Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,168 @@
|
||||
local InfinityTowerActCtrl = class("InfinityTowerActCtrl", BaseCtrl)
|
||||
local ClientManager = CS.ClientManager.Instance
|
||||
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
|
||||
local LocalSettingData = require("GameCore.Data.LocalSettingData")
|
||||
local rabbitRightId = 917302
|
||||
local rabbitLeftId = 917402
|
||||
InfinityTowerActCtrl._mapNodeConfig = {
|
||||
txtActTime = {sComponentName = "TMP_Text"},
|
||||
txtActDesc = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Activity_TowerAllOpen_Des"
|
||||
},
|
||||
txtActTips = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Activity_TowerAllOpen_Tip"
|
||||
},
|
||||
btn_Go = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Go"
|
||||
},
|
||||
txtBtn = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Activity_TowerAllOpen_Go"
|
||||
},
|
||||
imgActTimeBg = {},
|
||||
trRoot_L = {
|
||||
sNodeName = "----Actor2DLeft302----",
|
||||
sComponentName = "Transform"
|
||||
},
|
||||
trRoot_R = {
|
||||
sNodeName = "----Actor2DRight402----",
|
||||
sComponentName = "Transform"
|
||||
},
|
||||
Actor2DLeft = {
|
||||
sNodeName = "rawImg_L_302",
|
||||
sComponentName = "RawImage"
|
||||
},
|
||||
Actor2DPngL = {sNodeName = "png_L_302", sComponentName = "Transform"},
|
||||
Actor2DRight = {
|
||||
sNodeName = "rawImg_R_402",
|
||||
sComponentName = "RawImage"
|
||||
},
|
||||
Actor2DPngR = {sNodeName = "png_R_402", sComponentName = "Transform"}
|
||||
}
|
||||
InfinityTowerActCtrl._mapEventConfig = {}
|
||||
function InfinityTowerActCtrl:InitActData(actData)
|
||||
self.actData = actData
|
||||
self.nActId = actData:GetActId()
|
||||
self:StartActTimer()
|
||||
self.UseLive2D = LocalSettingData.mapData.UseLive2D
|
||||
self:LoadRabbit()
|
||||
end
|
||||
function InfinityTowerActCtrl:ClearActivity()
|
||||
end
|
||||
function InfinityTowerActCtrl:OnDisable()
|
||||
self:UnLoadRabbit()
|
||||
end
|
||||
function InfinityTowerActCtrl:GetTimeStr(nRemainTime)
|
||||
local sTimeStr = ""
|
||||
if nRemainTime <= 60 then
|
||||
local sec = math.floor(nRemainTime)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
|
||||
elseif 60 < nRemainTime and nRemainTime <= 3600 then
|
||||
local min = math.floor(nRemainTime / 60)
|
||||
local sec = math.floor(nRemainTime - min * 60)
|
||||
if sec == 0 then
|
||||
min = min - 1
|
||||
sec = 60
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
|
||||
elseif 3600 < nRemainTime and nRemainTime <= 86400 then
|
||||
local hour = math.floor(nRemainTime / 3600)
|
||||
local min = math.floor((nRemainTime - hour * 3600) / 60)
|
||||
if min == 0 then
|
||||
hour = hour - 1
|
||||
min = 60
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
|
||||
elseif 86400 < nRemainTime then
|
||||
local day = math.floor(nRemainTime / 86400)
|
||||
local hour = math.floor((nRemainTime - day * 86400) / 3600)
|
||||
if hour == 0 then
|
||||
day = day - 1
|
||||
hour = 24
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
|
||||
end
|
||||
return sTimeStr
|
||||
end
|
||||
function InfinityTowerActCtrl:StartActTimer()
|
||||
if self.timer ~= nil then
|
||||
self.timer:Cancel()
|
||||
self.timer = nil
|
||||
