Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,503 @@
|
||||
local MainlineBattleLevel = class("MainlineBattleLevel")
|
||||
local RapidJson = require("rapidjson")
|
||||
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
|
||||
local mapEventConfig = {
|
||||
LevelStateChanged = "OnEvent_SendMsgFinishBattle",
|
||||
[EventId.AbandonBattle] = "OnEvent_AbandonBattle",
|
||||
InteractiveBoxGet = "OnEvent_OpenChest",
|
||||
LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
|
||||
Mainline_Time_CountUp = "OnEvent_Time",
|
||||
BattlePause = "OnEvnet_Pause",
|
||||
AdventureModuleEnter = "OnEvent_AdventureModuleEnter"
|
||||
}
|
||||
function MainlineBattleLevel:Init(parent, nSelectId, nTeamIdx, tbChestS, tbChestL)
|
||||
self.bSettle = false
|
||||
self.parent = parent
|
||||
self.nMainLineTime = 0
|
||||
self:BindEvent()
|
||||
self._nSelectId = nSelectId
|
||||
self.curFloorIdx = 1
|
||||
self.nLargeTotalCount = 0
|
||||
self.nSmallTotalCount = 0
|
||||
self.curSmallCount = 0
|
||||
self.curLargeCount = 0
|
||||
self.bNewSmall = false
|
||||
self.bNewLarge = false
|
||||
self._tbBoxS = nil
|
||||
self._tbBoxL = nil
|
||||
self.mapCharacterTempData = {}
|
||||
self._tbOpendChestS = {}
|
||||
self._tbOpendChestL = {}
|
||||
local mapMainline = ConfigTable.GetData_Mainline(nSelectId)
|
||||
self:PrePorcessChestData(self._nSelectId)
|
||||
self.nSmallTotalCount = #self._tbBoxS
|
||||
self.nLargeTotalCount = #self._tbBoxL
|
||||
self.bTrialLevel = mapMainline.TrialCharacter ~= nil and 0 < #mapMainline.TrialCharacter
|
||||
if self.bTrialLevel then
|
||||
self.nCurTeamIndex = 1
|
||||
self.tbChar = {}
|
||||
self.tbTrialId = {}
|
||||
for _, nTrialId in pairs(mapMainline.TrialCharacter) do
|
||||
if 0 < nTrialId then
|
||||
local mapTrialChar = PlayerData.Char:GetTrialCharById(nTrialId)
|
||||
table.insert(self.tbChar, mapTrialChar.nId)
|
||||
table.insert(self.tbTrialId, nTrialId)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.nCurTeamIndex = nTeamIdx
|
||||
self.tbChar = PlayerData.Team:GetTeamCharId(nTeamIdx)
|
||||
end
|
||||
self.tbOpenedChestId = {}
|
||||
for _, idx in ipairs(tbChestS) do
|
||||
table.insert(self.tbOpenedChestId, self._tbBoxS[idx])
|
||||
end
|
||||
for _, idx in ipairs(tbChestL) do
|
||||
table.insert(self.tbOpenedChestId, self._tbBoxL[idx])
|
||||
end
|
||||
if self.bTrialLevel then
|
||||
for _, nTrialId in ipairs(self.tbTrialId) do
|
||||
if 0 < nTrialId then
|
||||
local mapTrialChar = PlayerData.Char:GetTrialCharById(nTrialId)
|
||||
local stActorInfo = self.CalCharFixedEffectTrial(nTrialId)
|
||||
safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, mapTrialChar.nId, stActorInfo)
|
||||
end
|
||||
end
|
||||
else
|
||||
for idx, nCharId in ipairs(self.tbChar) do
|
||||
local stActorInfo = self.CalCharFixedEffect(nCharId, idx == 1)
|
||||
safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
|
||||
end
|
||||
end
|
||||
PlayerData.nCurGameType = AllEnum.WorldMapNodeType.Mainline
|
||||
CS.AdventureModuleHelper.EnterMainlineMap(mapMainline.FloorId[1], self.tbChar, self.tbOpenedChestId)
|
