Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
@@ -0,0 +1,109 @@
local ActivityTaskCtrl_01 = class("ActivityTaskCtrl_01", BaseCtrl)
ActivityTaskCtrl_01._mapNodeConfig = {
goTaskItem = {
nCount = 7,
sCtrlName = "Game.UI.Activity.ActivityTask.ActivityTaskItemCtrl_01"
},
btnItem = {
nCount = 7,
sComponentName = "UIButton",
callback = "OnBtnClick_Item"
},
btnTask = {
nCount = 7,
sComponentName = "UIButton",
callback = "OnBtnClick_Task"
},
txtActivityTime = {
sComponentName = "TMP_Text",
sLanguageId = "Energy_Item_Permanent_Time"
}
}
ActivityTaskCtrl_01._mapEventConfig = {}
function ActivityTaskCtrl_01:RefreshTaskList()
self.tbTaskList = {}
self.tbRewardList = {}
self.nGroupId = 0
local tbTaskGroup, tbTaskList = self.actData:GetAllTaskList()
for nGroupId, tbTask in pairs(tbTaskGroup) do
self.nGroupId = nGroupId
for _, nId in ipairs(tbTask) do
local mapQuest = tbTaskList[nId]
if mapQuest ~= nil then
local mapData = {
nId = nId,
nStatus = mapQuest.nStatus,
nExpire = mapQuest.nExpire,
nCur = mapQuest.nCur,
nMax = mapQuest.nMax
}
table.insert(self.tbTaskList, mapData)
end
local mapCfg = ConfigTable.GetData("ActivityTask", nId)
if mapCfg ~= nil and mapCfg.Tid1 ~= 0 then
table.insert(self.tbRewardList, mapCfg.Tid1)
end
end
end
table.sort(self.tbTaskList, function(a, b)
return a.nId < b.nId
end)
for k, v in ipairs(self._mapNode.goTaskItem) do
local mapQuestData = self.tbTaskList[k]
v.gameObject:SetActive(mapQuestData ~= nil)
if mapQuestData ~= nil then
v:SetTaskItem(mapQuestData)
if self._mapNode.btnItem[k] ~= nil then
NovaAPI.SetRaycastTarget(self._mapNode.btnItem[k].gameObject, mapQuestData.nStatus ~= AllEnum.ActQuestStatus.Complete)
end
end
end
end
function ActivityTaskCtrl_01:InitActData(actData)
self.actData = actData
self:RefreshTaskList()
end
function ActivityTaskCtrl_01:ClearActivity()
end
function ActivityTaskCtrl_01:Awake()
end
function ActivityTaskCtrl_01:OnEnable()
end
function ActivityTaskCtrl_01:OnDisable()
end
function ActivityTaskCtrl_01:OnDestroy()
end
function ActivityTaskCtrl_01:OnBtnClick_Detail()
local mapActCfg = self.actData:GetLoginRewardControlCfg()
local msg = {
nType = AllEnum.MessageBox.Desc,
sContent = mapActCfg.DesText,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function ActivityTaskCtrl_01:OnBtnClick_Item(btn, nIndex)
if self.tbRewardList[nIndex] ~= nil then
UTILS.ClickItemGridWithTips(self.tbRewardList[nIndex], btn.gameObject.transform, true, true, false)
end
end
function ActivityTaskCtrl_01:OnBtnClick_Task(btn, nIndex)
if self.tbTaskList ~= nil and self.tbTaskList[nIndex] ~= nil then
local mapQuest = self.tbTaskList[nIndex]
if mapQuest.nStatus == AllEnum.ActQuestStatus.Complete then
local mapGroupCfg = ConfigTable.GetData("ActivityTaskGroup", self.nGroupId)
if self.actData ~= nil and mapGroupCfg ~= nil then
local callback = function()
self:RefreshTaskList()
RedDotManager.SetValid(RedDotDefine.Activity_Tab, self.actData:GetActId(), false)
end
self.actData:SendMsg_ActivityTaskRewardReceiveReq(self.nGroupId, mapQuest.nId, mapGroupCfg.TaskTabType, callback)
end
elseif mapQuest.nStatus == AllEnum.ActQuestStatus.UnComplete then
end
end
end
function ActivityTaskCtrl_01:OnEvent_RefreshActivityTask()
self:RefreshTaskList()
end
return ActivityTaskCtrl_01
@@ -0,0 +1,45 @@
local ActivityTaskItemCtrl_01 = class("ActivityTaskItemCtrl_01", BaseCtrl)
ActivityTaskItemCtrl_01._mapNodeConfig = {
imgCanReceiveBg = {},
imgIcon = {sComponentName = "Image"},
txtItemCount = {sComponentName = "TMP_Text"},
txtDesc = {sComponentName = "TMP_Text"},
txtItemName = {sComponentName = "TMP_Text"},
goReceived = {},
txtReceived = {
sComponentName = "TMP_Text",
sLanguageId = "LoginReward_Received"
},
imgReceived = {},
imgCanReceive = {},
txtCanReceive = {
sComponentName = "TMP_Text",
sLanguageId = "LoginReward_Can_Receive"
}
}
ActivityTaskItemCtrl_01._mapEventConfig = {}
ActivityTaskItemCtrl_01._mapRedDotConfig = {}
function ActivityTaskItemCtrl_01:SetTaskItem(mapQuest)
local mapCfg = ConfigTable.GetData("ActivityTask", mapQuest.nId)
if mapCfg == nil then
return
end
self.mapQuest = mapQuest
local nTid = mapCfg.Tid1
local nCount = mapCfg.Qty1
if nTid ~= 0 then
local itemCfg = ConfigTable.GetData_Item(nTid)
if itemCfg ~= nil then
self:SetPngSprite(self._mapNode.imgIcon, itemCfg.Icon)
NovaAPI.SetTMPText(self._mapNode.txtItemName, itemCfg.Title)
end
end
NovaAPI.SetTMPText(self._mapNode.txtItemCount, orderedFormat(ConfigTable.GetUIText("LoginReward_Reward_Count"), nCount))
local sDesc = orderedFormat(mapCfg.Desc, mapCfg.AimNumShow)
NovaAPI.SetTMPText(self._mapNode.txtDesc, sDesc)
self._mapNode.imgCanReceiveBg.gameObject:SetActive(mapQuest.nStatus == AllEnum.ActQuestStatus.Complete)
self._mapNode.imgCanReceive.gameObject:SetActive(mapQuest.nStatus == AllEnum.ActQuestStatus.Complete)
self._mapNode.goReceived.gameObject:SetActive(mapQuest.nStatus == AllEnum.ActQuestStatus.Received)
self._mapNode.imgReceived.gameObject:SetActive(mapQuest.nStatus == AllEnum.ActQuestStatus.Received)
end
return ActivityTaskItemCtrl_01
@@ -0,0 +1,168 @@
local InfinityTowerActCtrl = class("InfinityTowerActCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local LocalSettingData = require("GameCore.Data.LocalSettingData")
local rabbitRightId = 917302
local rabbitLeftId = 917402
InfinityTowerActCtrl._mapNodeConfig = {
txtActTime = {sComponentName = "TMP_Text"},
txtActDesc = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_TowerAllOpen_Des"
},
txtActTips = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_TowerAllOpen_Tip"
},
btn_Go = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
txtBtn = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_TowerAllOpen_Go"
},
imgActTimeBg = {},
trRoot_L = {
sNodeName = "----Actor2DLeft302----",
sComponentName = "Transform"
},
trRoot_R = {
sNodeName = "----Actor2DRight402----",
sComponentName = "Transform"
},
Actor2DLeft = {
sNodeName = "rawImg_L_302",
sComponentName = "RawImage"
},
Actor2DPngL = {sNodeName = "png_L_302", sComponentName = "Transform"},
Actor2DRight = {
sNodeName = "rawImg_R_402",
sComponentName = "RawImage"
},
Actor2DPngR = {sNodeName = "png_R_402", sComponentName = "Transform"}
}
InfinityTowerActCtrl._mapEventConfig = {}
function InfinityTowerActCtrl:InitActData(actData)
self.actData = actData
self.nActId = actData:GetActId()
self:StartActTimer()
self.UseLive2D = LocalSettingData.mapData.UseLive2D
self:LoadRabbit()
end
function InfinityTowerActCtrl:ClearActivity()
end
function InfinityTowerActCtrl:OnDisable()
self:UnLoadRabbit()
end
function InfinityTowerActCtrl:GetTimeStr(nRemainTime)
local sTimeStr = ""
if nRemainTime <= 60 then
local sec = math.floor(nRemainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < nRemainTime and nRemainTime <= 3600 then
local min = math.floor(nRemainTime / 60)
local sec = math.floor(nRemainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < nRemainTime and nRemainTime <= 86400 then
local hour = math.floor(nRemainTime / 3600)
local min = math.floor((nRemainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < nRemainTime then
local day = math.floor(nRemainTime / 86400)
local hour = math.floor((nRemainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function InfinityTowerActCtrl:StartActTimer()
if self.timer ~= nil then
self.timer:Cancel()
self.timer = nil
end
local nStartTime = self.actData:GetActOpenTime()
local nEndTime = self.actData:GetActCloseTime()
self.isTimeVisible = self._mapNode.imgActTimeBg.gameObject.activeSelf
local refreshTime = function()
local nCurTime = ClientManager.serverTimeStamp
local sTime = ""
local IsTimeVisible = true
local nRemainTime = 0
if nCurTime >= nStartTime and nCurTime < nEndTime then
nRemainTime = math.max(nEndTime - nCurTime, 0)
sTime = self:GetTimeStr(nRemainTime)
else
nRemainTime = math.max(nEndTime - nCurTime, 0)
sTime = self:GetTimeStr(nRemainTime)
end
if nRemainTime <= 0 then
IsTimeVisible = false
if self.timer ~= nil then
self.timer:Cancel()
self.timer = nil
end
end
if self.isTimeVisible ~= IsTimeVisible then
self._mapNode.imgActTimeBg.gameObject:SetActive(IsTimeVisible)
end
NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime)
end
refreshTime()
self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
end
function InfinityTowerActCtrl:OnBtnClick_Detail()
if self.mapActCfg == nil then
return
end
local msg = {
nType = AllEnum.MessageBox.Desc,
sContent = self.mapActCfg.DetailDesc,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function InfinityTowerActCtrl:OnBtnClick_Go()
local nEndTime = self.actData:GetActCloseTime()
local nCurTime = ClientManager.serverTimeStamp
if nEndTime < nCurTime then
return
end
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower)
end
EventManager.Hit(EventId.SetTransition, 8, func)
end
function InfinityTowerActCtrl:LoadRabbit()
self._mapNode.Actor2DLeft.transform.localScale = self.UseLive2D == true and Vector3.one or Vector3.zero
self._mapNode.Actor2DRight.transform.localScale = self.UseLive2D == true and Vector3.one or Vector3.zero
self._mapNode.Actor2DPngL.localScale = self.UseLive2D == true and Vector3.zero or Vector3.one
self._mapNode.Actor2DPngR.localScale = self.UseLive2D == true and Vector3.zero or Vector3.one
if self.UseLive2D == true then
Actor2DManager.SetBoardNPC2D(PanelId.ActivityInfinity, self._mapNode.Actor2DLeft, rabbitLeftId, nil, nil, 1)
Actor2DManager.SetBoardNPC2D(PanelId.ActivityInfinity, self._mapNode.Actor2DRight, rabbitRightId, nil, nil, 2)
else
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.Actor2DPngL, PanelId.ActivityInfinity, rabbitLeftId)
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.Actor2DPngR, PanelId.ActivityInfinity, rabbitRightId)
end
end
function InfinityTowerActCtrl:UnLoadRabbit()
Actor2DManager.UnsetBoardNPC2D(1)
Actor2DManager.UnsetBoardNPC2D(2)
end
return InfinityTowerActCtrl
@@ -0,0 +1,85 @@
NewTutorialsActCtrl = class("NewTutorialsActCtrl", BaseCtrl)
NewTutorialsActCtrl._mapNodeConfig = {
btn_GoGuideQusetPanel = {
sComponentName = "UIButton",
callback = "OnBtnClick_GoGuideQusetPanel"
},
txt_Title1 = {
sComponentName = "TMP_Text",
sLanguageId = "QuestPanel_Tab_1"
},
txt_Plan1 = {sNodeName = "txt_Plan1", sComponentName = "TMP_Text"},
txt_Complete1 = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_Complete"
},
txtBtnGo1 = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_JumpTo"
},
btn_GoTutorialPanel = {
sComponentName = "UIButton",
callback = "OnBtnClick_GoTutorialPanel"
},
txt_Title2 = {
sComponentName = "TMP_Text",
sLanguageId = "QuestPanel_Tab_4"
},
txt_Plan2 = {sNodeName = "txt_Plan2", sComponentName = "TMP_Text"},
txt_Complete2 = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_Complete"
},
txtBtnGo2 = {
sNodeName = "txtBtnGo2",
sComponentName = "TMP_Text",
sLanguageId = "Quest_JumpTo"
}
}
NewTutorialsActCtrl._mapEventConfig = {}
function NewTutorialsActCtrl:InitActData(actData)
self.actData = actData
self.nActId = actData:GetActId()
self.AdConfig = ConfigTable.GetData("AdControl", self.nActId)
self:Init()
end
function NewTutorialsActCtrl:Init()
self:RefreshGuideQuset()
self:RefreshTutorial()
end
function NewTutorialsActCtrl:RefreshGuideQuset()
local nReceivedCount = 0
local nTotalCount = PlayerData.Quest:GetMaxTourGroupOrderIndex()
local nCurTourGroupOrder = PlayerData.Quest:GetCurTourGroupOrder()
if PlayerData.Quest:CheckTourGroupReward(nTotalCount) then
self._mapNode.btn_GoGuideQusetPanel.gameObject:SetActive(false)
self._mapNode.txt_Complete1.gameObject:SetActive(true)
nReceivedCount = nTotalCount
else
nReceivedCount = nCurTourGroupOrder - 1
end
local sPanel = orderedFormat(ConfigTable.GetUIText("NewTutorialsAct_Complete") or "", nReceivedCount, nTotalCount)
NovaAPI.SetTMPText(self._mapNode.txt_Plan1, sPanel)
end
function NewTutorialsActCtrl:RefreshTutorial()
local nTotalCount, nReceivedCount = PlayerData.TutorialData:GetProgress()
local sPanel = orderedFormat(ConfigTable.GetUIText("NewTutorialsAct_Complete") or "", nReceivedCount, nTotalCount)
NovaAPI.SetTMPText(self._mapNode.txt_Plan2, sPanel)
if nTotalCount == nReceivedCount then
self._mapNode.btn_GoTutorialPanel.gameObject:SetActive(false)
self._mapNode.txt_Complete2.gameObject:SetActive(true)
end
end
function NewTutorialsActCtrl:OnBtnClick_GoGuideQusetPanel()
EventManager.Hit(EventId.OpenPanel, PanelId.Quest, AllEnum.QuestPanelTab.GuideQuest)
end
function NewTutorialsActCtrl:OnBtnClick_GoTutorialPanel()
local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.TutorialLevel, true)
if not bPlayCond then
return
end
EventManager.Hit(EventId.OpenPanel, PanelId.Quest, AllEnum.QuestPanelTab.Tutorial)
end
function NewTutorialsActCtrl:ClearActivity()
end
return NewTutorialsActCtrl
@@ -0,0 +1,119 @@
local StoryCollectionActCtrl = class("StoryCollectionActCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
local JumpUtil = require("Game.Common.Utils.JumpUtil")
StoryCollectionActCtrl._mapNodeConfig = {
txtActTime = {sComponentName = "TMP_Text"},
btn_Go = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
btn_Wait = {
sComponentName = "UIButton",
callback = "OnBtnClick_Wait"
},
txtBtn_GoRead = {
sComponentName = "TMP_Text",
sLanguageId = "ActivityAdv_StoryRead_Go"
},
txtBtn_Wait = {
sComponentName = "TMP_Text",
sLanguageId = "ActivityAdv_StoryRead_Wait"
}
}
StoryCollectionActCtrl._mapEventConfig = {}
function StoryCollectionActCtrl:InitActData(actData)
self.actData = actData
self.nActId = actData:GetActId()
self.AdConfig = ConfigTable.GetData("AdControl", self.nActId)
self:StartActTimer()
end
function StoryCollectionActCtrl:ClearActivity()
end
function StoryCollectionActCtrl:OnDisable()
if self.timer ~= nil then
self.timer:Cancel()
end
self.timer = nil
end
function StoryCollectionActCtrl:StartActTimer()
local startTime = self.AdConfig.StartTime
local nStartTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(startTime)
local nEndTime = self.actData:GetActCloseTime()
local refreshTime = function()
local nCurTime = ClientManager.serverTimeStamp
local nRemainTime = 0
local isOpen = false
local sTime = ""
if nCurTime < nStartTime then
isOpen = false
nRemainTime = math.max(nStartTime - nCurTime, 0)
sTime = self:GetTimeStr(nRemainTime)
NovaAPI.SetTMPText(self._mapNode.txtActTime, ConfigTable.GetUIText("ActivityAdv_StoryCountDown") .. sTime)
elseif nCurTime >= nStartTime then
isOpen = true
local sStartTime = os.date("%Y/%m/%d", nStartTime)
NovaAPI.SetTMPText(self._mapNode.txtActTime, sStartTime .. ConfigTable.GetUIText("ActivityAdv_StoryUpdate"))
if self.timer ~= nil then
self.timer:Cancel()
self.timer = nil
end
end
self._mapNode.btn_Go.gameObject:SetActive(isOpen)
self._mapNode.btn_Wait.gameObject:SetActive(not isOpen)
end
refreshTime()
self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
end
function StoryCollectionActCtrl:GetTimeStr(nRemainTime)
local sTimeStr = ""
if nRemainTime <= 60 then
local sec = math.floor(nRemainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < nRemainTime and nRemainTime <= 3600 then
local min = math.floor(nRemainTime / 60)
local sec = math.floor(nRemainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < nRemainTime and nRemainTime <= 86400 then
local hour = math.floor(nRemainTime / 3600)
local min = math.floor((nRemainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < nRemainTime then
local day = math.floor(nRemainTime / 86400)
local hour = math.floor((nRemainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function StoryCollectionActCtrl:OnBtnClick_Go()
local nEndTime = self.actData:GetActCloseTime()
local nCurTime = ClientManager.serverTimeStamp
