Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local ResourceLoader = CS.ResourceLoader
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local GameResourceLoader = {}
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GameResourceLoader.ResType = CS.GameResourceLoader.ResourceType
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GameResourceLoader.RootPath = "Assets/AssetBundles/"
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local tbCachedBundleGroup = {}
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GameResourceLoader.LoadAssets = CS.GameResourceLoader.LoadAssets
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GameResourceLoader.LoadAssetsAsync = CS.GameResourceLoader.LoadAssetsAsync
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GameResourceLoader.LoadSubAsset = CS.GameResourceLoader.LoadSubAsset
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GameResourceLoader.LoadSubAssetAsync = CS.GameResourceLoader.LoadSubAssetAsync
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GameResourceLoader.LoadSubAssets = CS.GameResourceLoader.LoadSubAssets
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GameResourceLoader.LoadSubAssetsAsync = CS.GameResourceLoader.LoadSubAssetsAsync
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GameResourceLoader.LoadAllSubAssets = CS.GameResourceLoader.LoadAllSubAssets
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GameResourceLoader.LoadAllSubAssetsAsync = CS.GameResourceLoader.LoadAllSubAssetsAsync
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GameResourceLoader.LoadAssetBundle = CS.GameResourceLoader.LoadAssetBundle
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GameResourceLoader.Unload = CS.GameResourceLoader.Unload
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function GameResourceLoader.LoadAsset(resourceType, path, type, bundleGroup, panelId)
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local res = CS.GameResourceLoader.LoadAsset(resourceType, path, type, GameResourceLoader.MakeBundleGroup(bundleGroup, panelId))
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if res ~= nil then
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return res
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else
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printError("load resource failed: " .. path)
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return nil
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end
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end
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function GameResourceLoader.LoadAssetAsync(resourceType, path, type, bundleGroup, panelId, callBack)
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CS.GameResourceLoader.LoadAssetAsync(resourceType, path, type, callBack, GameResourceLoader.MakeBundleGroup(bundleGroup, panelId))
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end
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function GameResourceLoader.UnloadAsset(nPanelId)
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if tbCachedBundleGroup[nPanelId] ~= nil then
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if PanelManager.CheckPanelOpen(nPanelId) == true then
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return
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end
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local _clonedBundleGroup = tbCachedBundleGroup[nPanelId].clonedBundleGroup
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GameResourceLoader.Unload(_clonedBundleGroup)
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_clonedBundleGroup = nil
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tbCachedBundleGroup[nPanelId] = nil
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end
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end
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function GameResourceLoader.ExistsAsset(path)
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return CS.GameResourceLoader.ExistsAsset(path)
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end
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function GameResourceLoader.MakeBundleGroup(sGroupName, nPanelId)
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local _clonedBundleGroup
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if sGroupName ~= nil and nPanelId ~= nil and 0 < nPanelId then
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if tbCachedBundleGroup[nPanelId] == nil then
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_clonedBundleGroup = CS.GameResourceLoader.CloneBundleGroup(sGroupName)
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tbCachedBundleGroup[nPanelId] = {clonedBundleGroup = _clonedBundleGroup}
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else
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_clonedBundleGroup = tbCachedBundleGroup[nPanelId].clonedBundleGroup
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end
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end
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return _clonedBundleGroup
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end
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return GameResourceLoader
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