Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local RegionBossBattleLevel = class("RegionBossBattleLevel")
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local AdventureModuleHelper = CS.AdventureModuleHelper
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local TimerManager = require("GameCore.Timer.TimerManager")
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local mapEventConfig = {
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LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
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[EventId.AbandonBattle] = "OnEvent_AbandonBattle",
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AdventureModuleEnter = "OnEvent_AdventureModuleEnter",
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Region_Boss_Result = "LevelResultChange",
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BattlePause = "OnEvnet_Pause"
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}
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function RegionBossBattleLevel:Init(parent, nLevelId, nBuildId, isWeekBoss)
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self.parent = parent
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self.nLevelId = nLevelId
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self.nBuildId = nBuildId
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self.isSettlement = false
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local GetBuildCallback = function(mapBuildData)
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self.mapBuildData = mapBuildData
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self.tbCharId = {}
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if mapBuildData == nil then
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local sTip = ConfigTable.GetUIText("RegionBoss_Team_Delete")
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EventManager.Hit(EventId.OpenMessageBox, sTip)
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return
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end
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for _, mapChar in ipairs(self.mapBuildData.tbChar) do
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table.insert(self.tbCharId, mapChar.nTid)
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end
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self.tbDiscId = {}
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for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if 0 < nDiscId then
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table.insert(self.tbDiscId, nDiscId)
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end
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end
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self.mapActorInfo = {}
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for idx, nTid in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId)
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self.mapActorInfo[nTid] = stActorInfo
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end
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local nFloorId = 0
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if isWeekBoss == 1 then
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PlayerData.RogueBoss:SetIsWeeklyCopies(false)
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nFloorId = ConfigTable.GetData("RegionBossLevel", nLevelId).FloorId
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elseif isWeekBoss == 2 then
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PlayerData.RogueBoss:SetIsWeeklyCopies(true)
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nFloorId = ConfigTable.GetData("WeekBossLevel", nLevelId).FloorId
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end
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PlayerData.nCurGameType = AllEnum.WorldMapNodeType.Rogueboss
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CS.AdventureModuleHelper.EnterRogueBossMap(nFloorId, self.tbCharId, nLevelId, 0, isWeekBoss)
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NovaAPI.EnterModule("AdventureModuleScene", true, 17)
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end
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PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId)
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self.nResultTime = 0
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end
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function RegionBossBattleLevel:RefreshCharDamageData()
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self.tbCharDamage = UTILS.GetCharDamageResult(self.tbCharId)
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end
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function RegionBossBattleLevel:SettleRegionBoss(isWin)
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if self.isSettlement then
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return
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end
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self.isSettlement = true
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self:RefreshCharDamageData()
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local isWeeklyCopies = PlayerData.RogueBoss:GetIsWeeklyCopies()
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print("is week " .. tostring(isWeeklyCopies))
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if isWeeklyCopies then
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local callback = function(mapMsgData, nPassStar)
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local nExp = 0
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local CacheRewardTab = {}
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for i, v in ipairs(mapMsgData.FirstItems) do
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v.rewardType = AllEnum.RewardType.First
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table.insert(CacheRewardTab, v)
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end
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for i, v in ipairs(mapMsgData.AwardItems) do
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table.insert(CacheRewardTab, v)
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end
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if isWin then
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self:PlaySuccessPerform(ConfigTable.GetData("WeekBossLevel", self.nLevelId).FloorId, self.nBuildId, nExp, CacheRewardTab, mapMsgData.Change, true)
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else
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EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossResult, 2, self.nResultTime, self.nBuildId, nExp, CacheRewardTab, mapMsgData.Change, self.tbCharDamage)
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end
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self:UnBindEvent()
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self.parent:LevelEnd()
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end
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self.parent:WeeklyCopiesLevelSettleReq(isWin, self.nResultTime, callback)
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else
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local callback = function(mapMsgData, nPassStar)
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self.passStar = nPassStar
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local nExp = mapMsgData.Exp
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local CacheRewardTab = {}
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for i, v in ipairs(mapMsgData.FirstItems) do
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v.rewardType = AllEnum.RewardType.First
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table.insert(CacheRewardTab, v)
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end
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for i, v in ipairs(mapMsgData.ThreeStarItems) do
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v.rewardType = AllEnum.RewardType.Three
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table.insert(CacheRewardTab, v)
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end
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for i, v in ipairs(mapMsgData.SurpriseItems) do
