Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,96 @@
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local AchievementCtrl = class("AchievementCtrl", BaseCtrl)
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AchievementCtrl._mapNodeConfig = {
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animRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "Animator"
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},
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btnAchievement = {
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sComponentName = "UIButton",
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nCount = 5,
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callback = "OnBtnClick_Detail"
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},
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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rtHomePage = {
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sCtrlName = "Game.UI.AchievementEx.AchievementHomepageCtrl"
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},
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rtDetail = {
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sCtrlName = "Game.UI.AchievementEx.AchievementDetailCtrl"
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}
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}
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AchievementCtrl._mapEventConfig = {
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[EventId.UIBackConfirm] = "OnEvent_Back",
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[EventId.UIHomeConfirm] = "OnEvent_BackHome"
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}
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AchievementCtrl._mapRedDotConfig = {}
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function AchievementCtrl:Awake()
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end
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function AchievementCtrl:FadeIn()
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EventManager.Hit(EventId.SetTransition)
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self._mapNode.animRoot:Play("AchievementPanel_in")
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end
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function AchievementCtrl:FadeOut()
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end
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function AchievementCtrl:OnEnable()
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self._mapNode.rtHomePage.gameObject:SetActive(false)
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self._mapNode.rtDetail.gameObject:SetActive(false)
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local callback = function()
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self._mapNode.rtHomePage:OnEvent_ReceiveReward()
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self._mapNode.rtDetail:UpdateData()
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if self._panel.nDetailIdx ~= nil and self._panel.nDetailIdx > 0 then
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self._mapNode.rtDetail.gameObject:SetActive(true)
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self._mapNode.rtDetail:OpenDetail(self._panel.nDetailIdx)
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self.bDetail = true
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else
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self._mapNode.rtHomePage.gameObject:SetActive(true)
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end
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PlayerData.Achievement:CheckReddot()
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end
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PlayerData.Achievement:SendAchievementInfoReq(callback)
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self.bDetail = false
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self:RegisterReddot()
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end
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function AchievementCtrl:OnDisable()
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end
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function AchievementCtrl:OnDestroy()
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end
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function AchievementCtrl:OnRelease()
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end
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function AchievementCtrl:OnBtnClick_Detail(btn, nIdx)
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self._mapNode.rtDetail:OpenDetail(nIdx)
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self._mapNode.rtHomePage.gameObject:SetActive(false)
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self._mapNode.rtDetail.gameObject:SetActive(true)
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self.bDetail = true
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self._panel.nDetailIdx = nIdx
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end
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function AchievementCtrl:RegisterReddot(...)
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for k, v in pairs(self._mapNode.btnAchievement) do
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local goReddot = v.transform:Find("AnimRoot/reddot").gameObject
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RedDotManager.RegisterNode(RedDotDefine.Achievement_Tab, k, goReddot)
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end
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end
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function AchievementCtrl:OnEvent_Back(nPanelId)
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if self._panel._nPanelId ~= nPanelId then
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return
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end
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if self.bDetail then
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self._mapNode.rtHomePage.gameObject:SetActive(true)
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self._mapNode.rtDetail.gameObject:SetActive(false)
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self.bDetail = false
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self._panel.nDetailIdx = 0
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self._mapNode.animRoot:Play("AchievementPanel_in")
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else
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self._panel.nDetailIdx = 0
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EventManager.Hit(EventId.CloesCurPanel)
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end
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end
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function AchievementCtrl:OnEvent_BackHome(nPanelId)
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if self._panel._nPanelId ~= nPanelId then
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return
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end
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self._panel.nDetailIdx = 0
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PanelManager.Home()
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end
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return AchievementCtrl
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@@ -0,0 +1,172 @@
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local AchievementDetailCtrl = class("AchievementDetailCtrl", BaseCtrl)
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AchievementDetailCtrl._mapNodeConfig = {
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TMPCupCount = {sComponentName = "TMP_Text", nCount = 3},
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txtBtnAllReceive = {
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sComponentName = "TMP_Text",
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sLanguageId = "Quest_Btn_ReceiveAll"
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},
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imgFlagIcon = {sComponentName = "Image"},
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svAchievementList = {
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sComponentName = "LoopScrollView"
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},
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btnAllReceive = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_AllReceive"