if nEndTime < nCurTime then
return
end
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
local jumpToId = self.AdConfig.JumpTo[1]
JumpUtil.JumpTo(jumpToId)
end
function StoryCollectionActCtrl:OnBtnClick_Wait()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("ActivityAdv_StoryWait_Tip"))
end
return StoryCollectionActCtrl
@@ -0,0 +1,438 @@
local BdConvertBuildCtrl = class("BdConvertBuildCtrl", BaseCtrl)
local LocalData = require("GameCore.Data.LocalData")
local newDayTime = UTILS.GetDayRefreshTimeOffset()
BdConvertBuildCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
BuildListContent = {},
BuildListContent_Empty = {},
txt_empty = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_BuildEmpty"
},
BuildList = {
sComponentName = "LoopScrollView"
},
btn_sort_time = {
sComponentName = "UIButton",
callback = "OnBtnClick_SortTime"
},
btn_sort_score = {
sComponentName = "UIButton",
callback = "OnBtnClick_SortScore"
},
img_icon = {
sNodeName = "img_icon_detail",
sComponentName = "Image"
},
txt_title = {sComponentName = "TMP_Text"},
txt_reward = {sComponentName = "TMP_Text"},
sv = {},
svItem = {
sComponentName = "LoopScrollView"
},
txt_SubmitTips = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_BuildTips"
},
txt_srot_timeTitle = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_SortTime"
},
txt_srot_ScoreTitle = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_SortScore"
},
txt_Allselect = {sComponentName = "TMP_Text"},
btn_submit = {
sComponentName = "UIButton",
callback = "OnBtnClick_Submit"
},
txt_submit = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_Submit"
},
btn_submit_none = {
sComponentName = "UIButton",
callback = "OnBtnClick_Submit"
},
BdConvertFinishPanel = {
sCtrlName = "Game.UI.Activity.BdConvert._500001.BdConvertFinishCtrl"
},
bg_anim = {sNodeName = "----BG----", sComponentName = "Animator"},
anim = {
sNodeName = "SafeAreaRoot",
sComponentName = "Animator"
},
txt_detailTips = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_DesTips"
}
}
BdConvertBuildCtrl._mapEventConfig = {
BdConvert_ShowReward = "OnEvent_ShowReward",
BdConvert_FinishPanelClose = "OnEvent_CloseReward",
[EventId.UIBackConfirm] = "OnEvent_BackHome",
[EventId.UIHomeConfirm] = "OnEvent_Home"
}
BdConvertBuildCtrl._mapRedDotConfig = {}
local SortType = {Time = 1, Score = 2}
local SortOrder = {Descending = true, Ascending = false}
local BtnTextColor = {
[true] = Color(0.3288888888888889, 0.43555555555555553, 0.5422222222222223, 1),
[false] = Color(0.7288888888888889, 0.8, 0.8711111111111111, 1)
}
function BdConvertBuildCtrl:Awake()
self._mapNode.BdConvertFinishPanel.gameObject:SetActive(false)
local param = self:GetPanelParam()
if type(param) == "table" then
self.nActId = param[1]
self.nOptionId = param[2]
end
self.actData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.nSortype = SortType.Score
self.nSortOrder = SortOrder.Ascending
self.tbSelected = {}
end
function BdConvertBuildCtrl:OnEnable()
EventManager.Hit(EventId.TemporaryBlockInput, 0.6)
self.tbItemIns = {}
self.mapListItemCtrl = {}
self:InitSort()
self:InitData()
end
function BdConvertBuildCtrl:OnDisable()
if self.tbItemIns ~= nil then
for _, ctrl in pairs(self.tbItemIns) do
self:UnbindCtrlByNode(ctrl)
end
end
if self.mapListItemCtrl ~= nil then
for _, ctrl in pairs(self.mapListItemCtrl) do
self:UnbindCtrlByNode(ctrl)
end
end
end
function BdConvertBuildCtrl:OnDestroy()
end
function BdConvertBuildCtrl:InitData()
self._tbAllBuild = self.actData:GetAllBuildByOpId(self.nOptionId)
self.bdCfg = self.actData:GetBdConvertConfig()
self.contentCfg = ConfigTable.GetData("BdConvertContent", self.nOptionId)
self.data = self.actData:GetBdDataBy(self.nOptionId)
if self.data == nil then
return
end
if self.contentCfg.Icon ~= "" then
self:SetPngSprite(self._mapNode.img_icon, self.contentCfg.Icon)
end
self.tbItem = {}
local tbReward = decodeJson(self.contentCfg.BasicReward)
local tbTemp = {}
for key, value in pairs(tbReward) do
tbTemp[tonumber(key)] = tonumber(value)
end
for _, rewardId in ipairs(self.contentCfg.BasicRewardPreview) do
table.insert(self.tbItem, {
itemId = rewardId,
itemCount = tbTemp[rewardId]
})
end
self._mapNode.svItem:Init(#self.tbItem, self, self.OnRewardItemGridRefresh, self.OnGridBtnClick)
NovaAPI.SetTMPText(self._mapNode.txt_title, self.contentCfg.Des)
NovaAPI.SetTMPText(self._mapNode.txt_reward, ConfigTable.GetUIText("BdConvert_RewardTitle") .. " " .. self.data.nCurSub .. "/" .. self.data.nMaxSub)
local tbTarget = {}
for i = 1, 5 do
local target = self._mapNode.sv.transform:Find("Viewport/Content/target" .. i)
target.gameObject:SetActive(false)
table.insert(tbTarget, target)
end
for index, optionId in ipairs(self.contentCfg.ConvertConditionList) do
local txt_target = tbTarget[index]:Find("txt_target"):GetComponent("TMP_Text")
local targetCfg = ConfigTable.GetData("BdConvertCondition", optionId)
if targetCfg ~= nil then
NovaAPI.SetTMPText(txt_target, targetCfg.RequestDes)
tbTarget[index].gameObject:SetActive(true)
end
end
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.sv.transform:Find("Viewport/Content"):GetComponent("RectTransform"))
self:RefreshList()
end
function BdConvertBuildCtrl:OnTargetGridRefresh(goGrid, nIndex)
local nDataIndex = nIndex + 1
local txt_target = goGrid.transform:Find("txt_target"):GetComponent("TMP_Text")
local targetId = self.contentCfg.ConvertConditionList[nDataIndex]
local targetCfg = ConfigTable.GetData("BdConvertCondition", targetId)
if targetCfg == nil then
return
end
NovaAPI.SetTMPText(txt_target, targetCfg.RequestDes)
end
function BdConvertBuildCtrl:OnRewardItemGridRefresh(goGrid, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbItem[nDataIndex].itemId
local goItem = goGrid.transform:Find("btnGrid/AnimRoot/tcItem").gameObject
local instanceId = goItem:GetInstanceID()
if self.tbItemIns[instanceId] == nil then
self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
end
local bGet = self.data.nCurSub == self.data.nMaxSub
self.tbItemIns[instanceId]:SetItem(itemId, nil, self.tbItem[nDataIndex].itemCount, nil, bGet)
end
function BdConvertBuildCtrl:OnGridBtnClick(goGrid, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbItem[nDataIndex].itemId
UTILS.ClickItemGridWithTips(itemId, goGrid.transform:Find("btnGrid"), true, false, false)
end
function BdConvertBuildCtrl:InitSort()
NovaAPI.SetTMPColor(self._mapNode.txt_srot_timeTitle, BtnTextColor[self.nSortype == SortType.Time])
NovaAPI.SetTMPColor(self._mapNode.txt_srot_ScoreTitle, BtnTextColor[self.nSortype == SortType.Score])
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortype == SortType.Score and self.nSortOrder == SortOrder.Ascending
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortype == SortType.Score and self.nSortOrder == SortOrder.Descending
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortype == SortType.Time and self.nSortOrder == SortOrder.Ascending
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortype == SortType.Time and self.nSortOrder == SortOrder.Descending
end
function BdConvertBuildCtrl:OnBtnClick_AAA()
end
function BdConvertBuildCtrl:OnEvent_AAA()
end
function BdConvertBuildCtrl:RefreshList()
self._tbAllBuild = self.actData:GetAllBuildByOpId(self.nOptionId)
if #self._tbAllBuild == 0 then
self._mapNode.BuildListContent:SetActive(false)
self._mapNode.BuildListContent_Empty:SetActive(true)
self._mapNode.btn_submit_none.gameObject:SetActive(true)
self._mapNode.btn_submit.gameObject:SetActive(false)
NovaAPI.SetTMPText(self._mapNode.txt_Empty, ConfigTable.GetUIText("RoguelikeBuild_Manage_EmptyList"))
self:RerfeshSelected()
return
else
self._mapNode.BuildListContent:SetActive(true)
self._mapNode.btn_submit_none.gameObject:SetActive(false)
self._mapNode.btn_submit.gameObject:SetActive(true)
end
self:SortBuildData()
self._mapNode.BuildList:Init(#self._tbAllBuild, self, self.RefreshBuildGrid, self.OnBtnCal)
self:RerfeshSelected()
end
function BdConvertBuildCtrl:RefreshBuildGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapData = self._tbAllBuild[nIndex]
if self.mapListItemCtrl[goGrid] == nil then
self.mapListItemCtrl[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.BdConvert._500001.BdConvertBuildItemCtrl")
self.mapListItemCtrl[goGrid]:Init(self)
end
self.mapListItemCtrl[goGrid]:RefreshGrid(mapData)
local index = table.indexof(self.tbSelected, mapData)
if 0 < index then
self:RerfeshSelected()
end
end
function BdConvertBuildCtrl:RerfeshSelected()
EventManager.Hit("BdConvert_BuildCancleSelect")
for index, data in ipairs(self.tbSelected) do
EventManager.Hit("BdConvert_BuildRefreshIndex", data, index)
end
local str = string.format("<color=#0abec5>%s</color>/%s", #self.tbSelected, self.data.nMaxSub - self.data.nCurSub)
NovaAPI.SetTMPText(self._mapNode.txt_Allselect, ConfigTable.GetUIText("BdConvert_Selected") .. " " .. str)
end
function BdConvertBuildCtrl:ClearSelectedData()
self.tbSelected = {}
self:RerfeshSelected()
end
function BdConvertBuildCtrl:SortBuildData()
if self.nSortype == SortType.Time then
local sortByTime = function(a, b)
if self.nSortOrder == SortOrder.Descending then
return a.nBuildId > b.nBuildId
else
return a.nBuildId < b.nBuildId
end
end
table.sort(self._tbAllBuild, sortByTime)
else
local sortByScore = function(a, b)
if self.nSortOrder == SortOrder.Descending then
if a.nScore ~= b.nScore then
return a.nScore > b.nScore
else
return a.nBuildId > b.nBuildId
end
elseif a.nScore ~= b.nScore then
return a.nScore < b.nScore
else
return a.nBuildId > b.nBuildId
end
end
table.sort(self._tbAllBuild, sortByScore)
end
end
function BdConvertBuildCtrl:OnBtnClick_SortTime(btn)
if self.nSortype == SortType.Time then
self.nSortOrder = not self.nSortOrder
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Ascending
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Descending
else
self.nSortype = SortType.Time
self.nSortOrder = SortOrder.Descending
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = false
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = true
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = false
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = false
NovaAPI.SetTMPColor(self._mapNode.txt_srot_timeTitle, BtnTextColor[self.nSortype == SortType.Time])
NovaAPI.SetTMPColor(self._mapNode.txt_srot_ScoreTitle, BtnTextColor[self.nSortype == SortType.Score])
end
self:RefreshList()
end
function BdConvertBuildCtrl:OnBtnClick_SortScore(btn)
if self.nSortype == SortType.Score then
self.nSortOrder = not self.nSortOrder
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Ascending
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Descending
else
self.nSortype = SortType.Score
self.nSortOrder = SortOrder.Descending
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = false
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = true
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = false
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = false
NovaAPI.SetTMPColor(self._mapNode.txt_srot_timeTitle, BtnTextColor[self.nSortype == SortType.Time])
NovaAPI.SetTMPColor(self._mapNode.txt_srot_ScoreTitle, BtnTextColor[self.nSortype == SortType.Score])
end
self:RefreshList()
end
function BdConvertBuildCtrl:OnBtnClickGrid(nIdx, itemCtrl)
local mapBuild = self._tbAllBuild[nIdx]
if mapBuild.bLock then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BdConvert_LockTips"))
return
end
local index = table.indexof(self.tbSelected, itemCtrl._mapData)
if index ~= nil and 0 < index then
table.remove(self.tbSelected, index)
self:RerfeshSelected()
return
end
if #self.tbSelected >= self.data.nMaxSub - self.data.nCurSub then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BdConvert_SelectedMaxTips"))
return
end
table.insert(self.tbSelected, mapBuild)
self:RerfeshSelected()
end
function BdConvertBuildCtrl:OpenBuildDes(nIdx, itemCtrl)
local mapBuild = self._tbAllBuild[nIdx]
EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertBuildDetail, mapBuild, self.actData)
end
function BdConvertBuildCtrl:OnBuildGridLock(nIdx, itemCtrl)
local mapBuild = self._tbAllBuild[nIdx]
local callback = function()
itemCtrl:SetLockState(mapBuild.bLock)
self:RerfeshSelected()
end
self.actData:ChangeBuildLock(mapBuild.nBuildId, not mapBuild.bLock, callback)
end
function BdConvertBuildCtrl:OnBtnClick_Submit()
if #self.tbSelected == 0 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BdConvert_SubmitNoneTips"))
return
end
local bHasHighLevelBuild = false
for _, mapBuild in ipairs(self.tbSelected) do
if mapBuild.mapRank.Level >= self.contentCfg.DoubleCheckMinLevel then
bHasHighLevelBuild = true
break
end
end
local tbBuildId = {}
for _, buildData in ipairs(self.tbSelected) do
table.insert(tbBuildId, buildData.nBuildId)
end
if bHasHighLevelBuild then
local TipsTime = LocalData.GetPlayerLocalData("BdConvert_BuildTips_Time")
local _tipDay = 0
if TipsTime ~= nil then
_tipDay = tonumber(TipsTime)
end
local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
local fixedTimeStamp = curTimeStamp + newDayTime * 3600
local nYear = tonumber(os.date("!%Y", fixedTimeStamp))
local nMonth = tonumber(os.date("!%m", fixedTimeStamp))
local nDay = tonumber(os.date("!%d", fixedTimeStamp))
local nowD = nYear * 366 + nMonth * 31 + nDay
if nowD == _tipDay then
self.actData:RequestSubmitBuild(self.nOptionId, tbBuildId)
self:ClearSelectedData()
else
local isSelectAgain = false
local confirmCallback = function()
if isSelectAgain then
local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600
local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp))
local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp))
local _nDay = tonumber(os.date("!%d", _fixedTimeStamp))
local _nowD = _nYear * 366 + _nMonth * 31 + _nDay
LocalData.SetPlayerLocalData("BdConvert_BuildTips_Time", tostring(_nowD))
end
self:ClearSelectedData()
self.actData:RequestSubmitBuild(self.nOptionId, tbBuildId)
end
local againCallback = function(isSelect)
isSelectAgain = isSelect
end
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = ConfigTable.GetUIText("BdConvert_CheckTips"),
callbackConfirmAfterClose = confirmCallback,
callbackAgain = againCallback
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
else
self.actData:RequestSubmitBuild(self.nOptionId, tbBuildId)
self:ClearSelectedData()
end
end
function BdConvertBuildCtrl:OnEvent_ShowReward(tbItem, icon)
if tbItem == nil or #tbItem == 0 then
return
end
local tbItemData = {}
for _, itemData in ipairs(tbItem) do
table.insert(tbItemData, {
id = itemData.Tid,
count = itemData.Qty
})
end
local callback = function()
self:InitData()
if self.data.nCurSub == self.data.nMaxSub then
self:OnEvent_BackHome(PanelId.BdConvertBuildPanel)
end
end
self._mapNode.BdConvertFinishPanel.gameObject:SetActive(true)
self._mapNode.BdConvertFinishPanel:ShowReward(tbItemData, icon, callback)
end
function BdConvertBuildCtrl:OnEvent_CloseReward()
self._mapNode.BdConvertFinishPanel.gameObject:SetActive(false)
end
function BdConvertBuildCtrl:OnEvent_BackHome(nPanelId)
if nPanelId == PanelId.BdConvertBuildPanel then
self._mapNode.anim:Play("BdConvertBuildPanel_out")
self._mapNode.bg_anim:Play("BdConvertBuildPanel_Bg_out")
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
self:AddTimer(1, 0.2, function()
EventManager.Hit(EventId.ClosePanel, PanelId.BdConvertBuildPanel)
end, true, true, true)
end
end
function BdConvertBuildCtrl:OnEvent_Home(nPanelId)
if nPanelId == PanelId.BdConvertBuildPanel then
PanelManager.Home()
end
end
return BdConvertBuildCtrl
@@ -0,0 +1,98 @@
local BdConvertBuildDetailCtrl = class("BdConvertBuildDetailCtrl", BaseCtrl)
BdConvertBuildDetailCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
TMPBuildSaveTime = {sComponentName = "TMP_Text"},
btnRename = {},
btn_Preference = {},
txtBuildLock = {sComponentName = "TMP_Text"},
btn_Lock = {
sComponentName = "UIButton",
callback = "OnBtnClick_Lock"
},
btn_LockIcon = {sComponentName = "Button"},
btnDelete = {},
ani_root = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
},
BuildDetail = {
sCtrlName = "Game.UI.StarTower.Build.StarTowerBuildDetailItemCtrl"
},
ContentList = {
sCtrlName = "Game.UI.StarTower.Build.StarTowerBuildContentCtrl"
}
}
BdConvertBuildDetailCtrl._mapEventConfig = {}
function BdConvertBuildDetailCtrl:InitPanel()
self._mapNode.btnRename:SetActive(false)
self._mapNode.btn_Preference:SetActive(false)
self._mapNode.btnDelete:SetActive(false)
if not self.mapBuild.bDetail then
print("build数据错误 无详细数据")
return
end
self._mapNode.BuildDetail:Refresh(self.mapBuild)
self._mapNode.ContentList:Refresh(self.mapBuild)
self._mapNode.btn_LockIcon.interactable = self.mapBuild.bLock
NovaAPI.SetTMPText(self._mapNode.txtBuildLock, self.mapBuild.bLock and ConfigTable.GetUIText("RoguelikeBuild_Save_Lock") or ConfigTable.GetUIText("RoguelikeBuild_Save_Unlock"))
NovaAPI.SetTMPColor(self._mapNode.txtBuildLock, self.mapBuild.bLock and Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) or Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882))
NovaAPI.SetTMPText(self._mapNode.TMPBuildSaveTime, string.format("<color=#5e89b4>保存时间:</color>%s", os.date("%Y/%m/%d %H:%M", math.floor(self.mapBuild.nBuildId / 1.0E9))))
end
function BdConvertBuildDetailCtrl:OpenConfirmHint()
end
function BdConvertBuildDetailCtrl:Awake()
self.tbCoinRate = ConfigTable.GetConfigArray("StarTowerBuildTransformParas")
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.mapBuild = tbParam[1]
self.actData = tbParam[2]
end
end
function BdConvertBuildDetailCtrl:OnEnable()
self:InitPanel()
end
function BdConvertBuildDetailCtrl:OnDisable()
end
function BdConvertBuildDetailCtrl:OnDestroy()
end
function BdConvertBuildDetailCtrl:OnRelease()
end
function BdConvertBuildDetailCtrl:OnBtnClick_Preference(btn)
local tbPreferenceCheckIn = {}
local tbPreferenceCheckOut = {}
local callback = function()
self._mapNode.btn_PreferenceIcon.interactable = self.mapBuild.bPreference
NovaAPI.SetTMPColor(self._mapNode.txtLike, self.mapBuild.bPreference and Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) or Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882))
end
if self.mapBuild.bPreference then
table.insert(tbPreferenceCheckOut, self.mapBuild.nBuildId)
else
table.insert(tbPreferenceCheckIn, self.mapBuild.nBuildId)
end
PlayerData.Build:SetBuildPreference(tbPreferenceCheckIn, tbPreferenceCheckOut, callback)
end
function BdConvertBuildDetailCtrl:OnBtnClick_Lock(btn)
local callback = function()
self._mapNode.btn_LockIcon.interactable = self.mapBuild.bLock
NovaAPI.SetTMPText(self._mapNode.txtBuildLock, self.mapBuild.bLock and ConfigTable.GetUIText("RoguelikeBuild_Save_Lock") or ConfigTable.GetUIText("RoguelikeBuild_Save_Unlock"))
NovaAPI.SetTMPColor(self._mapNode.txtBuildLock, self.mapBuild.bLock and Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) or Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882))
end
self.actData:ChangeBuildLock(self.mapBuild.nBuildId, not self.mapBuild.bLock, callback)
end
function BdConvertBuildDetailCtrl:OnBtnClick_DeleteBuild(btn)
end
function BdConvertBuildDetailCtrl:OnBtnClick_Rename(btn)
end
function BdConvertBuildDetailCtrl:OnBtnClick_CharInfo(btn, nIndex)
local nCharTid = self.mapBuild.tbChar[nIndex].nTid
local tbChar = {
self.mapBuild.tbChar[1].nTid,
self.mapBuild.tbChar[2].nTid,
self.mapBuild.tbChar[3].nTid
}
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, nCharTid, tbChar)
end
return BdConvertBuildDetailCtrl
@@ -0,0 +1,19 @@
local BdConvertBuildDetailPanel = class("BdConvertBuildDetailPanel", BasePanel)
BdConvertBuildDetailPanel._sUIResRootPath = "UI_Activity/"
BdConvertBuildDetailPanel._tbDefine = {
{
sPrefabPath = "_500001/BdConvertBuildDetailPanel.prefab",
sCtrlName = "Game.UI.Activity.BdConvert._500001.BdConvertBuildDetailCtrl"
}
}
function BdConvertBuildDetailPanel:Awake()
end
function BdConvertBuildDetailPanel:OnEnable()
end
function BdConvertBuildDetailPanel:OnDisable()
end
function BdConvertBuildDetailPanel:OnDestroy()
end
function BdConvertBuildDetailPanel:OnRelease()
end
return BdConvertBuildDetailPanel
@@ -0,0 +1,165 @@
local BdConvertBuildItemCtrl = class("BdConvertBuildItemCtrl", BaseCtrl)
local PanelState = {
Normal = 1,
Delete = 2,
Preference = 3
}
BdConvertBuildItemCtrl._mapNodeConfig = {
img_SelectPreference = {},
btn_LockIcon = {sComponentName = "Button"},
btn_grid = {
sComponentName = "UIButton",
callback = "OnBtnClick_Grid"
},
btn_Lock = {
sComponentName = "UIButton",
callback = "OnBtnClick_Lock"
},
imgRareFrame = {sComponentName = "Image"},
imgRareScore = {sComponentName = "Image"},
txtBuildName = {sComponentName = "TMP_Text"},
imgLike = {},
txtLeaderCn = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_Leader"
},
txtSubCn = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_Sub"
},
imgCharIcon = {nCount = 3, sComponentName = "Image"},
imgCharFrame = {nCount = 3, sComponentName = "Image"},
txtPotentialCount = {nCount = 3, sComponentName = "TMP_Text"},
imgCharElement = {nCount = 3, sComponentName = "Image"},
txtChar = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_Char_Title"
},
txtDisc = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_MainDisc_Title"
},
goDiscItem = {
nCount = 3,
sCtrlName = "Game.UI.StarTower.Build.BuildSimpleDiscItem"
},
objUnavailable = {},
objUnavailableIcon = {sComponentName = "Image"},
imgRareScoreMask = {sComponentName = "Image"},
texUnavailable = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Build_NotAvailable"
},
imgUnavailable = {},
imgBuildUsed = {},
txtBuildUsed = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Build_Used"
},
imgCharUsed = {},
txtCharUsed = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Build_Char_Used"
},
selectedIndex = {},
txt_select_index = {sComponentName = "TMP_Text"},
txt_select = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_Selected"
}
}
BdConvertBuildItemCtrl._mapEventConfig = {
BdConvert_BuildRefreshIndex = "RefreshIndex",
BdConvert_BuildCancleSelect = "CancleSelected"
}
function BdConvertBuildItemCtrl:RefreshGrid(mapData)
self._mapData = mapData
self:RefreshInfo()
self:RefreshChar()
self:RefreshDisc()
self:CancleSelected()
end
function BdConvertBuildItemCtrl:RefreshInfo()
local sScore = "Icon/BuildRank/BuildRank_" .. self._mapData.mapRank.Id
local sFrame = AllEnum.FrameType_New.BuildRankDB .. AllEnum.FrameColor_New[self._mapData.mapRank.Rarity]
self:SetPngSprite(self._mapNode.imgRareScore, sScore)
self:SetAtlasSprite(self._mapNode.imgRareFrame, "12_rare", sFrame)
if self._mapData.sName == "" or self._mapData.sName == nil then
NovaAPI.SetTMPText(self._mapNode.txtBuildName, ConfigTable.GetUIText("RoguelikeBuild_EmptyBuildName"))
else
NovaAPI.SetTMPText(self._mapNode.txtBuildName, self._mapData.sName)
end
self._mapNode.imgLike:SetActive(self._mapData.bPreference)
self._mapNode.btn_LockIcon.interactable = self._mapData.bLock
end
function BdConvertBuildItemCtrl:RefreshChar()
for i = 1, 3 do
local nCharTid = self._mapData.tbChar[i].nTid
local nCharSkinId = PlayerData.Char:GetCharSkinId(nCharTid)
local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
local mapCharCfg = ConfigTable.GetData_Character(nCharTid)
local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade]
self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL)
self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame)
NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[i], self._mapData.tbChar[i].nPotentialCount)
self:SetAtlasSprite(self._mapNode.imgCharElement[i], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon)
end
end
function BdConvertBuildItemCtrl:RefreshDisc()
local tbDisc = self._mapData.tbDisc
local nIndex = 1
for _, nId in ipairs(tbDisc) do
if nil ~= self._mapNode.goDiscItem[nIndex] and nIndex <= 3 then
self._mapNode.goDiscItem[nIndex]:Init(nId)
end
nIndex = nIndex + 1
end
end
function BdConvertBuildItemCtrl:RefreshIndex(mapData, nIndex)
if mapData ~= self._mapData then
return
end
self:Selected(nIndex)
end
function BdConvertBuildItemCtrl:Init(parentCtrl)
self._parentCtrl = parentCtrl
end
function BdConvertBuildItemCtrl:SetLockState(bLock)
self._mapNode.btn_LockIcon.interactable = bLock
end
function BdConvertBuildItemCtrl:CancleSelected()
self._mapNode.img_SelectPreference:SetActive(false)
self._mapNode.selectedIndex:SetActive(false)
end
function BdConvertBuildItemCtrl:Selected(nIndex)
self._mapNode.img_SelectPreference:SetActive(true)
self._mapNode.selectedIndex:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txt_select_index, nIndex)
end
function BdConvertBuildItemCtrl:Awake()
end
function BdConvertBuildItemCtrl:OnEnable()
end
function BdConvertBuildItemCtrl:OnDisable()
end
function BdConvertBuildItemCtrl:OnDestroy()
end
function BdConvertBuildItemCtrl:OnRelease()
end
function BdConvertBuildItemCtrl:OnBtnClick_Grid(btn)
if btn.Operate_Type == 0 then
local nIndex = tonumber(self.gameObject.name) + 1
self._parentCtrl:OnBtnClickGrid(nIndex, self)
elseif btn.Operate_Type == 2 then
local nIndex = tonumber(self.gameObject.name) + 1
self._parentCtrl:OpenBuildDes(nIndex, self)
end
end
function BdConvertBuildItemCtrl:OnBtnClick_Lock(btn)
local nIndex = tonumber(self.gameObject.name) + 1
self._parentCtrl:OnBuildGridLock(nIndex, self)
end
function BdConvertBuildItemCtrl:OnBtnClick_Preference(btn)
end
return BdConvertBuildItemCtrl
@@ -0,0 +1,24 @@
local BdConvertBuildPanel = class("BdConvertBuildPanel", BasePanel)
BdConvertBuildPanel._bIsMainPanel = true
BdConvertBuildPanel._bAddToBackHistory = true
BdConvertBuildPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
BdConvertBuildPanel._sUIResRootPath = "UI_Activity/"
BdConvertBuildPanel._tbDefine = {
{
sPrefabPath = "_500001/BdConvertBuildPanel.prefab",
sCtrlName = "Game.UI.Activity.BdConvert._500001.BdConvertBuildCtrl"
}
}
function BdConvertBuildPanel:Awake()
end
function BdConvertBuildPanel:OnEnable()
end
function BdConvertBuildPanel:OnAfterEnter()
end
function BdConvertBuildPanel:OnDisable()
end
function BdConvertBuildPanel:OnDestroy()
end
function BdConvertBuildPanel:OnRelease()
end
return BdConvertBuildPanel
@@ -0,0 +1,167 @@
local BdConvertCellCtrl = class("BdConvertCellCtrl", BaseCtrl)
local minHeight = 85.26
BdConvertCellCtrl._mapNodeConfig = {
bg = {
sComponentName = "RectTransform"
},
img_unOpen = {
sComponentName = "RectTransform"
},
txt_unOpenTips = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_UnopenTips"
},
txt_unOpen = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_Unopen"
},
txt_finishTips = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_Finish"
},
icon = {sComponentName = "Image"},
txt_title = {sComponentName = "TMP_Text"},
bg_reward = {
sComponentName = "RectTransform"
},
txt_reward = {sComponentName = "TMP_Text"},
svItem = {
sComponentName = "LoopScrollView"
},
icon_com = {},
img_finish = {},
btnGrid = {
sComponentName = "UIButton",
callback = "OnBtnClick_JumpTo"
},
btnGrid_None = {
sComponentName = "UIButton",
callback = "OnBtnClick_JumpTo"
},
txt_btn = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_ToBuild"
},
txt_tip = {sComponentName = "TMP_Text"},
icon_star = {},
Content = {
sComponentName = "RectTransform"
},
target = {nCount = 3}
}
function BdConvertCellCtrl:Awake()
self.tbItemIns = {}
end
function BdConvertCellCtrl:OnDisable()
if self.tbItemIns ~= nil then
for _, ctrl in pairs(self.tbItemIns) do
self:UnbindCtrlByNode(ctrl)
end
end
self.tbItemIns = {}
end
function BdConvertCellCtrl:SetData(actId, optionId)
self.nActId = actId
self.nOptionId = optionId
self.actData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.contentData = self.actData:GetBdDataBy(self.nOptionId)
local contentCfg = ConfigTable.GetData("BdConvertContent", self.nOptionId)
if contentCfg == nil then
return
end
local data = self.actData:GetBdDataBy(optionId)
if data == nil then
return
end
self._mapNode.img_unOpen.gameObject:SetActive(data.bIsOpen == false)
if contentCfg.Icon ~= "" then
self:SetPngSprite(self._mapNode.icon, contentCfg.Icon)
end
NovaAPI.SetTMPText(self._mapNode.txt_title, contentCfg.Des)
NovaAPI.SetTMPText(self._mapNode.txt_reward, ConfigTable.GetUIText("BdConvert_RewardTitle") .. " " .. data.nCurSub .. "/" .. data.nMaxSub)
self.tbItem = {}
local tbReward = decodeJson(contentCfg.BasicReward)
local tbTemp = {}
for key, value in pairs(tbReward) do
tbTemp[tonumber(key)] = tonumber(value)
end
for _, rewardId in ipairs(contentCfg.BasicRewardPreview) do
table.insert(self.tbItem, {
itemId = rewardId,
itemCount = tbTemp[rewardId]
})
end
self._mapNode.svItem:Init(#self.tbItem, self, self.OnRewardItemGridRefresh, self.OnGridBtnClick)
self._mapNode.icon_com:SetActive(data.nCurSub == data.nMaxSub)
self._mapNode.img_finish:SetActive(data.nCurSub == data.nMaxSub)
self._mapNode.icon_star:SetActive(data.nCurSub ~= data.nMaxSub)
self._mapNode.txt_unOpen.gameObject:SetActive(data.bIsOpen == false)
for i = 1, 3 do
self._mapNode.target[i].gameObject:SetActive(false)
end
for index, optionId in ipairs(contentCfg.ConvertConditionList) do
if index <= 3 then
local txt_target = self._mapNode.target[index].transform:Find("txt_target"):GetComponent("TMP_Text")
local targetCfg = ConfigTable.GetData("BdConvertCondition", optionId)
if targetCfg ~= nil then
NovaAPI.SetTMPText(txt_target, targetCfg.RequestDes)
self._mapNode.target[index].gameObject:SetActive(true)
end
end
end
local nCount = 0
local tbAllbuild = self.actData:GetAllBuildByOpId(self.nOptionId)
if tbAllbuild ~= nil then
nCount = #tbAllbuild
end
self._mapNode.btnGrid_None.gameObject:SetActive(nCount == 0)
self._mapNode.btnGrid.gameObject:SetActive(nCount ~= 0)
if nCount == 0 then
NovaAPI.SetTMPText(self._mapNode.txt_tip, ConfigTable.GetUIText("BdConvert_BuildCountTips1"))
else
NovaAPI.SetTMPText(self._mapNode.txt_tip, orderedFormat(ConfigTable.GetUIText("BdConvert_BuildCountTips2"), nCount))
end
local bGet = self.contentData.nCurSub == self.contentData.nMaxSub
if bGet then
self._mapNode.btnGrid_None.gameObject:SetActive(false)
self._mapNode.btnGrid.gameObject:SetActive(false)
self._mapNode.txt_tip.gameObject:SetActive(false)
self._mapNode.txt_finishTips.gameObject:SetActive(true)
else
self._mapNode.txt_finishTips.gameObject:SetActive(false)
end
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.bg_reward)
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.Content)
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
local curHeight = self._mapNode.Content.sizeDelta.y
local rectTransform = self.gameObject:GetComponent("RectTransform")
rectTransform.sizeDelta = Vector2(rectTransform.sizeDelta.x, rectTransform.sizeDelta.y + curHeight - minHeight)
self._mapNode.bg.sizeDelta = Vector2(self._mapNode.bg.sizeDelta.x, self._mapNode.bg.sizeDelta.y + curHeight - minHeight)
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(rectTransform)
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.bg)
end
cs_coroutine.start(wait)
end
function BdConvertCellCtrl:OnRewardItemGridRefresh(goGrid, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbItem[nDataIndex].itemId
local goItem = goGrid.transform:Find("btnGrid/AnimRoot/tcItem").gameObject
local instanceId = goItem:GetInstanceID()
if self.tbItemIns[instanceId] == nil then