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v.rewardType = AllEnum.RewardType.Extra
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table.insert(CacheRewardTab, v)
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end
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for i, v in ipairs(mapMsgData.AwardItems) do
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table.insert(CacheRewardTab, v)
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end
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if isWin then
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self:PlaySuccessPerform(ConfigTable.GetData("RegionBossLevel", self.nLevelId).FloorId, self.nBuildId, nExp, CacheRewardTab, mapMsgData.Change, false)
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else
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EventManager.Hit(EventId.OpenPanel, PanelId.BossInstanceResultPanel, false, 0, CacheRewardTab, nExp, self.nLevelId, self.tbCharId, mapMsgData.Change, self.tbCharDamage)
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end
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self:UnBindEvent()
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self.parent:LevelEnd()
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end
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self.parent:RegionBossLevelSettleReq(isWin, self.nResultTime, callback)
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end
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end
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function RegionBossBattleLevel:OnEvent_LoadLevelRefresh()
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local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo)
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self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect)
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end
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function RegionBossBattleLevel:OnEvent_AbandonBattle()
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self:SettleRegionBoss(false)
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end
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function RegionBossBattleLevel:OnEvent_AdventureModuleEnter()
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local isWeeklyCopies = PlayerData.RogueBoss:GetIsWeeklyCopies()
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if isWeeklyCopies then
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PlayerData.Achievement:SetSpecialBattleAchievement(GameEnum.levelType.WeeklyCopies)
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else
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PlayerData.Achievement:SetSpecialBattleAchievement(GameEnum.levelType.RegionBoss)
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end
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EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossBattlePanel, self.tbCharId)
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self:SetPersonalPerk()
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self:SetDiscInfo()
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for idx, nCharId in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nCharId, idx == 1, self.tbDiscId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
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end
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end
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function RegionBossBattleLevel:OnEvent_OpenChest()
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local wait = function()
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self:SettleRegionBoss(true)
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end
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TimerManager.Add(1, 1, self, wait, true, true, true, nil)
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end
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function RegionBossBattleLevel:LevelResultChange(isWin, totaltime)
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self.nResultTime = totaltime
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self:SettleRegionBoss(isWin)
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end
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function RegionBossBattleLevel:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function RegionBossBattleLevel:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function RegionBossBattleLevel:PlaySuccessPerform(nMapId, buildId, nExp, tbReward, mapChangeInfo, isWeekBoss)
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local func_SettlementFinish = function(bSuccess)
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end
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local tbChar = self.tbCharId
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local function levelEndCallback()
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EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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if isWeekBoss then
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local nType = ConfigTable.GetData("WeekBossFloor", nMapId).Theme
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local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName
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print("sceneName:" .. sName)
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local tbSkin = {}
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for _, nCharId in ipairs(tbChar) do
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local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
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table.insert(tbSkin, nSkinId)
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end
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CS.AdventureModuleHelper.PlaySettlementPerform(sName, "", tbSkin, func_SettlementFinish)
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else
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local nType = ConfigTable.GetData("RegionBossFloor", nMapId).Theme
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local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName
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print("sceneName:" .. sName)
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local tbSkin = {}
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for _, nCharId in ipairs(tbChar) do
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local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
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table.insert(tbSkin, nSkinId)
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end
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CS.AdventureModuleHelper.PlaySettlementPerform(sName, "", tbSkin, func_SettlementFinish)
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end
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end
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EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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local function openBattleResultPanel()
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EventManager.Remove("SettlementPerformLoadFinish", self, openBattleResultPanel)
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if self.passStar == nil then
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self.passStar = 1
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end
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if isWeekBoss then
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EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossResult, 1, self.nResultTime, buildId, nExp, tbReward, mapChangeInfo, self.tbCharDamage)
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else
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EventManager.Hit(EventId.OpenPanel, PanelId.BossInstanceResultPanel, true, self.passStar, tbReward, nExp, self.nLevelId, self.tbCharId, mapChangeInfo, self.tbCharDamage)
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end
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end
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EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel)