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},
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btnTab = {
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sComponentName = "UIButton",
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nCount = 5,
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callback = "OnBtnClick_Tog"
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},
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imgTabBg = {
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sCtrlName = "Game.UI.AchievementEx.AchievementToggle"
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},
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imgIconF0 = {nCount = 5},
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AnimFlag = {sNodeName = "imgFlag", sComponentName = "Animator"}
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}
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AchievementDetailCtrl._mapEventConfig = {
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AchievementRefresh = "OnEvent_ReceiveReward"
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}
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AchievementDetailCtrl._mapRedDotConfig = {}
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function AchievementDetailCtrl:Awake()
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self.mapAllAchievement = {}
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self.mapAllAchievementCount = {}
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self.mapGrid = {}
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self.curIdx = 1
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end
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function AchievementDetailCtrl:FadeIn()
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end
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function AchievementDetailCtrl:FadeOut()
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end
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function AchievementDetailCtrl:OnEnable()
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self._mapNode.imgTabBg:SetText(ConfigTable.GetUIText("Achievement_Type_1"), ConfigTable.GetUIText("Achievement_Type_2"), ConfigTable.GetUIText("Achievement_Type_3"), ConfigTable.GetUIText("Achievement_Type_4"), ConfigTable.GetUIText("Achievement_Type_5"))
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self:RegisterReddot()
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end
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function AchievementDetailCtrl:OnGridRefresh(goGrid, gridIndex)
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if self.mapGrid[goGrid] == nil then
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local mapCtrl = self:BindCtrlByNode(goGrid, "Game.UI.AchievementEx.AchievementGridCtrl")
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self.mapGrid[goGrid] = mapCtrl
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end
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local nIdx = gridIndex
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if nIdx == nil then
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return
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end
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nIdx = nIdx + 1
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local mapAllAchievement = self.mapAllAchievement[self.curType][nIdx]
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self.mapGrid[goGrid]:OnGridRefresh(mapAllAchievement)
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end
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function AchievementDetailCtrl:OnDisable()
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for goGrid, mapCtrl in pairs(self.mapGrid) do
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self:UnbindCtrlByNode(mapCtrl)
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end
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self.mapGrid = {}
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end
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function AchievementDetailCtrl:OnDestroy()
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end
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function AchievementDetailCtrl:OnRelease()
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end
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function AchievementDetailCtrl:OpenDetail(nIdx)
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self.curType = nIdx
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for i = 1, 5 do
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self._mapNode.imgIconF0[i]:SetActive(nIdx == i)
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end
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self._mapNode.imgTabBg:SetState(nIdx)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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local sAnimName = "imgFlagIcon_in0" .. self.curType
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self._mapNode.AnimFlag:Play(sAnimName)
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end
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cs_coroutine.start(wait)
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self._mapNode.svAchievementList:Init(#self.mapAllAchievement[self.curType], self, self.OnGridRefresh)
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self:SetPngSprite(self._mapNode.imgFlagIcon, "UI/big_sprites/zs_achievement_icon_0" .. nIdx)
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NovaAPI.SetImageNativeSize(self._mapNode.imgFlagIcon)
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local bShowAllReceive = false
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for _, mapAchievement in ipairs(self.mapAllAchievement[self.curType]) do
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if mapAchievement.nStatus == 1 then
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bShowAllReceive = true
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end
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end
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self._mapNode.btnAllReceive.gameObject:SetActive(bShowAllReceive)
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local mapCount = PlayerData.Achievement:GetAchievementTypeCount(self.curType)
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NovaAPI.SetTMPText(self._mapNode.TMPCupCount[1], mapCount.tbRarity[GameEnum.itemRarity.SSR])
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NovaAPI.SetTMPText(self._mapNode.TMPCupCount[2], mapCount.tbRarity[GameEnum.itemRarity.SR])
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NovaAPI.SetTMPText(self._mapNode.TMPCupCount[3], mapCount.tbRarity[GameEnum.itemRarity.R])
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end
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function AchievementDetailCtrl:UpdateData()
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for _, nValue in pairs(GameEnum.achievementType) do
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self.mapAllAchievement[nValue] = {}
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local mapAllAchievement = PlayerData.Achievement:GetAchievementTypeList(nValue)
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if mapAllAchievement ~= nil then
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for _, value in pairs(mapAllAchievement) do
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if not PlayerData.Achievement:JudgeHide(nValue, value) then
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table.insert(self.mapAllAchievement[nValue], value)
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end
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end
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local sortAchievement = function(a, b)
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if a.nStatus ~= b.nStatus then
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return a.nStatus < b.nStatus
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end
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return a.nId < b.nId
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end
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table.sort(self.mapAllAchievement[nValue], sortAchievement)
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end
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end
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end
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function AchievementDetailCtrl:RegisterReddot(...)