self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
end
local bGet = self.contentData.nCurSub == self.contentData.nMaxSub
self.tbItemIns[instanceId]:SetItem(itemId, nil, self.tbItem[nDataIndex].itemCount, nil, bGet)
end
function BdConvertCellCtrl:OnGridBtnClick(goGrid, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbItem[nDataIndex].itemId
UTILS.ClickItemGridWithTips(itemId, goGrid.transform:Find("btnGrid").transform, true, true, false)
end
function BdConvertCellCtrl:OnBtnClick_JumpTo()
EventManager.Hit("BdConvert_JumpToBuildPanel", self.nOptionId)
end
return BdConvertCellCtrl
@@ -0,0 +1,223 @@
local BdConvertCtrl = class("BdConvertCtrl", BaseCtrl)
local LocalSettingData = require("GameCore.Data.LocalSettingData")
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local barMinX = -378
local barMaxX = 0
BdConvertCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
txt_quest = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_QuestTitle"
},
redDotQuest = {},
btn_quest = {
sComponentName = "UIButton",
callback = "OnBtnClick_Quest"
},
txt_mainProcess = {sComponentName = "TMP_Text"},
imgMainBarFill = {
sComponentName = "RectTransform"
},
Actor2D = {
sNodeName = "----Actor2D----"
},
btn_starTower = {
sComponentName = "UIButton",
callback = "OnBtnClick_GoStarTower"
},
anim = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
},
bg_anim = {sNodeName = "----BG----", sComponentName = "Animator"},
imgBgLevelSelect = {
sNodeName = "----Actor2D----",
sComponentName = "RawImage"
},
trActor2D_PNG = {
sNodeName = "----Actor2D_PNG----",
sComponentName = "Transform"
},
cell = {},
ListContent = {
sComponentName = "RectTransform"
},
ListCanvasGroup = {
sNodeName = "ListContent",
sComponentName = "CanvasGroup"
},
txt_starTower = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_GoToStarTower"
}
}
BdConvertCtrl._mapEventConfig = {
BdConvertQuestUpdate = "InitQuest",
BdConvert_JumpToBuildPanel = "OnEvent_JumpTo",
[EventId.UIBackConfirm] = "OnEvent_BackHome",
[EventId.UIHomeConfirm] = "OnEvent_Home"
}
BdConvertCtrl._mapRedDotConfig = {
[RedDotDefine.Activity_BdConvert_AllQuest] = {
sNodeName = "redDotQuest"
}
}
function BdConvertCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.nActId = param[1]
end
self.actData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.bInAnim_In = false
end
function BdConvertCtrl:OnEnable()
if self._panel.bPlayedAnim_In then
EventManager.Hit(EventId.BlockInput, true)
self._mapNode.anim:Play("BdConVertPanel_in_02")
self._mapNode.bg_anim:Play("BdConvertPanel_Bg_out_02")
self.bInAnim_In = true
self:AddTimer(1, 0.7, function()
self.bInAnim_In = false
EventManager.Hit(EventId.BlockInput, false)
end, true, true, true)
else
EventManager.Hit(EventId.BlockInput, true)
self._mapNode.anim:Play("BdConVertPanel_in_01")
self._mapNode.bg_anim:Play("BdConvertPanel_Bg_in_01")
self.bInAnim_In = true
self:AddTimer(1, 0.67, function()
self.bInAnim_In = false
EventManager.Hit(EventId.BlockInput, false)
end, true, true, true)
end
self._panel.bPlayedAnim_In = true
local bUseL2D = LocalSettingData.mapData.UseLive2D
self._mapNode.imgBgLevelSelect.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero
self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one
if bUseL2D == true then
Actor2DManager.SetBoardNPC2D(self:GetPanelId(), self._mapNode.imgBgLevelSelect, 9102)
else
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, self:GetPanelId(), 9102)
end
local bResult = self.actData:CheckBuildsData()
if bResult then
self:UpdateOptionList()
else
EventManager.Hit(EventId.BlockInput, true)
self.actData:RequestAllBuildData(function()
if not self.bInAnim_In then
EventManager.Hit(EventId.BlockInput, false)
end
self:UpdateOptionList()
end)
end
self:InitQuest()
end
function BdConvertCtrl:OnDisable()
Actor2DManager.UnsetBoardNPC2D()
if self.GridIns ~= nil then
for _, ctrl in pairs(self.GridIns) do
self:UnbindCtrlByNode(ctrl)
end
end
self.GridIns = {}
if self.tbListCtrl ~= nil then
for _, ctrl in pairs(self.tbListCtrl) do
self:UnbindCtrlByNode(ctrl)
end
end
self.tbListCtrl = {}
end
function BdConvertCtrl:UpdateOptionList()
self.bdConfig = self.actData:GetBdConvertConfig()
self.optionList = self.bdConfig.OptionList
local sort = function(a, b)
local contentA_Data = self.actData:GetBdDataBy(a)
local contentB_Data = self.actData:GetBdDataBy(b)
local bFinish_A = contentA_Data.nCurSub == contentA_Data.nMaxSub
local bFinish_B = contentB_Data.nCurSub == contentB_Data.nMaxSub
if bFinish_A and not bFinish_B then
return false
elseif not bFinish_A and bFinish_B then
return true
end
return a < b
end
table.sort(self.optionList, sort)
self.tbGridSize = {}
for _, optionId in ipairs(self.optionList) do
local contentCfg = ConfigTable.GetData("BdConvertContent", optionId)
if contentCfg ~= nil then
local height = 0
if #contentCfg.ConvertConditionList >= 3 then
height = 360
else
height = 310
end
table.insert(self.tbGridSize, height)
end
end
delChildren(self._mapNode.ListContent.gameObject)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.ListCanvasGroup, 0)
if self.tbListCtrl ~= nil then
for _, ctrl in pairs(self.tbListCtrl) do
self:UnbindCtrlByNode(ctrl)
end
end
self.tbListCtrl = {}
self.GridIns = {}
for _, opId in ipairs(self.optionList) do
local go = instantiate(self._mapNode.cell, self._mapNode.ListContent)
local ctrl = self:BindCtrlByNode(go, "Game.UI.Activity.BdConvert._500001.BdConvertCellCtrl")
ctrl:SetData(self.nActId, opId)
table.insert(self.tbListCtrl, ctrl)
go:SetActive(true)
end
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
NovaAPI.SetCanvasGroupAlpha(self._mapNode.ListCanvasGroup, 1)
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.ListContent)
end
cs_coroutine.start(wait)
end
function BdConvertCtrl:InitQuest()
local allCount = self.actData:GetAllQuestCount()
local receivedCount = self.actData:GetAllReceivedCount()
NovaAPI.SetTMPText(self._mapNode.txt_mainProcess, receivedCount .. "/" .. allCount)
self._mapNode.imgMainBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (receivedCount / allCount), self._mapNode.imgMainBarFill.anchoredPosition.y)
end
function BdConvertCtrl:OnBtnClick_Quest()
EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertQuestPanel, self.nActId)
end
function BdConvertCtrl:OnBtnClick_GoStarTower()
EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu, 2)
end
function BdConvertCtrl:OnEvent_JumpTo(nOptionId)
self._mapNode.bg_anim:Play("BdConvertPanel_Bg_in_02")
self._mapNode.anim:Play("BdConVertPanel_out_01")
EventManager.Hit(EventId.TemporaryBlockInput, 0.17)
self:AddTimer(1, 0.17, function()
EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertBuildPanel, self.nActId, nOptionId)
end, true, true, true)
end
function BdConvertCtrl:OnEvent_BackHome(nPanelId)
if nPanelId == PanelId.BdConvertPanel then
self._mapNode.anim:Play("BdConVertPanel_out_02")
self._mapNode.bg_anim:Play("BdConvertPanel_Bg_out_01")
EventManager.Hit(EventId.TemporaryBlockInput, 0.23)
self:AddTimer(1, 0.23, function()
EventManager.Hit(EventId.ClosePanel, PanelId.BdConvertPanel)
end, true, true, true)
end
end
function BdConvertCtrl:OnEvent_Home(nPanelId)
if nPanelId == PanelId.BdConvertPanel then
PanelManager.Home()
end
end
return BdConvertCtrl
@@ -0,0 +1,144 @@
local BdConvertFinishCtrl = class("BdConvertFinishCtrl", BaseCtrl)
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
BdConvertFinishCtrl._mapNodeConfig = {
goBlur = {
sNodeName = "t_fullscreen_blur_black"
},
btn_close = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
HideRoot = {
sNodeName = "----SafeAreaRoot----"
},
aniRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
},
btnSkip = {
sComponentName = "Button",
callback = "OnBtnClick_Skip"
},
btnGrid = {},
img_icon = {sComponentName = "Image"},
txt_tips = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_RewardTips"
},
goItemList1 = {
sComponentName = "RectTransform"
}
}
BdConvertFinishCtrl._mapEventConfig = {}
BdConvertFinishCtrl._mapRedDotConfig = {}
function BdConvertFinishCtrl:RefreshNormal()
for _, v in ipairs(self.tbReward) do
local nItemId = v.id
local goItem = instantiate(self._mapNode.btnGrid, self._mapNode.goItemList1)
local ctrlObj = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
local mapCfg = ConfigTable.GetData_Item(nItemId)
if mapCfg then
if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then
ctrlObj:SetChar(nItemId, v.count, nil, v.rewardType)
else
ctrlObj:SetItem(nItemId, mapCfg.Rarity, v.count, nil, nil, v.rewardType and v.rewardType == AllEnum.RewardType.First, v.rewardType and v.rewardType == AllEnum.RewardType.Three, true, false, false, v.rewardType and v.rewardType == AllEnum.RewardType.Extra)
end
end
local btnGrid = goItem:GetComponent("UIButton")
btnGrid.onClick:RemoveAllListeners()
local cbSelect = function()
self:OnSelectItem(nItemId, btnGrid, v.nHasCount)
EventManager.Hit("Stop_InfinityTowerAutoNextLv")
end
btnGrid.onClick:AddListener(cbSelect)
goItem.gameObject:SetActive(true)
NovaAPI.SetCanvasGroupAlpha(goItem:GetComponent("CanvasGroup"), 0)
end
self:PlayNormalAni()
end
function BdConvertFinishCtrl:OnSelectItem(itemId, btn, nHasCount)
UTILS.ClickItemGridWithTips(itemId, btn.transform, false, true, false, nHasCount)
end
function BdConvertFinishCtrl:PlayNormalAni()
self.sequence = DOTween.Sequence()
self.sequence:AppendInterval(0.18)
for i = 1, self.nRewardCount do
self.sequence:AppendCallback(function()
local goGrid = self._mapNode.goItemList1:GetChild(i - 1)
if goGrid then
NovaAPI.SetCanvasGroupAlpha(goGrid:GetComponent("CanvasGroup"), 1)
local ani = goGrid.transform:Find("AnimRoot/aniGrid"):GetComponent("Animator")
ani:Play("receiveprops_icon_t_in")
end
end)
self.sequence:AppendInterval(0.14)
end
self.sequence.onComplete = dotween_callback_handler(self, function()
self:CloseSkip()
end)
self.sequence:SetUpdate(true)
end
function BdConvertFinishCtrl:ShowReward(tbReward, sIconPath, callback)
self.tbReward = tbReward
self.nRewardCount = #tbReward
self.callback = callback
local sort = function(a, b)
local cfgA = ConfigTable.GetData_Item(a.id)
local cfgB = ConfigTable.GetData_Item(b.id)
local rarityA = cfgA.Rarity
local rarityB = cfgB.Rarity
local typeA = cfgA.Type
local typeB = cfgB.Type
if a.rewardType ~= nil ~= (b.rewardType ~= nil) then
return a.rewardType ~= nil and b.rewardType == nil
elseif a.rewardType and b.rewardType and a.rewardType ~= b.rewardType then
return a.rewardType < b.rewardType
elseif rarityA ~= rarityB then
return rarityA < rarityB
elseif typeA ~= typeB then
return typeA < typeB
elseif a.count ~= b.count then
return a.count > b.count
else
return a.id < b.id
end
end
table.sort(self.tbReward, sort)
self:RefreshNormal()
self:SetPngSprite(self._mapNode.img_icon:GetComponent("Image"), sIconPath)
self._mapNode.goBlur:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.HideRoot:SetActive(true)
self._mapNode.aniRoot:Play("receiveprops_t_in")
WwiseAudioMgr:PlaySound("ui_roguelike_gacha_reward")
end
cs_coroutine.start(wait)
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
end
function BdConvertFinishCtrl:CloseSkip()
self._mapNode.btnSkip.gameObject:SetActive(false)
self._mapNode.btn_close.interactable = true
end
function BdConvertFinishCtrl:OnBtnClick_Close()
delChildren(self._mapNode.goItemList1)
EventManager.Hit("BdConvert_FinishPanelClose")
if self.callback ~= nil then
self.callback()
end
end
function BdConvertFinishCtrl:OnBtnClick_Skip(btn)
if self.sequence then
self.sequence:Kill()
self.sequence = nil
end
for i = 1, self.nRewardCount do
local goGrid = self._mapNode.goItemList1:GetChild(i - 1)
if goGrid then
NovaAPI.SetCanvasGroupAlpha(goGrid:GetComponent("CanvasGroup"), 1)
end
end
self:CloseSkip()
end
return BdConvertFinishCtrl
@@ -0,0 +1,23 @@
local BdConvertPanel = class("BdConvertPanel", BasePanel)
BdConvertPanel._bIsMainPanel = true
BdConvertPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
BdConvertPanel._sUIResRootPath = "UI_Activity/"
BdConvertPanel._tbDefine = {
{
sPrefabPath = "_500001/BdConvertPanel.prefab",
sCtrlName = "Game.UI.Activity.BdConvert._500001.BdConvertCtrl"
}
}
function BdConvertPanel:Awake()
end
function BdConvertPanel:OnEnable()
end
function BdConvertPanel:OnAfterEnter()
end
function BdConvertPanel:OnDisable()
end
function BdConvertPanel:OnDestroy()
end
function BdConvertPanel:OnRelease()
end
return BdConvertPanel
@@ -0,0 +1,143 @@
local BdConvertQuestCtrl = class("BdConvertQuestCtrl", BaseCtrl)
local barMinX = -750
local barMaxX = 0
BdConvertQuestCtrl._mapNodeConfig = {
goBlur = {
sNodeName = "t_fullscreen_blur_blue"
},
animator = {sNodeName = "quest", sComponentName = "Animator"},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_QuestTitle"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnFullClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
txt_socreTitle = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_Score"
},
txt_score = {sComponentName = "TMP_Text"},
sv = {
sComponentName = "LoopScrollView"
},
btn_GetAllReward = {
sComponentName = "UIButton",
callback = "OnBtnClick_GetAllReward"
},
btn_GetAllReward_None = {
sComponentName = "UIButton",
callback = "OnBtnClick_GetAllReward"
},
txt_GetAll = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_GetQuestReward"
}
}
BdConvertQuestCtrl._mapEventConfig = {}
BdConvertQuestCtrl._mapRedDotConfig = {}
function BdConvertQuestCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.nActId = param[1]
end
self:InitData()
end
function BdConvertQuestCtrl:OnEnable()
self._mapNode.goBlur:SetActive(true)
self._mapNode.animator:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
function BdConvertQuestCtrl:OnDestory()
if self.tbItemCtrl ~= nil then
for _, ctrl in pairs(self.tbItemCtrl) do
self:UnbindCtrlByNode(ctrl)
end
end
end
function BdConvertQuestCtrl:InitData()
self.tbItemCtrl = {}
self.actData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.bdConfig = self.actData:GetBdConvertConfig()
self:InitQuest()
self:UpdateScore()
local bHasComQuest = self.actData:CheckHasComQuest()
self._mapNode.btn_GetAllReward.gameObject:SetActive(bHasComQuest)
self._mapNode.btn_GetAllReward_None.gameObject:SetActive(not bHasComQuest)
end
function BdConvertQuestCtrl:InitQuest()
self.questIdList = self.actData:GetQuestIdList()
self._mapNode.sv:Init(#self.questIdList, self, self.OnGridRefresh)
end
function BdConvertQuestCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local instanceId = goGrid:GetInstanceID()
local nId = self.questIdList[nIndex]
local questData = self.actData:GetQuestDataById(nId)
local img_Received = goGrid.transform:Find("GameObject/AnimRoot/Root/img_Received")
local btn_item = goGrid.transform:Find("GameObject/AnimRoot/Root/btn_item"):GetComponent("UIButton")
local item = goGrid.transform:Find("GameObject/AnimRoot/Root/btn_item/AnimRoot/item")
if self.tbItemCtrl[instanceId] == nil then
self.tbItemCtrl[instanceId] = self:BindCtrlByNode(item, "Game.UI.TemplateEx.TemplateItemCtrl")
end
local txtTarget = goGrid.transform:Find("GameObject/AnimRoot/Root/txt_target"):GetComponent("TMP_Text")
local txt_com1 = goGrid.transform:Find("GameObject/AnimRoot/txt_com1"):GetComponent("TMP_Text")
local txt_com2 = goGrid.transform:Find("GameObject/AnimRoot/txt_com2"):GetComponent("TMP_Text")
local bar = goGrid.transform:Find("GameObject/AnimRoot/Root/imgBarBg/rtBarFill/imgMainBarFill"):GetComponent("RectTransform")
local img_state1 = goGrid.transform:Find("GameObject/AnimRoot/Root/img_state1").gameObject
local img_state2 = goGrid.transform:Find("GameObject/AnimRoot/Root/img_state2").gameObject
