Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,78 @@
|
||||
function UTILS.AddEffect(nCharId, nEffectId, nLevel, nUseCount)
|
||||
if nUseCount == nil then
|
||||
nUseCount = 0
|
||||
end
|
||||
local mapEftCfgData = ConfigTable.GetData_Effect(nEffectId)
|
||||
if mapEftCfgData == nil then
|
||||
printError("Effect Id missing" .. nEffectId)
|
||||
return nil
|
||||
end
|
||||
local nEffectValueId = nEffectId
|
||||
if mapEftCfgData.levelTypeData == GameEnum.levelTypeData.Exclusive then
|
||||
nEffectValueId = nEffectValueId + nLevel * 10
|
||||
elseif mapEftCfgData.levelTypeData == GameEnum.levelTypeData.OutfitPromote then
|
||||
elseif mapEftCfgData.levelTypeData == GameEnum.levelTypeData.OutfifBreak then
|
||||
end
|
||||
local mapEftValueData = ConfigTable.GetData("EffectValue", nEffectValueId)
|
||||
if mapEftValueData == nil then
|
||||
printError("EffectValue Id missing" .. nEffectValueId)
|
||||
return nil
|
||||
end
|
||||
local nTakeEffectLimit = mapEftValueData.TakeEffectLimit
|
||||
local nEftRemainTimes = nTakeEffectLimit
|
||||
if nTakeEffectLimit ~= 0 then
|
||||
nEftRemainTimes = nTakeEffectLimit - nUseCount
|
||||
if nEftRemainTimes <= 0 then
|
||||
printLog("效果次数已用完:" .. nEffectId)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
local nEffectUid = 0
|
||||
return nEffectUid
|
||||
end
|
||||
function UTILS.AddBuildEffect(mapCharEffect, mapOutfitEffect)
|
||||
local retCharEffect = {}
|
||||
local retOutfitEffect = {}
|
||||
for nCharId, mapEffect in pairs(mapCharEffect) do
|
||||
if mapEffect[AllEnum.EffectType.Affinity] ~= nil then
|
||||
for _, nEffectId in ipairs(mapEffect[AllEnum.EffectType.Affinity]) do
|
||||
if retCharEffect[AllEnum.EffectType.Affinity] == nil then
|
||||
retCharEffect[AllEnum.EffectType.Affinity] = {}
|
||||
end
|
||||
if retCharEffect[AllEnum.EffectType.Affinity][nEffectId] ~= nil then
|
||||
printError("重复的EffectID:" .. nEffectId)
|
||||
else
|
||||
local nEftUid = UTILS.AddEffect(nCharId, nEffectId, 0, 0)
|
||||
retCharEffect[AllEnum.EffectType.Affinity][nEffectId] = nEftUid
|
||||
end
|
||||
end
|
||||
end
|
||||
if mapEffect[AllEnum.EffectType.Talent] ~= nil then
|
||||
for _, nEffectId in ipairs(mapEffect[AllEnum.EffectType.Talent]) do
|
||||
if retCharEffect[AllEnum.EffectType.Talent] == nil then
|
||||
retCharEffect[AllEnum.EffectType.Talent] = {}
|
||||
end
|
||||
if retCharEffect[AllEnum.EffectType.Talent][nEffectId] ~= nil then
|
||||
printError("重复的EffectID:" .. nEffectId)
|
||||
else
|
||||
local nEftUid = UTILS.AddEffect(nCharId, nEffectId, 0, 0)
|
||||
retCharEffect[AllEnum.EffectType.Talent][nEffectId] = nEftUid
|
||||
end
|
||||
end
|
||||
end
|
||||
if mapOutfitEffect ~= nil then
|
||||
for nOutfitTid, tbOutfitEffectId in pairs(mapCharEffect) do
|
||||
if retOutfitEffect[nOutfitTid] == nil then
|
||||
retOutfitEffect[nOutfitTid] = {}
|
||||
end
|
||||
for _, nEffectId in ipairs(tbOutfitEffectId) do
|
||||
if retOutfitEffect[nOutfitTid][nEffectId] == nil then
|
||||
retOutfitEffect[nOutfitTid][nEffectId] = {}
|
||||
end
|
||||
local nEftUid = UTILS.AddEffect(nCharId, nEffectId, 0, 0)
|
||||
table.insert(retOutfitEffect[nOutfitTid][nEffectId], nEftUid)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user