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for k, v in pairs(self._mapNode.btnTab) do
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local goReddot = v.transform:Find("reddot_Tab").gameObject
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RedDotManager.RegisterNode(RedDotDefine.Achievement_Tab, k, goReddot)
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end
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end
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function AchievementDetailCtrl:OnBtnClick_Tog(btn, nIdx)
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if nIdx == self.curType then
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return
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end
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self.curType = nIdx
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for i = 1, 5 do
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self._mapNode.imgIconF0[i]:SetActive(nIdx == i)
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end
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self._mapNode.imgTabBg:SetState(nIdx)
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self._mapNode.svAchievementList:SetAnim(0.06)
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self._mapNode.svAchievementList:Init(#self.mapAllAchievement[self.curType], self, self.OnGridRefresh)
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local mapCount = PlayerData.Achievement:GetAchievementTypeCount(self.curType)
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NovaAPI.SetTMPText(self._mapNode.TMPCupCount[1], mapCount.tbRarity[GameEnum.itemRarity.SSR])
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NovaAPI.SetTMPText(self._mapNode.TMPCupCount[2], mapCount.tbRarity[GameEnum.itemRarity.SR])
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NovaAPI.SetTMPText(self._mapNode.TMPCupCount[3], mapCount.tbRarity[GameEnum.itemRarity.R])
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self:SetPngSprite(self._mapNode.imgFlagIcon, "UI/big_sprites/zs_achievement_icon_0" .. nIdx)
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NovaAPI.SetImageNativeSize(self._mapNode.imgFlagIcon)
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local bShowAllReceive = false
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for _, mapAchievement in ipairs(self.mapAllAchievement[self.curType]) do
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if mapAchievement.nStatus == 1 then
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bShowAllReceive = true
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end
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end
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self._panel.nDetailIdx = nIdx
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self._mapNode.btnAllReceive.gameObject:SetActive(bShowAllReceive)
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end
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function AchievementDetailCtrl:OnBtnClick_AllReceive(btn, nIdx)
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local tbId = {}
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for _, mapAchievement in ipairs(self.mapAllAchievement[self.curType]) do
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if mapAchievement.nStatus == 1 then
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table.insert(tbId, mapAchievement.nId)
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end
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end
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PlayerData.Achievement:SendAchievementRewardReq(tbId, self.curType, nil)
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end
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function AchievementDetailCtrl:OnEvent_ReceiveReward()
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self:UpdateData()
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self._mapNode.svAchievementList:Init(#self.mapAllAchievement[self.curType], self, self.OnGridRefresh)
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local mapCount = PlayerData.Achievement:GetAchievementTypeCount(self.curType)
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NovaAPI.SetTMPText(self._mapNode.TMPCupCount[1], mapCount.tbRarity[GameEnum.itemRarity.SSR])
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NovaAPI.SetTMPText(self._mapNode.TMPCupCount[2], mapCount.tbRarity[GameEnum.itemRarity.SR])
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NovaAPI.SetTMPText(self._mapNode.TMPCupCount[3], mapCount.tbRarity[GameEnum.itemRarity.R])
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local bShowAllReceive = false
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for _, mapAchievement in ipairs(self.mapAllAchievement[self.curType]) do
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if mapAchievement.nStatus == 1 then
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bShowAllReceive = true
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end
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end
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self._mapNode.btnAllReceive.gameObject:SetActive(bShowAllReceive)
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end
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return AchievementDetailCtrl
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@@ -0,0 +1,113 @@
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local AchievementGridCtrl = class("AchievementGridCtrl", BaseCtrl)
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local JumpUtil = require("Game.Common.Utils.JumpUtil")
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local nBarLength = 512
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local nBarHeight = 512
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AchievementGridCtrl._mapNodeConfig = {
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imgCup = {sComponentName = "Image"},
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TMPTitle = {sComponentName = "TMP_Text"},
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TMPDesc = {sComponentName = "TMP_Text"},
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TMPProcess = {sComponentName = "TMP_Text"},
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TMPTimeTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Achievement_Tips_Completed"
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},
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txtBtnJump = {
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sComponentName = "TMP_Text",
