|
||||
"CharacterDes.142.3": "Whether the steel claws she'd scavenged or the left hand imbued with special magic, Cosette uses her weapons to break the chains of fate.",
|
||||
"CharacterDes.142.4": "Cosette: Main Build 1",
|
||||
"CharacterDes.142.5": "Cosette: Main Build 2",
|
||||
"CharacterDes.142.6": "Cosette: Support Build 1",
|
||||
"CharacterDes.142.7": "Cosette: Support Build 2",
|
||||
"CharacterDes.142.8": "Moe Kahara",
|
||||
"CharacterDes.142.9": "A build that allows support Trekkers' attacks to increase the activation frequency of Main Skills.",
|
||||
"CharacterDes.143.1": "???",
|
||||
"CharacterDes.143.10": "???",
|
||||
"CharacterDes.143.11": "???",
|
||||
"CharacterDes.143.12": "???",
|
||||
"CharacterDes.143.2": "???",
|
||||
"CharacterDes.143.3": "???",
|
||||
"CharacterDes.143.4": "???",
|
||||
"CharacterDes.143.5": "???",
|
||||
"CharacterDes.143.6": "???",
|
||||
"CharacterDes.143.7": "???",
|
||||
"CharacterDes.143.8": "???",
|
||||
"CharacterDes.143.9": "???",
|
||||
"CharacterDes.144.1": "Zhang Mengjiao",
|
||||
"CharacterDes.144.10": "A skill build that allows skills to enhance Coiling Serpents and create Mirror Images.",
|
||||
"CharacterDes.144.11": "A Crit build that increases skill activation count and DMG upon Crit Hits.",
|
||||
"CharacterDes.144.12": "A sustained DPS build that allows skills to consecutively generate Mirror Images and inflict Blade Mark, dealing DMG multiple times.",
|
||||
"CharacterDes.144.2": "Chitose",
|
||||
"CharacterDes.144.3": "Chitose is a formidable warrior who sees herself as the blade, with a presence as sharp as steel. Her blade can summon flowing currents, shaping them into water serpents that crash through enemy lines.",
|
||||
"CharacterDes.144.4": "Chitose: Main Build 1",
|
||||
"CharacterDes.144.5": "Chitose: Main Build 2",
|
||||
"CharacterDes.144.6": "Chitose: Support Build 1",
|
||||
"CharacterDes.144.7": "Chitose: Support Build 2",
|
||||
"CharacterDes.144.8": "Hika Tsukishiro",
|
||||
"CharacterDes.144.9": "An Auto Attack build that generates Coiling Serpents and Mirror Images upon skill activation.",
|
||||
"CharacterDes.145.1": "???",
|
||||
"CharacterDes.145.10": "???",
|
||||
"CharacterDes.145.11": "???",
|
||||
"CharacterDes.145.12": "???",
|
||||
"CharacterDes.145.2": "???",
|
||||
"CharacterDes.145.3": "???",
|
||||
"CharacterDes.145.4": "???",
|
||||
"CharacterDes.145.5": "???",
|
||||
"CharacterDes.145.6": "???",
|
||||
"CharacterDes.145.7": "???",
|
||||
"CharacterDes.145.8": "???",
|
||||
"CharacterDes.145.9": "???",
|
||||
"CharacterDes.147.1": "Cai Shujin",
|
||||
"CharacterDes.147.10": "A positional warfare build that enhances the attack range and increases the attack frequency of Boomboxes summoned by skills.",
|
||||
"CharacterDes.147.11": "A build that enhances the number and DMG of sweep attacks, ideal for fighting large groups of enemies.",
|
||||
"CharacterDes.147.12": "A single-target build that increases the number of Musical Notes and enhances their ricochet effect.",
|
||||
"CharacterDes.147.2": "Caramel",
|
||||
"CharacterDes.147.3": "Enchanted by the music in the Monolith, the virtuoso bassist dazzles her audience with ease. Not even Stellaroids or monsters can withstand the shockwaves she creates.",
|
||||
"CharacterDes.147.4": "Caramel: Main Build 1",
|
||||
"CharacterDes.147.5": "Caramel: Main Build 2",
|
||||
"CharacterDes.147.6": "Caramel: Support Build 1",
|
||||
"CharacterDes.147.7": "Caramel: Support Build 2",
|
||||
"CharacterDes.147.8": "Sayumi Suzushiro",
|
||||
"CharacterDes.147.9": "A flexible build that interacts with Boomboxes summoned by skills and allows enhanced Auto Attacks to trigger marks.",
|
||||
"CharacterDes.149.1": "Jing Chen",
|
||||
"CharacterDes.149.10": "A skill build that increases the number of targets linked by skills and creates chain reactions with Trekkers.",
|
||||
"CharacterDes.149.11": "A burst build that increases the number of chain shovels and allows chain shovel dragging to deal additional DMG.",
|
||||
"CharacterDes.149.12": "A build that allows the Trekker to continuously generate shockwaves to deal DMG over time.",
|
||||
"CharacterDes.149.2": "Gerie",
|
||||
"CharacterDes.149.3": "Gerie brandishes her chain-shovel \"Mercy\" with reckless abandon on the battlefield, crushing swathes of foes. She sows terror into her opponent's soul before delivering judgment.",
|
||||
"CharacterDes.149.4": "Gerie: Main Build 1",
|
||||
"CharacterDes.149.5": "Gerie: Main Build 2",
|
||||
"CharacterDes.149.6": "Gerie: Support Build 1",
|
||||
"CharacterDes.149.7": "Gerie: Support Build 2",
|
||||
"CharacterDes.149.8": "Yukari Amane",
|
||||
"CharacterDes.149.9": "An Auto Attack build that increases Movement SPD, attack range, and DMG after casting a skill.",
|
||||
"CharacterDes.150.1": "Song Yuanyuan",
|
||||
"CharacterDes.150.10": "A build that increases the number of skill hits and deals DMG multiple times.",
|
||||
"CharacterDes.150.11": "A build that generates a large number of continuously erupting light pillars.",
|
||||
"CharacterDes.150.12": "A build that allows light pillars to strike enemies with greater precision.",
|
||||
"CharacterDes.150.2": "Laru",
|
||||
"CharacterDes.150.3": "Cutting through her enemies with her spear of thunder, Laru is a flash darting across the battlefield. Here, her free spirit is out in full force.",
|
||||
"CharacterDes.150.4": "Laru: Main Build 1",
|
||||
"CharacterDes.150.5": "Laru: Main Build 2",
|
||||
"CharacterDes.150.6": "Laru: Support Build 1",
|
||||
"CharacterDes.150.7": "Laru: Support Build 2",
|
||||
"CharacterDes.150.8": "Minami Tanaka",
|
||||
"CharacterDes.150.9": "A build that generates multiple types of lightning to deal DMG over time after casting a skill.",
|
||||
"CharacterDes.155.1": "Vila",
|
||||
"CharacterDes.155.10": "A build that enhances the Night Rabbit drone, ideal for fighting multiple targets.",
|
||||
"CharacterDes.155.11": "A support build that summons multiple drones after the skill ends to deal continuous DMG.",
|
||||
"CharacterDes.155.12": "A support build that deals burst DMG by triggering more surfing attacks when the skill is active.",
|
||||
"CharacterDes.155.2": "Shia",
|
||||
"CharacterDes.155.3": "Shia is the definition of agility. Riding her surfboard alongside Snow Rabbit and Night Rabbit, she unleashes a tidal onslaught that crashes through everything in its path.",
|
||||
"CharacterDes.155.4": "Shia: Main Build 1",
|
||||
"CharacterDes.155.5": "Shia: Main Build 2",
|
||||
"CharacterDes.155.6": "Shia: Main Build 1",
|
||||
"CharacterDes.155.7": "Shia: Main Build 2",
|
||||
"CharacterDes.155.8": "Yui Horie",
|
||||
"CharacterDes.155.9": "A build that enhances the Snow Rabbit drone, ideal for fighting a single target.",
|
||||
"CharacterDes.156.1": "Xie Ying",
|
||||
"CharacterDes.156.10": "A build that increases reload speed, allowing for more frequent activation of Whirlwind Shot.",
|
||||
"CharacterDes.156.11": "A build that increases the probability of drawing a \"penguin,\" throwing penguin statues and increases the main Trekker's DPS.",
|
||||
"CharacterDes.156.12": "A build that increases the probability of drawing a \"heart,\" shoots heart arrows and enhances the main character's survivability.",
|
||||
"CharacterDes.156.2": "Nazuna",
|
||||
"CharacterDes.156.3": "Nazuna fights with her trusty hand crossbow and her puppet companions at her side. Her out-of-the-box ideas and uncanny luck always bring pleasant surprises to the squad.",
|
||||
"CharacterDes.156.4": "Nazuna: Main Build 1",
|
||||
"CharacterDes.156.5": "Nazuna: Main Build 2",
|
||||
"CharacterDes.156.6": "Nazuna: Support Build 1",
|
||||
"CharacterDes.156.7": "Support Build 2",
|
||||
"CharacterDes.156.8": "Moe Ehara",
|
||||
"CharacterDes.156.9": "A build that increases doll DMG and adds recovery, improving sustained combat capability.",
|
||||
"CharacterDes.158.1": "???",
|
||||
"CharacterDes.158.10": "???",
|
||||
"CharacterDes.158.11": "???",
|
||||
"CharacterDes.158.12": "???",
|
||||
"CharacterDes.158.2": "???",
|
||||
"CharacterDes.158.3": "???",
|
||||
"CharacterDes.158.4": "???",
|
||||
"CharacterDes.158.5": "???",
|
||||
"CharacterDes.158.6": "???",
|
||||
"CharacterDes.158.7": "???",
|
||||
"CharacterDes.158.8": "???",
|
||||
"CharacterDes.158.9": "???",
|
||||
"CharacterDes.159.1": "???",
|
||||
"CharacterDes.159.10": "???",
|
||||
"CharacterDes.159.11": "???",
|
||||
"CharacterDes.159.12": "???",
|
||||
"CharacterDes.159.2": "???",
|
||||
"CharacterDes.159.3": "???",
|
||||
"CharacterDes.159.4": "???",
|
||||
"CharacterDes.159.5": "???",
|
||||
"CharacterDes.159.6": "???",
|
||||
"CharacterDes.159.7": "???",
|
||||
"CharacterDes.159.8": "???",
|
||||
"CharacterDes.159.9": "???"
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
{
|
||||
"CharacterSkin.10301.1": "Amber: Default",
|
||||
"CharacterSkin.10302.1": "Amber: Awakened",
|
||||
"CharacterSkin.10601.1": "???",
|
||||
"CharacterSkin.10701.1": "Tilia: Default",
|
||||
"CharacterSkin.10702.1": "Tilia: Awakened",
|
||||
"CharacterSkin.10703.1": "This Is My Justice!",
|
||||
"CharacterSkin.10703.2": "Suit up, transform! My fighting spirit burns hotter than the sun!\u000bClad in the armor of justice, I'll defend every street like a knight—\u000bThis is my justice!",
|
||||
"CharacterSkin.10801.1": "Kasimira: Default",
|
||||
"CharacterSkin.10802.1": "Kasimira: Awakened",
|
||||
"CharacterSkin.10901.1": "???",
|
||||
"CharacterSkin.10902.1": "???",
|
||||
"CharacterSkin.11001.1": "???",
|
||||
"CharacterSkin.11002.1": "???",
|
||||
"CharacterSkin.11101.1": "Iris: Default",
|
||||
"CharacterSkin.11102.1": "Iris: Awakened",
|
||||
"CharacterSkin.11201.1": "Noya: Default",
|
||||
"CharacterSkin.11202.1": "Noya: Awakened",
|
||||
"CharacterSkin.11203.1": "Lingering Sunlight",
|
||||
"CharacterSkin.11203.2": "Sun, sand, and sea—time to slip into your swimsuit!\u000bFeel the warm sun on your skin and the gentle kiss of the waves. Summer's calling, just don't forget your sunscreen!",
|
||||
"CharacterSkin.11301.1": "Shimiao: Default",
|
||||
"CharacterSkin.11302.1": "Shimiao: Awakened",
|
||||
"CharacterSkin.11401.1": "???",
|
||||
"CharacterSkin.11402.1": "???",
|
||||
"CharacterSkin.11501.1": "???",
|
||||
"CharacterSkin.11502.1": "???",
|
||||
"CharacterSkin.11601.1": "Ridge: Default",
|
||||
"CharacterSkin.11602.1": "Ridge: Awakened",
|
||||
"CharacterSkin.11701.1": "Jinglin: Default",
|
||||
"CharacterSkin.11702.1": "Jinglin: Awakened",
|
||||
"CharacterSkin.11801.1": "Coronis: Default",
|
||||
"CharacterSkin.11802.1": "Coronis: Awakened",
|
||||
"CharacterSkin.11901.1": "Nanoha: Default",
|
||||
"CharacterSkin.11902.1": "Nanoha: Awakened",
|
||||
"CharacterSkin.11903.1": "When Distant Winds Rise",
|
||||
"CharacterSkin.11903.2": "The wind sways the clouds as dust dances in sunlight. Only the flowers witness the moments we share.",
|
||||
"CharacterSkin.12001.1": "Canace: Default",
|
||||
"CharacterSkin.12002.1": "Canace: Awakened",
|
||||
"CharacterSkin.12301.1": "Ann: Default",
|
||||
"CharacterSkin.12302.1": "Ann: Awakened",
|
||||
"CharacterSkin.12501.1": "Freesia: Default",
|
||||
"CharacterSkin.12502.1": "Freesia: Awakened",
|
||||
"CharacterSkin.12601.1": "Flora: Default",
|
||||
"CharacterSkin.12602.1": "Flora: Awakened",
|
||||
"CharacterSkin.12701.1": "Teresa: Default",
|
||||
"CharacterSkin.12702.1": "Teresa: Awakened",
|
||||
"CharacterSkin.12901.1": "???",
|
||||
"CharacterSkin.12902.1": "???",
|
||||
"CharacterSkin.13001.1": "???",
|
||||
"CharacterSkin.13002.1": "???",
|
||||
"CharacterSkin.13201.1": "Minova: Default",
|
||||
"CharacterSkin.13202.1": "Minova: Awakened",
|
||||
"CharacterSkin.13203.1": "Tipsy Daydream",
|
||||
"CharacterSkin.13203.2": "The coolness of the desk beneath my arms, the warmth of the sun on my back.\u000bThe scent of books enchants me, as I drift into a gentle daydream.",
|
||||
"CharacterSkin.13301.1": "???",
|
||||
"CharacterSkin.13302.1": "???",
|
||||
"CharacterSkin.13401.1": "Fuyuka: Default",
|
||||
"CharacterSkin.13402.1": "Fuyuka: Awakened",
|
||||
"CharacterSkin.13501.1": "Mistique: Default",
|
||||
"CharacterSkin.13502.1": "Mistique: Awakened",
|
||||
"CharacterSkin.13601.1": "???",
|
||||
"CharacterSkin.13602.1": "???",
|
||||
"CharacterSkin.14101.1": "Chixia: Default",
|
||||
"CharacterSkin.14102.1": "Chixia: Awakened",
|
||||
"CharacterSkin.14201.1": "Cosette: Default",
|
||||
"CharacterSkin.14202.1": "Cosette: Awakened",
|
||||
"CharacterSkin.14301.1": "???",
|
||||
"CharacterSkin.14302.1": "???",
|
||||
"CharacterSkin.14401.1": "Chitose: Default",
|
||||
"CharacterSkin.14402.1": "Chitose: Awakened",
|
||||
"CharacterSkin.14501.1": "???",
|
||||
"CharacterSkin.14502.1": "???",
|
||||
"CharacterSkin.14701.1": "Caramel: Default",
|
||||
"CharacterSkin.14702.1": "Caramel: Awakened",
|
||||
"CharacterSkin.14901.1": "Gerie: Default",
|
||||
"CharacterSkin.14902.1": "Gerie: Awakened",
|
||||
"CharacterSkin.15001.1": "Laru: Default",
|
||||
"CharacterSkin.15002.1": "Laru: Awakened",
|
||||
"CharacterSkin.15501.1": "Shia: Default",
|
||||
"CharacterSkin.15502.1": "Shia: Awakened",
|
||||
"CharacterSkin.15601.1": "Nazuna: Default",
|
||||
"CharacterSkin.15602.1": "Nazuna: Awakened",
|
||||
"CharacterSkin.15801.1": "???",
|
||||
"CharacterSkin.15802.1": "???",
|
||||
"CharacterSkin.15901.1": "???",
|
||||
"CharacterSkin.15902.1": "???"
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"CharacterTag.101.1": "Vanguard",
|
||||
"CharacterTag.102.1": "Versatile",
|
||||
"CharacterTag.103.1": "Support",
|
||||
"CharacterTag.104.1": "Null",
|
||||
"CharacterTag.201.1": "Collector",
|
||||
"CharacterTag.202.1": "Steady",
|
||||
"CharacterTag.203.1": "Adventurous",
|
||||
"CharacterTag.204.1": "Creative",
|
||||
"CharacterTag.205.1": "Inquisitive",
|
||||
"CharacterTag.206.1": "Null",
|
||||
"CharacterTag.301.1": "New Star Guild",
|
||||
"CharacterTag.302.1": "Imperial Guard",
|
||||
"CharacterTag.303.1": "White Cat Troupe",
|
||||
"CharacterTag.304.1": "United Harvest",
|
||||
"CharacterTag.305.1": "Baize Bureau",
|
||||
"CharacterTag.306.1": "Trekker Association",
|
||||
"CharacterTag.307.1": "Fenghuang Diner",
|
||||
"CharacterTag.308.1": "Goodwind Homecare",
|
||||
"CharacterTag.309.1": "Post Haste",
|
||||
"CharacterTag.310.1": "Freelance Trekker",
|
||||
"CharacterTag.311.1": "Ashwind Clan",
|
||||
"CharacterTag.312.1": "Scarlet Sights Media",
|
||||
"CharacterTag.313.1": "Null",
|
||||
"CharacterTag.314.1": "Yunji Studio",
|
||||
"CharacterTag.315.1": "Grace Imperium",
|
||||
"CharacterTag.316.1": "Petal Bloom Guild",
|
||||
"CharacterTag.317.1": "Neo Grace Organization"
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"CharGem.101.1": "Devotee's Spike Emblem",
|
||||
"CharGem.101.2": "A badge shimmering with the power of devotion, an excellent testament to the Trekker's completion of Grace Imperium commissions.",
|
||||
"CharGem.102.1": "Devotee's Rhombus Emblem",
|
||||
"CharGem.102.2": "A badge shimmering with the power of devotion, a solid testament to the Trekker's exceptional service to the Grace Imperium.",
|
||||
"CharGem.103.1": "Devotee's Starlight Emblem",
|
||||
"CharGem.103.2": "A badge shimmering with the power of devotion, a significant testament to the Trekker's outstanding contributions to the cause of the Grace Imperium.",
|
||||
"CharGem.201.1": "Pathfinder's Spike Emblem",
|
||||
"CharGem.201.2": "A badge shimmering with the power of exploration, an excellent testament to the Trekker's completion of Trekker Association commissions.",
|
||||
"CharGem.202.1": "Pathfinder's Rhombus Emblem",
|
||||
"CharGem.202.2": "A badge shimmering with the power of exploration, a solid testament to the Trekker's exceptional service to the Trekker Association.",
|
||||
"CharGem.203.1": "Pathfinder's Starlight Emblem",
|
||||
"CharGem.203.2": "A badge shimmering with the power of exploration, a significant testament to the Trekker's outstanding contributions to the cause of the Trekker Association.",
|
||||
"CharGem.301.1": "Defender's Spike Emblem",
|
||||
"CharGem.301.2": "A badge shimmering with the power of protection, an excellent testament to the Trekker's completion of the Imperial Guard commissions.",
|
||||
"CharGem.302.1": "Defender's Rhombus Emblem",
|
||||
"CharGem.302.2": "A badge shimmering with the power of protection, a solid testament to the Trekker's exceptional service to the Imperial Guard.",
|
||||
"CharGem.303.1": "Defender's Starlight Emblem",
|
||||
"CharGem.303.2": "A badge shimmering with the power of protection, a significant testament to the Trekker's outstanding contributions to the cause of the Imperial Guard."
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"CharGemInstance.1000.1": "Clan Clash",
|
||||
"CharGemInstance.1000.2": "The Ashwind Clan is shredding the streets with their skateboards again!\u000bDefeat Vollara, Neuvira, and Ashwind members to restore traffic safety and win Citizen Points!",
|
||||
"CharGemInstance.1001.1": "Clan Clash",
|
||||
"CharGemInstance.1001.2": "The Ashwind Clan is shredding the streets with their skateboards again!\u000bDefeat Vollara, Neuvira, and Ashwind members to restore traffic safety and win Citizen Points!",
|
||||
"CharGemInstance.1002.1": "Clan Clash",
|
||||
"CharGemInstance.1002.2": "The Ashwind Clan is shredding the streets with their skateboards again!\u000bDefeat Vollara, Neuvira, and Ashwind members to restore traffic safety and win Citizen Points!",
|
||||
"CharGemInstance.2000.1": "Misty Mayhem",
|
||||
"CharGemInstance.2000.2": "Help the Trekker Association investigate the Misty Forest!\u000bSurvive the poisonous mist, quickly eliminate the Shrubshrews, and win Contribution Passes!",
|
||||
"CharGemInstance.2001.1": "Misty Mayhem",
|
||||
"CharGemInstance.2001.2": "Help the Trekker Association investigate the Misty Forest!\u000bSurvive the poisonous mist, quickly eliminate the Shrubshrews, and win Contribution Passes!",
|
||||
"CharGemInstance.2002.1": "Misty Mayhem",
|
||||
"CharGemInstance.2002.2": "Help the Trekker Association investigate the Misty Forest!\u000bSurvive the poisonous mist, quickly eliminate the Shrubshrews, and win Contribution Passes!",
|
||||
"CharGemInstance.3000.1": "Slime Swarm",
|
||||
"CharGemInstance.3000.2": "Endless Glopos are on the attack!\u000bEliminate Glopos to refresh your combat skills, help Grace Imperium control the Monolith, and win Grace Vouchers!",
|
||||
"CharGemInstance.3001.1": "Slime Swarm",
|
||||
"CharGemInstance.3001.2": "Endless Glopos are on the attack!\u000bEliminate Glopos to refresh your combat skills, help Grace Imperium control the Monolith, and win Grace Vouchers!",
|
||||
"CharGemInstance.3002.1": "Slime Swarm",
|
||||
"CharGemInstance.3002.2": "Endless Glopos are on the attack!\u000bEliminate Glopos to refresh your combat skills, help Grace Imperium control the Monolith, and win Grace Vouchers!"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"CharGemInstanceType.1.1": "Imperial Guard:\u000bCitizen Point",
|
||||
"CharGemInstanceType.2.1": "Trekker Association:\u000bContribution Pass",
|
||||
"CharGemInstanceType.3.1": "Grace Imperium:\u000bGrace Voucher"
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
{
|
||||
"CharGetLines.10301.1": "I'm Amber.\nIris wrote me a proper intro. I'll text it to you later.",
|
||||
"CharGetLines.10302.1": "We're already friends, so there's no need for a self intro, right?",
|
||||
"CharGetLines.10303.1": "Boss. Have I gotten better?",
|
||||
"CharGetLines.10304.1": "Lemme give you a hug... Hm? I'm talking to the cat here.",
|
||||
"CharGetLines.10701.1": "I am Tilia, the Squire of Justice!\nFrom now on, I shall bring righteousness to the people!",
|
||||
"CharGetLines.10702.1": "We meet again, fellow seeker of justice!",
|
||||
"CharGetLines.10703.1": "Huh, the Lapis Eagle sounds different, somehow. What in the world?!",
|
||||
"CharGetLines.10704.1": "I thank you, for bearing witness to my first steps in becoming a hero!",
|
||||
"CharGetLines.10801.1": "I'm Kasimira, commander of 3rd Squad, White Cat Troupe. Sign here on the dotted line, please.",
|
||||
"CharGetLines.10802.1": "I'm delighted that you'll be staying on with us.",
|
||||
"CharGetLines.10803.1": "Here's the update to the contract. Make sure you read it.",
|
||||
"CharGetLines.10804.1": "I did think about adding another condition to the contract.\nI spent ages tried to figure out how to word it.\nBut now I know friendship isn't something that's built on paperwork.",
|
||||
"CharGetLines.11001.1": "???",
|
||||
"CharGetLines.11002.1": "???",
|
||||
"CharGetLines.11003.1": "???",
|
||||
"CharGetLines.11004.1": "???",
|
||||
"CharGetLines.11101.1": "Nice to meet you, I'm Iris. Uh... If there's anything I can improve on, please don't hesitate to tell me.",
|
||||
"CharGetLines.11102.1": "I'm back. Here, take this. Please treat my part-time earnings as the guild's emergency fund.",
|
||||
"CharGetLines.11103.1": "My bag is heavier than most would assume—that's because you should never underestimate the weight of knowledge!",
|
||||
"CharGetLines.11104.1": "Hey, you can't just give me cookies this amazing and then not give me some more, okay? You better promise!",
|
||||
"CharGetLines.11201.1": "Let's aim for a Monolith we've never seen before! Come on, Boss, time to move out!",
|
||||
"CharGetLines.11202.1": "The first meeting is chance, the second is destiny...or something like that. Huh? That doesn't sound like me?",
|
||||
"CharGetLines.11203.1": "Let's keep traveling together forever!",
|
||||
"CharGetLines.11204.1": "Once Loxy's fixed, let's go see a Monolith... just the two of us.",
|
||||
"CharGetLines.11205.1": "Sun, sand, and sea—time to slip into your swimsuit!\u000bFeel the warm sun on your skin and the gentle kiss of the waves. Summer's calling, just don't forget your sunscreen!",
|
||||
"CharGetLines.11301.1": "Nice to meet you. I'm Shimiao from the Baize Bureau. From now on, I'll handle all all communications regarding our cooperation with your guild. I look forward to working with you.",
|
||||
"CharGetLines.11302.1": "Boss! Been a bit, huh? I've got an urgent task for you—I'll fill you in on the way.",
|
||||
"CharGetLines.11303.1": "Water can take any shape it wants. Which means its potential is limitless!",
|
||||
"CharGetLines.11304.1": "Hot stew again?! I-I'm not complaining, but I think it's a bit unfair to assume that Loongs love stew ALL the time.",
|
||||
"CharGetLines.11401.1": "???",
|
||||
"CharGetLines.11402.1": "???",
|
||||
"CharGetLines.11403.1": "???",
|
||||
"CharGetLines.11404.1": "???",
|
||||
"CharGetLines.11501.1": "???",
|
||||
"CharGetLines.11502.1": "???",
|
||||
"CharGetLines.11503.1": "???",
|
||||
"CharGetLines.11504.1": "???",
|
||||
"CharGetLines.11601.1": "Nice to meet you. I'm Ridge with United Harvest. Hm? Wanna come inside my greenhouse? Uh, well, uh...",
|
||||
"CharGetLines.11602.1": "Hey, Boss! I grew these veggies in my greenhouse! Will you take them as a sign of our friendship?",
|
||||
"CharGetLines.11603.1": "I've always wanted my own piece of land. I'd grow so many crops and plants on it as I like!",
|
||||
"CharGetLines.11604.1": "Wh-Wha?! Wow, this ivy's out of control! Boss! Help me! I'm afraid I won't be able to run away!",
|
||||
"CharGetLines.11701.1": "Welcome! I'm Jinglin, the manager of Jing's Bistro! If you're ever hungry, drop on by!",
|
||||
"CharGetLines.11702.1": "I've decided—I'll make a special dish just for you! ...No, it's cool. After all, you're one of our regulars!",
|
||||
"CharGetLines.11703.1": "Jinglin, making a cool debut! Did you get the shot? Ugh, my legs are quivering.",
|
||||
"CharGetLines.11704.1": "Scientific Mahjong is the path to victory! You agree, right? Hehe, I knew you were my mahjong buddy!",
|
||||
"CharGetLines.11801.1": "Are you the rumored Boss? Then I should conduct a full-body examination.",
|
||||
"CharGetLines.11802.1": "There seems to be some fated connection between us, so I'd love for you to stop by next time you're in the area.",
|
||||
"CharGetLines.11803.1": "My scythe's purring... It seems we're all enjoying ourselves.",
|
||||
"CharGetLines.11804.1": "When I pet this little one, it gives me a strange sense of calm.",
|
||||
"CharGetLines.11901.1": "I am Nanoha, one of the maids from Goodwind Homecare. I can help you with your everyday chores.",
|
||||
"CharGetLines.11902.1": "It's been a while. What would you have me do today?",
|
||||
"CharGetLines.11903.1": "Let me stay by your side, always. Like a shadow, like a dream...",
|
||||
"CharGetLines.11904.1": "A special gift just for me? Why, I promise to treasure it forever. Hehe... ♪",
|
||||
"CharGetLines.12001.1": "Hello. My name is Canace, a professor at the Grace Light Academy. You must be the legendary boss I've read about. Hehe. I'm looking forward to spending time with you.",
|
||||
"CharGetLines.12002.1": "It's a pleasure to meet you again. So... Did you make any new discoveries on your adventures?",
|
||||
"CharGetLines.12003.1": "I guess I should get serious if I want to live up to your expectations.",
|
||||
"CharGetLines.12004.1": "As a teacher, it's rare for me to learn from anyone. But it's different with you.",
|
||||
"CharGetLines.12301.1": "Bossy, I finally got to meet you! C'mon, take Ann on an awesome adventure!",
|
||||
"CharGetLines.12302.1": "Wahaha! You found me again! Now it's Ann's turn to be \"it\"!",
|
||||
"CharGetLines.12303.1": "Ann, Coco, and Bubble have all gotten soooo strong! So, come on, Big Boss! Let's hurry up and get going! Let's beat up those baddies!",
|
||||
"CharGetLines.12304.1": "Zzz... Ann's gonna stay with everyone forever... Zzz...",
|
||||
"CharGetLines.12501.1": "Pleased to make your acquaintance. It is an honor to become one of your allies.",
|
||||
"CharGetLines.12502.1": "Most people enjoy reunions... Do you?",
|
||||
"CharGetLines.12503.1": "I shall eliminate any who stand in our way.",
|
||||
"CharGetLines.12504.1": "Perhaps... I've learned to appreciate rainy days.",
|
||||
"CharGetLines.12601.1": "Hi there! I'm Flora the magician.\nHeard of me, right?\nWanna know the real me?\nHehe, I could tell you... But in magic, does \"real\" even matter?",
|
||||
"CharGetLines.12602.1": "Normally, I would never do the same trick twice... Just this one time, okay?",
|
||||
"CharGetLines.12603.1": "Behold—the stage of wonder begins! I'll show you things you'll never forget!",
|
||||
"CharGetLines.12604.1": "Okay, enough staring. The show's about to start, so how about some help?",
|
||||
"CharGetLines.12701.1": "Whoa! There's a new delivery route here! I'm Teresa from Post Haste, by the way. Let me know if you want anything delivered.",
|
||||
"CharGetLines.12702.1": "Long time no see, Boss! Are you getting the mail all right?",
|
||||
"CharGetLines.12703.1": "I might even be able to vanquish a legendary dragon now!",
|
||||
"CharGetLines.12704.1": "You really do see through everything, don't you?",
|
||||
"CharGetLines.13001.1": "???",
|
||||
"CharGetLines.13002.1": "???",
|
||||
"CharGetLines.13003.1": "???",
|
||||
"CharGetLines.13004.1": "???",
|
||||
"CharGetLines.13201.1": "You don't hafta worry about fightin' when you're with me. The Ashwind Clan's got your back.",
|
||||
"CharGetLines.13202.1": "Yo, it's been a while. Is it just me or has it gotten easier to chat recently?",
|
||||
"CharGetLines.13203.1": "C'mon, let's go. I'm tellin' you we'll be fine. There's nothing to fear as long as we're together.",
|
||||
"CharGetLines.13204.1": "S-Stop staring at me... If you're that curious, why don't you come over here and read with me?",
|
||||
"CharGetLines.13205.1": "The coolness of the desk beneath my arms, the warmth of the sun on my back.\u000bThe scent of books enchants me, as I drift into a gentle daydream.",
|
||||
"CharGetLines.13301.1": "???",
|
||||
"CharGetLines.13302.1": "???",
|
||||
"CharGetLines.13303.1": "???",
|
||||
"CharGetLines.13304.1": "???",
|
||||
"CharGetLines.13401.1": "Hello! I-I'm F-F-Fuyuka!\n...Agh! I practiced so much, but I still messed up…",
|
||||
"CharGetLines.13402.1": "W-We meet again. I hope you rely on the Petal Darlings Guild and myself.",
|
||||
"CharGetLines.13403.1": "I'll do my very best not to disappoint you!",
|
||||
"CharGetLines.13404.1": "Ahhh... P-Please don't stare at me like that!",
|
||||
"CharGetLines.13501.1": "Found you! You're the infamous Boss everyone's been talking about, aren't you? I'm ingenious ace reporter, Mistique! Ready for an interview?",
|
||||
"CharGetLines.13502.1": "I'm back for more material! Say cheese! Awesome, love it! Now give me a different look for this next shot!",
|
||||
"CharGetLines.13503.1": "C'mon, Boss! Let's head out and uncover some new stories!",
|
||||
"CharGetLines.13504.1": "If I tell you my secrets, you have to tell me yours. Deal?",
|
||||
"CharGetLines.14101.1": "I am Chixia, a Xuan Shi of the Yunji Studio, and mistress of mysterious arts! And...\nWell, other stuff that I forget! Here—take this powerful talisman!\nIf it doesn't work… I'll make it up to you!",
|
||||
"CharGetLines.14102.1": "Ah, you're looking lively, Boss! Very good.\nCare to buy another talisman while you're here?",
|
||||
"CharGetLines.14103.1": "O fire talisman, reveal your power! Manifest the virtue of flame. Banish the evil spirits!",
|
||||
"CharGetLines.14104.1": "P-Promise me! Right now! Say you'll stay with me forever, and you won't go anywhere!",
|
||||
"CharGetLines.14201.1": "I'm Cosette, Nocturn Eterna's Disposer. And you are... Wait, Boss? Oops... You weren't supposed to see my face…",
|
||||
"CharGetLines.14202.1": "Uh, what? How did this happen again? I thought I was pretty well hidden…",
|
||||
"CharGetLines.14203.1": "Underestimating Nocturn Eterna's Disposer can get you hurt.",
|
||||
"CharGetLines.14204.1": "Aw... Looks like the drink's stuck... Maybe if I give it a shake...?",
|
||||
"CharGetLines.14401.1": "I am Chitose, a blade forged and tempered on the isle of Windhowl Island. I pledge myself to your service and protection.",
|
||||
"CharGetLines.14402.1": "I have met you many times in my dreams, but nothing compares to the joy of seeing you here in person.",
|
||||
"CharGetLines.14403.1": "It seems my blade was too blunt...",
|
||||
"CharGetLines.14404.1": "My blade grows sharper...",
|
||||
"CharGetLines.14701.1": "Solo artist Caramel here, rocking to the beat of the Monolith! Enjoy the show!",
|
||||
"CharGetLines.14702.1": "Yay! You've come to hear me play again? Could it be that you've fallen in love with the bass? I'll play whatever you want, so make a request!",
|
||||
"CharGetLines.14703.1": "Get ready for a bass tornado!",
|
||||
"CharGetLines.14704.1": "Are you feeling the rhythm? Are you feeling ME?",
|
||||
"CharGetLines.14901.1": "Nice to meet you. I'm Gerie of Grace Imperium. If you can quench my thirsty heart, I just might show you something \"special.\" But don't make me wait too long!",
|
||||
"CharGetLines.14902.1": "The only one who can satisfy this desolate heart is... you. Give me all your sweet thrills!",
|
||||
"CharGetLines.14903.1": "You won't hold Soul Color today? Aw, why're you being so mean?",
|
||||
"CharGetLines.14904.1": "Hehe... How does it feel to have a grip on someone's soul?",
|
||||
"CharGetLines.15001.1": "I’m Laru from Grace Imperium. Pleasure to meet you.\nAlright, formalities done—time to slack off—wait, boss call!\nHello? W-What? O-Of course I'm working…",
|
||||
"CharGetLines.15002.1": "Wussuuup! I'm back to slack off. Distract my boss if she comes looking for me.",
|
||||
"CharGetLines.15003.1": "Enough slacking off. Time to get serious.",
|
||||
"CharGetLines.15004.1": "I'm so sorry. I'll never do it again. Please give me another chance!\nQueen Laru's workplace survival techniques are pretty good, huh?",
|
||||
"CharGetLines.15501.1": "Nice to meet you. I'm Shia. And from you, heh... I sense a scent that somehow calms my heart.",
|
||||
"CharGetLines.15502.1": "Ah, hello again! The bond between us must be stronger than a ship's mooring rope! ♪",
|
||||
"CharGetLines.15503.1": "I'll show you the joy of surfing!",
|
||||
"CharGetLines.15504.1": "Ah, the night air, the moonlight sparkling on the waves... We'll never forget this moment, will we?",
|
||||
"CharGetLines.15601.1": "Yaawn... I'm Nazuna with Petal Bloom. I'm not great at working hard, but… I guess I can try a little as long as I'm with you, Boss.",
|
||||
"CharGetLines.15602.1": "Hello again, Boss.\nOh, no, no. Please don't worry about me.\nLet's both just take it easy.",
|
||||
"CharGetLines.15603.1": "Swish, swish, swish! Hoo, I feel a little stronger here.",
|
||||
"CharGetLines.15604.1": "BOO! Hehe, did I scare ya?"
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ContentWord.1000.1": "Nova Empire",
|
||||
"ContentWord.1001.1": "Grace Imperium",
|
||||
"ContentWord.1002.1": "Scarlet Sights Media",
|
||||
"ContentWord.1003.1": "Post Haste",
|
||||
"ContentWord.1004.1": "United Harvest",
|
||||
"ContentWord.1005.1": "Neo Grace Organization",
|
||||
"ContentWord.1006.1": "Goodwind Homecare",
|
||||
"ContentWord.1007.1": "Fenghuang Diner",
|
||||
"ContentWord.1008.1": "Daisy Orphanage",
|
||||
"ContentWord.1009.1": "Nocturn Eterna",
|
||||
"ContentWord.1010.1": "Nova Dorra"
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"CookieLevel.1001.1": "Exact Copy I",
|
||||
"CookieLevel.1001.2": "Assemble cookie gift boxes following the given pattern!",
|
||||
"CookieLevel.1002.1": "Exact Copy II",
|
||||
"CookieLevel.1002.2": "Assemble cookie gift boxes following the given pattern!\nBigger gift boxes may appear!",
|
||||
"CookieLevel.1003.1": "Exact Copy III",
|
||||
"CookieLevel.1003.2": "Assemble cookie gift boxes following the given pattern!\nBigger gift boxes may appear earlier!",
|
||||
"CookieLevel.1004.1": "Sweet Delight I",
|
||||
"CookieLevel.1004.2": "Assemble cookie gift boxes in the right order and bring sweet delight to your guests!",
|
||||
"CookieLevel.1005.1": "Sweet Delight II",
|
||||
"CookieLevel.1005.2": "Assemble cookie gift boxes in the right order and bring sweet delight to your guests!\nBigger gift boxes may appear!",
|
||||
"CookieLevel.1006.1": "Fun Rhythm I",
|
||||
"CookieLevel.1006.2": "Follow the rhythm and assemble cookie gift boxes to the beat!\nTime your placements accurately to earn high scores!",
|
||||
"CookieLevel.1007.1": "Fun Rhythm II",
|
||||
"CookieLevel.1007.2": "Follow the rhythm and assemble cookie gift boxes to the beat!\nNow the tempo picks up, and bigger gift boxes may appear!\nTime your placements accurately to earn high scores!",
|
||||
"CookieLevel.1008.1": "Cuirkie Workshop",
|
||||
"CookieLevel.1008.2": "Welcome to the Cuirkie Workshop!\n\nWhen assembling the gift box, follow the right order while keeping pace with the accelerating beat!\n\nMisarranging risks failing the task!"
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"DailyInstance.1000.1": "Penguin-monium",
|
||||
"DailyInstance.1000.2": "The curious creature from Monolith—Sherlock—appears again!\nDrive away Sherlock ASAP to earn abundant materials or Dorra!",
|
||||
"DailyInstance.1000.3": "Clear time ≤80s",
|
||||
"DailyInstance.1000.4": "Clear with >20s remaining",
|
||||
"DailyInstance.1000.5": "Clear with >40s remaining",
|
||||
"DailyInstance.1001.1": "Penguin-monium",
|
||||
"DailyInstance.1001.2": "The curious creature from Monolith—Sherlock—appears again!\nDrive away Sherlock ASAP to earn abundant materials or Dorra!",
|
||||
"DailyInstance.1001.3": "Clear time ≤80s",
|
||||
"DailyInstance.1001.4": "Clear with >20s remaining",
|
||||
"DailyInstance.1001.5": "Clear with >40s remaining",
|
||||
"DailyInstance.1002.1": "Penguin-monium",
|
||||
"DailyInstance.1002.2": "The curious creature from Monolith—Sherlock—appears again!\nDrive away Sherlock ASAP to earn abundant materials or Dorra!",
|
||||
"DailyInstance.1002.3": "Clear time ≤80s",
|
||||
"DailyInstance.1002.4": "Clear with >20s remaining",
|
||||
"DailyInstance.1002.5": "Clear with >40s remaining",
|
||||
"DailyInstance.1003.1": "Penguin-monium",
|
||||
"DailyInstance.1003.2": "The curious creature from Monolith—Sherlock—appears again!\nDrive away Sherlock ASAP to earn abundant materials or Dorra!",
|
||||
"DailyInstance.1003.3": "Clear time ≤80s",
|
||||
"DailyInstance.1003.4": "Clear with >20s remaining",
|
||||
"DailyInstance.1003.5": "Clear with >40s remaining",
|
||||
"DailyInstance.1004.1": "Penguin-monium",
|
||||
"DailyInstance.1004.2": "The curious creature from Monolith—Sherlock—appears again!\nDrive away Sherlock ASAP to earn abundant materials or Dorra!",
|
||||
"DailyInstance.1004.3": "Clear time ≤80s",
|
||||
"DailyInstance.1004.4": "Clear with >20s remaining",
|
||||
"DailyInstance.1004.5": "Clear with >40s remaining",
|
||||
"DailyInstance.1005.1": "Penguin-monium",
|
||||
"DailyInstance.1005.2": "The curious creature from Monolith—Sherlock—appears again!\nDrive away Sherlock ASAP to earn abundant materials or Dorra!",
|
||||
"DailyInstance.1005.3": "Clear time ≤80s",
|
||||
"DailyInstance.1005.4": "Clear with >20s remaining",
|
||||
"DailyInstance.1005.5": "Clear with >40s remaining"
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"DailyInstanceRewardGroup.101.1": "Note",
|
||||
"DailyInstanceRewardGroup.101.2": "Materials for increasing Trekker EXP",
|
||||
"DailyInstanceRewardGroup.102.1": "Dorra",
|
||||
"DailyInstanceRewardGroup.102.2": "Common currency in Nova",
|
||||
"DailyInstanceRewardGroup.103.1": "Blank Disc",
|
||||
"DailyInstanceRewardGroup.103.2": "Materials for upgrading Runic Discs",
|
||||
"DailyInstanceRewardGroup.201.1": "Note",
|
||||
"DailyInstanceRewardGroup.201.2": "Materials for increasing Trekker EXP",
|
||||
"DailyInstanceRewardGroup.202.1": "Dorra",
|
||||
"DailyInstanceRewardGroup.202.2": "Common currency in Nova",
|
||||
"DailyInstanceRewardGroup.203.1": "Blank Disc",
|
||||
"DailyInstanceRewardGroup.203.2": "Materials for upgrading Runic Discs",
|
||||
"DailyInstanceRewardGroup.301.1": "Note",
|
||||
"DailyInstanceRewardGroup.301.2": "Materials for increasing Trekker EXP",
|
||||
"DailyInstanceRewardGroup.302.1": "Dorra",
|
||||
"DailyInstanceRewardGroup.302.2": "Common currency in Nova",
|
||||
"DailyInstanceRewardGroup.303.1": "Blank Disc",
|
||||
"DailyInstanceRewardGroup.303.2": "Materials for upgrading Runic Discs",
|
||||
"DailyInstanceRewardGroup.401.1": "Note",
|
||||
"DailyInstanceRewardGroup.401.2": "Materials for increasing Trekker EXP",
|
||||
"DailyInstanceRewardGroup.402.1": "Dorra",
|
||||
"DailyInstanceRewardGroup.402.2": "Common currency in Nova",
|
||||
"DailyInstanceRewardGroup.403.1": "Blank Disc",
|
||||
"DailyInstanceRewardGroup.403.2": "Materials for upgrading Runic Discs",
|
||||
"DailyInstanceRewardGroup.501.1": "Note",
|
||||
"DailyInstanceRewardGroup.501.2": "Materials for increasing Trekker EXP",
|
||||
"DailyInstanceRewardGroup.502.1": "Dorra",
|
||||
"DailyInstanceRewardGroup.502.2": "Common currency in Nova",
|
||||
"DailyInstanceRewardGroup.503.1": "Blank Disc",
|
||||
"DailyInstanceRewardGroup.503.2": "Materials for upgrading Runic Discs",
|
||||
"DailyInstanceRewardGroup.601.1": "Note",
|
||||
"DailyInstanceRewardGroup.601.2": "Materials for increasing Trekker EXP",
|
||||
"DailyInstanceRewardGroup.602.1": "Dorra",
|
||||
"DailyInstanceRewardGroup.602.2": "Common currency in Nova",
|
||||
"DailyInstanceRewardGroup.603.1": "Blank Disc",
|
||||
"DailyInstanceRewardGroup.603.2": "Materials for upgrading Runic Discs"
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"DailyInstanceType.Common.1": "Bounty Rush"
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"DailyQuest.1001.1": "Daily login",
|
||||
"DailyQuest.1002.1": "Participate in Ascension 1 time",
|
||||
"DailyQuest.1003.1": "Clear 5 stages in Bounty Trial",
|
||||
"DailyQuest.1004.1": "Consume a total of 100 Vigor",
|
||||
"DailyQuest.1005.1": "Interact with the Trekker on the main interface 1 time",
|
||||
"DailyQuest.1006.1": "Upgrade any Disc level once",
|
||||
"DailyQuest.1007.1": "Upgrade any Trekker level once",
|
||||
"DailyQuest.1008.1": "Send 1 gift in Heartlink",
|
||||
"DailyQuest.1009.1": "Claim a random reward from the Shop today",
|
||||
"DailyQuest.1010.1": "Carry out 1 dispatch commission",
|
||||
"DailyQuest.2001.1": "Complete 1 battle in Skill Trial",
|
||||
"DailyQuest.2002.1": "Complete 1 battle in Tier-up Trial",
|
||||
"DailyQuest.2003.1": "Complete 1 battle in Basic Trial",
|
||||
"DailyQuest.2004.1": "Complete 1 battle in Emblem Trial",
|
||||
"DailyQuest.2005.1": "Invite 1 Trekker in Heartlink"
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"DatingBranch.14000.1": "Let's check out the classroom building first.",
|
||||
"DatingBranch.14000.2": "Let's take a walk around the plaza first.",
|
||||
"DatingBranch.14001.1": "Getting hungry. Gonna go to the cafeteria.",
|
||||
"DatingBranch.14001.2": "Gonna look around inside the library.",
|
||||
"DatingBranch.5000.1": "Explore the space on the left.",
|
||||
"DatingBranch.5000.2": "Explore the space on the right.",
|
||||
"DatingBranch.5001.1": "Keep exploring deeper.",
|
||||
"DatingBranch.5001.2": "Don't go any deeper. Stop here and take a rest.",
|
||||
"DatingBranch.6000.1": "Order a cake or two.",
|
||||
"DatingBranch.6000.2": "Order a drink or two.",
|
||||
"DatingBranch.6001.1": "Take part in the raffle inside the store.",
|
||||
"DatingBranch.6001.2": "Haven't had enough. Let's order some more.",
|
||||
"DatingBranch.6001.3": "It's still early. Chat a bit longer.",
|
||||
"DatingBranch.7000.1": "Let's check out the place that sells food first.",
|
||||
"DatingBranch.7000.2": "Let's check out the place that sells household goods first.",
|
||||
"DatingBranch.7001.1": "What's that? Looks suspicious.",
|
||||
"DatingBranch.7001.2": "There's an event you can join in the game area.",
|
||||
"DatingBranch.7001.3": "There's a show over there.",
|
||||
"DatingBranch.7001.4": "Haven't been to that area yet.",
|
||||
"DatingBranch.8000.1": "Go check out the pier.",
|
||||
"DatingBranch.8000.2": "Go visit the ship.",
|
||||
"DatingBranch.8001.1": "How about doing some night fishing?",
|
||||
"DatingBranch.8001.2": "Take a small boat out for some coastal sightseeing."
|
||||
}
|
||||
@@ -0,0 +1,390 @@
|
||||
{
|
||||
"DatingCharacterEvent.103301.1": "Suddenly, you and Amber hear a cat meowing.\n\nAmber dashes off to search for the source of the sound and quickly finds a kitten.",
|
||||
"DatingCharacterEvent.103301.2": "You are amazed by her magical \"cat-attracting aura.\" Gasping for breath, you tell her that you can't keep up with her pace.",
|
||||
"DatingCharacterEvent.103301.3": "Amber holds the cat in her arms, a hint of reluctance on her face—she knows the New Star Guild isn't in a position to take it in.\n\nSo, the two of you choose to fully enjoy this moment of tranquility... with the kitten.",
|
||||
"DatingCharacterEvent.103301.5": "The Kitten Encounter",
|
||||
"DatingCharacterEvent.103301.6": "Visit the Port to unlock",
|
||||
"DatingCharacterEvent.103301.7": "You and Amber came across a lost kitten at the Port. It was attracted by the fish smell.\n\nAlthough you weren't in a position to adopt it, the two of you enjoyed your time spent with the kitten.",
|
||||
"DatingCharacterEvent.103303.1": "You and Amber walk into the student cafeteria, look around and finally find a counter that doesn't require a student card to pay. You both point across the counter at the dishes you want, but the way the cafeteria auntie swings her ladle gives you a bad feeling.",
|
||||
"DatingCharacterEvent.103303.2": "At first, she scoops up five meatballs at once, and you and Amber gasp quietly. With a flick of her wrist, one rolls away. Another shake, another meatball slips out. By the time she serves the dish, she kept another meatball in the ladle.",
|
||||
"DatingCharacterEvent.103303.3": "The two of you stare miserably at the plate. One meatball for each of you, but what about the rest? You exchange helpless glances at the impossible pile of green leaves. Sigh—maybe you'll take Amber somewhere else to eat after this.",
|
||||
"DatingCharacterEvent.103303.5": "Cafeteria Trick",
|
||||
"DatingCharacterEvent.103303.6": "Visit the Academy to unlock",
|
||||
"DatingCharacterEvent.103303.7": "At the student cafeteria, you and Amber experienced the infamous \"ladle technique\". Your heartbeats rushed with each swing of the ladle. Why is it that even in the cafeteria, what you see is never what you get?",
|
||||
"DatingCharacterEvent.107301.1": "The shop employee eagerly points to a poster, explaining a promotion.\n\nUnexpectedly, Tilia leans in to scrutinize the fine print.",
|
||||
"DatingCharacterEvent.107301.2": "\"Hmm, as far as I can tell from the description here, there doesn't seem to be any rule violations.\"\n\nShe sighs and returns to her seat.",
|
||||
"DatingCharacterEvent.107301.3": "\"Hmph, I guess I might be a little too obsessed with Imperial Guard's work,\" she says, scratching her head in embarrassment.\n\nStill, you can't help but feel that she's radiating the aura of a \"champion of justice.\"",
|
||||
"DatingCharacterEvent.107301.5": "Out of Habit",
|
||||
"DatingCharacterEvent.107301.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.107301.7": "You and Tilia came across a raffle event at the dessert shop.\n\nHer first instinct, however, was to check if the event was complying with all regulations.\n\nWhat a diligent and justice-minded will-be knight she is... If only all Imperial Guard Knights were as dedicated as her.",
|
||||
"DatingCharacterEvent.107302.1": "A furtive-looking man pushes past you and walks away briskly, nearly causing you to lose your balance.",
|
||||
"DatingCharacterEvent.107302.2": "In the distance, the shout of \"Stop, thief!\" rings out, and Tilia immediately springs into action, chasing after the commotion.\n\nShe quickly intercepts the suspect, shows him her credentials, and begins to question him. The case is solved on the spot.",
|
||||
"DatingCharacterEvent.107302.3": "\"Sorry, please give me a moment to make a call... Hmph, wasting my time—it's supposed to be my day off!\"\n\nThe on-duty knights soon arrive at the scene, allowing the two of you to resume your day of leisure. You notice that Tilia's smile seems just a little brighter than before.",
|
||||
"DatingCharacterEvent.107302.5": "Solved On the Spot",
|
||||
"DatingCharacterEvent.107302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.107302.7": "While strolling through the market with Tilia, the two of you encountered a thief.\n\nEven though it was her day off, Tilia swiftly apprehended the criminal. Although it cost her a bit of free time, her smile grew even brighter after justice was upheld.",
|
||||
"DatingCharacterEvent.108301.1": "You and Kasimira reach a cliff.\n\n\"There's a shortcut this way,\" she says.\n\nShe extends her hand out to you.",
|
||||
"DatingCharacterEvent.108301.2": "Just as you're wondering what Kasimira has planned, she grabs your arm, effortlessly lifts you up, and in a few swift, powerful jumps, lands on the other side of the broken bridge.\n\nBefore you can even wrap your head around what just happened, she gently sets you down—her agility and strength leave you thoroughly impressed.",
|
||||
"DatingCharacterEvent.108301.3": "\"It's nothing. This is nowhere near as dangerous as the battlefield.\"\n\nEven though her words are confident, you're certain you saw a flash of nervousness on her face just now.\n\nYou wonder—What could have caused her to falter, even for a single moment?",
|
||||
"DatingCharacterEvent.108301.5": "Impressive Skills",
|
||||
"DatingCharacterEvent.108301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.108301.7": "While exploring the cave with Kasimira, you came across a broken bridge.\n\nShe escorted you across the gap in just a few swift leaps. As she soars with you in her arms, you finally understand why they are called the White Cat Troupe.",
|
||||
"DatingCharacterEvent.108302.1": "You decide to try your luck at the market's game area because every participant gets a chance at a raffle.\n\nAt the dart booth, Kasimira grabs 20 darts without any hesitation.",
|
||||
"DatingCharacterEvent.108302.2": "Bullseye, bullseye, bullseye...\n\nBy the time Kasimira throws her tenth dart, the center of the target is already running out of space.\n\nThe booth owner awkwardly suggests, \"Maybe you can take a break and just claim the grand prize already.\"",
|
||||
"DatingCharacterEvent.108302.3": "\"The prize doesn't really matter. I just think this is pretty fun.\"\n\nThus you quietly stand to the side, watching her darts hitting bullseye after bullseye.\n\nIt's time for her to fully enjoy herself.",
|
||||
"DatingCharacterEvent.108302.5": "Flawless Accuracy",
|
||||
"DatingCharacterEvent.108302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.108302.7": "Kasimira, with her gunfighting skills, made the dart game look effortless.\n\nYou thought she was aiming for the grand prize, but it turned out she was genuinely enjoying the thrill of hitting every bullseye.",
|
||||
"DatingCharacterEvent.111301.1": "The tension eases, and Iris starts to relax a little.\n\nShe begins to talk about her recent troubles.",
|
||||
"DatingCharacterEvent.111301.2": "The guild's budget, the challenges of working as a Trekker, fluctuating market prices, restrictions imposed by the Cities... She goes through the laundry list.\n\nYou listen attentively, occasionally reminding her to take a bite of her dessert.",
|
||||
"DatingCharacterEvent.111301.3": "After pouring out all her worries, she seems to feel much better.\n\n\"Do you think I'm being a burden?\" she asks, lowering her head with a hint of guilt. \"I shouldn't be talking about all this on a rare day off...\"\n\nBut you know it's only because she's the most caring and gentle soul.\n\nYou decide to order her the sweetest special drink of the day.",
|
||||
"DatingCharacterEvent.111301.5": "The Bitter and the Sweet",
|
||||
"DatingCharacterEvent.111301.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.111301.7": "You shared desserts with Iris at the shop.\n\nShe opened up about her worries and troubles. Luckily, the tasty sweets and your supportive company seemed to lift her spirits.\n\nYou've got this, Iris!",
|
||||
"DatingCharacterEvent.111303.1": "Entering the library, you notice Iris's steps have become lighter. After so long in the Wilds, she needs the refuge of civilization.",
|
||||
"DatingCharacterEvent.111303.2": "You know she once dreamed of joining a large company.\n\nSo you talk about big corporations as well as those \"small and beautiful\" ones. Then about what \"small\" and \"beautiful\" even mean.",
|
||||
"DatingCharacterEvent.111303.3": "Eventually you agree that big companies are like walled cities: outsiders want in and insiders want out.\n\nBut aside from all that, safety in the Wilds matter most for the guild. To avoid being swallowed by storms, reefs, and quicksand, the guild needs an actuary. And here she is, beside you, gathering knowledge.",
|
||||
"DatingCharacterEvent.111303.5": "Library Talk",
|
||||
"DatingCharacterEvent.111303.6": "Visit the Academy to unlock",
|
||||
"DatingCharacterEvent.111303.7": "You and Iris went to the library. For her, it must be a place of relaxation. The life she once dreamed of lies hidden just behind that bookshelf. The shelf is large and sturdy, but it also blocks the sunlight streaming in from the window.",
|
||||
"DatingCharacterEvent.112301.1": "You spot a beautiful mushroom and are just about to take a bite when Noya stops you.\n\"Eating this raw will make you hallucinate.\"\n\nShe then examines the mushroom with a mischievous look.",
|
||||
"DatingCharacterEvent.112301.2": "\"But if you cook it, it's perfectly fine.\"\n\nShe expertly gathers some dry branches and leaves, stacks up a small stone stove, pulls out a firestarter, and builds a fire.\n\n\"Just a quick roast... Mmm, smell amazing, doesn't it?\"",
|
||||
"DatingCharacterEvent.112301.3": "The two of you gather the nearby mushrooms and feast on them together.\n\nDelicious as they are, you are starting to feel dizzy.\n\"Don't worry. If it comes to it, I'll carry you.\" After a short break, Noya helps you up and the two of you continue on your journey.",
|
||||
"DatingCharacterEvent.112301.5": "Foraging Cuisine",
|
||||
"DatingCharacterEvent.112301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.112301.7": "With Noya's help, you learned about yet another type of dangerous mushroom and how to safely prepare it.\n\nIt was unexpectedly delicious treat when roasted—though it did make you feel a bit dizzy.\nMaybe Noya's knowledge is not quite complete?",
|
||||
"DatingCharacterEvent.112302.1": "Suddenly, a burst of excitement erupts from the crowd in a distance.\n\nA street performance has begun.\n\nIt's a exhibition match of swordsmanship.\n\nWatching the action, Noya looks like she's itching to give it a try herself.",
|
||||
"DatingCharacterEvent.112302.2": "She asks for your opinion, and with her bright, eager eyes staring at you, there's no way you can say no.\n\nShe steps onto the stage, grips the sword, and looks absolutely badass.",
|
||||
"DatingCharacterEvent.112302.3": "Noya's movements are lightning-fast, striking several scoring points in quick succession. The match ends swiftly in a one-sided victory.\n\nAfter the match has ended, you both overhear the opponent grumbling, \"How are us performers supposed to go head-to-head with a real Trekker?\"\n\nNoya scratches her head sticks her tongue out at you with a sheepish grin.",
|
||||
"DatingCharacterEvent.112302.5": "The Professional",
|
||||
"DatingCharacterEvent.112302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.112302.7": "You watched Noya as she partook in a swordplay match and clinched victory. In the roaring cheers of the crowd, you wonder: Are all Trekkers this skilled in combat?",
|
||||
"DatingCharacterEvent.113301.1": "The small table is covered with an array of cakes and drinks.\n\nShimiao stares at them hesitatingly.",
|
||||
"DatingCharacterEvent.113301.2": "\"Just one meal shouldn't make me gain weight.\"\n\nShe mutters to herself.\n\nNoticing her hesitation, you grab your fork and dig in, letting Shimiao know through your actions that she doesn't need to stress about it.",
|
||||
"DatingCharacterEvent.113301.3": "She hesitates for a moment before finally digging in.\n\n\"Oh well,\" she seems to be talking to herself, \"I guess, worst case scenario, we'll gain weight together.\"",
|
||||
"DatingCharacterEvent.113301.5": "Alliance Sealed by Cake",
|
||||
"DatingCharacterEvent.113301.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.113301.7": "You had a great time with Shimiao at the Dessert Shop. \n\nAt first, she seemed worried about the sweets making her gain weight, but eventually she gave in to her cravings and the allure of the delicious treats.",
|
||||
"DatingCharacterEvent.113302.1": "You decide to try your luck at the market's game area because every participant gets a chance at a raffle.\n\nWhat you didn't expect was that Shimiao got hooked on the whack-a-mole game booth. She ends up buying game tokens for several rounds.",
|
||||
"DatingCharacterEvent.113302.2": "\"Bang—bang—\"\n\nAgain and again, Shimiao brings her mallet down on the moles with both precision and force.\n\nYou begin to worry she's going break the machine—and whether she's been under too much stress at work.",
|
||||
"DatingCharacterEvent.113302.3": "\"That felt so good!\" She exclaims as the game finally comes to an end.\n\nAfter this brief moment of relaxation, she adjusts her glasses and, once again, becomes the model secretary.\n\n\"Let's go, Boss, next stand.\"\n\nWatching her walk confidently, you feel a little less worried.",
|
||||
"DatingCharacterEvent.113302.5": "Pressure Relief",
|
||||
"DatingCharacterEvent.113302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.113302.7": "While you were at the market with Shimiao, you visited the whack-a-mole game booth.\n\nThough she wasn't particularly good at it, the sheer force of her hits made you worry about her mental well-being.\n\nFortunately, after letting off some steam, she seemed to have found a sense of inner peace.",
|
||||
"DatingCharacterEvent.116301.1": "You rest against the rock wall. Suddenly, Ridge seems to smell something, and she starts digging at the soil with her shovel.",
|
||||
"DatingCharacterEvent.116301.2": "Ridge uncovers some dirt and gravel, and finally digs out a huge white mushroom.\n\n\"This kind of mushroom must be eaten fresh,\" she explains excitedly.",
|
||||
"DatingCharacterEvent.116301.3": "After a simple roast, the mushroom gives off a tempting fragrance. As you share it, you discuss how she found it.\n\nMaybe in the near future, Ridge's farm will also cultivate this delicious mushroom.",
|
||||
"DatingCharacterEvent.116301.5": "Mushroom Scent",
|
||||
"DatingCharacterEvent.116301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.116301.7": "You and Ridge discovered a delicious giant mushroom deep inside the cave. Could this delicacy be cultivated on a farm? It may require very exact conditions, but you would trust United Harvest's technology.",
|
||||
"DatingCharacterEvent.116302.1": "You order many more desserts. Ridge doesn't seem to come to the Dessert Shop often, so let her enjoy this chance.",
|
||||
"DatingCharacterEvent.116302.2": "So satisfying, but you really ordered too much. As you wipe the crumbs from your mouth, you notice Ridge seems like she wants to say something—probably that she wants to pack the rest and take it home.",
|
||||
"DatingCharacterEvent.116302.3": "You call the waiter to pack the leftovers.\n\nThen you give most of it to Ridge, reminding her to eat quickly because cake doesn't keep for long.",
|
||||
"DatingCharacterEvent.116302.5": "Cakes To-Go",
|
||||
"DatingCharacterEvent.116302.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.116302.7": "Together with Ridge, you ordered way too much at the Dessert Shop. You give her most of the extra. Cakes may be tasty, but they don't last long. Ridge, who loves stockpiling food, probably doesn't eat it often.",
|
||||
"DatingCharacterEvent.117301.1": "While waiting for food,Jinglin runs to the kitchen's display window, peeking inside out of curiosity.",
|
||||
"DatingCharacterEvent.117301.2": "You come up behind her and tap lightly on her shoulder.\n\nJinglin is a bit startled and turns around to greet you.\n\n\"B-Boss, I was just curious about how they make their desserts here!\"",
|
||||
"DatingCharacterEvent.117301.3": "\"I see, then let's watch together.\" Before your food is served, you and Jinglin observe the chef's exquisite skills.",
|
||||
"DatingCharacterEvent.117301.5": "A Study in Dessert",
|
||||
"DatingCharacterEvent.117301.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.117301.7": "When you met up with Jinglin at the dessert shop, she was standing outside the work area glass, observing the dessert preparation process.\n\nHer curiosity about food was admirable.",
|
||||
"DatingCharacterEvent.117302.1": "You and Jinglin stumble upon an area full of mushrooms.\n\nHer eyes widen with excitement as she starts to examine the different shapes and varieties.",
|
||||
"DatingCharacterEvent.117302.2": "\"This one is probably poisonous.\"\n\nAs she picks through the mushrooms, Jinglin keeps talking to herself.\n\n\"This one's edible... This one can be eaten once cooked.\"\n\nYou also pick a few, trying to identify the mushrooms that look similar, but soon realize it's a tricky task.",
|
||||
"DatingCharacterEvent.117302.3": "\"What a haul! I'll try out a new recipe when we get back!\"\n\nJinglin happily leaves with a whole lot of mushrooms.\n\n\"Don't try this at home, though. I do this because I know what I'm doing!\"",
|
||||
"DatingCharacterEvent.117302.5": "Freshly Picked",
|
||||
"DatingCharacterEvent.117302.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.117302.7": "You and Jinglin discovered a great variety of mushrooms inside the cave.\n\nWith her extensive knowledge, she quickly identified all the edible mushrooms and packed them up to go... She was elated.",
|
||||
"DatingCharacterEvent.118301.1": "Suddenly, it feels like you've stepped on something hard.\n\nYou look down and realize that underneath the vegetation, there lies a skeleton covered in layers of mud and dirt.\n\nLike a predator smelling prey, Coronis immediately moves closer.",
|
||||
"DatingCharacterEvent.118301.2": "\"Could it be that you're interested in this, too?\"\n\nShe teases you.\n\nBefore you can answer, she pulls out a specimen box and excavation tools. You wisely step aside, making room for her to work.",
|
||||
"DatingCharacterEvent.118301.3": "Now that her work has happily concluded, Coronis is in high spirits. She seems to float rather than walk.\n\n\"Life is intriguing,\" you can't help but think to yourself.",
|
||||
"DatingCharacterEvent.118301.5": "Freshly Unearthed",
|
||||
"DatingCharacterEvent.118301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.118301.7": "You and Coronis discovered the remains of an unknown creature in the cave.\n\nDriven by her passion for science and medicine, she dug up some specimens and kept them. Death is not the end. It carries infinite hope.",
|
||||
"DatingCharacterEvent.118303.1": "You walk into the library with Coronis. She glances at the map and heads straight for the medical section.",
|
||||
"DatingCharacterEvent.118303.2": "Seeing your puzzled look, she explains, \"Though people call me a country doctor, I actually have a proper degree.\"",
|
||||
"DatingCharacterEvent.118303.3": "Coronis flips through the latest journals: \"New academic findings sometimes help my research.\" Then she looks at you with burning eyes. You shrink your neck in unease. She smiles lightly, \"Don't worry, today you're perfectly healthy.\"",
|
||||
"DatingCharacterEvent.118303.5": "Burning Gaze",
|
||||
"DatingCharacterEvent.118303.6": "Visit the Academy to unlock",
|
||||
"DatingCharacterEvent.118303.7": "With Coronis, you read medical journals in the library. Though she's been away from academia for a long time, she keeps up with the latest theories. Theory and practice are like two legs of progress—sometimes one leads, sometimes the other.",
|
||||
"DatingCharacterEvent.119301.1": "The small table is covered with an array of cakes and drinks.\n\nOnce the staff brings out the final dessert, Nanoha looks at you with a cheerful smile.\n\n\"Actually... I have a surprise prepared just for you.\"",
|
||||
"DatingCharacterEvent.119301.2": "\"One of these little cakes is made just for you, with all your favorite flavors mixed in. Would you care to guess which one?\"\n\nExcited by the fun challenge, you dive in and start tasting them one by one.",
|
||||
"DatingCharacterEvent.119301.3": "The moment that perfect flavor hits your taste buds, you know exactly which one it is.\n\n\"That is a relief! Looks like I do know you to some degree...\"\n\nUnder Nanoha's eager gaze, you quickly devour the one-of-a-kind little cake made just for you.",
|
||||
"DatingCharacterEvent.119301.5": "Customized Sweetness",
|
||||
"DatingCharacterEvent.119301.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.119301.7": "Nanoha invited you to the dessert shop. Everything felt so familiar, even the staff knew you by sight.\n\nHowever, this time there was a special surprise waiting for you—she prepared something unique and sweet just for you.",
|
||||
"DatingCharacterEvent.119302.1": "You decide to try your luck at the market's game area because every participant gets a chance at a raffle.\n\nThe dart booth catches your eye. Seeing this, Nanoha suggests giving it a try.",
|
||||
"DatingCharacterEvent.119302.2": "You go first and dispatch five darts. Unfortunately, none of them hit the spot exactly, leaving you a little frustrated.\n\n\"Please, allow Nanoha to win this for you,\" Amidst the noisy crowd, Nanoha whispers softly into your ear.",
|
||||
"DatingCharacterEvent.119302.3": "\"Whoosh, whoosh—\"\n\nBefore you can even react, Nanoha swiftly throws all her darts, each landing perfectly in the bullseye.\n\nThe crowd goes silent for a few seconds before erupting in astonished exclamations, with everyone asking Nanoha to share her secret.\n\nNanoha looks flustered. You know she's not used to scenes like this so you quickly lead her away from the booth.",
|
||||
"DatingCharacterEvent.119302.5": "The Best Maid",
|
||||
"DatingCharacterEvent.119302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.119302.7": "Nanoha had no mission to attend to for once, so she invited you to explore the Market with her.\n\nAt the dart-throwing booth, you saw a different side of her—calm, confident, and remarkably skilled.",
|
||||
"DatingCharacterEvent.120301.1": "Carrying torches, you make your way deeper into the cave.\n\nSuddenly, out of the corner of your eye, you catch sight of a wall painting. Excited, you call out to Canace.",
|
||||
"DatingCharacterEvent.120301.2": "Canace comes over, unhurried, and points out that the wall painting shows signs of modern craftsmanship, clearly not what you're searching for.\n\nShe gently pats your shoulder and suggests calling it a day.",
|
||||
"DatingCharacterEvent.120301.3": "When you return to the cave entrance, you realize it's raining hard outside.\n\nCanace notices your disappointment. She gets a fire going and pats the ground, motioning for you to sit beside her.\n\n\"You know,\" she begins, \"our ancestors once did the same thing—sitting at the edge of caves during the rainy season, resting, reproducing, and perhaps even beginning to think.\"\n\nYou gaze into the flickering flames, listening as she recounts stories from a time before time.",
|
||||
"DatingCharacterEvent.120301.5": "When It Rains, It Pours",
|
||||
"DatingCharacterEvent.120301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.120301.7": "You ventured into a cave with Canace in search of clues about an ancient civilization. Your hope for a new discovery, however, was dashed. When you tried to leave the cave, it started to rain. Canace comforted you and shared stories from a time before time.",
|
||||
"DatingCharacterEvent.120303.1": "\"Getting hungry? Let me take you to the staff cafeteria.\" Canace notices you're starving.",
|
||||
"DatingCharacterEvent.120303.2": "The staff cafeteria is upstairs from the student one. Canace leads you inside. \"We get better food here. Order whatever you want.\"\n\nYou order a simple meal, but Canace adds more.",
|
||||
"DatingCharacterEvent.120303.3": "The food really does taste better than what's served downstairs.\n\nYou notice Canace hardly eats any of it. Why did she order so much?\n\nLeaning lazily in her chair, her gaze drifts toward your plate now and then. You realize she just wanted you to eat more—maybe, unconsciously, she's already treating you like her student.",
|
||||
"DatingCharacterEvent.120303.5": "Faculty Cafeteria",
|
||||
"DatingCharacterEvent.120303.6": "Visit the Academy to unlock",
|
||||
"DatingCharacterEvent.120303.7": "Taken by Canace to the faculty cafeteria, you discovered the food there is markedly better than the students' meals. You enjoyed your meal and realized that even the so-called \"Devil Teacher\" had a caring side.",
|
||||
"DatingCharacterEvent.123301.1": "Ann suddenly comes running. She grabs your hand and pulls you forward, saying she's discovered some mysterious treasure inside a cave.",
|
||||
"DatingCharacterEvent.123301.2": "As you venture deeper into the cave, a beautiful, melodic tune drifts out. Moving closer, you find it's a music box left behind by someone.",
|
||||
"DatingCharacterEvent.123301.3": "\"This must be a gift from the mountain god for you, Ann. Let me show you how to use it.\"\n\nSeeing Ann's anticipation, you offer a reasonable explanation, and she looks overjoyed.",
|
||||
"DatingCharacterEvent.123301.5": "Gift from the Mountain God",
|
||||
"DatingCharacterEvent.123301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.123301.7": "You and Ann discovered an abandoned music box inside the cave. She's never seen such a thing before. Ann was eager to know how to make the little box sing again, fiddling with it nonstop until you finally taught her how to wind it.",
|
||||
"DatingCharacterEvent.123302.1": "The two of you decide to explore the game area and see what fun activities it has to offer.\n\nSuddenly, Ann is entranced by a ring toss game.",
|
||||
"DatingCharacterEvent.123302.2": "The grand prize is a beautifully decorated watering can. \n\nAnn says she wants to win it, but after a few tries, she hasn't had any luck. You're tempted to step in and win it for her, but you don't want to overstep.",
|
||||
"DatingCharacterEvent.123302.3": "Before she tosses the next ring, you lift her up.\n\n\"I'm as tall as you now, Bossy!\"\n\nExcited, she tosses the final ring and clinches the grand prize.\n\n\"Thank you, Bossy! I'll treasure it forever!\"\n\nYou smile and pat her on the head, tell her that you're sure she will use it well.",
|
||||
"DatingCharacterEvent.123302.5": "View From High",
|
||||
"DatingCharacterEvent.123302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.123302.7": "While exploring the market with Ann, you noticed her eyeing a watering can at the ring toss game.\n\nAfter a few failed attempts, you lifted her up carefully, giving her a higher vantage point. She nailed it on her next try.",
|
||||
"DatingCharacterEvent.125301.1": "You spot mushrooms growing in cracks along the rock wall.\n\n\"These must be top-notch ingredients,\" you say, handing one to Freesia.\n\nInside the dim cave, the brightly colored mushroom looks very appetizing.",
|
||||
"DatingCharacterEvent.125301.2": "You quickly pop the mushroom into your mouth. The flavor is somewhat bland but the texture is excellent.\n\nFreesia grabs your shoulder nervously. You don't understand why she's overreacting so much—or, for that matter, what she's saying.\n\nIn your eyes, Freesia suddenly grows a pair of wings, her hair flowing freely as if she's an angel. Then her figure begins spinning and twisting rapidly, shrinking until she becomes nothing more than a tiny dot...",
|
||||
"DatingCharacterEvent.125301.3": "\"Ugh—!\"\n\nA bright beam of light cuts through the strange world in your mind, pulling you back to reality. You find yourself wrapped in Freesia's warm jacket.\n\n\"Phew... You're finally awake,\" Freesia sighs with relief and puts down her flashlight. \"The book's method for breaking hallucinations actually worked.\"\n\n\"You were completely entranced. Could it have some kind of special magic?\"\n\nFreesia looks thoughtful.",
|
||||
"DatingCharacterEvent.125301.5": "The Mysterious Mushroom",
|
||||
"DatingCharacterEvent.125301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.125301.7": "While exploring the cave with Freesia, you fell victim to the mysterious \"mushroom magic\"!\n\nThe Freesia in your hallucination was an untouchable divine phantom. Thankfully, in reality, she stayed by your side throughout.",
|
||||
"DatingCharacterEvent.125302.1": "The sweet seems to lift Freesia's spirits, and you notice her starting to relax.\n\"I knew it... I always feel happy when I'm with you.\"",
|
||||
"DatingCharacterEvent.125302.2": "Freesia, who's not one to open up easily, tells you about her dilemma: During one of her deliveries, she helped an elderly woman. Since then, every time she visits to deliver mail, the old lady warmly invites her to stay for a meal.\n\nFreesia doesn't want to trouble her but isn't sure how to politely decline without hurting her feelings.",
|
||||
"DatingCharacterEvent.125302.3": "You tell Freesia to share how she truly feels, the old lady is sure to understand.\n\nFreesia nods, a look of realization on her face. You've helped her resolve something that's been bothering her for a while.",
|
||||
"DatingCharacterEvent.125302.5": "True Heart",
|
||||
"DatingCharacterEvent.125302.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.125302.7": "Freesia invited you to meet at the Dessert Shop, but you noticed she seemed a bit down.\n\nAfter hearing her story, your advice helped Freesia resolving the issue. Interpersonal relationships are often not as complicated as we imagine.",
|
||||
"DatingCharacterEvent.126301.1": "Flora tells you there's an even better dessert shop nearby, so you hop over. This one feels fancier, and while scanning the menu you notice they are selling celeb collaboration items.",
|
||||
"DatingCharacterEvent.126301.2": "You carefully read the menu again, determined not to miss a single detail, and finally spot the one you want in the menu's corner.\n\nMeanwhile, Flora has already finished her black tea. She wonders why your order hasn't arrived yet.",
|
||||
"DatingCharacterEvent.126301.3": "The waitress brings over a mousse cake and a cup of black tea that comes with your special celebrity collaboration merchandise.\n\n\"I didn't ... I didn't know they'd still have any left...\"\n\nFlora picks up her empty teacup to pretend she's sipping the tea, but you notice the faint blush spreading across her cheeks.",
|
||||
"DatingCharacterEvent.126301.5": "The Celebrity",
|
||||
"DatingCharacterEvent.126301.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.126301.7": "Flora treated you to a dessert shop. You saw that they sell celebrity collaboration goods, so you ordered one tied to the star you were most familiar with. But the real person sitting across from you had more charm.",
|
||||
"DatingCharacterEvent.126302.1": "Suddenly, a burst of excitement erupts from the crowd in a distance.\n\nA street magic performance has begun.",
|
||||
"DatingCharacterEvent.126302.2": "The impromptu magic performance draws gasps of amazement from the crowd.\n\nHowever, it seems the performer is nervous. You notice that she's missing a card from her deck.",
|
||||
"DatingCharacterEvent.126302.3": "Suddenly, you notice a playing card streaking through the crowd like a swift falcon, filling the gap in the performer's routine before anyone can notice it.\n\nYou turn to see Flora smiling, giving you a playful wink.",
|
||||
"DatingCharacterEvent.126302.5": "Outside Help",
|
||||
"DatingCharacterEvent.126302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.126302.7": "You and Flora watched a street magic performance together. You were lucky to witness this master magician giving aid to the young performer.",
|
||||
"DatingCharacterEvent.127301.1": "You carefully make your way through jagged stalagmites, but one stumble and you end up scraping your knee.",
|
||||
"DatingCharacterEvent.127301.2": "You instinctively reach for some gauze for a quick bandaging, but Teresa stops you.\n\n\"If you get hurt in an unknown environment, you need to disinfect the wound first.\"",
|
||||
"DatingCharacterEvent.127301.3": "She carefully cleans your wound, as if she's done this countless times before. It pains you to think how much experience she must have had to become this skilled.",
|
||||
"DatingCharacterEvent.127301.5": "Practice Makes Perfect",
|
||||
"DatingCharacterEvent.127301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.127301.7": "While exploring the cave with Teresa, you got cut by some gravel. Teresa immediately tended to your wound. What should have been a painful experience turned out surprisingly gentle thanks to her practiced care.",
|
||||
"DatingCharacterEvent.127302.1": "After exploring the market, Teresa takes out a beautifully wrapped gift. She had secretly picked it out earlier at the market.",
|
||||
"DatingCharacterEvent.127302.2": "You look at the gift you've prepared for her.\n\n\"I can guess what you're going to give me, so I've got the same gift ready for you in return.\"",
|
||||
"DatingCharacterEvent.127302.3": "You swap gifts. Sure enough, they're both band-aids, each with a unique design. Teresa jumps up with joy and then carefully puts the gift you gave her into her backpack.",
|
||||
"DatingCharacterEvent.127302.5": "Bond-Aid",
|
||||
"DatingCharacterEvent.127302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.127302.7": "After exploring the market with Teresa, you exchanged gifts. As you had expected, you both ended up getting band-aids for each other. Life is full of bumps and scrapes, but thankfully we can bandage each and every one of them.",
|
||||
"DatingCharacterEvent.132301.1": "You lead Minova deeper into the cave. A faint light starts to glow ahead.\n\nA vast expanse of bioluminescent plants appears before you, transforming the dim cave into a dazzling river of stars.",
|
||||
"DatingCharacterEvent.132301.2": "Minova gazes at the scene in awe.\n\n\"Look, if you collect the sap from the plants like this...\"\n\nYou cut a leaf, and a fluorescent sap drips into the container.",
|
||||
"DatingCharacterEvent.132301.3": "When you pull out the unpainted skateboard you've been carrying, Minova's eyes light up. \"This is awesome!\"\n\nLooks like she's finally got what you meant.",
|
||||
"DatingCharacterEvent.132301.5": "Bioluminescence",
|
||||
"DatingCharacterEvent.132301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.132301.7": "Together with Minova, you discovered glowing plants in the cave.\n\nYou carefully gathered up their sap, and she quickly caught on, marveling at your idea.",
|
||||
"DatingCharacterEvent.132303.1": "Minova leads you into the library, saying she knows where the books you'd like are.\n\nShe wanders the shelves with ease, as if she were at home.",
|
||||
"DatingCharacterEvent.132303.2": "\"Look!\" She pulls out \"An Introduction to Artifact Appraisal.\" \"Read this and you won't get scammed by shady merchants.\"\n\nShe hands it to you with an awkward smile. \"Hope it helps on your journey.\"",
|
||||
"DatingCharacterEvent.132303.3": "Using her student card, Minova checks the book out for you. Beneath it, you notice another book—perhaps a shoujo manga.\n\nShe seems to notice your glance and stammers, \"Just remember to return it on time, okay?\"",
|
||||
"DatingCharacterEvent.132303.5": "Borrowing Books",
|
||||
"DatingCharacterEvent.132303.6": "Visit the Academy to unlock",
|
||||
"DatingCharacterEvent.132303.7": "You explored the library with Minova and she checked out a useful book for you.\n\nAnd though she tried to hide it, you noticed that she slipped a shoujo manga in there, too.",
|
||||
"DatingCharacterEvent.134301.1": "You and Fuyuka bumped into the shopkeeper. \"Well, if it isn't Lady Fuyuka! Don't tell me you're on a secret date?\" Fuyuka was so flustered she nearly fainted.",
|
||||
"DatingCharacterEvent.134301.2": "With your help, she finally managed to fend off the questioning, but things didn't end there...\n\"Lady Fuyuka, how about being our Manager for a Day? I bet the shop would be packed!\"\nThe shopkeeper's eager sincerity left Fuyuka with no way to turn the invitation down.",
|
||||
"DatingCharacterEvent.134301.3": "Just as the shopkeeper predicted, Fuyuka's popularity drew in a huge crowd. As thanks, the shopkeeper not only doubled the payment but also personally prepared freshly baked cakes for you and Fuyuka.\n\"The cake is good. It's all thanks to you, Fuyuka.\"\n\"Heh... Hehe, it's only because of your encouragement, Master...\"",
|
||||
"DatingCharacterEvent.134301.5": "Manager for a Day",
|
||||
"DatingCharacterEvent.134301.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.134301.7": "You went to the dessert shop with Fuyuka, and the shopkeeper noticed her, so she got roped into being the Manager for a Day.\nThe two of you walked away with generous pay and delicious cakes. It was tiring, but sweet in every sense.",
|
||||
"DatingCharacterEvent.134302.1": "The cave was growing darker. You could sense Fuyuka's hesitation, so you decided to stop for a while.\n\"I... I'm not scared...\"\n\"It's fine even if you are,\" you said with a smile.",
|
||||
"DatingCharacterEvent.134302.2": "Even with your comfort, a trace of unease still lingered on Fuyuka's face.\n\"Master... Are there things you're afraid of too?\"\n\"Of course,\" you said. \"But being afraid doesn't mean being cowardly. You're just worried about the dangers ahead, that's why you hesitate, right? Caution is a good thing.\"",
|
||||
"DatingCharacterEvent.134302.3": "\"In the end, a hero isn't someone without fear, it's someone who can still step forward to face it when it matters the most.\"\n\"T-Then ... if we really run into danger, I'll protect you, Master!\"\n\"I know you will.\"\nFuyuka finally relaxed, a bright smile spreading across her face.",
|
||||
"DatingCharacterEvent.134302.5": "The Brave One's Proposition",
|
||||
"DatingCharacterEvent.134302.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.134302.7": "You and Fuyuka ventured into The Cave together. Partway through, she sensed danger ahead and decided to stall for a bit.\nWorried that you might think her a coward, she grew uneasy. You saw through it, reassured her, and taught her what courage truly means.\nYour words brought her relief and your bond grew a little stronger.",
|
||||
"DatingCharacterEvent.135301.1": "In the innermost part of the cave, Mistique discovers a massive shrine, inside which is a giant projector artifact.",
|
||||
"DatingCharacterEvent.135301.2": "Judging by the nearby wall paintings, it seems that those who worshiped here believed the image revealed by the artifact was that of a deity's.\n\nMistique excitedly grabs her camera and starts clicking.\n\n\"What a rare find! An actual archaeological discovery!\"",
|
||||
"DatingCharacterEvent.135301.3": "\"Aren't you going to take it?\" you ask.\n\n\"News is not only about front page, but to preserve the site and truth.\"\n\nLooks like the Witch sticks to her principles.\n\nYou smile at each other and carry on with your journey.",
|
||||
"DatingCharacterEvent.135301.5": "Archaeological Discovery",
|
||||
"DatingCharacterEvent.135301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.135301.7": "While exploring the cave with Mistique, you discovered the remains of an ancient shrine dedicated to a powerful Artifact.\n\nMistique documented and preserved the site, noting that this was in keeping with the professional ethics of a great Witch.",
|
||||
"DatingCharacterEvent.135302.1": "Time flies by. It seems you've visited every section you are interested in.\n\nMistique says there's something she wants to read on her own.\n\nSo you part ways for a little while. With your legs feeling sore, you find a chair to rest on. Before you know it, you've drifted off to sleep.",
|
||||
"DatingCharacterEvent.135302.2": "Time flies by. You wake up from your nap to the sound of a camera clicking.\n\nMistique has returned and she's taking pictures of your sleeping face.",
|
||||
"DatingCharacterEvent.135302.3": "\"This is a nice memento.\"\n\nShe chuckles softly and carefully puts the camera away.\n\n\"This is a successful material gathering today.\"",
|
||||
"DatingCharacterEvent.135302.5": "Material Gathering",
|
||||
"DatingCharacterEvent.135302.6": "Visit the Academy to unlock",
|
||||
"DatingCharacterEvent.135302.7": "After strolling the library with Mistique, you were exhausted and fell asleep in a chair.\n\nMistique seized this opportunity to snap a photo of your sleeping face.\n\nDespite all your protests, it seemed unlikely she will ever hand this photo over to you.",
|
||||
"DatingCharacterEvent.141301.1": "In the innermost part of the cave, you find the walls covered in murals.",
|
||||
"DatingCharacterEvent.141301.2": "These murals are wildly abstract, much like the careless scribbles of a three-year-old. They look strange indeed inside the damp, dim cave.\n\nAnd then you notice that Chixia isn't scared of the dark anymore. In fact, she's so excited that sparks are flying from her tail.",
|
||||
"DatingCharacterEvent.141301.3": "\"What kind of genius made this?!\" Chixia practically presses herself against the wall. \"Look! This Loong looks so real! This is amazing! And look at this phoenix—it feels like it's about to fly right off the wall!\"\n\nThat's when it hits you—the style of these murals is almost identical to the way Chixia draws.",
|
||||
"DatingCharacterEvent.141301.5": "The Mural Master",
|
||||
"DatingCharacterEvent.141301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.141301.7": "After marveling at the \"masterpiece murals\" inside the cave, Chixia begins to dream about one day becoming a mural master.\n\nShe promises that when that day comes, she'll gift you with a masterpiece, signed personally by her.",
|
||||
"DatingCharacterEvent.141302.1": "Chixia suddenly spots a strange little cake sitting in the dessert shop's display case.\n\nIts lopsided frosting is piled on top, like a crooked pagoda about to collapse at any moment.",
|
||||
"DatingCharacterEvent.141302.2": "\"I want that one!\"\n\nChixia's eyes light up as she points at the small cake, excitedly placing her order. However, she is told it's actually a failed practice attempt made by one of the shop's new apprentices.\n\nSeeing her stunned by the words \"failed,\" you step in quickly, have a quiet word with the staff, and manage to buy the strange little cake at a discount.",
|
||||
"DatingCharacterEvent.141302.3": "\"How can they say this is a failed attempt? Look at that perfect curve, that artistic line—they just don't know how to appreciate true beauty!\"\n\nChixia, clearly feeling words aren't enough, pulls out brush and paper on the spot and draws a picture of the little cake right then and there.\n\nIt's surprisingly realistic, but she looks truly happy while doing it.",
|
||||
"DatingCharacterEvent.141302.5": "Cake Artistry",
|
||||
"DatingCharacterEvent.141302.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.141302.7": "In the end, Chixia shared the crooked little cake with you, savoring each bite while lamenting that the world now had one less piece of edible art.\n\nHer cake drawing somehow ended up inside your backpack. You have no idea when she slipped it in.",
|
||||
"DatingCharacterEvent.1414.1": "Feeling a bit hungry, you and ==DATING_CHARACTER== decide to grab some food from the cafeteria.",
|
||||
"DatingCharacterEvent.1414.2": "The menu is packed with choices and you don't know where to start. After some indecision, you end up ordering the same thing as ==DATING_CHARACTER==.",
|
||||
"DatingCharacterEvent.1414.3": "The academy food isn't exactly gourmet, but it's not as bad as you imagined. You finish a simple meal together.",
|
||||
"DatingCharacterEvent.1415.1": "Feeling a bit hungry, you and ==DATING_CHARACTER== decide to grab some food from the cafeteria.",
|
||||
"DatingCharacterEvent.1415.2": "As you sit down with your orders, a couple at the next table leans in close. Please, not in public...!",
|
||||
"DatingCharacterEvent.1415.3": "But your prayer goes unheard. They kiss anyway. ==DATING_CHARACTER== notices too. She blushes, glances at you, then quickly looks away.",
|
||||
"DatingCharacterEvent.1416.1": "You and ==DATING_CHARACTER== head to the Academy library. Perhaps you'll find something interesting here?",
|
||||
"DatingCharacterEvent.1416.2": "Almost immediately, the comic book section draws your attention. Each of you grabs one.",
|
||||
"DatingCharacterEvent.1416.3": "The stories are hilarious, but you struggle not to laugh out loud in the quiet library. Sharing stifled giggles, you nearly run out of breath.",
|
||||
"DatingCharacterEvent.1417.1": "You and ==DATING_CHARACTER== head to the Academy library. Perhaps you'll find something interesting here?",
|
||||
"DatingCharacterEvent.1417.2": "You discover an old manuscript recording Stellaroid sightings. Holding one side each, you read together.",
|
||||
"DatingCharacterEvent.1417.3": "The two of you quietly discuss unknown Stellaroids and ancient variants. You are fascinated by what you learn.",
|
||||
"DatingCharacterEvent.142301.1": "You order a slice of durian cake, and when it arrives,\n\nCosette hesitates, staring at it nervously.\n\nUnfamiliar foods still make her uneasy.",
|
||||
"DatingCharacterEvent.142301.2": "\"Is it Okay for me to eat these?\"\n\nShe seems to be murmuring to herself.\n\nSensing her hesitation, you pick up your knife and fork—using your actions to show Cosette that it's perfectly fine to dig in.",
|
||||
"DatingCharacterEvent.142301.3": "She picks up her utensils a little awkwardly.\n\nWith each bite in silence, her movements grow faster.\n\nNow her plate is empty, but her face is full of satisfaction and pleasurable surprise.\n\n\"How about we order some more?\"\n\nShe nods shyly in agreement.",
|
||||
"DatingCharacterEvent.142301.5": "New Food Discovery",
|
||||
"DatingCharacterEvent.142301.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.142301.7": "You and Cosette were enjoying desserts at the dessert shop.\n\nShe had never seen such unusual delicacies before.\n\nWith your encouragement, she mustered the courage to give them a try.\n\nJudging by her reaction, it was clear she's a fan of sweets.",
|
||||
"DatingCharacterEvent.142302.1": "The array of goods is dazzling to the eye, and there are some Artifacts that you have never seen before.\n\nCosette stops in front of a small stall.",
|
||||
"DatingCharacterEvent.142302.2": "The stall owner, noticing potential customers, eagerly begins showcasing their goods.\n\nCosette's eyes land on a small trinket.\n\nShe says nothing but lightly tugs at your sleeve, glancing at you with uncertainty in her eyes.",
|
||||
"DatingCharacterEvent.142302.3": "You know the prices here are inflated, but the hopeful look in her eyes doesn't leave you the room to hesitate.\n\n\"A gift for you,\" you say.\n\nShe beams with joy and nods at you.\n\n\"I want to ... see more...\"",
|
||||
"DatingCharacterEvent.142302.5": "The Lure of the Bling-Bling",
|
||||
"DatingCharacterEvent.142302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.142302.7": "You explored the bustling market with Cosette. It was an unfamiliar environment for her.\n\nShe fell in love with a trinket at a stall.\n\nEven though it was a bit overpriced, you bought it for her as a gift.",
|
||||
"DatingCharacterEvent.144301.1": "Chitose stands silently at the bow, moonlight spilling over her hair. Does the night coast make her homesick?",
|
||||
"DatingCharacterEvent.144301.2": "\"Do you ever think of returning to Goodwind?\"\n\n\"I shan't return until I become a true blade.\"\n\nYou chat idly for a long while.",
|
||||
"DatingCharacterEvent.144301.3": "The past always catches up, and changes the upcoming future. But before then, you need to help her to find herself as a person.",
|
||||
"DatingCharacterEvent.144301.5": "Port Talk",
|
||||
"DatingCharacterEvent.144301.6": "Visit the Port to unlock",
|
||||
"DatingCharacterEvent.144301.7": "Talking with Chitose on a small boat near the coast, you realized you still had a long way to go before becoming a true wielder. The jade-like blade by her side accompanied her travels, always reflecting back to her a sky veiled in shadows.",
|
||||
"DatingCharacterEvent.144302.1": "Chitose probably hasn't eaten many desserts like this, so you take the chance to order more.",
|
||||
"DatingCharacterEvent.144302.2": "When the next round of sweets arrives, she looks excited but doesn't dig in.\n\nIs she afraid of gaining weight? Unlikely. That's not something she'd care about.",
|
||||
"DatingCharacterEvent.144302.3": "You suddenly understand and say a little more seriously, \"Even a blade needs to be cared for.\" You slide a piece of cake toward her.\n\n\"If it's kept under constant strain, even the finest sword will eventually grow weary, even break.\"\n\nAt last, Chitose sets aside her concern and enjoys the treat together with you.",
|
||||
"DatingCharacterEvent.144302.5": "A Sugar-Tempered Blade",
|
||||
"DatingCharacterEvent.144302.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.144302.7": "At the dessert shop with Chitose, she said she didn't deserve such fine treatment, but you got her to see it differently.\n\n\"I do not care for such indulgence,\" she said—yet all afternoon, she had been smiling.",
|
||||
"DatingCharacterEvent.147301.1": "On the wide bay, Caramel sees a perfect \"stage.\"",
|
||||
"DatingCharacterEvent.147301.2": "She begins to play an enchanting melody, and you are captivated by the ethereal echoes resonating above the waves.",
|
||||
"DatingCharacterEvent.147301.3": "Having finished her performance, she bows to you with heartfelt satisfaction.",
|
||||
"DatingCharacterEvent.147301.5": "Secret Stage",
|
||||
"DatingCharacterEvent.147301.6": "Visit the Port to unlock",
|
||||
"DatingCharacterEvent.147301.7": "Together with Caramel, you discovered a spot at sea that was perfect for a stage.\n\nFor once, you enjoyed a complete, uninterrupted concert—one meant just for you. You couldn't help but look forward to the next time...",
|
||||
"DatingCharacterEvent.147302.1": "The array of goods is dazzling to the eye, and there are some Artifacts that you have never seen before.\n\nCaramel stops in front of a small stall.",
|
||||
"DatingCharacterEvent.147302.2": "The stall owner, noticing potential customers, eagerly begins showcasing their goods.\n\nCaramel's eyes land on a rare and exquisite effects pedal—an Artifact that can transform the sound of a bass guitar.\n\nYes, she's already drooling all over it.",
|
||||
"DatingCharacterEvent.147302.3": "She reaches into her pockets—surprise surprise, she is out of money again. You pay it for her with a resigned chuckle.\n\n\"I can pay you back with a free performance, producer!\"\n\nShe seems determined to repay the favor with her talent.",
|
||||
"DatingCharacterEvent.147302.5": "Artistic Integrity",
|
||||
"DatingCharacterEvent.147302.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.147302.7": "Strolling the market with Caramel, she came across a rare find—an Artifact that functioned as effects pedal.\n\nAs she was short on coin, you paid for it, and she promised to repay the favor with a free performance.\n\nYou knew she would be willing to play for you whenever, wherever.",
|
||||
"DatingCharacterEvent.149301.1": "At the far end of the cave, you stumble upon an old abandoned camp. Before you can look closer, Gerie gently covers your eyes.",
|
||||
"DatingCharacterEvent.149301.2": "\"Boss, there are long-lost remains here. Please turn away, so you won't be frightened.\" She turns you around with her other hand. \"Please wait a moment and let me grant the unfortunate their final peace.\"",
|
||||
"DatingCharacterEvent.149301.3": "You hear the sound of a shovel against stone, then silence. After a long while, Gerie softly takes your hand and leads you away from the cave's depths.",
|
||||
"DatingCharacterEvent.149301.5": "The Cave Mass",
|
||||
"DatingCharacterEvent.149301.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.149301.7": "You and Gerie discovered the long-forgotten remains of dead adventurers inside the cave.\n\nShe laid them to rest with reverence. In the stillness, you felt her quiet faith.",
|
||||
"DatingCharacterEvent.149302.1": "A small boat drifts over the dark coastal waters. \"Actually, I often come out here alone.\" Gerie kneels inside the boat. The moonlight drapes her robe in a sacred glow that outshines the stars.",
|
||||
"DatingCharacterEvent.149302.2": "\"It's vast and calm here.\" She takes your hands. \"Please share this stillness with me and use it to measure your own nature.\"",
|
||||
"DatingCharacterEvent.149302.3": "Her eyes lower; you can almost feel her breath. Her gentle touch at your fingertips quiets you.\n\nIt feels as though your senses drift far above the sea, watching two hearts beat in rhythm with the tide.",
|
||||
"DatingCharacterEvent.149302.5": "Sea Prayer",
|
||||
"DatingCharacterEvent.149302.6": "Visit the Port to unlock",
|
||||
"DatingCharacterEvent.149302.7": "While sightseeing on a small boat near the coast with Gerie, you shared a quiet moment underneath the moonlight, breathing in each other's presence.\n\nYou exchanged heartfelt prayers; though the waves rolled restlessly in the night, your hearts remained calm.",
|
||||
"DatingCharacterEvent.150301.1": "Laru's captivated by the cake in front of her, standing still and deep in thought.",
|
||||
"DatingCharacterEvent.150301.2": "\"Have you ever wondered why there's no fry-flavored cake yet?\"\n\nLooking at the beautifully made cake, she thinks out loud.\n\n\"If a cake tasted like fries, or even just looked like fries, think how many curious customers they'd get!\"\n\nYou try picturing a fry cake, but all you can think of is regular mashed potatoes.",
|
||||
"DatingCharacterEvent.150301.3": "\"Or maybe cake-flavored fries? Who says fries have to be salty, anyway?\"\n\nLaru dashes off to find a store employee.\n\nLooks like she's serious about getting this fry-flavored cake for you... or maybe cake-flavored fries?",
|
||||
"DatingCharacterEvent.150301.5": "Fry-Flavored Cake",
|
||||
"DatingCharacterEvent.150301.6": "Visit the Dessert Shop to unlock",
|
||||
"DatingCharacterEvent.150301.7": "Laru tried to create a french-fries-flavored cake at the dessert shop, but the staff suspected the two of you were just making trouble, and in the end you were both thrown out.\n\nStill, Laru insisted that a fries-flavored cake—or a cake-flavored fries—was a brilliant idea. She was determined to make it for you to try.",
|
||||
"DatingCharacterEvent.150303.1": "You sit with Laru on a pier at the port. She casts her hook and says, \"You know, the port's actually the best place to fish.\"\n\nNo way! \"Tell me more,\" you listen to her attentively.",
|
||||
"DatingCharacterEvent.150303.2": "\"First, the waves in the port are calmer. Plus, with the townsfolk dumping household scraps into the port, the water becomes richer in nutrients, attracting aquatic life.\" Laru points toward a small fishing boat. \"See that? Boats returning to the port carry a strong fishy scent, which draws carnivorous fish near.\"",
|
||||
"DatingCharacterEvent.150303.3": "\"In the port, net fishing isn't allowed, which keeps the fish population steady. The fish here are also used to all kinds of sounds coming from the dock, so they won't be easily scared off.\" Laru explains confidently, and under her personal guidance, you end up with quite a bountiful catch.",
|
||||
"DatingCharacterEvent.150303.5": "Port Fishing Guide",
|
||||
"DatingCharacterEvent.150303.6": "Visit the Port to unlock",
|
||||
"DatingCharacterEvent.150303.7": "Fishing with Laru at the port, she shared her rich knowledge about the port's unique ecology and her brilliant hooking techniques.\n\nWith her guidance, the two of you enjoyed a plentiful catch.",
|
||||
"DatingCharacterEvent.155301.1": "You sit side by side with Shia in the stern of a small boat. Her hair, light as the breeze, drifts across your neck, sending a soft shiver through you. You catch a faint, subtle fragrance.",
|
||||
"DatingCharacterEvent.155301.2": "The sea reflects scattered starlight. Shia dips her legs into the gentle rise and fall of the tide, and you follow, letting your feet sink into the cool embrace. Shia wraps her arm around yours —a silent promise that you will not fall.",
|
||||
"DatingCharacterEvent.155301.3": "Amid the gentle rocking of the waves, you feel an unusual sense of calm. The starlight dances in Shia’s eyes. She blinks, then looks at you. For the first time, you see how clear and bright her gaze is—as if reflecting the sea and sky.",
|
||||
"DatingCharacterEvent.155301.5": "Cruise of Ripples",
|
||||
"DatingCharacterEvent.155301.6": "Visit the Port to unlock",
|
||||
"DatingCharacterEvent.155301.7": "You enjoy a calming, gentle time with Shia, sightseeing by boat at the port. Your legs dangle in the water, the waves lapping gently at your skin.\nYou seem to have finally caught a glimpse of what the \"scent\" she often talks about is—it is a complex sensation, slowly unfolding over the sea, much like the touch of her skin around your arm.",
|
||||
"DatingCharacterEvent.155302.1": "After some exploration, you discover a shallow underground river. Shia thinks for a moment, then says, \"I know where it flows.\" And so, you decide to take a drift.",
|
||||
"DatingCharacterEvent.155302.2": "The current is not strong, but the icy cold water makes you hesitant. Shia holds your hand tightly; she looks very excited. Guided by the drone's light, you drift slowly forward.",
|
||||
"DatingCharacterEvent.155302.3": "The water becomes wider and shallower, so you and Shia stop and decide to take a rest on the bank. She smiles, \"The feeling of the underground river is very different from the sea!\"",
|
||||
"DatingCharacterEvent.155302.5": "Underground Drift",
|
||||
"DatingCharacterEvent.155302.6": "Visit the Cave to unlock",
|
||||
"DatingCharacterEvent.155302.7": "You share a thrilling journey with Shia as you drift through the cave.\nThough it may seem dangerous, you realize that for Shia, any flowing water is easy to handle. You both have a lot of fun.",
|
||||
"DatingCharacterEvent.156301.1": "As soon as you reach the game stalls, Nazuna spots a row of claw machines. Before you've even located them, she challenges you to a competition.",
|
||||
"DatingCharacterEvent.156301.2": "She plays like a pro: coin in, prize out, smooth as can be.\n\nNow it's your turn against the machine, and she's watching.",
|
||||
"DatingCharacterEvent.156301.3": "You seize the right moment and smack the button with a snap.\n\n\"Got it!\" Nazuna slaps the claw machine at the same time, and the claw—thrown off by the interference—fails to catch anything, of course.\n\nNazuna doubles over with laughter, but she gives you all the prizes she won.",
|
||||
"DatingCharacterEvent.156301.5": "\"Lord of the Prize Claw\"",
|
||||
"DatingCharacterEvent.156301.6": "Visit the Market to unlock",
|
||||
"DatingCharacterEvent.156301.7": "At the market you compete with Nazuna at the claw machines. She finishes first and mischievously sabotages you, securing an easy victory.\n\nEven so, she gives you all the prizes she's won. It seems you've earned the recognition of the \"Lord of the Prize Claw.\"",
|
||||
"DatingCharacterEvent.156302.1": "You thought Nazuna would say no to your idea, but she agrees.",
|
||||
"DatingCharacterEvent.156302.2": "\"You know, fishing's kind of like claw machines,\" she says. \"Except with fishing, you wait more.\"",
|
||||
"DatingCharacterEvent.156302.3": "She sits motionless, so much that you wonder if she's fallen asleep.\n\nSuddenly the float bobs hard. She pulls fast—a small fish wriggles on the line.\n\n\"Hehehe~\" She waves it in your face. Meanwhile, you haven't caught a thing.",
|
||||
"DatingCharacterEvent.156302.5": "Seaside Fishing",
|
||||
"DatingCharacterEvent.156302.6": "Visit the Port to unlock",
|
||||
"DatingCharacterEvent.156302.7": "While fishing with Nazuna at the port, she said that fishing and claw machines share the same trick. Soon enough, she caught something.\n\nYou can't help but wonder: could fishing, like claw machines, also have some kind of hidden \"mechanical technique\"?",
|
||||
"DatingCharacterEvent.515.1": "In the innermost part of the cave, ==DATING_CHARACTER== discovers a massive shrine.",
|
||||
"DatingCharacterEvent.515.2": "In the very center of the shrine sits a massive projector artifact.",
|
||||
"DatingCharacterEvent.515.3": "Judging by the nearby wall paintings, it seems that those who worshiped here believed the image revealed by the artifact was that of a deity's.",
|
||||
"DatingCharacterEvent.516.1": "In the innermost part of the cave lies a massive abyss. It's circular in shape and seems bottomless.",
|
||||
"DatingCharacterEvent.516.2": "You and ==DATING_CHARACTER== stand side by side at the edge of the abyss, holding each other's hand tightly.",
|
||||
"DatingCharacterEvent.516.3": "Something at the bottom of the abyss seems to be staring at you, but you have no fear.",
|
||||
"DatingCharacterEvent.517.1": "You find a beautiful mushroom and pop it into your mouth. Then hallucinations overtake you. You feel lost in a forest and start running wildly in every direction.",
|
||||
"DatingCharacterEvent.517.2": "A fluffy bear cub hugs you tightly and doesn't let go until you come to your senses.",
|
||||
"DatingCharacterEvent.518.1": "You find an ordinary-looking mushroom. After tasting it, you find it delicious. Together, you sprinkle on some seasoning and roast it over the fire.",
|
||||
"DatingCharacterEvent.518.2": "The aroma of the roasted mushroom attracts a giant earth dragon, and that's how you end up with a new ingredient for your meal.",
|
||||
"DatingCharacterEvent.519.1": "You find an ugly-looking mushroom. It's incredibly bitter but also keeps you wide awake.",
|
||||
"DatingCharacterEvent.519.2": "And so, when the next rest comes, it's your turn to stand watch.",
|
||||
"DatingCharacterEvent.615.1": "\"Excuse me, would you two like to participate in our raffle?\" The enthusiastic shop assistant asks.",
|
||||
"DatingCharacterEvent.615.2": "You and ==DATING_CHARACTER== take a raffle ticket each.",
|
||||
"DatingCharacterEvent.615.3": "==DATING_CHARACTER== scores a BOGO coupon. She gets double portion for everything she orders.",
|
||||
"DatingCharacterEvent.616.1": "\"Excuse me, would you two like to participate in our raffle?\" The enthusiastic shop assistant asks.",
|
||||
"DatingCharacterEvent.616.2": "You and ==DATING_CHARACTER== take a raffle ticket each.",
|
||||
"DatingCharacterEvent.616.3": "Unlucky this time. Nothing useful. Better luck next time.",
|
||||
"DatingCharacterEvent.617.1": "The desserts are delicious, leaving you wanting more.",
|
||||
"DatingCharacterEvent.617.2": "Why not order some more? Make today a cheat day.",
|
||||
"DatingCharacterEvent.618.1": "Though the plates are empty, your conversation hasn't run out.",
|
||||
"DatingCharacterEvent.618.2": "The two of you chat about nothing in particular, the topic turn from Northern Isles to Lushwood Jungle...",
|
||||
"DatingCharacterEvent.714.1": "A furtive-looking man pushes past you and walks away briskly, nearly causing you to lose your balance.\n\n==DATING_CHARACTER== quickly grabs you, asking if you're hurt.",
|
||||
"DatingCharacterEvent.714.2": "You have a gut feeling that something's off about that person.\n\nThen, a shout of \"Stop, thief!\" rings out nearby, confirming your instincts.",
|
||||
"DatingCharacterEvent.714.3": "You and ==DATING_CHARACTER== split up. Despite the huge crowd, you two manage to catch the thief.\n\nThe bystanders cheer your brave act.",
|
||||
"DatingCharacterEvent.715.1": "A furtive-looking man pushes past you and walks away briskly, nearly causing you to lose your balance.\n\nYou quickly grab him by his arm because you sense something is off.",
|
||||
"DatingCharacterEvent.715.2": "A shout of \"Stop, thief!\" rings out nearby and you two react immediately.\n\n==DATING_CHARACTER== and you subdue the thief.",
|
||||
"DatingCharacterEvent.715.3": "After the commotion, ==DATING_CHARACTER== sighs and says that she hope you won't risk yourself like that next time.\n\nShe adds that in situations like this, it should be her protecting you.",
|
||||
"DatingCharacterEvent.716.1": "You decide to try your luck at the market's game area because every participant gets a chance at a raffle.\n\nAt the dart booth, you and ==DATING_CHARACTER== each grab five darts.",
|
||||
"DatingCharacterEvent.716.2": "The first four darts almost hit the bullseye. You can't help but feel a bit nervous as you get ready to throw the last one.\n\n==DATING_CHARACTER== leans in and whispers softly, \"Good luck.\"",
|
||||
"DatingCharacterEvent.716.3": "With a bag full of prizes in hand, the two of you continue exploring the market happily.",
|
||||
"DatingCharacterEvent.717.1": "You decide to try your luck at the market's game area because every participant gets a chance at a raffle.\n\nAt the ring toss booth, you and ==DATING_CHARACTER== each grab five rings.",
|
||||
"DatingCharacterEvent.717.2": "You are on fire and bag four prizes.\n\n==DATING_CHARACTER== stands next to you and applauds.",
|
||||
"DatingCharacterEvent.717.3": "With a bag full of prizes in hand, the two of you continue exploring the market happily.",
|
||||
"DatingCharacterEvent.718.1": "You decide to try your luck at the market's game area because every participant gets a chance at a raffle.\n\nThe whack-a-mole stall is packed with people; you and ==DATING_CHARACTER== each buy enough tokens for two rounds of the game.",
|
||||
"DatingCharacterEvent.718.2": "You lift the mallet and manage to hit almost every mole that pops up.\n\nAfter the game ends, ==DATING_CHARACTER== gently massages your sore arm.",
|
||||
"DatingCharacterEvent.718.3": "With a bag full of prizes in hand, the two of you continue exploring the market happily.",
|
||||
"DatingCharacterEvent.719.1": "Suddenly, a burst of excitement erupts from the crowd in a distance.\n\nA street performance has begun.",
|
||||
"DatingCharacterEvent.719.2": "The impromptu acrobatics performance draws gasps of amazement from the crowd. Both of you feel that you definitely came to the right place today.",
|
||||
"DatingCharacterEvent.719.3": "The show ends to roaring applause.\n\nYou look over at ==DATING_CHARACTER==; she's smiling just like you, a smile that comes from the heart.",
|
||||
"DatingCharacterEvent.720.1": "Suddenly, a burst of excitement erupts from the crowd in a distance, followed by the sound of lively music.\n\nA street performance has begun.",
|
||||
"DatingCharacterEvent.720.2": "Even though the stage is a makeshift one, the idols from Scarlet Sights Media give their all. Their dance moves and vocals are full of energy.\n\n==DATING_CHARACTER==, caught up in the mood and rhythm, starts swaying her hand to the beat without even realizing it.",
|
||||
"DatingCharacterEvent.720.3": "Even after the final song ends, ==DATING_CHARACTER== still seems to want more.\n\nThe two of you exchange a cheerful smile.",
|
||||
"DatingCharacterEvent.721.1": "Suddenly, a burst of excitement erupts from the crowd in a distance, followed by music.\n\nA street performance has begun.",
|
||||
"DatingCharacterEvent.721.2": "The spotlight is on an unknown singer.\n\nSong after song, the energy in the crowd builds. Everyone is amazed by that incredible voice.",
|
||||
"DatingCharacterEvent.721.3": "You stay to the very end.\n\n==DATING_CHARACTER== slips you some Dorra, nudging you to give the singer a tip.",
|
||||
"DatingCharacterEvent.722.1": "At the edge of the market, there's a shop selling stylish trinkets.",
|
||||
"DatingCharacterEvent.722.2": "==DATING_CHARACTER== has her eyes on the glowing ink, and the invisible kind that only shows up when it's touched with water.",
|
||||
"DatingCharacterEvent.722.3": "In the end, she buys a small bottle of gradient-colored ink.",
|
||||
"DatingCharacterEvent.723.1": "In one corner of the market, there is a pickled food stall.",
|
||||
"DatingCharacterEvent.723.2": "A massive salted fish hangs at the entrance of the shop. No one knows how long it has been there or when it was cured.",
|
||||
"DatingCharacterEvent.723.3": "Regardless, nothing can spoil it, not even the most virtuous souls.",
|
||||
"DatingCharacterEvent.814.1": "You sit together at the docks and lower fishing lines into the sea.",
|
||||
"DatingCharacterEvent.814.2": "You chat idly as you wait. The tide rises, but no fish bite. You wait anyway, until there's nothing left to wait for.",
|
||||
"DatingCharacterEvent.814.3": "Not a single catch, but the time spent talking is more than enough. Fishing is less about the catch, and more about the waiting.",
|
||||
"DatingCharacterEvent.815.1": "You sit together at the docks and lower fishing lines into the sea.",
|
||||
"DatingCharacterEvent.815.2": "As you chat idly, suddenly the line jerks hard, pulling at the rod. The force feels immense and you scramble to reel it in.",
|
||||
"DatingCharacterEvent.815.3": "When the fight eases, the two of you haul it up together. It's gigantic!\n\nBut you don't know what to do with it, so you take a photo and let it go.",
|
||||
"DatingCharacterEvent.816.1": "The two of you lie back on the rocking boat, gazing at the Divine Window, trading stories of the day.",
|
||||
"DatingCharacterEvent.816.2": "==DATING_CHARACTER=='s words grow fragmented, her breathing steady—she's fallen asleep.",
|
||||
"DatingCharacterEvent.816.3": "When the boat docks, you wake her gently and help her ashore.",
|
||||
"DatingCharacterEvent.817.1": "You sit together on the boat as moonlight shimmers across the bay.",
|
||||
"DatingCharacterEvent.817.2": "Swept up by the moment, ==DATING_CHARACTER== begins to sing softly.",
|
||||
"DatingCharacterEvent.817.3": "You listen in silence. In the boat, surrounded by the darkness, every sound feels amplified. You can hear the waves become her accompaniment, and distant whales seem to join in.\n\nA breeze rises, carrying strands of her hair across your cheek."
