Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local AvgEditorPanel = class("AvgEditorPanel", BasePanel)
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AvgEditorPanel._tbDefine = {
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{
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sPrefabPath = "Avg/Avg_0_Stage.prefab",
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sCtrlName = "Game.UI.Avg.Avg_0_Stage"
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},
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{
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sPrefabPath = "Avg/Avg_2_CHAR.prefab",
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sCtrlName = "Game.UI.Avg.Avg_2_CharCtrl"
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},
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{
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sPrefabPath = "Avg/Avg_3_Transition.prefab",
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sCtrlName = "Game.UI.Avg.Avg_3_TransitionCtrl"
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},
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{
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sPrefabPath = "Avg/Avg_4_Talk.prefab",
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sCtrlName = "Game.UI.Avg.Avg_4_TalkCtrl"
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},
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{
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sPrefabPath = "Avg/Avg_6_Menu.prefab",
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sCtrlName = "Game.UI.Avg.Avg_6_MenuCtrl"
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},
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{
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sPrefabPath = "Avg/Avg_7_Choice.prefab",
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sCtrlName = "Game.UI.Avg.Avg_7_ChoiceCtrl"
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},
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{
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sPrefabPath = "Avg/Editor/AvgEditorUI.prefab",
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sCtrlName = "Game.UI.Avg.Editor.AvgEditorCtrl"
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},
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{
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sPrefabPath = "Avg/AvgEditorQuickPreview.prefab",
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sCtrlName = "Game.UI.Avg.AvgEditorQuickPreview"
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}
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}
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function AvgEditorPanel:Awake()
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self.nCurLanguageIdx = 1
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end
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function AvgEditorPanel:OnEnable()
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self.objAvgEditorCtrl = self:GetCtrlObj("AvgEditorCtrl")
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end
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function AvgEditorPanel:GetAvgCharName(sAvgCharId)
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return self.objAvgEditorCtrl:GetAvgCharName(sAvgCharId)
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end
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function AvgEditorPanel:PlayCharEmojiSound(sEmojiName)
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for i, v in ipairs(self.tbAvgPreset.CharEmoji) do
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if v[3] == sEmojiName then
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local sEmojiSound = v[4]
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if type(sEmojiSound) == "string" and sEmojiSound ~= "" then
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CS.WwiseAudioManager.Instance:PlaySound(sEmojiSound)
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end
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break
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end
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end
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end
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function AvgEditorPanel:PlayFxSound(sFxName, bPlay)
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for _, v in ipairs(self.tbAvgPreset.FxResName) do
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if v[1] == sFxName then
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local sFxSound = v[2]
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if type(sFxSound) == "string" and sFxSound ~= "" then
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if bPlay ~= true then
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sFxSound = sFxSound .. "_stop"
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end
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CS.WwiseAudioManager.Instance:PlaySound(sFxSound)
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end
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break
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end
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end
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end
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function AvgEditorPanel:GetBgCgFgResFullPath(sName)
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if sName == "BG_Black" then
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return "ImageAvg/AvgBg/BG_Black"
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elseif table.indexof(self.tbAvgPreset.BgResName, sName) > 0 then
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return "ImageAvg/AvgBg/" .. sName
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elseif 0 < table.indexof(self.tbAvgPreset.CgResName, sName) then
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return "ImageAvg/AvgCG/" .. sName
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elseif 0 < table.indexof(self.tbAvgPreset.FgResName, sName) then
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return "ImageAvg/AvgFg/" .. sName
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elseif 0 < table.indexof(self.tbAvgPreset.DiscResName, sName) then
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local sFolderName = string.gsub(sName, "_B", "")
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return "Disc/" .. sFolderName .. "/" .. sName
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else
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return nil
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end
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end
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function AvgEditorPanel:GetAvgCharReuseRes(sAvgCharId)
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return self.objAvgEditorCtrl:GetAvgCharReuseRes(sAvgCharId)
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end
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function AvgEditorPanel:GetCharEmojiIndex(sEmoji)
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if self.tbAvgPreset ~= nil then
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for i, v in ipairs(self.tbAvgPreset.CharEmoji) do
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if v[3] == sEmoji then
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return v[1]
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end
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end
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end
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return 0
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end
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function AvgEditorPanel:GetCtrlObj(sCtrlName)
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local objCtrl
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for i, v in ipairs(self._tbObjCtrl) do
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if v.__cname == sCtrlName then
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objCtrl = v
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break
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end
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end
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return objCtrl
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end
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return AvgEditorPanel
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AVG_EDITOR = true
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CAN_EDIT = true
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TRANSLATE_SIGNAL = false
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DEL_RT_SIGNAL = true
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ADJUST = false
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