Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local ActivityTabCtrl = class("ActivityTabCtrl", BaseCtrl)
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ActivityTabCtrl._mapNodeConfig = {
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imgActivity = {sComponentName = "Image"},
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imgChoose = {},
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imgActTime = {},
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redDotActTab = {},
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redDotActNew = {}
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}
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ActivityTabCtrl._mapEventConfig = {}
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function ActivityTabCtrl:Init(actData)
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self._mapNode.imgChoose.gameObject:SetActive(false)
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self.actData = actData.actData
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self.nType = actData.nType
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if actData.nType == AllEnum.ActivityMainType.Activity then
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self.nActId = self.actData:GetActId()
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elseif actData.nType == AllEnum.ActivityMainType.ActivityGroup then
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self.nActId = self.actData:GetActGroupId()
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end
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local actCfg = actData.nType == AllEnum.ActivityMainType.Activity and self.actData:GetActCfgData() or self.actData:GetActGroupCfgData()
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self:SetPngSprite(self._mapNode.imgActivity, actCfg.TabBgRes)
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NovaAPI.SetImageNativeSize(self._mapNode.imgActivity)
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local endTime = actData.nType == AllEnum.ActivityMainType.Activity and self.actData:GetActEndTime() or self.actData:GetActGroupEndTime()
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local curTime = CS.ClientManager.Instance.serverTimeStamp
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local remainTime = endTime - curTime
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self._mapNode.imgActTime.gameObject:SetActive(0 < endTime and remainTime <= 259200)
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self:RegisterRedDotNode()
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end
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function ActivityTabCtrl:SetSelect(bSelect)
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self._mapNode.imgChoose.gameObject:SetActive(bSelect)
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end
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function ActivityTabCtrl:RegisterRedDotNode()
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if self.nType == AllEnum.ActivityMainType.Activity then
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RedDotManager.RegisterNode(RedDotDefine.Activity_Tab, self.nActId, self._mapNode.redDotActTab)
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RedDotManager.RegisterNode(RedDotDefine.Activity_New_Tab, self.nActId, self._mapNode.redDotActNew)
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elseif self.nType == AllEnum.ActivityMainType.ActivityGroup then
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if not self.actData:IsUnlock() then
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self._mapNode.redDotActTab:SetActive(false)
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self._mapNode.redDotActNew:SetActive(false)
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else
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local HasRedDot = RedDotManager.GetValid(RedDotDefine.Activity_Group, {
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self.nActId
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})
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local HasNew = RedDotManager.GetValid(RedDotDefine.Activity_New_Tab, {
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self.nActId
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})
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RedDotManager.SetValid(RedDotDefine.Activity_New_Tab, self.nActId, HasNew and not HasRedDot)
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self._mapNode.redDotActTab.gameObject:SetActive(HasRedDot)
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RedDotManager.RegisterNode(RedDotDefine.Activity_New_Tab, self.nActId, self._mapNode.redDotActNew)
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end
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end
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end
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function ActivityTabCtrl:OnDisable()
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end
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return ActivityTabCtrl
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