local img_state3 = goGrid.transform:Find("GameObject/AnimRoot/Root/img_state3").gameObject
img_state1:SetActive(questData.nState == AllEnum.ActQuestStatus.Complete)
img_state2:SetActive(questData.nState == AllEnum.ActQuestStatus.Received)
img_state3:SetActive(questData.nState == AllEnum.ActQuestStatus.UnComplete)
img_Received.gameObject:SetActive(questData.nState == AllEnum.ActQuestStatus.Received)
btn_item.onClick:RemoveAllListeners()
local questConfig = ConfigTable.GetData("BdConvertRewardGroup", questData.nId)
local tbReward = decodeJson(questConfig.Rewards)
local itemId = 0
local itemCount = 0
for k, v in pairs(tbReward) do
itemId = tonumber(k)
itemCount = tonumber(v)
end
btn_item.onClick:AddListener(function()
UTILS.ClickItemGridWithTips(itemId, btn_item.transform, true, false, false)
end)
self.tbItemCtrl[instanceId]:SetItem(itemId, nil, itemCount, false, questData.nState == AllEnum.ActQuestStatus.Received, false, false)
NovaAPI.SetTMPText(txtTarget, questConfig.Des)
if questData.nState == AllEnum.ActQuestStatus.UnComplete then
NovaAPI.SetTMPText(txt_com1, tostring(questData.nCur) .. "/" .. tostring(questData.nMax))
NovaAPI.SetTMPText(txt_com2, tostring(questData.nCur) .. "/" .. tostring(questData.nMax))
else
NovaAPI.SetTMPText(txt_com1, ConfigTable.GetUIText("BdConvert_QuestFinish"))
NovaAPI.SetTMPText(txt_com2, ConfigTable.GetUIText("BdConvert_QuestFinish"))
end
txt_com1.gameObject:SetActive(questData.nState ~= AllEnum.ActQuestStatus.Received)
txt_com2.gameObject:SetActive(questData.nState == AllEnum.ActQuestStatus.Received)
bar.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (questData.nCur / questData.nMax), bar.anchoredPosition.y)
end
function BdConvertQuestCtrl:UpdateScore()
local nCurScore = self.actData:GetScore()
local nMaxScore = self.bdConfig.ScoreItemLimit
NovaAPI.SetTMPText(self._mapNode.txt_score, string.format("<color=#D19C62>%s</color>/%s", nCurScore, nMaxScore))
end
function BdConvertQuestCtrl:OnBtnClick_Close()
self._mapNode.animator:Play("t_window_04_t_out")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
self:AddTimer(1, 0.3, function()
EventManager.Hit(EventId.ClosePanel, PanelId.BdConvertQuestPanel)
end, true, true, true, nil)
end
function BdConvertQuestCtrl:OnBtnClick_GetAllReward()
local callback = function()
self:InitData()
end
self.actData:RequestReceiveQuest(callback)
end
return BdConvertQuestCtrl
@@ -0,0 +1,23 @@
local BdConvertQuestPanel = class("BdConvertQuestPanel", BasePanel)
BdConvertQuestPanel._bIsMainPanel = false
BdConvertQuestPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
BdConvertQuestPanel._sUIResRootPath = "UI_Activity/"
BdConvertQuestPanel._tbDefine = {
{
sPrefabPath = "_500001/BdConvertQuestPanel.prefab",
sCtrlName = "Game.UI.Activity.BdConvert._500001.BdConvertQuestCtrl"
}
}
function BdConvertQuestPanel:Awake()
end
function BdConvertQuestPanel:OnEnable()
end
function BdConvertQuestPanel:OnAfterEnter()
end
function BdConvertQuestPanel:OnDisable()
end
function BdConvertQuestPanel:OnDestroy()
end
function BdConvertQuestPanel:OnRelease()
end
return BdConvertQuestPanel
@@ -0,0 +1,182 @@
local BdConvertActCtrl = class("BdConvertActCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
local LocalSettingData = require("GameCore.Data.LocalSettingData")
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local barMinX = -378
local barMaxX = 0
BdConvertActCtrl._mapNodeConfig = {
txt_time = {sComponentName = "TMP_Text"},
txt_des = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_DesTitle"
},
btn_des = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txt_quest = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_QuestTitle"
},
redDotQuest = {},
btn_quest = {
sComponentName = "UIButton",
callback = "OnBtnClick_Quest"
},
txt_mainProcess = {sComponentName = "TMP_Text"},
imgMainBarFill = {
sComponentName = "RectTransform"
},
txt_go = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_EnterActivity"
},
btn_go = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
txtRewardTitle = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_RewardPre"
},
svItem = {
sComponentName = "LoopScrollView"
},
imgBgLevelSelect = {
sNodeName = "----Actor2D----",
sComponentName = "RawImage"
},
trActor2D_PNG = {
sNodeName = "----Actor2D_PNG----",
sComponentName = "Transform"
}
}
BdConvertActCtrl._mapEventConfig = {BdConvertQuestUpdate = "InitQuest"}
BdConvertActCtrl._mapRedDotConfig = {
[RedDotDefine.Activity_BdConvert_AllQuest] = {
sNodeName = "redDotQuest"
}
}
function BdConvertActCtrl:RefreshRemainTime()
if self.actData.actCfg.EndType == GameEnum.activityEndType.NoLimit then
self._mapNode.txt_time.transform.parent.gameObject:SetActive(false)
else
local endTime = self.actData:GetActEndTime()
local curTime = CS.ClientManager.Instance.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
end
local sTimeStr = self:GetTimeText(remainTime)
NovaAPI.SetTMPText(self._mapNode.txt_time, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr))
end
end
function BdConvertActCtrl:GetTimeText(remainTime)
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function BdConvertActCtrl:InitItem()
local rewardData = ConfigTable.GetData("BdConvertControl", self.nActId)
if rewardData == nil then
return
end
self.tbReward = rewardData.RewardsShow
self.tbItemIns = {}
self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick)
end
function BdConvertActCtrl:OnGridRefresh(go, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbReward[nDataIndex]
local goItem = go.transform:Find("btnGrid/AnimRoot/tcItem").gameObject
local instanceId = goItem:GetInstanceID()
if self.tbItemIns[instanceId] == nil then
self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
end
self.tbItemIns[instanceId]:SetItem(itemId)
end
function BdConvertActCtrl:OnGridBtnClick(go, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbReward[nDataIndex]
UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, false, false)
end
function BdConvertActCtrl:InitQuest()
local allCount = self.actData:GetAllQuestCount()
local receivedCount = self.actData:GetAllReceivedCount()
NovaAPI.SetTMPText(self._mapNode.txt_mainProcess, receivedCount .. "/" .. allCount)
self._mapNode.imgMainBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (receivedCount / allCount), self._mapNode.imgMainBarFill.anchoredPosition.y)
end
function BdConvertActCtrl:InitActData(actData)
self.actData = actData
self.nActId = actData:GetActId()
self:RefreshRemainTime()
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
end
self:InitItem()
self:InitQuest()
local bUseL2D = LocalSettingData.mapData.UseLive2D
self._mapNode.imgBgLevelSelect.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero
self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one
if bUseL2D == true then
Actor2DManager.SetBoardNPC2D(PanelId.BdConvertActPanel, self._mapNode.imgBgLevelSelect, 9102)
else
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.BdConvertActPanel, 9102)
end
end
function BdConvertActCtrl:ClearActivity()
Actor2DManager.UnsetBoardNPC2D()
if self.tbItemIns ~= nil then
for _, ctrl in pairs(self.tbItemIns) do
self:UnbindCtrlByNode(ctrl)
end
end
self.tbItemIns = {}
end
function BdConvertActCtrl:OnBtnClick_Detail()
local config = ConfigTable.GetData("BdConvertControl", self.nActId)
if config == nil then
return
end
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Desc,
sContent = config.DesText,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
})
end
function BdConvertActCtrl:OnBtnClick_Quest()
EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertQuestPanel, self.nActId)
end
function BdConvertActCtrl:OnBtnClick_Go()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
self.actData:RequestAllBuildData(function()
EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertPanel, self.nActId)
end)
end
return BdConvertActCtrl
@@ -0,0 +1,140 @@
local CookieActCtrl = class("CookieActCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
local ClientManager = CS.ClientManager.Instance
CookieActCtrl._mapNodeConfig = {
btnEnter = {
sComponentName = "UIButton",
callback = "OnBtnClick_Enter"
},
txtBtnEnter = {
sComponentName = "TMP_Text",
sLanguageId = "Settings_Btn_Go"
},
btnActDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_ActDetail"
},
txtBtnActDetail = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Btn_Detail"
},
txtLabelPreview = {
sComponentName = "TMP_Text",
sLanguageId = "Daily_Quest_Reward_Tip_Title"
},
txtRemainTime = {sComponentName = "TMP_Text"},
txtActTime = {sComponentName = "TMP_Text"},
svItem = {
sComponentName = "LoopScrollView"
}
}
function CookieActCtrl:InitActData(actData)
self.actData = actData
self:RefreshTimeout()
self.mapActCtrl = ConfigTable.GetData("CookieControl", self.actData:GetActId())
if self.mapActCtrl ~= nil then
local rewardData = self.mapActCtrl.RewardsShow
local tbReward = decodeJson(rewardData)
self.tbPreviewItem = tbReward
end
self._mapNode.svItem:Init(#self.tbPreviewItem, self, self.OnGridRefresh, self.OnGridBtnClick)
local nStartTime = self.actData:GetActOpenTime() or 0
local nEndTime = self.actData:GetActEndTime() or 0
local sStartTime = os.date("%m.%d", nStartTime)
local sEndTime = os.date("%m.%d", nEndTime)
NovaAPI.SetTMPText(self._mapNode.txtActTime, sStartTime .. " - " .. sEndTime)
end
function CookieActCtrl:OnGridRefresh(go, nIndex)
local nDataIndex = nIndex + 1
local itemData = self.tbPreviewItem[nDataIndex]
if itemData == nil then
return
end
local goItem = go.transform:Find("btnGrid/AnimRoot/tcItem").gameObject
if goItem == nil then
return
end
local itemCtrl = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
if itemCtrl ~= nil then
itemCtrl:SetItem(itemData)
end
end
function CookieActCtrl:OnGridBtnClick(go, nIndex)
local nDataIndex = nIndex + 1
local itemData = self.tbPreviewItem[nDataIndex]
if itemData == nil then
return
end
UTILS.ClickItemGridWithTips(itemData[1], go.transform, true, false, false)
end
function CookieActCtrl:UnInit()
end
function CookieActCtrl:RefreshTimeout()
local endTime = self.actData:GetActEndTime()
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
return
end
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtRemainTime, sTimeStr)
end
function CookieActCtrl:OnBtnClick_Enter(...)
local nRandom = math.random(28, 29)
local nActId = self.actData:GetActId()
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.CookieGamePanel, nActId)
end
EventManager.Hit(EventId.SetTransition, nRandom, func)
end
function CookieActCtrl:OnBtnClick_ActDetail(...)
if self.mapActCtrl == nil then
return
end
local msg = {
nType = AllEnum.MessageBox.Desc,
sContent = self.mapActCtrl.DetailDesc,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function CookieActCtrl:ClearActivity()
end
return CookieActCtrl
@@ -0,0 +1,46 @@
local JointDrillActCtrl_01 = class("JointDrillActCtrl_01", BaseCtrl)
JointDrillActCtrl_01._mapNodeConfig = {
goCommon = {
sNodeName = "---Common---"
}
}
JointDrillActCtrl_01._mapEventConfig = {
PlayJointDrillActAnim = "OnEvent_PlayAnim"
}
function JointDrillActCtrl_01:UnbindCtrl()
if self.activityCtrl ~= nil then
self:UnbindCtrlByNode(self.activityCtrl)
self.activityCtrl = nil
end
end
function JointDrillActCtrl_01:InitActData(actData)
if self.activityCtrl == nil then
self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.JointDrill.JointDrillActCtrl")
end
self.actData = actData
self.nActId = actData:GetActId()
self.activityCtrl:InitActData(actData)
end
function JointDrillActCtrl_01:ClearActivity()
self:UnbindCtrl()
end
function JointDrillActCtrl_01:OnEvent_PlayAnim(sAnim, callback)
if self.animRoot ~= nil then
local nAnimTime = NovaAPI.GetAnimClipLength(self.animRoot, {sAnim})
self.animRoot:Play(sAnim, 0, 0)
self:AddTimer(1, nAnimTime, function()
if callback ~= nil then
callback()
end
end, true, true, true)
elseif callback ~= nil then
callback()
end
end
function JointDrillActCtrl_01:OnEnable()
self.animRoot = self.gameObject:GetComponent("Animator")
end
function JointDrillActCtrl_01:OnDisable()
self:UnbindCtrl()
end
return JointDrillActCtrl_01
@@ -0,0 +1,149 @@
local JointDrillActCtrl = class("JointDrillActCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
JointDrillActCtrl._mapNodeConfig = {
btnDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txtDetail = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Btn_Detail"
},
btnWaitStart = {
sComponentName = "UIButton",
callback = "OnEvent_WaitStart"
},
txtBtnWaitStart = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Act_Wait_Start"
},
imgBtnMask = {},
btnStart = {
sComponentName = "UIButton",
callback = "OnBtnClick_Start"
},
txtBtnStart = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Act_Goto"
},
txtActDesc = {sComponentName = "TMP_Text"},
txtActTime = {sComponentName = "TMP_Text"},
txtFuncLock = {sComponentName = "TMP_Text"},
txtBeta = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Beta_Tip"
}
}
JointDrillActCtrl._mapEventConfig = {}
function JointDrillActCtrl:InitActData(actData)
self.actData = actData
self.mapActCfg = self.actData:GetJointDrillActCfg()
if self.mapActCfg == nil then
return
end
NovaAPI.SetTMPText(self._mapNode.txtActDesc, self.mapActCfg.DescText)
self:StartActTimer()
local bPlayCond, sTips = self.actData:CheckActJumpCond()
self._mapNode.txtFuncLock.gameObject:SetActive(not bPlayCond)
if not bPlayCond then
NovaAPI.SetTMPText(self._mapNode.txtFuncLock, sTips)
end
end
function JointDrillActCtrl:GetTimeStr(nRemainTime)
local sTimeStr = ""
if nRemainTime <= 60 then
local sec = math.floor(nRemainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < nRemainTime and nRemainTime <= 3600 then
local min = math.floor(nRemainTime / 60)
local sec = math.floor(nRemainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < nRemainTime and nRemainTime <= 86400 then
local hour = math.floor(nRemainTime / 3600)
local min = math.floor((nRemainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < nRemainTime then
local day = math.floor(nRemainTime / 86400)
local hour = math.floor((nRemainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function JointDrillActCtrl:StartActTimer()
if self.timer ~= nil then
self.timer:Cancel()
self.timer = nil
end
local nOpenTime = self.actData:GetActOpenTime()
local nCloseTime = self.actData:GetActCloseTime()
local nStartTime = nOpenTime + self.mapActCfg.DrillStartTime
local nEndTime = nStartTime + self.mapActCfg.DrillDurationTime
local nStatus = 0
local refreshTime = function()
local nCurTime = ClientManager.serverTimeStamp
local sTime = ""
local nRemainTime = 0
if nCurTime < nStartTime then
nStatus = AllEnum.JointDrillActStatus.WaitStart
nRemainTime = math.max(nStartTime - nCurTime, 0)
sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Time"), self:GetTimeStr(nRemainTime))
elseif nCurTime >= nStartTime and nCurTime < nEndTime then
nStatus = AllEnum.JointDrillActStatus.Start
nRemainTime = math.max(nEndTime - nCurTime, 0)
sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Start_Time"), self:GetTimeStr(nRemainTime))
else
nStatus = AllEnum.JointDrillActStatus.WaitClose
nRemainTime = math.max(nCloseTime - nCurTime, 0)
sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Close_Time"), self:GetTimeStr(nRemainTime))
end
if nRemainTime <= 0 and self.timer ~= nil then
self.timer:Cancel()
self.timer = nil
end
self._mapNode.btnStart.gameObject:SetActive(nStatus ~= AllEnum.JointDrillActStatus.WaitStart)
self._mapNode.btnWaitStart.gameObject:SetActive(nStatus == AllEnum.JointDrillActStatus.WaitStart)
NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime)
end
refreshTime()
self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