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sLanguageId = "Quest_JumpTo"
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},
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TMPTime = {sComponentName = "TMP_Text"},
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rtBarFill = {
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sComponentName = "RectTransform"
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},
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btnItem = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Item"
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},
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btnReceive = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Receive"
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},
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btnJump = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Jumpto"
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},
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rtItem = {
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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},
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imgCup0 = {nCount = 3},
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txtBtnReceive = {
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sComponentName = "TMP_Text",
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sLanguageId = "Quest_Receive_Btn_Text"
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},
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TMPUncomplete = {
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sComponentName = "TMP_Text",
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sLanguageId = "Quest_UnComplete_Text"
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}
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}
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AchievementGridCtrl._mapEventConfig = {}
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AchievementGridCtrl._mapRedDotConfig = {}
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function AchievementGridCtrl:Awake()
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end
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function AchievementGridCtrl:FadeIn()
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end
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function AchievementGridCtrl:FadeOut()
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end
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function AchievementGridCtrl:OnEnable()
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end
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function AchievementGridCtrl:OnDisable()
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end
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function AchievementGridCtrl:OnDestroy()
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end
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function AchievementGridCtrl:OnRelease()
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end
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function AchievementGridCtrl:OnGridRefresh(mapAchievement)
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self.mapAchievement = mapAchievement
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local mapAchievementCfgData = ConfigTable.GetData("Achievement", mapAchievement.nId)
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if mapAchievementCfgData == nil then
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self.gameObject:SetActive(false)
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return
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end
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NovaAPI.SetTMPText(self._mapNode.TMPTitle, mapAchievementCfgData.Title)
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NovaAPI.SetTMPText(self._mapNode.TMPDesc, mapAchievementCfgData.Desc)
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if mapAchievementCfgData.Tid1 ~= 0 then
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self._mapNode.rtItem.gameObject:SetActive(true)
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self._mapNode.rtItem:SetItem(mapAchievementCfgData.Tid1, nil, mapAchievementCfgData.Qty1, nil, mapAchievement.nStatus == 3)
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else
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self._mapNode.rtItem.gameObject:SetActive(false)
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end
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self._mapNode.btnReceive.gameObject:SetActive(mapAchievement.nStatus == 1)
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self._mapNode.btnJump.gameObject:SetActive(mapAchievement.nStatus == 2 and 0 < mapAchievementCfgData.JumpTo)
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self._mapNode.TMPTimeTitle.gameObject:SetActive(mapAchievement.nStatus == 3)
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self._mapNode.TMPUncomplete.gameObject:SetActive(mapAchievement.nStatus == 2 and mapAchievementCfgData.JumpTo == 0)
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NovaAPI.SetTMPText(self._mapNode.TMPProcess, string.format("%d/%d", mapAchievement.nCur, mapAchievement.nMax))
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if mapAchievement.nStatus == 3 then
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self._mapNode.rtBarFill.sizeDelta = Vector2(nBarLength, nBarHeight)
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NovaAPI.SetTMPText(self._mapNode.TMPTime, mapAchievement.sTime)
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elseif 0 < mapAchievement.nMax then
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self._mapNode.rtBarFill.sizeDelta = Vector2(nBarLength * (mapAchievement.nCur / mapAchievement.nMax), nBarHeight)
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else
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self._mapNode.rtBarFill.sizeDelta = Vector2(0, nBarHeight)
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end
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self:SetPngSprite(self._mapNode.imgCup, "UI/big_sprites/zs_achievement_cup_0" .. mapAchievementCfgData.Rarity)
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for i = 1, 3 do
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self._mapNode.imgCup0[i]:SetActive(i == mapAchievementCfgData.Rarity and mapAchievement.nStatus == 3)
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end
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end
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function AchievementGridCtrl:OnBtnClick_Receive()