||||
self.curSmallCount = #tbChestS
|
||||
self.curLargeCount = #tbChestL
|
||||
NovaAPI.EnterModule("AdventureModuleScene", true, 17)
|
||||
end
|
||||
function MainlineBattleLevel:BindEvent()
|
||||
if type(mapEventConfig) ~= "table" then
|
||||
return
|
||||
end
|
||||
for nEventId, sCallbackName in pairs(mapEventConfig) do
|
||||
local callback = self[sCallbackName]
|
||||
if type(callback) == "function" then
|
||||
EventManager.Add(nEventId, self, callback)
|
||||
end
|
||||
end
|
||||
end
|
||||
function MainlineBattleLevel:UnBindEvent()
|
||||
if type(mapEventConfig) ~= "table" then
|
||||
return
|
||||
end
|
||||
for nEventId, sCallbackName in pairs(mapEventConfig) do
|
||||
local callback = self[sCallbackName]
|
||||
if type(callback) == "function" then
|
||||
EventManager.Remove(nEventId, self, callback)
|
||||
end
|
||||
end
|
||||
end
|
||||
function MainlineBattleLevel.CalCharFixedEffect(nCharId, bMainChar)
|
||||
local tbstInfo = {}
|
||||
local tbEffectId = {}
|
||||
PlayerData.Char:CalcAffinityEffect(nCharId, tbstInfo, tbEffectId)
|
||||
local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
|
||||
local nHeartStoneLevel = PlayerData.Char:CalCharacterAttrBattle(nCharId, tbstInfo, stActorInfo, bMainChar)
|
||||
return tbstInfo, stActorInfo, nHeartStoneLevel
|
||||
end
|
||||
function MainlineBattleLevel.CalCharFixedEffectTrial(nTrialId)
|
||||
local tbstInfo = {}
|
||||
local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
|
||||
local nHeartStoneLevel = PlayerData.Char:CalCharacterTrialAttrBattle(nTrialId, tbstInfo, stActorInfo)
|
||||
return stActorInfo, nHeartStoneLevel
|
||||
end
|
||||
function MainlineBattleLevel:PrePorcessChestData(nMainlineId)
|
||||
if ConfigTable.GetData_Mainline(nMainlineId) == nil then
|
||||
printError("no level data:" .. nMainlineId)
|
||||
end
|
||||
local tbChestS = decodeJson(ConfigTable.GetData_Mainline(nMainlineId).MinChestReward)
|
||||
local tbChestL = decodeJson(ConfigTable.GetData_Mainline(nMainlineId).MaxChestReward)
|
||||
self._tbBoxS = tbChestS
|
||||
self._tbBoxL = tbChestL
|
||||
end
|
||||
function MainlineBattleLevel:PlaySuccessPerform(GenerRewardItems, FirstRewardItems, ChestRewardItems, nExp, nStar, FadeTime, mapChangeInfo)
|
||||
local func_SettlementFinish = function(bSuccess)
|
||||
end
|
||||
local tbChar = self.tbChar
|
||||
local function levelEndCallback()
|
||||
EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
|
||||
local nFloorCount, nMapId
|
||||
if PlayerData.Mainline.bUseOldMainline then
|
||||
nFloorCount = #ConfigTable.GetData_Mainline(self._nSelectId).FloorId
|
||||
nMapId = ConfigTable.GetData_Mainline(self._nSelectId).FloorId[nFloorCount]
|
||||
else
|
||||
nFloorCount = #ConfigTable.GetData_Story(self._nSelectId).FloorId
|
||||
nMapId = ConfigTable.GetData_Story(self._nSelectId).FloorId[nFloorCount]
|
||||
end
|
||||
local nType = ConfigTable.GetData("MainlineFloor", nMapId).Theme
|
||||
local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName
|
||||
local tbSkin = {}
|
||||
for _, nCharId in ipairs(tbChar) do
|
||||
