Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
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local ScoreBossLevel = class("ScoreBossLevel")
local LocalData = require("GameCore.Data.LocalData")
local mapEventConfig = {
LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
AdventureModuleEnter = "OnEvent_AdventureModuleEnter",
BattlePause = "OnEvent_Pause",
[EventId.AbandonBattle] = "OnEvent_AbandonBattle",
ScoreBossLevelGameEnd = "OnEvent_LevelResult",
BossRush_Spawn_Id = "OnEvent_BossRushSpawnId",
ScoreBoss_Result_Time = "ScoreBossResultTime",
LevelStateChanged = "ScoreBossResult",
ScoreBoss_BehaviorScore = "OnEvent_ControlScore",
ScoreBossSettleSuccess = "OnEvent_ScoreBossSettleSuccess",
ScoreBossSettleGiveUp = "OnEvent_ScoreBossSettleGiveUp",
Upload_Dodge_Event = "OnEvent_UploadDodgeEvent"
}
function ScoreBossLevel:Init(parent, nLevelId, nBuildId)
self.isSettlement = false
self.parent = parent
self.LevelId = nLevelId
self.tmpBuildId = nBuildId
self.BossId = 0
self.BossMaxHp = 0
self.BossCurLvMinHp = -1
self.BossCurLvTotalChangeHp = 0
self.BattleLv = 1
self.nTime = 0
local leveData = ConfigTable.GetData("ScoreBossLevel", nLevelId)
if leveData == nil then
printError("ScoreBossLevel 表不存在 id ==== " .. nLevelId)
return
end
local getControlData = ConfigTable.GetData("ScoreBossGetControl", leveData.NonDamageScoreGet)
if getControlData == nil then
printError("ScoreBossGetControl 表不存在 id ==== " .. leveData.NonDamageScoreGet)
return
end
self.totalControlScore = 0
self.OnceControlScore = getControlData.OnceScore
self.MaxControlScore = getControlData.MaxLimit
self.ScoreBossBehavior = getControlData.ScoreBossBehavior
self.ScoreGetSwitchGroupId = leveData.ScoreGetSwitchGroup
self.SwitchRate = 300
local getSwitchData = ConfigTable.GetData("ScoreGetSwitch", self.ScoreGetSwitchGroupId * 1000 + 1)
if getSwitchData ~= nil then
self.SwitchRate = getSwitchData.SwitchRate
end
local GetBuildCallback = function(mapBuildData)
self.mapBuildData = mapBuildData
self.tbCharId = {}
for _, mapChar in ipairs(self.mapBuildData.tbChar) do
table.insert(self.tbCharId, mapChar.nTid)
end
self.tbDiscId = {}
for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do
if 0 < nDiscId then
table.insert(self.tbDiscId, nDiscId)
end
end
self.mapActorInfo = {}
for idx, nTid in ipairs(self.tbCharId) do
local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId)
self.mapActorInfo[nTid] = stActorInfo
end
self.parent:CacheBuildCharTid(self.tbCharId)
PlayerData.nCurGameType = AllEnum.WorldMapNodeType.ScoreBoss
CS.AdventureModuleHelper.EnterScoreBossFloor(self.LevelId, self.tbCharId)
local sKey = LocalData.GetPlayerLocalData("ScoreBossRecordKey")
safe_call_cs_func(CS.AdventureModuleHelper.SetDamageRecordId, sKey)
NovaAPI.EnterModule("AdventureModuleScene", true, 17)
end
PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId)
end
function ScoreBossLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId)
local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId)
return stActorInfo
end
function ScoreBossLevel:OnEvent_LoadLevelRefresh()
local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId)
safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo)
self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect)
PlayerData.Build:SetBuildReportInfo(self.mapBuildData.nBuildId)
end
function ScoreBossLevel:OnEvent_AdventureModuleEnter()
PlayerData.Achievement:SetSpecialBattleAchievement(GameEnum.levelType.ScoreBoss)
EventManager.Hit(EventId.OpenPanel, PanelId.ScoreBossBattlePanel, self.tbCharId)
self:SetPersonalPerk()
self:SetDiscInfo()
for idx, nCharId in ipairs(self.tbCharId) do
local stActorInfo = self:CalCharFixedEffect(nCharId, idx == 1, self.tbDiscId)
safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
end
end
function ScoreBossLevel:SetPersonalPerk()
if self.mapBuildData ~= nil then
for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do
local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId)
local tbPerkInfo = {}
for _, mapPerkInfo in ipairs(tbPerk) do
local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0
local stPerkInfo = CS.Lua2CSharpInfo_TPPerkInfo()
stPerkInfo.perkId = mapPerkInfo.nPotentialId
stPerkInfo.nCount = mapPerkInfo.nLevel + nAddLv
table.insert(tbPerkInfo, stPerkInfo)
end
safe_call_cs_func(CS.AdventureModuleHelper.ChangePersonalPerkIds, tbPerkInfo, nCharId)
end
end
end
function ScoreBossLevel:SetDiscInfo()
local tbDiscInfo = {}
for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do
if k <= 3 then
local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill)
table.insert(tbDiscInfo, discInfo)
end
end
safe_call_cs_func(CS.AdventureModuleHelper.SetDiscInfo, tbDiscInfo)
end
function ScoreBossLevel:OnEvent_Pause()
EventManager.Hit("OpenScoreBossPause", self.LevelId, self.tbCharId)
end
function ScoreBossLevel:OnEvent_AbandonBattle()
self.parent:QuiteLevel()
end
function ScoreBossLevel:OnEvent_LevelResult(tbStar, bAbandon)