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"DatingLandmark.14.1": "The Academy",
|
||||
"DatingLandmark.14.2": "A place to gain knowledge and skills. Go relive your student days together.",
|
||||
"DatingLandmark.5.1": "The Cave",
|
||||
"DatingLandmark.5.2": "A famous site for exploration not too far from the city. Perhaps it's good for a trip?",
|
||||
"DatingLandmark.6.1": "The Dessert Shop",
|
||||
"DatingLandmark.6.2": "A chain store known for its delicious creations. They always seem to have something new when you visit.",
|
||||
"DatingLandmark.7.1": "The Market",
|
||||
"DatingLandmark.7.2": "The lively market is the perfect place for finding both deals and entertainment.",
|
||||
"DatingLandmark.8.1": "The Port",
|
||||
"DatingLandmark.8.2": "Goods change hands here, but it's also a perfect spot for a stroll and getting some fresh air."
|
||||
}
|
||||
@@ -0,0 +1,219 @@
|
||||
{
|
||||
"DatingLandmarkEvent.1401.1": "The carriage turns east into the Academy, the buildings drift past overhead. \"Whoa—\" You lean against the front gate.",
|
||||
"DatingLandmarkEvent.1401.2": "You hear ==DATING_CHARACTER=='s heels clicking on the pavement. She stands by the signpost, one hand on the rail.",
|
||||
"DatingLandmarkEvent.1401.3": "As the carriage rolls away, a breeze stirs and she waves to you.",
|
||||
"DatingLandmarkEvent.1402.1": "It's just after class. The entrance of the teaching building is bustling with students coming and going.",
|
||||
"DatingLandmarkEvent.1402.2": "You and ==DATING_CHARACTER== slip in with the crowd and enter the building.",
|
||||
"DatingLandmarkEvent.1402.3": "\"A good school has no walls,\" you think to yourself.",
|
||||
"DatingLandmarkEvent.1403.1": "The timing is bad. Everyone's in class, and the doorway is empty. You and ==DATING_CHARACTER== decide to bluff your way in, posing as students.",
|
||||
"DatingLandmarkEvent.1403.2": "The guard sizes you both up. Are you really students? Luckily, he doesn't stop you.",
|
||||
"DatingLandmarkEvent.1403.3": "==DATING_CHARACTER== says you still look student-ish enough to pass.",
|
||||
"DatingLandmarkEvent.1404.1": "Somehow, you and ==DATING_CHARACTER== end up sneaking into a classroom.",
|
||||
"DatingLandmarkEvent.1404.2": "It's a dense, technical lecture, the kind you can't make sense of at all. The professor's words blur, the writing on the board looks like another language, and your mind starts to wander...",
|
||||
"DatingLandmarkEvent.1404.3": "\"Ding...\" The bell rings—you wake with a start. Turning head, you find ==DATING_CHARACTER== beside you, stifling a laugh.",
|
||||
"DatingLandmarkEvent.1405.1": "You sneak into a math lecture. The professor drones on, and ==DATING_CHARACTER== looks a bit tense.",
|
||||
"DatingLandmarkEvent.1405.2": "You notice the professor's methods seem outdated. As you mull it over, your eyes meet. The professor calls on you to summarize the lesson. You offer a more general explanation.",
|
||||
"DatingLandmarkEvent.1405.3": "The professor nods approvingly, and ==DATING_CHARACTER== looks at you with admiration.",
|
||||
"DatingLandmarkEvent.1406.1": "You and ==DATING_CHARACTER== climb the stairs of a tall building, heading straight for the top floor. On a whim, you decide to check out the rooftop.",
|
||||
"DatingLandmarkEvent.1406.2": "You climb through the window, grab ==DATING_CHARACTER=='s hand, and pull her up onto the rooftop. The view stretches wide. Far off, the outline of the Monolith shimmers faintly; below, people scurry between buildings like ants.",
|
||||
"DatingLandmarkEvent.1406.3": "The sky is a brilliant blue. ==DATING_CHARACTER=='s grip on your hand hurts a little. From up here, everything else feels small.",
|
||||
"DatingLandmarkEvent.1407.1": "You and ==DATING_CHARACTER== climb to the top floor. The setting sun pours through the rooftop windows, and you decide to climb up.",
|
||||
"DatingLandmarkEvent.1407.2": "You climb through the window, grab ==DATING_CHARACTER=='s hand, and pull her up onto the rooftop. Daylight fades across the horizon, the glow expands, your shadows stretching long.",
|
||||
"DatingLandmarkEvent.1407.3": "Your breathing melts into the warm twilight air. No words are needed because they feel clumsy in this moment.",
|
||||
"DatingLandmarkEvent.1408.1": "You and ==DATING_CHARACTER== are drawn to a display board in the square.",
|
||||
"DatingLandmarkEvent.1408.2": "It lists the newest academic achievements and projects.",
|
||||
"DatingLandmarkEvent.1408.3": "You don't really understand it, but you're sure both you and ==DATING_CHARACTER== are a little more \"educated\" than you were yesterday.",
|
||||
"DatingLandmarkEvent.1409.1": "In the plaza stands a small flower arch, and ==DATING_CHARACTER== pulls you over to it.",
|
||||
"DatingLandmarkEvent.1409.2": "She's so happy her steps are almost a skip. \"Boss, take a picture of me!\"==DATING_CHARACTER== calls out as she leans back against the flowers.",
|
||||
"DatingLandmarkEvent.1409.3": "Sunlight filters through branches, dappling ==DATING_CHARACTER=='s face. The air is thick with the scent of blossoms. Her smile freezes forever in your phone.",
|
||||
"DatingLandmarkEvent.1410.1": "\"Excuse me, you two.\" A student stops you and ==DATING_CHARACTER==. \"Would you be interested in joining the debate club?\"",
|
||||
"DatingLandmarkEvent.1410.2": "You think you have the eloquence for it. But sadly, you're not a student here. Regretfully, you decline.",
|
||||
"DatingLandmarkEvent.1411.1": "A sharply dressed young man approaches you. \"Good afternoon, I'm with the student council.\" He hands you both flyers. \"We're recruiting. Would you like to learn more?\"",
|
||||
"DatingLandmarkEvent.1411.2": "Endless paperwork and busywork ominously flash through your mind.",
|
||||
"DatingLandmarkEvent.1411.3": "\"No thanks,\" you wave him off, ending the talk.",
|
||||
"DatingLandmarkEvent.1412.1": "You and ==DATING_CHARACTER== spot a group of students gathered on the lawn. Curiosity draws you closer.",
|
||||
"DatingLandmarkEvent.1412.2": "It's a small jam session. Some students are strumming instruments to accompany a singer.",
|
||||
"DatingLandmarkEvent.1412.3": "Though the singer and the band seem a bit unpolished, everyone performs with such energy. Maybe that's just the urge to express that comes with youth.",
|
||||
"DatingLandmarkEvent.1413.1": "You and ==DATING_CHARACTER== spot a group of students gathered on the lawn. Curiosity draws you closer.",
|
||||
"DatingLandmarkEvent.1413.2": "It's a small jam session. The students look at you. \"Want to sing something? Anything's fine.\" One invites you. Caught up in the mood, you decide to sing a few lines.",
|
||||
"DatingLandmarkEvent.1413.3": "Even if your tune is otherworldly, the musicians still manage to uphold its avant-garde spirit. Sitting beside you, ==DATING_CHARACTER== hums softly along with the song.",
|
||||
"DatingLandmarkEvent.1418.1": "Inside the Academy shop, you find souvenirs for sale. Why not buy something?",
|
||||
"DatingLandmarkEvent.1418.2": "==DATING_CHARACTER== chooses a fountain pen with the school crest and you settle on a folder with a campus scene.",
|
||||
"DatingLandmarkEvent.1418.3": "Both of these are practical purchases. You'll think of this afternoon whenever you do paperwork.",
|
||||
"DatingLandmarkEvent.1419.1": "Inside the Academy shop, you find souvenirs for sale. Why not buy something?",
|
||||
"DatingLandmarkEvent.1419.2": "==DATING_CHARACTER== chooses a school crest and you settle on a cap with the same emblem.",
|
||||
"DatingLandmarkEvent.1419.3": "After leaving the shop, you exchange them, making the mementos even more meaningful.",
|
||||
"DatingLandmarkEvent.501.1": "The entrance of the cave is covered in moss. It looks like nobody has visited here for a long time.",
|
||||
"DatingLandmarkEvent.501.2": "\"What are we going to find today?\" The two of you continue to explore while chatting along the way.",
|
||||
"DatingLandmarkEvent.502.1": "You discover an ancient statue wedged in a crack in the stone wall. It seems like someone deliberately hid it here.",
|
||||
"DatingLandmarkEvent.502.2": "==DATING_CHARACTER== thinks the stone statue's face looks a bit like yours.",
|
||||
"DatingLandmarkEvent.503.1": "A bottomless chasm cuts off your path. A smooth, natural ice bridge spans across the gap.",
|
||||
"DatingLandmarkEvent.503.2": "Hand in hand, you and ==DATING_CHARACTER== make it safely across the bridge.",
|
||||
"DatingLandmarkEvent.504.1": "Deep in the cave, a mysterious glow flickers. It's coming from flowers that hang from the stone walls like lanterns.",
|
||||
"DatingLandmarkEvent.504.2": "==DATING_CHARACTER== gets on your shoulder and carefully reaches up to pluck a flower.",
|
||||
"DatingLandmarkEvent.505.1": "An underground river quietly flows across the path. In the darkness of the cave, you can't make out the width of the river.",
|
||||
"DatingLandmarkEvent.505.2": "You discover eyeless fish in the river.",
|
||||
"DatingLandmarkEvent.506.1": "You discover a spacious stone chamber. Faint murals can be seen on the walls, suggesting it was once a place for some sort of ritual long ago.",
|
||||
"DatingLandmarkEvent.506.2": "==DATING_CHARACTER== lights a campfire, and the two of you rest together against each other's shoulder for a while.",
|
||||
"DatingLandmarkEvent.507.1": "You find a high ground that is dry, lay out a blanket, and decide to take a good rest.",
|
||||
"DatingLandmarkEvent.507.2": "The two of you are tired and quickly fall asleep.",
|
||||
"DatingLandmarkEvent.507.3": "When you open your eyes, you're met with ==DATING_CHARACTER=='s adorable sleeping face.",
|
||||
"DatingLandmarkEvent.508.1": "The air grows hotter. The constant stream of sweat drains what little energy you have left.",
|
||||
"DatingLandmarkEvent.508.2": "The heat is coming from a secret hot spring.",
|
||||
"DatingLandmarkEvent.508.3": "You decide to kick off your shoes and soak your legs in the water.\nThe moment your legs sink into the warm water, all your fatigue vanishes.",
|
||||
"DatingLandmarkEvent.509.1": "In the depth of the cave, there are gigantic black boulders everywhere. They are covered in thick, sturdy vines.",
|
||||
"DatingLandmarkEvent.509.2": "Supporting each other, you climb the vines and make it to the top of the giant rock.",
|
||||
"DatingLandmarkEvent.509.3": "There, stuck into the rock, is a rusted, broken sword.",
|
||||
"DatingLandmarkEvent.510.1": "You step into a cave. Its arched ceiling is studded with sparkling gemstones. From their arrangement, it looks like they're meant to mimic the constellations in the sky.",
|
||||
"DatingLandmarkEvent.510.2": "The thing is... You have never seen these constellations before.",
|
||||
"DatingLandmarkEvent.511.1": "Gleaming specks on the rock wall catch your attention. You and ==DATING_CHARACTER== move closer.",
|
||||
"DatingLandmarkEvent.511.2": "They're veins of ore, glowing faintly. But without proper tools, you can't pry them out.",
|
||||
"DatingLandmarkEvent.512.1": "Gleaming specks on the rock wall catch your attention. You and ==DATING_CHARACTER== move closer.",
|
||||
"DatingLandmarkEvent.512.2": "They're glowing lichens. You can pluck a few and tuck them into your hair as ornaments.",
|
||||
"DatingLandmarkEvent.513.1": "==DATING_CHARACTER== squeezes through a narrow crack in the rock, with you right behind her.",
|
||||
"DatingLandmarkEvent.513.2": "It really is tight! \"Push me!\" ==DATING_CHARACTER== calls out. You awkwardly give her a shove.",
|
||||
"DatingLandmarkEvent.513.3": "Once ==DATING_CHARACTER== squeezes through, she pulls you out too.",
|
||||
"DatingLandmarkEvent.514.1": "You take a rest in a small cliff crevice that's just big enough for the two of you.",
|
||||
"DatingLandmarkEvent.514.2": "In order to relax better, you and ==DATING_CHARACTER== decide to take turns resting your head in each other's lap.",
|
||||
"DatingLandmarkEvent.514.3": "It actually feels quite nice to have somebody's head in your lap.",
|
||||
"DatingLandmarkEvent.520.1": "Gradually, you feel a draft of cool air coming from the depth.",
|
||||
"DatingLandmarkEvent.520.2": "Following it, you find a faintly glowing exit.",
|
||||
"DatingLandmarkEvent.520.3": "You emerge from the cave through another opening. The adventure has come to its conclusion.",
|
||||
"DatingLandmarkEvent.521.1": "After wandering in circles, you realize you've returned to the very first chamber.",
|
||||
"DatingLandmarkEvent.521.2": "So you end up leaving the cave from the entrance.",
|
||||
"DatingLandmarkEvent.601.1": "You gently push the door open, and the familiar chime of wind bells rings in your ears.\nToday, though, the dessert shop feels a little different from usual.",
|
||||
"DatingLandmarkEvent.601.2": "Like always, ==DATING_CHARACTER== is sitting by the window and waiting for you.",
|
||||
"DatingLandmarkEvent.601.3": "She sees you and waves at you, smiling.",
|
||||
"DatingLandmarkEvent.602.1": "You gently push the door open, and the familiar chime of wind bells rings in your ears.\nToday, though, the dessert shop feels a little different from usual.",
|
||||
"DatingLandmarkEvent.602.2": "==DATING_CHARACTER== is standing at the door.",
|
||||
"DatingLandmarkEvent.602.3": "She spots you and immediately walks over with a light, eager step. She looks very excited.",
|
||||
"DatingLandmarkEvent.603.1": "The brownie you ordered arrives at the table, rich with cocoa aroma.",
|
||||
"DatingLandmarkEvent.603.2": "==DATING_CHARACTER== cuts it neatly in half.",
|
||||
"DatingLandmarkEvent.603.3": "It's both bitter and sweet. Is this the taste of the South?",
|
||||
"DatingLandmarkEvent.604.1": "The Opéra cake arrives. You count the layers one by one. There are seven.",
|
||||
"DatingLandmarkEvent.604.2": "==DATING_CHARACTER== cuts it neatly in half.",
|
||||
"DatingLandmarkEvent.604.3": "This cake is both delicate and airy, very much refined.",
|
||||
"DatingLandmarkEvent.605.1": "You realize that ==DATING_CHARACTER== is looking at you curiously. She's wondering what's on your mind.",
|
||||
"DatingLandmarkEvent.605.2": "\"It's a secret,\" you say with a teasing smile, shaking your head.\nThis only makes ==DATING_CHARACTER== even more curious, and she offers to trade one of her secrets for yours.",
|
||||
"DatingLandmarkEvent.605.3": "It turns out that while she was waiting for you, she was also reminiscing about the same memory.\nWhich is why she specifically ordered the cake she had during your first meeting.",
|
||||
"DatingLandmarkEvent.606.1": "You realize that ==DATING_CHARACTER== is looking at you curiously. She's wondering what's on your mind.",
|
||||
"DatingLandmarkEvent.606.2": "You shake your head teasingly and point to her face.\nOnly then does ==DATING_CHARACTER== realize that a bit of dessert is stuck at the corner of her mouth.",
|
||||
"DatingLandmarkEvent.606.3": "You hand her a napkin with a smile. She takes it, looking a little shy.",
|
||||
"DatingLandmarkEvent.607.1": "A little girl from the next table runs past you two. She stumbles and almost falls.",
|
||||
"DatingLandmarkEvent.607.2": "==DATING_CHARACTER== quickly crouches down to catch the child but brings the tablecloth down in the process... Unfortunately, the drink ends up splashing all over ==DATING_CHARACTER=='s back.",
|
||||
"DatingLandmarkEvent.607.3": "You quickly grab a towel and some cleaner, helping ==DATING_CHARACTER== by carefully wipe down her clothes. She looks a little embarrassed but thanks you sincerely.",
|
||||
"DatingLandmarkEvent.608.1": "A little girl from the next table runs past you two. She stumbles and almost falls.",
|
||||
"DatingLandmarkEvent.608.2": "You react quickly, stepping in to prevent an accident.\n==DATING_CHARACTER== gives you an approving look.",
|
||||
"DatingLandmarkEvent.608.3": "The parents rush over and apologize to you both.\nIt was a close call, but there's no harm done. Both of you breathe a sigh of relief.",
|
||||
"DatingLandmarkEvent.609.1": "The waitress brings two mugs of hot chocolate topped with a swirl of cream.",
|
||||
"DatingLandmarkEvent.609.2": "It's smooth, silky, not too sweet. You could easily order another.",
|
||||
"DatingLandmarkEvent.610.1": "The waitress brings two glasses of iced tea with bits of fruit floating inside.",
|
||||
"DatingLandmarkEvent.610.2": "Floral and fruity notes bloom on your tongue.",
|
||||
"DatingLandmarkEvent.611.1": "\"Can I try yours?\" ==DATING_CHARACTER== asks suddenly.",
|
||||
"DatingLandmarkEvent.611.2": "==DATING_CHARACTER== leans over and takes a sip through the straw.",
|
||||
"DatingLandmarkEvent.611.3": "\"I knew it. Yours is sweeter!\"",
|
||||
"DatingLandmarkEvent.612.1": "Gentle music flows through the sweet-scented air.",
|
||||
"DatingLandmarkEvent.612.2": "As you chat, your spoons occasionally tap against the side of the cup, creating a crisp, melodic sound.",
|
||||
"DatingLandmarkEvent.613.1": "The tension eases and ==DATING_CHARACTER== starts to relax a little.",
|
||||
"DatingLandmarkEvent.613.2": "==DATING_CHARACTER== tells you that she's ran into some trouble recently. You listen patiently as ==DATING_CHARACTER== shares her story in detail.",
|
||||
"DatingLandmarkEvent.613.3": "After getting the full story, you give her your thoughts on the matter. ==DATING_CHARACTER== looks thoughtful.",
|
||||
"DatingLandmarkEvent.614.1": "The tension eases and ==DATING_CHARACTER== starts to relax a little.",
|
||||
"DatingLandmarkEvent.614.2": "==DATING_CHARACTER== tells you that she's ran into some trouble recently. You listen patiently as ==DATING_CHARACTER== shares her story in detail.",
|
||||
"DatingLandmarkEvent.614.3": "Halfway into her story, you suggest getting some food first. \"You won't work that out on an empty stomach.\"\n==DATING_CHARACTER== grins with relief.",
|
||||
"DatingLandmarkEvent.619.1": "As a thank-you for your hospitality today, ==DATING_CHARACTER== says next time it will be her treat.",
|
||||
"DatingLandmarkEvent.619.2": "So, with great excitement, the two of you start discussing which restaurant to go to...",
|
||||
"DatingLandmarkEvent.620.1": "As a thank-you for your treat today, ==DATING_CHARACTER== offers to treat you to another meal later today.",
|
||||
"DatingLandmarkEvent.620.2": "You decide to take a rain check on that. After all, you're plenty full today!",
|
||||
"DatingLandmarkEvent.701.1": "Word has it that today's market is the biggest one in a while.",
|
||||
"DatingLandmarkEvent.701.2": "You agreed to meet at the alleyway's entrance, and you spot ==DATING_CHARACTER== right away.",
|
||||
"DatingLandmarkEvent.702.1": "You and ==DATING_CHARACTER== are surrounded by a hundred voices all hawking their wares.",
|
||||
"DatingLandmarkEvent.702.2": "A booming pastry vendor cuts through the noise. You wander over. She's selling pineapple cakes.",
|
||||
"DatingLandmarkEvent.702.3": "After tasting one, you can't resist buying a small bag to share.",
|
||||
"DatingLandmarkEvent.703.1": "You and ==DATING_CHARACTER== are surrounded by a hundred voices all hawking their wares.",
|
||||
"DatingLandmarkEvent.703.2": "You follow a faint sweet scent through the crowd. It leads you to a stall selling sugar cakes.",
|
||||
"DatingLandmarkEvent.703.3": "The smell is coming from condensed milk cakes. You buy a bag without hesitation.",
|
||||
"DatingLandmarkEvent.704.1": "Next to it, a flute player is selling \"honey that makes love eternal.\" You are intrigued.",
|
||||
"DatingLandmarkEvent.704.2": "It turns out to be nothing but ordinary syrup, both in quality and in price.",
|
||||
"DatingLandmarkEvent.704.3": "\"Let's just buy one to try,\" ==DATING_CHARACTER== says and takes a jar.",
|
||||
"DatingLandmarkEvent.705.1": "You arrive at a spice stall, its sharp exotic scents forcing their way into your nose, beckoning you closer.",
|
||||
"DatingLandmarkEvent.705.2": "==DATING_CHARACTER== crushes a leaf in her hands just to take in the smell.",
|
||||
"DatingLandmarkEvent.705.3": "In the end, you buy a jar of blackcurrants soaked in liquor.",
|
||||
"DatingLandmarkEvent.706.1": "You continue to browse the market.",
|
||||
"DatingLandmarkEvent.706.2": "To your surprise, you realize that even in the crowded chaos, she still slips through with ease, never bumping into anyone.",
|
||||
"DatingLandmarkEvent.706.3": "You, on the other hand, stumble and dodge, your bags constantly brushing against others.",
|
||||
"DatingLandmarkEvent.707.1": "While shopping, ==DATING_CHARACTER== bargains with the merchants.",
|
||||
"DatingLandmarkEvent.707.2": "She wins a few discounts gracefully.",
|
||||
"DatingLandmarkEvent.707.3": "She's not just buying for herself—she buys for you, too.",
|
||||
"DatingLandmarkEvent.708.1": "The array of goods is dazzling to the eye, and there are some Artifacts that you have never seen before.\n==DATING_CHARACTER== stops in front of a small stall.",
|
||||
"DatingLandmarkEvent.708.2": "The stall owner, noticing potential customers, eagerly begins showcasing their goods.\n==DATING_CHARACTER== sets her sights on a small, elegant pocket watch.\nShe pulls you aside and asks for your opinion in a whisper.",
|
||||
"DatingLandmarkEvent.708.3": "You gasp inwardly upon hearing the price.\nYou tell ==DATING_CHARACTER== that you've seen similar designs elsewhere and that this one might be a bit overpriced.\nShe trusts your judgment.",
|
||||
"DatingLandmarkEvent.709.1": "The array of goods is dazzling to the eye, and there are some Artifacts that you have never seen before.\n==DATING_CHARACTER== stops in front of a small stall.",
|
||||
"DatingLandmarkEvent.709.2": "The stall owner, noticing potential customers, eagerly begins showcasing their goods.\n==DATING_CHARACTER== sets her sights on a pretty trinket.\nShe pulls you aside and asks for your opinion in a whisper.",
|
||||
"DatingLandmarkEvent.709.3": "You buy it for her without a second thought. She is overjoyed.\nYou can tell that she really does love it.",
|
||||
"DatingLandmarkEvent.710.1": "A fragrance stall catches ==DATING_CHARACTER=='s attention.",
|
||||
"DatingLandmarkEvent.710.2": "Here they're selling the perfume that's all the rage in Flavio. The vendor gives ==DATING_CHARACTER== a spritz behind her ear.",
|
||||
"DatingLandmarkEvent.710.3": "She says the scent makes her feel like she doesn't even recognize herself.",
|
||||
"DatingLandmarkEvent.711.1": "You pass a flower shop, its mysterious fragrance luring you in.",
|
||||
"DatingLandmarkEvent.711.2": "In the shop, the floral scent grows stronger, blooming in your mind. You decide to buy a bouquet.",
|
||||
"DatingLandmarkEvent.711.3": "\"You're like a freshly blossomed flower.\"\n\"Thank you. I really like it.\"",
|
||||
"DatingLandmarkEvent.712.1": "Time flies, and it feels like you two have visited every single stall.\n==DATING_CHARACTER== says there are still a few things she wants to check out on her own.",
|
||||
"DatingLandmarkEvent.712.2": "So, you part ways for a little while. With your legs feeling sore, you find a bench to rest on. Before you know it, you've drifted off to sleep.",
|
||||
"DatingLandmarkEvent.712.3": "When you wake, you find ==DATING_CHARACTER== watching your sleeping face intently.\nShe laughs brightly and hands you the snacks she has bought.",
|
||||
"DatingLandmarkEvent.713.1": "Time flies, and it feels like you two have visited every single stall.\n==DATING_CHARACTER== says there are still a few things she wants to check out on her own.",
|
||||
"DatingLandmarkEvent.713.2": "So, you part ways for a little while. With your legs feeling sore, you find a bench to rest on.\nSoon she's back, carrying two servings of mouthwatering snacks.",
|
||||
"DatingLandmarkEvent.713.3": "You happily share a meal of street food together.",
|
||||
"DatingLandmarkEvent.724.1": "==DATING_CHARACTER== takes out a beautifully wrapped gift. She had secretly picked it out earlier at the market.",
|
||||
"DatingLandmarkEvent.724.2": "==DATING_CHARACTER== looks a bit nervous, but you pull out the gift you have just prepared for her.",
|
||||
"DatingLandmarkEvent.724.3": "Caring minds think alike! You are both a little embarrassed but happily exchange your gifts.",
|
||||
"DatingLandmarkEvent.725.1": "==DATING_CHARACTER== takes out a beautifully wrapped gift. She had secretly picked it out earlier at the market.",
|
||||
"DatingLandmarkEvent.725.2": "You open the surprise right then and there. It's a little something you'd mentioned to her a long time ago.\nYou thank ==DATING_CHARACTER== so profusely that she looks very embarrassed.",
|
||||
"DatingLandmarkEvent.725.3": "You almost wish you could rent out the whole street just to walk it with her again—though of course, you know it'll take a lot more work to make that dream real.",
|
||||
"DatingLandmarkEvent.726.1": "==DATING_CHARACTER== takes out a beautifully wrapped gift. She had secretly picked it out earlier at the market.",
|
||||
"DatingLandmarkEvent.726.2": "With an air of mystery, ==DATING_CHARACTER== tells you that you cannot open this present until you get home.",
|
||||
"DatingLandmarkEvent.726.3": "You stick to the agreement and decide to save this surprise for the very end.",
|
||||
"DatingLandmarkEvent.801.1": "As you draw closer to the Port, you can already feel the warm, humid air.",
|
||||
"DatingLandmarkEvent.801.2": "The waves crash against the breakwater as you stand below, looking up.",
|
||||
"DatingLandmarkEvent.801.3": "You spot ==DATING_CHARACTER==, her face turned toward the sun, a wide stretch of blue sky behind her, a calm serenity enveloping her.",
|
||||
"DatingLandmarkEvent.802.1": "You and ==DATING_CHARACTER== walk side by side along the creaking pier.",
|
||||
"DatingLandmarkEvent.802.2": "Inside the Port, some boats bob gently along with the tide.",
|
||||
"DatingLandmarkEvent.802.3": "You can't help but wonder: if the chance came, would you set out to sea, too?",
|
||||
"DatingLandmarkEvent.803.1": "You and ==DATING_CHARACTER== walk side by side along the creaking pier.",
|
||||
"DatingLandmarkEvent.803.2": "A tall ship is entering the port, its sails furled as haulers slowly pull it forward.",
|
||||
"DatingLandmarkEvent.803.3": "The sailors on deck keep a sharp eye on the distance between ship and posts, shouting loudly from time to time.",
|
||||
"DatingLandmarkEvent.804.1": "Vendors on the pier call out, selling fresh catches of the day. You both wander over to have a look.",
|
||||
"DatingLandmarkEvent.804.2": "The seafood is certainly fresh, but it's not convenient for you to prepare it.",
|
||||
"DatingLandmarkEvent.804.3": "Luckily, they also have oysters. You buy a few, pry them open with a small knife, and squeeze lime juice over them. Both of you eat them as you walk.",
|
||||
"DatingLandmarkEvent.805.1": "A merchant ship is unloading, and a trader eagerly invites you to see the goods he's retailing.",
|
||||
"DatingLandmarkEvent.805.2": "There are all kinds of spices and bolts of silk, but neither of you are interested.",
|
||||
"DatingLandmarkEvent.805.3": "Instead, ==DATING_CHARACTER== spots a few bags of candy. You taste one and find it to be the rare soft and chewy kind. In the end, you each buy a bag.",
|
||||
"DatingLandmarkEvent.806.1": "Tired from walking, you sit down to rest. Just then, the sun begins to sink slowly into the sea.",
|
||||
"DatingLandmarkEvent.806.2": "The water looks as though it's about to boil. The whole world starts to turn gold and the glow spreads across her face. The evening breeze tugs at her clothes. With the rhythm of the tide, you feel happiness welling up inside you.",
|
||||
"DatingLandmarkEvent.806.3": "You and ==DATING_CHARACTER== stay there together until night falls and the faint lights of fishing boats begin flickering across the water.",
|
||||
"DatingLandmarkEvent.807.1": "A large ship is preparing to leave port. You can make out silhouettes moving on its deck.",
|
||||
"DatingLandmarkEvent.807.2": "The ropes are pulled up, the main sail rises. The huge triangular canvas spreads wide, shining in the sunlight like a white torch.",
|
||||
"DatingLandmarkEvent.807.3": "You and ==DATING_CHARACTER== stand quietly on the pier posts, watching as the great ship slowly departs.",
|
||||
"DatingLandmarkEvent.808.1": "There is an exhibition ship inside the Port. It's essentially a floating museum, so it must hold some interesting displays.",
|
||||
"DatingLandmarkEvent.808.2": "You cross the narrow gangplank to board. The wooden plank shifts under the tide, making it feel like you could topple into the water at any moment!",
|
||||
"DatingLandmarkEvent.808.3": "You and ==DATING_CHARACTER== clutch each other tightly and make it aboard safely.",
|
||||
"DatingLandmarkEvent.809.1": "There is an exhibition ship inside the Port. It's essentially a floating museum, so it must hold some interesting displays.",
|
||||
"DatingLandmarkEvent.809.2": "This time you climb up the rope netting at the ship's side. The climb is hard, gravity weighing you down. You can't help wondering if too much time spent lying around in the Monolith has left your body out of shape.",
|
||||
"DatingLandmarkEvent.809.3": "Luckily, being a seasoned Trekker, ==DATING_CHARACTER== reaches the deck and finally hauls you up as well. The two of you sit on the deck catching your breath. You really do need more exercise.",
|
||||
"DatingLandmarkEvent.810.1": "One cabin displays a giant sea chart, but the symbols on it are impossible to read, so you turn your attention to the land instead, studying the locations of various Cities.",
|
||||
"DatingLandmarkEvent.810.2": "\"Boss, are you planning the business expansion map of your 'Accord'?\" ==DATING_CHARACTER== steps up beside you, joining you in surveying this fledgling business empire.",
|
||||
"DatingLandmarkEvent.810.3": "As a fast-growing player-focused vertical startup on the soul domain, it has to identify core pain points, ensure cross-functional alignment, and drive an end-to-end product-development cycle...\nStop right there! Don't let all that jargon get in the way of your time with ==DATING_CHARACTER==.",
|
||||
"DatingLandmarkEvent.811.1": "Another cabin is filled with intricate ship models. If not for the glass display, you'd want to hold them in your hands.",
|
||||
"DatingLandmarkEvent.811.2": "\"Look, look—that ship's design is so strange!\" ==DATING_CHARACTER== points to a longship in the case.",
|
||||
"DatingLandmarkEvent.811.3": "You recall seeing even stranger ships in the Monolith. Maybe next time you could wish for a little model of your own?",
|
||||
"DatingLandmarkEvent.812.1": "The crew's cateen offers a \"sailor's meal\" experience. You and ==DATING_CHARACTER== decide to try it.",
|
||||
"DatingLandmarkEvent.812.2": "The waiter serves you a combo of hard bread and salted meat, explaining: \"On ships sailing beyond the Sunken Sea, with no ports for resupply, sailors eventually had nothing to eat but food like this.\"",
|
||||
"DatingLandmarkEvent.812.3": "Impossible to chew! The hard bread pummels your teeth, while the salted meat turns it into a full-on beating. Together they leave your mouth parched, and you gulp down water to recover.\nThis meal is truly no joke, but at least the cost was already included in the ticket.",
|
||||
"DatingLandmarkEvent.813.1": "The crew's cateen offers a \"sailor's meal\" experience. You and ==DATING_CHARACTER== decide to try it.",
|
||||
"DatingLandmarkEvent.813.2": "\"Congratulations! You two are this week's lucky guests. Please enjoy an admiral's feast.\" The server brings out a full platter.",
|
||||
"DatingLandmarkEvent.813.3": "Fresh fish, ham, peas, bread, and cheese, served with lime and sugared tea. You and ==DATING_CHARACTER== dig in with delight.",
|
||||
"DatingLandmarkEvent.818.1": "You wander into a specialty shop by the outer docks, curious about its seaside goods.",
|
||||
"DatingLandmarkEvent.818.2": "The smell of dried fish hits you as soon as you step in.\nYou buy some little dried fish as snacks.",
|
||||
"DatingLandmarkEvent.818.3": "But you can't linger too long; otherwise the smell will cling to your clothes and hair.",
|
||||
"DatingLandmarkEvent.819.1": "Strolling along the breakwater, ==DATING_CHARACTER== walks a little ahead of you, arms slightly raised.",
|
||||
"DatingLandmarkEvent.819.2": "She sways as she goes. The trees whisper in the wind. She turns back, leaning toward you.",
|
||||
"DatingLandmarkEvent.819.3": "\"Today was so much fun.\" In the dim light, you can't quite see her face, but you know she must be smiling."
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
{
|
||||
"DatingStartEndEvent.103101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.103101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.103102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.103102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.107101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.107101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.107102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.107102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.108101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.108101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.108102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.108102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.111101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.111101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.111102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.111102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.112101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.112101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.112102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.112102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.113101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.113101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.113102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.113102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.116101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.116101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.116102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.116102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.117101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.117101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.117102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.117102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.118101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.118101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.118102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.118102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.119101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.119101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.119102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.119102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.120101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.120101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.120102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.120102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.123101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.123101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.123102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.123102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.125101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.125101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.125102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.125102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.126101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.126101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.126102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.126102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.127101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.127101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.127102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.127102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.132101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.132101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.132102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.132102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.134101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.134101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.134102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.134102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.135101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.135101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.135102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.135102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.141101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.141101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.141102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.141102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.142101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.142101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.142102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.142102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.144101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.144101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.144102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.144102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.147101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.147101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.147102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.147102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.149101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.149101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.149102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.149102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.150101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.150101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.150102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.150102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.155101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.155101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.155102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.155102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
|
||||
"DatingStartEndEvent.156101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
|
||||
"DatingStartEndEvent.156101.2": "The two of you will be spending some time together. What will happen?",
|
||||
"DatingStartEndEvent.156102.1": "Before you realize it, time has flown by.",
|
||||
"DatingStartEndEvent.156102.2": "You have made some great memories with ==DATING_CHARACTER==, and now..."
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"DemonAdvance.1.1": "Authorization Level"
|
||||
}
|
||||
@@ -0,0 +1,232 @@
|
||||
{
|
||||
"DictionaryDiagram.10010101.1": "Trekker Description",
|
||||
"DictionaryDiagram.10010101.2": "Trekkers possess unique <color=#0abec5>Elements</color> and <color=#0abec5>combat styles</color>. Encounter more Trekkers and strategically deploy them to tackle diverse challenges.",
|
||||
"DictionaryDiagram.10020101.1": "Level Up",
|
||||
"DictionaryDiagram.10020101.2": "Using EXP items cam raise <color=#0abec5>Trekker Level</color>, significantly boosting all base stats.",
|
||||
"DictionaryDiagram.10020102.1": "Tier Up",
|
||||
"DictionaryDiagram.10020102.2": "Each Trekker reaches a level cap every <color=#0abec5>10</color> levels.\nBy consuming specific advancement materials to complete <color=#0abec5>Tier-up</color>, you can boost their stats and <color=#0abec5>increase the level cap</color>.",
|
||||
"DictionaryDiagram.10020103.1": "Awakening",
|
||||
"DictionaryDiagram.10020103.2": "Upon reaching <color=#0abec5>Tier 3</color>, Trekkers can unlock their <color=#0abec5>Awakened Appearance</color>, which can be set on the home screen.",
|
||||
"DictionaryDiagram.10030101.1": "Skills Description",
|
||||
"DictionaryDiagram.10030101.2": "Each Trekker has different skills that can be categorized as: \nAuto Attack, Active Skill, Support Skill, and Ultimate.",
|
||||
"DictionaryDiagram.10030102.1": "Skills Enhancement",
|
||||
"DictionaryDiagram.10030102.2": "By consuming skill upgrade materials, you can level up skills to enhance their effectiveness.",
|
||||
"DictionaryDiagram.10040102.1": "Unlocking Affixes",
|
||||
"DictionaryDiagram.10040102.2": "Emblems come with random Affix(es) and their corresponding Trekker tags. Upgrading the emblem to a specific level will unlock the bonus for the Affixes.",
|
||||
"DictionaryDiagram.10040103.1": "Affix Synergy",
|
||||
"DictionaryDiagram.10040103.2": "When the emblem's Affixes align with the Trekker's Elements, the bonus provided by the Affixes gain additional boosts.",
|
||||
"DictionaryDiagram.10050101.1": "Potentials",
|
||||
"DictionaryDiagram.10050101.2": "Each Trekker has unique Potentials for both Main and Support roles. Participate in Ascension to unlock them. Different Potential combinations for the same Trekker form distinct combat builds.",
|
||||
"DictionaryDiagram.10060101.1": "Talent Description",
|
||||
"DictionaryDiagram.10060101.2": "Recruiting duplicate Trekkers grants <color=#0abec5>Trekker Soul Keys</color>.\u000bThese keys allow you to activate <color=#0abec5>Talents</color>, boosting the Trekker's Elements, and unlock visual effects. In addition to recruitment, Soul Keys can also be obtained through other methods.",
|
||||
"DictionaryDiagram.10060102.1": "Talent Effect",
|
||||
"DictionaryDiagram.10060102.2": "Activating <color=#0abec5>Talents</color> allows Trekkers to gain various Element bonuses.\u000bWhen all Talents in the same tier are activated, additional abilities will be unlocked, and the next tier will become available to activate.",
|
||||
"DictionaryDiagram.10070101.1": "Affinity Description",
|
||||
"DictionaryDiagram.10070101.2": "Trekkers gain <color=#0abec5>Affinity</color> over time. Raising Affinity unlocks extra archive entries, voice lines, and personal stories. Completing a storyline grants exclusive <color=#0abec5>Memory Snapshots</color>. Affinity also provides minor Element boosts.",
|
||||
"DictionaryDiagram.10070102.1": "Increase Affinity - Affinity Task",
|
||||
"DictionaryDiagram.10070102.2": "Each Trekker has unique <color=#0abec5>Affinity Tasks</color>. Completing them grants Affinity. You can also raise Affinity through <color=#0abec5>invitations and gifts</color>, in addition to combat.",
|
||||
"DictionaryDiagram.10080101.1": "Trekker Emblem",
|
||||
"DictionaryDiagram.10080101.2": "Each Trekker has 3 emblem slots, which unlock at different levels. Once unlocked, emblems can be equipped to enhance the character's abilities.",
|
||||
"DictionaryDiagram.10080102.1": "Emblem Material",
|
||||
"DictionaryDiagram.10080102.2": "After different emblem slots are unlocked, corresponding types of materials are required for crafting. The later an emblem slot is unlocked, the more materials are needed for its development.",
|
||||
"DictionaryDiagram.10080103.1": "Trekker Preference",
|
||||
"DictionaryDiagram.10080103.2": "The types and unlocking order of emblem slots for each Trekker do not follow a fixed pattern.",
|
||||
"DictionaryDiagram.10080104.1": "Emblem Forging",
|
||||
"DictionaryDiagram.10080104.2": "Each unlocked emblem slot requires specific materials for crafting. Crafting generates random Element Affixes. The 2nd slot may grant Affixes that boost Skill Level, and the 3rd slot may grant Affixes that boost Potential Level.",
|
||||
"DictionaryDiagram.10080105.1": "Emblem Reforging",
|
||||
"DictionaryDiagram.10080105.2": "After an emblem is crafted, you can consume corresponding materials to reforge its Element, generating new random Element Affixes.",
|
||||
"DictionaryDiagram.10080106.1": "Reforge Locking",
|
||||
"DictionaryDiagram.10080106.2": "During reforging, you can lock up to 2 Element Affixes to keep them. Locked Affixes are guaranteed to remain when new random Affixes are generated.",
|
||||
"DictionaryDiagram.20010101.1": "Authorization Level",
|
||||
"DictionaryDiagram.20010101.2": "Spending Vigor to complete battles allows you to level up your Authorization Level and receive generous supplies!",
|
||||
"DictionaryDiagram.20020101.1": "Monolith: Description",
|
||||
"DictionaryDiagram.20020101.2": "Upon completing the Ascension, you can save \"Records\" and use them to challenge other levels.",
|
||||
"DictionaryDiagram.20020102.1": "Monolith: Potential",
|
||||
"DictionaryDiagram.20020102.2": "During <color=#0abec5>Ascension</color>, you can select and collect <color=#0abec5>Potentials</color> to enhance Trekkers' abilities. Acquired Potentials will also be saved in your \"Records.\"",
|
||||
"DictionaryDiagram.20020103.1": "Monolith: Musical Note",
|
||||
"DictionaryDiagram.20020103.2": "During <color=#0abec5>Ascension</color>, you can collect <color=#0abec5>Musical Notes</color> to gain various Element Bonuses.\u000bThe Musical Notes will also be saved in your records and can be used for challenges in other game modes.",
|
||||
"DictionaryDiagram.20020104.1": "Monolith: Harmony Skill",
|
||||
"DictionaryDiagram.20020104.2": "Collected Musical Notes can be used to activate the <color=#0abec5>Harmony Skills</color> of equipped Discs, providing buffs for the squad. And the activated Harmony Skills will also be saved in your records and can be used for challenges in other game modes.",
|
||||
"DictionaryDiagram.20020105.1": "Monolith: Event",
|
||||
"DictionaryDiagram.20020105.2": "During <color=#0abec5>Ascension</color>, you will encounter random events that offer different reward options once completed.",
|
||||
"DictionaryDiagram.20020107.1": "Monolith: Records",
|
||||
"DictionaryDiagram.20020107.2": "You can save records of your adventure after completing the <color=#0abec5>Ascension</color>, which will grant you access for various other activities.\u000bEach record includes the composition of Trekkers, their Potentials, and Musical Notes.",
|
||||
"DictionaryDiagram.20020201.1": "Description",
|
||||
"DictionaryDiagram.20020201.2": "Completing <color=#0abec5>Ascension</color> or finishing <color=#0abec5>Research Plans</color> grants materials for Monolith Research.\u000bInvest materials on <color=#0abec5>Research Nodes</color> to earn various bonuses for Ascensions.",
|
||||
"DictionaryDiagram.20020202.1": "Research Layers",
|
||||
"DictionaryDiagram.20020202.2": "Monolith Research consists of 3 <color=#0abec5>layers</color>. You must complete all the <color=#0abec5>researches</color> of the previous layer before you can proceed to the next layer.",
|
||||
"DictionaryDiagram.20020203.1": "Research Requirements",
|
||||
"DictionaryDiagram.20020203.2": "You need to unlock the current research layer and complete the research of <color=#0abec5>prerequisite nodes</color> before you can begin the corresponding research.",
|
||||
"DictionaryDiagram.20030101.1": "Record Description",
|
||||
"DictionaryDiagram.20030101.2": "Upon completing Ascension, you can save a record, which includes the composition of Trekkers and their Runic Discs. You can load a record at any time to sync the stored information of Trekkers and Discs.",
|
||||
"DictionaryDiagram.20030102.1": "Potentials and Blessings",
|
||||
"DictionaryDiagram.20030102.2": "Your records will also preserve activated Trekker Potentials and Musical Notes during Ascension.\u000bOnce saved, they will no longer change.",
|
||||
"DictionaryDiagram.20040101.1": "Travel Story",
|
||||
"DictionaryDiagram.20040101.2": "!NONEED!",
|
||||
"DictionaryDiagram.20050101.1": "Daily Task",
|
||||
"DictionaryDiagram.20050101.2": "!NONEED!",
|
||||
"DictionaryDiagram.20060101.1": "Enemy Hunting",
|
||||
"DictionaryDiagram.20060101.2": "!NONEED!",
|
||||
"DictionaryDiagram.20070101.1": "Emblem Hunting",
|
||||
"DictionaryDiagram.20070101.2": "!NONEED!",
|
||||
"DictionaryDiagram.20080101.1": "Permanent Monolith Pinnacle",
|
||||
"DictionaryDiagram.20080101.2": "Spar with Trekkers in the Permanent Monolith Pinnacle to earn rewards.",
|
||||
"DictionaryDiagram.20080102.1": "Special Appearance",
|
||||
"DictionaryDiagram.20080102.2": "In Special Appearance mode, you can manually select tags to increase the difficulty of the stage. The higher the difficulty, the higher the score you'll earn upon completion.\nNote: Completion time will also affect the final score.",
|
||||
"DictionaryDiagram.20080103.1": "Special Ranking",
|
||||
"DictionaryDiagram.20080103.2": "In Special Appearance mode, your score will determine your ranking.\nAbyss Star Crystal are rewarded based on your rank at the end of each season.",
|
||||
"DictionaryDiagram.20080104.1": "Duel Level",
|
||||
"DictionaryDiagram.20080104.2": "Clearing Trekker Duel stages increases your Duel Level, which boosts the rewards earned from Trekker Duels.",
|
||||
"DictionaryDiagram.20090101.1": "Stat Bonus",
|
||||
"DictionaryDiagram.20090101.2": "Carrying a Disc into the Monolith will provide your squad with stat bonuses corresponding to the Disc.",
|
||||
"DictionaryDiagram.20090102.1": "Main Slot: Melody Skill",
|
||||
"DictionaryDiagram.20090102.2": "When equipped in the main slot, the Disc automatically activates its Melody Skill upon entering the Monolith. This powerful skill greatly enhances your Trekkers' combat capabilities. Its level scales with the Disc's Crescendo Stars — the higher the stars, the stronger the skill.",
|
||||
"DictionaryDiagram.20090103.1": "Main Slot: Harmony Skill",
|
||||
"DictionaryDiagram.20090103.2": "If the Disc is equipped in the main slot: The Harmony Skill requires collecting specific types and quantities of Element Musical Notes during Ascension to activate.",
|
||||
"DictionaryDiagram.20090104.1": "Support Slot: Initial Musical Note",
|
||||
"DictionaryDiagram.20090104.2": "If the Disc is equipped in the support slot: When you enter the Monolith, the Musical Notes corresponding to that specific Disc will be added as initial Musical Notes. These Musical Notes can also be used to activate the Harmony Skill in the main slot.",
|
||||
"DictionaryDiagram.20100101.1": "Contacts",
|
||||
"DictionaryDiagram.20100101.2": "The Trekkers you meet and recruit during your journey will be added to your cellphone's Heartlink contact list. Chat sessions will automatically trigger after a certain period or through specific in-game events.",
|
||||
"DictionaryDiagram.20100102.1": "Chats",
|
||||
"DictionaryDiagram.20100102.2": "During the chat sessions you can choose different responses, which will trigger a variety of replies.",
|
||||
"DictionaryDiagram.20100103.1": "Chat History",
|
||||
"DictionaryDiagram.20100103.2": "For each contact, all triggered chat sessions are recorded in the list. You can switch between completed and ongoing conversations from here.",
|
||||
"DictionaryDiagram.20110101.1": "Vigor Description",
|
||||
"DictionaryDiagram.20110101.2": "Certain activities in the world, such as Bounty Trials and certain event levels, consume Vigor.\u000bYou can spend Vigor to increase your Authorization Level.",
|
||||
"DictionaryDiagram.20110102.1": "Vigor Recovery",
|
||||
"DictionaryDiagram.20110102.2": "Vigor naturally regenerates by 1 every 6 minutes. You can also restore it by using Stellanite Dust or recovery items like Energy Drinks.",
|
||||
"DictionaryDiagram.20110103.1": "Vigor Reserve",
|
||||
"DictionaryDiagram.20110103.2": "When Vigor is full, 1 Vigor will be stored in the Vigor Reserve every X minutes, up to a maximum of XX. Reserved Vigor can be withdrawn and used at any time.",
|
||||
"DictionaryDiagram.20120101.1": "Gameplay Overview",
|
||||
"DictionaryDiagram.20120101.2": "The Arena features different difficulties and elements, requiring Trekkers to start from the lowest level arena.\nCompleting Arena challenges grants abundant rewards.",
|
||||
"DictionaryDiagram.20120102.1": "Arena Rules",
|
||||
"DictionaryDiagram.20120102.2": "Arenas with varying elements and difficulties may have specific rulesets.\nAdapt your battle strategy and Trekker selection accordingly!",
|
||||
"DictionaryDiagram.20130101.1": "Cataclysm Survivor",
|
||||
"DictionaryDiagram.20130101.2": "Cataclysm Survivor has stages with multiple difficulty levels. You can choose which one to challenge.",
|
||||
"DictionaryDiagram.20130102.1": "Cataclysm Survivor: Squads",
|
||||
"DictionaryDiagram.20130102.2": "Cataclysm Survivor requires two separate squads to take on a challenge. Trekkers cannot be shared between the squads!",
|
||||
"DictionaryDiagram.20130103.1": "Cataclysm Survivor: Rewards",
|
||||
"DictionaryDiagram.20130103.2": "In Cataclysm Survivor, you earn points during combat based on the number of enemies defeated. Reach the seasonal score milestones to claim rewards.",
|
||||
"DictionaryDiagram.20130104.1": "Cataclysm Survivor: Talent Points",
|
||||
"DictionaryDiagram.20130104.2": "Collecting Destiny Cards earns you Cataclysm Survivor Talent Points. These points can be used to unlock nodes in the Cataclysm Survivor Talent Tree.\nThe Talent Tree provides various bonuses for your future Cataclysm Survivor challenges.",
|
||||
"DictionaryDiagram.20130201.1": "Cataclysm Survivor: Level",
|
||||
"DictionaryDiagram.20130201.2": "In Cataclysm Survivor battles, earn EXP to level up your Trekkers. Each level grants a random Destiny Card that boosts attributes for that run. Destiny Card effects carry over between the first and second halves of the battle.",
|
||||
"DictionaryDiagram.20130202.1": "Cataclysm Survivor: Special Rewards",
|
||||
"DictionaryDiagram.20130202.2": "After Cataclysm Talents are activated, you will receive a powerful Special Destiny Card once you've collected a certain number of cards from the same pack!",
|
||||
"DictionaryDiagram.20130203.1": "Cataclysm Survivor: Special Mechanism",
|
||||
"DictionaryDiagram.20130203.2": "An unknown force is affecting this battle! Pressing and holding Dodge will not activate Dash in Cataclysm Survivor.",
|
||||
"DictionaryDiagram.20140101.1": "Proving Grounds",
|
||||
"DictionaryDiagram.20140101.2": "Proving Grounds features multiple bosses for players to challenge weekly, and each boss can be challenged 3 times per week. Challenge attempts are replenished every Monday. You will not earn rewards for taking down bosses if you are out of challenge attempts.",
|
||||
"DictionaryDiagram.20140102.1": "Material Drops",
|
||||
"DictionaryDiagram.20140102.2": "Each boss drops its own unique materials. As different Trekkers have different development needs, you need to challenge specific bosses to obtain the required development materials.",
|
||||
"DictionaryDiagram.20150101.1": "Boss Blitz",
|
||||
"DictionaryDiagram.20150101.2": "Boss Blitz is a periodically refreshed event. Each cycle features two special Blitz missions with unique rules for Trekkers to conquer.",
|
||||
"DictionaryDiagram.20150102.1": "Total Star Count",
|
||||
"DictionaryDiagram.20150102.2": "Each special Blitz mission tracks its own Star count. Your total Stars for the cycle is the sum of the Stars achieved in both missions.",
|
||||
"DictionaryDiagram.20150103.1": "Rewards",
|
||||
"DictionaryDiagram.20150103.2": "You can claim Stellante Dusts based on the total Stars you earned in the cycle.",
|
||||
"DictionaryDiagram.20150104.1": "How to Score",
|
||||
"DictionaryDiagram.20150104.2": "Deal DMG within the time limit to earn DMG Score proportional to DMG dealt. Execute actions matching the bosses' mechanics to earn Technique Score per successful attempt.",
|
||||
"DictionaryDiagram.20150105.1": "How to Get Stars",
|
||||
"DictionaryDiagram.20150105.2": "Earn Stars by reaching specific score thresholds. Your highest Star count per mission is recorded.",
|
||||
"DictionaryDiagram.20150106.1": "Lock-In Mechanics",
|
||||
"DictionaryDiagram.20150106.2": "When a Blitz mission is complete and your score is recorded, the Trekkers used in this mission will be locked. Using locked Trekkers in another Blitz mission and recording a new score will clear your score and stars for the previous mission.",
|
||||
"DictionaryDiagram.20160101.1": "A Finale Echoing",
|
||||
"DictionaryDiagram.20160101.2": "Challenging a boss requires <color=#0abec5>Showdown Decree</color>.\u000bThis item will be restored to maximum quantity daily during the event.",
|
||||
"DictionaryDiagram.20160102.1": "Challenge Difficulty",
|
||||
"DictionaryDiagram.20160102.2": "Select a boss of any <color=#0abec5>difficulty</color> and begin the challenge.\u000bYou can engage in practice battles with bosses without consuming Challenge Tickets via <color=#0abec5>Simulation</color>.",
|
||||
"DictionaryDiagram.20160201.1": "Joint Battle",
|
||||
"DictionaryDiagram.20160201.2": "Even if you fail to defeat the boss in battle, you can dispatch a follow-up squad to challenge again.\u000bIn subsequent battles, the selected records must not include Trekkers who have been deployed before.",
|
||||
"DictionaryDiagram.30010101.1": "Basic Controls",
|
||||
"DictionaryDiagram.30010101.2": "Trekkers automatically attack enemies within their range.\nSelect the <color=#0abec5>Skill</color> button to cast skills.\nOnce your Ultimate is charged, select the <color=#0abec5>Ultimate</color> button to cast it.",
|
||||
"DictionaryDiagram.30010501.1": "Combat Controls: Auto Attack",
|
||||
"DictionaryDiagram.30010501.2": "The Trekker will perform Auto Attacks when a target enters their Attack Range.",
|
||||
"DictionaryDiagram.30010601.1": "Combat Control: Main Skill",
|
||||
"DictionaryDiagram.30010601.2": "Select the Main Skill button to cast the Main Skill.",
|
||||
"DictionaryDiagram.30010701.1": "Combat Controls: Energy Charge",
|
||||
"DictionaryDiagram.30010701.2": "Any of the <color=#0abec5>Main Trekker's</color> Auto Attacks and Skills against enemies charges the Ultimate cumulatively.",
|
||||
"DictionaryDiagram.30010801.1": "Combat Controls: Dodge",
|
||||
"DictionaryDiagram.30010801.2": "Select the Dodge button to dodge monsters's attacks. Invulnerable while dodging.",
|
||||
"DictionaryDiagram.30010901.1": "Combat Controls: Dash",
|
||||
"DictionaryDiagram.30010901.2": "Hold the Dodge button to dash. The Trekker will not auto attack during while moving.",
|
||||
"DictionaryDiagram.30011001.1": "Combat Controls: Support Skill",
|
||||
"DictionaryDiagram.30011001.2": "Select the Support Skill button to cast the Support Skill.",
|
||||
"DictionaryDiagram.30011101.1": "Combat Controls: Support Ultimate",
|
||||
"DictionaryDiagram.30011101.2": "Select the support Trekker's Ultimate button to cast the Ultimate.",
|
||||
"DictionaryDiagram.30011201.1": "Element: Marks",
|
||||
"DictionaryDiagram.30011201.2": "Characters can inflict marks on targets or trigger existing marks for various additional effects.\nEach character can trigger up to one mark per second for the same target.",
|
||||
"DictionaryDiagram.30011202.1": "Elemental Mark - Squad",
|
||||
"DictionaryDiagram.30011202.2": "As support characters, Support and Versatile characters apply Marks of their element.\nA main character who is a Vanguard of the same element can then trigger this Mark.",
|
||||
"DictionaryDiagram.30011301.1": "Element: Vulnerability & Resistance",
|
||||
"DictionaryDiagram.30011301.2": "When a Trekker attacks a monster, the DMG dealt will vary based on the monster's elemental vulnerability or resistance.",
|
||||
"DictionaryDiagram.30011302.1": "Element: Vulnerability & Resistance",
|
||||
"DictionaryDiagram.30011302.2": "When a Trekker attacks a monster, the DMG dealt will vary based on the monster's elemental vulnerability or resistance.",
|
||||
"DictionaryDiagram.30011401.1": "Element: Recommendation",
|
||||
"DictionaryDiagram.30011401.2": "When challenging a level, pay attention to the level's recommended elements!",
|
||||
"DictionaryDiagram.30011501.1": "Resilience",
|
||||
"DictionaryDiagram.30011501.2": "When a target has Resilience, its actions cannot be interrupted by external forces. When the target takes DMG, its Resilience is reduced.",
|
||||
"DictionaryDiagram.30011601.1": "Resilience Break",
|
||||
"DictionaryDiagram.30011601.2": "A target with Broken Resilience will be immobilized for a prolonged period and takes additional DMG from Trekkers.",
|
||||
"DictionaryDiagram.30011701.1": "Element: Mark Trigger",
|
||||
"DictionaryDiagram.30011701.2": "If a target has been inflicted with a mark, try attacking it with a skill of the same element that can trigger the mark!",
|
||||
"DictionaryDiagram.30011801.1": "Musical Note Source",
|
||||
"DictionaryDiagram.30011801.2": "You will receive Musical Notes by completing battle, making purchases in the shop, and encountering random events in the Monolith Walkthrough.",
|
||||
"DictionaryDiagram.40010101.1": "Gameplay Overview",
|
||||
"DictionaryDiagram.40010101.2": "Areas buried with rare treasures await Trekkers. Explore these areas to uncover these treasures, accumulate points, and earn generous rewards.",
|
||||
"DictionaryDiagram.40010102.1": "How to Obtain Treasure Shovels",
|
||||
"DictionaryDiagram.40010102.2": "During the event, every 20 Stamina consumed grants 1 Treasure Shovel. A certain number of shovels will be sent to your backpack upon daily log-in.",
|
||||
"DictionaryDiagram.40010103.1": "Durability",
|
||||
"DictionaryDiagram.40010103.2": "Select a tile to hit it with the Treasure Shovel and reduce its Durability. The tile downgrades with durability loss until it is destroyed. Fragile tiles are an exception: they cannot be created by downgrading, and they are destroyed automatically when adjacent tiles are destroyed.",
|
||||
"DictionaryDiagram.40010104.1": "Treasure Shape",
|
||||
"DictionaryDiagram.40010104.2": "Buried treasures come in four shapes (see above) and occupy multiple tiles. Pay attention to the parts revealed in the destroyed tiles to collect treasures more efficiently.",
|
||||
"DictionaryDiagram.40010105.1": "Treasure Value",
|
||||
"DictionaryDiagram.40010105.2": "Collected treasures are automatically converted into points. Accumulate points to complete event tasks and claim rewards.",
|
||||
"DictionaryDiagram.40010106.1": "Floor Progression & Trekker Support",
|
||||
"DictionaryDiagram.40010106.2": "Each floor contains 3 randomly placed treasures. You will progress to the next floor upon collecting all of them. When you progress to a new floor, 2 random Trekkers will spawn and provide Support Skills. Use these skills wisely to obtain treasures more efficiently.",
|
||||
"DictionaryDiagram.40020101.1": "Chess Defense - Basic Gameplay",
|
||||
"DictionaryDiagram.40020101.2": "Upon entering a match, you will start with a few random Trekker pieces from your preset squad, then gradually obtain the remaining ones over the following waves of monsters. All Trekkers in this mode have redesigned stats, independent of your own roster.",
|
||||
"DictionaryDiagram.40020102.1": "Chess Defense - Basic Gameplay",
|
||||
"DictionaryDiagram.40020102.2": "Monsters advance along a fixed path. Place characters on the slots to defeat them before they reach the finish line. Keep an eye on your defense durability — it represents the maximum number of monsters the end zone can withstand.",
|
||||
"DictionaryDiagram.40020103.1": "Chess Defense - Basic Gameplay",
|
||||
"DictionaryDiagram.40020103.2": "Characters will perform Auto Attacks. When the Skill Charge bar is full and the time is right, characters will cast skills automatically.",
|
||||
"DictionaryDiagram.40020201.1": "Chess Defense - Character Upgrade",
|
||||
"DictionaryDiagram.40020201.2": "Defeat monsters or wait to gain EXP over time. Once your EXP bar fills up, it's converted into an Upgrade Point.\nEach stage has its own limit on how many Upgrade Points you can earn.",
|
||||
"DictionaryDiagram.40020202.1": "Chess Defense - Character Upgrade",
|
||||
"DictionaryDiagram.40020202.2": "Tap the character's Upgrade button once you've collected enough Upgrade Points to level her up and enhance her abilities.",
|
||||
"DictionaryDiagram.40020203.1": "Chess Defense - Character Upgrade",
|
||||
"DictionaryDiagram.40020203.2": "Activate a character's powerful Potentials at Level 4 and Level 6.",
|
||||
"DictionaryDiagram.40020301.1": "Chess Defense - Item Card",
|
||||
"DictionaryDiagram.40020301.2": "In some matches, you'll have access to special items you've prepared beforehand, each with unique effects in battle. Your item this match is Crunchy Shaved Ice. Use it to freeze monsters in a large area once and slow them down for a prolonged period.",
|
||||
"DictionaryDiagram.40020401.1": "Chess Defense - About Piece",
|
||||
"DictionaryDiagram.40020401.2": "Teresa creates a water field that gives buffs to nearby friendly units.",
|
||||
"DictionaryDiagram.40020402.1": "Chess Defense - About Piece",
|
||||
"DictionaryDiagram.40020402.2": "Fuyuka deals massive DMG to close-by targets over time.",
|
||||
"DictionaryDiagram.40020403.1": "Chess Defense - About Piece",
|
||||
"DictionaryDiagram.40020403.2": "Nazuna's penguin plushie follows the target and then explodes, dealing various debuffs to the target.",
|
||||
"DictionaryDiagram.40030101.1": "Gameplay Introduction",
|
||||
"DictionaryDiagram.40030101.2": "Select Start Packing to start the game!\nPack as many cookies correctly as possible in a limited time!",
|
||||
"DictionaryDiagram.40030201.1": "Exact Copy",
|
||||
"DictionaryDiagram.40030201.2": "In Exact Copy stages, select cookies that match the pattern on the gift box to place them in the box. Correct placement earns points and accumulates progress.\nEach box of complete packing grants extra points. Achieve the progress goal within the time limit to complete the challenge.",
|
||||
"DictionaryDiagram.40030301.1": "Sweet Delight",
|
||||
"DictionaryDiagram.40030301.2": "In Sweet Delight stages, the sequence of cookie placements will change. Every new gift box may have a different placement order!",
|
||||
"DictionaryDiagram.40030401.1": "Fun Rhythm",
|
||||
"DictionaryDiagram.40030401.2": "In Fun Rhythm stages, you must place the cookies at the precise beat. Accurate timing will grant a higher score.",
|
||||
"DictionaryDiagram.40030501.1": "Cuirkie Mode",
|
||||
"DictionaryDiagram.40030501.2": "In Cuirkie Mode, you must both follow the placement sequence when placing cookies AND pay attention to the timing.\nMultiple incorrect cookie placements or missing the beat can lead to challenge failure!",
|
||||
"DictionaryDiagram.90010101.1": "Tyrant Points",
|
||||
"DictionaryDiagram.90010101.2": "Complete daily tasks to earn Tyrant Points for item rewards. Accumulate more Tyrant Points to unlock milestone rewards. Tyrant Points and milestone rewards will reset at 1:00 PM every day.",
|
||||
"DictionaryDiagram.90010102.1": "Special Tasks",
|
||||
"DictionaryDiagram.90010102.2": "In addition to daily tasks, a set number of random special commissions will be available.",
|
||||
"DictionaryDiagram.90020101.1": "Tyrant Growth",
|
||||
"DictionaryDiagram.90020101.2": "In each chapter, Tyrant Growth tasks are linked to the main objectives of the chapter. Completing them will grant you generous rewards.",
|
||||
"DictionaryDiagram.90020102.1": "Tyrant Growth - Chapter",
|
||||
"DictionaryDiagram.90020102.2": "After completing all the tasks in the current chapter, you can claim the chapter rewards and unlock the next chapter.",
|
||||
"DictionaryDiagram.90030101.1": "Startup Grant",
|
||||
"DictionaryDiagram.90030101.2": "Completing Company Goals raises your Grant Tier, unlocking both basic and exclusive rewards. The Start-up Grant will reset its tier and unlocked items after each season. A new round of goals and rewards will then become available.",
|
||||
"DictionaryDiagram.90030102.1": "Elite Grant",
|
||||
"DictionaryDiagram.90030102.2": "The Starter Grant is available by default. Upgrading to the Elite or Royal Grant unlocks bigger rewards, with the Royal Grant coming with exclusive avatars and Appearance.",
|
||||
"DictionaryDiagram.90030103.1": "Company Goal",
|
||||
"DictionaryDiagram.90030103.2": "Complete daily and weekly Company Goals to earn bonus EXP. You can gain up to 12,000 EXP per week. Once this cap is reached, or the Startup Grant hits max level, no further EXP can be earned from Goals.",
|
||||
"DictionaryDiagram.90030104.1": "Level Purchase & Reward Notes",
|
||||
"DictionaryDiagram.90030104.2": "Spend currency to buy Grant Tiers and claim rewards instantly. When Company Goals refresh, unclaimed rewards are auto-collected. At the end of the Startup Grant, remaining rewards are sent to your mailbox, valid for 7 days."