local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
|
||||
table.insert(tbSkin, nSkinId)
|
||||
end
|
||||
CS.AdventureModuleHelper.PlaySettlementPerform(sName, "", tbSkin, func_SettlementFinish)
|
||||
end
|
||||
EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
|
||||
local function openBattleResultPanel()
|
||||
EventManager.Remove("SettlementPerformLoadFinish", self, openBattleResultPanel)
|
||||
local sLarge, sSmall = self:CalChestInfo()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.BattleResult, true, nStar or 3, GenerRewardItems or {}, FirstRewardItems or {}, ChestRewardItems or {}, nExp or 0, false, sLarge, sSmall, self._nSelectId, self.tbChar, mapChangeInfo)
|
||||
self.bSettle = false
|
||||
self:UnBindEvent()
|
||||
if PlayerData.Mainline.bUseOldMainline then
|
||||
self.parent:LevelEnd()
|
||||
end
|
||||
end
|
||||
EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel)
|
||||
CS.AdventureModuleHelper.LevelStateChanged(true, FadeTime or 0.5)
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.BattleResultMask)
|
||||
end
|
||||
function MainlineBattleLevel:OnEvent_OpenChest(nId)
|
||||
print("OpenBox:" .. nId)
|
||||
local mapChest = ConfigTable.GetData("Chest", nId)
|
||||
if mapChest == nil then
|
||||
printError("宝箱id不存在" .. nId)
|
||||
return
|
||||
end
|
||||
local nType = mapChest.Label
|
||||
if nType == 1 then
|
||||
local nIndex = table.indexof(self._tbBoxS, nId)
|
||||
if self._tbBoxS == nil then
|
||||
return
|
||||
end
|
||||
if nIndex < 1 then
|
||||
return
|
||||
end
|
||||
mapChest = ConfigTable.GetData("Chest", nId)
|
||||
table.insert(self._tbOpendChestS, nIndex)
|
||||
self.curSmallCount = self.curSmallCount + 1
|
||||
self.bNewSmall = true
|
||||
else
|
||||
local nIndex = table.indexof(self._tbBoxL, nId)
|
||||
if self._tbBoxL == nil then
|
||||
return
|
||||
end
|
||||
if nIndex < 1 then
|
||||
return
|
||||
end
|
||||
mapChest = ConfigTable.GetData("Chest", nId)
|
||||
table.insert(self._tbOpendChestL, nIndex)
|
||||
self.curLargeCount = self.curLargeCount + 1
|
||||
self.bNewLarge = true
|
||||
end
|
||||
local ShowTips = function(nTid, nCount)
|
||||
if nTid == 0 or nCount == 0 then
|
||||
return
|
||||
end
|
||||
EventManager.Hit(EventId.ShowRoguelikeDrop, nTid, nCount)
|
||||
end
|
||||
ShowTips(mapChest.Item1, mapChest.Number1)
|
||||
ShowTips(mapChest.Item2, mapChest.Number2)
|
||||
ShowTips(mapChest.Item3, mapChest.Number3)
|
||||
ShowTips(mapChest.Item4, mapChest.Number4)
|
||||
end
|
||||
function MainlineBattleLevel:OnEvent_LoadLevelRefresh()
|
||||
self:ResetCharacter()
|
||||
end
|
||||
function MainlineBattleLevel:CacheTempData()
|
||||
local FP = CS.TrueSync.FP
|
||||
self.mapCharacterTempData = {}
|
||||
local AdventureModuleHelper = CS.AdventureModuleHelper
|
||||
local id = AdventureModuleHelper.GetCurrentActivePlayer()
|
||||
self.mapCharacterTempData.curCharId = CS.AdventureModuleHelper.GetCharacterId(id)
|
||||
self.mapCharacterTempData.skillInfo = {}
|
||||
self.mapCharacterTempData.effectInfo = {}
|
||||
self.mapCharacterTempData.buffInfo = {}
|
||||
self.mapCharacterTempData.hpInfo = {}
