Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
@@ -0,0 +1,172 @@
local PeriodicQuestCtrl_01 = class("PeriodicQuestCtrl_01", BaseCtrl)
PeriodicQuestCtrl_01._mapNodeConfig = {
goCommon = {
sNodeName = "---Common---"
},
goQuestProcess = {},
txtProcess = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Process"
},
txtQuestProcess = {sComponentName = "TMP_Text"},
btnReceiveFinal = {
sComponentName = "UIButton",
callback = "OnBtnClick_Receive"
},
txtBtnReceiveFinal = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Receive"
},
imgCompleteFinal = {},
txtComplete = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Received"
},
btnUnComplete = {
sComponentName = "UIButton",
callback = "OnBtnClick_UnComplete"
},
txtBtnUnComplete = {
sComponentName = "TMP_Text",
sLanguageId = "PerActivity_Quest_Receive"
},
btnRewardPreview = {
sComponentName = "UIButton",
callback = "OnBtnClick_RewardPreview"
},
txtRewardName = {sComponentName = "TMP_Text"},
btnCharDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_CharPreview"
}
}
PeriodicQuestCtrl_01._mapEventConfig = {
RefreshPeriodicAct = "OnEvent_RefreshPeriodicAct"
}
function PeriodicQuestCtrl_01:RefreshActInfo()
if self.activityCtrl ~= nil then
self.activityCtrl:RefreshQuestList()
end
self:RefreshQuestProgress()
self:RefreshQuestReward()
local perQuestActCfg = self.actData:GetPerQuestCfg()
self.nShowType = perQuestActCfg.PreviewType
self.nRewardId = 0
if self.nShowType == GameEnum.itemType.Char then
self.nRewardId = perQuestActCfg.FinalReward1
if 0 ~= self.nRewardId then
self._mapNode.btnCharDetail.gameObject:SetActive(true)
local charConfig = ConfigTable.GetData_Character(self.nRewardId)
if charConfig ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtRewardName, charConfig.Name)
end
end
elseif self.nShowType == GameEnum.itemType.Disc then
self.nRewardId = perQuestActCfg.FinalReward1
if 0 ~= self.nRewardId then
self._mapNode.btnCharDetail.gameObject:SetActive(true)
local itemCfg = ConfigTable.GetData_Item(self.nRewardId)
if itemCfg ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtRewardName, itemCfg.Title)
end
end
elseif self.nShowType == GameEnum.itemType.Item then
self.nRewardId = perQuestActCfg.FinalReward1
if 0 ~= self.nRewardId then
self._mapNode.btnCharDetail.gameObject:SetActive(true)
local itemCfg = ConfigTable.GetData_Item(self.nRewardId)
if itemCfg ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtRewardName, itemCfg.Title)
end
end
else
self._mapNode.btnCharDetail.gameObject:SetActive(false)
end
end
function PeriodicQuestCtrl_01:UnbindCtrl()
if self.activityCtrl ~= nil then
self:UnbindCtrlByNode(self.activityCtrl)
self.activityCtrl = nil
end
end
function PeriodicQuestCtrl_01:RefreshQuestProgress()
local curProgress, allProgress, canReceive = self.actData:GetQuestProgress()
NovaAPI.SetTMPText(self._mapNode.txtQuestProcess, string.format("%s/%s", curProgress, allProgress))
self.bAllReceive = curProgress == allProgress
end
function PeriodicQuestCtrl_01:RefreshQuestReward()
self._mapNode.btnReceiveFinal.gameObject:SetActive(not self.actData:CheckFinalReward() and self.bAllReceive)
self._mapNode.btnUnComplete.gameObject:SetActive(not self.bAllReceive)
self._mapNode.imgCompleteFinal.gameObject:SetActive(self.actData:CheckFinalReward())
local perQuestActCfg = self.actData:GetPerQuestCfg()
end
function PeriodicQuestCtrl_01:InitActData(actData, bResetGroup)
if self.activityCtrl == nil then
self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.PeriodicQuest.PeriodicQuestCtrl")
end
self.actData = actData
self.nActId = actData:GetActId()
self.activityCtrl:InitActData(actData, bResetGroup)
self:RefreshActInfo()
end
function PeriodicQuestCtrl_01:ClearActivity()
self:UnbindCtrl()
end
function PeriodicQuestCtrl_01:Awake()
end
function PeriodicQuestCtrl_01:FadeIn()
end
function PeriodicQuestCtrl_01:FadeOut()
end
function PeriodicQuestCtrl_01:OnEnable()
end
function PeriodicQuestCtrl_01:OnDisable()
self:UnbindCtrl()
end
function PeriodicQuestCtrl_01:OnDestroy()
end
function PeriodicQuestCtrl_01:OnRelease()
end
function PeriodicQuestCtrl_01:OnBtnClick_Receive()
local callback = function()
self:RefreshQuestReward()
PlayerData.Base:TryOpenWorldClassUpgrade()
end
PlayerData.Activity:SendReceiveFinalReward(self.nActId, callback)
end
function PeriodicQuestCtrl_01:OnBtnClick_UnComplete()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PerActivity_UnComplete"))
end
function PeriodicQuestCtrl_01:OnBtnClick_RewardPreview()
local perQuestActCfg = self.actData:GetPerQuestCfg()
local nShowType = perQuestActCfg.PreviewType
if nShowType == GameEnum.itemType.Char then
local nCharId = perQuestActCfg.FinalReward1
if 0 ~= nCharId then
EventManager.Hit(EventId.OpenPanel, PanelId.GachaPreview, nCharId)
end
end
end
function PeriodicQuestCtrl_01:OnEvent_RefreshPeriodicAct(nActId)
if nActId == self.nActId then
self.bQuestAnim = false
self:RefreshActInfo()
end
end
function PeriodicQuestCtrl_01:OnBtnClick_CharPreview()
if self.nRewardId == nil then
return
end
if self.nShowType == GameEnum.itemType.Char then
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, self.nRewardId)
elseif self.nShowType == GameEnum.itemType.Item then
local itemCfg = ConfigTable.GetData_Item(self.nRewardId)
if itemCfg ~= nil then
local sType = itemCfg.Stype
if sType == GameEnum.itemStype.OutfitCYO then
EventManager.Hit(EventId.OpenPanel, PanelId.DiscPreview, self.nRewardId, true)
end
end
end
end
return PeriodicQuestCtrl_01