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"DictionaryEntry.100101.1": "Trekker Description",
|
||||
"DictionaryEntry.100201.1": "Level-up & Tier-up",
|
||||
"DictionaryEntry.100301.1": "Skills",
|
||||
"DictionaryEntry.100601.1": "Talents",
|
||||
"DictionaryEntry.100701.1": "Affinity",
|
||||
"DictionaryEntry.100801.1": "Emblem",
|
||||
"DictionaryEntry.200101.1": "Authorization Level",
|
||||
"DictionaryEntry.200201.1": "Monolith",
|
||||
"DictionaryEntry.200202.1": "Monolith Research",
|
||||
"DictionaryEntry.201001.1": "Heartlink",
|
||||
"DictionaryEntry.201101.1": "Vigor",
|
||||
"DictionaryEntry.201201.1": "Menace Arena",
|
||||
"DictionaryEntry.201301.1": "Cataclysm Survivor",
|
||||
"DictionaryEntry.201302.1": "Cataclysm Survivor - Combat",
|
||||
"DictionaryEntry.201401.1": "Proving Grounds",
|
||||
"DictionaryEntry.201501.1": "Boss Blitz",
|
||||
"DictionaryEntry.300102.1": "Records",
|
||||
"DictionaryEntry.300103.1": "Potentials",
|
||||
"DictionaryEntry.300104.1": "Disc",
|
||||
"DictionaryEntry.300105.1": "Basic Controls",
|
||||
"DictionaryEntry.300106.1": "Elemental Mark",
|
||||
"DictionaryEntry.300107.1": "Element",
|
||||
"DictionaryEntry.300108.1": "Resilience"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"DictionaryTab.1.1": "Trekkers",
|
||||
"DictionaryTab.2.1": "Gameplay",
|
||||
"DictionaryTab.3.1": "Combat"
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"DictionaryTopBarEntry.100101.1": "Trekker Description",
|
||||
"DictionaryTopBarEntry.100201.1": "Level-up & Tier-up",
|
||||
"DictionaryTopBarEntry.100301.1": "Skills",
|
||||
"DictionaryTopBarEntry.100601.1": "Talents",
|
||||
"DictionaryTopBarEntry.100701.1": "Affinity",
|
||||
"DictionaryTopBarEntry.100801.1": "Emblem",
|
||||
"DictionaryTopBarEntry.200101.1": "Authorization Level",
|
||||
"DictionaryTopBarEntry.200201.1": "Monolith",
|
||||
"DictionaryTopBarEntry.200202.1": "Monolith Research",
|
||||
"DictionaryTopBarEntry.200801.1": "Apex Showdown",
|
||||
"DictionaryTopBarEntry.201001.1": "Heartlink",
|
||||
"DictionaryTopBarEntry.201101.1": "Vigor",
|
||||
"DictionaryTopBarEntry.201201.1": "Menace Arena",
|
||||
"DictionaryTopBarEntry.201301.1": "Cataclysm Survivor",
|
||||
"DictionaryTopBarEntry.201302.1": "Cataclysm Survivor - Combat",
|
||||
"DictionaryTopBarEntry.201401.1": "Proving Grounds",
|
||||
"DictionaryTopBarEntry.201501.1": "Boss Blitz",
|
||||
"DictionaryTopBarEntry.201601.1": "A Finale Echoing",
|
||||
"DictionaryTopBarEntry.201602.1": "A Finale Echoing",
|
||||
"DictionaryTopBarEntry.300102.1": "Records",
|
||||
"DictionaryTopBarEntry.300103.1": "Potentials",
|
||||
"DictionaryTopBarEntry.300104.1": "Musical Note",
|
||||
"DictionaryTopBarEntry.300105.1": "Attack",
|
||||
"DictionaryTopBarEntry.300106.1": "Main Skill",
|
||||
"DictionaryTopBarEntry.300107.1": "Energy Charge",
|
||||
"DictionaryTopBarEntry.300108.1": "Evasion",
|
||||
"DictionaryTopBarEntry.300109.1": "Dash",
|
||||
"DictionaryTopBarEntry.300110.1": "Support Skill",
|
||||
"DictionaryTopBarEntry.300111.1": "Support Ultimate",
|
||||
"DictionaryTopBarEntry.300112.1": "Elemental Mark",
|
||||
"DictionaryTopBarEntry.300113.1": "Element",
|
||||
"DictionaryTopBarEntry.300114.1": "Recommended Element",
|
||||
"DictionaryTopBarEntry.300115.1": "Resilience",
|
||||
"DictionaryTopBarEntry.300116.1": "Resilience Break",
|
||||
"DictionaryTopBarEntry.300117.1": "Element: Mark Infliction",
|
||||
"DictionaryTopBarEntry.300118.1": "Musical Note Source",
|
||||
"DictionaryTopBarEntry.300119.1": "Musical Notes",
|
||||
"DictionaryTopBarEntry.400101.1": "Lucky Treasure Shovel",
|
||||
"DictionaryTopBarEntry.400201.1": "Chess Defense - Basic Gameplay",
|
||||
"DictionaryTopBarEntry.400202.1": "Chess Defense - Character Upgrade",
|
||||
"DictionaryTopBarEntry.400203.1": "Chess Defense - Special Item",
|
||||
"DictionaryTopBarEntry.400204.1": "Chess Defense - About Piece",
|
||||
"DictionaryTopBarEntry.400301.1": "Cookie Workshop",
|
||||
"DictionaryTopBarEntry.900101.1": "Daily Task",
|
||||
"DictionaryTopBarEntry.900301.1": "Startup Grant"
|
||||
}
|
||||
@@ -0,0 +1,358 @@
|
||||
{
|
||||
"DiscIP.211001.1": "Main Melody",
|
||||
"DiscIP.211001.2": "Victory Tune",
|
||||
"DiscIP.211001.3": "Crisp Morning",
|
||||
"DiscIP.211001.4": "The world outside the window is just starting to lighten.\nThe girl stirs, only half-wake.\nHalf-asleep, she senses someone approaching.\n\"... Trouble...?\"\nHer hand moves instinctively toward her sword, but then she hears two familiar voices that put her at ease.\n\"Amazing recovery. She took a really hard hit yesterday... And almost heals overnight.\"\n\"... Still, that doesn't mean she should charge in every time.\"\n\"Let's go shopping. There are deals on meat and vegetables today. Noya can have a proper meal and recover then.\"\n\"You say that, but she'll still be the one doing the cooking, won't she?\"\n\"Well... it's not like any of us can cook as well as she can.\"\n\n\"Click—\"\nJust before sleep takes her again, she hears the door close softly, the sound carefully muffled.\n\nThe morning light leaves patterns upon the mist in the forest.",
|
||||
"DiscIP.211002.1": "Main Melody",
|
||||
"DiscIP.211002.2": "Victory Tune",
|
||||
"DiscIP.211002.3": "Sunny Breeze",
|
||||
"DiscIP.211002.4": "A gentle breeze drifts by, and another patrol day begins in the countryside just like always.\n\"What? The Shrubshrews are causing trouble again?\"\nThe birds chirp their complaints to the girl, then take off toward the forest.\n\n\"Wait—hold up! I don't have wings, you know!\"\nShe heads out, wind in her face, trying to follow the birds' path.\nThe afternoon sun washes over the endless wheat fields, wrapping her small figure in warm, golden light.\n\n\"Grumble, grumble—\"\nThat's when she remembers that she's already missed her lunch.\n\"Ugh, this time I'm really going to teach them a lesson!\"\n\nAcross the fields and over the streams, the little guardian of the forest sets out once again, full of purpose and fire.",
|
||||
"DiscIP.211003.1": "Main Melody",
|
||||
"DiscIP.211003.2": "Victory Tune",
|
||||
"DiscIP.211003.3": "Indigo Sunset",
|
||||
"DiscIP.211003.4": "The city quiets as dusk settles in, the sky glowing with iridescent light.\n\n\"Click—\"\nA camera shutter snaps somewhere above.\nWith a flash, the scene is caught and frozen in the lens.\nA witch on a broom slips through the clouds, watching for the secrets hidden below.\n\n\"Oh? Isn't that the one everyone's been talking about lately? Love that expression~\"\n\"Let's get one from this angle, too~\"\n\"Whoops, guess they saw me. Well, I've already got some interesting shots!\"\nAs night falls, the clever eyes behind the camera sparkle like stars, brightening the darkness above the city.\n\nShe looks quite satisfied with her unexpected finds tonight.\n\"Yep, you're going right on tomorrow's front page...\"",
|
||||
"DiscIP.211004.1": "Main Melody",
|
||||
"DiscIP.211004.2": "Victory Tune",
|
||||
"DiscIP.211004.3": "Pink Dream",
|
||||
"DiscIP.211004.4": "Bubbles drift through her dreams, waves as soft as silk brushing the shore,\nand every cloud glows with a gentle light.\nShe picks up her brush, dips it in paint, and sketches the reflections in the water, stroke by stroke.\nEach line shimmers and sways with the current, and with every moment, her dreams ripple along with the waves.\n\n—No matter how harsh reality gets, this place is always warm and calm.\nAs the waves rise and the clouds roll, the shadows in her heart are washed away like colors fading into the water.\n\nThe road to freedom really isn't as simple as she imagined.\nNow that I've left the safety of my tower, is this the world I've longed to see?\n\n\nShe shakes her head, stands up, and shakes the water from her hands. With new resolve, she heads straight ahead.\n—A princess who's left her castle won't be defeated by something this trivial!",
|
||||
"DiscIP.211005.1": "Main Melody",
|
||||
"DiscIP.211005.2": "Victory Tune",
|
||||
"DiscIP.211005.3": "Lonely Dunes",
|
||||
"DiscIP.211005.4": "\"Oh, it's gone.\"\nWithout even realizing it, the girl has chased all the way into the heart of the desert.\n\nAs the legend has it, the long-haired cat that roams the Wilds can lead Trekkers to a hidden Monolith.\nIf you lock eyes with one, a secret path will appear.\n\nA gust of sand sweeps by, and the quick little furball is nowhere to be seen.\nThe girl pauses for a moment, then lightly leaps onto the wind-carved rock behind her.\nDust swirls in the air; the endless sea of sand quietly keeps its secrets.\n\n\"Following those faint paw prints the whole way... I'm used to navigating the desert, but something about this place feels different.\nTime seems to stand still here. It's like echoes from long ago are drifting on the wind. A strange feeling is welling up inside me...\"\nA ray of sunlight spills down, and her fingers freeze mid-tap on the keys—\nShe suddenly looks up and locks onto a pair of sparkling eyes in the distance.",
|
||||
"DiscIP.211006.1": "Main Melody",
|
||||
"DiscIP.211006.2": "Victory Tune",
|
||||
"DiscIP.211006.3": "Sweet Creek",
|
||||
"DiscIP.211006.4": "To let go of her heavy thoughts, she opens the door and walks out into the serenity.\nOn this mist-soaked morning, sunlight filters through the leaves, and shadows flicker at her feet as she moves.\n\n\"Sorry I'm late.\"\nThe forest's residents are already waiting for her by the stream.\nShe runs over to join her friends. With each step, the anxious voice inside her becomes quieter.\n\n\"Let's take care of each other today, too.\"\nShe steps into the cool water, splashing as she likes, joy bubbling up inside her.\nPlayful creatures, swirling skirts—everyone is bathed in morning light, welcomed by nature.\n\nNo matter how chaotic things get in the outside world, this will always be her place to find herself.",
|
||||
"DiscIP.211007.1": "Main Melody",
|
||||
"DiscIP.211007.2": "Victory Tune",
|
||||
"DiscIP.211007.3": "Starlit Hope",
|
||||
"DiscIP.211007.4": "\"Why are you coming at this hour? We're about to close.\"\n\"And you want a temporary residence permit. We only handles long-term permits here.\"\nA weary voice came from behind the glass.\nAfter a brief pause, the employee pushed a booklet through the slot below.\n\"Here, take this and read it carefully when you get back.\"\n\"Seriously... Trekkers are such a bunch of country bumpkins.\"\n\nThinking back on yesterday's ordeal, the girl feels a bit annoyed, but there's nothing she can do about it.\nLooking down at the city from the rooftop, the view below is as beautiful as ever.\nShe already knows the city's harsh reality.\n\nGazing at the city where she's about to make her mark, she finally feels a surge of courage.\n\"Just wait. One day... I'll amaze everyone in this city.\"\nFor once, she lets go of her frustrations and lifts her head high—\nletting her hair and cloak dance freely in the breeze.",
|
||||
"DiscIP.211008.1": "Main Melody",
|
||||
"DiscIP.211008.2": "Victory Tune",
|
||||
"DiscIP.211008.3": "Homeward Path",
|
||||
"DiscIP.211008.4": "\"Three letters from Emor, five packages from Philae... and twenty-five newspapers!\"\nShe picks up her pen and checks off each item on her list one by one.\n\"All done. Everything's been delivered and all the fees are settled for today!\"\n\nAs the sun slowly sinks below the horizon, she wipes the sweat from her brow and gazes off into the distance. \nA dreamy, small smile flickers across her face.\n\nLook closely, and you'll see the answer in those bright eyes—\nIt's the joy of taking in this view after crossing so many mountain trails,\nthe pride of a courier who's worked hard all day,\nand the boundless hope she has for the future after weathering so many storms.\n\n\"Nah, none of that.\"\n\"I was just thinking about how I should treat myself after all this running around. I'm exhausted!\"",
|
||||
"DiscIP.212001.1": "Main Melody",
|
||||
"DiscIP.212001.2": "Victory Tune",
|
||||
"DiscIP.212001.3": "Grand Feast",
|
||||
"DiscIP.212001.4": "Snuffle—snuffle—\nThe feast is about to begin—\n\nAt the very front walks the brave one, their pointy hat shaped just like an ice cream cone—I bet it'd be perfectly crisp and crunchy.\nThe crawling magician isn't holding a wand but a lollipop you could crunch in one bite.\nAnd you, long-haired weirdo hiding at the back of the line—I see you!\nWhat's in all those bottles and jars in your pockets? I want to drink every single one!\n\nSnuffle—snuffle—\nThey're climbing up onto the table—\n\nSnuffle—snuffle—\nThey've spotted us—\n\nOne, two, three! Nobody's taking my bowl!\nOne, two, three! Don't break my plate!\nReady—ready—\nTime to dig in—",
|
||||
"DiscIP.212002.1": "Main Melody",
|
||||
"DiscIP.212002.2": "Victory Tune",
|
||||
"DiscIP.212002.3": "Whoopla",
|
||||
"DiscIP.212002.4": "\"Hoho! Who's on duty today?!\"\n\"I set three big fires yesterday, so I know it's not me!\"\n\"Not... Glopo... Glopo... Gonna take a bath...\"\n\"Snuffle—snuffle—\"\n\"Hoho! Hey, lazy penguin, quit napping! It's gotta be you!\"\n\"Those long-armed, long-legged ones are about to climb up! Get moving!\"\n\"Snuffle—I swapped position with Cursipot—\"\n\"Cursipot' on gate duty, I'm up top—\"\n\"Hoho! Cursipot! Where's Cursipot?\"\n\"That guy's useless, I'll do it myself! I'll burn it all, nice and clean!\"\n\"Snuf—snuffle—fire, fire!!\"\n\"Glopo... can't take... a hot bath...\"\n\"Glopo... gonna melt...\"\n\"Look! This is my blazing firestorm!\"\n\"Hoho! Just go already! Don't get in the way!\"\n\"Snuffle—put out the fire—put out the fire—\"",
|
||||
"DiscIP.212003.1": "Main Melody",
|
||||
"DiscIP.212003.2": "Victory Tune",
|
||||
"DiscIP.212003.3": "Elysium",
|
||||
"DiscIP.212003.4": "What wonderful music that is.\nWhat an enchanting rhythm.\nOnce you set foot in my domain, you must dance with me before you can leave.\n\nCome, lose yourself in this grand, eternal, dazzling ball.\nCome, surrender your poor, fragile, frozen body.\nMy drumbeat is your heartbeat.\nMy applause is your scream.\nWhy is your face so pale?\nWhy does sweat pour down your skin?\n\nCome, come, dance with me.\nCome, come, let me grant you sleep.\nWhat an irresistible beat.\nWhat a obsessive melody.\nOnce you set foot in my domain, you must dance with me—never stopping, never coming out from this frenzy.",
|
||||
"DiscIP.212005.1": "Main Melody",
|
||||
"DiscIP.212005.2": "Victory Tune",
|
||||
"DiscIP.212005.3": "Flare Frenzy",
|
||||
"DiscIP.212005.4": "Get fired up, get ready to move!\nThe hottest music is born from the fiercest flames!\nCan't hear you! Louder!\nShow me your passion, your anger, the ambition you're hiding behind those jokes!\n\nThat's it, just like that!\nGive me your hand. Don't worry, you won't get burned.\nAs long as you play nice, I'll even let you touch my sharp claws—ever so lightly.\nWhat's that? You think I'm \"cute?!\"\nHah, that's just because you haven't seen what I look like with my mask off~\n\nGet fired up, get ready to move!\nI still can't hear you—louder, let me hear it—!",
|
||||
"DiscIP.212006.1": "Main Melody",
|
||||
"DiscIP.212006.2": "Victory Tune",
|
||||
"DiscIP.212006.3": "Auspicious Glow",
|
||||
"DiscIP.212006.4": "I hear your summons.\nI heed your prayers.\nThose who once leaped over the heavenly gate have faded like smoke and cloud.\nThose who defiled the throne still cling to the heights above.\n\nYou dare to meet my gaze,\nYou dare to pierce my armored scales.\nWho gave you such courage?\nWho lent you such strength?\n\nPitiful are you who have fools as honored guests.\nAnd pitiful are you, the blind masses, who brand heroes as traitors.\nTruth is hard to hear, and medicine bitter to taste.\nThe fate of the world—let it unfold, and watch in silence.",
|
||||
"DiscIP.212007.1": "Main Melody",
|
||||
"DiscIP.212007.2": "Victory Tune",
|
||||
"DiscIP.212007.3": "Brave the Wind",
|
||||
"DiscIP.212007.4": "\"Chirp chirp, chirp chirp.\"\n\"Did you hear? There's going to be a huge party in the forest, chirp chirp!\"\n\"Awo! You almost pecked down my front door, first thing in the morning, just for this?\"\n\"We already knew, awo! We even got invitations, awo!\"\n\"Invitations? How come I didn't get one, chirp chirp?\"\n\n\"Could it be... I somehow made the Forest Spirit mad without realizing it?\"\n\"Awo?! No way, right? Didn't those Shrubrat leave an apple with the Spirit's name on it at your door?\"\n\"Those Shrubrat must've slacked off again. I'll go tell on them to the Spirit, awo!\"\n\"Apple... I think... I ate it.\"\n\"I thought it just fell out of the tree, chirp chirp.\"\n\"Dummy! Dummy!\"\n\"You'd better bring extra snacks and bribe those hedgehogs at the door, awo!\"",
|
||||
"DiscIP.212008.1": "Main Melody",
|
||||
"DiscIP.212008.2": "Victory Tune",
|
||||
"DiscIP.212008.3": "Bubbles",
|
||||
"DiscIP.212008.4": "Bubbles, bubbles, swelling bubbles.\nSplashes, splashes, endless splashes.\n\nThe most delightful time of the day again!\nSet the temperature, grab a towel, and don't forget the rubber duck.\nTurn on the music, rip open the snacks, twist the faucet wide.\nGlug glug, fatigue melts away.\nDrip drip, pressure goes poof.\n\nHot water is magic, strong enough to wash away every care.\nThe bath cures any and all worry.\n\nIn this rare moment of rest,\nGlopo can finally put down the weight and title of the Glopo clan.\nEven if a fearsome enemy drops from the sky,\nthey'll have to wait until Glopo finishes this bath.",
|
||||
"DiscIP.212009.1": "Main Melody",
|
||||
"DiscIP.212009.2": "Victory Tune",
|
||||
"DiscIP.212009.3": "Eclipse",
|
||||
"DiscIP.212009.4": "At the dawn of life, where all desire begins...\nI heed the ancient call and command the dice of fate.\nInto the depths of the sea, I cast a silver coin.\nAt the edge of the heavens, I hang a single star.\n\nI am the watcher beyond order, reside within the liminality of time,\nlistening to the greedy prayers of my faithful.\nI sow seeds of fear, devour the power of belief, and abandon even the most devoted.\nNo one escapes my shifting labyrinth.\nThe endless repetition wearies me. A game with only one ending brings no joy.\n\nThus I take up the pen and rewrite the script of fate,\nletting dreadful secrets spread through the world:\n\"Those who step through this door shall never return.\"\n\"Those who break this realm shall become unstoppable.\"",
|
||||
"DiscIP.212010.1": "Main Melody",
|
||||
"DiscIP.212010.2": "Victory Tune",
|
||||
"DiscIP.212010.3": "Fortitude",
|
||||
"DiscIP.212010.4": "Is it finally my turn to take the stage?\nIt feels like I've waited forever for this moment; yet somehow, like it only just happened.\nThe curtain's risen on the final battle, and the chains of the arena clink in anticipation.\nThis is my stage, and I'll deliver a flawless performance.\n\nCome on, show me everything you've got.\nIf you think I'm just some minor character, you couldn't be deadly wrong.\nI'll catch every tiny crack in your defense.\nEven if I'm knocked down, I'll get right back up,\nwaiting for the next challenger.\nEven if I'm mocked, I won't care.\nI'm no pitiful thing crying my defeat in the corner.\nWho says the spotlight belongs only to the final room?\nWith me standing guard, this place becomes everyone's end.",
|
||||
"DiscIP.213001.1": "???",
|
||||
"DiscIP.213001.2": "???",
|
||||
"DiscIP.213001.3": "???",
|
||||
"DiscIP.213001.4": "???",
|
||||
"DiscIP.213002.1": "???",
|
||||
"DiscIP.213002.2": "???",
|
||||
"DiscIP.213002.3": "???",
|
||||
"DiscIP.213002.4": "???",
|
||||
"DiscIP.213003.1": "Main Melody",
|
||||
"DiscIP.213003.2": "Victory Tune",
|
||||
"DiscIP.213003.3": "Scorching Night's End",
|
||||
"DiscIP.213003.4": "\"This is it! Our final performance.\"\n\"You mean our first.\"\n\"But... But if it doesn't go well, we'll have no reason to ever come back.\"\nI curl up in the corner, clutching my guitar as the words stumble out of my mouth.\n\"If you're not feeling well, it's okay to rest—I can take care of things out there on my own.\"\n\"... No. I want to go on. Please, let me be a part of it.\"\nI lift my head sharply, frustration burning in my chest.\nBut the moment I see her fearless expression, I shrink back again, burying my face even deeper.\n\"Just give me a little more time... If I try harder, maybe...\"\n\n\"What you need right now is this!\"\nShe suddenly pulls back the edge of the heavy curtain. Joyful, colorful light floods into our eyes.\n\nAnd then I remember. That rainy night, walking home under my umbrella.\nThe street was dark and silent,\nwhich only made the grind of my boring life feel even heavier.\n\nIn that moment, a guitar riff cut through the night like lightning.\nIt was sharp, electric, and intoxicating—\nbreaking through the rain, shattering the stillness—\nThat kind of color.\n\nThat's it. I'm going to chase after and reach for that color again.\n\n\"Let's go! It's our turn!\" You grab my hand and pull me toward the light.\nScream, shake, burn!\nTurn the longing in your heart into action.\r\nThis scorching night won't end!",
|
||||
"DiscIP.213004.1": "Main Melody",
|
||||
"DiscIP.213004.2": "Victory Tune",
|
||||
"DiscIP.213004.3": "Twin Moon Mischief",
|
||||
"DiscIP.213004.4": "Night falls, sirens wail.\nThe infamous Phantom Thief \"Twin Moon,\" is on the move again.\n\"As the leader of the Special Task Force for the Twin Moon Case... Even if I'm the last one standing, I'll bring them in.\"\nThe helmet on her desk catches the glint of city lights bouncing off the skyscrapers.\nShe gears up and starts the engine—clearly not in the mood.\n\n\"Sis, I think there's some weirdo in armor on a motorcycle chasing us!\"\n\"How could a tin can keep up with us? No way—watch this, I'll shout her off our tail.\"\n\"I don't think that's a good idea...\"\n\"Hey, loser on the busted bike! You think you can catch us? Dream on! Enjoy the view from behind while you choke on our exhaust!\"\n\"Skateboards don't really have exhaust, sis... Wait! She took off her helmet! I think she's aiming at us!\"\n\"Huh? What is this, a Clichéin movie? No way—\"\nA loud crash, the clatter of metal—and the two thieves go tumbling.\n\"Two birds, one stone. Twin Moon is in custody.\"\n\n\"... Since you caught us, I guess we'll reward you by answering three questions.\"\n\"Hmph. We are—\"\n\"Save it!\"",
|
||||
"DiscIP.213005.1": "Main Melody",
|
||||
"DiscIP.213005.2": "Victory Tune",
|
||||
"DiscIP.213005.3": "★Bam Bam Girl★",
|
||||
"DiscIP.213005.4": "Good evening, viewers. Up next, today's top story:\n\"Undercover Scoop! Flavio Idol Backstage Exposé!\"\nA special report brought to you by our field correspondent, Mistique...\n\n\"Hellllo? Anyone here?! My stage outfit only has the top half! Where's the skirt?!\"\n\"Makeup! Who's in charge of makeup? Did you all do your hair yourselves?\"\n\"Ugh, it's so stuffy... and hot... This place is way too tiny!\"\nThe self-proclaimed professional reporter finds herself in a bind. In the cramped and sweltering backstage, her questions evaporate like steam, gone unanswered without a trace.\nEveryone around her rushes past—if you take away their puffy skirts and flawless makeup, they'd look no different from the exhausted office workers she sees everywhere else.\n\"I knew it. Humans are such pitiful creatures. A bunch of burnt-out people put on fake smiles, just to please another bunch who are just as burnt out as they are.\"\nThe witch, with her sharp nose for news, suddenly gets an idea. A flurry of clickbait headlines flashes through her mind. This month's \"Truth Award\" is already as good as hers.\n\nOne second before the performance begins, she finally manages, through sheer willpower, to throw together a passable look for the cameras along with a color-matched costume.\nThe music starts. The curtain rises. The spotlight falls on her.\nCheers and applause echo all around, blurring her thoughts. Suddenly she understands why so many fight so hard to stay on this tiny stage.\n\"Humans may be pitiful creatures, but... When people carry their burdens together, the warmth and strength they find in each other is absolutely real.\"",
|
||||
"DiscIP.213006.1": "Main Melody",
|
||||
"DiscIP.213006.2": "Victory Tune",
|
||||
"DiscIP.213006.3": "Good Night",
|
||||
"DiscIP.213006.4": "\"If you could make anything appear right now by magic, what would you want?\"\n\"A giant treasure chest! No, wait, a map that shows where every treasure in the world is!\"\n\"Some kind of winged vehicle, so delivering letters would be way easier... Maybe I'd call it an \"autobird?\"\n\"Hey! Can you guys be a little more realistic?\"\nDonna doesn't know whether she should laugh or cry. She drops her mallet, stretches her legs, and flops down on the ground.\nThe afternoon sun spills over her orange hair, making it look like a restless flame, flickering and growing with impatience. Her two teammates rarely follow instructions during their \"renovation project\"; they always end up doing their own thing, and that little out of scene conversation was just more proof.\nThings aren't going well. The tall, blue-haired girl steps forward, shielding Donna from the blazing sun and hoping the tiny bit of shade will help keep their frazzled boss from totally losing it.\nThe other one curls up like a cat, crouching next to Donna and gently shaking her knee:\n\"Donna, I-I was just joking. Don't be mad... Ah!\"\nTeresa barely finishes her apology before Donna ruffles her hair even more, making her head look even more like a bird's nest.\n\"What, did I scare you two? Hmph, I'm not mad.\"\nBoth girls breathe a sigh of relief. The blue-haired one picks up the mallet from the ground, glancing at the mess they've made behind them:\n\"You two take a break. I'll finish the stairs for these two levels.\"\n\"Freesia, did you learn some kind of stamina spell? How come you never get tired?\"\n\"I think that kind of magic does exist, but I don't know it. I'm just used to physical work.\"\n\"Waaah... Poor Freesia.\"\n\"Freesia, what kind of hard life did you have before this?\"\nThe two girls on the ground hug Freesia's legs from both sides. She has to free her hands and, imitating Donna, gently pats them both on the head.\nIn that moment, she feels like she's learned a stamina spell after all.\nIt's just fixing up a train! She can totally do it!\n\n\"... By the way, what about you, Donna? What's your answer to that question?\"\n\"Me? I was just thinking, if would be so nice if we had a huge bed, soft as marshmallow, so we could all get a good, comfy nap...\"",
|
||||
"DiscIP.213007.1": "Main Melody",
|
||||
"DiscIP.213007.2": "Victory Tune",
|
||||
"DiscIP.213007.3": "Emerald Dream",
|
||||
"DiscIP.213007.4": "In the beginning, we were one and the same.\nLike paired feathers and entwined branches, we breathed the same air and listened to the same heartbeat.\nThen we grew flesh, grew souls, grew horns.\nI once thought life would never change, that fate was already decided.\nWe lived in darkness, in pain, in endless despair.\nBut you said we shouldn't accept that. You said we should climb upward, break through the barriers, and seek another world.\nI didn't know what that other world was like; I was afraid of change, afraid of being torn apart, afraid of seeing you become someone I couldn't recognize.\nBut I remained your most loyal guardian, your truest companion, always following in your footsteps.\n\nYou told me there's a bridge at the edge of the world, spanning the abyss.\nIt snows all year at the bridge, bitterly cold. But if we cross it, we'll reach the far beyond.\nEverything there should belong to us, and the people there would serve our kind.\n—Because we were one, once.\n\nThe night before we set out, I trailed closely behind you, snowflakes falling into my eyes.\nMy steps grew lighter, my body nearly floating, and just before I left the ground, I grabbed your wrist.\nThe snow turned to clouds, wrapping softly around us both. The first wind of the new world brushed our hair; the birds sang together.\n\"Don't be afraid. We're almost there.\"\nSuddenly, I realized it was only my illusion, a dream I couldn't put into words.\nSo I returned to reality, stood knee-deep in snow, with only your fade to black silhouette left ahead of me.\nI summoned my courage to ask what exodus meant. You stopped, gazing at me from afar:\n\"If not for waking in the long night, the future could be ever bright.\"",
|
||||
"DiscIP.213008.1": "Main Melody",
|
||||
"DiscIP.213008.2": "Victory Tune",
|
||||
"DiscIP.213008.3": "Tranquil Retreat",
|
||||
"DiscIP.213008.4": "\"Wah—it's so cool in here—\"\n\"Noya, close the window! I haven't finished stapling my ' Commission Handbook' yet, and it's gonna get blown away!\"\n\"The wind is so strong...\"\nTravel is always full of surprises, and right now, the camper is brimming with both chaos and freedom.\n\"Okay, okay, I'm closing it!\"\nUnder heavy fire, Noya hugs the steering wheel with one hand while hurriedly rolling up the window with the other, secretly leaving a little crack—she just has to.\n\"Iris, did you hit Noya on the head with our rice ladle just now?\"\n\"Uh—I, I just grabbed whatever was nearby!\"\n\"Now we're doomed. The god of food will punish us!\"\n\"Our emergency rations will disappear, we won't find anything to eat out in the Wilds, and in the end we'll all starve to death in the camper...\"\nThe terrified girl mumbles on, her imagination painting a grim future. Her voice drops lower and lower, picking up speed until the words blur into an unintelligible chant.\n\"Noya, pull over.\" \n\"Iris has crashed again.\"\nAmber, now a seasoned pro, steadies Iris by the shoulders in case she collapses. Noya opens the door, and together they help Iris out of the RV.\nA cool breeze sweeps by and Iris sneezes hard.\n\"... I'm okay now.\"\n\nWhen she comes back to herself, Iris slumps on the grass, rubbing her eyes. Not far away, Noya seems to be tinkering with something, but Iris can't focus on that. She's too busy reflecting on her meltdown.\nIt must be because she hasn't been sleeping well lately.\nIt must be because they haven't gotten any new commissions for two weeks.\nIt must be because...\nSomeone presses something warm into her palm. She looks down to find a steaming clay pot.\n\"Fresh soup! Drink up. You'll feel better after.\"\nTheir smiling chef winks at her. Amber peeks around Noya's shoulder, dangling a shiny piece of Tawny Nightingale in front of her:\n\"Iris, eat this bread. It's good.\"\n\nYeah, maybe things aren't so bad after all.\nAt least for now, she can finally take a real break.",
|
||||
"DiscIP.213009.1": "Main Melody",
|
||||
"DiscIP.213009.2": "Victory Tune",
|
||||
"DiscIP.213009.3": "Rainy Tune",
|
||||
"DiscIP.213009.4": "Drip, drip—the sound of rain.\nLight footsteps skip over puddles.\nRaindrops burst at her toes.\n\nDrip, drip—the melody of rain.\nHand in hand, they run through the rain.\nBubbles swirl in the air.\n\nThe rain sounds like music.\nEvery drop keeps its own secret.\nFluttering skirts look like flowers swaying in the wind.\n\nThe rain slowly fades away,\nand bright sunlight returns to the sky.\nA rainbow appears, rising and falling like their moods.\n\n\"The rain stopped right when we got home. I can't tell if that's good or bad.\"\n\"I think it's good.\"\n\"Eh?\"\n\"Even while running in the rain, you were still smiling so much.\"\n\"... Go take a shower! You're soaked. If you don't take a hot shower, you'll catch a cold tomorrow.\"",
|
||||
"DiscIP.213010.1": "Main Melody",
|
||||
"DiscIP.213010.2": "Victory Tune",
|
||||
"DiscIP.213010.3": "Steam Syndrome",
|
||||
"DiscIP.213010.4": "I'm not sure when it happened, but I've turned into such a cautious person.\nI worry that what I say won't come out right, that people will misunderstand me.\nI worry that my solutions won't make anyone happy.\nI worry... This outfit I'm wearing is too attention-grabbing.\n\"Is this dress... A bit too bright?\"\nShe brought me this \"Feather Robe\" from the city, and it's supposed to be traditional Loong festival attire.\nI choose my words carefully, not wanting her to think I don't like it and hurt her feelings.\n\"I think it looks great on you. Besides, you're on vacation. It's the perfect time to try something new.\"\n\"... Okay.\"\nBut even with her encouragement, I still feel awkward because I'm used to my usual work clothes.\n\nThe whole way there, my steps are awkward and stiff, praying I don't bump into anyone I know.\nWe pass a bun shop. We aren't even hungry, but the chef's skill is mesmerizing.\nWith his left hand, he wraps the thin dough around the filling, spinning it effortlessly,\nwhile his right pinches the top closed with even, perfect folds.\nI count them quietly: exactly eighteen.\nIn no time, the whole tray goes into the steamer. She glances at me.\n\"There's an ancient saying that 'Doing great things is like cooking a small dish.' You can apply the cooking lessons to life. Do you know what's the most important thing?\"\nI try to ignore how young she looks saying that and focus on the steaming buns.\n\"...Is it the timing?\"\n\"Nope! It's being happy!\"\n\"Huh?\"\n\"Sure, timing matters, but if the chef isn't happy, how are the customers supposed to feel happy? Right, chef?\"\nThe chef bursts out laughing.\n\n\"The most important thing in life is being happy...\"\nI repeat her words to myself as I spot a shop I haven't visited in ages.\n\"Hang on, wait for me.\"\nMight as well do something that makes me happy.\n\n\"One bubble tea, full sugar, less ice. Thanks.\"\nThe steam from the buns fogs up the neon-lit street\nwhile the humid air beads cold drops on my cup.\nFor now, I let myself put all my worries aside\nand start enjoying this minute that's all mine.",
|
||||
"DiscIP.213011.1": "Main Melody",
|
||||
"DiscIP.213011.2": "Victory Tune",
|
||||
"DiscIP.213011.3": "Meow Rhythm",
|
||||
"DiscIP.213011.4": "The girl lingers in front of the token exchange machine.\n\"This machine only accepts exchanges for 5,000 or 10,000 tokens\"—the bright red message scrolls across the screen over and over.\nShe glares at those two numbers, gripping the only 1,000-token voucher she has.\nOh well, guess she'll have to pick up a couple more shifts at the convenience store and save up before coming back.\nWho knows if that stingy boss of hers will find some new excuse to dock her pay...\nShe pulls her cap low, slipping away like a general dishonorably retreating from the battlefield without a fight.\nSuddenly a hand lands on her shoulder from behind, soft and steady, as if reaching out to the part of her that refuses to give up.\n\n\"Cat-ear hat, pigtails... you're Chaton, right? The number two on the arcade rankings?\"\nIt's a voice that she doesn't recognize. It's full of confidence and totally out of place in this noisy arcade.\nMaybe she's here to challenge her? Fine. Let's see if she can bluff her way into a free match.\nThe girl tries her best to look tough, answering in a voice even louder than the stranger's.\n\"That's me. If you want a match, you're paying.\"\n\"Sure. Five rounds, to start.\"\nSeriously?\nSurprised, the girl looks up and meets the challenger's gaze. She finds a pair of perfectly calm crimson eyes.\nThis one's long hair is tied back, and unlike the usual challengers covered in over-the-top studs and spikes, she's just wearing a plain jacket.\n\n\"As a rank holder, I will only play against you if you state your name!\"\n\"I'm Kasimira.\"\nKasimira...\nOf course Chaton knows that name. She's seen it above her own on the leaderboard more times than she can count.\nKasimira, the number one.\nAll her bravado deflates like a pricked balloon.\n\"Give me a break. The ranked number one came all the way here to stomp on us losers?\"\nKasimira doesn't answer. She fishes in her pocket and presses the exchange button.\n\"I've watched your replays. Your tactics are interesting.\"\nFive tokens appear in Chaton's palm, the crown side facing up like an invitation.\n\"Want to play a round?\"\n\"Of course.\"",
|
||||
"DiscIP.213012.1": "Main Melody",
|
||||
"DiscIP.213012.2": "Victory Tune",
|
||||
"DiscIP.213012.3": "Starry Night Ode",
|
||||
"DiscIP.213012.4": "The bike's dim headlight glides through Ash District, restless and alert,\nscanning the streets like a judge at a talent show, eager to spot tonight's next act.\n\nA sudden reflection blinds the rider for a second and she almost loses her balance.\nOnce the daze passes, she sees them: three girls in school uniform,\ninnocent-looking but blending into the night as if they belong there.\n\n\"Platinum Academy, huh? It's already past curfew. What are you doing under the Waterway this late?\"\n\"Hmph, isn't it obvious? We were just—wait, ah!\"\n\"Time to go home, sis~ Sorry, officer. Our study hall ran late and we have just finished up.\"\n\nThe rider moves to pull out her notepad behind her back,\na small gesture that instantly puts the girls on edge.\n\"Wow, you all look nervous. Don't tell me your school still does corporal punishment?\"\nThe rider shuts her notebook with a snap, climbs back on her bike, and lets the engine rumble.\n\"Be smart and don't wander at night. I'll let you off this time.\"\n\n\"Hey—\"\nThe girl's voice, young but clear and loud, makes everyone freeze on the spot.\nThe rider's hand hovers over the siren switch as she checks her rearview mirror.\n\"Wear goggles when you ride at night—\"\nThe leader crosses her arms, meaning well, but it just gets under the rider's skin.\n\n\"... Tch. Mind your own business.\"\nShe revs the throttle and heads off toward Silver District without looking back.\n\n\"Whew... She's finally gone. You were so cool! Not scared of her at all!\"\n\"Keep it down, sis. We almost got caught.\"\n\"I did laundry, but who knew the fake uniforms would come in handy?\"\n\nThe girls turn and pull down the cloth cover hanging on the wall—\nrevealing their latest creation, finished just tonight, a splash of color that belongs only to them under these stars.",
|
||||
"DiscIP.213013.1": "Main Melody",
|
||||
"DiscIP.213013.2": "Victory Tune",
|
||||
"DiscIP.213013.3": "Leaf Her to Me",
|
||||
"DiscIP.213013.4": "The story began in the forest on a moonless night.\nSomeone who smelled just like her left both me and her behind in this unfamiliar place, and she was just a baby.\nThe forest's colors changed, pale to deep, over and over again.\nAnd as the seasons turned, she came to look and smell more and more like that woman.\n\n\"What are you smelling, Coco?\"\n\nI wander over to a little nest made of maple leaves, pretending not to care.\nShe follows and flops down next to me, gently running her hand through my fur.\nJust like that night. Just like back then.\n\n\"Is it the maple leaves? Let me try!\"\n\"Yeah! Smells just like the fall season.\"\n\nThe colors of the forest shift once more.",
|
||||
"DiscIP.213014.1": "Main Melody",
|
||||
"DiscIP.213014.2": "Victory Tune",
|
||||
"DiscIP.213014.3": "The Knight's Smith",
|
||||
"DiscIP.213014.4": "Kaydoke is in her workshop, performing routine maintenance on her tools.\nA tender smile spreads across her face as she polishes her \"treasures.\"\nThe peace is shattered by the arrival of a blonde girl.\n\n\"Hey there! Sorry to barge in!\"\n\"... Yo, Tilia. What brings you by?\"\n\"Lapis Eagle's been acting up again. I was hoping you could ... take a look?\" she asks, scratching her head sheepishly.\n\"Again? Let me guess... You pushed it too hard chasing those Ashwind punks, didn't you?\"\n\"Rushing over the rough terrain of the Ash District for way too long?\"\n\"Whoa, spot on! You have your own intel network or something?\"\n\"Hardly. This is the fourth time this week.\"\n\"Heh heh...\"\n\"You're hopeless. Bring 'er in.\"\n\nKaydoke gets to work, focusing on the Lapis Eagle before her.\nAfter a moment, the blonde girl pipes up.\n\n\"So, um...\"\n\"Hm?\"\n\"Since you're taking it apart anyway, could you maybe also...\"\n\"No.\"\n\"Huh? I haven't even says anything yet.\"\n\"I know exactly what you want. Some kind of glowing, transforming armor, right? Or maybe bolt-on weapons or an extra engine?\"\n\"So that's a no?\"\n\"Of course not. This is a patrol scooter! Look, what happens if you make a little kid wear a full suit of Imperial Guard armor?\"\n\"They'd ... become a little knight?\"\n\"... They'd get crushed by the weight of it, right?\"\n\"Oh! Right! I guess they would.\"\n\"It's the same for your scooter.\"\n\"Adding all those flashy mods won't improve its performance. It'll just weigh it down.\"\n\"I see... Have the other knights really never asked for stuff like that?\"\n\"You think everyone's like you?!\"\n\nWith the Lapis Eagle fixed, Kaydoke walks Tilia out.\n\n\"Thanks, Kay! Oh, this is for you.\"\n\"Is this ... taiyaki?\"\n\"Yep! From that new dessert shop.\nTheir taiyaki is amazing, and I wanted you to try some.\"\n\"Oh, thanks. You didn't have to.\nAnyway, try to take better care of your Lapis Eagle. If you wreck it again this week, I'm not fixing it.\"\n\"Three days! Can we make it three days? I swear I'll make it last longer this time, please, Kay?\"\n(Sighs)\n\nThe boisterous blonde finally leaves.\nThe paper bag holding the taiyaki rustles in Kaydoke's hand.\n\"It's already gone cold from the ride over!\"",
|
||||
"DiscIP.213015.1": "Main Melody",
|
||||
"DiscIP.213015.2": "Victory Tune",
|
||||
"DiscIP.213015.3": "Unknown Fragrance",
|
||||
"DiscIP.213015.4": "Deep down, Nazuna knows she is filled with regret.\nEven someone as lazy and unmotivated as her, who only ever wanted to coast through life...\n... has something she desperately wants to protect.\n\nA single missed chance can last a lifetime.\nLonging can never bring back what's gone.\nLike the falling rain, the wandering birds, the friends who drift away,\nand a familiar scent. Everything fades...\n\nAfter Nazuka decided to leave, Nazuna stepped in to keep her room tidy.\nShe volunteered for the chore, taking on the persistent work.\nFor a long time after, Nazuna just couldn't get used to the emptiness.\nEvery laugh with Kaede, every trip into a Monolith, every meal at home ... it always felt like someone was missing.\nHad her friend found new people to rely on? Someone new to treasure?\nNazuna wasn't sure which answer she feared more. \"Yes\" meant she was alone. \"No\" meant her friend was.\n\nWhenever Nazuna went to the affairs office or the camp, she would quietly check on the Wandering Birds.\nHer friend's guild grew more and more successful. And while Nazuna was genuinely happy for her, each success was a painful reminder of the distance growing between them.\nAs Nazuka took more jobs out of city, Nazuna lost the heart to join the crowds, choosing instead to hole up at home.\n\nIf I just get one more chance, I won't miss it again.\nBut she is a coward. The truth is a secret she only dared whisper to herself, swallowed by her blankets.\n\n\"Where are you?\"\n\"What are you doing...?\"\n\"There's ... not a single trace of your scent left in this room.\"",
|
||||
"DiscIP.213016.1": "Main Melody",
|
||||
"DiscIP.213016.2": "Victory Tune",
|
||||
"DiscIP.213016.3": "Cage of Roses",
|
||||
"DiscIP.213016.4": "\"Magnificent! Miss Befana, hold that pose and look right this way!\"\n—Do you see it? The audience's hungry stare.\n\n\"I'll never forget tonight's performance! I'm definitely coming back tomorrow!\"\n—Do you hear it? The same old cheers.\n\nFleeting lights flickered.\nHeartfelt cries echoed.\nShe accepted their searing, sincere gazes,\npitying the devotees who had traveled so far to see her.\n\nSo what if their love was false?\nSo what if her bloom was fleeting?\nCome, offer yourself as nourishment to the one and only blossom.\nIn this paradise that welcomes all, there is only intoxication.\n\nShe looked up as the rose that never sleeps swayed and shed its petals—an offering, or a sign of decay?\nThe roar of the crowd faded. Through the curtain, she felt the final warmth seep away.\nOnly her beating heart reminded her she had not yet become a perfect marionette.\n\nBack then, had she been trapped in the same dream as everyone else—one she never wanted to wake from?",
|
||||
"DiscIP.213017.1": "Main Melody",
|
||||
"DiscIP.213017.2": "Victory Tune",
|
||||
"DiscIP.213017.3": "★Rolling Life★",
|
||||
"DiscIP.213017.4": "\"Two-minute break. Let's take it from the top.\"\n\"If you can't keep up, practice on your own time. Don't drag the whole group down.\"\nAll eyes in the room fell on Ophir. She looked down, pretending she hadn't heard as she tightened her shoelaces.\nIt's to be expected, Ophir told herself. A beginner practicing with idol trainees is bound to get called out.\n\nWhen the TV station announced an idol competition, Ophir signed up. She never expected that on top of hosting, she'd also have to compete as an idol for a debut spot.\n\"Viewers are sick of the same old idol competitions. A fresh format is the only way to boost ratings.\"\n\"Idol versus idol, idol versus host, host versus host... The competition, the clashes... Just thinking about it gets my heart racing.\"\nShe recalled the hunger she saw in the station director's eyes as he spoke—like a shark scenting blood. If she were just starting out, a chill would have run down her spine, and she might have even quit.\nBut after years in the industry, she is used to its rules: capture the audience's attention, make them smile. That is her job.\nNo use overthinking it. Skip dinner, find an empty studio, and practice. The years of grinding has taught her to bounce back fast. She glances at the mirror, where the faces around her blur into one.\nBut the raw pride in their eyes as they stare at their own reflections—that is unmistakable.\n\nShe suddenly remembers a question Mistique had asked when they were first paired up.\n\"Ophir, what's your dream?\"\nBack then, she had just learned not to wear her heart on her sleeve. She summoned her courage and countered:\n\"Tell me yours first, and then I'll tell you mine.\"\nA flicker of surprise crossed Mistique's eyes before she wagged a finger, a sly smile on her face.\n\"Dreams are for ordinary people. A witch like me can achieve anything she desires.\"\nTrue, I am ordinary, Ophir thinks. But I refuse to stay that way.\nIt is that refusal—that fire—that keeps her going.\nShe is going to become the greatest host in Flavio. No matter how long it takes.",
|
||||
"DiscIP.213018.1": "Main Melody",
|
||||
"DiscIP.213018.2": "Victory Tune",
|
||||
"DiscIP.213018.3": "Soda Shopping",
|
||||
"DiscIP.213018.4": "Her favorite soda is sold only on certain holidays.\nToday is the day Cosette has been waiting for—her special soda run.\n\nThe store is overflowing with every kind of drink imaginable.\nNew yogurt flavors are in. Strawberry sounds too sweet, and multigrain ... would that be chewy? As for original, she hasn't touched it in ages.\nCosette wavers in front of the cooler before grabbing one of each flavor.\nThe juice selection offers nothing new. She is tired of the usual options, but then she remembers a trick she'd seen at a café: adding sparkling water to juice.\nMaybe I'll give that a try?\nShe places two bottles of juice and sparkling water into her basket.\nThe basket begins to feel heavy.\n\nA new product lines the left shelf. The sign proclaims it is a rare find from a Monolith—a powder that dissolves in water to become a delicious drink!\nShould I try it?\nShe's never tried anything like it. She picks up a box labeled \"Instant Coffee\" and places it in her basket. It's so expensive—three times the normal price!\nI'd cry if it tastes bad...\n\nAt last, she reaches the soda cooler, home to what she's been looking forward to all holiday: melon soda!\nMade with melons from the south, an exclusive summer fruit, its sweet fragrance danced on the bubbles. One sip is all it takes to taste the essence of summer.\nThree bottles? That won't be nearly enough. Half a dozen? Six, one a day, will last until next weekend...\nBut will they still have this flavor next weekend? If she buys too many, they may expire before she could drink them all...\n\nCosette dithers in front of the cooler before finally adding five bottles to her basket. It's already so heavy; any more and she won't be able to carry it.\nShe doesn't know if melon soda will be back next holiday, but even if it isn't, there will always be other flavors.\nCosette knows that come next holiday, a new soda will be waiting for her.",
|
||||
"DiscIP.213019.1": "Main Melody",
|
||||
"DiscIP.213019.2": "Victory Tune",
|
||||
"DiscIP.213019.3": "Delusion",
|
||||
"DiscIP.213019.4": "Some patients would lie to their physician habitually.\n\"I've followed your orders, Doctor. Haven't touched a drop in two months.\"\n—Then what's that slip of paper that just fell from your pocket? The one with the tavern's logo on the back?\n\"I-I don't remember where I've been, or what I did... Look, I came to the clinic, didn't I? What's with the interrogation? I really can't remember, doc...\"\n—He takes out his frustrations on the very family that cares for him, performing a one-man farce that can't even convince himself. An absurd little show, staged just for me.\n\"It's just a minor issue, no need for a prescription. Besides ... my family can't really afford it...\"\n—She hides her illness out of misplaced kindness, dooming her family to the worst possible future.\n\nThis little clinic is flooded with lies. They spill from countless mouths,\nclinging to my skin, covering my mouth and nose until I can barely breathe.\n\nJust as I began to sink into this vortex, my fingertips grazed something cold.\n—A skeleton.\nA silent witness.\nI traced the fractures in its bones, revealing the trauma it suffered in life.\nI studied its form and pieced together the story of its death.\nWithout the interference of deceitful words, the truth was laid bare before me.\nSo clear. So beautiful.\nAh ... it drifted into my chest and consumed the lies that held me captive.\nThat was the feeling of being reborn.\n\nYear after year, I traveled far and wide, collecting countless skeletons.\nBut in the deepest corner of my collection, one specimen is still missing. It will be the most beautiful, the most pristine, the one I simply must possess.\nAnd I am waiting.",
|
||||
"DiscIP.213020.1": "Main Melody",
|
||||
"DiscIP.213020.2": "Victory Tune",
|
||||
"DiscIP.213020.3": "The Shining",
|
||||
"DiscIP.213020.4": "A torrential downpour hammered the house while the wind shrieked, threatening to tear the roof from its walls.\nThe lock rattled. Terrified, the girl pressed her ear to the door.\nA heartbeat passed, then another, before a heavy force slammed against the wood.\nShe threw her weight against the door as she fumbled with the deadbolt. It clicked shut, and the pressure on the other side vanished.\n\nThey'll give up now, she thought, but soon, that thought proved naive as the wall beside her was shattered.\nA shovel blade burst through from outside, spraying wood splinters across her face.\nFor a split second, as she wondered why her own shovel was in the hands of an intruder, the horror crashed over her like waves. She was a wreck.\nThe shovel twisted violently before being pulled back through the hole. Where would the next blow land? On her head?\n\nRidge jolted awake from the nightmare. The plundered storeroom isn't just a dream, she realizes, but a real and constant threat.\nBefore, a \"ransacked cellar\" has been merely a phrase. But having seen the horrifying vision, she now understands how such a disaster could drag her life into an unknown abyss.\n\nA cold sweat breaks out on her brow. She resolves to repair all the cellars first thing in the morning—hide the entrances, reinforce the walls, add inner doors...\nThe ideas flock through her mind like birds. But whenever she tries to seize one, the entire flock scatters, and the plans dissolve like scattered feathers.\nEvery solution remains a fleeting thought, lost on the edge of her next dream.\n\nHer terror and anxiety subsides, leaving only the soft patter of rain against the window.\nBy the time the sky pales to dawn, Ridge is fully awake, the night's disturbance swept away by the howling autumn wind.\n\nShe blinks her heavy eyes open. Life goes on.",
|
||||
"DiscIP.213021.1": "Main Melody",
|
||||
"DiscIP.213021.2": "Victory Tune",
|
||||
"DiscIP.213021.3": "Miraculous Anthem",
|
||||
"DiscIP.213021.4": "Gaze into the mirror. What do you see?\nA past marked by defeat? A present sunk in routine?\nA future lost to the shadows?\n\nClose your eyes. What do you recall?\nThe soaring vows you once made? The faith now worn to the bone?\nThe friends who vanished on the road?\n\nWhen you were born, who first rejoiced?\nWho first wept at your side?\nDo you remember your first touch of warmth?\n\nIf you vow to go on, please face this mirror.\nCast off your guarded disguise. Bare your frightened soul.\nI have heard your whispered prayer.\nTo the devout, all wishes are heard.\n\nTake the stage, and the prophecy will live.\nYou must only endure. You must survive.\nThough crushed by your foe, you must claw your way up.\nShatter your chains. Break the rules of their game.\n\nYour pain is a sign you are on the right path.\nThis is the trial you must face. The road to your truth is paved with scars.\nCast your doubts to the wind. Plunge into the magma of your ordeal.\nIn the last breath before the fire takes you, despair will crystallize into hope.\n\nWhen you close your eyes a final time, the prophet's words will come to pass.\nI will cover your broken shape with fallen blossoms,\nas the flame in the mirror gutters and dies.\nDo not fear the loneliness of the Underworld.\nFor one day, we will meet again.",
|
||||
"DiscIP.213022.1": "Main Melody",
|
||||
"DiscIP.213022.2": "Victory Tune",
|
||||
"DiscIP.213022.3": "Love River's Curse",
|
||||
"DiscIP.213022.4": "The stage is set, as destiny sounds its horn.\nYou make your entrance, a challenger reborn in desire.\nCome with me. I promise you a love beyond all measure,\nmy flickering lantern a beacon to your triumph.\n\nI will dab the sweat that beads upon your palms,\nand smooth the collar that rests upon your neck.\nDoubt not. I alone can pierce your heart's dark corners and stir the desires deep within your soul.\nHesitate not. The star atop the Monolith has always belonged to you.\n\nIn the arena, no one is invincible. One loss says nothing of your true power.\nThe key is still within your grasp. Will you not turn it in the golden lock?\nListen to me. This is no time to falter.\nThat moment the spotlight finds you ... it feels sublime, does it not?\nAnd I will always be at the pit, watching from the darkness—your most devoted fan.\n\nWhen you grow weary, I will be your comfort, your confidant.\nPerhaps we'll play a little game where all the rules are blurred.\nBut I will be the one who wins, and you will take the stage again.\nJust hold on. Everything you crave is almost within your grasp.\n\nIn days without you, I caress your phantom in the flickering reruns,\nand wonder in whose room you now reside.\nI have bound your secrets in a shimmering cipher,\nand buried my curse in the deep, dark base of the tower.\n\"You won't forget me. You still need me.\"",
|
||||
"DiscIP.213023.1": "Main Melody",
|
||||
"DiscIP.213023.2": "Victory Tune",
|
||||
"DiscIP.213023.3": "Pure White",
|
||||
"DiscIP.213023.4": "A girl opened her eyes to a world of pure, unending white.\nThe silence was absolute. There was no trace of life here.\nAs she drifted through the void, she felt the nagging sense of a vital duty she had forgotten.\nTo escape the emptiness, she let herself fall back into a deep slumber.\nAges passed in the world outside, but she remained untouched by time, simply waiting.\n\nAfter an eternity, visitors finally arrived in her silent land.\nFrom the shadows, she watched as lone figures became crowds, their rags turning to armor, their hands to weapons.\nShe was sure they were nothing alike. All she could do was watch from a distance.\nBut in a place where so many wishes converged, nothing stays the same forever.\n\nOne day, a Trekker, covered in wounds, suddenly appeared before her.\nHe was so weak he was on the verge of fading into the silent void.\n\n\"Are you ... a divine messenger? Is this ... the end?\"\n\"No. You've failed. The peak is still far from here.\"\n\"I see... Are you here to take me away?\"\n\"I'm sorry. I can't do that.\"\n\nHer reply was cold, but he seemed to have misunderstood. A flicker of hope sparked in his hollow eyes as he weakly raised a scarred hand.\n\n\"Then ... please, save me... I don't ... want to die yet...\"\n\nAt that, the girl finally understood her purpose.\nShe knelt and gently tended his wounds, her touch as soft and natural as a white feather settling on his shoulder.\nShe vanished before he awoke, leaving the Trekker to believe his survival is a miracle.\nShe thought that would be the last she saw of him. But he returned, again and again, always bearing new injuries that left her at a loss.\n\n\"That thing in the armor fights dirty. I swear, without the armor, it'd be no match for me.\"\n\"A friend of mine plucked the star the other day. I'm so jealous.\"\n\"Ever been to the great desert? I tried cooking sand scorpion once. The taste was ... something else.\"\n\"I've scaled mountains, crossed plains, and climbed Monoliths ... but sometimes I still get homesick. Did you know, the night sky back home...\"\n\nThe girl never answered. She just healed him in silence.\nAfter she found her purpose, more and more strangers found their way to her space.\nThey loved to talk of the world outside the Monolith and the trifles of life, but it all meant nothing to her. She found her meaning only in the Trekkers who spoke to her after she healed them.\n\nMore time passed. One day, while tending to a Trekker as usual, she looked up to find an old man on the verge of death.\n\n\"After all these years ... you haven't changed a bit.\"\n\"I know you. Your life is fading.\"\n\"Heh... There's time enough for the grave once I'm done with this.\"\n\nThe old Trekker pulled a wooden box from his coat. It held no treasure, only a single feather of pure, immaculate white.\n\n\"No one will remember you. Everyone ... they always move on ahead of you.\"\n\"But I searched my whole life and finally found it. A feather which color will never fade. Just like you.\"\n\"I always hoped ... I could leave you something.\"\n\"You're running out of time. You should talk less.\"\n\"Heh... Thank you...\"\n\"Thank you for saving me that fateful day.\"\n\nThe girl gazed at the pure white feather that would never decay.\nThat day, her silence lasted longer than ever before.",
|
||||
"DiscIP.213024.1": "Main Melody",
|
||||
"DiscIP.213024.2": "Victory Tune",
|
||||
"DiscIP.213024.3": "Holiday Bubble",
|
||||
"DiscIP.213024.4": "The clerk sits behind the counter, counting the minutes until closing time.\nA Trekker hurries into the convenience store.\n\"Hey, back again?\"\n\"That last Artifact must've sold for a good price. Trying your luck for another?\"\n\"Alright, then. But wishes from the Monolith ... they always come with a price.\"\nAfter the last customer leaves, the clerk wonders how to kill the rest of her shift.\n\"Restock the shelves? Nah, that can wait.\"\n\"Clean up? It'll just get dirty again.\"\nHer mind begins to drift.\n(Yawns)\nA yawn escapes her—the price of gaming all night.\nSlowly, the shelves of merchandise blur into the landscapes from last night's game.\n\"That's the outpost, this is the plains ... and oh, that's...\"\nHer gaze finally settles on a shopping cart sitting alone between two aisles.\n\"Hey, isn't that the four-wheeler I built with Crystalum last night?\"\nThe clerk stands and walks toward the cart.\nWith every step, the weariness seems to lift from her shoulders.\n\nA girl approaches the store's entrance.\n\"It's pretty late. Is Portia still here?\"\n\"Whoosh—\"\nA strange noise from inside makes her pause.\n\"Did someone just ... drift inside the store?\"\n\nShaking her head at the absurd thought, she pushes the door open.\nThe clerk is back behind the counter, wearing her usual tired expression, though her hair is a mess.\nIn front of her, a shopping cart slides to a halt.\nIts wheels have left a looping trail across the floor—\nthe marks of a stolen moment of freedom.",
|
||||
"DiscIP.213025.1": "Main Melody",
|
||||
"DiscIP.213025.2": "Victory Tune",
|
||||
"DiscIP.213025.3": "Sweet Invitation",
|
||||
"DiscIP.213025.4": "\"If you had to live one day from your past on repeat, which would you choose?\"\nUnder the spotlight, the pink-haired girl flashes a subtle pair of fangs. She hits replay on the player and sways to the hypnotic music.\n\"I don't know. Does it matter?\"\nThe silver-haired girl polishes a thorn-rimmed mirror, her expression flat as a sharp edge grazed her fingertip.\n\"Tch. Such a stick-in-the-mud.\"\nA mischievous thought sparks. The pink-haired girl lifts her lantern and creeps behind her companion, a hazy orb of light pulsing between them as she begins her usual ritual—the one for challengers about to take the bait.\n\"Tell me ... what is it you desire...\"\n\"Show me ... your truest self...\"\nBut the lantern doesn't flicker. Her target holds no desire for it to find.\n\"Thanks for the light. The mirror's clean now.\"\nThe silver-haired girl has long grown used to her companion's theatrics. This same scene has played out countless times over the years.\nIn its own way, their life is already on repeat.\n\n\"Tell me, why do people risk everything for impossible dreams?\"\n\"It's human nature. And their greatest weakness.\"\n\"Or is it that our methods are so good they can't help but fall into our trap?\"\nThe pink-haired girl gives a proud toss of her head, setting the rabbit ears on her costume bobbing. When she wears this outfit, almost no one can refuse her invitation.\nShe never understood why, but she never lost.\n\nThe silver-haired girl recalls the eyes of all the challengers—the defiant, the desperate, the determined. They all came with different wishes. They all walked the same path.\nShe can't understand it either, but she sometimes wonders why.\n\"Honestly, even without us ... they'd pay any price for their so-called 'dreams.'\"\n\"We just give them a little push.\"\n\"And that's what's most terrifying about them.\"\n\n\"Bernina, could you fix my bow tie? I think it's loose.\"\nTo this day, Virigia still hasn't gotten used to the outfit. People would calmly discuss their deepest desires with her, but the moment she turns away, she can feel their stares burn into her back.\n\nThe sound of hurried footsteps draws near. Their appointment has arrived. It is time to go.",
|
||||
"DiscIP.213026.1": "Main Melody",
|
||||
"DiscIP.213026.2": "Victory Tune",
|
||||
"DiscIP.213026.3": "Vent It Out ♥",
|
||||
"DiscIP.213026.4": "\"Heeey, hey, heeeey! Different day, same channel! Thanks for tuning in to see your girl Beatrixa again, my little gems! ♥\"\nBeatrixa always went live right on schedule, but today was different—her stream started twenty minutes early.\nDespite the sudden start, her eager fans were already there, refreshing their pages. A flurry of comments soon filled the chat, and the stream buzzed to life.\n\"Alright, my little gems! To spice things up, I'm introducing a special new segment today! ♥\"\nThe stream's view switched from the arena to a blank text screen.\n\"You've all had a long day and are probably feeling tired and frustrated, right? Bringing that negativity in here's just gonna ruin the fun. So—I'll fix that for you!\"\n\"Go on, post whatever's bugging you in the chat! Of course, I'll be prioritizing Super Chats.\"\nThe moment she finished speaking, viewers flooded the chat with the day's misfortunes.\n\n\"Thanks to 'NeedANewStart' for the SC! 'My crush rejected me today. Beatrixa, can you cheer me up?'\"\n\"Well, if you spend all day watching virtual girls like me, it's no wonder you got rejected. But don't worry! You can be my number one fan instead! I'll be right here for you on stream every single day! ♥\"\n\n\"My boss chewed me out at work today. I'm so mad.\"\n\"Then go punch him at work tomorrow. If you can't wait, you could just go to his house now. But if the Imperial Guard arrests you, it has absolutely nothing to do with me.\"\n\n\"Thanks to 'MiningOverGacha' for the SC! 'Hit pity four times today and lost it every single time. I'm so done spending money.'\"\n\"What a waste, spending money on some random 2D character. You'd be better off sending me a red Super Chat! Who knows, maybe you'll get lucky and pull me instead.\"\n\n\"I feel personally attacked by this streamer. Unfollowed.\"\n\"Since you unfollowed me, why're you still here? Mods! Kick him out!\"\n\nAs Beatrixa \"helped\" more viewers with their problems, the question marks in chat multiplied. But even though the girl on screen was relentlessly rude, the stream's popularity only continued to climb.\n\n\"Alright, that's enough! Any more question marks and I'm gonna start banning people!\"\n\"That's all for our Advice Hotline'! Now, it's time for me to get gaming!\"",
|
||||
"DiscIP.213027.1": "???",
|
||||
"DiscIP.213027.2": "???",
|
||||
"DiscIP.213027.3": "???",
|
||||
"DiscIP.213027.4": "???",
|
||||
"DiscIP.213028.1": "???",
|
||||
"DiscIP.213028.2": "???",
|
||||
"DiscIP.213028.3": "???",
|
||||
"DiscIP.213028.4": "???",
|
||||
"DiscIP.213029.1": "???",
|
||||
"DiscIP.213029.2": "???",
|
||||
"DiscIP.213029.3": "???",
|
||||
"DiscIP.213029.4": "???",
|
||||
"DiscIP.213030.1": "???",
|
||||
"DiscIP.213030.2": "???",
|
||||
"DiscIP.213030.3": "???",
|
||||
"DiscIP.213030.4": "???",
|
||||
"DiscIP.213031.1": "???",
|
||||
"DiscIP.213031.2": "???",
|
||||
"DiscIP.213031.3": "???",
|
||||
"DiscIP.213031.4": "???",
|
||||
"DiscIP.213032.1": "???",
|
||||
"DiscIP.213032.2": "???",
|
||||
"DiscIP.213032.3": "???",
|
||||
"DiscIP.213032.4": "???",
|
||||
"DiscIP.214001.1": "Main Melody",
|
||||
"DiscIP.214001.2": "Victory Tune",
|
||||
"DiscIP.214001.3": "Meowing Cat God",
|
||||
"DiscIP.214001.4": "\"Meow-velous mighty Meow-Meow, m-mew-mble...\"\n\"... Ugh, it's a tongue-twister, and it has zero punch.\"\nShe flips the page.\n\"Take aim at all who block our path! Eye of the Demon Lord, open!\"\n\"Now that's more like it! This one's a keeper!\"\n\"Kasimira, what do you think? The perfect opening line for me, right?\"\nChaton emerges from a pile of books, shoving a battered, authorless spellbook at her companion.\n\"Yeah, nice. Great. Go with that one.\"\nKasimira mumbles a reply, her eyes skimming the page. The magic circle is warped and missing incantations, harmless junk meant to trick kids.\n... Then again, it suits the little kitten bouncing around in front of her, happily wrecking the place.\nShe really is just a child, dragging her all the way out here just to workshop a dramatic entrance.\nAnd she still has to be reminded of the team rules, over and over again.\nKasimira sighs and repeats herself.\n\"White Cat Squad members never point their weapons at a teammate.\"\n\"Chaton, how many times is that?\"\n\nWhoops. Busted.\nChaton sullenly lowers her sniper rifle.\nLost in an imaginary firefight, she has aimed at Kasimira without thinking. It wasn't malicious—Kasimira was just her natural focal point.\nWas it just a habit?\nMaybe.\n\nThe little girl had been abandoned so many times she'd lost count.\nShe stares at the other girl, who looks just as young, her own eyes too dry to squeeze out a single tear for sympathy.\n\"You don't need to make that face. Prove your worth, and you'll never be abandoned.\"\nA deep female voice speaks from behind the girl.\nThe sound, paired with a cold, unnerving gaze, sets her on edge.\nI don't want to be left behind again. I'll go with anyone ... as long as they take me...\nAs if reading the hope in her eyes, the voice gives a satisfied command.\n\"Kasimira, bring her along.\"\n\nJust like that, a hand takes hers, pulling her forward through the shadows of countless buildings.\n\"Don't let the captain scare you.\"\nThe hand holding her wrist is warm and gentle.\n\"Those are the White Cat Troupe's rules, not mine.\"\n\"I'll hold on to you.\"\n\n\"Chaton, daydreaming in a Monolith will get you killed.\"\nThe warning snaps Chaton back to reality just as a Guardian's massive hand slams down toward them.\nShe takes aim, squeezes the trigger, and recites her brand-new line.\n\"Eye of the Demon Lord—unleashed!\"\n\n\"Hmph. Members of the White Cat Squad never look back at explosions.\"\n\"Funny how you remember that useless rule perfectly.\"\nKasimira sighs, signaling Chaton to prepare for the next wave.\n\n\"Yes, Captain!\"\nChaton strikes a pose from a poster, saluting smartly behind Kasimira's back.\nFrom this angle, that silhouette hasn't changed at all.\n\nI'll hold on to you.\nIt doesn't matter if you've forgotten that promise.\nBecause now, even if you let go, I'm strong enough to reach you on my own.",
|
||||
"DiscIP.214002.1": "Main Melody",
|
||||
"DiscIP.214002.2": "Victory Tune",
|
||||
"DiscIP.214002.3": "Sky, Flowers, Poem",
|
||||
"DiscIP.214002.4": "\"Clarus Month, Day 21. Rain in the morning, then sun.\nI must record this day, lest the Monolith erases it from my memory.\"\n\nI once devised a meticulous plan to run away.\nI set out at dawn, covering my tracks across three rest stops. It was the boldest, most defiant thing I had ever done as Master's student.\nBut sunset came and Master never descended to drag me back. Had she even noticed I was gone?\nSo under the cover of darkness, I crept back into the courtyard. Seeing the lamp lit in her room, I relaxed. I stashed my pack in my room and went to bid her goodnight, just like always.\nI watched her face, searching for any sign of anger. She seemed normal—until she met my gaze. I knew I was in trouble.\n\"You're back. Had fun out there?\"\nSpeechless, I could only kneel before her. After what felt like an eternity, she finally set down her teacup.\n\"Consider today's little trip an exercise in stealth.\"\n\"Your skills, however, are abysmal. You could have been found at any moment. You need more practice.\"\nI couldn't believe it. She wasn't scolding me. Then she said something that would stay with me forever.\n\"But you left without my permission. As punishment, I will also disappear one day, when you least expect it.\"\n\nI don't remember how I got through that agonizing night. I only remember the crushing fear that Master might actually disappear.\nLater, as if in a trance, I stumbled to my desk. A wave of regret poured onto the page as I wrote a long letter of apology.\n\nFor seven days, she ignored me. She no longer oversaw my training or cared if I slept in. Terrified, I could do nothing but pen apology after apology.\nThen, on the eighth morning, I slid open my door to find her standing there, her long disciplinary ruler in hand, ready to oversee my exercises.\nI thought she must have forgiven me.\n\nI held onto that belief, right up until the day she told me she'd been assigned a top-secret mission by our organization.\nIn the years that followed, Master's missions grew more perilous as her standing in the organization rose. Whenever she was away, I trained relentlessly, no longer the lazy child I once was, hoping I could one day ease her burden.\nI expected her to return in a few days, a fortnight at most, just as she always had.\nShe once told me this courtyard was the only place she trusted, the only place she felt safe. A ninja has no home, but this place was ours.\nBut this time, she didn't return. I searched the entire courtyard, but found no farewell letter.\nI have to believe this is just her punishment—the one she promised me all those years ago.\nI am still waiting for her to come back.\n\n—\n\nBefore I left, I looked in on her. She was already asleep, assuming I was just off on another mission.\nMy mind drifted back to that night years ago—a little girl tiptoeing over the wall, trying to act casual as she entered my room. I remembered how her eyes filled with tears after I threatened her.\nFor seven days after, a letter appeared on my desk each morning. The first was a long, formal apology. The latter ones grew messy, the handwriting of a child fighting off sleep.\nThe letter on the seventh day was on a damp slip of paper. On it was a single sentence.\n\"Master, don't go.\"\n\nThe truth is, I had forgiven her long ago.",
|
||||
"DiscIP.214003.1": "???",
|
||||
"DiscIP.214003.2": "???",
|
||||
"DiscIP.214003.3": "???",
|
||||
"DiscIP.214003.4": "???",
|
||||
"DiscIP.214004.1": "???",
|
||||
"DiscIP.214004.2": "???",
|
||||
"DiscIP.214004.3": "???",
|
||||
"DiscIP.214004.4": "???",
|
||||
"DiscIP.214005.1": "Main Melody",
|
||||
"DiscIP.214005.2": "Victory Tune",
|
||||
"DiscIP.214005.3": "Sunlit Blossom",
|
||||
"DiscIP.214005.4": "I discovered a flower.\nI say \"discovered\" because I had never seen one quite like it before.\n\nIt grew deep in the third flowerbed from the left, in our agency's backyard.\nA professional gardener tended the yard every day, keeping the lawn moist and the flowerbeds perfectly uniform.\nI always suspected they used some kind of magic to command the flowers to bloom in unison. I never saw them either.\nBut this one flower, a dissonant note in a grand symphony, was growing secretly in the shadows.\nI figured the gardener had either overlooked it or perhaps planted it themselves. It might be a quiet interlude in his arduous routine.\n\nNow, it has become a small diversion in my daily life. During my lunch break, I walk the stone path in the backyard—a relaxation technique my mentor taught me for sorting through my thoughts and planning my next steps.\nOn those walks, I used to imagine catching an outlaw scaling the wall, giving me the perfect excuse to challenge him to a duel.\nI knew I shouldn't indulge such pointless fantasies. The golden age of duelist advocates was over. I had to become a competent advocate. That was what the Poitou family needed now.\nThese days, I make a point of stopping by that flowerbed on my walks, just to be sure the flower is still there.\nI grew curious about its name, but my knowledge of botany was limited to what I'd learned in school nature class.\nPerhaps it was a rare flower, a precious one sprouted from a seed dropped by a passing bird.\n\nThat evening, I pulled a heavy botanical encyclopedia from our library.\nI flipped through it from cover to cover but found no trace of my flower.\n\"Could I have discovered a new species?\"\nI shared the exciting news with my mother, who listened to my description with a puzzled look.\nShe took the encyclopedia, turned directly to a page, and pointed to a tiny, unremarkable white flower in the corner.\n\"Darling, is this the one?\"\nI stared at the picture, comparing it again and again with the flower so vivid in my head. It was, without a doubt, the same one.\nI had been in such a hurry that I'd overlooked the entry tucked away in the page's crease. Its description was only a few sentences long.\nStill, I couldn't accept it. \"But if it's as common as the book says, why have I never seen one before?\"\nMother smiled as if answering the simplest question a child could ask.\n\"Flowers that are too ordinary aren't planted in formal gardens.\"\n\"I saw them while vacationing at our country estate. They covered the hillsides. Quite beautiful, in their own way.\"\n\nLater, I finally saw that scenery for myself.\nI had just come through a rather disgraceful episode in my life and set off on a solo journey.\nAfter a rain shower, I was wandering aimlessly through the countryside when I saw it by the roadside—the very flower etched in my memory.\nAs I knelt for a closer look, a girl's voice called out from behind me.\n\"Oh! You like Starspots, too?\"\nI looked up and erupted into a brilliant smile. Her short orange hair shone against the overcast sky, and I remembered the heavy encyclopedia.\n\"Starspots? I know them as Ground Pimpernels.\"\n\"Oh, that's probably the official name. We Trekkers call them Starspots.'Cause they're scattered everywhere like little stars. Their juice makes good herbal medicine, too.\"\nThe book never told me that this utterly ordinary flower wasn't entirely useless.\n\"Thank you. I see.\"\n\"No problem! I'm delivering a letter to the next town. We could walk together if you're headed that way.\"\n\"I don't really know where I'm going... So, why not? I'll go with you.\"",
|
||||
"DiscIP.214006.1": "Main Melody",
|
||||
"DiscIP.214006.2": "Victory Tune",
|
||||
"DiscIP.214006.3": "Witch's Swing",
|
||||
"DiscIP.214006.4": "Witch.\nThe very title has a magnetic pull.\nTheir words went down as sweet as honey, the poison within revealed only as they dissolved.\nMistique is a master of the craft. She would season hot topics with sensationalism and cook up stories that cause an uproar.\n\n\"Readers love a thrill, so I give 'em what they want.\"\nThat's how Mistique, always grinning, would explain her \"magic\" to colleagues who came seeking her secrets.\nHer colleagues would nod in fervent agreement before bidding her farewell.\nThey would then hurry off, no doubt, to rack their brains for ways to spice up their own reports, make them more provocative.\nBut one girl, who looked like a fresh graduate from the witch academy, still clutched her broom clumsily. The headwind caught in her throat as she struggled to ask Mistique a question:\n\"Are stories like that really what we should be striving for?\"\nWearing her usual teasing smile, Mistique adjusted the girl's broom. At least now she wouldn't get blown away.\nThen, she gave an answer that satisfied herself completely.\n\"Well, a witch's gotta make a living.\"\n\"After all, you have to pay the bills before you can write what you truly want.\"\n\nThe whisper of a spell crackled on the wind, faint as a silk thread, but nothing escaped a witch's sharp ears.\nMistique waved a hurried goodbye, her broom carving a stylish arc as she dodged an incoming spell.\n\"Hahahaha, someone's getting desperate, aren't they?\"\nThe target of the attack just cackled, pushing her broom faster and zipping expertly into the depths of an alley—\na natural hiding spot that had helped her evade countless company bounties.\nBut beyond the gossip, Mistique treasured her other identity: an investigative witch who unearthed the truths this world had buried.\n\nShe wove through the streets and alleys with effortless grace, while her summoned spirit playfully released clouds of pink mist to obscure her pursuers' vision.\n\"You got the guts to do evil, I got the guts to write about it! So there!\"\nThe witch's taunt echoed through the sky.\n\"Catch me if you can!\"",
|
||||
"DiscIP.214007.1": "Main Melody",
|
||||
"DiscIP.214007.2": "Victory Tune",
|
||||
"DiscIP.214007.3": "Midnight Mayhem",
|
||||
"DiscIP.214007.4": "I remember this line from a movie I saw a long time ago:\n\"Every soul has its light and darkness. Most folks live in the gray between. But I—\"\nI can't remember the rest. Maybe a Monolith stole it.\nBut I saw that movie's poster in a shop today, and the line hit me again.\n\nWhenever I needed to clear my head, I'd take a midnight walk through the Ash District, from the harbor to the Waterway.\n\nIt was the end of summer, and the cool river breeze always cut through the day's exhaustion.\nFrogs croaked, insects buzzed—the only things that never shut up at night.\nNow and then, a baby would cry, followed by the frantic pounding of feet on floorboards.\nAll these sounds bled together, not into chaos, but into a strange, calming harmony.\nI never aced literature, but the scene still made me sentimental.\nI even started sounding like one of those pretentious lit club kids:\n\"Maybe this is the heartbeat of the Ash District at night.\"\n\nBut the peace never lasted. A few jerks always had to ruin it.\nScooters whined, voices yelled—so much for a perfect night.\n\nA squad of Imperial Guard knights on scooters skidded to a halt in front of me, flashing their light batons in my eyes.\nThat's when I remembered my outfit. Good. Saved me the trouble of talking my way out of this.\nI dropped my board, whipped out my bat, and busted through their blockade.\nIt's not that I was scared. I just didn't want the brawl to wake anyone.\n\nI skated through a back alley, leading them straight into a dead end.\nTheir leader swaggered over, thinking he had me cornered.\n\n\"Three-on-one. Nowhere to run!\"\n\nThe next second, he hit a tripwire. He and his scooter went flying.\n\"Whoops. Make that three-on-two.\"\n\n\"Don't get cocky! Eat this! —Ugh!\"\n\"My fist hits harder than that spear!\"\n\"Hmph! So what's the score now?\"\n\"It's three-on-three.\"\n\"Wasn't askin' you! My math's bad, but I can still count!\"\n\nI hefted my bat, glaring at the last knight as he trembled so hard his armor squeaked.\nNeuvira and Vollara had just flattened the others.\nI still couldn't remember the rest of that line. It didn't matter anymore.\n\n\"You must be new. Don't know the rules around here? Let me teach you about them then.\"\n\"Listen up. This turf—\"\n\"—is ours!\"",
|
||||
"DiscIP.214008.1": "???",
|
||||
"DiscIP.214008.2": "???",
|
||||
"DiscIP.214008.3": "???",
|
||||
"DiscIP.214008.4": "???",
|
||||
"DiscIP.214009.1": "Main Melody",
|
||||
"DiscIP.214009.2": "Victory Tune",
|
||||
"DiscIP.214009.3": "New Star Prelude",
|
||||
"DiscIP.214009.4": "Life is a book. You've always believed that. It's just that some people are born deluxe, gilt-edged hardcovers.\nAnd you? You might not even be a book at all, just a simple pamphlet.\nBut there was a silver lining: you weren't just one pamphlet, you were three.\nThe three of you were inseparable—sharing bread, roughhousing, and eventually leaving the orphanage, always together.\nYou never doubted that even if a Monolith erased your memories, you would find each other again and connect instantly.\n\nSometimes, you found yourself wondering what kind of story your little pamphlet would turn out to be.\nA knight's grand adventure? An encyclopedia with all the answers? Or just a simple photo album?\nBut honestly, did you ever really have a choice?\n\nYou worried about the book you'd become, but in truth, you didn't even know what you wanted to be.\nMaybe it was easier to just pretend to be a normal book. Unfortunately, \"normal\" never quite fit you.\nEmpty wallets, rations running low ... you still had each other, but each other was all you had left.\n\nLet's take another picture. Tuck it into a back page. Remember to smile and save this moment of happiness for the future.\nNo matter how hard you struggled, you always seemed to end up right back where you started—disappointment is your constant companion.\nBut for the brief moment the shutter clicked, you were happy. Then the flash faded, and reality came rushing back.\n\nRelax. You're just a pamphlet. If a page gives you trouble, just tear it out and start over.\n\nThat means any page has the potential to be your cover. You'll have to choose carefully. Maybe even pick one that's waterproof.\nBut don't forget, tearing out a page doesn't solve anything. It just leaves you with one less page to write on.\nYou have to be careful. Once you feel the scratch of your pen against the tabletop, you're running out of paper.\nYou might have to go back and gather the pages you threw away.\n\nThe memories you fought to forget, the pain you buried—you'll have to dig it all up yourself and bind it to the very end of your story.\nThere's no other way. It's all a part of you. You can't just make it disappear. What you discard in the past will eventually catch up with you—or you with it.\nBut none of that matters now. It's time to turn the page. As for what the next chapter holds?\nDon't worry about it. Just hop aboard the Lucky Oasis and ride into a new chapter. All aboard!",
|
||||
"DiscIP.214010.1": "Main Melody",
|
||||
"DiscIP.214010.2": "Victory Tune",
|
||||
"DiscIP.214010.3": "Prayer Beneath Light",
|
||||
"DiscIP.214010.4": "Lady Angie wasn't in her office. Again.\nAlbedo sighed.\nAs \"that Lady's\" most dependable deputy, she was long used to attending high-level meetings in Angie's stead.\nHer expression was a constant, stern mask as she strode through offices, corridors, and meeting halls, a small notebook of secrets always in hand.\n\n\"Lady Angie, if you don't show your face by next month, people at the headquarters will forget what you look like.\"\n\"I have...more important things to attend to.\"\n\"...About the last meeting, you...\"\n\"You can handle these tedious matters yourself.\"\nThe line went dead.\nAlbedo sighed again, a sound reserved for when she was alone.\nAfter all, she represented Lady Angie, the embodiment of the Grace Imperium's will. Such an undignified display of weakness could not be seen—\n\n\"So, Lady Albedo sighs after all?\"\nStartled, she turned. The white-haired girl behind her had materialized as silently as a cat.\n\"Bastelina...if I recall, your intern duties aren't in this area, are they?\"\n\"Ah! As sharp as ever, Lady Albedo! But surely you haven't memorized everyone's schedule? That would be a bit much.\"\n\"...No. Lady Angie just gave me specific instructions to keep an eye on...you.\"\nShe had nearly slipped into a formal address.\n\nAlbedo had handled countless colleagues, but she was completely at a loss with this quirky \"intern.\"\nWho was she, really? And why did Lady Angie always adopt a strange, hesitant tone when speaking with her?\nHow peculiar...\n\n\"Don't be so tense all the time. Rest when you can. You wouldn't want to make that certain someone worry, would you?\"\nBastelina gave her a light pat on the back, probably because she couldn't reach her shoulder even on her tiptoes.\n\"Remember to step out for fresh air between tasks, won't you, Lady...Albedo?\"\nThe teasing whisper lingered in her ear.",
|
||||
"DiscIP.214011.1": "Main Melody",
|
||||
"DiscIP.214011.2": "Victory Tune",
|
||||
"DiscIP.214011.3": "Summer Afternoon Rain",
|
||||
"DiscIP.214011.4": "\"Another rainy day.\"\n\nDonna had recently made a small discovery: Freesia seems to love the rainy season.\nShe would read by the rain-streaked window, or stare absently at the soft drizzle outside. Whenever Teresa complained about the humidity, she'd look at everyone in confusion and say how pleasant the damp weather felt.\n\"I'm surprised you like rainy days, Freesia.\"\n\"Is it strange?\"\n\"Not strange, just ... different.\" Donna pointed to her unruly short hair. \"The humidity makes my hair frizz up like this—it won't behave, and it's just not a cute look on me.\"\n\"Oh, really?\" The light-haired girl, untroubled by the dampness, turned to her other friend. \"What about you, Teresa? You don't like it either?\"\n\"Um ... I'm not sure.\" She thought for a moment, trying to explain her mixed feelings. \"Water is interesting, and rain is nice, but we can't play outside when it rains.\"\nDonna's hand shot up. \"And we can't go buy snacks!\"\n\"But we're all good with water magic... In theory, couldn't we just freeze the rain so it won't get us wet?\"\n\"Is that even possible?!\"\n\"Let's give it a try!\"\n\nAnd so, the girls decided to experiment.\nFreesia provided the theory.\n\"If you guide all the water around you into one spot, you can create a 'dry zone' and walk right through the rain.\"\nTeresa voiced her reluctance.\n\"My magic isn't that good. Maybe Donna should have a go at it?\"\nDonna summoned the courage.\n\"Huh?! Me?\"\n\nWith everything settled, Donna stood at the doorway and began to channel the raindrops together.\nAt first, the rain condensed smoothly into an orb, hovering in midair as if caught in a bubble. Donna stepped forward, using the sphere of water as an umbrella.\nShe wasn't getting wet.\nTeresa clapped. \"It's actually working! You're amazing, Donna!\"\n\"Of course! I'm Donna of Post Haste! I can do anything!\"\nBefore she could finish, the large sphere of water collapsed, drenching the proud girl from head to toe.\n\"Uh ... haha, that failed...\"\n\"Quick, get inside! Let's get you dried off!\"\n\"Towels! Give me towels!\"\n\n\n\"I guess we still need a sunny day to go out, huh?\"\n\"Shh ... Donna's already fast asleep.\"\nRain pattered softly from the eaves, as if it, too, were waiting for the sky to clear and paint a rainbow.",
|
||||
"DiscIP.214012.1": "Main Melody",
|
||||
"DiscIP.214012.2": "Victory Tune",
|
||||
"DiscIP.214012.3": "Those with Ambition",
|
||||
"DiscIP.214012.4": "United Harvest Headquarters.\nFour hours into the meeting, the cold autumn sun was only just creeping past the pillars to reach the conference room doors.\nClang— Clang—\nThe midday bells rang out, startling a flock of birds into flight and shattering the heavy silence.\n\nThe doors swung open from within.\nEmployees in company uniforms bowed their heads, waiting for the Senator who had presided over the meeting to emerge.\nDarcia, who had been seated at his right, was no exception. She removed her hat and lowered herself into a deep, deferential bow.\nThe old man stopped at the doorway, rapping his cane sharply on the floor.\nDarcia lifted her eyes, her gaze instantly locking onto the brooch on his collar.\nShe had long since burned its design into her memory: a raven of black opal with wings outstretched, its eyes two flawless rubies.\nThe very symbol of his station as a Senator of United Harvest.\n\n\"Darcia. Don't disappoint me.\"\n\"I won't.\"\n\nShortly after the meeting ended.\nDown the hall, a door to an office opened. Inside, Darcia calmly hung her hat on its hook.\nShe tossed the meeting's resolution—a single sheet of paper—onto her desk as a triumphant smile finally broke across her face.\n\n\"It seems you got what you wanted.\"\nA man waiting for her scrambled to pull out her chair, but before he could utter his practiced flattery, Darcia strode past him, plucked a dart from the board on the wall, and sent it flying.\n\"You know this is merely the first step.\"\n\nShe paid the man no mind. Her gaze was fixed on the map of the Nova Continent dominating the far wall.\n\"I will provide the sites, the funding, and the materials you need.\"\n\"You will deliver results. Fast. Before the Senate elections.\"\nThe dart sailed in a perfect arc and pierced the map's lower-left corner, the dead center on Philae, the city of her new appointment.",
|
||||
"DiscIP.214013.1": "Main Melody",
|
||||
"DiscIP.214013.2": "Victory Tune",
|
||||
"DiscIP.214013.3": "Voyage Blueprint",
|
||||
"DiscIP.214013.4": "Where does the sea truly end? What lies beyond the horizon?\nIf we could reach that distant line where the water meets the sky, what wonders would we find?\nThe very thought sends a thrill through you. To sail that far, to conquer the sea... that would be...\n\nThud!\n\"Oww... that hurts...\"\n\"Caught you dozing off again huh?\"\nHorizon rubs her forehead and opens her eyes to find Willow standing over her, clutching a folder.\n\"Ahaha... where were we?\"\n\"Your shipbuilding budget...\"\nLeafia whispers from beside her.\n\"Oh, right, the budget! I saw the proposal. We already secured the crucial power components from the Monolith. All we need is a little bit of funding, and we'll have our ship ready for expedition!\"\nHorizon shoots a hopeful glance at Willow.\n\"What do you think?\"\nWillow scans the file, then looks up at her with a smile.\n\"There is absolutely no precedent for a plan like this. And this blueprint—you drew it yourself, didn't you?\"\n\"Er...\"\n\"Frankly, a ship built from these designs would sink before it even left the harbor.\"\n\"How can you say that? We'll never know unless we try!\"\n\"And what's this 'Voyage Supplies Procurement' list? You're shopping for a trip when we don't even have a ship?\"\n\"We'll have a ship soon enough! We just need the funds and the crew. Besides, we've already got a navigator. We gotta put her skills to use, right, Leafia?\"\n\"Oh... huh? Me?\"\n\"If you went sweet-talk investors with Kinsa, maybe the Trekker Association could actually scrape together enough money for your grand vessel.\"\n\"Really?\"\n\n...Maybe?\nFaced with Horizon's raw, unwavering passion, even Willow feels her own certainty waver.\nThey say a dreamer's eyes hold nothing but freedom and a sea of stars. It looks to be true.\nHorizon's eyes shine, filled with an intense longing for her dream.\nAn idealist's conviction always brings hope, courage, and a bit of luck to a journey where tomorrow is never guaranteed.\n\n\"Alright, I get it. While most of your proposal is irrational, we can discuss the parts that are actually feasible.\"\n\"But isn't the whole thing worth a shot?\"\n\"Keep pouting like that and it'll never pass the Association vote, you know.\"\n\"That's cold—\"\n\"However, if we adjust it like this...\"\n\nEven if we can't set sail now, she thinks, I have to protect this spark of hope until the day we finally can.",
|
||||
"DiscIP.214014.1": "Main Melody",
|
||||
"DiscIP.214014.2": "Victory Tune",
|
||||
"DiscIP.214014.3": "Sweet Times",
|
||||
"DiscIP.214014.4": "\"So much fruit over here! Let me just give a little puff of magic and bring them down.\"\n\"I'll catch... Whoa, my basket's full already! Hehe, we're going to eat so well.\"\n\"I-I'm stuck...\"\n\"Fuyuka, hold still! Don't move too much, you'll break the branch...\"\n(Whimpers)\n\"It's okay, just jump. I've got you.\"\n\nListening to her friends chattering, a quiet smile graced Nazuna's lips.\n\"You keep picking. I'm just gonna rest over here for a bit.\"\n\"Besides, filling my stomach is its own kind of rest...\"\nHer eyes fixed on a plump fruit. She couldn't help but swallow as her hand slowly reached out.\n\nNazuna took a huge bite, the sweet juice from the soft pulp bursting over her tongue.\n\"Wow, so sweet!\"\nHer eyes crinkled with delight as she swung her legs, her heart feeling lighter by the second.\n\"Here, you have a bite too.\"\nNazuna set the fruit in the small basket beside her, next to the plushie she always kept close.\n\"Hehe, what do you think? Sweet, right?\"\n\n\"Hey, Nazuna! You're eating already?\"\n\"Well, if someone's picking, someone's gotta eat, right? We can't let good fruit go to waste.\"\n\"I can't believe that's your excuse...\"\n\"Alright, alright, no fighting. We've picked more than enough, so we can leave some for any Trekkers who pass by. C'mon, everyone, get down from the trees so we can eat together!\"\n\nIt was an ordinary day.\nA season for harvest, a season for friendship.\nBut sweeter than the fruit was the quality time spent with friends.",
|
||||
"DiscIP.214015.1": "???",
|
||||
"DiscIP.214015.2": "???",
|
||||
"DiscIP.214015.3": "???",
|
||||
"DiscIP.214015.4": "???",
|
||||
"DiscIP.214016.1": "???",
|
||||
"DiscIP.214016.2": "???",
|
||||
"DiscIP.214016.3": "???",
|
||||
"DiscIP.214016.4": "???",
|
||||
"DiscIP.214017.1": "Main Melody",
|
||||
"DiscIP.214017.2": "Victory Tune",
|
||||
"DiscIP.214017.3": "Fireworks",
|
||||
"DiscIP.214017.4": "\"Wow, it's so pretty... Is this a firework?\"\n\"Yes. Hold it like this, and you can watch it burn with all its might.\"\nFilled with curiosity, the girl carefully lit the gift.\n\nThe moment it ignited, a sputtering flame flickered to life at its tip.\nIt was a nascent power, like a flower bud just before it blooms.\n\nWith a pop and a crackle, the sparks flared brilliantly.\nThe burst of light was like a windflower in spring, or a novice fearlessly pressing onward toward their dream.\n\nSparks began to shoot and cascade, their bright yellow melting into orange, then scarlet.\nThis shower of sparks was like the prime of every Trekker's journey, as stern and full as pine needles in autumn.\n\nThe sparks slowly dimmed and vanished into the darkness. The light lost its upward force, scattering and withering until only faint embers lingered in the smoke, then disappeared without a trace.\nIt reminded the girl of an autumn chrysanthemum.\nAfter the most beautiful colors fade, all that remains is to wither. But the petals that fall to the earth nourish the next life.\n\nIgnition, bloom, brilliance, and decay—in the space of a single breath, the firework raced through its intense life cycle.\nBecause life is fleeting, it must burn desperately to leave something behind.\nA Trekker's life is a grand adventure just like that.\n\nHer silky hair streamed in the breeze, shimmering in the light. Each firework that blossomed at her fingertips seemed to set the night sky ablaze.\nIn the distance, the Monolith stood watch, joining the fireworks to light up a small world of two.\nOne after another...\nWith a smile on her face, she would let out a small cheer now and then before falling quiet again, watching the sparks ignite and die, over and over.\n\nAs the last sparkler burned out, the girl reluctantly rose to her feet.\n\"Was that good?\"\n\"Yes. Thank you, Master...\"\nA shy smile touched her lips.\n\"You're welcome.\"\n\n\"When we get the chance, we should set off fireworks with everyone.\"\n\"R-Really...?\"\nThe girl clenched her fists, her eyes shining with hope.\n\"Of course. We can even find bigger ones that last longer and burst into different shapes in the sky. But for now, let's focus on the adventure right in front of us.\"\n\"Yes, Master!\"",
|
||||
"DiscIP.214018.1": "Main Melody",
|
||||