|
||||
self.mapCharacterTempData.stateInfo = {}
|
||||
local playerids = AdventureModuleHelper.GetCurrentGroupPlayers()
|
||||
local Count = playerids.Count - 1
|
||||
for i = 0, Count do
|
||||
local charTid = AdventureModuleHelper.GetCharacterId(playerids[i])
|
||||
local clsSkillId = AdventureModuleHelper.GetPlayerSkillCd(playerids[i])
|
||||
local nStatus = AdventureModuleHelper.GetPlayerActorStatus(playerids[i])
|
||||
local nStatusTime = AdventureModuleHelper.GetPlayerActorSpecialStatusTime(playerids[i])
|
||||
self.mapCharacterTempData.hpInfo[charTid] = AdventureModuleHelper.GetEntityHp(playerids[i])
|
||||
if clsSkillId ~= nil then
|
||||
local tbSkillInfos = clsSkillId.skillInfos
|
||||
local nSkillCount = tbSkillInfos.Count - 1
|
||||
for j = 0, nSkillCount do
|
||||
local clsSkillInfo = tbSkillInfos[j]
|
||||
local mapSkill = ConfigTable.GetData_Skill(clsSkillInfo.skillId)
|
||||
if mapSkill.Type == GameEnum.skillType.ULTIMATE then
|
||||
table.insert(self.mapCharacterTempData.skillInfo, {
|
||||
nCharId = charTid,
|
||||
nSkillId = clsSkillInfo.skillId,
|
||||
nCd = clsSkillInfo.currentUseInterval.RawValue,
|
||||
nSectionAmount = clsSkillInfo.currentSectionAmount,
|
||||
nSectionResumeTime = clsSkillInfo.currentResumeTime.RawValue,
|
||||
nUseTimeHint = clsSkillInfo.currentUseTimeHint.RawValue,
|
||||
nEnergy = clsSkillInfo.currentEnergy.RawValue
|
||||
})
|
||||
end
|
||||
end
|
||||
self.mapCharacterTempData.effectInfo[charTid] = {
|
||||
mapEffect = {}
|
||||
}
|
||||
local tbClsEfts = AdventureModuleHelper.GetEffectList(playerids[i])
|
||||
if tbClsEfts ~= nil then
|
||||
local nEftCount = tbClsEfts.Count - 1
|
||||
for k = 0, nEftCount do
|
||||
local eftInfo = tbClsEfts[k]
|
||||
local mapEft = ConfigTable.GetData_Effect(eftInfo.effectConfig.Id)
|
||||
local nCd = eftInfo.CD.RawValue
|
||||
if mapEft.Remove and 0 < nCd then
|
||||
self.mapCharacterTempData.effectInfo[charTid].mapEffect[eftInfo.effectConfig.Id] = {nCount = 0, nCd = nCd}
|
||||
end
|
||||
end
|
||||
end
|
||||
local tbBuffInfo = AdventureModuleHelper.GetEntityBuffList(playerids[i])
|
||||
self.mapCharacterTempData.buffInfo[charTid] = {
|
||||
mapBuff = {}
|
||||
}
|
||||
if tbBuffInfo ~= nil then
|
||||
local nBuffCount = tbBuffInfo.Count - 1
|
||||
for l = 0, nBuffCount do
|
||||
local eftInfo = tbBuffInfo[l]
|
||||
local mapBuff = ConfigTable.GetData_Buff(eftInfo.buffConfig.Id)
|
||||
if mapBuff.NotRemove then
|
||||
table.insert(self.mapCharacterTempData.buffInfo[charTid].mapBuff, {
|
||||
Id = eftInfo.buffConfig.Id,
|
||||
CD = eftInfo:GetBuffLeftTime().RawValue,
|
||||
nNum = eftInfo:GetBuffNum()
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.mapCharacterTempData.stateInfo[charTid] = {nState = nStatus, nStateTime = nStatusTime}
|
||||
end
|
||||
end
|
||||
function MainlineBattleLevel:ResetCharacter()
|
||||
if self.mapCharacterTempData.hpInfo ~= nil then
|
||||
local tbActorInfo = {}
|
||||
for nTid, nHp in pairs(self.mapCharacterTempData.hpInfo) do
|
||||
local stCharInfo = CS.Lua2CSharpInfo_ActorAttribute()
|
||||
stCharInfo.actorID = nTid