end
function JointDrillActCtrl:OnEvent_WaitStart()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Tip"))
end
function JointDrillActCtrl:OnBtnClick_Start()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function()
EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect, self.actData.nActId)
end)
end
function JointDrillActCtrl:OnBtnClick_Detail()
if self.mapActCfg == nil then
return
end
local msg = {
nType = AllEnum.MessageBox.Desc,
sContent = self.mapActCfg.DetailDesc,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
return JointDrillActCtrl
@@ -0,0 +1,28 @@
local LoginRewardCtrl_01 = class("LoginRewardCtrl_01", BaseCtrl)
LoginRewardCtrl_01._mapNodeConfig = {
goCommon = {
sNodeName = "---Common---"
}
}
LoginRewardCtrl_01._mapEventConfig = {}
function LoginRewardCtrl_01:UnbindCtrl()
if self.activityCtrl ~= nil then
self:UnbindCtrlByNode(self.activityCtrl)
self.activityCtrl = nil
end
end
function LoginRewardCtrl_01:InitActData(actData)
if self.activityCtrl == nil then
self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.LoginReward.LoginRewardCtrl")
end
self.actData = actData
self.nActId = actData:GetActId()
self.activityCtrl:InitActData(actData)
end
function LoginRewardCtrl_01:ClearActivity()
self:UnbindCtrl()
end
function LoginRewardCtrl_01:OnDisable()
self:UnbindCtrl()
end
return LoginRewardCtrl_01
@@ -0,0 +1,134 @@
local LoginRewardPopUpCtrl_01 = class("LoginRewardPopUpCtrl_01", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
local TimerManager = require("GameCore.Timer.TimerManager")
LoginRewardPopUpCtrl_01._mapNodeConfig = {
imgActivity = {sComponentName = "Image"},
goRewardList = {},
goRewardItem = {
nCount = 7,
sCtrlName = "Game.UI.Activity.LoginReward.LoginRewardItemCtrl"
},
goActTime = {},
txtActivityTime = {sComponentName = "TMP_Text"},
btnActivity = {
sComponentName = "Button",
callback = "OnBtnClick_Activity"
},
txtTips = {
sComponentName = "TMP_Text",
sLanguageId = "LoginReward_PopUp_Tip"
}
}
LoginRewardPopUpCtrl_01._mapEventConfig = {}
LoginRewardPopUpCtrl_01._mapRedDotConfig = {}
function LoginRewardPopUpCtrl_01:RefreshRemainTime()
local endTime = self.actData:GetActEndTime()
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr)
end
function LoginRewardPopUpCtrl_01:RefreshActData()
self.nActId = self._panel.nActId
self.actData = self._panel.actData
self.remainTimer = nil
self:RefreshRewardList()
local actCfg = self.actData:GetActCfgData()
if actCfg.EndType == GameEnum.activityEndType.NoLimit then
self._mapNode.goActTime.gameObject:SetActive(false)
else
self._mapNode.goActTime.gameObject:SetActive(true)
self:RefreshRemainTime()
end
end
function LoginRewardPopUpCtrl_01:RefreshRewardList()
local tbRewardList = self.actData:GetActLoginRewardList()
if nil ~= tbRewardList then
local nMaxDay = #self._mapNode.goRewardItem
for k, v in ipairs(self._mapNode.goRewardItem) do
v.gameObject:SetActive(tbRewardList[k] ~= nil)
if tbRewardList[k] ~= nil then
v:SetRewardItem(k, tbRewardList[k], k == nMaxDay)
end
end
end
end
function LoginRewardPopUpCtrl_01:PlayOutAnim()
local nAnimLength = 0
if self.animRoot ~= nil then
nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {
"LoginReward_01_out"
})
self.animRoot:Play("LoginReward_01_out")
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
end
return nAnimLength
end
function LoginRewardPopUpCtrl_01:Awake()
self.animRoot = self.gameObject:GetComponent("Animator")
end
function LoginRewardPopUpCtrl_01:OnEnable()
if self.animRoot ~= nil then
local nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {
"LoginReward_01_in"
})
self.animRoot:Play("LoginReward_01_in")
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
end
end
function LoginRewardPopUpCtrl_01:OnDisable()
end
function LoginRewardPopUpCtrl_01:OnDestroy()
end
function LoginRewardPopUpCtrl_01:OnBtnClick_Activity()
local bOpen = self.actData:CheckActivityOpen()
if not bOpen then
local callback = function()
EventManager.Hit("RefreshLoginRewardPanel")
end
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_PopUp_Time_Out"),
callbackConfirm = callback
})
return
end
local canReceive = self.actData:CheckCanReceive()
if not canReceive then
EventManager.Hit("RefreshLoginRewardPanel")
return
end
local callback = function()
EventManager.Hit("RefreshLoginRewardPanel")
end
PlayerData.Activity:SendReceiveLoginRewardMsg(self.nActId, callback)
end
return LoginRewardPopUpCtrl_01
@@ -0,0 +1,146 @@
local LoginRewardCtrl = class("LoginRewardCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
local ClientManager = CS.ClientManager.Instance
LoginRewardCtrl._mapNodeConfig = {
btnDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txtDetail = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Btn_Detail"
},
goActTime = {},
txtActivityTime = {sComponentName = "TMP_Text"},
goRewardItem = {
nCount = 7,
sCtrlName = "Game.UI.Activity.LoginReward.LoginRewardItemCtrl"
},
btnItem = {
nCount = 7,
sComponentName = "UIButton",
callback = "OnBtnClick_Item"
}
}
LoginRewardCtrl._mapEventConfig = {}
function LoginRewardCtrl:RefreshRemainTime()
local endTime = self.actData:GetActEndTime()
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
return
end
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr)
end
function LoginRewardCtrl:RefreshRewardList()
self.tbRewardList = {}
local tbRewardList = self.actData:GetActLoginRewardList()
if nil ~= tbRewardList then
local nMaxDay = #self._mapNode.goRewardItem
local nReceiveDay = self.actData:GetCanReceive()
local nActual = self.actData:GetReceived()
for k, v in ipairs(self._mapNode.goRewardItem) do
self.tbRewardList[k] = {}
local mapReward = tbRewardList[k]
v.gameObject:SetActive(mapReward ~= nil)
if mapReward ~= nil then
v:SetRewardItem(k, mapReward, k == nMaxDay, nReceiveDay == nActual and k == nActual + 1)
for i = 1, 3 do
local nTid = mapReward["RewardId" .. i]
local nCount = mapReward["Qty" .. i]
if nTid ~= 0 then
table.insert(self.tbRewardList[k], {nTid = nTid, nCount = nCount})
end
end
end
end
end
end
function LoginRewardCtrl:InitActData(actData)
self.actData = actData
self:RefreshRewardList()
local actCfg = self.actData:GetActCfgData()
if actCfg.EndType == GameEnum.activityEndType.NoLimit then
self._mapNode.goActTime.gameObject:SetActive(false)
else
self._mapNode.goActTime.gameObject:SetActive(true)
self:RefreshRemainTime()
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
end
end
end
function LoginRewardCtrl:Awake()
end
function LoginRewardCtrl:OnEnable()
end
function LoginRewardCtrl:OnDisable()
end
function LoginRewardCtrl:OnDestroy()
end
function LoginRewardCtrl:OnBtnClick_Detail()
local mapActCfg = self.actData:GetLoginRewardControlCfg()
local msg = {
nType = AllEnum.MessageBox.Desc,
sContent = mapActCfg.DesText,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function LoginRewardCtrl:OnBtnClick_Item(btn, nIndex)
if self.tbRewardList[nIndex] ~= nil then
if #self.tbRewardList[nIndex] == 1 then
local nTid = self.tbRewardList[nIndex][1].nTid
UTILS.ClickItemGridWithTips(nTid, btn.gameObject.transform, true, true, false)
else
local tbReward = {}
for _, v in ipairs(self.tbRewardList[nIndex]) do
local rewardData = {
[1] = v.nTid,
[5] = v.nCount
}
table.insert(tbReward, rewardData)
end
EventManager.Hit("ShowActRewardList", tbReward)
end
end
end
return LoginRewardCtrl
@@ -0,0 +1,52 @@
local LoginRewardItemCtrl = class("LoginRewardItemCtrl", BaseCtrl)
LoginRewardItemCtrl._mapNodeConfig = {
imgCanReceiveBg = {},
imgBg = {},
imgPlusBg = {},
imgIcon = {sComponentName = "Image"},
txtItemCount = {sComponentName = "TMP_Text"},
imgDay = {nCount = 2, sComponentName = "Image"},
txtItemName = {sComponentName = "TMP_Text"},
goReceived = {},
txtReceived = {
sComponentName = "TMP_Text",
sLanguageId = "LoginReward_Received"
},
imgCanReceive = {},
txtCanReceive = {
sComponentName = "TMP_Text",
sLanguageId = "LoginReward_Can_Receive"
},
imgNextReceive = {},
txtNextReceive = {
sComponentName = "TMP_Text",
sLanguageId = "LoginReward_Next_Receive"
},
goParticle = {sNodeName = "UIParticle"}
}
LoginRewardItemCtrl._mapEventConfig = {}
LoginRewardItemCtrl._mapRedDotConfig = {}
function LoginRewardItemCtrl:SetRewardItem(nDay, mapReward, bFinalDay, bNextDay)
for _, v in ipairs(self._mapNode.imgDay) do
self:SetAtlasSprite(v, "05_number", "zs_activity_02_num_" .. nDay)
end
self:SetPngSprite(self._mapNode.imgIcon, mapReward.RewardIcon or "")
NovaAPI.SetTMPText(self._mapNode.txtItemCount, orderedFormat(ConfigTable.GetUIText("LoginReward_Reward_Count"), mapReward.RewardCount))
NovaAPI.SetTMPText(self._mapNode.txtItemName, mapReward.RewardDesc)
self._mapNode.imgCanReceive.gameObject:SetActive(mapReward.Status == 1)
self._mapNode.imgCanReceiveBg.gameObject:SetActive(mapReward.Status == 1)
self._mapNode.goReceived.gameObject:SetActive(mapReward.Status == 2)
self._mapNode.imgNextReceive.gameObject:SetActive(bNextDay)
self._mapNode.imgPlusBg.gameObject:SetActive(mapReward.DisRare)
self._mapNode.goParticle.gameObject:SetActive(mapReward.DisRare and mapReward.Status ~= 2)
self._mapNode.imgBg.gameObject:SetActive(not mapReward.DisRare)
self.tbRewardList = {}
for i = 1, 3 do
local nTid = mapReward["RewardId" .. i]
local nCount = mapReward["Qty" .. i]
if nTid ~= 0 then
table.insert(self.tbRewardList, {nTid = nTid, nCount = nCount})
end
end
end
return LoginRewardItemCtrl
@@ -0,0 +1,85 @@
local LoginRewardPopUpCtrl = class("LoginRewardPopUpCtrl", BaseCtrl)
local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
local ResTypeAny = GameResourceLoader.ResType.Any
LoginRewardPopUpCtrl._mapNodeConfig = {
imgBlurredBg = {},
imgBlurMask = {},
rtContent = {
sNodeName = "---Content---",
sComponentName = "RectTransform"
}
}
LoginRewardPopUpCtrl._mapEventConfig = {
RefreshLoginRewardPanel = "OnEvent_RefreshLoginRewardPanel"
}
LoginRewardPopUpCtrl._mapRedDotConfig = {}
local sPrefabFolder = "UI_Activity/%s.prefab"
function LoginRewardPopUpCtrl:ShowLoginReward()
if self.tbActivityList == nil or #self.tbActivityList == 0 then
EventManager.Hit(EventId.ClosePanel, PanelId.LoginRewardPopUp)
if nil ~= self.callback then
self.callback()
end
return
end
local actData = table.remove(self.tbActivityList, 1)
self._panel.nActId = actData:GetActId()
self._panel.actData = PlayerData.Activity:GetActivityDataById(self._panel.nActId)
if nil ~= self._panel.actData then
self:RefreshActContent()
end
end
function LoginRewardPopUpCtrl:RefreshActContent()
self:ResetActContent()
local mapActCfg = ConfigTable.GetData("LoginRewardControl", self._panel.nActId)
if mapActCfg ~= nil then
local sPrefabPath = string.format(sPrefabFolder, mapActCfg.PopUpUIAssets)
local goObj = self:CreatePrefabInstance(sPrefabPath, self._mapNode.rtContent)
local sCtrlPath = string.format("Game.UI.Activity.LoginReward.%s.LoginRewardPopUpCtrl_01", "_" .. self._panel.nActId)
self.curPopUpCtrl = self:BindCtrlByNode(goObj, sCtrlPath)
self.curPopUpCtrl:RefreshActData()
end
end
function LoginRewardPopUpCtrl:ResetActContent()
if nil ~= self.curPopUpCtrl then
destroy(self.curPopUpCtrl.gameObject)
self:UnbindCtrlByNode(self.curPopUpCtrl)
end
self.curPopUpCtrl = nil
end
function LoginRewardPopUpCtrl:Awake()
self:ResetActContent()
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.tbActivityList = tbParam[1]
self.callback = tbParam[2]
end
end
function LoginRewardPopUpCtrl:OnEnable()
self._mapNode.rtContent.gameObject:SetActive(false)
self._mapNode.imgBlurMask.gameObject:SetActive(false)
self._mapNode.imgBlurredBg.gameObject:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.imgBlurMask.gameObject:SetActive(true)
self._mapNode.rtContent.gameObject:SetActive(true)
self:ShowLoginReward()
end
cs_coroutine.start(wait)
end
function LoginRewardPopUpCtrl:OnDisable()
end
function LoginRewardPopUpCtrl:OnDestroy()
end
function LoginRewardPopUpCtrl:OnEvent_RefreshLoginRewardPanel()
if self.curPopUpCtrl == nil then
self:ShowLoginReward()
else
self._panel.actData = PlayerData.Activity:GetActivityDataById(self._panel.nActId)
self.curPopUpCtrl:RefreshActData()
local nAnimTime = self.curPopUpCtrl:PlayOutAnim()
self:AddTimer(1, nAnimTime, "ShowLoginReward", true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
end
end
return LoginRewardPopUpCtrl
@@ -0,0 +1,23 @@
local LoginRewardPopUpPanel = class("LoginRewardPopUpPanel", BasePanel)
LoginRewardPopUpPanel._bIsMainPanel = false
LoginRewardPopUpPanel._tbDefine = {
{
sPrefabPath = "LoginRewardPopUp/LoginRewardPopUpPanel.prefab",
sCtrlName = "Game.UI.Activity.LoginReward.LoginRewardPopUpCtrl"
}
}
function LoginRewardPopUpPanel:Awake()
self.nActId = nil
self.actData = nil
end
function LoginRewardPopUpPanel:OnEnable()
end
function LoginRewardPopUpPanel:OnAfterEnter()
end
function LoginRewardPopUpPanel:OnDisable()
end
function LoginRewardPopUpPanel:OnDestroy()
end
function LoginRewardPopUpPanel:OnRelease()
end
return LoginRewardPopUpPanel
@@ -0,0 +1,138 @@
local ActivityMiningCtrl = class("ActivityMiningCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
local ClientManager = CS.ClientManager.Instance
local axeItemId = 0
ActivityMiningCtrl._mapNodeConfig = {
btnGo = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
}
}
function ActivityMiningCtrl:OnDestory(...)
self:UnInit()
end
function ActivityMiningCtrl:InitActData(actData)
self.actData = actData
self:ShowAddAxeCount()
self:RefreshTimeout()
end
function ActivityMiningCtrl:UnInit(...)
RedDotManager.UnRegisterNode(RedDotDefine.Activity_Mining_Quest_Group, nil, self._mapNode.reddot_Task)
end
function ActivityMiningCtrl:RefreshTimeout()
local endTime = self.actData:GetActEndTime()
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
return
end
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtTimeout, sTimeStr)
end
function ActivityMiningCtrl:ShowAddAxeCount()
local nActId = self.actData:GetActId()
local data = PlayerData.Activity:GetActivityDataById(nActId)
local nAddAxeCount = data:GetAddAxeCount()
if 0 < nAddAxeCount then
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Item,
tbItem = {
[1] = {nTid = axeItemId, nCount = nAddAxeCount}
}
})
data:ResetAddAxeCount()
end
end
function ActivityMiningCtrl:OnBtnClick_Go(...)
local nActId = self.actData:GetActId()
local tbStoryConfig = self.actData:GetStoryConfigIdList()
local nCurLevel = self.actData:GetLevel()
local sNeedPlayAvgyId = 0
local nStoryId = 0
local tbAllData = self.actData:GetGroupStoryData()
for _, v in pairs(tbStoryConfig) do
if nCurLevel >= v.config.UnlockLayer then
local temp = v.config.Id
if not tbAllData[temp].bIsRead then
sNeedPlayAvgyId = v.config.AvgId
nStoryId = v.config.Id
end
break
end
end
local bAvgReadState = true
if tbAllData[nStoryId] ~= nil then
bAvgReadState = false
end
if sNeedPlayAvgyId ~= 0 and not bAvgReadState then
local callback = function(...)
EventManager.Hit(EventId.ClosePanel, PanelId.PureAvgStory)
self.actData:RequestFinishAvg(nStoryId)
end
local mapData = {
nType = AllEnum.StoryAvgType.Plot,
sAvgId = sNeedPlayAvgyId,
nNodeId = nil,
callback = callback
}
EventManager.Hit(EventId.OpenPanel, PanelId.PureAvgStory, mapData)
end
local callback = function()
EventManager.Hit(EventId.OpenPanel, PanelId.MiningGame, nActId)
end
self.actData:RequestLevelData(0, callback)
end
function ActivityMiningCtrl:OnBtnClick_Story(...)
local nActId = self.actData:GetActId()
EventManager.Hit(EventId.OpenPanel, PanelId.MiningGameStory, nActId)
end
function ActivityMiningCtrl:OnBtnClick_Task(...)
local nActId = self.actData:GetActId()
EventManager.Hit(EventId.OpenPanel, PanelId.MiningGameQuest, nActId)
end
function ActivityMiningCtrl:OnBtnClick_Shop(...)