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local mapAchievementCfgData = ConfigTable.GetData("Achievement", self.mapAchievement.nId)
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PlayerData.Achievement:SendAchievementRewardReq({
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self.mapAchievement.nId
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}, mapAchievementCfgData.Type, nil)
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end
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function AchievementGridCtrl:OnBtnClick_Jumpto()
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local mapAchievementCfgData = ConfigTable.GetData("Achievement", self.mapAchievement.nId) or {}
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JumpUtil.JumpTo(mapAchievementCfgData.JumpTo)
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end
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function AchievementGridCtrl:OnBtnClick_Item(btn)
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local mapAchievementCfgData = ConfigTable.GetData("Achievement", self.mapAchievement.nId)
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if mapAchievementCfgData == nil then
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return
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end
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UTILS.ClickItemGridWithTips(mapAchievementCfgData.Tid1, btn.gameObject, true, true, true)
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end
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return AchievementGridCtrl
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@@ -0,0 +1,35 @@
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local AchievementHomepageCtrl = class("AchievementHomepageCtrl", BaseCtrl)
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AchievementHomepageCtrl._mapNodeConfig = {
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TMPAcheivementCount = {sComponentName = "TMP_Text"},
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TMPTitle = {sComponentName = "TMP_Text", nCount = 5},
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TMPCupCount = {sComponentName = "TMP_Text", nCount = 3}
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}
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AchievementHomepageCtrl._mapEventConfig = {
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AchievementRefresh = "OnEvent_ReceiveReward"
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}
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AchievementHomepageCtrl._mapRedDotConfig = {}
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function AchievementHomepageCtrl:Awake()
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end
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function AchievementHomepageCtrl:FadeIn()
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end
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function AchievementHomepageCtrl:FadeOut()
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end
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function AchievementHomepageCtrl:OnEnable()
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for i = 1, 5 do
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NovaAPI.SetTMPText(self._mapNode.TMPTitle[i], ConfigTable.GetUIText("Achievement_Type_" .. i))
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||||
end
|
||||
end
|
||||
function AchievementHomepageCtrl:OnDisable()
|
||||
end
|
||||
function AchievementHomepageCtrl:OnDestroy()
|
||||
end
|
||||
function AchievementHomepageCtrl:OnRelease()
|
||||
end
|
||||
function AchievementHomepageCtrl:OnEvent_ReceiveReward()
|
||||
self.mapCount = PlayerData.Achievement:GetAchievementAllTypeCount()
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPAcheivementCount, self.mapCount.nCompleted)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPCupCount[1], self.mapCount.nSSR)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPCupCount[2], self.mapCount.nSR)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPCupCount[3], self.mapCount.nR)
|
||||
end
|
||||
return AchievementHomepageCtrl
|
||||
@@ -0,0 +1,20 @@
|
||||
local AchievementPanel = class("AchievementPanel", BasePanel)
|
||||
AchievementPanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "AchievementEx/AchievementPanel.prefab",
|
||||
sCtrlName = "Game.UI.AchievementEx.AchievementCtrl"
|
||||
}
|
||||
}
|
||||
function AchievementPanel:Awake()
|
||||
end
|
||||
function AchievementPanel:OnEnable()
|
||||
end
|
||||
function AchievementPanel:OnAfterEnter()
|
||||
end
|
||||
function AchievementPanel:OnDisable()
|
||||
end
|
||||
function AchievementPanel:OnDestroy()
|
||||
end
|
||||
function AchievementPanel:OnRelease()
|
||||
end
|
||||
return AchievementPanel
|
||||
@@ -0,0 +1,40 @@
|
||||
local AchievementToggle = class("AchievementToggle", BaseCtrl)
|
||||
AchievementToggle._mapNodeConfig = {
|
||||
TMPTitle = {sComponentName = "TMP_Text", nCount = 5},
|
||||
TMPTitleOpen = {sComponentName = "TMP_Text", nCount = 5},
|
||||
imgTab = {nCount = 5}
|
||||
}
|
||||
AchievementToggle._mapEventConfig = {}
|
||||
AchievementToggle._mapRedDotConfig = {}
|
||||
function AchievementToggle:Awake()
|
||||
end
|
||||
function AchievementToggle:FadeIn()
|
||||
end
|
||||
function AchievementToggle:FadeOut()
|
||||
end
|
||||
function AchievementToggle:OnEnable()
|
||||
end
|
||||
function AchievementToggle:OnDisable()
|
||||
end
|
||||
function AchievementToggle:OnDestroy()
|
||||
end
|
||||
function AchievementToggle:OnRelease()
|
||||
end
|
||||
function AchievementToggle:SetText(sTitle1, sTitle2, sTitle3, sTitle4, sTitle5)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitle[1], sTitle1)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitle[2], sTitle2)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitle[3], sTitle3)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitle[4], sTitle4)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitle[5], sTitle5)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitleOpen[1], sTitle1)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitleOpen[2], sTitle2)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitleOpen[3], sTitle3)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitleOpen[4], sTitle4)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitleOpen[5], sTitle5)
|
||||
end
|
||||
function AchievementToggle:SetState(nIdx)
|
||||
for index, goTab in ipairs(self._mapNode.imgTab) do
|
||||
goTab:SetActive(nIdx == index)
|
||||
end
|
||||
end
|
||||
return AchievementToggle
|
||||
Reference in New Issue
Block a user