"DiscIP.214018.2": "Victory Tune",
|
||||
"DiscIP.214018.3": "Lemon & Black Tea",
|
||||
"DiscIP.214018.4": "Firenze arrived early.\nShe was perhaps a little too early. As she waited, condensation had already misted over her glass.\nFirenze wasn't in a hurry, though. She studied a small potted plant on the table, its leaves thriving—a stark contrast to the ones on her desk that she periodically killed off.\nFor a company executive whose time was measured in millions of Dorra, staring into space like this was an utter waste.\n\n\"Been waiting long?\"\nThe woman she was waiting for finally slid into the seat across from her. Nyx looked like she'd been ravaged by work for three days straight.\n\n\"Mhm. So long the flowers have withered.\"\n\"It can't be that bad. I was ... what, three minutes late?\"\n\"Two minutes and forty-six seconds, to be precise. Still, I'm pleasantly surprised. I expected the queen of tardiness to show up twenty minutes later.\"\nNyx, the Queen of Tardiness herself, gauged the accusation in Firenze's tone. Finding no real sting behind the words, she took the offered menu without a hint of guilt.\n\n\"Take your time. Drink first? Tea, or lemon juice like me?\"\n\"Lemon juice... Your palate for commoner tastes has certainly expanded since our academy days.\"\n\"I heard a lot of Trekkers drink it to stay sharp. I tried it once, and that sour kick is surprisingly effective.\"\n\"I'll have tea, thank you.\"\nNyx immediately flagged down a server for a tea. A steaming cup was delivered to their table moments later.\n\n\"The review meeting is next week. Did you ask me here to go over my report beforehand?\"\nOnce all the desserts were served, they finally got down to business.\n\"I've always had faith in your reports. It's those old foxes at United Harvest I'm worried about. They'll attack you on the details, hoping you'll stumble into one of their traps.\"\n\"My, my. Sounds like they're still circling.\"\n\"This is a rare opportunity. And going forward ... we face them together.\"\n\n\"After what happened, I never thought I'd get another invitation from you.\"\nNyx confessed with a sigh. By unspoken agreement, they changed the subject—but that is another story.",
|
||||
"DiscIP.214019.1": "Main Melody",
|
||||
"DiscIP.214019.2": "Victory Tune",
|
||||
"DiscIP.214019.3": "One Shot, One Down",
|
||||
"DiscIP.214019.4": "The day had arrived.\nChaton carefully wiped down the pistol in her hands.\nIt was sleek and light. If she listened closely, she could hear the faint rattle of its inner workings.\nNormally, no one in the White Cat Squad would trust their life to such a shoddy piece of gear.\nThis time, however, Chaton considered it her ace in the hole.\nIt was, after all, just a toy for her upcoming shooting game against Kasimira.\n\n\"Perfect. A nice, smooth draw.\"\nSatisfied, Chaton raised the gun and aimed at the heart on the arcade screen.\nAll that was left was to pick the perfect line for the occasion from her mental copy of the Divine Cat Declaration of War.\n\"The crimson moon hangs high, the gates of blood swing open, and the defeated shall be cast into an abyss of curses—\"\n\"Let this one shot decide it all, Kasim—Gah!\"\nBefore she could finish, the heart on the screen lit up—a direct hit.\nThe point hadn't gone to the monologuing Chaton, but to the other contestant standing right behind her.\n\"You take so long to wind up. An opponent will take that opening every time, Chaton.\"\n\"But when I'm here, I can cover for you, just like that.\"\nThat was Kasimira, Chaton's captain.\n\n\"But we're opponents right now,\" Chaton shot back, slamming the machine's reset button. \"That one didn't count. Let's go again.\"\n\"Play as many times as you want. I'm still gonna win.\"\n\"That's not what my cat-fortune said! She ate the food I gave her, so ... victory will be mine!\"\n\"So that's why you challenged me today.\" Kasimira grabbed the other light gun, adjusted her stance, and gave Chaton a nod to begin.\n\nThe first round.\nThe second.\n...\nAll the way to the thirty-seventh.\nThe score was thirteen to fourteen. Just one more point and Chaton would finally claim her first victory.\nOne more point ... Chaton's breath hitched.\nDamn it, my trigger finger slipped! My form is off.\nBang! A bright red X flashed over the heart. The score didn't change.\n\n\"You hesitated at the last second, Chaton.\"\nFifteen to fourteen. Kasimira had won again. \"Too bad. You were only one shot away.\"\n\"You almost got me. Not bad at all.\"\n\n\"So close! I'm so hyped right now! I'm on a roll! Again! One more round!\"\nKasimira ruffled Chaton's hair, reining in her frantic energy.\n\"Easy now. That's enough for today. It's time to get ready for our next commission.\"",
|
||||
"DiscIP.214020.1": "Main Melody",
|
||||
"DiscIP.214020.2": "Victory Tune",
|
||||
"DiscIP.214020.3": "Sparkling Moment",
|
||||
"DiscIP.214020.4": "\"Starting today, I'm keeping the Post Haste Chronicles!\"\nDonna opens a brand-new notebook and carefully smooths the first page.\n\"Chronicles...? What's that?\" Teresa asks, peeking over her shoulder.\n\"You know, for writing down all the big things that happen at Post Haste. Like, 'Landed a huge job, bought a new bike,' or somethin'.\"\n\"That's a good idea. What brought this on?\" Freesia asks, her curiosity piqued.\n\"I was delivering a letter to the corner bookstore yesterday, and the owner insisted I take this. Said it was a new model and we could use it for our ledgers.\" Donna hands the notebook to Freesia. \"Look, isn't it pretty?\"\n\"It is. The paper's so smooth, and the cover's ornate.\"\n\"Exactly! It's too nice for just bookkeeping. It's gotta be for something more meaningful.\"\nBrimming with confidence, Donna picked up her pen and wrote \"Property of Post Haste\" on the title page.\n\"I can't wait to see what our first big event will be!\"\n\nDay 1: Nothing happened.\nDay 2: Nothing happened.\nDay 3: Still nothing happened.\n\nBy afternoon, Donna sits at her desk, racking her brain—her initial excitement has dwindled.\n\"Teresa, Freesia, are you sure nothing special's happened these past few days?\"\n\"I saw a super big rabbit when I was on a delivery yesterday!\"\n\"I found an old coin, but I couldn't find the owner, so I put it back.\"\n\"No, no, think harder!\"\n\"I ... I tripped yesterday and almost hit my head...\"\n\"I ... ran into Kui on my way back from delivering papers and played hopscotch with her.\"\n\"... You two!\" Donna's head throbs in pain. \"Teresa, no wonder you were limping last night! And you told me you were just waddling like a duck.\"\n\"And you, Freesia! You were gone so long I was worried you'd gotten into trouble.\"\nSeeing them both hanging their heads apologetically, Donna's frustration melts away. \"Never mind. I guess there really isn't anything to write about.\"\n\"You can write about anything, you know. Even the little things,\" Freesia says, motioning for Teresa to join them. They settle on either side of Donna. \"As long as you write it down, when you look back on it, you'll remember how you felt.\"\n\"Like how passing a bakery reminds me of the taste of a cake I once had?\" Teresa yawns, stretching her arms across the table. \"We haven't had cake in forever...\"\n\nAs the afternoon sun fills the room, Donna snaps the notebook shut, her mind made up.\n\"Let's go. We're getting cake. And when we're back, I'll write it all down—that'll be our very own, one-of-a-kind big event!\"\n\"The color, the shape, the taste... There's so much to write about.\"\n\"Great! I'll go pump up the bike tires. We can check on Auntie Helen on the way.\"\n\"Hooray! I want a cherry cake!\"\n\nThe door clicks shut. On the desk, the notebook gleams.",
|
||||
"DiscIP.214021.1": "Main Melody",
|
||||
"DiscIP.214021.2": "Victory Tune",
|
||||
"DiscIP.214021.3": "United by Fate",
|
||||
"DiscIP.214021.4": "Wandering birds breed in the north, then fly south for the winter.\nThe freezing north is a struggle. The warm south, a comfort.\nBut even birds of a feather do not all take the same path.\n\nThose born in the north chase the warmth south.\nThose born in the south flee the heat for the north.\nThe northern birds think they've found a warm paradise, but in truth, they've never left the world they know.\nIn the heart of winter or summer, the two flocks will likely never meet.\nYet in the fleeting seasons of spring and autumn, their separate journeys converge.\n\nA bond can connect you, but it cannot bind your fates together.\nWhen lives are so different, why cherish a meeting destined to end?\nHad nothing happened, had you never met, you would have remained passers-by in each other's life.\n\n\"Do you really believe that?\"\n\nThe voice cut through time and space, echoing in the silent night.\nExhausted from their game, Nazuka lay back in the meadow, watching a giddy Nazuna chase a shrieking Fuyuka with handfuls of water. Nearby, Kaede sat hugging her knees, a fond smile on her face.\n\"It's not often we get to just mess around like this, is it?\"\n\"Yeah. There's always some commission... It feels good to unwind.\"\n\"So, you still haven't answered my question. Do you really believe all that, Nazuka?\"\n\"I...\" She paused. \"What I think ... doesn't matter anymore.\"\n\nUnder the stars, the wandering birds rested by the lake. A subtle bond held them together, yet each carried their own unspoken burdens.\n\n\"Sooner or later, we'll all go our separate ways. I just hope we each get to live out our dreams. I think that would be enough.\"\nAfter a long silence, Kaede gently stroked Nazuka's hair and sighed.\n\"Is that really enough?\"\nJust then, a triumphant Nazuna marched over, dragging a soaked Fuyuka with her.\n\"Hey, this isn't over! Nobody stops playing splash war with me until I say so!\"\nShe and Kaede shared a look.\n\"Nazuna, have you forgotten? I know magic.\"\n\"Whaaa?! Hey, no cheating! Kaede, do something about her!\"\n\"Hehe...\"\n\nWhether from north or south, every wandering bird feels the boundless freedom and deep loneliness of the long journey.\nThey soar over the vast land, watching the world glitter and fade below. Dawn's first light and dusk's last glow take turns bathing their wings.\nBeneath the endless sky, their lives seem at once so small and yet so magnificent.\n\nBut the day of parting always comes.\nThe wandering birds fly on, each to their own path, carrying memories of the past and hopes for the future into every new season.",
|
||||
"DiscIP.214022.1": "Main Melody",
|
||||
"DiscIP.214022.2": "Victory Tune",
|
||||
"DiscIP.214022.3": "The Meow",
|
||||
"DiscIP.214022.4": "It's been days since Amber last visited the black kitten.\nStretched out on the rooftop, watching clouds drift by, basking in sunlight, the kitten begins to feel a bit bored.\n\"Meow—\"\nIt leaps down from the roof and strolls toward the Trekker Camp.\n\n...\n\nIn the Lucky Oasis, the New Star Guild huddles around a projector, exchanging puzzled looks.\nA newly wish-granted Artifact lying dormant? That's new.\n\"Have we run out of Grace?\"\n\"Can't be. We just charged the Soul Stone before leaving, and ... we've skipped several fights. Should have plenty left.\"\n\nMoments later.\n\"I've heard repairs cost an arm and a leg in the Cities ... wanna give it one more shot?\"\n\"How?\"\n\"According to 'Guide To Living In Emor,' faulty artifacts just need a good whack at the two-thirds mark from the top...\"\n\n\"BANG!\"\nThe screen stutters to life, displaying a psychedelic disc pattern.\n\"Did ... that actually work?\"\nNoya stays frozen in place, hand still hovering above the projector, looking questioningly at the others.\n\"Since the projector works now ... does this mean commission complete?\"\n \n\"Even though it's a bit late to turn this in now...\"\n\"So what now?\"\n\"Maybe test the projector first... Wait, was this film reel here before?\"\n \nUnderneath the projector lies a mysterious film reel—its packaging worn, its lettering faded beyond recognition.\n\"Drinks coming right up!\"\n\"I'm on snack duty!\"\nLeft alone, Amber eyes the odd reel with suspicion but finally feeds it into the projector.\n\n...\n\nThe setting sun withdraws its light from the land as darkness creeps in.\nThe black kitten observes the silhouette of the campsite ahead, catching a familiar scent in the air that confirms Amber's presence.\nPaws silent, steps light, it moves toward the scent.\n\n...\n\n\"Ugh, this film sucks. What's even going on?\"\n\"Hey ... guys? Mind me squeezing in? I'm feeling chilly all of a sudden.\"\n\"Sure... Hold on. Why's the screen glitching again?\"\nDarkness has claimed the night, and the RV is dim, broken only by the projector's ghostly light.\nThe film's not just boring... It's strange and eerie. The screen stutters with distorted static, tangled in monochrome noise.\nNo score, only the faint whisper of wind.\nThe reel's label is illegible now, discouraging them from seeking further information.\n\n...\n\n\"Scrrtch—\"\nThe black kitten attempts to push open the door of the Oasis, but finds it unbudging.\nSo it sets out to explore other possible entries.\n\n...\n\nJust as the black kitten vanishes into the shadows, Noya flings the door open.\n\"No one's out there! Iris, are you sure you're not hearing things?\" She shouts to her companions glued to the screen.\n\n...\n\n\"Achoo! Strange... Something's not quite right.\"\nNoya sneezes and worms her way deeper into the couch.\n \n\"Hey, easy there! You're going to spill the popcorn!\"\nIris protests half-heartedly, scooting closer to the other two herself.\n \n\"Thud. Thud. Thud. Thud.\"\nA sound echoes from above their heads.\n \n\"I swear I can hear footsteps up there...\"\nAmber mutters, wrapping an arm around Noya. Something feels off, but she can't pinpoint what.\n \n\"I heard them too.\"\n\"Should we check outside again?\"\n\"Guys ... look at the well on the screen... Something's ... something's barging out!\"\n \n...\n \nFinally, the black kitten finds its way in—through the half-open sunroof.\nIt stretches gracefully before sliding through the opening.\nIts landing perfectly timed with the film's most terrifying moment, directly before the trio...\n \n\"AHHHHHHH!\"\n\"MEOWWWWW!\"\n \nTheir combined screams shatter the night's peaceful silence.",
|
||||
"DiscIP.214023.1": "Main Melody",
|
||||
"DiscIP.214023.2": "Victory Tune",
|
||||
"DiscIP.214023.3": "Colors Pierce the Grey",
|
||||
"DiscIP.214023.4": "Lately ... her skateboard's bearings feel rusty, the wheels turning with an unpleasant drag.\nHer baseball bat no longer feels like an extension of her arm, its swing producing a dull thud like shaking out an old sack.\nMinova feels weary, but she can't figure out why.\nIs school getting tougher?\nHardly. She's still confident about securing the Platinum Academy scholarship.\nIs Ashwind in trouble?\nBut it hasn't fought rival gangs in ages—\ntheir days are spent playing the same old cat-and-mouse game with the Imperial Knight.\nNow that she thinks about it, Minova realizes she hasn't seen Neuvira or Vollara around.\nNo troubles are in sight and studies are well in hand, yet exhaustion clings to her like a shadow.\nSomehow, the daily grind has lost its charm.\n\n\"You really think this'll cheer up the cap?\"\n\"Come on, she's barely older than us. Bet deep down, she must want to have some fun too.\"\nNeuvira and Vollara return to the clan, carrying a crate of fresh spray cans.\n\n\"Time for some fun, cap!\"\n\"I dunno...\"\n\"No excuses! Check this out...\"\n\"Psshh—\"\nA vibrant red blooms before Minova.\n\"Sun's out, fun's out.\"\n\nYielding to their persistence, Minova finds herself at the docks she hasn't visited in ages.\nThe realization hits her—when was the last time she properly enjoyed the fresh air out here?\n\"Heads up, cap!\"\nInstinctively, Minova swings her bat. Syougi Ketsu feels alive in her hands again. As the ball soars,\nsomething inside her just clicks back into place.\n\nThe crisp sound of the hit draws the attention of the girls mid-spray.\n\"Haven't seen cap grin like that in forever.\"\n\"For real. She's actually acting her age for once!\"\n\"Hey, you've got paint on your face.\"\n\"Whatever. Better than getting roughed up in a fight. So ... decided what to paint?\"\nNeuvira raises her spray can again.\n\"Hmm ... how about a rainbow?\"",
|
||||
"DiscIP.214024.1": "???",
|
||||
"DiscIP.214024.2": "???",
|
||||
"DiscIP.214024.3": "???",
|
||||
"DiscIP.214024.4": "???",
|
||||
"DiscIP.214025.1": "???",
|
||||
"DiscIP.214025.2": "???",
|
||||
"DiscIP.214025.3": "???",
|
||||
"DiscIP.214025.4": "???",
|
||||
"DiscIP.214026.1": "Main Melody",
|
||||
"DiscIP.214026.2": "Victory Tune",
|
||||
"DiscIP.214026.3": "Sword Against Stream",
|
||||
"DiscIP.214026.4": "\"Am I permitted to depart now?\"\n\"Not yet, Chitose.\"\n\"Understood.\"\n\nA peaceful pond lies beneath a modest waterfall that tumbles down from the rocky walls above, its waters flowing endlessly into the distance.\nApart from the manor, this is the place Chitose visits most often—\nfor today, as always, her training focuses on water.\nChitose can't understand it. Her blade can effortlessly cuts through grass, leaves, mud, trees ... even massive rocks.\nBut how does one cut water?\nEvery time her sword touches water, the water simply shape-shift to cater to the blade.\nLift the blade, and droplets climb the tip; dop the blade, and droplets descend in sync.\nHow can one truly cut water?\nHold the blade horizontally in its depths? The water simply wraps around the steel, flowing above and below. It remains whole and free—where each drop is both nothing and everything.\nMaybe create waves instead? The water dances, rolls, and twirls, but unlike stone or earth, it never truly breaks into distinct pieces.\nToo many questions cloud Chitose's mind.\nThere by the flowing stream and still pond, she loses herself in an endless cycle: sword practice, meditation, more practice, deeper contemplation...\nuntil weariness takes hold.\nOn her 200th swing today, Chitose fails to notice the droplets beneath her feet.\n\"—!?\"\nShe loses her footing and tumbles into the pond.\n\nNot wishing to endure the cold and suffocating embrace of the stream a second more, she quickly stands up. The water, thankfully, only reaches her knees. The waterfall crashes down just above where she stands,\nleaving Chitose's once-neat hair in disarray.\n\n\"I see now.\"\nShe remains still as she lets herself feel the rhythmic surge of the water flowing around her.\n\nShe finally discovers why she couldn't grasp it before—she had been too preoccupied with her sword, never properly feeling the water in her hands or on her body.\nNow, she has become one with the flow.\n\nDrawing a deep breath, she raises her sword again.\nThe water's movement around her becomes gentler,\nseparating from her fingers and sword's edge.\n\nThe falling water seems to be tenderly lifted and guided,\nfollowing her sword's movement to trace a circle in the air—\ncould this ... be considered cutting water?\nWhile unsure of the answer, Chitose experiences her first taste of genuine confidence.\n\"Water, what a marvelous thing.\"\n\n\"May I ... finally set forth now?\"\n\"Not yet, Chitose.\"\nA brief pause follows, \"You're still too hasty, Chitose.\"\n\n\"Before you go ... you should at least wring out those clothes and dry yourself properly...\"",
|
||||
"DiscIP.214027.1": "Main Melody",
|
||||
"DiscIP.214027.2": "Victory Tune",
|
||||
"DiscIP.214027.3": "Mystic Brushstrokes",
|
||||
"DiscIP.214027.4": "\"What on earth are you drawing?\"\n \nMore than once have onlookers pointed at Chixia's talismans with skepticism and contempt in their eyes.\nTheir reactions were understandable. The world knows what a talisman should look like: pristine white paper marked with black ink, bearing either scriptures, perfectly rendered guardian beasts, or simple words of blessing. These are what people trust, what they believe in.\nBut Chixia? She walks a different path.\nWhen she wields her brush, no one can predict what follows that first stroke.\nUnrecognizable animals, twisted characters, cryptic symbols, sometimes just pure blackness.\nSuch is her way, different from all others, and the world answers her uniqueness with thorns of judgment.\n\"Will this even work?\"\n\"Is this some kind of joke?\"\n\"Are you trying to fool me!?\"\nChixia remains unmoved by doubts, her brush strokes falling beyond common sense yet within the laws of her own world—a realm visible only to her eyes. That is why no doubt could shake her. She holds absolute faith in her craft.\n\"If it doesn't work, come back to me. I'll refund you by the triple,\"\nshe always says, her face adorned with ink like a calico cat, offering no further explanation.\n\nWith each passing day, more people discover the protective power of her artwork, and her seemingly random doodles prove to be surprisingly trustworthy talismans.\nThe skeptical voices begin to falter, and although some still raise eyebrows at her artistic process, the comments have become more diverse: some offer explanations, others give encouragement, and a few even interpret her oddly-drawn chickens as new spiritual guardians of the Xuan Shi sect.\nWith ink smudges on her face resembling that of a calico cat's patterns, Chixia scribbles across vast sheets of paper. The quarrels of others remain beyond her comprehension—and she wants to keep it that way.\nThe day she earned her title as a Xuan Shi, her master placed this brush in her hands. Three teachings were carved into her memory that day:\nNever belittle your imagination;\nNever chain yourself to mortal conventions;\nNever fear to create.\n\nShe waves her brush in elaborate patterns, finding solace in her talismans as she confronts the supernatural horrors invisible to common folk.\nThis is a battle fought in strokes, by a Xuan Shi alone.",
|
||||
"DiscIP.214028.1": "Main Melody",
|
||||
"DiscIP.214028.2": "Victory Tune",
|
||||
"DiscIP.214028.3": "Daylight Garden",
|
||||
"DiscIP.214028.4": "\"Close your eyes.\"\n\"Steady your breathing.\"\n\"Imagine yourself standing in a room. Feel its warmth, its silence. Here, you're safe from any interruption.\"\n\"Now... what do you see?\"\nThe young girl diligently follows her master's guidance, yet her mind remains completely blank.\nShe can't tell the truth, fearing it would reveal her inadequate progress and lead to punishment.\nAs silence stretches uncomfortably between them, she knows she must say something.\n\"I see... flowers everywhere. I'm in a garden.\"\n\"A garden? What flowers grow there? Are they in full bloom or have they withered?\"\n\"Um...\"\nHer little lie crumbles under such precise questioning. Nanoha keeps her eyes tightly shut, waiting for her master's criticism.\n\"The heart of spiritual training lies in honest self-reflection. Deceiving yourself will lead you nowhere.\"\n\"As part of the Tanikaze, we must face harsh realities. Without the ability to create a mental haven from this world, you'll find the coming days unbearable.\"\n\"This differs from your usual training—take your time with it.\"\nWhile the words' true meaning remains beyond Nanoha's grasp, she notices something surprising—her master's voice carries no hint of reprimand.\n\"But tell me, this 'garden' you spoke of—is it like the one in our courtyard?\"\n\"Yes.\"\nIn her panic, her mind reaches instinctively for that tiny, desolate flower bed. Where sunflowers once reached for the sky, only withered stalks and fragile leaves remain.\nShe often loses herself staring at the dried seeds in the flower heads, imagining how magnificent the sunflowers must have been in full bloom.\n\nAs dusk settles on the following day, Nanoha returns to find the garden soil upturned, the broken sunflowers nowhere to be seen.\nHer heart skips a beat as she hears her master's faint voice coming from behind,\n\"Starting today, you shall take care of the flower bed—watering, tending to seedlings, all of it.\"\nThat summer, she finally sees it—a sea of flowers in full bloom.\nThe once-barren earth is now awash with newborn gold. She has built her own secluded world, soft and steadfast as the soil itself.\n\nYears later, when Nanoha leaves the courtyard, she carefully seals away every fragment of her past.\n\nIt isn't until the organization sends her to care for an injured senior that she steps back into this long-forgotten courtyard of memories.\nThe senior, who once had brief dealings with her master, sighs,\n\"This garden is truly lovely. I visited a handful of times ... back when you were still a little one.\"\n\"I even suggested to your master that the place could use some flowers. And yet, it remains unchanged.\"\nHer breath catches, \"...We grew sunflowers once.\"\n\"That can't be right. Your master said the organization prohibited any changes to the courtyard—it needed to look abandoned. I've been visiting nearly every year, and I've never once seen sunflowers.\"\n\nIn the golden-lit room, Nanoha runs through the possibilities again and again.\nClimbing the Monolith makes one forget.\nBut when did those memories of sunflowers first take root in her mind?\nAre they real? Or fabricated?\nCould they be self-created, nothing but an ethereal dream?\nShe wishes to believe the senior is the one with missing memories, that everything really happened.\nBut as she was taught long ago, she cannot deceive herself. The only person who could prove the truth—who taught her to dig, to plant, to water—has disappeared.\nOnly by finding her can all secrets be revealed.\nShe must find her.\n\nShe rises and steps into the sunlight.\nThe next journey might have no end.",
|
||||
"DiscIP.214029.1": "???",
|
||||
"DiscIP.214029.2": "???",
|
||||
"DiscIP.214029.3": "???",
|
||||
"DiscIP.214029.4": "???",
|
||||
"DiscIP.214030.1": "Main Melody",
|
||||
"DiscIP.214030.2": "Victory Tune",
|
||||
"DiscIP.214030.3": "A Moment in the Afternoon",
|
||||
"DiscIP.214030.4": "It's a regular afternoon... the sun's shining, the trees are dancing in the soft breeze—just a peaceful day like any other.\nAs usual, Willow is buried in piles of work at her desk. Today, though, while her pen never stops, her mind wanders as she looks at the cold tea on her desk.\nShe has a feeling that someone is about to visit.\nRight on cue, cicadas begin buzzing outside, mixed with some strange noises. A shadow suddenly appears at the open window, and a voice reaches her ears before the speaker comes into view.\n\"Hello there, Lady Willow. What are you up to today?\"\nWillow meets Laru's gaze—the girl who just climbed through her window—and offers a practiced smile,\n\"Just work. Like always, Lady Laru.\"\nSunlight halos the girl skipping her work as she waves a bag of pastries with a cheerful smile.\n\"I brought tea snacks! Break time.\"\n \nWillow loves to tease that if Laru ever comes through the main door, it would mean either she's caused some monumental trouble, or there's been a complete breakdown between the Trekker Association and the Grace Imperium.\nLaru never fails to protest with mock solemnity.\n\"Hello? I'm skipping work here! What kind of slacker would waltz through the main entrance? That's asking to be caught! And isn't all this sneaking around what makes playing hooky so much fun?\"\nWillow can only respond with an indulgent smile, masking a tiny trace of envy at such carefree behavior.\nIn return for the consistent afternoon tea deliveries, the window in Willow's office remains faithfully open for Laru, come rain or shine.\n \n\"So, what's the french fry flavor of the day?\"\nWillow puts her pen aside and tidies up the desk scattered with documents, creating space for their teatime ritual.\nWith a slight pout, Laru starts laying out the treats one by one.\n\"Didn't you say you were tired of fries last time? There's this new bakery that just opened around the corner, so I brought some donuts and bread instead.\"\n\"Oh my, you actually remember what I said?\"\nShe stretches, ready to move about.\n\"Let me fetch some water then—what kind of tea would Lady Laru prefer today?\"\n\"Mmm... I'm in the mood for something that tastes like afternoon sunshine, hehe.\"",
|
||||
"DiscIP.214031.1": "Main Melody",
|
||||
"DiscIP.214031.2": "Victory Tune",
|
||||
"DiscIP.214031.3": "The Clash of Blade and Axe",
|
||||
"DiscIP.214031.4": "She meets her for the first time on just another rainy afternoon.\nChitose goes through her morning routine—smoothing out the futon, rolling it tight, lining up her three beloved katanas with ceremonial precision.\nHer self-training journey follows no set path; as she wanders freely each day, for a blade cannot be honed on but a single stone.\nThis time though, she stays longer than usual, tempted by the delicious onigiris from the shop below her lodgings.\nYet now, the time has come for her departure.\n\nShe lifts her travel pack and pushes open the door, only to hear angry shouts erupting from below,\n\"There's something wrong with your onigiris! My stomach's hurting. You'll pay for this!\"\n\"Explain yourself, or I'm not leaving!\"\nA crowd gathers before the shop, buzzing with excitement like flies drawn to carrion.\nSuch sights make Chitose's blood boil.\nIf she were stronger, she could expose these demons hiding behind human faces and become the sword of justice itself.\nBut today, it seems her farewell onigiri will remain a wish ungranted.\n\n\"Please calm down. Shouting like this won't get us anywhere. Why don't you tell me what's really going on?\"\nChitose watches from upstairs as a girl with blue hair and black robes catches everyone's attention. The crowd parts like flowing water, all eyes suspicious of this uninvited stranger.\n\"That uniform... She's an advocate?\"\"The shop owner's screwed. They're going to pay dearly for this.\"\nChitose realizes this isn't a title that commands respect. An advocate ... but who does she advocate for?\n\"... Right, got it.\"\n\"You purchased a few onigiris three days ago and felt unwell after eating them last night.\"\n\"May I ask if you took any preservation measures after bringing them home?\"\nHer logic cuts through the argument like a finely honed sword.\n\"Given the recent heat, food left at room temperature easily spoils. To be precise, you cannot definitively prove the shop is at fault. Maybe just be more careful next time.\"\n\nThe crowd scatters as rain begins to fall. Still leaning against the railing, Chitose feels electric anticipation coursing through her: a desire to test her mettle against this advocate.\nDeep within, she knows that crossing swords with this one would hone her own edge.\nYet the other bears no arms, and for a \"blade\" to challenge such would be both unjust and uncouth.\nAs she suppresses the urge to issue a challenge, the advocate seems to sense her presence, lifting her gaze to meet Chitose's directly.\nEven through the curtain of rain, those crimson eyes burn like a freshly tempered katana—fierce and ardent.\n\n\nTwo years later, Chitose's journey of self-training reaches a temporary pause.\nShe settles in an abandoned waystation, rarely visited by people, and names it the \"Pavilion of Rain's Whispers.\"\nThis morning, as she senses the coming rain in the air, she ponders ways to welcome wandering Trekkers.\nAs predicted, the afternoon unleashes a tempest. Howling winds and stinging debris threaten to tear the roof off.\nThrough the gloom, a figure struggles against the wind and rain.\n\"Might you seek shelter beneath this humble roof?\"\nWielding her slender tachi, Chitose performs her distinctive welcome ritual, one that typically sends visitors fleeing in terror.\nYet this time, a battle-axe clashes against her blade with a deafening shriek.\n\"I'll have to pass. My journey awaits. Thank you for the gesture.\"\nIn the gleaming reflection of crossed blades, a pair of crimson eyes stares back.\nEcstasy courses through her veins as she tightens her grip, instantly entering the state of Psyche. This encounter shall mend previous regrets.\n\nPerhaps after their clash, her guest will accept her hospitality at the pavilion and taste one of her carefully crafted onigiris.",
|
||||
"DiscIP.214032.1": "Main Melody",
|
||||
"DiscIP.214032.2": "Victory Tune",
|
||||
"DiscIP.214032.3": "Dream Factory of ☆Truth",
|
||||
"DiscIP.214032.4": "\"Open up—!\"\n\"Coming!\"\nMistique bursts through the doorway before Ophir even has a chance to make way.\n\"Close it—!\"\n\"Done— Hold on, Misti! Since when did I become your personal doorkeeper?\"\n\nThis is a hidden workshop where witches secretly craft the most explosive news—the most dreaded, unfiltered, and spicy source of the juiciest scandals about Nova's major companies, corrupt officials of city guilds, decadent priests of the Grace Imperium, and flashy gang bosses!\nThe age of Scarlet Sights Media's reporting has long since passed!\nIt's common knowledge that those cheap papers are just ad-filled mouthpieces for their wealthy backers!\n\n\"Honestly, they should stop cramming news between ads and sponsored content. It's so awkward!\"\n\"My, Misti, your criticism is as sharp as ever!\" Ophir says with a warm smile, serving tea to her breathless visitor. \"Don't tell me you got rejected again?\"\nMistique tosses a stack of manuscripts at Ophir with visible frustration.\n\"See? I told you it was all for nothing—\"\n\"Is this ... what you mentioned last week...?\"\n\"At their mere word—snap! Two weeks of undercover work, a whole afternoon in the library, all-night writing, plus a dozen photos—all wasted!\"\n\"Aww, poor Misti!\"\n\"Stop patting my head! Aren't you mad about being pushed around like this too?\"\n\"I'm just an anchor, dear. I only read from the script!\"\n\"That's why I envy you! All you need is a pretty face, a nice voice, and the confidence to hold a microphone!\"\n\"Hehe, Misti, you really have it rough. That's why I'm here to be your doorkeeper!\"\n\nMistique is still technically \"licensed,\" but the higher-ups at Scarlet Sights Media have her on their watch list—triple-checking every story she files. They couldn't care less about angry employees, but sponsors? It's a different story entirely. That's just how things work, not just at Scarlet Sights Media, but throughout all of Flavio.\nThus, she comes up with her own idea for distributing news—a shabby little office, boldly named the \"Dream Factory of Truth.\"\n\n\"But, Misti ... you realize you'll be writing everything yourself, right?\"\n\"I'm aware!\"\n\"And take all the photos yourself, gather all the research materials on your own.\"\n\"Fully aware!\"\n\"Even find your own paper and ink?\"\n\"Of course I know all that!\"\n\"But seriously, Misti—\"\nOphir leans in close to Mistique, who's frantically sorting through manuscript papers.\n\"What's the point of doing all this?\"\n\nMistique halts her movements, her upward gaze filled with both reproach and doubt.\n\"But I'm a witch, aren't I?! If I lack even this much determination—\"\n\"No profit, a bounty on your head, and furthermore...\"\n\nThe one posing the question draws her lovely face nearer to the witch, her gaze intense and direct.\n\"Perhaps no one will ever know it was you. No one will thank you for it. Do you understand that?\"\n\"Ugh—\"\nUncertainty flickers through the witch's eyes.\n\"... Perhaps I ... haven't thought this through...\"\n\n\"Oh dear.\" Ophir takes a step back, shaking her head, \"Such weak determination just won't cut it, my dear Misti.\"\n\n\"Well then, care to share why you dragged me all this way? Surely you need me to be more than just a doorkeeper?\"\nWith that, she rolls up the sleeves of her elegant shirt,\n\"Time to get to work. Today's truths won't process themselves!\"",
|
||||
"DiscIP.214033.1": "Main Melody",
|
||||
"DiscIP.214033.2": "Victory Tune",
|
||||
"DiscIP.214033.3": "Dancing with the Bones",
|
||||
"DiscIP.214033.4": "An intriguing patient visits the clinic today.\nCoronis pulls out her medical records, marking a peculiar symbol in the name column.\n\"An Inquisitor from the Grace Imperium's ... Dusk Arbiter. Hehe.\"\n \n\"Doctor, I haven't been feeling well lately.\"\nIn the examination room, the patient, dressed in cleric's robes, pants faintly, her face contorted in pain.\n\"My lungs ... no, my heart. It hurts, like a dull ache.\"\nCoronis' nerves twitch as she observes the woman clutching her right chest—\nThis blatant lie reveals the \"patient\" has hidden intentions.\n \n\"Doctor, why stare at my right arm instead of starting the checkup?\"\nThe patient impatiently jumps to another topic.\n\"Does my armband intrigue you? Tell me, doctor, does this emblem awaken something sentimental in you?\"\n\"Typically, I prescribe silencing potions to chatty patients.\"\nCoronis smiles and picks up a vial that glows purple. In an instant, it appears in the patient's grasp.\n\"Is it bitter? Does it hurt? Only one way to find out.\"\nThe patient's eyes gleam with manic curiosity, her lips curving into the same smile as Coronis.'\n\nThe portion slides down her throat and into her belly, leaving a trail of searing heat in its wake.\nGerie savors the precise measure of pain, her eyes narrowing in pleasure at the soothing sensation.\nShe attempts to speak, but is taken aback by how quickly the portion begins its work.\n\"Eeh ... ugh, mmph—!\" A string of breathy sounds escapes her lips, perhaps even she herself unsure of what she meant to say.\n\"—Mmph!\"\nGerie gives the doctor a thumbs up—she actually wants to say that this works even better than what she uses in the interrogation room, and...\nHow could they let someone this talented ... go so easily?\n\n\"Wham—\" Cast out into the street, Gerie shakes the dust from her robes.\nShe picks up the shovel she had left by the clinic's entrance.\nWhile she only meant to greet this fascinating \"Reaper Doctor\" today, the visit proves unexpectedly rewarding: indeed, Gerie has caught the scent of secrets—\nthe fragrance of one who dances with \"Death.\"",
|
||||
"DiscIP.214034.1": "???",
|
||||
"DiscIP.214034.2": "???",
|
||||
"DiscIP.214034.3": "???",
|
||||
"DiscIP.214034.4": "???",
|
||||
"DiscIP.214035.1": "???",
|
||||
"DiscIP.214035.2": "???",
|
||||
"DiscIP.214035.3": "???",
|
||||
"DiscIP.214035.4": "???",
|
||||
"DiscIP.214036.1": "Main Melody",
|
||||
"DiscIP.214036.2": "Victory Tune",
|
||||
"DiscIP.214036.3": "The Lost Seeker",
|
||||
"DiscIP.214036.4": "\"An angel...? Is it time...?\"\n\"No, dear one. Look closer—these are merely a Seeker's robes. It's only me.\"\n\"Forgive me, sister... Everything's getting so blurry...\"\n\"It's my fault for not listening to the Luminar. I stayed up reading comics, and totally ruined my eyes...\"\nMedical artifacts fill the room with their numbing drone.\nThe girl on the bed stares at the Seeker nearby, her red clothing blazing like a flame against the coffin-white surroundings.\n\n\"That's alright. People actually call me the Reaper.\"\n\"Hehe ... you're lying. The Reaper wouldn't wear Seekers' clothes.\"\nGerie doesn't argue. Her mind drifts to days prior—\n\n\"You'll represent the Grand Sanctum. Spend a few days there—just keep up appearances, show them the gods haven't forsaken them.\"\nThe Elder's tone carried authority. Though aware of Gerie's other identity, here at least, she could rightfully command as a senior.\n\"I'm not refusing, but surely there are others more suited...\"\n\"I'm done debating with those old fossils about who's best for this. Just go.\"\n\"And get changed first. You look like a demon straight from hell, with those stains on your shoes and robes...\"\n\nGerie hastily packed her belongings and departed.\nFor someone who waded through bloodshed daily, this sudden assignment to act as a true Seeker left her disoriented.\nBut the moment she arrived, she was greeted by a scent she knows all too well—that of death.\n\nThe Luminar led Gerie to a backroom sickbed where a frail girl lay.\n\"This orphan was abandoned as an infant and grew up within these walls. She's become a devout believer. But her illness ... after all these years, I fear she's reaching her limit. She won't last much longer... Poor child.\"\n\"... Who ... who's there?\"\n\"Now, now, stay still, dear. The Luminar of the Grand Sanctum has come to see you!\"\n\"I'm not really—\"\n\"Ohhh... Holy Luminar... The gods have answered my prayers... I'm so blessed, so blessed...\"\nGerie froze. Though seasoned in countless battles, nothing had ever thrown her off like this.\n\"... Just call me sis. I'm more like ... a trainee.\"\nAfter a long silence, she forced out a composed greeting.\n\n\"Sis ... it hurts so much...!\"\nThe girl's struggle and the artifact's warning alarm snap Gerie back to reality.\nThough skilled in dealing wounds rather than healing them, she instinctively lets the girl grab onto her arm.\nRed marks slowly rise where nails dig in, almost breaking her skin, as the girl gradually calms down.\n\"Sis ... I'm in so much pain...\"\n\"Pain is proof that we're alive.\"\n\"Sis ... aren't you afraid of pain?\"\n\"... I'm someone who needs to feel pain to survive. So if you're hurting, share some of the pain with me, okay?\"\nAfter a pause, the girl tightens her grip, as if responding to her expectations.\n\"Sis ... do you think of the gods when it hurts...?\"\n\"Sis ... will the gods hear my prayers?\"\n\"Sis ... why must we feel pain to stay alive?\"\n\"Sis ... are you still here...?\"\n\nThe ancient bells echo from afar while black-clad children assemble in the courtyard, their voices rising in sacred song under the Luminar's guidance.\nGerie bends down, her fingers tracing the scars along her arm before she lays white roses before the stone.\n\"This pilgrimage was cruel, but now, your suffering ends.\"\n\"May the God of Grace watch over you...\"\nShe closes her eyes in devotion.\n\"... I will pray for you.\"",
|
||||
"DiscIP.214037.1": "Main Melody",
|
||||
"DiscIP.214037.2": "Victory Tune",
|
||||
"DiscIP.214037.3": "Claw the Claw",
|
||||
"DiscIP.214037.4": "\"Business is booming at this new doll shop, and there's something special about its dolls, or as experts phrase it—\n\"They've gained love and soul from all the careful attention they've received.\" Nazuna says this with a serious face, but everyone else is confused.\n\"So ... you're saying they take really good care of these dolls, right?\" Fuyuka tries to make sense of Nazuna's claim.\n\"Exactly! And look at their accessories—it's like they were custom-made for each doll.\"\nNazuna transforms into an endless fountain of enthusiasm when it comes to dolls.\n\"Everything's just right, nothing feels out of place. You can only get that kind of perfection when there's tons of love involved!\"\nNazuna gulps, then adds hopefully,\n\"... So, if we could just take one home...\"\n\n\"Not happening! We've no space left at home. Besides, didn't we agree before coming here? Window shopping only.\" Kaede cuts off Nazuna's fantasy right there and then.\n\"Yeah, and if she actually gets started...\" Nazuka lets out a sigh, \"This place would be out of business by sunset. Right, Lord of the Prize Claw?\"\nThat's right. This place has a special rule—you can't just buy any doll you want, you've got to try your luck with the claw machine!\n\"Hehe... Perfect chance to show off my skills. Better hope I go easy on them—\"\n\n\"Hey there! Are you really good at the claw machine?\" A child's innocent voice interrupts their conversation.\nFour pairs of eyes land on their unexpected guest.\n\"Ah ... eh?\" Nazuna blinks in confusion.\n\"I heard them call you the 'Lord of the Prize Claw,' so you must be super good, right?\"\n\"Well, that's me...\"\n\"Pretty please, Lord, help me get Mr. Roundy!\"\n\"Wait, what?\"\n\n\"Mr. Roundy\"—no doubt the doll that's stolen this child's heart. He has nearly emptied his piggy bank trying to win it.\n\nPush the button, drop the coin, then \"click—\", \"buzz—,\" \"clunk—.\"\n\"There you go, little one. Promise to keep it safe.\" Nazuna makes it look easy, passing \"Mr. Roundy\" to its eager new owner.\n\"Yay! Thank you so much! You really are the Lord of the Prize Claw!\" The child dances away, hugging his doll.\n\"As expected of Nazuna...\"\n\"... That was impressive.\"\n\"Just warming up today. Let's head back now. We can always return when we're in the mood—\"\n\nJust as they step outside, they notice the child from earlier being confronted by a girl, who seems determined to seize the Mr. Roundy he's carrying.\n\"Let go! Mr. Roundy was a special gift from the Lord of the Prize Claw to me!\" The boy shields the doll with his whole body.\n\"You're the one who needs to let go! How dare you rename my Mr. Puff-Puff!\" The girl tugs back just as fiercely.\n\"It's mine—\"\n\"No, it's mine—\"\n\n\"How should we deal with this?\"\n\"... She's our expert on doll affairs.\" Following Nazuka's gaze, everyone turns to Nazuna.\n\n\"Hmm—! Something's definitely off here!\" Without hesitation, she dashes toward the two. \"Hey, you two! Stop right there!\"\nAfter some chaotic chasing, the three little ones finally calm down.\nTurns out, the girl had lost a doll named Mr. Puff-Puff, and Mr. Puff-Puff looks exactly like Mr. Roundy.\n\"Not just the look... The stitching, the fuzzy spots ... even the tiny stains match up perfectly...\"\nBased on the girl's detailed account, Nazuna confirms that Mr. Roundy is Mr. Puff-Puff and vice versa.\n\"How is this even possible...?!\"\n\n\"It must be the work of Ironclaw the Bandit!\" the girl declares, her voice trembling with anger.\n\"Ironclaw the Bandit?\"\nAccording to the girl, this is an urban legend whispered among the children of the Ash District—a notorious thief who \"steals children's beloved dolls.\"\nCountless dolls have fallen victim to this villain, leaving a trail of heartbroken children who mourns the loss of their precious playmates. The girl before them is clearly one such victim.\n\"Ah, so ... that's what this shop's all about.\"\nThese dolls, each containing \"love and soul,\"—were they all taken from children?\nHow clever, hiding in plain sight all along.\n\"Leave it to me,\" Nazuna announces with burning passion. \"In the name of the Lord of the Prize Claw, I will bring your companions back!\"\n\"Nazuna seems ... really fired up about this,\" Kaede remarks, her expression caught between worry and admiration.\n\"... Leave her to it. We need to ready ourselves for a fight,\" Nazuka says quietly, cleaning her staff.\n\"A fight? Eh? Who are we fighting?\" Fuyuka remains completely oblivious to the situation.\n\nLater, the legend of Ironclaw the Bandit gained an interesting epilogue: A mysterious Lord of the Prize Claw appeared, single-handedly emptying every claw machine in the store, reuniting children with their beloved companions... As for the evil Ironclaw, he was shamefully brought to justice by the Lord of the Prize Claw!\nWhat a truly delightful ending indeed.",
|
||||
"DiscIP.214038.1": "Main Melody",
|
||||
"DiscIP.214038.2": "Victory Tune",
|
||||
"DiscIP.214038.3": "Ripples of Nostalgia",
|
||||
"DiscIP.214038.4": "\"Ugh, It's sooo hot...\"\nShia shifts restlessly on her bed, her hair tangled and damp against her neck and back, unable to find comfort in her afternoon nap.\nSummer after summer, her long hair annoys her, yet she can never part with more than a trim.\nSince sleep eludes her, perhaps a walk would serve better.\nThe moment she pushes the door open, a gush of heated air barges in. The beach feels like one giant frying pan under the sun.\nThis crazy summer heat—there's just no escaping it.\n\n\"Help me! Somebody—!\"\n\"Please! Is anyone there?!\"\nA little girl struggles in the sea, fighting to keep herself from being swallowed by the waves. Her friends panic, frozen in place on the shore.\nWithout a moment's hesitation, Shia kicks off her shoes and dashes toward the water, ignoring the searing heat burning her soles.\nFortunately, the girl isn't far from shore. She's just too small and the sea got too deep for her within a few steps.\n\"Easy now, sweetheart. You're safe with me.\"\nShia scoops up the girl with both hands and quickly brings her ashore. Her companions immediately crowd around.\n\"Lila, are you alright...?\"\n\"We're so sorry. We shouldn't have laughed at you...\"\nShia hears that and frowns, \"What happened?\"\nThe children mumble and avoid eye contact. Swimming rings scattered on the beach suggest they came to play together.\n\"They didn't believe me about my fish friend.\"\nThe quiet little girl suddenly speaks up, her voice laden with grievances, \"I saw this huge fish yesterday while fishing with Mom. It was a gray fish with a big head that kept following us.\"\n\"We made plans to meet today—it even waved its tail to say yes.\"\n\"I wanted to bring everyone here to play with it ... but we waited and waited, and it never showed up.\"\n\"So you went into the water to look for it?\" Shia pieces it together, \"You wanted to prove your friendship with the fish was real, didn't you?\"\n\nAfter appeasing the children, Shia leads them to rest in a shady spot under a tree, keeping them from getting into any more trouble.\n\"... Sis, I want you to have this swimming ring.\"\nAs Shia turns around and meet the little girl's hopeful gaze, memories from deep within stir.\n\nAs a child, she had been certain that she shared a special bond with the fish.\nThe crabs, shells, and starfish ... every sea creature was her companion.\nBack then, unable to swim, she would sit in her swimming ring, drifting with the waves—the long summer days were finally bearable.\n\nAnd so, Shia takes the swimming ring and walks toward the seaside, hand-in-hand with the young girl.",
|
||||
"DiscIP.214039.1": "Main Melody",
|
||||
"DiscIP.214039.2": "Victory Tune",
|
||||
"DiscIP.214039.3": "Summer Sanctuary",
|
||||
"DiscIP.214039.4": "Karin felt a little down.\nAlthough she was in the clear with her grandmother, a new annoyance had emerged.\nA bright sky, a light breeze—today should have been perfect. She ought to be at the beach with Shia, digging for crabs, picking shell fishes, letting Shia take her surfing, then sitting on the sandy beach, eating barbecue as the sun went down...\nBut all that went out of the window. The beach was crawling with way too many people.\nPeople who shouldn't even be here.\n\n\"Wow, that surf board looks awesome! Iris, time to give Loxy a new look!\"\n\"But we don't have the budget for decoration. We have to land a big commission first...\"\n\"Hehe, if Noya's interested, I can teach you the basics of surfing.\"\n\"Really? Yay!\"\n\n\"You are the most popular Trekker of seafaring in Carlo right now, Shia. Could you tell us one of your cool sea stories?\"\n\"Sea stories...?\"\n\"Yeah! The wilder the better—the scarier the better★\"\n\n\"When are they going to leave?!\"\nKarin sulked in the shade while Shia was surrounded by throng of people. She crushed her soda can into a twisted mess.\nHer phone buzzed. A message from Amber.\n\"Why don't you come join us?\"\nKarin froze. A few days ago, out of politeness, she'd exchanged contacts with these people. She had zero intention of socializing with any of them.\nAnd this Amber girl... She hardly ever spoke. Why was she approaching her now? As Karin hesitated, another message appeared:\n\"If you don't speak honestly, how will anyone know what you feel?\"\nKarin shot to her feet and spotted Amber by the drink stand, clearly watching her the whole time.\n\nKarin chose the direct approach. She stormed up to Amber, locked eyes with her and snapped:\n\"Why are you watching me?\"\nShock, confusion, panic—all flickered in Amber's gaze. Then, slowly, her face reddened.\n\"W-what's that supposed to mean...\" Karin grew flustered as well. The sun beat down on her face, and she felt hotter and hotter.\n\n\"Amber, Karin—what are you two chatting about?\"\n\"Eh? Why are your faces so red? They remind me of watermelons!\"\n\"See you later.\" And with that, Amber just bolted.\n\"Hey! What do you mean by that!\"\nBut Karin's demand went unanswered. She stared after Amber, unaware of the \"danger\" closing in behind her.\n\"Ow—my ear! Let go! Now!\"\n\"Yay! I got her ears! Iris, you come try it, too!\"\n\"Noya, maybe this isn't such a good idea...\"\n\"It's a terrible idea! Just what do you think I am?!\"\nKarin fought back, but Noya was far too strong. Out of options, she finally shouted the words she'd been holding back all this time:\n\"Shia—Shia—stop playing with them—\"\n\"Come save meeee!!\"",
|
||||
"DiscIP.214040.1": "Main Melody",
|
||||
"DiscIP.214040.2": "Victory Tune",
|
||||
"DiscIP.214040.3": "Fist of Courage",
|
||||
"DiscIP.214040.4": "In that instant, the girl's mind went blank.\nShe thought she was still searching for an answer, but her body had already instinctively reacted.\n\n\"Hah!\"\nHer fist stirred a gale. The steadfast enemy roared and raged, but was forced to stagger back.\n\nThe great monster had a tenacity that matched its size. A single punch was hardly enough to knock it down.\nLesser monsters kept swarming in, the fallen piling into mounds before her.\n\nThe fight dragged on.\nBut strangely—\nShe didn't feel like she could lose.\nIt was an emotion she was feeling for the first time, one she hesitated to name. It was—\n\n... Trust ... faith ... reliance...\n...And with that, a bit of self-confidence.\n\nSo this is what it feels like to fight as a team... She thought.\nShe had practiced it countless times, but it always felt like something from a dream.\n\nHer heart pounded as sweat beaded on her brow.\nThe crisis was unlike any she had faced, the burden heavier than any she had shouldered.\nAnd yet, she had never felt so free, so at ease, so alive.\nShe threw every punch with all her might, each one a thrilling release.\n\nShe knew where this strength came from.\nFrom the person who gave her this precious chance, from the companions who silently guarded and guided her.\nAnd now, it was her turn to protect them.\nThis thought alone filled her with endless courage.\n\nShe would not lose.\nNot until the hulking enemy collapsed, not until cheers rose behind her, not until sunlight crept through the forest trees to warm her skin...\nShe looked down at her fist, where surging confidence had transformed into solid victory, and clenched it tight."
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"DiscTag.800.1": "Verse",
|
||||
"DiscTag.801.1": "Element",
|
||||
"DiscTag.802.1": "Auto Attack",
|
||||
"DiscTag.803.1": "Skills",
|
||||
"DiscTag.804.1": "Ultimate",
|
||||
"DiscTag.805.1": "Charge",
|
||||
"DiscTag.806.1": "DMG RES",
|
||||
"DiscTag.807.1": "VUL",
|
||||
"DiscTag.808.1": "Shield",
|
||||
"DiscTag.809.1": "VUL",
|
||||
"DiscTag.810.1": "ATK",
|
||||
"DiscTag.811.1": "Minion",
|
||||
"DiscTag.812.1": "Crit",
|
||||
"DiscTag.813.1": "Mark",
|
||||
"DiscTag.814.1": "Resilience Break",
|
||||
"DiscTag.815.1": "Movement SPD",
|
||||
"DiscTag.816.1": "Healing",
|
||||
"DiscTag.817.1": "HP",
|
||||
"DiscTag.818.1": "DEF",
|
||||
"DiscTag.819.1": "DMG Boost",
|
||||
"DiscTag.820.1": "Pentration",
|
||||
"DiscTag.821.1": "DEF Reduction",
|
||||
"DiscTag.822.1": "RES Reduction",
|
||||
"DiscTag.823.1": "Crit DMG"
|
||||
}
|
||||
@@ -0,0 +1,650 @@
|
||||
{
|
||||
"EffectDesc.120001.1": "None",
|
||||
"EffectDesc.120001.2": "None",
|
||||
"EffectDesc.120002.1": "None",
|
||||
"EffectDesc.120002.2": "None",
|
||||
"EffectDesc.120003.1": "None",
|
||||
"EffectDesc.120003.2": "None",
|
||||
"EffectDesc.120011.1": "Base ATK",
|
||||
"EffectDesc.120011.2": "Base ATK",
|
||||
"EffectDesc.120012.1": "ATK",
|
||||
"EffectDesc.120012.2": "ATK",
|
||||
"EffectDesc.120013.1": "ATK",
|
||||
"EffectDesc.120013.2": "ATK",
|
||||
"EffectDesc.120021.1": "Base DEF",
|
||||
"EffectDesc.120021.2": "Base DEF",
|
||||
"EffectDesc.120022.1": "DEF",
|
||||
"EffectDesc.120022.2": "DEF",
|
||||
"EffectDesc.120023.1": "DEF",
|
||||
"EffectDesc.120023.2": "DEF",
|
||||
"EffectDesc.120031.1": "Base HP",
|
||||
"EffectDesc.120031.2": "Base HP",
|
||||
"EffectDesc.120032.1": "HP",
|
||||
"EffectDesc.120032.2": "HP",
|
||||
"EffectDesc.120033.1": "HP",
|
||||
"EffectDesc.120033.2": "HP",
|
||||
"EffectDesc.120041.1": "Accuracy",
|
||||
"EffectDesc.120041.2": "Accuracy",
|
||||
"EffectDesc.120042.1": "Accuracy",
|
||||
"EffectDesc.120042.2": "Accuracy",
|
||||
"EffectDesc.120043.1": "Accuracy",
|
||||
"EffectDesc.120043.2": "Accuracy",
|
||||
"EffectDesc.120051.1": "Evasion",
|
||||
"EffectDesc.120051.2": "Evasion",
|
||||
"EffectDesc.120052.1": "Evasion",
|
||||
"EffectDesc.120052.2": "Evasion",
|
||||
"EffectDesc.120053.1": "Evasion",
|
||||
"EffectDesc.120053.2": "Evasion",
|
||||
"EffectDesc.120061.1": "Crit Rate",
|
||||
"EffectDesc.120061.2": "Crit Rate",
|
||||
"EffectDesc.120062.1": "Crit Rate",
|
||||
"EffectDesc.120062.2": "Crit Rate",
|
||||
"EffectDesc.120063.1": "Crit Rate",
|
||||
"EffectDesc.120063.2": "Crit Rate",
|
||||
"EffectDesc.120071.1": "Crit RES",
|
||||
"EffectDesc.120071.2": "Crit RES",
|
||||
"EffectDesc.120072.1": "Crit RES",
|
||||
"EffectDesc.120072.2": "Crit RES",
|
||||
"EffectDesc.120073.1": "Crit RES",
|
||||
"EffectDesc.120073.2": "Crit RES",
|
||||
"EffectDesc.120081.1": "Crit DMG",
|
||||
"EffectDesc.120081.2": "Crit DMG",
|
||||
"EffectDesc.120082.1": "Crit DMG",
|
||||
"EffectDesc.120082.2": "Crit DMG",
|
||||
"EffectDesc.120083.1": "Crit DMG",
|
||||
"EffectDesc.120083.2": "Crit DMG",
|
||||
"EffectDesc.120091.1": "DEF PEN",
|
||||
"EffectDesc.120091.2": "DEF PEN",
|
||||
"EffectDesc.120092.1": "DEF PEN",
|
||||
"EffectDesc.120092.2": "DEF PEN",
|
||||
"EffectDesc.120093.1": "DEF PEN",
|
||||
"EffectDesc.120093.2": "DEF PEN",
|
||||
"EffectDesc.120101.1": "Ignore DEF",
|
||||
"EffectDesc.120101.2": "Ignore DEF",
|
||||
"EffectDesc.120102.1": "Ignore DEF",
|
||||
"EffectDesc.120102.2": "Ignore DEF",
|
||||
"EffectDesc.120103.1": "Ignore DEF",
|
||||
"EffectDesc.120103.2": "Ignore DEF",
|
||||
"EffectDesc.120111.1": "Aqua RES",
|
||||
"EffectDesc.120111.2": "Aqua RES",
|
||||
"EffectDesc.120112.1": "Aqua RES",
|
||||
"EffectDesc.120112.2": "Aqua RES",
|
||||
"EffectDesc.120113.1": "Aqua RES",
|
||||
"EffectDesc.120113.2": "Aqua RES",
|
||||
"EffectDesc.120121.1": "Ignis RES",
|
||||
"EffectDesc.120121.2": "Ignis RES",
|
||||
"EffectDesc.120122.1": "Ignis RES",
|
||||
"EffectDesc.120122.2": "Ignis RES",
|
||||
"EffectDesc.120123.1": "Ignis RES",
|
||||
"EffectDesc.120123.2": "Ignis RES",
|
||||
"EffectDesc.120131.1": "Terra RES",
|
||||
"EffectDesc.120131.2": "Terra RES",
|
||||
"EffectDesc.120132.1": "Terra RES",
|
||||
"EffectDesc.120132.2": "Terra RES",
|
||||
"EffectDesc.120133.1": "Terra RES",
|
||||
"EffectDesc.120133.2": "Terra RES",
|
||||
"EffectDesc.120141.1": "Ventus RES",
|
||||
"EffectDesc.120141.2": "Ventus RES",
|
||||
"EffectDesc.120142.1": "Ventus RES",
|
||||
"EffectDesc.120142.2": "Ventus RES",
|
||||
"EffectDesc.120143.1": "Ventus RES",
|
||||
"EffectDesc.120143.2": "Ventus RES",
|
||||
"EffectDesc.120151.1": "Lux RES",
|
||||
"EffectDesc.120151.2": "Lux RES",
|
||||
"EffectDesc.120152.1": "Lux RES",
|
||||
"EffectDesc.120152.2": "Lux RES",
|
||||
"EffectDesc.120153.1": "Lux RES",
|
||||
"EffectDesc.120153.2": "Lux RES",
|
||||
"EffectDesc.120161.1": "Umbra RES",
|
||||
"EffectDesc.120161.2": "Umbra RES",
|
||||
"EffectDesc.120162.1": "Umbra RES",
|
||||
"EffectDesc.120162.2": "Umbra RES",
|
||||
"EffectDesc.120163.1": "Umbra RES",
|
||||
"EffectDesc.120163.2": "Umbra RES",
|
||||
"EffectDesc.120171.1": "Aqua DMG",
|
||||
"EffectDesc.120171.2": "Aqua DMG",
|
||||
"EffectDesc.120172.1": "Aqua DMG",
|
||||
"EffectDesc.120172.2": "Aqua DMG",
|
||||
"EffectDesc.120173.1": "Aqua DMG",
|
||||
"EffectDesc.120173.2": "Aqua DMG",
|
||||
"EffectDesc.120181.1": "Ignis DMG",
|
||||
"EffectDesc.120181.2": "Ignis DMG",
|
||||
"EffectDesc.120182.1": "Ignis DMG",
|
||||
"EffectDesc.120182.2": "Ignis DMG",
|
||||
"EffectDesc.120183.1": "Ignis DMG",
|
||||
"EffectDesc.120183.2": "Ignis DMG",
|
||||
"EffectDesc.120191.1": "Terra DMG",
|
||||
"EffectDesc.120191.2": "Terra DMG",
|
||||
"EffectDesc.120192.1": "Terra DMG",
|
||||
"EffectDesc.120192.2": "Terra DMG",
|
||||
"EffectDesc.120193.1": "Terra DMG",
|
||||
"EffectDesc.120193.2": "Terra DMG",
|
||||
"EffectDesc.120201.1": "Ventus DMG",
|
||||
"EffectDesc.120201.2": "Ventus DMG",
|
||||
"EffectDesc.120202.1": "Ventus DMG",
|
||||
"EffectDesc.120202.2": "Ventus DMG",
|
||||
"EffectDesc.120203.1": "Ventus DMG",
|
||||
"EffectDesc.120203.2": "Ventus DMG",
|
||||
"EffectDesc.120211.1": "Lux DMG",
|
||||
"EffectDesc.120211.2": "Lux DMG",
|
||||
"EffectDesc.120212.1": "Lux DMG",
|
||||
"EffectDesc.120212.2": "Lux DMG",
|
||||
"EffectDesc.120213.1": "Lux DMG",
|
||||
"EffectDesc.120213.2": "Lux DMG",
|
||||
"EffectDesc.120221.1": "Umbra DMG",
|
||||
"EffectDesc.120221.2": "Umbra DMG",
|
||||
"EffectDesc.120222.1": "Umbra DMG",
|
||||
"EffectDesc.120222.2": "Umbra DMG",
|
||||
"EffectDesc.120223.1": "Umbra DMG",
|
||||
"EffectDesc.120223.2": "Umbra DMG",
|
||||
"EffectDesc.120231.1": "Aqua PEN",
|
||||
"EffectDesc.120231.2": "Aqua PEN",
|
||||
"EffectDesc.120232.1": "Aqua PEN",
|
||||
"EffectDesc.120232.2": "Aqua PEN",
|
||||
"EffectDesc.120233.1": "Aqua PEN",
|
||||
"EffectDesc.120233.2": "Aqua PEN",
|
||||
"EffectDesc.120241.1": "Ignis PEN",
|
||||
"EffectDesc.120241.2": "Ignis PEN",
|
||||
"EffectDesc.120242.1": "Ignis PEN",
|
||||
"EffectDesc.120242.2": "Ignis PEN",
|
||||
"EffectDesc.120243.1": "Ignis PEN",
|
||||
"EffectDesc.120243.2": "Ignis PEN",
|
||||
"EffectDesc.120251.1": "Terra PEN",
|
||||
"EffectDesc.120251.2": "Terra PEN",
|
||||
"EffectDesc.120252.1": "Terra PEN",
|
||||
"EffectDesc.120252.2": "Terra PEN",
|
||||
"EffectDesc.120253.1": "Terra PEN",
|
||||
"EffectDesc.120253.2": "Terra PEN",
|
||||
"EffectDesc.120261.1": "Ventus PEN",
|
||||
"EffectDesc.120261.2": "Ventus PEN",
|
||||
"EffectDesc.120262.1": "Ventus PEN",
|
||||
"EffectDesc.120262.2": "Ventus PEN",
|
||||
"EffectDesc.120263.1": "Ventus PEN",
|
||||
"EffectDesc.120263.2": "Ventus PEN",
|
||||
"EffectDesc.120271.1": "Lux PEN",
|
||||
"EffectDesc.120271.2": "Lux PEN",
|
||||
"EffectDesc.120272.1": "Lux PEN",
|
||||
"EffectDesc.120272.2": "Lux PEN",
|
||||
"EffectDesc.120273.1": "Lux PEN",
|
||||
"EffectDesc.120273.2": "Lux PEN",
|
||||
"EffectDesc.120281.1": "Umbra PEN",
|
||||
"EffectDesc.120281.2": "Umbra PEN",
|
||||
"EffectDesc.120282.1": "Umbra PEN",
|
||||
"EffectDesc.120282.2": "Umbra PEN",
|
||||
"EffectDesc.120283.1": "Umbra PEN",
|
||||
"EffectDesc.120283.2": "Umbra PEN",
|
||||
"EffectDesc.120291.1": "Ignore Aqua RES",
|
||||
"EffectDesc.120291.2": "Ignore Aqua RES",
|
||||
"EffectDesc.120292.1": "Ignore Aqua RES",
|
||||
"EffectDesc.120292.2": "Ignore Aqua RES",
|
||||
"EffectDesc.120293.1": "Ignore Aqua RES",
|
||||
"EffectDesc.120293.2": "Ignore Aqua RES",
|
||||
"EffectDesc.120301.1": "Ignore Ignis RES",
|
||||
"EffectDesc.120301.2": "Ignore Ignis RES",
|
||||
"EffectDesc.120302.1": "Ignore Ignis RES",
|
||||
"EffectDesc.120302.2": "Ignore Ignis RES",
|
||||
"EffectDesc.120303.1": "Ignore Ignis RES",
|
||||
"EffectDesc.120303.2": "Ignore Ignis RES",
|
||||
"EffectDesc.120311.1": "Ignore Terra RES",
|
||||
"EffectDesc.120311.2": "Ignore Terra RES",
|
||||
"EffectDesc.120312.1": "Ignore Terra RES",
|
||||
"EffectDesc.120312.2": "Ignore Terra RES",
|
||||
"EffectDesc.120313.1": "Ignore Terra RES",
|
||||
"EffectDesc.120313.2": "Ignore Terra RES",
|
||||
"EffectDesc.120321.1": "Ignore Ventus RES",
|
||||
"EffectDesc.120321.2": "Ignore Ventus RES",
|
||||
"EffectDesc.120322.1": "Ignore Ventus RES",
|
||||
"EffectDesc.120322.2": "Ignore Ventus RES",
|
||||
"EffectDesc.120323.1": "Ignore Ventus RES",
|
||||
"EffectDesc.120323.2": "Ignore Ventus RES",
|
||||
"EffectDesc.120331.1": "Ignore Lux RES",
|
||||
"EffectDesc.120331.2": "Ignore Lux RES",
|
||||
"EffectDesc.120332.1": "Ignore Lux RES",
|
||||
"EffectDesc.120332.2": "Ignore Lux RES",
|
||||
"EffectDesc.120333.1": "Ignore Lux RES",
|
||||
"EffectDesc.120333.2": "Ignore Lux RES",
|
||||
"EffectDesc.120341.1": "Ignore Umbra RES",
|
||||
"EffectDesc.120341.2": "Ignore Umbra RES",
|
||||
"EffectDesc.120342.1": "Ignore Umbra RES",
|
||||
"EffectDesc.120342.2": "Ignore Umbra RES",
|
||||
"EffectDesc.120343.1": "Ignore Umbra RES",
|
||||
"EffectDesc.120343.2": "Ignore Umbra RES",
|
||||
"EffectDesc.120351.1": "Aqua DMG Taken",
|
||||
"EffectDesc.120351.2": "Aqua DMG Taken",
|
||||
"EffectDesc.120352.1": "Aqua DMG Taken",
|
||||
"EffectDesc.120352.2": "Aqua DMG Taken",
|
||||
"EffectDesc.120353.1": "Aqua DMG Taken",
|
||||
"EffectDesc.120353.2": "Aqua DMG Taken",
|
||||
"EffectDesc.120361.1": "Ignis DMG Taken",
|
||||
"EffectDesc.120361.2": "Ignis DMG Taken",
|
||||
"EffectDesc.120362.1": "Ignis DMG Taken",
|
||||
"EffectDesc.120362.2": "Ignis DMG Taken",
|
||||
"EffectDesc.120363.1": "Ignis DMG Taken",
|
||||
"EffectDesc.120363.2": "Ignis DMG Taken",
|
||||
"EffectDesc.120371.1": "Terra DMG Taken",
|
||||
"EffectDesc.120371.2": "Terra DMG Taken",
|
||||
"EffectDesc.120372.1": "Terra DMG Taken",
|
||||
"EffectDesc.120372.2": "Terra DMG Taken",
|
||||
"EffectDesc.120373.1": "Terra DMG Taken",
|
||||
"EffectDesc.120373.2": "Terra DMG Taken",
|
||||
"EffectDesc.120381.1": "Ventus DMG Taken",
|
||||
"EffectDesc.120381.2": "Ventus DMG Taken",
|
||||
"EffectDesc.120382.1": "Ventus DMG Taken",
|
||||
"EffectDesc.120382.2": "Ventus DMG Taken",
|
||||
"EffectDesc.120383.1": "Ventus DMG Taken",
|
||||
"EffectDesc.120383.2": "Ventus DMG Taken",
|
||||
"EffectDesc.120391.1": "Lux DMG Taken",
|
||||
"EffectDesc.120391.2": "Lux DMG Taken",
|
||||
"EffectDesc.120392.1": "Lux DMG Taken",
|
||||
"EffectDesc.120392.2": "Lux DMG Taken",
|
||||
"EffectDesc.120393.1": "Lux DMG Taken",
|
||||
"EffectDesc.120393.2": "Lux DMG Taken",
|
||||
"EffectDesc.120401.1": "Umbra DMG Taken",
|
||||
"EffectDesc.120401.2": "Umbra DMG Taken",
|
||||
"EffectDesc.120402.1": "Umbra DMG Taken",
|
||||
"EffectDesc.120402.2": "Umbra DMG Taken",
|
||||
"EffectDesc.120403.1": "Umbra DMG Taken",
|
||||
"EffectDesc.120403.2": "Umbra DMG Taken",
|
||||
"EffectDesc.120411.1": "Weight",
|
||||
"EffectDesc.120411.2": "Weight",
|
||||
"EffectDesc.120412.1": "Weight",
|
||||
"EffectDesc.120412.2": "Weight",
|
||||
"EffectDesc.120413.1": "Weight",
|
||||
"EffectDesc.120413.2": "Weight",
|
||||
"EffectDesc.120421.1": "Resilience",
|
||||
"EffectDesc.120421.2": "Resilience",
|
||||
"EffectDesc.120422.1": "Resilience",
|
||||
"EffectDesc.120422.2": "Resilience",
|
||||
"EffectDesc.120423.1": "Resilience",
|
||||
"EffectDesc.120423.2": "Resilience",
|
||||
"EffectDesc.120431.1": "Resilience Break Efficiency",
|
||||
"EffectDesc.120431.2": "Resilience Break Efficiency",
|
||||
"EffectDesc.120432.1": "Resilience Break Efficiency",
|
||||
"EffectDesc.120432.2": "Resilience Break Efficiency",
|
||||
"EffectDesc.120433.1": "Resilience Break Efficiency",
|
||||
"EffectDesc.120433.2": "Resilience Break Efficiency",
|
||||
"EffectDesc.120441.1": "Max Shield",
|
||||
"EffectDesc.120441.2": "Max Shield",
|
||||
"EffectDesc.120442.1": "Max Shield",
|
||||
"EffectDesc.120442.2": "Max Shield",
|
||||
"EffectDesc.120443.1": "Max Shield",
|
||||
"EffectDesc.120443.2": "Max Shield",
|
||||
"EffectDesc.120451.1": "Shield PEN",
|
||||
"EffectDesc.120451.2": "Shield PEN",
|
||||
"EffectDesc.120452.1": "Shield PEN",
|
||||
"EffectDesc.120452.2": "Shield PEN",
|
||||
"EffectDesc.120453.1": "Shield PEN",
|
||||
"EffectDesc.120453.2": "Shield PEN",
|
||||
"EffectDesc.120461.1": "Movement SPD",
|
||||
"EffectDesc.120461.2": "Movement SPD",
|
||||
"EffectDesc.120462.1": "Movement SPD",
|
||||
"EffectDesc.120462.2": "Movement SPD",
|
||||
"EffectDesc.120463.1": "Movement SPD",
|
||||
"EffectDesc.120463.2": "Movement SPD",
|
||||
"EffectDesc.120471.1": "ATK SPD",
|
||||
"EffectDesc.120471.2": "ATK SPD",
|
||||
"EffectDesc.120472.1": "ATK SPD",
|
||||
"EffectDesc.120472.2": "ATK SPD",
|
||||
"EffectDesc.120473.1": "ATK SPD",
|
||||
"EffectDesc.120473.2": "ATK SPD",
|
||||
"EffectDesc.120481.1": "!NONEED!",
|
||||
"EffectDesc.120481.2": "!NONEED!",
|
||||
"EffectDesc.120482.1": "!NONEED!",
|
||||
"EffectDesc.120482.2": "!NONEED!",
|
||||
"EffectDesc.120483.1": "!NONEED!",
|
||||
"EffectDesc.120483.2": "!NONEED!",
|
||||
"EffectDesc.120491.1": "DMG Dealt",
|
||||
"EffectDesc.120491.2": "DMG Dealt",
|
||||
"EffectDesc.120492.1": "DMG Dealt",
|
||||
"EffectDesc.120492.2": "DMG Dealt",
|
||||
"EffectDesc.120493.1": "DMG Dealt",
|
||||
"EffectDesc.120493.2": "DMG Dealt",
|
||||
"EffectDesc.120501.1": "DMG",
|
||||
"EffectDesc.120501.2": "DMG",
|
||||
"EffectDesc.120502.1": "DMG",
|
||||
"EffectDesc.120502.2": "DMG",
|
||||
"EffectDesc.120503.1": "DMG",
|
||||
"EffectDesc.120503.2": "DMG",
|
||||
"EffectDesc.120511.1": "Final DMG",
|
||||
"EffectDesc.120511.2": "Final DMG",
|
||||
"EffectDesc.120512.1": "Final DMG",
|
||||
"EffectDesc.120512.2": "Final DMG",
|
||||
"EffectDesc.120513.1": "Final DMG",
|
||||
"EffectDesc.120513.2": "Final DMG",
|
||||
"EffectDesc.120521.1": "Final DMG",
|
||||
"EffectDesc.120521.2": "Final DMG",
|
||||
"EffectDesc.120522.1": "Final DMG",
|
||||
"EffectDesc.120522.2": "Final DMG",
|
||||
"EffectDesc.120523.1": "Final DMG",
|
||||
"EffectDesc.120523.2": "Final DMG",
|
||||
"EffectDesc.120531.1": "DMG Taken",
|
||||
"EffectDesc.120531.2": "DMG Taken",
|
||||
"EffectDesc.120532.1": "DMG Taken",
|
||||
"EffectDesc.120532.2": "DMG Taken",
|
||||
"EffectDesc.120533.1": "DMG Taken",
|
||||
"EffectDesc.120533.2": "DMG Taken",
|
||||
"EffectDesc.120541.1": "DMG Taken",
|
||||
"EffectDesc.120541.2": "DMG Taken",
|
||||
"EffectDesc.120542.1": "DMG Taken",
|
||||
"EffectDesc.120542.2": "DMG Taken",
|
||||
"EffectDesc.120543.1": "DMG Taken",
|
||||
"EffectDesc.120543.2": "DMG Taken",
|
||||
"EffectDesc.120551.1": "VUL Exploit",
|
||||
"EffectDesc.120551.2": "VUL Exploit",
|
||||
"EffectDesc.120552.1": "VUL Exploit",
|
||||
"EffectDesc.120552.2": "VUL Exploit",
|
||||
"EffectDesc.120553.1": "VUL Exploit",
|
||||
"EffectDesc.120553.2": "VUL Exploit",
|
||||
"EffectDesc.120561.1": "Auto Attack DMG",
|
||||
"EffectDesc.120561.2": "Auto Attack DMG",
|
||||
"EffectDesc.120562.1": "Auto Attack DMG",
|
||||
"EffectDesc.120562.2": "Auto Attack DMG",
|
||||
"EffectDesc.120563.1": "Auto Attack DMG",
|
||||
"EffectDesc.120563.2": "Auto Attack DMG",
|
||||
"EffectDesc.120571.1": "Skill DMG",
|
||||
"EffectDesc.120571.2": "Skill DMG",
|
||||
"EffectDesc.120572.1": "Skill DMG",
|
||||
"EffectDesc.120572.2": "Skill DMG",
|
||||
"EffectDesc.120573.1": "Skill DMG",
|
||||
"EffectDesc.120573.2": "Skill DMG",
|
||||
"EffectDesc.120581.1": "Ultimate DMG",
|
||||
"EffectDesc.120581.2": "Ultimate DMG",
|
||||
"EffectDesc.120582.1": "Ultimate DMG",
|
||||
"EffectDesc.120582.2": "Ultimate DMG",
|
||||
"EffectDesc.120583.1": "Ultimate DMG",
|
||||
"EffectDesc.120583.2": "Ultimate DMG",
|
||||
"EffectDesc.120591.1": "Other DMG",
|
||||
"EffectDesc.120591.2": "Other DMG",
|
||||
"EffectDesc.120592.1": "Other DMG",
|
||||
"EffectDesc.120592.2": "Other DMG",
|
||||
"EffectDesc.120593.1": "Other DMG",
|
||||
"EffectDesc.120593.2": "Other DMG",
|
||||
"EffectDesc.120601.1": "Auto Attack DMG Taken",
|
||||
"EffectDesc.120601.2": "Auto Attack DMG Taken",
|
||||
"EffectDesc.120602.1": "Auto Attack DMG Taken",
|
||||
"EffectDesc.120602.2": "Auto Attack DMG Taken",
|
||||
"EffectDesc.120603.1": "Auto Attack DMG Taken",
|
||||
"EffectDesc.120603.2": "Auto Attack DMG Taken",
|
||||
"EffectDesc.120611.1": "Skill DMG Taken",
|
||||
"EffectDesc.120611.2": "Skill DMG Taken",
|
||||
"EffectDesc.120612.1": "Skill DMG Taken",
|
||||
"EffectDesc.120612.2": "Skill DMG Taken",
|
||||
"EffectDesc.120613.1": "Skill DMG Taken",
|
||||
"EffectDesc.120613.2": "Skill DMG Taken",
|
||||
"EffectDesc.120621.1": "Ultimate DMG Taken",
|
||||
"EffectDesc.120621.2": "Ultimate DMG Taken",
|
||||
"EffectDesc.120622.1": "Ultimate DMG Taken",
|
||||
"EffectDesc.120622.2": "Ultimate DMG Taken",
|
||||
"EffectDesc.120623.1": "Ultimate DMG Taken",
|
||||
"EffectDesc.120623.2": "Ultimate DMG Taken",
|
||||
"EffectDesc.120631.1": "Other DMG Taken",
|
||||
"EffectDesc.120631.2": "Other DMG Taken",
|
||||
"EffectDesc.120632.1": "Other DMG Taken",
|
||||
"EffectDesc.120632.2": "Other DMG Taken",
|
||||
"EffectDesc.120633.1": "Other DMG Taken",
|
||||
"EffectDesc.120633.2": "Other DMG Taken",
|
||||
"EffectDesc.120641.1": "Mark DMG",
|
||||
"EffectDesc.120641.2": "Mark DMG",
|
||||
"EffectDesc.120642.1": "Mark DMG",
|
||||
"EffectDesc.120642.2": "Mark DMG",
|
||||
"EffectDesc.120643.1": "Mark DMG",
|
||||
"EffectDesc.120643.2": "Mark DMG",
|
||||
"EffectDesc.120651.1": "Mark DMG Taken",
|
||||
"EffectDesc.120651.2": "Mark DMG Taken",
|
||||
"EffectDesc.120652.1": "Mark DMG Taken",
|
||||
"EffectDesc.120652.2": "Mark DMG Taken",
|
||||
"EffectDesc.120653.1": "Mark DMG Taken",
|
||||
"EffectDesc.120653.2": "Mark DMG Taken",
|
||||
"EffectDesc.120661.1": "Minion DMG",
|
||||
"EffectDesc.120661.2": "Minion DMG",
|
||||
"EffectDesc.120662.1": "Minion DMG",
|
||||
"EffectDesc.120662.2": "Minion DMG",
|
||||
"EffectDesc.120663.1": "Minion DMG",
|
||||
"EffectDesc.120663.2": "Minion DMG",
|
||||
"EffectDesc.120681.1": "Derivative DMG",
|
||||
"EffectDesc.120681.2": "Derivative DMG",
|
||||
"EffectDesc.120682.1": "Derivative DMG",
|
||||
"EffectDesc.120682.2": "Derivative DMG",
|
||||
"EffectDesc.120683.1": "Derivative DMG",
|
||||
"EffectDesc.120683.2": "Derivative DMG",
|
||||
"EffectDesc.120701.1": "Auto Attack Crit Rate",
|
||||
"EffectDesc.120701.2": "Auto Attack Crit Rate",
|
||||
"EffectDesc.120702.1": "Auto Attack Crit Rate",
|
||||
"EffectDesc.120702.2": "Auto Attack Crit Rate",
|
||||
"EffectDesc.120703.1": "Auto Attack Crit Rate",
|
||||
"EffectDesc.120703.2": "Auto Attack Crit Rate",
|
||||
"EffectDesc.120711.1": "Skill Crit Rate",
|
||||
"EffectDesc.120711.2": "Skill Crit Rate",
|
||||
"EffectDesc.120712.1": "Skill Crit Rate",
|
||||
"EffectDesc.120712.2": "Skill Crit Rate",
|
||||
"EffectDesc.120713.1": "Skill Crit Rate",
|
||||
"EffectDesc.120713.2": "Skill Crit Rate",
|
||||
"EffectDesc.120721.1": "Ultimate Crit Rate",
|
||||
"EffectDesc.120721.2": "Ultimate Crit Rate",
|
||||
"EffectDesc.120722.1": "Ultimate Crit Rate",
|
||||
"EffectDesc.120722.2": "Ultimate Crit Rate",
|
||||
"EffectDesc.120723.1": "Ultimate Crit Rate",
|
||||
"EffectDesc.120723.2": "Ultimate Crit Rate",
|
||||
"EffectDesc.120731.1": "Mark Crit Rate",
|
||||
"EffectDesc.120731.2": "Mark Crit Rate",
|
||||
"EffectDesc.120732.1": "Mark Crit Rate",
|
||||
"EffectDesc.120732.2": "Mark Crit Rate",
|
||||
"EffectDesc.120733.1": "Mark Crit Rate",
|
||||
"EffectDesc.120733.2": "Mark Crit Rate",
|
||||
"EffectDesc.120741.1": "Minion Crit Rate",
|
||||
"EffectDesc.120741.2": "Minion Crit Rate",
|
||||
"EffectDesc.120742.1": "Minion Crit Rate",
|
||||
"EffectDesc.120742.2": "Minion Crit Rate",
|
||||
"EffectDesc.120743.1": "Minion Crit Rate",
|
||||
"EffectDesc.120743.2": "Minion Crit Rate",
|
||||
"EffectDesc.120751.1": "Derivative Crit Rate",
|
||||
"EffectDesc.120751.2": "Derivative Crit Rate",
|
||||
"EffectDesc.120752.1": "Derivative Crit Rate",
|
||||
"EffectDesc.120752.2": "Derivative Crit Rate",
|
||||
"EffectDesc.120753.1": "Derivative Crit Rate",
|
||||
"EffectDesc.120753.2": "Derivative Crit Rate",
|
||||
"EffectDesc.120771.1": "Normal Attack Crit DMG",
|
||||
"EffectDesc.120771.2": "Normal Attack Crit DMG",
|
||||
"EffectDesc.120772.1": "Normal Attack Crit DMG",
|
||||
"EffectDesc.120772.2": "Normal Attack Crit DMG",
|
||||
"EffectDesc.120773.1": "Normal Attack Crit DMG",
|
||||
"EffectDesc.120773.2": "Normal Attack Crit DMG",
|
||||
"EffectDesc.120781.1": "Skill Crit DMG",
|
||||
"EffectDesc.120781.2": "Skill Crit DMG",
|
||||
"EffectDesc.120782.1": "Skill Crit DMG",
|
||||
"EffectDesc.120782.2": "Skill Crit DMG",
|
||||
"EffectDesc.120783.1": "Skill Crit DMG",
|
||||
"EffectDesc.120783.2": "Skill Crit DMG",
|
||||
"EffectDesc.120791.1": "Ultimate Crit DMG",
|
||||
"EffectDesc.120791.2": "Ultimate Crit DMG",
|
||||
"EffectDesc.120792.1": "Ultimate Crit DMG",
|
||||
"EffectDesc.120792.2": "Ultimate Crit DMG",
|
||||
"EffectDesc.120793.1": "Ultimate Crit DMG",
|
||||
"EffectDesc.120793.2": "Ultimate Crit DMG",
|
||||
"EffectDesc.120801.1": "Mark Crit DMG",
|
||||
"EffectDesc.120801.2": "Mark Crit DMG",
|
||||
"EffectDesc.120802.1": "Mark Crit DMG",
|
||||
"EffectDesc.120802.2": "Mark Crit DMG",
|
||||
"EffectDesc.120803.1": "Mark Crit DMG",
|
||||
"EffectDesc.120803.2": "Mark Crit DMG",
|
||||
"EffectDesc.120811.1": "Minion Crit DMG",
|
||||
"EffectDesc.120811.2": "Minion Crit DMG",
|
||||
"EffectDesc.120812.1": "Minion Crit DMG",
|
||||
"EffectDesc.120812.2": "Minion Crit DMG",
|
||||
"EffectDesc.120813.1": "Minion Crit DMG",
|
||||
"EffectDesc.120813.2": "Minion Crit DMG",
|
||||
"EffectDesc.120821.1": "Derivative Crit DMG",
|
||||
"EffectDesc.120821.2": "Derivative Crit DMG",
|
||||
"EffectDesc.120822.1": "Derivative Crit DMG",
|
||||
"EffectDesc.120822.2": "Derivative Crit DMG",
|
||||
"EffectDesc.120823.1": "Derivative Crit DMG",
|
||||
"EffectDesc.120823.2": "Derivative Crit DMG",
|
||||
"EffectDesc.120841.1": "Max Energy",
|
||||
"EffectDesc.120841.2": "Max Energy",
|
||||
"EffectDesc.120842.1": "Max Energy",
|
||||
"EffectDesc.120842.2": "Max Energy",
|
||||
"EffectDesc.120843.1": "Max Energy",
|
||||
"EffectDesc.120843.2": "Max Energy",
|
||||
"EffectDesc.370001.1": "Charge Efficiency (Support)",
|
||||
"EffectDesc.370001.2": "Charge Efficiency (Support)",
|
||||
"EffectDesc.370002.1": "Charge Efficiency (Support)",
|
||||
"EffectDesc.370002.2": "Charge Efficiency (Support)",
|
||||
"EffectDesc.370003.1": "Charge Efficiency (Support)",
|
||||
"EffectDesc.370003.2": "Charge Efficiency (Support)",
|
||||
"EffectDesc.370011.1": "Charge Efficiency (Main)",
|
||||
"EffectDesc.370011.2": "Charge Efficiency (Main)",
|
||||
"EffectDesc.370012.1": "Charge Efficiency (Main)",
|
||||
"EffectDesc.370012.2": "Charge Efficiency (Main)",
|
||||
"EffectDesc.370013.1": "Charge Efficiency (Main)",
|
||||
"EffectDesc.370013.2": "Charge Efficiency (Main)",
|
||||
"EffectDesc.70011.1": "Auto Attack Level Up",
|
||||
"EffectDesc.70011.2": "Auto Attack Level Up",
|
||||
"EffectDesc.70012.1": "Auto Attack Level Up",
|
||||
"EffectDesc.70012.2": "Auto Attack Level Up",
|
||||
"EffectDesc.70013.1": "Auto Attack Level Up",
|
||||
"EffectDesc.70013.2": "Auto Attack Level Up",
|
||||
"EffectDesc.70021.1": "Main Skill Level Up",
|
||||
"EffectDesc.70021.2": "Main Skill Level Up",
|
||||
"EffectDesc.70022.1": "Main Skill Level Up",
|
||||
"EffectDesc.70022.2": "Main Skill Level Up",
|
||||
"EffectDesc.70023.1": "Main Skill Level Up",
|
||||
"EffectDesc.70023.2": "Main Skill Level Up",
|
||||
"EffectDesc.70031.1": "Support Skill Level Up",
|
||||
"EffectDesc.70031.2": "Support Skill Level Up",
|
||||
"EffectDesc.70032.1": "Support Skill Level Up",
|
||||
"EffectDesc.70032.2": "Support Skill Level Up",
|
||||
"EffectDesc.70033.1": "Support Skill Level Up",
|
||||
"EffectDesc.70033.2": "Support Skill Level Up",
|
||||
"EffectDesc.70041.1": "Ultimate Level Up",
|
||||
"EffectDesc.70041.2": "Ultimate Level Up",
|
||||
"EffectDesc.70042.1": "Ultimate Level Up",
|
||||
"EffectDesc.70042.2": "Ultimate Level Up",
|
||||
"EffectDesc.70043.1": "Ultimate Level Up",
|
||||
"EffectDesc.70043.2": "Ultimate Level Up",
|
||||
"EffectDesc.990051.1": "##Potential#7005# Lv.",
|
||||
"EffectDesc.990051.2": "##Potential#7005# Lv.",
|
||||
"EffectDesc.990052.1": "##Potential#7005# Lv.",
|
||||
"EffectDesc.990052.2": "##Potential#7005# Lv.",
|
||||
"EffectDesc.990053.1": "##Potential#7005# Lv.",
|
||||
"EffectDesc.990053.2": "##Potential#7005# Lv.",
|
||||
"EffectDesc.990061.1": "##Potential#7006# Lv.",
|
||||
"EffectDesc.990061.2": "##Potential#7006# Lv.",
|
||||
"EffectDesc.990062.1": "##Potential#7006# Lv.",
|
||||
"EffectDesc.990062.2": "##Potential#7006# Lv.",
|
||||
"EffectDesc.990063.1": "##Potential#7006# Lv.",
|
||||
"EffectDesc.990063.2": "##Potential#7006# Lv.",
|
||||
"EffectDesc.990071.1": "##Potential#7007# Lv.",
|
||||
"EffectDesc.990071.2": "##Potential#7007# Lv.",
|
||||
"EffectDesc.990072.1": "##Potential#7007# Lv.",
|
||||
"EffectDesc.990072.2": "##Potential#7007# Lv.",
|
||||
"EffectDesc.990073.1": "##Potential#7007# Lv.",
|
||||
"EffectDesc.990073.2": "##Potential#7007# Lv.",
|
||||
"EffectDesc.990081.1": "##Potential#7008# Lv.",
|
||||
"EffectDesc.990081.2": "##Potential#7008# Lv.",
|
||||
"EffectDesc.990082.1": "##Potential#7008# Lv.",
|
||||
"EffectDesc.990082.2": "##Potential#7008# Lv.",
|
||||
"EffectDesc.990083.1": "##Potential#7008# Lv.",
|
||||
"EffectDesc.990083.2": "##Potential#7008# Lv.",
|
||||
"EffectDesc.990091.1": "##Potential#7009# Lv.",
|
||||
"EffectDesc.990091.2": "##Potential#7009# Lv.",
|
||||
"EffectDesc.990092.1": "##Potential#7009# Lv.",
|
||||
"EffectDesc.990092.2": "##Potential#7009# Lv.",
|
||||
"EffectDesc.990093.1": "##Potential#7009# Lv.",
|
||||
"EffectDesc.990093.2": "##Potential#7009# Lv.",
|
||||
"EffectDesc.990101.1": "##Potential#7010# Lv.",
|
||||
"EffectDesc.990101.2": "##Potential#7010# Lv.",
|
||||
"EffectDesc.990102.1": "##Potential#7010# Lv.",
|
||||
"EffectDesc.990102.2": "##Potential#7010# Lv.",
|
||||
"EffectDesc.990103.1": "##Potential#7010# Lv.",
|
||||
"EffectDesc.990103.2": "##Potential#7010# Lv.",
|
||||
"EffectDesc.990111.1": "##Potential#7011# Lv.",
|
||||
"EffectDesc.990111.2": "##Potential#7011# Lv.",
|
||||
"EffectDesc.990112.1": "##Potential#7011# Lv.",
|
||||
"EffectDesc.990112.2": "##Potential#7011# Lv.",
|
||||
"EffectDesc.990113.1": "##Potential#7011# Lv.",
|
||||
"EffectDesc.990113.2": "##Potential#7011# Lv.",
|
||||
"EffectDesc.990121.1": "##Potential#7012# Lv.",
|
||||
"EffectDesc.990121.2": "##Potential#7012# Lv.",
|
||||
"EffectDesc.990122.1": "##Potential#7012# Lv.",
|
||||
"EffectDesc.990122.2": "##Potential#7012# Lv.",
|
||||
"EffectDesc.990123.1": "##Potential#7012# Lv.",
|
||||
"EffectDesc.990123.2": "##Potential#7012# Lv.",
|
||||
"EffectDesc.990131.1": "##Potential#7013# Lv.",
|
||||
"EffectDesc.990131.2": "##Potential#7013# Lv.",
|
||||
"EffectDesc.990132.1": "##Potential#7013# Lv.",
|
||||
"EffectDesc.990132.2": "##Potential#7013# Lv.",
|
||||
"EffectDesc.990133.1": "##Potential#7013# Lv.",
|
||||
"EffectDesc.990133.2": "##Potential#7013# Lv.",
|
||||
"EffectDesc.990251.1": "##Potential#7025# Lv.",
|
||||
"EffectDesc.990251.2": "##Potential#7025# Lv.",
|
||||
"EffectDesc.990252.1": "##Potential#7025# Lv.",
|
||||
"EffectDesc.990252.2": "##Potential#7025# Lv.",
|
||||
"EffectDesc.990253.1": "##Potential#7025# Lv.",
|
||||
"EffectDesc.990253.2": "##Potential#7025# Lv.",
|
||||
"EffectDesc.990261.1": "##Potential#7026# Lv.",
|
||||
"EffectDesc.990261.2": "##Potential#7026# Lv.",
|
||||
"EffectDesc.990262.1": "##Potential#7026# Lv.",
|
||||
"EffectDesc.990262.2": "##Potential#7026# Lv.",
|
||||
"EffectDesc.990263.1": "##Potential#7026# Lv.",
|
||||
"EffectDesc.990263.2": "##Potential#7026# Lv.",
|
||||
"EffectDesc.990271.1": "##Potential#7027# Lv.",
|
||||
"EffectDesc.990271.2": "##Potential#7027# Lv.",
|
||||
"EffectDesc.990272.1": "##Potential#7027# Lv.",
|
||||
"EffectDesc.990272.2": "##Potential#7027# Lv.",
|
||||
"EffectDesc.990273.1": "##Potential#7027# Lv.",
|
||||
"EffectDesc.990273.2": "##Potential#7027# Lv.",
|
||||
"EffectDesc.990281.1": "##Potential#7028# Lv.",
|
||||
"EffectDesc.990281.2": "##Potential#7028# Lv.",
|
||||
"EffectDesc.990282.1": "##Potential#7028# Lv.",
|
||||
"EffectDesc.990282.2": "##Potential#7028# Lv.",
|
||||
"EffectDesc.990283.1": "##Potential#7028# Lv.",
|
||||
"EffectDesc.990283.2": "##Potential#7028# Lv.",
|
||||
"EffectDesc.990291.1": "##Potential#7029# Lv.",
|
||||
"EffectDesc.990291.2": "##Potential#7029# Lv.",
|
||||
"EffectDesc.990292.1": "##Potential#7029# Lv.",
|
||||
"EffectDesc.990292.2": "##Potential#7029# Lv.",
|
||||
"EffectDesc.990293.1": "##Potential#7029# Lv.",
|
||||
"EffectDesc.990293.2": "##Potential#7029# Lv.",
|
||||
"EffectDesc.990301.1": "##Potential#7030# Lv.",
|
||||
"EffectDesc.990301.2": "##Potential#7030# Lv.",
|
||||
"EffectDesc.990302.1": "##Potential#7030# Lv.",
|
||||
"EffectDesc.990302.2": "##Potential#7030# Lv.",
|
||||
"EffectDesc.990303.1": "##Potential#7030# Lv.",
|
||||
"EffectDesc.990303.2": "##Potential#7030# Lv.",
|
||||
"EffectDesc.990311.1": "##Potential#7031# Lv.",
|
||||
"EffectDesc.990311.2": "##Potential#7031# Lv.",
|
||||
"EffectDesc.990312.1": "##Potential#7031# Lv.",
|
||||
"EffectDesc.990312.2": "##Potential#7031# Lv.",
|
||||
"EffectDesc.990313.1": "##Potential#7031# Lv.",
|
||||
"EffectDesc.990313.2": "##Potential#7031# Lv.",
|
||||
"EffectDesc.990321.1": "##Potential#7032# Lv.",
|
||||
"EffectDesc.990321.2": "##Potential#7032# Lv.",
|
||||
"EffectDesc.990322.1": "##Potential#7032# Lv.",
|
||||
"EffectDesc.990322.2": "##Potential#7032# Lv.",
|
||||
"EffectDesc.990323.1": "##Potential#7032# Lv.",
|
||||
"EffectDesc.990323.2": "##Potential#7032# Lv.",
|
||||
"EffectDesc.990331.1": "##Potential#7033# Lv.",
|
||||
"EffectDesc.990331.2": "##Potential#7033# Lv.",
|
||||
"EffectDesc.990332.1": "##Potential#7033# Lv.",
|
||||
"EffectDesc.990332.2": "##Potential#7033# Lv.",
|
||||
"EffectDesc.990333.1": "##Potential#7033# Lv.",
|
||||
"EffectDesc.990333.2": "##Potential#7033# Lv.",
|
||||
"EffectDesc.990411.1": "##Potential#7041# Lv.",
|
||||
"EffectDesc.990411.2": "##Potential#7041# Lv.",
|
||||
"EffectDesc.990412.1": "##Potential#7041# Lv.",
|
||||
"EffectDesc.990412.2": "##Potential#7041# Lv.",
|
||||
"EffectDesc.990413.1": "##Potential#7041# Lv.",
|
||||
"EffectDesc.990413.2": "##Potential#7041# Lv.",
|
||||
"EffectDesc.990421.1": "##Potential#7042# Lv.",
|
||||
"EffectDesc.990421.2": "##Potential#7042# Lv.",
|
||||
"EffectDesc.990422.1": "##Potential#7042# Lv.",
|
||||
"EffectDesc.990422.2": "##Potential#7042# Lv.",
|
||||
"EffectDesc.990423.1": "##Potential#7042# Lv.",
|
||||
"EffectDesc.990423.2": "##Potential#7042# Lv.",
|
||||
"EffectDesc.990431.1": "##Potential#7043# Lv.",
|
||||
"EffectDesc.990431.2": "##Potential#7043# Lv.",
|
||||
"EffectDesc.990432.1": "##Potential#7043# Lv.",
|
||||
"EffectDesc.990432.2": "##Potential#7043# Lv.",
|
||||
"EffectDesc.990433.1": "##Potential#7043# Lv.",
|
||||
"EffectDesc.990433.2": "##Potential#7043# Lv."
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"EnergyBuy.1.1": "Premium Offer",
|
||||
"EnergyBuy.2.1": "Premium Offer",
|
||||
"EnergyBuy.3.1": "Premium Offer",
|
||||
"EnergyBuy.4.1": "Standard Offer",
|
||||
"EnergyBuy.5.1": "Standard Offer",
|
||||
"EnergyBuy.6.1": "Standard Offer"
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
{
|
||||
"ErrorCode.100101.1": "Invalid message token",
|
||||
"ErrorCode.100102.1": "Invalid message time",
|
||||
"ErrorCode.100103.1": "Invalid message command number",
|
||||
"ErrorCode.100104.1": "Invalid message request body",
|
||||
"ErrorCode.100105.1": "Server is busy. Please try again later",
|
||||
"ErrorCode.100106.1": "Server is not responding. Please try again later.",
|
||||
"ErrorCode.100107.1": "Request timed out. Please try again later",
|
||||
"ErrorCode.100108.1": "Login Failed: %s",
|
||||
"ErrorCode.100109.1": "Version mismatch. Please update to the latest version and try again.",
|
||||
"ErrorCode.100110.1": "Login failed. Please try again later.",
|
||||
"ErrorCode.110101.1": "There has been an error. Please contact customer service.",
|
||||
"ErrorCode.110102.1": "Server is busy. Please try again later",
|
||||
"ErrorCode.110103.1": "Data error, %s",
|
||||
"ErrorCode.110104.1": "Parameter error",
|
||||
"ErrorCode.110105.1": "Server error, %s",
|
||||
"ErrorCode.110106.1": "Please log in again",
|
||||
"ErrorCode.110107.1": "Your account has been logged in at another location",
|
||||
"ErrorCode.110108.1": "Illegal request",
|
||||
"ErrorCode.110109.1": "This feature is under maintenance. Please try again later.",
|
||||
"ErrorCode.110110.1": "A new version is available! Please update to the latest version and try again.",
|
||||
"ErrorCode.110111.1": "You pressed too fast. Please wait.",
|
||||
"ErrorCode.110201.1": "Illegal name length",
|
||||
"ErrorCode.110202.1": "Name contains illegal characters",
|
||||
"ErrorCode.110203.1": "Name contains illegal characters",
|
||||
"ErrorCode.110205.1": "Your account login has been restricted. Unban Date: %s",
|
||||
"ErrorCode.110206.1": "Invalid characters in motto",
|
||||
"ErrorCode.110207.1": "Motto is too long",
|
||||
"ErrorCode.110208.1": "Invalid characters in motto",
|
||||
"ErrorCode.110209.1": "Title locked",
|
||||
"ErrorCode.110210.1": "Questionnaire does not exist",
|
||||
"ErrorCode.110211.1": "Questionnaire not available",
|
||||
"ErrorCode.110212.1": "Questionnaire already completed",
|
||||
"ErrorCode.110401.1": "Mail does not exist",
|
||||
"ErrorCode.110402.1": "Mail data has changed. Please try again later",
|
||||
"ErrorCode.110403.1": "Mail data has been updated. Please try again later",
|
||||
"ErrorCode.110404.1": "Marked mail cannot be deleted",
|
||||
"ErrorCode.110501.1": "Mission incomplete",
|
||||
"ErrorCode.110502.1": "Mission reward claimed",
|
||||
"ErrorCode.110601.1": "Merchandise is not for sale yet",
|
||||
"ErrorCode.110602.1": "Out of stock",
|
||||
"ErrorCode.110603.1": "Merchandise does not exist",
|
||||
"ErrorCode.110604.1": "Not yet merchandise sale period",
|
||||
"ErrorCode.110605.1": "Merchandise is no longer available",
|
||||
"ErrorCode.110606.1": "Shop not available",
|
||||
"ErrorCode.110607.1": "Shop is closed",
|
||||
"ErrorCode.110681.1": "Max friend gifted Vigor reached",
|
||||
"ErrorCode.110701.1": "Claim reward failed",
|
||||
"ErrorCode.110702.1": "Prerequisite stage requirements not satisfied",
|
||||
"ErrorCode.110801.1": "Max Vigor reached. Unable to purchase.",
|
||||
"ErrorCode.110802.1": "Reached max daily purchase limit",
|
||||
"ErrorCode.110803.1": "Insufficient Vigor",
|
||||
"ErrorCode.110804.1": "Max Vigor reached. Item recovery failed.",
|
||||
"ErrorCode.110901.1": "Daily recruitment limit reached",
|
||||
"ErrorCode.111001.1": "Unable to use the current item",
|
||||
"ErrorCode.111101.1": "Monolith is in progress",
|
||||
"ErrorCode.111102.1": "Monolith entry requirements not satisfied",
|
||||
"ErrorCode.111103.1": "Record does not exist",
|
||||
"ErrorCode.111104.1": "Record has been locked",
|
||||
"ErrorCode.111105.1": "Require squad ID info",
|
||||
"ErrorCode.111106.1": "Squad needs to be full to enter",
|
||||
"ErrorCode.111107.1": "Record name length cannot be shorter than %s",
|
||||
"ErrorCode.111108.1": "Record name length cannot be longer than %s",
|
||||
"ErrorCode.111109.1": "Illegal record name",
|
||||
"ErrorCode.111201.1": "Reached max Disc enhance level",
|
||||
"ErrorCode.111202.1": "Disc does not exist",
|
||||
"ErrorCode.111203.1": "Disc is equipped",
|
||||
"ErrorCode.111204.1": "Disc is locked",
|
||||
"ErrorCode.111205.1": "Reached max Disc tier",
|
||||
"ErrorCode.111206.1": "Reached max Disc stars",
|
||||
"ErrorCode.111207.1": "Disc has not reached the required level",
|
||||
"ErrorCode.111301.1": "Invalid pack",
|
||||
"ErrorCode.111302.1": "This pack has expired",
|
||||
"ErrorCode.111303.1": "Pack error",
|
||||
"ErrorCode.111304.1": "Code redemption limit has been reached",
|
||||
"ErrorCode.111305.1": "You have reached your redemption limit",
|
||||
"ErrorCode.111306.1": "Pack already exists",
|
||||
"ErrorCode.111307.1": "Invalid pack info",
|
||||
"ErrorCode.111308.1": "Item list is empty",
|
||||
"ErrorCode.111309.1": "Redeem Code item error",
|
||||
"ErrorCode.111310.1": "Pack start time is incorrect",
|
||||
"ErrorCode.111311.1": "Pack end time is incorrect",
|
||||
"ErrorCode.111312.1": "Pack Code redemption limit has been reached",
|
||||
"ErrorCode.111313.1": "This Redeem Code already exists",
|
||||
"ErrorCode.111314.1": "Redeem Code cannot be empty",
|
||||
"ErrorCode.111315.1": "Quantity cannot be 0",
|
||||
"ErrorCode.111316.1": "Fixed use amount must be 1",
|
||||
"ErrorCode.111317.1": "Invalid Redemption Code",
|
||||
"ErrorCode.111318.1": "Redemption failed",
|
||||
"ErrorCode.111319.1": "This Redeem Code has already been used",
|
||||
"ErrorCode.111320.1": "Exchange error",
|
||||
"ErrorCode.111401.1": "Request does not exist",
|
||||
"ErrorCode.111402.1": "Friend limit reached for this player",
|
||||
"ErrorCode.111403.1": "Friend request limit reached for this player",
|
||||
"ErrorCode.111404.1": "Friend already exists",
|
||||
"ErrorCode.111501.1": "Product is not available",
|
||||
"ErrorCode.111502.1": "Product is no longer available",
|
||||
"ErrorCode.111503.1": "Out of stock",
|
||||
"ErrorCode.111504.1": "Product purchase requirement not satisfied",
|
||||
"ErrorCode.111505.1": "Cancel order failed",
|
||||
"ErrorCode.111601.1": "Reached max Soul Stone level",
|
||||
"ErrorCode.111602.1": "Reached max weapon upgrade tier",
|
||||
"ErrorCode.111603.1": "Weapon tier up requirement not satisfied",
|
||||
"ErrorCode.111604.1": "Reached max Trekker level",
|
||||
"ErrorCode.111605.1": "Tier up requirement not satisfied",
|
||||
"ErrorCode.111606.1": "Reached max Trekker upgrade tier",
|
||||
"ErrorCode.111607.1": "Reached max character ability level",
|
||||
"ErrorCode.111608.1": "Character ability upgrade requirement not satisfied",
|
||||
"ErrorCode.111609.1": "Emblem does not exist",
|
||||
"ErrorCode.111610.1": "Reached max Emblem level",
|
||||
"ErrorCode.111611.1": "Emblem is equipped",
|
||||
"ErrorCode.111612.1": "Emblem is locked",
|
||||
"ErrorCode.111613.1": "Recruitment not allowed",
|
||||
"ErrorCode.111614.1": "Reached max Affinity level",
|
||||
"ErrorCode.111615.1": "Gifting limit reached",
|
||||
"ErrorCode.111616.1": "Reached max invitation limit",
|
||||
"ErrorCode.111617.1": "Exceeded max invitation gift count",
|
||||
"ErrorCode.111618.1": "Insufficient authorization level",
|
||||
"ErrorCode.111619.1": "Reached max hero invitation limit",
|
||||
"ErrorCode.111620.1": "Trekker File reward claimed",
|
||||
"ErrorCode.111621.1": "Friend status updated. Failed to claim.",
|
||||
"ErrorCode.111701.1": "Startup Grant updated",
|
||||
"ErrorCode.111801.1": "The current season has ended",
|
||||
"ErrorCode.111901.1": "Recipe not available",
|
||||
"ErrorCode.112001.1": "Talent is available",
|
||||
"ErrorCode.112002.1": "Talent not available",
|
||||
"ErrorCode.112003.1": "Insufficient Core Talent Nodes",
|
||||
"ErrorCode.112004.1": "Insufficient Ordinary Talent Nodes",
|
||||
"ErrorCode.112005.1": "Talent list is empty",
|
||||
"ErrorCode.112006.1": "Talent has been reset too frequently. Please try again later",
|
||||
"ErrorCode.112007.1": "Reached max active Talent Node limit",
|
||||
"ErrorCode.112008.1": "Talent not activated",
|
||||
"ErrorCode.112101.1": "Equipment does not exist",
|
||||
"ErrorCode.112102.1": "Reached max equipment level",
|
||||
"ErrorCode.112103.1": "Equipment is equipped",
|
||||
"ErrorCode.112104.1": "Equipment is locked",
|
||||
"ErrorCode.112201.1": "Disc does not exist",
|
||||
"ErrorCode.112202.1": "Disc has not reached the required level",
|
||||
"ErrorCode.112203.1": "Reached max Disc enhance level",
|
||||
"ErrorCode.112204.1": "Reached max Disc tier",
|
||||
"ErrorCode.112205.1": "Reached max Disc stars",
|
||||
"ErrorCode.112301.1": "Season does not exist",
|
||||
"ErrorCode.112302.1": "Season has not started yet",
|
||||
"ErrorCode.112303.1": "Season has ended",
|
||||
"ErrorCode.112401.1": "Commission does not exist",
|
||||
"ErrorCode.112402.1": "Commission is in progress",
|
||||
"ErrorCode.112403.1": "Commission requirement not satisfied",
|
||||
"ErrorCode.112404.1": "Restricted Commission Trekker",
|
||||
"ErrorCode.112405.1": "Restricted Commission building",
|
||||
"ErrorCode.112406.1": "Commission Rating not satisfied",
|
||||
"ErrorCode.112407.1": "Reached max Commission count",
|
||||
"ErrorCode.112408.1": "Reached max daily Commission deployment count",
|
||||
"ErrorCode.112409.1": "Reached max weekly Commission deployment count",
|
||||
"ErrorCode.112410.1": "Commission incomplete",
|
||||
"ErrorCode.112501.1": "Cataclysm Survivor: Incorrect record number",
|
||||
"ErrorCode.112502.1": "Cataclysm Survivor: Duplicate record Trekker",
|
||||
"ErrorCode.112601.1": "Monolith Research: Node group already active",
|
||||
"ErrorCode.112701.1": "Challenge not found",
|
||||
"ErrorCode.112702.1": "Challenge is in progress",
|
||||
"ErrorCode.112703.1": "A Finale Echoing has not started yet",
|
||||
"ErrorCode.112704.1": "Challenge Ended",
|
||||
"ErrorCode.112801.1": "Boss Blitz not available",
|
||||
"ErrorCode.112901.1": "Nickname on cooldown. Please try again later.",
|
||||
"ErrorCode.119901.1": "Insufficient Storage capacity",
|
||||
"ErrorCode.119902.1": "Config Error: %s",
|
||||
"ErrorCode.119903.1": "Insufficient resources",
|
||||
"ErrorCode.119904.1": "Unavailable",
|
||||
"ErrorCode.119905.1": "The content has been closed. Please exit and refresh.",
|
||||
"ErrorCode.119906.1": "Requirement not satisfied",
|
||||
"ErrorCode.119907.1": "Insufficient authorization level",
|
||||
"ErrorCode.119908.1": "No rewards to claim",
|
||||
"ErrorCode.119909.1": "Already exist",
|
||||
"ErrorCode.119910.1": "Exchange not supported",
|
||||
"ErrorCode.119911.1": "Too many requests. Please try again later.",
|
||||
"ErrorCode.119912.1": "Claimed",
|
||||
"ErrorCode.119913.1": "Maxed",
|
||||
"ErrorCode.119914.1": "The data has been updated. Please try again later."