|
||||
stCharInfo.curHP = nHp
|
||||
table.insert(tbActorInfo, stCharInfo)
|
||||
end
|
||||
safe_call_cs_func(CS.AdventureModuleHelper.ResetActorAttributes, tbActorInfo)
|
||||
end
|
||||
if self.mapCharacterTempData.skillInfo ~= nil then
|
||||
local tbSkillInfos = {}
|
||||
for _, skillInfo in ipairs(self.mapCharacterTempData.skillInfo) do
|
||||
local stSkillInfo = CS.Lua2CSharpInfo_ResetSkillInfo()
|
||||
stSkillInfo.skillId = skillInfo.nSkillId
|
||||
stSkillInfo.currentSectionAmount = skillInfo.nSectionAmount
|
||||
stSkillInfo.cd = skillInfo.nCd
|
||||
stSkillInfo.currentResumeTime = skillInfo.nSectionResumeTime
|
||||
stSkillInfo.currentUseTimeHint = skillInfo.nUseTimeHint
|
||||
stSkillInfo.energy = skillInfo.nEnergy
|
||||
if tbSkillInfos[skillInfo.nCharId] == nil then
|
||||
tbSkillInfos[skillInfo.nCharId] = {}
|
||||
end
|
||||
table.insert(tbSkillInfos[skillInfo.nCharId], stSkillInfo)
|
||||
end
|
||||
safe_call_cs_func(CS.AdventureModuleHelper.ResetActorSkillInfo, tbSkillInfos)
|
||||
end
|
||||
if self.mapCharacterTempData.buffInfo ~= nil then
|
||||
local tbBuffinfo = {}
|
||||
for nCharId, mapBuff in pairs(self.mapCharacterTempData.buffInfo) do
|
||||
if mapBuff.mapBuff ~= nil then
|
||||
for _, mapBuffInfo in pairs(mapBuff.mapBuff) do
|
||||
local stBuffInfo = CS.Lua2CSharpInfo_ResetBuffInfo()
|
||||
stBuffInfo.Id = mapBuffInfo.Id
|
||||
stBuffInfo.Cd = mapBuffInfo.CD
|
||||
stBuffInfo.buffNum = mapBuffInfo.nNum
|
||||
if tbBuffinfo[nCharId] == nil then
|
||||
tbBuffinfo[nCharId] = {}
|
||||
end
|
||||
table.insert(tbBuffinfo[nCharId], stBuffInfo)
|
||||
end
|
||||
end
|
||||
end
|
||||
safe_call_cs_func(CS.AdventureModuleHelper.ResetBuff, tbBuffinfo)
|
||||
end
|
||||
end
|
||||
function MainlineBattleLevel:OnEvent_SendMsgFinishBattle(LevelResult, _doorIdx, FadeTime)
|
||||
if self.bSettle == true then
|
||||
print("已在结算流程中!")
|
||||
return
|
||||
end
|
||||
self.bSettle = true
|
||||
print("OnEvent_SendMsgFinishBattle")
|
||||
local fadeT = 0
|
||||
if FadeTime ~= nil then
|
||||
fadeT = FadeTime
|
||||
end
|
||||
if LevelResult == AllEnum.LevelResult.Failed then
|
||||
self:OnEvent_AbandonBattle()
|
||||
return
|
||||
end
|
||||
local mapMainline
|
||||
if PlayerData.Mainline.bUseOldMainline then
|
||||
mapMainline = ConfigTable.GetData_Mainline(self._nSelectId)
|
||||
else
|
||||
mapMainline = ConfigTable.GetData_Story(self._nSelectId)
|
||||
end
|
||||
if self.curFloorIdx < #mapMainline.FloorId then
|
||||
self:ChangeFloor()
|
||||
return
|
||||
end
|
||||
local nStar = 1
|
||||
local nMainlineId = self._nSelectId
|
||||
if PlayerData.Mainline.bUseOldMainline then
|
||||
if #self._tbBoxS == self.curSmallCount then
|
||||
nStar = nStar | 2
|
||||
end
|
||||
if #self._tbBoxL == self.curLargeCount then
|
||||
nStar = nStar | 4
|
||||
end
|
||||
end
|
||||
local func_cbFinishSucc = function(_, mapMainData)
|
||||
local nLevelStar = 0
|
||||
if PlayerData.Mainline.bUseOldMainline then
|
||||
self.parent:UpdateMainlineStar(self._nSelectId, nStar)
|
||||
nLevelStar = self.parent:GetMianlineLevelStar(nMainlineId)