end
|
||||
local nStartTime = self.actData:GetActOpenTime()
|
||||
local nEndTime = self.actData:GetActCloseTime()
|
||||
self.isTimeVisible = self._mapNode.imgActTimeBg.gameObject.activeSelf
|
||||
local refreshTime = function()
|
||||
local nCurTime = ClientManager.serverTimeStamp
|
||||
local sTime = ""
|
||||
local IsTimeVisible = true
|
||||
local nRemainTime = 0
|
||||
if nCurTime >= nStartTime and nCurTime < nEndTime then
|
||||
nRemainTime = math.max(nEndTime - nCurTime, 0)
|
||||
sTime = self:GetTimeStr(nRemainTime)
|
||||
else
|
||||
nRemainTime = math.max(nEndTime - nCurTime, 0)
|
||||
sTime = self:GetTimeStr(nRemainTime)
|
||||
end
|
||||
if nRemainTime <= 0 then
|
||||
IsTimeVisible = false
|
||||
if self.timer ~= nil then
|
||||
self.timer:Cancel()
|
||||
self.timer = nil
|
||||
end
|
||||
end
|
||||
if self.isTimeVisible ~= IsTimeVisible then
|
||||
self._mapNode.imgActTimeBg.gameObject:SetActive(IsTimeVisible)
|
||||
end
|
||||
NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime)
|
||||
end
|
||||
refreshTime()
|
||||
self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
|
||||
end
|
||||
function InfinityTowerActCtrl:OnBtnClick_Detail()
|
||||
if self.mapActCfg == nil then
|
||||
return
|
||||
end
|
||||
local msg = {
|
||||
nType = AllEnum.MessageBox.Desc,
|
||||
sContent = self.mapActCfg.DetailDesc,
|
||||
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
|
||||
}
|
||||
EventManager.Hit(EventId.OpenMessageBox, msg)
|
||||
end
|
||||
function InfinityTowerActCtrl:OnBtnClick_Go()
|
||||
local nEndTime = self.actData:GetActCloseTime()
|
||||
local nCurTime = ClientManager.serverTimeStamp
|
||||
if nEndTime < nCurTime then
|
||||
return
|
||||
end
|
||||
local bPlayCond = self.actData:CheckActJumpCond(true)
|
||||
if not bPlayCond then
|
||||
return
|
||||
end
|
||||
local func = function()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower)
|
||||
end
|
||||
EventManager.Hit(EventId.SetTransition, 8, func)
|
||||
end
|
||||
function InfinityTowerActCtrl:LoadRabbit()
|
||||
self._mapNode.Actor2DLeft.transform.localScale = self.UseLive2D == true and Vector3.one or Vector3.zero
|
||||
self._mapNode.Actor2DRight.transform.localScale = self.UseLive2D == true and Vector3.one or Vector3.zero
|
||||
self._mapNode.Actor2DPngL.localScale = self.UseLive2D == true and Vector3.zero or Vector3.one
|
||||
self._mapNode.Actor2DPngR.localScale = self.UseLive2D == true and Vector3.zero or Vector3.one
|
||||
if self.UseLive2D == true then
|
||||
Actor2DManager.SetBoardNPC2D(PanelId.ActivityInfinity, self._mapNode.Actor2DLeft, rabbitLeftId, nil, nil, 1)
|
||||
Actor2DManager.SetBoardNPC2D(PanelId.ActivityInfinity, self._mapNode.Actor2DRight, rabbitRightId, nil, nil, 2)
|
||||
else
|
||||
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.Actor2DPngL, PanelId.ActivityInfinity, rabbitLeftId)
|
||||
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.Actor2DPngR, PanelId.ActivityInfinity, rabbitRightId)
|
||||
end
|
||||
end
|
||||
function InfinityTowerActCtrl:UnLoadRabbit()
|
||||
Actor2DManager.UnsetBoardNPC2D(1)
|
||||
Actor2DManager.UnsetBoardNPC2D(2)
|
||||
end
|
||||
return InfinityTowerActCtrl
|
||||
Reference in New Issue
Block a user