Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local StoryCollectionActCtrl = class("StoryCollectionActCtrl", BaseCtrl)
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local ClientManager = CS.ClientManager.Instance
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local JumpUtil = require("Game.Common.Utils.JumpUtil")
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StoryCollectionActCtrl._mapNodeConfig = {
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txtActTime = {sComponentName = "TMP_Text"},
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btn_Go = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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btn_Wait = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Wait"
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},
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txtBtn_GoRead = {
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sComponentName = "TMP_Text",
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sLanguageId = "ActivityAdv_StoryRead_Go"
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},
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txtBtn_Wait = {
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sComponentName = "TMP_Text",
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sLanguageId = "ActivityAdv_StoryRead_Wait"
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}
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}
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StoryCollectionActCtrl._mapEventConfig = {}
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function StoryCollectionActCtrl:InitActData(actData)
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self.actData = actData
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self.nActId = actData:GetActId()
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self.AdConfig = ConfigTable.GetData("AdControl", self.nActId)
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self:StartActTimer()
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end
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function StoryCollectionActCtrl:ClearActivity()
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end
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function StoryCollectionActCtrl:OnDisable()
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if self.timer ~= nil then
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self.timer:Cancel()
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end
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self.timer = nil
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end
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function StoryCollectionActCtrl:StartActTimer()
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local startTime = self.AdConfig.StartTime
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local nStartTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(startTime)
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local nEndTime = self.actData:GetActCloseTime()
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local refreshTime = function()
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local nCurTime = ClientManager.serverTimeStamp
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local nRemainTime = 0
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local isOpen = false
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local sTime = ""
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if nCurTime < nStartTime then
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isOpen = false
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nRemainTime = math.max(nStartTime - nCurTime, 0)
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sTime = self:GetTimeStr(nRemainTime)
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NovaAPI.SetTMPText(self._mapNode.txtActTime, ConfigTable.GetUIText("ActivityAdv_StoryCountDown") .. sTime)
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elseif nCurTime >= nStartTime then
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isOpen = true
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local sStartTime = os.date("%Y/%m/%d", nStartTime)
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NovaAPI.SetTMPText(self._mapNode.txtActTime, sStartTime .. ConfigTable.GetUIText("ActivityAdv_StoryUpdate"))
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if self.timer ~= nil then
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self.timer:Cancel()
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self.timer = nil
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end
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end
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self._mapNode.btn_Go.gameObject:SetActive(isOpen)
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self._mapNode.btn_Wait.gameObject:SetActive(not isOpen)
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end
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refreshTime()
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self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
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end
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function StoryCollectionActCtrl:GetTimeStr(nRemainTime)
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local sTimeStr = ""
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if nRemainTime <= 60 then
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local sec = math.floor(nRemainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < nRemainTime and nRemainTime <= 3600 then
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local min = math.floor(nRemainTime / 60)
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local sec = math.floor(nRemainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < nRemainTime and nRemainTime <= 86400 then
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local hour = math.floor(nRemainTime / 3600)
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local min = math.floor((nRemainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < nRemainTime then
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local day = math.floor(nRemainTime / 86400)
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local hour = math.floor((nRemainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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return sTimeStr
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end
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function StoryCollectionActCtrl:OnBtnClick_Go()
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local nEndTime = self.actData:GetActCloseTime()
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local nCurTime = ClientManager.serverTimeStamp
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if nEndTime < nCurTime then
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return
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end
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local bPlayCond = self.actData:CheckActJumpCond(true)
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if not bPlayCond then
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return
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end
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local jumpToId = self.AdConfig.JumpTo[1]
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JumpUtil.JumpTo(jumpToId)
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end
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function StoryCollectionActCtrl:OnBtnClick_Wait()
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local bPlayCond = self.actData:CheckActJumpCond(true)
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if not bPlayCond then
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return
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end
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("ActivityAdv_StoryWait_Tip"))
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end
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return StoryCollectionActCtrl
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