Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local ActivityTowerDefenseCtrl = class("ActivityTowerDefenseCtrl", BaseCtrl)
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local TimerManager = require("GameCore.Timer.TimerManager")
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local barMinX = -365
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local barMaxX = 0
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local panelType = {
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Default = 1,
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QuestPanel = 2,
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StoryPanel = 3,
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DesPanel = 4
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}
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ActivityTowerDefenseCtrl._mapNodeConfig = {
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item = {
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
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nCount = 4
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},
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ItemBtn = {nCount = 4, sComponentName = "UIButton"},
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txt_time = {sComponentName = "TMP_Text"},
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txt_des = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_ActivityDes"
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},
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btn_des = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Detail"
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},
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txt_quest = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_QuestTitle"
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},
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redDotQuest = {},
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btn_quest = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Quest"
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},
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txt_mainProcess = {sComponentName = "TMP_Text"},
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imgMainBarFill = {
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sComponentName = "RectTransform"
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},
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txt_go = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_EnterActivity"
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},
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btn_go = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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go_nextLevel = {},
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txt_nextLevelTime = {sComponentName = "TMP_Text"},
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txtRewardTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_RewardPre"
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}
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}
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ActivityTowerDefenseCtrl._mapEventConfig = {
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TowerDefenseQuestUpdate = "InitQuest",
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TowerDefenseCloseQuestPanel = "OnEvent_CloseQuestPanel"
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}
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ActivityTowerDefenseCtrl._mapRedDotConfig = {
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[RedDotDefine.Activity_TowerDefense_AllQuest] = {
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sNodeName = "redDotQuest"
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}
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}
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function ActivityTowerDefenseCtrl:Awake()
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end
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function ActivityTowerDefenseCtrl:RefreshRemainTime()
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if self.actData.actCfg.EndType == GameEnum.activityEndType.NoLimit then
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self._mapNode.txt_time.transform.parent.gameObject:SetActive(false)
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else
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local endTime = self.actData:GetActEndTime()
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local curTime = CS.ClientManager.Instance.serverTimeStamp
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local remainTime = endTime - curTime
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if remainTime < 0 then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Alert,
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sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
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callbackConfirm = function()
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EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
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end
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})
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end
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local sTimeStr = self:GetTimeText(remainTime)
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NovaAPI.SetTMPText(self._mapNode.txt_time, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr))
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end
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local nextLevelTime = self.actData:GetNextLevelUnlockTime()
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if nextLevelTime == 0 then
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self._mapNode.go_nextLevel:SetActive(false)
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else
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self._mapNode.go_nextLevel:SetActive(true)
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local curTime = CS.ClientManager.Instance.serverTimeStamp
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local nextLevelRemainTime = nextLevelTime - curTime
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local sNextLevelTime = self:GetTimeText(nextLevelRemainTime)
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NovaAPI.SetTMPText(self._mapNode.txt_nextLevelTime, orderedFormat(ConfigTable.GetUIText("TowerDef_LevelPreTime") or "", sNextLevelTime))
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end
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end
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function ActivityTowerDefenseCtrl:GetTimeText(remainTime)
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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local sec = math.floor(remainTime - min * 60)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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return sTimeStr
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end
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function ActivityTowerDefenseCtrl:InitItem()
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for _, item in pairs(self._mapNode.item) do
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item.gameObject:SetActive(false)
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end
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local rewardData = ConfigTable.GetData("TowerDefenseControl", self.nActId)
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if rewardData == nil then
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return
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end
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local rewardData = rewardData.RewardsShow
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local tbReward = decodeJson(rewardData)
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for i = 1, math.min(4, #tbReward) do
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self._mapNode.item[i]:SetItem(tbReward[i])
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self._mapNode.item[i].gameObject:SetActive(true)
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self._mapNode.ItemBtn[i].onClick:RemoveAllListeners()
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self._mapNode.ItemBtn[i].onClick:AddListener(function()
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local nRewardId = tbReward[i]
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if nRewardId ~= nil then
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UTILS.ClickItemGridWithTips(nRewardId, self._mapNode.ItemBtn[i].transform, true, false, false)
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end
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end)
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end
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end
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function ActivityTowerDefenseCtrl:InitQuest()
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local allCount = self.actData:GetAllQuestCount()
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local receivedCount = self.actData:GetAllReceivedCount()
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NovaAPI.SetTMPText(self._mapNode.txt_mainProcess, receivedCount .. "/" .. allCount)
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self._mapNode.imgMainBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (receivedCount / allCount), self._mapNode.imgMainBarFill.anchoredPosition.y)
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end
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function ActivityTowerDefenseCtrl:InitActData(actData)
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self.actData = actData
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self.nActId = actData:GetActId()
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self:RefreshRemainTime()
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if nil == self.remainTimer then
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self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
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end
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self:InitItem()
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self:InitQuest()
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end
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function ActivityTowerDefenseCtrl:ClearActivity()
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end
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function ActivityTowerDefenseCtrl:OnBtnClick_Detail()
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local config = ConfigTable.GetData("TowerDefenseControl", self.nActId)
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if config == nil then
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return
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end
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Desc,
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sContent = config.DesText,
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sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
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})
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end
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function ActivityTowerDefenseCtrl:OnBtnClick_Quest()
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EventManager.Hit(EventId.OpenPanel, PanelId.TowerDefenseQuest, self.nActId)
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end
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function ActivityTowerDefenseCtrl:OnBtnClick_Go()
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local bPlayCond = self.actData:CheckActJumpCond(true)
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if not bPlayCond then
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return
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end
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EventManager.Hit(EventId.OpenPanel, PanelId.TowerDefenseSelectPanel, self.nActId)
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end
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return ActivityTowerDefenseCtrl
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