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
{
|
||||
"EventOptions.10101.1": "Spend <sprite name=item_11_small> ×100 to obtain random Common Potential ×1",
|
||||
"EventOptions.10102.1": "Spend <sprite name=item_11_small> ×120 to obtain random Potential ×1",
|
||||
"EventOptions.10103.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.10201.1": "Spend <sprite name=item_11_small> ×120 to obtain random Support Potential ×1",
|
||||
"EventOptions.10202.1": "Spend <sprite name=item_11_small> ×160 to obtain random Main Potential ×1",
|
||||
"EventOptions.10203.1": "Spend <sprite name=item_11_small> ×200 to obtain random Rare Potential ×1",
|
||||
"EventOptions.10204.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.10301.1": "Spend random Musical Note ×5 to obtain <sprite name=item_11_small> ×150",
|
||||
"EventOptions.10302.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.10401.1": "Spend random Musical Note ×10 to obtain random Rare Potential ×1",
|
||||
"EventOptions.10402.1": "Spend <sprite name=item_11_small> ×200 to obtain random Rare Potential ×1",
|
||||
"EventOptions.10403.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.10501.1": "50% chance to obtain <sprite name=item_11_small> ×200, 50% chance to lose <sprite name=item_11_small> ×100",
|
||||
"EventOptions.10502.1": "30% chance to obtain <sprite name=item_11_small> ×650, 70% chance to lose <sprite name=item_11_small> ×200",
|
||||
"EventOptions.10503.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.10601.1": "Spend 20% Max HP for a 50% chance to obtain random Rare Potential ×1",
|
||||
"EventOptions.10602.1": "Spend 40% Max HP to obtain random Common Potential ×1",
|
||||
"EventOptions.10603.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.10701.1": "Obtain Melody of Pummel<sprite name=note_90011_S> ×5",
|
||||
"EventOptions.10702.1": "Obtain Melody of Luck<sprite name=note_90012_S> ×5",
|
||||
"EventOptions.10703.1": "Obtain Melody of Burst<sprite name=note_90013_S> ×5",
|
||||
"EventOptions.10704.1": "Obtain Melody of Stamina<sprite name=note_90014_S> ×5",
|
||||
"EventOptions.10705.1": "Obtain Melody of Focus<sprite name=note_90015_S> ×5",
|
||||
"EventOptions.10706.1": "Obtain Melody of Skill<sprite name=note_90016_S> ×5",
|
||||
"EventOptions.10707.1": "Obtain Melody of Ultimate<sprite name=note_90017_S> ×5",
|
||||
"EventOptions.10708.1": "Obtain random Musical Note ×5",
|
||||
"EventOptions.10801.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Pummel<sprite name=note_90011_S> ×10",
|
||||
"EventOptions.10802.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Luck<sprite name=note_90012_S> ×10",
|
||||
"EventOptions.10803.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Burst<sprite name=note_90013_S> ×10",
|
||||
"EventOptions.10804.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Stamina<sprite name=note_90014_S> ×10",
|
||||
"EventOptions.10805.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Focus<sprite name=note_90015_S> ×10",
|
||||
"EventOptions.10806.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Skill<sprite name=note_90016_S> ×10",
|
||||
"EventOptions.10807.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Ultimate<sprite name=note_90017_S> ×10",
|
||||
"EventOptions.10808.1": "Spend <sprite name=item_11_small> ×90 to obtain random Musical Note ×10",
|
||||
"EventOptions.10809.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.10901.1": "50% chance to obtain <sprite name=item_11_small> ×100, 50% chance to obtain random Potential ×1",
|
||||
"EventOptions.10902.1": "Spend <sprite name=item_11_small> ×120 to obtain random Potential ×1",
|
||||
"EventOptions.11001.1": "50% chance to obtain <sprite name=item_11_small> ×120, 50% chance to obtain random Rare Potential ×1",
|
||||
"EventOptions.11002.1": "Spend <sprite name=item_11_small> ×160 to obtain random Rare Potential ×1",
|
||||
"EventOptions.11101.1": "Recover 20% HP",
|
||||
"EventOptions.11102.1": "Spend 20% HP to obtain random Common Potential ×1",
|
||||
"EventOptions.11201.1": "Recover 20% HP",
|
||||
"EventOptions.11202.1": "Spend 30% HP to obtain random Potential ×1",
|
||||
"EventOptions.11301.1": "Recover 20% HP",
|
||||
"EventOptions.11302.1": "Spend 30% HP to obtain random Potential ×1",
|
||||
"EventOptions.11303.1": "Spend 50% HP to obtain random Rare Potential ×1",
|
||||
"EventOptions.11401.1": "Choose the correct answer to obtain random Musical Note ×10!",
|
||||
"EventOptions.11402.1": "Choose the correct answer to obtain random Musical Note ×10!",
|
||||
"EventOptions.11403.1": "Choose the correct answer to obtain random Musical Note ×10!",
|
||||
"EventOptions.11404.1": "Choose the correct answer to obtain random Musical Note ×10!",
|
||||
"EventOptions.11405.1": "Choose the correct answer to obtain random Musical Note ×10!",
|
||||
"EventOptions.11501.1": "Choose the correct answer to obtain random Potential ×1!",
|
||||
"EventOptions.11502.1": "Choose the correct answer to obtain random Potential ×1!",
|
||||
"EventOptions.11503.1": "Choose the correct answer to obtain random Potential ×1!",
|
||||
"EventOptions.11504.1": "Choose the correct answer to obtain random Potential ×1!",
|
||||
"EventOptions.11505.1": "Choose the correct answer to obtain random Potential ×1!",
|
||||
"EventOptions.11601.1": "Choose the correct answer to obtain random Rare Potential ×1!",
|
||||
"EventOptions.11602.1": "Choose the correct answer to obtain random Rare Potential ×1!",
|
||||
"EventOptions.11603.1": "Choose the correct answer to obtain random Rare Potential ×1!",
|
||||
"EventOptions.11604.1": "Choose the correct answer to obtain random Rare Potential ×1!",
|
||||
"EventOptions.11605.1": "Choose the correct answer to obtain random Rare Potential ×1!",
|
||||
"EventOptions.11701.1": "<sprite name=item_11_small> or HP randomly changes!",
|
||||
"EventOptions.11702.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.11801.1": "<sprite name=item_11_small>, HP, or Potentials randomly changes!",
|
||||
"EventOptions.11802.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.11901.1": "<sprite name=item_11_small> or Potential randomly changes!",
|
||||
"EventOptions.11902.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.12001.1": "Spend <sprite name=item_11_small> ×50 to obtain random Musical Note ×5",
|
||||
"EventOptions.12002.1": "50% chance to recover 30% HP, 50% chance to obtain random Musical Note ×5",
|
||||
"EventOptions.12101.1": "Spend <sprite name=item_11_small> ×100 to obtain random Potential ×1",
|
||||
"EventOptions.12102.1": "50% chance to recover 30% HP, 50% chance to obtain random Potential ×1",
|
||||
"EventOptions.12201.1": "Spend <sprite name=item_11_small> ×180 to obtain random Rare Potential ×1",
|
||||
"EventOptions.12202.1": "50% chance to recover 30% HP, 50% chance to obtain random Rare Potential ×1",
|
||||
"EventOptions.12301.1": "Spend <sprite name=item_11_small> ×50 to recover 20% HP",
|
||||
"EventOptions.12302.1": "Spend 30% Max HP to obtain random Potential ×1",
|
||||
"EventOptions.12401.1": "33% chance to obtain Potential ×1, 33% chance to restore 20% HP, 33% chance to lose 30% HP",
|
||||
"EventOptions.12402.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.12501.1": "33% chance to obtain Common Potential ×1, 33% chance to restore 20% HP, 33% chance to lose 20% HP",
|
||||
"EventOptions.12502.1": "33% chance to obtain Rare Potential ×1, 33% chance to restore 30% HP, 33% chance to lose 50% HP",
|
||||
"EventOptions.12503.1": "Obtain <sprite name=item_11_small> ×30",
|
||||
"EventOptions.12601.1": "Obtain random Common Potential ×1 for a support Trekker",
|
||||
"EventOptions.12602.1": "Recover 20% HP",
|
||||
"EventOptions.12701.1": "Obtain random Potential ×1 for a support Trekker",
|
||||
"EventOptions.12702.1": "Obtain random Musical Note ×5",
|
||||
"EventOptions.12801.1": "Obtain random Rare Potential ×1 for a support Trekker",
|
||||
"EventOptions.12802.1": "Obtain <sprite name=item_11_small> ×30"
|
||||
}
|
||||
@@ -0,0 +1,470 @@
|
||||
{
|
||||
"FateCard.98001.1": "Firepower Boost: Attack",
|
||||
"FateCard.98001.3": "Increases Auto Attack DMG by {1}% in the current match.",
|
||||
"FateCard.98002.1": "Firepower Boost: Skill",
|
||||
"FateCard.98002.3": "Increases Skill DMG by {1}% in the current match.",
|
||||
"FateCard.98003.1": "Firepower Boost: Ultimate",
|
||||
"FateCard.98003.3": "Increases Ultimate DMG by {1}% in the current match.",
|
||||
"FateCard.98004.1": "RPM Boost: Skill",
|
||||
"FateCard.98004.3": "Reduces Skill Cooldown by {1}% in the current match.",
|
||||
"FateCard.98005.1": "RPM Boost: Ultimate",
|
||||
"FateCard.98005.3": "Energy Charge Efficiency +{1}% in the current match.",
|
||||
"FateCard.98006.1": "Elemental Corrosion",
|
||||
"FateCard.98006.3": "Ignores {1} of the target's DEF in the current match.",
|
||||
"FateCard.98007.1": "Advanced Firepower",
|
||||
"FateCard.98007.3": "Increases DMG dealt by {1}% in the current match.",
|
||||
"FateCard.98008.1": "Full Protection",
|
||||
"FateCard.98008.3": "Reduces DMG taken by {1}% in the current match.",
|
||||
"FateCard.98009.1": "One Step Ahead",
|
||||
"FateCard.98009.3": "Increases Crit Rate by {1}% in the current match.",
|
||||
"FateCard.98010.1": "Fatal Blow",
|
||||
"FateCard.98010.3": "Increases Crit DMG by {1}% in the current match.",
|
||||
"FateCard.98011.1": "Double Pressure",
|
||||
"FateCard.98011.3": "The main Trekker gains an additional {1} Energy when taking DMG in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98012.1": "Preparation Reset",
|
||||
"FateCard.98012.3": "For every {1} targets killed by the Ultimate in the current game, reduces the Ultimate's Cooldown by {2}s.",
|
||||
"FateCard.98013.1": "Featured Performance",
|
||||
"FateCard.98013.3": "Casting Ultimate increases ATK by {1}% for {2}s in the current match.",
|
||||
"FateCard.98014.1": "Relentless Effort",
|
||||
"FateCard.98014.3": "Increases DMG by {2}% for {1}s after the Ultimate kills a target in the current match.",
|
||||
"FateCard.98015.1": "Show Time",
|
||||
"FateCard.98015.3": "Increases Crit DMG by {1}% for {2}s after the Trekker dodges an attack in the current game. This effect can only be triggered up to {4} time every {3}s.",
|
||||
"FateCard.98016.1": "Fuel On Fire",
|
||||
"FateCard.98016.3": "Increases Auto Attack DMG by {1}% for {2}s after the Trekker casts a skill in the current game, stacking up to {3} times.",
|
||||
"FateCard.98017.1": "Number Advantage",
|
||||
"FateCard.98017.3": "Increases DMG dealt by {2}% in the current match when there are fewer than {1} nearby targets.",
|
||||
"FateCard.98018.1": "Stand Tall",
|
||||
"FateCard.98018.3": "Reduces DMG taken by {2}% when the Trekker's HP is below {1}% in the current game.",
|
||||
"FateCard.98019.1": "Last Stand",
|
||||
"FateCard.98019.3": "Increases DMG dealt by {2}% when the Trekker's HP is below {1}% in the current game.",
|
||||
"FateCard.98020.1": "Perfect Form",
|
||||
"FateCard.98020.3": "Reduces DMG taken by {1}% when the Trekker has a buff in the current game.",
|
||||
"FateCard.98021.1": "Change Gear",
|
||||
"FateCard.98021.3": "Reduces the Trekker's Ultimate Cooldown by {1}% in the current game.",
|
||||
"FateCard.98022.1": "Cull the Weak",
|
||||
"FateCard.98022.3": "Increases Crit DMG dealt to targets with debuffs by {1}% in the current match.",
|
||||
"FateCard.98023.1": "Ace Hunter",
|
||||
"FateCard.98023.3": "Increases DMG dealt to elite targets by {1}% in the current match.",
|
||||
"FateCard.98024.1": "Master Cleaner",
|
||||
"FateCard.98024.3": "Increases DMG dealt to normal targets by {1}% in the current match.",
|
||||
"FateCard.98025.1": "Fighting Spirit",
|
||||
"FateCard.98025.3": "Increases Crit Rate dealt to targets with more than {1}% HP by {2}% in the current match.",
|
||||
"FateCard.98026.1": "Last Strike",
|
||||
"FateCard.98026.3": "Increases Crit DMG dealt to targets with less than {1}% HP by {2}% in the current match.",
|
||||
"FateCard.98027.1": "Boss Challenger",
|
||||
"FateCard.98027.3": "Increases Crit DMG dealt to boss targets by {1}% in the current match.",
|
||||
"FateCard.98028.1": "Dominant Strike",
|
||||
"FateCard.98028.3": "Increases Crit DMG dealt to stunned and slowed targets by {1}% in the current match.",
|
||||
"FateCard.98029.1": "Lucky Rhythm",
|
||||
"FateCard.98029.3": "Auto Attacks have a {1}% chance to reset Skill Cooldown in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98030.1": "Flying Sparks",
|
||||
"FateCard.98030.3": "Grants {1} Energy when landing a crit hit in the current match. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98031.1": "Energy Drain",
|
||||
"FateCard.98031.3": "Grants an additional {1} Energy when attacking a target with a debuff in the current game.",
|
||||
"FateCard.98032.1": "Greed Assault",
|
||||
"FateCard.98032.3": "Attacking a target with a debuff reduces Skill Cooldown by {1}s in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98033.1": "King's Demeanor",
|
||||
"FateCard.98033.3": "In the current game, grants Super Armor and {1}% DMG Resistance for {2}s after dodging.",
|
||||
"FateCard.98034.1": "Precise Strafing",
|
||||
"FateCard.98034.3": "Increases Crit Rate by {2}% for every {1} targets hit by the skill for {3}s in the current match, stacking up to {4} times.",
|
||||
"FateCard.98035.1": "Hat-trick",
|
||||
"FateCard.98035.3": "Increases DMG by {2}% for {3}s when the skill hits {1} or more targets at once in the current match, unstackable.",
|
||||
"FateCard.98036.1": "Super Thrower",
|
||||
"FateCard.98036.3": "Grants an additional {2} Energy when the skill hits {1} or more targets at once in the current match. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98037.1": "Battle Lust",
|
||||
"FateCard.98037.3": "Increases DMG dealt by {3}% for each {2} enemy target for a {1} radius in the current match, up to {4}%.",
|
||||
"FateCard.98038.1": "RES: Melee",
|
||||
"FateCard.98038.3": "Reduces Melee DMG taken by {1}% in the current match.",
|
||||
"FateCard.98039.1": "RES: Ranged",
|
||||
"FateCard.98039.3": "Reduces Ranged DMG taken by {1}% in the current match.",
|
||||
"FateCard.98040.1": "Strike Back",
|
||||
"FateCard.98040.3": "Increases Crit Rate by {1}% for {2}s upon taking DMG in the current match.",
|
||||
"FateCard.98061.1": "Skill: Auto Attack Cooldown",
|
||||
"FateCard.98061.3": "Hitting a target with an Auto Attack has a {1}% chance to reduce Skill Cooldown by {2}s in the current game. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98062.1": "Skill: Auto Attack Boost",
|
||||
"FateCard.98062.3": "Hitting a target with an Auto Attack increases Skill DMG by {1}% for {2}s in the current match, stacking up to {3} times.",
|
||||
"FateCard.98063.1": "Skill: DMG Resistance",
|
||||
"FateCard.98063.3": "Grants {1}% DMG Resistance for {2}s to the main Trekker upon skill cast in the current game, stacking up to {3} times.",
|
||||
"FateCard.98064.1": "Skill: DMG Boost",
|
||||
"FateCard.98064.3": "Increases DMG dealt by {1}% for {2}s upon skill cast in the current game.",
|
||||
"FateCard.98065.1": "Skill: Cooldown Reset",
|
||||
"FateCard.98065.3": "Casting the skill has a {1}% chance to instantly reset Skill Cooldown in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98066.1": "Skill: Vulnerability Command",
|
||||
"FateCard.98066.3": "When the skill hits a target, increases the target's DMG taken by {1}% for {2}s in the current match, unstackable.",
|
||||
"FateCard.98067.1": "Skill: Weakness Command",
|
||||
"FateCard.98067.3": "Hitting a target reduces their DMG dealt by {1}% for {2}s in the current match, stacking up to {3} times.",
|
||||
"FateCard.98068.1": "Skill: Energy Infusion",
|
||||
"FateCard.98068.3": "Charges an additional {2} Energy when the skill hits {1} or more targets at once in the current match. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98069.1": "Skill: Energy Bust",
|
||||
"FateCard.98069.3": "Increases skill DMG by {2}% when Ultimate Energy is above {1}% in the current match.",
|
||||
"FateCard.98070.1": "Skill: Master of Rhythm",
|
||||
"FateCard.98070.3": "Casting Ultimate increases Skill DMG by {1}% for {2}s in the current match.",
|
||||
"FateCard.98081.1": "Streak: Attack Boost",
|
||||
"FateCard.98081.3": "Increases ATK by {2}% for {3}s for every {1} targets in the current match, stacking up to {4} times.",
|
||||
"FateCard.98082.1": "Streak: Skill Cooldown",
|
||||
"FateCard.98082.3": "Reduces Skill Cooldown by {2}s for every {1} targets killed in the current game. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98083.1": "Streak: HP Recovery",
|
||||
"FateCard.98083.3": "The main Trekker recovers {2}% of Max HP for every {1} targets killed within {9}s. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98084.1": "Streak: Ultimate Charge",
|
||||
"FateCard.98084.3": "Grants {2} Energy for every {1} targets killed in the current match.",
|
||||
"FateCard.98085.1": "Streak: Crit Boost",
|
||||
"FateCard.98085.3": "Increases Crit Rate by {2}% for {3}s for every {1} targets killed in the current game, stacking up to {4} times. This effect stacks up to {6} times in {5}s.",
|
||||
"FateCard.98086.1": "Streak: Auto Attack Boost",
|
||||
"FateCard.98086.3": "Increases Auto Attack DMG by {2}% for {3}s for every {1} targets killed in the current game, stacking up to {4} times. This effect stacks up to {6} times in {5}s.",
|
||||
"FateCard.98087.1": "Streak: Skill DMG Boost",
|
||||
"FateCard.98087.3": "Increases Skill DMG by {2}% for {3}s for every {1} targets killed in the current game, stacking up to {4} times. This effect stacks up to {6} times in {5}s.",
|
||||
"FateCard.98088.1": "Streak: Crit DMG",
|
||||
"FateCard.98088.3": "Increases Crit DMG by {2}% for {3}s for every {1} targets killed in the current game, stacking up to {4} times. This effect stacks up to {6} times in {5}s.",
|
||||
"FateCard.98089.1": "Streak: DMG Immunity",
|
||||
"FateCard.98089.3": "Grants immunity to DMG for {2}s for every {1} targets killed in the current match. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98090.1": "Streak: DMG Taken Reduction",
|
||||
"FateCard.98090.3": "Reduces DMG taken by {1}% for {2}s upon killing a target in the current match. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98101.1": "Tenacity: Soothing Breath",
|
||||
"FateCard.98101.3": "Restores {3}% of Max HP every {2}s when HP drops below {1}% in the current match.",
|
||||
"FateCard.98102.1": "Tenacity: World Savior",
|
||||
"FateCard.98102.3": "Increases DMG dealt by {2}% when HP is below {1}% and reduces DMG dealt by {4}% when HP is above {3}% in the current match.",
|
||||
"FateCard.98103.1": "Tenacity: Life Bond",
|
||||
"FateCard.98103.3": "Consumes {1}% of your current HP upon skill cast and grants a {3}% DMG bonus to the cast skill in the current game.",
|
||||
"FateCard.98104.1": "Tenacity: Heaven's Grace",
|
||||
"FateCard.98104.3": "Grants a shield equal to {3}% of Max HP for {4}s every {2}s when HP is below {1}% in the current match.",
|
||||
"FateCard.98105.1": "Tenacity: Survival Instinct",
|
||||
"FateCard.98105.3": "Increases Crit Rate by {2}% when HP is below {1}% in the current match.",
|
||||
"FateCard.98106.1": "Tenacity: Last Stand",
|
||||
"FateCard.98106.3": "Increases Skill DMG by {2}% when HP is below {1}% in the current match.",
|
||||
"FateCard.98107.1": "Tenacity: Blade of Despair",
|
||||
"FateCard.98107.3": "Increases Auto Attack DMG by {2}% when HP is below {1}% in the current match.",
|
||||
"FateCard.98108.1": "Tenacity: Steel Bastion",
|
||||
"FateCard.98108.3": "Reduces DMG taken by {2}% when HP is below {1}% in the current match.",
|
||||
"FateCard.98109.1": "Tenacity: No Way Back",
|
||||
"FateCard.98109.3": "Increases DMG by {3}% for {4}s every {2}s when HP is below {1}% in the current match, stacking up to {5} times.",
|
||||
"FateCard.98110.1": "Tenacity: Divine Protection",
|
||||
"FateCard.98110.3": "There is a {2}% chance to reduce DMG taken by {3}% when HP is below {1}% in the current game.",
|
||||
"FateCard.98121.1": "Fervor: Endeavor",
|
||||
"FateCard.98121.3": "Increases DMG dealt by {2}% when HP is above {1}% in the current match.",
|
||||
"FateCard.98122.1": "Fervor: Perseverance",
|
||||
"FateCard.98122.3": "Immediately recovers {2}% of Max HP when the main Trekker's HP drops below {1}% in the current game. Can only be triggered up to {3} times.",
|
||||
"FateCard.98123.1": "Fervor: Resolution",
|
||||
"FateCard.98123.3": "Trekkers on the battlefield gain a shield equal to {1}% of their Max HP at the start of battle in the current game.",
|
||||
"FateCard.98124.1": "Fervor: Sharp Edge",
|
||||
"FateCard.98124.3": "Increases Crit Rate by {2}% when HP is above {1}% in the current match.",
|
||||
"FateCard.98125.1": "Fervor: Blood Glug",
|
||||
"FateCard.98125.3": "Reduces Max HP by {1}% and instantly recovers {2}% of Max HP upon killing a target within {9}s. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98126.1": "Fervor: Battle Enraged",
|
||||
"FateCard.98126.3": "Grants a {3}% DMG bonus for {4}s every {2}s when the main Trekker has more than {1}% HP in the current game, stacking up to {5} times.",
|
||||
"FateCard.98127.1": "Fervor: Top Form",
|
||||
"FateCard.98127.3": "Reduces DMG taken from the next attack by {3}% when HP is above {1}% every {2}s in the current match.",
|
||||
"FateCard.98128.1": "Fervor: Ironclad",
|
||||
"FateCard.98128.3": "Reduces DMG taken by {2}% when HP is above {1}% in the current match.",
|
||||
"FateCard.98129.1": "Fervor: Soul Burn",
|
||||
"FateCard.98129.3": "Increases Skill DMG by {2}% when HP is above {1}% in the current match.",
|
||||
"FateCard.98130.1": "Fervor: Rapid",
|
||||
"FateCard.98130.3": "Reduces Skill Cooldown by {2}% when HP is above {1}% in the current game.",
|
||||
"FateCard.98141.1": "Luck: Bullseye",
|
||||
"FateCard.98141.3": "Increases Crit DMG by {2}% in the current match when there are more than {1} nearby targets.",
|
||||
"FateCard.98142.1": "Luck: Behemoth Hunting",
|
||||
"FateCard.98142.3": "Increases DMG dealt to targets with more than {1}% HP by {2}% in the current match.",
|
||||
"FateCard.98143.1": "Luck: Fighting Spirit",
|
||||
"FateCard.98143.3": "A crit hit deals {2}% more DMG if there is an enemy unit within a {1}-meter range of the Trekker in the current game.",
|
||||
"FateCard.98144.1": "Luck: Flawless Accuracy",
|
||||
"FateCard.98144.3": "A crit hit increases Crit Rate by {1}% in the current match, stacking up to {2} times and lasting {3}s.",
|
||||
"FateCard.98145.1": "Luck: Near Miss",
|
||||
"FateCard.98145.3": "Increases the squad's Crit DMG by {1}% for {2}s after dodging in the current game.",
|
||||
"FateCard.98146.1": "Luck: Victorious Pursuit",
|
||||
"FateCard.98146.3": "Increases Skill DMG by {1}% for {2}s after landing a crit hit in the current match.",
|
||||
"FateCard.98147.1": "Luck: Consecutive Wins",
|
||||
"FateCard.98147.3": "Increases the main Trekker's Crit DMG by {1}% for {2}s when a support Trekker lands a crit hit in the current game.",
|
||||
"FateCard.98148.1": "Luck: Absolute Affinity",
|
||||
"FateCard.98148.3": "Increases the main Trekker's Crit Rate by {1}% when a support Trekker is on the battlefield in the current game.",
|
||||
"FateCard.98149.1": "Luck: No Loose End",
|
||||
"FateCard.98149.3": "Increases DMG dealt to targets with less than {1}% HP by {2}% in the current match.",
|
||||
"FateCard.98150.1": "Luck: Slay & Seize",
|
||||
"FateCard.98150.3": "Increases DMG dealt to boss targets by {1}% in the current match.",
|
||||
"FateCard.98161.1": "Degen: Vulture's Strike",
|
||||
"FateCard.98161.3": "Increases DMG dealt to targets with debuffs by {1}% in the current game.",
|
||||
"FateCard.98162.1": "Degen: Opportunist",
|
||||
"FateCard.98162.3": "Grants an additional {1} Energy when attacking a target with a debuff in the current match. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98163.1": "Degen: Insult to Injury",
|
||||
"FateCard.98163.3": "Attacking a target with a \"debuff\" reduces Skill Cooldown by {1}s in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98164.1": "Degen: Rift Ripper",
|
||||
"FateCard.98164.3": "Hitting a target has a {1}% chance to discover its weakness, increasing the DMG the target takes by {2}% for {3}s in the current match.",
|
||||
"FateCard.98165.1": "Degen: Trapped Prey",
|
||||
"FateCard.98165.3": "Increases DMG dealt to stunned and slowed targets by {1}% in the current match.",
|
||||
"FateCard.98166.1": "Degen: Crippling Blow",
|
||||
"FateCard.98166.3": "Dealing DMG to a target reduces its Movement SPD by {1}% for {3}s in the current game, stacking up to {2} times.",
|
||||
"FateCard.98167.1": "Degen: Salt in the Wound",
|
||||
"FateCard.98167.3": "Increases Crit Rate against targets with debuffs by {1}% in the current match.",
|
||||
"FateCard.98168.1": "Degen: Wrist Gripping",
|
||||
"FateCard.98168.3": "The support Trekker's DMG reduces the target's DMG by an additional {1}% for {2}s in the current game.",
|
||||
"FateCard.98169.1": "Degen: Shackles of Synergy",
|
||||
"FateCard.98169.3": "Increases the support Trekker's DMG by {1}% when the main Trekker has a debuff in the current game.",
|
||||
"FateCard.98170.1": "Degen: Power in Peril",
|
||||
"FateCard.98170.3": "Increases DMG by {1}% when you have a debuff in the current match.",
|
||||
"FateCard.98181.1": "Counter: Building Power",
|
||||
"FateCard.98181.3": "Charges an additional {1}% Energy when taking DMG in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98182.1": "Counter: Total Defense",
|
||||
"FateCard.98182.3": "Increases DMG Immunity by {1}% for {2}s upon taking DMG in the current match. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98183.1": "Counter: Dead End",
|
||||
"FateCard.98183.3": "Reduces DMG taken from the next attack by {3}% when HP is below {1}% every {2}s in the current game.",
|
||||
"FateCard.98184.1": "Counter: Risk Aversion",
|
||||
"FateCard.98184.3": "There is a {1}% chance to reduce DMG taken by {2}% upon taking damage in the current match.",
|
||||
"FateCard.98185.1": "Counter: Bloodthirsty",
|
||||
"FateCard.98185.3": "Grants a {1}% lifesteal for {2}s upon taking DMG in the current match. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98186.1": "Counter: Raging Flames",
|
||||
"FateCard.98186.3": "Increases DMG dealt by {2}% for the next {1}s upon taking DMG in the current match, stacking up to {3} times.",
|
||||
"FateCard.98187.1": "Counter: Ride the Wave",
|
||||
"FateCard.98187.3": "Increases DMG dealt by {1}% for {2}s after dodging in the current game.",
|
||||
"FateCard.98188.1": "Counter: Revenge",
|
||||
"FateCard.98188.3": "Increases DMG dealt to targets that have dealt DMG to you by {1}% for {2}s in the current game.",
|
||||
"FateCard.98189.1": "Counter: Massive Damage",
|
||||
"FateCard.98189.3": "Increases Crit DMG by {1}% for {2}s upon taking DMG in the current match.",
|
||||
"FateCard.98190.1": "Counter: Strong Support",
|
||||
"FateCard.98190.3": "Reduces Skill Cooldown of the squad by {1}s upon taking DMG in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98201.1": "Life Drain",
|
||||
"FateCard.98201.3": "Restores {1}% of Max HP upon killing a target within {9}s. This effect can only be triggered up to {3} time every {2}s.",
|
||||
"FateCard.98202.1": "Battle Supply",
|
||||
"FateCard.98202.3": "Recovers {1}% HP.",
|
||||
"FateCard.98203.1": "Blood Thirst",
|
||||
"FateCard.98203.3": "Attacks have a {1}% lifesteal effect within {9}s. This effect can only be triggered up to {3} time every {2}s.",
|
||||
"FateCard.98204.1": "Immovable",
|
||||
"FateCard.98204.3": "Grants immunity to DMG that would have killed you once, restores {1}% of your Max HP, and you become invincible for {2}s in the current game.",
|
||||
"FateCard.98601.1": "Tracking Blade",
|
||||
"FateCard.98601.3": "Fires {2} Bouncing Wind Blades, upon Auto Attacks in the current game, dealing Ventus DMG.",
|
||||
"FateCard.98602.1": "Spinning Blade",
|
||||
"FateCard.98602.3": "Fires {2} Bouncing Wind Blades, upon Auto Attacks in the current game, dealing Ventus DMG. There is a chance to fire White Wind Blades when a blade bounces on yourself.",
|
||||
"FateCard.98603.1": "Bouncing Wind Blade",
|
||||
"FateCard.98603.3": "Fires {2} Bouncing Wind Blades, upon Auto Attacks in the current game, dealing Ventus DMG. There is a chance to fire additional White Wind Blades.",
|
||||
"FateCard.98604.1": "Squall",
|
||||
"FateCard.98604.3": "Summons a Tornado upon Auto Attacks in the current game, dealing Ventus DMG over time.",
|
||||
"FateCard.98605.1": "Devastating Tornado",
|
||||
"FateCard.98605.3": "Summons an Enhanced Tornado upon Auto Attacks in the current game, with its size and DMG gradually increasing.",
|
||||
"FateCard.98606.1": "Triple-Storm",
|
||||
"FateCard.98606.3": "Summons a Tornado upon Auto Attacks in the current game, dealing continuous Ventus DMG. Summons {2} small cyclones when it disappears.",
|
||||
"FateCard.98607.1": "Wind Assault",
|
||||
"FateCard.98607.3": "Summons a Kamaitachi upon Auto Attacks in the current game, dealing AoE Ventus DMG {2} times in a row.",
|
||||
"FateCard.98608.1": "Piercing Feather",
|
||||
"FateCard.98608.3": "Summons a Kamaitachi upon Auto Attacks in the current game, dealing AoE Ventus DMG {2} times in a row and marking the target. Fires feathers in all directions additionally when the marked target is killed.",
|
||||
"FateCard.98609.1": "Megastorm",
|
||||
"FateCard.98609.3": "Summons a Kamaitachi upon Auto Attacks in the current game, dealing AoE Ventus DMG {2} times in a row and eventually pulling the target to deal additional DMG. The lower the target's HP, the higher the DMG dealt.",
|
||||
"FateCard.98610.1": "Light Up",
|
||||
"FateCard.98610.3": "Summons a Spreading Flame Circle upon Auto Attacks in the current game, dealing AoE Ignis DMG.",
|
||||
"FateCard.98611.1": "Echoing Fire",
|
||||
"FateCard.98611.3": "Summons a Spreading Flame Circle upon Auto Attacks in the current game, dealing AoE Ignis DMG. The circle deals DMG {2} more times when spreading to its maximum.",
|
||||
"FateCard.98612.1": "Backdraft",
|
||||
"FateCard.98612.3": "Summons a Spreading Flame Circle that retracts upon Auto Attacks in the current game, dealing AoE Ignis DMG.",
|
||||
"FateCard.98613.1": "Fiery Slash",
|
||||
"FateCard.98613.3": "Fires a Piercing Fire Blade upon Auto Attacks in the current game, dealing Ignis DMG.",
|
||||
"FateCard.98614.1": "Explosive Slash",
|
||||
"FateCard.98614.3": "Fires a Piercing Fire Blade upon Auto Attacks in the current game, dealing Ignis DMG and inflicting burn to deal DMG over time.",
|
||||
"FateCard.98615.1": "Splitting Flame",
|
||||
"FateCard.98615.3": "Fires a Piercing Fire Blade upon Auto Attacks in the current game, dealing Ignis DMG. It has a chance to split into {2} small fire blades when hitting a target.",
|
||||
"FateCard.98616.1": "Bane",
|
||||
"FateCard.98616.3": "Summons a Dragon Meteor upon Auto Attacks in the current game, dealing AoE Ignis DMG.",
|
||||
"FateCard.98617.1": "Meteor of Bad Omen",
|
||||
"FateCard.98617.3": "Summons a Dragon Meteor upon Auto Attacks in the current game, dealing AoE Ignis DMG. For every {2} Dragon Meteors summoned, a Super Dragon Meteor is summoned within the next {3} attempts.",
|
||||
"FateCard.98618.1": "Meteor of Catastrophe",
|
||||
"FateCard.98618.3": "Summons an Enhanced Dragon Meteor upon Auto Attacks in the current game, dealing AoE Ignis DMG {2} times in a row.",
|
||||
"FateCard.98619.1": "Splashing Cloud",
|
||||
"FateCard.98619.3": "Summons a Cloud Wisp upon Auto Attacks in the current game, dealing AoE Aqua DMG {2} to {3} times.",
|
||||
"FateCard.98620.1": "Stormfall",
|
||||
"FateCard.98620.3": "Summons a Cloud Wisp upon Auto Attacks in the current game, dealing AoE Aqua DMG {2} to {3} times. It throws up to {4} additional Cloud Bombs when exploding.",
|
||||
"FateCard.98621.1": "Cloud Frenzy",
|
||||
"FateCard.98621.3": "Summons an Enhanced Cloud Wisp upon Auto Attacks in the current game, dealing AoE Aqua DMG {2} to {3} times.",
|
||||
"FateCard.98622.1": "Ominous Abyss",
|
||||
"FateCard.98622.3": "Summons a Diving Shark upon Auto Attacks in the current game, dealing Aqua DMG in a small area.",
|
||||
"FateCard.98623.1": "Shark Lord",
|
||||
"FateCard.98623.3": "Summons a Diving Shark upon Auto Attacks in the current game, dealing Aqua DMG in a small area. For every {2} Diving Sharks summoned, an Enhanced Diving Shark is summoned within the next {3} attempts. Cooldown: {4}s.",
|
||||
"FateCard.98624.1": "Reef Call",
|
||||
"FateCard.98624.3": "Summons a Diving Shark upon Auto Attacks in the current game, dealing Aqua DMG in a small area. Spawns {3} bubbles on the battlefield every {2}s. The bubble instantly summons a Diving Shark upon contact.",
|
||||
"FateCard.98625.1": "Hanging Spike",
|
||||
"FateCard.98625.3": "Summons an Ice Spike upon Auto Attacks in the current game, dealing Aqua DMG in a small area.",
|
||||
"FateCard.98626.1": "Chilling Spike",
|
||||
"FateCard.98626.3": "Summons an Ice Spike upon Auto Attacks in the current game, dealing Aqua DMG in a small area. Spawns {2} additional small ice spikes.",
|
||||
"FateCard.98627.1": "Ice Meteor",
|
||||
"FateCard.98627.3": "Summons an Ice Spike upon Auto Attacks in the current game, dealing Aqua DMG in a small area. It deals AoE DMG over time after landing on the ground.",
|
||||
"FateCard.98628.1": "Quick Thunder",
|
||||
"FateCard.98628.3": "Summons a Chain Lightning upon Auto Attacks in the current game, dealing Lux DMG.",
|
||||
"FateCard.98629.1": "Lightning Rope",
|
||||
"FateCard.98629.3": "Summons a Chain Lightning upon Auto Attacks in the current game, dealing Lux DMG. There is a chance to inflict an Electric Field on the target, dealing DMG over time to other nearby targets.",
|
||||
"FateCard.98630.1": "Piercing Thunder",
|
||||
"FateCard.98630.3": "Summons a Chain Lightning upon Auto Attacks in the current game, dealing Lux DMG. Every bounce increases Lux PEN by {2} for {3}s, stacking up to {4} times.",
|
||||
"FateCard.98631.1": "Neon Thunderbolt",
|
||||
"FateCard.98631.3": "Summons {2} Electric Specters upon Auto Attacks, in the current game. When there are {3} Electric Specters, they discharge electricity at nearby targets, dealing AoE Lux DMG.",
|
||||
"FateCard.98632.1": "Thunder Forecast",
|
||||
"FateCard.98632.3": "Summons {2} Electric Specters upon Auto Attacks, in the current game. When there are {3} Electric Specters, they discharge electricity at nearby targets, dealing AoE Lux DMG. There is a chance to summon a Heavenly Thunder.",
|
||||
"FateCard.98633.1": "Phantom Specter",
|
||||
"FateCard.98633.3": "Summons {2} Electric Specters upon Auto Attacks, in the current game. When there are {3} Electric Specters, they discharge electricity at nearby targets, dealing AoE Lux DMG. Electric Specters continuously fire light beams at their targets.",
|
||||
"FateCard.98634.1": "Heaven's Call",
|
||||
"FateCard.98634.3": "Summons a Heavenly Thunder upon Auto Attacks in the current game, dealing Lux DMG in a small area.",
|
||||
"FateCard.98635.1": "Thunderclap",
|
||||
"FateCard.98635.3": "Summons a Heavenly Thunder upon Auto Attacks in the current game, dealing AoE Lux DMG. There is a chance to stun the target.",
|
||||
"FateCard.98636.1": "Thunder Retribution",
|
||||
"FateCard.98636.3": "Summons a Heavenly Thunder upon Auto Attacks in the current game, dealing Lux DMG in a small area. Gains Overload after {3} summons of Heavenly Thunder, increasing its DMG for {2}s.",
|
||||
"FateCard.98637.1": "Geolance",
|
||||
"FateCard.98637.3": "Summons 3 Geolances upon Auto Attacks in the current game, dealing Terra DMG.",
|
||||
"FateCard.98638.1": "Piercing Geolance",
|
||||
"FateCard.98638.3": "Summons 3 Geolances upon Auto Attacks in the current game, dealing Terra DMG and piercing through all targets in their path.",
|
||||
"FateCard.98639.1": "Flurry of Geolances",
|
||||
"FateCard.98639.3": "Summons 5 Geolances upon Auto Attacks in the current game, dealing Terra DMG. Greatly increases the attack frequency.",
|
||||
"FateCard.98640.1": "Rock Spikes",
|
||||
"FateCard.98640.3": "Summons Rock Spikes upon Auto Attacks in the current game, dealing AoE Terra DMG.",
|
||||
"FateCard.98641.1": "Omni-Spikes",
|
||||
"FateCard.98641.3": "Summons Rock Spikes upon Auto Attacks in the current game, dealing AoE Terra DMG. Generates {2} additional Rock Spikes along the vertical direction.",
|
||||
"FateCard.98642.1": "Erupting Spikes",
|
||||
"FateCard.98642.3": "Summons Rock Spikes upon Auto Attacks in the current game, dealing AoE Terra DMG. Triggers an additional explosion upon disappearance.",
|
||||
"FateCard.98643.1": "Fissure",
|
||||
"FateCard.98643.3": "Summons a Fissure upon Auto Attacks in the current game, dealing AoE Terra DMG.",
|
||||
"FateCard.98644.1": "Mega Fissure",
|
||||
"FateCard.98644.3": "Summons a Fissure upon Auto Attacks in the current game, dealing AoE Terra DMG. Greatly increases DMG and Attack Range.",
|
||||
"FateCard.98645.1": "Triple Fissure",
|
||||
"FateCard.98645.3": "Summons a Fissure upon Auto Attacks in the current game, dealing AoE Terra DMG. Generates {2} additional smaller fissures.",
|
||||
"FateCard.98646.1": "Tremor",
|
||||
"FateCard.98646.3": "Summons a Tremor upon Auto Attacks in the current game, dealing AoE Terra DMG over time.",
|
||||
"FateCard.98647.1": "Echoing Tremor",
|
||||
"FateCard.98647.3": "Summons a Tremor upon Auto Attacks in the current game, dealing AoE Terra DMG over time. DMG against the same target increases by {2}% per hit, stacking up to {3} times.",
|
||||
"FateCard.98648.1": "Deep Tremor",
|
||||
"FateCard.98648.3": "Summons a Tremor upon Auto Attacks in the current game, dealing AoE Terra DMG over time. Greatly increases Attack Range.",
|
||||
"FateCard.98649.1": "Umbral Thorn",
|
||||
"FateCard.98649.3": "Summons an Umbral Thorn upon Auto Attacks in the current game, dealing AoE Umbra DMG.",
|
||||
"FateCard.98650.1": "Umbral Rupture",
|
||||
"FateCard.98650.3": "Summons an Umbral Thorn upon Auto Attacks in the current game, dealing AoE Umbra DMG. Increases Attack Range.",
|
||||
"FateCard.98651.1": "Rain of Spikes",
|
||||
"FateCard.98651.3": "Summons an Umbral Thorn upon Auto Attacks in the current game, dealing AoE Umbra DMG. Summons {2} additional ground spikes.",
|
||||
"FateCard.98652.1": "Eclipse",
|
||||
"FateCard.98652.3": "Summons an Eclipse upon Auto Attacks in the current game, dealing AoE Umbra DMG.",
|
||||
"FateCard.98653.1": "Layered Oblivion",
|
||||
"FateCard.98653.3": "Summons an Eclipse upon Auto Attacks in the current game, dealing AoE Umbra DMG. Triggers an additional burst of DMG.",
|
||||
"FateCard.98654.1": "Bleak Ruination",
|
||||
"FateCard.98654.3": "Summons an Eclipse upon Auto Attacks in the current game, dealing AoE Umbra DMG. Triggers {2} additional instances of minor DMG.",
|
||||
"FateCard.98655.1": "Cursed Bullets",
|
||||
"FateCard.98655.3": "Summons Cursed Bullets upon Auto Attacks in the current game, dealing Umbra DMG. The bullets bounce between up to {2} targets.",
|
||||
"FateCard.98656.1": "Mirage Shot",
|
||||
"FateCard.98656.3": "Summons Cursed Bullets upon Auto Attacks in the current game, dealing Umbra DMG. The bullets bounce between up to {2} targets. Fires {3} additional \"Cursed Bullets.\"",
|
||||
"FateCard.98657.1": "Phantom Volley",
|
||||
"FateCard.98657.3": "Summons Cursed Bullets upon Auto Attacks in the current game, dealing Umbra DMG. The bullets bounce between up to {2} targets. Increases DMG.",
|
||||
"FateCard.98658.1": "Black Hole",
|
||||
"FateCard.98658.3": "Summons a Black Hole upon Auto Attacks in the current game, dealing AoE Umbra DMG over time.",
|
||||
"FateCard.98659.1": "Collapsing Star",
|
||||
"FateCard.98659.3": "Summons a Black Hole upon Auto Attacks in the current game, dealing AoE Umbra DMG over time. Triggers an additional explosion upon disappearance.",
|
||||
"FateCard.98660.1": "Gravity Net",
|
||||
"FateCard.98660.3": "Summons a Black Hole upon Auto Attacks in the current game, dealing AoE Umbra DMG over time. Increases DMG and DMG frequency.",
|
||||
"FateCard.98701.1": "Ignis: Evaporation Effect",
|
||||
"FateCard.98701.3": "Dealing DMG to Aqua targets reduces their Ignis RES by {1} for {2}s in the current match.",
|
||||
"FateCard.98702.1": "Ignis: Crit DMG Boost",
|
||||
"FateCard.98702.3": "Increases Ignis Trekkers' Crit DMG by {1}% in the current game.",
|
||||
"FateCard.98703.1": "Ignis: Sync Feedback",
|
||||
"FateCard.98703.3": "Grants an additional {2} Energy when an Ignis Trekker's skill hits {1} or more targets at once in the current game. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98704.1": "Ignis: Execution",
|
||||
"FateCard.98704.3": "An Ignis Trekker's Auto Attacks deal {2}% more DMG to targets with less than {1}% HP in the current game.",
|
||||
"FateCard.98705.1": "Ignis: Binding",
|
||||
"FateCard.98705.3": "An Ignis Trekker's Auto Attacks reduce the target's Movement SPD by {1}% for {2}s in the current game, stacking up to {3} times.",
|
||||
"FateCard.98706.1": "Ignis: Burn Mark",
|
||||
"FateCard.98706.3": "An Ignis Trekker's Auto Attacks have a {1}% chance to reduce the target's Ignis RES by {2} for {3}s in the current game, stacking up to {4} times.",
|
||||
"FateCard.98707.1": "Ignis: Searing Armor",
|
||||
"FateCard.98707.3": "An Ignis Trekker takes {2}% less DMG for {1}s after dodging an attack in the current game. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98708.1": "Ignis: Reignition",
|
||||
"FateCard.98708.3": "Instantly resets Skill Cooldown after an Ignis Trekker casts a skill in the current game. This effect can only be triggered up to {2} times every {1}s.",
|
||||
"FateCard.98709.1": "Ignis: Flame Dance",
|
||||
"FateCard.98709.3": "Increases the Crit Rate of an Ignis Trekker by {1}% for {2}s when casting a skill in the current game.",
|
||||
"FateCard.98710.1": "Ignis: Combustibility",
|
||||
"FateCard.98710.3": "An Ignis Trekker's skill reduces the target's Ignis RES by {1} for {2}s in the current game, stacking up to {3} times.",
|
||||
"FateCard.98731.1": "Aqua: Ice Cover",
|
||||
"FateCard.98731.3": "A target inflicted with Aqua Mark has a {1}% chance to be frozen for {2}s upon taking Aqua DMG in the current game.",
|
||||
"FateCard.98732.1": "Aqua: Origin of Technique",
|
||||
"FateCard.98732.3": "An Aqua Trekker gains an additional {1} Energy when casting a skill in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98733.1": "Aqua: Evasion Counterattack",
|
||||
"FateCard.98733.3": "Increases the Crit Rate of an Aqua Trekker by {1}% for {2}s after dodging an attack in the current game.",
|
||||
"FateCard.98734.1": "Aqua: Quick Restart",
|
||||
"FateCard.98734.3": "An Aqua Trekker has a {1}% chance to reset Skill Cooldown after killing a target in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98735.1": "Aqua: Swift Strike",
|
||||
"FateCard.98735.3": "Increases an Aqua Trekker's ATK SPD in the current game by {1}% after Dodging, taking DMG removes this effect.",
|
||||
"FateCard.98736.1": "Aqua: White Mist",
|
||||
"FateCard.98736.3": "The Auto Attacks of an Aqua Trekker have a {1}% chance to grant DMG Resistance, reducing DMG taken by {2}% for {3}s in the current game, stacking up to {4} times.",
|
||||
"FateCard.98737.1": "Aqua: Stone Piercing",
|
||||
"FateCard.98737.3": "An Aqua Trekker's Auto Attacks reduce the target's Aqua RES by {1} for {2}s in the current game, stacking up to {3} times.",
|
||||
"FateCard.98738.1": "Aqua: Rapids Power",
|
||||
"FateCard.98738.3": "When an Aqua Trekker deals DMG, increases their Skill DMG by {1}% for {2}s in the current game, stacking up to {3} times.",
|
||||
"FateCard.98739.1": "Aqua: Revival Ripples",
|
||||
"FateCard.98739.3": "When an Aqua Trekker casts their Ultimate, the main Trekker restores {1}%+{2} of Max HP in the current game. This effect can only be triggered once every {3}s.",
|
||||
"FateCard.98740.1": "Aqua: Resonance of Waves",
|
||||
"FateCard.98740.3": "Triggering Aqua Mark increases the squad's DMG by {1}% for {2}s in the current game.",
|
||||
"FateCard.98761.1": "Lux: Divine Body",
|
||||
"FateCard.98761.3": "When equipped with a shield, a Lux Trekker's Crit DMG is increased by {1}% in the current game.",
|
||||
"FateCard.98762.1": "Lux: Glyph",
|
||||
"FateCard.98762.3": "Lux Trekkers deal {1}% more DMG to targets with Lux Mark in the current game.",
|
||||
"FateCard.98763.1": "Lux: Shadow Chaser",
|
||||
"FateCard.98763.3": "When Lux Trekkers land a crit on Umbra targets, they gain a Shield equal to {1}% of Max HP for {2}s in the current game. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98764.1": "Lux: Blessed Sacrament",
|
||||
"FateCard.98764.3": "Lux Trekkers take {1}% less Umbra DMG in the current game.",
|
||||
"FateCard.98765.1": "Lux: Judgment",
|
||||
"FateCard.98765.3": "A Lux Trekker's Auto Attacks deal {1}% more DMG to shielded targets in the current game.",
|
||||
"FateCard.98766.1": "Lux: Evil Slayer",
|
||||
"FateCard.98766.3": "The squad ignores {1} Lux RES from targets with Lux Mark in the current game.",
|
||||
"FateCard.98767.1": "Lux: Resonance",
|
||||
"FateCard.98767.3": "Having a Lux support Trekker on the battlefield increases the squad's DMG by {1}% in the current game.",
|
||||
"FateCard.98768.1": "Lux: Oath",
|
||||
"FateCard.98768.3": "When the Lux Mark is triggered, the squad gains +{1}% DMG Resistance and DMG for {2}s.",
|
||||
"FateCard.98769.1": "Lux: Heat",
|
||||
"FateCard.98769.3": "Increases DMG by {2}% when a Lux Trekker's Energy is above {1}% in the current game.",
|
||||
"FateCard.98770.1": "Lux: Rhythm",
|
||||
"FateCard.98770.3": "A Lux Trekker gains an additional {1} Energy when casting a skill in the current game. This effect can only be triggered once every {2}s.",
|
||||
"FateCard.98791.1": "Umbra: Binding",
|
||||
"FateCard.98791.3": "Umbra DMG reduces the target's Movement SPD by {1}% for {2}s in the current match.",
|
||||
"FateCard.98792.1": "Umbra: Crit Charge",
|
||||
"FateCard.98792.3": "An Umbra Trekker gains an additional {1} Energy when landing a crit hit in the current game. This effect can only be triggered once every {2}s.",
|
||||
"FateCard.98793.1": "Umbra: Harvest",
|
||||
"FateCard.98793.3": "Umbra Trekkers instantly kill normal targets with less than {1}% HP in the current game. This effect can only be triggered once every {2}s.",
|
||||
"FateCard.98794.1": "Umbra: Crit Damage Boost",
|
||||
"FateCard.98794.3": "Increases Umbra Trekkers' Crit DMG by {1}% in the current game.",
|
||||
"FateCard.98795.1": "Umbra: Berserk",
|
||||
"FateCard.98795.3": "When an Umbra Trekker is attacked, increases the squad's Crit Rate by {1}% for {2}s in the current game.",
|
||||
"FateCard.98796.1": "Umbra: Fear Spread",
|
||||
"FateCard.98796.3": "When an Umbra Trekker kills a target, increases their Umbra PEN by {1} for {2}s in the current game.",
|
||||
"FateCard.98797.1": "Umbra: Darkness Descends",
|
||||
"FateCard.98797.3": "Having an Umbra support Trekker on the battlefield increases the squad's DMG by {1}% in the current game.",
|
||||
"FateCard.98798.1": "Umbra: Eclipse",
|
||||
"FateCard.98798.3": "Umbra Trekkers deal {1}% more DMG to Lux targets in the current game.",
|
||||
"FateCard.98799.1": "Umbra: Malice Outburst",
|
||||
"FateCard.98799.3": "Triggering Umbra Mark increases the squad's Crit Rate and DMG by {1}% for {2}s in the current game.",
|
||||
"FateCard.98800.1": "Umbra: Magic Frenzy",
|
||||
"FateCard.98800.3": "Increases DMG by {2}% when an Umbra Trekker's Energy is below {1}% in the current game.",
|
||||
"FateCard.98821.1": "Ventus: Hunter's Instinct",
|
||||
"FateCard.98821.3": "Increases a Ventus Trekker's DMG by {3}% when there are more than {2} targets within a {1} radius in the current game.",
|
||||
"FateCard.98822.1": "Ventus: Glyph",
|
||||
"FateCard.98822.3": "Ventus Trekkers deal {1}% more DMG to targets with Ventus Mark in the current game.",
|
||||
"FateCard.98823.1": "Ventus: Outer Ring",
|
||||
"FateCard.98823.3": "Ventus Trekkers deal {1}% more DMG to distant targets in the current game.",
|
||||
"FateCard.98824.1": "Ventus: Archer's Heart",
|
||||
"FateCard.98824.3": "When a Ventus Trekker lands a crit hit, increases their Crit Rate by {1}% for {2}s in the current game, stacking up to {3} times.",
|
||||
"FateCard.98825.1": "Ventus: Eagle Eye",
|
||||
"FateCard.98825.3": "When a Ventus Trekker casts a skill, there is a {1}% chance to increase this DMG by {2}% in the current game. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98826.1": "Ventus: Arrow Chaser",
|
||||
"FateCard.98826.3": "Increases a Ventus Trekker's Crit DMG in the current game by {1}% after Dodging, stacking up to {2} times.",
|
||||
"FateCard.98827.1": "Ventus: Resistance Reduction",
|
||||
"FateCard.98827.3": "When dealing DMG, Ventus Trekkers have a {1}% chance to reduce the target's Ventus RES by {2} for {3}s in the current game, stacking up to {4} times.",
|
||||
"FateCard.98828.1": "Ventus: Hunting Instinct",
|
||||
"FateCard.98828.3": "Increases a Ventus Trekker's DMG by {1}% for {2}s after killing a target in the current game. This effect can only be triggered up to {4} times every {3}s.",
|
||||
"FateCard.98829.1": "Ventus: Soaring on Clouds",
|
||||
"FateCard.98829.3": "Triggering Ventus Mark increases the squad's ATK SPD by {1}% for {2}s in the current game.",
|
||||
"FateCard.98830.1": "Ventus: Hunting Mark",
|
||||
"FateCard.98830.3": "Increases a Ventus Trekker's ATK SPD by {1}% in the current game. Each Auto Attack hit reduces the target's Ventus RES by {2} for {3}s, stacking up to {4} times.",
|
||||
"FateCard.98851.1": "Terra: Sturdy",
|
||||
"FateCard.98851.3": "When a Terra Trekker takes DMG in the current game, there is a {1}% chance to reduce it by {2}%.",
|
||||
"FateCard.98852.1": "Terra: Concrete Shield",
|
||||
"FateCard.98852.3": "Increases DMG by {1}% for {2} s after a Terra Trekker dodges an attack in the current game.",
|
||||
"FateCard.98853.1": "Terra: Protection of Earth",
|
||||
"FateCard.98853.3": "When a Terra support Trekker is on the battlefield, the squad gains +{1}% DMG Reduction and DMG in the current game.",
|
||||
"FateCard.98854.1": "Terra: Tremor Resonance",
|
||||
"FateCard.98854.3": "Grants {1} Energy to Terra Trekkers when they take DMG in the current game. This effect can only be triggered up to {3} times every {2}s.",
|
||||
"FateCard.98855.1": "Terra: Crushing Might",
|
||||
"FateCard.98855.3": "Increases Terra Trekkers' DMG against bosses by {1}% in the current game.",
|
||||
"FateCard.98856.1": "Terra: Mark of Erosion",
|
||||
"FateCard.98856.3": "Terra Trekkers' Skill DMG reduces the target's Terra RES by {1} for {2} s in the current game, stacking up to {3} times.",
|
||||
"FateCard.98857.1": "Terra: Rocksolid",
|
||||
"FateCard.98857.3": "Terra Trekkers gain a shield equal to {2}% of their Max HP every {1}s in the current game.",
|
||||
"FateCard.98858.1": "Terra: Pattern Boost",
|
||||
"FateCard.98858.3": "Terra Trekkers deal {1}% more DMG to targets with Terra Mark in the current game.",
|
||||
"FateCard.98859.1": "Terra: Unstoppable",
|
||||
"FateCard.98859.3": "Triggering a Terra Mark increases the squad's DMG RES and DMG by {1}% for {2}s in the current game.",
|
||||
"FateCard.98860.1": "Terra: Seismic Echo",
|
||||
"FateCard.98860.3": "Terra Trekkers deal {1}% more DMG to targets within a {2} radius in the current game."
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"Force.1.1": "New Star Guild",
|
||||
"Force.10.1": "Grace Imperium",
|
||||
"Force.11.1": "United Harvest",
|
||||
"Force.12.1": "Petal Bloom Guild",
|
||||
"Force.13.1": "Trekker Association",
|
||||
"Force.14.1": "Fenghuang Diner",
|
||||
"Force.15.1": "Baize Bureau",
|
||||
"Force.16.1": "Yunji Studio",
|
||||
"Force.17.1": "Neo Grace Organization",
|
||||
"Force.2.1": "Freelance Trekker",
|
||||
"Force.4.1": "Imperial Guard",
|
||||
"Force.5.1": "White Cat Troupe",
|
||||
"Force.6.1": "Ashwind Clan",
|
||||
"Force.7.1": "Post Haste",
|
||||
"Force.8.1": "Goodwind Homecare",
|
||||
"Force.9.1": "Scarlet Sights Media"
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"Gacha.1.1": "Boss's Regulars",
|
||||
"Gacha.10119.1": "A Fateful Encounter",
|
||||
"Gacha.10134.1": "The Promise of Melting Snow",
|
||||
"Gacha.10144.1": "Blades Beneath the Moon",
|
||||
"Gacha.10149.1": "A Fateful Encounter",
|
||||
"Gacha.10155.1": "Tide to the Full Moon",
|
||||
"Gacha.2.1": "Memories Rewind",
|
||||
"Gacha.20119.1": "A Heart-Tuned Melody",
|
||||
"Gacha.20134.1": "Fireworks Dazzling the Night",
|
||||
"Gacha.20144.1": "Moon upon Still Waters",
|
||||
"Gacha.20149.1": "A Heart-Tuned Melody",
|
||||
"Gacha.20155.1": "Ocean Meets the Sky",
|
||||
"Gacha.5.1": "Opening Act"
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"GachaStorage.BeginnerCardPool.1": "Opening Act",
|
||||
"GachaStorage.CharacterCardPool.1": "Permanent Trekker Banner",
|
||||
"GachaStorage.CharacterUpCardPool.1": "Limited Trekker Banner",
|
||||
"GachaStorage.DiscCardPool.1": "Permanent Disc Banner",
|
||||
"GachaStorage.DiscUpCardPool.1": "Limited Disc Banner"
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
{
|
||||
"GachaType.1.1": "Limited Trekker Banner",
|
||||
"GachaType.1.10": "★4 Trekker Rate Weight: 50%!",
|
||||
"GachaType.1.11": "List",
|
||||
"GachaType.1.12": "Possible ★5 Trekkers",
|
||||
"GachaType.1.13": "Possible ★4 Trekkers & Discs",
|
||||
"GachaType.1.14": "Possible ★3 Discs",
|
||||
"GachaType.1.15": "{0} is a <color=#0abec5>Limited Trekker Banner</color>.",
|
||||
"GachaType.1.16": "One of the Trekkers below is guaranteed in the remaining <color=#08d3d4>{0}</color> recruitments.",
|
||||
"GachaType.1.17": "{0} is a <color=#0abec5>Limited Trekker Banner</color>. The current limited-time ★5 Trekker is guaranteed within <color=#0abec5>160</color> recruitment attempts.\n\n※All recruitment attempts that fail to obtain <color=#0abec5>{1}</color> (★5) will accumulate within and carry over across all <color=#0abec5>Limited Trekker Banners</color>, independent from other banner types.\n\n※ After <color=#0abec5>120</color> cumulative recruitments in this banner, you can claim 1 <color=#0abec5>{1}</color> (★5). This reward can be claimed once and resets upon the banner's expiration. It cannot be carried over to the next banner.\n\n※The 120-recruitment guarantee and 160-recruitment guarantee are calculated independently.",
|
||||
"GachaType.1.2": "Banner Instructions",
|
||||
"GachaType.1.3": "<color=#0abec5>{0}</color> is a Limited Trekker Banner where you can use Cerulean Tickets to recruit Trekkers.\n\nDuring this period, the drop rates for <color=#0abec5>{1}</color> (★5), <color=#0abec5>{2}</color> (★4), and <color=#0abec5>{3}</color> (★4) are significantly increased!\n\nWhen the recruitment period ends, <color=#0abec5>{1}</color> (★5) will not be immediately added to the Permanent Trekker Banner.\n\n※All recruitment attempts that fail to obtain <color=#0abec5>{1}</color> (★5) will only accumulate within the Limited Trekker Banner, independent from other banners.\n\n※After this limited recruitment ends, all Trekkers and Discs in this banner may be featured again in the future.\n\n※Each recruitment from this banner grants <color=#0abec5>30</color> bonus Gold Discs, which can be used in the Limited Disc Banner.\n\n※After <color=#0abec5>120</color> cumulative recruitments in this banner, you can claim 1 <color=#0abec5>{1}</color> (★5). This reward can be claimed once and resets upon the banner's expiration. It cannot be carried over to the next banner.",
|
||||
"GachaType.1.4": "Rate Instructions",
|
||||
"GachaType.1.5": "※The ★5 Trekker base rate is <color=#0abec5>2.000%</color>. The current limited ★5 Trekker is guaranteed within <color=#0abec5>160</color> recruitment attempts. The comprehensive rate (including guarantees) of obtaining a ★5 Trekker is <color=#0abec5>2.247%</color>. The comprehensive rate (including guarantees) of obtaining the current limited ★5 Trekker is <color=#0abec5>1.250%</color>.\n\n※The base rate for a ★4 Trekker or Disc is <color=#0abec5>8.000%</color>, with a comprehensive rate (including guarantees) of <color=#0abec5>14.600%</color>. At a maximum of <color=#0abec5>10</color> recruitment attempts, a ★4 or higher-quality Trekker is guaranteed. When triggering the guarantee, the ★4 Trekker rate is <color=#0abec5>98.000%</color> and the ★5 Trekker rate is <color=#0abec5>2.000%</color>.\n\n※When acquiring a ★4 Trekker or Disc, there is a <color=#0abec5>25.000%</color> chance it will be a ★4 Trekker with the improved drop rate, a <color=#0abec5>25.000%</color> chance it will be a ★4 Trekker without the improved drop rate, and a <color=#0abec5>50.000%</color> chance it will be a ★4 Disc.\n\n※When acquiring a ★5 Trekker, there is a <color=#0abec5>50.000%</color> chance it will be <color=#0abec5>{1}</color> (★5), and a <color=#0abec5>50.000%</color> chance it will be another ★5 Trekker from the current banner, with each Trekker having an equal chance of being obtained. When acquiring a ★4 Trekker, there is a <color=#0abec5>50.000%</color> chance it will be <color=#0abec5>{2}</color> (★4) or <color=#0abec5>{3}</color> (★4), with equal chance for both.",
|
||||
"GachaType.1.6": "Special Notes",
|
||||
"GachaType.1.7": "※When you acquire a duplicate ★5 Trekker, it will be converted into <color=#0abec5>60</color> Soul Keys of the corresponding ★5 Trekker and <color=#0abec5>200</color> Expert Permits. For any Soul Key of the corresponding ★5 Trekker exceeding max limit, it will be converted into <color=#0abec5>5</color> Expert Permits.\n\n※When you acquire a duplicate ★4 Trekker, it will be converted into <color=#0abec5>30</color> Soul Keys of the corresponding ★4 Trekker and <color=#0abec5>40</color> Expert Permits. For any Soul Key of the corresponding ★4 Trekker exceeding max limit, it will be converted into <color=#0abec5>1</color> Expert Permit.\n\n※When you acquire a duplicate ★4 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★4 Disc and <color=#0abec5>40</color> Expert Permits. For any Melody of the corresponding ★4 Disc exceeding max limit, it will be converted into <color=#0abec5>40</color> Expert Permits.\n\n※When you acquire a duplicate ★3 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★3 Disc and <color=#0abec5>200</color> Travel Permits. For any Melody of the corresponding ★3 Disc exceeding max limit, it will be converted into <color=#0abec5>100</color> Travel Permits.",
|
||||
"GachaType.1.8": "Trekker UP!",
|
||||
"GachaType.1.9": "★5 Trekker Rate Weight: 50%!",
|
||||
"GachaType.2.1": "Permanent Trekker Banner",
|
||||
"GachaType.2.11": "List",
|
||||
"GachaType.2.12": "Possible ★5 Trekkers",
|
||||
"GachaType.2.13": "Possible ★4 Trekkers & Discs",
|
||||
"GachaType.2.14": "Possible ★3 Discs",
|
||||
"GachaType.2.15": "{0} is a <color=#0abec5>Permanent Trekker Banner</color>.",
|
||||
"GachaType.2.16": "One of the Trekkers below is guaranteed in the remaining <color=#08d3d4>{0}</color> recruitments.",
|
||||
"GachaType.2.17": "{0} is a <color=#0abec5>Permanent Trekker Banner</color>. A ★5 Trekker is guaranteed within <color=#0abec5>160</color> recruitment attempts.\n\n※All recruitment attempts that fail to obtain a ★5 Trekker will accumulate within and carry over across all Permanent Trekker Banners, independent from other banner types.",
|
||||
"GachaType.2.2": "Banner Instructions",
|
||||
"GachaType.2.3": "<color=#0abec5>{0}</color> is a Permanent Trekker Banner where you can use Sprout Tickets to recruit Trekkers.\n\n※The recruitment attempts only accumulate within the Permanent Trekker Banner, independent from other recruitment banners.",
|
||||
"GachaType.2.4": "Rate Instructions",
|
||||
"GachaType.2.5": "※The ★5 Trekker base rate is <color=#0abec5>2.000%</color>, with a comprehensive rate (including guarantees) of <color=#0abec5>2.082%</color>. A ★5 Trekker is guaranteed within <color=#0abec5>160</color> recruitment attempts.\n\n※The base rate for a ★4 Trekker or Disc is <color=#0abec5>8.000%</color> with a comprehensive rate (including guarantees) of <color=#0abec5>14.650%</color>. A ★4 or higher-quality Trekker is guaranteed within <color=#0abec5>10</color> recruitment attempts. When triggering the guarantee, the ★4 Trekker rate is <color=#0abec5>98.000%</color> and the ★5 Trekker rate is <color=#0abec5>2.000%</color>.",
|
||||
"GachaType.2.6": "Special Notes",
|
||||
"GachaType.2.7": "※When you acquire a duplicate ★5 Trekker, it will be converted into <color=#0abec5>60</color> Soul Keys of the corresponding ★5 Trekker and <color=#0abec5>200</color> Expert Permits. For any Soul Key of the corresponding ★5 Trekker exceeding max limit, it will be converted into <color=#0abec5>5</color> Expert Permits.\n\n※When you acquire a duplicate ★4 Trekker, it will be converted into <color=#0abec5>30</color> Soul Keys of the corresponding ★4 Trekker and <color=#0abec5>40</color> Expert Permits. For any Soul Key of the corresponding ★4 Trekker exceeding max limit, it will be converted into <color=#0abec5>1</color> Expert Permit.\n\n※When you acquire a duplicate ★4 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★4 Disc and <color=#0abec5>40</color> Expert Permits. For any Melody of the corresponding ★4 Disc exceeding max limit, it will be converted into <color=#0abec5>40</color> Expert Permits.\n\n※When you acquire a duplicate ★3 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★3 Disc and <color=#0abec5>200</color> Travel Permits. For any Melody of the corresponding ★3 Disc exceeding max limit, it will be converted into <color=#0abec5>100</color> Travel Permits.",
|
||||
"GachaType.3.1": "Limited Disc Banner",
|
||||
"GachaType.3.10": "★4 Disc Rate Weight: 50%!",
|
||||
"GachaType.3.11": "List",
|
||||
"GachaType.3.12": "Possible ★5 Discs",
|
||||
"GachaType.3.13": "Possible ★4 Discs",
|
||||
"GachaType.3.14": "Possible ★3 Discs",
|
||||
"GachaType.3.15": "{0} is a <color=#0abec5>Limited Disc Banner</color>.",
|
||||
"GachaType.3.16": "One of the Discs below is guaranteed in the remaining <color=#08d3d4>{0}</color> recruitments.",
|
||||
"GachaType.3.17": "{0} is a <color=#0abec5>Limited Disc Banner</color>. The current limited ★5 Disc is guaranteed within <color=#0abec5>120</color> recruitment attempts.\n\n※All recruitment attempts that fail to obtain <color=#0abec5>{1}</color> (★5) will accumulate within and carry over across all Limited Disc Banners, independent from other banner types.",
|
||||
"GachaType.3.2": "Banner Instructions",
|
||||
"GachaType.3.3": "<color=#0abec5>{0}</color> is a Limited Disc Banner where you can use Gold Discs to recruit Discs.\n\nDuring this period, the drop rates for <color=#0abec5>{1}</color> (★5), <color=#0abec5>{2}</color> (★4), and <color=#0abec5>{3}</color> (★4) are significantly increased!\n\nWhen the banner expires, <color=#0abec5>{1}</color> (★5) will not be immediately added to the Permanent Disc Banner.\n\n※All recruitment attempts that fail to obtain <color=#0abec5>{1}</color> (★5) will only accumulate within the Limited Disc Banner, independent from other banners.\n\n※After this limited recruitment ends, all Trekkers and Discs in this banner may be featured again in the future.",
|
||||
"GachaType.3.4": "Rate Instructions",
|
||||
"GachaType.3.5": "※The ★5 Disc base rate is <color=#0abec5>2.000%</color>. The current limited ★5 Disc is guaranteed within <color=#0abec5>120</color> recruitment attempts. The comprehensive rate (including guarantees) of obtaining a ★5 Disc is <color=#0abec5>2.290%</color>. The comprehensive rate (including guarantees) of obtaining the current limited-time ★5 Disc is <color=#0abec5>1.792%</color>.\n\n※The base rate for a ★4 Disc is <color=#0abec5>8.000%</color>, with a comprehensive rate (including guarantees) of <color=#0abec5>13.313%</color>. At a maximum of <color=#0abec5>10</color> recruitment attempts, a ★4 or higher-quality Disc is guaranteed. When triggering the guarantee, the ★4 Disc rate is <color=#0abec5>98.000%</color> and the ★5 Disc rate is <color=#0abec5>2.000%</color>.\n\n※When acquiring a ★5 Disc, there is a <color=#0abec5>75.000%</color> chance it will be <color=#0abec5>{1}</color> (★5) and a <color=#0abec5>25.000%</color> chance it will be another ★5 Disc from the current banner, with each Disc having an equal chance of being obtained. When acquiring a ★4 Disc, there is a <color=#0abec5>50.000%</color> chance it will be <color=#0abec5>{2}</color> (★4) or <color=#0abec5>{3}</color> (★4), with equal chance for both.",
|
||||
"GachaType.3.6": "Special Notes",
|
||||
"GachaType.3.7": "※When you acquire a duplicate ★5 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★5 Disc and <color=#0abec5>200</color> Expert Permits. For any Melody of the corresponding ★5 Disc exceeding max limit, it will be converted into <color=#0abec5>200</color> Expert Permits.\n\n※When you acquire a duplicate ★4 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★4 Disc and <color=#0abec5>40</color> Expert Permits. For any Melody of the corresponding ★4 Disc exceeding max limit, it will be converted into <color=#0abec5>40</color> Expert Permits.\n\n※When you acquire a duplicate ★3 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★3 Disc and <color=#0abec5>200</color> Travel Permits. For any Melody of the corresponding ★3 Disc exceeding max limit, it will be converted into <color=#0abec5>100</color> Travel Permits.",
|
||||
"GachaType.3.8": "Disc Up!",
|
||||
"GachaType.3.9": "★5 Disc Rate Weight: 75%!",
|
||||
"GachaType.4.1": "Permanent Disc Banner",
|
||||
"GachaType.4.11": "List",
|
||||
"GachaType.4.12": "Possible ★5 Discs",
|
||||
"GachaType.4.13": "Possible ★4 Discs",
|
||||
"GachaType.4.14": "Possible ★3 Discs",
|
||||
"GachaType.4.15": "{0} is a <color=#0abec5>Permanent Disc Banner</color>.",
|
||||
"GachaType.4.16": "One of the Discs below is guaranteed in the remaining <color=#08d3d4>{0}</color> recruitments.",
|
||||
"GachaType.4.17": "{0} is a <color=#0abec5>Permanent Disc Banner</color>. A ★5 Disc is guaranteed within <color=#0abec5>120</color> recruitment attempts.\n\n※All recruitment attempts that fail to obtain a ★5 Disc will accumulate within and carry over across all Permanent Disc Banners, independent from other banner types.",
|
||||
"GachaType.4.2": "Banner Instructions",
|
||||
"GachaType.4.3": "<color=#0abec5>{0}</color> is a Permanent Disc Banner where you can use Silver Discs to recruit Discs.\n\n※The recruitment attempts only accumulate within the Permanent Disc Banner, independent from other recruitment banners.",
|
||||
"GachaType.4.4": "Rate Instructions",
|
||||
"GachaType.4.5": "※The ★5 Disc base rate is <color=#0abec5>2.000%</color>, with a comprehensive rate (including guarantees) of <color=#0abec5>2.194%</color>. A ★5 Disc is guaranteed within <color=#0abec5>120</color> recruitment attempts.\n\n※The ★4 Discs base rate is <color=#0abec5>8.000%</color> with a comprehensive rate (including guarantees) of <color=#0abec5>13.326%</color>. A ★4 or higher-quality Disc is guaranteed within <color=#0abec5>10</color> recruitment attempts. When triggering the guarantee, the ★4 Disc rate is <color=#0abec5>98.000%</color> and the ★5 Disc rate is <color=#0abec5>2.000%</color>.",
|
||||
"GachaType.4.6": "Special Notes",
|
||||
"GachaType.4.7": "※When you acquire a duplicate ★5 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★5 Disc and <color=#0abec5>200</color> Expert Permits. For any Melody of the corresponding ★5 Disc exceeding max limit, it will be converted into <color=#0abec5>200</color> Expert Permits.\n\n※When you acquire a duplicate ★4 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★4 Disc and <color=#0abec5>40</color> Expert Permits. For any Melody of the corresponding ★4 Disc exceeding max limit, it will be converted into <color=#0abec5>40</color> Expert Permits.\n\n※When you acquire a duplicate ★3 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★3 Disc and <color=#0abec5>200</color> Travel Permits. For any Melody of the corresponding ★3 Disc exceeding max limit, it will be converted into <color=#0abec5>100</color> Travel Permits.",
|
||||
"GachaType.5.1": "Departure Banner",
|
||||
"GachaType.5.11": "List",
|
||||
"GachaType.5.12": "Possible ★5 Trekkers",
|
||||
"GachaType.5.13": "Possible ★4 Trekkers & Discs",
|
||||
"GachaType.5.14": "Possible ★3 Discs",
|
||||
"GachaType.5.2": "Banner Instructions",
|
||||
"GachaType.5.3": "<color=#0abec5>{0}</color> is a Beginner Special Banner, where you can perform 20 rounds of recruitment for free and choose the result of one round to obtain.",
|
||||
"GachaType.5.4": "Additional Notes",
|
||||
"GachaType.5.5": "※This Banner will automatically close once you choose the recruitment result.",
|
||||
"GachaType.5.6": "Special Notes",
|
||||
"GachaType.5.7": "※Only Recruit x10 is available for this Banner.",
|
||||
"GachaType.6.1": "Permanent Trekker Banner",
|
||||
"GachaType.6.10": "★4 Trekker Rate Weight: 50%!",
|
||||
"GachaType.6.11": "List",
|
||||
"GachaType.6.12": "Possible ★5 Trekkers",
|
||||
"GachaType.6.13": "Possible ★4 Trekkers & Discs",
|
||||
"GachaType.6.14": "Possible ★3 Discs",
|
||||
"GachaType.6.15": "{0} is a <color=#0abec5>Limited Trekker Banner</color>.",
|
||||
"GachaType.6.16": "One of the Trekkers below is guaranteed in the remaining <color=#08d3d4>{0}</color> recruitments.",
|
||||
"GachaType.6.17": "{0} is a <color=#0abec5>Limited Trekker Banner</color>. The current limited-time ★5 Trekker is guaranteed within <color=#0abec5>160</color> recruitment attempts.\n\n※All recruitment attempts that fail to obtain <color=#0abec5>{1}</color> (★5) will accumulate within and carry over across all Limited Trekker Banners, independent from other banner types.\n\n※ After <color=#0abec5>120</color> cumulative recruitments in this banner, you can claim 1 <color=#0abec5>{1}</color> (★5). This reward can be claimed once and resets upon the banner's expiration. It cannot be carried over to the next banner.\n\n※The 120-recruitment guarantee and the 160-recruitment guarantee are calculated independently.",
|
||||
"GachaType.6.2": "Banner Instructions",
|
||||
"GachaType.6.3": "<color=#0abec5>{0}</color> is a Limited Trekker Banner where you can use Cerulean Tickets to recruit Trekkers.\n\nDuring this period, the drop rates for <color=#0abec5>{1}</color> (★5), <color=#0abec5>{2}</color> (★4), and <color=#0abec5>{3}</color> (★4) are significantly increased!\n\n※All recruitment attempts that fail to obtain <color=#0abec5>{1}</color> (★5) will only accumulate within the Limited Trekker Banner, independent from other banners.\n\n※After this limited recruitment ends, all Trekkers and Discs in this banner may be featured again in the future.\n\n※Each recruitment from this banner grants <color=#0abec5>30</color> bonus Gold Discs, which can be used in the Limited Disc Banner.\n\n※After <color=#0abec5>120</color> cumulative recruitments in this banner, you can claim 1 <color=#0abec5>{1}</color> (★5). This reward can be claimed once and resets upon the banner's expiration. It cannot be carried over to the next banner.",
|
||||
"GachaType.6.4": "Rate Instructions",
|
||||
"GachaType.6.5": "※The ★5 Trekker base rate is <color=#0abec5>2.000%</color>. The current limited ★5 Trekker is guaranteed within <color=#0abec5>160</color> recruitment attempts. The comprehensive rate (including guarantees) of obtaining a ★5 Trekker is <color=#0abec5>2.247%</color>. The comprehensive rate (including guarantees) of obtaining the current limited ★5 Trekker is <color=#0abec5>1.250%</color>.\n\n※The base rate for a ★4 Trekker or Disc is <color=#0abec5>8.000%</color>, with a comprehensive rate (including guarantees) of <color=#0abec5>14.600%</color>. At a maximum of <color=#0abec5>10</color> recruitment attempts, a ★4 or higher-quality Trekker is guaranteed. When triggering the guarantee, the ★4 Trekker rate is <color=#0abec5>98.000%</color> and the ★5 Trekker rate is <color=#0abec5>2.000%</color>.\n\n※When acquiring a ★4 Trekker or Disc, there is a <color=#0abec5>25.000%</color> chance it will be a ★4 Trekker with the improved drop rate, a <color=#0abec5>25.000%</color> chance it will be a ★4 Trekker without the improved drop rate, and a <color=#0abec5>50.000%</color> chance it will be a ★4 Disc.\n\n※When acquiring a ★5 Trekker, there is a <color=#0abec5>50.000%</color> chance it will be <color=#0abec5>{1}</color> (★5), and a <color=#0abec5>50.000%</color> chance it will be another ★5 Trekker from the current banner, with each Trekker having an equal chance of being obtained. When acquiring a ★4 Trekker, there is a <color=#0abec5>50.000%</color> chance it will be <color=#0abec5>{2}</color> (★4) or <color=#0abec5>{3}</color> (★4), with equal chance for both.",
|
||||
"GachaType.6.6": "Special Notes",
|
||||
"GachaType.6.7": "※When you acquire a duplicate ★5 Trekker, it will be converted into <color=#0abec5>60</color> Soul Keys of the corresponding ★5 Trekker and <color=#0abec5>200</color> Expert Permits. For any Soul Key of the corresponding ★5 Trekker exceeding max limit, it will be converted into <color=#0abec5>5</color> Expert Permits.\n\n※When you acquire a duplicate ★4 Trekker, it will be converted into <color=#0abec5>30</color> Soul Keys of the corresponding ★4 Trekker and <color=#0abec5>40</color> Expert Permits. For any Soul Key of the corresponding ★4 Trekker exceeding max limit, it will be converted into <color=#0abec5>1</color> Expert Permit.\n\n※When you acquire a duplicate ★4 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★4 Disc and <color=#0abec5>40</color> Expert Permits. For any Melody of the corresponding ★4 Disc exceeding max limit, it will be converted into <color=#0abec5>40</color> Expert Permits.\n\n※When you acquire a duplicate ★3 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★3 Disc and <color=#0abec5>200</color> Travel Permits. For any Melody of the corresponding ★3 Disc exceeding max limit, it will be converted into <color=#0abec5>100</color> Travel Permits.",
|
||||
"GachaType.6.8": "Trekker UP!",
|
||||
"GachaType.6.9": "★5 Trekker Rate Weight: 50%!",
|
||||
"GachaType.7.1": "Permanent Disc Banner",
|
||||
"GachaType.7.10": "★4 Disc Rate Weight: 50%!",
|
||||
"GachaType.7.11": "List",
|
||||
"GachaType.7.12": "Possible ★5 Discs",
|
||||
"GachaType.7.13": "Possible ★4 Discs",
|
||||
"GachaType.7.14": "Possible ★3 Discs",
|
||||
"GachaType.7.15": "{0} is a <color=#0abec5>Limited Disc Banner</color>.",
|
||||
"GachaType.7.16": "One of the Discs below is guaranteed in the remaining <color=#08d3d4>{0}</color> recruitments.",
|
||||
"GachaType.7.17": "{0} is a <color=#0abec5>Permanent Disc Banner</color>. The current limited ★5 Disc is guaranteed within <color=#0abec5>120</color> recruitment attempts.\n\n※All recruitment attempts that fail to obtain <color=#0abec5>{1}</color> (★5) will accumulate within and carry over across all Limited Disc Banners, independent from other banner types.",
|
||||
"GachaType.7.2": "Banner Instructions",
|
||||
"GachaType.7.3": "<color=#0abec5>{0}</color> is a Limited Disc Banner where you can use Gold Discs to recruit Discs.\n\nDuring this period, the drop rates for <color=#0abec5>{1}</color> (★5), <color=#0abec5>{2}</color> (★4), and <color=#0abec5>{3}</color> (★4) are significantly increased!\n\n※All recruitment attempts that fail to obtain <color=#0abec5>{1}</color> (★5) will only accumulate within the Limited Disc Banner, independent from other banners.\n\n※After this limited recruitment ends, all Trekkers and Discs in this banner may be featured again in the future.",
|
||||
"GachaType.7.4": "Rate Instructions",
|
||||
"GachaType.7.5": "※The ★5 Disc base rate is <color=#0abec5>2.000%</color>. The current limited ★5 Disc is guaranteed within <color=#0abec5>120</color> recruitment attempts. The comprehensive rate (including guarantees) of obtaining a ★5 Disc is <color=#0abec5>2.290%</color>. The comprehensive rate (including guarantees) of obtaining the current limited-time ★5 Disc is <color=#0abec5>1.792%</color>.\n\n※The base rate for a ★4 Disc is <color=#0abec5>8.000%</color>, with a comprehensive rate (including guarantees) of <color=#0abec5>13.313%</color>. At a maximum of <color=#0abec5>10</color> recruitment attempts, a ★4 or higher-quality Disc is guaranteed. When triggering the guarantee, the ★4 Disc rate is <color=#0abec5>98.000%</color> and the ★5 Disc rate is <color=#0abec5>2.000%</color>.\n\n※When acquiring a ★5 Disc, there is a <color=#0abec5>75.000%</color> chance it will be <color=#0abec5>{1}</color> (★5) and a <color=#0abec5>25.000%</color> chance it will be another ★5 Disc from the current banner, with each Disc having an equal chance of being obtained. When acquiring a ★4 Disc, there is a <color=#0abec5>50.000%</color> chance it will be <color=#0abec5>{2}</color> (★4) or <color=#0abec5>{3}</color> (★4), with equal chance for both.",
|
||||
"GachaType.7.6": "Special Notes",
|
||||
"GachaType.7.7": "※When you acquire a duplicate ★5 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★5 Disc and <color=#0abec5>200</color> Expert Permits. For any Melody of the corresponding ★5 Disc exceeding max limit, it will be converted into <color=#0abec5>200</color> Expert Permits.\n\n※When you acquire a duplicate ★4 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★4 Disc and <color=#0abec5>40</color> Expert Permits. For any Melody of the corresponding ★4 Disc exceeding max limit, it will be converted into <color=#0abec5>40</color> Expert Permits.\n\n※When you acquire a duplicate ★3 Disc, it will be converted into <color=#0abec5>1</color> Melody of the corresponding ★3 Disc and <color=#0abec5>200</color> Travel Permits. For any Melody of the corresponding ★3 Disc exceeding max limit, it will be converted into <color=#0abec5>100</color> Travel Permits.",
|
||||
"GachaType.7.8": "Disc Up!",
|
||||
"GachaType.7.9": "★5 Disc Rate Weight: 75%!"
