Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local BdConvertActCtrl = class("BdConvertActCtrl", BaseCtrl)
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local TimerManager = require("GameCore.Timer.TimerManager")
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local LocalSettingData = require("GameCore.Data.LocalSettingData")
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local barMinX = -378
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local barMaxX = 0
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BdConvertActCtrl._mapNodeConfig = {
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txt_time = {sComponentName = "TMP_Text"},
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txt_des = {
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sComponentName = "TMP_Text",
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sLanguageId = "BdConvert_DesTitle"
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},
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btn_des = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Detail"
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},
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txt_quest = {
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sComponentName = "TMP_Text",
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sLanguageId = "BdConvert_QuestTitle"
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},
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redDotQuest = {},
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btn_quest = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Quest"
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},
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txt_mainProcess = {sComponentName = "TMP_Text"},
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imgMainBarFill = {
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sComponentName = "RectTransform"
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},
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txt_go = {
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sComponentName = "TMP_Text",
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sLanguageId = "BdConvert_EnterActivity"
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},
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btn_go = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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txtRewardTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "BdConvert_RewardPre"
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},
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svItem = {
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sComponentName = "LoopScrollView"
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},
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imgBgLevelSelect = {
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sNodeName = "----Actor2D----",
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sComponentName = "RawImage"
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},
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trActor2D_PNG = {
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sNodeName = "----Actor2D_PNG----",
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sComponentName = "Transform"
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}
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}
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BdConvertActCtrl._mapEventConfig = {BdConvertQuestUpdate = "InitQuest"}
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BdConvertActCtrl._mapRedDotConfig = {
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[RedDotDefine.Activity_BdConvert_AllQuest] = {
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sNodeName = "redDotQuest"
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}
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}
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function BdConvertActCtrl:RefreshRemainTime()
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if self.actData.actCfg.EndType == GameEnum.activityEndType.NoLimit then
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self._mapNode.txt_time.transform.parent.gameObject:SetActive(false)
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else
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local endTime = self.actData:GetActEndTime()
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local curTime = CS.ClientManager.Instance.serverTimeStamp
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local remainTime = endTime - curTime
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if remainTime < 0 then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Alert,
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sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
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callbackConfirm = function()
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EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
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end
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})
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end
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local sTimeStr = self:GetTimeText(remainTime)
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NovaAPI.SetTMPText(self._mapNode.txt_time, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr))
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end
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end
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function BdConvertActCtrl:GetTimeText(remainTime)
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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local sec = math.floor(remainTime - min * 60)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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return sTimeStr
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end
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function BdConvertActCtrl:InitItem()
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local rewardData = ConfigTable.GetData("BdConvertControl", self.nActId)
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if rewardData == nil then
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return
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end
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self.tbReward = rewardData.RewardsShow
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self.tbItemIns = {}
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self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick)
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end
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function BdConvertActCtrl:OnGridRefresh(go, nIndex)
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local nDataIndex = nIndex + 1
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local itemId = self.tbReward[nDataIndex]
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local goItem = go.transform:Find("btnGrid/AnimRoot/tcItem").gameObject
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local instanceId = goItem:GetInstanceID()
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if self.tbItemIns[instanceId] == nil then
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self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
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end
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self.tbItemIns[instanceId]:SetItem(itemId)
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end
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function BdConvertActCtrl:OnGridBtnClick(go, nIndex)
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local nDataIndex = nIndex + 1
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local itemId = self.tbReward[nDataIndex]
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UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, false, false)
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end
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function BdConvertActCtrl:InitQuest()
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local allCount = self.actData:GetAllQuestCount()
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local receivedCount = self.actData:GetAllReceivedCount()
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NovaAPI.SetTMPText(self._mapNode.txt_mainProcess, receivedCount .. "/" .. allCount)
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self._mapNode.imgMainBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (receivedCount / allCount), self._mapNode.imgMainBarFill.anchoredPosition.y)
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end
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function BdConvertActCtrl:InitActData(actData)
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self.actData = actData
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self.nActId = actData:GetActId()
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self:RefreshRemainTime()
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if nil == self.remainTimer then
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self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
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end
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self:InitItem()
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self:InitQuest()
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local bUseL2D = LocalSettingData.mapData.UseLive2D
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self._mapNode.imgBgLevelSelect.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero
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self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one
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if bUseL2D == true then
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Actor2DManager.SetBoardNPC2D(PanelId.BdConvertActPanel, self._mapNode.imgBgLevelSelect, 9102)
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else
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Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.BdConvertActPanel, 9102)
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end
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end
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function BdConvertActCtrl:ClearActivity()
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Actor2DManager.UnsetBoardNPC2D()
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if self.tbItemIns ~= nil then
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for _, ctrl in pairs(self.tbItemIns) do
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self:UnbindCtrlByNode(ctrl)
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end
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end
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self.tbItemIns = {}
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end
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function BdConvertActCtrl:OnBtnClick_Detail()
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local config = ConfigTable.GetData("BdConvertControl", self.nActId)
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if config == nil then
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return
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end
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Desc,
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sContent = config.DesText,
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sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
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})
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end
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function BdConvertActCtrl:OnBtnClick_Quest()
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EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertQuestPanel, self.nActId)
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end
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function BdConvertActCtrl:OnBtnClick_Go()
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local bPlayCond = self.actData:CheckActJumpCond(true)
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if not bPlayCond then
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return
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end
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self.actData:RequestAllBuildData(function()
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EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertPanel, self.nActId)
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end)
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end
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return BdConvertActCtrl
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