|
||||
end
|
||||
local function func_AvgEnd()
|
||||
EventManager.Remove("StoryDialog_DialogEnd", self, func_AvgEnd)
|
||||
local sLarge, sSmall = self:CalChestInfo()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.BattleResult, true, nLevelStar, mapMainData.GenerRewardItems or {}, mapMainData.FirstRewardItems or {}, mapMainData.ChestRewardItems or {}, mapMainData.Exp or 0, false, sLarge, sSmall, nMainlineId, self.tbChar, mapMainData.Change)
|
||||
self:UnBindEvent()
|
||||
self.parent:LevelEnd()
|
||||
end
|
||||
local sAvgId = PlayerData.Mainline:GetAfterBattleAvg()
|
||||
if sAvgId then
|
||||
EventManager.Add("StoryDialog_DialogEnd", self, func_AvgEnd)
|
||||
EventManager.Hit("StoryDialog_DialogStart", sAvgId)
|
||||
elseif PlayerData.Mainline.bUseOldMainline then
|
||||
self:PlaySuccessPerform(mapMainData.GenerRewardItems, mapMainData.FirstRewardItems, mapMainData.ChestRewardItems, mapMainData.Exp, nLevelStar, fadeT, mapMainData.Change)
|
||||
else
|
||||
self:PlaySuccessPerform()
|
||||
end
|
||||
end
|
||||
local Events = PlayerData.Achievement:GetBattleAchievement(GameEnum.levelType.Mainline, true)
|
||||
local mapSendMsg = {}
|
||||
mapSendMsg.Ok = true
|
||||
mapSendMsg.MinChests = self._tbOpendChestS
|
||||
mapSendMsg.MaxChests = self._tbOpendChestL
|
||||
if 0 < #Events then
|
||||
mapSendMsg.Events = {
|
||||
List = {}
|
||||
}
|
||||
mapSendMsg.Events.List = Events
|
||||
end
|
||||
print("====== 当前通关主线关卡ID:" .. self._nSelectId .. " ======")
|
||||
if PlayerData.Mainline.bUseOldMainline then
|
||||
HttpNetHandler.SendMsg(NetMsgId.Id.mainline_settle_req, mapSendMsg, nil, func_cbFinishSucc)
|
||||
else
|
||||
PlayerData.Avg:SendMsg_STORY_DONE(func_cbFinishSucc)
|
||||
end
|
||||
end
|
||||
function MainlineBattleLevel:OnEvent_AbandonBattle()
|
||||
if self._nSelectId > 0 then
|
||||
local nStar = PlayerData.Mainline:GetMianlineLevelStar(self._nSelectId)
|
||||
if 0 < nStar then
|
||||
if #self._tbBoxS == self.curSmallCount then
|
||||
nStar = 3
|
||||
end
|
||||
if #self._tbBoxL == self.curLargeCount then
|
||||
nStar = nStar | 4
|
||||
end
|
||||
end
|
||||
local func_cbExitSucc = function(_, mapMainData)
|
||||
local nMainlineId = self._nSelectId
|
||||
local sLarge, sSmall = self:CalChestInfo()
|
||||
self.parent:UpdateMainlineStar(self._nSelectId, nStar)
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.BattleResult, false, 0, mapMainData.GenerRewardItems or {}, mapMainData.FirstRewardItems or {}, mapMainData.ChestRewardItems or {}, mapMainData.Exp or 0, false, sLarge, sSmall, nMainlineId, self.tbChar, mapMainData.Change)
|
||||
self:UnBindEvent()
|
||||
self.parent:LevelEnd()
|
||||
end
|
||||
local mapSendMsg = {}
|
||||
mapSendMsg.MinChests = self._tbOpendChestS
|
||||
mapSendMsg.MaxChests = self._tbOpendChestL
|
||||
HttpNetHandler.SendMsg(NetMsgId.Id.mainline_exit_req, mapSendMsg, nil, func_cbExitSucc)
|
||||
end
|
||||
end
|
||||
function MainlineBattleLevel:CalChestInfo()
|
||||
local sSmall, sLarge
|
||||
if self.bNewSmall then
|
||||
sSmall = string.format("<color=#4ee5d1>%d</color>/%d", self.curSmallCount, self.nSmallTotalCount)