self.parent:LevelEnd()
end
function ScoreBossLevel:OnEvent_BossRushSpawnId(bossId)
self.BossId = bossId
EventManager.AddEntityEvent("HpChanged", self.BossId, self, self.OnEvent_HpChanged)
EventManager.AddEntityEvent("BossRushMonsterLevelChanged", self.BossId, self, self.OnEvent_BossRushMonsterLevelChanged)
EventManager.AddEntityEvent("BossRushMonsterBattleAttrChanged", self.BossId, self, self.OnEvent_BossRushMonsterBattleAttrChanged)
end
function ScoreBossLevel:OnEvent_HpChanged(hp, hpMax)
if self.isSettlement then
return
end
if self.isDontChangeHp then
return
end
self.BossMaxHp = hpMax
if self.BossCurLvMinHp == -1 then
self.BossCurLvMinHp = hp
self.parent:DamageToScore(hpMax - hp, self.SwitchRate, self.BattleLv)
end
if hp < self.BossCurLvMinHp then
self.BossCurLvMinHp = hp
self.parent:DamageToScore(hpMax - hp, self.SwitchRate, self.BattleLv)
end
end
function ScoreBossLevel:OnEvent_BossRushMonsterLevelChanged(oldLevel, battleLevel)
if self.isSettlement then
return
end
self.isDontChangeHp = true
self.BossCurLvTotalChangeHp = self.BossCurLvTotalChangeHp + self.BossCurLvMinHp
self.BossCurLvMinHp = -1
self.BattleLv = battleLevel
self.parent:DamageToScore(self.BossMaxHp, self.SwitchRate, self.BattleLv)
self.BossCurLvTotalChangeHp = 0
if battleLevel <= 100 then
local getSwitchData = ConfigTable.GetData("ScoreGetSwitch", self.ScoreGetSwitchGroupId * 1000 + battleLevel)
if getSwitchData ~= nil then
self.SwitchRate = getSwitchData.SwitchRate
end
end
self.parent:HPLevelChanged()
end
function ScoreBossLevel:OnEvent_BossRushMonsterBattleAttrChanged()
self.isDontChangeHp = false
end
function ScoreBossLevel:ScoreBossResultTime(nTime)
self.nTime = nTime
end
function ScoreBossLevel:ScoreBossResult(levelState, totalTime)
if self.isSettlement then
return
end
self.isSettlement = true
self.parent:SendScoreBossSettleReq(self.nTime)
end
function ScoreBossLevel:PlaySuccessPerform(entryLevelId, totalScore, totalStar)
local tbChar = {}
self:RefreshCharDamageData()
for _, nCharId in ipairs(self.tbCharId) do
table.insert(tbChar, nCharId)
end
local func_SettlementFinish = function(bSuccess)
end
local function levelEndCallback()
EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
local nLevelData = ConfigTable.GetData("ScoreBossLevel", self.LevelId)
local nType = ConfigTable.GetData("ScoreBossFloor", nLevelData.FloorId).Theme
local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName
print("sceneName:" .. sName)
local tbSkin = {}
for _, nCharId in ipairs(tbChar) do
local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
table.insert(tbSkin, nSkinId)
end
CS.AdventureModuleHelper.PlaySettlementPerform(sName, "", tbSkin, func_SettlementFinish)
end
EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
local function openBattleResultPanel()
EventManager.Remove("SettlementPerformLoadFinish", self, openBattleResultPanel)
EventManager.Hit(EventId.OpenPanel, PanelId.ScoreBossResult, entryLevelId, totalScore, totalStar, self.tbCharDamage)
end
EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel)
CS.AdventureModuleHelper.LevelStateChanged(true)
EventManager.Hit(EventId.OpenPanel, PanelId.BattleResultMask)
end
function ScoreBossLevel:RefreshCharDamageData()
self.tbCharDamage = UTILS.GetCharDamageResult(self.tbCharId)
end
function ScoreBossLevel:OnEvent_ControlScore(Id, nBehavior)
if self.isSettlement then
return
end
if self.BossId == Id and nBehavior == self.ScoreBossBehavior and self.totalControlScore < self.MaxControlScore then
self.totalControlScore = self.totalControlScore + self.OnceControlScore
self.parent:BehaviorToScore(self.totalControlScore)
end
end
function ScoreBossLevel:OnEvent_ScoreBossSettleSuccess(entryLevelId, totalScore, totalStar)
self:PlaySuccessPerform(entryLevelId, totalScore, totalStar)
end
function ScoreBossLevel:OnEvent_ScoreBossSettleGiveUp(totalScore, totalStar)
self.parent:LevelEnd()
end
function ScoreBossLevel:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function ScoreBossLevel:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
if self.BossId then
EventManager.RemoveEntityEvent("HpChanged", self.BossId, self, self.OnEvent_HpChanged)
EventManager.RemoveEntityEvent("BossRushMonsterLevelChanged", self.BossId, self, self.OnEvent_BossRushMonsterLevelChanged)
EventManager.RemoveEntityEvent("BossRushMonsterBattleAttrChanged", self.BossId, self, self.OnEvent_BossRushMonsterBattleAttrChanged)
self.BossId = nil
end
end
function ScoreBossLevel:OnEvent_UploadDodgeEvent(padMode)
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"pad_mode", padMode})
table.insert(tab, {"level_type", "ScoreBoss"})
table.insert(tab, {
"build_id",
tostring(self.tmpBuildId)
})
table.insert(tab, {
"level_id",
tostring(self.LevelId)
})
table.insert(tab, {
"up_time",
tostring(CS.ClientManager.Instance.serverTimeStamp)
})
NovaAPI.UserEventUpload("use_dodge_key", tab)
end
return ScoreBossLevel