local nActId = self.actData:GetActId()
local tbConfig = ConfigTable.GetData("MiningControl", nActId)
local nShopId = tbConfig.ShopId
EventManager.Hit(EventId.OpenPanel, PanelId.ShopPanel, nShopId)
end
function ActivityMiningCtrl:ClearActivity()
end
return ActivityMiningCtrl
@@ -0,0 +1,172 @@
local PeriodicQuestCtrl_01 = class("PeriodicQuestCtrl_01", BaseCtrl)
PeriodicQuestCtrl_01._mapNodeConfig = {
goCommon = {
sNodeName = "---Common---"
},
goQuestProcess = {},
txtProcess = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Process"
},
txtQuestProcess = {sComponentName = "TMP_Text"},
btnReceiveFinal = {
sComponentName = "UIButton",
callback = "OnBtnClick_Receive"
},
txtBtnReceiveFinal = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Receive"
},
imgCompleteFinal = {},
txtComplete = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Received"
},
btnUnComplete = {
sComponentName = "UIButton",
callback = "OnBtnClick_UnComplete"
},
txtBtnUnComplete = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Receive"
},
btnRewardPreview = {
sComponentName = "UIButton",
callback = "OnBtnClick_RewardPreview"
},
txtRewardName = {sComponentName = "TMP_Text"},
btnCharDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_CharPreview"
}
}
PeriodicQuestCtrl_01._mapEventConfig = {
RefreshPeriodicAct = "OnEvent_RefreshPeriodicAct"
}
function PeriodicQuestCtrl_01:RefreshActInfo()
if self.activityCtrl ~= nil then
self.activityCtrl:RefreshQuestList()
end
self:RefreshQuestProgress()
self:RefreshQuestReward()
local perQuestActCfg = self.actData:GetPerQuestCfg()
self.nShowType = perQuestActCfg.PreviewType
self.nRewardId = 0
if self.nShowType == GameEnum.itemType.Char then
self.nRewardId = perQuestActCfg.FinalReward1
if 0 ~= self.nRewardId then
self._mapNode.btnCharDetail.gameObject:SetActive(true)
local charConfig = ConfigTable.GetData_Character(self.nRewardId)
if charConfig ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtRewardName, charConfig.Name)
end
end
elseif self.nShowType == GameEnum.itemType.Disc then
self.nRewardId = perQuestActCfg.FinalReward1
if 0 ~= self.nRewardId then
self._mapNode.btnCharDetail.gameObject:SetActive(true)
local itemCfg = ConfigTable.GetData_Item(self.nRewardId)
if itemCfg ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtRewardName, itemCfg.Title)
end
end
elseif self.nShowType == GameEnum.itemType.Item then
self.nRewardId = perQuestActCfg.FinalReward1
if 0 ~= self.nRewardId then
self._mapNode.btnCharDetail.gameObject:SetActive(true)
local itemCfg = ConfigTable.GetData_Item(self.nRewardId)
if itemCfg ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtRewardName, itemCfg.Title)
end
end
else
self._mapNode.btnCharDetail.gameObject:SetActive(false)
end
end
function PeriodicQuestCtrl_01:UnbindCtrl()
if self.activityCtrl ~= nil then
self:UnbindCtrlByNode(self.activityCtrl)
self.activityCtrl = nil
end
end
function PeriodicQuestCtrl_01:RefreshQuestProgress()
local curProgress, allProgress, canReceive = self.actData:GetQuestProgress()
NovaAPI.SetTMPText(self._mapNode.txtQuestProcess, string.format("%s/%s", curProgress, allProgress))
self.bAllReceive = curProgress == allProgress
end
function PeriodicQuestCtrl_01:RefreshQuestReward()
self._mapNode.btnReceiveFinal.gameObject:SetActive(not self.actData:CheckFinalReward() and self.bAllReceive)
self._mapNode.btnUnComplete.gameObject:SetActive(not self.bAllReceive)
self._mapNode.imgCompleteFinal.gameObject:SetActive(self.actData:CheckFinalReward())
local perQuestActCfg = self.actData:GetPerQuestCfg()
end
function PeriodicQuestCtrl_01:InitActData(actData, bResetGroup)
if self.activityCtrl == nil then
self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.PeriodicQuest.PeriodicQuestCtrl")
end
self.actData = actData
self.nActId = actData:GetActId()
self.activityCtrl:InitActData(actData, bResetGroup)
self:RefreshActInfo()
end
function PeriodicQuestCtrl_01:ClearActivity()
self:UnbindCtrl()
end
function PeriodicQuestCtrl_01:Awake()
end
function PeriodicQuestCtrl_01:FadeIn()
end
function PeriodicQuestCtrl_01:FadeOut()
end
function PeriodicQuestCtrl_01:OnEnable()
end
function PeriodicQuestCtrl_01:OnDisable()
self:UnbindCtrl()
end
function PeriodicQuestCtrl_01:OnDestroy()
end
function PeriodicQuestCtrl_01:OnRelease()
end
function PeriodicQuestCtrl_01:OnBtnClick_Receive()
local callback = function()
self:RefreshQuestReward()
PlayerData.Base:TryOpenWorldClassUpgrade()
end
PlayerData.Activity:SendReceiveFinalReward(self.nActId, callback)
end
function PeriodicQuestCtrl_01:OnBtnClick_UnComplete()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PerActivity_UnComplete"))
end
function PeriodicQuestCtrl_01:OnBtnClick_RewardPreview()
local perQuestActCfg = self.actData:GetPerQuestCfg()
local nShowType = perQuestActCfg.PreviewType
if nShowType == GameEnum.itemType.Char then
local nCharId = perQuestActCfg.FinalReward1
if 0 ~= nCharId then
EventManager.Hit(EventId.OpenPanel, PanelId.GachaPreview, nCharId)
end
end
end
function PeriodicQuestCtrl_01:OnEvent_RefreshPeriodicAct(nActId)
if nActId == self.nActId then
self.bQuestAnim = false
self:RefreshActInfo()
end
end
function PeriodicQuestCtrl_01:OnBtnClick_CharPreview()
if self.nRewardId == nil then
return
end
if self.nShowType == GameEnum.itemType.Char then
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, self.nRewardId)
elseif self.nShowType == GameEnum.itemType.Item then
local itemCfg = ConfigTable.GetData_Item(self.nRewardId)
if itemCfg ~= nil then
local sType = itemCfg.Stype
if sType == GameEnum.itemStype.OutfitCYO then
EventManager.Hit(EventId.OpenPanel, PanelId.DiscPreview, self.nRewardId, true)
end
end
end
end
return PeriodicQuestCtrl_01
@@ -0,0 +1,259 @@
local PeriodicQuestCtrl = class("PeriodicQuestCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
PeriodicQuestCtrl._mapNodeConfig = {
loopSv = {
sNodeName = "srGuideQuest",
sComponentName = "LoopScrollView"
},
rtDays = {},
PerActGroupItem = {
nCount = 7,
sCtrlName = "Game.UI.Activity.PeriodicQuest.PeriodicQuestGroupCtrl"
},
btnGroup = {
sNodeName = "PerActGroupItem",
nCount = 7,
sComponentName = "UIButton",
callback = "OnBtnClick_Group"
},
btnGroupLock = {
sNodeName = "btnGroupLock",
nCount = 7,
sComponentName = "UIButton",
callback = "OnBtnClick_GroupLock"
},
btnDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txtBtnDetail = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Btn_Detail"
},
btnQuickRec = {
sComponentName = "UIButton",
callback = "OnBtnClick_QuickRec"
},
txtBtnQuickRec = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Btn_Quick_Receive"
},
goActTime = {},
txtActivityTime = {sComponentName = "TMP_Text"}
}
PeriodicQuestCtrl._mapEventConfig = {}
function PeriodicQuestCtrl:RefreshRemainTime()
local endTime = self.actData:GetActEndTime()
local curTime = CS.ClientManager.Instance.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
return
end
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtActivityTime, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr))
end
function PeriodicQuestCtrl:RefreshQuestList()
self.tbAllQuestList = self.actData:GetQuestListByGroup()
if nil == self.tbAllQuestList[self._panel.nSelectGroup] then
printLog(string.format("任务列表为空!!!actId = %s, group = %s", self.nActId, self._panel.nSelectGroup))
return
end
self.tbQuestList = self.tbAllQuestList[self._panel.nSelectGroup]
table.sort(self.tbQuestList, function(a, b)
if a.nStatus == b.nStatus then
return a.Id < b.Id
end
return a.nStatus < b.nStatus
end)
for k, v in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(v)
self.tbGridCtrl[k] = nil
end
if nil ~= self.tbQuestList then
self.nPageCount = 0
self._mapNode.loopSv:SetAnim(0.06)
self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh, nil, false, self.GetGridPageCount)
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
end
local _, _, canReceive = self.actData:GetQuestProgress()
self._mapNode.btnQuickRec.gameObject:SetActive(0 < canReceive)
for k, v in ipairs(self._mapNode.PerActGroupItem) do
local nAllQuest, nReceivedQuest = self.actData:GetDayQuestStatus(k)
v:RefreshStatus(nAllQuest <= nReceivedQuest and 0 < nReceivedQuest)
end
end
function PeriodicQuestCtrl:GetGridPageCount(pageCount)
self.nPageCount = pageCount > #self.tbQuestList and #self.tbQuestList or pageCount
end
function PeriodicQuestCtrl:InitGroupList()
local nCurDay = self.actData:GetCurOpenDay()
self.nMaxOpenGroup = 0
local tbNextOpenGroupList = {}
if nil ~= CacheTable.GetData("_PeriodicQuestGroup", self.nActId) then
local tbGroup = CacheTable.GetData("_PeriodicQuestGroup", self.nActId)[nCurDay]
if nil ~= tbGroup then
for _, v in ipairs(tbGroup) do
if v > self.nMaxOpenGroup then
self.nMaxOpenGroup = v
end
end
end
if nil ~= CacheTable.GetData("_PeriodicQuestGroup", self.nActId)[nCurDay + 1] then
for _, v in ipairs(CacheTable.GetData("_PeriodicQuestGroup", self.nActId)[nCurDay + 1]) do
tbNextOpenGroupList[v] = 1
end
end
end
local nSelectGroup = self.actData:GetCanReceiveRewardGroup()
if 0 == nSelectGroup then
nSelectGroup = self.nMaxOpenGroup
end
for k, v in ipairs(self._mapNode.PerActGroupItem) do
v:Init(self.nActId, k, self.nMaxOpenGroup)
if nil ~= tbNextOpenGroupList[k] then
local nHour = self.actData:GetNextDayOpenTime()
if nHour < 1 then
v:SetTime(orderedFormat(ConfigTable.GetUIText("PerActivity_Quest_Open_Time_2") or "", 1))
else
v:SetTime(orderedFormat(ConfigTable.GetUIText("PerActivity_Quest_Open_Time_1") or "", nHour))
end
end
end
if nil == self._panel.nSelectGroup then
self._panel.nSelectGroup = nSelectGroup
end
self._mapNode.PerActGroupItem[self._panel.nSelectGroup]:SetSelect(true)
end
function PeriodicQuestCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceId = goGrid:GetInstanceID()
if not self.tbGridCtrl[nInstanceId] then
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.PeriodicQuest.PeriodicQuestItemCtrl")
end
self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex])
end
function PeriodicQuestCtrl:InitActData(actData, bResetGroup)
self.actData = actData
if bResetGroup then
self._panel.nSelectGroup = nil
end
self.nActId = actData:GetActId()
self.bQuestAnim = false
self:InitGroupList()
local tbAllQuestList = self.actData:GetQuestListByGroup()
if nil == tbAllQuestList[self._panel.nSelectGroup] then
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Tips,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1")
})
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
return
end
local actCfg = self.actData:GetActCfgData()
if actCfg.EndType == GameEnum.activityEndType.NoLimit then
self._mapNode.goActTime.gameObject:SetActive(false)
else
self._mapNode.goActTime.gameObject:SetActive(true)
self:RefreshRemainTime()
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
end
end
end
function PeriodicQuestCtrl:Awake()
self.tbGridCtrl = {}
self.tbSequences = {}
end
function PeriodicQuestCtrl:FadeIn()
end
function PeriodicQuestCtrl:FadeOut()
end
function PeriodicQuestCtrl:OnEnable()
end
function PeriodicQuestCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function PeriodicQuestCtrl:OnDestroy()
end
function PeriodicQuestCtrl:OnRelease()
end
function PeriodicQuestCtrl:OnBtnClick_Group(_, nIndex)
if self._panel.nSelectGroup == nIndex then
return
end
if nIndex > self.nMaxOpenGroup then
return
end
if nil == self.tbAllQuestList[nIndex] or nil == next(self.tbAllQuestList[nIndex]) then
printError(string.format("当前任务组下没有任务!!! 活动id = %d, 任务组 = %s", self.nActId, nIndex))
return
end
self._mapNode.PerActGroupItem[self._panel.nSelectGroup]:SetSelect(false)
if nil ~= self._mapNode.PerActGroupItem[nIndex] then
self._mapNode.PerActGroupItem[nIndex]:SetSelect(true)
end
self._panel.nSelectGroup = nIndex
self.bQuestAnim = true
self:RefreshQuestList()
end
function PeriodicQuestCtrl:OnBtnClick_GroupLock()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PerActivity_Not_Open"))
end
function PeriodicQuestCtrl:OnBtnClick_Detail()
local perQuestActCfg = self.actData:GetPerQuestCfg()
local msg = {
nType = AllEnum.MessageBox.Desc,
sContent = perQuestActCfg.DesText,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function PeriodicQuestCtrl:OnBtnClick_QuickRec()
local callback = function()
EventManager.Hit("RefreshPeriodicAct", self.nActId)
PlayerData.Base:TryOpenWorldClassUpgrade()
end
PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, callback)
end
return PeriodicQuestCtrl
@@ -0,0 +1,54 @@
local PeriodicQuestCtrl_02 = class("PeriodicQuestCtrl_02", BaseCtrl)
PeriodicQuestCtrl_02._mapNodeConfig = {
goCommon = {
sNodeName = "---Common---"
}
}
PeriodicQuestCtrl_02._mapEventConfig = {
RefreshPeriodicAct = "OnEvent_RefreshPeriodicAct"
}
function PeriodicQuestCtrl_02:RefreshActInfo()
if self.activityCtrl ~= nil then
self.activityCtrl:RefreshQuestList()
end
end
function PeriodicQuestCtrl_02:UnbindCtrl()
if self.activityCtrl ~= nil then
self:UnbindCtrlByNode(self.activityCtrl)
self.activityCtrl = nil
end
end
function PeriodicQuestCtrl_02:InitActData(actData, bResetGroup)
if self.activityCtrl == nil then
self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.PeriodicQuest.PeriodicQuestCtrl")
end
self.actData = actData
self.nActId = actData:GetActId()
self.activityCtrl:InitActData(actData, bResetGroup)
self:RefreshActInfo()
end
function PeriodicQuestCtrl_02:ClearActivity()
self:UnbindCtrl()
end
function PeriodicQuestCtrl_02:Awake()
end
function PeriodicQuestCtrl_02:FadeIn()
end
function PeriodicQuestCtrl_02:FadeOut()
end
function PeriodicQuestCtrl_02:OnEnable()
end
function PeriodicQuestCtrl_02:OnDisable()
self:UnbindCtrl()
end
function PeriodicQuestCtrl_02:OnDestroy()
end
function PeriodicQuestCtrl_02:OnRelease()
end
function PeriodicQuestCtrl_02:OnEvent_RefreshPeriodicAct(nActId)
if nActId == self.nActId then
self.bQuestAnim = false
self:RefreshActInfo()
end
end
return PeriodicQuestCtrl_02
@@ -0,0 +1,56 @@
local PeriodicQuestGroupCtrl = class("PeriodicQuestGroupCtrl", BaseCtrl)
PeriodicQuestGroupCtrl._mapNodeConfig = {
goNormal = {},
goSelect = {},
goLock = {},
txt_Group = {sComponentName = "TMP_Text", nCount = 3},
goTime = {},
txtOpenTime = {sComponentName = "TMP_Text"},
redDotGroup = {},
imgComplete = {}
}
PeriodicQuestGroupCtrl._mapEventConfig = {}
function PeriodicQuestGroupCtrl:Init(nActId, nGroup, nCurGroup)
self.nActId = nActId
self.nGroup = nGroup
for _, v in ipairs(self._mapNode.txt_Group) do
NovaAPI.SetTMPText(v, self.nGroup)
end
self._mapNode.goNormal.gameObject:SetActive(true)
self._mapNode.goSelect.gameObject:SetActive(false)
self._mapNode.goLock.gameObject:SetActive(false)
self._mapNode.goTime.gameObject:SetActive(false)
self._mapNode.redDotGroup.gameObject:SetActive(false)
self.bUnlock = nGroup <= nCurGroup
self:SetSelect(false)
self._mapNode.goNormal.gameObject:SetActive(nGroup <= nCurGroup)
self._mapNode.goLock.gameObject:SetActive(nCurGroup < nGroup)
self:RegisterRedDot()
end
function PeriodicQuestGroupCtrl:RegisterRedDot()
RedDotManager.RegisterNode(RedDotDefine.Activity_Periodic_Quest_Group, {
self.nActId,
self.nGroup
}, self._mapNode.redDotGroup)
end
function PeriodicQuestGroupCtrl:SetTime(sTime)
self._mapNode.goTime.gameObject:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txtOpenTime, sTime)
end
function PeriodicQuestGroupCtrl:SetSelect(bSelect)
self.bSelect = bSelect
self._mapNode.goNormal.gameObject:SetActive(not self.bSelect)
self._mapNode.goSelect.gameObject:SetActive(self.bSelect)
end
function PeriodicQuestGroupCtrl:RefreshStatus(bAllReceived)
self._mapNode.imgComplete.gameObject:SetActive(bAllReceived and self.bUnlock)
end
function PeriodicQuestGroupCtrl:Awake()
end
function PeriodicQuestGroupCtrl:OnDisable()
end
function PeriodicQuestGroupCtrl:OnDestroy()
end
function PeriodicQuestGroupCtrl:OnRelease()
end
return PeriodicQuestGroupCtrl
@@ -0,0 +1,105 @@
local PeriodicQuestItemCtrl = class("PeriodicQuestItemCtrl", BaseCtrl)
local JumpUtil = require("Game.Common.Utils.JumpUtil")
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
PeriodicQuestItemCtrl._mapNodeConfig = {
rtTitle = {
sComponentName = "RectTransform"
},
txtTitle = {sNodeName = "TMPTitle", sComponentName = "TMP_Text"},
rtBarFill = {
sComponentName = "RectTransform"
},
txtProcess = {sNodeName = "TMPProcess", sComponentName = "TMP_Text"},
btnReward = {
sComponentName = "UIButton",
callback = "OnBtnClick_Reward"
},
rtReward = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
},
btnReceive = {
sComponentName = "UIButton",
callback = "OnBtnClick_Receive"
},