|
||||
else
|
||||
sSmall = string.format("%d/%d", self.curSmallCount, self.nSmallTotalCount)
|
||||
end
|
||||
if self.bNewLarge then
|
||||
sLarge = string.format("<color=#4ee5d1>%d</color>/%d", self.curLargeCount, self.nLargeTotalCount)
|
||||
else
|
||||
sLarge = string.format("%d/%d", self.curLargeCount, self.nLargeTotalCount)
|
||||
end
|
||||
if self.nSmallTotalCount == 0 then
|
||||
sSmall = "无"
|
||||
end
|
||||
if self.nLargeTotalCount == 0 then
|
||||
sLarge = "无"
|
||||
end
|
||||
return sLarge, sSmall
|
||||
end
|
||||
function MainlineBattleLevel:ChangeFloor()
|
||||
self:CacheTempData()
|
||||
local mapMainline = ConfigTable.GetData_Mainline(self._nSelectId)
|
||||
self.curFloorIdx = self.curFloorIdx + 1
|
||||
local function levelUnloadCallback()
|
||||
EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelUnloadCallback)
|
||||
if self.bTrialLevel then
|
||||
for _, nTrialId in ipairs(self.tbTrialId) do
|
||||
if 0 < nTrialId then
|
||||
local mapTrialChar = PlayerData.Char:GetTrialCharById(nTrialId)
|
||||
local stActorInfo, nHeartStoneLevel = self.CalCharFixedEffectTrial(nTrialId)
|
||||
safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, mapTrialChar.nId, stActorInfo)
|
||||
end
|
||||
end
|
||||
else
|
||||
for idx, nCharId in ipairs(self.tbChar) do
|
||||
local stActorInfo, nHeartStoneLevel = self.CalCharFixedEffect(nCharId, idx == 1)
|
||||
safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
|
||||
end
|
||||
end
|
||||
self:SetCharStatus()
|
||||
end
|
||||
EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelUnloadCallback)
|
||||
CS.AdventureModuleHelper.EnterMainlineMap(mapMainline.FloorId[self.curFloorIdx], self.tbChar, self.tbOpenedChestId)
|
||||
CS.AdventureModuleHelper.LevelStateChanged(false)
|
||||
self.bSettle = false
|
||||
end
|
||||
function MainlineBattleLevel:SetCharStatus()
|
||||
local nStatus = 0
|
||||
local nStatusTime = 0
|
||||
local tbActorInfo = {}
|
||||
for _, nTid in pairs(self.tbChar) do
|
||||
local stCharInfo = CS.Lua2CSharpInfo_ActorStatus()
|
||||
if self.mapCharacterTempData.stateInfo ~= nil and self.mapCharacterTempData.stateInfo[nTid] ~= nil then
|
||||
nStatus = self.mapCharacterTempData.stateInfo[nTid].nState
|
||||
nStatusTime = self.mapCharacterTempData.stateInfo[nTid].nStateTime
|
||||
end
|
||||
stCharInfo.actorID = nTid
|
||||
stCharInfo.status = nStatus
|
||||
stCharInfo.specialStatusTime = nStatusTime
|
||||
table.insert(tbActorInfo, stCharInfo)
|
||||
end
|
||||
safe_call_cs_func(CS.AdventureModuleHelper.SetActorStatus, tbActorInfo)
|
||||
end
|
||||
function MainlineBattleLevel:OnEvent_Time(nTime)
|
||||
self.nMainLineTime = nTime
|
||||
end
|
||||
function MainlineBattleLevel:OnEvnet_Pause()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.MainBattlePause, self.nMainLineTime or 0)
|
||||
end
|
||||
function MainlineBattleLevel:OnEvent_AdventureModuleEnter()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.Adventure, self.tbChar)
|
||||
end
|
||||
return MainlineBattleLevel
|
||||
Reference in New Issue
Block a user