Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local BaseRoom = require("Game.Adventure.StarTower.StarTowerRoom.BaseRoom")
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local EventRoom = class("EventRoom", BaseRoom)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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EventRoom._mapEventConfig = {
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LevelStateChanged = "OnEvent_LevelStateChanged",
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InteractiveNpc = "OnEvent_InteractiveNpc"
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}
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function EventRoom:LevelStart()
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self:HandleCases()
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EventManager.Hit("ShowStarTowerRoomInfo", true, self.parent.nTeamLevel, self.parent.nTeamExp, clone(self.parent._mapNote), clone(self.parent._mapFateCard))
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local nCoin = self.parent._mapItem[AllEnum.CoinItemId.FixedRogCurrency]
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if nCoin == nil then
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nCoin = 0
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end
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local nBuildScore = self.parent:CalBuildScore()
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EventManager.Hit("ShowStarTowerCoin", true, nCoin, nBuildScore)
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EventManager.Hit("PlayStarTowerDiscBgm")
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end
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function EventRoom:OnEvent_InteractiveNpc(nNpcId, nNpcUid)
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self:HandleNpc(nNpcId, nNpcUid)
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end
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function EventRoom:OnLoadLevelRefresh()
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end
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function EventRoom:OnEvent_LevelStateChanged(nState)
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if nState == GameEnum.levelState.Teleporter then
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if self.mapCases[self.EnumCase.OpenDoor] == nil then
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printError("无传送门case 无法进入下一层")
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return
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end
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local tbDoorCase = self.mapCases[self.EnumCase.OpenDoor]
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self.parent:EnterRoom(tbDoorCase[1], tbDoorCase[2])
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return
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end
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end
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return EventRoom
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