Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local PlayerRelevant = {}
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function PlayerRelevant.CritCount(mapAchievementData, AchievementDataDic)
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local ret = 0
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for nCharId, nCritCount in ipairs(AchievementDataDic.CritCountData) do
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if #mapAchievementData.ClientCompleteParams1 == 0 or 0 < table.indexof(mapAchievementData.ClientCompleteParams1, nCharId) then
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ret = ret + nCritCount
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end
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end
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return ret
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end
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function PlayerRelevant.CastSkillTypeCount(mapAchievementData, AchievementDataDic)
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local nCount = 0
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local tbTarget = mapAchievementData.ClientCompleteParams1
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for nSkillId, nCastCount in pairs(AchievementDataDic.CastSkillData) do
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local mapSkill = ConfigTable.GetData("Skill", nSkillId)
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if mapSkill ~= nil and 0 < table.indexof(tbTarget, mapSkill.Type) then
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nCount = nCount + nCastCount
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end
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end
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return nCount
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end
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function PlayerRelevant.CastSkillCount(mapAchievementData, AchievementDataDic)
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local nCount = 0
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local tbTarget = mapAchievementData.ClientCompleteParams1
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for nSkillId, nCastCount in pairs(AchievementDataDic.CastSkillData) do
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local mapSkill = ConfigTable.GetData("Skill", nSkillId)
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if mapSkill ~= nil and 0 < table.indexof(tbTarget, mapSkill.Id) then
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nCount = nCount + nCastCount
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end
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end
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return nCount
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end
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function PlayerRelevant.ExtremDodgeCount(mapAchievementData, AchievementDataDic)
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local ret = 0
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for nCharId, nPrefectDodgeCount in ipairs(AchievementDataDic.PrefectDodgeData) do
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if #mapAchievementData.ClientCompleteParams1 == 0 or 0 < table.indexof(mapAchievementData.ClientCompleteParams1, nCharId) then
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ret = ret + nPrefectDodgeCount
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end
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end
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return ret
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end
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function PlayerRelevant.TriggerTagElement(mapAchievementData, AchievementDataDic)
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local nCount = 0
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local tbTarget = mapAchievementData.ClientCompleteParams1
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for nMark, nTriggerCount in pairs(AchievementDataDic.MarkTriggerData) do
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if 0 < table.indexof(tbTarget, nMark) then
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nCount = nCount + nTriggerCount
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end
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end
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return nCount
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end
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function PlayerRelevant.OneHitDamage(mapAchievementData, AchievementDataDic)
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local nTarget = mapAchievementData.ClientCompleteParams1[1]
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if nTarget <= AchievementDataDic.MaxDamageValue then
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return 1
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end
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return 0
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end
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function PlayerRelevant.ClearLevelWithHPBelow(mapAchievementData, AchievementDataDic, bSuccess)
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if not bSuccess then
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return 0
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end
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local nTarget = mapAchievementData.ClientCompleteParams1[1]
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local nCurPrec = AchievementDataDic.MainActorHpPrec * 100
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if nTarget >= nCurPrec then
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return 1
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end
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return 0
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end
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return PlayerRelevant
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