txtBtnReceive = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Receive"
},
btnJump = {
sComponentName = "UIButton",
callback = "OnBtnClick_Jump"
},
txtBtnJump = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Jump"
},
txtUnComplete = {
sNodeName = "TMPUncomplete",
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_UnComplete"
},
imgComplete = {},
imgCompleteMask = {},
imgPoint = {}
}
PeriodicQuestItemCtrl._mapEventConfig = {}
local totalLength = 520
local totalHeight = 37
function PeriodicQuestItemCtrl:SetData(nActId, mapData)
self.nActId = nActId
self.nQuestId = mapData.Id
local nStatus = mapData.nStatus
local questCfg = ConfigTable.GetData("PeriodicQuest", self.nQuestId)
if nil ~= questCfg then
NovaAPI.SetTMPText(self._mapNode.txtTitle, questCfg.Title)
NovaAPI.SetTMPText(self._mapNode.txtProcess, string.format("%s/%s", mapData.nCurProcess, mapData.nTotalProcess))
self.nJumpTo = questCfg.JumpTo
self.rewardId = questCfg.Reward
self._mapNode.rtReward:SetItem(questCfg.Reward, nil, questCfg.RewardQty, nil, nil, nil, nil, true)
self._mapNode.txtUnComplete.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.UnComplete and questCfg.JumpTo == 0)
self._mapNode.btnJump.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.UnComplete and questCfg.JumpTo ~= 0)
self._mapNode.btnReceive.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.Complete)
self._mapNode.imgComplete.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.Received)
self._mapNode.imgCompleteMask.gameObject:SetActive(nStatus == AllEnum.ActQuestStatus.Received)
self._mapNode.imgPoint.gameObject:SetActive(nStatus ~= AllEnum.ActQuestStatus.Received)
if nStatus == AllEnum.ActQuestStatus.Received then
NovaAPI.SetTMPText(self._mapNode.txtProcess, ConfigTable.GetUIText("PerActivity_Quest_Complete"))
self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight)
else
self._mapNode.rtBarFill.sizeDelta = Vector2(mapData.nCurProcess / mapData.nTotalProcess * totalLength, totalHeight)
end
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtTitle)
end
end
function PeriodicQuestItemCtrl:Awake()
end
function PeriodicQuestItemCtrl:FadeIn()
end
function PeriodicQuestItemCtrl:FadeOut()
end
function PeriodicQuestItemCtrl:OnEnable()
end
function PeriodicQuestItemCtrl:OnDisable()
end
function PeriodicQuestItemCtrl:OnDestroy()
end
function PeriodicQuestItemCtrl:OnRelease()
end
function PeriodicQuestItemCtrl:OnBtnClick_Reward(btn)
if nil ~= self.rewardId then
UTILS.ClickItemGridWithTips(self.rewardId, btn.transform, true, true, true)
end
end
function PeriodicQuestItemCtrl:OnBtnClick_Receive()
local callback = function()
EventManager.Hit("RefreshPeriodicAct", self.nActId)
PlayerData.Base:TryOpenWorldClassUpgrade()
end
PlayerData.Activity:SendReceivePerQuest(self.nActId, self.nQuestId, callback)
end
function PeriodicQuestItemCtrl:OnBtnClick_Jump()
if nil ~= self.nJumpTo and 0 ~= self.nJumpTo then
JumpUtil.JumpTo(self.nJumpTo)
end
end
return PeriodicQuestItemCtrl
@@ -0,0 +1,178 @@
local ActivityTowerDefenseCtrl = class("ActivityTowerDefenseCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
local barMinX = -365
local barMaxX = 0
local panelType = {
Default = 1,
QuestPanel = 2,
StoryPanel = 3,
DesPanel = 4
}
ActivityTowerDefenseCtrl._mapNodeConfig = {
item = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
nCount = 4
},
ItemBtn = {nCount = 4, sComponentName = "UIButton"},
txt_time = {sComponentName = "TMP_Text"},
txt_des = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_ActivityDes"
},
btn_des = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txt_quest = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_QuestTitle"
},
redDotQuest = {},
btn_quest = {
sComponentName = "UIButton",
callback = "OnBtnClick_Quest"
},
txt_mainProcess = {sComponentName = "TMP_Text"},
imgMainBarFill = {
sComponentName = "RectTransform"
},
txt_go = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_EnterActivity"
},
btn_go = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
go_nextLevel = {},
txt_nextLevelTime = {sComponentName = "TMP_Text"},
txtRewardTitle = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_RewardPre"
}
}
ActivityTowerDefenseCtrl._mapEventConfig = {
TowerDefenseQuestUpdate = "InitQuest",
TowerDefenseCloseQuestPanel = "OnEvent_CloseQuestPanel"
}
ActivityTowerDefenseCtrl._mapRedDotConfig = {
[RedDotDefine.Activity_TowerDefense_AllQuest] = {
sNodeName = "redDotQuest"
}
}
function ActivityTowerDefenseCtrl:Awake()
end
function ActivityTowerDefenseCtrl:RefreshRemainTime()
if self.actData.actCfg.EndType == GameEnum.activityEndType.NoLimit then
self._mapNode.txt_time.transform.parent.gameObject:SetActive(false)
else
local endTime = self.actData:GetActEndTime()
local curTime = CS.ClientManager.Instance.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
end
local sTimeStr = self:GetTimeText(remainTime)
NovaAPI.SetTMPText(self._mapNode.txt_time, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr))
end
local nextLevelTime = self.actData:GetNextLevelUnlockTime()
if nextLevelTime == 0 then
self._mapNode.go_nextLevel:SetActive(false)
else
self._mapNode.go_nextLevel:SetActive(true)
local curTime = CS.ClientManager.Instance.serverTimeStamp
local nextLevelRemainTime = nextLevelTime - curTime
local sNextLevelTime = self:GetTimeText(nextLevelRemainTime)
NovaAPI.SetTMPText(self._mapNode.txt_nextLevelTime, orderedFormat(ConfigTable.GetUIText("TowerDef_LevelPreTime") or "", sNextLevelTime))
end
end
function ActivityTowerDefenseCtrl:GetTimeText(remainTime)
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function ActivityTowerDefenseCtrl:InitItem()
for _, item in pairs(self._mapNode.item) do
item.gameObject:SetActive(false)
end
local rewardData = ConfigTable.GetData("TowerDefenseControl", self.nActId)
if rewardData == nil then
return
end
local rewardData = rewardData.RewardsShow
local tbReward = decodeJson(rewardData)
for i = 1, math.min(4, #tbReward) do
self._mapNode.item[i]:SetItem(tbReward[i])
self._mapNode.item[i].gameObject:SetActive(true)
self._mapNode.ItemBtn[i].onClick:RemoveAllListeners()
self._mapNode.ItemBtn[i].onClick:AddListener(function()
local nRewardId = tbReward[i]
if nRewardId ~= nil then
UTILS.ClickItemGridWithTips(nRewardId, self._mapNode.ItemBtn[i].transform, true, false, false)
end
end)
end
end
function ActivityTowerDefenseCtrl:InitQuest()
local allCount = self.actData:GetAllQuestCount()
local receivedCount = self.actData:GetAllReceivedCount()
NovaAPI.SetTMPText(self._mapNode.txt_mainProcess, receivedCount .. "/" .. allCount)
self._mapNode.imgMainBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (receivedCount / allCount), self._mapNode.imgMainBarFill.anchoredPosition.y)
end
function ActivityTowerDefenseCtrl:InitActData(actData)
self.actData = actData
self.nActId = actData:GetActId()
self:RefreshRemainTime()
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
end
self:InitItem()
self:InitQuest()
end
function ActivityTowerDefenseCtrl:ClearActivity()
end
function ActivityTowerDefenseCtrl:OnBtnClick_Detail()
local config = ConfigTable.GetData("TowerDefenseControl", self.nActId)
if config == nil then
return
end
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Desc,
sContent = config.DesText,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
})
end
function ActivityTowerDefenseCtrl:OnBtnClick_Quest()
EventManager.Hit(EventId.OpenPanel, PanelId.TowerDefenseQuest, self.nActId)
end
function ActivityTowerDefenseCtrl:OnBtnClick_Go()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
EventManager.Hit(EventId.OpenPanel, PanelId.TowerDefenseSelectPanel, self.nActId)
end
return ActivityTowerDefenseCtrl
+314
View File
@@ -0,0 +1,314 @@
local TrialCtrl = class("TrialCtrl", BaseCtrl)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local TimerManager = require("GameCore.Timer.TimerManager")
TrialCtrl._mapNodeConfig = {
rawImgActor2D = {
sNodeName = "----Actor2D----",
sComponentName = "RawImage"
},
goActTime = {},
txtActivityTime = {sComponentName = "TMP_Text"},
btnTrialInfo = {
sComponentName = "UIButton",
callback = "OnBtnClick_TrialInfo"
},
txtBtnTrialInfo = {
sComponentName = "TMP_Text",
sLanguageId = "Trial_Btn_TrialDetial"
},
txtReward = {
sComponentName = "TMP_Text",
sLanguageId = "Trial_RewardInfo"
},
btnItem = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_ItemTips"
},
item = {
nCount = 3,
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
},
sv = {
sComponentName = "LoopScrollView"
},
rtChar = {},
btnChar = {
nCount = 4,
sComponentName = "UIButton",
callback = "OnBtnClick_Char"
},
imgSelectBg = {nCount = 4},
goSelect = {nCount = 4},
imgHead = {nCount = 4, sComponentName = "Image"},
goCharRoot = {},
btnTrial = {
sComponentName = "UIButton",
callback = "OnBtnClick_Trial"
},
btnGacha = {
sComponentName = "UIButton",
callback = "OnBtnClick_Gacha"
},
txtBtnGacha = {
sComponentName = "TMP_Text",
sLanguageId = "Trial_Btn_GotoGacha"
},
txtBtnTrial = {
sComponentName = "TMP_Text",
sLanguageId = "Trial_Btn_GotoTrial"
},
goStar = {
sCtrlName = "Game.UI.TemplateEx.TemplateStarCtrl"
},
txtName = {sComponentName = "TMP_Text"},
btnCharInfo = {
sComponentName = "UIButton",
callback = "OnBtnClick_CharInfo"
},
imgElementIcon = {sComponentName = "Image"},
txtElement = {sComponentName = "TMP_Text"},
txtCharClass = {sComponentName = "TMP_Text"},
imgAttackType = {sComponentName = "Image"}
}
TrialCtrl._mapEventConfig = {}
function TrialCtrl:RefreshRemainTime()
local endTime = self.actData:GetActEndTime()
local curTime = CS.ClientManager.Instance.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
return
end
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr)
end
function TrialCtrl:Refresh()
self:RefreshCharList()
self:RefreshCharInfo()
self:RefreshReward()
end
function TrialCtrl:RefreshCharInfo()
local nCharId = self.tbCharId[self.nSelectIndex]
local mapCfg = ConfigTable.GetData_Character(nCharId)
local mapItem = ConfigTable.GetData_Item(nCharId)
if not mapCfg or not mapItem then
return
end
local nMaxStar = 6 - mapItem.Rarity
self._mapNode.goStar:SetStar(0, nMaxStar)
NovaAPI.SetTMPText(self._mapNode.txtName, mapCfg.Name)
local nEET = mapCfg.EET
self:SetAtlasSprite(self._mapNode.imgElementIcon, "12_rare", AllEnum.ElementIconType.Icon .. nEET)
NovaAPI.SetTMPText(self._mapNode.txtElement, ConfigTable.GetUIText("T_Element_Attr_" .. nEET))
NovaAPI.SetTMPText(self._mapNode.txtCharClass, ConfigTable.GetUIText("Char_JobClass_" .. mapCfg.Class))
if mapCfg.CharacterAttackType == GameEnum.characterAttackType.MELEE then
self:SetAtlasSprite(self._mapNode.imgAttackType, "10_ico", "zs_list_near")
elseif mapCfg.CharacterAttackType == GameEnum.characterAttackType.RANGED then
self:SetAtlasSprite(self._mapNode.imgAttackType, "10_ico", "zs_list_far")
end
local nCharSkinId = ConfigTable.GetData_Character(nCharId).AdvanceSkinId
Actor2DManager.SetActor2D(PanelId.TrialActivity, self._mapNode.rawImgActor2D, nCharId, nCharSkinId)
end
function TrialCtrl:RefreshReward()
self.tbReward = {}
local nGroupId = self.tbGroup[self.nSelectIndex]
local mapCfg = ConfigTable.GetData("TrialGroup", nGroupId)
if not mapCfg then
return
end
local bReceived = self.actData:CheckGroupReceived(nGroupId)
for i = 1, 3 do
local nId = mapCfg["RewardId" .. i]
if 0 < nId then
self._mapNode.btnItem[i].gameObject:SetActive(true)
self._mapNode.item[i]:SetItem(nId, nil, mapCfg["Qty" .. i], nil, bReceived)
table.insert(self.tbReward, nId)
else
self._mapNode.btnItem[i].gameObject:SetActive(false)
end
end
end
function TrialCtrl:RefreshCharList()
local nCount = #self.tbCharId
if nCount == 1 then
self._mapNode.goCharRoot:SetActive(false)
return
end
self._mapNode.goCharRoot:SetActive(true)
self._mapNode.rtChar:SetActive(nCount <= 4)
self._mapNode.sv.gameObject:SetActive(4 < nCount)
if nCount <= 4 then
for i = 1, 4 do
self._mapNode.btnChar[i].gameObject:SetActive(i <= nCount)
if i <= nCount then
local nCharId = self.tbCharId[i]
local nCharSkinId = ConfigTable.GetData_Character(nCharId).AdvanceSkinId
local sIcon = ConfigTable.GetData_CharacterSkin(nCharSkinId).Icon
self:SetPngSprite(self._mapNode.imgHead[i], sIcon .. AllEnum.CharHeadIconSurfix.L)
self._mapNode.goSelect[i]:SetActive(self.nSelectIndex == i)
self._mapNode.imgSelectBg[i]:SetActive(self.nSelectIndex == i)
end
end
else
self._mapNode.sv:Init(nCount, self, self.OnGridRefresh, self.OnGridClick)
end
end
function TrialCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nCharId = self.tbCharId[nIndex]
local nCharSkinId = ConfigTable.GetData_Character(nCharId).AdvanceSkinId
local sIcon = ConfigTable.GetData_CharacterSkin(nCharSkinId).Icon
local imgHead = goGrid.transform:Find("btnChar/AnimRoot/imgHead"):GetComponent("Image")
local goSelect = goGrid.transform:Find("btnChar/AnimRoot/goSelect").gameObject
local imgSelectBg = goGrid.transform:Find("btnChar/AnimRoot/imgSelectBg").gameObject
self:SetPngSprite(imgHead, sIcon .. AllEnum.CharHeadIconSurfix.L)
goSelect:SetActive(self.nSelectIndex == nIndex)
imgSelectBg:SetActive(self.nSelectIndex == nIndex)
end
function TrialCtrl:OnGridClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
if self.nSelectIndex == nIndex then
return
end
goGrid.transform:Find("btnChar/AnimRoot/imgSelectBg").gameObject:SetActive(true)
goGrid.transform:Find("btnChar/AnimRoot/goSelect").gameObject:SetActive(true)
local sPathSelectBg = "Viewport/Content/" .. tostring(self.nSelectIndex - 1) .. "/btnChar/AnimRoot/imgSelectBg"
local sPathSelect = "Viewport/Content/" .. tostring(self.nSelectIndex - 1) .. "/btnChar/AnimRoot/goSelect"
local goSelectBg = self._mapNode.sv.transform:Find(sPathSelectBg)
local goSelect = self._mapNode.sv.transform:Find(sPathSelect)
if goSelectBg then
goSelectBg.gameObject:SetActive(false)
end
if goSelect then
goSelect.gameObject:SetActive(false)
end
self.nSelectIndex = nIndex
self._mapNode.sv:SetScrollGridPos(gridIndex, 0.1, 1)
self:RefreshCharInfo()
self:RefreshReward()
end
function TrialCtrl:InitActData(actData)
self.actData = actData
self.nActId = actData:GetActId()
PlayerData.Trial:SetTrialAct(self.nActId)
self.nSelectIndex = 1
local actCfg = self.actData:GetActCfgData()
if actCfg.EndType == GameEnum.activityEndType.NoLimit then
self._mapNode.goActTime.gameObject:SetActive(false)
else
self._mapNode.goActTime.gameObject:SetActive(true)
self:RefreshRemainTime()
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
end
end
local mapCfg = ConfigTable.GetData("TrialControl", self.nActId)
if not mapCfg then
return
end
self.tbGacha = mapCfg.Gachas
self.tbGroup = mapCfg.GroupIds
self.tbCharId = {}
for _, v in ipairs(self.tbGroup) do
local mapGroup = ConfigTable.GetData("TrialGroup", v)
if mapGroup then
local mapTrial = ConfigTable.GetData("TrialCharacter", mapGroup.TrialChar)
if mapTrial then
table.insert(self.tbCharId, mapTrial.CharId)
end
end
end
self:Refresh()
end
function TrialCtrl:ClearActivity()
Actor2DManager.UnsetActor2D()
end
function TrialCtrl:Awake()
end
function TrialCtrl:OnEnable()
end
function TrialCtrl:OnDisable()
Actor2DManager.UnsetActor2D()
end
function TrialCtrl:OnDestroy()
end
function TrialCtrl:OnBtnClick_Trial()
PlayerData.Trial:SetSelectTrialGroup(self.tbGroup[self.nSelectIndex])
EventManager.Hit(EventId.OpenPanel, PanelId.TrialLevelSelect)
end
function TrialCtrl:OnBtnClick_Gacha()
local getInfoCallback = function()
EventManager.Hit(EventId.OpenPanel, PanelId.GachaSpin, self.tbGacha[self.nSelectIndex])
end
PlayerData.Gacha:GetGachaInfomation(getInfoCallback)
end
function TrialCtrl:OnBtnClick_CharInfo()
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, self.tbCharId[self.nSelectIndex])
end
function TrialCtrl:OnBtnClick_Char(btn, nIndex)
if self.nSelectIndex == nIndex then
return
end
self._mapNode.goSelect[self.nSelectIndex]:SetActive(false)
self._mapNode.imgSelectBg[self.nSelectIndex]:SetActive(false)
self._mapNode.goSelect[nIndex]:SetActive(true)
self._mapNode.imgSelectBg[nIndex]:SetActive(true)
self.nSelectIndex = nIndex
self:RefreshCharInfo()
self:RefreshReward()
end
function TrialCtrl:OnBtnClick_TrialInfo()
local msg = {
nType = AllEnum.MessageBox.Desc,
sContent = ConfigTable.GetUIText("Trial_DetailInfo")
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function TrialCtrl:OnBtnClick_ItemTips(btn, nIndex)
if self.tbReward[nIndex] then
local mapData = {
nTid = self.tbReward[nIndex],
bShowDepot = true,
bShowJumpto = false
}
EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData)
end
end
return TrialCtrl