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"Honor.111001.1": "Novice Tyrant",
|
||||
"Honor.111002.1": "Guardian of Ash",
|
||||
"Honor.111003.1": "Hero of Waterway",
|
||||
"Honor.111004.1": "Petal Savior",
|
||||
"Honor.111005.1": "Blooming Star",
|
||||
"Honor.112103.1": "Kitty Seeker",
|
||||
"Honor.112107.1": "Gallant Rider",
|
||||
"Honor.112108.1": "Lucky Star",
|
||||
"Honor.112111.1": "Care-it-all",
|
||||
"Honor.112112.1": "Star Reacher",
|
||||
"Honor.112113.1": "Hotpot Patrol",
|
||||
"Honor.112116.1": "Garden Watcher",
|
||||
"Honor.112117.1": "Best Patron",
|
||||
"Honor.112118.1": "Prized Patient",
|
||||
"Honor.112119.1": "Sweet Flower",
|
||||
"Honor.112120.1": "Study Night",
|
||||
"Honor.112123.1": "Forest Keeper",
|
||||
"Honor.112125.1": "Marble & Rock",
|
||||
"Honor.112126.1": "True Magic",
|
||||
"Honor.112127.1": "Bond-aid Pals",
|
||||
"Honor.112132.1": "Shojo Captain",
|
||||
"Honor.112134.1": "Best Master Ever",
|
||||
"Honor.112135.1": "Scoop Sleuth",
|
||||
"Honor.112141.1": "\"Ghost Fluster\"",
|
||||
"Honor.112142.1": "Bev Besties",
|
||||
"Honor.112144.1": "Destined Wielder",
|
||||
"Honor.112147.1": "Baddest Bassist",
|
||||
"Honor.112149.1": "Soul Shiver",
|
||||
"Honor.112150.1": "Slackin' Partner",
|
||||
"Honor.112155.1": "Coast of Her Own",
|
||||
"Honor.112156.1": "Claw Apprentice",
|
||||
"Honor.114001.1": "Hello Gamer",
|
||||
"Honor.114002.1": "Cheers! Let's go!",
|
||||
"Honor.114003.1": "Starborne Pioneer",
|
||||
"Honor.115001.1": "Season 1 Survival Champ",
|
||||
"Honor.115002.1": "Season 2 Survival Champ",
|
||||
"Honor.115003.1": "Season 3 Survival Champ",
|
||||
"Honor.115004.1": "Season 4 Survival Champ",
|
||||
"Honor.116001.1": "Daring Adventure! The Ghost Ship Haunts the Deep",
|
||||
"Honor.116002.1": "Guild Sweet Guild",
|
||||
"Honor.117001.1": "Endgame Ace",
|
||||
"Honor.117002.1": "Endgame Master",
|
||||
"Honor.117003.1": "Endgame Elite",
|
||||
"Honor.118001.1": "Hunting Ace",
|
||||
"Honor.118002.1": "Hunting Master",
|
||||
"Honor.118003.1": "Hunting Elite",
|
||||
"Honor.118011.1": "Hunting Ace",
|
||||
"Honor.118012.1": "Hunting Master",
|
||||
"Honor.118013.1": "Hunting Elite"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"InfinityTower.1.1": "Infinite Arena",
|
||||
"InfinityTower.2.1": "Thrilling Beat",
|
||||
"InfinityTower.3.1": "Shake The Floor",
|
||||
"InfinityTower.4.1": "Sinister Ritual",
|
||||
"InfinityTower.5.1": "Flames and Beats",
|
||||
"InfinityTower.6.1": "Elegance and Flow",
|
||||
"InfinityTower.7.1": "Upbeat Party"
|
||||
}
|
||||
@@ -0,0 +1,252 @@
|
||||
{
|
||||
"InfinityTowerAffix.10011.1": "Gift of Light I",
|
||||
"InfinityTowerAffix.10011.2": "Energy Charge Efficiency +{2}% when Lux Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10012.1": "Gift of Light II",
|
||||
"InfinityTowerAffix.10012.2": "Energy Charge Efficiency +{2}% when Lux Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10013.1": "Gift of Light III",
|
||||
"InfinityTowerAffix.10013.2": "Energy Charge Efficiency +{2}% when Lux Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10021.1": "Flux Transfer I",
|
||||
"InfinityTowerAffix.10021.2": "When the number of Lux Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10022.1": "Flux Transfer II",
|
||||
"InfinityTowerAffix.10022.2": "When the number of Lux Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10023.1": "Flux Transfer III",
|
||||
"InfinityTowerAffix.10023.2": "When the number of Lux Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10031.1": "Splendor Empowerment I",
|
||||
"InfinityTowerAffix.10031.2": "When Energy is full, increase damage by {1}% for {2}s",
|
||||
"InfinityTowerAffix.10032.1": "Splendor Empowerment III",
|
||||
"InfinityTowerAffix.10032.2": "When Energy is full, increase damage by {1}% for {2}s",
|
||||
"InfinityTowerAffix.10033.1": "Splendor Empowerment IV",
|
||||
"InfinityTowerAffix.10033.2": "When Energy is full, increase damage by {1}% for {2}s",
|
||||
"InfinityTowerAffix.10041.1": "Prolonged Ardor I",
|
||||
"InfinityTowerAffix.10041.2": "After using a Main or Support skill, increases damage by {1}% for {2}s.",
|
||||
"InfinityTowerAffix.10042.1": "Prolonged Ardor II",
|
||||
"InfinityTowerAffix.10042.2": "After using a Main or Support skill, increases damage by {1}% for {2}s.",
|
||||
"InfinityTowerAffix.10043.1": "Prolonged Ardor III",
|
||||
"InfinityTowerAffix.10043.2": "After using a Main or Support skill, increases damage by {1}% for {2}s.",
|
||||
"InfinityTowerAffix.10051.1": "Mana Loss I",
|
||||
"InfinityTowerAffix.10051.2": "When a Trekker is hit, lose {1} Ultimate Energy",
|
||||
"InfinityTowerAffix.10052.1": "Mana Loss II",
|
||||
"InfinityTowerAffix.10052.2": "When a Trekker is hit, lose {1} Ultimate Energy",
|
||||
"InfinityTowerAffix.10053.1": "Mana Loss III",
|
||||
"InfinityTowerAffix.10053.2": "When a Trekker is hit, lose {1} Ultimate Energy",
|
||||
"InfinityTowerAffix.10061.1": "Veteran Ploys I",
|
||||
"InfinityTowerAffix.10061.2": "Increase Trekkers' Skill DMG by {1}%",
|
||||
"InfinityTowerAffix.10062.1": "Veteran Ploys II",
|
||||
"InfinityTowerAffix.10062.2": "Increase Trekker' Skill DMG by {1}%",
|
||||
"InfinityTowerAffix.10063.1": "Veteran Ploys III",
|
||||
"InfinityTowerAffix.10063.2": "Increase Trekker' Skill DMG by {1}%",
|
||||
"InfinityTowerAffix.10071.1": "War Dance of Greed I",
|
||||
"InfinityTowerAffix.10071.2": "When a Trekker defeats an eneny, Skill Cooldown -{1}s. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10072.1": "War Dance of Greed II",
|
||||
"InfinityTowerAffix.10072.2": "When a Trekker defeats an eneny, Skill Cooldown -{1}s. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10073.1": "War Dance of Greed III",
|
||||
"InfinityTowerAffix.10073.2": "When a Trekker defeats an eneny, Skill Cooldown -{1}s. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10081.1": "Stamina Loss I",
|
||||
"InfinityTowerAffix.10081.2": "Trekkers lose {2}% of current HP every {1}s",
|
||||
"InfinityTowerAffix.10082.1": "Stamina Loss II",
|
||||
"InfinityTowerAffix.10082.2": "Trekkers lose {2}% of current HP every {1}s",
|
||||
"InfinityTowerAffix.10083.1": "Stamina Loss III",
|
||||
"InfinityTowerAffix.10083.2": "Trekkers lose {2}% of current HP every {1}s",
|
||||
"InfinityTowerAffix.10091.1": "War Dance of Revitalization I",
|
||||
"InfinityTowerAffix.10091.2": "Recovers {1}% of Max HP after killing a monster with a skill. It triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10092.1": "War Dance of Revitalization II",
|
||||
"InfinityTowerAffix.10092.2": "Recovers {1}% of Max HP after killing a monster with a skill. It triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10093.1": "War Dance of Revitalization III",
|
||||
"InfinityTowerAffix.10093.2": "Recovers {1}% of Max HP after killing a monster with a skill. It triggers once every {2}s.",
|
||||
"InfinityTowerAffix.101.1": "Abandoned Rave of Fire",
|
||||
"InfinityTowerAffix.101.2": "Abandoned Applied to allies. When the number of Ignis Element Trekkers in the building ≥ {1}, all allies' ATK +{2}%",
|
||||
"InfinityTowerAffix.10101.1": "Shielded Smash I",
|
||||
"InfinityTowerAffix.10101.2": "When all Trekkers have shields, increase damage by {1}%",
|
||||
"InfinityTowerAffix.10102.1": "Shielded Smash II",
|
||||
"InfinityTowerAffix.10102.2": "When all Trekkers have shields, increase damage by {1}%",
|
||||
"InfinityTowerAffix.10103.1": "Shielded Smash III",
|
||||
"InfinityTowerAffix.10103.2": "When all Trekkers have shields, increase damage by {1}%",
|
||||
"InfinityTowerAffix.10111.1": "Formless Strength I",
|
||||
"InfinityTowerAffix.10111.2": "Increase Trekkers' damage by {1}%",
|
||||
"InfinityTowerAffix.10112.1": "Formless Strength II",
|
||||
"InfinityTowerAffix.10112.2": "Increase Trekkers' damage by {1}%",
|
||||
"InfinityTowerAffix.10113.1": "Formless Strength III",
|
||||
"InfinityTowerAffix.10113.2": "Increase Trekkers' damage by {1}%",
|
||||
"InfinityTowerAffix.10121.1": "Battle Fervor I",
|
||||
"InfinityTowerAffix.10121.2": "Gain a shield equal to {1}% of Max HP after defeating an enemy. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10122.1": "Battle Fervor II",
|
||||
"InfinityTowerAffix.10122.2": "Gain a shield equal to {1}% of Max HP after defeating an enemy. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10123.1": "Battle Fervor III",
|
||||
"InfinityTowerAffix.10123.2": "Gain a shield equal to {1}% of Max HP after defeating an enemy. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10131.1": "Calmed Venue I",
|
||||
"InfinityTowerAffix.10131.2": "Reduce Trekkers' Skill Cooldown by {1}%",
|
||||
"InfinityTowerAffix.10132.1": "Calmed Venue II",
|
||||
"InfinityTowerAffix.10132.2": "Reduce Trekkers' Skill Cooldown by {1}%",
|
||||
"InfinityTowerAffix.10133.1": "Calmed Venue III",
|
||||
"InfinityTowerAffix.10133.2": "Reduce Trekkers' Skill Cooldown by {1}%",
|
||||
"InfinityTowerAffix.10141.1": "Protection of Grace I",
|
||||
"InfinityTowerAffix.10141.2": "Gains a shield equal to {1}% of Max HP after casting a skill. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10142.1": "Protection of Grace III",
|
||||
"InfinityTowerAffix.10142.2": "Gains a shield equal to {1}% of Max HP after casting a skill. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10143.1": "Protection of Grace IV",
|
||||
"InfinityTowerAffix.10143.2": "Gains a shield equal to {1}% of Max HP after casting a skill. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10151.1": "Relentless Pursuit I",
|
||||
"InfinityTowerAffix.10151.2": "When a Trekker breaks a shield, increase damage by {1}% for {2}s",
|
||||
"InfinityTowerAffix.10152.1": "Relentless Pursuit II",
|
||||
"InfinityTowerAffix.10152.2": "When a Trekker breaks a shield, increase damage by {1}% for {2}s",
|
||||
"InfinityTowerAffix.10153.1": "Relentless Pursuit III",
|
||||
"InfinityTowerAffix.10153.2": "When a Trekker breaks a shield, increase damage by {1}% for {2}s",
|
||||
"InfinityTowerAffix.10161.1": "Abnormal Excitement I",
|
||||
"InfinityTowerAffix.10161.2": "Increase Monster MSPD by {1}%",
|
||||
"InfinityTowerAffix.10162.1": "Abnormal Excitement II",
|
||||
"InfinityTowerAffix.10162.2": "Increase Monster MSPD by {1}%",
|
||||
"InfinityTowerAffix.10163.1": "Abnormal Excitement III",
|
||||
"InfinityTowerAffix.10163.2": "Increase Monster MSPD by {1}%",
|
||||
"InfinityTowerAffix.10171.1": "Cornered Beast I",
|
||||
"InfinityTowerAffix.10171.2": "When Enemy HP is below {1}%, increase damage by {2}%",
|
||||
"InfinityTowerAffix.10172.1": "Cornered Beast II",
|
||||
"InfinityTowerAffix.10172.2": "When Enemy HP is below {1}%, increase damage by {2}%",
|
||||
"InfinityTowerAffix.10173.1": "Cornered Beast III",
|
||||
"InfinityTowerAffix.10173.2": "When Enemy HP is below {1}%, increase damage by {2}%",
|
||||
"InfinityTowerAffix.10181.1": "Vitality Overflow I",
|
||||
"InfinityTowerAffix.10181.2": "Enemies recover {2}% of Max HP every {1}s",
|
||||
"InfinityTowerAffix.10182.1": "Vitality Overflow II",
|
||||
"InfinityTowerAffix.10182.2": "Enemies recover {2}% of Max HP every {1}s",
|
||||
"InfinityTowerAffix.10183.1": "Vitality Overflow III",
|
||||
"InfinityTowerAffix.10183.2": "Enemies recover {2}% of Max HP every {1}s",
|
||||
"InfinityTowerAffix.10191.1": "Hardcore Arena",
|
||||
"InfinityTowerAffix.10191.2": "Heal blocked for {1}s when hit",
|
||||
"InfinityTowerAffix.102.1": "Abandoned Rave of Water",
|
||||
"InfinityTowerAffix.102.2": "Abandoned Applied to allies. When the number of Aqua Element Trekkers in the building ≥ {1}, all allies' ATK +{2}%",
|
||||
"InfinityTowerAffix.10201.1": "Echo of Darkness I",
|
||||
"InfinityTowerAffix.10201.2": "Energy Charge Efficiency +{2}% when Umbra Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10202.1": "Echo of Darkness II",
|
||||
"InfinityTowerAffix.10202.2": "Energy Charge Efficiency +{2}% when Umbra Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10203.1": "Echo of Darkness III",
|
||||
"InfinityTowerAffix.10203.2": "Energy Charge Efficiency +{2}% when Umbra Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10211.1": "Darkness Surging I",
|
||||
"InfinityTowerAffix.10211.2": "When the number of Umbra Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10212.1": "Darkness Surging II",
|
||||
"InfinityTowerAffix.10212.2": "When the number of Umbra Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10213.1": "Darkness Surging III",
|
||||
"InfinityTowerAffix.10213.2": "When the number of Umbra Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10221.1": "Small Force I",
|
||||
"InfinityTowerAffix.10221.2": "Increase Trekker Minion DMG by {1}%",
|
||||
"InfinityTowerAffix.10222.1": "Small Force II",
|
||||
"InfinityTowerAffix.10222.2": "Increase Trekker Minion DMG by {1}%",
|
||||
"InfinityTowerAffix.10223.1": "Small Force III",
|
||||
"InfinityTowerAffix.10223.2": "Increase Trekker Minion DMG by {1}%",
|
||||
"InfinityTowerAffix.10231.1": "Icing On Top I",
|
||||
"InfinityTowerAffix.10231.2": "Increase Trekker Auto Attack DMG by {1}%",
|
||||
"InfinityTowerAffix.10232.1": "Icing On Top II",
|
||||
"InfinityTowerAffix.10232.2": "Increase Trekker Auto Attack DMG by {1}%",
|
||||
"InfinityTowerAffix.10233.1": "Icing On Top III",
|
||||
"InfinityTowerAffix.10233.2": "Increase Trekker Auto Attack DMG by {1}%",
|
||||
"InfinityTowerAffix.10241.1": "Mark Trance I",
|
||||
"InfinityTowerAffix.10241.2": "When a Trekker triggers a Mark, increase ASPD by {1}% for {2}s. Trigger 1 time every {3}s",
|
||||
"InfinityTowerAffix.10242.1": "Mark Trance II",
|
||||
"InfinityTowerAffix.10242.2": "When a Trekker triggers a Mark, increase ASPD by {1}% for {2}s. Trigger 1 time every {3}s",
|
||||
"InfinityTowerAffix.10243.1": "Mark Trance III",
|
||||
"InfinityTowerAffix.10243.2": "When a Trekker triggers a Mark, increase ASPD by {1}% for {2}s. Trigger 1 time every {3}s",
|
||||
"InfinityTowerAffix.10251.1": "Magic Magazine I",
|
||||
"InfinityTowerAffix.10251.2": "Consumes no bullets for {1}s after casting a skill. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10252.1": "Magic Magazine II",
|
||||
"InfinityTowerAffix.10252.2": "Consumes no bullets for {1}s after casting a skill. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10253.1": "Magic Magazine III",
|
||||
"InfinityTowerAffix.10253.2": "Consumes no bullets for {1}s after casting a skill. Triggers once every {2}s.",
|
||||
"InfinityTowerAffix.10261.1": "Heightened Morale I",
|
||||
"InfinityTowerAffix.10261.2": "When a Trekker Minion is on the field, increase Crit Rate by {1}%",
|
||||
"InfinityTowerAffix.10262.1": "Heightened Morale II",
|
||||
"InfinityTowerAffix.10262.2": "When a Trekker Minion is on the field, increase Crit Rate by {1}%",
|
||||
"InfinityTowerAffix.10263.1": "Heightened Morale III",
|
||||
"InfinityTowerAffix.10263.2": "When a Trekker Minion is on the field, increase Crit Rate by {1}%",
|
||||
"InfinityTowerAffix.10271.1": "Icing On Top I",
|
||||
"InfinityTowerAffix.10271.2": "Increase Trekker Auto Attack DMG by {1}%",
|
||||
"InfinityTowerAffix.10272.1": "Icing On Top II",
|
||||
"InfinityTowerAffix.10272.2": "Increase Trekker Auto Attack DMG by {1}%",
|
||||
"InfinityTowerAffix.10273.1": "Icing On Top III",
|
||||
"InfinityTowerAffix.10273.2": "Increase Trekker Auto Attack DMG by {1}%",
|
||||
"InfinityTowerAffix.10281.1": "Mark Trance I",
|
||||
"InfinityTowerAffix.10281.2": "When a Trekker triggers a Mark, increase ASPD by {1}% for {2}s. Trigger once every {3}s",
|
||||
"InfinityTowerAffix.10282.1": "Mark Trance II",
|
||||
"InfinityTowerAffix.10282.2": "When a Trekker triggers a Mark, increase ASPD by {1}% for {2}s. Trigger once every {3}s",
|
||||
"InfinityTowerAffix.10283.1": "Mark Trance III",
|
||||
"InfinityTowerAffix.10283.2": "When a Trekker triggers a Mark, increase ASPD by {1}% for {2}s. Trigger once every {3}s",
|
||||
"InfinityTowerAffix.10291.1": "Curse Counterattack I",
|
||||
"InfinityTowerAffix.10291.2": "When a Trekker is hit, slow the attacker by {1}% for {2}s",
|
||||
"InfinityTowerAffix.10292.1": "Curse Counterattack II",
|
||||
"InfinityTowerAffix.10292.2": "When a Trekker is hit, slow the attacker by {1}% for {2}s",
|
||||
"InfinityTowerAffix.10293.1": "Curse Counterattack III",
|
||||
"InfinityTowerAffix.10293.2": "When a Trekker is hit, slow the attacker by {1}% for {2}s",
|
||||
"InfinityTowerAffix.103.1": "Abandoned Rave of Light",
|
||||
"InfinityTowerAffix.103.2": "Abandoned Applied to allies. When the number of Lux Element Trekkers in the building ≥ {1}, all allies' ATK +{2}%",
|
||||
"InfinityTowerAffix.10301.1": "Watergliding Delight I",
|
||||
"InfinityTowerAffix.10301.2": "Energy Charge Efficiency +{2}% when Aqua Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10302.1": "Watergliding Delight II",
|
||||
"InfinityTowerAffix.10302.2": "Energy Charge Efficiency +{2}% when Aqua Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10303.1": "Watergliding Delight III",
|
||||
"InfinityTowerAffix.10303.2": "Energy Charge Efficiency +{2}% when Aqua Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10311.1": "Aquatic Swiftness I",
|
||||
"InfinityTowerAffix.10311.2": "When the number of Aqua Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10312.1": "Aquatic Swiftness II",
|
||||
"InfinityTowerAffix.10312.2": "When the number of Aqua Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10313.1": "Aquatic Swiftness III",
|
||||
"InfinityTowerAffix.10313.2": "When the number of Aqua Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10321.1": "Quenching Flame I",
|
||||
"InfinityTowerAffix.10321.2": "Energy Charge Efficiency +{2}% when Ignis Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10322.1": "Quenching Flame II",
|
||||
"InfinityTowerAffix.10322.2": "Energy Charge Efficiency +{2}% when Ignis Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10323.1": "Quenching Flame III",
|
||||
"InfinityTowerAffix.10323.2": "Energy Charge Efficiency +{2}% when Ignis Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10331.1": "Strobe of Inferno I",
|
||||
"InfinityTowerAffix.10331.2": "When the number of Ignis Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10332.1": "Strobe of Inferno II",
|
||||
"InfinityTowerAffix.10332.2": "When the number of Ignis Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10333.1": "Strobe of Inferno III",
|
||||
"InfinityTowerAffix.10333.2": "When the number of Ignis Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10341.1": "Solid Earth I",
|
||||
"InfinityTowerAffix.10341.2": "Energy Charge Efficiency +{2}% when Terra Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10342.1": "Solid Earth II",
|
||||
"InfinityTowerAffix.10342.2": "Energy Charge Efficiency +{2}% when Terra Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10343.1": "Solid Earth III",
|
||||
"InfinityTowerAffix.10343.2": "Energy Charge Efficiency +{2}% when Terra Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10351.1": "Mantle of Joy I",
|
||||
"InfinityTowerAffix.10351.2": "When the number of Terra Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10352.1": "Mantle of Joy II",
|
||||
"InfinityTowerAffix.10352.2": "When the number of Terra Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10353.1": "Mantle of Joy III",
|
||||
"InfinityTowerAffix.10353.2": "When the number of Terra Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10361.1": "Lively Wind I",
|
||||
"InfinityTowerAffix.10361.2": "Energy Charge Efficiency +{2}% when Ventus Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10362.1": "Lively Wind II",
|
||||
"InfinityTowerAffix.10362.2": "Energy Charge Efficiency +{2}% when Ventus Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10363.1": "Lively Wind III",
|
||||
"InfinityTowerAffix.10363.2": "Energy Charge Efficiency +{2}% when Ventus Element Trekkers in the squad ≥ {1}",
|
||||
"InfinityTowerAffix.10371.1": "Rising Wind I",
|
||||
"InfinityTowerAffix.10371.2": "When the number of Ventus Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10372.1": "Rising Wind II",
|
||||
"InfinityTowerAffix.10372.2": "When the number of Ventus Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.10373.1": "Rising Wind III",
|
||||
"InfinityTowerAffix.10373.2": "When the number of Ventus Element Trekkers in the building ≥ {1}, reduce Skill Cooldown by {2}%",
|
||||
"InfinityTowerAffix.9001.1": "Spiritual Exoskeleton I",
|
||||
"InfinityTowerAffix.9001.2": "Enemies gain a shield equal to {1}% of HP",
|
||||
"InfinityTowerAffix.9002.1": "Spiritual Exoskeleton II",
|
||||
"InfinityTowerAffix.9002.2": "Enemies gain a shield equal to {1}% of HP",
|
||||
"InfinityTowerAffix.9003.1": "Spiritual Exoskeleton III",
|
||||
"InfinityTowerAffix.9003.2": "Enemies gain a shield equal to {1}% of HP",
|
||||
"InfinityTowerAffix.9988.1": "Ready for Battle I",
|
||||
"InfinityTowerAffix.9988.2": "Begin challenge with {1}% energy",
|
||||
"InfinityTowerAffix.9990.1": "Ready for Battle III",
|
||||
"InfinityTowerAffix.9990.2": "Begin challenge with {1}% energy",
|
||||
"InfinityTowerAffix.9991.1": "Ready for Battle II",
|
||||
"InfinityTowerAffix.9991.2": "Begin challenge with {1}% energy",
|
||||
"InfinityTowerAffix.9992.1": "Ready for Battle IV",
|
||||
"InfinityTowerAffix.9992.2": "Begin challenge with {1}% energy",
|
||||
"InfinityTowerAffix.9994.1": "Looming Danger I",
|
||||
"InfinityTowerAffix.9994.2": "After the battle starts, for every {1}s in combat, increase enemy damage by {2}%",
|
||||
"InfinityTowerAffix.9995.1": "Looming Danger II",
|
||||
"InfinityTowerAffix.9995.2": "After the battle starts, for every {1}s in combat, increase enemy damage by {2}%",
|
||||
"InfinityTowerAffix.9996.1": "Looming Danger III",
|
||||
"InfinityTowerAffix.9996.2": "After the battle starts, for every {1}s in combat, increase enemy damage by {2}%",
|
||||
"InfinityTowerAffix.9997.1": "Living Carapace",
|
||||
"InfinityTowerAffix.9997.2": "All monsters gain Superarmor",
|
||||
"InfinityTowerAffix.9998.1": "Indoor Typhoon",
|
||||
"InfinityTowerAffix.9998.2": "All units gain Superarmor",
|
||||
"InfinityTowerAffix.9999.1": "Ready for Battle V",
|
||||
"InfinityTowerAffix.9999.2": "Begin challenge with full energy"
|
||||
}
|
||||
@@ -0,0 +1,259 @@
|
||||
{
|
||||
"InfinityTowerDifficulty.1100.1": "[Infinite Arena] Difficulty 1",
|
||||
"InfinityTowerDifficulty.1101.1": "[Infinite Arena] Difficulty 2",
|
||||
"InfinityTowerDifficulty.1101.2": "Reach Authorization Lv. <color=#0ABEC5>4</color> to unlock",
|
||||
"InfinityTowerDifficulty.1102.1": "[Infinite Arena] Difficulty 3",
|
||||
"InfinityTowerDifficulty.1102.2": "Reach Authorization Lv. <color=#0ABEC5>5</color> to unlock",
|
||||
"InfinityTowerDifficulty.1103.1": "[Infinite Arena] Difficulty 4",
|
||||
"InfinityTowerDifficulty.1103.2": "Reach Authorization Lv. <color=#0ABEC5>9</color> to unlock",
|
||||
"InfinityTowerDifficulty.1104.1": "[Infinite Arena] Difficulty 5",
|
||||
"InfinityTowerDifficulty.1104.2": "Reach Authorization Lv. <color=#0ABEC5>11</color> to unlock",
|
||||
"InfinityTowerDifficulty.1105.1": "[Infinite Arena] Difficulty 6",
|
||||
"InfinityTowerDifficulty.1105.2": "Reach Authorization Lv. <color=#0ABEC5>13</color>to unlock",
|
||||
"InfinityTowerDifficulty.1106.1": "[Infinite Arena] Difficulty 7",
|
||||
"InfinityTowerDifficulty.1106.2": "Reach Authorization Lv. <color=#0ABEC5>15</color> to unlock",
|
||||
"InfinityTowerDifficulty.1107.1": "[Infinite Arena] Difficulty 8",
|
||||
"InfinityTowerDifficulty.1107.2": "Reach Authorization Lv. <color=#0ABEC5>18</color> to unlock",
|
||||
"InfinityTowerDifficulty.1108.1": "[Infinite Arena] Difficulty 9",
|
||||
"InfinityTowerDifficulty.1108.2": "Reach Authorization Lv. <color=#0ABEC5>22</color> to unlock",
|
||||
"InfinityTowerDifficulty.2100.1": "[Flames and Beats] Difficulty 1",
|
||||
"InfinityTowerDifficulty.2100.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.2101.1": "[Flames and Beats] Difficulty 2",
|
||||
"InfinityTowerDifficulty.2101.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.2102.1": "[Flames and Beats] Difficulty 3",
|
||||
"InfinityTowerDifficulty.2102.2": "Reach Authorization Lv. <color=#0ABEC5>10</color> to unlock",
|
||||
"InfinityTowerDifficulty.2103.1": "[Flames and Beats] Difficulty 4",
|
||||
"InfinityTowerDifficulty.2103.2": "Reach Authorization Lv. <color=#0ABEC5>12</color> to unlock",
|
||||
"InfinityTowerDifficulty.2104.1": "[Flames and Beats] Difficulty 5",
|
||||
"InfinityTowerDifficulty.2104.2": "Reach Authorization Lv. <color=#0ABEC5>14</color> to unlock",
|
||||
"InfinityTowerDifficulty.2105.1": "[Flames and Beats] Difficulty 6",
|
||||
"InfinityTowerDifficulty.2105.2": "Reach Authorization Lv. <color=#0ABEC5>16</color> to unlock",
|
||||
"InfinityTowerDifficulty.2106.1": "[Flames and Beats] Difficulty 7",
|
||||
"InfinityTowerDifficulty.2106.2": "Reach Authorization Lv. <color=#0ABEC5>19</color> to unlock",
|
||||
"InfinityTowerDifficulty.2107.1": "[Flames and Beats] Difficulty 8",
|
||||
"InfinityTowerDifficulty.2107.2": "Reach Authorization Lv. <color=#0ABEC5>23</color> to unlock",
|
||||
"InfinityTowerDifficulty.2108.1": "[Flames and Beats] Difficulty 9",
|
||||
"InfinityTowerDifficulty.2108.2": "Reach Authorization Lv. <color=#0ABEC5>25</color> to unlock",
|
||||
"InfinityTowerDifficulty.2109.1": "[Flames and Beats] Difficulty 10",
|
||||
"InfinityTowerDifficulty.2109.2": "Reach Authorization Lv. <color=#0ABEC5>27</color> to unlock",
|
||||
"InfinityTowerDifficulty.2110.1": "[Flames and Beats] Difficulty 11",
|
||||
"InfinityTowerDifficulty.2110.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.2111.1": "[Flames and Beats] Difficulty 12",
|
||||
"InfinityTowerDifficulty.2111.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.2112.1": "[Flames and Beats] Difficulty 13",
|
||||
"InfinityTowerDifficulty.2112.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.2113.1": "[Flames and Beats] Difficulty 14",
|
||||
"InfinityTowerDifficulty.2113.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.2114.1": "[Flames and Beats] Difficulty 15",
|
||||
"InfinityTowerDifficulty.2114.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.2115.1": "[Flames and Beats] Difficulty 16",
|
||||
"InfinityTowerDifficulty.2115.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.2116.1": "[Flames and Beats] Difficulty 17",
|
||||
"InfinityTowerDifficulty.2116.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.2117.1": "[Flames and Beats] Difficulty 18",
|
||||
"InfinityTowerDifficulty.2117.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.2118.1": "[Flames and Beats] Difficulty 19",
|
||||
"InfinityTowerDifficulty.2118.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.2119.1": "[Flames and Beats] Difficulty 20",
|
||||
"InfinityTowerDifficulty.2119.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.3100.1": "[Thrilling Beat] Difficulty 1",
|
||||
"InfinityTowerDifficulty.3100.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.3101.1": "[Thrilling Beat] Difficulty 2",
|
||||
"InfinityTowerDifficulty.3101.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.3102.1": "[Thrilling Beat] Difficulty 3",
|
||||
"InfinityTowerDifficulty.3102.2": "Reach Authorization Lv. <color=#0ABEC5>10</color> to unlock",
|
||||
"InfinityTowerDifficulty.3103.1": "[Thrilling Beat] Difficulty 4",
|
||||
"InfinityTowerDifficulty.3103.2": "Reach Authorization Lv. <color=#0ABEC5>12</color> to unlock",
|
||||
"InfinityTowerDifficulty.3104.1": "[Thrilling Beat] Difficulty 5",
|
||||
"InfinityTowerDifficulty.3104.2": "Reach Authorization Lv. <color=#0ABEC5>14</color> to unlock",
|
||||
"InfinityTowerDifficulty.3105.1": "[Thrilling Beat] Difficulty 6",
|
||||
"InfinityTowerDifficulty.3105.2": "Reach Authorization Lv. <color=#0ABEC5>16</color> to unlock",
|
||||
"InfinityTowerDifficulty.3106.1": "[Thrilling Beat] Difficulty 7",
|
||||
"InfinityTowerDifficulty.3106.2": "Reach Authorization Lv. <color=#0ABEC5>19</color> to unlock",
|
||||
"InfinityTowerDifficulty.3107.1": "[Thrilling Beat] Difficulty 8",
|
||||
"InfinityTowerDifficulty.3107.2": "Reach Authorization Lv. <color=#0ABEC5>23</color> to unlock",
|
||||
"InfinityTowerDifficulty.3108.1": "[Thrilling Beat] Difficulty 9",
|
||||
"InfinityTowerDifficulty.3108.2": "Reach Authorization Lv. <color=#0ABEC5>25</color> to unlock",
|
||||
"InfinityTowerDifficulty.3109.1": "[Thrilling Beat] Difficulty 10",
|
||||
"InfinityTowerDifficulty.3109.2": "Reach Authorization Lv. <color=#0ABEC5>27</color> to unlock",
|
||||
"InfinityTowerDifficulty.3110.1": "[Thrilling Beat] Difficulty 11",
|
||||
"InfinityTowerDifficulty.3110.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.3111.1": "[Thrilling Beat] Difficulty 12",
|
||||
"InfinityTowerDifficulty.3111.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.3112.1": "[Thrilling Beat] Difficulty 13",
|
||||
"InfinityTowerDifficulty.3112.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.3113.1": "[Thrilling Beat] Difficulty 14",
|
||||
"InfinityTowerDifficulty.3113.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.3114.1": "[Thrilling Beat] Difficulty 15",
|
||||
"InfinityTowerDifficulty.3114.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.3115.1": "[Thrilling Beat] Difficulty 16",
|
||||
"InfinityTowerDifficulty.3115.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.3116.1": "[Thrilling Beat] Difficulty 17",
|
||||
"InfinityTowerDifficulty.3116.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.3117.1": "[Thrilling Beat] Difficulty 18",
|
||||
"InfinityTowerDifficulty.3117.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.3118.1": "[Thrilling Beat] Difficulty 19",
|
||||
"InfinityTowerDifficulty.3118.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.3119.1": "[Thrilling Beat] Difficulty 20",
|
||||
"InfinityTowerDifficulty.3119.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.4100.1": "[Elegance and Flow] Difficulty 1",
|
||||
"InfinityTowerDifficulty.4100.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.4101.1": "[Elegance and Flow] Difficulty 2",
|
||||
"InfinityTowerDifficulty.4101.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.4102.1": "[Elegance and Flow] Difficulty 3",
|
||||
"InfinityTowerDifficulty.4102.2": "Reach Authorization Lv. <color=#0ABEC5>10</color> to unlock",
|
||||
"InfinityTowerDifficulty.4103.1": "[Elegance and Flow] Difficulty 4",
|
||||
"InfinityTowerDifficulty.4103.2": "Reach Authorization Lv. <color=#0ABEC5>12</color> to unlock",
|
||||
"InfinityTowerDifficulty.4104.1": "[Elegance and Flow] Difficulty 5",
|
||||
"InfinityTowerDifficulty.4104.2": "Reach Authorization Lv. <color=#0ABEC5>14</color> to unlock",
|
||||
"InfinityTowerDifficulty.4105.1": "[Elegance and Flow] Difficulty 6",
|
||||
"InfinityTowerDifficulty.4105.2": "Reach Authorization Lv. <color=#0ABEC5>16</color> to unlock",
|
||||
"InfinityTowerDifficulty.4106.1": "[Elegance and Flow] Difficulty 7",
|
||||
"InfinityTowerDifficulty.4106.2": "Reach Authorization Lv. <color=#0ABEC5>19</color> to unlock",
|
||||
"InfinityTowerDifficulty.4107.1": "[Elegance and Flow] Difficulty 8",
|
||||
"InfinityTowerDifficulty.4107.2": "Reach Authorization Lv. <color=#0ABEC5>23</color> to unlock",
|
||||
"InfinityTowerDifficulty.4108.1": "[Elegance and Flow] Difficulty 9",
|
||||
"InfinityTowerDifficulty.4108.2": "Reach Authorization Lv. <color=#0ABEC5>25</color> to unlock",
|
||||
"InfinityTowerDifficulty.4109.1": "[Elegance and Flow] Difficulty 10",
|
||||
"InfinityTowerDifficulty.4109.2": "Reach Authorization Lv. <color=#0ABEC5>27</color> to unlock",
|
||||
"InfinityTowerDifficulty.4110.1": "[Elegance and Flow] Difficulty 11",
|
||||
"InfinityTowerDifficulty.4110.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.4111.1": "[Elegance and Flow] Difficulty 12",
|
||||
"InfinityTowerDifficulty.4111.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.4112.1": "[Elegance and Flow] Difficulty 13",
|
||||
"InfinityTowerDifficulty.4112.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.4113.1": "[Elegance and Flow] Difficulty 14",
|
||||
"InfinityTowerDifficulty.4113.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.4114.1": "[Elegance and Flow] Difficulty 15",
|
||||
"InfinityTowerDifficulty.4114.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.4115.1": "[Elegance and Flow] Difficulty 16",
|
||||
"InfinityTowerDifficulty.4115.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.4116.1": "[Elegance and Flow] Difficulty 17",
|
||||
"InfinityTowerDifficulty.4116.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.4117.1": "[Elegance and Flow] Difficulty 18",
|
||||
"InfinityTowerDifficulty.4117.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.4118.1": "[Elegance and Flow] Difficulty 19",
|
||||
"InfinityTowerDifficulty.4118.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.4119.1": "[Elegance and Flow] Difficulty 20",
|
||||
"InfinityTowerDifficulty.4119.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.5100.1": "[Shake The Floor] Difficulty 1",
|
||||
"InfinityTowerDifficulty.5100.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.5101.1": "[Shake The Floor] Difficulty 2",
|
||||
"InfinityTowerDifficulty.5101.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.5102.1": "[Shake The Floor] Difficulty 3",
|
||||
"InfinityTowerDifficulty.5102.2": "Reach Authorization Lv. <color=#0ABEC5>10</color> to unlock",
|
||||
"InfinityTowerDifficulty.5103.1": "[Shake The Floor] Difficulty 4",
|
||||
"InfinityTowerDifficulty.5103.2": "Reach Authorization Lv. <color=#0ABEC5>12</color> to unlock",
|
||||
"InfinityTowerDifficulty.5104.1": "[Shake The Floor] Difficulty 5",
|
||||
"InfinityTowerDifficulty.5104.2": "Reach Authorization Lv. <color=#0ABEC5>14</color> to unlock",
|
||||
"InfinityTowerDifficulty.5105.1": "[Shake The Floor] Difficulty 6",
|
||||
"InfinityTowerDifficulty.5105.2": "Reach Authorization Lv. <color=#0ABEC5>16</color> to unlock",
|
||||
"InfinityTowerDifficulty.5106.1": "[Shake The Floor] Difficulty 7",
|
||||
"InfinityTowerDifficulty.5106.2": "Reach Authorization Lv. <color=#0ABEC5>19</color> to unlock",
|
||||
"InfinityTowerDifficulty.5107.1": "[Shake The Floor] Difficulty 8",
|
||||
"InfinityTowerDifficulty.5107.2": "Reach Authorization Lv. <color=#0ABEC5>23</color> to unlock",
|
||||
"InfinityTowerDifficulty.5108.1": "[Shake The Floor] Difficulty 9",
|
||||
"InfinityTowerDifficulty.5108.2": "Reach Authorization Lv. <color=#0ABEC5>25</color> to unlock",
|
||||
"InfinityTowerDifficulty.5109.1": "[Shake The Floor] Difficulty 10",
|
||||
"InfinityTowerDifficulty.5109.2": "Reach Authorization Lv. <color=#0ABEC5>27</color> to unlock",
|
||||
"InfinityTowerDifficulty.5110.1": "[Shake The Floor] Difficulty 11",
|
||||
"InfinityTowerDifficulty.5110.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.5111.1": "[Shake The Floor] Difficulty 12",
|
||||
"InfinityTowerDifficulty.5111.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.5112.1": "[Shake The Floor] Difficulty 13",
|
||||
"InfinityTowerDifficulty.5112.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.5113.1": "[Shake The Floor] Difficulty 14",
|
||||
"InfinityTowerDifficulty.5113.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.5114.1": "[Shake The Floor] Difficulty 15",
|
||||
"InfinityTowerDifficulty.5114.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.5115.1": "[Shake The Floor] Difficulty 16",
|
||||
"InfinityTowerDifficulty.5115.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.5116.1": "[Shake The Floor] Difficulty 17",
|
||||
"InfinityTowerDifficulty.5116.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.5117.1": "[Shake The Floor] Difficulty 18",
|
||||
"InfinityTowerDifficulty.5117.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.5118.1": "[Shake The Floor] Difficulty 19",
|
||||
"InfinityTowerDifficulty.5118.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.5119.1": "[Shake The Floor] Difficulty 20",
|
||||
"InfinityTowerDifficulty.5119.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.6100.1": "[Sinister Ritual] Difficulty 1",
|
||||
"InfinityTowerDifficulty.6100.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.6101.1": "[Sinister Ritual] Difficulty 2",
|
||||
"InfinityTowerDifficulty.6101.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.6102.1": "[Sinister Ritual] Difficulty 3",
|
||||
"InfinityTowerDifficulty.6102.2": "Reach Authorization Lv. <color=#0ABEC5>10</color> to unlock",
|
||||
"InfinityTowerDifficulty.6103.1": "[Sinister Ritual] Difficulty 4",
|
||||
"InfinityTowerDifficulty.6103.2": "Reach Authorization Lv. <color=#0ABEC5>12</color> to unlock",
|
||||
"InfinityTowerDifficulty.6104.1": "[Sinister Ritual] Difficulty 5",
|
||||
"InfinityTowerDifficulty.6104.2": "Reach Authorization Lv. <color=#0ABEC5>14</color> to unlock",
|
||||
"InfinityTowerDifficulty.6105.1": "[Sinister Ritual] Difficulty 6",
|
||||
"InfinityTowerDifficulty.6105.2": "Reach Authorization Lv. <color=#0ABEC5>16</color> to unlock",
|
||||
"InfinityTowerDifficulty.6106.1": "[Sinister Ritual] Difficulty 7",
|
||||
"InfinityTowerDifficulty.6106.2": "Reach Authorization Lv. <color=#0ABEC5>19</color> to unlock",
|
||||
"InfinityTowerDifficulty.6107.1": "[Sinister Ritual] Difficulty 8",
|
||||
"InfinityTowerDifficulty.6107.2": "Reach Authorization Lv. <color=#0ABEC5>23</color> to unlock",
|
||||
"InfinityTowerDifficulty.6108.1": "[Sinister Ritual] Difficulty 9",
|
||||
"InfinityTowerDifficulty.6108.2": "Reach Authorization Lv. <color=#0ABEC5>25</color> to unlock",
|
||||
"InfinityTowerDifficulty.6109.1": "[Sinister Ritual] Difficulty 10",
|
||||
"InfinityTowerDifficulty.6109.2": "Reach Authorization Lv. <color=#0ABEC5>27</color> to unlock",
|
||||
"InfinityTowerDifficulty.6110.1": "[Sinister Ritual] Difficulty 11",
|
||||
"InfinityTowerDifficulty.6110.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.6111.1": "[Sinister Ritual] Difficulty 12",
|
||||
"InfinityTowerDifficulty.6111.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.6112.1": "[Sinister Ritual] Difficulty 13",
|
||||
"InfinityTowerDifficulty.6112.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.6113.1": "[Sinister Ritual] Difficulty 14",
|
||||
"InfinityTowerDifficulty.6113.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.6114.1": "[Sinister Ritual] Difficulty 15",
|
||||
"InfinityTowerDifficulty.6114.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.6115.1": "[Sinister Ritual] Difficulty 16",
|
||||
"InfinityTowerDifficulty.6115.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.6116.1": "[Sinister Ritual] Difficulty 17",
|
||||
"InfinityTowerDifficulty.6116.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.6117.1": "[Sinister Ritual] Difficulty 18",
|
||||
"InfinityTowerDifficulty.6117.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.6118.1": "[Sinister Ritual] Difficulty 19",
|
||||
"InfinityTowerDifficulty.6118.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.6119.1": "[Sinister Ritual] Difficulty 20",
|
||||
"InfinityTowerDifficulty.6119.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.7100.1": "[Upbeat Party] Difficulty 1",
|
||||
"InfinityTowerDifficulty.7100.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.7101.1": "[Upbeat Party] Difficulty 2",
|
||||
"InfinityTowerDifficulty.7101.2": "Reach Authorization Lv. <color=#0ABEC5>8</color> to unlock",
|
||||
"InfinityTowerDifficulty.7102.1": "[Upbeat Party] Difficulty 3",
|
||||
"InfinityTowerDifficulty.7102.2": "Reach Authorization Lv. <color=#0ABEC5>10</color> to unlock",
|
||||
"InfinityTowerDifficulty.7103.1": "[Upbeat Party] Difficulty 4",
|
||||
"InfinityTowerDifficulty.7103.2": "Reach Authorization Lv. <color=#0ABEC5>12</color> to unlock",
|
||||
"InfinityTowerDifficulty.7104.1": "[Upbeat Party] Difficulty 5",
|
||||
"InfinityTowerDifficulty.7104.2": "Reach Authorization Lv. <color=#0ABEC5>14</color> to unlock",
|
||||
"InfinityTowerDifficulty.7105.1": "[Upbeat Party] Difficulty 6",
|
||||
"InfinityTowerDifficulty.7105.2": "Reach Authorization Lv. <color=#0ABEC5>16</color> to unlock",
|
||||
"InfinityTowerDifficulty.7106.1": "[Upbeat Party] Difficulty 7",
|
||||
"InfinityTowerDifficulty.7106.2": "Reach Authorization Lv. <color=#0ABEC5>19</color> to unlock",
|
||||
"InfinityTowerDifficulty.7107.1": "[Upbeat Party] Difficulty 8",
|
||||
"InfinityTowerDifficulty.7107.2": "Reach Authorization Lv. <color=#0ABEC5>23</color> to unlock",
|
||||
"InfinityTowerDifficulty.7108.1": "[Upbeat Party] Difficulty 9",
|
||||
"InfinityTowerDifficulty.7108.2": "Reach Authorization Lv. <color=#0ABEC5>25</color> to unlock",
|
||||
"InfinityTowerDifficulty.7109.1": "[Upbeat Party] Difficulty 10",
|
||||
"InfinityTowerDifficulty.7109.2": "Reach Authorization Lv. <color=#0ABEC5>27</color> to unlock",
|
||||
"InfinityTowerDifficulty.7110.1": "[Upbeat Party] Difficulty 11",
|
||||
"InfinityTowerDifficulty.7110.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.7111.1": "[Upbeat Party] Difficulty 12",
|
||||
"InfinityTowerDifficulty.7111.2": "Reach Authorization Lv. <color=#0ABEC5>30</color>to unlock",
|
||||
"InfinityTowerDifficulty.7112.1": "[Upbeat Party] Difficulty 13",
|
||||
"InfinityTowerDifficulty.7112.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.7113.1": "[Upbeat Party] Difficulty 14",
|
||||
"InfinityTowerDifficulty.7113.2": "Reach Authorization Lv. <color=#0ABEC5>32</color> to unlock",
|
||||
"InfinityTowerDifficulty.7114.1": "[Upbeat Party] Difficulty 15",
|
||||
"InfinityTowerDifficulty.7114.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.7115.1": "[Upbeat Party] Difficulty 16",
|
||||
"InfinityTowerDifficulty.7115.2": "Reach Authorization Lv. <color=#0ABEC5>34</color> to unlock",
|
||||
"InfinityTowerDifficulty.7116.1": "[Upbeat Party] Difficulty 17",
|
||||
"InfinityTowerDifficulty.7116.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.7117.1": "[Upbeat Party] Difficulty 18",
|
||||
"InfinityTowerDifficulty.7117.2": "Reach Authorization Lv. <color=#0ABEC5>36</color> to unlock",
|
||||
"InfinityTowerDifficulty.7118.1": "[Upbeat Party] Difficulty 19",
|
||||
"InfinityTowerDifficulty.7118.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock",
|
||||
"InfinityTowerDifficulty.7119.1": "[Upbeat Party] Difficulty 20",
|
||||
"InfinityTowerDifficulty.7119.2": "Reach Authorization Lv. <color=#0ABEC5>38</color> to unlock"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,186 @@
|
||||
{
|
||||
"InfinityTowerMsg.1001.1": "Daily",
|
||||
"InfinityTowerMsg.1001.2": "Today's Open Arenas: Flames and Beats, Thrilling Beat, and Infinite Arena!",
|
||||
"InfinityTowerMsg.1002.1": "Daily",
|
||||
"InfinityTowerMsg.1002.2": "Today's Open Arenas: Elegance and Flow, Shake The Floor, Infinite Arena!",
|
||||
"InfinityTowerMsg.1003.1": "Daily",
|
||||
"InfinityTowerMsg.1003.2": "Today's Open Arenas: Sinister Ritual, Upbeat Party, Infinite Arena!",
|
||||
"InfinityTowerMsg.1005.1": "Daily",
|
||||
"InfinityTowerMsg.1005.2": "All arenas available to be challenged!",
|
||||
"InfinityTowerMsg.2101.1": "Dynamic",
|
||||
"InfinityTowerMsg.2101.2": "A newcomer has easily completed [Infinite Arena] Difficulty 1! Who's next?!",
|
||||
"InfinityTowerMsg.2102.1": "Dynamic",
|
||||
"InfinityTowerMsg.2102.2": "A newcomer has cleared [Infinite Arena] Difficulty 2! Who's next?!",
|
||||
"InfinityTowerMsg.2103.1": "Dynamic",
|
||||
"InfinityTowerMsg.2103.2": "A new star has mercilessly destroyed [Infinite Arena] Difficulty 3! Who's next?!",
|
||||
"InfinityTowerMsg.2104.1": "Dynamic",
|
||||
"InfinityTowerMsg.2104.2": "All the opponents in [Infinite Arena] Difficulty 4 have been bested! Who is the next challenger!?",
|
||||
"InfinityTowerMsg.2105.1": "Dynamic",
|
||||
"InfinityTowerMsg.2105.2": "A mysterious challenger has dominated [Infinite Arena] Difficulty 5! They're not stopping for anyone!",
|
||||
"InfinityTowerMsg.2106.1": "Dynamic",
|
||||
"InfinityTowerMsg.2106.2": "A mysterious challenger has shattered [Infinite Arena] Difficulty 6! Their conquest is not yet over!",
|
||||
"InfinityTowerMsg.2107.1": "Dynamic",
|
||||
"InfinityTowerMsg.2107.2": "The greatest threat [Infinite Arena] Difficulty 7 has ever seen is here! There's not much time left!",
|
||||
"InfinityTowerMsg.2108.1": "Dynamic",
|
||||
"InfinityTowerMsg.2108.2": "So powerful not even [Infinite Arena] Difficulty 8 can stop them. A new king is crowned!",
|
||||
"InfinityTowerMsg.2109.1": "Dynamic",
|
||||
"InfinityTowerMsg.2109.2": "[Infinite Arena] Difficulty 9 has been conquered. The champion heads for an even bigger stage!",
|
||||
"InfinityTowerMsg.2201.1": "Dynamic",
|
||||
"InfinityTowerMsg.2201.2": "A newcomer has easily completed [Flames and Beats] Difficulty 2! Who's next?!",
|
||||
"InfinityTowerMsg.2202.1": "Dynamic",
|
||||
"InfinityTowerMsg.2202.2": "A newcomer has cleared [Flames and Beats] Difficulty 4! Who's next?!",
|
||||
"InfinityTowerMsg.2203.1": "Dynamic",
|
||||
"InfinityTowerMsg.2203.2": "A new star has mercilessly destroyed [Flames and Beats] Difficulty 6! Who's next?!",
|
||||
"InfinityTowerMsg.2204.1": "Dynamic",
|
||||
"InfinityTowerMsg.2204.2": "All the opponents in [Flames and Beats] Difficulty 8 have been bested! Who is the next challenger!?",
|
||||
"InfinityTowerMsg.2205.1": "Dynamic",
|
||||
"InfinityTowerMsg.2205.2": "A mysterious challenger has dominated [Flames and Beats] Difficulty 10! They're not stopping for anyone!",
|
||||
"InfinityTowerMsg.2206.1": "Dynamic",
|
||||
"InfinityTowerMsg.2206.2": "A mysterious challenger has shattered [Flames and Beats] Difficulty 12! Their conquest is not yet over!",
|
||||
"InfinityTowerMsg.2207.1": "Dynamic",
|
||||
"InfinityTowerMsg.2207.2": "The greatest threat [Flames and Beats] Difficulty 14 has ever seen is here! There's not much time left!",
|
||||
"InfinityTowerMsg.2208.1": "Dynamic",
|
||||
"InfinityTowerMsg.2208.2": "So powerful not even [Flames and Beats] Difficulty 16 can stop them. A new king is crowned!",
|
||||
"InfinityTowerMsg.2209.1": "Dynamic",
|
||||
"InfinityTowerMsg.2209.2": "[Flames and Beats] Difficulty 18 has been conquered. The champion heads for an even bigger stage!",
|
||||
"InfinityTowerMsg.2210.1": "Dynamic",
|
||||
"InfinityTowerMsg.2210.2": "The flaming dance king! The passionate challenger has incinerated the \"Flames and Beats\" arena!",
|
||||
"InfinityTowerMsg.2301.1": "Dynamic",
|
||||
"InfinityTowerMsg.2301.2": "A newcomer has easily completed [Thrilling Beat] Difficulty 2! Who's next?!",
|
||||
"InfinityTowerMsg.2302.1": "Dynamic",
|
||||
"InfinityTowerMsg.2302.2": "A newcomer has cleared [Thrilling Beat] Difficulty 4! Who's next?!",
|
||||
"InfinityTowerMsg.2303.1": "Dynamic",
|
||||
"InfinityTowerMsg.2303.2": "A new star has mercilessly destroyed [Thrilling Beat] Difficulty 6! Who's next?!",
|
||||
"InfinityTowerMsg.2304.1": "Dynamic",
|
||||
"InfinityTowerMsg.2304.2": "All the opponents in [Thrilling Beat] Difficulty 8 have been bested! Who is the next challenger!?",
|
||||
"InfinityTowerMsg.2305.1": "Dynamic",
|
||||
"InfinityTowerMsg.2305.2": "A mysterious challenger has dominated [Thrilling Beat] Difficulty 10! They're not stopping for anyone!",
|
||||
"InfinityTowerMsg.2306.1": "Dynamic",
|
||||
"InfinityTowerMsg.2306.2": "A mysterious challenger has shattered [Thrilling Beat] Difficulty 12! Their conquest is not yet over!",
|
||||
"InfinityTowerMsg.2307.1": "Dynamic",
|
||||
"InfinityTowerMsg.2307.2": "The greatest threat [Thrilling Beat] Difficulty 14 has ever seen is here! There's not much time left!",
|
||||
"InfinityTowerMsg.2308.1": "Dynamic",
|
||||
"InfinityTowerMsg.2308.2": "So powerful not even [Thrilling Beat] Difficulty 16 can stop them. A new king is crowned!",
|
||||
"InfinityTowerMsg.2309.1": "Dynamic",
|
||||
"InfinityTowerMsg.2309.2": "[Thrilling Beat] Difficulty 18 has been conquered. The champion heads for an even bigger stage!",
|
||||
"InfinityTowerMsg.2310.1": "Dynamic",
|
||||
"InfinityTowerMsg.2310.2": "The swift and unexpected demon! The postured challenger has turned the \"Thrilling Beat\" arena into dust!",
|
||||
"InfinityTowerMsg.2401.1": "Dynamic",
|
||||
"InfinityTowerMsg.2401.2": "A newcomer has easily completed [Elegance and Flow] Difficulty 2! Who's next?!",
|
||||
"InfinityTowerMsg.2402.1": "Dynamic",
|
||||
"InfinityTowerMsg.2402.2": "A newcomer has cleared [Elegance and Flow] Difficulty 4! Who's next?!",
|
||||
"InfinityTowerMsg.2403.1": "Dynamic",
|
||||
"InfinityTowerMsg.2403.2": "A new star has mercilessly destroyed [Elegance and Flow] Difficulty 6! Who's next?!",
|
||||
"InfinityTowerMsg.2404.1": "Dynamic",
|
||||
"InfinityTowerMsg.2404.2": "All the opponents in [Elegance and Flow] Difficulty 8 have been bested! Who is the next challenger!?",
|
||||
"InfinityTowerMsg.2405.1": "Dynamic",
|
||||
"InfinityTowerMsg.2405.2": "A mysterious challenger has dominated [Elegance and Flow] Difficulty 10! They're not stopping for anyone!",
|
||||
"InfinityTowerMsg.2406.1": "Dynamic",
|
||||
"InfinityTowerMsg.2406.2": "A mysterious challenger has shattered [Elegance and Flow] Difficulty 12! Their conquest is not yet over!",
|
||||
"InfinityTowerMsg.2407.1": "Dynamic",
|
||||
"InfinityTowerMsg.2407.2": "The greatest threat [Elegance and Flow] Difficulty 14 has ever seen is here! There's not much time left!",
|
||||
"InfinityTowerMsg.2408.1": "Dynamic",
|
||||
"InfinityTowerMsg.2408.2": "So powerful not even [Elegance and Flow] Difficulty 16 can stop them. A new king is crowned!",
|
||||
"InfinityTowerMsg.2409.1": "Dynamic",
|
||||
"InfinityTowerMsg.2409.2": "[Elegance and Flow] Difficulty 18 has been conquered. The champion heads for an even bigger stage!",
|
||||
"InfinityTowerMsg.2410.1": "Dynamic",
|
||||
"InfinityTowerMsg.2410.2": "An elegant exotic singer! The relaxed challenger has sent the \"Elegance and Flow\" arena into the abyss!",
|
||||
"InfinityTowerMsg.2501.1": "Dynamic",
|
||||
"InfinityTowerMsg.2501.2": "A newcomer has easily completed [Shake the Floor] Difficulty 2! Who's next?!",
|
||||
"InfinityTowerMsg.2502.1": "Dynamic",
|
||||
"InfinityTowerMsg.2502.2": "A newcomer has cleared [Shake the Floor] Difficulty 4! Who's next?!",
|
||||
"InfinityTowerMsg.2503.1": "Dynamic",
|
||||
"InfinityTowerMsg.2503.2": "A new star has mercilessly destroyed [Shake the Floor] Difficulty 6! Who's next?!",
|
||||
"InfinityTowerMsg.2504.1": "Dynamic",
|
||||
"InfinityTowerMsg.2504.2": "All the opponents in [Shake the Floor] Difficulty 8 have been bested! Who is the next challenger!?",
|
||||
"InfinityTowerMsg.2505.1": "Dynamic",
|
||||
"InfinityTowerMsg.2505.2": "A mysterious challenger has dominated [Shake the Floor] Difficulty 10! They're not stopping for anyone!",
|
||||
"InfinityTowerMsg.2506.1": "Dynamic",
|
||||
"InfinityTowerMsg.2506.2": "A mysterious challenger has shattered [Shake the Floor] Difficulty 12! Their conquest is not yet over!",
|
||||
"InfinityTowerMsg.2507.1": "Dynamic",
|
||||
"InfinityTowerMsg.2507.2": "The greatest threat [Shake the Floor] Difficulty 14 has ever seen is here! There's not much time left!",
|
||||
"InfinityTowerMsg.2508.1": "Dynamic",
|
||||
"InfinityTowerMsg.2508.2": "So powerful not even [Shake the Floor] Difficulty 16 can stop them. A new king is crowned!",
|
||||
"InfinityTowerMsg.2509.1": "Dynamic",
|
||||
"InfinityTowerMsg.2509.2": "[Shake the Floor] Difficulty 18 has been conquered. The champion heads for an even bigger stage!",
|
||||
"InfinityTowerMsg.2510.1": "Dynamic",
|
||||
"InfinityTowerMsg.2510.2": "What astonishing power! The daunting challenger has left the \"Shake The Floor\" in ruins!",
|
||||
"InfinityTowerMsg.2601.1": "Dynamic",
|
||||
"InfinityTowerMsg.2601.2": "A newcomer has easily completed [Sinister Ritual] Difficulty 2! Who's next?!",
|
||||
"InfinityTowerMsg.2602.1": "Dynamic",
|
||||
"InfinityTowerMsg.2602.2": "A newcomer has cleared [Sinister Ritual] Difficulty 4! Who's next?!",
|
||||
"InfinityTowerMsg.2603.1": "Dynamic",
|
||||
"InfinityTowerMsg.2603.2": "A new star has mercilessly destroyed [Sinister Ritual] Difficulty 6! Who's next?!",
|
||||
"InfinityTowerMsg.2604.1": "Dynamic",
|
||||
"InfinityTowerMsg.2604.2": "All the opponents in [Sinister Ritual] Difficulty 8 have been bested! Who is the next challenger!?",
|
||||
"InfinityTowerMsg.2605.1": "Dynamic",
|
||||
"InfinityTowerMsg.2605.2": "A mysterious challenger has dominated [Sinister Ritual] Difficulty 10! They're not stopping for anyone!",
|
||||
"InfinityTowerMsg.2606.1": "Dynamic",
|
||||
"InfinityTowerMsg.2606.2": "A mysterious challenger has shattered [Sinister Ritual] Difficulty 12! Their conquest is not yet over!",
|
||||
"InfinityTowerMsg.2607.1": "Dynamic",
|
||||
"InfinityTowerMsg.2607.2": "The greatest threat [Sinister Ritual] Difficulty 14 has ever seen is here! There's not much time left!",
|
||||
"InfinityTowerMsg.2608.1": "Dynamic",
|
||||
"InfinityTowerMsg.2608.2": "So powerful not even [Sinister Ritual] Difficulty 16 can stop them. A new king is crowned!",
|
||||
"InfinityTowerMsg.2609.1": "Dynamic",
|
||||
"InfinityTowerMsg.2609.2": "[Sinister Ritual] Difficulty 18 has been conquered. The champion heads for an even bigger stage!",
|
||||
"InfinityTowerMsg.2610.1": "Dynamic",
|
||||
"InfinityTowerMsg.2610.2": "Unending darkness! As if a demon has descended, a challenger has dominated all floors in the [Sinister Ritual] arena!",
|
||||
"InfinityTowerMsg.2701.1": "Dynamic",
|
||||
"InfinityTowerMsg.2701.2": "A newcomer has easily completed [Upbeat Party] Difficulty 2! Who's next?!",
|
||||
"InfinityTowerMsg.2702.1": "Dynamic",
|
||||
"InfinityTowerMsg.2702.2": "A newcomer has cleared [Upbeat Party] Difficulty 4! Who's next?!",
|
||||
"InfinityTowerMsg.2703.1": "Dynamic",
|
||||
"InfinityTowerMsg.2703.2": "A new star has mercilessly destroyed [Upbeat Party] Difficulty 6! Who's next?!",
|
||||
"InfinityTowerMsg.2704.1": "Dynamic",
|
||||
"InfinityTowerMsg.2704.2": "All the opponents in [Upbeat Party] Difficulty 8 have been bested! Who is the next challenger!?",
|
||||
"InfinityTowerMsg.2705.1": "Dynamic",
|
||||
"InfinityTowerMsg.2705.2": "A mysterious challenger has dominated [Upbeat Party] Difficulty 10! They're not stopping for anyone!",
|
||||
"InfinityTowerMsg.2706.1": "Dynamic",
|
||||
"InfinityTowerMsg.2706.2": "A mysterious challenger has shattered [Upbeat Party] Difficulty 12! Their conquest is not yet over!",
|
||||
"InfinityTowerMsg.2707.1": "Dynamic",
|
||||
"InfinityTowerMsg.2707.2": "The greatest threat [Upbeat Party] Difficulty 14 has ever seen is here! There's not much time left!",
|
||||
"InfinityTowerMsg.2708.1": "Dynamic",
|
||||
"InfinityTowerMsg.2708.2": "So powerful not even [Upbeat Party] Difficulty 16 can stop them. A new king is crowned!",
|
||||
"InfinityTowerMsg.2709.1": "Dynamic",
|
||||
"InfinityTowerMsg.2709.2": "has [Upbeat Party] Difficulty 18 has been conquered. The champion heads for an even bigger stage!",
|
||||
"InfinityTowerMsg.2710.1": "Dynamic",
|
||||
"InfinityTowerMsg.2710.2": "What blinding aura! As if an angel has descended, a challenger has dominated all floors in the [Upbeat Party] arena!",
|
||||
"InfinityTowerMsg.3001.1": "Urgent",
|
||||
"InfinityTowerMsg.3001.2": "Emor Missing Cat Notice: A black cat has been lost. It is quick and has a coat of shiny black fur. Please contact the South Gate Security Post if you have any information.",
|
||||
"InfinityTowerMsg.3002.1": "Urgent",
|
||||
"InfinityTowerMsg.3002.2": "Speedy joyriders plague the Silver District. City officials promise max efforts in clearing up traffic and strictly enforcing the prohibition of the use of illegal artifacts.",
|
||||
"InfinityTowerMsg.3003.1": "Urgent",
|
||||
"InfinityTowerMsg.3003.2": "The McFC Crazy Sunday event is here! Fill your belly and fill your heart with just 1900 Dorra!",
|
||||
"InfinityTowerMsg.3004.1": "Urgent",
|
||||
"InfinityTowerMsg.3004.2": "Forward this meme of Aobelle for success in your career and money in your pockets!",
|
||||
"InfinityTowerMsg.3005.1": "Urgent",
|
||||
"InfinityTowerMsg.3005.2": "An old man in his 70s in Philae ingested 10 spotted mushrooms in hopes of seeing his deceased wife again. He was later successfully rescued by a private clinic doctor.",
|
||||
"InfinityTowerMsg.3006.1": "Urgent",
|
||||
"InfinityTowerMsg.3006.2": "Expert: Drinking too much energy drinks is harmful to your health. People need to be more efficient at work.",
|
||||
"InfinityTowerMsg.3007.1": "Urgent",
|
||||
"InfinityTowerMsg.3007.2": "\"Ozora Production\" has arrived at the Thousand Monoliths. The \"Era of Miracles\" returns once again.",
|
||||
"InfinityTowerMsg.3008.1": "Weather",
|
||||
"InfinityTowerMsg.3008.2": "Emor Weather Today: Sunny. High Monolith light-pollution.",
|
||||
"InfinityTowerMsg.3009.1": "Weather",
|
||||
"InfinityTowerMsg.3009.2": "Philae Weather Today: Rain. Surrounding creatures and plants will sometimes berserk.",
|
||||
"InfinityTowerMsg.3010.1": "Weather",
|
||||
"InfinityTowerMsg.3010.2": "Sailstead Weather Today: Strong Wind. Be aware of the waves.",
|
||||
"InfinityTowerMsg.3011.1": "Weather",
|
||||
"InfinityTowerMsg.3011.2": "South Serpent Peak Weather Today: Cloudy. Occasional fog.",
|
||||
"InfinityTowerMsg.3012.1": "Weather",
|
||||
"InfinityTowerMsg.3012.2": "Flavio Weather Today: Thick Fog. Cool and breezy. Filled with pleasant fragrance.",
|
||||
"InfinityTowerMsg.3013.1": "Weather",
|
||||
"InfinityTowerMsg.3013.2": "Cang Wu Weather Today: Warm. Suitable day for exercising and walks.",
|
||||
"InfinityTowerMsg.3014.1": "Weather",
|
||||
"InfinityTowerMsg.3014.2": "Songchuan Weather Today: Drizzle. Warm. High humidity.",
|
||||
"InfinityTowerMsg.3015.1": "Urgent",
|
||||
"InfinityTowerMsg.3015.2": "Staff from Philae United Harvest hired a chauffeur after drinking at a banquet. Unfortunately, the chauffeur drove drunk as well.",
|
||||
"InfinityTowerMsg.3016.1": "Urgent",
|
||||
"InfinityTowerMsg.3016.2": "Mercenaries in the Mirage area have been condemned for lacking \"holiday spirits\" for using suppressed barrels in the firefights during the holidays.",
|
||||
"InfinityTowerMsg.3017.1": "Urgent",
|
||||
"InfinityTowerMsg.3017.2": "A scholar claims that monsters near Flavio may have learned fan support dance routines.",
|
||||
"InfinityTowerMsg.3018.1": "Urgent",
|
||||
"InfinityTowerMsg.3018.2": "New philosophy academic curriculum has been confirmed. Its title: If you want to make a name for yourself in Emor, you need to be at least 1 year old and healthy.",
|
||||
"InfinityTowerMsg.3019.1": "Urgent",
|
||||
"InfinityTowerMsg.3019.2": "The winning article in the Grace Light Academy writing contest, \"My Father, The Guard Captain,\" has contributed massively to the investigation of the armory and weapons embezzlement case."
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"InteractiveAction.0.1": "Open",
|
||||
"InteractiveAction.0.2": "Close",
|
||||
"InteractiveAction.10000.1": "Open",
|
||||
"InteractiveAction.10000.2": "Open",
|
||||
"InteractiveAction.10001.1": "Open",
|
||||
"InteractiveAction.10001.2": "Open",
|
||||
"InteractiveAction.10002.1": "Investigate",
|
||||
"InteractiveAction.10002.2": "Investigate",
|
||||
"InteractiveAction.10003.1": "Talk",
|
||||
"InteractiveAction.10003.2": "Talk",
|
||||
"InteractiveAction.10004.1": "Leave",
|
||||
"InteractiveAction.10004.2": "Leave",
|
||||
"InteractiveAction.10005.1": "Enhance",
|
||||
"InteractiveAction.10005.2": "Enhance",
|
||||
"InteractiveAction.1200301.1": "Ride",
|
||||
"InteractiveAction.1200301.2": "Ride"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"ItemPackMark.1.1": "Material",
|
||||
"ItemPackMark.3.1": "Consumable"
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"JointDrillAffix.50010.1": "Echo",
|
||||
"JointDrillAffix.50010.2": "The boss gains an Echo Codex that dissipates after taking a certain number of hits. When the boss casts certain skills, the Echo Codex casts similar skills.",
|
||||
"JointDrillAffix.50020.1": "Records",
|
||||
"JointDrillAffix.50020.2": "The boss gains a Record Codex that dissipates after taking a certain number of hits but revives after some time. When the boss casts certain skills, the Record Codex records similar skills and cast them later.",
|
||||
"JointDrillAffix.50030.1": "Codex's Protection",
|
||||
"JointDrillAffix.50030.2": "The boss initially has high DMG Resistance. Each Echo Codex or Record Codex removed lowers the boss's DMG Resistance.",
|
||||
"JointDrillAffix.50040.1": "Fear Resonance",
|
||||
"JointDrillAffix.50040.2": "Each time a friendly unit deals DMG to the boss, increases the boss's DMG Taken for a short period.",
|
||||
"JointDrillAffix.50050.1": "Abyssal Lament",
|
||||
"JointDrillAffix.50050.2": "The boss summons multiple Echo Codices to continuously channel energy. The fewer Echo Codices remaining when the channeling ends, the weaker the attacks from the boss.",
|
||||
"JointDrillAffix.50060.1": "Nightmare Symphony",
|
||||
"JointDrillAffix.50060.2": "The boss summons the Record Codices on the battlefield and absorbs them. The more Record Codices absorbed, the stronger the boss's attacks will become."
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"JointDrillControl.510001.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.",
|
||||
"JointDrillControl.510001.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards."
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"JointDrillLevel.1001.1": "Symphony",
|
||||
"JointDrillLevel.1002.1": "Symphony",
|
||||
"JointDrillLevel.1003.1": "Symphony",
|
||||
"JointDrillLevel.1004.1": "Symphony"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"JointDrillQuest.10001.1": "Reach a total score of 12,852,000 in the current event.",
|
||||
"JointDrillQuest.10002.1": "Reach a total score of 20,520,000 in the current event.",
|
||||
"JointDrillQuest.10003.1": "Reach a total score of 25,164,000 in the current event.",
|
||||
"JointDrillQuest.10004.1": "Reach a total score of 28,866,000 in the current event.",
|
||||
"JointDrillQuest.10005.1": "Reach a total score of 35,036,000 in the current event.",
|
||||
"JointDrillQuest.10006.1": "Reach a total score of 39,252,000 in the current event.",
|
||||
"JointDrillQuest.10007.1": "Reach a total score of 41,380,000 in the current event."
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"JumpTo.1.1": "1-1",
|
||||
"JumpTo.10.1": "None",
|
||||
"JumpTo.13.1": "Journey Ticket",
|
||||
"JumpTo.14.1": "Cataclysm Survivor",
|
||||
"JumpTo.15.1": "A Finale Echoing",
|
||||
"JumpTo.16.1": "!NONEED!",
|
||||
"JumpTo.17.1": "Everbright Wishes",
|
||||
"JumpTo.18.1": "Trekker's Picks",
|
||||
"JumpTo.19.1": "Lumina Top-up",
|
||||
"JumpTo.2.1": "2-1",
|
||||
"JumpTo.20.1": "Trekker Recruit",
|
||||
"JumpTo.20072001.1": "Material Crafting",
|
||||
"JumpTo.20073001.1": "Material Crafting",
|
||||
"JumpTo.20082001.1": "Material Crafting",
|
||||
"JumpTo.20083001.1": "Material Crafting",
|
||||
"JumpTo.20092001.1": "Material Crafting",
|
||||
"JumpTo.20093001.1": "Material Crafting",
|
||||
"JumpTo.21.1": "Disc Banner",
|
||||
"JumpTo.21072001.1": "Material Crafting",
|
||||
"JumpTo.21073001.1": "Material Crafting",
|
||||
"JumpTo.21082001.1": "Material Crafting",
|
||||
"JumpTo.21083001.1": "Material Crafting",
|
||||
"JumpTo.21092001.1": "Material Crafting",
|
||||
"JumpTo.21093001.1": "Material Crafting",
|
||||
"JumpTo.22.1": "Permit Exchange",
|
||||
"JumpTo.22012001.1": "Material Crafting",
|
||||
"JumpTo.22013001.1": "Material Crafting",
|
||||
"JumpTo.22022001.1": "Material Crafting",
|
||||
"JumpTo.22023001.1": "Material Crafting",
|
||||
"JumpTo.22032001.1": "Material Crafting",
|
||||
"JumpTo.22033001.1": "Material Crafting",
|
||||
"JumpTo.22052001.1": "Material Crafting",
|
||||
"JumpTo.22053001.1": "Material Crafting",
|
||||
"JumpTo.22062001.1": "Material Crafting",
|
||||
"JumpTo.22063001.1": "Material Crafting",
|
||||
"JumpTo.25.1": "Apex Showdown - Chaton",
|
||||
"JumpTo.252.1": "Apex Showdown - Chaton [Difficulty 2]",
|
||||
"JumpTo.26.1": "Enemy Hunting",
|
||||
"JumpTo.27.1": "Ascension",
|
||||
"JumpTo.28.1": "Emblem Bag",
|
||||
"JumpTo.29.1": "Consumable",
|
||||
"JumpTo.3.1": "Ascension",
|
||||
"JumpTo.30.1": "Apex Showdown",
|
||||
"JumpTo.31.1": "Basic Trial",
|
||||
"JumpTo.31012001.1": "Material Crafting",
|
||||
"JumpTo.31013001.1": "Material Crafting",
|
||||
"JumpTo.31022001.1": "Material Crafting",
|
||||
"JumpTo.31023001.1": "Material Crafting",
|
||||
"JumpTo.31032001.1": "Material Crafting",
|
||||
"JumpTo.31033001.1": "Material Crafting",
|
||||
"JumpTo.31052001.1": "Material Crafting",
|
||||
"JumpTo.31053001.1": "Material Crafting",
|
||||
"JumpTo.31062001.1": "Material Crafting",
|
||||
"JumpTo.31063001.1": "Material Crafting",
|
||||
"JumpTo.32.1": "Start Interface",
|
||||
"JumpTo.32002001.1": "Material Crafting",
|
||||
"JumpTo.32003001.1": "Material Crafting",
|
||||
"JumpTo.32012001.1": "Material Crafting",
|
||||
"JumpTo.32013001.1": "Material Crafting",
|
||||
"JumpTo.32022001.1": "Material Crafting",
|
||||
"JumpTo.32023001.1": "Material Crafting",
|
||||
"JumpTo.33.1": "Inventory",
|
||||
"JumpTo.33012001.1": "Material Crafting",
|
||||
"JumpTo.33022001.1": "Material Crafting",
|
||||
"JumpTo.33032001.1": "Material Crafting",
|
||||
"JumpTo.33042001.1": "Material Crafting",
|
||||
"JumpTo.33052001.1": "Material Crafting",
|
||||
"JumpTo.33062001.1": "Material Crafting",
|
||||
"JumpTo.33072001.1": "Material Crafting",
|
||||
"JumpTo.33082001.1": "Material Crafting",
|
||||
"JumpTo.33911001.1": "Material Crafting",
|
||||
"JumpTo.35.1": "Basic Trial: Note",
|
||||
"JumpTo.36.1": "Basic Trial: Dorra",
|
||||
"JumpTo.37.1": "Basic Trial: Blank Disc",
|
||||
"JumpTo.38.1": "Dust and Flames",
|
||||
"JumpTo.39.1": "Currents and Shadows",
|
||||
"JumpTo.4.1": "Ascension",
|
||||
"JumpTo.40.1": "Misstep On One",
|
||||
"JumpTo.400000.1": "Event Missions",
|
||||
"JumpTo.400002.1": "Event Missions",
|
||||
"JumpTo.41.1": "Disc Bag",
|
||||
"JumpTo.42.1": "Menace Arena",
|
||||
"JumpTo.43.1": "Infinite Arena",
|
||||
"JumpTo.44.1": "Thrilling Beat",
|
||||
"JumpTo.45.1": "Shake The Floor",
|
||||
"JumpTo.46.1": "Sinister Ritual",
|
||||
"JumpTo.47.1": "Flames and Beats",
|
||||
"JumpTo.48.1": "Elegance and Flow",
|
||||
"JumpTo.49.1": "Upbeat Party",
|
||||
"JumpTo.50.1": "Skill Trial",
|
||||
"JumpTo.51.1": "Skill Trial: Rhythm Cartridge",
|
||||
"JumpTo.52.1": "Skill Trial: Shooter Game Cartridge",
|
||||
"JumpTo.53.1": "Skill Trial: Combat Cartridge",
|
||||
"JumpTo.54.1": "Main Story",
|
||||
"JumpTo.55.1": "Apex Showdown - Nanoha",
|
||||
"JumpTo.552.1": "Apex Showdown - Nanoha [Difficulty 2]",
|
||||
"JumpTo.56.1": "Storm and Thunder",
|
||||
"JumpTo.57.1": "Commission Interface",
|
||||
"JumpTo.58.1": "Chat",
|
||||
"JumpTo.59.1": "Trekker Invitation",
|
||||
"JumpTo.6.1": "Limited-time Event",
|
||||
"JumpTo.60.1": "Mailed Gift",
|
||||
"JumpTo.6009.1": "Tier-up Trial: Evernight Emberflies",
|
||||
"JumpTo.6010.1": "Tier-up Trial: Count of the Duloos",
|
||||
"JumpTo.6011.1": "Tier-up Trial: Grotesque Dancer",
|
||||
"JumpTo.61.1": "Cataclysm Survivor",
|
||||
"JumpTo.62.1": "Choice Pack - %s",
|
||||
"JumpTo.62001.1": "Proving Grounds",
|
||||
"JumpTo.62011.1": "Proving Grounds: Garden of Parasite",
|
||||
"JumpTo.62021.1": "Proving Grounds: Tusk Stomper",
|
||||
"JumpTo.62031.1": "Proving Grounds: Spellbound Golem",
|
||||
"JumpTo.62041.1": "Proving Grounds: Lithe Beauty",
|
||||
"JumpTo.62051.1": "Proving Grounds: Jade Blade",
|
||||
"JumpTo.62061.1": "Proving Grounds: Gobble Hexhorn Whale",
|
||||
"JumpTo.63.1": "Boss Blitz",
|
||||
"JumpTo.64.1": "Throne: Tyrant Development",
|
||||
"JumpTo.65.1": "Throne: Priest Support",
|
||||
"JumpTo.66.1": "Throne: Daily Affairs",
|
||||
"JumpTo.67.1": "Emblem Trial",
|
||||
"JumpTo.68.1": "Emblem Trial: Citizen Point",
|
||||
"JumpTo.69.1": "Emblem Trial: Contribution Pass",
|
||||
"JumpTo.7.1": "Dropped From Stage",
|
||||
"JumpTo.70.1": "Emblem Trial: Grace Voucher",
|
||||
"JumpTo.71.1": "The Nova Times",
|
||||
"JumpTo.72.1": "Monolith Research",
|
||||
"JumpTo.73.1": "Event Sale",
|
||||
"JumpTo.8.1": "Purchase From Shop"
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
{
|
||||
"LevelQuest.1210101.1": "Main control: Auto Attack",
|
||||
"LevelQuest.1210102.1": "Main control: Main Skill",
|
||||
"LevelQuest.1210103.1": "Main control: Energy Charge",
|
||||
"LevelQuest.1210104.1": "Main control: Main Ultimate",
|
||||
"LevelQuest.1210105.1": "Main control: tutorial completed",
|
||||
"LevelQuest.1210201.1": "Movement control: Dodge",
|
||||
"LevelQuest.1210202.1": "Movement control: Dash",
|
||||
"LevelQuest.1210203.1": "Movement control: tutorial completed",
|
||||
"LevelQuest.1210301.1": "Support control: Support Skill",
|
||||
"LevelQuest.1210302.1": "Support control: Support Skill",
|
||||
"LevelQuest.1210303.1": "Support control: Energy Charge",
|
||||
"LevelQuest.1210304.1": "Support control: Support Ultimate",
|
||||
"LevelQuest.1210305.1": "Support control: Support Ultimate",
|
||||
"LevelQuest.1210306.1": "Support control: tutorial completed",
|
||||
"LevelQuest.1210401.1": "Battle mechanic: Mark",
|
||||
"LevelQuest.1210402.1": "Battle mechanic: Mark",
|
||||
"LevelQuest.1210403.1": "Battle mechanic: Mark",
|
||||
"LevelQuest.1210501.1": "Battle mechanic: Element",
|
||||
"LevelQuest.1210502.1": "Battle mechanic: Element",
|
||||
"LevelQuest.1210503.1": "Battle mechanic: Element",
|
||||
"LevelQuest.1210504.1": "Battle mechanic: Element",
|
||||
"LevelQuest.1210601.1": "Monolith mechanic: Potential Awakening",
|
||||
"LevelQuest.1210602.1": "Monolith mechanic: Potential Awakening",
|
||||
"LevelQuest.1210603.1": "Monolith mechanic: Potential Awakening",
|
||||
"LevelQuest.1210604.1": "Monolith mechanic: Potential Awakening",
|
||||
"LevelQuest.1210701.1": "Monolith mechanic: Musical Note",
|
||||
"LevelQuest.1210702.1": "Monolith mechanic: Musical Note",
|
||||
"LevelQuest.1210703.1": "Monolith mechanic: Musical Note",
|
||||
"LevelQuest.1210801.1": "Monster mechanic: Resilience",
|
||||
"LevelQuest.1210802.1": "Monster mechanic: Resilience",
|
||||
"LevelQuest.1210803.1": "Monster mechanic: Resilience"
|
||||
}
|
||||
@@ -0,0 +1,211 @@
|
||||
{
|
||||
"LevelQuestTarget.10001.1": "!NONEED!",
|
||||
"LevelQuestTarget.10002.1": "!NONEED!",
|
||||
"LevelQuestTarget.10003.1": "!NONEED!",
|
||||
"LevelQuestTarget.10004.1": "!NONEED!",
|
||||
"LevelQuestTarget.10005.1": "!NONEED!",
|
||||
"LevelQuestTarget.10006.1": "!NONEED!",
|
||||
"LevelQuestTarget.10007.1": "!NONEED!",
|
||||
"LevelQuestTarget.10008.1": "!NONEED!",
|
||||
"LevelQuestTarget.10009.1": "!NONEED!",
|
||||
"LevelQuestTarget.10016.1": "!NONEED!",
|
||||
"LevelQuestTarget.10017.1": "!NONEED!",
|
||||
"LevelQuestTarget.10081.1": "!NONEED!",
|
||||
"LevelQuestTarget.10082.1": "!NONEED!",
|
||||
"LevelQuestTarget.11901011.1": "Cast Nanoha's Main Skill {Param2} {Param1} times.",
|
||||
"LevelQuestTarget.11901012.1": "Deal DMG with Potential Growth Tempest {Param1} times<space=7>",
|
||||
"LevelQuestTarget.11901021.1": "!NONEED!",
|
||||
"LevelQuestTarget.11901031.1": "Cast Nanoha's Ultimate {Param2} {Param1} times",
|
||||
"LevelQuestTarget.11901032.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11901041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11901051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.11902011.1": "Cast Nanoha's Main Skill {Param2} {Param1} times.",
|
||||
"LevelQuestTarget.11902012.1": "Deal DMG with Main Skill Flowers Dance {Param1} times<space=7>",
|
||||
"LevelQuestTarget.11902021.1": "!NONEED!",
|
||||
"LevelQuestTarget.11902031.1": "Cast Nanoha's Ultimate {Param2} {Param1} times",
|
||||
"LevelQuestTarget.11902032.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11902041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11902051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.11903011.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11903012.1": "Cast Nanoha's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.11903021.1": "Cast Nanoha's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.11903022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11903031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11903041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.11904011.1": "Cast Nanoha's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.11904012.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11904021.1": "Cast Nanoha's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.11904022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11904031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.11904041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.121010101.1": "Defeat {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.121010201.1": "Defeat {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.121010301.1": "Fully charge the Energy of the main Trekker's Ultimate",
|
||||
"LevelQuestTarget.121010401.1": "Defeat {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.121010501.1": "Tutorial Completed",
|
||||
"LevelQuestTarget.121020101.1": "Dodge {Param1} times",
|
||||
"LevelQuestTarget.121020201.1": "Dash for {Param1}s",
|
||||
"LevelQuestTarget.121020301.1": "Tutorial Completed",
|
||||
"LevelQuestTarget.121030101.1": "Cast Support Skill {Param1} times",
|
||||
"LevelQuestTarget.121030201.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121030301.1": "Fully charge the Energy of the support Trekker's Ultimate",
|
||||
"LevelQuestTarget.121030401.1": "Cast the support Trekker's Ultimate {Param1} times.",
|
||||
"LevelQuestTarget.121030501.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121030601.1": "Tutorial Completed",
|
||||
"LevelQuestTarget.121040101.1": "Watch the Mark mechanic tutorial",
|
||||
"LevelQuestTarget.121040201.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121040301.1": "Tutorial Completed",
|
||||
"LevelQuestTarget.121050101.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121050201.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121050301.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121050401.1": "Tutorial Completed",
|
||||
"LevelQuestTarget.121060101.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121060201.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121060301.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121060401.1": "Tutorial Completed",
|
||||
"LevelQuestTarget.121070101.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121070201.1": "Defeat all the monsters on the battlefield.",
|
||||
"LevelQuestTarget.121070301.1": "Tutorial Completed",
|
||||
"LevelQuestTarget.121080101.1": "Complete {Param1} Resilience Breaks",
|
||||
"LevelQuestTarget.121080201.1": "Defeat {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.121080301.1": "Tutorial Completed",
|
||||
"LevelQuestTarget.12501011.1": "Cast Freesia's Main Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.12501021.1": "Cast Freesia's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.12501022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.12501031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.12501041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.12502011.1": "Cast Freesia's Main Skill {Param2} {Param1} times\u000bHold the Main Skill button to charge it",
|
||||
"LevelQuestTarget.12502021.1": "Cast Freesia's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.12502022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.12502031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.12502041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.12503011.1": "Cast Freesia's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.12503021.1": "Cast Freesia's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.12503022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.12503031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.12503041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.12504011.1": "Cast Freesia's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.12504021.1": "Cast Freesia's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.12504022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.12504031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.12504041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.13301011.1": "???",
|
||||
"LevelQuestTarget.13301021.1": "???",
|
||||
"LevelQuestTarget.13301022.1": "???",
|
||||
"LevelQuestTarget.13301031.1": "???",
|
||||
"LevelQuestTarget.13301041.1": "???",
|
||||
"LevelQuestTarget.13302011.1": "???",
|
||||
"LevelQuestTarget.13302021.1": "???",
|
||||
"LevelQuestTarget.13302022.1": "???",
|
||||
"LevelQuestTarget.13302031.1": "???",
|
||||
"LevelQuestTarget.13302041.1": "???",
|
||||
"LevelQuestTarget.13303011.1": "???",
|
||||
"LevelQuestTarget.13303021.1": "???",
|
||||
"LevelQuestTarget.13303022.1": "???",
|
||||
"LevelQuestTarget.13303031.1": "???",
|
||||
"LevelQuestTarget.13303041.1": "???",
|
||||
"LevelQuestTarget.13304011.1": "???",
|
||||
"LevelQuestTarget.13304021.1": "???",
|
||||
"LevelQuestTarget.13304022.1": "???",
|
||||
"LevelQuestTarget.13304031.1": "???",
|
||||
"LevelQuestTarget.13304041.1": "???",
|
||||
"LevelQuestTarget.13401011.1": "Cast Fuyuka's Main Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.13401021.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13401031.1": "Cast Fuyuka's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.13401032.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13401041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13401051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.13402011.1": "Cast Fuyuka's Main Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.13402021.1": "Eliminate all targets",
|
||||
"LevelQuestTarget.13402031.1": "Cast Fuyuka's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.13402032.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13402041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13402051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.13403011.1": "Cast Fuyuka's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.13403021.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13403022.1": "Cast Fuyuka's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.13403031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13403041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13403051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.13404011.1": "Cast Fuyuka's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.13404021.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13404022.1": "Cast Fuyuka's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.13404031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13404041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.13404051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.14401011.1": "Cast Chitose's Main Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.14401021.1": "Cast Chitose's Main enhanced Auto Attack {Param1} times.\u000bCasting a Main Skill enhances Auto Attacks.",
|
||||
"LevelQuestTarget.14401031.1": "Cast Chitose's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.14401032.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14401041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14401051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.14402011.1": "Cast Chitose's enhanced Main Skill {Param2} {Param1} times.\u000bCasting a Main Skill enhances the next Main Skill.",
|
||||
"LevelQuestTarget.14402021.1": "Cast Chitose's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.14402022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14402031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14402041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.14403011.1": "Cast Chitose's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.14403021.1": "Cast Chitose's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.14403022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14403031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14403041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.14404011.1": "Cast Chitose's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.14404021.1": "Cast Chitose's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.14404022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14404031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14404041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.14901011.1": "Cast Gerie's Main Skill {Param2} {Param1} times",
|
||||
"LevelQuestTarget.14901021.1": "Cast Gerie's Main enhanced Auto Attack {Param1} times.\u000bCasting a Main Skill enhances Auto Attacks.",
|
||||
"LevelQuestTarget.14901022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14901031.1": "Cast Gerie's Ultimate {Param2} {Param1} times",
|
||||
"LevelQuestTarget.14901032.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14901041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14901051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.14902011.1": "Cast Gerie's Main Skill {Param2} {Param1} times",
|
||||
"LevelQuestTarget.14902021.1": "Deal DMG with Iron Cage {Param1} times",
|
||||
"LevelQuestTarget.14902022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14902031.1": "Cast Gerie's Ultimate {Param2} {Param1} times",
|
||||
"LevelQuestTarget.14902032.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14902041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14902051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.14903011.1": "Cast Gerie's Support Skill {Param2} {Param1} times",
|
||||
"LevelQuestTarget.14903021.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14903022.1": "Cast Gerie's Ultimate {Param2} {Param1} times",
|
||||
"LevelQuestTarget.14903031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14903041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14903051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.14904011.1": "Cast Gerie's Support Skill {Param2} {Param1} times",
|
||||
"LevelQuestTarget.14904021.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14904022.1": "Cast Gerie's Ultimate {Param2} {Param1} times",
|
||||
"LevelQuestTarget.14904031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14904041.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.14904051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.15501011.1": "Cast Shia's Main Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.15501012.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15501021.1": "Cast Shia's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.15501022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15501031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15501032.1": "!NONEED!",
|
||||
"LevelQuestTarget.15501041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.15501051.1": "!NONEED!",
|
||||
"LevelQuestTarget.15502011.1": "Cast Shia's Main Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.15502012.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15502021.1": "Cast Shia's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.15502022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15502031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15502032.1": "!NONEED!",
|
||||
"LevelQuestTarget.15502041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.15502051.1": "!NONEED!",
|
||||
"LevelQuestTarget.15503011.1": "Cast Shia's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.15503012.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15503021.1": "Cast Shia's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.15503022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15503031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15503041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
|
||||
"LevelQuestTarget.15504011.1": "Cast Shia's Support Skill {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.15504012.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15504021.1": "Cast Shia's Ultimate {Param2} {Param1} times<space=7>",
|
||||
"LevelQuestTarget.15504022.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15504031.1": "Kill {Param2} ×{Param1}<space=7>",
|
||||
"LevelQuestTarget.15504041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above."
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"LoginRewardControl.301001.1": "\u000b[Event Period]\u000bRuns for the entire testing phase.\u000b\u000b[Participation Requirements]\u000bReach Authorization Level 2 or higher and unlock the Event feature.\u000b\u000b[Event Rules]\u000bLog in for consecutive days during the event to claim rich rewards!"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"LoginRewardGroup.1.1": "Cerulean Ticket",
|
||||
"LoginRewardGroup.2.1": "Rainbow Disc Pack",
|
||||
"LoginRewardGroup.3.1": "Cerulean Ticket",
|
||||
"LoginRewardGroup.4.1": "Cerulean Ticket",
|
||||
"LoginRewardGroup.5.1": "Stellar Resume Pack",
|
||||
"LoginRewardGroup.6.1": "Cerulean Ticket",
|
||||
"LoginRewardGroup.7.1": "Cerulean Ticket"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"MailTemplate.10001.1": "Trekker Association",
|
||||
"MailTemplate.10001.2": "Event Token Expiry Reminder",
|
||||
"MailTemplate.10001.3": "[Daring Adventure! The Ghost Ship Haunts the Deep] will end in 3 days!\n\nYour hard-earned Squid Rice Crackers will expire after the event.\n\nBe sure to visit the Event Shop before then to exchange them for rewards!",
|
||||
"MailTemplate.10002.1": "Trekker Association",
|
||||
"MailTemplate.10002.2": "Reissued Delivery – Expired Tokens",
|
||||
"MailTemplate.10002.3": "[Daring Adventure! The Ghost Ship Haunts the Deep] has ended.\n\nAny unused Squid Rice Crackers have been automatically converted into Dorra and sent to your guild warehouse. Please check your mail!",
|
||||
"MailTemplate.10003.1": "Trekker Association",
|
||||
"MailTemplate.10003.2": "Reissued Delivery – Quest Rewards",
|
||||
"MailTemplate.10003.3": "[Daring Adventure! The Ghost Ship Haunts the Deep] has ended, and the claim period has expired.\n\nBut don’t worry—the Association has packed up your rewards and delivered them to your guild office. Please check your mail.\n\nDon’t forget to claim your rewards on time next time!",
|
||||
"MailTemplate.10101.1": "Trekker Association",
|
||||
"MailTemplate.10101.2": "Event Token Expiry Reminder",
|
||||
"MailTemplate.10101.3": "[Guild Sweet Guild] will end in {0} days!\nYour hard-earned Glass Marbles will expire after the event.\nBe sure to visit the Event Shop before then to exchange them for rewards!",
|
||||
"MailTemplate.10102.1": "Trekker Association",
|
||||
"MailTemplate.10102.2": "Reissued Delivery – Expired Tokens",
|
||||
"MailTemplate.10102.3": "[Guild Sweet Guild] has ended.\nAny unused Glass Marbles have been automatically converted into Dorra and sent to your guild warehouse. Please check your mail!",
|
||||
"MailTemplate.10103.1": "Trekker Association",
|
||||
"MailTemplate.10103.2": "Reissued Delivery – Quest Rewards",
|
||||
"MailTemplate.10103.3": "The claim deadline has passed for [Guild Sweet Guild]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!",
|
||||
"MailTemplate.2011.1": "Guild Management",
|
||||
"MailTemplate.2011.2": "Reissue Parcel - Bag Delivery Service",
|
||||
"MailTemplate.2011.3": "The packages can't hold the abundant supplies your guild has made!\n\nFortunately, the Association is extremely considerate and has mailed the extra rewards to your guild office. Please take a look.\n\nRemember to organize your bag during your exploratory journeys!",
|
||||
"MailTemplate.2021.1": "Guild Management",
|
||||
"MailTemplate.2021.2": "Reissue Parcel - Mission Reward",
|
||||
"MailTemplate.2021.3": "The claim deadline has passed for the previous mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
|
||||
"MailTemplate.2031.1": "Guild Management",
|
||||
"MailTemplate.2031.2": "Reissue Parcel - Merchandise Delivery Service",
|
||||
"MailTemplate.2031.3": "Items purchased last time!\n\nThe Association is extremely considerate and has mailed the extra rewards to your guild office. Please take a look.",
|
||||
"MailTemplate.2041.1": "Trekker Association",
|
||||
"MailTemplate.2041.2": "Reissue Parcel - Grant Reward",
|
||||
"MailTemplate.2041.3": "The claim deadline has passed for the previous grant mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look. \n\nRemember to claim your rewards after completing a mission next time!",
|
||||
"MailTemplate.2051.1": "Trekker Association",
|
||||
"MailTemplate.2051.2": "Reissue Parcel - Mission Reward",
|
||||
"MailTemplate.2051.3": "The claim deadline has passed for the previous mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
|
||||
"MailTemplate.2052.1": "Trekker Association",
|
||||
"MailTemplate.2052.2": "Trekker Duel Ranking Reward",
|
||||
"MailTemplate.2052.3": "Your Rank: #{0}.\nPlease check your rewards!",
|
||||
"MailTemplate.2061.1": "Trekker Association",
|
||||
"MailTemplate.2061.2": "Boss Blitz Rankings Reward",
|
||||
"MailTemplate.2061.3": "Your Rank: #{0}.\nPlease check your rewards!",
|
||||
"MailTemplate.2062.1": "Trekker Association",
|
||||
"MailTemplate.2062.2": "Monolith Ranking Expiration Compensation",
|
||||
"MailTemplate.2062.3": "The claim deadline has passed for the previous mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
|
||||
"MailTemplate.2071.1": "Trekker Association",
|
||||
"MailTemplate.2071.2": "A Finale Echoing Ranking Rewards",
|
||||
"MailTemplate.2071.3": "Your Rank: #{0}.\nPlease check your rewards!",
|
||||
"MailTemplate.2072.1": "Trekker Association",
|
||||
"MailTemplate.2072.2": "Unclaimed Cataclysm Survivor Reward",
|
||||
"MailTemplate.2072.3": "The claim deadline has passed for the previous mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
|
||||
"MailTemplate.2081.1": "Trekker Association",
|
||||
"MailTemplate.2081.2": "Unclaimed Boss Blitz Rewards",
|
||||
"MailTemplate.2081.3": "The claim deadline has passed for the previous mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
|
||||
"MailTemplate.2091.1": "Trekker Association",
|
||||
"MailTemplate.2091.2": "Unclaimed A Finale Echoing Rewards",
|
||||
"MailTemplate.2091.3": "The claim deadline has passed for the previous mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
|
||||
"MailTemplate.2092.1": "Trekker Association",
|
||||
"MailTemplate.2092.2": "A Finale Echoing Battle Rewards",
|
||||
"MailTemplate.2092.3": "Here are the rewards from A Finale Echoing challenges:",
|
||||
"MailTemplate.2101.1": "Guild Management",
|
||||
"MailTemplate.2101.2": "Reissue Parcel - Trekker Recruitment Rewards",
|
||||
"MailTemplate.2101.3": "It's time for the Trekker recruited last time to report in!\nPlease note that the Trekker has found your guild office on their own.\nBe sure to recruit again once the next goal is achieved!",
|
||||
"MailTemplate.3011.1": "Portia",
|
||||
"MailTemplate.3011.2": "Everbright Wishes Expiration Notice",
|
||||
"MailTemplate.3011.3": "Dear customer,\n\nYour [Everbright Wishes] subscription will expire in 3 days. If you wish to renew, just contact me... Hehe, I look forward to continuing to serve you.",
|
||||
"MailTemplate.3012.1": "Portia",
|
||||
"MailTemplate.3012.2": "Everbright Wishes Expiration Notice",
|
||||
"MailTemplate.3012.3": "Dear customer,\n\nYour [Everbright Wishes] subscription expires today. If you wish to renew, contact me quickly... Hehe, thank you for your support!",
|
||||
"MailTemplate.3013.1": "Trekker Association",
|
||||
"MailTemplate.3013.2": "Expiration Notice",
|
||||
"MailTemplate.3013.3": "Dear Guild Representative\n\nThe Lucky Treasure Shovel event is ending in 3 days. All event items will be removed at the end of the event. Please plan your activities accordingly.",
|
||||
"MailTemplate.3014.1": "Trekker Association",
|
||||
"MailTemplate.3014.2": "Expiration Notice",
|
||||
"MailTemplate.3014.3": "Dear Guild Representative,\nThe Chess Defense event ends is about to end. Don't miss out!",
|
||||
"MailTemplate.3015.1": "Trekker Association",
|
||||
"MailTemplate.3015.2": "Expiration Notice",
|
||||
"MailTemplate.3015.3": "Dear Guild Representative,\nThe Call for Best Records event ends is about to end. Don't miss out!",
|
||||
"MailTemplate.4001.1": "Trekker Association",
|
||||
"MailTemplate.4001.2": "Reissue Parcel - Event Reward",
|
||||
"MailTemplate.4001.3": "The claim deadline has passed for the First Trek!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
|
||||
"MailTemplate.4002.1": "Trekker Association",
|
||||
"MailTemplate.4002.2": "Reissue Parcel - Event Reward",
|
||||
"MailTemplate.4002.3": "[Fortune Shovel] has ended. Any unused shovels have been converted and sent to your office~",
|
||||
"MailTemplate.4003.1": "Trekker Association",
|
||||
"MailTemplate.4003.2": "Reissue Parcel - Event Reward",
|
||||
"MailTemplate.4003.3": "The Chess Defense event has ended, and the reward claim period has passed!\nBut don't worry, the Association has thoughtfully packed up your rewards and delivered them to your guild headquarter.\nNext time, be sure to claim them on time after completing the mission!",
|
||||
"MailTemplate.4004.1": "Trekker Association",
|
||||
"MailTemplate.4004.2": "Reissue Parcel - Event Reward",
|
||||
"MailTemplate.4004.3": "The Call for Best Records event has ended, and the reward claim period has passed!\nBut don't worry, the Association has thoughtfully packed up your rewards and delivered them to your guild headquarter.\nNext time, be sure to claim them on time after completing the mission!",
|
||||
"MailTemplate.5001.1": "Stella Sora Team",
|
||||
"MailTemplate.5001.2": "Thank You for Participating in the Survey!",
|
||||
"MailTemplate.5001.3": "Thank you so much for taking part in the survey! We've prepared a gift for you—please check your inbox.",
|
||||
"MailTemplate.5002.1": "Stella Sora Team",
|
||||
"MailTemplate.5002.2": "Thank you for your support!",
|
||||
"MailTemplate.5002.3": "We truly appreciate your support and have prepared the following gifts for you:",
|
||||
"MailTemplate.90001.1": "Stella Sora Team",
|
||||
"MailTemplate.90001.2": "Journey Experience Survey - Part 1",
|
||||
"MailTemplate.90001.3": "Hello there, renowned Tyrant!\u000bWe have prepared a questionnaire to better understand your gaming experience in this beta test and to improve the quality of the game. You can find and participate in the questionnaire through \"Questionnaire\" at the bottom.\u000bOnce you've completed the questionnaire, you will receive [Stellanite Dust x100]. Your feedback and suggestions during the beta test are highly appreciated, and we look forward to joining you on your adventure across Nova Continent as you make your wishes come true!",
|
||||
"MailTemplate.90002.1": "Stella Sora Team",
|
||||
"MailTemplate.90002.2": "Journey Experience Survey - Part 2",
|
||||
"MailTemplate.90002.3": "Hello there, renowned Tyrant!\u000bWe have prepared a questionnaire to better understand your gaming experience in this beta test and to improve the quality of the game. You can find and participate in the questionnaire through \"Questionnaire\" at the bottom.\u000bOnce you've completed the questionnaire, you will receive [Stellanite Dust x100]. Your feedback and suggestions during the beta test are highly appreciated, and we look forward to joining you on your adventure across Nova Continent as you make your wishes come true!",
|
||||
"MailTemplate.90003.1": "Stella Sora Team",
|
||||
"MailTemplate.90003.2": "Journey Experience Survey - Part 3",
|
||||
"MailTemplate.90003.3": "Hello there, renowned Tyrant!\u000bWe have prepared a questionnaire to better understand your gaming experience in this beta test and to improve the quality of the game. You can find and participate in the questionnaire through \"Questionnaire\" at the bottom.\u000bOnce you've completed the questionnaire, you will receive [Stellanite Dust x100]. Your feedback and suggestions during the beta test are highly appreciated, and we look forward to joining you on your adventure across Nova Continent as you make your wishes come true!",
|
||||
"MailTemplate.9999.1": "Stella Sora Team",
|
||||
"MailTemplate.9999.2": "Item Delivery Notification",
|
||||
"MailTemplate.9999.3": "You have successfully purchased {0} x{1}. All items and benefits have been credited to your account. Thank you for choosing us!"
