Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local SkillInstanceLevel = class("SkillInstanceLevel")
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local AdventureModuleHelper = CS.AdventureModuleHelper
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local TimerManager = require("GameCore.Timer.TimerManager")
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local mapEventConfig = {
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LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
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[EventId.AbandonBattle] = "OnEvent_AbandonBattle",
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SkillInstanceGameEnd = "OnEvent_LevelResult",
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AdventureModuleEnter = "OnEvent_AdventureModuleEnter",
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BattlePause = "OnEvent_Pause"
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}
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function SkillInstanceLevel:Init(parent, nLevelId, nBuildId)
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self.parent = parent
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self.nLevelId = nLevelId
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local GetBuildCallback = function(mapBuildData)
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self.mapBuildData = mapBuildData
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self.tbCharId = {}
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for _, mapChar in ipairs(self.mapBuildData.tbChar) do
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table.insert(self.tbCharId, mapChar.nTid)
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end
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self.tbDiscId = {}
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for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if 0 < nDiscId then
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table.insert(self.tbDiscId, nDiscId)
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end
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end
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self.mapActorInfo = {}
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for idx, nTid in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId)
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self.mapActorInfo[nTid] = stActorInfo
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end
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PlayerData.nCurGameType = AllEnum.WorldMapNodeType.SkillInstance
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CS.AdventureModuleHelper.EnterSkillInstanceMap(nLevelId, self.tbCharId)
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NovaAPI.EnterModule("AdventureModuleScene", true, 17)
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end
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PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId)
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end
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function SkillInstanceLevel:RefreshCharDamageData()
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self.tbCharDamage = UTILS.GetCharDamageResult(self.tbCharId)
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end
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function SkillInstanceLevel:OnEvent_LoadLevelRefresh()
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local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo)
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self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect)
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EventManager.Hit("OpenSkillInstanceRoomInfo", ConfigTable.GetData("SkillInstance", self.nLevelId).FloorId, self.nLevelId)
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end
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function SkillInstanceLevel:OnEvent_LevelResult(tbStar, bAbandon)
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EventManager.Hit("SkillInstanceBattleEnd")
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if self.parent:GetSettlementState() then
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printError("技能素材副本结算流程重复进入,本次退出")
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return
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end
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self:RefreshCharDamageData()
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self.parent:SetSettlementState(true)
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local mapDILevelCfgData = ConfigTable.GetData("SkillInstance", self.nLevelId)
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local nStar = 0
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local nStarCount = 0
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nStar = tbStar[0] and 1 or nStar
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nStar = tbStar[1] and 2 or nStar
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nStar = tbStar[2] and 3 or nStar
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for i = 0, 2 do
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if tbStar[i] then
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nStarCount = nStarCount + 1
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end
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end
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local callback = function(tbStarReward, tbFirstReward, tbThreeStarItems, tbSurpriseItems, nExp, mapChangeInfo)
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local waitCallback = function()
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NovaAPI.InputEnable()
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if 0 < nStar then
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self:PlaySuccessPerform(tbFirstReward, tbStarReward, tbThreeStarItems, tbSurpriseItems, nExp, tbStar, mapChangeInfo)
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else
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EventManager.Hit(EventId.ClosePanel, PanelId.BtnTips)
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local sLarge, sSmall = "", ""
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EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceResult, false, tbStar, {}, {}, {}, 0, false, sLarge, sSmall, self.nLevelId, self.tbCharId, mapChangeInfo, {}, self.tbCharDamage)
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self.parent:LevelEnd()
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end
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end
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EventManager.Hit("SkillInstanceLevelEnd", mapDILevelCfgData.FloorId)
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if bAbandon then
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waitCallback()
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else
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TimerManager.Add(1, 2, self, waitCallback, true, true, true, nil)
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end
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end
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NovaAPI.InputDisable()
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self.parent:MsgSettleSkillInstance(self.nLevelId, self.mapBuildData.nBuildId, nStar, callback)
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end
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function SkillInstanceLevel:OnEvent_AbandonBattle()
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self:OnEvent_LevelResult({
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false,
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false,
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false
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}, true)
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end
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function SkillInstanceLevel:OnEvent_AdventureModuleEnter()
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PlayerData.Achievement:SetSpecialBattleAchievement(GameEnum.levelType.SkillInstance)
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EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceBattlePanel, self.tbCharId)
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self:SetPersonalPerk()
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self:SetDiscInfo()
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for idx, nCharId in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nCharId, idx == 1, self.tbDiscId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
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end
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end
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function SkillInstanceLevel:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function SkillInstanceLevel:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function SkillInstanceLevel:PlaySuccessPerform(FirstRewardItems, tbStarReward, tbThreeStarItems, tbSurpriseItems, nExp, tbStar, mapChangeInfo)
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local func_SettlementFinish = function(bSuccess)
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end
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local tbChar = self.tbCharId
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local function levelEndCallback()
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EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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local nType = ConfigTable.GetData("SkillInstanceFloor", ConfigTable.GetData("SkillInstance", self.nLevelId).FloorId).Theme
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local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName
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local tbSkin = {}
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for _, nCharId in ipairs(tbChar) do
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local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
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table.insert(tbSkin, nSkinId)
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end
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CS.AdventureModuleHelper.PlaySettlementPerform(sName, "", tbSkin, func_SettlementFinish)
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end
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EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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local function openBattleResultPanel()
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EventManager.Remove("SettlementPerformLoadFinish", self, openBattleResultPanel)
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local sLarge, sSmall = "", ""
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EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceResult, true, tbStar, tbStarReward or {}, FirstRewardItems or {}, tbThreeStarItems or {}, nExp or 0, false, sLarge, sSmall, self.nLevelId, self.tbCharId, mapChangeInfo, tbSurpriseItems or {}, self.tbCharDamage)
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self.bSettle = false
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self.parent:LevelEnd()
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self:UnBindEvent()
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end
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EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel)
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CS.AdventureModuleHelper.LevelStateChanged(true)
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EventManager.Hit(EventId.OpenPanel, PanelId.BattleResultMask)
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end
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function SkillInstanceLevel:SetCharFixedAttribute()
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for nCharId, stActorInfo in pairs(self.mapActorInfo) do
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safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
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end
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end
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function SkillInstanceLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId)
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local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
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PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId)
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return stActorInfo
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end
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function SkillInstanceLevel:SetPersonalPerk()
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if self.mapBuildData ~= nil then
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for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do
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local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId)
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local tbPerkInfo = {}
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for _, mapPerkInfo in ipairs(tbPerk) do
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local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0
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local stPerkInfo = CS.Lua2CSharpInfo_TPPerkInfo()
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stPerkInfo.perkId = mapPerkInfo.nPotentialId
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stPerkInfo.nCount = mapPerkInfo.nLevel + nAddLv
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table.insert(tbPerkInfo, stPerkInfo)
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end
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safe_call_cs_func(CS.AdventureModuleHelper.ChangePersonalPerkIds, tbPerkInfo, nCharId)
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end
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end
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end
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function SkillInstanceLevel:SetDiscInfo()
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local tbDiscInfo = {}
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for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if k <= 3 then
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local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill)
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table.insert(tbDiscInfo, discInfo)
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end
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end
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safe_call_cs_func(CS.AdventureModuleHelper.SetDiscInfo, tbDiscInfo)
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end
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function SkillInstanceLevel:OnEvent_Pause()
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EventManager.Hit("OpenSkillInstancePause", self.nLevelId, self.tbCharId)
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end
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return SkillInstanceLevel
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