Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local AVProVideoGUIPanel = class("AVProVideoGUIPanel", BasePanel)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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AVProVideoGUIPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
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AVProVideoGUIPanel._bIsMainPanel = false
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AVProVideoGUIPanel._tbDefine = {
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{
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sPrefabPath = "AVProVideo/AVProVideoGUI.prefab",
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sCtrlName = "Game.UI.AVProVideo.AVProVideoGUICtrl"
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}
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}
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function AVProVideoGUIPanel:OnEnable()
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if GamepadUIManager.GetInputState() then
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GamepadUIManager.EnableGamepadUI("AVProVideoGUICtrl", self._tbObjCtrl[1].tbGamepadUINode)
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end
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end
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function AVProVideoGUIPanel:OnDisable()
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if GamepadUIManager.GetInputState() then
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GamepadUIManager.DisableGamepadUI("AVProVideoGUICtrl")
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end
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end
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return AVProVideoGUIPanel
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