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
{
|
||||
"MainScreenCG.1001.1": "The Snatch",
|
||||
"MainScreenCG.1002.1": "Calibration",
|
||||
"MainScreenCG.1003.1": "Dreamless Sleep",
|
||||
"MainScreenCG.1004.1": "Surprise",
|
||||
"MainScreenCG.1005.1": "Wish Box",
|
||||
"MainScreenCG.1006.1": "Critical Decision",
|
||||
"MainScreenCG.1007.1": "First Contact",
|
||||
"MainScreenCG.1008.1": "The Awakening Reset",
|
||||
"MainScreenCG.1009.1": "Déjà Vu",
|
||||
"MainScreenCG.1010.1": "Dream Ruins",
|
||||
"MainScreenCG.1011.1": "Stride",
|
||||
"MainScreenCG.1012.1": "Old Friend?",
|
||||
"MainScreenCG.1013.1": "Look Back",
|
||||
"MainScreenCG.1014.1": "Monolith",
|
||||
"MainScreenCG.1015.1": "Face Head-on",
|
||||
"MainScreenCG.1016.1": "Drive",
|
||||
"MainScreenCG.1017.1": "Daily Life in Emor 1",
|
||||
"MainScreenCG.1018.1": "Daily Life in Emor 2",
|
||||
"MainScreenCG.1019.1": "Daily Life in Emor 3",
|
||||
"MainScreenCG.1020.1": "City of a Thousand Monoliths",
|
||||
"MainScreenCG.1021.1": "Seal and Glass",
|
||||
"MainScreenCG.1022.1": "Phone?",
|
||||
"MainScreenCG.1023.1": "Yesterday and the Far Away",
|
||||
"MainScreenCG.1024.1": "That Kid",
|
||||
"MainScreenCG.1025.1": "What You See",
|
||||
"MainScreenCG.1026.1": "Run",
|
||||
"MainScreenCG.1027.1": "The Determination",
|
||||
"MainScreenCG.1028.1": "Winds of Ash District",
|
||||
"MainScreenCG.1029.1": "Turning Around",
|
||||
"MainScreenCG.1030.1": "Code of Honor",
|
||||
"MainScreenCG.1031.1": "Nowhere to Call Home",
|
||||
"MainScreenCG.1032.1": "Blade Out",
|
||||
"MainScreenCG.1033.1": "A Close Look",
|
||||
"MainScreenCG.1034.1": "The Resolution",
|
||||
"MainScreenCG.1035.1": "The Aftermath",
|
||||
"MainScreenCG.1036.1": "Blade of No-self",
|
||||
"MainScreenCG.1037.1": "The Surprise",
|
||||
"MainScreenCG.1038.1": "Nocturn Eterna's Approval",
|
||||
"MainScreenCG.1039.1": "The Wind on Waterway Bridge",
|
||||
"MainScreenCG.1040.1": "Lord of the Prize Claw",
|
||||
"MainScreenCG.1041.1": "Restful Corner",
|
||||
"MainScreenCG.1042.1": "Unconscious Courage",
|
||||
"MainScreenCG.1043.1": "All-Out Strike",
|
||||
"MainScreenCG.1044.1": "Resolute Step Forward",
|
||||
"MainScreenCG.2001.1": "Warmth of Your Grip",
|
||||
"MainScreenCG.2002.1": "Oasis Welcome Party",
|
||||
"MainScreenCG.2003.1": "A Thousand Blossoms by Night",
|
||||
"MainScreenCG.2004.1": "Matcha Dreaming",
|
||||
"MainScreenCG.2005.1": "Sweet Dreams in the Office",
|
||||
"MainScreenCG.2006.1": "Knight's Reversal Drift"
|
||||
}
|
||||
@@ -0,0 +1,857 @@
|
||||
{
|
||||
"MainSkill.100101.1": "Fortissimo: Main Theme",
|
||||
"MainSkill.100101.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100102.1": "Fortissimo: Main Theme",
|
||||
"MainSkill.100102.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100103.1": "Fortissimo: Main Theme",
|
||||
"MainSkill.100103.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100104.1": "Fortissimo: Main Theme",
|
||||
"MainSkill.100104.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100105.1": "Fortissimo: Main Theme",
|
||||
"MainSkill.100105.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100106.1": "Fortissimo: Main Theme",
|
||||
"MainSkill.100106.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100201.1": "Fortissimo: Harmony",
|
||||
"MainSkill.100201.2": "Increases the support Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100202.1": "Fortissimo: Harmony",
|
||||
"MainSkill.100202.2": "Increases the support Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100203.1": "Fortissimo: Harmony",
|
||||
"MainSkill.100203.2": "Increases the support Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100204.1": "Fortissimo: Harmony",
|
||||
"MainSkill.100204.2": "Increases the support Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100205.1": "Fortissimo: Harmony",
|
||||
"MainSkill.100205.2": "Increases the support Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100206.1": "Fortissimo: Harmony",
|
||||
"MainSkill.100206.2": "Increases the support Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100301.1": "Cadence: Main Theme",
|
||||
"MainSkill.100301.2": "Increases the main Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100302.1": "Cadence: Main Theme",
|
||||
"MainSkill.100302.2": "Increases the main Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100303.1": "Cadence: Main Theme",
|
||||
"MainSkill.100303.2": "Increases the main Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100304.1": "Cadence: Main Theme",
|
||||
"MainSkill.100304.2": "Increases the main Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100305.1": "Cadence: Main Theme",
|
||||
"MainSkill.100305.2": "Increases the main Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100306.1": "Cadence: Main Theme",
|
||||
"MainSkill.100306.2": "Increases the main Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100401.1": "Cadence: Harmony",
|
||||
"MainSkill.100401.2": "Increases the support Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100402.1": "Cadence: Harmony",
|
||||
"MainSkill.100402.2": "Increases the support Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100403.1": "Cadence: Harmony",
|
||||
"MainSkill.100403.2": "Increases the support Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100404.1": "Cadence: Harmony",
|
||||
"MainSkill.100404.2": "Increases the support Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100405.1": "Cadence: Harmony",
|
||||
"MainSkill.100405.2": "Increases the support Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100406.1": "Cadence: Harmony",
|
||||
"MainSkill.100406.2": "Increases the support Trekker's Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100501.1": "Crescendo: Main Theme",
|
||||
"MainSkill.100501.2": "Increases the main Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100502.1": "Crescendo: Main Theme",
|
||||
"MainSkill.100502.2": "Increases the main Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100503.1": "Crescendo: Main Theme",
|
||||
"MainSkill.100503.2": "Increases the main Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100504.1": "Crescendo: Main Theme",
|
||||
"MainSkill.100504.2": "Increases the main Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100505.1": "Crescendo: Main Theme",
|
||||
"MainSkill.100505.2": "Increases the main Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100506.1": "Crescendo: Main Theme",
|
||||
"MainSkill.100506.2": "Increases the main Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100601.1": "Crescendo: Harmony",
|
||||
"MainSkill.100601.2": "Increases the support Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100602.1": "Crescendo: Harmony",
|
||||
"MainSkill.100602.2": "Increases the support Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100603.1": "Crescendo: Harmony",
|
||||
"MainSkill.100603.2": "Increases the support Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100604.1": "Crescendo: Harmony",
|
||||
"MainSkill.100604.2": "Increases the support Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100605.1": "Crescendo: Harmony",
|
||||
"MainSkill.100605.2": "Increases the support Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100606.1": "Crescendo: Harmony",
|
||||
"MainSkill.100606.2": "Increases the support Trekker's Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100701.1": "Harmonics: Main Theme",
|
||||
"MainSkill.100701.2": "Increases the main Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100702.1": "Harmonics: Main Theme",
|
||||
"MainSkill.100702.2": "Increases the main Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100703.1": "Harmonics: Main Theme",
|
||||
"MainSkill.100703.2": "Increases the main Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100704.1": "Harmonics: Main Theme",
|
||||
"MainSkill.100704.2": "Increases the main Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100705.1": "Harmonics: Main Theme",
|
||||
"MainSkill.100705.2": "Increases the main Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100706.1": "Harmonics: Main Theme",
|
||||
"MainSkill.100706.2": "Increases the main Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100801.1": "Harmonics: Harmony",
|
||||
"MainSkill.100801.2": "Increases the support Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100802.1": "Harmonics: Harmony",
|
||||
"MainSkill.100802.2": "Increases the support Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100803.1": "Harmonics: Harmony",
|
||||
"MainSkill.100803.2": "Increases the support Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100804.1": "Harmonics: Harmony",
|
||||
"MainSkill.100804.2": "Increases the support Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100805.1": "Harmonics: Harmony",
|
||||
"MainSkill.100805.2": "Increases the support Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.100806.1": "Harmonics: Harmony",
|
||||
"MainSkill.100806.2": "Increases the support Trekker's Skill DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200101.1": "Feasts and Revelry",
|
||||
"MainSkill.200101.2": "Increases the main Trekker's Auto Attack DMG and Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200102.1": "Feasts and Revelry",
|
||||
"MainSkill.200102.2": "Increases the main Trekker's Auto Attack DMG and Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200103.1": "Feasts and Revelry",
|
||||
"MainSkill.200103.2": "Increases the main Trekker's Auto Attack DMG and Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200104.1": "Feasts and Revelry",
|
||||
"MainSkill.200104.2": "Increases the main Trekker's Auto Attack DMG and Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200105.1": "Feasts and Revelry",
|
||||
"MainSkill.200105.2": "Increases the main Trekker's Auto Attack DMG and Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200106.1": "Feasts and Revelry",
|
||||
"MainSkill.200106.2": "Increases the main Trekker's Auto Attack DMG and Skill DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200201.1": "Cry of the Valor",
|
||||
"MainSkill.200201.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200202.1": "Cry of the Valor",
|
||||
"MainSkill.200202.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200203.1": "Cry of the Valor",
|
||||
"MainSkill.200203.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200204.1": "Cry of the Valor",
|
||||
"MainSkill.200204.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200205.1": "Cry of the Valor",
|
||||
"MainSkill.200205.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200206.1": "Cry of the Valor",
|
||||
"MainSkill.200206.2": "Increases the main Trekker's ATK by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200301.1": "In Ecstasy",
|
||||
"MainSkill.200301.2": "Increases the main Trekker's Auto Attack DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200302.1": "In Ecstasy",
|
||||
"MainSkill.200302.2": "Increases the main Trekker's Auto Attack DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200303.1": "In Ecstasy",
|
||||
"MainSkill.200303.2": "Increases the main Trekker's Auto Attack DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200304.1": "In Ecstasy",
|
||||
"MainSkill.200304.2": "Increases the main Trekker's Auto Attack DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200305.1": "In Ecstasy",
|
||||
"MainSkill.200305.2": "Increases the main Trekker's Auto Attack DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200306.1": "In Ecstasy",
|
||||
"MainSkill.200306.2": "Increases the main Trekker's Auto Attack DMG and Ultimate DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200501.1": "Passion Ablaze",
|
||||
"MainSkill.200501.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200502.1": "Passion Ablaze",
|
||||
"MainSkill.200502.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200503.1": "Passion Ablaze",
|
||||
"MainSkill.200503.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200504.1": "Passion Ablaze",
|
||||
"MainSkill.200504.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200505.1": "Passion Ablaze",
|
||||
"MainSkill.200505.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200506.1": "Passion Ablaze",
|
||||
"MainSkill.200506.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200601.1": "Radiant Omen",
|
||||
"MainSkill.200601.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200602.1": "Radiant Omen",
|
||||
"MainSkill.200602.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200603.1": "Radiant Omen",
|
||||
"MainSkill.200603.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200604.1": "Radiant Omen",
|
||||
"MainSkill.200604.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200605.1": "Radiant Omen",
|
||||
"MainSkill.200605.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200606.1": "Radiant Omen",
|
||||
"MainSkill.200606.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200701.1": "Rise with Zephyr",
|
||||
"MainSkill.200701.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200702.1": "Rise with Zephyr",
|
||||
"MainSkill.200702.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200703.1": "Rise with Zephyr",
|
||||
"MainSkill.200703.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200704.1": "Rise with Zephyr",
|
||||
"MainSkill.200704.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200705.1": "Rise with Zephyr",
|
||||
"MainSkill.200705.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200706.1": "Rise with Zephyr",
|
||||
"MainSkill.200706.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200801.1": "Bubbling Torrent",
|
||||
"MainSkill.200801.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200802.1": "Bubbling Torrent",
|
||||
"MainSkill.200802.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200803.1": "Bubbling Torrent",
|
||||
"MainSkill.200803.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200804.1": "Bubbling Torrent",
|
||||
"MainSkill.200804.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200805.1": "Bubbling Torrent",
|
||||
"MainSkill.200805.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200806.1": "Bubbling Torrent",
|
||||
"MainSkill.200806.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200901.1": "Echoes of Eclipse",
|
||||
"MainSkill.200901.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200902.1": "Echoes of Eclipse",
|
||||
"MainSkill.200902.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200903.1": "Echoes of Eclipse",
|
||||
"MainSkill.200903.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200904.1": "Echoes of Eclipse",
|
||||
"MainSkill.200904.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200905.1": "Echoes of Eclipse",
|
||||
"MainSkill.200905.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.200906.1": "Echoes of Eclipse",
|
||||
"MainSkill.200906.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.201001.1": "Will of Steel",
|
||||
"MainSkill.201001.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.201002.1": "Will of Steel",
|
||||
"MainSkill.201002.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.201003.1": "Will of Steel",
|
||||
"MainSkill.201003.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.201004.1": "Will of Steel",
|
||||
"MainSkill.201004.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.201005.1": "Will of Steel",
|
||||
"MainSkill.201005.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.201006.1": "Will of Steel",
|
||||
"MainSkill.201006.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.",
|
||||
"MainSkill.300301.1": "Rock Party",
|
||||
"MainSkill.300301.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Ignis Trekker casts a skill, increases Ignis Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300302.1": "Rock Party",
|
||||
"MainSkill.300302.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Ignis Trekker casts a skill, increases Ignis Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300303.1": "Rock Party",
|
||||
"MainSkill.300303.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Ignis Trekker casts a skill, increases Ignis Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300304.1": "Rock Party",
|
||||
"MainSkill.300304.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Ignis Trekker casts a skill, increases Ignis Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300305.1": "Rock Party",
|
||||
"MainSkill.300305.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Ignis Trekker casts a skill, increases Ignis Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300306.1": "Rock Party",
|
||||
"MainSkill.300306.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Ignis Trekker casts a skill, increases Ignis Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300401.1": "Ardent Twin Moons",
|
||||
"MainSkill.300401.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ignis Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300402.1": "Ardent Twin Moons",
|
||||
"MainSkill.300402.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ignis Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300403.1": "Ardent Twin Moons",
|
||||
"MainSkill.300403.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ignis Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300404.1": "Ardent Twin Moons",
|
||||
"MainSkill.300404.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ignis Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300405.1": "Ardent Twin Moons",
|
||||
"MainSkill.300405.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ignis Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300406.1": "Ardent Twin Moons",
|
||||
"MainSkill.300406.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ignis Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300501.1": "Glimmer Bubbles",
|
||||
"MainSkill.300501.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Lux Trekker casts a skill, increases Lux Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300502.1": "Glimmer Bubbles",
|
||||
"MainSkill.300502.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Lux Trekker casts a skill, increases Lux Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300503.1": "Glimmer Bubbles",
|
||||
"MainSkill.300503.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Lux Trekker casts a skill, increases Lux Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300504.1": "Glimmer Bubbles",
|
||||
"MainSkill.300504.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Lux Trekker casts a skill, increases Lux Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300505.1": "Glimmer Bubbles",
|
||||
"MainSkill.300505.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Lux Trekker casts a skill, increases Lux Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300506.1": "Glimmer Bubbles",
|
||||
"MainSkill.300506.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Lux Trekker casts a skill, increases Lux Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300601.1": "Light Lullaby",
|
||||
"MainSkill.300601.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Lux Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300602.1": "Light Lullaby",
|
||||
"MainSkill.300602.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Lux Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300603.1": "Light Lullaby",
|
||||
"MainSkill.300603.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Lux Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300604.1": "Light Lullaby",
|
||||
"MainSkill.300604.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Lux Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300605.1": "Light Lullaby",
|
||||
"MainSkill.300605.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Lux Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300606.1": "Light Lullaby",
|
||||
"MainSkill.300606.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Lux Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300701.1": "Emerald Dreamscape",
|
||||
"MainSkill.300701.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Ventus Trekker casts a skill, increases Ventus Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300702.1": "Emerald Dreamscape",
|
||||
"MainSkill.300702.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Ventus Trekker casts a skill, increases Ventus Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300703.1": "Emerald Dreamscape",
|
||||
"MainSkill.300703.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Ventus Trekker casts a skill, increases Ventus Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300704.1": "Emerald Dreamscape",
|
||||
"MainSkill.300704.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Ventus Trekker casts a skill, increases Ventus Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300705.1": "Emerald Dreamscape",
|
||||
"MainSkill.300705.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Ventus Trekker casts a skill, increases Ventus Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300706.1": "Emerald Dreamscape",
|
||||
"MainSkill.300706.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Ventus Trekker casts a skill, increases Ventus Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300801.1": "Tailwind Journey",
|
||||
"MainSkill.300801.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ventus Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300802.1": "Tailwind Journey",
|
||||
"MainSkill.300802.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ventus Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300803.1": "Tailwind Journey",
|
||||
"MainSkill.300803.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ventus Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300804.1": "Tailwind Journey",
|
||||
"MainSkill.300804.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ventus Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300805.1": "Tailwind Journey",
|
||||
"MainSkill.300805.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ventus Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300806.1": "Tailwind Journey",
|
||||
"MainSkill.300806.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Ventus Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.300901.1": "Dreamlike Illusion",
|
||||
"MainSkill.300901.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts a skill, increases Aqua Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300902.1": "Dreamlike Illusion",
|
||||
"MainSkill.300902.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts a skill, increases Aqua Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300903.1": "Dreamlike Illusion",
|
||||
"MainSkill.300903.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts a skill, increases Aqua Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300904.1": "Dreamlike Illusion",
|
||||
"MainSkill.300904.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts a skill, increases Aqua Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300905.1": "Dreamlike Illusion",
|
||||
"MainSkill.300905.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts a skill, increases Aqua Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.300906.1": "Dreamlike Illusion",
|
||||
"MainSkill.300906.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts a skill, increases Aqua Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301001.1": "Aromatic Steam",
|
||||
"MainSkill.301001.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2}, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301002.1": "Aromatic Steam",
|
||||
"MainSkill.301002.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2}, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301003.1": "Aromatic Steam",
|
||||
"MainSkill.301003.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2}, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301004.1": "Aromatic Steam",
|
||||
"MainSkill.301004.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2}, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301005.1": "Aromatic Steam",
|
||||
"MainSkill.301005.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2}, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301006.1": "Aromatic Steam",
|
||||
"MainSkill.301006.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2}, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301101.1": "Nocturne Beat",
|
||||
"MainSkill.301101.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Umbra Trekker casts a skill, increases Umbra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301102.1": "Nocturne Beat",
|
||||
"MainSkill.301102.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Umbra Trekker casts a skill, increases Umbra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301103.1": "Nocturne Beat",
|
||||
"MainSkill.301103.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Umbra Trekker casts a skill, increases Umbra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301104.1": "Nocturne Beat",
|
||||
"MainSkill.301104.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Umbra Trekker casts a skill, increases Umbra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301105.1": "Nocturne Beat",
|
||||
"MainSkill.301105.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Umbra Trekker casts a skill, increases Umbra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301106.1": "Nocturne Beat",
|
||||
"MainSkill.301106.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Umbra Trekker casts a skill, increases Umbra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301201.1": "Starry Reverie",
|
||||
"MainSkill.301201.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Umbra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301202.1": "Starry Reverie",
|
||||
"MainSkill.301202.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Umbra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301203.1": "Starry Reverie",
|
||||
"MainSkill.301203.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Umbra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301204.1": "Starry Reverie",
|
||||
"MainSkill.301204.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Umbra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301205.1": "Starry Reverie",
|
||||
"MainSkill.301205.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Umbra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301206.1": "Starry Reverie",
|
||||
"MainSkill.301206.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Umbra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301301.1": "Dappled Shade",
|
||||
"MainSkill.301301.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Terra Trekker casts a skill, increases Terra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301302.1": "Dappled Shade",
|
||||
"MainSkill.301302.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Terra Trekker casts a skill, increases Terra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301303.1": "Dappled Shade",
|
||||
"MainSkill.301303.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Terra Trekker casts a skill, increases Terra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301304.1": "Dappled Shade",
|
||||
"MainSkill.301304.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Terra Trekker casts a skill, increases Terra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301305.1": "Dappled Shade",
|
||||
"MainSkill.301305.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Terra Trekker casts a skill, increases Terra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301306.1": "Dappled Shade",
|
||||
"MainSkill.301306.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen a Terra Trekker casts a skill, increases Terra Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301401.1": "Forged to Perfection",
|
||||
"MainSkill.301401.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301402.1": "Forged to Perfection",
|
||||
"MainSkill.301402.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301403.1": "Forged to Perfection",
|
||||
"MainSkill.301403.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301404.1": "Forged to Perfection",
|
||||
"MainSkill.301404.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301405.1": "Forged to Perfection",
|
||||
"MainSkill.301405.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301406.1": "Forged to Perfection",
|
||||
"MainSkill.301406.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bIf the main Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by <color=#ec6d21>{3}</color>.",
|
||||
"MainSkill.301501.1": "Lingering Fragrance",
|
||||
"MainSkill.301501.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301502.1": "Lingering Fragrance",
|
||||
"MainSkill.301502.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301503.1": "Lingering Fragrance",
|
||||
"MainSkill.301503.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301504.1": "Lingering Fragrance",
|
||||
"MainSkill.301504.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301505.1": "Lingering Fragrance",
|
||||
"MainSkill.301505.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301506.1": "Lingering Fragrance",
|
||||
"MainSkill.301506.2": "Increases the Skill DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301601.1": "Fury in Bloom",
|
||||
"MainSkill.301601.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301602.1": "Fury in Bloom",
|
||||
"MainSkill.301602.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301603.1": "Fury in Bloom",
|
||||
"MainSkill.301603.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301604.1": "Fury in Bloom",
|
||||
"MainSkill.301604.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301605.1": "Fury in Bloom",
|
||||
"MainSkill.301605.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301606.1": "Fury in Bloom",
|
||||
"MainSkill.301606.2": "Increases the Skill DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301701.1": "Twirl of Light",
|
||||
"MainSkill.301701.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301702.1": "Twirl of Light",
|
||||
"MainSkill.301702.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301703.1": "Twirl of Light",
|
||||
"MainSkill.301703.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301704.1": "Twirl of Light",
|
||||
"MainSkill.301704.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301705.1": "Twirl of Light",
|
||||
"MainSkill.301705.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301706.1": "Twirl of Light",
|
||||
"MainSkill.301706.2": "Increases the Skill DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301801.1": "Fizz and Pop",
|
||||
"MainSkill.301801.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301802.1": "Fizz and Pop",
|
||||
"MainSkill.301802.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301803.1": "Fizz and Pop",
|
||||
"MainSkill.301803.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301804.1": "Fizz and Pop",
|
||||
"MainSkill.301804.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301805.1": "Fizz and Pop",
|
||||
"MainSkill.301805.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301806.1": "Fizz and Pop",
|
||||
"MainSkill.301806.2": "Increases the Skill DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301901.1": "Ephemeral Shadowfall",
|
||||
"MainSkill.301901.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301902.1": "Ephemeral Shadowfall",
|
||||
"MainSkill.301902.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301903.1": "Ephemeral Shadowfall",
|
||||
"MainSkill.301903.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301904.1": "Ephemeral Shadowfall",
|
||||
"MainSkill.301904.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301905.1": "Ephemeral Shadowfall",
|
||||
"MainSkill.301905.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.301906.1": "Ephemeral Shadowfall",
|
||||
"MainSkill.301906.2": "Increases the Skill DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.302001.1": "Kitschphobia",
|
||||
"MainSkill.302001.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.302002.1": "Kitschphobia",
|
||||
"MainSkill.302002.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.302003.1": "Kitschphobia",
|
||||
"MainSkill.302003.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.302004.1": "Kitschphobia",
|
||||
"MainSkill.302004.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.302005.1": "Kitschphobia",
|
||||
"MainSkill.302005.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.302006.1": "Kitschphobia",
|
||||
"MainSkill.302006.2": "Increases the Skill DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker casts an Ultimate, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.302101.1": "A Refraction of Mirage",
|
||||
"MainSkill.302101.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ventus Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302102.1": "A Refraction of Mirage",
|
||||
"MainSkill.302102.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ventus Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302103.1": "A Refraction of Mirage",
|
||||
"MainSkill.302103.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ventus Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302104.1": "A Refraction of Mirage",
|
||||
"MainSkill.302104.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ventus Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302105.1": "A Refraction of Mirage",
|
||||
"MainSkill.302105.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ventus Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302106.1": "A Refraction of Mirage",
|
||||
"MainSkill.302106.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ventus Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302201.1": "Benediction Under Lantern",
|
||||
"MainSkill.302201.2": "Increases the Ultimate DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ignis Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302202.1": "Benediction Under Lantern",
|
||||
"MainSkill.302202.2": "Increases the Ultimate DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ignis Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302203.1": "Benediction Under Lantern",
|
||||
"MainSkill.302203.2": "Increases the Ultimate DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ignis Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302204.1": "Benediction Under Lantern",
|
||||
"MainSkill.302204.2": "Increases the Ultimate DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ignis Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302205.1": "Benediction Under Lantern",
|
||||
"MainSkill.302205.2": "Increases the Ultimate DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ignis Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302206.1": "Benediction Under Lantern",
|
||||
"MainSkill.302206.2": "Increases the Ultimate DMG of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Ignis Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302301.1": "Angel's Prayer",
|
||||
"MainSkill.302301.2": "Increases the Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Lux Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302302.1": "Angel's Prayer",
|
||||
"MainSkill.302302.2": "Increases the Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Lux Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302303.1": "Angel's Prayer",
|
||||
"MainSkill.302303.2": "Increases the Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Lux Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302304.1": "Angel's Prayer",
|
||||
"MainSkill.302304.2": "Increases the Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Lux Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302305.1": "Angel's Prayer",
|
||||
"MainSkill.302305.2": "Increases the Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Lux Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302306.1": "Angel's Prayer",
|
||||
"MainSkill.302306.2": "Increases the Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Lux Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302401.1": "Call of Holiday",
|
||||
"MainSkill.302401.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Aqua Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302402.1": "Call of Holiday",
|
||||
"MainSkill.302402.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Aqua Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302403.1": "Call of Holiday",
|
||||
"MainSkill.302403.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Aqua Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302404.1": "Call of Holiday",
|
||||
"MainSkill.302404.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Aqua Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302405.1": "Call of Holiday",
|
||||
"MainSkill.302405.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Aqua Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302406.1": "Call of Holiday",
|
||||
"MainSkill.302406.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Aqua Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302501.1": "Forbidden Nectar",
|
||||
"MainSkill.302501.2": "Increases the Ultimate DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Umbra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302502.1": "Forbidden Nectar",
|
||||
"MainSkill.302502.2": "Increases the Ultimate DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Umbra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302503.1": "Forbidden Nectar",
|
||||
"MainSkill.302503.2": "Increases the Ultimate DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Umbra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302504.1": "Forbidden Nectar",
|
||||
"MainSkill.302504.2": "Increases the Ultimate DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Umbra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302505.1": "Forbidden Nectar",
|
||||
"MainSkill.302505.2": "Increases the Ultimate DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Umbra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302506.1": "Forbidden Nectar",
|
||||
"MainSkill.302506.2": "Increases the Ultimate DMG of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Umbra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302601.1": "Business Tips",
|
||||
"MainSkill.302601.2": "Increases the Ultimate DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Terra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302602.1": "Business Tips",
|
||||
"MainSkill.302602.2": "Increases the Ultimate DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Terra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302603.1": "Business Tips",
|
||||
"MainSkill.302603.2": "Increases the Ultimate DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Terra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302604.1": "Business Tips",
|
||||
"MainSkill.302604.2": "Increases the Ultimate DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Terra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302605.1": "Business Tips",
|
||||
"MainSkill.302605.2": "Increases the Ultimate DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Terra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.302606.1": "Business Tips",
|
||||
"MainSkill.302606.2": "Increases the Ultimate DMG of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAt the start of battle, Terra Trekkers in the squad restore <color=#ec6d21>{2}</color> Energy.",
|
||||
"MainSkill.400101.1": "Meowing Cat God",
|
||||
"MainSkill.400101.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.400102.1": "Meowing Cat God",
|
||||
"MainSkill.400102.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.400103.1": "Meowing Cat God",
|
||||
"MainSkill.400103.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.400104.1": "Meowing Cat God",
|
||||
"MainSkill.400104.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.400105.1": "Meowing Cat God",
|
||||
"MainSkill.400105.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.400106.1": "Meowing Cat God",
|
||||
"MainSkill.400106.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.400201.1": "Sky, Flowers, Poem",
|
||||
"MainSkill.400201.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.",
|
||||
"MainSkill.400202.1": "Sky, Flowers, Poem",
|
||||
"MainSkill.400202.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.",
|
||||
"MainSkill.400203.1": "Sky, Flowers, Poem",
|
||||
"MainSkill.400203.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.",
|
||||
"MainSkill.400204.1": "Sky, Flowers, Poem",
|
||||
"MainSkill.400204.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.",
|
||||
"MainSkill.400205.1": "Sky, Flowers, Poem",
|
||||
"MainSkill.400205.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.",
|
||||
"MainSkill.400206.1": "Sky, Flowers, Poem",
|
||||
"MainSkill.400206.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.",
|
||||
"MainSkill.400501.1": "Sunlit Blossom",
|
||||
"MainSkill.400501.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bIncreases the Aqua DMG dealt by Aqua Trekkers in the squad to targets inflicted with ##Chill#1027# or ##Frozen#1002# by an additional <color=#ec6d21>{2}</color>.",
|
||||
"MainSkill.400502.1": "Sunlit Blossom",
|
||||
"MainSkill.400502.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bIncreases the Aqua DMG dealt by Aqua Trekkers in the squad to targets inflicted with ##Chill#1027# or ##Frozen#1002# by an additional <color=#ec6d21>{2}</color>.",
|
||||
"MainSkill.400503.1": "Sunlit Blossom",
|
||||
"MainSkill.400503.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bIncreases the Aqua DMG dealt by Aqua Trekkers in the squad to targets inflicted with ##Chill#1027# or ##Frozen#1002# by an additional <color=#ec6d21>{2}</color>.",
|
||||
"MainSkill.400504.1": "Sunlit Blossom",
|
||||
"MainSkill.400504.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bIncreases the Aqua DMG dealt by Aqua Trekkers in the squad to targets inflicted with ##Chill#1027# or ##Frozen#1002# by an additional <color=#ec6d21>{2}</color>.",
|
||||
"MainSkill.400505.1": "Sunlit Blossom",
|
||||
"MainSkill.400505.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bIncreases the Aqua DMG dealt by Aqua Trekkers in the squad to targets inflicted with ##Chill#1027# or ##Frozen#1002# by an additional <color=#ec6d21>{2}</color>.",
|
||||
"MainSkill.400506.1": "Sunlit Blossom",
|
||||
"MainSkill.400506.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bIncreases the Aqua DMG dealt by Aqua Trekkers in the squad to targets inflicted with ##Chill#1027# or ##Frozen#1002# by an additional <color=#ec6d21>{2}</color>.",
|
||||
"MainSkill.400601.1": "Witch's Swing",
|
||||
"MainSkill.400601.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker casts a Support Skill, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400602.1": "Witch's Swing",
|
||||
"MainSkill.400602.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker casts a Support Skill, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400603.1": "Witch's Swing",
|
||||
"MainSkill.400603.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker casts a Support Skill, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400604.1": "Witch's Swing",
|
||||
"MainSkill.400604.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker casts a Support Skill, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400605.1": "Witch's Swing",
|
||||
"MainSkill.400605.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker casts a Support Skill, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400606.1": "Witch's Swing",
|
||||
"MainSkill.400606.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker casts a Support Skill, increases the effect by an additional <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400701.1": "Midnight Mayhem",
|
||||
"MainSkill.400701.2": "Increases the Skill DMG & Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Lux Mark#1015#, increases the main Lux Trekker' Auto Attack & Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400702.1": "Midnight Mayhem",
|
||||
"MainSkill.400702.2": "Increases the Skill DMG & Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Lux Mark#1015#, increases the main Lux Trekker' Auto Attack & Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400703.1": "Midnight Mayhem",
|
||||
"MainSkill.400703.2": "Increases the Skill DMG & Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Lux Mark#1015#, increases the main Lux Trekker' Auto Attack & Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400704.1": "Midnight Mayhem",
|
||||
"MainSkill.400704.2": "Increases the Skill DMG & Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Lux Mark#1015#, increases the main Lux Trekker' Auto Attack & Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400705.1": "Midnight Mayhem",
|
||||
"MainSkill.400705.2": "Increases the Skill DMG & Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Lux Mark#1015#, increases the main Lux Trekker' Auto Attack & Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400706.1": "Midnight Mayhem",
|
||||
"MainSkill.400706.2": "Increases the Skill DMG & Ultimate DMG of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Lux Mark#1015#, increases the main Lux Trekker' Auto Attack & Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.400901.1": "New Star Prelude",
|
||||
"MainSkill.400901.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAfter the battle begins, the main Ventus Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.400902.1": "New Star Prelude",
|
||||
"MainSkill.400902.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAfter the battle begins, the main Ventus Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.400903.1": "New Star Prelude",
|
||||
"MainSkill.400903.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAfter the battle begins, the main Ventus Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.400904.1": "New Star Prelude",
|
||||
"MainSkill.400904.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAfter the battle begins, the main Ventus Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.400905.1": "New Star Prelude",
|
||||
"MainSkill.400905.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAfter the battle begins, the main Ventus Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.400906.1": "New Star Prelude",
|
||||
"MainSkill.400906.2": "Increases the ATK of Ventus Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bAfter the battle begins, the main Ventus Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401001.1": "Prayer Beneath Light",
|
||||
"MainSkill.401001.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekker is hit, gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401002.1": "Prayer Beneath Light",
|
||||
"MainSkill.401002.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekker is hit, gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401003.1": "Prayer Beneath Light",
|
||||
"MainSkill.401003.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekker is hit, gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401004.1": "Prayer Beneath Light",
|
||||
"MainSkill.401004.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekker is hit, gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401005.1": "Prayer Beneath Light",
|
||||
"MainSkill.401005.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekker is hit, gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401006.1": "Prayer Beneath Light",
|
||||
"MainSkill.401006.2": "Increases the ATK of Lux Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekker is hit, gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401101.1": "Summer Afternoon Rain",
|
||||
"MainSkill.401101.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts an Ultimate, the main Aqua Trekker gains a shield equal to {2} of Max HP for {3}s.",
|
||||
"MainSkill.401102.1": "Summer Afternoon Rain",
|
||||
"MainSkill.401102.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts an Ultimate, the main Aqua Trekker gains a shield equal to {2} of Max HP for {3}s.",
|
||||
"MainSkill.401103.1": "Summer Afternoon Rain",
|
||||
"MainSkill.401103.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts an Ultimate, the main Aqua Trekker gains a shield equal to {2} of Max HP for {3}s.",
|
||||
"MainSkill.401104.1": "Summer Afternoon Rain",
|
||||
"MainSkill.401104.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts an Ultimate, the main Aqua Trekker gains a shield equal to {2} of Max HP for {3}s.",
|
||||
"MainSkill.401105.1": "Summer Afternoon Rain",
|
||||
"MainSkill.401105.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts an Ultimate, the main Aqua Trekker gains a shield equal to {2} of Max HP for {3}s.",
|
||||
"MainSkill.401106.1": "Summer Afternoon Rain",
|
||||
"MainSkill.401106.2": "Increases the ATK of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Trekker casts an Ultimate, the main Aqua Trekker gains a shield equal to {2} of Max HP for {3}s.",
|
||||
"MainSkill.401201.1": "Those with Ambition",
|
||||
"MainSkill.401201.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any support Umbra Trekker or Umbra minion inflicts ##Umbra Mark#1019#, the main Umbra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401202.1": "Those with Ambition",
|
||||
"MainSkill.401202.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any support Umbra Trekker or Umbra minion inflicts ##Umbra Mark#1019#, the main Umbra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401203.1": "Those with Ambition",
|
||||
"MainSkill.401203.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any support Umbra Trekker or Umbra minion inflicts ##Umbra Mark#1019#, the main Umbra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401204.1": "Those with Ambition",
|
||||
"MainSkill.401204.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any support Umbra Trekker or Umbra minion inflicts ##Umbra Mark#1019#, the main Umbra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401205.1": "Those with Ambition",
|
||||
"MainSkill.401205.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any support Umbra Trekker or Umbra minion inflicts ##Umbra Mark#1019#, the main Umbra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401206.1": "Those with Ambition",
|
||||
"MainSkill.401206.2": "Increases the ATK of Umbra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any support Umbra Trekker or Umbra minion inflicts ##Umbra Mark#1019#, the main Umbra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401301.1": "Voyage Blueprint",
|
||||
"MainSkill.401301.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Ignis Trekker casts a skill, the main Ignis Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401302.1": "Voyage Blueprint",
|
||||
"MainSkill.401302.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Ignis Trekker casts a skill, the main Ignis Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401303.1": "Voyage Blueprint",
|
||||
"MainSkill.401303.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Ignis Trekker casts a skill, the main Ignis Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401304.1": "Voyage Blueprint",
|
||||
"MainSkill.401304.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Ignis Trekker casts a skill, the main Ignis Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401305.1": "Voyage Blueprint",
|
||||
"MainSkill.401305.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Ignis Trekker casts a skill, the main Ignis Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401306.1": "Voyage Blueprint",
|
||||
"MainSkill.401306.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Ignis Trekker casts a skill, the main Ignis Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401401.1": "Sweet Times",
|
||||
"MainSkill.401401.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, the main Terra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401402.1": "Sweet Times",
|
||||
"MainSkill.401402.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, the main Terra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401403.1": "Sweet Times",
|
||||
"MainSkill.401403.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, the main Terra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401404.1": "Sweet Times",
|
||||
"MainSkill.401404.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, the main Terra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401405.1": "Sweet Times",
|
||||
"MainSkill.401405.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, the main Terra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401406.1": "Sweet Times",
|
||||
"MainSkill.401406.2": "Increases the ATK of Terra Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, the main Terra Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.",
|
||||
"MainSkill.401701.1": "Fireworks",
|
||||
"MainSkill.401701.2": "The main Ignis Trekker gains {1} stacks of Explosive Flame after casting a skill. Each stack increases Auto Attack DMG by <color=#ec6d21>{2}</color>, stacking up to {3} times. Each ammo used by the main Ignis Trekker grants one additional stack.\u000bWhen Explosive Flame is at max stacks, increases the main Ignis Trekker's Ignis Auto Attack DMG to targets by <color=#ec6d21>{4}</color> for {5}s. All Explosive Flame stacks are removed after {6}s.",
|
||||
"MainSkill.401702.1": "Fireworks",
|
||||
"MainSkill.401702.2": "The main Ignis Trekker gains {1} stacks of Explosive Flame after casting a skill. Each stack increases Auto Attack DMG by <color=#ec6d21>{2}</color>, stacking up to {3} times. Each ammo used by the main Ignis Trekker grants one additional stack.\u000bWhen Explosive Flame is at max stacks, increases the main Ignis Trekker's Ignis Auto Attack DMG to targets by <color=#ec6d21>{4}</color> for {5}s. All Explosive Flame stacks are removed after {6}s.",
|
||||
"MainSkill.401703.1": "Fireworks",
|
||||
"MainSkill.401703.2": "The main Ignis Trekker gains {1} stacks of Explosive Flame after casting a skill. Each stack increases Auto Attack DMG by <color=#ec6d21>{2}</color>, stacking up to {3} times. Each ammo used by the main Ignis Trekker grants one additional stack.\u000bWhen Explosive Flame is at max stacks, increases the main Ignis Trekker's Ignis Auto Attack DMG to targets by <color=#ec6d21>{4}</color> for {5}s. All Explosive Flame stacks are removed after {6}s.",
|
||||
"MainSkill.401704.1": "Fireworks",
|
||||
"MainSkill.401704.2": "The main Ignis Trekker gains {1} stacks of Explosive Flame after casting a skill. Each stack increases Auto Attack DMG by <color=#ec6d21>{2}</color>, stacking up to {3} times. Each ammo used by the main Ignis Trekker grants one additional stack.\u000bWhen Explosive Flame is at max stacks, increases the main Ignis Trekker's Ignis Auto Attack DMG to targets by <color=#ec6d21>{4}</color> for {5}s. All Explosive Flame stacks are removed after {6}s.",
|
||||
"MainSkill.401705.1": "Fireworks",
|
||||
"MainSkill.401705.2": "The main Ignis Trekker gains {1} stacks of Explosive Flame after casting a skill. Each stack increases Auto Attack DMG by <color=#ec6d21>{2}</color>, stacking up to {3} times. Each ammo used by the main Ignis Trekker grants one additional stack.\u000bWhen Explosive Flame is at max stacks, increases the main Ignis Trekker's Ignis Auto Attack DMG to targets by <color=#ec6d21>{4}</color> for {5}s. All Explosive Flame stacks are removed after {6}s.",
|
||||
"MainSkill.401706.1": "Fireworks",
|
||||
"MainSkill.401706.2": "The main Ignis Trekker gains {1} stacks of Explosive Flame after casting a skill. Each stack increases Auto Attack DMG by <color=#ec6d21>{2}</color>, stacking up to {3} times. Each ammo used by the main Ignis Trekker grants one additional stack.\u000bWhen Explosive Flame is at max stacks, increases the main Ignis Trekker's Ignis Auto Attack DMG to targets by <color=#ec6d21>{4}</color> for {5}s. All Explosive Flame stacks are removed after {6}s.",
|
||||
"MainSkill.401801.1": "Lemon & Black Tea",
|
||||
"MainSkill.401801.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401802.1": "Lemon & Black Tea",
|
||||
"MainSkill.401802.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401803.1": "Lemon & Black Tea",
|
||||
"MainSkill.401803.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401804.1": "Lemon & Black Tea",
|
||||
"MainSkill.401804.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401805.1": "Lemon & Black Tea",
|
||||
"MainSkill.401805.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401806.1": "Lemon & Black Tea",
|
||||
"MainSkill.401806.2": "Increases the squad's Ventus DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401901.1": "One Shot, One Down",
|
||||
"MainSkill.401901.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401902.1": "One Shot, One Down",
|
||||
"MainSkill.401902.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401903.1": "One Shot, One Down",
|
||||
"MainSkill.401903.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401904.1": "One Shot, One Down",
|
||||
"MainSkill.401904.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401905.1": "One Shot, One Down",
|
||||
"MainSkill.401905.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.401906.1": "One Shot, One Down",
|
||||
"MainSkill.401906.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402001.1": "Sparkling Moment",
|
||||
"MainSkill.402001.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402002.1": "Sparkling Moment",
|
||||
"MainSkill.402002.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402003.1": "Sparkling Moment",
|
||||
"MainSkill.402003.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402004.1": "Sparkling Moment",
|
||||
"MainSkill.402004.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402005.1": "Sparkling Moment",
|
||||
"MainSkill.402005.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402006.1": "Sparkling Moment",
|
||||
"MainSkill.402006.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402101.1": "United by Fate",
|
||||
"MainSkill.402101.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402102.1": "United by Fate",
|
||||
"MainSkill.402102.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402103.1": "United by Fate",
|
||||
"MainSkill.402103.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402104.1": "United by Fate",
|
||||
"MainSkill.402104.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402105.1": "United by Fate",
|
||||
"MainSkill.402105.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402106.1": "United by Fate",
|
||||
"MainSkill.402106.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402201.1": "The Meow",
|
||||
"MainSkill.402201.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402202.1": "The Meow",
|
||||
"MainSkill.402202.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402203.1": "The Meow",
|
||||
"MainSkill.402203.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402204.1": "The Meow",
|
||||
"MainSkill.402204.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402205.1": "The Meow",
|
||||
"MainSkill.402205.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402206.1": "The Meow",
|
||||
"MainSkill.402206.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402301.1": "Colors Pierce the Grey",
|
||||
"MainSkill.402301.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402302.1": "Colors Pierce the Grey",
|
||||
"MainSkill.402302.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402303.1": "Colors Pierce the Grey",
|
||||
"MainSkill.402303.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402304.1": "Colors Pierce the Grey",
|
||||
"MainSkill.402304.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402305.1": "Colors Pierce the Grey",
|
||||
"MainSkill.402305.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402306.1": "Colors Pierce the Grey",
|
||||
"MainSkill.402306.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bFor every Destiny Card owned, increases the effect by an additional {2}, stacking up to {3} times.",
|
||||
"MainSkill.402601.1": "Sword Against Stream",
|
||||
"MainSkill.402601.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402602.1": "Sword Against Stream",
|
||||
"MainSkill.402602.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402603.1": "Sword Against Stream",
|
||||
"MainSkill.402603.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402604.1": "Sword Against Stream",
|
||||
"MainSkill.402604.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402605.1": "Sword Against Stream",
|
||||
"MainSkill.402605.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402606.1": "Sword Against Stream",
|
||||
"MainSkill.402606.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402701.1": "Mystic Brushstrokes",
|
||||
"MainSkill.402701.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' Skill DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402702.1": "Mystic Brushstrokes",
|
||||
"MainSkill.402702.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' Skill DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402703.1": "Mystic Brushstrokes",
|
||||
"MainSkill.402703.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' Skill DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402704.1": "Mystic Brushstrokes",
|
||||
"MainSkill.402704.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' Skill DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402705.1": "Mystic Brushstrokes",
|
||||
"MainSkill.402705.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' Skill DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402706.1": "Mystic Brushstrokes",
|
||||
"MainSkill.402706.2": "Increases the squad's Ignis DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' Skill DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402801.1": "Daylight Garden",
|
||||
"MainSkill.402801.2": "Increases the Auto Attack DMG & Skill DMG of the main Ventus Trekker by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the main Ventus Trekker's Ventus DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402802.1": "Daylight Garden",
|
||||
"MainSkill.402802.2": "Increases the Auto Attack DMG & Skill DMG of the main Ventus Trekker by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the main Ventus Trekker's Ventus DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402803.1": "Daylight Garden",
|
||||
"MainSkill.402803.2": "Increases the Auto Attack DMG & Skill DMG of the main Ventus Trekker by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the main Ventus Trekker's Ventus DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402804.1": "Daylight Garden",
|
||||
"MainSkill.402804.2": "Increases the Auto Attack DMG & Skill DMG of the main Ventus Trekker by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the main Ventus Trekker's Ventus DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402805.1": "Daylight Garden",
|
||||
"MainSkill.402805.2": "Increases the Auto Attack DMG & Skill DMG of the main Ventus Trekker by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the main Ventus Trekker's Ventus DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.402806.1": "Daylight Garden",
|
||||
"MainSkill.402806.2": "Increases the Auto Attack DMG & Skill DMG of the main Ventus Trekker by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the main Ventus Trekker's Ventus DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.403001.1": "A Moment in the Afternoon",
|
||||
"MainSkill.403001.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Lux Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Shock: increases Lux DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Lux Trekker from targets inflicted with Shock by {5}.",
|
||||
"MainSkill.403002.1": "A Moment in the Afternoon",
|
||||
"MainSkill.403002.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Lux Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Shock: increases Lux DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Lux Trekker from targets inflicted with Shock by {5}.",
|
||||
"MainSkill.403003.1": "A Moment in the Afternoon",
|
||||
"MainSkill.403003.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Lux Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Shock: increases Lux DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Lux Trekker from targets inflicted with Shock by {5}.",
|
||||
"MainSkill.403004.1": "A Moment in the Afternoon",
|
||||
"MainSkill.403004.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Lux Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Shock: increases Lux DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Lux Trekker from targets inflicted with Shock by {5}.",
|
||||
"MainSkill.403005.1": "A Moment in the Afternoon",
|
||||
"MainSkill.403005.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Lux Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Shock: increases Lux DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Lux Trekker from targets inflicted with Shock by {5}.",
|
||||
"MainSkill.403006.1": "A Moment in the Afternoon",
|
||||
"MainSkill.403006.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Lux Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Shock: increases Lux DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Lux Trekker from targets inflicted with Shock by {5}.",
|
||||
"MainSkill.403101.1": "The Clash of Blade and Axe",
|
||||
"MainSkill.403101.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Aqua Trekker casts a skill, increases the Skill DMG of Aqua Trekkers in the squad by {2} for {3}s. The main Aqua Trekker gains Bless: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.403102.1": "The Clash of Blade and Axe",
|
||||
"MainSkill.403102.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Aqua Trekker casts a skill, increases the Skill DMG of Aqua Trekkers in the squad by {2} for {3}s. The main Aqua Trekker gains Bless: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.403103.1": "The Clash of Blade and Axe",
|
||||
"MainSkill.403103.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Aqua Trekker casts a skill, increases the Skill DMG of Aqua Trekkers in the squad by {2} for {3}s. The main Aqua Trekker gains Bless: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.403104.1": "The Clash of Blade and Axe",
|
||||
"MainSkill.403104.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Aqua Trekker casts a skill, increases the Skill DMG of Aqua Trekkers in the squad by {2} for {3}s. The main Aqua Trekker gains Bless: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.403105.1": "The Clash of Blade and Axe",
|
||||
"MainSkill.403105.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Aqua Trekker casts a skill, increases the Skill DMG of Aqua Trekkers in the squad by {2} for {3}s. The main Aqua Trekker gains Bless: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.403106.1": "The Clash of Blade and Axe",
|
||||
"MainSkill.403106.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Aqua Trekker casts a skill, increases the Skill DMG of Aqua Trekkers in the squad by {2} for {3}s. The main Aqua Trekker gains Bless: reduces DMG taken by {4} for {5}s.",
|
||||
"MainSkill.403201.1": "Dream Factory of ☆Truth",
|
||||
"MainSkill.403201.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker deal non-Auto Attack DMG to a target, there is a {2} chance to inflict Corrosion: increases Umbra DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Umbra Trekker from targets inflicted with Corrosion by {5}.",
|
||||
"MainSkill.403202.1": "Dream Factory of ☆Truth",
|
||||
"MainSkill.403202.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker deal non-Auto Attack DMG to a target, there is a {2} chance to inflict Corrosion: increases Umbra DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Umbra Trekker from targets inflicted with Corrosion by {5}.",
|
||||
"MainSkill.403203.1": "Dream Factory of ☆Truth",
|
||||
"MainSkill.403203.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker deal non-Auto Attack DMG to a target, there is a {2} chance to inflict Corrosion: increases Umbra DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Umbra Trekker from targets inflicted with Corrosion by {5}.",
|
||||
"MainSkill.403204.1": "Dream Factory of ☆Truth",
|
||||
"MainSkill.403204.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker deal non-Auto Attack DMG to a target, there is a {2} chance to inflict Corrosion: increases Umbra DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Umbra Trekker from targets inflicted with Corrosion by {5}.",
|
||||
"MainSkill.403205.1": "Dream Factory of ☆Truth",
|
||||
"MainSkill.403205.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker deal non-Auto Attack DMG to a target, there is a {2} chance to inflict Corrosion: increases Umbra DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Umbra Trekker from targets inflicted with Corrosion by {5}.",
|
||||
"MainSkill.403206.1": "Dream Factory of ☆Truth",
|
||||
"MainSkill.403206.2": "Increases the squad's Umbra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Umbra Trekker deal non-Auto Attack DMG to a target, there is a {2} chance to inflict Corrosion: increases Umbra DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Umbra Trekker from targets inflicted with Corrosion by {5}.",
|
||||
"MainSkill.403301.1": "Dancing with the Bones",
|
||||
"MainSkill.403301.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Terra Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by {3}. The main Terra Trekker gains Boulder: reduces DMG taken by {4}.",
|
||||
"MainSkill.403302.1": "Dancing with the Bones",
|
||||
"MainSkill.403302.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Terra Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by {3}. The main Terra Trekker gains Boulder: reduces DMG taken by {4}.",
|
||||
"MainSkill.403303.1": "Dancing with the Bones",
|
||||
"MainSkill.403303.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Terra Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by {3}. The main Terra Trekker gains Boulder: reduces DMG taken by {4}.",
|
||||
"MainSkill.403304.1": "Dancing with the Bones",
|
||||
"MainSkill.403304.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Terra Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by {3}. The main Terra Trekker gains Boulder: reduces DMG taken by {4}.",
|
||||
"MainSkill.403305.1": "Dancing with the Bones",
|
||||
"MainSkill.403305.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Terra Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by {3}. The main Terra Trekker gains Boulder: reduces DMG taken by {4}.",
|
||||
"MainSkill.403306.1": "Dancing with the Bones",
|
||||
"MainSkill.403306.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Terra Trekker's HP is above {2} when any Terra Trekker deals Skill DMG, increases the DMG of this hit by {3}. The main Terra Trekker gains Boulder: reduces DMG taken by {4}.",
|
||||
"MainSkill.403601.1": "The Lost Pilgrim",
|
||||
"MainSkill.403601.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, increases the main Terra Trekker's Skill & Auto Attack DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.403602.1": "The Lost Pilgrim",
|
||||
"MainSkill.403602.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, increases the main Terra Trekker's Skill & Auto Attack DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.403603.1": "The Lost Pilgrim",
|
||||
"MainSkill.403603.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, increases the main Terra Trekker's Skill & Auto Attack DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.403604.1": "The Lost Pilgrim",
|
||||
"MainSkill.403604.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, increases the main Terra Trekker's Skill & Auto Attack DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.403605.1": "The Lost Pilgrim",
|
||||
"MainSkill.403605.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, increases the main Terra Trekker's Skill & Auto Attack DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.403606.1": "The Lost Pilgrim",
|
||||
"MainSkill.403606.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Terra Mark#1020#, increases the main Terra Trekker's Skill & Auto Attack DMG by <color=#ec6d21>{2}</color> for {3}s.",
|
||||
"MainSkill.403701.1": "Claw the Claw",
|
||||
"MainSkill.403701.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen a target's ##Terra Mark#1020# is triggered, the target takes <color=#ec6d21>{2}</color> more Terra DMG for {3}s.",
|
||||
"MainSkill.403702.1": "Claw the Claw",
|
||||
"MainSkill.403702.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen a target's ##Terra Mark#1020# is triggered, the target takes <color=#ec6d21>{2}</color> more Terra DMG for {3}s.",
|
||||
"MainSkill.403703.1": "Claw the Claw",
|
||||
"MainSkill.403703.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen a target's ##Terra Mark#1020# is triggered, the target takes <color=#ec6d21>{2}</color> more Terra DMG for {3}s.",
|
||||
"MainSkill.403704.1": "Claw the Claw",
|
||||
"MainSkill.403704.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen a target's ##Terra Mark#1020# is triggered, the target takes <color=#ec6d21>{2}</color> more Terra DMG for {3}s.",
|
||||
"MainSkill.403705.1": "Claw the Claw",
|
||||
"MainSkill.403705.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen a target's ##Terra Mark#1020# is triggered, the target takes <color=#ec6d21>{2}</color> more Terra DMG for {3}s.",
|
||||
"MainSkill.403706.1": "Claw the Claw",
|
||||
"MainSkill.403706.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.\u000bWhen a target's ##Terra Mark#1020# is triggered, the target takes <color=#ec6d21>{2}</color> more Terra DMG for {3}s.",
|
||||
"MainSkill.403801.1": "Ripples of Nostalgia",
|
||||
"MainSkill.403801.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekkers deals Ultimate DMG to a target, the target takes <color=#ec6d21>{2}</color> more Lux DMG for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403802.1": "Ripples of Nostalgia",
|
||||
"MainSkill.403802.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekkers deals Ultimate DMG to a target, the target takes <color=#ec6d21>{2}</color> more Lux DMG for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403803.1": "Ripples of Nostalgia",
|
||||
"MainSkill.403803.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekkers deals Ultimate DMG to a target, the target takes <color=#ec6d21>{2}</color> more Lux DMG for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403804.1": "Ripples of Nostalgia",
|
||||
"MainSkill.403804.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekkers deals Ultimate DMG to a target, the target takes <color=#ec6d21>{2}</color> more Lux DMG for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403805.1": "Ripples of Nostalgia",
|
||||
"MainSkill.403805.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekkers deals Ultimate DMG to a target, the target takes <color=#ec6d21>{2}</color> more Lux DMG for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403806.1": "Ripples of Nostalgia",
|
||||
"MainSkill.403806.2": "Increases the squad's Lux DMG by <color=#ec6d21>{1}</color>.\u000bWhen the main Lux Trekkers deals Ultimate DMG to a target, the target takes <color=#ec6d21>{2}</color> more Lux DMG for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403901.1": "Summer Sanctuary",
|
||||
"MainSkill.403901.2": "Increases the main Lux Trekker's Auto Attack & Skill DMG by <color=#ec6d21>{1}</color>.\u000bIf any Trekker triggers ##Lux Mark#1015# while the main Lux Trekker's Ultimate is active, increases the squad's Lux DMG by <color=#ec6d21>{2}</color> for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403902.1": "Summer Sanctuary",
|
||||
"MainSkill.403902.2": "Increases the main Lux Trekker's Auto Attack & Skill DMG by <color=#ec6d21>{1}</color>.\u000bIf any Trekker triggers ##Lux Mark#1015# while the main Lux Trekker's Ultimate is active, increases the squad's Lux DMG by <color=#ec6d21>{2}</color> for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403903.1": "Summer Sanctuary",
|
||||
"MainSkill.403903.2": "Increases the main Lux Trekker's Auto Attack & Skill DMG by <color=#ec6d21>{1}</color>.\u000bIf any Trekker triggers ##Lux Mark#1015# while the main Lux Trekker's Ultimate is active, increases the squad's Lux DMG by <color=#ec6d21>{2}</color> for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403904.1": "Summer Sanctuary",
|
||||
"MainSkill.403904.2": "Increases the main Lux Trekker's Auto Attack & Skill DMG by <color=#ec6d21>{1}</color>.\u000bIf any Trekker triggers ##Lux Mark#1015# while the main Lux Trekker's Ultimate is active, increases the squad's Lux DMG by <color=#ec6d21>{2}</color> for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403905.1": "Summer Sanctuary",
|
||||
"MainSkill.403905.2": "Increases the main Lux Trekker's Auto Attack & Skill DMG by <color=#ec6d21>{1}</color>.\u000bIf any Trekker triggers ##Lux Mark#1015# while the main Lux Trekker's Ultimate is active, increases the squad's Lux DMG by <color=#ec6d21>{2}</color> for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.403906.1": "Summer Sanctuary",
|
||||
"MainSkill.403906.2": "Increases the main Lux Trekker's Auto Attack & Skill DMG by <color=#ec6d21>{1}</color>.\u000bIf any Trekker triggers ##Lux Mark#1015# while the main Lux Trekker's Ultimate is active, increases the squad's Lux DMG by <color=#ec6d21>{2}</color> for {3}s, stacking up to {4} times.",
|
||||
"MainSkill.404001.1": "Fist of Courage",
|
||||
"MainSkill.404001.2": "The main Ignis Trekker gains 1 stack of Courage when dealing Ultimate DMG, increasing Ultimate DMG by <color=#ec6d21>{1}</color> for {3}s, stacking up to {2} times.",
|
||||
"MainSkill.404002.1": "Fist of Courage",
|
||||
"MainSkill.404002.2": "The main Ignis Trekker gains 1 stack of Courage when dealing Ultimate DMG, increasing Ultimate DMG by <color=#ec6d21>{1}</color> for {3}s, stacking up to {2} times.",
|
||||
"MainSkill.404003.1": "Fist of Courage",
|
||||
"MainSkill.404003.2": "The main Ignis Trekker gains 1 stack of Courage when dealing Ultimate DMG, increasing Ultimate DMG by <color=#ec6d21>{1}</color> for {3}s, stacking up to {2} times.",
|
||||
"MainSkill.404004.1": "Fist of Courage",
|
||||
"MainSkill.404004.2": "The main Ignis Trekker gains 1 stack of Courage when dealing Ultimate DMG, increasing Ultimate DMG by <color=#ec6d21>{1}</color> for {3}s, stacking up to {2} times.",
|
||||
"MainSkill.404005.1": "Fist of Courage",
|
||||
"MainSkill.404005.2": "The main Ignis Trekker gains 1 stack of Courage when dealing Ultimate DMG, increasing Ultimate DMG by <color=#ec6d21>{1}</color> for {3}s, stacking up to {2} times.",
|
||||
"MainSkill.404006.1": "Fist of Courage",
|
||||
"MainSkill.404006.2": "The main Ignis Trekker gains 1 stack of Courage when dealing Ultimate DMG, increasing Ultimate DMG by <color=#ec6d21>{1}</color> for {3}s, stacking up to {2} times.",
|
||||
"MainSkill.900101.1": "!NONEED!",
|
||||
"MainSkill.900102.1": "!NONEED!",
|
||||
"MainSkill.900103.1": "!NONEED!"
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"MallGem.gem.tier1.1": "{0} Stellanite Lumina",
|
||||
"MallGem.gem.tier1.2": "(Basic {0} + Bonus {1})",
|
||||
"MallGem.gem.tier2.1": "{0} Stellanite Lumina",
|
||||
"MallGem.gem.tier2.2": "(Basic {0} + Bonus {1})",
|
||||
"MallGem.gem.tier3.1": "{0} Stellanite Lumina",
|
||||
"MallGem.gem.tier3.2": "(Basic {0} + Bonus {1})",
|
||||
"MallGem.gem.tier4.1": "{0} Stellanite Lumina",
|
||||
"MallGem.gem.tier4.2": "(Basic {0} + Bonus {1})",
|
||||
"MallGem.gem.tier5.1": "{0} Stellanite Lumina",
|
||||
"MallGem.gem.tier5.2": "(Basic {0} + Bonus {1})",
|
||||
"MallGem.gem.tier6.1": "{0} Stellanite Lumina",
|
||||
"MallGem.gem.tier6.2": "(Basic {0} + Bonus {1})",
|
||||
"MallGem.gem.tier7.1": "{0} Stellanite Lumina",
|
||||
"MallGem.gem.tier7.2": "(Basic {0} + Bonus {1})"
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"MallMonthlyCard.monthlyCard.small.1": "Everbright Wishes"
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
{
|
||||
"MallPackage.pac.world10.1": "Lv. 10 Trekker Boost Set",
|
||||
"MallPackage.pac.world10.2": "Lv. 10 Trekker Boost Set",
|
||||
"MallPackage.pac.world15.1": "Lv. 15 Trekker Boost Set",
|
||||
"MallPackage.pac.world15.2": "Lv. 15 Trekker Boost Set",
|
||||
"MallPackage.pac.world20.1": "Lv. 20 Power Boost Set",
|
||||
"MallPackage.pac.world20.2": "Lv. 20 Power Boost Set",
|
||||
"MallPackage.pac.world25.1": "Lv. 25 Power Boost Set",
|
||||
"MallPackage.pac.world25.2": "Lv. 25 Power Boost Set",
|
||||
"MallPackage.pac.world30.1": "Lv. 30 Power Boost Set",
|
||||
"MallPackage.pac.world30.2": "Lv. 30 Power Boost Set",
|
||||
"MallPackage.pac.world5.1": "Lv. 5 Trekker Boost Set",
|
||||
"MallPackage.pac.world5.2": "Lv. 5 Trekker Boost Set",
|
||||
"MallPackage.pack.01_disc_m.1": "Wishing Special\u000bGold Disc Set",
|
||||
"MallPackage.pack.01_disc_m.2": "Wishing: Gold Disc Set",
|
||||
"MallPackage.pack.01_disc_w.1": "Weekly Special\u000bDisc Tuning Bundle",
|
||||
"MallPackage.pack.01_disc_w.2": "Weekly: Disc Tuning Bundle",
|
||||
"MallPackage.pack.01_gift.1": "Blade's Glimmer\u000bHeartfelt Bundle",
|
||||
"MallPackage.pack.01_gift.2": "Blade's Glimmer: Heartfelt Bundle",
|
||||
"MallPackage.pack.01_res.1": "Blade's Glimmer\u000bTrekker Boost Bundle",
|
||||
"MallPackage.pack.01_res.2": "Blade's Glimmer: Trekker Boost Bundle",
|
||||
"MallPackage.pack.01_role_m.1": "Wishing Special\u000bCerulean Ticket Set",
|
||||
"MallPackage.pack.01_role_m.2": "Wishing: Cerulean Ticket Set",
|
||||
"MallPackage.pack.01_role_w.1": "Weekly Special\u000bTrekker Boost Pack",
|
||||
"MallPackage.pack.01_role_w.2": "Weekly: Trekker Boost Pack",
|
||||
"MallPackage.pack.02_disc.1": "Raging Tides\u000bGold Disc Set",
|
||||
"MallPackage.pack.02_disc.2": "Raging Tides: Gold Disc Set",
|
||||
"MallPackage.pack.02_gift.1": "Raging Tides\u000bHeartfelt Bundle",
|
||||
"MallPackage.pack.02_gift.2": "Raging Tides: Heartfelt Bundle",
|
||||
"MallPackage.pack.02_res.1": "Raging Tides\u000bTrekker Boost Bundle",
|
||||
"MallPackage.pack.02_res.2": "Raging Tides: Trekker Boost Bundle",
|
||||
"MallPackage.pack.02_role.1": "Raging Tides\u000bCerulean Ticket Set",
|
||||
"MallPackage.pack.02_role.2": "Raging Tides: Cerulean Ticket Set",
|
||||
"MallPackage.pack.03_disc.1": "New Blossom\u000bGold Disc Set",
|
||||
"MallPackage.pack.03_disc.2": "New Blossom: Gold Disc Set",
|
||||
"MallPackage.pack.03_gift.1": "New Blossom\u000bHeartfelt Bundle",
|
||||
"MallPackage.pack.03_gift.2": "New Blossom: Heartfelt Bundle",
|
||||
"MallPackage.pack.03_res.1": "New Blossom\u000bTrekker Boost Bundle",
|
||||
"MallPackage.pack.03_res.2": "New Blossom: Trekker Boost Bundle",
|
||||
"MallPackage.pack.03_role.1": "New Blossom\u000bCerulean Ticket Set",
|
||||
"MallPackage.pack.03_role.2": "New Blossom: Cerulean Ticket Set",
|
||||
"MallPackage.pack.disc.1": "Departure Limited\u000bGold Disc Set",
|
||||
"MallPackage.pack.disc.2": "Departure: Gold Disc Set",
|
||||
"MallPackage.pack.first.1": "Departure Limited\u000bWelcome Pack",
|
||||
"MallPackage.pack.first.2": "Departure: Welcome Pack",
|
||||
"MallPackage.pack.op_disc.1": "Fortune Begins\u000bGold Disc Set",
|
||||
"MallPackage.pack.op_disc.2": "Fortune: Gold Disc Set",
|
||||
"MallPackage.pack.op_role.1": "Fortune Begins\u000bCerulean Ticket Set",
|
||||
"MallPackage.pack.op_role.2": "Fortune: Cerulean Ticket Set",
|
||||
"MallPackage.pack.role.1": "Departure Limited\u000bCerulean Ticket Set",
|
||||
"MallPackage.pack.role.2": "Departure: Cerulean Ticket Set",
|
||||
"MallPackage.pack.role_common.1": "Departure Limited\u000bSprout Ticket Set",
|
||||
"MallPackage.pack.role_common.2": "Departure: Sprout Ticket Set",
|
||||
"MallPackage.pack.sr.1": "Departure Limited\u000bTrekker Choice Bundle",
|
||||
"MallPackage.pack.sr.2": "Departure: Trekker Choice Bundle",
|
||||
"MallPackage.skin.98.01.1": "Lingering Sunlight",
|
||||
"MallPackage.skin.98.01.2": "Certificate that unlocks Noya's exclusive appearance \"Lingering Sunlight\"!",
|
||||
"MallPackage.skin.98.02.1": "When Distant Winds Rise",
|
||||
"MallPackage.skin.98.02.2": "Certificate that unlocks Nanoha's exclusive appearance \"When Distant Winds Rise\"!"
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"MallPackagePage.1.1": "Newcomer Gift",
|
||||
"MallPackagePage.11.1": "Hot & New",
|
||||
"MallPackagePage.2.1": "Event Sale",
|
||||
"MallPackagePage.3.1": "Stellar Special",
|
||||
"MallPackagePage.4.1": "Travel Essentials"
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
{
|
||||
"MallShop.10001.1": "Cerulean Ticket",
|
||||
"MallShop.10001.2": "A certificate used for recruiting in Limited Trekker Banner.",
|
||||
"MallShop.10002.1": "Sprout Ticket",
|
||||
"MallShop.10002.2": "A certificate used for recruiting in Permanent Trekker Banner.",
|
||||
"MallShop.10003.1": "Gold Disc",
|
||||
"MallShop.10003.2": "A certificate used for recruiting in Limited Disc Banner.",
|
||||
"MallShop.10004.1": "Star Emblem Polisher",
|
||||
"MallShop.10004.2": "Special material for locking Affixes during Trekker Emblems resets.",
|
||||
"MallShop.10005.1": "Senior's Travel Journal",
|
||||
"MallShop.10005.2": "Grants a large amount of EXP for leveling up Trekkers.",
|
||||
"MallShop.10006.1": "Backstage Ragged Hat",
|
||||
"MallShop.10006.2": "A basic material used for Trekker tier-up.",
|
||||
"MallShop.10007.1": "Count's Rewards",
|
||||
"MallShop.10007.2": "A basic material used for Trekker tier-up.",
|
||||
"MallShop.10008.1": "Faint Wick",
|
||||
"MallShop.10008.2": "A basic material used for Trekker tier-up.",
|
||||
"MallShop.10009.1": "Eerie Breath",
|
||||
"MallShop.10009.2": "A basic material used for Discs tier-up.",
|
||||
"MallShop.10010.1": "Duloos Breath",
|
||||
"MallShop.10010.2": "A basic material used for Discs tier-up.",
|
||||
"MallShop.10011.1": "Faint Light Breath",
|
||||
"MallShop.10011.2": "A basic material used for Discs tier-up.",
|
||||
"MallShop.10012.1": "Tapping Game Cartridge",
|
||||
"MallShop.10012.2": "A basic material used for Trekker skill upgrades.",
|
||||
"MallShop.10013.1": "Shooter Game Cartridge",
|
||||
"MallShop.10013.2": "A basic material used for Trekker skill upgrades.",
|
||||
"MallShop.10014.1": "Kung Fu Game Cartridge",
|
||||
"MallShop.10014.2": "A basic material used for Trekker skill upgrades.",
|
||||
"MallShop.10015.1": "Dorra",
|
||||
"MallShop.10015.2": "A basic currency that plays a role in various matters.",
|
||||
"MallShop.10016.1": "Silver Disc",
|
||||
"MallShop.10016.2": "A certificate used for recruiting in Permanent Disc Banner.",
|
||||
"MallShop.20001.1": "Cerulean Ticket",
|
||||
"MallShop.20001.2": "A certificate used for recruiting in Limited Trekker Banner.",
|
||||
"MallShop.20002.1": "Gold Disc",
|
||||
"MallShop.20002.2": "A certificate used for recruiting in Limited Disc Banner.",
|
||||
"MallShop.20003.1": "Sprout Ticket",
|
||||
"MallShop.20003.2": "A certificate used for recruiting in Permanent Trekker Banner.",
|
||||
"MallShop.20004.1": "Silver Disc",
|
||||
"MallShop.20004.2": "A certificate used for recruiting in Permanent Disc Banner.",
|
||||
"MallShop.20005.1": "Star Emblem Polisher",
|
||||
"MallShop.20005.2": "Special material for locking Affixes during Trekker Emblems resets.",
|
||||
"MallShop.20006.1": "Exquisite Gift Box",
|
||||
"MallShop.20006.2": "Grants a random exquisite gift.",
|
||||
"MallShop.30001.1": "Cerulean Ticket",
|
||||
"MallShop.30001.2": "A certificate used for recruiting in Limited Trekker Banner.",
|
||||
"MallShop.30002.1": "Gold Disc",
|
||||
"MallShop.30002.2": "A certificate used for recruiting in Limited Disc Banner.",
|
||||
"MallShop.30003.1": "Sprout Ticket",
|
||||
"MallShop.30003.2": "A certificate used for recruiting in Permanent Trekker Banner.",
|
||||
"MallShop.30004.1": "Silver Disc",
|
||||
"MallShop.30004.2": "A certificate used for recruiting in Permanent Disc Banner."
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"MallShopPage.1.1": "Travel Permit",
|
||||
"MallShopPage.2.1": "Expert Permit",
|
||||
"MallShopPage.3.1": "Stellanite Dust"
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"MangaLoading.1.1": "Pep Pep Energy Boost!",
|
||||
"MangaLoading.10.1": "Not So Sneaky",
|
||||
"MangaLoading.11.1": "Streak of Bad Luck",
|
||||
"MangaLoading.12.1": "Self-Perception",
|
||||
"MangaLoading.13.1": "Common Misconception",
|
||||
"MangaLoading.14.1": "No Royal Road to Learning",
|
||||
"MangaLoading.15.1": "Moment of Exhaustion",
|
||||
"MangaLoading.16.1": "Caring to the Extreme",
|
||||
"MangaLoading.17.1": "Irresistible Drink",
|
||||
"MangaLoading.18.1": "Special Attention",
|
||||
"MangaLoading.19.1": "Art of Slacking",
|
||||
"MangaLoading.2.1": "Phone Addiction",
|
||||
"MangaLoading.20.1": "Harvest Protector",
|
||||
"MangaLoading.21.1": "Scoville Scale",
|
||||
"MangaLoading.22.1": "Tree-mendous Mishap",
|
||||
"MangaLoading.23.1": "No Speeding Ticket",
|
||||
"MangaLoading.24.1": "Thorough Communication",
|
||||
"MangaLoading.25.1": "Performance in a Dream",
|
||||
"MangaLoading.26.1": "Seeking Advice",
|
||||
"MangaLoading.27.1": "The Smell of Lies",
|
||||
"MangaLoading.28.1": "Blind as a Bat",
|
||||
"MangaLoading.29.1": "Lingering Sunlight",
|
||||
"MangaLoading.3.1": "Spending Conundrum",
|
||||
"MangaLoading.30.1": "Unexpected Disturbance",
|
||||
"MangaLoading.31.1": "Difficult Dilemma",
|
||||
"MangaLoading.32.1": "No Photos Allowed",
|
||||
"MangaLoading.33.1": "Sweet Summer Dream",
|
||||
"MangaLoading.34.1": "Emergency",
|
||||
"MangaLoading.35.1": "Savory Wort",
|
||||
"MangaLoading.4.1": "Phantom Biker",
|
||||
"MangaLoading.5.1": "Drowned in Art",
|
||||
"MangaLoading.6.1": "Tear Collector",
|
||||
"MangaLoading.7.1": "Pastry Seduction",
|
||||
"MangaLoading.9.1": "Purehearted Secret"
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"MiningSupport.1.1": "Shia: Stardust Breath",
|
||||
"MiningSupport.1.2": "The first hit on the current floor deals splash damage to 3 random surrounding tiles.",
|
||||
"MiningSupport.2.1": "Karin: Whirlpool Storm",
|
||||
"MiningSupport.2.2": "Hitting a basic tile has a 50% chance not to consume a Treasure Shovel. (Limit: 3 times per floor)",
|
||||
"MiningSupport.3.1": "Iris: Fishing Supplies",
|
||||
"MiningSupport.3.2": "Upon entering the current floor, 3 random basic tiles are converted into fragile tiles.",
|
||||
"MiningSupport.4.1": "Amber: Boiling Abyss",
|
||||
"MiningSupport.4.2": "When a treasure is found, 2 random basic tiles are converted into fragile tiles.",
|
||||
"MiningSupport.5.1": "Noya: Ace Helmsman",
|
||||
"MiningSupport.5.2": "Every 3 empty tiles destroyed, 1 random basic tile is converted into a fragile tile.",
|
||||
"MiningSupport.6.1": "Mistique: Headline Reserved",
|
||||
"MiningSupport.6.2": "The first 3 knocks on the current floor trigger double Crit Hit.",
|
||||
"MiningSupport.7.1": "Cosette: Corrosive Waves",
|
||||
"MiningSupport.7.2": "After destroying a total of 3 empty tiles, 1 tile containing a treasure is marked. (Limit: once per floor)"
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"MiningTreasure.1001.1": "Bronze Coin",
|
||||
"MiningTreasure.1001.2": "As sand is brushed away, time stands still.",
|
||||
"MiningTreasure.1002.1": "Freshwater Pearl",
|
||||
"MiningTreasure.1002.2": "Beneath its pure luster lies a heart of utmost sincerity.",
|
||||
"MiningTreasure.1003.1": "Ocean Coral",
|
||||
"MiningTreasure.1003.2": "A frozen wave, a silent song of the ocean.",
|
||||
"MiningTreasure.2001.1": "Glopo Crystal",
|
||||
"MiningTreasure.2001.2": "The most adorable monster crystal in the world.",
|
||||
"MiningTreasure.2002.1": "Jar Spirit Fragrance",
|
||||
"MiningTreasure.2002.2": "A single drop grants understanding of all elvish tongues.",
|
||||
"MiningTreasure.2003.1": "Sharky Scepter",
|
||||
"MiningTreasure.2003.2": "The bearer of the scepter rides the waves and commands the shark packs.",
|
||||
"MiningTreasure.3001.1": "Muddy Leather Bag",
|
||||
"MiningTreasure.3001.2": "Beneath its filthy surface lurks unsettling secrets.",
|
||||
"MiningTreasure.3002.1": "Skeleton Key",
|
||||
"MiningTreasure.3002.2": "Is it the source of all disasters or the dawn of supreme glory?",
|
||||
"MiningTreasure.3003.1": "Ancient Sea Scroll",
|
||||
"MiningTreasure.3003.2": "Lost in the sea of time, it writes an eternal forbidden spell of the unknown.",
|
||||
"MiningTreasure.4001.1": "Black Clay Pot",
|
||||
"MiningTreasure.4001.2": "Though coarse and heavy, it stands as the sturdiest fortress.",
|
||||
"MiningTreasure.4002.1": "White Jade Box",
|
||||
"MiningTreasure.4002.2": "The moment it sees daylight again, everyone is astonished by its crystalline brilliance.",
|
||||
"MiningTreasure.4003.1": "Dragon Scale Chest",
|
||||
"MiningTreasure.4003.2": "Legend says only those who vanquish the dragon are worthy of this extraordinary treasure."