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CS.AdventureModuleHelper.LevelStateChanged(true)
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EventManager.Hit(EventId.OpenPanel, PanelId.BattleResultMask)
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end
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function RegionBossBattleLevel:SetTempActorAttribute(nCharId)
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local mapChar = {nLevel = 1, nAdvance = 0}
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local nLevel = mapChar.nLevel
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local nAdvance = mapChar.nAdvance
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local nAttrId = UTILS.GetCharacterAttributeId(nCharId, nAdvance, nLevel)
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local mapCharAttr = ConfigTable.GetData_Attribute(tostring(nAttrId))
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if mapCharAttr == nil then
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printError("属性配置不存在:" .. nAttrId)
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return {}
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end
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local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
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stActorInfo.Atk = mapCharAttr.Atk
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stActorInfo.Def = mapCharAttr.Def
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stActorInfo.MDef = mapCharAttr.Mdef
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stActorInfo.ShieldBonus = mapCharAttr.ShieldBonus
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stActorInfo.IncomingShieldBonus = mapCharAttr.IncomingShieldBonus
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stActorInfo.Evd = mapCharAttr.Evd
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stActorInfo.CritRate = mapCharAttr.CritRate
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stActorInfo.CritResistance = mapCharAttr.CritResistance
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stActorInfo.CritPower = mapCharAttr.CritPower
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stActorInfo.HitRate = mapCharAttr.HitRate
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stActorInfo.DefPierce = mapCharAttr.DefPierce
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stActorInfo.WEE = mapCharAttr.WEE
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stActorInfo.FEE = mapCharAttr.FEE
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stActorInfo.SEE = mapCharAttr.SEE
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stActorInfo.AEE = mapCharAttr.AEE
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stActorInfo.LEE = mapCharAttr.LEE
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stActorInfo.DEE = mapCharAttr.DEE
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stActorInfo.WEP = mapCharAttr.WEP
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stActorInfo.FEP = mapCharAttr.FEP
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stActorInfo.AEP = mapCharAttr.AEP
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stActorInfo.SEP = mapCharAttr.SEP
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stActorInfo.LEP = mapCharAttr.LEP
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stActorInfo.DEP = mapCharAttr.DEP
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stActorInfo.WER = mapCharAttr.WER
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stActorInfo.FER = mapCharAttr.FER
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stActorInfo.AER = mapCharAttr.AER
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stActorInfo.SER = mapCharAttr.SER
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stActorInfo.LER = mapCharAttr.LER
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stActorInfo.DER = mapCharAttr.DER
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stActorInfo.Hp = mapCharAttr.Hp
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stActorInfo.Suppress = mapCharAttr.Suppress
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stActorInfo.SkillLevel = {
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1,
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1,
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1
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}
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stActorInfo.skinId = PlayerData.Char:GetCharSkinId(nCharId)
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stActorInfo.attrId = mapCharAttr.sAttrId
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safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
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end
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function RegionBossBattleLevel:SetCharFixedAttribute()
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for nCharId, stActorInfo in pairs(self.mapActorInfo) do
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safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
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end
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end
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function RegionBossBattleLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId)
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local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
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PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId)
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return stActorInfo
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end
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function RegionBossBattleLevel:SetPersonalPerk()
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if self.mapBuildData ~= nil then
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for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do
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local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId)
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local tbPerkInfo = {}
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for _, mapPerkInfo in ipairs(tbPerk) do
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local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0
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local stPerkInfo = CS.Lua2CSharpInfo_TPPerkInfo()
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stPerkInfo.perkId = mapPerkInfo.nPotentialId
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stPerkInfo.nCount = mapPerkInfo.nLevel + nAddLv
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table.insert(tbPerkInfo, stPerkInfo)
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end
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safe_call_cs_func(CS.AdventureModuleHelper.ChangePersonalPerkIds, tbPerkInfo, nCharId)
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end
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end
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end
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function RegionBossBattleLevel:SetDiscInfo()
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local tbDiscInfo = {}
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for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if k <= 3 then
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local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill)
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table.insert(tbDiscInfo, discInfo)
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end
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end
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safe_call_cs_func(CS.AdventureModuleHelper.SetDiscInfo, tbDiscInfo)
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end
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function RegionBossBattleLevel:OnEvnet_Pause()
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EventManager.Hit("OpenRegionBossPause", self.nLevelId, self.tbCharId)
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end
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return RegionBossBattleLevel
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