|
||||
}
|
||||
@@ -0,0 +1,618 @@
|
||||
{
|
||||
"MonsterManual.1000111.1": "Shrubshrews Warrior",
|
||||
"MonsterManual.1000111.2": "A kind of Shrubshrews often encountered in the Wilds, always eager to swing their clubs at anyone who gets too close. If you don't want to get knocked out, it's best to steer clear of them.",
|
||||
"MonsterManual.1000161.1": "Rabid Shrubshrew Warrior",
|
||||
"MonsterManual.1000161.2": "A kind of Shrubshrews often encountered in the Wilds. They seem to have been affected by the polluted forest, becoming disoriented and more aggressive.",
|
||||
"MonsterManual.1000200.1": "Rabid Shrubshrew Slinger",
|
||||
"MonsterManual.1000200.2": "Shrubshrews with longer tails are skilled at throwing objects. They seem to have been affected by the polluted forest, becoming disoriented and more aggressive.",
|
||||
"MonsterManual.1000211.1": "Shrubshrews Slinger",
|
||||
"MonsterManual.1000211.2": "Shrubshrews with longer tails are skilled at throwing objects. They throw annoying rocks to scare off anyone trespassing on their territory. Watch out, or you might end up with a bump on your head.",
|
||||
"MonsterManual.1000261.1": "Rabid Shrubshrew Slinger",
|
||||
"MonsterManual.1000261.2": "Shrubshrews with longer tails are skilled at throwing objects. They seem to have been affected by the polluted forest, becoming disoriented and more aggressive.",
|
||||
"MonsterManual.1000311.1": "Citadel Shrubshrew",
|
||||
"MonsterManual.1000311.2": "Shrubshrews teams that use tree stumps as their base. They not only throw rocks but also use their elevated position to strike intruders on the head. When working together, the Wood Rat Trio make for a very tough opponent.",
|
||||
"MonsterManual.1000411.1": "Tusk Minion",
|
||||
"MonsterManual.1000411.2": "A peculiar-looking wild beast, it has antlers resembling withered branches and sharp fangs.\nIt often responds to provocation with straightforward charging attacks.",
|
||||
"MonsterManual.1000516.1": "Spirit of Brutality",
|
||||
"MonsterManual.1000516.2": "A bulky beast that leads its herd. It uses its enormous tusks to charge forward relentlessly, stomping any and all obstacles in its path.",
|
||||
"MonsterManual.1000641.1": "Howling Owl",
|
||||
"MonsterManual.1000641.2": "A type of owl that resides in the forest, capable of casting basic Ventus magic.\nIt is well-known for its highly distinctive call.",
|
||||
"MonsterManual.1000800.1": "Fierce Long-Tailed Scorpion",
|
||||
"MonsterManual.1000800.2": "A long-tailed scorpion that dwells in the desert, its sturdy pincers possess lethal power that matches its intimidating appearance.",
|
||||
"MonsterManual.1000861.1": "Fierce Long-Tailed Scorpion",
|
||||
"MonsterManual.1000861.2": "A long-tailed scorpion that dwells in the desert, its sturdy pincers possess lethal power that matches its intimidating appearance.",
|
||||
"MonsterManual.1001066.1": "Garden of Parasite",
|
||||
"MonsterManual.1001066.2": "Legend has it that a young lady devoured her lover and gave herself to the Wilds. It is obviously the source of the curse that plagues this forest.",
|
||||
"MonsterManual.1001205.1": "Enforcer of Silence",
|
||||
"MonsterManual.1001205.2": "This golem guard wields a massive axe with formidable skill. The sound of its blade slicing through the air strikes fear into the hearts of the disrespectful and silences them.",
|
||||
"MonsterManual.1001216.1": "Guardian of Thorns",
|
||||
"MonsterManual.1001216.2": "This golem guard wields a massive axe with formidable skill. Its blade slices through the air, leading the disrespectful onto a path of thorns.",
|
||||
"MonsterManual.1001226.1": "Oppressor of Torrents",
|
||||
"MonsterManual.1001226.2": "This golem guard wields a massive axe with formidable skill. Its blade slices through the air, cutting off any path of retreat for the disrespectful by drowning them.",
|
||||
"MonsterManual.1001236.1": "Suppressor of Lava",
|
||||
"MonsterManual.1001236.2": "This golem guard wields a massive axe with formidable skill. Its blade slices through the air, reducing the disrespectful to cinders.",
|
||||
"MonsterManual.1001246.1": "Subjugator of Firmament",
|
||||
"MonsterManual.1001246.2": "This golem guard wields a massive axe with formidable skill. The sound of its blade slicing through the air reminds one of squalls above the vast firmament itself.",
|
||||
"MonsterManual.1001256.1": "Protector of Radiance",
|
||||
"MonsterManual.1001256.2": "This golem guard wields a massive axe with formidable skill. Its blade slices through the air and engulfs the disrespectful in endless radiance.",
|
||||
"MonsterManual.1001266.1": "Golem of Nightmares",
|
||||
"MonsterManual.1001266.2": "This golem guard wields a massive axe with formidable skill. Its blade slices through the air and pushes the disrespectful into the abyss of nightmares.",
|
||||
"MonsterManual.1001500.1": "Armadillo Fish",
|
||||
"MonsterManual.1001500.2": "A magical creature resembling a balloon, its tenacious vitality makes it a common sight across the Nova Continent. In some regions, it is known by a cute nickname.",
|
||||
"MonsterManual.1001511.1": "Armadillo Fish: Rock",
|
||||
"MonsterManual.1001511.2": "A magical creature resembling a balloon, known for its habit of burying itself in the soil. In some regions, it is known by a cute nickname.",
|
||||
"MonsterManual.1001521.1": "Armadillo Fish: Torrent",
|
||||
"MonsterManual.1001521.2": "A magical creature resembling a balloon, known for its habit of drifting with the currents. In some regions, it is known by a cute nickname.",
|
||||
"MonsterManual.1001531.1": "Armadillo Fish: Heat",
|
||||
"MonsterManual.1001531.2": "A magical creature resembling a balloon that dislikes water. In some regions, it is known by a cute nickname.",
|
||||
"MonsterManual.1001541.1": "Armadillo Fish: Gust",
|
||||
"MonsterManual.1001541.2": "A magical creature resembling a balloon. Its round body is filled with air. In some regions, it is known by a cute nickname.",
|
||||
"MonsterManual.1001551.1": "Armadillo Fish: Radiance",
|
||||
"MonsterManual.1001551.2": "A magical creature resembling a balloon, it can be used as a makeshift light source—though doing so tends to make it quite angry. In some regions, it is known by a cute nickname.",
|
||||
"MonsterManual.1001561.1": "Armadillo Fish: Shadow",
|
||||
"MonsterManual.1001561.2": "A magical creature resembling a balloon with a dark disposition. In some regions, it is known by a cute nickname.",
|
||||
"MonsterManual.1001800.1": "Steam Pot Hammer",
|
||||
"MonsterManual.1001800.2": "A tentacled creature lurking inside a steam pot. Its true form remains a mystery. If it locks onto you, run away immediately or you'll be crushed flat.",
|
||||
"MonsterManual.1001811.1": "Steam Pot Hammer: Rock",
|
||||
"MonsterManual.1001811.2": "A tentacled creature lurking inside a steam pot. Its true form remains a mystery. It draws power from Terra element. If it locks onto you, run away immediately or you'll be crushed flat.",
|
||||
"MonsterManual.1001821.1": "Steam Pot Hammer: Torrent",
|
||||
"MonsterManual.1001821.2": "A tentacled creature lurking inside a steam pot. Its true form remains a mystery. It draws power from Aqua element. If it locks onto you, run away immediately or you'll be crushed flat.",
|
||||
"MonsterManual.1001831.1": "Steam Pot Hammer: Heat",
|
||||
"MonsterManual.1001831.2": "A tentacled creature lurking inside a steam pot. Its true form remains a mystery. It draws power from Ignis element. If it locks onto you, run away immediately or you'll be crushed flat.",
|
||||
"MonsterManual.1001841.1": "Steam Pot Hammer: Gust",
|
||||
"MonsterManual.1001841.2": "A tentacled creature lurking inside a steam pot. Its true form remains a mystery. It draws power from Ventus element. If it locks onto you, run away immediately or you'll be crushed flat.",
|
||||
"MonsterManual.1001851.1": "Steam Pot Hammer: Radiance",
|
||||
"MonsterManual.1001851.2": "A tentacled creature lurking inside a steam pot. Its true form remains a mystery. It draws power from Lux element. If it locks onto you, run away immediately or you'll be crushed flat.",
|
||||
"MonsterManual.1001861.1": "Steam Pot Hammer: Shadow",
|
||||
"MonsterManual.1001861.2": "A tentacled creature lurking inside a steam pot. Its true form remains a mystery. It draws power from Umbra element. If it locks onto you, run away immediately or you'll be crushed flat.",
|
||||
"MonsterManual.1100300.1": "Trial Co-op Unit Model II",
|
||||
"MonsterManual.1100300.2": "A second-generation co-op unit with guard modules added to the basic features. It can be used both as a heavy-duty machine and as a makeshift guard.",
|
||||
"MonsterManual.1100400.1": "Trial Support Unit Model V",
|
||||
"MonsterManual.1100400.2": "A fifth-generation support unit with a reinforced structure and enhanced materials. It can work in harsh environments and perform diverse complex support missions.",
|
||||
"MonsterManual.1100700.1": "Professional UH Employee",
|
||||
"MonsterManual.1100700.2": "A reliable UH professional with years of field experience.\u000bA master of navigating chaotic workflows and ambiguous standards.\u000bUnfazed by overtime and unmoved by empty promises.",
|
||||
"MonsterManual.1102100.1": "Retriever K9",
|
||||
"MonsterManual.1102100.2": "A canine-modeled patrol and reconnaissance unit. It has excellent mobility and is often used for patrol and tracking missions.",
|
||||
"MonsterManual.1103105.1": "Logging Crab C8",
|
||||
"MonsterManual.1103105.2": "A crab-modeled obstacle clearing unit with outstanding obstacle-breaking capabilities. It is often used for forestry operations.",
|
||||
"MonsterManual.1300100.1": "Sturdy Batter",
|
||||
"MonsterManual.1300100.2": "A member of the Ashwind Clan who uses a plain baseball bat as a weapon.",
|
||||
"MonsterManual.1301100.1": "Clever Technician",
|
||||
"MonsterManual.1301100.2": "A technician of the Ashwind Clan. They are better technicians than fighters.",
|
||||
"MonsterManual.1302100.1": "Vollara",
|
||||
"MonsterManual.1302100.2": "A core member of the Ashwind Clan and a loyal follower of Minova's. She may look like a kid but her fist punch is formidable.",
|
||||
"MonsterManual.1303100.1": "Neuvira",
|
||||
"MonsterManual.1303100.2": "A core member of the Ashwind Clan and a loyal follower of Minova's. People who always wear a smiling face can be terrifying when they get angry, and she is no exception.",
|
||||
"MonsterManual.1304151.1": "Minova",
|
||||
"MonsterManual.1304151.2": "The leader of the Ashwind Clan and protector of Ash District. Fierce and has a problem with authority. Those who cross her will be met with an inevitable demise, sooner or later.",
|
||||
"MonsterManual.1305136.1": "Spellbound Golem",
|
||||
"MonsterManual.1305136.2": "A colossal golem guard that sits atop of the Monolith. Fueled by a timeless longing that endured through years within its armored body, it incinerates all threats in its path.",
|
||||
"MonsterManual.1306100.1": "Gauntlet of Rage",
|
||||
"MonsterManual.1306100.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength, fueled by rage. It seeks vengeance against anyone who dares disturb the peace.",
|
||||
"MonsterManual.1306105.1": "Gauntlet of Fury",
|
||||
"MonsterManual.1306105.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength, fueled by rage. It unleashes fury upon those who disrupt the peace.",
|
||||
"MonsterManual.1306111.1": "Gauntlet of Rage: Rock",
|
||||
"MonsterManual.1306111.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength that draws power from Terra element. Fueled by rage, it seeks vengeance against anyone who dares disturb the peace.",
|
||||
"MonsterManual.1306116.1": "Gauntlet of Mountain Soul",
|
||||
"MonsterManual.1306116.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Its punches carry the weight of mountains, unleashing fury upon those who disrupt the peace.",
|
||||
"MonsterManual.1306121.1": "Gauntlet of Rage: Torrent",
|
||||
"MonsterManual.1306121.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength that draws power from Aqua element. Fueled by rage. It seeks vengeance against anyone who dares disturb the peace.",
|
||||
"MonsterManual.1306126.1": "Gauntlet of Raging Waves",
|
||||
"MonsterManual.1306126.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Its punches rain down like raging waves, unleashing fury upon those who disrupt the peace.",
|
||||
"MonsterManual.1306131.1": "Gauntlet of Rage: Heat",
|
||||
"MonsterManual.1306131.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength that draws power from Ignis element. Fueled by rage. It seeks vengeance against anyone who dares disturb the peace.",
|
||||
"MonsterManual.1306136.1": "Gauntlet of Raging Flame",
|
||||
"MonsterManual.1306136.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Its punches, like raging flames, unleash fury upon those who disrupt the peace.",
|
||||
"MonsterManual.1306141.1": "Gauntlet of Rage: Gust",
|
||||
"MonsterManual.1306141.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength that draws power from Ventus element. Fueled by rage, it seeks vengeance against anyone who dares disturb the peace.",
|
||||
"MonsterManual.1306146.1": "Gauntlet of Swift Wind",
|
||||
"MonsterManual.1306146.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. It punches with the speed of swift winds, unleashing fury upon those who disrupt the peace.",
|
||||
"MonsterManual.1306151.1": "Gauntlet of Rage: Radiance",
|
||||
"MonsterManual.1306151.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength that draws power from Lux element. Fueled by rage, it seeks vengeance against anyone who dares disturb the peace.",
|
||||
"MonsterManual.1306156.1": "Gauntlet of Luminous",
|
||||
"MonsterManual.1306156.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. It punches with dazzling lights, unleashing fury upon those who disrupt the peace.",
|
||||
"MonsterManual.1306161.1": "Gauntlet of Rage: Shadow",
|
||||
"MonsterManual.1306161.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength that draws power from Umbra element. Fueled by rage, it seeks vengeance against anyone who dares disturb the peace.",
|
||||
"MonsterManual.1306166.1": "Gauntlet of Spectral Shadow",
|
||||
"MonsterManual.1306166.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength, Its punches move like spectral shadows, unleashing fury upon those who disrupt the peace.",
|
||||
"MonsterManual.1400100.1": "Laid-Back Swordswoman",
|
||||
"MonsterManual.1400100.2": "A Trekker wielding a light sword, with only basic training and little combat experience. Still, if they surround you, you're likely to be overrun.",
|
||||
"MonsterManual.1401100.1": "Brooding Sorceress",
|
||||
"MonsterManual.1401100.2": "A Trekker skilled in magic. Quiet and reserved, with no mastery of advanced spells. However, if they set their sights on you, you might find yourself attacked from all sides.",
|
||||
"MonsterManual.1402100.1": "Heavy Armor Warrior",
|
||||
"MonsterManual.1402100.2": "A warrior Trekker who wields a massive axe and is clad in heavy armor.\nHis powerful muscles and imposing physique are his greatest shields. Even in negotiations, his presence alone can weaken his opponent's resolve.",
|
||||
"MonsterManual.1500100.1": "Tired Newbie Employee",
|
||||
"MonsterManual.1500100.2": "A new hire pushing through two weeks of intense overtime, working 13-hour days! And that's not even anywhere close to their limit—hand them an energy drink, and they can power through 24 hours nonstop.",
|
||||
"MonsterManual.1501100.1": "Seasoned Elite Employee",
|
||||
"MonsterManual.1501100.2": "A veteran employee with years on the job, utterly indifferent to management's prep talks about \"the prospects\" or \"the company's future.\" The only thing that keeps them showing up at work is payday.",
|
||||
"MonsterManual.1551056.1": "Jade Blade",
|
||||
"MonsterManual.1551056.2": "A bird-type monster that thrives alongside Radiant Grass in the Wilds. Following the advice of two new employees with extensive Trekker experience, the R&D Department of United Harvest captured the leader of a flock and put it inside the plant's ecosystem in the Greenhouse of United Harvest Park.",
|
||||
"MonsterManual.1552041.1": "Iridescent Wing",
|
||||
"MonsterManual.1552041.2": "Transformed from the Jade Blade, its iridescent glow on its feathers is mesmerizing enough to dazzle all enemies.",
|
||||
"MonsterManual.1552051.1": "Dazzling Wing",
|
||||
"MonsterManual.1552051.2": "Transformed from the Jade Blade, its agility allows it to escape danger with ease.",
|
||||
"MonsterManual.1600141.1": "Corrupted Wind Chime",
|
||||
"MonsterManual.1600141.2": "A failed product of a cultivation experiment. Its grotesque mutations forced researchers to quickly abandon further development of this line.",
|
||||
"MonsterManual.1601141.1": "Tainted Mandrake",
|
||||
"MonsterManual.1601141.2": "A failed product of a cultivation experiment. Its uncontrollable aggression forced researchers to quickly abandon further development of this line.",
|
||||
"MonsterManual.1651046.1": "Lithe Beauty",
|
||||
"MonsterManual.1651046.2": "An elegant and graceful plant artificially cultivated to enhance the company image of the United Harvest appearance. However, as cultivation advanced, exposure to NGO-made device caused it to develop self-awareness and a natural instinct for aggression.",
|
||||
"MonsterManual.1751026.1": "Gobble Hexhorn Whale",
|
||||
"MonsterManual.1751026.2": "When pristine waters become polluted, the gentle \"neighbor\" living outside Philae will personally come to voice its protest——\u000bGo-gobble... Go-go-gobble... Go-bble-bble-bbbbble!!!",
|
||||
"MonsterManual.3000100.1": "Cheerful Treasure Hunter",
|
||||
"MonsterManual.3000100.2": "A cheerful and friendly member of the Treasure Hunters, always concerned about sun protection.",
|
||||
"MonsterManual.3001100.1": "Brave Treasure Hunter",
|
||||
"MonsterManual.3001100.2": "A fearless member of the Treasure Hunters, with unmatched grilling skills.",
|
||||
"MonsterManual.3002100.1": "Muscular Treasure Hunter",
|
||||
"MonsterManual.3002100.2": "A burly member of the Treasure Hunters, currently practicing hard at fishing.",
|
||||
"MonsterManual.3010100.1": "Fresh Treasure Hunter",
|
||||
"MonsterManual.3010100.2": "A bright and lovely member of the Treasure Hunters, who dreams of swimming in an ocean of watermelons.",
|
||||
"MonsterManual.3011100.1": "Smart Treasure Hunter",
|
||||
"MonsterManual.3011100.2": "A quick-witted member of the Treasure Hunters, forever craving a massive seafood feast.",
|
||||
"MonsterManual.3012100.1": "Mighty Treasure Hunter",
|
||||
"MonsterManual.3012100.2": "A powerful and imposing member of the Treasure Hunters, who cannot stand sugar-free drink.",
|
||||
"MonsterManual.5000100.1": "Megahand Enforcer",
|
||||
"MonsterManual.5000100.2": "A golem guard with massive hands. It crushes its enemies under its rolling, unstoppable body.",
|
||||
"MonsterManual.5000111.1": "Megahand Enforcer: Rock",
|
||||
"MonsterManual.5000111.2": "A golem guard with massive hands. It draws power from Terra element and crushes its enemies under its rolling, unstoppable body.",
|
||||
"MonsterManual.5000121.1": "Megahand Enforcer: Torrent",
|
||||
"MonsterManual.5000121.2": "A golem guard with massive hands. It draws power from Aqua element and crushes its enemies under its rolling, unstoppable body.",
|
||||
"MonsterManual.5000131.1": "Megahand Enforcer: Heat",
|
||||
"MonsterManual.5000131.2": "A golem guard with massive hands. It draws power from Ignis element and crushes its enemies under its rolling, unstoppable body.",
|
||||
"MonsterManual.5000141.1": "Megahand Enforcer: Gust",
|
||||
"MonsterManual.5000141.2": "A golem guard with massive hands. It draws power from Ventus element and crushes its enemies under its rolling, unstoppable body.",
|
||||
"MonsterManual.5000151.1": "Megahand Enforcer: Radiance",
|
||||
"MonsterManual.5000151.2": "A golem guard with massive hands. It draws power from Lux element and crushes its enemies under its rolling, unstoppable body.",
|
||||
"MonsterManual.5000161.1": "Megahand Enforcer: Shadow",
|
||||
"MonsterManual.5000161.2": "A golem guard with massive hands. It draws power from Umbra element and crushes its enemies under its rolling, unstoppable body.",
|
||||
"MonsterManual.5001105.1": "Wrath Juggernaut",
|
||||
"MonsterManual.5001105.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Fueled by hatred, it overwhelms those who dare disrupt the tranquility.",
|
||||
"MonsterManual.5001116.1": "Wrath Rock Juggernaut",
|
||||
"MonsterManual.5001116.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Fueled by hatred, it overwhelms those who dare disrupt the tranquility with fists of rock cliffs.",
|
||||
"MonsterManual.5001126.1": "Wrath Waterfall Juggernaut",
|
||||
"MonsterManual.5001126.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Fueled by hatred, it overwhelms those who dare disrupt the tranquility with fists of raging waves.",
|
||||
"MonsterManual.5001136.1": "Wrath Blaze Juggernaut",
|
||||
"MonsterManual.5001136.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Fueled by hatred, it reduces all those who dare disrupt the tranquility to cinders with burning fire.",
|
||||
"MonsterManual.5001146.1": "Wrath Whirlwind Juggernaut",
|
||||
"MonsterManual.5001146.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Fueled by hatred, it blows all those who dare disrupt the tranquility away in raging whirlwinds.",
|
||||
"MonsterManual.5001156.1": "Wrath Thunder Juggernaut",
|
||||
"MonsterManual.5001156.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Fueled by hatred, it reduces all those who dare disrupt the tranquility to cinders with lightning.",
|
||||
"MonsterManual.5001166.1": "Wrath Chaos Juggernaut",
|
||||
"MonsterManual.5001166.2": "A formidable golem guard with an imposing presence, its arms brimming with immense strength. Fueled by hatred, it silences all those who dare disrupt the tranquility with darkness.",
|
||||
"MonsterManual.5002000.1": "Magishark",
|
||||
"MonsterManual.5002000.2": "This sea creature is disguised as a cuddly plushie but its true form remains a mystery. Don't be fooled by its adorable appearance! Stay vigilant at all times!",
|
||||
"MonsterManual.5002011.1": "Magishark: Rock",
|
||||
"MonsterManual.5002011.2": "This sea creature is disguised as a cuddly plushie but its true form remains a mystery. It's always pretending to be mature and composed. Don't be fooled by its adorable appearance! Stay vigilant at all times!",
|
||||
"MonsterManual.5002021.1": "Magishark: Torrent",
|
||||
"MonsterManual.5002021.2": "This sea creature is disguised as a cuddly plushie but its true form remains a mystery. It likes to play with water. Don't be fooled by its adorable appearance! Stay vigilant at all times!",
|
||||
"MonsterManual.5002031.1": "Magishark: Heat",
|
||||
"MonsterManual.5002031.2": "This sea creature is disguised as a cuddly plushie but its true form remains a mystery. Likes to dance by a bonfire. Don't be fooled by its adorable appearance! Stay vigilant at all times!",
|
||||
"MonsterManual.5002041.1": "Magishark: Gust",
|
||||
"MonsterManual.5002041.2": "This sea creature is disguised as a cuddly plushie but its true form remains a mystery. Skilled at blowing winds. Don't be fooled by its adorable appearance! Stay vigilant at all times!",
|
||||
"MonsterManual.5002051.1": "Magishark: Radiance",
|
||||
"MonsterManual.5002051.2": "This sea creature is disguised as a cuddly plushie but its true form remains a mystery. Has a sunny disposition. Don't be fooled by its adorable appearance! Stay vigilant at all times!",
|
||||
"MonsterManual.5002061.1": "Magishark: Shadow",
|
||||
"MonsterManual.5002061.2": "This sea creature is disguised as a cuddly plushie but its true form remains a mystery. It likes to hide in dark places. Likes to play with water. Don't be fooled by its adorable appearance! Stay vigilant at all times!",
|
||||
"MonsterManual.5002100.1": "Sword-and-Shield Vanguard",
|
||||
"MonsterManual.5002100.2": "A golem guard armed with a sword and shield. It stands resolute and imposing, driving away all intruders.",
|
||||
"MonsterManual.5002111.1": "Sword-and-Shield Vanguard: Rock",
|
||||
"MonsterManual.5002111.2": "A golem guard armed with a sword and shield that draws power from Terra element. It stands resolute and imposing, driving away all intruders.",
|
||||
"MonsterManual.5002121.1": "Sword-and-Shield Vanguard: Torrent",
|
||||
"MonsterManual.5002121.2": "A golem guard armed with a sword and shield that draws power from Aqua element. It stands resolute and imposing, driving away all intruders.",
|
||||
"MonsterManual.5002131.1": "Sword-and-Shield Vanguard: Heat",
|
||||
"MonsterManual.5002131.2": "A golem guard armed with a sword and shield that draws power from Ignis element. It stands resolute and imposing, driving away all intruders.",
|
||||
"MonsterManual.5002141.1": "Sword-and-Shield Vanguard: Gust",
|
||||
"MonsterManual.5002141.2": "A golem guard armed with a sword and shield that draws power from Ventus element. It stands resolute and imposing, driving away all intruders.",
|
||||
"MonsterManual.5002151.1": "Sword-and-Shield Vanguard: Radiance",
|
||||
"MonsterManual.5002151.2": "A golem guard armed with a sword and shield that draws power from Lux element. It stands resolute and imposing, driving away all intruders.",
|
||||
"MonsterManual.5002161.1": "Sword-and-Shield Vanguard: Shadow",
|
||||
"MonsterManual.5002161.2": "A golem guard armed with a sword and shield that draws power from Umbra element. It stands resolute and imposing, driving away all intruders.",
|
||||
"MonsterManual.5003100.1": "Plundering Dual Blades",
|
||||
"MonsterManual.5003100.2": "A golem guard with massive dual blades for arms, driven by an instinct to seize and plunder.",
|
||||
"MonsterManual.5003111.1": "Plundering Dual Blades: Rock",
|
||||
"MonsterManual.5003111.2": "A golem guard with massive dual blades for arms that draws power from Terra element. It is driven by an instinct to seize and plunder.",
|
||||
"MonsterManual.5003121.1": "Plundering Dual Blades: Torrent",
|
||||
"MonsterManual.5003121.2": "A golem guard with massive dual blades for arms that draws power from Aqua element. It is driven by an instinct to seize and plunder.",
|
||||
"MonsterManual.5003131.1": "Plundering Dual Blades: Heat",
|
||||
"MonsterManual.5003131.2": "A golem guard with massive dual blades for arms that draws power from Ignis element. It is driven by an instinct to seize and plunder.",
|
||||
"MonsterManual.5003141.1": "Plundering Dual Blades: Gust",
|
||||
"MonsterManual.5003141.2": "A golem guard with massive dual blades for arms that draws power from Ventus element. It is driven by an instinct to seize and plunder.",
|
||||
"MonsterManual.5003151.1": "Plundering Dual Blades: Radiance",
|
||||
"MonsterManual.5003151.2": "A golem guard with massive dual blades for arms that draws power from Lux element. It is driven by an instinct to seize and plunder.",
|
||||
"MonsterManual.5003161.1": "Plundering Dual Blades: Shadow",
|
||||
"MonsterManual.5003161.2": "A golem guard with massive dual blades for arms that draws power from Umbra element. It is driven by an instinct to seize and plunder.",
|
||||
"MonsterManual.5004100.1": "Whimagus",
|
||||
"MonsterManual.5004100.2": "A magic-wielding golem guard that bombards passing Trekkers with dangerous spells... An absolute headache to deal with.",
|
||||
"MonsterManual.5004111.1": "Whimagus: Rock",
|
||||
"MonsterManual.5004111.2": "A magic-wielding golem guard that draws its power from Terra element and bombards passing Trekkers with dangerous spells... An absolute headache to deal with.",
|
||||
"MonsterManual.5004121.1": "Whimagus: Torrent",
|
||||
"MonsterManual.5004121.2": "A magic-wielding golem guard that draws its power from Aqua element and bombards passing Trekkers with dangerous spells... An absolute headache to deal with.",
|
||||
"MonsterManual.5004131.1": "Whimagus: Heat",
|
||||
"MonsterManual.5004131.2": "A magic-wielding golem guard that draws its power from Ignis element and bombards passing Trekkers with dangerous spells... An absolute headache to deal with.",
|
||||
"MonsterManual.5004141.1": "Whimagus: Gust",
|
||||
"MonsterManual.5004141.2": "A magic-wielding golem guard that draws its power from Ventus element and bombards passing Trekkers with dangerous spells... An absolute headache to deal with.",
|
||||
"MonsterManual.5004151.1": "Whimagus: Radiance",
|
||||
"MonsterManual.5004151.2": "A magic-wielding golem guard that draws its power from Lux element and bombards passing Trekkers with dangerous spells... An absolute headache to deal with.",
|
||||
"MonsterManual.5004161.1": "Whimagus: Shadow",
|
||||
"MonsterManual.5004161.2": "A magic-wielding golem guard that draws its power from Umbra element and bombards passing Trekkers with dangerous spells... An absolute headache to deal with.",
|
||||
"MonsterManual.5005100.1": "Projectile Striker",
|
||||
"MonsterManual.5005100.2": "A golem guard skilled in casting powerful magic, it conjures magical projectiles to deliver precise strikes on its targets.",
|
||||
"MonsterManual.5005111.1": "Projectile Striker: Rock",
|
||||
"MonsterManual.5005111.2": "A golem guard skilled in casting powerful magic that draws power from Terra element. It conjures magical projectiles to deliver precise strikes on its targets.",
|
||||
"MonsterManual.5005121.1": "Projectile Striker: Torrent",
|
||||
"MonsterManual.5005121.2": "A golem guard skilled in casting powerful magic that draws power from Aqua element. It conjures magical projectiles to deliver precise strikes on its targets.",
|
||||
"MonsterManual.5005131.1": "Projectile Striker: Heat",
|
||||
"MonsterManual.5005131.2": "A golem guard skilled in casting powerful magic that draws power from Ignis element. It conjures magical projectiles to deliver precise strikes on its targets.",
|
||||
"MonsterManual.5005141.1": "Projectile Striker: Gust",
|
||||
"MonsterManual.5005141.2": "A golem guard skilled in casting powerful magic that draws power from Ventus element. It conjures magical projectiles to deliver precise strikes on its targets.",
|
||||
"MonsterManual.5005151.1": "Projectile Striker: Radiance",
|
||||
"MonsterManual.5005151.2": "A golem guard skilled in casting powerful magic that draws power from Lux element. It conjures magical projectiles to deliver precise strikes on its targets.",
|
||||
"MonsterManual.5005161.1": "Projectile Striker: Shadow",
|
||||
"MonsterManual.5005161.2": "A golem guard skilled in casting powerful magic that draws power from Umbra element. It conjures magical projectiles to deliver precise strikes on its targets.",
|
||||
"MonsterManual.5006100.1": "Glopo",
|
||||
"MonsterManual.5006100.2": "A gelatinous elemental creature that looks quite delicious.",
|
||||
"MonsterManual.5006111.1": "Glopo: Rock",
|
||||
"MonsterManual.5006111.2": "A gelatinous elemental creature that draws power from Terra element. Looks quite delicious.",
|
||||
"MonsterManual.5006121.1": "Glopo: Torrent",
|
||||
"MonsterManual.5006121.2": "A gelatinous elemental creature that draws power from Aqua element. Looks quite delicious.",
|
||||
"MonsterManual.5006131.1": "Glopo: Heat",
|
||||
"MonsterManual.5006131.2": "A gelatinous elemental creature that draws power from Ignis element. Looks quite delicious.",
|
||||
"MonsterManual.5006141.1": "Glopo: Gust",
|
||||
"MonsterManual.5006141.2": "A gelatinous elemental creature that draws power from Ventus element. Looks quite delicious.",
|
||||
"MonsterManual.5006151.1": "Glopo: Radiance",
|
||||
"MonsterManual.5006151.2": "A gelatinous elemental creature that draws power from Lux element. Looks quite delicious.",
|
||||
"MonsterManual.5006161.1": "Glopo: Shadow",
|
||||
"MonsterManual.5006161.2": "A gelatinous elemental creature that draws power from Umbra element. Looks quite delicious.",
|
||||
"MonsterManual.5007100.1": "Fat Glopo",
|
||||
"MonsterManual.5007100.2": "A gelatinous elemental creature that's better developed than its counterparts.",
|
||||
"MonsterManual.5007111.1": "Fat Glopo: Rock",
|
||||
"MonsterManual.5007111.2": "A gelatinous elemental creature that draws power from Terra element. Better developed than typical rock Glopos.",
|
||||
"MonsterManual.5007121.1": "Fat Glopo: Torrent",
|
||||
"MonsterManual.5007121.2": "A gelatinous elemental creature that draws power from Aqua element. Better developed than typical torrent Glopos.",
|
||||
"MonsterManual.5007131.1": "Fat Glopo: Heat",
|
||||
"MonsterManual.5007131.2": "A gelatinous elemental creature that draws power from Ignis element. Better developed than typical heat Glopos.",
|
||||
"MonsterManual.5007141.1": "Fat Glopo: Gust",
|
||||
"MonsterManual.5007141.2": "A gelatinous elemental creature that draws power from Ventus element. Better developed than typical gust Glopos.",
|
||||
"MonsterManual.5007151.1": "Fat Glopo: Radiance",
|
||||
"MonsterManual.5007151.2": "A gelatinous elemental creature that draws power from Lux element. Better developed than typical radiance Glopos.",
|
||||
"MonsterManual.5007161.1": "Fat Glopo: Shadow",
|
||||
"MonsterManual.5007161.2": "A gelatinous elemental creature that draws power from Umbra element. Better developed than typical shadow Glopos.",
|
||||
"MonsterManual.5008126.1": "King Cryo III",
|
||||
"MonsterManual.5008126.2": "A majestic-looking elemental creature, the king of all Cryos. It has claimed an entire bathtub as its throne, which is ample testament to its regal status.",
|
||||
"MonsterManual.5009100.1": "Cursipot",
|
||||
"MonsterManual.5009100.2": "A suspicious-looking jar of unknown origin. Letting this strange object get too close is bound to end badly.",
|
||||
"MonsterManual.5009111.1": "Cursipot: Rock",
|
||||
"MonsterManual.5009111.2": "A suspicious-looking jar of unknown origin that draws power from Terra element. Letting this strange object get too close is bound to end badly.",
|
||||
"MonsterManual.5009121.1": "Cursipot: Torrent",
|
||||
"MonsterManual.5009121.2": "A suspicious-looking jar of unknown origin that draws power from Aqua element. Letting this strange object get too close is bound to end badly.",
|
||||
"MonsterManual.5009131.1": "Cursipot: Heat",
|
||||
"MonsterManual.5009131.2": "A suspicious-looking jar of unknown origin that draws power from Ignis element. Letting this strange object get too close is bound to end badly.",
|
||||
"MonsterManual.5009141.1": "Cursipot: Gust",
|
||||
"MonsterManual.5009141.2": "A suspicious-looking jar of unknown origin that draws power from Ventus element. Letting this strange object get too close is bound to end badly.",
|
||||
"MonsterManual.5009151.1": "Cursipot: Radiance",
|
||||
"MonsterManual.5009151.2": "A suspicious-looking jar of unknown origin that draws power from Lux element. Letting this strange object get too close is bound to end badly.",
|
||||
"MonsterManual.5009161.1": "Cursipot: Shadow",
|
||||
"MonsterManual.5009161.2": "A suspicious-looking jar of unknown origin that draws power from Umbra element. Letting this strange object get too close is bound to end badly.",
|
||||
"MonsterManual.5010100.1": "Gloomfiend",
|
||||
"MonsterManual.5010100.2": "A demon-like presence shrouded in mystery that lurks in the shadows. Do not give up resisting, unless you're willing to accept your fate and remain bound in the Monolith.",
|
||||
"MonsterManual.5010111.1": "Gloomfiend: Rock",
|
||||
"MonsterManual.5010111.2": "A demon-like presence shrouded in mystery that lurks in the shadows and draws power from Terra element. Do not give up resisting, unless you're willing to accept your fate and remain bound in the Monolith.",
|
||||
"MonsterManual.5010121.1": "Gloomfiend: Torrent",
|
||||
"MonsterManual.5010121.2": "A demon-like presence shrouded in mystery that lurks in the shadows and draws power from Aqua element. Do not give up resisting, unless you're willing to accept your fate and remain bound in the Monolith.",
|
||||
"MonsterManual.5010131.1": "Gloomfiend: Heat",
|
||||
"MonsterManual.5010131.2": "A demon-like presence shrouded in mystery that lurks in the shadows and draws power from Ignis element. Do not give up resisting, unless you're willing to accept your fate and remain bound in the Monolith.",
|
||||
"MonsterManual.5010141.1": "Gloomfiend: Gust",
|
||||
"MonsterManual.5010141.2": "A demon-like presence shrouded in mystery that lurks in the shadows and draws power from Ventus element. Do not give up resisting, unless you're willing to accept your fate and remain bound in the Monolith.",
|
||||
"MonsterManual.5010151.1": "Gloomfiend: Radiance",
|
||||
"MonsterManual.5010151.2": "A demon-like presence shrouded in mystery that lurks in the shadows and draws power from Lux element. Do not give up resisting, unless you're willing to accept your fate and remain bound in the Monolith.",
|
||||
"MonsterManual.5010161.1": "Gloomfiend: Shadow",
|
||||
"MonsterManual.5010161.2": "A demon-like presence shrouded in mystery that lurks in the shadows and draws power from Umbra element. Do not give up resisting, unless you're willing to accept your fate and remain bound in the Monolith.",
|
||||
"MonsterManual.5011100.1": "Lucky Rubbi",
|
||||
"MonsterManual.5011100.2": "It grants its surrounding Stellaroids a protective aura, making them harder to break. For Trekkers, encountering Rubbi is anything but lucky.",
|
||||
"MonsterManual.5011111.1": "Lucky Rubbi: Rock",
|
||||
"MonsterManual.5011111.2": "This Rubbi draws power from Terra element. It grants its surrounding Stellaroids a protective aura, making them harder to break. For Trekkers, encountering Rubbi is anything but lucky.",
|
||||
"MonsterManual.5011121.1": "Lucky Rubbi: Torrent",
|
||||
"MonsterManual.5011121.2": "This Rubbi draws power from Aqua element. It grants its surrounding Stellaroids a protective aura, making them harder to break. For Trekkers, encountering Rubbi is anything but lucky.",
|
||||
"MonsterManual.5011131.1": "Lucky Rubbi: Heat",
|
||||
"MonsterManual.5011131.2": "This Rubbi draws power from Ignis element. It grants its surrounding Stellaroids a protective aura, making them harder to break. For Trekkers, encountering Rubbi is anything but lucky.",
|
||||
"MonsterManual.5011141.1": "Lucky Rubbi: Gust",
|
||||
"MonsterManual.5011141.2": "This Rubbi draws power from Ventus element. It grants its surrounding Stellaroids a protective aura, making them harder to break. For Trekkers, encountering Rubbi is anything but lucky.",
|
||||
"MonsterManual.5011151.1": "Lucky Rubbi: Radiance",
|
||||
"MonsterManual.5011151.2": "This Rubbi draws power from Lux element. It grants its surrounding Stellaroids a protective aura, making them harder to break. For Trekkers, encountering Rubbi is anything but lucky.",
|
||||
"MonsterManual.5011161.1": "Lucky Rubbi: Shadow",
|
||||
"MonsterManual.5011161.2": "This Rubbi draws power from Umbra element. It grants its surrounding Stellaroids a protective aura, making them harder to break. For Trekkers, encountering Rubbi is anything but lucky.",
|
||||
"MonsterManual.5012100.1": "Armored Coffin Sentinel",
|
||||
"MonsterManual.5012100.2": "A golem guard whose body has transformed into an impenetrable shield. It will never retreat as long as it stands.",
|
||||
"MonsterManual.5012111.1": "Armored Coffin Sentinel: Rock",
|
||||
"MonsterManual.5012111.2": "A golem guard whose body has transformed into an impenetrable shield and draws power from Terra element. It will never retreat as long as it stands.",
|
||||
"MonsterManual.5012121.1": "Armored Coffin Sentinel: Torrent",
|
||||
"MonsterManual.5012121.2": "A golem guard whose body has transformed into an impenetrable shield and draws power from Aqua element. It will never retreat as long as it stands.",
|
||||
"MonsterManual.5012131.1": "Armored Coffin Sentinel: Heat",
|
||||
"MonsterManual.5012131.2": "A golem guard whose body has transformed into an impenetrable shield and draws power from Ignis element. It will never retreat as long as it stands.",
|
||||
"MonsterManual.5012141.1": "Armored Coffin Sentinel: Gust",
|
||||
"MonsterManual.5012141.2": "A golem guard whose body has transformed into an impenetrable shield and draws power from Ventus element. It will never retreat as long as it stands.",
|
||||
"MonsterManual.5012151.1": "Armored Coffin Sentinel: Radiance",
|
||||
"MonsterManual.5012151.2": "A golem guard whose body has transformed into an impenetrable shield and draws power from Lux element. It will never retreat as long as it stands.",
|
||||
"MonsterManual.5012161.1": "Armored Coffin Sentinel: Shadow",
|
||||
"MonsterManual.5012161.2": "A golem guard whose body has transformed into an impenetrable shield and draws power from Umbra element. It will never retreat as long as it stands.",
|
||||
"MonsterManual.5013100.1": "Whirling Great Glopo",
|
||||
"MonsterManual.5013100.2": "A gelatinous elemental creature formed by a fusion of multiple Glopos. It seems to care a great deal about staying clean.",
|
||||
"MonsterManual.5013111.1": "Whirling Great Glopo: Rock",
|
||||
"MonsterManual.5013111.2": "A gelatinous elemental creature that draws power from Terra element. It is formed by a fusion of multiple Glopos. It seems to care a great deal about staying clean.",
|
||||
"MonsterManual.5013121.1": "Whirling Great Glopo: Torrent",
|
||||
"MonsterManual.5013121.2": "A gelatinous elemental creature that draws power from Aqua element. It is formed by a fusion of multiple Glopos. It seems to care a great deal about staying clean.",
|
||||
"MonsterManual.5013131.1": "Whirling Great Glopo: Heat",
|
||||
"MonsterManual.5013131.2": "A gelatinous elemental creature that draws power from Ignis element. It is formed by a fusion of multiple Glopos. It seems to care a great deal about staying clean.",
|
||||
"MonsterManual.5013141.1": "Whirling Great Glopo: Gust",
|
||||
"MonsterManual.5013141.2": "A gelatinous elemental creature that draws power from Ventus element. It is formed by a fusion of multiple Glopos. It seems to care a great deal about staying clean.",
|
||||
"MonsterManual.5013151.1": "Whirling Great Glopo: Radiance",
|
||||
"MonsterManual.5013151.2": "A gelatinous elemental creature that draws power from Lux element. It is formed by a fusion of multiple Glopos. It seems to care a great deal about staying clean.",
|
||||
"MonsterManual.5013161.1": "Whirling Great Glopo: Shadow",
|
||||
"MonsterManual.5013161.2": "A gelatinous elemental creature that draws power from Umbra element. It is formed by a fusion of multiple Glopos. It seems to care a great deal about staying clean.",
|
||||
"MonsterManual.5014100.1": "Furnace Executioner",
|
||||
"MonsterManual.5014100.2": "A golem guard resembling a towering furnace, it hungers to reduce all impurities to slag.",
|
||||
"MonsterManual.5014111.1": "Furnace Executioner: Rock",
|
||||
"MonsterManual.5014111.2": "A golem guard resembling a towering furnace that draws power from Terra element. It hungers to reduce all impurities to slag.",
|
||||
"MonsterManual.5014121.1": "Furnace Executioner: Torrent",
|
||||
"MonsterManual.5014121.2": "A golem guard resembling a towering furnace that draws power from Aqua element. It hungers to reduce all impurities to slag.",
|
||||
"MonsterManual.5014131.1": "Furnace Executioner: Heat",
|
||||
"MonsterManual.5014131.2": "A golem guard resembling a towering furnace that draws power from Ignis element. It hungers to reduce all impurities to slag.",
|
||||
"MonsterManual.5014141.1": "Furnace Executioner: Gust",
|
||||
"MonsterManual.5014141.2": "A golem guard resembling a towering furnace that draws power from Ventus element. It hungers to reduce all impurities to slag.",
|
||||
"MonsterManual.5014151.1": "Furnace Executioner: Radiance",
|
||||
"MonsterManual.5014151.2": "A golem guard resembling a towering furnace that draws power from Lux element. It hungers to reduce all impurities to slag.",
|
||||
"MonsterManual.5014161.1": "Furnace Executioner: Shadow",
|
||||
"MonsterManual.5014161.2": "A golem guard resembling a towering furnace that draws power from Umbra element. It hungers to reduce all impurities to slag.",
|
||||
"MonsterManual.5015100.1": "Jumping Sharky",
|
||||
"MonsterManual.5015100.2": "A strange creature that stitched itself into a shark plushie and became trapped there. Its true form remains a mystery. To be honest, its hugs are surprisingly painful.",
|
||||
"MonsterManual.5015111.1": "Jumping Sharky: Rock",
|
||||
"MonsterManual.5015111.2": "A strange creature that stitched itself into a shark plushie and became trapped there. Its power comes from Terra element and its true form remains a mystery. To be honest, its hugs are surprisingly painful.",
|
||||
"MonsterManual.5015121.1": "Jumping Sharky: Torrent",
|
||||
"MonsterManual.5015121.2": "A strange creature that stitched itself into a shark plushie and became trapped there. Its power comes from Aqua element and its true form remains a mystery. To be honest, its hugs are surprisingly painful.",
|
||||
"MonsterManual.5015131.1": "Jumping Sharky: Heat",
|
||||
"MonsterManual.5015131.2": "A strange creature that stitched itself into a shark plushie and became trapped there. Its power comes from Ignis element and its true form remains a mystery. To be honest, its hugs are surprisingly painful.",
|
||||
"MonsterManual.5015141.1": "Jumping Sharky: Gust",
|
||||
"MonsterManual.5015141.2": "A strange creature that stitched itself into a shark plushie and became trapped there. Its power comes from Ventus element and its true form remains a mystery. To be honest, its hugs are surprisingly painful.",
|
||||
"MonsterManual.5015151.1": "Jumping Sharky: Radiance",
|
||||
"MonsterManual.5015151.2": "A strange creature that stitched itself into a shark plushie and became trapped there. Its power comes from Lux element and its true form remains a mystery. To be honest, its hugs are surprisingly painful.",
|
||||
"MonsterManual.5015161.1": "Jumping Sharky: Shadow",
|
||||
"MonsterManual.5015161.2": "A strange creature that stitched itself into a shark plushie and became trapped there. Its power comes from Umbra element and its true form remains a mystery. To be honest, its hugs are surprisingly painful.",
|
||||
"MonsterManual.5016100.1": "Nightmare Executioner",
|
||||
"MonsterManual.5016100.2": "A shadowy nightmare that follows wherever you go. Its true form remains a mystery. Facing it head-on is the only way to escape.",
|
||||
"MonsterManual.5016111.1": "Nightmare Executioner: Rock",
|
||||
"MonsterManual.5016111.2": "A shadowy nightmare that draws power from Terra element and follows you wherever you go. Its true form remains a mystery. Facing it head-on is the only way to escape.",
|
||||
"MonsterManual.5016121.1": "Nightmare Executioner: Torrent",
|
||||
"MonsterManual.5016121.2": "A shadowy nightmare that draws power from Aqua element and follows you wherever you go. Its true form remains a mystery. Facing it head-on is the only way to escape.",
|
||||
"MonsterManual.5016131.1": "Nightmare Executioner: Heat",
|
||||
"MonsterManual.5016131.2": "A shadowy nightmare that draws power from Ignis element and follows you wherever you go. Its true form remains a mystery. Facing it head-on is the only way to escape.",
|
||||
"MonsterManual.5016141.1": "Nightmare Executioner: Gust",
|
||||
"MonsterManual.5016141.2": "A shadowy nightmare that draws power from Ventus element and follows you wherever you go. Its true form remains a mystery. Facing it head-on is the only way to escape.",
|
||||
"MonsterManual.5016151.1": "Nightmare Executioner: Radiance",
|
||||
"MonsterManual.5016151.2": "A shadowy nightmare that draws power from Lux element and follows you wherever you go. Its true form remains a mystery. Facing it head-on is the only way to escape.",
|
||||
"MonsterManual.5016161.1": "Nightmare Executioner: Shadow",
|
||||
"MonsterManual.5016161.2": "A shadowy nightmare that draws power from Umbra element and follows you wherever you go. Its true form remains a mystery. Facing it head-on is the only way to escape.",
|
||||
"MonsterManual.5016166.1": "Nightmare Head Executioner",
|
||||
"MonsterManual.5016166.2": "The nightmare of nightmares, leader of the executioners, its true form remains shrouded in mystery. Facing it head-on is the only way to break free.",
|
||||
"MonsterManual.5017126.1": "Refrigerator Hermit Draklisk",
|
||||
"MonsterManual.5017126.2": "A Draklisk-like creature that resides in refrigerated storage. Large, plump, and very much alive.",
|
||||
"MonsterManual.5018105.1": "Space Walker",
|
||||
"MonsterManual.5018105.2": "A space-manipulating golem guard with a nasty disposition, delighting in toying with intruders.",
|
||||
"MonsterManual.5018116.1": "Mountainous Space Walker",
|
||||
"MonsterManual.5018116.2": "A space-manipulating golem guard with a nasty disposition, delighting in toying with intruders. It's not a pretty sight.",
|
||||
"MonsterManual.5018126.1": "Wandering Space Walker",
|
||||
"MonsterManual.5018126.2": "A space-manipulating golem guard with a nasty disposition, delighting in toying with intruders. It's a suffocating sight.",
|
||||
"MonsterManual.5018136.1": "Blazing Space Walker",
|
||||
"MonsterManual.5018136.2": "A space-manipulating golem guard with a nasty disposition, delighting in toying with intruders. Just looking at it makes one furious.",
|
||||
"MonsterManual.5018146.1": "Rapid Space Walker",
|
||||
"MonsterManual.5018146.2": "A space-manipulating golem guard with a nasty disposition, delighting in toying with intruders. Just looking at it makes one want to sigh.",
|
||||
"MonsterManual.5018156.1": "Luminous Space Walker",
|
||||
"MonsterManual.5018156.2": "A space-manipulating golem guard with a nasty disposition, delighting in toying with intruders. Just looking at it makes one truly wrathful.",
|
||||
"MonsterManual.5018166.1": "Shadowy Space Walker",
|
||||
"MonsterManual.5018166.2": "A space-manipulating golem guard with a nasty disposition, delighting in toying with intruders. Just looking at it makes one depressed.",
|
||||
"MonsterManual.5019100.1": "Grumblegeist",
|
||||
"MonsterManual.5019100.2": "An elemental creature hiding in a jar. It always looks puffed up and grumpy. If you provoke it, you will have a hard time getting rid of it.",
|
||||
"MonsterManual.5019111.1": "Grumblegeist: Rock",
|
||||
"MonsterManual.5019111.2": "An elemental creature hiding in a jar that draws power from Terra element. It always looks puffed up and grumpy. If you provoke it, you will have a hard time getting rid of it.",
|
||||
"MonsterManual.5019121.1": "Grumblegeist: Torrent",
|
||||
"MonsterManual.5019121.2": "An elemental creature hiding in a jar that draws power from Aqua element. It always looks puffed up and grumpy. If you provoke it, you will have a hard time getting rid of it.",
|
||||
"MonsterManual.5019131.1": "Grumblegeist: Heat",
|
||||
"MonsterManual.5019131.2": "An elemental creature hiding in a jar that draws power from Ignis element. It always looks puffed up and grumpy. If you provoke it, you will have a hard time getting rid of it.",
|
||||
"MonsterManual.5019141.1": "Grumblegeist: Gust",
|
||||
"MonsterManual.5019141.2": "An elemental creature hiding in a jar that draws power from Ventus element. It always looks puffed up and grumpy. If you provoke it, you will have a hard time getting rid of it.",
|
||||
"MonsterManual.5019151.1": "Grumblegeist: Radiance",
|
||||
"MonsterManual.5019151.2": "An elemental creature hiding in a jar that draws power from Lux element. It always looks puffed up and grumpy. If you provoke it, you will have a hard time getting rid of it.",
|
||||
"MonsterManual.5019161.1": "Grumblegeist: Shadow",
|
||||
"MonsterManual.5019161.2": "An elemental creature hiding in a jar that draws power from Umbra element. It always looks puffed up and grumpy. If you provoke it, you will have a hard time getting rid of it.",
|
||||
"MonsterManual.5020100.1": "Spear-Wielding Attendant",
|
||||
"MonsterManual.5020100.2": "A golem guard that brandishes a long spear. It mercilessly pierces through the Trekkers' backpacks, armor, and bluffs.",
|
||||
"MonsterManual.5020111.1": "Spear-Wielding Attendant: Rock",
|
||||
"MonsterManual.5020111.2": "A golem guard that brandishes a long spear and draws power from the element of Terra. It mercilessly pierces through the Trekkers' backpacks, armor, and bluffs.",
|
||||
"MonsterManual.5020121.1": "Spear-Wielding Attendant: Torrent",
|
||||
"MonsterManual.5020121.2": "A golem guard that brandishes a long spear and draws power from the element of Aqua. It mercilessly pierces through the Trekkers' backpacks, armor, and bluffs.",
|
||||
"MonsterManual.5020131.1": "Spear-Wielding Attendant: Heat",
|
||||
"MonsterManual.5020131.2": "A golem guard that brandishes a long spear and draws power from the element of Ignis. It mercilessly pierces through the Trekkers' backpacks, armor, and bluffs.",
|
||||
"MonsterManual.5020141.1": "Spear-Wielding Attendant: Gust",
|
||||
"MonsterManual.5020141.2": "A golem guard that brandishes a long spear and draws power from the element of Ventus. It mercilessly pierces through the Trekkers' backpacks, armor, and bluffs.",
|
||||
"MonsterManual.5020151.1": "Spear-Wielding Attendant: Radiance",
|
||||
"MonsterManual.5020151.2": "A golem guard that brandishes a long spear and draws power from the element of Lux. It mercilessly pierces through the Trekkers' backpacks, armor, and bluffs.",
|
||||
"MonsterManual.5020161.1": "Spear-Wielding Attendant: Shadow",
|
||||
"MonsterManual.5020161.2": "A golem guard that brandishes a long spear and draws power from the element of Umbra. It mercilessly pierces through the Trekkers' backpacks, armor, and bluffs.",
|
||||
"MonsterManual.5021100.1": "Fiery Gaze Swordsman",
|
||||
"MonsterManual.5021100.2": "A dual-wielding golem guard. Its piercing gaze leaves intruders nowhere to hide.",
|
||||
"MonsterManual.5021111.1": "Fiery Gaze Swordsman: Rock",
|
||||
"MonsterManual.5021111.2": "A dual-wielding golem guard that draws power from the element of Terra. Its piercing gaze leaves intruders nowhere to hide.",
|
||||
"MonsterManual.5021121.1": "Fiery Gaze Swordsman: Torrent",
|
||||
"MonsterManual.5021121.2": "A dual-wielding golem guard that draws power from the element of Aqua. Its piercing gaze leaves intruders nowhere to hide.",
|
||||
"MonsterManual.5021131.1": "Fiery Gaze Swordsman: Heat",
|
||||
"MonsterManual.5021131.2": "A dual-wielding golem guard that draws power from the element of Ignis. Its piercing gaze leaves intruders nowhere to hide.",
|
||||
"MonsterManual.5021141.1": "Fiery Gaze Swordsman: Gust",
|
||||
"MonsterManual.5021141.2": "A dual-wielding golem guard that draws power from the element of Ventus. Its piercing gaze leaves intruders nowhere to hide.",
|
||||
"MonsterManual.5021151.1": "Fiery Gaze Swordsman: Radiance",
|
||||
"MonsterManual.5021151.2": "A dual-wielding golem guard that draws power from the element of Lux. Its piercing gaze leaves intruders nowhere to hide.",
|
||||
"MonsterManual.5021161.1": "Fiery Gaze Swordsman: Shadow",
|
||||
"MonsterManual.5021161.2": "A dual-wielding golem guard that draws power from the element of Umbra. Its piercing gaze leaves intruders nowhere to hide.",
|
||||
"MonsterManual.5022100.1": "Bouncing Fairy Light",
|
||||
"MonsterManual.5022100.2": "A wobbly golem guard, fragile but brave.",
|
||||
"MonsterManual.5022111.1": "Bouncing Fairy Light: Rock",
|
||||
"MonsterManual.5022111.2": "A wobbly golem guard that draws power from the element of Terra. It is fragile but brave.",
|
||||
"MonsterManual.5022121.1": "Bouncing Fairy Light: Torrent",
|
||||
"MonsterManual.5022121.2": "A wobbly golem guard that draws power from the element of Aqua. It is fragile but brave.",
|
||||
"MonsterManual.5022131.1": "Bouncing Fairy Light: Heat",
|
||||
"MonsterManual.5022131.2": "A wobbly golem guard that draws power from the element of Ignis. It is fragile but brave.",
|
||||
"MonsterManual.5022141.1": "Bouncing Fairy Light: Gust",
|
||||
"MonsterManual.5022141.2": "A wobbly golem guard that draws power from the element of Ventus. It is fragile but brave.",
|
||||
"MonsterManual.5022151.1": "Bouncing Fairy Light: Radiance",
|
||||
"MonsterManual.5022151.2": "A wobbly golem guard that draws power from the element of Lux. It is fragile but brave.",
|
||||
"MonsterManual.5022161.1": "Bouncing Fairy Light: Shadow",
|
||||
"MonsterManual.5022161.2": "A wobbly golem guard that draws power from the element of Umbra. It is fragile but brave.",
|
||||
"MonsterManual.5023100.1": "Master Digger",
|
||||
"MonsterManual.5023100.2": "A one-armed golem guard that always raises its arm high before slamming it down hard. Ouch!",
|
||||
"MonsterManual.5023111.1": "Master Digger: Rock",
|
||||
"MonsterManual.5023111.2": "A one-armed golem guard that draws power from the element of Terra. It always raises its arm high before slamming it down hard. Ouch!",
|
||||
"MonsterManual.5023121.1": "Master Digger: Torrent",
|
||||
"MonsterManual.5023121.2": "A one-armed golem guard that draws power from the element of Aqua. It always raises its arm high before slamming it down hard. Ouch!",
|
||||
"MonsterManual.5023131.1": "Master Digger: Heat",
|
||||
"MonsterManual.5023131.2": "A one-armed golem guard that draws power from the element of Ignis. It always raises its arm high before slamming it down hard. Ouch!",
|
||||
"MonsterManual.5023141.1": "Master Digger: Gust",
|
||||
"MonsterManual.5023141.2": "A one-armed golem guard that draws power from the element of Ventus. It always raises its arm high before slamming it down hard. Ouch!",
|
||||
"MonsterManual.5023151.1": "Master Digger: Radiance",
|
||||
"MonsterManual.5023151.2": "A one-armed golem guard that draws power from the element of Lux. It always raises its arm high before slamming it down hard. Ouch!",
|
||||
"MonsterManual.5023161.1": "Master Digger: Shadow",
|
||||
"MonsterManual.5023161.2": "A one-armed golem guard that draws power from the element of Umbra. It always raises its arm high before slamming it down hard. Ouch!",
|
||||
"MonsterManual.5024100.1": "Assistant Sweeper",
|
||||
"MonsterManual.5024100.2": "A golem guard with cross-shaped blades. It possesses a powerful \"sweeping\" ability.",
|
||||
"MonsterManual.5024111.1": "Assistant Sweeper: Rock",
|
||||
"MonsterManual.5024111.2": "A golem guard with cross-shaped blades that draws power from the element of Terra. It possesses a powerful \"sweeping\" ability.",
|
||||
"MonsterManual.5024121.1": "Assistant Sweeper: Torrent",
|
||||
"MonsterManual.5024121.2": "A golem guard with cross-shaped blades that draws power from the element of Aqua. It possesses a powerful \"sweeping\" ability.",
|
||||
"MonsterManual.5024131.1": "Assistant Sweeper: Heat",
|
||||
"MonsterManual.5024131.2": "A golem guard with cross-shaped blades that draws power from the element of Ignis. It possesses a powerful \"sweeping\" ability.",
|
||||
"MonsterManual.5024141.1": "Assistant Sweeper: Gust",
|
||||
"MonsterManual.5024141.2": "A golem guard with cross-shaped blades that draws power from the element of Ventus. It possesses a powerful \"sweeping\" ability.",
|
||||
"MonsterManual.5024151.1": "Assistant Sweeper: Radiance",
|
||||
"MonsterManual.5024151.2": "A golem guard with cross-shaped blades that draws power from the element of Lux. It possesses a powerful \"sweeping\" ability.",
|
||||
"MonsterManual.5024161.1": "Assistant Sweeper: Shadow",
|
||||
"MonsterManual.5024161.2": "A golem guard with cross-shaped blades that draws power from the element of Umbra. It possesses a powerful \"sweeping\" ability.",
|
||||
"MonsterManual.5025100.1": "Fanged Hunter",
|
||||
"MonsterManual.5025100.2": "A golem guard with sharp fangs and relentless aggression. Once it starts the hunt, it won't ever stop.",
|
||||
"MonsterManual.5025111.1": "Fanged Hunter: Rock",
|
||||
"MonsterManual.5025111.2": "A golem guard with sharp fangs that draws power from the element of Terra. Relentlessly aggressive. Once it starts the hunt, it won't ever stop.",
|
||||
"MonsterManual.5025121.1": "Fanged Hunter: Torrent",
|
||||
"MonsterManual.5025121.2": "A golem guard with sharp fangs that draws power from the element of Aqua. Relentlessly aggressive. Once it starts the hunt, it won't ever stop.",
|
||||
"MonsterManual.5025131.1": "Fanged Hunter: Heat",
|
||||
"MonsterManual.5025131.2": "A golem guard with sharp fangs that draws power from the element of Ignis. Relentlessly aggressive. Once it starts the hunt, it won't ever stop.",
|
||||
"MonsterManual.5025141.1": "Fanged Hunter: Gust",
|
||||
"MonsterManual.5025141.2": "A golem guard with sharp fangs that draws power from the element of Ventus. Relentlessly aggressive. Once it starts the hunt, it won't ever stop.",
|
||||
"MonsterManual.5025151.1": "Fanged Hunter: Radiance",
|
||||
"MonsterManual.5025151.2": "A golem guard with sharp fangs that draws power from the element of Lux. Relentlessly aggressive. Once it starts the hunt, it won't ever stop.",
|
||||
"MonsterManual.5025156.1": "Flashstrike Hunter",
|
||||
"MonsterManual.5025156.2": "A golem guard with sharp fangs and relentless aggression. Ferocious and powerful, it moves with the swift precision of a lightning strike.",
|
||||
"MonsterManual.5025161.1": "Fanged Hunter: Shadow",
|
||||
"MonsterManual.5025161.2": "A golem guard with sharp fangs that draws power from the element of Umbra. Relentlessly aggressive. Once it starts the hunt, it won't ever stop.",
|
||||
"MonsterManual.5026100.1": "Gleeful Jar Spirit",
|
||||
"MonsterManual.5026100.2": "A dangerous creature dwelling inside a jar, its true form remains a mystery. It smiles when its enemy suffers.",
|
||||
"MonsterManual.5026111.1": "Gleeful Jar Spirit: Rock",
|
||||
"MonsterManual.5026111.2": "A dangerous creature dwelling inside a jar that draws power from the element of Terra. Its true form remains a mystery. It smiles when its enemy suffers.",
|
||||
"MonsterManual.5026121.1": "Gleeful Jar Spirit: Torrent",
|
||||
"MonsterManual.5026121.2": "A dangerous creature dwelling inside a jar that draws power from the element of Aqua. Its true form remains a mystery. It smiles when its enemy suffers.",
|
||||
"MonsterManual.5026131.1": "Gleeful Jar Spirit: Heat",
|
||||
"MonsterManual.5026131.2": "A dangerous creature dwelling inside a jar that draws power from the element of Ignis. Its true form remains a mystery. It smiles when its enemy suffers.",
|
||||
"MonsterManual.5026141.1": "Gleeful Jar Spirit: Gust",
|
||||
"MonsterManual.5026141.2": "A dangerous creature dwelling inside a jar that draws power from the element of Ventus. Its true form remains a mystery. It smiles when its enemy suffers.",
|
||||
"MonsterManual.5026151.1": "Gleeful Jar Spirit: Radiance",
|
||||
"MonsterManual.5026151.2": "A dangerous creature dwelling inside a jar that draws power from the element of Lux. Its true form remains a mystery. It smiles when its enemy suffers.",
|
||||
"MonsterManual.5026161.1": "Gleeful Jar Spirit: Shadow",
|
||||
"MonsterManual.5026161.2": "A dangerous creature dwelling inside a jar that draws power from the element of Umbra. Its true form remains a mystery. It smiles when its enemy suffers.",
|
||||
"MonsterManual.5027100.1": "Bursting Incense",
|
||||
"MonsterManual.5027100.2": "A round, mysterious incense. Its true form remains a mystery. It has a fiery temper, but it smells absolutely delightful.",
|
||||
"MonsterManual.5027111.1": "Bursting Incense: Rock",
|
||||
"MonsterManual.5027111.2": "A round, mysterious incense that draws power from the element of Terra. Its true form remains a mystery. It has a fiery temper, but it smells absolutely delightful.",
|
||||
"MonsterManual.5027121.1": "Bursting Incense: Torrent",
|
||||
"MonsterManual.5027121.2": "A round, mysterious incense that draws power from the element of Aqua. Its true form remains a mystery. It has a fiery temper, but it smells absolutely delightful.",
|
||||
"MonsterManual.5027131.1": "Bursting Incense: Heat",
|
||||
"MonsterManual.5027131.2": "A round, mysterious incense that draws power from the element of Ignis. Its true form remains a mystery. It has a fiery temper, but it smells absolutely delightful.",
|
||||
"MonsterManual.5027141.1": "Bursting Incense: Gust",
|
||||
"MonsterManual.5027141.2": "A round, mysterious incense that draws power from the element of Ventus. Its true form remains a mystery. It has a fiery temper, but it smells absolutely delightful.",
|
||||
"MonsterManual.5027146.1": "Tradewind Incense",
|
||||
"MonsterManual.5027146.2": "A round, mysterious incense. Its true form remains a mystery. The wind carries its pride and guides its path.",
|
||||
"MonsterManual.5027151.1": "Bursting Incense: Radiance",
|
||||
"MonsterManual.5027151.2": "A round, mysterious incense that draws power from the element of Lux. Its true form remains a mystery. It has a fiery temper, but it smells absolutely delightful.",
|
||||
"MonsterManual.5027161.1": "Bursting Incense: Shadow",
|
||||
"MonsterManual.5027161.2": "A round, mysterious incense that draws power from the element of Umbra. Its true form remains a mystery. It has a fiery temper, but it smells absolutely delightful.",
|
||||
"MonsterManual.5028100.1": "Whirling Crawler",
|
||||
"MonsterManual.5028100.2": "A golem guard with blade-like limbs. Those who are afraid of arachnids often scream when they see it.",
|
||||
"MonsterManual.5028111.1": "Whirling Crawler: Rock",
|
||||
"MonsterManual.5028111.2": "A golem guard with blade-like limbs that draws power from the element of Terra. Those who are afraid of arachnids often scream when they see it.",
|
||||
"MonsterManual.5028121.1": "Whirling Crawler: Torrent",
|
||||
"MonsterManual.5028121.2": "A golem guard with blade-like limbs that draws power from the element of Aqua. Those who are afraid of arachnids often scream when they see it.",
|
||||
"MonsterManual.5028131.1": "Whirling Crawler: Heat",
|
||||
"MonsterManual.5028131.2": "A golem guard with blade-like limbs that draws power from the element of Ignis. Those who are afraid of arachnids often scream when they see it.",
|
||||
"MonsterManual.5028141.1": "Whirling Crawler: Gust",
|
||||
"MonsterManual.5028141.2": "A golem guard with blade-like limbs that draws power from the element of Ventus. Those who are afraid of arachnids often scream when they see it.",
|
||||
"MonsterManual.5028151.1": "Whirling Crawler: Radiance",
|
||||
"MonsterManual.5028151.2": "A golem guard with blade-like limbs that draws power from the element of Lux. Those who are afraid of arachnids often scream when they see it.",
|
||||
"MonsterManual.5028156.1": "Whirling Thunder Claw",
|
||||
"MonsterManual.5028156.2": "A golem guard with blade-like limbs that uses diverse attack methods to instill fear into the intruders.",
|
||||
"MonsterManual.5028161.1": "Whirling Crawler: Shadow",
|
||||
"MonsterManual.5028161.2": "A golem guard with blade-like limbs that draws power from the element of Umbra. Those who are afraid of arachnids often scream when they see it.",
|
||||
"MonsterManual.5030146.1": "Fluffy Knight",
|
||||
"MonsterManual.5030146.2": "A knight who always keeps its promise. It hides its pink toe beans to look more reliable.",
|
||||
"MonsterManual.5030166.1": "Fluffy Knight of Order",
|
||||
"MonsterManual.5030166.2": "A knight sworn to a code of discipline. To appear more dignified, it has dutifully given up the habit of chasing its own tail.",
|
||||
"MonsterManual.5031116.1": "Delicious Dragon",
|
||||
"MonsterManual.5031116.2": "An ankylosaurus-looking creature with nice smell who lures hungry Trekkers with aura. \u000bTips from Trekker Association: Do not bring a butter knife when approaching Delicious Dragon.",
|
||||
"MonsterManual.5050166.1": "Abyssal Sea Sovereign",
|
||||
"MonsterManual.5050166.2": "A mysterious creature that rides a shark-like sea monster. Its true form remains unknown. This pilot charges with its dependable partner through the battlefield, seizing victory after victory.",
|
||||
"MonsterManual.5051126.1": "Abyss Silencer",
|
||||
"MonsterManual.5051126.2": "A towering, heavy golem guard, resembling an indestructible fortress. Even if it falls into the abyss, it will still silence those who dare to defy it.",
|
||||
"MonsterManual.5051136.1": "Rotting Silencer",
|
||||
"MonsterManual.5051136.2": "A towering, heavy golem guard, resembling an indestructible fortress. Even if its body rots, it will still silence those who dare to defy it.",
|
||||
"MonsterManual.5052166.1": "Grotesque Dancer",
|
||||
"MonsterManual.5052166.2": "A wandering spirit always accompanied by music and an eerie smile. Step out of sync with its dance or rhythm, and you'll face its ruthless punishment.",
|
||||
"MonsterManual.5053116.1": "Count of the Duloos",
|
||||
"MonsterManual.5053116.2": "A majestic-looking elemental being and the leader of the Cursipots. The jar it resides in serves as a throne, a testament to its noble status.",
|
||||
"MonsterManual.5054136.1": "Flavor Dread",
|
||||
"MonsterManual.5054136.2": "A ruthless figure wielding oversized kitchen tools, fixated on finding the perfect ingredients. If you're not an invited guest, tread carefully—he might just add you to tonight's menu.",
|
||||
"MonsterManual.5055100.1": "Crispy Hooves",
|
||||
"MonsterManual.5055100.2": "A mimic creature that charges forward with the aroma of roasted meat. Watch out for its fork—don't let it skewer you like a kebab.",
|
||||
"MonsterManual.5055111.1": "Crispy Hooves: Rock",
|
||||
"MonsterManual.5055111.2": "A mimic creature that draws power from the element of Terra. It charges forward with the aroma of roasted meat. Watch out for its fork—don't let it skewer you like a kebab.",
|
||||
"MonsterManual.5055121.1": "Crispy Hooves: Torrent",
|
||||
"MonsterManual.5055121.2": "A mimic creature that draws power from the element of Aqua. It charges forward with the aroma of roasted meat. Watch out for its fork—don't let it skewer you like a kebab.",
|
||||
"MonsterManual.5055131.1": "Crispy Hooves: Heat",
|
||||
"MonsterManual.5055131.2": "A mimic creature that draws power from the element of Ignis. It charges forward with the aroma of roasted meat. Watch out for its fork—don't let it skewer you like a kebab.",
|
||||
"MonsterManual.5055136.1": "Crispy Hooves Deluxe",
|
||||
"MonsterManual.5055136.2": "A mimic creature charging forward with the aroma of roasted meat. Crispy, flavorful, and irresistible!",
|
||||
"MonsterManual.5055141.1": "Crispy Hooves: Gust",
|
||||
"MonsterManual.5055141.2": "A mimic creature that draws power from the element of Ventus. It charges forward with the aroma of roasted meat. Watch out for its fork—don't let it skewer you like a kebab.",
|
||||
"MonsterManual.5055151.1": "Crispy Hooves: Radiance",
|
||||
"MonsterManual.5055151.2": "A mimic creature that draws power from the element of Lux. It charges forward with the aroma of roasted meat. Watch out for its fork—don't let it skewer you like a kebab.",
|
||||
"MonsterManual.5055161.1": "Crispy Hooves: Shadow",
|
||||
"MonsterManual.5055161.2": "A mimic creature that draws power from the element of Umbra. It charges forward with the aroma of roasted meat. Watch out for its fork—don't let it skewer you like a kebab.",
|
||||
"MonsterManual.5056100.1": "Grumpy Caltrop",
|
||||
"MonsterManual.5056100.2": "A floating creature resembling tableware but its true form remains a mystery. Its cute spinning motion is nothing but a ruse.",
|
||||
"MonsterManual.5056111.1": "Grumpy Caltrop: Rock",
|
||||
"MonsterManual.5056111.2": "A floating creature resembling tableware that draws power from the element of Terra. Its true form remains a mystery. Its cute spinning motion is nothing but a ruse.",
|
||||
"MonsterManual.5056121.1": "Grumpy Caltrop: Torrent",
|
||||
"MonsterManual.5056121.2": "A floating creature resembling tableware that draws power from the element of Aqua. Its true form remains a mystery. Its cute spinning motion is nothing but a ruse.",
|
||||
"MonsterManual.5056131.1": "Grumpy Caltrop: Heat",
|
||||
"MonsterManual.5056131.2": "A floating creature resembling tableware that draws power from the element of Ignis. Its true form remains a mystery. Its cute spinning motion is nothing but a ruse.",
|
||||
"MonsterManual.5056141.1": "Grumpy Caltrop: Gust",
|
||||
"MonsterManual.5056141.2": "A floating creature resembling tableware that draws power from the element of Ventus. Its true form remains a mystery. Its cute spinning motion is nothing but a ruse.",
|
||||
"MonsterManual.5056151.1": "Grumpy Caltrop: Radiance",
|
||||
"MonsterManual.5056151.2": "A floating creature resembling tableware that draws power from the element of Lux. Its true form remains a mystery. Its cute spinning motion is nothing but a ruse.",
|
||||
"MonsterManual.5056161.1": "Grumpy Caltrop: Shadow",
|
||||
"MonsterManual.5056161.2": "A floating creature resembling tableware that draws power from the element of Umbra. Its true form remains a mystery. Its cute spinning motion is nothing but a ruse.",
|
||||
"MonsterManual.5057146.1": "Lady Dust",
|
||||
"MonsterManual.5057146.2": "A graceful lady who can effortlessly blow Trekkers out of a Monolith.\u000b\"Oh my! How dare you bring dust in here!\"",
|
||||
"MonsterManual.5058156.1": "Evernight Emberflies",
|
||||
"MonsterManual.5058156.2": "A terrifying entity that robs you of sleep with its luminescence light.\u000bThe night is still young. Forget about sleeping and join the all-night revelry!",
|
||||
"MonsterManual.5060146.1": "Forbidden Beauty",
|
||||
"MonsterManual.5060146.2": "He takes great pride in his impeccable fashion sense;\u000bHe won't tolerate anything \"ugly\";\u000bHe'll create a brand-new face for every \"client.\"\u000bForbidden Beauty—rebirth awaits you.",
|
||||
"MonsterManual.5080100.1": "Sherlock the Sleepy",
|
||||
"MonsterManual.5080100.2": "The perpetually drowsy Sherlock, flaunting its wealth as it wanders the streets. Should you steer clear of it... Or chase after it?",
|
||||
"MonsterManual.7000105.1": "Opera Ghost: Rovina",
|
||||
"MonsterManual.7000105.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.",
|
||||
"MonsterManual.9912101.1": "Hit me!",
|
||||
"MonsterManual.9912101.2": "Is that all you've got? Harder!"
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
{
|
||||
"NPCAffinityGroup.913300.1": "Acquainted",
|
||||
"NPCAffinityGroup.913301.1": "Acquainted",
|
||||
"NPCAffinityGroup.913302.1": "Acquainted",
|
||||
"NPCAffinityGroup.913303.1": "Acquainted",
|
||||
"NPCAffinityGroup.913304.1": "Acquainted",
|
||||
"NPCAffinityGroup.913305.1": "Friendly",
|
||||
"NPCAffinityGroup.913306.1": "Friendly",
|
||||
"NPCAffinityGroup.913307.1": "Friendly",
|
||||
"NPCAffinityGroup.913308.1": "Friendly",
|
||||
"NPCAffinityGroup.913309.1": "Friendly",
|
||||
"NPCAffinityGroup.913310.1": "Connected",
|
||||
"NPCAffinityGroup.913311.1": "Connected",
|
||||
"NPCAffinityGroup.913312.1": "Connected",
|
||||
"NPCAffinityGroup.913313.1": "Connected",
|
||||
"NPCAffinityGroup.913314.1": "Connected",
|
||||
"NPCAffinityGroup.913315.1": "Devoted",
|
||||
"NPCAffinityGroup.913316.1": "Devoted",
|
||||
"NPCAffinityGroup.913317.1": "Devoted",
|
||||
"NPCAffinityGroup.913318.1": "Devoted",
|
||||
"NPCAffinityGroup.913319.1": "Devoted",
|
||||
"NPCAffinityGroup.913320.1": "Inseparable",
|
||||
"NPCAffinityGroup.913321.1": "Inseparable",
|
||||
"NPCAffinityGroup.913322.1": "Inseparable",
|
||||
"NPCAffinityGroup.913323.1": "Inseparable",
|
||||
"NPCAffinityGroup.913324.1": "Inseparable",
|
||||
"NPCAffinityGroup.913325.1": "Inseparable",
|
||||
"NPCAffinityGroup.913326.1": "Inseparable",
|
||||
"NPCAffinityGroup.913327.1": "Inseparable",
|
||||
"NPCAffinityGroup.913328.1": "Inseparable",
|
||||
"NPCAffinityGroup.913329.1": "Inseparable",
|
||||
"NPCAffinityGroup.913330.1": "Inseparable",
|
||||
"NPCAffinityGroup.913331.1": "Inseparable",
|
||||
"NPCAffinityGroup.913332.1": "Inseparable",
|
||||
"NPCAffinityGroup.913333.1": "Inseparable",
|
||||
"NPCAffinityGroup.913334.1": "Inseparable",
|
||||
"NPCAffinityGroup.913335.1": "Inseparable",
|
||||
"NPCAffinityGroup.913336.1": "Inseparable",
|
||||
"NPCAffinityGroup.913337.1": "Inseparable",
|
||||
"NPCAffinityGroup.913338.1": "Inseparable",
|
||||
"NPCAffinityGroup.913339.1": "Inseparable",
|
||||
"NPCAffinityGroup.913340.1": "Inseparable",
|
||||
"NPCAffinityGroup.913341.1": "Inseparable",
|
||||
"NPCAffinityGroup.913342.1": "Inseparable",
|
||||
"NPCAffinityGroup.913343.1": "Inseparable",
|
||||
"NPCAffinityGroup.913344.1": "Inseparable",
|
||||
"NPCAffinityGroup.913345.1": "Inseparable",
|
||||
"NPCAffinityGroup.913346.1": "Inseparable",
|
||||
"NPCAffinityGroup.913347.1": "Inseparable",
|
||||
"NPCAffinityGroup.913348.1": "Inseparable",
|
||||
"NPCAffinityGroup.913349.1": "Inseparable",
|
||||
"NPCAffinityGroup.913350.1": "Inseparable",
|
||||
"NPCAffinityGroup.917200.1": "Acquainted",
|
||||
"NPCAffinityGroup.917201.1": "Acquainted",
|
||||
"NPCAffinityGroup.917202.1": "Acquainted",
|
||||
"NPCAffinityGroup.917203.1": "Acquainted",
|
||||
"NPCAffinityGroup.917204.1": "Acquainted",
|
||||
"NPCAffinityGroup.917205.1": "Friendly",
|
||||
"NPCAffinityGroup.917206.1": "Friendly",
|
||||
"NPCAffinityGroup.917207.1": "Friendly",
|
||||
"NPCAffinityGroup.917208.1": "Friendly",
|
||||
"NPCAffinityGroup.917209.1": "Friendly",
|
||||
"NPCAffinityGroup.917210.1": "Connected",
|
||||
"NPCAffinityGroup.917211.1": "Connected",
|
||||
"NPCAffinityGroup.917212.1": "Connected",
|
||||
"NPCAffinityGroup.917213.1": "Connected",
|
||||
"NPCAffinityGroup.917214.1": "Connected",
|
||||
"NPCAffinityGroup.917215.1": "Devoted",
|
||||
"NPCAffinityGroup.917216.1": "Devoted",
|
||||
"NPCAffinityGroup.917217.1": "Devoted",
|
||||
"NPCAffinityGroup.917218.1": "Devoted",
|
||||
"NPCAffinityGroup.917219.1": "Devoted",
|
||||
"NPCAffinityGroup.917220.1": "Inseparable",
|
||||
"NPCAffinityGroup.917221.1": "Inseparable",
|
||||
"NPCAffinityGroup.917222.1": "Inseparable",
|
||||
"NPCAffinityGroup.917223.1": "Inseparable",
|
||||
"NPCAffinityGroup.917224.1": "Inseparable",
|
||||
"NPCAffinityGroup.917225.1": "Inseparable",
|
||||
"NPCAffinityGroup.917226.1": "Inseparable",
|
||||
"NPCAffinityGroup.917227.1": "Inseparable",
|
||||
"NPCAffinityGroup.917228.1": "Inseparable",
|
||||
"NPCAffinityGroup.917229.1": "Inseparable",
|
||||
"NPCAffinityGroup.917230.1": "Inseparable",
|
||||
"NPCAffinityGroup.917231.1": "Inseparable",
|
||||
"NPCAffinityGroup.917232.1": "Inseparable",
|
||||
"NPCAffinityGroup.917233.1": "Inseparable",
|
||||
"NPCAffinityGroup.917234.1": "Inseparable",
|
||||
"NPCAffinityGroup.917235.1": "Inseparable",
|
||||
"NPCAffinityGroup.917236.1": "Inseparable",
|
||||
"NPCAffinityGroup.917237.1": "Inseparable",
|
||||
"NPCAffinityGroup.917238.1": "Inseparable",
|
||||
"NPCAffinityGroup.917239.1": "Inseparable",
|
||||
"NPCAffinityGroup.917240.1": "Inseparable",
|
||||
"NPCAffinityGroup.917241.1": "Inseparable",
|
||||
"NPCAffinityGroup.917242.1": "Inseparable",
|
||||
"NPCAffinityGroup.917243.1": "Inseparable",
|
||||
"NPCAffinityGroup.917244.1": "Inseparable",
|
||||
"NPCAffinityGroup.917245.1": "Inseparable",
|
||||
"NPCAffinityGroup.917246.1": "Inseparable",
|
||||
"NPCAffinityGroup.917247.1": "Inseparable",
|
||||
"NPCAffinityGroup.917248.1": "Inseparable",
|
||||
"NPCAffinityGroup.917249.1": "Inseparable",
|
||||
"NPCAffinityGroup.917250.1": "Inseparable",
|
||||
"NPCAffinityGroup.917300.1": "Acquainted",
|
||||
"NPCAffinityGroup.917301.1": "Acquainted",
|
||||
"NPCAffinityGroup.917302.1": "Acquainted",
|
||||
"NPCAffinityGroup.917303.1": "Acquainted",
|
||||
"NPCAffinityGroup.917304.1": "Acquainted",
|
||||
"NPCAffinityGroup.917305.1": "Friendly",
|
||||
"NPCAffinityGroup.917306.1": "Friendly",
|
||||
"NPCAffinityGroup.917307.1": "Friendly",
|
||||
"NPCAffinityGroup.917308.1": "Friendly",
|
||||
"NPCAffinityGroup.917309.1": "Friendly",
|
||||
"NPCAffinityGroup.917310.1": "Connected",
|
||||
"NPCAffinityGroup.917311.1": "Connected",
|
||||
"NPCAffinityGroup.917312.1": "Connected",
|
||||
"NPCAffinityGroup.917313.1": "Connected",
|
||||
"NPCAffinityGroup.917314.1": "Connected",
|
||||
"NPCAffinityGroup.917315.1": "Devoted",
|
||||
"NPCAffinityGroup.917316.1": "Devoted",
|
||||
"NPCAffinityGroup.917317.1": "Devoted",
|
||||
"NPCAffinityGroup.917318.1": "Devoted",
|
||||
"NPCAffinityGroup.917319.1": "Devoted",
|
||||
"NPCAffinityGroup.917320.1": "Inseparable",
|
||||
"NPCAffinityGroup.917321.1": "Inseparable",
|
||||
"NPCAffinityGroup.917322.1": "Inseparable",
|
||||
"NPCAffinityGroup.917323.1": "Inseparable",
|
||||
"NPCAffinityGroup.917324.1": "Inseparable",
|
||||
"NPCAffinityGroup.917325.1": "Inseparable",
|
||||
"NPCAffinityGroup.917326.1": "Inseparable",
|
||||
"NPCAffinityGroup.917327.1": "Inseparable",
|
||||
"NPCAffinityGroup.917328.1": "Inseparable",
|
||||
"NPCAffinityGroup.917329.1": "Inseparable",
|
||||
"NPCAffinityGroup.917330.1": "Inseparable",
|
||||
"NPCAffinityGroup.917331.1": "Inseparable",
|
||||
"NPCAffinityGroup.917332.1": "Inseparable",
|
||||
"NPCAffinityGroup.917333.1": "Inseparable",
|
||||
"NPCAffinityGroup.917334.1": "Inseparable",
|
||||
"NPCAffinityGroup.917335.1": "Inseparable",
|
||||
"NPCAffinityGroup.917336.1": "Inseparable",
|
||||
"NPCAffinityGroup.917337.1": "Inseparable",
|
||||
"NPCAffinityGroup.917338.1": "Inseparable",
|
||||
"NPCAffinityGroup.917339.1": "Inseparable",
|
||||
"NPCAffinityGroup.917340.1": "Inseparable",
|
||||
"NPCAffinityGroup.917341.1": "Inseparable",
|
||||
"NPCAffinityGroup.917342.1": "Inseparable",
|
||||
"NPCAffinityGroup.917343.1": "Inseparable",
|
||||
"NPCAffinityGroup.917344.1": "Inseparable",
|
||||
"NPCAffinityGroup.917345.1": "Inseparable",
|
||||
"NPCAffinityGroup.917346.1": "Inseparable",
|
||||
"NPCAffinityGroup.917347.1": "Inseparable",
|
||||
"NPCAffinityGroup.917348.1": "Inseparable",
|
||||
"NPCAffinityGroup.917349.1": "Inseparable",
|
||||
"NPCAffinityGroup.917350.1": "Inseparable",
|
||||
"NPCAffinityGroup.917400.1": "Acquainted",
|
||||
"NPCAffinityGroup.917401.1": "Acquainted",
|
||||
"NPCAffinityGroup.917402.1": "Acquainted",
|
||||
"NPCAffinityGroup.917403.1": "Acquainted",
|
||||
"NPCAffinityGroup.917404.1": "Acquainted",
|
||||
"NPCAffinityGroup.917405.1": "Friendly",
|
||||
"NPCAffinityGroup.917406.1": "Friendly",
|
||||
"NPCAffinityGroup.917407.1": "Friendly",
|
||||
"NPCAffinityGroup.917408.1": "Friendly",
|
||||
"NPCAffinityGroup.917409.1": "Friendly",
|
||||
"NPCAffinityGroup.917410.1": "Connected",
|
||||
"NPCAffinityGroup.917411.1": "Connected",
|
||||
"NPCAffinityGroup.917412.1": "Connected",
|
||||
"NPCAffinityGroup.917413.1": "Connected",
|
||||
"NPCAffinityGroup.917414.1": "Connected",
|
||||
"NPCAffinityGroup.917415.1": "Devoted",
|
||||
"NPCAffinityGroup.917416.1": "Devoted",
|
||||
"NPCAffinityGroup.917417.1": "Devoted",
|
||||
"NPCAffinityGroup.917418.1": "Devoted",
|
||||
"NPCAffinityGroup.917419.1": "Devoted",
|
||||
"NPCAffinityGroup.917420.1": "Inseparable",
|
||||
"NPCAffinityGroup.917421.1": "Inseparable",
|
||||
"NPCAffinityGroup.917422.1": "Inseparable",
|
||||
"NPCAffinityGroup.917423.1": "Inseparable",
|
||||
"NPCAffinityGroup.917424.1": "Inseparable",
|
||||
"NPCAffinityGroup.917425.1": "Inseparable",
|
||||
"NPCAffinityGroup.917426.1": "Inseparable",
|
||||
"NPCAffinityGroup.917427.1": "Inseparable",
|
||||
"NPCAffinityGroup.917428.1": "Inseparable",
|
||||
"NPCAffinityGroup.917429.1": "Inseparable",
|
||||
"NPCAffinityGroup.917430.1": "Inseparable",
|
||||
"NPCAffinityGroup.917431.1": "Inseparable",
|
||||
"NPCAffinityGroup.917432.1": "Inseparable",
|
||||
"NPCAffinityGroup.917433.1": "Inseparable",
|
||||
"NPCAffinityGroup.917434.1": "Inseparable",
|
||||
"NPCAffinityGroup.917435.1": "Inseparable",
|
||||
"NPCAffinityGroup.917436.1": "Inseparable",
|
||||
"NPCAffinityGroup.917437.1": "Inseparable",
|
||||
"NPCAffinityGroup.917438.1": "Inseparable",
|
||||
"NPCAffinityGroup.917439.1": "Inseparable",
|
||||
"NPCAffinityGroup.917440.1": "Inseparable",
|
||||
"NPCAffinityGroup.917441.1": "Inseparable",
|
||||
"NPCAffinityGroup.917442.1": "Inseparable",
|
||||
"NPCAffinityGroup.917443.1": "Inseparable",
|
||||
"NPCAffinityGroup.917444.1": "Inseparable",
|
||||
"NPCAffinityGroup.917445.1": "Inseparable",
|
||||
"NPCAffinityGroup.917446.1": "Inseparable",
|
||||
"NPCAffinityGroup.917447.1": "Inseparable",
|
||||
"NPCAffinityGroup.917448.1": "Inseparable",
|
||||
"NPCAffinityGroup.917449.1": "Inseparable",
|
||||
"NPCAffinityGroup.917450.1": "Inseparable"
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"NPCAffinityPlot.913301.1": "Act One",
|
||||
"NPCAffinityPlot.913301.2": "Lonely Clerk",
|
||||
"NPCAffinityPlot.917201.1": "Act One",
|
||||
"NPCAffinityPlot.917201.2": "Pure White Angel",
|
||||
"NPCAffinityPlot.917301.1": "Act One",
|
||||
"NPCAffinityPlot.917301.2": "Devil's Temptation",
|
||||
"NPCAffinityPlot.917401.1": "Act One",
|
||||
"NPCAffinityPlot.917401.2": "Devil's Challenge"
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"NPCConfig.173174.1": "Virigia & Bernina",
|
||||
"NPCConfig.173174.3": "Event",
|
||||
"NPCConfig.3.1": "Portia",
|
||||
"NPCConfig.3.3": "Shop",
|
||||
"NPCConfig.4.1": "Enhancement Machine",
|
||||
"NPCConfig.4.2": "Enhancement Machine",
|
||||
"NPCConfig.4.3": "Enhance",
|
||||
"NPCConfig.5.1": "Beatrixa",
|
||||
"NPCConfig.5.3": "Recover",
|
||||
"NPCConfig.9.1": "Portia",
|
||||
"NPCConfig.9.3": "Shop",
|
||||
"NPCConfig.9133.1": "Portia",
|
||||
"NPCConfig.9133.3": "Event",
|
||||
"NPCConfig.9172.1": "Beatrixa",
|
||||
"NPCConfig.9172.3": "Event",
|
||||
"NPCConfig.9173.1": "Bernina",
|
||||
"NPCConfig.9173.3": "Event",
|
||||
"NPCConfig.9174.1": "Virigia",
|
||||
"NPCConfig.9174.3": "Event"
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
{
|
||||
"OpenFunc.Activity.1": "Event",
|
||||
"OpenFunc.Agent.1": "Commission",
|
||||
"OpenFunc.Agent.2": "Dispatch Trekkers on commissions to earn rewards!",
|
||||
"OpenFunc.Agent.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.BattlePass.1": "Startup Grant",
|
||||
"OpenFunc.BattlePass.2": "Complete goals to level up your Grant and claim rewards!",
|
||||
"OpenFunc.BattlePass.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.Char.1": "Character",
|
||||
"OpenFunc.CharDating.1": "Invite Trekker",
|
||||
"OpenFunc.CharDating.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.CharGemInstance.1": "Emblem Trial",
|
||||
"OpenFunc.CharGemInstance.2": "Earn Contribution currencies from factions to trade for exclusive Trekker Emblems.",
|
||||
"OpenFunc.CharGemInstance.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.Crafting.1": "Material Crafting",
|
||||
"OpenFunc.Crafting.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.DailyInstance.1": "Penguin-monium",
|
||||
"OpenFunc.DailyQuest.1": "Daily Affairs",
|
||||
"OpenFunc.DailyQuest.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.DailyReward.1": "Daily Gift",
|
||||
"OpenFunc.DailyReward.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.Gacha.1": "Recruit",
|
||||
"OpenFunc.InfinityTower.1": "Menace Arena",
|
||||
"OpenFunc.InfinityTower.2": "Elevate your legacy in the Arena to win massive rewards!",
|
||||
"OpenFunc.InfinityTower.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.JointDrill.1": "A Finale Echoing",
|
||||
"OpenFunc.JointDrill.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.Mail.1": "Mail",
|
||||
"OpenFunc.NickNameReset.1": "Change Name",
|
||||
"OpenFunc.NickNameReset.3": "Name change unlocks at Authorization Level {1}",
|
||||
"OpenFunc.Phone.1": "Heartlink",
|
||||
"OpenFunc.Phone.2": "Deepen your bond with Trekkers through Heartlink!",
|
||||
"OpenFunc.Phone.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.Quest.1": "Throne",
|
||||
"OpenFunc.RegionBoss.1": "Tier-up Trial",
|
||||
"OpenFunc.RegionBoss.2": "Use Vigor to complete trials! Win growth materials rewards!",
|
||||
"OpenFunc.RegionBoss.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.RegionBossChallenge.1": "Enemy Hunting Challenge Mode",
|
||||
"OpenFunc.RegionBossChallenge.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.ScoreBoss.1": "Boss Blitz",
|
||||
"OpenFunc.ScoreBoss.2": "Deal as much DMG as you can within the time limit to earn scores!",
|
||||
"OpenFunc.ScoreBoss.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.SignIn.1": "Check-In",
|
||||
"OpenFunc.SignIn.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.SkillInstance.1": "Skill Trial",
|
||||
"OpenFunc.SkillInstance.2": "Complete trial challenges to claim skill-boosting rewards!",
|
||||
"OpenFunc.SkillInstance.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.StarTower.1": "Ascension",
|
||||
"OpenFunc.StarTower.2": "Explore the ruins of Monolith and earn powerful records.",
|
||||
"OpenFunc.StarTower.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.StarTowerRank.1": "Monolith Ranking",
|
||||
"OpenFunc.StarTowerRank.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.TravelerDuel.1": "Apex Showdown",
|
||||
"OpenFunc.TravelerDuel.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.TravelerDuelChallenge.1": "Apex Showdown Challenge Mode",
|
||||
"OpenFunc.TutorialLevel.1": "Tutorials",
|
||||
"OpenFunc.TutorialLevel.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.VampireSurvivor.1": "Cataclysm Survivor",
|
||||
"OpenFunc.VampireSurvivor.2": "Slay enemies, crush high scores before time runs out, then plunder your epic rewards!",
|
||||
"OpenFunc.VampireSurvivor.3": "Reach Authorization Lv. {1} to unlock",
|
||||
"OpenFunc.WeeklyCopies.1": "Proving Grounds",
|
||||
"OpenFunc.WeeklyCopies.2": "Defeat mighty regional bosses to win materials for skill upgrades.",
|
||||
"OpenFunc.WeeklyCopies.3": "Reach Authorization Lv. {1} to unlock"
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
{
|
||||
"PeriodicQuest.10100201.1": "Log in for 1 day",
|
||||
"PeriodicQuest.10100202.1": "Spend 600 Vigor",
|
||||
"PeriodicQuest.10100203.1": "Complete 5 battles in Skill Trial",
|
||||
"PeriodicQuest.10100204.1": "Complete 12 battles in Tier-up Trial",
|
||||
"PeriodicQuest.10100205.1": "Complete 5 battles in Basic Trial",
|
||||
"PeriodicQuest.10100206.1": "Clear Monolith Boss 3 times on Difficulty 1 or higher",
|
||||
"PeriodicQuest.10100207.1": "Clear Infinite Arena: Difficulty 3 in the Menace Arena",
|
||||
"PeriodicQuest.10100208.1": "Complete 1 Trekker Commission",
|
||||
"PeriodicQuest.10100209.1": "Chat with Trekkers in Heartlink 3 times",
|
||||
"PeriodicQuest.10100210.1": "Send gifts in Heartlink 2 times",
|
||||
"PeriodicQuest.10100211.1": "Log in for 2 days",
|
||||
"PeriodicQuest.10100212.1": "Spend 1,250 Vigor",
|
||||
"PeriodicQuest.10100213.1": "Complete 8 battles in Skill Trial",
|
||||
"PeriodicQuest.10100214.1": "Complete 20 battles in Tier-up Trial",
|
||||
"PeriodicQuest.10100215.1": "Complete 15 battles in Basic Trial",
|
||||
"PeriodicQuest.10100216.1": "Chat with Trekkers in Heartlink 5 times",
|
||||
"PeriodicQuest.10100217.1": "Complete 3 Trekker Commissions",
|
||||
"PeriodicQuest.10100218.1": "Clear Monolith Boss 6 times on Difficulty 3 or higher",
|
||||
"PeriodicQuest.10100219.1": "Clear Infinite Arena: Difficulty 4 in the Menace Arena",
|
||||
"PeriodicQuest.10100220.1": "Send gifts in Heartlink 4 times",
|
||||
"PeriodicQuest.10100221.1": "Log in for 3 days",
|
||||
"PeriodicQuest.10100222.1": "Spend 1,750 Vigor",
|
||||
"PeriodicQuest.10100223.1": "Complete 10 battles in Skill Trial",
|
||||
"PeriodicQuest.10100224.1": "Complete 35 battles in Tier-up Trial",
|
||||
"PeriodicQuest.10100225.1": "Complete 20 battles in Basic Trial",
|
||||
"PeriodicQuest.10100226.1": "Complete 2 battles in Cataclysm Survivor",
|
||||
"PeriodicQuest.10100227.1": "Clear Infinite Arena: Difficulty 5 in the Menace Arena",
|
||||
"PeriodicQuest.10100228.1": "Chat with Trekkers in Heartlink 5 times",
|
||||
"PeriodicQuest.10100229.1": "Invite Trekkers in Heartlink once",
|
||||
"PeriodicQuest.10100230.1": "Complete 5 Trekker Commissions",
|
||||
"PeriodicQuest.10100231.1": "Log in for 4 days",
|
||||
"PeriodicQuest.10100232.1": "Spend 2,230 Vigor",
|
||||
"PeriodicQuest.10100233.1": "Complete 15 battles in Skill Trial",
|
||||
"PeriodicQuest.10100234.1": "Complete 45 battles in Tier-up Trial",
|
||||
"PeriodicQuest.10100235.1": "Complete 4 battles in Cataclysm Survivor",
|
||||
"PeriodicQuest.10100236.1": "Clear Monolith Boss 12 times on Difficulty 3 or higher",
|
||||
"PeriodicQuest.10100237.1": "Clear Arena 5 on Infinite Arena: Difficulty 6 in the Menace Arena",
|
||||
"PeriodicQuest.10100238.1": "Send gifts in Heartlink 8 times",
|
||||
"PeriodicQuest.10100239.1": "Chat with Trekkers in Heartlink 6 times",
|
||||
"PeriodicQuest.10100240.1": "Invite Trekkers in Heartlink 3 times",
|
||||
"PeriodicQuest.10100241.1": "Log in for 5 days",
|
||||
"PeriodicQuest.10100242.1": "Spend 2,700 Vigor",
|
||||
"PeriodicQuest.10100243.1": "Complete 25 battles in Skill Trial",
|
||||
"PeriodicQuest.10100244.1": "Complete 50 battles in Tier-up Trial",
|
||||
"PeriodicQuest.10100245.1": "Complete 6 battles in Cataclysm Survivor",
|
||||
"PeriodicQuest.10100246.1": "Clear Arena 5 on Infinite Arena: Difficulty 7 in the Menace Arena",
|
||||
"PeriodicQuest.10100247.1": "Complete 8 Trekker Commissions",
|
||||
"PeriodicQuest.10100248.1": "Chat with Trekkers in Heartlink 8 times",
|
||||
"PeriodicQuest.10100249.1": "Invite a Trekker in Heartlink 5 times",
|
||||
"PeriodicQuest.10100250.1": "Save 2 Records of Expert or higher in Monolith",
|
||||
"PeriodicQuest.10100251.1": "Log in for 6 days",
|
||||
"PeriodicQuest.10100252.1": "Spend 3,200 Vigor",
|
||||
"PeriodicQuest.10100253.1": "Complete 37 battles in Skill Trial",
|
||||
"PeriodicQuest.10100254.1": "Complete 52 battles in Tier-up Trial",
|
||||
"PeriodicQuest.10100255.1": "Complete 25 battles in Basic Trial",
|
||||
"PeriodicQuest.10100256.1": "Save 4 Records of Expert or higher in Monolith",
|
||||
"PeriodicQuest.10100257.1": "Clear Monolith Boss 10 times on Difficulty 4 or higher",
|
||||
"PeriodicQuest.10100258.1": "Complete 9 Trekker Commissions",
|
||||
"PeriodicQuest.10100259.1": "Clear Infinite Arena: Difficulty 7 in the Menace Arena",
|
||||
"PeriodicQuest.10100260.1": "Send gifts in Heartlink 12 times",
|
||||
"PeriodicQuest.10100261.1": "Log in for 7 days",
|
||||
"PeriodicQuest.10100262.1": "Spend 3,700 Vigor",
|
||||
"PeriodicQuest.10100263.1": "Complete 50 battles in Skill Trial",
|
||||
"PeriodicQuest.10100264.1": "Complete 55 battles in Tier-up Trial",
|
||||
"PeriodicQuest.10100265.1": "Complete 26 battles in Basic Trial",
|
||||
"PeriodicQuest.10100266.1": "Complete 10 battles in Cataclysm Survivor",
|
||||
"PeriodicQuest.10100267.1": "Complete 10 Trekker Commissions",
|
||||
"PeriodicQuest.10100268.1": "Chat with Trekkers in Heartlink 10 times",
|
||||
"PeriodicQuest.10100269.1": "Invite Trekkers in Heartlink 8 times",
|
||||
"PeriodicQuest.10100270.1": "Clear Arena 5 on Infinite Arena: Difficulty 8 in the Menace Arena"
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"PeriodicQuestControl.101002.1": "\u000b[Event Period]\u000bThe event is active from its start until all missions are completed and rewards are claimed.\u000b\u000b[Participation Requirements]\u000bReach Authorization Level 1 or higher and unlock the Event feature.\u000b\u000b[Event Rules]\u000bDuring the event period, a new set of missions will be available daily. Complete them to earn generous rewards. Finish all missions to receive an ★5 Disc Choice Pack."
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"PlayerHead.10703.1": "Acquire the appearance to unlock\nThis Is My Justice!",
|
||||
"PlayerHead.11203.1": "Acquire the appearance to unlock\nLingering Sunlight",
|
||||
"PlayerHead.11903.1": "Acquire the appearance to unlock\nWhen Distant Winds Rise",
|
||||
"PlayerHead.130001.1": "Royal Grant of Startup Grant (Season 1)",
|
||||
"PlayerHead.130002.1": "Royal Grant of Startup Grant (Season 2)",
|
||||
"PlayerHead.130003.1": "Royal Grant of Startup Grant (Season 3)",
|
||||
"PlayerHead.13203.1": "Acquire the appearance to unlock\nTipsy Daydream"
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
{
|
||||
"Plot.10301.1": "The Lost Kitten, Part I",
|
||||
"Plot.10301.2": "A single \"hunt,\" one unfortunate mistake, and a pair of innocent eyes.",
|
||||
"Plot.10302.1": "The Lost Kitten, Part II",
|
||||
"Plot.10302.2": "A grand adventure with you, a girl, and a cat.",
|
||||
"Plot.10303.1": "The Lost Kitten, Part III",
|
||||
"Plot.10303.2": "Words spoken from the heart, and a promise made.",
|
||||
"Plot.10701.1": "Masked Knight Tilia! Part I",
|
||||
"Plot.10701.2": "Crisis looms! Storms never cease.",
|
||||
"Plot.10702.1": "Masked Knight Tilia! Part II",
|
||||
"Plot.10702.2": "The heart of justice awakens! A knight who hunts giants.",
|
||||
"Plot.10703.1": "Masked Knight Tilia!, Part III",
|
||||
"Plot.10703.2": "Friendship and bonds! The hero returns riding Falcon.",
|
||||
"Plot.10801.1": "Lucky Day, Part I",
|
||||
"Plot.10801.2": "A lost lucky charm? Nothing is more important than that!",
|
||||
"Plot.10802.1": "Lucky Day, Part II",
|
||||
"Plot.10802.2": "Where shall a new lucky charm be found? Out in the Wilds? Or in a fortune cookie shop?",
|
||||
"Plot.10803.1": "Lucky Day, Part III",
|
||||
"Plot.10803.2": "Run, Boss! Run if you wanna keep your shoes!",
|
||||
"Plot.11001.1": "???",
|
||||
"Plot.11001.2": "???",
|
||||
"Plot.11002.1": "???",
|
||||
"Plot.11002.2": "???",
|
||||
"Plot.11003.1": "???",
|
||||
"Plot.11003.2": "???",
|
||||
"Plot.11101.1": "The Shopping War, Part I",
|
||||
"Plot.11101.2": "Oh no! Everything's on the line! Iris's future must be saved!",
|
||||
"Plot.11102.1": "The Shopping War, Part II",
|
||||
"Plot.11102.2": "Time is life! Speed means survival! There is no time to hesitate! Every second counts!",
|
||||
"Plot.11103.1": "The Shopping War, Part III",
|
||||
"Plot.11103.2": "Leave your worries and gloom behind—lose yourself in the sweet scent of butter and sugar.",
|
||||
"Plot.11201.1": "Fast and Focused, Part I",
|
||||
"Plot.11201.2": "Having successfully modified Loxy, Noya warmly invites you to join her for a \"relaxing\" joyride.",
|
||||
"Plot.11202.1": "Fast and Focused, Part II",
|
||||
"Plot.11202.2": "Her wild driving quickly makes you fear for your life. And sure enough, your worst fears start to come true...",
|
||||
"Plot.11203.1": "Fast and Focused, Part III",
|
||||
"Plot.11203.2": "You get caught in a tense, high-speed chase against street racers. In a critical moment, Noya makes her choice...",
|
||||
"Plot.11301.1": "Hot Pot Buddies, Part I",
|
||||
"Plot.11301.2": "Commission From Shimiao: Case investigation... Wait, why does this sound dangerous?",
|
||||
"Plot.11302.1": "Hot Pot Buddies, Part II",
|
||||
"Plot.11302.2": "The first step in solving the case: retrace the steps of the Xuan Shi group!",
|
||||
"Plot.11303.1": "Hot Pot Buddies, Part II",
|
||||
"Plot.11303.2": "The truth comes to light... But a new commission appears?!",
|
||||
"Plot.11401.1": "???",
|
||||
"Plot.11401.2": "???",
|
||||
"Plot.11402.1": "???",
|
||||
"Plot.11402.2": "???",
|
||||
"Plot.11403.1": "???",
|
||||
"Plot.11403.2": "???",
|
||||
"Plot.11501.1": "???",
|
||||
"Plot.11501.2": "???",
|
||||
"Plot.11502.1": "???",
|
||||
"Plot.11502.2": "???",
|
||||
"Plot.11503.1": "???",
|
||||
"Plot.11503.2": "???",
|
||||
"Plot.11601.1": "Atypical Greenhouse, Part I",
|
||||
"Plot.11601.2": "You are invited to Ridge's greenhouse, but wait ... is it really just a greenhouse?",
|
||||
"Plot.11602.1": "Atypical Greenhouse, Part II",
|
||||
"Plot.11602.2": "You and Ridge caught a few food thieves. What? They did it out of necessity?",
|
||||
"Plot.11603.1": "Atypical Greenhouse, Part III",
|
||||
"Plot.11603.2": "The peas are thriving with Ridge's boost, but ... aren't they a little too big now? Oh no, the pea plants are eating people!",
|
||||
"Plot.11701.1": "Candy Hidden within the Promise, Part I",
|
||||
"Plot.11701.2": "\"The place in front of you is the most popular restaurant in all of Philae!\"—says the little manager proudly, her tail wagging.",
|
||||
"Plot.11702.1": "Candy Hidden within the Promise, Part II",
|
||||
"Plot.11702.2": "Beat a Loong master at mahjong? That challenge should be a piece of cake for the Boss!",
|
||||
"Plot.11703.1": "Candy Hidden within the Promise, Part III",
|
||||
"Plot.11703.2": "\"Thank you... For sticking with someone childish like me~\"",
|
||||
"Plot.11801.1": "Bones Obsession, Part I",
|
||||
"Plot.11801.2": "The guild arrived at Coronis' clinic to confirm whether the Boss's sickness truly is terminal. From the expression on the three's faces, you realize your life is about to come to an end...",
|
||||
"Plot.11802.1": "Bones Obsession, Part II",
|
||||
"Plot.11802.2": "As you stay and rest, you witness Coronis' superior medical practice techniques. Would a doctor with such skills be able to cheat death...?",
|
||||
"Plot.11803.1": "Bones Obsession, Part III",
|
||||
"Plot.11803.2": "When you were discharged, Coronis bestowed upon you her treasured specimen.",
|
||||
"Plot.11901.1": "The Maid's Secret Mission, Part I",
|
||||
"Plot.11901.2": "Maid's Mission One: Share Sweetness.",
|
||||
"Plot.11902.1": "The Maid's Secret Mission, Part II",
|
||||
"Plot.11902.2": "Maid's Mission Two: Win the Grand Prize.",
|
||||
"Plot.11903.1": "The Maid's Secret Mission, Part III",
|
||||
"Plot.11903.2": "Maid's Mission Three: ...Mission? What Mission!",
|
||||
"Plot.12001.1": "After-Class Paper Writing, Part I",
|
||||
"Plot.12001.2": "Nobody's told me that freelance Trekkers need to write papers!",
|
||||
"Plot.12002.1": "After-Class Paper Writing, Part II",
|
||||
"Plot.12002.2": "Unexpected! Unforeseen! A sudden visit!",
|
||||
"Plot.12003.1": "After-Class Paper Writing, Part III",
|
||||
"Plot.12003.2": "Does anyone still remember that we came here to write a paper!",
|
||||
"Plot.12301.1": "The Sleepless Guardian, Part I",
|
||||
"Plot.12301.2": "There's no age requirement for being a forest guardian.",
|
||||
"Plot.12302.1": "The Sleepless Little Guardian, Part II",
|
||||
"Plot.12302.2": "Trap handling, medicine grinding, wound treatment, animal communication... Don't be surprised—these are all required skills.",
|
||||
"Plot.12303.1": "The Sleepless Guardian, Part III",
|
||||
"Plot.12303.2": "When something doesn't make sense, get some sleep first. One day, you'll understand.",
|
||||
"Plot.12501.1": "A Bonding Duel, Part I",
|
||||
"Plot.12501.2": "What does it take to become a Special Delivery Person at Post Haste?",
|
||||
"Plot.12502.1": "A Bonding Duel, Part II",
|
||||
"Plot.12502.2": "When the girl swings her great axe, the earth itself trembles.",
|
||||
"Plot.12503.1": "A Bonding Duel, Part III",
|
||||
"Plot.12503.2": "This time, the one standing across the ring is you.",
|
||||
"Plot.12601.1": "Miss Butterfly, Part I",
|
||||
"Plot.12601.2": "The grand stage of the Magician Maximus—today, you're the guest of honor.",
|
||||
"Plot.12602.1": "Miss Butterfly, Part II",
|
||||
"Plot.12602.2": "A chance to be a big star's personal assistant—better make the most of it.",
|
||||
"Plot.12603.1": "Miss Butterfly, Part III",
|
||||
"Plot.12603.2": "When the spotlight fades, she reveals the true secrets behind her \"magic.\"",
|
||||
"Plot.12701.1": "The Nimble yet Unbreakable Messenger, Part I",
|
||||
"Plot.12701.2": "They say that if you always walk by the water, your shoes are bound to get wet, but even so...",
|
||||
"Plot.12702.1": "The Nimble yet Unbreakable Messenger, Part II",
|
||||
"Plot.12702.2": "Some people just have ... very strange talents.",
|
||||
"Plot.12703.1": "The Nimble yet Unbreakable Messenger, Part III",
|
||||
"Plot.12703.2": "A band-aid can hide the wound, but not the fact that you were hurt.",
|
||||
"Plot.13001.1": "???",
|
||||
"Plot.13001.2": "???",
|
||||
"Plot.13002.1": "???",
|
||||
"Plot.13002.2": "???",
|
||||
"Plot.13003.1": "???",
|
||||
"Plot.13003.2": "???",
|
||||
"Plot.13201.1": "A Delinquent's Day, Part I",
|
||||
"Plot.13201.2": "Throwing down over honor and turf is just another day's work for a \"delinquent girl.\"",
|
||||
"Plot.13202.1": "A Delinquent's Day, Part II",
|
||||
"Plot.13202.2": "The battlefield of pen and paper is the delinquent girl's voluntary overtime.",
|
||||
"Plot.13203.1": "A Delinquent's Day, Part III",
|
||||
"Plot.13203.2": "Bombs! More bombs! Phantom Bomb Rider are her secret hobby.",
|
||||
"Plot.13301.1": "???",
|
||||
"Plot.13301.2": "???",
|
||||
"Plot.13302.1": "???",
|
||||
"Plot.13302.2": "???",
|
||||
"Plot.13303.1": "???",
|
||||
"Plot.13303.2": "???",
|
||||
"Plot.13401.1": "First Snow(Part I)",
|
||||
"Plot.13401.2": "The adventures have come to a temporary end. Growth has brought on new troubles. You and the timid white-haired girl reunite once again as Philae is slowly covered in snow.",
|
||||
"Plot.13402.1": "First Snow(Part II)",
|
||||
"Plot.13402.2": "Her efforts may be clumsy, but they're sincere. And the change is happening before anyone realizes it.",
|
||||
"Plot.13403.1": "First Snow(Part III)",
|
||||
"Plot.13403.2": "She speaks on the stage to say farewell to her past. With your help and care, she rediscovers her true self.",
|
||||
"Plot.13501.1": "A Special Report, Part I",
|
||||
"Plot.13501.2": "Sensing a gaze on you, you turn around to find the Witch sneaking closer—as it turns out, she's plotting a big scoop!",
|
||||
"Plot.13502.1": "A Special Report, Part II",
|
||||
"Plot.13502.2": "The Boss and the Witch arrange a private, up-close interview, only for a mysterious thug to crash the scene!",
|
||||
"Plot.13503.1": "A Special Report, Part III",
|
||||
"Plot.13503.2": "After an honest heart-to-heart with the Witch, their most guarded secret is about to be revealed!",
|
||||
"Plot.14101.1": "The Haunted Village, Part I",
|
||||
"Plot.14101.2": "Spooky things continue to happen in the wilderness outside the city. There are suspicions of areas being \"haunted.\" The cowardly Xuan Shi is tasked with the incident... With only one step into the village, Xuan Shi began to scream frantically—",
|
||||
"Plot.14102.1": "The Haunted Village, Part II",
|
||||
"Plot.14102.2": "Does the old diary's record of that unfinished wedding contain a trace of regret? A shadow flickers—could it really be a ghost?",
|
||||
"Plot.14103.1": "The Haunted Village, Part III",
|
||||
"Plot.14103.2": "Are the secrets veiled by night the doings of \"ghosts\" or simply humans? As the candlelight flickers, it points to what took place beneath the red silk.",
|
||||
"Plot.14201.1": "The \"Date\", Part I",
|
||||
"Plot.14201.2": "Supposedly a date invitation ... But there's no way it's a normal date, right!?",
|
||||
"Plot.14202.1": "The \"Date\", Part II",
|
||||
"Plot.14202.2": "Always remember the main goal of this \"date\" is to gather intel... Huh?? What drink?!",
|
||||
"Plot.14203.1": "The \"Date\", Part III",
|
||||
"Plot.14203.2": "This \"date\" is actually kinda fun... Oh no! I forgot all about the mission!",
|
||||
"Plot.14301.1": "???",
|
||||
"Plot.14301.2": "???",
|
||||
"Plot.14302.1": "???",
|
||||
"Plot.14302.2": "???",
|
||||
"Plot.14303.1": "???",
|
||||
"Plot.14303.2": "???",
|
||||
"Plot.14401.1": "Training for Oneness, Part I",
|
||||
"Plot.14401.2": "You ran into Chitose on the street, and the two of you started talking about how to achieve the state of Oneness...",
|
||||
"Plot.14402.1": "Training for Oneness, Part II",
|
||||
"Plot.14402.2": "They say if you hold your breath, focus, and gaze into each other's eyes, your hearts will connect... But for two people who are always out of sync, can it really work?",
|
||||
"Plot.14403.1": "Training for Oneness, Part III",
|
||||
"Plot.14403.2": "The rain poured down, and she seemed a little dejected. In that moment, you realized the duty you must fulfill as the \"Wielder...\"",
|
||||
"Plot.14501.1": "???",
|
||||
"Plot.14501.2": "???",
|
||||
"Plot.14502.1": "???",
|
||||
"Plot.14502.2": "???",
|
||||
"Plot.14503.1": "???",
|
||||
"Plot.14503.2": "???",
|
||||
"Plot.14701.1": "Echo of Hearts and Stars, Part I",
|
||||
"Plot.14701.2": "Given the task of \"healing the trauma of war-ridden Trekkers,\" a troubled Boss unexpectedly hears a familiar melody in Flavio...",
|
||||
"Plot.14702.1": "Echo of Hearts and Stars, Part II",
|
||||
"Plot.14702.2": "Caramel asks you to become her personal producer. You think of a great way for her to get inspired...",
|
||||
"Plot.14703.1": "Echo of Hearts and Stars, Part III",
|
||||
"Plot.14703.2": "At the Trekker Camp beneath the Monolith, you and Caramel step on the stage. Flavio's next legend is about to be born...",
|
||||
"Plot.14901.1": "Collar and Rope, Part I",
|
||||
"Plot.14901.2": "An unbreakable cursed bond. An unforeseen reunion.",
|
||||
"Plot.14902.1": "Collar and Rope, Part II",
|
||||
"Plot.14902.2": "What terrible secrets lie behind those wild, cynical eyes?",
|
||||
"Plot.14903.1": "Collar and Rope, Part III",
|
||||
"Plot.14903.2": "The reins of fate have been placed in your hands—you are destined to tame the ravenous beast before you.",
|
||||
"Plot.15001.1": "The Great Fry-tastrophe, Part I",
|
||||
"Plot.15001.2": "No work talk while fishing on company time! But if you catch a fish, Laru will hear you out~",
|
||||
"Plot.15002.1": "The Great Fry-tastrophe, Part II",
|
||||
"Plot.15002.2": "Even if you only catch a strand of weed, it still counts as a catch—but you said fries, what fries?!",
|
||||
"Plot.15003.1": "The Great Fry-tastrophe, Part III",
|
||||
"Plot.15003.2": "At this point, Laru's future is in your hands...!",
|
||||
"Plot.15501.1": "The Nostalgic Scent, Part I",
|
||||
"Plot.15501.2": "A scent adrift on the sea breeze, stirring memories.",
|
||||
"Plot.15502.1": "The Nostalgic Scent, Part II",
|
||||
"Plot.15502.2": "A scent lingering in the old alleys, long since vanished.",
|
||||
"Plot.15503.1": "The Nostalgic Scent, Part III",
|
||||
"Plot.15503.2": "A scent clinging to your back, constant and unchanging.",
|
||||
"Plot.15601.1": "Big Cleanup Job in a Small Room, Part I",
|
||||
"Plot.15601.2": "Death K has delivered the final verdict, the end draws near. And then—that person appeared.",
|
||||
"Plot.15602.1": "Big Cleanup Job in a Small Room, Part II",
|
||||
"Plot.15602.2": "Even with eyes clouded by desire and a soul worn down by time, they never stopped moving forward.",
|
||||
"Plot.15603.1": "Big Cleanup Job in a Small Room, Part III",
|
||||
"Plot.15603.2": "The crisis was averted. Following those footsteps, her adventure had only just begun.",
|
||||
"Plot.15901.1": "???",
|
||||
"Plot.15901.2": "???",
|
||||
"Plot.15902.1": "???",
|
||||
"Plot.15902.2": "???",
|
||||
"Plot.15903.1": "???",
|
||||
"Plot.15903.2": "???"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"Production.20072001.1": "Spotlight Bowler",
|
||||
"Production.20072001.2": "Reach Authorization Lv. <color=#08d3d4>7</color> to unlock",
|
||||
"Production.20073001.1": "Exeunt Bowler",
|
||||
"Production.20073001.2": "Reach Authorization Lv. <color=#08d3d4>19</color> to unlock",
|
||||
"Production.20082001.1": "Count's Cellaring",
|
||||
"Production.20082001.2": "Reach Authorization Lv. <color=#08d3d4>7</color> to unlock",
|
||||
"Production.20083001.1": "Count's Gift",
|
||||
"Production.20083001.2": "Reach Authorization Lv. <color=#08d3d4>19</color> to unlock",
|
||||
"Production.20092001.1": "Lumen Essence",
|
||||
"Production.20092001.2": "Reach Authorization Lv. <color=#08d3d4>7</color> to unlock",
|
||||
"Production.20093001.1": "Eternal Gloom Core",
|
||||
"Production.20093001.2": "Reach Authorization Lv. <color=#08d3d4>19</color> to unlock",
|
||||
"Production.21072001.1": "Phantom Step Remnant",
|
||||
"Production.21072001.2": "Reach Authorization Lv. <color=#08d3d4>7</color> to unlock",
|
||||
"Production.21073001.1": "Frenzied Waltz Essence",
|
||||
"Production.21073001.2": "Reach Authorization Lv. <color=#08d3d4>19</color> to unlock",
|
||||
"Production.21082001.1": "Duloos Soul Remnant",
|
||||
"Production.21082001.2": "Reach Authorization Lv. <color=#08d3d4>7</color> to unlock",
|
||||
"Production.21083001.1": "Duloos Essence",
|
||||
"Production.21083001.2": "Reach Authorization Lv. <color=#08d3d4>19</color> to unlock",
|
||||
"Production.21092001.1": "Emberflies Soul",
|
||||
"Production.21092001.2": "Reach Authorization Lv. <color=#08d3d4>7</color> to unlock",
|
||||
"Production.21093001.1": "Evernight Essence",
|
||||
"Production.21093001.2": "Reach Authorization Lv. <color=#08d3d4>19</color> to unlock",
|
||||
"Production.32002001.1": "Rhythm Game Cartridge",
|
||||
"Production.32002001.2": "Authorization Lv. <color=#08d3d4>8</color> to unlock",
|
||||
"Production.32003001.1": "Magic Sound Game Cartridge",
|
||||
"Production.32003001.2": "Reach Authorization Lv. <color=#08d3d4>13</color> to unlock",
|
||||
"Production.32012001.1": "Barrage Game Cartridge",
|
||||
"Production.32012001.2": "Authorization Lv. <color=#08d3d4>8</color> to unlock",
|
||||
"Production.32013001.1": "Demon Bee Game Cartridge",
|
||||
"Production.32013001.2": "Reach Authorization Lv. <color=#08d3d4>13</color> to unlock",
|
||||
"Production.32022001.1": "Fighting Game Cartridge",
|
||||
"Production.32022001.2": "Authorization Lv. <color=#08d3d4>8</color> to unlock",
|
||||
"Production.32023001.1": "Phantom Game Cartridge",
|
||||
"Production.32023001.2": "Reach Authorization Lv. <color=#08d3d4>13</color> to unlock",
|
||||
"Production.33012001.1": "Blazing Wings",
|
||||
"Production.33012001.2": "Reach Authorization Lv. <color=#08d3d4>5</color> to unlock",
|
||||
"Production.33022001.1": "Reflective Photo Capturer",
|
||||
"Production.33022001.2": "Reach Authorization Lv. <color=#08d3d4>5</color> to unlock",
|
||||
"Production.33032001.1": "Exquisite Blower",
|
||||
"Production.33032001.2": "Reach Authorization Lv. <color=#08d3d4>5</color> to unlock",
|
||||
"Production.33042001.1": "Chilling Wind Spinner",
|
||||
"Production.33042001.2": "Reach Authorization Lv. <color=#08d3d4>5</color> to unlock",
|
||||
"Production.33052001.1": "Emerging Talent",
|
||||
"Production.33052001.2": "Reach Authorization Lv. <color=#08d3d4>5</color> to unlock",
|
||||
"Production.33062001.1": "Moonlit Companion",
|
||||
"Production.33062001.2": "Reach Authorization Lv. <color=#08d3d4>5</color> to unlock",
|
||||
"Production.33072001.1": "Fragrant Ice Delight",
|
||||
"Production.33072001.2": "Reach Authorization Lv. <color=#08d3d4>5</color> to unlock",
|
||||
"Production.33082001.1": "Blossom Porcelain Cup",
|
||||
"Production.33082001.2": "Reach Authorization Lv. <color=#08d3d4>5</color> to unlock",
|
||||
"Production.33911001.1": "Common Gift Box",
|
||||
"Production.33911001.2": "Reach Authorization Lv. <color=#08d3d4>5</color> to unlock"
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user